1 | The smell of ozone assails your nostrils. Teeth and fangs are scattered here. Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 2 | There is a pile of rags here. Encounter: Stirges (6) Treasure: As per monster type. | 3 | The air here is very hot. There is a splintered club here. Encounter: Orcs (6) Treasure: As per monster type. |
4 | Treasure: 600sp, 40gp. Trap: Poison snake: 1 hit dice. | 5 | The air here smells of smoke. | 6 | There is a slimy coating on the wall here. |
7 | 8 | The air here is very hot. Encounter: Bandits (4) Treasure: None. | 9 | A strong wind blows through this area. | |
10 | There is water dripping here. Encounter: Bandits (1) Treasure: None. | 11 | A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 12 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
13 | Trap: Poison gas: Save vs. Poison or die. | 14 | There is a blunt javelin head here. Treasure: 100sp. | 15 | There are sticks scattered here. |
16 | The air here smells of smoke. There is a broken pole here. Treasure: 500sp. | 17 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Treasure: 300sp. | 18 | It is foggy here, making it difficult to see. There is a pile of dung here. |
19 | There is water dripping here. Encounter: Acolytes (4) Treasure: As per monster type. | 20 | There are rotting wood pieces here. Treasure: 200sp. | 21 | The air here smells of smoke. |
22 | There is dried blood here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 23 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Goblins (4) Treasure: As per monster type. | 24 | Fog gathers and swirls on the floor, concealing it. |
25 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Treasure: 200sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 | Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here. | 27 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. |
28 | Treasure: 100sp, 10gp. Trap: Poison snake: 1 hit dice. | 29 | This area smells faintly of urine. | 30 | Guano covers this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
31 | This area has a pleasant, earthy smell. Encounter: Halflings (11) Treasure: As per monster type. | 32 | Encounter: Sprites (12) Treasure: As per monster type. | 33 | There is a rusted spike here. |
34 | There is a broken arrow here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There are wax drippings here. Encounter: Goblins (3) Treasure: As per monster type. | 36 | A slight breeze blows through this area. This area has a pleasant, earthy smell. |
37 | There are cracks in the wall here. | 38 | There is a blunt javelin head here. Encounter: Killer Bees (5) Treasure: None. | 39 | The air here is very hot. There is a cracked hammer head here. Encounter: Kobolds (10) Treasure: As per monster type. |
40 | A haze of smoke hangs in the air. | 41 | Encounter: Bandits (2) Treasure: As per monster type. | 42 | Trap: Fog: Looks like poison gas, but harmless. |
43 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp. | 44 | A slight breeze blows through this area. | 45 | A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here. Trap: Poison gas: Save vs. Poison or die. |
46 | A slight breeze blows through this area. There is a slimy coating on the ceiling here. | 47 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Encounter: Stirges (7) Treasure: As per monster type. | 48 | |
49 | There is a mold growing here. | 50 | The wall here is damp. | 51 | |
52 | There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. | 53 | Your nostrils are overwhelmed by a sulphurous smell. | 54 | There is a candle stub here. |
55 | There is a putrid smell coming from something nearby. | 56 | A slight downdraft blows through this area. Guano covers this area. | 57 | |
58 | There is a large puddle of water here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 59 | This area has a stale, fetid smell. Encounter: Lizards, Gecko (2) Treasure: None. | 60 | This area smells faintly of manure. Encounter: Beetles, Fire (6) Treasure: None. |
61 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 62 | This area smells faintly of manure. Encounter: Dwarves (2) Treasure: None. | 63 | This area has a pleasant, earthy smell. There is water dripping here. Treasure: 300sp. |
64 | This area is covered in cobwebs. | 65 | A haze of smoke hangs in the air. | 66 | There is a broken bottle here. |
67 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 68 | This area smells faintly of urine. | 69 | A slight updraft blows through this area. The hilt of a broken dagger is lying here. |
70 | The air here is very hot. There is a pile of rags here. | 71 | A slight downdraft blows through this area. Treasure: 200sp, 40gp. | 72 | This area smells faintly of manure. A haze of dust hangs in the air. |
73 | It is misty here. Encounter: Goblins (4) Treasure: As per monster type. | 74 | A cold air current blows through this area. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 75 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
76 | The air here is very cold. | 77 | There is a slimy coating on the wall here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 78 | This area has a stale, fetid smell. There are cracks in the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
79 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 80 | This area has a pleasant, earthy smell. | 81 | |