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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a torn sack here.

Encounter: Dwarves (3)
Treasure: As per monster type.
2This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Green Slimes (3)
Treasure: As per monster type.
3A slight breeze blows through this area. The ceiling here is damp.

 
4This area is covered in cobwebs.

5There is a pile of rags here.

Encounter: Killer Bees (9)
Treasure: None.
6

 
7The wall here is damp.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
8There are dry leaves and twigs scattered here.

9Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Treasure: 300sp, 40gp.
 
10An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (4)
Treasure: None.
11Fog gathers and swirls on the floor, concealing it.

12The air here is very hot. There is a broken bottle here.

Treasure: 400sp, 60gp.
 
13The air here is very hot. An acrid smell assails your nostrils. There are scratches on the wall here.

Encounter: Skeletons (7)
Treasure: As per monster type.
14There is a badly dented helmet here.

15This area has a stale, fetid smell.

 
16

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
17It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: None.
18There is a mold growing here.

 
19A slight breeze blows through this area. This area has a stale, fetid smell. There is a pile of straw here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
20

Treasure: 400sp, 6 gems.
21A strong, gusting wind blows through this area. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Traders (7)
Treasure: None.
 
22

Treasure: 500sp, 30gp.
23

24The air here is very cold. The air here smells of smoke.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25

26A slight, damp breeze blows through this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27A slight breeze blows through this area. There is a cracked flask here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
28Guano covers this area.

29It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: None.
30The air here is very cold. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Traders (6)
Treasure: None.
 
31This area is very dusty.

Encounter: Halflings (5)
Treasure: None.
32This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Skeletons (9)
Treasure: As per monster type.
33A cold air current blows through this area. Guano covers this area.

Encounter: Wolves (4)
Treasure: As per monster type.
 
34A strong updraft blows through this area. There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35

36There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
37

Treasure: 400sp, 30gp.
38

Treasure: 600sp.
39

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40The smell of ozone assails your nostrils. There is a pile of rags here.

Encounter: Orcs (8)
Treasure: As per monster type.
41The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (8)
Treasure: None.
42The air here smells of smoke.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see. There are scratches on the wall here.

44The air here is very hot. It is foggy here, making it difficult to see. This area is covered in cobwebs.

45A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
46This area smells of rotting vegetation.

Encounter: Sprites (11)
Treasure: None.
47There are rotting wood pieces here.

48The air here smells of smoke.

 
49

50There is water dripping here.

51This area smells faintly of manure. A haze of dust hangs in the air.

 
52

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
53

Trap: 10' Pit: 1d6 points of damage if you fall in.
54The air here is very hot. This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf