User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Shambles of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Sprites (13)
Treasure: None.
2A strong downdraft blows through this area. There is a torn sack here.

3This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

 
4A strong, gusting wind blows through this area.

5A strong downdraft blows through this area.

6There is a large puddle of water here.

 
7A chlorine-like smell assails your nostrils.

8There is a cracked hammer head here.

9

 
10A strong updraft blows through this area. It is foggy here, making it difficult to see.

11There are several small stones here.

12This area has a pleasant, earthy smell.

Treasure: 300sp, 60gp.
 
13A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A strong wind blows through this area.

Treasure: 100sp, 60gp.
15

 
16There is a pile of ashes here.

17This area has a pleasant, earthy smell.

Encounter: Dwarves (2)
Treasure: None.
18This area has a pleasant, earthy smell. A haze of dust hangs in the air. This area is very dusty.

 
19A haze of smoke hangs in the air.

20A slight breeze blows through this area.

21This area is very dusty.

 
22This area smells of rotting vegetation.

Encounter: Stirges (4)
Treasure: As per monster type.
23A cold air current blows through this area. Teeth and fangs are scattered here.

24A haze of smoke hangs in the air.

 
25

26The air here is very cold. The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28This area smells faintly of manure.

Encounter: Kobolds (8)
Treasure: None.
29The air here is very hot.

30There is a bent and rusted iron bar here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
31

Trap: 10' Pit: 1d6 points of damage if you fall in.
32

Encounter: Sprites (13)
Treasure: As per monster type.
33This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
34There are food scraps scattered here.

Treasure: 600sp, 20gp.
35A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
36A strong, moaning wind blows through this area. There are cracks in the floor here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37This area has a pleasant, earthy smell.

Treasure: 200sp.
38

Encounter: Skeletons (7)
Treasure: As per monster type.
39A strong, moaning wind blows through this area. There is a pile of rags here.

Encounter: Goblins (4)
Treasure: None.
 
40There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41There is a putrid smell coming from something nearby.

42The hilt of a broken dagger is lying here.

 
43There is a broken sword blade here.

44It is foggy here, making it difficult to see. There is a broken arrow here.

45

 
46A haze of smoke hangs in the air. Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
47There is a pile of rags here.

48It is foggy here, making it difficult to see.

 
49A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (3)
Treasure: As per monster type.
50This area smells faintly of manure. There is water dripping here.

51A slight breeze blows through this area. There are food scraps scattered here.

 
52The air here is very hot. This area has a stale, fetid smell. The wall here is damp.

53The air here is very cold.

54A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (8)
Treasure: None.
 
55A strong updraft blows through this area. There is water dripping here.

56

57A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
58

59A strong wind blows through this area.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60The air here is very cold. A haze of smoke hangs in the air.

Treasure: 400sp, 40gp.
 
61

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
62This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (7)
Treasure: As per monster type.
63A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of rags here.

 
64The air here is very cold.

Treasure: 400sp, 30gp.
65There is a mold growing here.

66

 
67This area smells of rotting vegetation. There is a pile of rags here.

68This area smells faintly of urine.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
69The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70A strong, gusting wind blows through this area. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
71This area has a pleasant, earthy smell. This area is very dusty.

72A gusting breeze blows through this area. This area is very dusty.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Halflings (12)
 
73This area smells faintly of urine. It is misty here.

74A strong wind blows through this area. This area smells faintly of manure.

Treasure: 400sp.
75A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (6)
Treasure: As per monster type.
 
76

Encounter: Dwarves (4)
Treasure: As per monster type.
77This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Goblins (4)
Treasure: None.
78Teeth and fangs are scattered here.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
79The air here smells of smoke. There are bones scattered here.

Treasure: 600sp.
Trap: Illusion of monsters: Snakes, Cobra (6)
80This area smells of rotting vegetation.

Treasure: 500sp.
81There are bones scattered here.

Encounter: Stirges (1)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf