1 | There are cracks in the floor here.
| 2 |
Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 3 | A chlorine-like smell assails your nostrils.
Encounter: Lizards, Gecko (2)
Treasure: None. |
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4 |
Treasure: 300sp. | 5 | This area smells of rotting vegetation. Guano covers this area.
| 6 | This area smells faintly of urine. A haze of dust hangs in the air.
Encounter: Dwarves (3)
Treasure: As per monster type. |
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7 | A gusting breeze blows through this area. This area is covered in rubble and dirt.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | There are scratches on the wall here.
| 9 | The air here is very hot. Guano covers this area.
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10 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. The wall here is damp.
| 11 |
Encounter: Shrews, Giant (4)
Treasure: None. | 12 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
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13 | This area smells faintly of urine. There is a trickle of water here.
| 14 |
Encounter: Dwarves (6)
Treasure: None. | 15 | The remnants of a rope are here, rotten.
Encounter: Orcs (3)
Treasure: None. |
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16 | The air here is very hot. There is a slimy coating on the ceiling here.
| 17 | There is a large puddle of water here.
Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. | 18 | This area smells of rotting vegetation.
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19 | This area smells faintly of urine. There is a bent copper coin lying here.
| 20 | This area has a stale, fetid smell. It is misty here. There is a slimy coating on the wall here.
Encounter: Acolytes (6)
Treasure: As per monster type. | 21 | There is a pile of rags here.
Encounter: Sprites (14)
Treasure: As per monster type. |
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22 |
Treasure: 300sp, 50gp. | 23 |
Trap: Poison gas: Save vs. Poison or die. | 24 |
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. |
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25 |
Trap: Fog: Looks like poison gas, but harmless. | 26 | There is a putrid smell coming from something nearby. There is a torch stub here.
| 27 | A slight updraft blows through this area.
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28 |
| 29 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | The air here is very cold. There is a candle stub here.
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31 | The wall here is damp.
| 32 | There is a salty, wet smell to this area.
Trap: Fog: Looks like poison gas, but harmless. | 33 |
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34 |
| 35 | There is a salty, wet smell to this area.
Encounter: Orcs (5)
Treasure: None. | 36 |
Encounter: Skeletons (9)
Treasure: As per monster type. |
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37 | There is a torch stub here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | This area has a stale, fetid smell. It is misty here.
Trap: Fog: Looks like poison gas, but harmless. | 39 | There is a badly dented helmet here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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40 | There is a salty, wet smell to this area. There are cracks in the ceiling here.
| 41 | There are cracks in the wall here.
| 42 | This area smells of rotting vegetation.
Encounter: Traders (8)
Treasure: None. |
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43 | A haze of dust hangs in the air. There is a torch stub here.
Trap: Poison gas: Save vs. Poison or die. | 44 |
| 45 | There are wax drippings here.
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46 | There is a cracked flask here.
Encounter: Shrews, Giant (8)
Treasure: None. | 47 | This area has a pleasant, earthy smell. There is water dripping here.
Encounter: Sprites (11)
Treasure: None. | 48 | The air here is very cold.
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49 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.
Encounter: Wolves (4)
Treasure: As per monster type. | 50 |
Trap: Fog: Looks like poison gas, but harmless. | 51 | The air here is very hot. The air here smells of smoke.
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52 | It is foggy here, making it difficult to see.
| 53 | A strong downdraft blows through this area. This area is covered in cobwebs.
| 54 | The air here is very hot.
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55 | It is misty here.
| 56 |
| 57 | The air here is very hot. This area is covered in cobwebs.
Treasure: 400sp, 40gp. |
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58 | This area smells faintly of manure. There is a mold growing here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | There is a putrid smell coming from something nearby.
| 60 | The air here is very hot. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.
Treasure: 500sp. |
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61 | This area is very dusty.
| 62 | A slight breeze blows through this area.
| 63 | The air here is very cold. A metallic smell assails your nostrils.
Treasure: 500sp, 60gp. |
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64 | This area smells of rotting vegetation. There are fungi growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | The air here is very hot.
Encounter: Dwarves (2)
Treasure: None. | 66 | The air here is very hot. There are dry leaves and twigs scattered here.
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. |
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67 | The air here is very cold.
Encounter: Beetles, Fire (4)
Treasure: As per monster type. | 68 | This area smells faintly of manure.
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