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The Lonely City of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

2

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
4

Treasure: 300sp.
5This area smells of rotting vegetation. Guano covers this area.

6This area smells faintly of urine. A haze of dust hangs in the air.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
7A gusting breeze blows through this area. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8There are scratches on the wall here.

9The air here is very hot. Guano covers this area.

 
10A strong downdraft blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

11

Encounter: Shrews, Giant (4)
Treasure: None.
12It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
13This area smells faintly of urine. There is a trickle of water here.

14

Encounter: Dwarves (6)
Treasure: None.
15The remnants of a rope are here, rotten.

Encounter: Orcs (3)
Treasure: None.
 
16The air here is very hot. There is a slimy coating on the ceiling here.

17There is a large puddle of water here.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
18This area smells of rotting vegetation.

 
19This area smells faintly of urine. There is a bent copper coin lying here.

20This area has a stale, fetid smell. It is misty here. There is a slimy coating on the wall here.

Encounter: Acolytes (6)
Treasure: As per monster type.
21There is a pile of rags here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
22

Treasure: 300sp, 50gp.
23

Trap: Poison gas: Save vs. Poison or die.
24

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
25

Trap: Fog: Looks like poison gas, but harmless.
26There is a putrid smell coming from something nearby. There is a torch stub here.

27A slight updraft blows through this area.

 
28

29

Trap: 10' Pit: 1d6 points of damage if you fall in.
30The air here is very cold. There is a candle stub here.

 
31The wall here is damp.

32There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
33

 
34

35There is a salty, wet smell to this area.

Encounter: Orcs (5)
Treasure: None.
36

Encounter: Skeletons (9)
Treasure: As per monster type.
 
37There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38This area has a stale, fetid smell. It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
39There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40There is a salty, wet smell to this area. There are cracks in the ceiling here.

41There are cracks in the wall here.

42This area smells of rotting vegetation.

Encounter: Traders (8)
Treasure: None.
 
43A haze of dust hangs in the air. There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
44

45There are wax drippings here.

 
46There is a cracked flask here.

Encounter: Shrews, Giant (8)
Treasure: None.
47This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Sprites (11)
Treasure: None.
48The air here is very cold.

 
49This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Wolves (4)
Treasure: As per monster type.
50

Trap: Fog: Looks like poison gas, but harmless.
51The air here is very hot. The air here smells of smoke.

 
52It is foggy here, making it difficult to see.

53A strong downdraft blows through this area. This area is covered in cobwebs.

54The air here is very hot.

 
55It is misty here.

56

57The air here is very hot. This area is covered in cobwebs.

Treasure: 400sp, 40gp.
 
58This area smells faintly of manure. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59There is a putrid smell coming from something nearby.

60The air here is very hot. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Treasure: 500sp.
 
61This area is very dusty.

62A slight breeze blows through this area.

63The air here is very cold. A metallic smell assails your nostrils.

Treasure: 500sp, 60gp.
 
64This area smells of rotting vegetation. There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65The air here is very hot.

Encounter: Dwarves (2)
Treasure: None.
66The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
67The air here is very cold.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
68This area smells faintly of manure.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee