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| 1 | The air here is very hot. This area smells faintly of manure. | 2 | A slight breeze blows through this area. This area is very dusty. Encounter: Goblins (4) Treasure: As per monster type. | 3 | There is a torn leather boot here. Treasure: 200sp. |
| 4 | 5 | 6 | |||
| 7 | There is a salty, wet smell to this area. There are fungi growing here. | 8 | Encounter: Bandits (2) Treasure: None. | 9 | The air here is very hot. There are rotting wood pieces here. |
| 10 | 11 | 12 | This area has a stale, fetid smell. There are scratches on the wall here. | ||
| 13 | 14 | There is a rusted spike here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | ||
| 16 | Encounter: Stirges (6) Treasure: As per monster type. | 17 | The air here is very cold. This area has a stale, fetid smell. Trap: Fog: Looks like poison gas, but harmless. | 18 | |
| 19 | 20 | 21 | |||
| 22 | 23 | 24 | |||
| 25 | The air here is very cold. There is a salty, wet smell to this area. There are several small stones here. | 26 | There is a putrid smell coming from something nearby. | 27 | An acrid smell assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 28 | 29 | Trap: Fog: Looks like poison gas, but harmless. | 30 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 31 | 32 | A strong wind blows through this area. Encounter: Halflings (13) Treasure: None. | 33 | Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Treasure: 300sp, 1 jewelry. | |
| 34 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | Encounter: Shrews, Giant (2) Treasure: None. | 36 | There is a small puddle of water here. Encounter: Sprites (8) Treasure: As per monster type. |
| 37 | This area has a pleasant, earthy smell. There is a torch stub here. Encounter: Stirges (5) Treasure: None. | 38 | A metallic smell assails your nostrils. This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | There is water dripping here. | 41 | It is foggy here, making it difficult to see. There is a cracked flask here. | 42 | There is a mold growing here. |
| 43 | There is a badly dented helmet here. | 44 | A haze of smoke hangs in the air. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 45 | There is a salty, wet smell to this area. Treasure: 500sp. |
| 46 | It is foggy here, making it difficult to see. | 47 | A metallic smell assails your nostrils. | 48 | Encounter: Stirges (8) Treasure: As per monster type. |
| 49 | The air here is very cold. This area smells faintly of urine. Treasure: 200sp. | 50 | A cold air current blows through this area. | 51 | A slight breeze blows through this area. A haze of smoke hangs in the air. Treasure: 300sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | There is a large puddle of water here. Encounter: Kobolds (14) Treasure: As per monster type. | 53 | This area smells of rotting vegetation. Encounter: Kobolds (9) Treasure: None. | 54 | The air here smells of smoke. Encounter: Orcs (3) Treasure: As per monster type. |
| 55 | Encounter: Acolytes (2) Treasure: As per monster type. | 56 | A cold air current blows through this area. There are cracks in the floor here. | 57 | |
| 58 | This area has a stale, fetid smell. | 59 | There are sticks scattered here. Encounter: Acolytes (6) Treasure: As per monster type. | 60 | This area has a stale, fetid smell. There is a large puddle of water here. Treasure: 200sp. |
| 61 | This area is covered in cobwebs. | 62 | This area is covered in cobwebs. | 63 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. |
| 64 | A gusting breeze blows through this area. Encounter: Acolytes (5) Treasure: As per monster type. | 65 | Treasure: 100sp. | 66 | Encounter: Shrews, Giant (3) Treasure: None. |
| 67 | This area smells faintly of manure. | 68 | Guano covers this area. | 69 | A slight breeze blows through this area. A haze of smoke hangs in the air. Treasure: 500sp, 30gp. |
| 70 | 71 | Pottery shards are scattered here. Encounter: Wolves (9) Treasure: As per monster type. | 72 | The hilt of a broken dagger is lying here. Encounter: Wolves (7) Treasure: As per monster type. | |
| 73 | This area is covered in cobwebs. Encounter: Beetles, Fire (3) Treasure: None. | 74 | The air here is very hot. This area is covered in cobwebs. | 75 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. |
| 76 | A slight, damp breeze blows through this area. Treasure: 300sp. | 77 | A slight updraft blows through this area. The hilt of a broken dagger is lying here. | 78 | Guano covers this area. |
| 79 | It is foggy here, making it difficult to see. | 80 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 81 | There is a salty, wet smell to this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 82 | The air here is very hot. There are cracks in the ceiling here. |