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| 1 | Treasure: 500sp, 6 gems. | 2 | There are cracks in the floor here. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 3 | Treasure: 300sp, 50gp. |
| 4 | There is a large puddle of water here. | 5 | This area has a pleasant, earthy smell. There are cracks in the wall here. Encounter: Shrews, Giant (8) Treasure: None. | 6 | There is a bent and rusted iron bar here. |
| 7 | 8 | Encounter: Orcs (4) Treasure: None. | 9 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (7) Treasure: As per monster type. | |
| 10 | This area is very dusty. | 11 | This area smells faintly of manure. There are scratches on the wall here. | 12 | |
| 13 | The air here is very hot. Guano covers this area. | 14 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 15 | This area smells faintly of manure. Encounter: Stirges (5) Treasure: As per monster type. |
| 16 | A strong wind blows through this area. | 17 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Gnomes (1) Treasure: None. | 18 | A slight breeze blows through this area. There are sticks scattered here. |
| 19 | There are dry leaves and twigs scattered here. | 20 | There is a trickle of water here. | 21 | There is a pile of rags here. Encounter: Snakes, Cobra (3) Treasure: None. |
| 22 | A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here. Trap: Poison gas: Save vs. Poison or die. | 23 | This area has a pleasant, earthy smell. | 24 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | This area smells faintly of urine. | 26 | A cold air current blows through this area. | 27 | Encounter: Dwarves (1) Treasure: None. |
| 28 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | This area has a stale, fetid smell. | 30 | There is a broken sword blade here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | Encounter: Snakes, Cobra (4) Treasure: None. | 32 | 33 | The smell of ozone assails your nostrils. | |
| 34 | Encounter: Gnomes (2) Treasure: As per monster type. | 35 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | |
| 37 | 38 | 39 | A haze of smoke hangs in the air. There is water dripping here. | ||
| 40 | There is a putrid smell coming from something nearby. | 41 | This area smells of rotting vegetation. There is a pick handle here. Encounter: Skeletons (9) Treasure: None. | 42 | The smell of ozone assails your nostrils. Treasure: 600sp. Trap: Poison snake: 1 hit dice. |
| 43 | A slight breeze blows through this area. This area smells of rotting vegetation. Encounter: Green Slimes (3) Treasure: As per monster type. | 44 | There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. | 45 | |
| 46 | 47 | Encounter: Kobolds (9) Treasure: As per monster type. | 48 | There is a salty, wet smell to this area. | |
| 49 | A strong, moaning wind blows through this area. This area smells faintly of manure. There are food scraps scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | The wall here is damp. Treasure: 600sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 52 | 53 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Halflings (11) Treasure: As per monster type. | 54 | Encounter: Stirges (9) Treasure: As per monster type. | |
| 55 | Encounter: Halflings (7) Treasure: None. | 56 | This area is very dusty. Encounter: Dwarves (2) Treasure: As per monster type. | 57 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 58 | A cold air current blows through this area. Encounter: Killer Bees (1) Treasure: None. | 59 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 60 | There are rotting wood pieces here. Treasure: 600sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 61 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 62 | There is a pile of ashes here. Encounter: Lizards, Gecko (1) Treasure: None. | 63 | The wall here is damp. Treasure: 300sp. |
| 64 | 65 | A metallic smell assails your nostrils. Guano covers this area. | 66 | A strong, gusting wind blows through this area. This area is very dusty. Encounter: Orcs (4) Treasure: As per monster type. | |
| 67 | 68 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | There are cracks in the ceiling here. Encounter: Spiders, Crab (4) Treasure: None. | |
| 70 | There are sticks scattered here. | 71 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt. Encounter: Shrews, Giant (4) Treasure: As per monster type. |