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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Sanctum of the Bloodstained Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Halflings (14)
Treasure: As per monster type.
2A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
3A haze of smoke hangs in the air. The ceiling here is damp.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
4

5

Trap: Poison gas: Save vs. Poison or die.
6The air here smells of smoke. There are sticks scattered here.

 
7The air here is very hot. An acrid smell assails your nostrils.

8There is water dripping here.

9There are fungi growing here.

 
10

Trap: Poison gas: Save vs. Poison or die.
11There is a pile of ashes here.

Encounter: Stirges (6)
Treasure: As per monster type.
12

 
13There is a small puddle of water here.

Encounter: Skeletons (9)
Treasure: None.
14A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15

Treasure: 200sp.
 
16

17There is a bent copper coin lying here.

18Guano covers this area.

 
19The air here is very cold. There is a rusted spike here.

Treasure: 600sp, 50gp.
20A strong, moaning wind blows through this area. There is a pick handle here.

21This area has a pleasant, earthy smell.

Encounter: Green Slimes (2)
Treasure: None.
 
22This area has a stale, fetid smell. A haze of smoke hangs in the air.

23A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
24

 
25There is a pile of dung here.

26A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (1)
Treasure: None.
27The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28This area smells faintly of manure.

Treasure: 400sp.
29A slight, damp breeze blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

30The air here is very cold. This area has a stale, fetid smell.

 
31There are cracks in the floor here.

32There is a slimy coating on the floor here.

Treasure: 200sp.
33The air here is very hot.

 
34A strong, moaning wind blows through this area. There are bones scattered here.

Treasure: 400sp, 20gp, 2 gems.
35A slight breeze blows through this area.

Encounter: Wolves (11)
Treasure: As per monster type.
36This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: As per monster type.
 
37

38

Encounter: Stirges (1)
Treasure: None.
39

 
40A haze of smoke hangs in the air.

41A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Wolves (4)
Treasure: None.
42

 
43A slight, damp breeze blows through this area. This area smells faintly of manure. There is a pile of rags here.

44

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
45There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
46A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Dwarves (5)
Treasure: As per monster type.
47This area has a stale, fetid smell.

48A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
49The air here is very hot. This area is very dusty.

50This area has a pleasant, earthy smell.

Treasure: 400sp, 40gp.
51A strong updraft blows through this area. There is water dripping here.

 
52A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

Treasure: 200sp, 10gp.
53It is foggy here, making it difficult to see. This area is covered in cobwebs.

54This area smells of rotting vegetation.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
55The air here is very hot. There is a pile of dung here.

56There is a cracked hammer head here.

57This area smells faintly of manure. There is a pick handle here.

Encounter: Bandits (8)
Treasure: None.
 
58A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

59There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61This area smells of rotting vegetation.

62The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 100sp, 60gp.
63

 
64There is a putrid smell coming from something nearby.

Encounter: Kobolds (14)
Treasure: As per monster type.
65The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66This area has a stale, fetid smell. There is water dripping here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf