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| 1 | There is a pile of ashes here. Encounter: Beetles, Fire (2) Treasure: None. | 2 | The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs. | 3 | There are cracks in the ceiling here. Encounter: Beetles, Fire (1) Treasure: None. |
| 4 | The air here is very hot. Treasure: 200sp, 40gp. | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | The wall here is damp. Encounter: Traders (3) Treasure: As per monster type. |
| 7 | This area is covered in cobwebs. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 8 | 9 | There is water dripping here. Encounter: Sprites (12) Treasure: None. | |
| 10 | There is dried blood here. | 11 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. | 12 | A gusting breeze blows through this area. A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. |
| 13 | There is a mold growing here. | 14 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. | 15 | There is water dripping here. |
| 16 | 17 | A cold air current blows through this area. A haze of smoke hangs in the air. | 18 | There is water dripping here. Encounter: Killer Bees (8) Treasure: None. | |
| 19 | There are scratches on the wall here. | 20 | It is foggy here, making it difficult to see. Encounter: Killer Bees (2) Treasure: As per monster type. | 21 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | This area has a pleasant, earthy smell. Treasure: 200sp. Trap: Illusion of monsters: Skeletons (8) | 23 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty. Treasure: 200sp. | 24 | This area smells of rotting vegetation. There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. |
| 25 | 26 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | This area smells faintly of manure. | |
| 28 | This area smells faintly of manure. | 29 | The smell of ozone assails your nostrils. | 30 | A strong, moaning wind blows through this area. |
| 31 | Trap: Fog: Looks like poison gas, but harmless. | 32 | A metallic smell assails your nostrils. Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | A haze of smoke hangs in the air. |
| 34 | There is a pile of dung here. | 35 | A cold air current blows through this area. It is misty here. There is water dripping here. | 36 | It is foggy here, making it difficult to see. |
| 37 | 38 | There is a trickle of water here. Encounter: Green Slimes (2) Treasure: As per monster type. | 39 | A haze of dust hangs in the air. There is water dripping here. Encounter: Gnomes (1) Treasure: None. | |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | 41 | Your nostrils are overwhelmed by a sulphurous smell. | 42 | There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. | 44 | There is a salty, wet smell to this area. There is a slimy coating on the floor here. | 45 | The air here is very cold. There is water dripping here. Treasure: 300sp, 50gp. |
| 46 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here. | 47 | The air here smells of smoke. There are dry leaves and twigs scattered here. | 48 | The air here smells of smoke. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. |
| 49 | There is a torn leather boot here. Trap: Poison gas: Save vs. Poison or die. | 50 | Encounter: Shrews, Giant (2) Treasure: None. | 51 | There is a candle stub here. Encounter: Snakes, Cobra (6) Treasure: None. |
| 52 | An acrid smell assails your nostrils. There is a trickle of water here. | 53 | Encounter: Lizards, Gecko (1) Treasure: None. | 54 | There is a trickle of water here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | 56 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. The wall here is damp. | 57 | Treasure: 400sp, 10gp, 1 jewelry. Trap: Poison needle: Save vs. Poison or die. | |
| 58 | A haze of dust hangs in the air. The wall here is damp. Encounter: Green Slimes (2) Treasure: None. | 59 | 60 | ||
| 61 | Encounter: Green Slimes (3) Treasure: As per monster type. | 62 | It is foggy here, making it difficult to see. There is a cracked hammer head here. | 63 | Encounter: Skeletons (7) Treasure: None. |
| 64 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | The air here is very hot. Encounter: Snakes, Cobra (4) Treasure: None. | 66 | This area smells faintly of manure. There are bones scattered here. |
| 67 | There are rotting wood pieces here. Treasure: 300sp, 50gp. | 68 | A cold air current blows through this area. Treasure: 100sp, 1 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 69 | The air here smells of smoke. Encounter: Goblins (5) Treasure: None. |
| 70 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. |