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| 1 | Treasure: 400sp, 20gp. | 2 | Encounter: Killer Bees (8) Treasure: None. | 3 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. |
| 4 | A haze of dust hangs in the air. | 5 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Treasure: 400sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 6 | Encounter: Skeletons (5) Treasure: As per monster type. |
| 7 | This area has a pleasant, earthy smell. Treasure: 300sp, 10gp. | 8 | There are sticks scattered here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 9 | Treasure: 100sp. |
| 10 | This area has a pleasant, earthy smell. There is a cracked hammer head here. | 11 | There is a salty, wet smell to this area. There is a trickle of water here. | 12 | There is a pile of dung here. Treasure: 400sp. |
| 13 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 14 | A chlorine-like smell assails your nostrils. | 15 | A metallic smell assails your nostrils. Encounter: Green Slimes (3) Treasure: None. |
| 16 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 17 | The air here smells of smoke. Encounter: Orcs (4) Treasure: As per monster type. | 18 | A haze of smoke hangs in the air. There is a pile of rags here. |
| 19 | This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | This area smells faintly of manure. It is misty here. There is a bent copper coin lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | A slight downdraft blows through this area. There is water dripping here. Encounter: Green Slimes (3) Treasure: None. |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. | 23 | This area smells faintly of manure. Treasure: 400sp, 40gp. | 24 | There is a putrid smell coming from something nearby. Encounter: Sprites (11) Treasure: As per monster type. |
| 25 | 26 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | 27 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp. | |
| 28 | There is a putrid smell coming from something nearby. Encounter: Acolytes (4) Treasure: None. | 29 | Encounter: Beetles, Fire (7) Treasure: As per monster type. | 30 | A haze of dust hangs in the air. There are scratches on the wall here. Treasure: 200sp. |
| 31 | This area is covered in cobwebs. | 32 | A strong updraft blows through this area. This area has a pleasant, earthy smell. | 33 | A strong updraft blows through this area. There is a mold growing here. Encounter: Stirges (5) Treasure: As per monster type. |
| 34 | A cold air current blows through this area. There are scratches on the wall here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. | 36 | This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 37 | This area smells faintly of manure. Encounter: Snakes, Cobra (1) Treasure: None. | 38 | Encounter: Orcs (3) Treasure: As per monster type. | 39 | This area has a stale, fetid smell. Encounter: Wolves (5) Treasure: As per monster type. |
| 40 | The air here smells of smoke. There are dry leaves and twigs scattered here. Encounter: Green Slimes (2) Treasure: As per monster type. | 41 | This area is covered in rubble and dirt. | 42 | A haze of smoke hangs in the air. Encounter: Halflings (12) Treasure: As per monster type. |
| 43 | A slight breeze blows through this area. There is a pile of rags here. | 44 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | This area smells of rotting vegetation. |
| 46 | Encounter: Acolytes (4) Treasure: None. | 47 | It is misty here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 48 | There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 49 | There is a cracked hammer head here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | The air here is very hot. There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | This area is covered in rubble and dirt. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 52 | A strong, moaning wind blows through this area. | 53 | Encounter: Dwarves (5) Treasure: None. | 54 | This area has a pleasant, earthy smell. Treasure: 600sp, 50gp. Trap: Poison snake: 1 hit dice. |
| 55 | 56 | A chlorine-like smell assails your nostrils. | 57 | A haze of smoke hangs in the air. | |
| 58 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Shrews, Giant (6) Treasure: None. | 59 | A haze of smoke hangs in the air. Encounter: Halflings (10) Treasure: None. | 60 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Trap: Poison gas: Save vs. Poison or die. |
| 61 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | Encounter: Orcs (6) Treasure: As per monster type. | 63 | There is a mold growing here. Treasure: 500sp. |
| 64 | This area has a pleasant, earthy smell. | 65 | A slight, damp breeze blows through this area. Encounter: Wolves (5) Treasure: As per monster type. | 66 | A cold air current blows through this area. This area smells of rotting vegetation. It is misty here. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Orcs (7) Treasure: None. | 68 | 69 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 70 | The air here smells of smoke. Encounter: Stirges (7) Treasure: As per monster type. | 71 | A strong, gusting wind blows through this area. There is a pick handle here. Treasure: 500sp, 1 jewelry. | 72 | There is dried blood here. Trap: Poison gas: Save vs. Poison or die. |