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The Batrachian Labyrinth of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Treasure: 200sp.
2This area has a pleasant, earthy smell.

Encounter: Wolves (6)
Treasure: As per monster type.
3The air here is very hot.

Encounter: Sprites (9)
Treasure: As per monster type.
 
4This area smells faintly of manure. There is a torn sack here.

5An acrid smell assails your nostrils.

6The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7The air here is very cold. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: None.
8The wall here is damp.

9There is a putrid smell coming from something nearby. There is a mold growing here.

 
10

Treasure: 400sp, 60gp.
11

Encounter: Snakes, Cobra (3)
Treasure: None.
12

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
13There are dry leaves and twigs scattered here.

14

Encounter: Acolytes (2)
Treasure: As per monster type.
15This area smells faintly of manure. The hilt of a broken dagger is lying here.

 
16

Encounter: Acolytes (1)
Treasure: None.
17A haze of dust hangs in the air. There is a broken bottle here.

Encounter: Goblins (4)
Treasure: None.
18A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
19There is a corroded chain here.

Encounter: Kobolds (13)
Treasure: As per monster type.
20The air here is very hot.

Treasure: 400sp.
21A slight breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Sprites (16)
Treasure: None.
 
22A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A metallic smell assails your nostrils.

Treasure: 600sp.
24A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a small puddle of water here.

 
25This area smells faintly of manure. Guano covers this area.

Encounter: Killer Bees (2)
Treasure: As per monster type.
26A slight breeze blows through this area. A haze of smoke hangs in the air. There is a pile of rags here.

27

 
28A strong downdraft blows through this area.

29A slight breeze blows through this area. There is a slimy coating on the ceiling here.

30The smell of ozone assails your nostrils. There are rotting wood pieces here.

 
31

32This area is very dusty.

33

Treasure: 600sp, 6 gems.
 
34It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
35A slight breeze blows through this area. This area is covered in cobwebs.

Treasure: 300sp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36There are scratches on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
38A cold air current blows through this area.

39A slight breeze blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Kobolds (13)
Treasure: As per monster type.
42There is water dripping here.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Gnomes (6)
 
43There are several small stones here.

44This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (9)
Treasure: None.
45There is a large puddle of water here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
46The air here is very hot. A chlorine-like smell assails your nostrils. There is water dripping here.

47There is a mold growing here.

Encounter: Sprites (11)
Treasure: As per monster type.
48

Treasure: 400sp.
 
49Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
50Fog gathers and swirls on the floor, concealing it.

51This area has a pleasant, earthy smell. There are scratches on the wall here.

 
52A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

Encounter: Sprites (7)
Treasure: As per monster type.
53

Encounter: Bandits (3)
Treasure: None.
54The air here smells of smoke.

 
55The air here is very cold. The air here smells of smoke. Teeth and fangs are scattered here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
56This area has a stale, fetid smell.

57This area smells faintly of manure.

 
58It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Sprites (12)
Treasure: As per monster type.
59

Encounter: Traders (6)
Treasure: As per monster type.
60A strong wind blows through this area. This area is covered in cobwebs.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee