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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area smells faintly of manure.

2

3There is a putrid smell coming from something nearby. There is a pile of straw here.

 
4A chlorine-like smell assails your nostrils.

Encounter: Gnomes (6)
Treasure: As per monster type.
5

Treasure: 200sp, 30gp.
6This area is covered in cobwebs.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
7There is a salty, wet smell to this area. There are cracks in the ceiling here.

Encounter: Acolytes (4)
Treasure: As per monster type.
8

9It is misty here.

 
10

11Fog gathers and swirls on the floor, concealing it. There is water dripping here.

12A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
13This area is covered in cobwebs.

14The air here is very hot. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A cold air current blows through this area. The smell of ozone assails your nostrils. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16

17

Encounter: Gnomes (4)
Treasure: None.
18The air here is very hot. The air here smells of smoke.

 
19There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20

21The air here is very hot. There is a torch stub here.

 
22There are rotting wood pieces here.

23This area is covered in cobwebs.

24Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
25There is dried blood here.

26Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

27There is a pile of rags here.

 
28A strong, moaning wind blows through this area. The air here smells of smoke. This area is covered in cobwebs.

29A cold air current blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: None.
30A slight, damp breeze blows through this area.

 
31

Encounter: Skeletons (9)
Treasure: As per monster type.
32There is a broken pole here.

Encounter: Wolves (4)
Treasure: None.
33

Trap: Poison gas: Save vs. Poison or die.
 
34There is a cracked flask here.

Encounter: Stirges (10)
Treasure: As per monster type.
35An acrid smell assails your nostrils.

Encounter: Wolves (6)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Encounter: Sprites (10)
Treasure: None.
 
37

38

Encounter: Spiders, Crab (3)
Treasure: None.
39A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp.
 
40A slight breeze blows through this area. This area has a pleasant, earthy smell.

41There are rotting wood pieces here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
43A strong updraft blows through this area. A metallic smell assails your nostrils. The wall here is damp.

44A gusting breeze blows through this area. There are scratches on the wall here.

Encounter: Acolytes (1)
Treasure: None.
45There is a pile of dung here.

Encounter: Skeletons (9)
Treasure: None.
 
46Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
47There is a mold growing here.

Encounter: Gnomes (2)
Treasure: None.
48This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
49A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
50There is water dripping here.

Encounter: Goblins (8)
Treasure: None.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52The wall here is damp.

53A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Snakes, Cobra (4)
Treasure: None.
54There is a broken pole here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
55

56The air here smells of smoke. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
57A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
58This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A metallic smell assails your nostrils. There is a torn sack here.

Encounter: Orcs (5)
Treasure: As per monster type.
60This area has a pleasant, earthy smell.

 
61This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (3)
Treasure: As per monster type.
62This area smells faintly of urine.

63

 
64The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Encounter: Skeletons (8)
Treasure: None.
65The smell of ozone assails your nostrils.

66This area has a pleasant, earthy smell. There is a pile of dung here.

 
67There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68This area is covered in cobwebs.

69There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
 
70The smell of ozone assails your nostrils. It is misty here. There is a pile of ashes here.

71An acrid smell assails your nostrils.

Encounter: Killer Bees (8)
Treasure: None.
72This area has a stale, fetid smell.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
73A strong updraft blows through this area.

Encounter: Skeletons (8)
Treasure: None.
74A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Bandits (5)
Treasure: None.
75A strong updraft blows through this area. There is a mold growing here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
76

Trap: Fog: Looks like poison gas, but harmless.
77

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78

Treasure: 100sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
79The air here smells of smoke.

Encounter: Halflings (18)
Treasure: None.
80A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
81

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82

Encounter: Orcs (4)
Treasure: None.
83

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
84Fog gathers and swirls on the floor, concealing it.

 
85A strong, gusting wind blows through this area. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
86A haze of dust hangs in the air.

87

Encounter: Traders (7)
Treasure: None.
 
88A slight, damp breeze blows through this area. There are rotting wood pieces here.

Encounter: Halflings (9)
Treasure: None.
89

90The air here is very cold. There is a pile of dung here.

 
91The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf