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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Ruins of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2A chlorine-like smell assails your nostrils.

Encounter: Killer Bees (8)
Treasure: As per monster type.
3There is a slimy coating on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Shrews, Giant (7)
Treasure: None.
5

Encounter: Goblins (8)
Treasure: As per monster type.
6The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7There are fungi growing here.

8

Treasure: 200sp.
9

Treasure: 200sp.
 
10

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11This area smells faintly of manure.

12The air here is very hot. This area smells of rotting vegetation. There are cracks in the wall here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
13

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14The ceiling here is damp.

Encounter: Halflings (8)
Treasure: As per monster type.
15This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is dried blood here.

 
16This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 500sp.
17A metallic smell assails your nostrils. There is a splintered club here.

18This area smells faintly of urine.

Encounter: Dwarves (1)
Treasure: None.
 
19There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20The air here smells of smoke.

21There are cracks in the wall here.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Goblins (6)
 
22A slight downdraft blows through this area.

23A strong downdraft blows through this area.

Treasure: 500sp, 50gp.
24The air here smells of smoke. The wall here is damp.

Encounter: Sprites (8)
Treasure: None.
 
25Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
26There are wax drippings here.

Treasure: 300sp, 20gp.
27The air here is very cold. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
 
28The air here smells of smoke. There is a trickle of water here.

29There is a trickle of water here.

30

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31This area has a stale, fetid smell. There are fungi growing here.

32The wall here is damp.

Treasure: 400sp, 10gp, 1 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
34

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
35There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: None.
36A slight breeze blows through this area. This area is covered in cobwebs.

 
37

Encounter: Goblins (4)
Treasure: None.
38There is a pile of dung here.

Encounter: Dwarves (5)
Treasure: As per monster type.
39

Treasure: 300sp, 50gp.
 
40There is a pick handle here.

Encounter: Wolves (11)
Treasure: None.
41There is a blunt javelin head here.

42A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a broken arrow here.

 
43

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44

Treasure: 500sp.
Trap: Illusion of monsters: Sprites (11)
45This area has a pleasant, earthy smell.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46This area has a stale, fetid smell. There is a slimy coating on the wall here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47This area has a pleasant, earthy smell. There is a pile of straw here.

Encounter: Halflings (10)
Treasure: None.
48The air here is very cold. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

 
49

Treasure: 100sp.
50There is a mold growing here.

Treasure: 200sp, 60gp.
51A strong, gusting wind blows through this area.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (2)
Treasure: None.
53

54There are dry leaves and twigs scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
55There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56A metallic smell assails your nostrils. Guano covers this area.

57This area smells faintly of urine.

 
58A slight breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
59A slight breeze blows through this area. There is water dripping here.

Encounter: Sprites (5)
Treasure: As per monster type.
60A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Orcs (3)
Treasure: As per monster type.
 
61There are bones scattered here.

62The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area has a stale, fetid smell.

Treasure: 300sp.
 
64A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
65The ceiling here is damp.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
66

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
67There are dry leaves and twigs scattered here.

68This area has a stale, fetid smell. It is foggy here, making it difficult to see.

69A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
70A haze of smoke hangs in the air. The wall here is damp.

Treasure: 600sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf