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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Cyst of the Dweller in the Vanishing Labyrinth of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
3

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
4

5

Encounter: Halflings (14)
Treasure: None.
6A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 600sp.
 
7

Encounter: Goblins (4)
Treasure: None.
8This area smells faintly of manure. There is a broken arrow here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
9A slight, damp breeze blows through this area. There is a bent copper coin lying here.

 
10The air here smells of smoke. This area is very dusty.

11There is water dripping here.

Treasure: 500sp.
12A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. Pottery shards are scattered here.

Encounter: Wolves (3)
Treasure: None.
 
13A cold air current blows through this area. This area smells faintly of urine. The ceiling here is damp.

14A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
15

Trap: Poison gas: Save vs. Poison or die.
 
16A strong, moaning wind blows through this area.

17This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
18This area smells faintly of manure. There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
19The air here smells of smoke. A haze of dust hangs in the air.

20A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
21This area has a pleasant, earthy smell.

Encounter: Goblins (8)
Treasure: None.
 
22

Encounter: Skeletons (8)
Treasure: As per monster type.
23A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24The smell of ozone assails your nostrils. Guano covers this area.

 
25It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Halflings (8)
Treasure: None.
26There is a putrid smell coming from something nearby. This area is covered in cobwebs.

27A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a torch stub here.

 
28This area has a pleasant, earthy smell.

Encounter: Halflings (8)
Treasure: None.
29This area is covered in cobwebs.

Treasure: 600sp, 40gp.
30This area smells faintly of manure.

 
31A slight downdraft blows through this area.

32There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
33Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
34A slight, damp breeze blows through this area. There is a pile of rags here.

35This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
36This area is very dusty.

 
37

Encounter: Acolytes (5)
Treasure: None.
38A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: As per monster type.
39The smell of ozone assails your nostrils.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40The air here is very cold. The hilt of a broken dagger is lying here.

41This area has a pleasant, earthy smell.

42

 
43A strong, moaning wind blows through this area.

Encounter: Wolves (3)
Treasure: None.
44This area smells faintly of manure. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
45

 
46A metallic smell assails your nostrils. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
47It is misty here. There are cracks in the wall here.

Treasure: 200sp.
48It is misty here.

Encounter: Halflings (6)
Treasure: None.
 
49There is a slimy coating on the wall here.

50This area has a pleasant, earthy smell.

Encounter: Traders (7)
Treasure: As per monster type.
51A cold air current blows through this area. Guano covers this area.

 
52The air here is very hot. There are food scraps scattered here.

53Your nostrils are overwhelmed by a sulphurous smell.

54A slight, damp breeze blows through this area.

 
55A strong wind blows through this area. Pottery shards are scattered here.

56A cold air current blows through this area. There are dry leaves and twigs scattered here.

57This area has a pleasant, earthy smell. There is a small puddle of water here.

Treasure: 100sp, 40gp.
 
58A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

59This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60A strong updraft blows through this area. There are cracks in the ceiling here.

 
61A slight downdraft blows through this area. This area smells faintly of urine. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62It is foggy here, making it difficult to see.

63There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. The wall here is damp.

 
64A slight, damp breeze blows through this area. There is a slimy coating on the wall here.

Encounter: Beetles, Fire (2)
Treasure: None.
65Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

66This area smells of rotting vegetation.

Encounter: Traders (1)
Treasure: None.
 
67Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

68A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70

Encounter: Sprites (8)
Treasure: None.
71There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72This area smells faintly of urine.

 
73Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
74There is a bent and rusted iron bar here.

75

 
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adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf