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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2This area has a stale, fetid smell. There is water dripping here.

3A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 500sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
4A strong downdraft blows through this area.

Encounter: Wolves (8)
Treasure: None.
5This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Encounter: Traders (1)
Treasure: As per monster type.
6

 
7This area is very dusty.

8A slight updraft blows through this area. There are dry leaves and twigs scattered here.

9A metallic smell assails your nostrils.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
10There are cracks in the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
11

Trap: Poison gas: Save vs. Poison or die.
12It is misty here.

 
13This area smells faintly of manure. There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14This area has a pleasant, earthy smell.

15A haze of smoke hangs in the air.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
16This area smells of rotting vegetation.

17This area is very dusty.

Encounter: Dwarves (6)
Treasure: As per monster type.
18

 
19The air here is very cold. Pottery shards are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
20

Encounter: Green Slimes (4)
Treasure: None.
21Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 10gp.
 
22A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

23There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
24

 
25There are cracks in the ceiling here.

26This area smells faintly of manure.

Treasure: 100sp, 30gp, 3 gems, 5 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27This area smells of rotting vegetation. This area is covered in cobwebs.

 
28There is a cracked flask here.

Encounter: Snakes, Cobra (5)
Treasure: None.
29A haze of dust hangs in the air. There is a slimy coating on the ceiling here.

30This area is covered in cobwebs.

 
31Fog gathers and swirls on the floor, concealing it.

32The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Stirges (2)
Treasure: As per monster type.
33

Encounter: Wolves (5)
Treasure: None.
 
34This area smells faintly of manure. There is water dripping here.

35There are cracks in the wall here.

36A metallic smell assails your nostrils. There is a corroded chain here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
37There is a putrid smell coming from something nearby.

Encounter: Dwarves (3)
Treasure: None.
38

Treasure: 600sp, 30gp.
39

Treasure: 500sp.
 
40A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
41The air here smells of smoke. The ceiling here is damp.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A strong wind blows through this area. There is a salty, wet smell to this area. There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44The air here is very hot. Pottery shards are scattered here.

45This area smells of rotting vegetation.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
46Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48This area has a pleasant, earthy smell.

Encounter: Wolves (4)
Treasure: None.
 
49A metallic smell assails your nostrils.

50A strong updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There is a mold growing here.

53There are cracks in the floor here.

Encounter: Green Slimes (4)
Treasure: None.
54There are cracks in the wall here.

 
55

Encounter: Bandits (5)
Treasure: None.
56A slight updraft blows through this area.

57A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (2)
Treasure: None.
 
58A strong downdraft blows through this area. There are bits of fur and hair scattered around here.

Encounter: Sprites (9)
Treasure: As per monster type.
59

60The air here is very hot. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
61

62A haze of smoke hangs in the air.

Encounter: Gnomes (4)
Treasure: As per monster type.
63The air here is very hot. This area has a stale, fetid smell. There is water dripping here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
64

Encounter: Wolves (9)
Treasure: As per monster type.
65

Encounter: Stirges (5)
Treasure: As per monster type.
66

Treasure: 600sp.
 
67The air here is very hot. There is water dripping here.

Encounter: Wolves (7)
Treasure: None.
68There is a putrid smell coming from something nearby. There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
69Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf