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| 1 | A strong wind blows through this area. The smell of ozone assails your nostrils. Encounter: Halflings (9) Treasure: As per monster type. | 2 | The air here is very hot. There are wax drippings here. Treasure: 400sp, 10gp. | 3 | |
| 4 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 5 | This area has a pleasant, earthy smell. There is a broken bottle here. Encounter: Stirges (2) Treasure: None. | 6 | The air here is very cold. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. |
| 7 | There is a cracked hammer head here. Encounter: Traders (1) Treasure: As per monster type. | 8 | A strong, moaning wind blows through this area. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | The smell of ozone assails your nostrils. |
| 10 | This area has a stale, fetid smell. Encounter: Wolves (5) Treasure: None. | 11 | This area smells faintly of manure. | 12 | Encounter: Stirges (4) Treasure: As per monster type. |
| 13 | There is a slimy coating on the floor here. Treasure: 100sp. | 14 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 15 | This area smells faintly of manure. This area is covered in cobwebs. |
| 16 | There is a pile of rags here. | 17 | A slight breeze blows through this area. | 18 | A cold air current blows through this area. The air here smells of smoke. Encounter: Spiders, Crab (2) Treasure: None. |
| 19 | The air here is very hot. There is a salty, wet smell to this area. There is a slimy coating on the ceiling here. | 20 | A strong wind blows through this area. Treasure: 300sp, 30gp. | 21 | The air here is very hot. The wall here is damp. Encounter: Traders (3) Treasure: As per monster type. |
| 22 | This area smells of rotting vegetation. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | 24 | Trap: Poison gas: Save vs. Poison or die. | |
| 25 | Encounter: Wolves (12) Treasure: None. | 26 | There is a slimy coating on the wall here. | 27 | This area is covered in rubble and dirt. |
| 28 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 29 | A strong, moaning wind blows through this area. | 30 | Fog gathers and swirls on the floor, concealing it. Treasure: 600sp, 40gp. |
| 31 | A strong wind blows through this area. A chlorine-like smell assails your nostrils. Encounter: Dwarves (1) Treasure: As per monster type. | 32 | Encounter: Green Slimes (3) Treasure: As per monster type. | 33 | There are bones scattered here. Encounter: Goblins (6) Treasure: As per monster type. |
| 34 | A strong, moaning wind blows through this area. The air here smells of smoke. A haze of dust hangs in the air. There is a rusted spike here. Encounter: Green Slimes (3) Treasure: None. | 35 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | 36 | There is a cracked flask here. |
| 37 | The air here is very hot. Encounter: Sprites (4) Treasure: As per monster type. | 38 | A slight breeze blows through this area. | 39 | There is water dripping here. |
| 40 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. | 41 | There is water dripping here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 42 | |
| 43 | This area is very dusty. | 44 | The air here smells of smoke. It is foggy here, making it difficult to see. There is water dripping here. | 45 | This area smells faintly of manure. There are cracks in the ceiling here. |
| 46 | Encounter: Skeletons (6) Treasure: As per monster type. | 47 | There are fungi growing here. | 48 | |
| 49 | Encounter: Acolytes (4) Treasure: None. | 50 | The wall here is damp. Encounter: Traders (8) Treasure: None. | 51 | There are bits of fur and hair scattered around here. |
| 52 | The air here is very hot. | 53 | A haze of smoke hangs in the air. Encounter: Traders (4) Treasure: As per monster type. | 54 | A cold air current blows through this area. |
| 55 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | This area is covered in cobwebs. Treasure: 100sp, 3 gems. |
| 58 | 59 | 60 | |||
| 61 | 62 | 63 | |||
| 64 | The air here smells of smoke. | 65 | Encounter: Orcs (5) Treasure: As per monster type. | 66 | This area is covered in cobwebs. |
| 67 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 68 | This area has a stale, fetid smell. There is water dripping here. | 69 | It is foggy here, making it difficult to see. |
| 70 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. Treasure: 100sp, 60gp. | 71 | 72 | Encounter: Dwarves (4) Treasure: As per monster type. | |