User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Ruins of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. Guano covers this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
2

3

Trap: Poison gas: Save vs. Poison or die.
 
4It is foggy here, making it difficult to see. There are sticks scattered here.

Treasure: 500sp, 50gp.
5There is a large puddle of water here.

6A strong, gusting wind blows through this area.

 
7There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
8A strong wind blows through this area.

Treasure: 300sp.
9A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
10

11A strong, moaning wind blows through this area. This area is very dusty.

12A strong, moaning wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. There are fungi growing here.

 
13The air here is very hot.

14A metallic smell assails your nostrils. There is a cracked flask here.

15The air here is very cold. This area is very dusty.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
16A strong wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Treasure: 600sp.
17

Treasure: 100sp, 30gp.
18

 
19A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Bandits (8)
Treasure: As per monster type.
20There are food scraps scattered here.

21A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils.

 
22This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24A slight breeze blows through this area. This area smells faintly of manure.

Encounter: Sprites (9)
Treasure: None.
 
25The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
26This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Sprites (8)
Treasure: As per monster type.
27

Encounter: Traders (1)
Treasure: As per monster type.
 
28It is foggy here, making it difficult to see.

29

30A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
31This area has a pleasant, earthy smell. This area is covered in cobwebs.

32

Treasure: 300sp, 30gp.
33This area is covered in rubble and dirt.

Encounter: Sprites (12)
Treasure: None.
 
34The air here is very hot. The air here smells of smoke.

Encounter: Stirges (9)
Treasure: None.
35There is a pile of dung here.

Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
36This area is covered in rubble and dirt.

 
37A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Halflings (5)
Treasure: As per monster type.
38A strong wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Green Slimes (4)
Treasure: None.
39A metallic smell assails your nostrils.

Encounter: Goblins (4)
Treasure: None.
 
40Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

41A slight downdraft blows through this area. There is water dripping here.

Encounter: Kobolds (12)
Treasure: As per monster type.
42

 
43This area smells faintly of manure. This area is covered in cobwebs.

44A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Orcs (2)
Treasure: As per monster type.
45

Encounter: Kobolds (9)
Treasure: As per monster type.
 
46The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
47This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 30gp.
48

Encounter: Acolytes (3)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (1)
Treasure: None.
50A slight downdraft blows through this area. There are wax drippings here.

Encounter: Killer Bees (3)
Treasure: None.
51

 
52A gusting breeze blows through this area. The air here smells of smoke. There is a bent copper coin lying here.

53There is a trickle of water here.

Encounter: Sprites (12)
Treasure: As per monster type.
54

Encounter: Snakes, Cobra (4)
Treasure: None.
 
55A slight updraft blows through this area. This area smells of rotting vegetation.

56This area smells faintly of urine.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Sprites (12)
57Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (6)
Treasure: As per monster type.
 
58

Encounter: Snakes, Cobra (5)
Treasure: None.
59A haze of dust hangs in the air. This area is covered in rubble and dirt.

Encounter: Halflings (7)
Treasure: None.
60The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
61A slight, damp breeze blows through this area. This area smells faintly of manure. There are sticks scattered here.

Encounter: Bandits (8)
Treasure: As per monster type.
62This area has a stale, fetid smell.

63There is a pile of straw here.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
64It is foggy here, making it difficult to see. There is a bent copper coin lying here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf