User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
2An acrid smell assails your nostrils.

Encounter: Shrews, Giant (9)
Treasure: None.
3The air here is very cold. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
4

Encounter: Shrews, Giant (3)
Treasure: None.
5

6This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
7A cold air current blows through this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
8This area smells faintly of manure. There is a pile of ashes here.

9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.

11This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Green Slimes (4)
Treasure: None.
12A metallic smell assails your nostrils. This area is very dusty.

 
13The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

14There is a putrid smell coming from something nearby. There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (6)
Treasure: None.
 
16The air here is very hot.

Encounter: Acolytes (2)
Treasure: As per monster type.
17There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

18A slight, damp breeze blows through this area. The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
19There is a broken bottle here.

20This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: None.
21There is a salty, wet smell to this area. There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
 
22A haze of smoke hangs in the air.

23The air here is very hot. The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (6)
Treasure: None.
24This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.
 
25A slight updraft blows through this area. There are cracks in the wall here.

26This area smells faintly of manure. There is a pile of dung here.

27There is a mold growing here.

 
28It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29A strong, moaning wind blows through this area. The air here smells of smoke. There is a broken bottle here.

30This area smells faintly of urine. There is a pile of rags here.

Encounter: Green Slimes (2)
Treasure: None.
 
31The air here is very cold. There are several small stones here.

Encounter: Orcs (6)
Treasure: None.
32

Encounter: Shrews, Giant (10)
Treasure: None.
33This area has a pleasant, earthy smell. There are wax drippings here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
34

35There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36The air here is very cold. The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37

38A strong downdraft blows through this area.

39A strong wind blows through this area.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
40There is a bent copper coin lying here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
41

Encounter: Sprites (11)
Treasure: As per monster type.
42There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
 
43There is a pile of dung here.

Treasure: 400sp.
44A chlorine-like smell assails your nostrils.

Encounter: Wolves (5)
Treasure: As per monster type.
45A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

 
46A cold air current blows through this area.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
47

48A strong, moaning wind blows through this area.

Encounter: Wolves (7)
Treasure: None.
 
49There are dry leaves and twigs scattered here.

50A gusting breeze blows through this area.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51A strong, moaning wind blows through this area. There is a corroded chain here.

Treasure: 300sp, 40gp.
 
52A slight, damp breeze blows through this area. There is a broken pole here.

53This area smells faintly of manure.

54

 
55This area has a pleasant, earthy smell. There is a badly dented helmet here.

Treasure: 500sp.
56This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

57A slight downdraft blows through this area. There are rotting wood pieces here.

 
58This area has a pleasant, earthy smell. There is a torn leather boot here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A strong wind blows through this area.

60Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 30gp.
 
61A strong, moaning wind blows through this area. This area is covered in cobwebs.

62There is a cracked hammer head here.

63There is a salty, wet smell to this area. There is a badly dented helmet here.

Encounter: Acolytes (3)
Treasure: None.
 
64

65A haze of smoke hangs in the air. This area is very dusty.

66There is water dripping here.

 
67There is a trickle of water here.

68

69A strong, moaning wind blows through this area. This area smells faintly of manure. The ceiling here is damp.

Encounter: Gnomes (2)
Treasure: None.
 
70There is a slimy coating on the wall here.

Encounter: Shrews, Giant (8)
Treasure: None.
71

72There are bones scattered here.

Encounter: Gnomes (6)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf