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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Caverns of Cold Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: None.
2

Encounter: Gnomes (2)
Treasure: As per monster type.
3The air here is very hot.

 
4

5A metallic smell assails your nostrils. It is misty here. There is a pile of ashes here.

Treasure: 200sp, 30gp.
6Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (9)
Treasure: None.
 
7A slight breeze blows through this area.

8There is water dripping here.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9This area is very dusty.

 
10Pottery shards are scattered here.

11This area smells faintly of manure.

Encounter: Gnomes (4)
Treasure: As per monster type.
12Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
13There is a badly dented helmet here.

14A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: As per monster type.
15The air here is very hot.

Encounter: Shrews, Giant (10)
Treasure: None.
 
16

Trap: Fog: Looks like poison gas, but harmless.
17This area smells faintly of manure.

18The air here is very cold. This area smells of rotting vegetation. There are fungi growing here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
19There is a splintered club here.

Encounter: Orcs (4)
Treasure: None.
20The air here is very cold. There is a putrid smell coming from something nearby. There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
22

Encounter: Shrews, Giant (3)
Treasure: None.
23An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Killer Bees (2)
Treasure: None.
24There are several small stones here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
25This area is very dusty.

26

27The smell of ozone assails your nostrils. There is a broken bottle here.

 
28A cold air current blows through this area. The hilt of a broken dagger is lying here.

29A cold air current blows through this area.

30There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
31A slight, damp breeze blows through this area. There are food scraps scattered here.

Encounter: Wolves (8)
Treasure: As per monster type.
32It is misty here. There is a corroded chain here.

Treasure: 400sp, 10gp.
33There are dry leaves and twigs scattered here.

 
34The air here is very hot. This area has a stale, fetid smell.

Encounter: Snakes, Cobra (4)
Treasure: None.
35

36The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
37There is a pile of dung here.

Treasure: 100sp.
Trap: Illusion of monsters: Spiders, Crab (1)
38There are rotting wood pieces here.

Encounter: Bandits (5)
Treasure: None.
39There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

Treasure: 300sp, 40gp, 5 gems.
Trap: Poison snake: 1 hit dice.
41A slight breeze blows through this area.

42A strong, gusting wind blows through this area.

 
43There are several small stones here.

Encounter: Dwarves (2)
Treasure: None.
44It is foggy here, making it difficult to see. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45

Encounter: Orcs (8)
Treasure: As per monster type.
 
46This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Halflings (6)
Treasure: As per monster type.
47

Encounter: Killer Bees (4)
Treasure: As per monster type.
48

 
49This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

51

Encounter: Goblins (7)
Treasure: As per monster type.
 
52A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53

Treasure: 200sp, 10gp.
Trap: Poison snake: 1 hit dice.
54There is a pile of dung here.

 
55This area smells faintly of manure.

Encounter: Goblins (6)
Treasure: None.
56

57There is a rusted spike here.

 
58

59Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

60

Encounter: Acolytes (6)
Treasure: None.
 
61An acrid smell assails your nostrils. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

62This area is covered in cobwebs.

63The air here is very cold. This area is very dusty.

Encounter: Wolves (7)
Treasure: As per monster type.
 
64A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66

 
67

68There is a small puddle of water here.

Treasure: 300sp.
69There are dry leaves and twigs scattered here.

 
70A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
71A strong wind blows through this area.

Encounter: Sprites (12)
Treasure: None.
72The air here is very hot. There is a mold growing here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
73This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
74The air here is very hot. There is a torch stub here.

Encounter: Bandits (4)
Treasure: None.
75There is a pick handle here.

 
76A strong wind blows through this area.

77

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
 
79Your nostrils are overwhelmed by a sulphurous smell.

80A strong updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
81There is a trickle of water here.

Encounter: Gnomes (5)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf