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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Mines of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a trickle of water here.

Encounter: Skeletons (6)
Treasure: As per monster type.
2This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
3The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
4

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: None.
6A strong wind blows through this area.

Encounter: Halflings (12)
Treasure: As per monster type.
 
7This area has a pleasant, earthy smell.

8There is a salty, wet smell to this area. There is a corroded chain here.

Treasure: 600sp, 1 magic item.
9Guano covers this area.

 
10The air here is very hot. The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
11The air here is very hot. This area smells of rotting vegetation. A haze of dust hangs in the air.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
12A slight breeze blows through this area.

 
13Your nostrils are overwhelmed by a sulphurous smell.

14This area has a stale, fetid smell.

Encounter: Spiders, Crab (2)
Treasure: None.
15Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Sprites (8)
Treasure: As per monster type.
 
16A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Kobolds (8)
Treasure: As per monster type.
17A strong downdraft blows through this area. It is misty here. There is water dripping here.

18It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 200sp, 20gp.
 
19

20The air here smells of smoke.

21It is foggy here, making it difficult to see.

Treasure: 300sp, 2 gems.
Trap: Poison snake: 1 hit dice.
 
22There is a pile of ashes here.

Encounter: Orcs (3)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (5)
Treasure: None.
24This area smells faintly of manure. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25This area smells faintly of manure.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26A cold air current blows through this area. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27A haze of smoke hangs in the air. There is water dripping here.

Encounter: Traders (3)
Treasure: As per monster type.
 
28There are dry leaves and twigs scattered here.

29There is water dripping here.

30A slight breeze blows through this area.

 
31A cold air current blows through this area. There are wax drippings here.

32A slight updraft blows through this area.

Encounter: Killer Bees (7)
Treasure: As per monster type.
33This area smells faintly of manure. There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
 
34Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
35This area has a pleasant, earthy smell. There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A strong updraft blows through this area. This area is very dusty.

Encounter: Orcs (6)
Treasure: None.
 
37The wall here is damp.

Encounter: Sprites (14)
Treasure: As per monster type.
38A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Traders (5)
Treasure: None.
39The air here is very hot.

Encounter: Green Slimes (1)
Treasure: None.
 
40There is water dripping here.

41

Encounter: Stirges (7)
Treasure: None.
42This area smells of rotting vegetation.

 
43A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Halflings (5)
Treasure: As per monster type.
44A strong updraft blows through this area. There is a pile of rags here.

Treasure: 400sp.
45A cold air current blows through this area. There is a putrid smell coming from something nearby.

 
46There is a broken bottle here.

47There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48

 
49

Encounter: Gnomes (4)
Treasure: None.
50There are cracks in the wall here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
51This area has a pleasant, earthy smell. There is a mold growing here.

 
52This area is covered in cobwebs.

53

Treasure: 600sp, 30gp.
54This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
55

Encounter: Skeletons (6)
Treasure: None.
56This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (5)
Treasure: None.
57There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58A cold air current blows through this area. The remnants of a rope are here, rotten.

Encounter: Halflings (11)
Treasure: None.
59A strong, gusting wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

60Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61

62A slight, damp breeze blows through this area.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
63This area smells of rotting vegetation. There are rotting wood pieces here.

 
64

Encounter: Kobolds (10)
Treasure: As per monster type.
65It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 300sp, 20gp.
66It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67There is a pile of rags here.

68

Encounter: Goblins (5)
Treasure: As per monster type.
69There is water dripping here.

 
70

71This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: As per monster type.
72

Treasure: 300sp.
 
73This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Stirges (4)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf