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| 1 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 2 | The air here is very cold. Encounter: Spiders, Crab (2) Treasure: None. | 3 | There is water dripping here. |
| 4 | This area smells of rotting vegetation. There is a pile of dung here. Treasure: 400sp, 40gp, 5 gems. | 5 | There is a corroded chain here. Encounter: Stirges (2) Treasure: None. | 6 | There is a torch stub here. Encounter: Sprites (12) Treasure: None. |
| 7 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | A haze of smoke hangs in the air. | 9 | |
| 10 | Encounter: Snakes, Cobra (6) Treasure: None. | 11 | There is a pick handle here. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 12 | The air here is very hot. There are wax drippings here. |
| 13 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a torn sack here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 14 | Encounter: Traders (1) Treasure: As per monster type. | 15 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. |
| 16 | A slight, damp breeze blows through this area. There is a pile of dung here. | 17 | Encounter: Orcs (4) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. |
| 19 | Encounter: Wolves (3) Treasure: None. | 20 | A strong, moaning wind blows through this area. There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 21 | This area is covered in cobwebs. |
| 22 | 23 | This area smells faintly of manure. | 24 | There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 25 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a torch stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | |
| 28 | A slight breeze blows through this area. There is water dripping here. | 29 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. Treasure: 600sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 30 | There is a putrid smell coming from something nearby. Encounter: Wolves (5) Treasure: As per monster type. |
| 31 | 32 | A gusting breeze blows through this area. Encounter: Acolytes (5) Treasure: None. | 33 | This area has a pleasant, earthy smell. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | |
| 34 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | A slight breeze blows through this area. | 36 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Traders (3) Treasure: None. |
| 37 | There are cracks in the wall here. Treasure: 500sp. | 38 | The air here is very hot. A haze of smoke hangs in the air. There is a large puddle of water here. | 39 | The air here smells of smoke. Encounter: Dwarves (4) Treasure: As per monster type. |
| 40 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. | 41 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | A slight downdraft blows through this area. Treasure: 600sp. |
| 43 | The air here is very hot. | 44 | This area smells faintly of urine. There are several small stones here. | 45 | There is a slimy coating on the wall here. Encounter: Dwarves (3) Treasure: None. |
| 46 | Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (5) Treasure: None. | 47 | There is a putrid smell coming from something nearby. The ceiling here is damp. | 48 | Encounter: Traders (4) Treasure: None. |
| 49 | There is a salty, wet smell to this area. There is a splintered club here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | This area smells faintly of manure. This area is very dusty. | 51 | There are rotting wood pieces here. |
| 52 | This area smells faintly of manure. | 53 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. Encounter: Bandits (1) Treasure: None. | 54 | A strong downdraft blows through this area. There is a torn sack here. |
| 55 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten. Encounter: Goblins (5) Treasure: None. | 56 | 57 | Treasure: 400sp. Trap: Poison snake: 1 hit dice. | |
| 58 | The air here is very cold. This area is very dusty. Encounter: Skeletons (8) Treasure: As per monster type. | 59 | Encounter: Gnomes (2) Treasure: As per monster type. | 60 | This area smells faintly of manure. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 61 | Treasure: 200sp, 40gp. | 62 | 63 | There is a putrid smell coming from something nearby. There is a torn sack here. | |
| 64 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | The ceiling here is damp. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 66 | |
| 67 | There are rotting wood pieces here. Encounter: Stirges (8) Treasure: As per monster type. | 68 | 69 | A haze of smoke hangs in the air. There is a torch stub here. Encounter: Dwarves (1) Treasure: None. | |
| 70 | Encounter: Green Slimes (3) Treasure: As per monster type. | 71 | There is a pile of straw here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 72 | Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here. Treasure: 100sp, 40gp. |
| 73 | This area smells faintly of manure. It is foggy here, making it difficult to see. Treasure: 300sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |