User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Catacombs of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Skeletons (5)
Treasure: As per monster type.
2

Encounter: Orcs (4)
Treasure: As per monster type.
3A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a torn sack here.

Encounter: Wolves (11)
Treasure: As per monster type.
 
4A cold air current blows through this area. There is a torn leather boot here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5This area has a stale, fetid smell.

Encounter: Sprites (5)
Treasure: As per monster type.
6A metallic smell assails your nostrils.

Treasure: 300sp.
 
7It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: None.
8

Encounter: Halflings (9)
Treasure: As per monster type.
9A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10A haze of smoke hangs in the air. Guano covers this area.

11A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Skeletons (8)
Treasure: None.
12A haze of smoke hangs in the air. There is a torn leather boot here.

 
13The smell of ozone assails your nostrils.

14There is dried blood here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16A slight breeze blows through this area. There is a torn sack here.

Encounter: Wolves (9)
Treasure: None.
17

Encounter: Skeletons (8)
Treasure: None.
18Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19A slight updraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

20A cold air current blows through this area. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
21A strong wind blows through this area.

 
22A cold air current blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24A strong updraft blows through this area. There is a cracked hammer head here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
25An acrid smell assails your nostrils.

Encounter: Acolytes (5)
Treasure: None.
26It is foggy here, making it difficult to see. There is a cracked flask here.

27There is a putrid smell coming from something nearby. There is a pile of ashes here.

Encounter: Wolves (4)
Treasure: None.
 
28Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
29

30A strong, moaning wind blows through this area.

 
31

32A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (8)
Treasure: As per monster type.
33The air here is very hot. An acrid smell assails your nostrils.

Encounter: Wolves (7)
Treasure: As per monster type.
 
34A cold air current blows through this area.

Encounter: Shrews, Giant (9)
Treasure: None.
35

36

Encounter: Snakes, Cobra (4)
Treasure: None.
 
37A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
38There is a splintered club here.

39A cold air current blows through this area. The air here smells of smoke.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
40

41There is a mold growing here.

42There is a torn leather boot here.

 
43A haze of dust hangs in the air. There is a pile of dung here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
44It is misty here. There is a broken bottle here.

45

 
46There is a pile of straw here.

47An acrid smell assails your nostrils. A haze of smoke hangs in the air.

48This area smells faintly of manure. There is a mold growing here.

 
49Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Treasure: 500sp.
50It is misty here. This area is covered in cobwebs.

Treasure: 400sp.
51

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
52A slight breeze blows through this area.

53A strong wind blows through this area. There is dried blood here.

Encounter: Kobolds (8)
Treasure: None.
54There is a putrid smell coming from something nearby. There is a pile of rags here.

 
55A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a badly dented helmet here.

56A strong wind blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Wolves (10)
Treasure: As per monster type.
57It is foggy here, making it difficult to see.

 
58

59It is foggy here, making it difficult to see.

Treasure: 600sp.
60It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
61

62This area is very dusty.

Treasure: 100sp.
63There is a putrid smell coming from something nearby.

Encounter: Traders (3)
Treasure: None.
 
64There is a bent copper coin lying here.

65A strong updraft blows through this area.

66A slight downdraft blows through this area. The smell of ozone assails your nostrils. There is a pile of straw here.

Encounter: Skeletons (5)
Treasure: None.
 
67This area smells faintly of manure.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf