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| 1 | The air here is very hot. | 2 | This area has a stale, fetid smell. There is water dripping here. | 3 | A metallic smell assails your nostrils. There is a mold growing here. Treasure: 500sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 4 | A strong downdraft blows through this area. Encounter: Wolves (8) Treasure: None. | 5 | This area has a pleasant, earthy smell. Teeth and fangs are scattered here. Encounter: Traders (1) Treasure: As per monster type. | 6 | |
| 7 | This area is very dusty. | 8 | A slight updraft blows through this area. There are dry leaves and twigs scattered here. | 9 | A metallic smell assails your nostrils. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 10 | There are cracks in the ceiling here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 11 | Trap: Poison gas: Save vs. Poison or die. | 12 | It is misty here. |
| 13 | This area smells faintly of manure. There is a slimy coating on the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | This area has a pleasant, earthy smell. | 15 | A haze of smoke hangs in the air. Encounter: Kobolds (10) Treasure: As per monster type. |
| 16 | This area smells of rotting vegetation. | 17 | This area is very dusty. Encounter: Dwarves (6) Treasure: As per monster type. | 18 | |
| 19 | The air here is very cold. Pottery shards are scattered here. Trap: Fog: Looks like poison gas, but harmless. | 20 | Encounter: Green Slimes (4) Treasure: None. | 21 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 10gp. |
| 22 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. | 23 | There are wax drippings here. Trap: Fog: Looks like poison gas, but harmless. | 24 | |
| 25 | There are cracks in the ceiling here. | 26 | This area smells faintly of manure. Treasure: 100sp, 30gp, 3 gems, 5 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 27 | This area smells of rotting vegetation. This area is covered in cobwebs. |
| 28 | There is a cracked flask here. Encounter: Snakes, Cobra (5) Treasure: None. | 29 | A haze of dust hangs in the air. There is a slimy coating on the ceiling here. | 30 | This area is covered in cobwebs. |
| 31 | Fog gathers and swirls on the floor, concealing it. | 32 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Stirges (2) Treasure: As per monster type. | 33 | Encounter: Wolves (5) Treasure: None. |
| 34 | This area smells faintly of manure. There is water dripping here. | 35 | There are cracks in the wall here. | 36 | A metallic smell assails your nostrils. There is a corroded chain here. Encounter: Skeletons (7) Treasure: As per monster type. |
| 37 | There is a putrid smell coming from something nearby. Encounter: Dwarves (3) Treasure: None. | 38 | Treasure: 600sp, 30gp. | 39 | Treasure: 500sp. |
| 40 | A strong, moaning wind blows through this area. Encounter: Spiders, Crab (2) Treasure: None. | 41 | The air here smells of smoke. The ceiling here is damp. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 42 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | A strong wind blows through this area. There is a salty, wet smell to this area. There is a trickle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | The air here is very hot. Pottery shards are scattered here. | 45 | This area smells of rotting vegetation. Encounter: Acolytes (3) Treasure: As per monster type. |
| 46 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | This area has a pleasant, earthy smell. Encounter: Wolves (4) Treasure: None. |
| 49 | A metallic smell assails your nostrils. | 50 | A strong updraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 51 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | There is a mold growing here. | 53 | There are cracks in the floor here. Encounter: Green Slimes (4) Treasure: None. | 54 | There are cracks in the wall here. |
| 55 | Encounter: Bandits (5) Treasure: None. | 56 | A slight updraft blows through this area. | 57 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Encounter: Green Slimes (2) Treasure: None. |
| 58 | A strong downdraft blows through this area. There are bits of fur and hair scattered around here. Encounter: Sprites (9) Treasure: As per monster type. | 59 | 60 | The air here is very hot. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | |
| 61 | 62 | A haze of smoke hangs in the air. Encounter: Gnomes (4) Treasure: As per monster type. | 63 | The air here is very hot. This area has a stale, fetid smell. There is water dripping here. Encounter: Stirges (2) Treasure: As per monster type. | |
| 64 | Encounter: Wolves (9) Treasure: As per monster type. | 65 | Encounter: Stirges (5) Treasure: As per monster type. | 66 | Treasure: 600sp. |
| 67 | The air here is very hot. There is water dripping here. Encounter: Wolves (7) Treasure: None. | 68 | There is a putrid smell coming from something nearby. There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. | 69 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. |