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The Squamous Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken sword blade here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Encounter: Bandits (8)
Treasure: As per monster type.
3This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
4This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Skeletons (4)
Treasure: None.
5A cold air current blows through this area. A chlorine-like smell assails your nostrils. There is a mold growing here.

Treasure: 600sp, 40gp, 1 magic item.
6This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Bandits (2)
Treasure: None.
 
7

8This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
9There is a bent and rusted iron bar here.

 
10A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a broken pole here.

11This area smells faintly of urine. There are cracks in the floor here.

Encounter: Bandits (4)
Treasure: As per monster type.
12

Treasure: 600sp, 30gp.
 
13A cold air current blows through this area.

14An acrid smell assails your nostrils. The ceiling here is damp.

15There is a pile of rags here.

Treasure: 300sp, 60gp.
 
16The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17A slight breeze blows through this area.

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Snakes, Cobra (6)
18A slight breeze blows through this area.

Treasure: 300sp.
 
19This area smells of rotting vegetation.

20Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Treasure: 400sp.
21A cold air current blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

23This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a small puddle of water here.

24There is a large puddle of water here.

 
25A cold air current blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 100sp, 10gp.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27A strong, moaning wind blows through this area. There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A strong, moaning wind blows through this area. There is a pile of rags here.

29

Trap: 10' Pit: 1d6 points of damage if you fall in.
30

Encounter: Dwarves (5)
Treasure: As per monster type.
 
31

Trap: Poison gas: Save vs. Poison or die.
32A slight downdraft blows through this area.

33The air here is very hot. This area smells of rotting vegetation. There are bones scattered here.

Encounter: Skeletons (8)
Treasure: None.
 
34There is a broken pole here.

35

Treasure: 100sp.
36There is a putrid smell coming from something nearby.

 
37

38A cold air current blows through this area. There is dried blood here.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Kobolds (7)
39This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: None.
 
40

41

Encounter: Acolytes (2)
Treasure: None.
42

Encounter: Acolytes (4)
Treasure: As per monster type.
 
43

44This area has a stale, fetid smell. There is a torch stub here.

Treasure: 500sp, 10gp.
45There is a blunt javelin head here.

 
46There is a pile of straw here.

47A slight downdraft blows through this area.

48A strong downdraft blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49This area smells faintly of manure. There is a pile of ashes here.

Encounter: Traders (1)
Treasure: As per monster type.
50A slight breeze blows through this area.

Encounter: Beetles, Fire (3)
Treasure: None.
51An acrid smell assails your nostrils. There are rotting wood pieces here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
52An acrid smell assails your nostrils. There is water dripping here.

Treasure: 400sp.
53A strong, moaning wind blows through this area. The air here smells of smoke.

54

Treasure: 300sp, 40gp.
 
55A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

56It is foggy here, making it difficult to see.

57A strong downdraft blows through this area. There is a large puddle of water here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
58There is a pile of ashes here.

59

Encounter: Halflings (14)
Treasure: None.
60A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 100sp, 50gp.
 

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee