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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2The air here is very cold. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3A haze of smoke hangs in the air.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
4A haze of dust hangs in the air.

5This area smells faintly of manure. There is a mold growing here.

Encounter: Skeletons (4)
Treasure: As per monster type.
6

 
7

8This area smells faintly of manure.

9The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
10A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
11There are rotting wood pieces here.

12There is a small puddle of water here.

Encounter: Sprites (14)
Treasure: None.
 
13

14A cold air current blows through this area.

Encounter: Goblins (7)
Treasure: None.
15This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a mold growing here.

 
16

17

Encounter: Skeletons (8)
Treasure: As per monster type.
18A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

 
19This area has a pleasant, earthy smell. It is misty here.

Encounter: Acolytes (7)
Treasure: As per monster type.
20A cold air current blows through this area.

Encounter: Dwarves (4)
Treasure: None.
21It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell.

Treasure: 200sp.
23

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24

Treasure: 400sp.
 
25

26This area has a pleasant, earthy smell.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27A cold air current blows through this area. There is a pile of dung here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28There is a mold growing here.

29There is a rusted spike here.

30A strong wind blows through this area.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
31This area has a stale, fetid smell.

Treasure: 400sp.
32The air here is very hot. The air here smells of smoke.

33A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
34A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35

36Your nostrils are overwhelmed by a sulphurous smell.

 
37A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

38A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (2)
Treasure: None.
39This area is covered in cobwebs.

 
40There is a pile of dung here.

41There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A strong wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

 
43A slight updraft blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
44A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45This area is very dusty.

 
46This area has a pleasant, earthy smell.

47This area is very dusty.

48There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
49The air here is very cold. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
50It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Snakes, Cobra (3)
Treasure: None.
51

Encounter: Dwarves (2)
Treasure: None.
 
52This area has a stale, fetid smell.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
53

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
54Fog gathers and swirls on the floor, concealing it.

 
55Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
56The air here smells of smoke.

57This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58Guano covers this area.

Encounter: Stirges (2)
Treasure: As per monster type.
59There is a broken arrow here.

Encounter: Shrews, Giant (7)
Treasure: None.
60A slight updraft blows through this area. The ceiling here is damp.

 
61The air here is very hot. This area is covered in cobwebs.

62There is water dripping here.

Treasure: 500sp.
63A strong downdraft blows through this area. This area has a stale, fetid smell. There are wax drippings here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf