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The Forbidden Mines of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

2A cold air current blows through this area.

Encounter: Killer Bees (10)
Treasure: None.
3A strong downdraft blows through this area. It is foggy here, making it difficult to see.

 
4The air here is very hot. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Encounter: Wolves (11)
Treasure: None.
5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6

Trap: Fog: Looks like poison gas, but harmless.
 
7This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Gnomes (4)
Treasure: As per monster type.
8This area smells faintly of manure.

Encounter: Snakes, Cobra (2)
Treasure: None.
9A strong updraft blows through this area. A haze of dust hangs in the air. There is water dripping here.

Treasure: 500sp, 10gp.
 
10There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A slight, damp breeze blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.
 
13It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Kobolds (9)
Treasure: As per monster type.
14A metallic smell assails your nostrils.

Encounter: Shrews, Giant (9)
Treasure: None.
15This area has a pleasant, earthy smell.

Treasure: 100sp.
 
16

Encounter: Green Slimes (2)
Treasure: As per monster type.
17A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a cracked hammer head here.

18An acrid smell assails your nostrils. There is a mold growing here.

 
19There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
20There is a mold growing here.

21

 
22This area smells of rotting vegetation.

23A slight downdraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Gnomes (6)
Treasure: None.
24There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
25There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26This area is very dusty.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27A haze of smoke hangs in the air.

 
28There is water dripping here.

29Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
30

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31There are food scraps scattered here.

32There is a broken bottle here.

Encounter: Acolytes (6)
Treasure: None.
33This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
34

35The air here smells of smoke. There is a torn sack here.

Treasure: 600sp.
36There is a pile of dung here.

 
37A slight downdraft blows through this area. This area has a pleasant, earthy smell.

38A gusting breeze blows through this area. There is a pick handle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39The wall here is damp.

Encounter: Orcs (4)
Treasure: As per monster type.
 
40

41This area has a pleasant, earthy smell. There is a cracked hammer head here.

42

Encounter: Goblins (6)
Treasure: None.
 
43There is a pile of ashes here.

Encounter: Acolytes (8)
Treasure: As per monster type.
44There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45The air here smells of smoke.

Encounter: Halflings (12)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell.

Encounter: Bandits (2)
Treasure: None.
47A slight updraft blows through this area.

Encounter: Goblins (6)
Treasure: None.
48This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
49There are cracks in the floor here.

50This area smells faintly of manure.

51A gusting breeze blows through this area. There is a putrid smell coming from something nearby.

 
52A metallic smell assails your nostrils.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Treasure: 400sp.
Trap: Illusion of monsters: Spiders, Crab (2)
54There is a badly dented helmet here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55This area smells faintly of manure. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56The wall here is damp.

57

 
58A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Stirges (2)
Treasure: As per monster type.

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee