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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Maze of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

2This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3This area is covered in cobwebs.

 
4

Encounter: Shrews, Giant (5)
Treasure: None.
5There is a salty, wet smell to this area.

Trap: Poison gas: Save vs. Poison or die.
6

 
7Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8This area smells faintly of manure. There is a splintered club here.

9

Encounter: Orcs (4)
Treasure: As per monster type.
 
10

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11The air here is very hot. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
12Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
13

Encounter: Beetles, Fire (8)
Treasure: None.
14The air here is very cold. There is a mold growing here.

15A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16The air here is very hot. An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17A slight, damp breeze blows through this area.

18There is water dripping here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
19Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

20It is foggy here, making it difficult to see.

Encounter: Skeletons (7)
Treasure: None.
21A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

Treasure: 300sp.
 
22This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23Pottery shards are scattered here.

Encounter: Traders (4)
Treasure: None.
24A slight updraft blows through this area.

Encounter: Goblins (7)
Treasure: As per monster type.
 
25This area has a stale, fetid smell. There is a pile of rags here.

26It is foggy here, making it difficult to see. There are sticks scattered here.

Treasure: 200sp.
27Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Killer Bees (4)
29This area smells faintly of manure. There is water dripping here.

30This area is covered in cobwebs.

 
31There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32The wall here is damp.

33It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: None.
 
34

35Fog gathers and swirls on the floor, concealing it.

36

 
37There is a mold growing here.

38The air here is very hot.

39The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
40

Encounter: Gnomes (6)
Treasure: None.
41This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
42Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
43There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
44This area smells of rotting vegetation. There is a pile of ashes here.

45This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Acolytes (6)
Treasure: None.
 
46

Encounter: Sprites (7)
Treasure: None.
47There is water dripping here.

Encounter: Wolves (9)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell.

 
49A cold air current blows through this area.

Treasure: 300sp, 60gp.
50This area has a stale, fetid smell.

51The air here is very cold. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 400sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52

53There are rotting wood pieces here.

Treasure: 400sp.
54A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
55

Encounter: Skeletons (5)
Treasure: None.
56There is water dripping here.

57There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a salty, wet smell to this area. There is a pile of ashes here.

Treasure: 300sp.
59There is a pile of rags here.

60Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 60gp.
 
61A strong, gusting wind blows through this area. This area smells faintly of manure. There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62There are dry leaves and twigs scattered here.

Encounter: Sprites (7)
Treasure: As per monster type.
63A strong downdraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Sprites (11)
Treasure: As per monster type.
 
64This area has a stale, fetid smell.

65A strong wind blows through this area.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66There are cracks in the wall here.

 
67This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Goblins (4)
Treasure: As per monster type.
68There is a broken bottle here.

69The air here is very cold. This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

 
70

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
71A slight, damp breeze blows through this area.

Encounter: Halflings (7)
Treasure: As per monster type.
72There is a torn leather boot here.

 
73The air here is very cold.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf