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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Pits of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: None.
2This area smells faintly of urine.

Encounter: Orcs (6)
Treasure: None.
3

Encounter: Green Slimes (3)
Treasure: None.
 
4The air here is very hot. It is foggy here, making it difficult to see.

5Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (5)
Treasure: None.
6A gusting breeze blows through this area. There is water dripping here.

Encounter: Acolytes (7)
Treasure: None.
 
7There is water dripping here.

Encounter: Killer Bees (5)
Treasure: None.
8A strong, moaning wind blows through this area. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
9There is a mold growing here.

Treasure: 500sp, 10gp.
 
10This area has a stale, fetid smell. There is water dripping here.

11The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12This area smells faintly of urine. There are cracks in the floor here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Wolves (10)
Treasure: As per monster type.
14The air here is very hot.

15This area has a pleasant, earthy smell. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.
 
16A slight updraft blows through this area. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
17

18There is dried blood here.

 
19It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

20This area has a stale, fetid smell. There are several small stones here.

21There is water dripping here.

 
22This area has a pleasant, earthy smell. There is a cracked flask here.

Encounter: Orcs (5)
Treasure: None.
23The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

24The air here is very hot.

 
25

26There is a mold growing here.

27It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
28This area smells of rotting vegetation. There are cracks in the floor here.

Treasure: 200sp.
29There is a putrid smell coming from something nearby.

Encounter: Bandits (8)
Treasure: As per monster type.
30A haze of dust hangs in the air. This area is very dusty.

 
31There are bones scattered here.

32The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33Guano covers this area.

 
34There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
35This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Skeletons (7)
36There are bones scattered here.

Treasure: 600sp.
 
37A cold air current blows through this area.

Encounter: Halflings (13)
Treasure: As per monster type.
38

39

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
40This area smells faintly of urine. There is a cracked hammer head here.

41It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: None.
42A strong wind blows through this area. There is a candle stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
44A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

45The smell of ozone assails your nostrils. There is a splintered club here.

Encounter: Halflings (9)
Treasure: None.
 
46

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
47Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

48A strong wind blows through this area.

Encounter: Acolytes (7)
Treasure: None.
 
49This area has a stale, fetid smell.

50This area smells of rotting vegetation.

51The air here smells of smoke.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
52A strong, moaning wind blows through this area.

53There is a cracked flask here.

54This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: None.
 
55

56The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57An acrid smell assails your nostrils. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58It is foggy here, making it difficult to see.

59A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Skeletons (6)
Treasure: As per monster type.
60A metallic smell assails your nostrils. There is a candle stub here.

Encounter: Sprites (8)
Treasure: None.
 
61There is a pile of ashes here.

Encounter: Snakes, Cobra (5)
Treasure: None.
62The wall here is damp.

Encounter: Killer Bees (3)
Treasure: As per monster type.
63

 
64

Trap: Fog: Looks like poison gas, but harmless.
65A slight updraft blows through this area. There is a slimy coating on the floor here.

Treasure: 600sp.
66This area is covered in cobwebs.

 
67

Encounter: Orcs (7)
Treasure: As per monster type.
68A haze of smoke hangs in the air.

69

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
71A slight downdraft blows through this area.

Treasure: 400sp, 60gp.
72There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
 
73

Trap: Poison gas: Save vs. Poison or die.
74This area has a stale, fetid smell.

75

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf