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| 1 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 2 | The smell of ozone assails your nostrils. | 3 | |
| 4 | There is a rusted spike here. | 5 | A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. | 6 | Treasure: 500sp, 60gp, 5 jewelry. Trap: Illusion of monsters: Acolytes (1) |
| 7 | This area smells faintly of urine. There is water dripping here. Encounter: Sprites (10) Treasure: As per monster type. | 8 | The air here smells of smoke. Encounter: Spiders, Crab (1) Treasure: None. | 9 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 10 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 11 | This area has a pleasant, earthy smell. Encounter: Stirges (7) Treasure: As per monster type. | 12 | The air here is very hot. The air here smells of smoke. |
| 13 | The smell of ozone assails your nostrils. The wall here is damp. Encounter: Traders (6) Treasure: None. | 14 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | Treasure: 100sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 16 | Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | A haze of smoke hangs in the air. Encounter: Bandits (4) Treasure: As per monster type. | 18 | The smell of ozone assails your nostrils. |
| 19 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | Treasure: 100sp. | 21 | This area has a stale, fetid smell. There are bones scattered here. Encounter: Beetles, Fire (1) Treasure: None. |
| 22 | A strong, gusting wind blows through this area. | 23 | A slight downdraft blows through this area. Encounter: Green Slimes (4) Treasure: None. | 24 | A metallic smell assails your nostrils. Treasure: 300sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 25 | A strong wind blows through this area. There is a pile of rags here. | 26 | 27 | There is a pile of rags here. | |
| 28 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. Encounter: Gnomes (5) Treasure: None. | 29 | A strong wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Traders (4) Treasure: As per monster type. | 30 | This area smells faintly of manure. There are dry leaves and twigs scattered here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 31 | A haze of smoke hangs in the air. Encounter: Sprites (14) Treasure: None. | 32 | This area has a pleasant, earthy smell. There is a broken pole here. | 33 | There is a trickle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | A strong wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 35 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of straw here. | 36 | This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: None. |
| 37 | A strong, moaning wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | A strong, moaning wind blows through this area. Treasure: 600sp. | 39 | This area smells faintly of manure. There are rotting wood pieces here. Encounter: Stirges (9) Treasure: None. |
| 40 | Fog gathers and swirls on the floor, concealing it. | 41 | The air here is very cold. The air here smells of smoke. | 42 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Treasure: 600sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 43 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 44 | There are rotting wood pieces here. Treasure: 600sp, 40gp. | 45 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is a slimy coating on the wall here. |
| 46 | There is a pick handle here. | 47 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Sprites (12) Treasure: None. | 48 | There is water dripping here. Treasure: 300sp, 3 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 49 | Trap: Poison gas: Save vs. Poison or die. | 50 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 52 | There is a pile of rags here. Encounter: Stirges (10) Treasure: None. | 53 | The air here smells of smoke. | 54 | Encounter: Sprites (16) Treasure: None. |
| 55 | A chlorine-like smell assails your nostrils. There is a cracked flask here. | 56 | 57 | There is a salty, wet smell to this area. Encounter: Acolytes (2) Treasure: As per monster type. | |
| 58 | 59 | A strong, moaning wind blows through this area. | 60 | ||
| 61 | A strong downdraft blows through this area. Encounter: Green Slimes (1) Treasure: As per monster type. | 62 | The air here is very cold. There is water dripping here. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 63 | This area smells faintly of manure. There is a blunt javelin head here. |
| 64 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | A slight downdraft blows through this area. The air here smells of smoke. There is a splintered club here. | 66 | |
| 67 | The air here is very hot. There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |