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| 1 | The air here is very hot. | 2 | The air here smells of smoke. There is a pick handle here. Treasure: 100sp. | 3 | The air here is very cold. Encounter: Acolytes (4) Treasure: None. |
| 4 | Treasure: 100sp, 20gp. | 5 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 6 | This area smells faintly of urine. |
| 7 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a broken sword blade here. | 8 | 9 | ||
| 10 | An acrid smell assails your nostrils. | 11 | There is a pile of dung here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | The air here smells of smoke. Encounter: Traders (1) Treasure: As per monster type. |
| 13 | This area smells of rotting vegetation. The hilt of a broken dagger is lying here. Encounter: Gnomes (5) Treasure: As per monster type. | 14 | The smell of ozone assails your nostrils. This area is very dusty. Encounter: Lizards, Gecko (2) Treasure: None. | 15 | The hilt of a broken dagger is lying here. Encounter: Wolves (10) Treasure: As per monster type. |
| 16 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. | 17 | A slight, damp breeze blows through this area. Encounter: Gnomes (5) Treasure: As per monster type. | 18 | There are rotting wood pieces here. Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 19 | Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here. Encounter: Green Slimes (4) Treasure: None. | 20 | There is a putrid smell coming from something nearby. The ceiling here is damp. | 21 | |
| 22 | This area smells faintly of manure. Encounter: Killer Bees (6) Treasure: As per monster type. | 23 | There are dry leaves and twigs scattered here. | 24 | The smell of ozone assails your nostrils. There is a trickle of water here. Encounter: Green Slimes (4) Treasure: None. |
| 25 | 26 | A cold air current blows through this area. This area is very dusty. Treasure: 400sp, 30gp. | 27 | The air here is very cold. There is a broken sword blade here. | |
| 28 | Encounter: Bandits (6) Treasure: As per monster type. | 29 | There is a putrid smell coming from something nearby. There is a cracked flask here. | 30 | |
| 31 | There is a putrid smell coming from something nearby. There are cracks in the wall here. Encounter: Stirges (7) Treasure: None. | 32 | Treasure: 300sp. | 33 | A cold air current blows through this area. It is misty here. |
| 34 | There is a candle stub here. | 35 | 36 | Encounter: Dwarves (2) Treasure: None. | |
| 37 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | A cold air current blows through this area. This area smells faintly of manure. The ceiling here is damp. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | |
| 40 | This area has a pleasant, earthy smell. Treasure: 400sp, 20gp, 2 gems. | 41 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 42 | A haze of dust hangs in the air. |
| 43 | Encounter: Orcs (5) Treasure: As per monster type. | 44 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | |
| 46 | A strong, moaning wind blows through this area. There is a cracked flask here. Treasure: 600sp, 60gp. | 47 | A strong, moaning wind blows through this area. This area is covered in cobwebs. | 48 | Encounter: Stirges (1) Treasure: None. |
| 49 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | The smell of ozone assails your nostrils. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 51 | A strong, moaning wind blows through this area. There is a pile of ashes here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 52 | A haze of smoke hangs in the air. Encounter: Orcs (6) Treasure: None. | 53 | The air here is very hot. | 54 | There is a torch stub here. |
| 55 | A cold air current blows through this area. A metallic smell assails your nostrils. | 56 | 57 | There is a torn leather boot here. Encounter: Beetles, Fire (2) Treasure: None. | |
| 58 | A haze of dust hangs in the air. Treasure: 200sp. | 59 | There are wax drippings here. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 60 | |
| 61 | A slight, damp breeze blows through this area. Encounter: Bandits (2) Treasure: As per monster type. | 62 | A metallic smell assails your nostrils. This area is very dusty. | 63 | There is a slimy coating on the ceiling here. |
| 64 | The air here is very hot. There is a cracked hammer head here. | 65 | There is a cracked flask here. Treasure: 400sp, 10gp. Trap: Illusion of monsters: Wolves (4) | 66 | The air here is very hot. Encounter: Goblins (5) Treasure: None. |
| 67 | A gusting breeze blows through this area. There is a torn leather boot here. Encounter: Goblins (2) Treasure: As per monster type. | 68 | Encounter: Kobolds (8) Treasure: None. | 69 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. |
| 70 | Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 71 | 72 | ||
| 73 | There are fungi growing here. | 74 | There is a putrid smell coming from something nearby. There is a small puddle of water here. | 75 | This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 76 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp. | 77 | An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Bandits (7) Treasure: None. | 78 | There are rotting wood pieces here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 79 | There are rotting wood pieces here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 80 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: None. | 81 | A strong wind blows through this area. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 82 | There are fungi growing here. | 83 | The wall here is damp. Encounter: Spiders, Crab (2) Treasure: None. | 84 | An acrid smell assails your nostrils. There are rotting wood pieces here. Encounter: Beetles, Fire (7) Treasure: As per monster type. |
| 85 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Treasure: 300sp, 50gp, 6 jewelry. |