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| 1 | A haze of smoke hangs in the air. | 2 | The air here is very cold. There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | A haze of smoke hangs in the air. Encounter: Acolytes (3) Treasure: As per monster type. |
| 4 | A haze of dust hangs in the air. | 5 | This area smells faintly of manure. There is a mold growing here. Encounter: Skeletons (4) Treasure: As per monster type. | 6 | |
| 7 | 8 | This area smells faintly of manure. | 9 | The air here smells of smoke. It is foggy here, making it difficult to see. Encounter: Acolytes (4) Treasure: As per monster type. | |
| 10 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 11 | There are rotting wood pieces here. | 12 | There is a small puddle of water here. Encounter: Sprites (14) Treasure: None. |
| 13 | 14 | A cold air current blows through this area. Encounter: Goblins (7) Treasure: None. | 15 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a mold growing here. | |
| 16 | 17 | Encounter: Skeletons (8) Treasure: As per monster type. | 18 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here. | |
| 19 | This area has a pleasant, earthy smell. It is misty here. Encounter: Acolytes (7) Treasure: As per monster type. | 20 | A cold air current blows through this area. Encounter: Dwarves (4) Treasure: None. | 21 | It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 22 | This area has a pleasant, earthy smell. Treasure: 200sp. | 23 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 24 | Treasure: 400sp. |
| 25 | 26 | This area has a pleasant, earthy smell. Treasure: 300sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 27 | A cold air current blows through this area. There is a pile of dung here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 28 | There is a mold growing here. | 29 | There is a rusted spike here. | 30 | A strong wind blows through this area. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 31 | This area has a stale, fetid smell. Treasure: 400sp. | 32 | The air here is very hot. The air here smells of smoke. | 33 | A cold air current blows through this area. It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 34 | A slight breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | 36 | Your nostrils are overwhelmed by a sulphurous smell. | |
| 37 | A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 38 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. Encounter: Snakes, Cobra (2) Treasure: None. | 39 | This area is covered in cobwebs. |
| 40 | There is a pile of dung here. | 41 | There are food scraps scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | A strong wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here. |
| 43 | A slight updraft blows through this area. Encounter: Green Slimes (4) Treasure: As per monster type. | 44 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | This area is very dusty. |
| 46 | This area has a pleasant, earthy smell. | 47 | This area is very dusty. | 48 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 49 | The air here is very cold. This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 50 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Encounter: Snakes, Cobra (3) Treasure: None. | 51 | Encounter: Dwarves (2) Treasure: None. |
| 52 | This area has a stale, fetid smell. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 53 | Treasure: 600sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 54 | Fog gathers and swirls on the floor, concealing it. |
| 55 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 56 | The air here smells of smoke. | 57 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 58 | Guano covers this area. Encounter: Stirges (2) Treasure: As per monster type. | 59 | There is a broken arrow here. Encounter: Shrews, Giant (7) Treasure: None. | 60 | A slight updraft blows through this area. The ceiling here is damp. |
| 61 | The air here is very hot. This area is covered in cobwebs. | 62 | There is water dripping here. Treasure: 500sp. | 63 | A strong downdraft blows through this area. This area has a stale, fetid smell. There are wax drippings here. |