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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Haunts of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a mold growing here.

2

Encounter: Skeletons (8)
Treasure: None.
3A strong, moaning wind blows through this area.

 
4The ceiling here is damp.

5

6

 
7A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8There is a pile of ashes here.

9

Encounter: Beetles, Fire (7)
Treasure: None.
 
10A cold air current blows through this area. There is a large puddle of water here.

11A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A strong updraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

 
13A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the floor here.

14The air here is very hot.

Encounter: Spiders, Crab (2)
Treasure: None.
15There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
16Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Kobolds (7)
Treasure: None.
17It is misty here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18The hilt of a broken dagger is lying here.

 
19

Encounter: Lizards, Gecko (2)
Treasure: None.
20The air here is very hot.

21

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
22A cold air current blows through this area. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
23

24

Trap: Poison gas: Save vs. Poison or die.
 
25A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26This area is covered in cobwebs.

27A slight, damp breeze blows through this area. There is a cracked hammer head here.

 
28This area is covered in cobwebs.

29There is a pile of dung here.

30A slight breeze blows through this area. There are food scraps scattered here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air.

32This area is covered in cobwebs.

33There is a putrid smell coming from something nearby. Pottery shards are scattered here.

 
34The air here is very hot.

Treasure: 600sp.
35A strong, gusting wind blows through this area. This area smells faintly of urine. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (4)
Treasure: None.
 
37There are cracks in the wall here.

38

39A cold air current blows through this area. There is water dripping here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40

Encounter: Wolves (10)
Treasure: As per monster type.
41There is a small puddle of water here.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
42Teeth and fangs are scattered here.

Encounter: Halflings (15)
Treasure: As per monster type.
 
43The air here is very hot. There is a rusted spike here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44

Encounter: Killer Bees (6)
Treasure: None.
45The air here is very cold. This area smells faintly of manure. There is a large puddle of water here.

 
46This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: None.
47There are wax drippings here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48

Encounter: Goblins (4)
Treasure: None.
 
49A strong wind blows through this area.

50There are fungi growing here.

Treasure: 200sp, 20gp.
51The air here smells of smoke. The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
52

Encounter: Goblins (4)
Treasure: None.
53A slight updraft blows through this area. There is a broken bottle here.

54There is a bent copper coin lying here.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
55There is a torn leather boot here.

Encounter: Acolytes (8)
Treasure: None.
56The smell of ozone assails your nostrils. There are bones scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
57

Encounter: Kobolds (11)
Treasure: None.
 
58There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59The air here is very hot. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
60There are cracks in the wall here.

 
61

Encounter: Snakes, Cobra (5)
Treasure: None.
62

63This area is covered in cobwebs.

Encounter: Bandits (3)
Treasure: None.
 
64The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66There is a putrid smell coming from something nearby.

Encounter: Goblins (7)
Treasure: As per monster type.
 
67The air here is very hot. There is water dripping here.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
68There is a torn sack here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69It is foggy here, making it difficult to see. The ceiling here is damp.

Treasure: 400sp, 30gp, 5 gems.
 
70There is water dripping here.

71A cold air current blows through this area. There is a large puddle of water here.

72

Treasure: 500sp, 30gp.
 
73There is a mold growing here.

Encounter: Skeletons (8)
Treasure: None.
74This area has a pleasant, earthy smell. There is a pile of ashes here.

75A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

 
76A strong downdraft blows through this area. There are dry leaves and twigs scattered here.

77There are fungi growing here.

Encounter: Stirges (2)
Treasure: None.
78There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79The air here is very cold. There are cracks in the ceiling here.

80

Encounter: Goblins (4)
Treasure: As per monster type.
81This area smells faintly of manure.

 
82An acrid smell assails your nostrils. There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
83A haze of smoke hangs in the air.

Treasure: 300sp, 10gp.
84This area has a stale, fetid smell.

 
85There is a pile of ashes here.

86A strong wind blows through this area. This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
87

 
88The air here smells of smoke. Guano covers this area.

89

90This area smells of rotting vegetation. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
91A haze of smoke hangs in the air. There is water dripping here.

Encounter: Wolves (5)
Treasure: As per monster type.
92The air here is very hot. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
93

Trap: Poison gas: Save vs. Poison or die.
 
94There is a salty, wet smell to this area. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
95A strong updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf