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| 1 | The air here is very cold. The air here smells of smoke. Encounter: Dwarves (5) Treasure: None. | 2 | A strong, moaning wind blows through this area. This area smells faintly of manure. Encounter: Dwarves (4) Treasure: As per monster type. | 3 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is water dripping here. Encounter: Dwarves (2) Treasure: None. |
| 4 | The air here is very cold. This area smells faintly of urine. | 5 | There is a putrid smell coming from something nearby. There is a mold growing here. | 6 | |
| 7 | This area smells of rotting vegetation. Encounter: Orcs (7) Treasure: None. | 8 | This area is very dusty. Encounter: Killer Bees (5) Treasure: As per monster type. | 9 | The air here is very hot. Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 10 | A slight, damp breeze blows through this area. There is a mold growing here. | 11 | A strong updraft blows through this area. Encounter: Bandits (8) Treasure: As per monster type. | 12 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a badly dented helmet here. Encounter: Dwarves (4) Treasure: As per monster type. |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 14 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here. | 15 | This area smells faintly of manure. Treasure: 300sp, 60gp. |
| 16 | There are several small stones here. Trap: Fog: Looks like poison gas, but harmless. | 17 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Snakes, Cobra (5) Treasure: None. | 18 | The air here is very cold. This area has a stale, fetid smell. |
| 19 | This area smells faintly of manure. Encounter: Dwarves (5) Treasure: None. | 20 | The hilt of a broken dagger is lying here. | 21 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Treasure: 400sp, 60gp. |
| 22 | There are cracks in the ceiling here. Encounter: Orcs (8) Treasure: As per monster type. | 23 | There is a broken bottle here. Treasure: 500sp. | 24 | Encounter: Shrews, Giant (4) Treasure: As per monster type. |
| 25 | An acrid smell assails your nostrils. There is a pile of rags here. | 26 | The hilt of a broken dagger is lying here. Encounter: Skeletons (6) Treasure: None. | 27 | There are rotting wood pieces here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 28 | It is misty here. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 29 | There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Wolves (7) Treasure: None. | 30 | |
| 31 | There are bones scattered here. | 32 | This area smells faintly of manure. | 33 | Encounter: Spiders, Crab (2) Treasure: None. |
| 34 | This area smells of rotting vegetation. A haze of dust hangs in the air. This area is very dusty. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 35 | A haze of smoke hangs in the air. | 36 | This area smells of rotting vegetation. There is a mold growing here. |
| 37 | The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | There is a pile of ashes here. Encounter: Dwarves (6) Treasure: None. | 39 | A strong wind blows through this area. There is a torn leather boot here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 40 | This area has a stale, fetid smell. There is a mold growing here. | 41 | The air here is very cold. A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 42 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. |
| 43 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here. Encounter: Spiders, Crab (4) Treasure: None. | 44 | A haze of smoke hangs in the air. | 45 | There is a large puddle of water here. |
| 46 | The air here is very hot. This area smells faintly of urine. There is a rusted spike here. Trap: Poison gas: Save vs. Poison or die. | 47 | 48 | A strong downdraft blows through this area. Encounter: Dwarves (2) Treasure: None. | |
| 49 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | A strong wind blows through this area. The remnants of a rope are here, rotten. Encounter: Sprites (9) Treasure: None. | 51 | The smell of ozone assails your nostrils. Encounter: Goblins (4) Treasure: None. |
| 52 | There is a pick handle here. | 53 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 54 | The air here is very hot. This area has a pleasant, earthy smell. |
| 55 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 56 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Poison gas: Save vs. Poison or die. | 57 | There is a broken sword blade here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 58 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of straw here. | 59 | Encounter: Wolves (3) Treasure: None. | 60 | The wall here is damp. |
| 61 | This area is very dusty. Encounter: Lizards, Gecko (3) Treasure: None. | 62 | There is water dripping here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 63 | |
| 64 | 65 | There are several small stones here. Treasure: 600sp. | 66 | ||
| 67 | There is a blunt javelin head here. Encounter: Green Slimes (3) Treasure: None. | 68 | It is foggy here, making it difficult to see. There is a broken arrow here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | A slight breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 70 | A metallic smell assails your nostrils. There is a splintered club here. Trap: Poison gas: Save vs. Poison or die. | 71 | There is a badly dented helmet here. Encounter: Shrews, Giant (3) Treasure: None. | 72 | Fog gathers and swirls on the floor, concealing it. |