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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Shambles of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here.

Encounter: Acolytes (3)
Treasure: None.
2This area is very dusty.

3

 
4This area smells faintly of urine. There is a pile of ashes here.

Encounter: Acolytes (6)
Treasure: As per monster type.
5The air here is very hot. The air here smells of smoke.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6A strong wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

 
7The air here smells of smoke. There is a rusted spike here.

Encounter: Bandits (6)
Treasure: As per monster type.
8A slight updraft blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
9The wall here is damp.

 
10The air here is very hot. There is a corroded chain here.

11The smell of ozone assails your nostrils.

Encounter: Sprites (17)
Treasure: As per monster type.
12This area is covered in cobwebs.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13A slight breeze blows through this area. There is a bent and rusted iron bar here.

14The air here is very cold.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Goblins (5)
15

Treasure: 200sp.
Trap: Illusion of monsters: Traders (5)
 
16This area has a pleasant, earthy smell.

17A slight breeze blows through this area.

18

 
19The air here is very hot. The air here smells of smoke. There is a splintered club here.

20There is a pile of straw here.

21The air here is very cold.

Encounter: Wolves (7)
Treasure: As per monster type.
 
22

Encounter: Sprites (14)
Treasure: As per monster type.
23This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 500sp, 30gp.
24This area smells of rotting vegetation. There is water dripping here.

Encounter: Goblins (5)
Treasure: None.
 
25

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
26A strong wind blows through this area. There are cracks in the wall here.

Treasure: 100sp, 5 jewelry.
27

Treasure: 200sp.
 
28The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
29A slight, damp breeze blows through this area. There is a pile of ashes here.

Encounter: Stirges (5)
Treasure: None.
30A chlorine-like smell assails your nostrils. There are cracks in the floor here.

 
31

32A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: None.
33The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

Encounter: Wolves (6)
Treasure: None.
35

36A haze of dust hangs in the air. There is a rusted spike here.

 
37A haze of smoke hangs in the air. This area is covered in cobwebs.

38A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the wall here.

Treasure: 400sp, 30gp.
39

 
40The air here is very hot. It is foggy here, making it difficult to see. There is a pile of rags here.

41The air here is very cold. There is a cracked flask here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
42The hilt of a broken dagger is lying here.

 
43A metallic smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
44The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

45There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A chlorine-like smell assails your nostrils.

48This area smells faintly of manure. There is water dripping here.

 
49A slight, damp breeze blows through this area. There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50

51The air here is very hot. There is a badly dented helmet here.

 
52It is foggy here, making it difficult to see. There is a badly dented helmet here.

Treasure: 100sp, 30gp, 6 jewelry.
Trap: Illusion of monsters: Spiders, Crab (4)
53A strong, moaning wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

54There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Skeletons (7)
Treasure: None.
 
55A strong, moaning wind blows through this area.

Treasure: 100sp, 50gp.
56The air here is very hot.

Encounter: Dwarves (2)
Treasure: None.
57

 
58This area smells faintly of urine.

59

Encounter: Goblins (6)
Treasure: As per monster type.
60This area smells faintly of urine.

 
61This area has a stale, fetid smell. There is water dripping here.

62There is a pile of dung here.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
64There is water dripping here.

Treasure: 500sp, 30gp.
65This area has a pleasant, earthy smell.

Encounter: Bandits (4)
Treasure: None.
66This area smells of rotting vegetation.

 
67The air here is very hot. There is a broken pole here.

Encounter: Spiders, Crab (4)
Treasure: None.
68This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
69Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
70This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

 
73A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (13)
Treasure: None.
74Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
75There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76

Encounter: Shrews, Giant (1)
Treasure: None.
77A haze of smoke hangs in the air.

Treasure: 300sp, 1 jewelry.
78There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf