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| 1 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 2 | A haze of smoke hangs in the air. There is a small puddle of water here. Treasure: 100sp. | 3 | A haze of smoke hangs in the air. This area is covered in cobwebs. |
| 4 | It is foggy here, making it difficult to see. There is a pile of dung here. Encounter: Goblins (8) Treasure: As per monster type. | 5 | A cold air current blows through this area. There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | A strong, moaning wind blows through this area. There is water dripping here. |
| 7 | An acrid smell assails your nostrils. There is a badly dented helmet here. Encounter: Halflings (9) Treasure: None. | 8 | Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 9 | A chlorine-like smell assails your nostrils. There is a torch stub here. |
| 10 | A strong wind blows through this area. | 11 | 12 | There is water dripping here. Encounter: Green Slimes (1) Treasure: As per monster type. | |
| 13 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. | 14 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 15 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 16 | The air here is very cold. There are sticks scattered here. Treasure: 300sp, 50gp. | 17 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | |
| 19 | Encounter: Skeletons (9) Treasure: None. | 20 | A strong wind blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Treasure: 400sp, 20gp. | 21 | Pottery shards are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 22 | This area smells faintly of manure. There are several small stones here. Treasure: 300sp, 20gp. | 23 | Encounter: Beetles, Fire (2) Treasure: As per monster type. | 24 | An acrid smell assails your nostrils. This area is very dusty. |
| 25 | It is foggy here, making it difficult to see. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 26 | There is a slimy coating on the floor here. | 27 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Treasure: 100sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 28 | This area is covered in cobwebs. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 29 | A slight downdraft blows through this area. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | |
| 31 | There is a mold growing here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 32 | 33 | A chlorine-like smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 34 | Treasure: 400sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 35 | A slight downdraft blows through this area. This area is covered in cobwebs. Encounter: Beetles, Fire (6) Treasure: None. | 36 | A metallic smell assails your nostrils. There is a rusted spike here. |
| 37 | The remnants of a rope are here, rotten. Treasure: 100sp, 30gp. | 38 | This area is covered in cobwebs. | 39 | A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. Treasure: 200sp, 60gp. |
| 40 | A cold air current blows through this area. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 41 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Encounter: Traders (8) Treasure: As per monster type. | 42 | A slight breeze blows through this area. Encounter: Spiders, Crab (4) Treasure: None. |
| 43 | This area smells of rotting vegetation. | 44 | The air here is very cold. It is foggy here, making it difficult to see. There is a torn sack here. | 45 | There is a pile of ashes here. Encounter: Bandits (2) Treasure: None. |
| 46 | Encounter: Skeletons (6) Treasure: As per monster type. | 47 | 48 | A strong wind blows through this area. A haze of smoke hangs in the air. Encounter: Stirges (5) Treasure: As per monster type. | |
| 49 | A slight updraft blows through this area. There is a rusted spike here. | 50 | A strong updraft blows through this area. This area smells of rotting vegetation. It is misty here. There is a mold growing here. | 51 | |
| 52 | The air here is very hot. There are rotting wood pieces here. | 53 | This area has a stale, fetid smell. Guano covers this area. Encounter: Dwarves (4) Treasure: As per monster type. | 54 | There is a bent and rusted iron bar here. |
| 55 | The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. | 56 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | A strong wind blows through this area. Treasure: 400sp, 20gp. |
| 58 | This area is very dusty. | 59 | There is a torn leather boot here. | 60 | Encounter: Dwarves (2) Treasure: None. |
| 61 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 62 | This area smells faintly of manure. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |