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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Halls of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: None.
3There is a torn sack here.

 
4A metallic smell assails your nostrils. There is a torch stub here.

Encounter: Halflings (4)
Treasure: None.
5

6A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
7There is a cracked hammer head here.

8

Encounter: Lizards, Gecko (2)
Treasure: None.
9This area is covered in cobwebs.

 
10There is a pile of ashes here.

Encounter: Goblins (6)
Treasure: None.
11A strong updraft blows through this area.

Encounter: Traders (8)
Treasure: As per monster type.
12An acrid smell assails your nostrils.

Treasure: 600sp.
 
13There is a broken bottle here.

Treasure: 300sp.
14An acrid smell assails your nostrils.

Encounter: Traders (1)
Treasure: As per monster type.
15This area has a stale, fetid smell. The wall here is damp.

Treasure: 100sp, 50gp, 1 magic item.
 
16

17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18

 
19A slight breeze blows through this area. There are fungi growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20There are sticks scattered here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21There is a broken arrow here.

 
22A haze of smoke hangs in the air.

23There are dry leaves and twigs scattered here.

24A cold air current blows through this area. This area has a stale, fetid smell.

 
25

Encounter: Green Slimes (4)
Treasure: None.
26

Encounter: Orcs (3)
Treasure: None.
27Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
28It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 500sp, 50gp.
29This area has a pleasant, earthy smell.

Treasure: 100sp.
30This area smells faintly of manure.

 
31There is a torch stub here.

Encounter: Stirges (5)
Treasure: None.
32

Encounter: Lizards, Gecko (1)
Treasure: None.
33A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (7)
Treasure: None.
 
34

35This area smells faintly of manure.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
36A cold air current blows through this area. This area smells faintly of urine.

 
37

38A slight breeze blows through this area.

Treasure: 100sp, 50gp, 6 jewelry.
39It is foggy here, making it difficult to see. There are sticks scattered here.

 
40A slight updraft blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41The air here is very cold. There are fungi growing here.

Encounter: Lizards, Gecko (1)
Treasure: None.
42

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43There are bones scattered here.

44A strong downdraft blows through this area.

45There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46A haze of smoke hangs in the air.

Encounter: Beetles, Fire (3)
Treasure: None.
47

48The air here smells of smoke. It is foggy here, making it difficult to see.

 
49It is misty here.

Encounter: Lizards, Gecko (3)
Treasure: None.
50This area smells faintly of manure. There is a small puddle of water here.

51This area smells faintly of manure.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52A slight updraft blows through this area. There is a salty, wet smell to this area. There are scratches on the wall here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
53This area is very dusty.

Encounter: Orcs (7)
Treasure: As per monster type.
54Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
55A cold air current blows through this area.

56A slight updraft blows through this area. There is a badly dented helmet here.

57

 
58There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A haze of smoke hangs in the air. There are rotting wood pieces here.

60A strong updraft blows through this area.

Encounter: Skeletons (10)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf