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| 1 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. Treasure: 200sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | A metallic smell assails your nostrils. Encounter: Shrews, Giant (9) Treasure: None. | 3 | Encounter: Acolytes (2) Treasure: As per monster type. |
| 4 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | The air here is very cold. There is a torch stub here. | 6 | This area has a stale, fetid smell. There is a splintered club here. |
| 7 | The air here is very hot. This area has a pleasant, earthy smell. There is a pile of rags here. | 8 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 9 | A slight, damp breeze blows through this area. It is misty here. |
| 10 | Treasure: 200sp, 30gp. | 11 | A strong updraft blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 12 | There are wax drippings here. Encounter: Acolytes (7) Treasure: None. |
| 13 | The air here is very cold. Treasure: 300sp. | 14 | There is a large puddle of water here. Encounter: Gnomes (5) Treasure: None. | 15 | A cold air current blows through this area. A haze of dust hangs in the air. The wall here is damp. |
| 16 | A cold air current blows through this area. It is misty here. There is a slimy coating on the wall here. Treasure: 600sp. | 17 | There is a putrid smell coming from something nearby. | 18 | |
| 19 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | The air here smells of smoke. | 21 | There is a salty, wet smell to this area. There is a cracked hammer head here. Encounter: Traders (7) Treasure: As per monster type. |
| 22 | This area smells faintly of manure. There are sticks scattered here. | 23 | The air here is very cold. | 24 | |
| 25 | The air here smells of smoke. Encounter: Halflings (14) Treasure: As per monster type. | 26 | The smell of ozone assails your nostrils. | 27 | Encounter: Wolves (7) Treasure: As per monster type. |
| 28 | There is a candle stub here. Encounter: Stirges (7) Treasure: As per monster type. | 29 | Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here. | 30 | A strong, moaning wind blows through this area. Treasure: 300sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 31 | A metallic smell assails your nostrils. | 32 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. Encounter: Traders (8) Treasure: None. |
| 34 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 35 | A slight breeze blows through this area. A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | This area has a pleasant, earthy smell. There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 37 | The air here is very hot. | 38 | 39 | The air here is very hot. Encounter: Acolytes (8) Treasure: As per monster type. | |
| 40 | There is a trickle of water here. Encounter: Wolves (5) Treasure: None. | 41 | The air here is very hot. This area has a pleasant, earthy smell. There is a torn sack here. Treasure: 100sp, 60gp. | 42 | A metallic smell assails your nostrils. There is a slimy coating on the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | A metallic smell assails your nostrils. | 44 | This area smells faintly of manure. This area is very dusty. | 45 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. |
| 46 | A metallic smell assails your nostrils. There is a small puddle of water here. | 47 | Trap: Poison gas: Save vs. Poison or die. | 48 | |
| 49 | This area has a pleasant, earthy smell. There are rotting wood pieces here. Treasure: 400sp, 10gp. | 50 | 51 | The air here is very hot. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten. | |
| 52 | It is foggy here, making it difficult to see. Guano covers this area. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 53 | This area has a stale, fetid smell. There are sticks scattered here. Encounter: Wolves (8) Treasure: None. | 54 | There are cracks in the wall here. |
| 55 | This area smells of rotting vegetation. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | 57 | This area smells faintly of urine. Encounter: Halflings (10) Treasure: None. | |
| 58 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 100sp. | 59 | 60 | There is a mold growing here. Encounter: Bandits (7) Treasure: None. | |
| 61 | A cold air current blows through this area. Teeth and fangs are scattered here. Encounter: Killer Bees (8) Treasure: None. | 62 | There is a bent and rusted iron bar here. | 63 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | Encounter: Goblins (6) Treasure: None. | 65 | The air here is very cold. It is foggy here, making it difficult to see. Encounter: Orcs (4) Treasure: As per monster type. | 66 | There are dry leaves and twigs scattered here. Encounter: Dwarves (5) Treasure: None. |
| 67 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | A slight, damp breeze blows through this area. There is a bent copper coin lying here. | 69 | Encounter: Snakes, Cobra (1) Treasure: None. |
| 70 | Encounter: Bandits (8) Treasure: None. | 71 | Trap: Poison gas: Save vs. Poison or die. | 72 | There is a pile of ashes here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 73 | Encounter: Gnomes (5) Treasure: As per monster type. | 74 | A gusting breeze blows through this area. There is a broken sword blade here. Treasure: 200sp, 10gp. | 75 | Fog gathers and swirls on the floor, concealing it. |
| 76 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 77 |