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The Accursed Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2This area smells faintly of manure.

3A haze of smoke hangs in the air. Guano covers this area.

Encounter: Green Slimes (2)
Treasure: None.
 
4This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5A slight breeze blows through this area. An acrid smell assails your nostrils. There are rotting wood pieces here.

Treasure: 600sp, 40gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
6This area has a pleasant, earthy smell.

Encounter: Stirges (2)
Treasure: As per monster type.
 
7This area has a stale, fetid smell. This area is covered in cobwebs.

8A strong, moaning wind blows through this area.

9A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
11

12A strong downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A strong, moaning wind blows through this area.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
14A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: None.
15

Encounter: Orcs (6)
Treasure: As per monster type.
 
16

Encounter: Green Slimes (4)
Treasure: As per monster type.
17It is foggy here, making it difficult to see.

18There are rotting wood pieces here.

 
19This area is very dusty.

20It is foggy here, making it difficult to see. There is a small puddle of water here.

21

Treasure: 400sp, 40gp.
 
22

Treasure: 500sp, 2 jewelry.
23This area has a stale, fetid smell.

24There is a broken pole here.

 
25A slight breeze blows through this area. This area has a stale, fetid smell. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26A strong, moaning wind blows through this area. There is a pile of ashes here.

Encounter: Kobolds (14)
Treasure: None.
27A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
28The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Orcs (5)
Treasure: None.
29This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
31There is a cracked hammer head here.

Encounter: Kobolds (11)
Treasure: None.
32The air here is very cold.

33This area smells faintly of manure.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
34The air here is very cold. The smell of ozone assails your nostrils. There are rotting wood pieces here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
35A slight, damp breeze blows through this area. Pottery shards are scattered here.

36

Encounter: Orcs (3)
Treasure: As per monster type.
 
37The air here is very cold.

Encounter: Green Slimes (4)
Treasure: None.
38It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Goblins (5)
Treasure: None.
39A cold air current blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Gnomes (4)
Treasure: None.
 
40This area smells faintly of urine.

41It is foggy here, making it difficult to see. There are scratches on the wall here.

42There are cracks in the ceiling here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
43This area smells faintly of urine.

Encounter: Green Slimes (4)
Treasure: None.
44The air here is very cold. There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
45

 
46A strong wind blows through this area. This area has a stale, fetid smell.

47There is a pile of straw here.

48There is a torch stub here.

Encounter: Wolves (6)
Treasure: None.
 
49

50A cold air current blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
51A strong updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

53There is water dripping here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
54

 
55A chlorine-like smell assails your nostrils.

56This area is covered in cobwebs.

57It is foggy here, making it difficult to see.

 
58The air here is very hot. It is foggy here, making it difficult to see. There is dried blood here.

Encounter: Orcs (6)
Treasure: As per monster type.
59The air here is very hot. This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: None.
60This area is covered in cobwebs.

 
61

Encounter: Goblins (6)
Treasure: None.
62This area smells of rotting vegetation.

Encounter: Sprites (9)
Treasure: As per monster type.
63Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
64This area has a pleasant, earthy smell. The ceiling here is damp.

65

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66There are dry leaves and twigs scattered here.

 
67The air here is very hot. There is a pile of dung here.

68There are bones scattered here.

69

 
70A cold air current blows through this area. The wall here is damp.

71This area has a stale, fetid smell. There is water dripping here.

72It is foggy here, making it difficult to see. There are cracks in the floor here.

 
73A strong, moaning wind blows through this area.

Encounter: Wolves (2)
Treasure: As per monster type.
74A slight breeze blows through this area. There is water dripping here.

Encounter: Orcs (6)
Treasure: None.
75The air here is very cold. The air here smells of smoke.

 
76An acrid smell assails your nostrils. There is water dripping here.

77

Encounter: Snakes, Cobra (5)
Treasure: None.
78There are cracks in the ceiling here.

Encounter: Bandits (5)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee