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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Shambles of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Kobolds (11)
Treasure: None.
2The air here smells of smoke.

3This area smells faintly of manure.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
4A haze of smoke hangs in the air. There is water dripping here.

Treasure: 600sp, 5 gems.
5Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Halflings (11)
Treasure: None.
6There are cracks in the wall here.

 
7This area smells faintly of manure.

8This area smells of rotting vegetation.

9This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 600sp, 50gp.
 
10There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11

12A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
13It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14A haze of smoke hangs in the air. This area is covered in rubble and dirt.

15The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 400sp, 50gp.
 
16A slight, damp breeze blows through this area. The air here smells of smoke. There is a pile of dung here.

17

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19

20A strong, gusting wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21

Encounter: Green Slimes (1)
Treasure: None.
 
22It is misty here. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
23

Encounter: Wolves (10)
Treasure: As per monster type.
24This area is covered in cobwebs.

 
25A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

Encounter: Wolves (6)
Treasure: None.
26

Encounter: Green Slimes (1)
Treasure: As per monster type.
27This area smells faintly of urine.

 
28A strong, moaning wind blows through this area.

Encounter: Goblins (3)
Treasure: As per monster type.
29The air here smells of smoke. There are sticks scattered here.

30

Encounter: Acolytes (3)
Treasure: As per monster type.
 
31This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
32It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Halflings (14)
Treasure: As per monster type.
33A gusting breeze blows through this area. A metallic smell assails your nostrils.

 
34There are cracks in the wall here.

35

36A metallic smell assails your nostrils. Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37The smell of ozone assails your nostrils.

Encounter: Killer Bees (4)
Treasure: None.
38The air here is very hot.

39

Treasure: 600sp.
Trap: Illusion of monsters: Dwarves (5)
 
40The air here is very cold. There is a pile of straw here.

Encounter: Wolves (7)
Treasure: None.
41A haze of smoke hangs in the air. There is a pile of dung here.

42A gusting breeze blows through this area. This area has a stale, fetid smell. There are fungi growing here.

 
43This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 400sp, 10gp.
44A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

45

Encounter: Gnomes (4)
Treasure: None.
 
46There are cracks in the ceiling here.

47A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

48The air here is very hot. This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
49

Encounter: Orcs (6)
Treasure: As per monster type.
50This area is covered in rubble and dirt.

Encounter: Gnomes (1)
Treasure: None.
51The air here is very hot. The ceiling here is damp.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
52A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
53A strong, moaning wind blows through this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
54A strong, moaning wind blows through this area. This area smells faintly of manure.

 
55There is a bent copper coin lying here.

Encounter: Stirges (3)
Treasure: As per monster type.
56

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57A slight, damp breeze blows through this area.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
58This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Wolves (6)
Treasure: None.
59Your nostrils are overwhelmed by a sulphurous smell.

60A haze of smoke hangs in the air. The ceiling here is damp.

 
61A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
63There is a blunt javelin head here.

 
64This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
65A cold air current blows through this area. There is a slimy coating on the wall here.

66A slight breeze blows through this area.

 
67An acrid smell assails your nostrils.

68There is a pile of straw here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
69

 
70There is a pile of straw here.

71Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A strong wind blows through this area. Pottery shards are scattered here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf