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| 1 | Your nostrils are overwhelmed by a sulphurous smell. | 2 | There are rotting wood pieces here. Encounter: Dwarves (4) Treasure: As per monster type. | 3 | There is a putrid smell coming from something nearby. There is a trickle of water here. Encounter: Wolves (6) Treasure: As per monster type. |
| 4 | There is water dripping here. Treasure: 500sp. | 5 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is misty here. Encounter: Killer Bees (8) Treasure: None. | 6 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Beetles, Fire (2) Treasure: None. |
| 7 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 8 | It is foggy here, making it difficult to see. | 9 | |
| 10 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There are fungi growing here. Encounter: Wolves (5) Treasure: As per monster type. | 11 | Treasure: 500sp, 1 magic item. | 12 | The air here smells of smoke. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 13 | There are rotting wood pieces here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 14 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | Treasure: 400sp. Trap: Illusion of monsters: Bandits (7) |
| 16 | A slight breeze blows through this area. | 17 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | The smell of ozone assails your nostrils. There are sticks scattered here. Encounter: Traders (3) Treasure: None. |
| 19 | Treasure: 400sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | The air here is very cold. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | This area has a pleasant, earthy smell. Teeth and fangs are scattered here. Encounter: Bandits (5) Treasure: None. |
| 22 | This area is very dusty. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 23 | A metallic smell assails your nostrils. There is a torn sack here. Encounter: Dwarves (4) Treasure: None. | 24 | A strong, moaning wind blows through this area. This area is covered in cobwebs. |
| 25 | 26 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 27 | There is water dripping here. | |
| 28 | The wall here is damp. Encounter: Bandits (3) Treasure: As per monster type. | 29 | This area smells of rotting vegetation. Encounter: Sprites (10) Treasure: As per monster type. | 30 | Treasure: 500sp, 3 jewelry. |
| 31 | A strong, gusting wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 32 | This area is covered in cobwebs. | 33 | There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | There is a splintered club here. Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 35 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | There are cracks in the floor here. Encounter: Orcs (5) Treasure: None. |
| 37 | A metallic smell assails your nostrils. This area is very dusty. Treasure: 600sp, 1 magic item. | 38 | A slight breeze blows through this area. There is a mold growing here. | 39 | There are cracks in the floor here. Encounter: Dwarves (4) Treasure: None. |
| 40 | Encounter: Acolytes (4) Treasure: As per monster type. | 41 | A gusting breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | The air here smells of smoke. The remnants of a rope are here, rotten. Encounter: Halflings (16) Treasure: As per monster type. |
| 43 | Encounter: Sprites (13) Treasure: None. | 44 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are bones scattered here. | 45 | There is a putrid smell coming from something nearby. There is a cracked flask here. Treasure: 100sp. |
| 46 | There are cracks in the ceiling here. | 47 | Encounter: Acolytes (7) Treasure: None. | 48 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 600sp. |
| 49 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here. | 50 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 51 | Treasure: 500sp, 40gp. |
| 52 | 53 | Encounter: Goblins (4) Treasure: None. | 54 | There is a pile of rags here. Encounter: Goblins (6) Treasure: As per monster type. | |
| 55 | The air here smells of smoke. There is a candle stub here. Encounter: Gnomes (5) Treasure: As per monster type. | 56 | A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here. Encounter: Acolytes (4) Treasure: As per monster type. | 57 | A metallic smell assails your nostrils. There is dried blood here. Treasure: 100sp. |
| 58 | Trap: Fog: Looks like poison gas, but harmless. | 59 | Trap: Fog: Looks like poison gas, but harmless. | 60 | There is a cracked flask here. Treasure: 500sp. |
| 61 | This area smells faintly of manure. Treasure: 600sp. | 62 | Guano covers this area. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 63 | The air here is very cold. The air here smells of smoke. Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. |
| 64 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. | 65 | A slight updraft blows through this area. There is a pile of dung here. Encounter: Gnomes (5) Treasure: As per monster type. | 66 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp. Trap: Poison snake: 1 hit dice. |
| 67 | The wall here is damp. Trap: Poison gas: Save vs. Poison or die. | 68 | A slight breeze blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here. Encounter: Stirges (6) Treasure: None. |