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| 1 | There is a torn sack here. Encounter: Dwarves (3) Treasure: As per monster type. | 2 | This area smells of rotting vegetation. A haze of smoke hangs in the air. Encounter: Green Slimes (3) Treasure: As per monster type. | 3 | A slight breeze blows through this area. The ceiling here is damp. |
| 4 | This area is covered in cobwebs. | 5 | There is a pile of rags here. Encounter: Killer Bees (9) Treasure: None. | 6 | |
| 7 | The wall here is damp. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 8 | There are dry leaves and twigs scattered here. | 9 | Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here. Treasure: 300sp, 40gp. |
| 10 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. Encounter: Beetles, Fire (4) Treasure: None. | 11 | Fog gathers and swirls on the floor, concealing it. | 12 | The air here is very hot. There is a broken bottle here. Treasure: 400sp, 60gp. |
| 13 | The air here is very hot. An acrid smell assails your nostrils. There are scratches on the wall here. Encounter: Skeletons (7) Treasure: As per monster type. | 14 | There is a badly dented helmet here. | 15 | This area has a stale, fetid smell. |
| 16 | Encounter: Beetles, Fire (4) Treasure: As per monster type. | 17 | It is foggy here, making it difficult to see. Encounter: Gnomes (1) Treasure: None. | 18 | There is a mold growing here. |
| 19 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a pile of straw here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 20 | Treasure: 400sp, 6 gems. | 21 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. This area is very dusty. Encounter: Traders (7) Treasure: None. |
| 22 | Treasure: 500sp, 30gp. | 23 | 24 | The air here is very cold. The air here smells of smoke. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 25 | 26 | A slight, damp breeze blows through this area. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | A slight breeze blows through this area. There is a cracked flask here. Encounter: Sprites (9) Treasure: As per monster type. | |
| 28 | Guano covers this area. | 29 | It is foggy here, making it difficult to see. There is water dripping here. Encounter: Beetles, Fire (6) Treasure: None. | 30 | The air here is very cold. A haze of smoke hangs in the air. This area is very dusty. Encounter: Traders (6) Treasure: None. |
| 31 | This area is very dusty. Encounter: Halflings (5) Treasure: None. | 32 | This area has a stale, fetid smell. There are cracks in the wall here. Encounter: Skeletons (9) Treasure: As per monster type. | 33 | A cold air current blows through this area. Guano covers this area. Encounter: Wolves (4) Treasure: As per monster type. |
| 34 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | 36 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | |
| 37 | Treasure: 400sp, 30gp. | 38 | Treasure: 600sp. | 39 | Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 40 | The smell of ozone assails your nostrils. There is a pile of rags here. Encounter: Orcs (8) Treasure: As per monster type. | 41 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (8) Treasure: None. | 42 | The air here smells of smoke. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 43 | It is foggy here, making it difficult to see. There are scratches on the wall here. | 44 | The air here is very hot. It is foggy here, making it difficult to see. This area is covered in cobwebs. | 45 | A strong wind blows through this area. This area smells of rotting vegetation. Encounter: Acolytes (7) Treasure: As per monster type. |
| 46 | This area smells of rotting vegetation. Encounter: Sprites (11) Treasure: None. | 47 | There are rotting wood pieces here. | 48 | The air here smells of smoke. |
| 49 | 50 | There is water dripping here. | 51 | This area smells faintly of manure. A haze of dust hangs in the air. | |
| 52 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 53 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | The air here is very hot. This area has a pleasant, earthy smell. There is a large puddle of water here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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