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| 1 | The air here is very hot. There is a pile of straw here. Encounter: Bandits (6) Treasure: As per monster type. | 2 | There is water dripping here. | 3 | A chlorine-like smell assails your nostrils. Encounter: Shrews, Giant (7) Treasure: None. |
| 4 | Treasure: 500sp, 10gp. | 5 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Stirges (8) Treasure: None. | 6 | The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs. |
| 7 | 8 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A slight, damp breeze blows through this area. This area smells faintly of manure. It is misty here. Trap: Poison gas: Save vs. Poison or die. | |
| 10 | The air here is very cold. | 11 | The air here is very hot. Treasure: 500sp, 30gp. | 12 | This area is very dusty. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 13 | There is a pile of ashes here. | 14 | The air here is very hot. There are wax drippings here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 16 | There are fungi growing here. Treasure: 100sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 17 | This area smells faintly of manure. There is a small puddle of water here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 18 | Treasure: 300sp. |
| 19 | A gusting breeze blows through this area. | 20 | A strong downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs. | 21 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. |
| 22 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (3) Treasure: None. | 23 | The air here smells of smoke. Encounter: Acolytes (8) Treasure: As per monster type. | 24 | |
| 25 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Encounter: Snakes, Cobra (6) Treasure: None. | 26 | A strong, gusting wind blows through this area. This area is very dusty. | 27 | |
| 28 | The smell of ozone assails your nostrils. The wall here is damp. | 29 | A cold air current blows through this area. There are bones scattered here. Encounter: Green Slimes (4) Treasure: As per monster type. | 30 | |
| 31 | The smell of ozone assails your nostrils. Encounter: Halflings (13) Treasure: As per monster type. | 32 | Encounter: Stirges (10) Treasure: None. | 33 | |
| 34 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | The air here is very cold. Treasure: 400sp, 50gp. | 36 | Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 37 | This area has a stale, fetid smell. This area is very dusty. Treasure: 100sp. | 38 | It is foggy here, making it difficult to see. Encounter: Gnomes (5) Treasure: As per monster type. | 39 | This area smells faintly of urine. A haze of smoke hangs in the air. There is a blunt javelin head here. Treasure: 100sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 40 | There is a rusted spike here. Treasure: 100sp. | 41 | The air here is very hot. This area is covered in cobwebs. Treasure: 300sp. | 42 | This area has a stale, fetid smell. There is water dripping here. |
| 43 | Treasure: 300sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | This area smells faintly of manure. There is a large puddle of water here. | 45 | A cold air current blows through this area. A haze of smoke hangs in the air. |
| 46 | 47 | It is foggy here, making it difficult to see. | 48 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | |
| 49 | Encounter: Gnomes (6) Treasure: None. | 50 | This area has a pleasant, earthy smell. There is a corroded chain here. Encounter: Stirges (7) Treasure: None. | 51 | An acrid smell assails your nostrils. There is a cracked flask here. Trap: Fog: Looks like poison gas, but harmless. |
| 52 | The air here is very hot. There is a putrid smell coming from something nearby. There is a trickle of water here. | 53 | This area smells faintly of manure. There is a small puddle of water here. Treasure: 300sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 | Treasure: 400sp. |
| 55 | 56 | There is a broken bottle here. Encounter: Traders (7) Treasure: As per monster type. | 57 | There is a slimy coating on the ceiling here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | |
| 58 | Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | Treasure: 200sp. | 60 | The air here is very cold. This area smells faintly of manure. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 61 | The air here smells of smoke. Encounter: Kobolds (7) Treasure: As per monster type. | 62 | There is a pile of dung here. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 63 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. |
| 64 | Treasure: 600sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | The air here is very hot. Treasure: 300sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 66 | The air here is very hot. |
| 67 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | There is a pile of dung here. | 69 | |
| 70 | There is a broken arrow here. Treasure: 200sp. | 71 | This area has a stale, fetid smell. | 72 | This area has a stale, fetid smell. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 73 | A metallic smell assails your nostrils. | 74 | There is a trickle of water here. Treasure: 100sp, 60gp. | 75 | The air here is very cold. Trap: Poison gas: Save vs. Poison or die. |
| 76 | There is a bent and rusted iron bar here. | 77 | A gusting breeze blows through this area. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 78 | |
| 79 | This area has a pleasant, earthy smell. This area is very dusty. | 80 | The ceiling here is damp. | 81 | A slight, damp breeze blows through this area. Encounter: Killer Bees (1) Treasure: None. |
| 82 | 83 | Encounter: Goblins (4) Treasure: As per monster type. | 84 | ||
| 85 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Halflings (8) Treasure: None. | 86 | It is foggy here, making it difficult to see. This area is very dusty. Encounter: Dwarves (3) Treasure: As per monster type. | 87 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Stirges (1) Treasure: None. |
| 88 | A strong, moaning wind blows through this area. The air here smells of smoke. Encounter: Halflings (12) Treasure: None. | 89 | A slight, damp breeze blows through this area. There is dried blood here. | 90 | There is a mold growing here. |
| 91 | A slight downdraft blows through this area. There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | 92 | Treasure: 400sp, 10gp. | 93 | |
| 94 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 95 | Treasure: 200sp, 10gp. |