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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Abyss of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2There is a pile of rags here.

Encounter: Stirges (6)
Treasure: As per monster type.
3The air here is very hot. There is a splintered club here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
4

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
5The air here smells of smoke.

6There is a slimy coating on the wall here.

 
7

8The air here is very hot.

Encounter: Bandits (4)
Treasure: None.
9A strong wind blows through this area.

 
10There is water dripping here.

Encounter: Bandits (1)
Treasure: None.
11A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
12There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
13

Trap: Poison gas: Save vs. Poison or die.
14There is a blunt javelin head here.

Treasure: 100sp.
15There are sticks scattered here.

 
16The air here smells of smoke. There is a broken pole here.

Treasure: 500sp.
17Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Treasure: 300sp.
18It is foggy here, making it difficult to see. There is a pile of dung here.

 
19There is water dripping here.

Encounter: Acolytes (4)
Treasure: As per monster type.
20There are rotting wood pieces here.

Treasure: 200sp.
21The air here smells of smoke.

 
22There is dried blood here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
23A cold air current blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Goblins (4)
Treasure: As per monster type.
24Fog gathers and swirls on the floor, concealing it.

 
25A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

27Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

 
28

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
29This area smells faintly of urine.

30Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area has a pleasant, earthy smell.

Encounter: Halflings (11)
Treasure: As per monster type.
32

Encounter: Sprites (12)
Treasure: As per monster type.
33There is a rusted spike here.

 
34There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There are wax drippings here.

Encounter: Goblins (3)
Treasure: As per monster type.
36A slight breeze blows through this area. This area has a pleasant, earthy smell.

 
37There are cracks in the wall here.

38There is a blunt javelin head here.

Encounter: Killer Bees (5)
Treasure: None.
39The air here is very hot. There is a cracked hammer head here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
40A haze of smoke hangs in the air.

41

Encounter: Bandits (2)
Treasure: As per monster type.
42

Trap: Fog: Looks like poison gas, but harmless.
 
43The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
44A slight breeze blows through this area.

45A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
46A slight breeze blows through this area. There is a slimy coating on the ceiling here.

47Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Stirges (7)
Treasure: As per monster type.
48

 
49There is a mold growing here.

50The wall here is damp.

51

 
52There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
53Your nostrils are overwhelmed by a sulphurous smell.

54There is a candle stub here.

 
55There is a putrid smell coming from something nearby.

56A slight downdraft blows through this area. Guano covers this area.

57

 
58There is a large puddle of water here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
60This area smells faintly of manure.

Encounter: Beetles, Fire (6)
Treasure: None.
 
61A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

62This area smells faintly of manure.

Encounter: Dwarves (2)
Treasure: None.
63This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 300sp.
 
64This area is covered in cobwebs.

65A haze of smoke hangs in the air.

66There is a broken bottle here.

 
67Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

68This area smells faintly of urine.

69A slight updraft blows through this area. The hilt of a broken dagger is lying here.

 
70The air here is very hot. There is a pile of rags here.

71A slight downdraft blows through this area.

Treasure: 200sp, 40gp.
72This area smells faintly of manure. A haze of dust hangs in the air.

 
73It is misty here.

Encounter: Goblins (4)
Treasure: As per monster type.
74A cold air current blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
75This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76The air here is very cold.

77There is a slimy coating on the wall here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
78This area has a stale, fetid smell. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80This area has a pleasant, earthy smell.

81

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf