| 1 |
Treasure: 500sp. | 2 |
| 3 | This area is very dusty.
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| 4 |
Treasure: 200sp. | 5 | There is a candle stub here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 |
Encounter: Beetles, Fire (6)
Treasure: None. |
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| 7 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
| 8 | It is foggy here, making it difficult to see.
Encounter: Traders (1)
Treasure: None. | 9 | There is a small puddle of water here.
Encounter: Stirges (3)
Treasure: As per monster type. |
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| 10 |
| 11 | It is foggy here, making it difficult to see.
| 12 | This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.
Encounter: Sprites (14)
Treasure: None. |
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| 13 |
Encounter: Sprites (9)
Treasure: None. | 14 | This area smells faintly of manure. This area is covered in cobwebs.
Encounter: Acolytes (5)
Treasure: None. | 15 | A cold air current blows through this area.
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| 16 |
| 17 | The air here is very hot. There is a splintered club here.
| 18 | A slight breeze blows through this area. It is misty here. There is a pile of dung here.
Treasure: 100sp. |
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| 19 |
Encounter: Killer Bees (10)
Treasure: As per monster type. | 20 | A strong downdraft blows through this area. There is a pile of dung here.
Treasure: 600sp, 40gp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 22 | There are bones scattered here.
| 23 |
| 24 | A slight updraft blows through this area. The air here smells of smoke. There is a large puddle of water here.
Encounter: Stirges (9)
Treasure: As per monster type. |
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| 25 | The air here is very hot.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | A strong downdraft blows through this area. The air here smells of smoke. The wall here is damp.
Trap: Fog: Looks like poison gas, but harmless. | 27 | This area has a stale, fetid smell.
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| 28 | This area smells of rotting vegetation. There are bones scattered here.
| 29 | This area smells of rotting vegetation.
Encounter: Bandits (2)
Treasure: As per monster type. | 30 | There are cracks in the floor here.
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| 31 | A chlorine-like smell assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | This area is very dusty.
| 33 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.
Encounter: Spiders, Crab (4)
Treasure: None. |
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| 34 | A metallic smell assails your nostrils. There is a badly dented helmet here.
| 35 | This area is covered in cobwebs.
| 36 |
Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 37 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.
Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 38 |
| 39 | This area smells faintly of manure.
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| 40 | There is a slimy coating on the floor here.
| 41 | The air here smells of smoke. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.
| 42 | This area has a pleasant, earthy smell.
Encounter: Halflings (12)
Treasure: None. |
| |
| 43 | This area has a stale, fetid smell.
| 44 |
Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice. | 45 |
Encounter: Shrews, Giant (6)
Treasure: None. |
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| 46 |
Encounter: Wolves (11)
Treasure: As per monster type. | 47 | This area smells faintly of manure. There is a pile of dung here.
Trap: Poison gas: Save vs. Poison or die. | 48 | A strong downdraft blows through this area. The air here smells of smoke.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 49 | A strong updraft blows through this area. It is foggy here, making it difficult to see.
Treasure: 100sp, 60gp. | 50 | There are bits of fur and hair scattered around here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 51 | There is a pile of dung here.
Treasure: 200sp. |
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| 52 | There is a mold growing here.
Encounter: Orcs (5)
Treasure: None. | 53 | A cold air current blows through this area. There is a small puddle of water here.
Treasure: 400sp, 50gp. | 54 | This area has a stale, fetid smell.
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| 55 | An acrid smell assails your nostrils. There is a cracked flask here.
| 56 | There is a cracked hammer head here.
| 57 | This area smells faintly of urine.
Encounter: Shrews, Giant (8)
Treasure: None. |
| |
| 58 |
| 59 | A strong, moaning wind blows through this area. There is a mold growing here.
Treasure: 500sp, 30gp. | 60 | A metallic smell assails your nostrils.
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| 61 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Goblins (6)
Treasure: As per monster type. | 62 | This area smells faintly of manure. There are fungi growing here.
| 63 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a large puddle of water here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
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| 64 | A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a blunt javelin head here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 65 | The air here is very hot. There is a broken arrow here.
| 66 | This area has a pleasant, earthy smell. There are wax drippings here.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 67 | The air here is very cold.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. |