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| 1 | A cold air current blows through this area. The hilt of a broken dagger is lying here. | 2 | 3 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. Treasure: 300sp, 20gp. | |
| 4 | The air here is very hot. | 5 | A strong, moaning wind blows through this area. There are scratches on the wall here. Encounter: Goblins (8) Treasure: As per monster type. | 6 | This area is very dusty. Encounter: Beetles, Fire (3) Treasure: None. |
| 7 | A slight updraft blows through this area. | 8 | A strong, moaning wind blows through this area. The wall here is damp. Encounter: Skeletons (10) Treasure: None. | 9 | This area has a stale, fetid smell. There is a mold growing here. Encounter: Sprites (9) Treasure: As per monster type. |
| 10 | Encounter: Kobolds (14) Treasure: None. | 11 | A strong downdraft blows through this area. An acrid smell assails your nostrils. This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 12 | This area smells faintly of urine. There is a slimy coating on the ceiling here. Treasure: 200sp, 60gp. |
| 13 | Encounter: Shrews, Giant (5) Treasure: As per monster type. | 14 | There is a pile of dung here. | 15 | |
| 16 | This area is covered in rubble and dirt. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 17 | A chlorine-like smell assails your nostrils. There is a rusted spike here. | 18 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 19 | An acrid smell assails your nostrils. Treasure: 100sp, 10gp. | 20 | Encounter: Goblins (5) Treasure: As per monster type. | 21 | This area smells of rotting vegetation. There is a bent and rusted iron bar here. Treasure: 400sp, 50gp. |
| 22 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | The air here smells of smoke. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Lizards, Gecko (2) Treasure: None. | 24 | Guano covers this area. Treasure: 200sp. |
| 25 | A slight downdraft blows through this area. This area smells faintly of manure. There is a rusted spike here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 27 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Trap: Poison gas: Save vs. Poison or die. |
| 28 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 | This area smells faintly of manure. | 30 | A slight breeze blows through this area. |
| 31 | A strong updraft blows through this area. | 32 | A strong updraft blows through this area. A haze of smoke hangs in the air. Treasure: 400sp, 10gp. | 33 | There is a torn leather boot here. |
| 34 | A cold air current blows through this area. There is a putrid smell coming from something nearby. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | A haze of smoke hangs in the air. There is a pile of rags here. | 36 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Stirges (5) Treasure: None. |
| 37 | This area has a pleasant, earthy smell. | 38 | Your nostrils are overwhelmed by a sulphurous smell. | 39 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 40 | A slight breeze blows through this area. | 41 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Encounter: Orcs (2) Treasure: None. | 42 | There is a splintered club here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 43 | There are fungi growing here. | 44 | 45 | An acrid smell assails your nostrils. The ceiling here is damp. | |
| 46 | The air here is very cold. There is a pile of dung here. | 47 | There is a trickle of water here. Encounter: Bandits (7) Treasure: As per monster type. | 48 | There is a splintered club here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | A strong, moaning wind blows through this area. This area smells faintly of urine. Trap: Poison gas: Save vs. Poison or die. | 50 | The air here is very cold. There is a large puddle of water here. Encounter: Bandits (1) Treasure: None. | 51 | It is foggy here, making it difficult to see. There is a large puddle of water here. Encounter: Bandits (3) Treasure: As per monster type. |
| 52 | This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 53 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a cracked flask here. Encounter: Traders (2) Treasure: None. | 54 | The air here is very cold. Guano covers this area. |
| 55 | The air here is very cold. There is a putrid smell coming from something nearby. | 56 | There are rotting wood pieces here. | 57 | This area is covered in cobwebs. Encounter: Kobolds (12) Treasure: None. |
| 58 | This area smells faintly of urine. Encounter: Wolves (5) Treasure: As per monster type. | 59 | This area has a stale, fetid smell. There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here. |
| 61 | A haze of smoke hangs in the air. There is a pile of straw here. Encounter: Skeletons (9) Treasure: None. |