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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Halls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. There are cracks in the wall here.

2

Encounter: Gnomes (6)
Treasure: None.
3A cold air current blows through this area.

 
4

Encounter: Kobolds (12)
Treasure: None.
5This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp.
6This area has a stale, fetid smell.

Encounter: Wolves (5)
Treasure: None.
 
7This area smells of rotting vegetation. The wall here is damp.

Encounter: Wolves (10)
Treasure: As per monster type.
8An acrid smell assails your nostrils. The ceiling here is damp.

Encounter: Halflings (7)
Treasure: None.
9This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: As per monster type.
 
10

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
11A slight breeze blows through this area.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12A cold air current blows through this area.

 
13

14There is water dripping here.

15

Encounter: Sprites (8)
Treasure: None.
 
16There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
17The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

18This area has a stale, fetid smell. There is a large puddle of water here.

Treasure: 500sp, 30gp.
 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20This area is covered in cobwebs.

21It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

Trap: Poison gas: Save vs. Poison or die.
23There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

26A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Acolytes (3)
Treasure: As per monster type.
27A haze of dust hangs in the air. This area is covered in cobwebs.

 
28The air here is very hot. There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
29The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

30There are cracks in the wall here.

 
31The air here smells of smoke.

Treasure: 100sp.
Trap: Illusion of monsters: Skeletons (6)
32

33A strong, moaning wind blows through this area.

 
34A cold air current blows through this area. There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
35

Treasure: 300sp.
36A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of rags here.

 
37A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Killer Bees (2)
Treasure: As per monster type.
38

39There is water dripping here.

 
40An acrid smell assails your nostrils.

Encounter: Bandits (7)
Treasure: As per monster type.
41A slight breeze blows through this area. This area is covered in rubble and dirt.

42This area smells of rotting vegetation.

Treasure: 400sp.
 
43

Treasure: 100sp.
44

45This area smells of rotting vegetation. There is a trickle of water here.

 
46The air here is very hot.

47The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48The air here is very cold. An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: As per monster type.
50

Treasure: 500sp, 50gp.
51This area smells faintly of urine. There are food scraps scattered here.

 
52This area has a stale, fetid smell.

Encounter: Halflings (15)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf