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| 1 | Your nostrils are overwhelmed by a sulphurous smell. | 2 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Acolytes (1) Treasure: As per monster type. | 3 | A cold air current blows through this area. |
| 4 | A strong, moaning wind blows through this area. There is a pile of rags here. | 5 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 6 | Encounter: Skeletons (6) Treasure: None. |
| 7 | Encounter: Green Slimes (2) Treasure: As per monster type. | 8 | Encounter: Shrews, Giant (5) Treasure: As per monster type. | 9 | This area smells faintly of manure. |
| 10 | 11 | This area has a pleasant, earthy smell. Encounter: Traders (3) Treasure: None. | 12 | A strong updraft blows through this area. | |
| 13 | A strong, moaning wind blows through this area. There is a slimy coating on the floor here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 14 | A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 15 | This area has a pleasant, earthy smell. |
| 16 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a slimy coating on the floor here. Encounter: Sprites (11) Treasure: As per monster type. | 17 | A chlorine-like smell assails your nostrils. | 18 | There are wax drippings here. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 19 | A cold air current blows through this area. | 20 | This area is covered in rubble and dirt. | 21 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Treasure: 200sp, 50gp. |
| 22 | There is a torn sack here. Encounter: Stirges (9) Treasure: As per monster type. | 23 | There is a putrid smell coming from something nearby. Encounter: Sprites (9) Treasure: None. | 24 | A cold air current blows through this area. Treasure: 400sp. |
| 25 | Encounter: Spiders, Crab (2) Treasure: None. | 26 | The smell of ozone assails your nostrils. This area is covered in rubble and dirt. Encounter: Skeletons (9) Treasure: None. | 27 | Encounter: Goblins (5) Treasure: None. |
| 28 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Encounter: Kobolds (12) Treasure: As per monster type. | 29 | There is a salty, wet smell to this area. Encounter: Halflings (6) Treasure: None. | 30 | A metallic smell assails your nostrils. There is a pile of dung here. Encounter: Green Slimes (4) Treasure: None. |
| 31 | This area smells faintly of manure. A haze of smoke hangs in the air. | 32 | This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Skeletons (8) Treasure: None. | 33 | Encounter: Bandits (6) Treasure: None. |
| 34 | There is a torn sack here. | 35 | A strong, gusting wind blows through this area. There is a pile of dung here. Encounter: Beetles, Fire (8) Treasure: None. | 36 | A gusting breeze blows through this area. A haze of smoke hangs in the air. |
| 37 | This area has a stale, fetid smell. There is a pile of ashes here. | 38 | 39 | Treasure: 400sp. | |
| 40 | 41 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 42 | ||
| 43 | The air here is very hot. The wall here is damp. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 44 | 45 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 46 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 47 | There are dry leaves and twigs scattered here. Treasure: 600sp. | 48 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | A strong downdraft blows through this area. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 50 | The air here is very hot. | 51 | |
| 52 | 53 | 54 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. | ||
| 55 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | Encounter: Gnomes (1) Treasure: As per monster type. | 57 | A gusting breeze blows through this area. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. |
| 58 | Encounter: Orcs (5) Treasure: None. | 59 | A strong, moaning wind blows through this area. Treasure: 100sp. | 60 | A metallic smell assails your nostrils. |
| 61 | This area smells faintly of manure. | 62 | A cold air current blows through this area. There are rotting wood pieces here. | 63 | This area smells faintly of manure. |
| 64 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: None. | 65 | This area is covered in cobwebs. | 66 | |
| 67 | This area smells of rotting vegetation. | 68 | There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. | 69 | |
| 70 | Encounter: Bandits (1) Treasure: As per monster type. | 71 | This area has a stale, fetid smell. | 72 | Treasure: 300sp, 30gp. |
| 73 | This area smells faintly of urine. | 74 | This area is covered in rubble and dirt. Encounter: Gnomes (2) Treasure: None. | 75 | A strong updraft blows through this area. |