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The Haunted Manse of the Diabolical Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

2A slight, damp breeze blows through this area. This area is covered in cobwebs.

3There is a trickle of water here.

Encounter: Acolytes (4)
Treasure: None.
 
4

Encounter: Killer Bees (7)
Treasure: None.
5A cold air current blows through this area. It is foggy here, making it difficult to see.

6Your nostrils are overwhelmed by a sulphurous smell.

 
7A cold air current blows through this area. The wall here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
8This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 400sp, 20gp.
9This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
10The smell of ozone assails your nostrils. There is a blunt javelin head here.

Encounter: Skeletons (9)
Treasure: None.
11

12There is a mold growing here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
13The smell of ozone assails your nostrils. There is a candle stub here.

14A strong wind blows through this area. It is foggy here, making it difficult to see. There is a pile of straw here.

Treasure: 500sp.
15

 
16Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

17A strong wind blows through this area. There are wax drippings here.

Encounter: Kobolds (11)
Treasure: As per monster type.
18

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19A haze of smoke hangs in the air.

20The air here is very cold. There is a broken sword blade here.

Treasure: 500sp.
21There are dry leaves and twigs scattered here.

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (1)
 
22A slight breeze blows through this area.

23A slight breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24

Encounter: Stirges (1)
Treasure: As per monster type.
 
25A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A strong, gusting wind blows through this area. This area is very dusty.

27Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29

30A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
31

Encounter: Spiders, Crab (1)
Treasure: None.
32There is water dripping here.

33

Treasure: 200sp, 50gp.
 
34This area is covered in cobwebs.

Treasure: 300sp, 20gp.
35A strong, gusting wind blows through this area. This area is very dusty.

36The air here smells of smoke. There is a pile of ashes here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
37There is a mold growing here.

38There is water dripping here.

Treasure: 600sp.
39The air here is very cold. Pottery shards are scattered here.

 
40A slight, damp breeze blows through this area.

41A slight, damp breeze blows through this area. This area smells of rotting vegetation.

42

Treasure: 600sp.
 
43There are dry leaves and twigs scattered here.

44This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
45Guano covers this area.

 
46The air here is very hot.

47

Encounter: Killer Bees (6)
Treasure: None.
48This area has a pleasant, earthy smell.

Encounter: Sprites (11)
Treasure: None.
 
49A slight updraft blows through this area. There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong wind blows through this area. There is a torch stub here.

51

Encounter: Goblins (5)
Treasure: None.
 
52There is a trickle of water here.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53There is a rusted spike here.

54The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55It is foggy here, making it difficult to see. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56

Encounter: Sprites (8)
Treasure: As per monster type.
57A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58This area has a pleasant, earthy smell.

59Fog gathers and swirls on the floor, concealing it.

60This area smells faintly of manure.

Encounter: Shrews, Giant (3)
Treasure: None.
 
61This area smells of rotting vegetation.

Encounter: Orcs (4)
Treasure: As per monster type.
62

Treasure: 300sp, 50gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
63The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

 
64

Encounter: Wolves (6)
Treasure: As per monster type.
65There is water dripping here.

66There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
67The smell of ozone assails your nostrils.

Treasure: 200sp, 30gp, 4 gems.
Trap: Poison snake: 1 hit dice.
68Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
69There are wax drippings here.

Treasure: 100sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70

Encounter: Wolves (4)
Treasure: As per monster type.
71Guano covers this area.

72A cold air current blows through this area.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
73This area smells faintly of urine. This area is covered in rubble and dirt.

74Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
75There is a corroded chain here.

 

adventuregenerator/gen.1702148651.txt.gz · Last modified: by lee