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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. The air here smells of smoke.

Encounter: Dwarves (5)
Treasure: None.
2A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Dwarves (4)
Treasure: As per monster type.
3This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is water dripping here.

Encounter: Dwarves (2)
Treasure: None.
 
4The air here is very cold. This area smells faintly of urine.

5There is a putrid smell coming from something nearby. There is a mold growing here.

6

 
7This area smells of rotting vegetation.

Encounter: Orcs (7)
Treasure: None.
8This area is very dusty.

Encounter: Killer Bees (5)
Treasure: As per monster type.
9The air here is very hot. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10A slight, damp breeze blows through this area. There is a mold growing here.

11A strong updraft blows through this area.

Encounter: Bandits (8)
Treasure: As per monster type.
12This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a badly dented helmet here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
13Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
14A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

15This area smells faintly of manure.

Treasure: 300sp, 60gp.
 
16There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
17A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (5)
Treasure: None.
18The air here is very cold. This area has a stale, fetid smell.

 
19This area smells faintly of manure.

Encounter: Dwarves (5)
Treasure: None.
20The hilt of a broken dagger is lying here.

21Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 400sp, 60gp.
 
22There are cracks in the ceiling here.

Encounter: Orcs (8)
Treasure: As per monster type.
23There is a broken bottle here.

Treasure: 500sp.
24

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
25An acrid smell assails your nostrils. There is a pile of rags here.

26The hilt of a broken dagger is lying here.

Encounter: Skeletons (6)
Treasure: None.
27There are rotting wood pieces here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
28It is misty here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
29There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Wolves (7)
Treasure: None.
30

 
31There are bones scattered here.

32This area smells faintly of manure.

33

Encounter: Spiders, Crab (2)
Treasure: None.
 
34This area smells of rotting vegetation. A haze of dust hangs in the air. This area is very dusty.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
35A haze of smoke hangs in the air.

36This area smells of rotting vegetation. There is a mold growing here.

 
37The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38There is a pile of ashes here.

Encounter: Dwarves (6)
Treasure: None.
39A strong wind blows through this area. There is a torn leather boot here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
40This area has a stale, fetid smell. There is a mold growing here.

41The air here is very cold. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
42An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
43A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

Encounter: Spiders, Crab (4)
Treasure: None.
44A haze of smoke hangs in the air.

45There is a large puddle of water here.

 
46The air here is very hot. This area smells faintly of urine. There is a rusted spike here.

Trap: Poison gas: Save vs. Poison or die.
47

48A strong downdraft blows through this area.

Encounter: Dwarves (2)
Treasure: None.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong wind blows through this area. The remnants of a rope are here, rotten.

Encounter: Sprites (9)
Treasure: None.
51The smell of ozone assails your nostrils.

Encounter: Goblins (4)
Treasure: None.
 
52There is a pick handle here.

53There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
54The air here is very hot. This area has a pleasant, earthy smell.

 
55It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
57There is a broken sword blade here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
58The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of straw here.

59

Encounter: Wolves (3)
Treasure: None.
60The wall here is damp.

 
61This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
62There is water dripping here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63

 
64

65There are several small stones here.

Treasure: 600sp.
66

 
67There is a blunt javelin head here.

Encounter: Green Slimes (3)
Treasure: None.
68It is foggy here, making it difficult to see. There is a broken arrow here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70A metallic smell assails your nostrils. There is a splintered club here.

Trap: Poison gas: Save vs. Poison or die.
71There is a badly dented helmet here.

Encounter: Shrews, Giant (3)
Treasure: None.
72Fog gathers and swirls on the floor, concealing it.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf