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The Uncanny Pits of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

2This area has a stale, fetid smell.

Encounter: Sprites (8)
Treasure: None.
3A cold air current blows through this area.

 
4It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 300sp.
5

6

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7

Encounter: Halflings (11)
Treasure: As per monster type.
8The air here smells of smoke.

Treasure: 400sp, 2 jewelry.
9The air here is very hot. This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: None.
 
10A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Skeletons (4)
Treasure: None.
11

12There is a slimy coating on the floor here.

 
13The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
14A cold air current blows through this area.

Treasure: 400sp.
Trap: Illusion of monsters: Traders (8)
15

Treasure: 400sp, 30gp.
 
16An acrid smell assails your nostrils.

Encounter: Dwarves (6)
Treasure: None.
17This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
18It is foggy here, making it difficult to see. There is a splintered club here.

 
19The air here is very hot. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
20

Encounter: Halflings (14)
Treasure: None.
21

 
22The wall here is damp.

23A chlorine-like smell assails your nostrils. There are bones scattered here.

Encounter: Halflings (14)
Treasure: As per monster type.
24There is a pile of straw here.

 
25There are bones scattered here.

26Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

27

Encounter: Snakes, Cobra (3)
Treasure: None.
 
28It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Stirges (3)
Treasure: As per monster type.
29There are cracks in the floor here.

30A metallic smell assails your nostrils. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
31This area has a pleasant, earthy smell.

32A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33This area has a stale, fetid smell.

 
34A haze of smoke hangs in the air. There is a slimy coating on the wall here.

Encounter: Traders (8)
Treasure: None.
35A cold air current blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36A haze of smoke hangs in the air.

Encounter: Wolves (5)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38

Encounter: Orcs (4)
Treasure: None.
39A strong, gusting wind blows through this area.

Encounter: Dwarves (3)
Treasure: None.
 
40

Encounter: Bandits (1)
Treasure: As per monster type.
41It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

42

Encounter: Wolves (9)
Treasure: As per monster type.
 
43There are bones scattered here.

Encounter: Kobolds (10)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it.

45

 
46There is dried blood here.

47There is a trickle of water here.

Treasure: 200sp.
Trap: Illusion of monsters: Orcs (5)
48A slight updraft blows through this area. There is a torch stub here.

Encounter: Traders (1)
Treasure: None.
 
49There is a pile of ashes here.

50It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

51

 
52There is a broken sword blade here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
53A slight downdraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

54There is a candle stub here.

 
55

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57

 
58The air here is very hot.

59There are bones scattered here.

60This area is very dusty.

Encounter: Bandits (8)
Treasure: As per monster type.
 
61

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee