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| 1 | There are sticks scattered here. | 2 | There are dry leaves and twigs scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. The ceiling here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | The air here smells of smoke. Encounter: Spiders, Crab (3) Treasure: None. | 6 | This area is covered in cobwebs. |
| 7 | This area is very dusty. | 8 | The air here is very cold. The wall here is damp. | 9 | The air here smells of smoke. There are fungi growing here. Encounter: Bandits (6) Treasure: None. |
| 10 | This area smells faintly of manure. There are rotting wood pieces here. Encounter: Skeletons (6) Treasure: None. | 11 | A cold air current blows through this area. Teeth and fangs are scattered here. | 12 | There is a pile of dung here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 13 | It is misty here. | 14 | A cold air current blows through this area. Pottery shards are scattered here. Encounter: Acolytes (3) Treasure: As per monster type. | 15 | This area is covered in cobwebs. |
| 16 | 17 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | 18 | The remnants of a rope are here, rotten. Encounter: Killer Bees (3) Treasure: As per monster type. | |
| 19 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here. | 20 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | |
| 22 | This area smells faintly of urine. There is a bent copper coin lying here. Treasure: 600sp, 6 gems. | 23 | 24 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | |
| 25 | There is a cracked flask here. Encounter: Stirges (1) Treasure: As per monster type. | 26 | There is a pile of ashes here. | 27 | A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt. |
| 28 | A strong wind blows through this area. There is a bent copper coin lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | This area smells faintly of manure. There is dried blood here. Trap: Fog: Looks like poison gas, but harmless. | 30 | |
| 31 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here. | 32 | The air here is very cold. | 33 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | The air here is very hot. There is a broken arrow here. | 35 | This area has a pleasant, earthy smell. Treasure: 600sp, 10gp. | 36 | Guano covers this area. |
| 37 | There is a candle stub here. | 38 | This area has a pleasant, earthy smell. Encounter: Wolves (10) Treasure: As per monster type. | 39 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. Encounter: Traders (5) Treasure: None. |
| 40 | This area smells faintly of urine. | 41 | A slight breeze blows through this area. This area is covered in cobwebs. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 42 | There are several small stones here. |
| 43 | There is dried blood here. Encounter: Sprites (13) Treasure: None. | 44 | This area has a stale, fetid smell. The hilt of a broken dagger is lying here. Treasure: 200sp, 50gp. | 45 | A strong wind blows through this area. Encounter: Wolves (5) Treasure: None. |
| 46 | There is a cracked flask here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 47 | This area smells faintly of manure. There is a badly dented helmet here. | 48 | This area smells faintly of urine. Treasure: 200sp. |
| 49 | An acrid smell assails your nostrils. | 50 | There is a mold growing here. Treasure: 300sp, 10gp. | 51 | It is foggy here, making it difficult to see. Treasure: 300sp. |
| 52 | There is a corroded chain here. Encounter: Halflings (12) Treasure: As per monster type. | 53 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Stirges (6) Treasure: As per monster type. | 54 | A strong, moaning wind blows through this area. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
| 55 | Encounter: Bandits (3) Treasure: None. | 56 | A cold air current blows through this area. A haze of smoke hangs in the air. The ceiling here is damp. Trap: Poison gas: Save vs. Poison or die. | 57 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 58 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a splintered club here. Treasure: 500sp, 60gp. | 59 | There is a cracked hammer head here. | 60 | It is foggy here, making it difficult to see. There is a torn sack here. Encounter: Orcs (4) Treasure: None. |
| 61 | The air here is very hot. This area has a pleasant, earthy smell. | 62 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 63 | There are cracks in the ceiling here. |
| 64 | A slight updraft blows through this area. This area has a stale, fetid smell. | 65 | A slight downdraft blows through this area. There is a corroded chain here. | 66 | A slight breeze blows through this area. This area smells faintly of manure. A haze of dust hangs in the air. There are cracks in the wall here. |
| 67 | The air here is very hot. Encounter: Halflings (7) Treasure: None. | 68 | It is foggy here, making it difficult to see. Pottery shards are scattered here. Encounter: Halflings (8) Treasure: None. | 69 | The wall here is damp. Treasure: 200sp. |
| 70 | This area smells faintly of manure. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. |