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The Strange Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (1)
Treasure: As per monster type.
2

3A slight breeze blows through this area. There is a broken pole here.

 
4

5This area smells faintly of manure.

Encounter: Shrews, Giant (10)
Treasure: None.
6It is foggy here, making it difficult to see. There are several small stones here.

 
7There is water dripping here.

8It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9This area smells faintly of manure. The hilt of a broken dagger is lying here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
10A strong downdraft blows through this area. This area smells of rotting vegetation.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
11There are cracks in the floor here.

Encounter: Traders (8)
Treasure: As per monster type.
12A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
13A slight breeze blows through this area. This area smells faintly of manure. There is water dripping here.

Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Lizards, Gecko (2)
14

15Your nostrils are overwhelmed by a sulphurous smell.

 
16A gusting breeze blows through this area. Teeth and fangs are scattered here.

17

Encounter: Halflings (11)
Treasure: None.
18There is water dripping here.

 
19This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
20This area is very dusty.

21There is a pile of ashes here.

 
22There are cracks in the wall here.

Treasure: 100sp.
23This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: None.
24The smell of ozone assails your nostrils. There is water dripping here.

 
25

26The wall here is damp.

27There is a mold growing here.

Encounter: Orcs (3)
Treasure: None.
 
28The air here smells of smoke. There is a pile of ashes here.

Treasure: 500sp, 10gp.
29There is a trickle of water here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (6)
Treasure: As per monster type.
 
31This area is covered in rubble and dirt.

Encounter: Beetles, Fire (7)
Treasure: None.
32There is a pile of dung here.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
33There are cracks in the ceiling here.

Treasure: 100sp, 30gp.
 
34

Encounter: Snakes, Cobra (5)
Treasure: None.
35

Encounter: Killer Bees (8)
Treasure: As per monster type.
36There are cracks in the floor here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see. There is a cracked hammer head here.

Encounter: Shrews, Giant (10)
Treasure: None.
38

39There is a large puddle of water here.

Encounter: Bandits (7)
Treasure: None.
 
40There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41A slight downdraft blows through this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
42This area has a pleasant, earthy smell.

 
43A metallic smell assails your nostrils.

Treasure: 100sp.
44This area is covered in cobwebs.

Encounter: Stirges (10)
Treasure: None.
45The air here smells of smoke. There is a pile of dung here.

Encounter: Killer Bees (6)
Treasure: None.
 
46

47

48This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
49A slight downdraft blows through this area. There is a bent copper coin lying here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
50

51

Encounter: Stirges (2)
Treasure: As per monster type.
 
52A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

53A cold air current blows through this area.

54

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: As per monster type.
56A cold air current blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
57

 
58This area smells faintly of urine.

59It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Gnomes (4)
Treasure: As per monster type.
60A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Gnomes (2)
Treasure: None.
 
61There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
62

63

Encounter: Stirges (7)
Treasure: As per monster type.
 
64The air here is very hot. There are scratches on the wall here.

Encounter: Orcs (7)
Treasure: None.
65A slight updraft blows through this area.

66It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: None.
 
67There is a pile of ashes here.

68It is foggy here, making it difficult to see.

69A haze of smoke hangs in the air.

 
70A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71The air here is very cold. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee