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The Uncanny Temple of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp.
2

3This area is very dusty.

 
4

Treasure: 200sp.
5There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6

Encounter: Beetles, Fire (6)
Treasure: None.
 
7Fog gathers and swirls on the floor, concealing it. There is water dripping here.

8It is foggy here, making it difficult to see.

Encounter: Traders (1)
Treasure: None.
9There is a small puddle of water here.

Encounter: Stirges (3)
Treasure: As per monster type.
 
10

11It is foggy here, making it difficult to see.

12This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

Encounter: Sprites (14)
Treasure: None.
 
13

Encounter: Sprites (9)
Treasure: None.
14This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Acolytes (5)
Treasure: None.
15A cold air current blows through this area.

 
16

17The air here is very hot. There is a splintered club here.

18A slight breeze blows through this area. It is misty here. There is a pile of dung here.

Treasure: 100sp.
 
19

Encounter: Killer Bees (10)
Treasure: As per monster type.
20A strong downdraft blows through this area. There is a pile of dung here.

Treasure: 600sp, 40gp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22There are bones scattered here.

23

24A slight updraft blows through this area. The air here smells of smoke. There is a large puddle of water here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
25The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A strong downdraft blows through this area. The air here smells of smoke. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
27This area has a stale, fetid smell.

 
28This area smells of rotting vegetation. There are bones scattered here.

29This area smells of rotting vegetation.

Encounter: Bandits (2)
Treasure: As per monster type.
30There are cracks in the floor here.

 
31A chlorine-like smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32This area is very dusty.

33A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
34A metallic smell assails your nostrils. There is a badly dented helmet here.

35This area is covered in cobwebs.

36

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
37A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38

39This area smells faintly of manure.

 
40There is a slimy coating on the floor here.

41The air here smells of smoke. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

42This area has a pleasant, earthy smell.

Encounter: Halflings (12)
Treasure: None.
 
43This area has a stale, fetid smell.

44

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
45

Encounter: Shrews, Giant (6)
Treasure: None.
 
46

Encounter: Wolves (11)
Treasure: As per monster type.
47This area smells faintly of manure. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
48A strong downdraft blows through this area. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49A strong updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 60gp.
50There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
51There is a pile of dung here.

Treasure: 200sp.
 
52There is a mold growing here.

Encounter: Orcs (5)
Treasure: None.
53A cold air current blows through this area. There is a small puddle of water here.

Treasure: 400sp, 50gp.
54This area has a stale, fetid smell.

 
55An acrid smell assails your nostrils. There is a cracked flask here.

56There is a cracked hammer head here.

57This area smells faintly of urine.

Encounter: Shrews, Giant (8)
Treasure: None.
 
58

59A strong, moaning wind blows through this area. There is a mold growing here.

Treasure: 500sp, 30gp.
60A metallic smell assails your nostrils.

 
61Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (6)
Treasure: As per monster type.
62This area smells faintly of manure. There are fungi growing here.

63A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a large puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
64A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
65The air here is very hot. There is a broken arrow here.

66This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67The air here is very cold.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.txt · Last modified: by lee