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| 1 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. | 2 | A strong wind blows through this area. This area is very dusty. Encounter: Sprites (11) Treasure: As per monster type. | 3 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. |
| 4 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. Encounter: Bandits (4) Treasure: As per monster type. | 5 | A slight updraft blows through this area. The remnants of a rope are here, rotten. | 6 | This area smells faintly of urine. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 7 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Treasure: 500sp, 1 gems. Trap: Illusion of monsters: Goblins (4) | 8 | This area is covered in cobwebs. | 9 | There is a broken pole here. Encounter: Traders (1) Treasure: As per monster type. |
| 10 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 11 | 12 | A metallic smell assails your nostrils. Encounter: Kobolds (11) Treasure: None. | |
| 13 | This area has a stale, fetid smell. There is a broken pole here. Treasure: 300sp, 10gp. | 14 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 | Encounter: Green Slimes (3) Treasure: As per monster type. |
| 16 | There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 17 | A slight breeze blows through this area. There is a torn leather boot here. | 18 | |
| 19 | This area is very dusty. Encounter: Traders (5) Treasure: As per monster type. | 20 | A metallic smell assails your nostrils. There is a mold growing here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 21 | There are scratches on the wall here. |
| 22 | Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 23 | It is foggy here, making it difficult to see. There is a cracked hammer head here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | An acrid smell assails your nostrils. There is a broken bottle here. Encounter: Green Slimes (1) Treasure: None. |
| 25 | A strong, gusting wind blows through this area. It is misty here. There are wax drippings here. Treasure: 300sp, 40gp, 1 magic item. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 26 | This area has a stale, fetid smell. There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | There are dry leaves and twigs scattered here. |
| 28 | There is a pile of dung here. Encounter: Shrews, Giant (7) Treasure: None. | 29 | A slight, damp breeze blows through this area. There is a pile of dung here. | 30 | A cold air current blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | There are rotting wood pieces here. Encounter: Orcs (6) Treasure: As per monster type. | 32 | This area has a stale, fetid smell. There are cracks in the floor here. | 33 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. |
| 34 | Encounter: Goblins (3) Treasure: None. | 35 | A slight downdraft blows through this area. Treasure: 500sp, 40gp. | 36 | There is a slimy coating on the floor here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 37 | Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. Encounter: Goblins (4) Treasure: As per monster type. | 38 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here. | 39 | The air here is very cold. This area smells of rotting vegetation. |
| 40 | This area is covered in cobwebs. | 41 | Your nostrils are overwhelmed by a sulphurous smell. | 42 | There are bits of fur and hair scattered around here. Encounter: Goblins (5) Treasure: None. |
| 43 | Encounter: Dwarves (4) Treasure: None. | 44 | There is a pick handle here. Treasure: 200sp, 30gp. | 45 | Encounter: Wolves (10) Treasure: As per monster type. |
| 46 | There are rotting wood pieces here. Encounter: Kobolds (8) Treasure: As per monster type. | 47 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. | 48 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (3) Treasure: None. |
| 49 | There are wax drippings here. | 50 | There are rotting wood pieces here. Encounter: Dwarves (5) Treasure: As per monster type. | 51 | There is a pile of dung here. Treasure: 400sp, 30gp. |
| 52 | It is foggy here, making it difficult to see. Encounter: Wolves (8) Treasure: None. | 53 | Encounter: Spiders, Crab (4) Treasure: None. | 54 | An acrid smell assails your nostrils. Encounter: Gnomes (6) Treasure: None. |
| 55 | A strong, moaning wind blows through this area. | 56 | A strong, gusting wind blows through this area. Encounter: Wolves (5) Treasure: None. | 57 | There is a bent and rusted iron bar here. Treasure: 400sp. |
| 58 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | 60 | Encounter: Acolytes (8) Treasure: None. | |
| 61 | This area smells faintly of manure. The ceiling here is damp. | 62 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp. Treasure: 400sp, 6 gems. | 63 | A slight downdraft blows through this area. Treasure: 400sp, 60gp. Trap: Illusion of monsters: Shrews, Giant (2) |
| 64 | There is a torn leather boot here. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | Encounter: Lizards, Gecko (2) Treasure: None. | 66 | There is a pile of dung here. |
| 67 | There is a torch stub here. Treasure: 100sp. Trap: Illusion of monsters: Snakes, Cobra (3) | 68 | There is a cracked flask here. Encounter: Sprites (7) Treasure: As per monster type. | 69 | A cold air current blows through this area. This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 70 | The smell of ozone assails your nostrils. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 71 | It is foggy here, making it difficult to see. Treasure: 400sp, 10gp. | 72 | There are several small stones here. |
| 73 | A cold air current blows through this area. There is a pick handle here. Encounter: Killer Bees (2) Treasure: As per monster type. | 74 | This area smells faintly of manure. Encounter: Halflings (7) Treasure: As per monster type. | 75 | There are several small stones here. |
| 76 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. Teeth and fangs are scattered here. Treasure: 100sp. | 77 | There is a pick handle here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 78 | A haze of dust hangs in the air. There are cracks in the floor here. Encounter: Goblins (6) Treasure: As per monster type. |
| 79 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. | 80 | This area is covered in cobwebs. | 81 | This area has a stale, fetid smell. There are cracks in the ceiling here. |
| 82 | This area smells faintly of urine. | 83 | There is a slimy coating on the floor here. Encounter: Lizards, Gecko (1) Treasure: None. | 84 | This area is covered in cobwebs. |
| 85 | Encounter: Killer Bees (6) Treasure: As per monster type. | 86 | It is foggy here, making it difficult to see. | 87 | Treasure: 200sp. |
| 88 | A chlorine-like smell assails your nostrils. There are wax drippings here. Treasure: 500sp. | 89 | There is a mold growing here. | 90 | This area smells faintly of manure. Encounter: Traders (8) Treasure: As per monster type. |
| 91 | A slight updraft blows through this area. | 92 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |