| 1 | There is a small puddle of water here.
| 2 | There is a pile of dung here.
| 3 | This area smells of rotting vegetation.
Treasure: 100sp, 40gp, 6 gems.
Trap: Poison snake: 1 hit dice. |
| |
| 4 | The air here is very hot.
| 5 | A cold air current blows through this area. There is a splintered club here.
Encounter: Green Slimes (2)
Treasure: None. | 6 |
Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (2) |
| |
| 7 | There are bones scattered here.
Treasure: 600sp, 5 gems. | 8 |
Encounter: Wolves (5)
Treasure: None. | 9 | A strong, moaning wind blows through this area. There is water dripping here.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| |
| 10 |
Encounter: Dwarves (4)
Treasure: None. | 11 |
| 12 | There are cracks in the ceiling here.
Encounter: Acolytes (4)
Treasure: As per monster type. |
| |
| 13 |
Treasure: 200sp. | 14 | The remnants of a rope are here, rotten.
Encounter: Goblins (6)
Treasure: As per monster type. | 15 | There is a cracked hammer head here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| |
| 16 | A cold air current blows through this area. There is a broken bottle here.
Encounter: Acolytes (3)
Treasure: None. | 17 | A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.
| 18 | There is a torn sack here.
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. |
| |
| 19 | The wall here is damp.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 20 | A slight, damp breeze blows through this area.
Treasure: 400sp. | 21 | It is foggy here, making it difficult to see.
Encounter: Halflings (10)
Treasure: As per monster type. |
| |
| 22 | The air here is very cold.
| 23 | This area smells faintly of urine.
| 24 | Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 25 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 26 | There is a pick handle here.
| 27 | A cold air current blows through this area. This area smells faintly of manure.
Encounter: Halflings (12)
Treasure: None. |
| |
| 28 | There is a salty, wet smell to this area. A haze of smoke hangs in the air. The ceiling here is damp.
Encounter: Halflings (7)
Treasure: As per monster type. | 29 | A metallic smell assails your nostrils.
| 30 |
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| |
| 31 | There is a cracked flask here.
| 32 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.
| 33 | The air here is very cold.
Trap: Fog: Looks like poison gas, but harmless. |
| |
| 34 |
| 35 |
Encounter: Bandits (8)
Treasure: As per monster type. | 36 | This area has a pleasant, earthy smell.
Encounter: Dwarves (1)
Treasure: As per monster type. |
| |
| 37 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.
Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 38 | It is foggy here, making it difficult to see.
Encounter: Stirges (3)
Treasure: None. | 39 | There is a large puddle of water here.
|
| |
| 40 |
Encounter: Traders (8)
Treasure: None. | 41 | There are bones scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | The air here is very cold.
Encounter: Traders (7)
Treasure: None. |
| |
| 43 | Fog gathers and swirls on the floor, concealing it.
Encounter: Halflings (15)
Treasure: As per monster type. | 44 | The air here smells of smoke.
| 45 | This area smells faintly of urine.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. |
| |
| 46 | An acrid smell assails your nostrils. There are cracks in the floor here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | Fog gathers and swirls on the floor, concealing it.
| 48 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| |
| 49 |
Encounter: Snakes, Cobra (6)
Treasure: None. | 50 |
| 51 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.
Treasure: 600sp, 60gp. |
| |
| 52 | There are dry leaves and twigs scattered here.
| 53 | A slight downdraft blows through this area.
| 54 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
Encounter: Kobolds (11)
Treasure: None. |
| |
| 55 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 |
| 57 | This area is covered in cobwebs.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 58 |
| 59 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.
Encounter: Gnomes (6)
Treasure: As per monster type. | 60 |
Encounter: Wolves (9)
Treasure: None. |
| |
| 61 | This area is very dusty.
Encounter: Beetles, Fire (3)
Treasure: As per monster type. |