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| 1 | This area is very dusty. | 2 | A cold air current blows through this area. Encounter: Killer Bees (10) Treasure: None. | 3 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. |
| 4 | The air here is very hot. A haze of smoke hangs in the air. The remnants of a rope are here, rotten. Encounter: Wolves (11) Treasure: None. | 5 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | Trap: Fog: Looks like poison gas, but harmless. |
| 7 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of dung here. Encounter: Gnomes (4) Treasure: As per monster type. | 8 | This area smells faintly of manure. Encounter: Snakes, Cobra (2) Treasure: None. | 9 | A strong updraft blows through this area. A haze of dust hangs in the air. There is water dripping here. Treasure: 500sp, 10gp. |
| 10 | There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | 11 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | A slight, damp breeze blows through this area. Encounter: Traders (4) Treasure: As per monster type. |
| 13 | It is foggy here, making it difficult to see. Pottery shards are scattered here. Encounter: Kobolds (9) Treasure: As per monster type. | 14 | A metallic smell assails your nostrils. Encounter: Shrews, Giant (9) Treasure: None. | 15 | This area has a pleasant, earthy smell. Treasure: 100sp. |
| 16 | Encounter: Green Slimes (2) Treasure: As per monster type. | 17 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a cracked hammer head here. | 18 | An acrid smell assails your nostrils. There is a mold growing here. |
| 19 | There is a torn sack here. Trap: Poison gas: Save vs. Poison or die. | 20 | There is a mold growing here. | 21 | |
| 22 | This area smells of rotting vegetation. | 23 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. Encounter: Gnomes (6) Treasure: None. | 24 | There is a trickle of water here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 25 | There is a large puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | This area is very dusty. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 27 | A haze of smoke hangs in the air. |
| 28 | There is water dripping here. | 29 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. Encounter: Lizards, Gecko (3) Treasure: None. | 30 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 31 | There are food scraps scattered here. | 32 | There is a broken bottle here. Encounter: Acolytes (6) Treasure: None. | 33 | This area has a stale, fetid smell. The remnants of a rope are here, rotten. Encounter: Dwarves (3) Treasure: As per monster type. |
| 34 | 35 | The air here smells of smoke. There is a torn sack here. Treasure: 600sp. | 36 | There is a pile of dung here. | |
| 37 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. | 38 | A gusting breeze blows through this area. There is a pick handle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | The wall here is damp. Encounter: Orcs (4) Treasure: As per monster type. |
| 40 | 41 | This area has a pleasant, earthy smell. There is a cracked hammer head here. | 42 | Encounter: Goblins (6) Treasure: None. | |
| 43 | There is a pile of ashes here. Encounter: Acolytes (8) Treasure: As per monster type. | 44 | There are sticks scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | The air here smells of smoke. Encounter: Halflings (12) Treasure: As per monster type. |
| 46 | This area has a pleasant, earthy smell. Encounter: Bandits (2) Treasure: None. | 47 | A slight updraft blows through this area. Encounter: Goblins (6) Treasure: None. | 48 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 49 | There are cracks in the floor here. | 50 | This area smells faintly of manure. | 51 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. |
| 52 | A metallic smell assails your nostrils. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Treasure: 400sp. Trap: Illusion of monsters: Spiders, Crab (2) | 54 | There is a badly dented helmet here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | This area smells faintly of manure. This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | The wall here is damp. | 57 | |
| 58 | A metallic smell assails your nostrils. The ceiling here is damp. Encounter: Stirges (2) Treasure: As per monster type. |