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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

Encounter: Goblins (6)
Treasure: As per monster type.
2This area smells faintly of manure. There is a pick handle here.

3

 
4There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (2)
Treasure: None.
5This area smells faintly of manure. There is water dripping here.

6

 
7A strong updraft blows through this area.

Encounter: Kobolds (7)
Treasure: None.
8

Treasure: 100sp.
9The air here is very hot. The wall here is damp.

 
10A cold air current blows through this area. This area smells faintly of manure.

11There is a bent and rusted iron bar here.

12There is a cracked hammer head here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
13

14It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
15

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16

17This area has a pleasant, earthy smell.

18

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19This area has a pleasant, earthy smell.

20This area smells of rotting vegetation. There is a pile of straw here.

Encounter: Dwarves (1)
Treasure: None.
21A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
22The air here is very hot.

23The air here is very cold. There is a torn sack here.

24The air here is very hot.

 
25A chlorine-like smell assails your nostrils.

26This area is very dusty.

Encounter: Skeletons (9)
Treasure: None.
27

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
28A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

29This area smells of rotting vegetation.

Treasure: 100sp, 10gp.
30A strong updraft blows through this area. There is a mold growing here.

 
31This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
32There is a large puddle of water here.

Treasure: 200sp.
33The air here is very cold. There is a broken bottle here.

 
34

35The smell of ozone assails your nostrils.

Encounter: Stirges (8)
Treasure: As per monster type.
36

Encounter: Bandits (3)
Treasure: As per monster type.
 
37There is water dripping here.

Encounter: Sprites (15)
Treasure: None.
38

Encounter: Stirges (8)
Treasure: None.
39There is a mold growing here.

 
40

Treasure: 100sp, 10gp.
41This area is covered in cobwebs.

42Teeth and fangs are scattered here.

 
43There are several small stones here.

44There are bones scattered here.

45There is a slimy coating on the wall here.

 
46A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47

48There is a trickle of water here.

Encounter: Traders (5)
Treasure: None.
 
49

Encounter: Halflings (3)
Treasure: As per monster type.
50A haze of smoke hangs in the air.

51A strong wind blows through this area. A haze of smoke hangs in the air.

 
52A strong wind blows through this area. The air here smells of smoke. There is water dripping here.

Treasure: 400sp, 3 gems.
Trap: Poison snake: 1 hit dice.
53This area smells faintly of urine. There is water dripping here.

Treasure: 100sp, 60gp.
54A haze of dust hangs in the air.

 
55The smell of ozone assails your nostrils. The remnants of a rope are here, rotten.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56The air here is very hot. There are wax drippings here.

57

 
58This area smells faintly of manure.

59A cold air current blows through this area. This area smells faintly of manure. There is a pick handle here.

Treasure: 600sp.
60A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
61A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

62There is a salty, wet smell to this area.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
63There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64A strong, moaning wind blows through this area. This area smells of rotting vegetation.

65There are bones scattered here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66

 
67The air here is very hot. An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Spiders, Crab (3)
Treasure: None.
68A strong, gusting wind blows through this area. This area smells faintly of manure.

Encounter: Shrews, Giant (9)
Treasure: None.
69This area is covered in cobwebs.

 
70A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Traders (2)
Treasure: As per monster type.
71This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
72This area smells faintly of urine. The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
 
73There is water dripping here.

Encounter: Shrews, Giant (5)
Treasure: None.
74

Trap: Poison gas: Save vs. Poison or die.
75This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
76A strong updraft blows through this area. The smell of ozone assails your nostrils. There is a blunt javelin head here.

77A strong, moaning wind blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf