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| 1 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are wax drippings here. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 2 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. | 3 | |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. | 5 | This area has a pleasant, earthy smell. There are sticks scattered here. | 6 | |
| 7 | Treasure: 200sp. | 8 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Dwarves (6) Treasure: None. | 9 | There are fungi growing here. |
| 10 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here. | 11 | There are dry leaves and twigs scattered here. Treasure: 300sp, 60gp. Trap: Illusion of monsters: Wolves (7) | 12 | A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. |
| 13 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | It is foggy here, making it difficult to see. There is a broken sword blade here. Encounter: Dwarves (6) Treasure: As per monster type. | 15 | There are cracks in the wall here. Encounter: Dwarves (5) Treasure: None. |
| 16 | This area smells faintly of urine. There are bones scattered here. Encounter: Stirges (3) Treasure: None. | 17 | Encounter: Wolves (7) Treasure: None. | 18 | Treasure: 500sp. |
| 19 | Treasure: 200sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here. Treasure: 100sp, 60gp. | 21 | |
| 22 | The air here is very cold. | 23 | Treasure: 200sp, 10gp. | 24 | An acrid smell assails your nostrils. Encounter: Shrews, Giant (5) Treasure: As per monster type. |
| 25 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 26 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of rags here. Treasure: 300sp, 50gp. | 27 | The air here is very hot. This area is covered in cobwebs. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 28 | This area smells faintly of manure. Encounter: Beetles, Fire (6) Treasure: None. | 29 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 100sp. | 30 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | The air here is very cold. This area has a stale, fetid smell. | 32 | There are cracks in the wall here. | 33 | Trap: Poison gas: Save vs. Poison or die. |
| 34 | This area smells faintly of manure. There is a pile of ashes here. | 35 | There is a mold growing here. Treasure: 200sp, 30gp. | 36 | This area has a pleasant, earthy smell. It is misty here. There are cracks in the wall here. |
| 37 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | There are cracks in the ceiling here. | 39 | This area is covered in cobwebs. |
| 40 | This area smells faintly of manure. There are sticks scattered here. | 41 | Trap: Poison gas: Save vs. Poison or die. | 42 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. |
| 43 | A slight breeze blows through this area. | 44 | 45 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 3 jewelry. | |
| 46 | Encounter: Acolytes (4) Treasure: As per monster type. | 47 | Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | Treasure: 500sp, 5 gems. |
| 49 | There are fungi growing here. | 50 | There are cracks in the wall here. Encounter: Traders (7) Treasure: None. | 51 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
| 52 | A chlorine-like smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 53 | A slight updraft blows through this area. There are sticks scattered here. Encounter: Skeletons (3) Treasure: None. | 54 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. |
| 55 | The air here is very hot. This area smells faintly of urine. There are sticks scattered here. Encounter: Halflings (8) Treasure: None. | 56 | This area smells of rotting vegetation. This area is very dusty. Encounter: Kobolds (11) Treasure: None. | 57 | There is a salty, wet smell to this area. There is a pile of rags here. |
| 58 | The air here is very hot. Encounter: Kobolds (10) Treasure: As per monster type. | 59 | A slight breeze blows through this area. Treasure: 300sp, 40gp. | 60 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (8) Treasure: None. |
| 61 | This area has a stale, fetid smell. | 62 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 63 | |
| 64 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Halflings (15) Treasure: As per monster type. | 65 | A slight downdraft blows through this area. There is a trickle of water here. Encounter: Lizards, Gecko (3) Treasure: None. | 66 | A strong downdraft blows through this area. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 67 | 68 | An acrid smell assails your nostrils. There are cracks in the floor here. | 69 | The smell of ozone assails your nostrils. There are food scraps scattered here. Encounter: Traders (1) Treasure: None. | |
| 70 | This area smells faintly of urine. There are sticks scattered here. | 71 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 200sp. | 72 | There is a rusted spike here. Encounter: Orcs (5) Treasure: As per monster type. |
| 73 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 20gp. | 74 | There is a slimy coating on the ceiling here. | 75 | There is a large puddle of water here. |
| 76 | A cold air current blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. Treasure: 400sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 77 | 78 | ||
| 79 | Treasure: 300sp, 40gp. Trap: Illusion of monsters: Orcs (5) |