User Tools



adventuregenerator:gen

 

 

 

 

 

The Tenebrous Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

2This area is covered in cobwebs.

3A strong updraft blows through this area. There is a candle stub here.

 
4There is a putrid smell coming from something nearby. This area is covered in cobwebs.

5The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6

Trap: Fog: Looks like poison gas, but harmless.
 
7A strong wind blows through this area. A haze of smoke hangs in the air. There is a broken sword blade here.

8A slight breeze blows through this area.

9There is a candle stub here.

 
10The air here is very cold.

11The wall here is damp.

Encounter: Bandits (3)
Treasure: None.
12There are rotting wood pieces here.

 
13This area smells faintly of manure.

14A metallic smell assails your nostrils.

Encounter: Kobolds (10)
Treasure: As per monster type.
15A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16A slight breeze blows through this area.

17The air here is very hot.

Encounter: Acolytes (5)
Treasure: None.
18Guano covers this area.

Treasure: 200sp, 40gp.
 
19

Encounter: Green Slimes (2)
Treasure: None.
20Your nostrils are overwhelmed by a sulphurous smell.

21The air here is very cold. There is a torn sack here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
22The air here is very cold.

Treasure: 100sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (16)
Treasure: None.
24This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
 
25It is foggy here, making it difficult to see.

26There is a torn sack here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
27

Encounter: Bandits (8)
Treasure: As per monster type.
 
28There are rotting wood pieces here.

Encounter: Sprites (8)
Treasure: None.
29The air here is very cold. This area smells faintly of urine.

30Your nostrils are overwhelmed by a sulphurous smell.

 
31The air here is very cold. Teeth and fangs are scattered here.

Encounter: Bandits (5)
Treasure: None.
32A haze of smoke hangs in the air.

Treasure: 600sp, 1 gems.
33A strong wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

 
34There are sticks scattered here.

35A strong wind blows through this area. There are rotting wood pieces here.

Encounter: Kobolds (12)
Treasure: None.
36A strong, moaning wind blows through this area. There is a mold growing here.

 
37There is a pile of ashes here.

Encounter: Acolytes (6)
Treasure: As per monster type.
38

Encounter: Stirges (3)
Treasure: None.
39A strong, moaning wind blows through this area.

 
40There is a trickle of water here.

41A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (5)
Treasure: None.
42The air here smells of smoke. It is misty here. There is a slimy coating on the ceiling here.

 
43

Encounter: Acolytes (2)
Treasure: As per monster type.
44The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Goblins (3)
Treasure: As per monster type.
45This area smells faintly of manure.

 
46There is a pile of rags here.

47

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
48Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
49This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50An acrid smell assails your nostrils. There is a pile of ashes here.

51A cold air current blows through this area. The air here smells of smoke. There is a pile of ashes here.

 
52This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Killer Bees (4)
Treasure: As per monster type.
53A strong updraft blows through this area. A metallic smell assails your nostrils.

54

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55Fog gathers and swirls on the floor, concealing it.

56The air here is very hot.

Encounter: Green Slimes (1)
Treasure: As per monster type.
57There is a putrid smell coming from something nearby.

Encounter: Sprites (10)
Treasure: As per monster type.
 
58This area smells faintly of manure.

Encounter: Stirges (5)
Treasure: None.
59The air here is very hot. The smell of ozone assails your nostrils. There is a torn sack here.

60

 
61This area has a stale, fetid smell.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
62The air here is very cold. This area smells faintly of urine. This area is covered in rubble and dirt.

63A metallic smell assails your nostrils. There are scratches on the wall here.

Encounter: Traders (5)
Treasure: As per monster type.
 
64The smell of ozone assails your nostrils.

65A slight breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. Pottery shards are scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
66

Encounter: Lizards, Gecko (3)
Treasure: None.
 
67Fog gathers and swirls on the floor, concealing it.

68This area smells faintly of manure. It is foggy here, making it difficult to see.

69A cold air current blows through this area. This area has a pleasant, earthy smell.

 
70

71A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
73There is a pick handle here.

Encounter: Bandits (5)
Treasure: None.
74A slight downdraft blows through this area. There is a trickle of water here.

Encounter: Halflings (15)
Treasure: As per monster type.
75

Trap: Poison gas: Save vs. Poison or die.
 
76The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (5)
Treasure: As per monster type.
77

78

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79It is foggy here, making it difficult to see. There is water dripping here.

80

Encounter: Killer Bees (3)
Treasure: As per monster type.
81The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Traders (4)
Treasure: None.
 
82This area has a pleasant, earthy smell. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
83This area smells faintly of manure.

84A slight, damp breeze blows through this area.

 
85There is a putrid smell coming from something nearby.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee