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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Citadel of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area.

Encounter: Gnomes (3)
Treasure: None.
2The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

3A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
4This area has a pleasant, earthy smell.

Encounter: Killer Bees (4)
Treasure: None.
5There is a pile of ashes here.

Encounter: Kobolds (8)
Treasure: As per monster type.
6There is a pile of rags here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
7A slight breeze blows through this area. It is foggy here, making it difficult to see.

8A slight breeze blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
9The air here is very hot. There is a pile of dung here.

Encounter: Gnomes (1)
Treasure: None.
 
10

Treasure: 500sp, 30gp, 5 jewelry.
11There are cracks in the ceiling here.

Encounter: Goblins (5)
Treasure: As per monster type.
12This area has a pleasant, earthy smell. There is a large puddle of water here.

 
13A cold air current blows through this area. A metallic smell assails your nostrils.

14There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Traders (4)
Treasure: None.
15This area has a pleasant, earthy smell.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16

17This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Skeletons (8)
Treasure: None.
18A slight, damp breeze blows through this area.

 
19This area is covered in cobwebs.

20Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

21

Treasure: 200sp, 40gp.
 
22A haze of smoke hangs in the air. There is a torn leather boot here.

Encounter: Wolves (4)
Treasure: None.
23

Encounter: Spiders, Crab (2)
Treasure: None.
24The air here is very cold. A haze of smoke hangs in the air.

Treasure: 600sp.
 
25There is a badly dented helmet here.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26A slight breeze blows through this area.

27There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28A chlorine-like smell assails your nostrils.

29This area has a stale, fetid smell.

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Snakes, Cobra (1)
30

 
31The air here smells of smoke. Guano covers this area.

32This area is covered in cobwebs.

33A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

 
34There is a putrid smell coming from something nearby.

Encounter: Skeletons (5)
Treasure: As per monster type.
35The air here is very cold. A haze of smoke hangs in the air. There are wax drippings here.

36This area smells faintly of manure.

 
37

38This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

39This area has a pleasant, earthy smell.

 
40This area smells faintly of manure. The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41A haze of smoke hangs in the air.

42This area has a stale, fetid smell. There are food scraps scattered here.

 
43

Encounter: Sprites (10)
Treasure: As per monster type.
44The air here is very hot. A haze of smoke hangs in the air. There is a pile of rags here.

45There are bones scattered here.

 
46

Encounter: Green Slimes (4)
Treasure: None.
47This area smells faintly of urine. There are bones scattered here.

48This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
 
49The air here smells of smoke. There is a pile of ashes here.

Encounter: Bandits (6)
Treasure: As per monster type.
50A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Skeletons (7)
Treasure: None.
51There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
52This area smells faintly of manure. There are fungi growing here.

53There are cracks in the floor here.

54It is misty here. There is a cracked hammer head here.

 
55A strong downdraft blows through this area. This area smells faintly of manure.

56

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57There is a bent copper coin lying here.

 
58

Encounter: Gnomes (1)
Treasure: None.
59

Encounter: Lizards, Gecko (3)
Treasure: None.
60

 
61An acrid smell assails your nostrils. The remnants of a rope are here, rotten.

62

63

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64There is water dripping here.

65There is a trickle of water here.

Treasure: 600sp, 60gp.
66There is a pile of ashes here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
67

68The air here is very hot.

69There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70A gusting breeze blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
71A metallic smell assails your nostrils. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73This area has a stale, fetid smell. There is a large puddle of water here.

74This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (3)
Treasure: None.
75This area has a stale, fetid smell.

 
76There is a mold growing here.

Treasure: 100sp.
77

Treasure: 200sp, 20gp.
78

Encounter: Skeletons (7)
Treasure: As per monster type.
 
79The hilt of a broken dagger is lying here.

80A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

81An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
82This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: As per monster type.
83A strong, moaning wind blows through this area.

84This area has a pleasant, earthy smell.

Encounter: Green Slimes (2)
Treasure: None.
 
85This area smells faintly of manure.

86There are cracks in the floor here.

Encounter: Skeletons (4)
Treasure: None.
87There is a putrid smell coming from something nearby. The ceiling here is damp.

 
88There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
89A strong, gusting wind blows through this area. There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
90

 
91A slight, damp breeze blows through this area. There is a slimy coating on the floor here.

92This area smells of rotting vegetation.

Encounter: Kobolds (9)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf