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1 | This area has a pleasant, earthy smell. Treasure: 100sp. | 2 | A slight downdraft blows through this area. This area smells faintly of urine. There are sticks scattered here. Encounter: Spiders, Crab (4) Treasure: None. | 3 | This area smells of rotting vegetation. Encounter: Lizards, Gecko (1) Treasure: None. |
4 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a bent copper coin lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | There is water dripping here. Encounter: Beetles, Fire (5) Treasure: None. |
7 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Green Slimes (3) Treasure: As per monster type. | 8 | Encounter: Gnomes (2) Treasure: As per monster type. | 9 | This area smells of rotting vegetation. This area is covered in cobwebs. |
10 | There are rotting wood pieces here. | 11 | A slight downdraft blows through this area. There is a mold growing here. | 12 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. |
13 | The air here smells of smoke. There are rotting wood pieces here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 14 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | The air here smells of smoke. Encounter: Acolytes (1) Treasure: As per monster type. |
16 | A cold air current blows through this area. | 17 | There is a torn sack here. | 18 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here. |
19 | Treasure: 600sp. | 20 | 21 | A slight, damp breeze blows through this area. | |
22 | A slight downdraft blows through this area. There is a mold growing here. Encounter: Goblins (5) Treasure: As per monster type. | 23 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. | 24 | Encounter: Spiders, Crab (4) Treasure: None. |
25 | There are rotting wood pieces here. Encounter: Wolves (6) Treasure: As per monster type. | 26 | There is a pile of dung here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 27 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. |
28 | There are bones scattered here. Treasure: 500sp. | 29 | Encounter: Sprites (6) Treasure: None. | 30 | Encounter: Killer Bees (5) Treasure: As per monster type. |
31 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | 33 | It is misty here. There is water dripping here. Encounter: Traders (1) Treasure: As per monster type. | |
34 | The air here is very hot. This area smells of rotting vegetation. | 35 | There is water dripping here. | 36 | A slight breeze blows through this area. |
37 | There is a pile of rags here. | 38 | This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: None. | 39 | A haze of dust hangs in the air. Encounter: Goblins (4) Treasure: None. |
40 | 41 | There are bones scattered here. | 42 | There are dry leaves and twigs scattered here. Encounter: Wolves (6) Treasure: As per monster type. | |
43 | There is a pile of ashes here. Encounter: Killer Bees (4) Treasure: As per monster type. | 44 | 45 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a rusted spike here. Encounter: Goblins (3) Treasure: As per monster type. | |
46 | A metallic smell assails your nostrils. This area is very dusty. | 47 | The smell of ozone assails your nostrils. This area is covered in cobwebs. | 48 | The air here is very hot. There is a torn sack here. Treasure: 500sp. |
49 | Trap: Fog: Looks like poison gas, but harmless. | 50 | There is a broken bottle here. | 51 | A strong updraft blows through this area. A haze of smoke hangs in the air. Encounter: Dwarves (6) Treasure: As per monster type. |
52 | 53 | A strong updraft blows through this area. | 54 | The air here is very hot. This area is very dusty. | |
55 | A gusting breeze blows through this area. The remnants of a rope are here, rotten. Encounter: Traders (6) Treasure: As per monster type. | 56 | Encounter: Bandits (7) Treasure: None. | 57 | A strong downdraft blows through this area. Encounter: Stirges (10) Treasure: As per monster type. |
58 | Fog gathers and swirls on the floor, concealing it. There is a torch stub here. | 59 | This area is covered in cobwebs. | 60 | The air here smells of smoke. A haze of smoke hangs in the air. There is a torn sack here. |
61 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a blunt javelin head here. | 62 | A metallic smell assails your nostrils. There is water dripping here. Encounter: Stirges (4) Treasure: As per monster type. | 63 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. |
64 | A cold air current blows through this area. Guano covers this area. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 65 | The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area. | 66 | Encounter: Sprites (13) Treasure: As per monster type. |
67 | This area has a pleasant, earthy smell. Treasure: 400sp, 30gp. | 68 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. | 69 | There is a torch stub here. |
70 | There is a broken pole here. Encounter: Skeletons (11) Treasure: None. | 71 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 72 | There is a blunt javelin head here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
73 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a candle stub here. | 74 | There are food scraps scattered here. Encounter: Halflings (14) Treasure: As per monster type. | 75 | Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (7) Treasure: None. |
76 | Fog gathers and swirls on the floor, concealing it. | 77 | It is misty here. | 78 | This area smells faintly of manure. |
79 | There is a broken sword blade here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 80 | There is a badly dented helmet here. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 81 | A metallic smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. |
82 | A strong wind blows through this area. There is a broken bottle here. Encounter: Traders (2) Treasure: As per monster type. | 83 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 84 | The air here is very hot. |
85 | 86 | There is a bent copper coin lying here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 87 | A chlorine-like smell assails your nostrils. The wall here is damp. Encounter: Snakes, Cobra (4) Treasure: None. | |
88 | A slight updraft blows through this area. There is a small puddle of water here. | 89 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 90 | This area smells of rotting vegetation. There is a pick handle here. |
91 | It is foggy here, making it difficult to see. | 92 | The air here is very hot. A haze of smoke hangs in the air. There is a pile of ashes here. Encounter: Traders (6) Treasure: As per monster type. | 93 | A strong wind blows through this area. There are sticks scattered here. |
94 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a torn sack here. |