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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Citadel of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

Treasure: 300sp, 30gp.
2This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

3A slight downdraft blows through this area. It is misty here. There are bones scattered here.

Encounter: Goblins (6)
Treasure: None.
 
4Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (2)
Treasure: As per monster type.
5This area smells faintly of manure.

6

Treasure: 500sp, 30gp.
 
7

8A strong, moaning wind blows through this area.

Treasure: 600sp, 60gp.
9There are dry leaves and twigs scattered here.

 
10

11

Encounter: Traders (6)
Treasure: None.
12There is a large puddle of water here.

Encounter: Orcs (5)
Treasure: None.
 
13There are sticks scattered here.

14A haze of dust hangs in the air.

Encounter: Wolves (8)
Treasure: None.
15The air here smells of smoke. A haze of smoke hangs in the air.

Treasure: 500sp.
 
16

17

18

 
19

20

21An acrid smell assails your nostrils. A haze of dust hangs in the air.

 
22

23A cold air current blows through this area. There is a pile of ashes here.

Encounter: Spiders, Crab (1)
Treasure: None.
24There are dry leaves and twigs scattered here.

 
25It is foggy here, making it difficult to see.

Encounter: Kobolds (15)
Treasure: None.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
28There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
29This area is covered in cobwebs.

Encounter: Killer Bees (5)
Treasure: As per monster type.
30Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
 
31A strong, moaning wind blows through this area.

Encounter: Orcs (6)
Treasure: None.
32

Treasure: 100sp.
33This area smells faintly of urine.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
34

Encounter: Green Slimes (2)
Treasure: None.
35The air here is very hot.

Encounter: Wolves (9)
Treasure: None.
36A haze of smoke hangs in the air.

 
37There is a pile of ashes here.

Treasure: 500sp, 30gp.
38This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
39Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
40Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

41

Encounter: Halflings (12)
Treasure: None.
42The remnants of a rope are here, rotten.

 
43A strong, moaning wind blows through this area.

44

45A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

 
46This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
47A slight updraft blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

48It is foggy here, making it difficult to see. There is a broken pole here.

 
49The ceiling here is damp.

50There is water dripping here.

Treasure: 600sp, 60gp.
51The air here is very hot.

Encounter: Bandits (8)
Treasure: As per monster type.
 
52Pottery shards are scattered here.

53The hilt of a broken dagger is lying here.

54Teeth and fangs are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55This area smells of rotting vegetation. There is a rusted spike here.

56This area smells faintly of urine. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57There are bones scattered here.

 
58This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Stirges (3)
Treasure: As per monster type.
59There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
60

 
61

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
62The wall here is damp.

63This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
64There is a torn sack here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
65

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66This area smells of rotting vegetation. There are rotting wood pieces here.

Treasure: 500sp, 4 gems.
 
67This area has a stale, fetid smell. Pottery shards are scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
68A chlorine-like smell assails your nostrils. There is a bent copper coin lying here.

69This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
 
70A cold air current blows through this area. There are cracks in the floor here.

71A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72The wall here is damp.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf