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| 1 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 2 | This area smells faintly of urine. There are bits of fur and hair scattered around here. | 3 | There is a pile of rags here. Encounter: Dwarves (4) Treasure: As per monster type. |
| 4 | A strong, gusting wind blows through this area. | 5 | It is foggy here, making it difficult to see. Encounter: Acolytes (3) Treasure: As per monster type. | 6 | The air here is very hot. The air here smells of smoke. There is a cracked hammer head here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 7 | Encounter: Halflings (7) Treasure: As per monster type. | 8 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | Encounter: Wolves (7) Treasure: As per monster type. |
| 10 | There is a slimy coating on the floor here. | 11 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. | 12 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 13 | A strong, moaning wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 14 | 15 | There is dried blood here. Encounter: Stirges (8) Treasure: As per monster type. | |
| 16 | The air here is very cold. | 17 | Treasure: 100sp, 60gp. | 18 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (5) Treasure: As per monster type. |
| 19 | Encounter: Stirges (9) Treasure: None. | 20 | A haze of smoke hangs in the air. Encounter: Traders (2) Treasure: As per monster type. | 21 | Encounter: Dwarves (3) Treasure: As per monster type. |
| 22 | 23 | There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: None. | 24 | ||
| 25 | A slight updraft blows through this area. This area is covered in cobwebs. Treasure: 600sp, 30gp. | 26 | There is a pick handle here. Encounter: Skeletons (7) Treasure: None. | 27 | This area smells faintly of manure. There is a pile of ashes here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 28 | There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | 29 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 30 | There is a trickle of water here. Encounter: Stirges (9) Treasure: As per monster type. |
| 31 | There is a pile of dung here. | 32 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Beetles, Fire (8) Treasure: None. | 33 | |
| 34 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are scratches on the wall here. | 35 | There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | This area has a pleasant, earthy smell. There is a pile of rags here. |
| 37 | A strong, moaning wind blows through this area. This area smells faintly of manure. There is water dripping here. Encounter: Snakes, Cobra (6) Treasure: None. | 38 | 39 | There is a pile of dung here. Encounter: Traders (1) Treasure: None. | |
| 40 | This area smells of rotting vegetation. There is dried blood here. | 41 | 42 | Trap: Poison gas: Save vs. Poison or die. | |
| 43 | There is a pick handle here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 44 | There are fungi growing here. | 45 | This area smells of rotting vegetation. |
| 46 | This area smells faintly of manure. There is a broken bottle here. Encounter: Green Slimes (3) Treasure: None. | 47 | 48 | The air here is very cold. There are dry leaves and twigs scattered here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 49 | 50 | This area smells faintly of urine. A haze of smoke hangs in the air. | 51 | A slight, damp breeze blows through this area. Encounter: Orcs (7) Treasure: As per monster type. | |
| 52 | Treasure: 300sp. | 53 | This area is very dusty. Encounter: Green Slimes (3) Treasure: As per monster type. | 54 | A haze of smoke hangs in the air. Encounter: Bandits (1) Treasure: None. |
| 55 | This area smells faintly of manure. Encounter: Orcs (6) Treasure: As per monster type. | 56 | There are fungi growing here. | 57 | This area smells of rotting vegetation. Treasure: 500sp, 10gp. |
| 58 | A slight downdraft blows through this area. There is a torn leather boot here. | 59 | This area is very dusty. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 60 | This area smells faintly of manure. |
| 61 | This area is covered in cobwebs. | 62 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | This area has a pleasant, earthy smell. |
| 64 | A slight, damp breeze blows through this area. Encounter: Goblins (5) Treasure: None. | 65 | 66 | ||
| 67 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 68 | Treasure: 100sp, 10gp. | 69 | There is a putrid smell coming from something nearby. It is misty here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 70 | A slight breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Skeletons (9) Treasure: As per monster type. | 71 | A cold air current blows through this area. This area has a pleasant, earthy smell. Encounter: Wolves (2) Treasure: None. | 72 | Encounter: Shrews, Giant (8) Treasure: As per monster type. |
| 73 | There is a trickle of water here. | 74 | 75 | ||
| 76 | Trap: Poison gas: Save vs. Poison or die. | 77 | A slight breeze blows through this area. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 78 | This area has a pleasant, earthy smell. |
| 79 | There is water dripping here. Encounter: Goblins (6) Treasure: None. | 80 | The air here smells of smoke. | 81 | There is a mold growing here. |
| 82 | There is water dripping here. | 83 | This area smells faintly of manure. Encounter: Gnomes (5) Treasure: As per monster type. | 84 | A slight updraft blows through this area. A chlorine-like smell assails your nostrils. |
| 85 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. | 86 | The air here smells of smoke. There is a broken pole here. | 87 | Encounter: Killer Bees (1) Treasure: None. |
| 88 | Fog gathers and swirls on the floor, concealing it. | 89 | There is a pile of ashes here. | 90 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. |
| 91 | A cold air current blows through this area. The ceiling here is damp. Treasure: 300sp. | 92 | A slight breeze blows through this area. There is a bent and rusted iron bar here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 93 | The air here is very cold. Treasure: 600sp, 30gp. |
| 94 | It is misty here. There is a pile of ashes here. | 95 | A haze of smoke hangs in the air. There is a pick handle here. | 96 | There is a large puddle of water here. |
| 97 | A gusting breeze blows through this area. There is a cracked hammer head here. Encounter: Kobolds (12) Treasure: As per monster type. | 98 | There is water dripping here. Treasure: 100sp, 40gp. | 99 | The air here is very cold. This area smells faintly of manure. |