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The Baneful Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

2There is a pile of dung here.

3This area smells of rotting vegetation.

Treasure: 100sp, 40gp, 6 gems.
Trap: Poison snake: 1 hit dice.
 
4The air here is very hot.

5A cold air current blows through this area. There is a splintered club here.

Encounter: Green Slimes (2)
Treasure: None.
6

Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (2)
 
7There are bones scattered here.

Treasure: 600sp, 5 gems.
8

Encounter: Wolves (5)
Treasure: None.
9A strong, moaning wind blows through this area. There is water dripping here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10

Encounter: Dwarves (4)
Treasure: None.
11

12There are cracks in the ceiling here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
13

Treasure: 200sp.
14The remnants of a rope are here, rotten.

Encounter: Goblins (6)
Treasure: As per monster type.
15There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16A cold air current blows through this area. There is a broken bottle here.

Encounter: Acolytes (3)
Treasure: None.
17A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

18There is a torn sack here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
19The wall here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
20A slight, damp breeze blows through this area.

Treasure: 400sp.
21It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: As per monster type.
 
22The air here is very cold.

23This area smells faintly of urine.

24Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
 
25This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
26There is a pick handle here.

27A cold air current blows through this area. This area smells faintly of manure.

Encounter: Halflings (12)
Treasure: None.
 
28There is a salty, wet smell to this area. A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Halflings (7)
Treasure: As per monster type.
29A metallic smell assails your nostrils.

30

 
31There is a cracked flask here.

32A strong wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

33The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
 
34

35

Encounter: Bandits (8)
Treasure: As per monster type.
36This area has a pleasant, earthy smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38It is foggy here, making it difficult to see.

Encounter: Stirges (3)
Treasure: None.
39There is a large puddle of water here.

 
40

Encounter: Traders (8)
Treasure: None.
41There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42The air here is very cold.

Encounter: Traders (7)
Treasure: None.
 
43Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (15)
Treasure: As per monster type.
44The air here smells of smoke.

45This area smells faintly of urine.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
46An acrid smell assails your nostrils. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47Fog gathers and swirls on the floor, concealing it.

48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49

Encounter: Snakes, Cobra (6)
Treasure: None.
50

51Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 600sp, 60gp.
 
52There are dry leaves and twigs scattered here.

53A slight downdraft blows through this area.

54The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Kobolds (11)
Treasure: None.
 
55Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56

57This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
58

59A cold air current blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: As per monster type.
60

Encounter: Wolves (9)
Treasure: None.
 
61This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee