1 | There is a broken sword blade here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.
Encounter: Bandits (8)
Treasure: As per monster type. | 3 | This area smells of rotting vegetation.
Encounter: Lizards, Gecko (3)
Treasure: None. |
|
4 | This area smells faintly of manure. A haze of smoke hangs in the air.
Encounter: Skeletons (4)
Treasure: None. | 5 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. There is a mold growing here.
Treasure: 600sp, 40gp, 1 magic item. | 6 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Encounter: Bandits (2)
Treasure: None. |
|
7 |
| 8 | This area has a stale, fetid smell. This area is covered in cobwebs.
Trap: Poison gas: Save vs. Poison or die. | 9 | There is a bent and rusted iron bar here.
|
|
10 | A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a broken pole here.
| 11 | This area smells faintly of urine. There are cracks in the floor here.
Encounter: Bandits (4)
Treasure: As per monster type. | 12 |
Treasure: 600sp, 30gp. |
|
13 | A cold air current blows through this area.
| 14 | An acrid smell assails your nostrils. The ceiling here is damp.
| 15 | There is a pile of rags here.
Treasure: 300sp, 60gp. |
|
16 | The wall here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | A slight breeze blows through this area.
Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Snakes, Cobra (6) | 18 | A slight breeze blows through this area.
Treasure: 300sp. |
|
19 | This area smells of rotting vegetation.
| 20 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.
Treasure: 400sp. | 21 | A cold air current blows through this area. It is foggy here, making it difficult to see.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
|
22 |
| 23 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a small puddle of water here.
| 24 | There is a large puddle of water here.
|
|
25 | A cold air current blows through this area. It is foggy here, making it difficult to see. Guano covers this area.
Treasure: 100sp, 10gp. | 26 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | A strong, moaning wind blows through this area. There is a broken arrow here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
|
28 | A strong, moaning wind blows through this area. There is a pile of rags here.
| 29 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 |
Encounter: Dwarves (5)
Treasure: As per monster type. |
|
31 |
Trap: Poison gas: Save vs. Poison or die. | 32 | A slight downdraft blows through this area.
| 33 | The air here is very hot. This area smells of rotting vegetation. There are bones scattered here.
Encounter: Skeletons (8)
Treasure: None. |
|
34 | There is a broken pole here.
| 35 |
Treasure: 100sp. | 36 | There is a putrid smell coming from something nearby.
|
|
37 |
| 38 | A cold air current blows through this area. There is dried blood here.
Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Kobolds (7) | 39 | This area smells of rotting vegetation.
Encounter: Orcs (6)
Treasure: None. |
|
40 |
| 41 |
Encounter: Acolytes (2)
Treasure: None. | 42 |
Encounter: Acolytes (4)
Treasure: As per monster type. |
|
43 |
| 44 | This area has a stale, fetid smell. There is a torch stub here.
Treasure: 500sp, 10gp. | 45 | There is a blunt javelin head here.
|
|
46 | There is a pile of straw here.
| 47 | A slight downdraft blows through this area.
| 48 | A strong downdraft blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
|
49 | This area smells faintly of manure. There is a pile of ashes here.
Encounter: Traders (1)
Treasure: As per monster type. | 50 | A slight breeze blows through this area.
Encounter: Beetles, Fire (3)
Treasure: None. | 51 | An acrid smell assails your nostrils. There are rotting wood pieces here.
Encounter: Halflings (6)
Treasure: As per monster type. |
|
52 | An acrid smell assails your nostrils. There is water dripping here.
Treasure: 400sp. | 53 | A strong, moaning wind blows through this area. The air here smells of smoke.
| 54 |
Treasure: 300sp, 40gp. |
|
55 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
| 56 | It is foggy here, making it difficult to see.
| 57 | A strong downdraft blows through this area. There is a large puddle of water here.
Encounter: Spiders, Crab (3)
Treasure: None. |
|
58 | There is a pile of ashes here.
| 59 |
Encounter: Halflings (14)
Treasure: None. | 60 | A cold air current blows through this area. This area has a pleasant, earthy smell.
Treasure: 100sp, 50gp. |
|