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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Vault of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Halflings (14)
Treasure: As per monster type.
2There is a torn leather boot here.

3This area smells faintly of manure. There is a splintered club here.

 
4This area is covered in cobwebs.

5There is a mold growing here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
6This area smells faintly of manure. This area is very dusty.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7The air here is very hot.

Encounter: Bandits (2)
Treasure: None.
8

Encounter: Sprites (14)
Treasure: None.
9

Encounter: Traders (8)
Treasure: None.
 
10

Encounter: Orcs (5)
Treasure: As per monster type.
11This area is very dusty.

Encounter: Stirges (6)
Treasure: As per monster type.
12A cold air current blows through this area. There are food scraps scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13

Treasure: 600sp.
14This area has a stale, fetid smell.

Encounter: Orcs (5)
Treasure: As per monster type.
15There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

17The air here is very cold. A metallic smell assails your nostrils. There is a broken arrow here.

18A strong, moaning wind blows through this area. This area smells faintly of urine. There is a large puddle of water here.

 
19This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: As per monster type.
20This area is covered in cobwebs.

21There is a putrid smell coming from something nearby.

 
22The air here is very cold. There is a bent and rusted iron bar here.

Encounter: Traders (8)
Treasure: None.
23A slight updraft blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Snakes, Cobra (6)
24This area has a stale, fetid smell.

 
25The air here is very cold. This area smells of rotting vegetation.

Encounter: Shrews, Giant (3)
Treasure: None.
26A slight breeze blows through this area. A haze of smoke hangs in the air. There is a small puddle of water here.

27This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell. It is misty here. There is a broken sword blade here.

Encounter: Acolytes (8)
Treasure: As per monster type.
29A cold air current blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

30This area smells faintly of manure. It is foggy here, making it difficult to see.

 
31There are fungi growing here.

32This area has a pleasant, earthy smell.

33There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
 
34A metallic smell assails your nostrils. There is a bent and rusted iron bar here.

35This area has a pleasant, earthy smell.

36A cold air current blows through this area. There is a mold growing here.

 
37A strong, gusting wind blows through this area. This area is covered in cobwebs.

38The wall here is damp.

39

 
40A haze of smoke hangs in the air. There are cracks in the ceiling here.

41A haze of dust hangs in the air. There are cracks in the ceiling here.

42

Trap: Poison gas: Save vs. Poison or die.
 
43There is water dripping here.

Encounter: Orcs (3)
Treasure: None.
44This area has a stale, fetid smell.

45This area smells faintly of manure. There is a pile of straw here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
46There is a putrid smell coming from something nearby.

Encounter: Gnomes (3)
Treasure: None.
47

48

Treasure: 200sp.
Trap: Illusion of monsters: Killer Bees (2)
 
49There is a salty, wet smell to this area. There is a cracked hammer head here.

Treasure: 100sp, 30gp.
50

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
51There is water dripping here.

 
52A strong wind blows through this area.

Encounter: Kobolds (11)
Treasure: None.
53It is foggy here, making it difficult to see. There is water dripping here.

54

Trap: Poison gas: Save vs. Poison or die.
 
55This area has a pleasant, earthy smell.

56This area is covered in rubble and dirt.

57A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Goblins (8)
Treasure: None.
 
58A slight breeze blows through this area. The remnants of a rope are here, rotten.

Treasure: 100sp.
59

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (1)
Treasure: None.
 
61Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Goblins (6)
Treasure: None.
62The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: None.
63There is a mold growing here.

 
64There is a putrid smell coming from something nearby.

65The air here is very hot. This area has a stale, fetid smell.

66An acrid smell assails your nostrils. There is water dripping here.

Treasure: 600sp, 40gp.
 
67A slight breeze blows through this area.

68A slight updraft blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Sprites (11)
Treasure: None.
69Guano covers this area.

Encounter: Skeletons (7)
Treasure: None.
 
70The ceiling here is damp.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
71Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
72There are several small stones here.

 
73Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

74It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
75A strong updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76It is foggy here, making it difficult to see. This area is covered in cobwebs.

77There is a broken arrow here.

78There are sticks scattered here.

 
79A strong downdraft blows through this area. This area smells of rotting vegetation.

80A strong wind blows through this area. A chlorine-like smell assails your nostrils. There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
81A haze of smoke hangs in the air. There is a rusted spike here.

 
82

83A slight breeze blows through this area.

84

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
85This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
86The wall here is damp.

87There is water dripping here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf