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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unspeakable Catacombs of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2

Encounter: Green Slimes (3)
Treasure: None.
3This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a candle stub here.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5A strong downdraft blows through this area. There is a slimy coating on the wall here.

Treasure: 400sp.
Trap: Illusion of monsters: Stirges (8)
6This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

 
7

Encounter: Bandits (2)
Treasure: As per monster type.
8A slight, damp breeze blows through this area.

9

 
10It is misty here.

Trap: Poison gas: Save vs. Poison or die.
11A strong, moaning wind blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

12A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

 
13

14A gusting breeze blows through this area.

15This area smells faintly of manure. It is foggy here, making it difficult to see.

 
16This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (4)
Treasure: None.
18This area has a stale, fetid smell. There is a slimy coating on the floor here.

 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (4)
Treasure: As per monster type.
20This area smells faintly of manure. A haze of smoke hangs in the air. There are sticks scattered here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
21A cold air current blows through this area. There is a pile of dung here.

 
22

23This area has a pleasant, earthy smell.

24

 
25

26A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
27There are fungi growing here.

Treasure: 200sp.
 
28This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

29There is a cracked hammer head here.

30

Encounter: Halflings (5)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area. There are fungi growing here.

32There are rotting wood pieces here.

33This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (9)
Treasure: As per monster type.
 
34A slight breeze blows through this area.

35The air here smells of smoke. It is misty here. There is a cracked flask here.

Encounter: Shrews, Giant (1)
Treasure: None.
36

 
37A gusting breeze blows through this area.

Treasure: 300sp, 60gp.
38

39

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40A chlorine-like smell assails your nostrils. There is a pile of dung here.

Encounter: Halflings (13)
Treasure: As per monster type.
41There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
42A slight breeze blows through this area. The ceiling here is damp.

 
43This area is very dusty.

44A strong wind blows through this area. This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45There is a salty, wet smell to this area.

 
46The air here is very hot. The smell of ozone assails your nostrils.

47The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 10gp.
48This area has a pleasant, earthy smell. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
49There is a bent and rusted iron bar here.

50The smell of ozone assails your nostrils. This area is covered in cobwebs.

51This area has a stale, fetid smell. There is water dripping here.

Treasure: 400sp.
 
52The air here is very cold.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
53A cold air current blows through this area. There is a cracked flask here.

54This area has a stale, fetid smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
55This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: None.
56

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
57There is a cracked flask here.

Treasure: 200sp, 20gp.
 
58

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
60

Encounter: Stirges (2)
Treasure: None.
 
61Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Encounter: Killer Bees (5)
Treasure: None.
62A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63A strong downdraft blows through this area.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf