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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a stale, fetid smell. There are food scraps scattered here.

Encounter: Stirges (6)
Treasure: As per monster type.
3A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Beetles, Fire (4)
 
4

5Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
6The air here is very hot. The wall here is damp.

Encounter: Sprites (8)
Treasure: As per monster type.
 
7A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

8

Encounter: Killer Bees (8)
Treasure: As per monster type.
9There are dry leaves and twigs scattered here.

 
10This area has a pleasant, earthy smell. There is a mold growing here.

11This area smells faintly of manure. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12

 
13There are cracks in the wall here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
14This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

15The air here is very hot. A chlorine-like smell assails your nostrils. This area is very dusty.

 
16There are sticks scattered here.

17The air here is very hot. The smell of ozone assails your nostrils. There is a small puddle of water here.

18This area smells faintly of manure. There are bones scattered here.

 
19Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

20A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

21This area has a stale, fetid smell.

Encounter: Bandits (6)
Treasure: None.
 
22There is a large puddle of water here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
23A slight breeze blows through this area.

24The air here is very cold. There are cracks in the ceiling here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
25

26A strong, moaning wind blows through this area. There is a pile of rags here.

Treasure: 600sp.
27There is a small puddle of water here.

Encounter: Bandits (6)
Treasure: None.
 
28A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
29There is a torch stub here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
30This area smells faintly of urine. There is a cracked hammer head here.

 
31The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

32There is a torch stub here.

Encounter: Snakes, Cobra (6)
Treasure: None.
33A slight breeze blows through this area. A haze of dust hangs in the air.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
34There is a candle stub here.

35The wall here is damp.

36This area has a stale, fetid smell.

 
37This area has a stale, fetid smell. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There is a pick handle here.

39A slight breeze blows through this area.

Encounter: Skeletons (8)
Treasure: None.
 
40A slight breeze blows through this area. An acrid smell assails your nostrils. This area is very dusty.

41

Encounter: Wolves (11)
Treasure: As per monster type.
42A haze of smoke hangs in the air. There is a broken bottle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43There is a putrid smell coming from something nearby.

44The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

45

Encounter: Goblins (7)
Treasure: None.
 
46

47This area smells faintly of manure. There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
48This area is very dusty.

 
49

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
51The air here is very cold. There is a pile of ashes here.

 
52This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53This area has a stale, fetid smell. There is a torn sack here.

54A strong wind blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
55It is foggy here, making it difficult to see. There is a splintered club here.

Encounter: Snakes, Cobra (5)
Treasure: None.
56An acrid smell assails your nostrils. There is a corroded chain here.

57

 
58This area has a pleasant, earthy smell.

59

Treasure: 400sp.
60There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (4)
Treasure: None.
 
61

62The air here is very cold. It is foggy here, making it difficult to see. There is a rusted spike here.

Encounter: Kobolds (11)
Treasure: None.
63A strong, moaning wind blows through this area. Teeth and fangs are scattered here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65

66The air here is very hot. An acrid smell assails your nostrils.

 
67It is foggy here, making it difficult to see.

Encounter: Bandits (6)
Treasure: None.
68There is a putrid smell coming from something nearby. The ceiling here is damp.

69

 
70

Treasure: 600sp.
71This area smells faintly of urine.

72

Encounter: Traders (3)
Treasure: As per monster type.
 
73Guano covers this area.

74Fog gathers and swirls on the floor, concealing it.

75There is water dripping here.

 
76The air here smells of smoke.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf