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| 1 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 2 | A metallic smell assails your nostrils. There is a slimy coating on the ceiling here. Encounter: Goblins (5) Treasure: None. | 3 | Trap: Poison gas: Save vs. Poison or die. |
| 4 | 5 | This area smells faintly of manure. There is a trickle of water here. | 6 | The air here is very cold. There is a large puddle of water here. | |
| 7 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 8 | There is a broken pole here. | 9 | |
| 10 | Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 11 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | There is a pick handle here. |
| 13 | 14 | Treasure: 400sp, 60gp. | 15 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs. | |
| 16 | A slight downdraft blows through this area. Encounter: Kobolds (9) Treasure: None. | 17 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A strong, moaning wind blows through this area. |
| 19 | A slight breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | The air here is very cold. There is a torn leather boot here. | 21 | This area is covered in cobwebs. |
| 22 | 23 | 24 | Treasure: 400sp, 50gp. Trap: Illusion of monsters: Goblins (7) | ||
| 25 | This area smells faintly of urine. It is foggy here, making it difficult to see. There is a mold growing here. Treasure: 100sp, 30gp, 1 magic item. | 26 | This area smells faintly of manure. A haze of smoke hangs in the air. | 27 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (1) Treasure: None. |
| 28 | Treasure: 400sp. | 29 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. Treasure: 100sp, 60gp. | 30 | This area has a stale, fetid smell. There is a mold growing here. |
| 31 | The air here is very hot. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | A strong, gusting wind blows through this area. This area smells faintly of manure. The ceiling here is damp. | 33 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a torn sack here. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 35 | A strong downdraft blows through this area. There are cracks in the ceiling here. Encounter: Killer Bees (1) Treasure: None. | 36 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a rusted spike here. |
| 37 | There is a pile of ashes here. Encounter: Goblins (7) Treasure: As per monster type. | 38 | Encounter: Bandits (8) Treasure: As per monster type. | 39 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 40 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | 42 | ||
| 43 | A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here. | 44 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | |
| 46 | A slight, damp breeze blows through this area. Encounter: Shrews, Giant (6) Treasure: None. | 47 | A gusting breeze blows through this area. | 48 | This area has a pleasant, earthy smell. It is misty here. Encounter: Kobolds (11) Treasure: As per monster type. |
| 49 | There are dry leaves and twigs scattered here. | 50 | A gusting breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 51 | Fog gathers and swirls on the floor, concealing it. |
| 52 | The remnants of a rope are here, rotten. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 53 | This area smells faintly of urine. There is water dripping here. | 54 | This area is very dusty. |
| 55 | There are cracks in the floor here. Encounter: Goblins (3) Treasure: As per monster type. | 56 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are rotting wood pieces here. | 57 | The air here is very hot. There is a bent and rusted iron bar here. |
| 58 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | There is a pile of ashes here. Treasure: 400sp, 6 jewelry. | 60 | Fog gathers and swirls on the floor, concealing it. |
| 61 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 62 | The air here is very hot. A chlorine-like smell assails your nostrils. Encounter: Skeletons (7) Treasure: None. | 63 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (3) Treasure: None. |
| 64 | A chlorine-like smell assails your nostrils. There is water dripping here. | 65 | 66 | A strong wind blows through this area. | |
| 67 | There is a pile of dung here. | 68 | This area has a pleasant, earthy smell. | 69 | |
| 70 | There are cracks in the ceiling here. | 71 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 72 | A gusting breeze blows through this area. |
| 73 | This area is covered in cobwebs. | 74 | There is a torch stub here. | 75 | It is foggy here, making it difficult to see. There is a rusted spike here. Treasure: 400sp. |
| 76 | A metallic smell assails your nostrils. There is a blunt javelin head here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 77 | 78 | Guano covers this area. Encounter: Shrews, Giant (9) Treasure: None. | |
| 79 | Guano covers this area. Encounter: Orcs (5) Treasure: None. | 80 | This area is covered in cobwebs. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 81 | This area has a pleasant, earthy smell. There is dried blood here. Treasure: 500sp, 50gp. |
| 82 | The air here is very cold. | 83 | 84 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a candle stub here. Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 85 | There is a putrid smell coming from something nearby. There is a pile of dung here. Encounter: Sprites (14) Treasure: None. | 86 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Acolytes (3) Treasure: As per monster type. | 87 | |
| 88 | A slight, damp breeze blows through this area. Treasure: 400sp, 10gp. | 89 | This area has a pleasant, earthy smell. |