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| 1 | A slight downdraft blows through this area. There is a cracked hammer head here. | 2 | There is a torn leather boot here. Encounter: Wolves (8) Treasure: None. | 3 | This area is covered in cobwebs. |
| 4 | This area has a stale, fetid smell. Treasure: 400sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 5 | The smell of ozone assails your nostrils. There is a slimy coating on the floor here. Encounter: Orcs (6) Treasure: As per monster type. | 6 | The air here is very hot. Encounter: Lizards, Gecko (3) Treasure: None. |
| 7 | A strong updraft blows through this area. There is a cracked flask here. Encounter: Gnomes (3) Treasure: None. | 8 | This area is covered in cobwebs. | 9 | |
| 10 | 11 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Kobolds (12) Treasure: None. | 12 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 13 | A strong, moaning wind blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | A cold air current blows through this area. Treasure: 200sp, 1 magic item. | 15 | There are rotting wood pieces here. |
| 16 | A slight, damp breeze blows through this area. There is a mold growing here. | 17 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 18 | Encounter: Traders (6) Treasure: None. |
| 19 | There is a putrid smell coming from something nearby. Encounter: Traders (1) Treasure: As per monster type. | 20 | Treasure: 400sp, 10gp. | 21 | Trap: Poison gas: Save vs. Poison or die. |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here. Trap: Poison gas: Save vs. Poison or die. | 23 | The ceiling here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 24 | A slight breeze blows through this area. |
| 25 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (10) Treasure: None. | 26 | 27 | A strong updraft blows through this area. There are food scraps scattered here. | |
| 28 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 50gp. | 29 | The air here smells of smoke. There is a pile of ashes here. | 30 | A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 31 | 32 | A cold air current blows through this area. There is a pile of straw here. Treasure: 600sp, 30gp. | 33 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 34 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | There is water dripping here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 36 | This area has a pleasant, earthy smell. It is misty here. The remnants of a rope are here, rotten. Treasure: 300sp. |
| 37 | There are food scraps scattered here. | 38 | An acrid smell assails your nostrils. There is a cracked hammer head here. Trap: Poison gas: Save vs. Poison or die. | 39 | There is a candle stub here. |
| 40 | The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs. | 41 | A slight, damp breeze blows through this area. | 42 | Encounter: Shrews, Giant (4) Treasure: As per monster type. |
| 43 | The air here smells of smoke. | 44 | Encounter: Beetles, Fire (4) Treasure: None. | 45 | A metallic smell assails your nostrils. There is a broken pole here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 46 | 47 | It is misty here. There is a slimy coating on the floor here. | 48 | A metallic smell assails your nostrils. There is a pick handle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 49 | An acrid smell assails your nostrils. This area is covered in cobwebs. Treasure: 600sp, 20gp. | 50 | There is a mold growing here. | 51 | A slight, damp breeze blows through this area. Treasure: 100sp, 20gp. |
| 52 | A cold air current blows through this area. There is a pick handle here. Treasure: 300sp. Trap: Illusion of monsters: Sprites (14) | 53 | This area smells faintly of urine. There is a broken sword blade here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 54 | The air here smells of smoke. |
| 55 | Encounter: Orcs (4) Treasure: None. | 56 | 57 | The air here is very hot. Treasure: 600sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 58 | There is a pile of straw here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 60 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. |
| 61 | This area is covered in cobwebs. | 62 | There are rotting wood pieces here. Treasure: 500sp, 50gp. | 63 | |
| 64 | This area is covered in rubble and dirt. | 65 | A strong, moaning wind blows through this area. | 66 | Fog gathers and swirls on the floor, concealing it. |
| 67 | There are cracks in the wall here. | 68 | A chlorine-like smell assails your nostrils. | 69 | This area has a pleasant, earthy smell. |
| 70 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. | 71 | Encounter: Sprites (18) Treasure: As per monster type. | 72 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Stirges (9) Treasure: As per monster type. |
| 73 | There is a blunt javelin head here. Encounter: Lizards, Gecko (2) Treasure: None. |