User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Haunts of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area is covered in cobwebs.

2

3There are sticks scattered here.

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4A haze of smoke hangs in the air. There are cracks in the wall here.

5There are cracks in the ceiling here.

Encounter: Stirges (9)
Treasure: None.
6There is a broken arrow here.

 
7

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8There is a mold growing here.

9There is water dripping here.

Encounter: Kobolds (11)
Treasure: None.
 
10Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11

12A slight breeze blows through this area.

 
13This area is very dusty.

Encounter: Skeletons (9)
Treasure: None.
14The air here is very hot. There is a pile of dung here.

Encounter: Spiders, Crab (3)
Treasure: None.
15

Encounter: Skeletons (8)
Treasure: None.
 
16A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

17

Encounter: Beetles, Fire (4)
Treasure: None.
18This area smells faintly of manure. There is a broken arrow here.

 
19The air here is very hot.

20An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: As per monster type.
21The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Treasure: 500sp, 6 gems.
Trap: Illusion of monsters: Beetles, Fire (8)
 
22It is foggy here, making it difficult to see.

23There is a broken pole here.

Encounter: Lizards, Gecko (2)
Treasure: None.
24There is water dripping here.

Treasure: 200sp.
Trap: Illusion of monsters: Snakes, Cobra (5)
 
25A strong, moaning wind blows through this area. An acrid smell assails your nostrils. Guano covers this area.

26It is foggy here, making it difficult to see. There are bones scattered here.

27

Encounter: Snakes, Cobra (4)
Treasure: None.
 
28The air here is very hot. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Wolves (6)
Treasure: None.
29

30This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31A strong downdraft blows through this area.

Encounter: Halflings (14)
Treasure: As per monster type.
32A haze of smoke hangs in the air.

33It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Treasure: 300sp.
 
34This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (3)
Treasure: None.
35

Encounter: Gnomes (5)
Treasure: None.
36A metallic smell assails your nostrils. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37

Treasure: 500sp, 60gp.
38This area smells faintly of urine.

Encounter: Sprites (7)
Treasure: None.
39A strong downdraft blows through this area. This area smells faintly of manure. There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40A haze of smoke hangs in the air. Guano covers this area.

Encounter: Bandits (5)
Treasure: None.
41It is foggy here, making it difficult to see.

Encounter: Bandits (7)
Treasure: None.
42

 
43

44The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

45

 
46A cold air current blows through this area. The wall here is damp.

Encounter: Gnomes (2)
Treasure: None.
47The air here smells of smoke. There is a small puddle of water here.

48There is a small puddle of water here.

Encounter: Stirges (10)
Treasure: As per monster type.
 
49This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
50There are bones scattered here.

51

 
52This area has a pleasant, earthy smell. There is water dripping here.

53The smell of ozone assails your nostrils. There is a corroded chain here.

54A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Killer Bees (10)
Treasure: None.
56This area smells faintly of urine.

57This area smells faintly of urine.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58

59

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60The air here is very cold. This area is very dusty.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
61This area smells of rotting vegetation. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 500sp.
62There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A haze of smoke hangs in the air.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
64There is a pile of rags here.

65A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

66There are rotting wood pieces here.

 
67This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68A haze of smoke hangs in the air.

Encounter: Traders (2)
Treasure: As per monster type.
69

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70A gusting breeze blows through this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
71A strong, moaning wind blows through this area.

72This area is covered in cobwebs.

Encounter: Shrews, Giant (2)
Treasure: None.
 
73A cold air current blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf