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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Pits of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Traders (1)
Treasure: As per monster type.
2

Encounter: Skeletons (8)
Treasure: As per monster type.
3

 
4This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Encounter: Sprites (7)
Treasure: None.
6A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
7A metallic smell assails your nostrils.

8This area has a pleasant, earthy smell.

9This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
10This area has a stale, fetid smell. There are wax drippings here.

Treasure: 600sp, 40gp.
11This area smells of rotting vegetation. There is a mold growing here.

Treasure: 400sp, 20gp.
12This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13This area smells faintly of manure. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
14A slight updraft blows through this area. There is water dripping here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
15

Encounter: Gnomes (4)
Treasure: None.
 
16A strong, moaning wind blows through this area. There is a mold growing here.

17An acrid smell assails your nostrils. This area is very dusty.

18There are wax drippings here.

 
19A chlorine-like smell assails your nostrils. There is a pile of ashes here.

Treasure: 400sp.
20

21A strong downdraft blows through this area. It is foggy here, making it difficult to see.

 
22

Encounter: Skeletons (11)
Treasure: None.
23A strong wind blows through this area. There is a badly dented helmet here.

Encounter: Traders (1)
Treasure: As per monster type.
24Guano covers this area.

Encounter: Green Slimes (3)
Treasure: None.
 
25This area has a stale, fetid smell.

Encounter: Spiders, Crab (2)
Treasure: None.
26This area is very dusty.

27The air here is very hot. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

 
28The air here is very hot.

Treasure: 400sp, 30gp.
29

30

 
31

32There is a broken pole here.

33There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

35There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36

Treasure: 600sp, 30gp, 1 gems.
 
37This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
38

39Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Halflings (9)
Treasure: None.
 
40The air here smells of smoke.

Treasure: 200sp, 50gp.
41This area is covered in rubble and dirt.

42Fog gathers and swirls on the floor, concealing it.

 
43There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44A strong wind blows through this area. The smell of ozone assails your nostrils.

45A gusting breeze blows through this area. It is foggy here, making it difficult to see.

 
46There is a salty, wet smell to this area.

Treasure: 400sp.
47

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48

Encounter: Sprites (12)
Treasure: As per monster type.
 
49

50

51A strong, moaning wind blows through this area.

 
52The air here is very hot. This area smells of rotting vegetation. There is a broken sword blade here.

53This area is covered in rubble and dirt.

54The air here smells of smoke.

 
55There are bones scattered here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56This area smells faintly of urine. A haze of smoke hangs in the air.

57There is water dripping here.

Encounter: Kobolds (12)
Treasure: None.
 
58A slight, damp breeze blows through this area.

59

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
60A cold air current blows through this area. Pottery shards are scattered here.

 
61This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
62A strong wind blows through this area. It is foggy here, making it difficult to see.

63It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: None.
 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65It is foggy here, making it difficult to see.

66It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
67A cold air current blows through this area.

68This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69This area has a pleasant, earthy smell. There is a badly dented helmet here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf