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| 1 | A haze of smoke hangs in the air. Encounter: Acolytes (2) Treasure: As per monster type. | 2 | A haze of smoke hangs in the air. Encounter: Sprites (12) Treasure: As per monster type. | 3 | There is a pile of ashes here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | Encounter: Kobolds (13) Treasure: None. | 5 | 6 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 7 | It is foggy here, making it difficult to see. There is a torch stub here. | 8 | It is foggy here, making it difficult to see. Encounter: Stirges (5) Treasure: As per monster type. | 9 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Guano covers this area. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 10 | Encounter: Traders (7) Treasure: None. | 11 | There is water dripping here. | 12 | There is a splintered club here. Encounter: Gnomes (3) Treasure: None. |
| 13 | There is a torn sack here. Treasure: 200sp, 20gp. | 14 | An acrid smell assails your nostrils. Treasure: 100sp. | 15 | A slight breeze blows through this area. Treasure: 300sp, 20gp, 1 magic item. |
| 16 | There is a pick handle here. | 17 | There are cracks in the wall here. Encounter: Beetles, Fire (3) Treasure: None. | 18 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (3) Treasure: None. |
| 19 | A cold air current blows through this area. Encounter: Bandits (6) Treasure: As per monster type. | 20 | There are fungi growing here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 21 | A chlorine-like smell assails your nostrils. Encounter: Lizards, Gecko (2) Treasure: None. |
| 22 | The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 23 | Treasure: 200sp, 50gp, 2 gems. | 24 | A haze of smoke hangs in the air. Encounter: Wolves (2) Treasure: As per monster type. |
| 25 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. |
| 28 | A haze of smoke hangs in the air. | 29 | There is a mold growing here. Treasure: 500sp, 40gp. | 30 | The smell of ozone assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | A metallic smell assails your nostrils. | 33 | This area is covered in cobwebs. Encounter: Bandits (3) Treasure: As per monster type. |
| 34 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. | 35 | A strong, moaning wind blows through this area. Encounter: Skeletons (6) Treasure: None. | 36 | This area smells faintly of manure. The wall here is damp. Encounter: Bandits (7) Treasure: As per monster type. |
| 37 | A slight, damp breeze blows through this area. Treasure: 300sp, 40gp. | 38 | 39 | A metallic smell assails your nostrils. Treasure: 100sp. | |
| 40 | This area smells faintly of manure. Encounter: Dwarves (4) Treasure: As per monster type. | 41 | There is a pile of dung here. Treasure: 200sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 42 | The air here smells of smoke. There are rotting wood pieces here. Encounter: Spiders, Crab (4) Treasure: None. |
| 43 | There are bones scattered here. Treasure: 500sp. | 44 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | This area smells faintly of urine. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | 47 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Encounter: Goblins (5) Treasure: None. | 48 | This area smells faintly of urine. Guano covers this area. | |
| 49 | A slight, damp breeze blows through this area. There is a pile of dung here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 50 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 51 | |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. | 53 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | |
| 55 | There is a pile of dung here. | 56 | The air here is very cold. This area has a pleasant, earthy smell. There are cracks in the wall here. | 57 | |
| 58 | A slight updraft blows through this area. It is foggy here, making it difficult to see. Treasure: 500sp. | 59 | The smell of ozone assails your nostrils. There is a broken bottle here. Encounter: Lizards, Gecko (2) Treasure: None. | 60 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 61 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 62 | This area smells of rotting vegetation. There is a mold growing here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 63 | It is misty here. |
| 64 | There are dry leaves and twigs scattered here. | 65 | Encounter: Gnomes (1) Treasure: None. | 66 | There is a mold growing here. |
| 67 | This area smells faintly of urine. There are rotting wood pieces here. Encounter: Acolytes (1) Treasure: None. | 68 | Treasure: 600sp, 10gp. | 69 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. |
| 70 | 71 | A slight updraft blows through this area. A metallic smell assails your nostrils. Encounter: Spiders, Crab (3) Treasure: None. |