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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Milieu of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp, 6 gems.
2There are cracks in the floor here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3

Treasure: 300sp, 50gp.
 
4There is a large puddle of water here.

5This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Shrews, Giant (8)
Treasure: None.
6There is a bent and rusted iron bar here.

 
7

8

Encounter: Orcs (4)
Treasure: None.
9Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (7)
Treasure: As per monster type.
 
10This area is very dusty.

11This area smells faintly of manure. There are scratches on the wall here.

12

 
13The air here is very hot. Guano covers this area.

14It is foggy here, making it difficult to see. This area is covered in cobwebs.

15This area smells faintly of manure.

Encounter: Stirges (5)
Treasure: As per monster type.
 
16A strong wind blows through this area.

17This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Gnomes (1)
Treasure: None.
18A slight breeze blows through this area. There are sticks scattered here.

 
19There are dry leaves and twigs scattered here.

20There is a trickle of water here.

21There is a pile of rags here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
22A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here.

Trap: Poison gas: Save vs. Poison or die.
23This area has a pleasant, earthy smell.

24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25This area smells faintly of urine.

26A cold air current blows through this area.

27

Encounter: Dwarves (1)
Treasure: None.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29This area has a stale, fetid smell.

30There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

Encounter: Snakes, Cobra (4)
Treasure: None.
32

33The smell of ozone assails your nostrils.

 
34

Encounter: Gnomes (2)
Treasure: As per monster type.
35This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36

 
37

38

39A haze of smoke hangs in the air. There is water dripping here.

 
40There is a putrid smell coming from something nearby.

41This area smells of rotting vegetation. There is a pick handle here.

Encounter: Skeletons (9)
Treasure: None.
42The smell of ozone assails your nostrils.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
43A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Green Slimes (3)
Treasure: As per monster type.
44There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
45

 
46

47

Encounter: Kobolds (9)
Treasure: As per monster type.
48There is a salty, wet smell to this area.

 
49A strong, moaning wind blows through this area. This area smells faintly of manure. There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51The wall here is damp.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
52

53The air here smells of smoke. This area is covered in cobwebs.

Encounter: Halflings (11)
Treasure: As per monster type.
54

Encounter: Stirges (9)
Treasure: As per monster type.
 
55

Encounter: Halflings (7)
Treasure: None.
56This area is very dusty.

Encounter: Dwarves (2)
Treasure: As per monster type.
57This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
58A cold air current blows through this area.

Encounter: Killer Bees (1)
Treasure: None.
59A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
60There are rotting wood pieces here.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61The air here is very hot. Fog gathers and swirls on the floor, concealing it.

62There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
63The wall here is damp.

Treasure: 300sp.
 
64

65A metallic smell assails your nostrils. Guano covers this area.

66A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Orcs (4)
Treasure: As per monster type.
 
67

68

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69There are cracks in the ceiling here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
70There are sticks scattered here.

71A strong, moaning wind blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf