User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Halls of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
2The smell of ozone assails your nostrils.

3

 
4There is a rusted spike here.

5A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

6

Treasure: 500sp, 60gp, 5 jewelry.
Trap: Illusion of monsters: Acolytes (1)
 
7This area smells faintly of urine. There is water dripping here.

Encounter: Sprites (10)
Treasure: As per monster type.
8The air here smells of smoke.

Encounter: Spiders, Crab (1)
Treasure: None.
9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: As per monster type.
12The air here is very hot. The air here smells of smoke.

 
13The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Traders (6)
Treasure: None.
14

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: As per monster type.
18The smell of ozone assails your nostrils.

 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20

Treasure: 100sp.
21This area has a stale, fetid smell. There are bones scattered here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
22A strong, gusting wind blows through this area.

23A slight downdraft blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
24A metallic smell assails your nostrils.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25A strong wind blows through this area. There is a pile of rags here.

26

27There is a pile of rags here.

 
28A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Gnomes (5)
Treasure: None.
29A strong wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: As per monster type.
30This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air.

Encounter: Sprites (14)
Treasure: None.
32This area has a pleasant, earthy smell. There is a broken pole here.

33There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
35This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of straw here.

36This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
 
37A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38A strong, moaning wind blows through this area.

Treasure: 600sp.
39This area smells faintly of manure. There are rotting wood pieces here.

Encounter: Stirges (9)
Treasure: None.
 
40Fog gathers and swirls on the floor, concealing it.

41The air here is very cold. The air here smells of smoke.

42The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43Fog gathers and swirls on the floor, concealing it. The wall here is damp.

44There are rotting wood pieces here.

Treasure: 600sp, 40gp.
45A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is a slimy coating on the wall here.

 
46There is a pick handle here.

47There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Sprites (12)
Treasure: None.
48There is water dripping here.

Treasure: 300sp, 3 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49

Trap: Poison gas: Save vs. Poison or die.
50There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
52There is a pile of rags here.

Encounter: Stirges (10)
Treasure: None.
53The air here smells of smoke.

54

Encounter: Sprites (16)
Treasure: None.
 
55A chlorine-like smell assails your nostrils. There is a cracked flask here.

56

57There is a salty, wet smell to this area.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
58

59A strong, moaning wind blows through this area.

60

 
61A strong downdraft blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
62The air here is very cold. There is water dripping here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
63This area smells faintly of manure. There is a blunt javelin head here.

 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65A slight downdraft blows through this area. The air here smells of smoke. There is a splintered club here.

66

 
67The air here is very hot. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf