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| 1 | The air here is very hot. This area is covered in cobwebs. | 2 | A cold air current blows through this area. There is a rusted spike here. Treasure: 200sp, 1 magic item. | 3 | There is water dripping here. |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | There are cracks in the ceiling here. | 6 | This area has a stale, fetid smell. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 7 | There is a putrid smell coming from something nearby. Encounter: Bandits (2) Treasure: As per monster type. | 8 | A metallic smell assails your nostrils. There is a mold growing here. Encounter: Killer Bees (2) Treasure: As per monster type. | 9 | |
| 10 | The wall here is damp. Encounter: Bandits (7) Treasure: As per monster type. | 11 | This area is very dusty. Encounter: Halflings (17) Treasure: As per monster type. | 12 | There is a pile of straw here. Encounter: Acolytes (5) Treasure: None. |
| 13 | The smell of ozone assails your nostrils. Encounter: Wolves (8) Treasure: As per monster type. | 14 | There is a blunt javelin head here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 15 | There is a slimy coating on the floor here. Treasure: 600sp, 40gp. Trap: Illusion of monsters: Dwarves (3) |
| 16 | The air here is very hot. An acrid smell assails your nostrils. There is a rusted spike here. Treasure: 300sp, 60gp. | 17 | A slight, damp breeze blows through this area. This area smells faintly of manure. | 18 | Treasure: 500sp, 40gp. |
| 19 | This area has a pleasant, earthy smell. | 20 | A slight breeze blows through this area. This area smells faintly of urine. Encounter: Halflings (12) Treasure: None. | 21 | The air here is very cold. Encounter: Stirges (7) Treasure: None. |
| 22 | A slight breeze blows through this area. This area smells faintly of urine. Encounter: Halflings (8) Treasure: None. | 23 | This area smells of rotting vegetation. There is a trickle of water here. | 24 | Encounter: Acolytes (7) Treasure: None. |
| 25 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 26 | There is a putrid smell coming from something nearby. Encounter: Acolytes (6) Treasure: As per monster type. | 27 | The smell of ozone assails your nostrils. |
| 28 | A metallic smell assails your nostrils. | 29 | Your nostrils are overwhelmed by a sulphurous smell. | 30 | A cold air current blows through this area. There is a mold growing here. |
| 31 | There is a putrid smell coming from something nearby. There is a cracked flask here. Trap: Fog: Looks like poison gas, but harmless. | 32 | This area smells faintly of urine. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 33 | A cold air current blows through this area. A haze of smoke hangs in the air. Treasure: 400sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 34 | Encounter: Dwarves (2) Treasure: None. | 35 | This area has a stale, fetid smell. Teeth and fangs are scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | Encounter: Dwarves (6) Treasure: None. |
| 37 | This area is covered in cobwebs. | 38 | There are dry leaves and twigs scattered here. Encounter: Killer Bees (10) Treasure: None. | 39 | Trap: Poison gas: Save vs. Poison or die. |
| 40 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 41 | The air here is very hot. | 42 | This area is covered in cobwebs. |
| 43 | Encounter: Skeletons (10) Treasure: As per monster type. | 44 | This area smells of rotting vegetation. Treasure: 300sp, 60gp. | 45 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Spiders, Crab (4) Treasure: None. |
| 46 | A metallic smell assails your nostrils. There is a mold growing here. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 47 | There is a salty, wet smell to this area. | 48 | It is foggy here, making it difficult to see. Encounter: Traders (7) Treasure: As per monster type. |
| 49 | A slight breeze blows through this area. There are cracks in the wall here. Encounter: Shrews, Giant (7) Treasure: None. | 50 | There is a cracked hammer head here. | 51 | A strong, gusting wind blows through this area. This area is covered in rubble and dirt. |
| 52 | 53 | Treasure: 200sp, 10gp. Trap: Poison snake: 1 hit dice. | 54 | An acrid smell assails your nostrils. Encounter: Stirges (7) Treasure: None. | |
| 55 | 56 | This area has a stale, fetid smell. There is a blunt javelin head here. Encounter: Stirges (8) Treasure: None. | 57 | There is a salty, wet smell to this area. This area is covered in cobwebs. Encounter: Green Slimes (1) Treasure: None. | |
| 58 | 59 | The wall here is damp. Encounter: Acolytes (8) Treasure: As per monster type. | 60 | ||
| 61 | The air here is very hot. A metallic smell assails your nostrils. Encounter: Bandits (6) Treasure: None. | 62 | There are sticks scattered here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 63 | There is a pile of dung here. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here. Encounter: Beetles, Fire (4) Treasure: None. | 65 | There is a putrid smell coming from something nearby. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | This area is covered in cobwebs. Encounter: Bandits (8) Treasure: As per monster type. |