![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A chlorine-like smell assails your nostrils. There is a trickle of water here. | 2 | A cold air current blows through this area. This area smells faintly of urine. | 3 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. |
| 4 | 5 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt. Encounter: Kobolds (13) Treasure: As per monster type. | 6 | Encounter: Acolytes (7) Treasure: None. | |
| 7 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Killer Bees (7) Treasure: As per monster type. | 8 | A slight downdraft blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | The air here is very cold. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are sticks scattered here. Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 10 | The air here is very cold. Encounter: Traders (2) Treasure: As per monster type. | 11 | Treasure: 300sp. Trap: Illusion of monsters: Traders (2) | 12 | Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 13 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Goblins (2) Treasure: As per monster type. | 14 | Treasure: 300sp, 40gp. | 15 | A haze of smoke hangs in the air. |
| 16 | The wall here is damp. Encounter: Bandits (1) Treasure: None. | 17 | A cold air current blows through this area. There is a torch stub here. Encounter: Kobolds (10) Treasure: None. | 18 | This area has a stale, fetid smell. There are cracks in the ceiling here. |
| 19 | There are rotting wood pieces here. Encounter: Sprites (10) Treasure: As per monster type. | 20 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a pick handle here. | 21 | A slight breeze blows through this area. The air here smells of smoke. Encounter: Green Slimes (1) Treasure: None. |
| 22 | A slight updraft blows through this area. The smell of ozone assails your nostrils. | 23 | A strong downdraft blows through this area. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 24 | Treasure: 600sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 25 | Encounter: Stirges (6) Treasure: None. | 26 | Treasure: 100sp, 4 gems. Trap: Poison snake: 1 hit dice. | 27 | A cold air current blows through this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 28 | It is foggy here, making it difficult to see. Treasure: 600sp, 30gp. | 29 | A strong wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 30 | This area is very dusty. |
| 31 | This area smells faintly of urine. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | 33 | A slight breeze blows through this area. There is a bent and rusted iron bar here. | |
| 34 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | A haze of smoke hangs in the air. There is a mold growing here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 36 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 37 | 38 | The air here is very hot. There is a pile of straw here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | Encounter: Bandits (6) Treasure: None. | |
| 40 | The air here is very hot. This area has a pleasant, earthy smell. There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 41 | A cold air current blows through this area. Treasure: 300sp. Trap: Illusion of monsters: Spiders, Crab (3) | 42 | This area has a pleasant, earthy smell. This area is covered in cobwebs. |
| 43 | There is a bent and rusted iron bar here. Encounter: Skeletons (7) Treasure: None. | 44 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | Treasure: 300sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 | This area smells faintly of manure. Encounter: Skeletons (6) Treasure: As per monster type. | 48 | There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here. Encounter: Shrews, Giant (2) Treasure: None. |
| 49 | The wall here is damp. Encounter: Halflings (16) Treasure: None. | 50 | A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here. | 51 | There is water dripping here. Trap: Poison gas: Save vs. Poison or die. |
| 52 | An acrid smell assails your nostrils. There is a cracked hammer head here. | 53 | There is water dripping here. Encounter: Wolves (4) Treasure: None. | 54 | The air here smells of smoke. Treasure: 100sp, 40gp, 4 gems. |
| 55 | Encounter: Snakes, Cobra (6) Treasure: None. | 56 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | There is a mold growing here. Encounter: Goblins (2) Treasure: None. |
| 58 | There is a torn leather boot here. | 59 | Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. Encounter: Kobolds (9) Treasure: None. |