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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Dwarves (4)
Treasure: As per monster type.
2

3

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4A strong, moaning wind blows through this area. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
5

Trap: Poison gas: Save vs. Poison or die.
6This area has a stale, fetid smell. There is a torn sack here.

 
7There is a salty, wet smell to this area.

Encounter: Green Slimes (2)
Treasure: None.
8

9The air here is very cold. There is a salty, wet smell to this area.

Treasure: 200sp.
 
10

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Spiders, Crab (2)
11There is a putrid smell coming from something nearby. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12A metallic smell assails your nostrils. This area is covered in cobwebs.

 
13

14

Encounter: Snakes, Cobra (1)
Treasure: None.
15There are bones scattered here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
16An acrid smell assails your nostrils. There is water dripping here.

17

Treasure: 200sp.
18An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
19

Treasure: 200sp.
20There is a large puddle of water here.

21

 
22Teeth and fangs are scattered here.

23Guano covers this area.

Treasure: 300sp, 40gp.
24A strong wind blows through this area. This area smells of rotting vegetation.

 
25There is a cracked flask here.

26This area has a stale, fetid smell.

27This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
28Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Encounter: Sprites (11)
Treasure: None.
29This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30Your nostrils are overwhelmed by a sulphurous smell.

 
31A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
32A cold air current blows through this area. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
33

Encounter: Wolves (5)
Treasure: As per monster type.
 
34

35

36

 
37There is a slimy coating on the floor here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
38Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (6)
Treasure: As per monster type.
39There is a torn sack here.

Treasure: 600sp, 20gp.
 
40A strong, moaning wind blows through this area. A haze of dust hangs in the air. Pottery shards are scattered here.

41The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Goblins (5)
Treasure: None.
42

 
43This area smells faintly of manure. It is foggy here, making it difficult to see. There are scratches on the wall here.

44There are rotting wood pieces here.

45This area smells of rotting vegetation. It is misty here. There is a pile of ashes here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
46A cold air current blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
47This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Acolytes (7)
Treasure: As per monster type.
48This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
50

Encounter: Skeletons (7)
Treasure: As per monster type.
51This area smells faintly of urine. There is a slimy coating on the floor here.

 
52A gusting breeze blows through this area. There is a corroded chain here.

Encounter: Wolves (6)
Treasure: As per monster type.
53A strong updraft blows through this area. This area is covered in cobwebs.

54

 
55

56This area smells faintly of manure. There is a torch stub here.

57

 
58There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A slight updraft blows through this area. This area smells faintly of urine. There is a pile of rags here.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: None.
 
61

Encounter: Wolves (9)
Treasure: As per monster type.
62

63

 
64It is misty here.

Encounter: Orcs (6)
Treasure: None.
65

Treasure: 400sp, 1 magic item.
66

Encounter: Stirges (9)
Treasure: None.
 
67

Encounter: Lizards, Gecko (3)
Treasure: None.
68A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
69

Encounter: Bandits (5)
Treasure: As per monster type.
 
70

71This area smells faintly of manure. It is foggy here, making it difficult to see. There is a rusted spike here.

Encounter: Stirges (4)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf