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| 1 | There is a putrid smell coming from something nearby. It is misty here. There is a pile of dung here. | 2 | Fog gathers and swirls on the floor, concealing it. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 3 | A cold air current blows through this area. |
| 4 | The smell of ozone assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 5 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | Encounter: Halflings (15) Treasure: None. |
| 7 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. | 8 | A slight breeze blows through this area. There is water dripping here. | 9 | |
| 10 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Treasure: 500sp, 30gp. | 11 | There is a bent and rusted iron bar here. Trap: Poison gas: Save vs. Poison or die. | 12 | This area has a pleasant, earthy smell. Encounter: Halflings (10) Treasure: As per monster type. |
| 13 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 14 | A strong wind blows through this area. | 15 | This area smells of rotting vegetation. There are bits of fur and hair scattered around here. |
| 16 | A strong updraft blows through this area. | 17 | This area smells faintly of urine. | 18 | This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Poison snake: 1 hit dice. |
| 19 | Encounter: Sprites (10) Treasure: None. | 20 | This area smells faintly of manure. | 21 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | A strong wind blows through this area. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 23 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There are sticks scattered here. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 24 | This area is very dusty. Encounter: Skeletons (6) Treasure: As per monster type. |
| 25 | This area has a stale, fetid smell. Treasure: 500sp, 50gp. | 26 | 27 | ||
| 28 | 29 | 30 | |||
| 31 | An acrid smell assails your nostrils. Encounter: Spiders, Crab (1) Treasure: None. | 32 | This area smells of rotting vegetation. There is a large puddle of water here. | 33 | Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 34 | There is a putrid smell coming from something nearby. There is a pile of straw here. Treasure: 400sp, 50gp. Trap: Poison snake: 1 hit dice. | 35 | A strong, gusting wind blows through this area. Encounter: Sprites (7) Treasure: As per monster type. | 36 | An acrid smell assails your nostrils. This area is very dusty. Encounter: Skeletons (9) Treasure: As per monster type. |
| 37 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | 39 | There is a badly dented helmet here. | |
| 40 | There is a torn sack here. Trap: Poison gas: Save vs. Poison or die. | 41 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 42 | |
| 43 | This area is covered in rubble and dirt. Treasure: 200sp. | 44 | This area has a pleasant, earthy smell. Encounter: Orcs (3) Treasure: As per monster type. | 45 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | 47 | Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. Encounter: Bandits (2) Treasure: As per monster type. | 48 | There is a mold growing here. Encounter: Green Slimes (1) Treasure: As per monster type. | |
| 49 | Fog gathers and swirls on the floor, concealing it. There is a pick handle here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | There are cracks in the wall here. Encounter: Sprites (14) Treasure: None. | 51 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | There is a trickle of water here. Treasure: 100sp, 50gp. Trap: Illusion of monsters: Kobolds (9) | 53 | This area is covered in cobwebs. Treasure: 400sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 54 | A slight downdraft blows through this area. There are bits of fur and hair scattered around here. |
| 55 | A strong wind blows through this area. A haze of smoke hangs in the air. Teeth and fangs are scattered here. Encounter: Wolves (8) Treasure: As per monster type. | 56 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. The ceiling here is damp. | 57 | There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | This area smells of rotting vegetation. Treasure: 500sp. | 59 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. | 60 | A haze of smoke hangs in the air. |
| 61 | The air here smells of smoke. There is a large puddle of water here. | 62 | Encounter: Wolves (7) Treasure: As per monster type. | 63 | An acrid smell assails your nostrils. |
| 64 | A slight downdraft blows through this area. There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | 65 | There is a pile of dung here. Encounter: Halflings (7) Treasure: None. | 66 | A cold air current blows through this area. There are cracks in the ceiling here. |
| 67 | 68 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a mold growing here. | 69 | Encounter: Goblins (5) Treasure: As per monster type. | |
| 70 | Encounter: Halflings (10) Treasure: As per monster type. | 71 | 72 | This area smells faintly of urine. There are cracks in the ceiling here. | |
| 73 | A slight downdraft blows through this area. | 74 | There is a splintered club here. Encounter: Sprites (12) Treasure: As per monster type. | 75 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Green Slimes (3) Treasure: None. |
| 76 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 77 | There are rotting wood pieces here. | 78 | Treasure: 600sp, 1 gems. Trap: Illusion of monsters: Sprites (11) |
| 79 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 80 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 81 | This area has a pleasant, earthy smell. There is water dripping here. |
| 82 | This area is very dusty. | 83 | A slight breeze blows through this area. There is water dripping here. Encounter: Traders (8) Treasure: As per monster type. | 84 | A slight breeze blows through this area. There are sticks scattered here. |
| 85 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 86 | A haze of smoke hangs in the air. There is a trickle of water here. Encounter: Spiders, Crab (1) Treasure: None. | 87 | There is water dripping here. Treasure: 300sp. Trap: Poison snake: 1 hit dice. |