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| 1 | A haze of smoke hangs in the air. There is a rusted spike here. Encounter: Lizards, Gecko (2) Treasure: None. | 2 | 3 | The air here is very hot. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 4 | A strong downdraft blows through this area. The wall here is damp. | 5 | The air here is very hot. There is a salty, wet smell to this area. There is dried blood here. | 6 | This area smells of rotting vegetation. This area is covered in rubble and dirt. Encounter: Traders (3) Treasure: As per monster type. |
| 7 | The air here smells of smoke. Encounter: Acolytes (8) Treasure: None. | 8 | Encounter: Dwarves (3) Treasure: As per monster type. | 9 | Encounter: Halflings (12) Treasure: As per monster type. |
| 10 | This area smells faintly of urine. | 11 | The air here is very hot. Encounter: Goblins (4) Treasure: As per monster type. | 12 | This area is covered in cobwebs. Encounter: Bandits (5) Treasure: As per monster type. |
| 13 | 14 | There is a splintered club here. | 15 | ||
| 16 | This area smells faintly of manure. | 17 | Encounter: Bandits (6) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. |
| 19 | This area has a stale, fetid smell. There is a blunt javelin head here. | 20 | A chlorine-like smell assails your nostrils. Encounter: Halflings (8) Treasure: As per monster type. | 21 | A haze of smoke hangs in the air. |
| 22 | This area smells faintly of manure. Treasure: 600sp. | 23 | There is water dripping here. Encounter: Bandits (7) Treasure: None. | 24 | There are cracks in the floor here. Treasure: 200sp. Trap: Illusion of monsters: Gnomes (5) |
| 25 | This area smells faintly of manure. | 26 | A cold air current blows through this area. | 27 | This area has a stale, fetid smell. |
| 28 | There is a putrid smell coming from something nearby. There is a large puddle of water here. Encounter: Snakes, Cobra (6) Treasure: None. | 29 | This area smells of rotting vegetation. This area is covered in cobwebs. Treasure: 300sp, 30gp. | 30 | This area has a stale, fetid smell. There are wax drippings here. |
| 31 | This area is covered in cobwebs. | 32 | A strong updraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a badly dented helmet here. Encounter: Goblins (8) Treasure: None. | 33 | This area has a stale, fetid smell. It is misty here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | This area has a stale, fetid smell. There is a bent and rusted iron bar here. Treasure: 500sp. | 35 | The air here is very cold. Treasure: 400sp, 10gp. | 36 | There is a bent copper coin lying here. |
| 37 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here. Encounter: Wolves (6) Treasure: None. | 38 | Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here. | 39 | The wall here is damp. Treasure: 200sp, 20gp. |
| 40 | There are scratches on the wall here. | 41 | A haze of smoke hangs in the air. Encounter: Killer Bees (4) Treasure: None. | 42 | A slight downdraft blows through this area. There is a slimy coating on the wall here. |
| 43 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 44 | 45 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 46 | This area smells of rotting vegetation. It is misty here. Treasure: 200sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 | This area is covered in rubble and dirt. | 48 | It is foggy here, making it difficult to see. Encounter: Wolves (6) Treasure: As per monster type. |
| 49 | This area has a stale, fetid smell. Encounter: Dwarves (1) Treasure: As per monster type. | 50 | A slight, damp breeze blows through this area. There are cracks in the wall here. | 51 | This area smells faintly of manure. A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | A cold air current blows through this area. There is a slimy coating on the wall here. Encounter: Goblins (4) Treasure: None. | 53 | This area has a pleasant, earthy smell. There is a pile of ashes here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | The air here is very cold. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 55 | Encounter: Stirges (5) Treasure: As per monster type. | 56 | Your nostrils are overwhelmed by a sulphurous smell. | 57 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 58 | A metallic smell assails your nostrils. | 59 | There are cracks in the wall here. | 60 | There is a rusted spike here. |
| 61 | There are rotting wood pieces here. | 62 | There is a broken arrow here. | 63 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 64 | A metallic smell assails your nostrils. There is a pile of dung here. | 65 | The remnants of a rope are here, rotten. Treasure: 200sp, 30gp. |