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| 1 | Encounter: Kobolds (11) Treasure: None. | 2 | The air here smells of smoke. | 3 | This area smells faintly of manure. Encounter: Kobolds (12) Treasure: As per monster type. |
| 4 | A haze of smoke hangs in the air. There is water dripping here. Treasure: 600sp, 5 gems. | 5 | Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. Encounter: Halflings (11) Treasure: None. | 6 | There are cracks in the wall here. |
| 7 | This area smells faintly of manure. | 8 | This area smells of rotting vegetation. | 9 | This area has a stale, fetid smell. There are rotting wood pieces here. Treasure: 600sp, 50gp. |
| 10 | There is a salty, wet smell to this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | 12 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (1) Treasure: As per monster type. | |
| 13 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. | 15 | The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs. Treasure: 400sp, 50gp. |
| 16 | A slight, damp breeze blows through this area. The air here smells of smoke. There is a pile of dung here. | 17 | Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 18 | There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | 20 | A strong, gusting wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | Encounter: Green Slimes (1) Treasure: None. | |
| 22 | It is misty here. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 23 | Encounter: Wolves (10) Treasure: As per monster type. | 24 | This area is covered in cobwebs. |
| 25 | A strong, moaning wind blows through this area. There is a slimy coating on the floor here. Encounter: Wolves (6) Treasure: None. | 26 | Encounter: Green Slimes (1) Treasure: As per monster type. | 27 | This area smells faintly of urine. |
| 28 | A strong, moaning wind blows through this area. Encounter: Goblins (3) Treasure: As per monster type. | 29 | The air here smells of smoke. There are sticks scattered here. | 30 | Encounter: Acolytes (3) Treasure: As per monster type. |
| 31 | This area smells faintly of manure. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 32 | It is foggy here, making it difficult to see. There are sticks scattered here. Encounter: Halflings (14) Treasure: As per monster type. | 33 | A gusting breeze blows through this area. A metallic smell assails your nostrils. |
| 34 | There are cracks in the wall here. | 35 | 36 | A metallic smell assails your nostrils. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 37 | The smell of ozone assails your nostrils. Encounter: Killer Bees (4) Treasure: None. | 38 | The air here is very hot. | 39 | Treasure: 600sp. Trap: Illusion of monsters: Dwarves (5) |
| 40 | The air here is very cold. There is a pile of straw here. Encounter: Wolves (7) Treasure: None. | 41 | A haze of smoke hangs in the air. There is a pile of dung here. | 42 | A gusting breeze blows through this area. This area has a stale, fetid smell. There are fungi growing here. |
| 43 | This area has a pleasant, earthy smell. There is a pile of ashes here. Treasure: 400sp, 10gp. | 44 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. | 45 | Encounter: Gnomes (4) Treasure: None. |
| 46 | There are cracks in the ceiling here. | 47 | A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs. | 48 | The air here is very hot. This area is very dusty. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 49 | Encounter: Orcs (6) Treasure: As per monster type. | 50 | This area is covered in rubble and dirt. Encounter: Gnomes (1) Treasure: None. | 51 | The air here is very hot. The ceiling here is damp. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 52 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 53 | A strong, moaning wind blows through this area. Encounter: Dwarves (3) Treasure: As per monster type. | 54 | A strong, moaning wind blows through this area. This area smells faintly of manure. |
| 55 | There is a bent copper coin lying here. Encounter: Stirges (3) Treasure: As per monster type. | 56 | Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 | A slight, damp breeze blows through this area. Encounter: Killer Bees (7) Treasure: As per monster type. |
| 58 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Wolves (6) Treasure: None. | 59 | Your nostrils are overwhelmed by a sulphurous smell. | 60 | A haze of smoke hangs in the air. The ceiling here is damp. |
| 61 | A chlorine-like smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 63 | There is a blunt javelin head here. |
| 64 | This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 65 | A cold air current blows through this area. There is a slimy coating on the wall here. | 66 | A slight breeze blows through this area. |
| 67 | An acrid smell assails your nostrils. | 68 | There is a pile of straw here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 69 | |
| 70 | There is a pile of straw here. | 71 | Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 72 | A strong wind blows through this area. Pottery shards are scattered here. |