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| 1 | The air here is very hot. There are bits of fur and hair scattered around here. Trap: Poison gas: Save vs. Poison or die. | 2 | Trap: Fog: Looks like poison gas, but harmless. | 3 | |
| 4 | Encounter: Killer Bees (8) Treasure: As per monster type. | 5 | Encounter: Traders (1) Treasure: As per monster type. | 6 | This area smells faintly of manure. There is a corroded chain here. |
| 7 | Encounter: Acolytes (7) Treasure: As per monster type. | 8 | The air here smells of smoke. This area is covered in cobwebs. | 9 | This area is very dusty. Encounter: Gnomes (5) Treasure: As per monster type. |
| 10 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 12 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. |
| 13 | A haze of smoke hangs in the air. There are cracks in the ceiling here. | 14 | There is water dripping here. | 15 | This area has a pleasant, earthy smell. There are wax drippings here. Trap: Poison gas: Save vs. Poison or die. |
| 16 | This area has a pleasant, earthy smell. There is a pick handle here. Treasure: 400sp, 40gp. | 17 | Encounter: Spiders, Crab (1) Treasure: None. | 18 | This area has a stale, fetid smell. The wall here is damp. Encounter: Traders (7) Treasure: As per monster type. |
| 19 | A strong wind blows through this area. This area is covered in cobwebs. Encounter: Dwarves (3) Treasure: None. | 20 | This area smells of rotting vegetation. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 | There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. |
| 22 | There are cracks in the floor here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 23 | The air here is very cold. It is foggy here, making it difficult to see. There are bones scattered here. | 24 | This area smells faintly of urine. There is a broken pole here. Encounter: Kobolds (11) Treasure: As per monster type. |
| 25 | A strong downdraft blows through this area. This area is very dusty. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 26 | This area smells of rotting vegetation. | 27 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 28 | A slight, damp breeze blows through this area. There are wax drippings here. | 29 | This area has a pleasant, earthy smell. | 30 | This area has a pleasant, earthy smell. |
| 31 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (10) Treasure: None. | 32 | This area smells faintly of urine. Treasure: 300sp, 5 jewelry. | 33 | The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 34 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 35 | It is foggy here, making it difficult to see. Encounter: Wolves (7) Treasure: As per monster type. | 36 | There is water dripping here. |
| 37 | There are several small stones here. | 38 | Encounter: Traders (3) Treasure: None. | 39 | A cold air current blows through this area. This area has a stale, fetid smell. Encounter: Wolves (6) Treasure: None. |
| 40 | 41 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 | This area is covered in cobwebs. Treasure: 300sp. | |
| 43 | There is a broken pole here. | 44 | There is a broken pole here. Encounter: Kobolds (9) Treasure: As per monster type. | 45 | A haze of smoke hangs in the air. The wall here is damp. |
| 46 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 47 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | There is a broken sword blade here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 49 | It is foggy here, making it difficult to see. | 50 | A cold air current blows through this area. Encounter: Bandits (6) Treasure: As per monster type. | 51 | A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. |
| 52 | The air here is very hot. This area is covered in cobwebs. Treasure: 200sp. | 53 | There is water dripping here. Treasure: 400sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 54 | This area smells faintly of manure. Treasure: 500sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 55 | Encounter: Dwarves (5) Treasure: None. | 56 | 57 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. | |
| 58 | This area is covered in cobwebs. | 59 | A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here. Treasure: 500sp, 6 gems. Trap: Illusion of monsters: Skeletons (5) | 60 | Encounter: Stirges (1) Treasure: As per monster type. |
| 61 | There is a mold growing here. | 62 | An acrid smell assails your nostrils. Treasure: 300sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 63 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 64 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 65 | This area has a stale, fetid smell. There is a mold growing here. Treasure: 100sp, 20gp. Trap: Poison snake: 1 hit dice. | 66 | This area is covered in cobwebs. |
| 67 | 68 | A strong downdraft blows through this area. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 69 | A cold air current blows through this area. There are sticks scattered here. | |
| 70 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 71 | A strong downdraft blows through this area. There is a trickle of water here. | 72 | The air here is very cold. A chlorine-like smell assails your nostrils. There is a cracked hammer head here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 73 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here. | 74 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Encounter: Acolytes (4) Treasure: As per monster type. | 75 | A gusting breeze blows through this area. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 76 | Encounter: Skeletons (7) Treasure: As per monster type. | 77 | This area is very dusty. Encounter: Kobolds (10) Treasure: None. | 78 | The ceiling here is damp. Encounter: Halflings (12) Treasure: None. |
| 79 | Treasure: 200sp. | 80 | There is water dripping here. | 81 | There is a splintered club here. |
| 82 | The air here is very hot. This area smells faintly of manure. There are sticks scattered here. | 83 | A haze of smoke hangs in the air. There is a broken arrow here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 84 | It is foggy here, making it difficult to see. There is a torn leather boot here. |
| 85 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |