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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are bits of fur and hair scattered around here.

2It is foggy here, making it difficult to see.

3

Treasure: 200sp, 5 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4

Encounter: Bandits (1)
Treasure: As per monster type.
5

6

 
7This area smells of rotting vegetation.

Encounter: Bandits (8)
Treasure: None.
8A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

9The air here is very hot. There is a badly dented helmet here.

 
10The ceiling here is damp.

Treasure: 200sp, 30gp.
11

Treasure: 100sp, 10gp.
12An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
13The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp, 30gp.
14A strong updraft blows through this area. There are dry leaves and twigs scattered here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16It is foggy here, making it difficult to see. Guano covers this area.

17Teeth and fangs are scattered here.

Encounter: Kobolds (12)
Treasure: None.
18

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
19Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20The air here is very hot. This area is covered in rubble and dirt.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Wolves (7)
21A slight breeze blows through this area.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
22There is a mold growing here.

23The air here is very hot. This area has a pleasant, earthy smell. This area is very dusty.

24There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25There is a corroded chain here.

26There is a putrid smell coming from something nearby. There are fungi growing here.

Treasure: 200sp, 30gp.
Trap: Poison snake: 1 hit dice.
27There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
28The air here is very hot. The smell of ozone assails your nostrils. There is a badly dented helmet here.

29The air here smells of smoke. There is dried blood here.

30A gusting breeze blows through this area. There are scratches on the wall here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
31

32The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33There is a splintered club here.

 
34There are cracks in the wall here.

Encounter: Skeletons (6)
Treasure: None.
35This area smells of rotting vegetation. There is water dripping here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
36The air here smells of smoke. There is a pile of ashes here.

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
37

Encounter: Traders (6)
Treasure: As per monster type.
38There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Treasure: 400sp.
39A haze of dust hangs in the air. There is a pile of straw here.

 
40Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Illusion of monsters: Lizards, Gecko (3)
41This area smells faintly of manure.

42

Encounter: Snakes, Cobra (4)
Treasure: None.
 
43A strong, moaning wind blows through this area.

Treasure: 100sp, 50gp.
44

Encounter: Orcs (5)
Treasure: None.
45A slight breeze blows through this area. The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
46

47This area has a pleasant, earthy smell.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is water dripping here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: None.
50There are dry leaves and twigs scattered here.

51The smell of ozone assails your nostrils.

 
52The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53This area smells of rotting vegetation. There is a pile of ashes here.

Treasure: 600sp, 50gp.
54It is foggy here, making it difficult to see.

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55

Encounter: Skeletons (9)
Treasure: As per monster type.
56

57

Encounter: Sprites (8)
Treasure: As per monster type.
 
58A strong downdraft blows through this area. There is a blunt javelin head here.

Encounter: Orcs (7)
Treasure: As per monster type.
59A cold air current blows through this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60A strong, moaning wind blows through this area.

 
61Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
62A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
64A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Goblins (2)
Treasure: As per monster type.
65The air here is very hot. This area smells faintly of manure.

66

 
67The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
68This area smells faintly of manure.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
69A haze of smoke hangs in the air. There is a pile of straw here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
70A metallic smell assails your nostrils. Teeth and fangs are scattered here.

Encounter: Acolytes (5)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf