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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Acolytes (6)
Treasure: As per monster type.
2Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
3The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4

Encounter: Stirges (9)
Treasure: As per monster type.
5There is a pile of dung here.

6There are dry leaves and twigs scattered here.

 
7It is foggy here, making it difficult to see.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8

9A cold air current blows through this area.

Treasure: 500sp.
 
10A strong, moaning wind blows through this area.

11There is a slimy coating on the ceiling here.

12The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (9)
Treasure: None.
 
13This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Wolves (4)
Treasure: None.
14Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
15The air here is very hot. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16

Encounter: Bandits (8)
Treasure: As per monster type.
17There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18Guano covers this area.

 
19A haze of smoke hangs in the air. Guano covers this area.

20There is a pile of straw here.

21A slight breeze blows through this area. This area smells of rotting vegetation. Guano covers this area.

Encounter: Killer Bees (6)
Treasure: None.
 
22

23A strong wind blows through this area. The ceiling here is damp.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
24This area has a pleasant, earthy smell.

 
25It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Treasure: 200sp, 10gp.
26

27A strong, gusting wind blows through this area. There is water dripping here.

 
28It is foggy here, making it difficult to see. There is a candle stub here.

29

Encounter: Gnomes (3)
Treasure: None.
30

Encounter: Traders (7)
Treasure: As per monster type.
 
31A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32A slight downdraft blows through this area. There are cracks in the wall here.

33The air here smells of smoke. There is a cracked flask here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34There is a mold growing here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35

36This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Sprites (8)
Treasure: As per monster type.
 
37The wall here is damp.

38

Encounter: Stirges (9)
Treasure: As per monster type.
39This area is very dusty.

Treasure: 400sp.
 
40There is a salty, wet smell to this area. There is water dripping here.

41

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
42

Treasure: 500sp, 40gp.
 
43This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Skeletons (12)
Treasure: None.
44

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45The air here is very hot. This area smells faintly of urine. There is water dripping here.

 
46There are wax drippings here.

47There is a putrid smell coming from something nearby.

48This area smells faintly of manure. This area is very dusty.

 
49The air here is very cold. A chlorine-like smell assails your nostrils.

50The air here is very hot. This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: None.
51A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
52The remnants of a rope are here, rotten.

53The air here is very cold. There is a slimy coating on the wall here.

Treasure: 300sp.
Trap: Illusion of monsters: Skeletons (8)
54The air here is very hot.

Treasure: 600sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
55A cold air current blows through this area.

Encounter: Acolytes (4)
Treasure: As per monster type.
56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57

 
58The wall here is damp.

Treasure: 300sp, 40gp.
59

60The air here is very hot. There is a splintered club here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
61The air here smells of smoke.

Encounter: Bandits (2)
Treasure: None.
62A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

63A gusting breeze blows through this area.

 
64A strong wind blows through this area. An acrid smell assails your nostrils. There is a trickle of water here.

Treasure: 100sp, 60gp, 4 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65This area is covered in cobwebs.

66This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

 
67This area smells faintly of manure.

Encounter: Sprites (6)
Treasure: As per monster type.
68This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: None.
69

Encounter: Wolves (9)
Treasure: None.
 
70

71The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
72This area is covered in cobwebs.

 
73This area smells faintly of urine. The ceiling here is damp.

74This area is covered in rubble and dirt.

75The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp, 30gp.
 
76A slight breeze blows through this area. There is a badly dented helmet here.

77The wall here is damp.

78A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Gnomes (4)
Treasure: None.
 
79There is a cracked hammer head here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
80A slight, damp breeze blows through this area.

Encounter: Bandits (8)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf