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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Depths of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
2Teeth and fangs are scattered here.

Encounter: Skeletons (11)
Treasure: As per monster type.
3This area smells of rotting vegetation.

 
4A slight downdraft blows through this area.

5The smell of ozone assails your nostrils. This area is covered in cobwebs.

6There is a salty, wet smell to this area. This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
7The air here is very hot.

8

9A strong, moaning wind blows through this area. There are sticks scattered here.

Treasure: 300sp, 10gp.
 
10This area smells faintly of manure.

Treasure: 400sp, 50gp.
11A haze of smoke hangs in the air.

Encounter: Orcs (8)
Treasure: As per monster type.
12The air here is very cold. This area smells of rotting vegetation. There are fungi growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
13The air here is very hot.

14

15A slight breeze blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Goblins (6)
 
16There is a putrid smell coming from something nearby.

17A metallic smell assails your nostrils. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18A cold air current blows through this area. There are scratches on the wall here.

Encounter: Dwarves (4)
Treasure: None.
 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A strong wind blows through this area. There is a splintered club here.

Encounter: Gnomes (4)
Treasure: As per monster type.
21A slight, damp breeze blows through this area. It is misty here.

 
22This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Wolves (5)
Treasure: None.
23A strong wind blows through this area. There is a pile of rags here.

24

 
25A slight breeze blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 600sp, 50gp.
26There is a corroded chain here.

Treasure: 300sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28There is water dripping here.

29There is a pile of rags here.

30

 
31A strong wind blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
32

Treasure: 300sp, 40gp.
33The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
34A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

35

Encounter: Beetles, Fire (8)
Treasure: None.
36It is misty here. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37

38A strong, moaning wind blows through this area. There is dried blood here.

39Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (2)
Treasure: None.
 
40This area smells of rotting vegetation.

Treasure: 200sp, 40gp.
41

Encounter: Kobolds (12)
Treasure: As per monster type.
42Guano covers this area.

Encounter: Sprites (5)
Treasure: As per monster type.
 
43The air here is very cold. The smell of ozone assails your nostrils.

Encounter: Sprites (12)
Treasure: None.
44It is foggy here, making it difficult to see.

45This area smells faintly of manure. The hilt of a broken dagger is lying here.

 
46This area has a stale, fetid smell.

Encounter: Sprites (12)
Treasure: None.
47Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Dwarves (5)
Treasure: As per monster type.
48Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
49There is a putrid smell coming from something nearby.

50There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

51This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
52A strong, moaning wind blows through this area.

53A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54There is a large puddle of water here.

 
55A slight breeze blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

56

57

 
58A cold air current blows through this area.

Treasure: 500sp, 50gp.
59There is a bent copper coin lying here.

Encounter: Spiders, Crab (3)
Treasure: None.
60

 
61The air here smells of smoke. There is a candle stub here.

Encounter: Bandits (7)
Treasure: As per monster type.
62This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Kobolds (6)
Treasure: As per monster type.
63

 
64A metallic smell assails your nostrils.

Encounter: Gnomes (6)
Treasure: As per monster type.
65There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66Fog gathers and swirls on the floor, concealing it.

 
67This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68There is a putrid smell coming from something nearby. The wall here is damp.

69The air here is very hot. This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf