User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Haunts of the Forgotten One

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Goblins (3)
Treasure: None.
2

3This area smells faintly of urine.

 
4A slight breeze blows through this area. It is foggy here, making it difficult to see.

5This area smells faintly of manure. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6The air here is very hot. This area smells faintly of urine. There are dry leaves and twigs scattered here.

 
7A slight updraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a large puddle of water here.

8A slight, damp breeze blows through this area.

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
9This area smells of rotting vegetation.

Treasure: 600sp, 40gp.
 
10

11

12

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13

Trap: Poison gas: Save vs. Poison or die.
14Fog gathers and swirls on the floor, concealing it.

15A cold air current blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

 
16A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 500sp.
17There is a mold growing here.

Encounter: Dwarves (2)
Treasure: None.
18

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20

Encounter: Sprites (12)
Treasure: None.
21

Encounter: Goblins (5)
Treasure: None.
 
22

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 600sp.
24There is a torn leather boot here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
25A haze of smoke hangs in the air. There is a pile of straw here.

Treasure: 200sp.
26There are scratches on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27There is a slimy coating on the wall here.

Encounter: Gnomes (6)
Treasure: None.
 
28The ceiling here is damp.

Encounter: Kobolds (7)
Treasure: None.
29Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (7)
Treasure: None.
30

 
31This area smells of rotting vegetation.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
32A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33Guano covers this area.

Encounter: Shrews, Giant (7)
Treasure: None.
 
34Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (7)
Treasure: None.
35A chlorine-like smell assails your nostrils.

36A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
37The air here is very hot. This area smells of rotting vegetation.

38A slight, damp breeze blows through this area.

39There are rotting wood pieces here.

 
40This area is covered in rubble and dirt.

41Your nostrils are overwhelmed by a sulphurous smell.

42

 
43This area smells faintly of urine. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The air here is very hot. There is a pile of dung here.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There is water dripping here.

Encounter: Stirges (4)
Treasure: None.
48A chlorine-like smell assails your nostrils.

 
49There is a broken pole here.

Encounter: Dwarves (4)
Treasure: As per monster type.
50A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 400sp, 20gp.
51It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
52A strong updraft blows through this area. This area has a stale, fetid smell.

Treasure: 100sp.
53This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

54A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Orcs (7)
Treasure: None.
 
55A strong wind blows through this area.

56There is a small puddle of water here.

Encounter: Wolves (8)
Treasure: As per monster type.
57The air here smells of smoke.

Encounter: Gnomes (5)
Treasure: None.
 
58There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59This area smells faintly of urine. There is a slimy coating on the floor here.

60A cold air current blows through this area.

Treasure: 100sp.
 
61Your nostrils are overwhelmed by a sulphurous smell.

62A strong wind blows through this area. An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63There are food scraps scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
64This area smells faintly of manure. A haze of smoke hangs in the air. There are cracks in the wall here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65

Encounter: Sprites (13)
Treasure: None.
66It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Wolves (8)
Treasure: None.
 
67A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 400sp.
68There are dry leaves and twigs scattered here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf