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| 1 | Encounter: Acolytes (6) Treasure: As per monster type. | 2 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 3 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 4 | Encounter: Stirges (9) Treasure: As per monster type. | 5 | There is a pile of dung here. | 6 | There are dry leaves and twigs scattered here. |
| 7 | It is foggy here, making it difficult to see. Treasure: 400sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 8 | 9 | A cold air current blows through this area. Treasure: 500sp. | |
| 10 | A strong, moaning wind blows through this area. | 11 | There is a slimy coating on the ceiling here. | 12 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Skeletons (9) Treasure: None. |
| 13 | This area smells faintly of manure. There are dry leaves and twigs scattered here. Encounter: Wolves (4) Treasure: None. | 14 | Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. | 15 | The air here is very hot. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | Encounter: Bandits (8) Treasure: As per monster type. | 17 | There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | Guano covers this area. |
| 19 | A haze of smoke hangs in the air. Guano covers this area. | 20 | There is a pile of straw here. | 21 | A slight breeze blows through this area. This area smells of rotting vegetation. Guano covers this area. Encounter: Killer Bees (6) Treasure: None. |
| 22 | 23 | A strong wind blows through this area. The ceiling here is damp. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. | |
| 25 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. Treasure: 200sp, 10gp. | 26 | 27 | A strong, gusting wind blows through this area. There is water dripping here. | |
| 28 | It is foggy here, making it difficult to see. There is a candle stub here. | 29 | Encounter: Gnomes (3) Treasure: None. | 30 | Encounter: Traders (7) Treasure: As per monster type. |
| 31 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | A slight downdraft blows through this area. There are cracks in the wall here. | 33 | The air here smells of smoke. There is a cracked flask here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 34 | There is a mold growing here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | 36 | This area smells faintly of urine. This area is covered in cobwebs. Encounter: Sprites (8) Treasure: As per monster type. | |
| 37 | The wall here is damp. | 38 | Encounter: Stirges (9) Treasure: As per monster type. | 39 | This area is very dusty. Treasure: 400sp. |
| 40 | There is a salty, wet smell to this area. There is water dripping here. | 41 | Encounter: Beetles, Fire (2) Treasure: As per monster type. | 42 | Treasure: 500sp, 40gp. |
| 43 | This area smells of rotting vegetation. There is a pile of dung here. Encounter: Skeletons (12) Treasure: None. | 44 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | The air here is very hot. This area smells faintly of urine. There is water dripping here. |
| 46 | There are wax drippings here. | 47 | There is a putrid smell coming from something nearby. | 48 | This area smells faintly of manure. This area is very dusty. |
| 49 | The air here is very cold. A chlorine-like smell assails your nostrils. | 50 | The air here is very hot. This area is covered in cobwebs. Encounter: Shrews, Giant (10) Treasure: None. | 51 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. |
| 52 | The remnants of a rope are here, rotten. | 53 | The air here is very cold. There is a slimy coating on the wall here. Treasure: 300sp. Trap: Illusion of monsters: Skeletons (8) | 54 | The air here is very hot. Treasure: 600sp, 30gp. Trap: Poison needle: Save vs. Poison or die. |
| 55 | A cold air current blows through this area. Encounter: Acolytes (4) Treasure: As per monster type. | 56 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | |
| 58 | The wall here is damp. Treasure: 300sp, 40gp. | 59 | 60 | The air here is very hot. There is a splintered club here. Encounter: Halflings (10) Treasure: As per monster type. | |
| 61 | The air here smells of smoke. Encounter: Bandits (2) Treasure: None. | 62 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 63 | A gusting breeze blows through this area. |
| 64 | A strong wind blows through this area. An acrid smell assails your nostrils. There is a trickle of water here. Treasure: 100sp, 60gp, 4 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | This area is covered in cobwebs. | 66 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. |
| 67 | This area smells faintly of manure. Encounter: Sprites (6) Treasure: As per monster type. | 68 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Skeletons (8) Treasure: None. | 69 | Encounter: Wolves (9) Treasure: None. |
| 70 | 71 | The air here smells of smoke. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 72 | This area is covered in cobwebs. | |
| 73 | This area smells faintly of urine. The ceiling here is damp. | 74 | This area is covered in rubble and dirt. | 75 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Treasure: 400sp, 30gp. |
| 76 | A slight breeze blows through this area. There is a badly dented helmet here. | 77 | The wall here is damp. | 78 | A slight, damp breeze blows through this area. This area is very dusty. Encounter: Gnomes (4) Treasure: None. |
| 79 | There is a cracked hammer head here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 80 | A slight, damp breeze blows through this area. Encounter: Bandits (8) Treasure: None. |