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| 1 | A haze of smoke hangs in the air. | 2 | Encounter: Green Slimes (3) Treasure: None. | 3 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a candle stub here. Treasure: 300sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 4 | A strong wind blows through this area. A chlorine-like smell assails your nostrils. Treasure: 300sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 5 | A strong downdraft blows through this area. There is a slimy coating on the wall here. Treasure: 400sp. Trap: Illusion of monsters: Stirges (8) | 6 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. |
| 7 | Encounter: Bandits (2) Treasure: As per monster type. | 8 | A slight, damp breeze blows through this area. | 9 | |
| 10 | It is misty here. Trap: Poison gas: Save vs. Poison or die. | 11 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs. | 12 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here. |
| 13 | 14 | A gusting breeze blows through this area. | 15 | This area smells faintly of manure. It is foggy here, making it difficult to see. | |
| 16 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | The remnants of a rope are here, rotten. Encounter: Spiders, Crab (4) Treasure: None. | 18 | This area has a stale, fetid smell. There is a slimy coating on the floor here. |
| 19 | Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (4) Treasure: As per monster type. | 20 | This area smells faintly of manure. A haze of smoke hangs in the air. There are sticks scattered here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 21 | A cold air current blows through this area. There is a pile of dung here. |
| 22 | 23 | This area has a pleasant, earthy smell. | 24 | ||
| 25 | 26 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Trap: Poison gas: Save vs. Poison or die. | 27 | There are fungi growing here. Treasure: 200sp. | |
| 28 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. | 29 | There is a cracked hammer head here. | 30 | Encounter: Halflings (5) Treasure: As per monster type. |
| 31 | A slight, damp breeze blows through this area. There are fungi growing here. | 32 | There are rotting wood pieces here. | 33 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (9) Treasure: As per monster type. |
| 34 | A slight breeze blows through this area. | 35 | The air here smells of smoke. It is misty here. There is a cracked flask here. Encounter: Shrews, Giant (1) Treasure: None. | 36 | |
| 37 | A gusting breeze blows through this area. Treasure: 300sp, 60gp. | 38 | 39 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 40 | A chlorine-like smell assails your nostrils. There is a pile of dung here. Encounter: Halflings (13) Treasure: As per monster type. | 41 | There is water dripping here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 42 | A slight breeze blows through this area. The ceiling here is damp. |
| 43 | This area is very dusty. | 44 | A strong wind blows through this area. This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | There is a salty, wet smell to this area. |
| 46 | The air here is very hot. The smell of ozone assails your nostrils. | 47 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 10gp. | 48 | This area has a pleasant, earthy smell. Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. |
| 49 | There is a bent and rusted iron bar here. | 50 | The smell of ozone assails your nostrils. This area is covered in cobwebs. | 51 | This area has a stale, fetid smell. There is water dripping here. Treasure: 400sp. |
| 52 | The air here is very cold. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 53 | A cold air current blows through this area. There is a cracked flask here. | 54 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 55 | This area is covered in cobwebs. Encounter: Kobolds (11) Treasure: None. | 56 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 57 | There is a cracked flask here. Treasure: 200sp, 20gp. |
| 58 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 60 | Encounter: Stirges (2) Treasure: None. |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Encounter: Killer Bees (5) Treasure: None. | 62 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | A strong downdraft blows through this area. |