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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Fortress of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2A metallic smell assails your nostrils.

Treasure: 300sp.
3A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

 
4A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Dwarves (4)
Treasure: As per monster type.
5There is a torn leather boot here.

Treasure: 600sp, 20gp.
6The air here is very hot. There is a cracked flask here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
7There is a small puddle of water here.

Treasure: 500sp.
8

9A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

 
10A strong updraft blows through this area. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
11A slight breeze blows through this area. There is a bent copper coin lying here.

12

Trap: Fog: Looks like poison gas, but harmless.
 
13A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are food scraps scattered here.

14There is a torn leather boot here.

15Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
 
16

17This area smells faintly of urine. There is a trickle of water here.

18A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
19

Encounter: Dwarves (1)
Treasure: As per monster type.
20This area is covered in cobwebs.

21

 
22

23A slight, damp breeze blows through this area.

24It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
25This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
26Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

27There are cracks in the wall here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
28There is a slimy coating on the floor here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
29There is a mold growing here.

30A strong, moaning wind blows through this area.

Encounter: Bandits (4)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area.

32An acrid smell assails your nostrils.

Treasure: 500sp, 40gp.
33This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34A slight, damp breeze blows through this area.

35This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Sprites (12)
Treasure: As per monster type.
36

 
37There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38It is misty here.

Encounter: Spiders, Crab (4)
Treasure: None.
39A slight breeze blows through this area. This area is very dusty.

 
40A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
41A strong, moaning wind blows through this area.

Encounter: Kobolds (14)
Treasure: None.
42

 
43This area smells faintly of urine. There are fungi growing here.

44This area smells faintly of urine.

45A strong, moaning wind blows through this area. There is a pile of dung here.

Encounter: Dwarves (3)
Treasure: None.
 
46

47

48

Encounter: Beetles, Fire (2)
Treasure: None.
 
49The air here is very cold. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a small puddle of water here.

50

51This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
52There is water dripping here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53A strong, gusting wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

54

Treasure: 300sp.
 
55Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Orcs (4)
Treasure: As per monster type.
56This area is covered in rubble and dirt.

57This area is covered in cobwebs.

 
58

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Traders (8)
Treasure: As per monster type.
60A slight breeze blows through this area. This area is very dusty.

 
61A metallic smell assails your nostrils. There is a candle stub here.

62

Encounter: Halflings (14)
Treasure: As per monster type.
63

Encounter: Goblins (8)
Treasure: None.
 
64There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65A strong downdraft blows through this area.

Encounter: Killer Bees (10)
Treasure: As per monster type.
66This area is very dusty.

Encounter: Bandits (6)
Treasure: As per monster type.
 
67

68

Encounter: Sprites (3)
Treasure: None.
69This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
70A strong, gusting wind blows through this area. There is a small puddle of water here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf