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| 1 | The air here is very hot. | 2 | A metallic smell assails your nostrils. Guano covers this area. Encounter: Acolytes (6) Treasure: None. | 3 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. |
| 4 | There is a putrid smell coming from something nearby. The wall here is damp. Treasure: 600sp. | 5 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs. |
| 7 | This area has a pleasant, earthy smell. There is a torch stub here. | 8 | An acrid smell assails your nostrils. This area is very dusty. | 9 | A metallic smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. |
| 10 | 11 | 12 | This area has a pleasant, earthy smell. | ||
| 13 | 14 | This area smells faintly of urine. There is a torn sack here. | 15 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Encounter: Gnomes (2) Treasure: As per monster type. | |
| 16 | The air here is very hot. This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: None. | 17 | This area is covered in rubble and dirt. Encounter: Traders (4) Treasure: None. | 18 | Treasure: 400sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 19 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 20 | A haze of smoke hangs in the air. Treasure: 300sp, 20gp. | 21 | This area has a stale, fetid smell. |
| 22 | This area has a pleasant, earthy smell. There is a pile of straw here. Treasure: 400sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | 24 | A strong, gusting wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | |
| 25 | A chlorine-like smell assails your nostrils. Encounter: Beetles, Fire (4) Treasure: None. | 26 | 27 | This area smells faintly of manure. This area is very dusty. | |
| 28 | A haze of smoke hangs in the air. The wall here is damp. | 29 | The air here is very hot. It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | A slight updraft blows through this area. |
| 31 | It is foggy here, making it difficult to see. There are cracks in the floor here. Encounter: Skeletons (10) Treasure: As per monster type. | 32 | A metallic smell assails your nostrils. There is a broken arrow here. | 33 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Gnomes (6) Treasure: As per monster type. |
| 34 | 35 | Encounter: Green Slimes (1) Treasure: None. | 36 | A haze of dust hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 37 | 38 | This area has a stale, fetid smell. | 39 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. Treasure: 600sp, 60gp. | |
| 40 | A strong, moaning wind blows through this area. | 41 | There is a torn sack here. | 42 | Encounter: Acolytes (7) Treasure: As per monster type. |
| 43 | Fog gathers and swirls on the floor, concealing it. | 44 | There is a trickle of water here. | 45 | The air here is very hot. The wall here is damp. Encounter: Dwarves (2) Treasure: As per monster type. |
| 46 | The air here is very cold. This area is covered in cobwebs. | 47 | There is a putrid smell coming from something nearby. | 48 | This area has a pleasant, earthy smell. Treasure: 500sp, 40gp. |
| 49 | There is a slimy coating on the wall here. Encounter: Dwarves (4) Treasure: As per monster type. | 50 | There is a pile of ashes here. Encounter: Orcs (6) Treasure: As per monster type. | 51 | Treasure: 500sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | A strong wind blows through this area. Treasure: 200sp. | 53 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Treasure: 300sp, 60gp. | 54 | A strong, moaning wind blows through this area. The wall here is damp. Treasure: 100sp. |
| 55 | A slight, damp breeze blows through this area. | 56 | There are cracks in the ceiling here. | 57 | Trap: Poison gas: Save vs. Poison or die. |
| 58 | There is water dripping here. | 59 | 60 | It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Green Slimes (1) Treasure: As per monster type. | |
| 61 | The air here is very cold. Encounter: Stirges (2) Treasure: None. | 62 | Encounter: Goblins (8) Treasure: None. | 63 | There is a salty, wet smell to this area. There is water dripping here. Encounter: Dwarves (1) Treasure: None. |
| 64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. | 66 | It is foggy here, making it difficult to see. |
| 67 | Encounter: Green Slimes (1) Treasure: None. | 68 | A cold air current blows through this area. | 69 | The wall here is damp. Encounter: Orcs (4) Treasure: None. |
| 70 | The air here smells of smoke. | 71 | There are food scraps scattered here. | 72 | There are bones scattered here. |
| 73 | The air here is very hot. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 74 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 75 | This area smells of rotting vegetation. There is a pile of ashes here. Treasure: 100sp, 60gp, 1 magic item. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 76 | This area has a pleasant, earthy smell. There is a broken pole here. | 77 | A cold air current blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs. | 78 | This area smells faintly of manure. There is a broken sword blade here. Trap: Poison gas: Save vs. Poison or die. |
| 79 | Encounter: Dwarves (4) Treasure: As per monster type. | 80 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. | 81 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |