User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Shrouded Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (6)
Treasure: As per monster type.
2A cold air current blows through this area. This area has a stale, fetid smell. There is a torch stub here.

3This area smells faintly of manure. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4There is a pile of rags here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
5This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Acolytes (7)
Treasure: None.
6This area has a pleasant, earthy smell.

Treasure: 200sp.
 
7The air here is very cold.

Encounter: Halflings (13)
Treasure: None.
8Fog gathers and swirls on the floor, concealing it.

9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11There are bones scattered here.

Treasure: 200sp.
12

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
13The air here is very cold. This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Wolves (2)
Treasure: As per monster type.
14The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp.
15This area smells faintly of manure. This area is very dusty.

 
16This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
17This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18A strong, gusting wind blows through this area. This area smells of rotting vegetation.

 
19

20A strong updraft blows through this area. The air here smells of smoke.

Encounter: Sprites (16)
Treasure: As per monster type.
21

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22Guano covers this area.

23There is a salty, wet smell to this area. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24There is a pick handle here.

 
25The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (5)
Treasure: None.
26Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 100sp, 50gp.
Trap: Illusion of monsters: Killer Bees (5)
27Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Illusion of monsters: Spiders, Crab (1)
 
28This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
29Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Acolytes (6)
Treasure: None.
30The air here smells of smoke. The wall here is damp.

Treasure: 600sp, 10gp.
 
31This area smells faintly of manure. There is a broken sword blade here.

Encounter: Orcs (3)
Treasure: None.
32This area is covered in rubble and dirt.

Encounter: Bandits (4)
Treasure: As per monster type.
33Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Treasure: 500sp, 20gp.
 
34A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
35

Encounter: Bandits (1)
Treasure: None.
36This area smells faintly of manure. There is a pile of dung here.

 
37There is a broken bottle here.

38A strong wind blows through this area. The wall here is damp.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
39The air here is very hot.

 
40A strong wind blows through this area. There are scratches on the wall here.

41A cold air current blows through this area.

Encounter: Traders (3)
Treasure: None.
42A strong updraft blows through this area.

Encounter: Goblins (6)
Treasure: None.
 
43

Trap: 10' Pit: 1d6 points of damage if you fall in.
44A slight downdraft blows through this area.

45

 
46The air here is very cold.

47A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a cracked hammer head here.

48It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Treasure: 400sp.
 
49This area smells faintly of urine. There are bones scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
50

Encounter: Bandits (1)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52A strong, gusting wind blows through this area. A metallic smell assails your nostrils.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
53This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Acolytes (4)
Treasure: As per monster type.
54There are scratches on the wall here.

 
55

Encounter: Spiders, Crab (4)
Treasure: None.
56A metallic smell assails your nostrils. There is a pile of dung here.

57This area has a stale, fetid smell. This area is very dusty.

 
58This area has a stale, fetid smell. There is water dripping here.

Encounter: Kobolds (7)
Treasure: None.
59A slight breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
60There are cracks in the wall here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
61There are cracks in the ceiling here.

62There are rotting wood pieces here.

63

Encounter: Snakes, Cobra (3)
Treasure: None.
 
64This area has a pleasant, earthy smell. There is a pile of ashes here.

65There is a pile of ashes here.

66There are rotting wood pieces here.

Encounter: Wolves (12)
Treasure: None.
 
67A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Killer Bees (8)
Treasure: As per monster type.
68A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Halflings (7)
Treasure: None.
69A chlorine-like smell assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
70The ceiling here is damp.

Treasure: 500sp, 40gp.
71There are cracks in the floor here.

Treasure: 100sp, 2 gems.
72There are several small stones here.

 
73The air here smells of smoke.

Encounter: Gnomes (4)
Treasure: None.
74

75This area has a pleasant, earthy smell.

 
76There are food scraps scattered here.

Encounter: Stirges (10)
Treasure: None.
77A chlorine-like smell assails your nostrils. There are cracks in the floor here.

Encounter: Goblins (4)
Treasure: As per monster type.
78The air here is very cold. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79

80

Encounter: Lizards, Gecko (1)
Treasure: None.
81A strong, moaning wind blows through this area.

Treasure: 600sp.
 
82A strong updraft blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf