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| 1 | A slight, damp breeze blows through this area. There is a mold growing here. Encounter: Stirges (2) Treasure: None. | 2 | A strong, moaning wind blows through this area. This area is very dusty. | 3 | A gusting breeze blows through this area. The ceiling here is damp. |
| 4 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 5 | There is dried blood here. | 6 | There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 7 | Encounter: Bandits (5) Treasure: None. | 8 | The air here smells of smoke. There is a cracked hammer head here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 9 | A cold air current blows through this area. There is water dripping here. Encounter: Kobolds (6) Treasure: None. |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. | 11 | 12 | There is a putrid smell coming from something nearby. | |
| 13 | There are dry leaves and twigs scattered here. Encounter: Sprites (4) Treasure: None. | 14 | A slight downdraft blows through this area. There are bones scattered here. Treasure: 200sp. | 15 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. |
| 16 | It is foggy here, making it difficult to see. | 17 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | There is a pile of rags here. Encounter: Killer Bees (6) Treasure: As per monster type. |
| 19 | There is a pile of rags here. | 20 | The air here is very hot. There is a putrid smell coming from something nearby. Teeth and fangs are scattered here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 21 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here. |
| 22 | An acrid smell assails your nostrils. | 23 | A metallic smell assails your nostrils. | 24 | Encounter: Killer Bees (6) Treasure: None. |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 20gp. | 26 | The air here is very cold. This area smells of rotting vegetation. | 27 | A strong wind blows through this area. It is foggy here, making it difficult to see. Treasure: 200sp, 4 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 28 | This area has a pleasant, earthy smell. Pottery shards are scattered here. | 29 | Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 30 | There are cracks in the floor here. |
| 31 | There is a mold growing here. | 32 | A haze of dust hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | A cold air current blows through this area. Treasure: 300sp. |
| 34 | The air here is very hot. There is a trickle of water here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 35 | There are cracks in the ceiling here. | 36 | There is a splintered club here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | Encounter: Wolves (3) Treasure: As per monster type. | 38 | Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 40 | 41 | This area has a stale, fetid smell. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here. | |
| 43 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 44 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 45 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | There is a salty, wet smell to this area. Encounter: Sprites (11) Treasure: None. | 47 | The smell of ozone assails your nostrils. This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | 48 | |
| 49 | There are rotting wood pieces here. | 50 | This area smells faintly of manure. | 51 | A strong updraft blows through this area. Treasure: 600sp, 50gp. |
| 52 | This area is very dusty. Encounter: Acolytes (5) Treasure: As per monster type. | 53 | The air here is very cold. There is a pile of ashes here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 54 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a pile of straw here. Treasure: 400sp, 10gp. |
| 55 | There are rotting wood pieces here. Encounter: Acolytes (1) Treasure: None. | 56 | 57 | There is a broken sword blade here. | |
| 58 | There is a bent and rusted iron bar here. Treasure: 300sp, 40gp. | 59 | This area is covered in rubble and dirt. Encounter: Bandits (5) Treasure: None. | 60 | This area smells faintly of manure. There is a pile of ashes here. |
| 61 | Treasure: 100sp, 20gp. | 62 | This area is covered in cobwebs. Encounter: Dwarves (6) Treasure: None. | 63 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Acolytes (1) Treasure: As per monster type. |
| 64 | This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | There are scratches on the wall here. Encounter: Dwarves (6) Treasure: None. | 66 | Guano covers this area. |
| 67 | This area is covered in cobwebs. Encounter: Bandits (7) Treasure: As per monster type. | 68 | There are cracks in the floor here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 69 | There is a bent copper coin lying here. Treasure: 500sp, 50gp. |
| 70 | This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. Treasure: 300sp, 10gp. | 71 | Encounter: Acolytes (8) Treasure: As per monster type. | 72 | There are cracks in the wall here. Encounter: Shrews, Giant (1) Treasure: None. |
| 73 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (6) Treasure: As per monster type. | 74 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (10) Treasure: None. | 75 | There is a putrid smell coming from something nearby. |
| 76 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. | 77 | The air here is very hot. This area is covered in rubble and dirt. Encounter: Orcs (6) Treasure: None. | 78 | A metallic smell assails your nostrils. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 79 | This area has a stale, fetid smell. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |