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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation.

2An acrid smell assails your nostrils. There is a bent copper coin lying here.

Encounter: Acolytes (5)
Treasure: None.
3

Encounter: Traders (8)
Treasure: None.
 
4

Trap: Fog: Looks like poison gas, but harmless.
5A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Bandits (3)
Treasure: As per monster type.
6A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 100sp, 10gp.
 
7

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8There is a pile of straw here.

9

Encounter: Lizards, Gecko (1)
Treasure: None.
 
10A haze of dust hangs in the air.

11This area smells faintly of manure. There is a blunt javelin head here.

Encounter: Gnomes (3)
Treasure: None.
12A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

 
13A strong wind blows through this area. This area smells of rotting vegetation. Guano covers this area.

14A gusting breeze blows through this area. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15The smell of ozone assails your nostrils. There is dried blood here.

 
16A metallic smell assails your nostrils.

17Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area smells faintly of urine. There are rotting wood pieces here.

 
19This area is covered in cobwebs.

Encounter: Sprites (4)
Treasure: As per monster type.
20There is dried blood here.

Encounter: Wolves (8)
Treasure: As per monster type.
21This area smells faintly of manure. A haze of smoke hangs in the air.

 
22

Treasure: 200sp.
Trap: Illusion of monsters: Halflings (17)
23There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (8)
Treasure: None.
24A strong, moaning wind blows through this area.

 
25The air here is very cold.

26This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

27

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A strong wind blows through this area. A haze of smoke hangs in the air.

29

Encounter: Snakes, Cobra (2)
Treasure: None.
30

Encounter: Skeletons (9)
Treasure: None.
 
31The air here smells of smoke. A haze of smoke hangs in the air. There are scratches on the wall here.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Green Slimes (3)
32This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33A metallic smell assails your nostrils.

 
34

35

Encounter: Goblins (4)
Treasure: As per monster type.
36Guano covers this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
37The air here smells of smoke. This area is very dusty.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
38A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Acolytes (5)
Treasure: None.
39The air here is very cold.

Treasure: 500sp, 20gp.
 
40A strong, moaning wind blows through this area. The air here smells of smoke.

Encounter: Acolytes (3)
Treasure: As per monster type.
41Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (1)
Treasure: None.
42A strong wind blows through this area. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the floor here.

44

Encounter: Kobolds (7)
Treasure: None.
45

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46

47A slight breeze blows through this area.

48There is a trickle of water here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
49A strong downdraft blows through this area. There is a putrid smell coming from something nearby. There are cracks in the wall here.

50The air here is very cold.

Encounter: Beetles, Fire (5)
Treasure: None.
51

Treasure: 500sp, 60gp.
 
52A gusting breeze blows through this area.

53A slight breeze blows through this area.

Encounter: Dwarves (3)
Treasure: None.
54There is a mold growing here.

 
55A haze of smoke hangs in the air. There is a pile of ashes here.

56A strong downdraft blows through this area. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
57This area has a pleasant, earthy smell.

 
58

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
59A strong wind blows through this area. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
60This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61There is a large puddle of water here.

Encounter: Bandits (1)
Treasure: As per monster type.
62There are several small stones here.

63There is a bent copper coin lying here.

 
64A strong wind blows through this area. There is a pick handle here.

65

Encounter: Skeletons (12)
Treasure: None.
66This area has a stale, fetid smell. There is a mold growing here.

 
67This area has a stale, fetid smell.

Encounter: Green Slimes (1)
Treasure: As per monster type.
68A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Snakes, Cobra (6)
Treasure: None.
69A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
70There is a bent and rusted iron bar here.

71There are sticks scattered here.

Encounter: Killer Bees (4)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf