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| 1 | The ceiling here is damp. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 2 | The air here is very hot. There is a broken pole here. | 3 | Encounter: Goblins (7) Treasure: As per monster type. |
| 4 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 5 | 6 | This area has a pleasant, earthy smell. There is a pick handle here. Treasure: 600sp, 50gp, 1 magic item. | |
| 7 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Kobolds (8) Treasure: None. | 8 | The air here is very cold. The air here smells of smoke. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A slight breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a splintered club here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 10 | A cold air current blows through this area. There is a torn leather boot here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 11 | A slight, damp breeze blows through this area. The air here smells of smoke. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 12 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here. |
| 13 | This area is very dusty. | 14 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | 15 | This area smells faintly of manure. |
| 16 | A haze of dust hangs in the air. | 17 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (4) Treasure: None. | 18 | A slight breeze blows through this area. The remnants of a rope are here, rotten. |
| 19 | The ceiling here is damp. | 20 | There is a salty, wet smell to this area. Encounter: Spiders, Crab (3) Treasure: None. | 21 | This area has a pleasant, earthy smell. Treasure: 400sp. |
| 22 | Trap: Poison gas: Save vs. Poison or die. | 23 | A strong downdraft blows through this area. | 24 | A gusting breeze blows through this area. There is a torn leather boot here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | A strong wind blows through this area. Encounter: Halflings (11) Treasure: As per monster type. | 26 | A gusting breeze blows through this area. | 27 | There are dry leaves and twigs scattered here. |
| 28 | A slight breeze blows through this area. The hilt of a broken dagger is lying here. Encounter: Goblins (2) Treasure: As per monster type. | 29 | Encounter: Traders (6) Treasure: None. | 30 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Encounter: Acolytes (8) Treasure: None. |
| 31 | Encounter: Halflings (12) Treasure: None. | 32 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 33 | |
| 34 | This area smells faintly of manure. | 35 | Treasure: 200sp, 60gp. | 36 | The smell of ozone assails your nostrils. Encounter: Beetles, Fire (3) Treasure: None. |
| 37 | Teeth and fangs are scattered here. | 38 | A metallic smell assails your nostrils. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 39 | A strong downdraft blows through this area. |
| 40 | The smell of ozone assails your nostrils. There is a small puddle of water here. Encounter: Stirges (9) Treasure: As per monster type. | 41 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. | 42 | It is misty here. Treasure: 600sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 43 | Encounter: Lizards, Gecko (3) Treasure: None. | 44 | This area smells of rotting vegetation. There is a slimy coating on the ceiling here. | 45 | The air here is very cold. There are rotting wood pieces here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 46 | A cold air current blows through this area. There is a broken pole here. Encounter: Stirges (6) Treasure: As per monster type. | 47 | The air here smells of smoke. Pottery shards are scattered here. Encounter: Skeletons (8) Treasure: As per monster type. | 48 | There is a candle stub here. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | A strong downdraft blows through this area. There is a pile of ashes here. Encounter: Skeletons (11) Treasure: None. | 51 | A metallic smell assails your nostrils. There is a rusted spike here. Treasure: 500sp, 30gp, 6 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 52 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | Encounter: Bandits (2) Treasure: None. | 54 | This area smells faintly of manure. There is water dripping here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 55 | There is a badly dented helmet here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 56 | This area has a pleasant, earthy smell. Encounter: Goblins (5) Treasure: None. | 57 | There is a bent copper coin lying here. |
| 58 | There is a badly dented helmet here. Encounter: Bandits (4) Treasure: As per monster type. | 59 | A gusting breeze blows through this area. There are bones scattered here. | 60 | This area smells faintly of manure. Treasure: 500sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 61 | Encounter: Killer Bees (3) Treasure: None. | 62 | 63 | Encounter: Green Slimes (4) Treasure: As per monster type. | |
| 64 | 65 | Pottery shards are scattered here. Treasure: 400sp, 40gp. | 66 | It is foggy here, making it difficult to see. Guano covers this area. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 67 | It is foggy here, making it difficult to see. Treasure: 600sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 68 | A strong wind blows through this area. There is a mold growing here. |