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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Sanctum of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area. There is water dripping here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
2A strong wind blows through this area.

3A strong wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

 
4Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5

6A strong wind blows through this area.

 
7The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

8

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

 
10

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11There is water dripping here.

12A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
13A slight updraft blows through this area. There is water dripping here.

Encounter: Halflings (11)
Treasure: As per monster type.
14The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15A strong wind blows through this area. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16

Trap: Fog: Looks like poison gas, but harmless.
17There is a mold growing here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
18A strong, moaning wind blows through this area. There is a trickle of water here.

 
19The air here is very hot. There is dried blood here.

20An acrid smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
21

Encounter: Goblins (4)
Treasure: As per monster type.
 
22There is a large puddle of water here.

23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25

26A cold air current blows through this area. There is a broken bottle here.

27A slight downdraft blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
28It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
29The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Wolves (10)
Treasure: None.
30A strong wind blows through this area. There is a salty, wet smell to this area. There is a pile of rags here.

Encounter: Stirges (2)
Treasure: None.
 
31A slight breeze blows through this area. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32A strong updraft blows through this area.

Encounter: Wolves (5)
Treasure: None.
33This area smells faintly of manure. There are sticks scattered here.

 
34It is foggy here, making it difficult to see. There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
35This area is covered in cobwebs.

36Your nostrils are overwhelmed by a sulphurous smell.

 
37A cold air current blows through this area. There are cracks in the floor here.

Encounter: Orcs (7)
Treasure: None.
38The smell of ozone assails your nostrils.

Encounter: Green Slimes (1)
Treasure: As per monster type.
39This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
40This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

Encounter: Traders (4)
Treasure: None.
42There is a pile of dung here.

Encounter: Acolytes (8)
Treasure: None.
 
43The air here smells of smoke. There are bones scattered here.

44A slight, damp breeze blows through this area. The ceiling here is damp.

Encounter: Acolytes (2)
Treasure: None.
45

Encounter: Acolytes (2)
Treasure: As per monster type.
 
46A chlorine-like smell assails your nostrils.

47

48There is a putrid smell coming from something nearby. There is a trickle of water here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
49A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (9)
Treasure: As per monster type.
50A strong downdraft blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.

51A slight breeze blows through this area. There is a broken bottle here.

 
52There are rotting wood pieces here.

53

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54A haze of smoke hangs in the air.

Encounter: Goblins (6)
Treasure: None.
 
55

56This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: None.
57There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
58This area has a stale, fetid smell.

59There is a mold growing here.

Encounter: Wolves (7)
Treasure: None.
60This area has a pleasant, earthy smell. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61There is a cracked hammer head here.

62A slight updraft blows through this area.

63This area smells faintly of manure. There is a pile of dung here.

 
64The air here is very hot.

Treasure: 600sp, 20gp.
65This area has a stale, fetid smell. There are cracks in the wall here.

66

Encounter: Skeletons (8)
Treasure: None.
 
67This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (1)
Treasure: None.
68A haze of smoke hangs in the air.

69

 
70There are dry leaves and twigs scattered here.

Treasure: 300sp.
71The air here is very cold. This area smells of rotting vegetation. There is a mold growing here.

72

Encounter: Goblins (3)
Treasure: As per monster type.
 
73A strong, moaning wind blows through this area.

74This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
75The air here smells of smoke. The wall here is damp.

Encounter: Sprites (10)
Treasure: As per monster type.
 
76It is foggy here, making it difficult to see. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
77A haze of dust hangs in the air.

78The wall here is damp.

 
79This area smells faintly of manure. There is a trickle of water here.

80The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Orcs (6)
Treasure: None.
81There are dry leaves and twigs scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf