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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Keep of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2The air here smells of smoke. There is a pick handle here.

Treasure: 100sp.
3The air here is very cold.

Encounter: Acolytes (4)
Treasure: None.
 
4

Treasure: 100sp, 20gp.
5A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

6This area smells faintly of urine.

 
7A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a broken sword blade here.

8

9

 
10An acrid smell assails your nostrils.

11There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12The air here smells of smoke.

Encounter: Traders (1)
Treasure: As per monster type.
 
13This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

Encounter: Gnomes (5)
Treasure: As per monster type.
14The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: None.
15The hilt of a broken dagger is lying here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
16The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

17A slight, damp breeze blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
18There are rotting wood pieces here.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.

Encounter: Green Slimes (4)
Treasure: None.
20There is a putrid smell coming from something nearby. The ceiling here is damp.

21

 
22This area smells faintly of manure.

Encounter: Killer Bees (6)
Treasure: As per monster type.
23There are dry leaves and twigs scattered here.

24The smell of ozone assails your nostrils. There is a trickle of water here.

Encounter: Green Slimes (4)
Treasure: None.
 
25

26A cold air current blows through this area. This area is very dusty.

Treasure: 400sp, 30gp.
27The air here is very cold. There is a broken sword blade here.

 
28

Encounter: Bandits (6)
Treasure: As per monster type.
29There is a putrid smell coming from something nearby. There is a cracked flask here.

30

 
31There is a putrid smell coming from something nearby. There are cracks in the wall here.

Encounter: Stirges (7)
Treasure: None.
32

Treasure: 300sp.
33A cold air current blows through this area. It is misty here.

 
34There is a candle stub here.

35

36

Encounter: Dwarves (2)
Treasure: None.
 
37A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38A cold air current blows through this area. This area smells faintly of manure. The ceiling here is damp.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39

 
40This area has a pleasant, earthy smell.

Treasure: 400sp, 20gp, 2 gems.
41Fog gathers and swirls on the floor, concealing it. There is water dripping here.

42A haze of dust hangs in the air.

 
43

Encounter: Orcs (5)
Treasure: As per monster type.
44This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45

 
46A strong, moaning wind blows through this area. There is a cracked flask here.

Treasure: 600sp, 60gp.
47A strong, moaning wind blows through this area. This area is covered in cobwebs.

48

Encounter: Stirges (1)
Treasure: None.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50The smell of ozone assails your nostrils.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
51A strong, moaning wind blows through this area. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
52A haze of smoke hangs in the air.

Encounter: Orcs (6)
Treasure: None.
53The air here is very hot.

54There is a torch stub here.

 
55A cold air current blows through this area. A metallic smell assails your nostrils.

56

57There is a torn leather boot here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
58A haze of dust hangs in the air.

Treasure: 200sp.
59There are wax drippings here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60

 
61A slight, damp breeze blows through this area.

Encounter: Bandits (2)
Treasure: As per monster type.
62A metallic smell assails your nostrils. This area is very dusty.

63There is a slimy coating on the ceiling here.

 
64The air here is very hot. There is a cracked hammer head here.

65There is a cracked flask here.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Wolves (4)
66The air here is very hot.

Encounter: Goblins (5)
Treasure: None.
 
67A gusting breeze blows through this area. There is a torn leather boot here.

Encounter: Goblins (2)
Treasure: As per monster type.
68

Encounter: Kobolds (8)
Treasure: None.
69A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

 
70

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
71

72

 
73There are fungi growing here.

74There is a putrid smell coming from something nearby. There is a small puddle of water here.

75This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

77An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: None.
78There are rotting wood pieces here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
79There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
80Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
81A strong wind blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
82There are fungi growing here.

83The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: None.
84An acrid smell assails your nostrils. There are rotting wood pieces here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
85Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Treasure: 300sp, 50gp, 6 jewelry.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf