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| 1 | 2 | This area smells of rotting vegetation. | 3 | This area is covered in cobwebs. | |
| 4 | Encounter: Goblins (8) Treasure: None. | 5 | The smell of ozone assails your nostrils. Encounter: Sprites (7) Treasure: None. | 6 | This area is covered in cobwebs. Encounter: Halflings (10) Treasure: As per monster type. |
| 7 | A strong, gusting wind blows through this area. The air here smells of smoke. There is a torch stub here. Encounter: Kobolds (7) Treasure: None. | 8 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here. Encounter: Beetles, Fire (7) Treasure: None. | 9 | A strong wind blows through this area. There are rotting wood pieces here. Treasure: 100sp, 50gp. |
| 10 | A slight updraft blows through this area. There is a cracked flask here. | 11 | Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 12 | Encounter: Kobolds (9) Treasure: None. |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. | 14 | There are several small stones here. | 15 | Fog gathers and swirls on the floor, concealing it. |
| 16 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Encounter: Skeletons (11) Treasure: As per monster type. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 18 | The air here is very cold. A haze of smoke hangs in the air. Encounter: Orcs (4) Treasure: As per monster type. |
| 19 | This area has a pleasant, earthy smell. There are several small stones here. Encounter: Bandits (3) Treasure: As per monster type. | 20 | This area is covered in cobwebs. Encounter: Green Slimes (3) Treasure: None. | 21 | Encounter: Orcs (4) Treasure: As per monster type. |
| 22 | A strong, moaning wind blows through this area. Guano covers this area. | 23 | This area smells of rotting vegetation. Encounter: Snakes, Cobra (4) Treasure: None. | 24 | There is a putrid smell coming from something nearby. Encounter: Stirges (3) Treasure: None. |
| 25 | A haze of dust hangs in the air. There are food scraps scattered here. Trap: Poison gas: Save vs. Poison or die. | 26 | This area smells faintly of urine. A haze of dust hangs in the air. Guano covers this area. | 27 | A slight breeze blows through this area. |
| 28 | 29 | This area smells faintly of manure. | 30 | A strong wind blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. | |
| 31 | Encounter: Orcs (6) Treasure: None. | 32 | A cold air current blows through this area. Encounter: Orcs (5) Treasure: None. | 33 | A strong, moaning wind blows through this area. This area is very dusty. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 35 | A strong, moaning wind blows through this area. | 36 | There is a rusted spike here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | This area has a pleasant, earthy smell. | 38 | There is a broken arrow here. | 39 | Treasure: 100sp. |
| 40 | 41 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (4) Treasure: None. | |
| 43 | A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pick handle here. Trap: Fog: Looks like poison gas, but harmless. | 44 | There is a pile of dung here. Encounter: Green Slimes (3) Treasure: As per monster type. | 45 | There is a mold growing here. Treasure: 200sp, 60gp. |
| 46 | A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 47 | A strong, moaning wind blows through this area. | 48 | There are food scraps scattered here. |
| 49 | A haze of smoke hangs in the air. There is a badly dented helmet here. | 50 | This area smells faintly of urine. This area is covered in cobwebs. Encounter: Gnomes (1) Treasure: None. | 51 | Fog gathers and swirls on the floor, concealing it. |
| 52 | There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | An acrid smell assails your nostrils. | 54 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. The wall here is damp. |
| 55 | A metallic smell assails your nostrils. Encounter: Skeletons (6) Treasure: None. | 56 | A slight downdraft blows through this area. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 57 | There is a torn sack here. Encounter: Green Slimes (4) Treasure: None. |
| 58 | The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | 60 | This area has a stale, fetid smell. | |
| 61 | It is foggy here, making it difficult to see. There is water dripping here. | 62 | There is a rusted spike here. | 63 | There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. |
| 64 | A metallic smell assails your nostrils. Encounter: Orcs (6) Treasure: None. | 65 | Encounter: Shrews, Giant (7) Treasure: As per monster type. | 66 | A haze of dust hangs in the air. There is a bent copper coin lying here. |
| 67 | Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Encounter: Dwarves (2) Treasure: None. | 68 | Encounter: Green Slimes (1) Treasure: As per monster type. | 69 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |
| 70 | A haze of smoke hangs in the air. Encounter: Bandits (5) Treasure: None. | 71 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 500sp, 50gp. Trap: Illusion of monsters: Acolytes (5) | 72 | This area is very dusty. |
| 73 | A cold air current blows through this area. The air here smells of smoke. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 74 | There is a torn sack here. | 75 | A strong wind blows through this area. Encounter: Wolves (3) Treasure: None. |
| 76 | This area smells faintly of urine. Encounter: Orcs (4) Treasure: As per monster type. | 77 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 78 | A slight breeze blows through this area. This area smells faintly of urine. There is a mold growing here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 79 | There is water dripping here. Encounter: Kobolds (11) Treasure: As per monster type. | 80 | Treasure: 400sp, 10gp. | 81 | There is a putrid smell coming from something nearby. |
| 82 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Acolytes (3) Treasure: As per monster type. | 83 | It is foggy here, making it difficult to see. There are bones scattered here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |