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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Cyst of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 400sp, 20gp.
2

Encounter: Killer Bees (8)
Treasure: None.
3A slight breeze blows through this area. There are dry leaves and twigs scattered here.

 
4A haze of dust hangs in the air.

5A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6

Encounter: Skeletons (5)
Treasure: As per monster type.
 
7This area has a pleasant, earthy smell.

Treasure: 300sp, 10gp.
8There are sticks scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
9

Treasure: 100sp.
 
10This area has a pleasant, earthy smell. There is a cracked hammer head here.

11There is a salty, wet smell to this area. There is a trickle of water here.

12There is a pile of dung here.

Treasure: 400sp.
 
13

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
14A chlorine-like smell assails your nostrils.

15A metallic smell assails your nostrils.

Encounter: Green Slimes (3)
Treasure: None.
 
16

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17The air here smells of smoke.

Encounter: Orcs (4)
Treasure: As per monster type.
18A haze of smoke hangs in the air. There is a pile of rags here.

 
19This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20This area smells faintly of manure. It is misty here. There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21A slight downdraft blows through this area. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
 
22Your nostrils are overwhelmed by a sulphurous smell.

23This area smells faintly of manure.

Treasure: 400sp, 40gp.
24There is a putrid smell coming from something nearby.

Encounter: Sprites (11)
Treasure: As per monster type.
 
25

26Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
27A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
 
28There is a putrid smell coming from something nearby.

Encounter: Acolytes (4)
Treasure: None.
29

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
30A haze of dust hangs in the air. There are scratches on the wall here.

Treasure: 200sp.
 
31This area is covered in cobwebs.

32A strong updraft blows through this area. This area has a pleasant, earthy smell.

33A strong updraft blows through this area. There is a mold growing here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
34A cold air current blows through this area. There are scratches on the wall here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
36This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37This area smells faintly of manure.

Encounter: Snakes, Cobra (1)
Treasure: None.
38

Encounter: Orcs (3)
Treasure: As per monster type.
39This area has a stale, fetid smell.

Encounter: Wolves (5)
Treasure: As per monster type.
 
40The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
41This area is covered in rubble and dirt.

42A haze of smoke hangs in the air.

Encounter: Halflings (12)
Treasure: As per monster type.
 
43A slight breeze blows through this area. There is a pile of rags here.

44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45This area smells of rotting vegetation.

 
46

Encounter: Acolytes (4)
Treasure: None.
47It is misty here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
48There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49There is a cracked hammer head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50The air here is very hot. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51This area is covered in rubble and dirt.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
52A strong, moaning wind blows through this area.

53

Encounter: Dwarves (5)
Treasure: None.
54This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
55

56A chlorine-like smell assails your nostrils.

57A haze of smoke hangs in the air.

 
58This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Shrews, Giant (6)
Treasure: None.
59A haze of smoke hangs in the air.

Encounter: Halflings (10)
Treasure: None.
60This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
61

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62

Encounter: Orcs (6)
Treasure: As per monster type.
63There is a mold growing here.

Treasure: 500sp.
 
64This area has a pleasant, earthy smell.

65A slight, damp breeze blows through this area.

Encounter: Wolves (5)
Treasure: As per monster type.
66A cold air current blows through this area. This area smells of rotting vegetation. It is misty here.

 
67Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Orcs (7)
Treasure: None.
68

69

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70The air here smells of smoke.

Encounter: Stirges (7)
Treasure: As per monster type.
71A strong, gusting wind blows through this area. There is a pick handle here.

Treasure: 500sp, 1 jewelry.
72There is dried blood here.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf