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| 1 | Encounter: Skeletons (6) Treasure: As per monster type. | 2 | A cold air current blows through this area. This area has a stale, fetid smell. There is a torch stub here. | 3 | This area smells faintly of manure. This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | There is a pile of rags here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 5 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Acolytes (7) Treasure: None. | 6 | This area has a pleasant, earthy smell. Treasure: 200sp. |
| 7 | The air here is very cold. Encounter: Halflings (13) Treasure: None. | 8 | Fog gathers and swirls on the floor, concealing it. | 9 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 10 | The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty. Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | There are bones scattered here. Treasure: 200sp. | 12 | Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 13 | The air here is very cold. This area smells faintly of urine. This area is covered in rubble and dirt. Encounter: Wolves (2) Treasure: As per monster type. | 14 | The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 600sp. | 15 | This area smells faintly of manure. This area is very dusty. |
| 16 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 17 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. |
| 19 | 20 | A strong updraft blows through this area. The air here smells of smoke. Encounter: Sprites (16) Treasure: As per monster type. | 21 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 22 | Guano covers this area. | 23 | There is a salty, wet smell to this area. This area is covered in cobwebs. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 24 | There is a pick handle here. |
| 25 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Beetles, Fire (5) Treasure: None. | 26 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Treasure: 100sp, 50gp. Trap: Illusion of monsters: Killer Bees (5) | 27 | Fog gathers and swirls on the floor, concealing it. Treasure: 600sp. Trap: Illusion of monsters: Spiders, Crab (1) |
| 28 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. | 29 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Acolytes (6) Treasure: None. | 30 | The air here smells of smoke. The wall here is damp. Treasure: 600sp, 10gp. |
| 31 | This area smells faintly of manure. There is a broken sword blade here. Encounter: Orcs (3) Treasure: None. | 32 | This area is covered in rubble and dirt. Encounter: Bandits (4) Treasure: As per monster type. | 33 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here. Treasure: 500sp, 20gp. |
| 34 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. Treasure: 400sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 35 | Encounter: Bandits (1) Treasure: None. | 36 | This area smells faintly of manure. There is a pile of dung here. |
| 37 | There is a broken bottle here. | 38 | A strong wind blows through this area. The wall here is damp. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 39 | The air here is very hot. |
| 40 | A strong wind blows through this area. There are scratches on the wall here. | 41 | A cold air current blows through this area. Encounter: Traders (3) Treasure: None. | 42 | A strong updraft blows through this area. Encounter: Goblins (6) Treasure: None. |
| 43 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | A slight downdraft blows through this area. | 45 | |
| 46 | The air here is very cold. | 47 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a cracked hammer head here. | 48 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Treasure: 400sp. |
| 49 | This area smells faintly of urine. There are bones scattered here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 50 | Encounter: Bandits (1) Treasure: As per monster type. | 51 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. Treasure: 400sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 53 | This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Acolytes (4) Treasure: As per monster type. | 54 | There are scratches on the wall here. |
| 55 | Encounter: Spiders, Crab (4) Treasure: None. | 56 | A metallic smell assails your nostrils. There is a pile of dung here. | 57 | This area has a stale, fetid smell. This area is very dusty. |
| 58 | This area has a stale, fetid smell. There is water dripping here. Encounter: Kobolds (7) Treasure: None. | 59 | A slight breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 60 | There are cracks in the wall here. Encounter: Wolves (7) Treasure: As per monster type. |
| 61 | There are cracks in the ceiling here. | 62 | There are rotting wood pieces here. | 63 | Encounter: Snakes, Cobra (3) Treasure: None. |
| 64 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 65 | There is a pile of ashes here. | 66 | There are rotting wood pieces here. Encounter: Wolves (12) Treasure: None. |
| 67 | A strong wind blows through this area. This area has a stale, fetid smell. Encounter: Killer Bees (8) Treasure: As per monster type. | 68 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Halflings (7) Treasure: None. | 69 | A chlorine-like smell assails your nostrils. Encounter: Snakes, Cobra (6) Treasure: None. |
| 70 | The ceiling here is damp. Treasure: 500sp, 40gp. | 71 | There are cracks in the floor here. Treasure: 100sp, 2 gems. | 72 | There are several small stones here. |
| 73 | The air here smells of smoke. Encounter: Gnomes (4) Treasure: None. | 74 | 75 | This area has a pleasant, earthy smell. | |
| 76 | There are food scraps scattered here. Encounter: Stirges (10) Treasure: None. | 77 | A chlorine-like smell assails your nostrils. There are cracks in the floor here. Encounter: Goblins (4) Treasure: As per monster type. | 78 | The air here is very cold. There are several small stones here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 79 | 80 | Encounter: Lizards, Gecko (1) Treasure: None. | 81 | A strong, moaning wind blows through this area. Treasure: 600sp. | |
| 82 | A strong updraft blows through this area. |