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| 1 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 2 | There is a pick handle here. | 3 | |
| 4 | The air here is very hot. | 5 | A strong, moaning wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 6 | |
| 7 | This area smells of rotting vegetation. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | The smell of ozone assails your nostrils. The remnants of a rope are here, rotten. Encounter: Stirges (10) Treasure: As per monster type. | 9 | This area is covered in cobwebs. |
| 10 | 11 | A strong wind blows through this area. There are rotting wood pieces here. | 12 | There is a pile of dung here. Treasure: 100sp. | |
| 13 | Trap: Fog: Looks like poison gas, but harmless. | 14 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Killer Bees (2) Treasure: None. | 15 | A slight breeze blows through this area. This area is covered in cobwebs. Encounter: Acolytes (7) Treasure: None. |
| 16 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | 18 | A strong, gusting wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | |
| 19 | This area smells faintly of manure. | 20 | This area smells of rotting vegetation. There is a slimy coating on the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 22 | 23 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Killer Bees (6) Treasure: As per monster type. | 24 | It is foggy here, making it difficult to see. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 25 | A cold air current blows through this area. A haze of smoke hangs in the air. | 26 | The ceiling here is damp. Trap: Fog: Looks like poison gas, but harmless. | 27 | A strong wind blows through this area. This area has a stale, fetid smell. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 28 | Encounter: Halflings (10) Treasure: None. | 29 | The air here is very cold. Encounter: Beetles, Fire (8) Treasure: None. | 30 | |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. | 32 | There are sticks scattered here. | 33 | This area smells faintly of urine. There are bits of fur and hair scattered around here. |
| 34 | The air here is very hot. There are food scraps scattered here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 | A slight breeze blows through this area. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 36 | This area is covered in rubble and dirt. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 37 | Encounter: Dwarves (2) Treasure: As per monster type. | 38 | A strong, gusting wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 39 | There is a bent copper coin lying here. Trap: Fog: Looks like poison gas, but harmless. |
| 40 | The air here is very hot. There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | A slight updraft blows through this area. It is foggy here, making it difficult to see. There are sticks scattered here. | 42 | Encounter: Bandits (8) Treasure: As per monster type. |
| 43 | It is foggy here, making it difficult to see. There is a torch stub here. Encounter: Sprites (6) Treasure: None. | 44 | This area has a stale, fetid smell. There are scratches on the wall here. Encounter: Green Slimes (3) Treasure: As per monster type. | 45 | |
| 46 | This area smells faintly of urine. Encounter: Halflings (10) Treasure: None. | 47 | There is a broken sword blade here. Treasure: 500sp, 6 jewelry. | 48 | The air here smells of smoke. |
| 49 | This area smells faintly of urine. | 50 | The air here smells of smoke. | 51 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | A slight updraft blows through this area. There are rotting wood pieces here. Encounter: Goblins (5) Treasure: None. | 53 | It is foggy here, making it difficult to see. There is a torn leather boot here. Encounter: Spiders, Crab (3) Treasure: None. | 54 | The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. |
| 55 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | There is a torn sack here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | The air here is very cold. This area smells faintly of urine. Treasure: 100sp. Trap: Illusion of monsters: Spiders, Crab (4) |
| 58 | 59 | Encounter: Lizards, Gecko (3) Treasure: None. | 60 | The air here is very cold. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 61 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | The air here is very hot. | 63 | There are dry leaves and twigs scattered here. Encounter: Gnomes (5) Treasure: As per monster type. |
| 64 | The air here smells of smoke. | 65 | A strong downdraft blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 | |
| 67 | This area smells faintly of urine. Treasure: 600sp, 30gp. Trap: Poison snake: 1 hit dice. |