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| 1 | A cold air current blows through this area. The air here smells of smoke. Encounter: Goblins (7) Treasure: As per monster type. | 2 | The air here is very cold. There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. | 3 | A slight breeze blows through this area. This area smells faintly of manure. |
| 4 | There is a cracked flask here. Encounter: Killer Bees (8) Treasure: None. | 5 | The air here is very cold. This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 7 | This area is covered in cobwebs. Encounter: Spiders, Crab (4) Treasure: None. | 8 | A slight breeze blows through this area. There is a salty, wet smell to this area. There is water dripping here. Encounter: Orcs (5) Treasure: As per monster type. | 9 | A chlorine-like smell assails your nostrils. The wall here is damp. Treasure: 200sp. |
| 10 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a small puddle of water here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 11 | Treasure: 100sp. | 12 | This area smells of rotting vegetation. There is a pile of ashes here. Encounter: Sprites (14) Treasure: As per monster type. |
| 13 | The air here is very hot. The smell of ozone assails your nostrils. There is water dripping here. Encounter: Gnomes (1) Treasure: As per monster type. | 14 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are cracks in the wall here. | 15 | Treasure: 400sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 16 | This area has a pleasant, earthy smell. There is a corroded chain here. | 17 | 18 | There is a torch stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 19 | It is foggy here, making it difficult to see. Encounter: Shrews, Giant (3) Treasure: None. | 20 | A strong, gusting wind blows through this area. This area is very dusty. Encounter: Dwarves (4) Treasure: None. | 21 | This area smells faintly of manure. There is a cracked hammer head here. Encounter: Acolytes (2) Treasure: None. |
| 22 | The air here is very cold. This area smells faintly of manure. | 23 | This area smells faintly of urine. There are cracks in the wall here. | 24 | An acrid smell assails your nostrils. There are cracks in the floor here. |
| 25 | The air here is very hot. A chlorine-like smell assails your nostrils. The wall here is damp. | 26 | Encounter: Shrews, Giant (10) Treasure: None. | 27 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. |
| 28 | There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 29 | Fog gathers and swirls on the floor, concealing it. | 30 | Treasure: 600sp. |
| 31 | 32 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. Treasure: 500sp. | 33 | The air here smells of smoke. | |
| 34 | A cold air current blows through this area. This area smells faintly of manure. There is a cracked flask here. | 35 | There is a torn sack here. | 36 | The air here is very hot. There is water dripping here. Encounter: Skeletons (8) Treasure: None. |
| 37 | There is a pile of rags here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. | 39 | |
| 40 | A strong downdraft blows through this area. Treasure: 500sp. | 41 | 42 | ||
| 43 | A metallic smell assails your nostrils. There are sticks scattered here. | 44 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | Trap: Fog: Looks like poison gas, but harmless. |
| 46 | A haze of smoke hangs in the air. There is a trickle of water here. | 47 | Treasure: 200sp. | 48 | Your nostrils are overwhelmed by a sulphurous smell. |
| 49 | The air here is very cold. This area has a stale, fetid smell. Teeth and fangs are scattered here. | 50 | Encounter: Wolves (8) Treasure: None. | 51 | There is a splintered club here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 52 | There are bones scattered here. Treasure: 600sp, 4 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | There are dry leaves and twigs scattered here. Treasure: 500sp. | 54 | An acrid smell assails your nostrils. |
| 55 | There is a torn sack here. Encounter: Sprites (12) Treasure: None. | 56 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | There is a salty, wet smell to this area. A haze of dust hangs in the air. Treasure: 400sp. |
| 58 | The air here is very hot. | 59 | 60 | A strong wind blows through this area. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 61 | There are cracks in the wall here. | 62 | There are cracks in the wall here. Encounter: Dwarves (5) Treasure: As per monster type. | 63 | A slight, damp breeze blows through this area. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (7) Treasure: As per monster type. | 65 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. | 66 | This area is very dusty. |
| 67 | This area has a stale, fetid smell. Treasure: 200sp. | 68 | 69 | There is a mold growing here. Treasure: 500sp, 30gp. | |
| 70 | There are rotting wood pieces here. | 71 | This area has a stale, fetid smell. | 72 | Encounter: Spiders, Crab (4) Treasure: None. |
| 73 | A metallic smell assails your nostrils. There is a mold growing here. Treasure: 100sp. | 74 | Encounter: Kobolds (9) Treasure: As per monster type. | 75 | There is a corroded chain here. |
| 76 | This area has a pleasant, earthy smell. There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 77 | A strong wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area. Encounter: Green Slimes (1) Treasure: As per monster type. | 78 | The air here is very cold. An acrid smell assails your nostrils. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 79 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. | 80 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 81 | The air here is very hot. This area has a pleasant, earthy smell. Treasure: 100sp, 20gp. |