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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. The wall here is damp.

Encounter: Acolytes (4)
Treasure: None.
2The ceiling here is damp.

Encounter: Killer Bees (1)
Treasure: As per monster type.
3

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
4The air here smells of smoke. There is a bent and rusted iron bar here.

5

Treasure: 100sp, 20gp.
6A slight, damp breeze blows through this area. This area smells faintly of manure.

 
7There is a pile of dung here.

Encounter: Dwarves (2)
Treasure: As per monster type.
8There is water dripping here.

Encounter: Acolytes (7)
Treasure: None.
9This area has a pleasant, earthy smell.

 
10It is foggy here, making it difficult to see.

11It is foggy here, making it difficult to see. There are cracks in the ceiling here.

12There is a slimy coating on the floor here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13

14The air here is very hot. This area is very dusty.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15

 
16The air here smells of smoke. There are bits of fur and hair scattered around here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
17The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 300sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18A slight breeze blows through this area. This area smells faintly of urine. There is a small puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
 
19

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
20This area has a stale, fetid smell. There is a mold growing here.

Encounter: Halflings (9)
Treasure: None.
21There is a putrid smell coming from something nearby.

 
22There is a salty, wet smell to this area.

23This area smells of rotting vegetation.

Treasure: 600sp.
24A cold air current blows through this area. There is a putrid smell coming from something nearby.

 
25This area has a stale, fetid smell. It is misty here.

26This area smells of rotting vegetation. There is water dripping here.

Treasure: 200sp, 6 jewelry.
27There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28

Encounter: Green Slimes (1)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (6)
Treasure: None.
30The air here is very hot. There is a slimy coating on the wall here.

 
31A metallic smell assails your nostrils.

32There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Stirges (8)
Treasure: None.
33It is foggy here, making it difficult to see.

 
34There is water dripping here.

35There is a small puddle of water here.

Encounter: Kobolds (8)
Treasure: None.
36

 
37The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Encounter: Halflings (8)
Treasure: As per monster type.
38Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Encounter: Snakes, Cobra (6)
Treasure: None.
39There are rotting wood pieces here.

 
40There are bits of fur and hair scattered around here.

41It is foggy here, making it difficult to see. There are rotting wood pieces here.

42A slight updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A slight breeze blows through this area. The air here smells of smoke. There is a pile of ashes here.

44There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45A strong, moaning wind blows through this area.

 
46A strong downdraft blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
47There is water dripping here.

Encounter: Orcs (2)
Treasure: As per monster type.
48

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
49

50

51

 
52There is a putrid smell coming from something nearby.

Encounter: Green Slimes (3)
Treasure: None.
53A slight, damp breeze blows through this area.

54

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55A cold air current blows through this area. There is a putrid smell coming from something nearby.

56The air here is very hot. This area has a stale, fetid smell. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57The air here is very hot. There is a pile of rags here.

 
58A strong updraft blows through this area.

Treasure: 100sp.
59The air here is very hot. The air here smells of smoke. There are bones scattered here.

60

 
61This area is covered in cobwebs.

Treasure: 500sp, 60gp.
62There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
63

Treasure: 500sp.
 
64

Treasure: 300sp, 10gp.
65This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66This area has a pleasant, earthy smell. There are cracks in the wall here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf