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| 1 | This area has a pleasant, earthy smell. There is a mold growing here. | 2 | Fog gathers and swirls on the floor, concealing it. There are bones scattered here. Encounter: Beetles, Fire (1) Treasure: None. | 3 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. |
| 4 | A strong, gusting wind blows through this area. The remnants of a rope are here, rotten. | 5 | There is a mold growing here. Encounter: Beetles, Fire (8) Treasure: None. | 6 | Trap: Poison gas: Save vs. Poison or die. |
| 7 | A strong wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | There are rotting wood pieces here. | 9 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. |
| 10 | There are dry leaves and twigs scattered here. Encounter: Green Slimes (4) Treasure: As per monster type. | 11 | A strong updraft blows through this area. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 12 | Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 13 | A strong wind blows through this area. It is foggy here, making it difficult to see. Encounter: Traders (4) Treasure: None. | 14 | There is a corroded chain here. Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 15 | This area smells of rotting vegetation. |
| 16 | There is a salty, wet smell to this area. There is a badly dented helmet here. Treasure: 100sp. | 17 | There is a cracked hammer head here. | 18 | A haze of smoke hangs in the air. Encounter: Wolves (8) Treasure: None. |
| 19 | A strong, moaning wind blows through this area. There is a bent and rusted iron bar here. Encounter: Sprites (10) Treasure: As per monster type. | 20 | Encounter: Dwarves (3) Treasure: As per monster type. | 21 | There is a bent and rusted iron bar here. |
| 22 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. | 23 | There is a pile of ashes here. Encounter: Dwarves (3) Treasure: None. | 24 | There are food scraps scattered here. |
| 25 | 26 | A cold air current blows through this area. There is a broken sword blade here. Encounter: Orcs (5) Treasure: None. | 27 | It is foggy here, making it difficult to see. | |
| 28 | The air here is very hot. There is a putrid smell coming from something nearby. Treasure: 600sp. | 29 | A slight, damp breeze blows through this area. This area smells faintly of urine. The wall here is damp. Encounter: Dwarves (1) Treasure: As per monster type. | 30 | This area has a stale, fetid smell. There is a candle stub here. |
| 31 | Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 32 | There is a pile of dung here. | 33 | The air here is very cold. There is a salty, wet smell to this area. |
| 34 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 35 | A strong wind blows through this area. Encounter: Spiders, Crab (1) Treasure: None. | 36 | The air here is very hot. This area smells faintly of manure. There is a mold growing here. Encounter: Acolytes (5) Treasure: As per monster type. |
| 37 | A cold air current blows through this area. A haze of smoke hangs in the air. Encounter: Wolves (3) Treasure: None. | 38 | This area smells faintly of manure. There is a slimy coating on the ceiling here. Encounter: Lizards, Gecko (2) Treasure: None. | 39 | Encounter: Gnomes (4) Treasure: As per monster type. |
| 40 | It is foggy here, making it difficult to see. Treasure: 300sp. | 41 | A slight updraft blows through this area. This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 42 | |
| 43 | 44 | The air here is very hot. The smell of ozone assails your nostrils. Encounter: Beetles, Fire (6) Treasure: None. | 45 | A cold air current blows through this area. | |
| 46 | Encounter: Traders (4) Treasure: None. | 47 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 48 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | The air here is very cold. | 50 | Pottery shards are scattered here. Encounter: Stirges (3) Treasure: As per monster type. | 51 | This area has a stale, fetid smell. |
| 52 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. Encounter: Skeletons (8) Treasure: As per monster type. | 53 | A cold air current blows through this area. It is foggy here, making it difficult to see. Treasure: 200sp, 30gp, 6 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | The air here is very cold. This area smells faintly of urine. |
| 55 | A slight breeze blows through this area. | 56 | Your nostrils are overwhelmed by a sulphurous smell. | 57 | The air here smells of smoke. |
| 58 | The air here is very cold. Encounter: Orcs (8) Treasure: None. | 59 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a broken arrow here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 61 | 62 | Treasure: 400sp, 10gp. Trap: Illusion of monsters: Skeletons (8) | 63 | Treasure: 200sp, 10gp. | |
| 64 | There is a slimy coating on the wall here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 65 | This area has a stale, fetid smell. This area is covered in cobwebs. | 66 | The ceiling here is damp. Encounter: Dwarves (3) Treasure: As per monster type. |
| 67 | This area smells of rotting vegetation. Treasure: 200sp. | 68 | A strong, moaning wind blows through this area. | 69 | Guano covers this area. |
| 70 | This area smells of rotting vegetation. This area is very dusty. | 71 | This area has a pleasant, earthy smell. There is a pile of straw here. | 72 | A strong wind blows through this area. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 73 | This area is very dusty. | 74 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. Encounter: Skeletons (8) Treasure: None. | 75 | The smell of ozone assails your nostrils. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 76 | There is water dripping here. |