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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Manse of Accursed Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. The air here smells of smoke.

Encounter: Goblins (7)
Treasure: As per monster type.
2The air here is very cold. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
3A slight breeze blows through this area. This area smells faintly of manure.

 
4There is a cracked flask here.

Encounter: Killer Bees (8)
Treasure: None.
5The air here is very cold. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
8A slight breeze blows through this area. There is a salty, wet smell to this area. There is water dripping here.

Encounter: Orcs (5)
Treasure: As per monster type.
9A chlorine-like smell assails your nostrils. The wall here is damp.

Treasure: 200sp.
 
10This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
11

Treasure: 100sp.
12This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
13The air here is very hot. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Gnomes (1)
Treasure: As per monster type.
14There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

15

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
16This area has a pleasant, earthy smell. There is a corroded chain here.

17

18There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (3)
Treasure: None.
20A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Dwarves (4)
Treasure: None.
21This area smells faintly of manure. There is a cracked hammer head here.

Encounter: Acolytes (2)
Treasure: None.
 
22The air here is very cold. This area smells faintly of manure.

23This area smells faintly of urine. There are cracks in the wall here.

24An acrid smell assails your nostrils. There are cracks in the floor here.

 
25The air here is very hot. A chlorine-like smell assails your nostrils. The wall here is damp.

26

Encounter: Shrews, Giant (10)
Treasure: None.
27There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
28There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
29Fog gathers and swirls on the floor, concealing it.

30

Treasure: 600sp.
 
31

32A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Treasure: 500sp.
33The air here smells of smoke.

 
34A cold air current blows through this area. This area smells faintly of manure. There is a cracked flask here.

35There is a torn sack here.

36The air here is very hot. There is water dripping here.

Encounter: Skeletons (8)
Treasure: None.
 
37There is a pile of rags here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

39

 
40A strong downdraft blows through this area.

Treasure: 500sp.
41

42

 
43A metallic smell assails your nostrils. There are sticks scattered here.

44

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45

Trap: Fog: Looks like poison gas, but harmless.
 
46A haze of smoke hangs in the air. There is a trickle of water here.

47

Treasure: 200sp.
48Your nostrils are overwhelmed by a sulphurous smell.

 
49The air here is very cold. This area has a stale, fetid smell. Teeth and fangs are scattered here.

50

Encounter: Wolves (8)
Treasure: None.
51There is a splintered club here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
52There are bones scattered here.

Treasure: 600sp, 4 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53There are dry leaves and twigs scattered here.

Treasure: 500sp.
54An acrid smell assails your nostrils.

 
55There is a torn sack here.

Encounter: Sprites (12)
Treasure: None.
56

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57There is a salty, wet smell to this area. A haze of dust hangs in the air.

Treasure: 400sp.
 
58The air here is very hot.

59

60A strong wind blows through this area.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61There are cracks in the wall here.

62There are cracks in the wall here.

Encounter: Dwarves (5)
Treasure: As per monster type.
63A slight, damp breeze blows through this area. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (7)
Treasure: As per monster type.
65Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

66This area is very dusty.

 
67This area has a stale, fetid smell.

Treasure: 200sp.
68

69There is a mold growing here.

Treasure: 500sp, 30gp.
 
70There are rotting wood pieces here.

71This area has a stale, fetid smell.

72

Encounter: Spiders, Crab (4)
Treasure: None.
 
73A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 100sp.
74

Encounter: Kobolds (9)
Treasure: As per monster type.
75There is a corroded chain here.

 
76This area has a pleasant, earthy smell. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
77A strong wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
78The air here is very cold. An acrid smell assails your nostrils.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
79This area smells faintly of manure. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

80A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

81The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 100sp, 20gp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf