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        <title>Dizzy Dragon Games</title>
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       <dc:date>2026-10-11T15:00:12+00:00</dc:date>
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        <dc:date>2026-09-19T02:25:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Implementation Plan and Timeline - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/labyrinth/implementation_plan</link>
        <description>Implementation Plan and Timeline

	*   
	*   
	*   

Milestone 1: Barebones Game

	*   
	*  “” 
	*   
	*  “” 
	*   
	*  “” 
	*   
	*  “” 
	*   
	*  “” 
	*   
	*  Barebones Playable Game Point-Release 

Milestone 2: Mo&#039; Critters!</description>
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        <dc:date>2026-09-18T19:24:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Game Mechanics - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/labyrinth/game_mechanics</link>
        <description>Game Mechanics

(This is a work in progress, and is pretty messy at the moment, but we&#039;ll clean it up later... We&#039;re trying to retain the “flavor” of B/X D&amp;D, and taking many cues from Labyrinth Lord and Dark Dungeons, but adding some complexity that, while it would be overly complex and bog down the game in Tabletop, will work great in a computer game.)</description>
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        <dc:date>2026-09-18T18:14:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lawrence&#039;s Labyrinth - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/labyrinth/start</link>
        <description>Lawrence&#039;s Labyrinth

Lawrence&#039;s Labyrinth is a tribute to an old “mainframe-style” computer RPG that was written by the late Daniel Lawrence in 1972.  It was (arguably) the first (or maybe second) computer RPG ever created.  The original game was called</description>
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        <dc:date>2026-09-18T16:42:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Introduction - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/rustybox/book/001_introduction</link>
        <description>Introduction

Long Ago, in the Distant Mists of Time...

(If you&#039;re not interested in the TL;DR, scroll down to the next section!) 

Once upon a time, in a little shack in rural West Virginia, there was a crazy-haired nerd named Leaf. 

Each day, Leaf would get up and drink several gallons of coffee whilst hacking on his Magnum Opus of Crappy 80s-Style Mainframe RPG.  It was a project of great vision (or so he thought).  He imagined that this project would eventually bring about a renaissance of…</description>
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        <dc:date>2026-09-08T12:05:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Why Both Class-Based and Classless Systems (Along with d20 Multiclassing) are Broken - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/labyrinth/character_progression_systems</link>
        <description>Why Both Class-Based and Classless Systems (Along with d20 Multiclassing) are Broken

There is a big hubaloo on the Internet about class-based vs classless game systems.  I think they are both broken in various ways!  And that they both have various advantages.  We&#039;ll examine them from the perspective of a computer game, here.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-08-21T08:42:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TSR Reviews - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/tsrreviews/start</link>
        <description>TSR Reviews

Join me each Saturday as I dig through my boxes of TSR stuff and review something that looks interesting (or at least amusingly cringe-worthy). 

Basic D&amp;D

In my opinion, so-called “Basic” D&amp;D is not “lesser” than “Advanced”</description>
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        <dc:date>2026-08-20T17:32:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LibOSR - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/libosr/start</link>
        <description>LibOSR

What is LibOSR?

LibOSR is an attempt to create a library of OSR game mechanics that can be used to easily build character generators and other tools, as well as video games.  It is a changed continuation of a past project. 

It is my hope that other developers will be able to use LibOSR to help them easily develop OSR computer games, which I will then be able to play myself without having the surprises pre-spoiled, as they so often are when one plays a game that one has also self-author…</description>
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        <dc:date>2026-08-16T19:10:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>(Advanced) ActionStrings! - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/rustybox/book/009_actionstrings</link>
        <description>(Advanced) ActionStrings!





In a role-playing game, there are many actors, and many different points of view!  When the game prints messages to the player, it must be able to deal with all of these different actors and points of view. 

For example, if a generic Orc takes a swipe at the player, the combat system must print:</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>A Simple Combat Loop - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/rustybox/book/010_a_simple_combat_loop</link>
        <description>A Simple Combat Loop





Design

It&#039;s finally time!  Let&#039;s get some fightin&#039; on!!! 

We&#039;ll implement a Combat utility class, which is really just a quick hack to make it do something neat.  We&#039;ll replace it with something better much later on, when we have an event-driven dungeon simulator designed and built.  But it will do for now!</description>
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        <dc:date>2026-08-16T06:09:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Let&#039;s Build an RPG! - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/rustybox/book/start</link>
        <description>Let&#039;s Build an RPG!

A WikiBook (and Work-In-Progress) Detailing the Design and Construction of a Silly Retro-Style Computerized RPG. 


	* Introduction
	* Getting Started
	* Rolling Dice
	* Generating Stats
	* Gender and Alignment
	* (Advanced) Random Names
	* Classes, Objects, and the Object Graph
	* Expanded Enumerations and Gender Specific Pronouns
	* (Advanced) ActionStrings!
	* A Simple Combat Loop



Note for Chrome users with Linux: Some of these pages contain java applets.  At the time …</description>
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        <dc:date>2026-08-16T02:29:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TUTORIAL: Using Subclipse - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/rustybox/book/tutorials/003-001_using_subclipse</link>
        <description>TUTORIAL: Using Subclipse

Downloading/Checking Out Projects

First, we open the “SVN Repository Exploring” Perspective. 

Select Window-&gt;Open Perspective-&gt;Other. 



Highlight “SVN Repository Exploring” and press OK. 



The screen will change to something like this:</description>
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        <dc:date>2026-08-15T21:53:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>(Advanced) Random Names - removed - external edit (Unknown date)</title>
        <link>https://www.dizzydragon.net/rustybox/book/006_random_names</link>
        <description>(Advanced) Random Names





Role-Playing Games are a world of the imagination, and words are the thread from which their reality is woven. 

So in order to have an immersive and fun experience, we have to have a fairly decent way to generate random but reasonably logical text.</description>
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        <dc:date>2026-01-28T03:19:30+00:00</dc:date>
        <dc:creator>lee (lee@undisclosed.example.com)</dc:creator>
        <title> - created</title>
        <link>https://www.dizzydragon.net/opulon_adventures/calendar/2026/01/27</link>
        <description>Back to the dungeon!

On the way, we discover a Vista in the mountains.  From it, we can see some ruins to the northeast (one hex away).  Also a giant sandworm thing playing in the next hex north.

We decide to check out the ruins instead of going back to the dungeon.</description>
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        <dc:date>2026-01-21T03:56:33+00:00</dc:date>
        <dc:creator>lee (lee@undisclosed.example.com)</dc:creator>
        <title></title>
        <link>https://www.dizzydragon.net/opulon_adventures/calendar/2026/01/20</link>
        <description>New 1:1 ACKS2e campaign started today.  All new level 1 fresh meat.  Only 6 players this time; we lost 2 or 3 when the DM decided to reboot the campaign.  This one is set in the near east pre-islam.

We each rolled up 3 dudes to swap in and out as 1:1 time requires.  I rolled a Dwarven Fury (basically a barbarian who can&#039;t wear armor but has damage reduction), a Dwarven Craftpriest (casts divine spells but like a M-U), and a Dwarven Tombsealer (fighter combat progression and equipment, ability t…</description>
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        <dc:date>2026-01-21T03:47:39+00:00</dc:date>
        <dc:creator>lee (lee@undisclosed.example.com)</dc:creator>
        <title>Campaign Journal - created</title>
        <link>https://www.dizzydragon.net/opulon_adventures/calendar</link>
        <description>Campaign Journal

My characters in this game: 

Main page for this game: Opulon Adventures

----------</description>
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        <dc:date>2026-01-21T03:47:05+00:00</dc:date>
        <dc:creator>lee (lee@undisclosed.example.com)</dc:creator>
        <title>Opulon Adventures - created</title>
        <link>https://www.dizzydragon.net/opulon_adventures/start</link>
        <description>Opulon Adventures

Josh&#039;s ACKS Discord game.  Both VTT play and abstract delving.

campaign_background

maps



Campaign Journal</description>
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        <dc:date>2026-01-17T02:05:29+00:00</dc:date>
        <dc:creator>lee (lee@undisclosed.example.com)</dc:creator>
        <title>Current Campaign Logs</title>
        <link>https://www.dizzydragon.net/campaign_logs</link>
        <description>Current Campaign Logs

 - My solitaire ACKS 2e game, set in the Wilderlands of High Fantasy, using some characters from old campaigns that ended before their time.

Opulon Adventures - An ACKS 2e game set in a pre-muslim greco-roman setting.  Hosted by Josh.

Old Campaign Logs</description>
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        <dc:date>2025-11-14T21:58:08+00:00</dc:date>
        <dc:creator>lee (lee@undisclosed.example.com)</dc:creator>
        <title>Welcome!</title>
        <link>https://www.dizzydragon.net/start</link>
        <description>Welcome!

You&#039;ve had the dubious misfortune of falling down a pit trap and finding yourself lost in a dark and twisty labyrinth.

If you have any suggestions, criticisms, death-threats, or whatever, then please contact me.

Although this site is largely inactive for the moment, I am still somewhat active in obsolete computer enthusiast circles, and all of my contact info and various media sites are listed here:</description>
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