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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Fortress of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Halflings (9)
Treasure: As per monster type.
2The air here is very hot. There are wax drippings here.

Treasure: 400sp, 10gp.
3

 
4This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
5This area has a pleasant, earthy smell. There is a broken bottle here.

Encounter: Stirges (2)
Treasure: None.
6The air here is very cold. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
7There is a cracked hammer head here.

Encounter: Traders (1)
Treasure: As per monster type.
8A strong, moaning wind blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9The smell of ozone assails your nostrils.

 
10This area has a stale, fetid smell.

Encounter: Wolves (5)
Treasure: None.
11This area smells faintly of manure.

12

Encounter: Stirges (4)
Treasure: As per monster type.
 
13There is a slimy coating on the floor here.

Treasure: 100sp.
14It is foggy here, making it difficult to see. This area is covered in cobwebs.

15This area smells faintly of manure. This area is covered in cobwebs.

 
16There is a pile of rags here.

17A slight breeze blows through this area.

18A cold air current blows through this area. The air here smells of smoke.

Encounter: Spiders, Crab (2)
Treasure: None.
 
19The air here is very hot. There is a salty, wet smell to this area. There is a slimy coating on the ceiling here.

20A strong wind blows through this area.

Treasure: 300sp, 30gp.
21The air here is very hot. The wall here is damp.

Encounter: Traders (3)
Treasure: As per monster type.
 
22This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

24

Trap: Poison gas: Save vs. Poison or die.
 
25

Encounter: Wolves (12)
Treasure: None.
26There is a slimy coating on the wall here.

27This area is covered in rubble and dirt.

 
28A slight breeze blows through this area. It is foggy here, making it difficult to see.

29A strong, moaning wind blows through this area.

30Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 40gp.
 
31A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Dwarves (1)
Treasure: As per monster type.
32

Encounter: Green Slimes (3)
Treasure: As per monster type.
33There are bones scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
34A strong, moaning wind blows through this area. The air here smells of smoke. A haze of dust hangs in the air. There is a rusted spike here.

Encounter: Green Slimes (3)
Treasure: None.
35A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

36There is a cracked flask here.

 
37The air here is very hot.

Encounter: Sprites (4)
Treasure: As per monster type.
38A slight breeze blows through this area.

39There is water dripping here.

 
40A slight, damp breeze blows through this area. This area smells of rotting vegetation.

41There is water dripping here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42

 
43This area is very dusty.

44The air here smells of smoke. It is foggy here, making it difficult to see. There is water dripping here.

45This area smells faintly of manure. There are cracks in the ceiling here.

 
46

Encounter: Skeletons (6)
Treasure: As per monster type.
47There are fungi growing here.

48

 
49

Encounter: Acolytes (4)
Treasure: None.
50The wall here is damp.

Encounter: Traders (8)
Treasure: None.
51There are bits of fur and hair scattered around here.

 
52The air here is very hot.

53A haze of smoke hangs in the air.

Encounter: Traders (4)
Treasure: As per monster type.
54A cold air current blows through this area.

 
55The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57This area is covered in cobwebs.

Treasure: 100sp, 3 gems.
 
58

59

60

 
61

62

63

 
64The air here smells of smoke.

65

Encounter: Orcs (5)
Treasure: As per monster type.
66This area is covered in cobwebs.

 
67This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68This area has a stale, fetid smell. There is water dripping here.

69It is foggy here, making it difficult to see.

 
70A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Treasure: 100sp, 60gp.
71

72

Encounter: Dwarves (4)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf