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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There is a trickle of water here.

2A metallic smell assails your nostrils.

3There is a pile of ashes here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
4This area has a stale, fetid smell.

5An acrid smell assails your nostrils.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6

 
7It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
8There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10

Treasure: 200sp.
11This area smells faintly of urine.

12A strong wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

 
13The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: None.
15

 
16There are several small stones here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17The air here is very hot. Fog gathers and swirls on the floor, concealing it.

18The air here is very cold. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
19The air here is very hot.

Encounter: Goblins (3)
Treasure: None.
20This area smells faintly of urine. There is a bent copper coin lying here.

Treasure: 100sp.
21

 
22This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Sprites (9)
Treasure: None.
23A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25A cold air current blows through this area.

Treasure: 100sp, 40gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26This area has a stale, fetid smell. There is a trickle of water here.

27The air here is very hot. A metallic smell assails your nostrils. This area is very dusty.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
28A strong, gusting wind blows through this area.

29

Treasure: 100sp.
30This area smells faintly of urine.

Encounter: Stirges (7)
Treasure: As per monster type.
 
31There is a cracked hammer head here.

32There are dry leaves and twigs scattered here.

Encounter: Sprites (12)
Treasure: As per monster type.
33This area smells faintly of urine.

Encounter: Sprites (11)
Treasure: None.
 
34The air here is very hot.

35Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 500sp, 10gp.
36

Treasure: 600sp, 50gp.
 
37There is a torn leather boot here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
38A slight, damp breeze blows through this area.

Treasure: 400sp.
39It is misty here.

 
40The air here is very hot. This area is covered in cobwebs.

Treasure: 300sp, 20gp.
41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42This area smells faintly of urine. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
43This area has a pleasant, earthy smell.

Treasure: 500sp.
44There is a salty, wet smell to this area.

Encounter: Halflings (8)
Treasure: As per monster type.
45A strong wind blows through this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
46The air here is very cold. The air here smells of smoke. There are rotting wood pieces here.

47The air here is very hot. There are cracks in the floor here.

48The air here is very hot. There is a salty, wet smell to this area. A haze of smoke hangs in the air.

Encounter: Green Slimes (4)
Treasure: None.
 
49This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf