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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (2)
Treasure: None.
2A metallic smell assails your nostrils.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
3An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4A strong wind blows through this area.

5Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Green Slimes (4)
Treasure: None.
6

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7This area has a pleasant, earthy smell. There are food scraps scattered here.

8There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9A strong wind blows through this area.

 
10

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
11There is a pile of rags here.

12A slight, damp breeze blows through this area.

 
13The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

Encounter: Halflings (13)
Treasure: As per monster type.
15This area has a stale, fetid smell.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16There is a bent copper coin lying here.

Encounter: Gnomes (5)
Treasure: None.
17It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
18A haze of dust hangs in the air. There are sticks scattered here.

 
19It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21The air here is very hot.

 
22There is a badly dented helmet here.

23It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24A slight, damp breeze blows through this area.

 
25This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (6)
Treasure: None.
26A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
27

Trap: Fog: Looks like poison gas, but harmless.
 
28It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Kobolds (11)
Treasure: As per monster type.
29

30

 
31A strong downdraft blows through this area. This area smells faintly of manure.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Bandits (8)
32The air here is very hot.

33The air here is very cold.

 
34A slight breeze blows through this area. This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
35

36There is a rusted spike here.

 
37The air here smells of smoke. There is a badly dented helmet here.

38The air here is very cold.

39

Encounter: Spiders, Crab (3)
Treasure: None.
 
40A slight, damp breeze blows through this area.

41There is a pile of straw here.

Encounter: Snakes, Cobra (2)
Treasure: None.
42A strong updraft blows through this area. This area is covered in cobwebs.

 
43

44There is a slimy coating on the ceiling here.

45

Encounter: Traders (4)
Treasure: None.
 
46There is a broken arrow here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47Teeth and fangs are scattered here.

Encounter: Wolves (9)
Treasure: None.
48

Encounter: Sprites (7)
Treasure: None.
 
49

50This area has a pleasant, earthy smell.

51There are rotting wood pieces here.

Treasure: 600sp, 20gp.
 
52The air here is very hot. There is water dripping here.

Treasure: 600sp, 40gp.
53This area smells of rotting vegetation.

54A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
55It is foggy here, making it difficult to see.

56

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57A haze of smoke hangs in the air.

 
58A strong, gusting wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Wolves (11)
Treasure: As per monster type.
59There are several small stones here.

Encounter: Bandits (4)
Treasure: As per monster type.
60

 
61A strong, gusting wind blows through this area. There is a rusted spike here.

Encounter: Kobolds (14)
Treasure: None.
62This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
63A strong downdraft blows through this area. There is a cracked flask here.

 
64The wall here is damp.

65A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here.

Encounter: Orcs (6)
Treasure: None.
66

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
67A strong downdraft blows through this area.

Encounter: Gnomes (6)
Treasure: None.
68This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Illusion of monsters: Orcs (6)
69A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Traders (5)
Treasure: As per monster type.
 
70There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71

72This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
73A gusting breeze blows through this area.

Encounter: Shrews, Giant (7)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf