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1 | A haze of smoke hangs in the air. There is a trickle of water here. | 2 | A metallic smell assails your nostrils. | 3 | There is a pile of ashes here. Encounter: Spiders, Crab (1) Treasure: None. |
4 | This area has a stale, fetid smell. | 5 | An acrid smell assails your nostrils. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 6 | |
7 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 8 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
10 | Treasure: 200sp. | 11 | This area smells faintly of urine. | 12 | A strong wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. |
13 | The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | There are rotting wood pieces here. Encounter: Lizards, Gecko (3) Treasure: None. | 15 | |
16 | There are several small stones here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 18 | The air here is very cold. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Encounter: Sprites (9) Treasure: As per monster type. |
19 | The air here is very hot. Encounter: Goblins (3) Treasure: None. | 20 | This area smells faintly of urine. There is a bent copper coin lying here. Treasure: 100sp. | 21 | |
22 | This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Sprites (9) Treasure: None. | 23 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. | 24 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
25 | A cold air current blows through this area. Treasure: 100sp, 40gp, 4 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | This area has a stale, fetid smell. There is a trickle of water here. | 27 | The air here is very hot. A metallic smell assails your nostrils. This area is very dusty. Encounter: Acolytes (5) Treasure: As per monster type. |
28 | A strong, gusting wind blows through this area. | 29 | Treasure: 100sp. | 30 | This area smells faintly of urine. Encounter: Stirges (7) Treasure: As per monster type. |
31 | There is a cracked hammer head here. | 32 | There are dry leaves and twigs scattered here. Encounter: Sprites (12) Treasure: As per monster type. | 33 | This area smells faintly of urine. Encounter: Sprites (11) Treasure: None. |
34 | The air here is very hot. | 35 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Treasure: 500sp, 10gp. | 36 | Treasure: 600sp, 50gp. |
37 | There is a torn leather boot here. Encounter: Killer Bees (1) Treasure: As per monster type. | 38 | A slight, damp breeze blows through this area. Treasure: 400sp. | 39 | It is misty here. |
40 | The air here is very hot. This area is covered in cobwebs. Treasure: 300sp, 20gp. | 41 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | This area smells faintly of urine. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
43 | This area has a pleasant, earthy smell. Treasure: 500sp. | 44 | There is a salty, wet smell to this area. Encounter: Halflings (8) Treasure: As per monster type. | 45 | A strong wind blows through this area. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
46 | The air here is very cold. The air here smells of smoke. There are rotting wood pieces here. | 47 | The air here is very hot. There are cracks in the floor here. | 48 | The air here is very hot. There is a salty, wet smell to this area. A haze of smoke hangs in the air. Encounter: Green Slimes (4) Treasure: None. |
49 | This area is covered in cobwebs. Encounter: Kobolds (11) Treasure: As per monster type. |