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| 1 | A slight downdraft blows through this area. Encounter: Shrews, Giant (1) Treasure: None. | 2 | This area is very dusty. Encounter: Orcs (6) Treasure: As per monster type. | 3 | The air here is very cold. Encounter: Skeletons (8) Treasure: As per monster type. |
| 4 | It is misty here. There is a large puddle of water here. | 5 | There are scratches on the wall here. | 6 | There is a mold growing here. |
| 7 | The air here is very hot. This area smells of rotting vegetation. There is a bent and rusted iron bar here. | 8 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 9 | This area smells faintly of manure. |
| 10 | A strong wind blows through this area. Treasure: 300sp. | 11 | This area is very dusty. Encounter: Dwarves (4) Treasure: As per monster type. | 12 | There is a badly dented helmet here. |
| 13 | This area is very dusty. Encounter: Orcs (2) Treasure: None. | 14 | The air here smells of smoke. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 15 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 16 | The smell of ozone assails your nostrils. It is misty here. There is a large puddle of water here. | 17 | There is a salty, wet smell to this area. There is a pick handle here. Encounter: Killer Bees (2) Treasure: As per monster type. | 18 | There is a pile of rags here. |
| 19 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. | 20 | The air here is very hot. | 21 | The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | A slight breeze blows through this area. | 23 | There is water dripping here. | 24 | |
| 25 | There are cracks in the floor here. | 26 | 27 | The air here is very cold. There is a slimy coating on the ceiling here. | |
| 28 | There is a pile of rags here. | 29 | This area is covered in cobwebs. Encounter: Stirges (7) Treasure: As per monster type. | 30 | |
| 31 | There is a badly dented helmet here. Encounter: Goblins (2) Treasure: None. | 32 | There is a broken pole here. Encounter: Bandits (1) Treasure: As per monster type. | 33 | A cold air current blows through this area. There is dried blood here. |
| 34 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 35 | A strong wind blows through this area. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. Encounter: Kobolds (7) Treasure: None. | 36 | A strong updraft blows through this area. This area is covered in cobwebs. |
| 37 | Encounter: Wolves (9) Treasure: None. | 38 | A metallic smell assails your nostrils. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 39 | The air here is very cold. |
| 40 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (3) Treasure: None. | 41 | A strong, moaning wind blows through this area. Guano covers this area. Encounter: Skeletons (8) Treasure: As per monster type. | 42 | |
| 43 | There is a putrid smell coming from something nearby. | 44 | A chlorine-like smell assails your nostrils. There is a mold growing here. Treasure: 100sp. | 45 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. |
| 46 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | A haze of smoke hangs in the air. The wall here is damp. Encounter: Stirges (9) Treasure: None. | 48 | The air here smells of smoke. Encounter: Snakes, Cobra (6) Treasure: None. |
| 49 | The remnants of a rope are here, rotten. Encounter: Stirges (3) Treasure: None. | 50 | The air here is very cold. This area has a pleasant, earthy smell. There is a cracked flask here. Encounter: Wolves (8) Treasure: As per monster type. | 51 | There is a mold growing here. |
| 52 | Encounter: Wolves (4) Treasure: None. | 53 | 54 | ||
| 55 | 56 | 57 | |||
| 58 | There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 59 | Teeth and fangs are scattered here. | 60 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | There is a broken arrow here. | 62 | 63 | This area is covered in cobwebs. Treasure: 100sp, 60gp. Trap: Illusion of monsters: Sprites (9) | |
| 64 | There are several small stones here. | 65 | A slight breeze blows through this area. This area smells faintly of urine. This area is covered in cobwebs. | 66 | |
| 67 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 68 | A strong, gusting wind blows through this area. Encounter: Sprites (9) Treasure: As per monster type. | 69 | A slight, damp breeze blows through this area. The air here smells of smoke. There are rotting wood pieces here. |
| 70 | A gusting breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | Trap: Fog: Looks like poison gas, but harmless. | 72 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Stirges (10) Treasure: None. |
| 73 | A slight breeze blows through this area. This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | This area has a stale, fetid smell. There is dried blood here. Treasure: 600sp, 40gp. Trap: Illusion of monsters: Orcs (2) | 75 | Encounter: Sprites (10) Treasure: None. |
| 76 | The air here is very hot. | 77 | A slight breeze blows through this area. This area smells of rotting vegetation. | 78 | The air here is very cold. |
| 79 | The air here smells of smoke. | 80 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 81 | A cold air current blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 82 | There is a large puddle of water here. Treasure: 300sp, 1 gems. Trap: Poison snake: 1 hit dice. | 83 | This area has a stale, fetid smell. There is a pile of rags here. | 84 | |
| 85 | There is a corroded chain here. Encounter: Lizards, Gecko (2) Treasure: None. | 86 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Treasure: 200sp. | 87 | |
| 88 | There is a torch stub here. | 89 | A strong, moaning wind blows through this area. There is a corroded chain here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 90 | There are food scraps scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 91 | A strong wind blows through this area. This area is very dusty. | 92 | This area smells faintly of urine. | 93 | There is a badly dented helmet here. |
| 94 | This area smells faintly of manure. Encounter: Traders (7) Treasure: As per monster type. | 95 | The air here is very hot. Guano covers this area. Encounter: Killer Bees (10) Treasure: As per monster type. | 96 | |
| 97 | Encounter: Snakes, Cobra (6) Treasure: None. | 98 | The air here is very cold. This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 99 | This area has a stale, fetid smell. Encounter: Skeletons (9) Treasure: None. |
| 100 | A strong downdraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 101 | There is a salty, wet smell to this area. There is a pile of rags here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 102 | The smell of ozone assails your nostrils. There is water dripping here. Encounter: Shrews, Giant (5) Treasure: None. |
| 103 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 20gp. Trap: Poison snake: 1 hit dice. | 104 | Fog gathers and swirls on the floor, concealing it. |