User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The wall here is damp.

Encounter: Killer Bees (2)
Treasure: None.
2

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3There is a pile of rags here.

 
4There is a pile of dung here.

5A haze of smoke hangs in the air. This area is very dusty.

6Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
7A slight breeze blows through this area. A metallic smell assails your nostrils. Guano covers this area.

8The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

9There is a slimy coating on the wall here.

Encounter: Acolytes (7)
Treasure: None.
 
10

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
11A slight breeze blows through this area. There is a corroded chain here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
12

Trap: Fog: Looks like poison gas, but harmless.
 
13There is a slimy coating on the ceiling here.

Treasure: 400sp.
Trap: Illusion of monsters: Sprites (16)
14

Encounter: Traders (3)
Treasure: None.
15There are cracks in the ceiling here.

Encounter: Sprites (10)
Treasure: None.
 
16

17This area has a stale, fetid smell. There is a torn leather boot here.

18Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (3)
Treasure: As per monster type.
 
19A strong wind blows through this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20The air here is very cold.

21A metallic smell assails your nostrils.

 
22

23This area smells faintly of manure.

24The air here is very hot. There is a cracked hammer head here.

 
25A gusting breeze blows through this area. There are wax drippings here.

26It is misty here.

Encounter: Sprites (7)
Treasure: None.
27A cold air current blows through this area. There is a cracked flask here.

 
28There is a cracked flask here.

Treasure: 100sp.
29

30Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Killer Bees (5)
Treasure: None.
 
31A strong wind blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 300sp.
32It is foggy here, making it difficult to see. There is water dripping here.

33This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34A slight breeze blows through this area.

35The smell of ozone assails your nostrils.

Encounter: Wolves (8)
Treasure: None.
36There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37There is water dripping here.

38

Trap: Fog: Looks like poison gas, but harmless.
39A cold air current blows through this area. This area has a stale, fetid smell. There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
40This area smells of rotting vegetation.

41There are cracks in the ceiling here.

Encounter: Halflings (10)
Treasure: None.
42A slight updraft blows through this area. There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
43

Encounter: Lizards, Gecko (2)
Treasure: None.
44Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
45This area smells faintly of manure. There is a candle stub here.

 
46

47A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
48

Treasure: 200sp, 40gp.
 
49The air here is very hot. The smell of ozone assails your nostrils.

50There is a slimy coating on the floor here.

51There is a splintered club here.

Encounter: Traders (6)
Treasure: As per monster type.
 
52This area is very dusty.

Encounter: Halflings (12)
Treasure: As per monster type.
53A chlorine-like smell assails your nostrils. There is a broken bottle here.

Treasure: 200sp, 50gp.
54

 
55The air here smells of smoke. There is a pick handle here.

56

Encounter: Skeletons (7)
Treasure: As per monster type.
57

Encounter: Acolytes (1)
Treasure: As per monster type.
 
58There is a pile of dung here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
60It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Traders (6)
Treasure: None.
 
61A slight downdraft blows through this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
62

63

 
64A strong, moaning wind blows through this area.

Encounter: Kobolds (8)
Treasure: None.
65It is misty here. The ceiling here is damp.

66Your nostrils are overwhelmed by a sulphurous smell.

 
67The air here is very cold.

68

Treasure: 400sp, 60gp.
69There is a cracked hammer head here.

 
70The air here is very hot. There is dried blood here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf