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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Maze of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the floor here.

Treasure: 300sp, 50gp.
2A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
3A slight downdraft blows through this area. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4A strong, moaning wind blows through this area.

5The air here is very hot. The air here smells of smoke. There are cracks in the wall here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
6A cold air current blows through this area.

Encounter: Stirges (5)
Treasure: None.
 
7The air here is very hot. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8Guano covers this area.

9A slight downdraft blows through this area. A metallic smell assails your nostrils. It is misty here. This area is very dusty.

 
10A strong, gusting wind blows through this area. This area smells of rotting vegetation.

11A strong updraft blows through this area. This area smells faintly of manure.

12The air here is very cold. This area has a pleasant, earthy smell.

 
13

14There is a large puddle of water here.

Treasure: 200sp, 50gp.
15A slight updraft blows through this area. There are cracks in the floor here.

 
16

Trap: 10' Pit: 1d6 points of damage if you fall in.
17A gusting breeze blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

18Your nostrils are overwhelmed by a sulphurous smell.

 
19The remnants of a rope are here, rotten.

Treasure: 500sp, 60gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20This area smells faintly of manure. There is a pile of ashes here.

21A haze of smoke hangs in the air. This area is covered in cobwebs.

 
22A cold air current blows through this area. There is a torn sack here.

23The air here is very hot. There are cracks in the floor here.

Encounter: Stirges (1)
Treasure: As per monster type.
24

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
25The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

26There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
27A cold air current blows through this area. A haze of dust hangs in the air. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A strong downdraft blows through this area. This area has a stale, fetid smell. There is a pile of rags here.

Treasure: 200sp, 50gp.
29It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
30There is a rusted spike here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
31This area smells faintly of manure. There is water dripping here.

32There is a slimy coating on the wall here.

33A strong, moaning wind blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
 
34A cold air current blows through this area.

35This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: None.
36A strong wind blows through this area. There are several small stones here.

 
37

38

39There is a pile of dung here.

 
40This area has a pleasant, earthy smell. There is a large puddle of water here.

41This area smells of rotting vegetation. There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
42The smell of ozone assails your nostrils.

Treasure: 400sp, 30gp.
 
43A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

44This area smells faintly of manure.

Treasure: 400sp.
45There is a trickle of water here.

 
46There is a pile of ashes here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
47This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Dwarves (6)
Treasure: As per monster type.
48A strong, moaning wind blows through this area.

Treasure: 200sp, 6 gems.
 
49A strong updraft blows through this area.

Encounter: Halflings (15)
Treasure: None.
50The air here is very hot. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
51A slight, damp breeze blows through this area. There is a torn leather boot here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
52A slight updraft blows through this area. An acrid smell assails your nostrils. There is a large puddle of water here.

Treasure: 300sp, 10gp.
53There are rotting wood pieces here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
54This area is covered in cobwebs.

 
55The smell of ozone assails your nostrils. There is a pile of rags here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
56There is a candle stub here.

Treasure: 300sp, 20gp.
57There are cracks in the wall here.

Treasure: 100sp, 60gp.
 
58

59This area smells faintly of urine. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
60This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
61A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
62

Encounter: Sprites (11)
Treasure: As per monster type.
63

 
64This area is covered in cobwebs.

65The smell of ozone assails your nostrils.

Treasure: 100sp.
66This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
67A strong, gusting wind blows through this area. An acrid smell assails your nostrils. It is misty here.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Wolves (6)
Treasure: As per monster type.
69

Encounter: Bandits (5)
Treasure: None.
 
70A cold air current blows through this area.

Treasure: 300sp, 30gp.
71Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

72This area is covered in cobwebs.

 
73A gusting breeze blows through this area. This area smells of rotting vegetation.

Encounter: Spiders, Crab (2)
Treasure: None.
74Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 20gp.
75The smell of ozone assails your nostrils.

 
76Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf