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| 1 | A cold air current blows through this area. There is a torch stub here. | 2 | Encounter: Sprites (9) Treasure: None. | 3 | |
| 4 | A slight, damp breeze blows through this area. Encounter: Traders (3) Treasure: As per monster type. | 5 | 6 | A cold air current blows through this area. | |
| 7 | 8 | 9 | There is a putrid smell coming from something nearby. There are cracks in the ceiling here. Encounter: Gnomes (3) Treasure: As per monster type. | ||
| 10 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 11 | A cold air current blows through this area. Encounter: Goblins (4) Treasure: As per monster type. | 12 | Encounter: Kobolds (12) Treasure: None. |
| 13 | There are rotting wood pieces here. Encounter: Kobolds (8) Treasure: None. | 14 | This area has a stale, fetid smell. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | It is foggy here, making it difficult to see. Encounter: Wolves (8) Treasure: None. |
| 16 | A strong, moaning wind blows through this area. There are cracks in the ceiling here. Encounter: Gnomes (6) Treasure: As per monster type. | 17 | This area smells faintly of manure. This area is covered in cobwebs. | 18 | |
| 19 | A metallic smell assails your nostrils. | 20 | There are several small stones here. | 21 | The ceiling here is damp. Encounter: Spiders, Crab (4) Treasure: None. |
| 22 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Sprites (13) Treasure: As per monster type. | 23 | A strong downdraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 24 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There are fungi growing here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. |
| 25 | 26 | A slight downdraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | This area is covered in cobwebs. Treasure: 600sp. | |
| 28 | The air here is very hot. There is dried blood here. | 29 | There is a trickle of water here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 30 | The air here smells of smoke. Encounter: Green Slimes (2) Treasure: None. |
| 31 | 32 | 33 | A strong, gusting wind blows through this area. The air here smells of smoke. This area is covered in cobwebs. | ||
| 34 | It is misty here. There is a mold growing here. | 35 | There is a pile of straw here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 36 | A strong updraft blows through this area. An acrid smell assails your nostrils. Encounter: Shrews, Giant (8) Treasure: None. |
| 37 | There are rotting wood pieces here. | 38 | This area smells faintly of urine. It is misty here. There is water dripping here. Treasure: 500sp. | 39 | Encounter: Stirges (1) Treasure: As per monster type. |
| 40 | The air here is very hot. A haze of smoke hangs in the air. Treasure: 600sp. | 41 | This area has a pleasant, earthy smell. | 42 | There is a large puddle of water here. |
| 43 | A strong, moaning wind blows through this area. Treasure: 300sp, 20gp. | 44 | Encounter: Orcs (5) Treasure: As per monster type. | 45 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (6) Treasure: None. |
| 46 | This area smells of rotting vegetation. Encounter: Stirges (5) Treasure: As per monster type. | 47 | A cold air current blows through this area. Encounter: Gnomes (2) Treasure: None. | 48 | This area has a stale, fetid smell. There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 49 | Treasure: 300sp. | 50 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (1) Treasure: None. | 51 | The air here smells of smoke. Encounter: Gnomes (1) Treasure: None. |
| 52 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | There are bones scattered here. | 54 | Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. |
| 55 | A slight downdraft blows through this area. This area smells faintly of urine. There is a bent and rusted iron bar here. Encounter: Acolytes (8) Treasure: None. | 56 | There is a trickle of water here. Encounter: Bandits (5) Treasure: As per monster type. | 57 | The remnants of a rope are here, rotten. |
| 58 | There are wax drippings here. Trap: Fog: Looks like poison gas, but harmless. | 59 | This area has a stale, fetid smell. | 60 | There is a broken bottle here. Trap: Poison gas: Save vs. Poison or die. |
| 61 | This area is covered in cobwebs. Treasure: 300sp, 10gp, 3 gems. | 62 | A strong, moaning wind blows through this area. Pottery shards are scattered here. Encounter: Kobolds (12) Treasure: As per monster type. | 63 | There are sticks scattered here. Encounter: Stirges (5) Treasure: As per monster type. |
| 64 | A slight breeze blows through this area. The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 65 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Encounter: Acolytes (3) Treasure: As per monster type. |
| 67 | The wall here is damp. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 68 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is water dripping here. Encounter: Green Slimes (1) Treasure: As per monster type. | 69 | The air here is very hot. An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 70 | A haze of smoke hangs in the air. Encounter: Acolytes (5) Treasure: As per monster type. | 71 | 72 | A slight, damp breeze blows through this area. There is a splintered club here. Encounter: Wolves (8) Treasure: As per monster type. | |
| 73 | This area has a stale, fetid smell. This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 75 | |
| 76 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. Trap: Fog: Looks like poison gas, but harmless. |