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| 1 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Encounter: Spiders, Crab (2) Treasure: None. | 2 | A metallic smell assails your nostrils. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 3 | An acrid smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | A strong wind blows through this area. | 5 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Green Slimes (4) Treasure: None. | 6 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | This area has a pleasant, earthy smell. There are food scraps scattered here. | 8 | There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | A strong wind blows through this area. |
| 10 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 11 | There is a pile of rags here. | 12 | A slight, damp breeze blows through this area. |
| 13 | The ceiling here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | Encounter: Halflings (13) Treasure: As per monster type. | 15 | This area has a stale, fetid smell. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 16 | There is a bent copper coin lying here. Encounter: Gnomes (5) Treasure: None. | 17 | It is foggy here, making it difficult to see. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 18 | A haze of dust hangs in the air. There are sticks scattered here. |
| 19 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | The air here is very hot. |
| 22 | There is a badly dented helmet here. | 23 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 24 | A slight, damp breeze blows through this area. |
| 25 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (6) Treasure: None. | 26 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. Encounter: Killer Bees (6) Treasure: As per monster type. | 27 | Trap: Fog: Looks like poison gas, but harmless. |
| 28 | It is foggy here, making it difficult to see. There is a pile of dung here. Encounter: Kobolds (11) Treasure: As per monster type. | 29 | 30 | ||
| 31 | A strong downdraft blows through this area. This area smells faintly of manure. Treasure: 500sp, 40gp. Trap: Illusion of monsters: Bandits (8) | 32 | The air here is very hot. | 33 | The air here is very cold. |
| 34 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a small puddle of water here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 35 | 36 | There is a rusted spike here. | |
| 37 | The air here smells of smoke. There is a badly dented helmet here. | 38 | The air here is very cold. | 39 | Encounter: Spiders, Crab (3) Treasure: None. |
| 40 | A slight, damp breeze blows through this area. | 41 | There is a pile of straw here. Encounter: Snakes, Cobra (2) Treasure: None. | 42 | A strong updraft blows through this area. This area is covered in cobwebs. |
| 43 | 44 | There is a slimy coating on the ceiling here. | 45 | Encounter: Traders (4) Treasure: None. | |
| 46 | There is a broken arrow here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | Teeth and fangs are scattered here. Encounter: Wolves (9) Treasure: None. | 48 | Encounter: Sprites (7) Treasure: None. |
| 49 | 50 | This area has a pleasant, earthy smell. | 51 | There are rotting wood pieces here. Treasure: 600sp, 20gp. | |
| 52 | The air here is very hot. There is water dripping here. Treasure: 600sp, 40gp. | 53 | This area smells of rotting vegetation. | 54 | A cold air current blows through this area. This area is covered in cobwebs. Encounter: Snakes, Cobra (4) Treasure: None. |
| 55 | It is foggy here, making it difficult to see. | 56 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 | A haze of smoke hangs in the air. |
| 58 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. Encounter: Wolves (11) Treasure: As per monster type. | 59 | There are several small stones here. Encounter: Bandits (4) Treasure: As per monster type. | 60 | |
| 61 | A strong, gusting wind blows through this area. There is a rusted spike here. Encounter: Kobolds (14) Treasure: None. | 62 | This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: As per monster type. | 63 | A strong downdraft blows through this area. There is a cracked flask here. |
| 64 | The wall here is damp. | 65 | A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here. Encounter: Orcs (6) Treasure: None. | 66 | Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 67 | A strong downdraft blows through this area. Encounter: Gnomes (6) Treasure: None. | 68 | This area has a stale, fetid smell. Treasure: 300sp. Trap: Illusion of monsters: Orcs (6) | 69 | A slight, damp breeze blows through this area. The air here smells of smoke. Encounter: Traders (5) Treasure: As per monster type. |
| 70 | There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | 72 | This area is covered in cobwebs. Encounter: Spiders, Crab (2) Treasure: As per monster type. | |
| 73 | A gusting breeze blows through this area. Encounter: Shrews, Giant (7) Treasure: None. |