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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Temple of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There is water dripping here.

2The air here is very cold. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
3

Treasure: 600sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
4Your nostrils are overwhelmed by a sulphurous smell.

5The air here is very cold. The wall here is damp.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
6This area is covered in cobwebs.

Treasure: 200sp.
 
7A gusting breeze blows through this area. There are rotting wood pieces here.

8

Treasure: 400sp.
9A cold air current blows through this area.

 
10The air here is very cold. This area smells faintly of manure.

11

12A strong, moaning wind blows through this area. There are food scraps scattered here.

 
13This area smells faintly of urine. There is a small puddle of water here.

14The air here is very hot. It is foggy here, making it difficult to see.

15

 
16An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

17The wall here is damp.

Encounter: Goblins (7)
Treasure: None.
18There is a corroded chain here.

Encounter: Traders (6)
Treasure: None.
 
19A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Goblins (5)
Treasure: None.
20The air here is very cold. There is water dripping here.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
22This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
23A strong wind blows through this area. A metallic smell assails your nostrils. This area is very dusty.

24The air here is very hot. There is a cracked hammer head here.

 
25

26

27A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
28A slight downdraft blows through this area.

29There is a pile of dung here.

30This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
32This area has a stale, fetid smell.

Treasure: 100sp, 30gp.
33There are cracks in the wall here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
34The air here is very cold. This area smells faintly of manure. There is a mold growing here.

35There is water dripping here.

Encounter: Kobolds (9)
Treasure: None.
36This area smells faintly of manure.

 
37It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38The air here smells of smoke. There is a cracked flask here.

Treasure: 300sp.
39There are food scraps scattered here.

 
40A cold air current blows through this area.

41A slight downdraft blows through this area. The smell of ozone assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Beetles, Fire (7)
Treasure: None.
42There is a torch stub here.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
43A cold air current blows through this area. There is water dripping here.

44The wall here is damp.

45There is a mold growing here.

 
46The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47It is misty here. There is a bent and rusted iron bar here.

Encounter: Halflings (12)
Treasure: As per monster type.
48A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air.

 
49It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

50A cold air current blows through this area.

Encounter: Dwarves (6)
Treasure: None.
51The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
 
52

53This area has a stale, fetid smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
54A haze of smoke hangs in the air.

Encounter: Acolytes (3)
Treasure: None.
 
55A chlorine-like smell assails your nostrils.

Encounter: Halflings (12)
Treasure: As per monster type.
56This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: As per monster type.
57A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

 
58

Encounter: Gnomes (2)
Treasure: None.
59Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 40gp.
60A metallic smell assails your nostrils. This area is very dusty.

 
61The air here is very cold. There is a torch stub here.

Encounter: Halflings (9)
Treasure: None.
62A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
63This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
64A cold air current blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

65

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
67A haze of smoke hangs in the air.

68A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 300sp, 10gp.
69

 
70A slight breeze blows through this area. A chlorine-like smell assails your nostrils. The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
71The air here is very cold. This area smells faintly of manure.

Treasure: 100sp.
72This area has a pleasant, earthy smell. There is a mold growing here.

 
73The air here is very hot. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Goblins (8)
Treasure: None.
74

Encounter: Kobolds (9)
Treasure: None.
75A slight breeze blows through this area. A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Killer Bees (9)
Treasure: None.
 
76The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
77The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
78

 
79Your nostrils are overwhelmed by a sulphurous smell.

80The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Encounter: Halflings (8)
Treasure: As per monster type.
81This area is very dusty.

Treasure: 500sp.
 
82The air here is very hot. This area has a stale, fetid smell.

Treasure: 300sp.
83

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
84

 
85

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
86

87A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
88There are rotting wood pieces here.

89

90

Encounter: Bandits (4)
Treasure: None.
 
91The smell of ozone assails your nostrils. There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
92There is water dripping here.

Encounter: Wolves (8)
Treasure: As per monster type.
93A slight downdraft blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf