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| 1 | 2 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. | 3 | There are scratches on the wall here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | |
| 4 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. | 5 | There is a slimy coating on the floor here. | 6 | There are dry leaves and twigs scattered here. |
| 7 | There is a pile of ashes here. | 8 | This area smells faintly of urine. Encounter: Lizards, Gecko (2) Treasure: None. | 9 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 10 | There is water dripping here. | 11 | A cold air current blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (3) Treasure: None. | 12 | A metallic smell assails your nostrils. Encounter: Traders (5) Treasure: None. |
| 13 | There is a putrid smell coming from something nearby. Encounter: Stirges (7) Treasure: As per monster type. | 14 | Fog gathers and swirls on the floor, concealing it. | 15 | |
| 16 | This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: As per monster type. | 17 | Encounter: Wolves (5) Treasure: None. | 18 | Encounter: Dwarves (4) Treasure: None. |
| 19 | Encounter: Green Slimes (1) Treasure: None. | 20 | Teeth and fangs are scattered here. | 21 | A strong, moaning wind blows through this area. There are bones scattered here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 22 | It is misty here. There is a mold growing here. | 23 | This area is covered in cobwebs. | 24 | |
| 25 | There is a rusted spike here. | 26 | There is a putrid smell coming from something nearby. | 27 | This area is covered in cobwebs. Treasure: 100sp. |
| 28 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 29 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | A chlorine-like smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | 32 | There is dried blood here. Encounter: Wolves (7) Treasure: None. | 33 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a pile of dung here. | |
| 34 | This area has a pleasant, earthy smell. The wall here is damp. | 35 | This area smells faintly of manure. Treasure: 600sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 36 | The smell of ozone assails your nostrils. The wall here is damp. |
| 37 | Encounter: Spiders, Crab (2) Treasure: None. | 38 | Treasure: 600sp, 30gp. | 39 | A strong updraft blows through this area. Encounter: Halflings (15) Treasure: As per monster type. |
| 40 | The air here is very hot. This area is covered in cobwebs. | 41 | 42 | The air here is very cold. Encounter: Traders (1) Treasure: None. | |
| 43 | There is a mold growing here. Treasure: 600sp, 20gp, 1 gems. | 44 | The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | This area has a pleasant, earthy smell. |
| 46 | The air here smells of smoke. There is a cracked flask here. Trap: Fog: Looks like poison gas, but harmless. | 47 | There is a cracked hammer head here. Encounter: Sprites (17) Treasure: None. | 48 | The air here is very hot. An acrid smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here. Encounter: Skeletons (9) Treasure: As per monster type. | 50 | Encounter: Goblins (8) Treasure: None. | 51 | This area smells faintly of manure. A haze of smoke hangs in the air. |
| 52 | 53 | Encounter: Skeletons (5) Treasure: None. | 54 | A strong downdraft blows through this area. | |
| 55 | A slight breeze blows through this area. Encounter: Kobolds (7) Treasure: None. | 56 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Pottery shards are scattered here. Encounter: Beetles, Fire (8) Treasure: None. | 57 | |
| 58 | There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | A chlorine-like smell assails your nostrils. | 60 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a torn leather boot here. |
| 61 | 62 | This area smells faintly of urine. There is water dripping here. Encounter: Killer Bees (1) Treasure: As per monster type. | 63 | This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | |
| 64 | Encounter: Killer Bees (10) Treasure: As per monster type. | 65 | There is a bent and rusted iron bar here. Encounter: Wolves (6) Treasure: As per monster type. | 66 | Guano covers this area. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 68 | This area smells of rotting vegetation. Guano covers this area. | 69 | A strong, moaning wind blows through this area. Encounter: Stirges (2) Treasure: None. |
| 70 | Encounter: Snakes, Cobra (2) Treasure: None. | 71 | There is a bent and rusted iron bar here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | A slight, damp breeze blows through this area. This area smells faintly of manure. |
| 73 | The air here is very hot. Treasure: 100sp, 10gp. | 74 | There is water dripping here. Encounter: Goblins (5) Treasure: As per monster type. | 75 | Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 76 | A strong, gusting wind blows through this area. There is a rusted spike here. | 77 | A strong wind blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 78 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 79 | Encounter: Goblins (3) Treasure: As per monster type. | 80 | This area has a pleasant, earthy smell. Encounter: Traders (1) Treasure: None. |