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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Sanctum of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very hot. There are bones scattered here.

Encounter: Spiders, Crab (2)
Treasure: None.
3Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
4There are food scraps scattered here.

Encounter: Gnomes (2)
Treasure: As per monster type.
5Guano covers this area.

Treasure: 400sp.
6

 
7Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (10)
Treasure: As per monster type.
8A cold air current blows through this area. There is a putrid smell coming from something nearby.

Encounter: Sprites (14)
Treasure: As per monster type.
9

 
10There are cracks in the wall here.

11A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Skeletons (5)
Treasure: None.
12A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Stirges (5)
Treasure: None.
 
13A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
14There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Treasure: 600sp.
15There are cracks in the floor here.

Treasure: 500sp, 20gp.
 
16There is a pile of straw here.

17This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Orcs (3)
Treasure: None.
18A strong wind blows through this area.

Encounter: Wolves (12)
Treasure: None.
 
19

Encounter: Wolves (11)
Treasure: As per monster type.
20There is a broken arrow here.

21A cold air current blows through this area. This area has a stale, fetid smell. There are sticks scattered here.

 
22There are sticks scattered here.

23This area smells of rotting vegetation. It is foggy here, making it difficult to see.

24There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: None.
 
25An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a badly dented helmet here.

26A strong wind blows through this area.

27

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28There is a mold growing here.

29It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Wolves (3)
Treasure: None.
30A strong updraft blows through this area. It is misty here. There is a broken bottle here.

Trap: Fog: Looks like poison gas, but harmless.
 
31

32This area has a stale, fetid smell. There is a bent copper coin lying here.

33There is a torn leather boot here.

 
34The air here is very cold.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
35A slight, damp breeze blows through this area.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
36This area has a pleasant, earthy smell. There are food scraps scattered here.

 
37

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38A strong, moaning wind blows through this area. There is a splintered club here.

39

Encounter: Acolytes (5)
Treasure: None.
 
40

Encounter: Sprites (12)
Treasure: As per monster type.
41A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. Pottery shards are scattered here.

42The air here is very cold. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

 
43

Treasure: 400sp.
44

45

 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

48The air here smells of smoke. There is a cracked flask here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49This area has a pleasant, earthy smell. There are scratches on the wall here.

50Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

51There is water dripping here.

Treasure: 200sp.
 
52A gusting breeze blows through this area. There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: As per monster type.
53The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

 
55A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56A slight downdraft blows through this area.

Encounter: Gnomes (5)
Treasure: None.
57A strong updraft blows through this area.

Encounter: Bandits (7)
Treasure: As per monster type.
 
58This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

59

60

 
61There are rotting wood pieces here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf