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| 1 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | This area smells faintly of manure. It is foggy here, making it difficult to see. The wall here is damp. | 3 | There is a corroded chain here. |
| 4 | Treasure: 300sp, 50gp, 2 gems. Trap: Poison snake: 1 hit dice. | 5 | 6 | The air here smells of smoke. Encounter: Stirges (6) Treasure: As per monster type. | |
| 7 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. | 9 | A metallic smell assails your nostrils. There is a slimy coating on the wall here. |
| 10 | A chlorine-like smell assails your nostrils. Teeth and fangs are scattered here. | 11 | A strong downdraft blows through this area. This area smells faintly of manure. Guano covers this area. Treasure: 400sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 12 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a large puddle of water here. Treasure: 200sp. Trap: Poison snake: 1 hit dice. |
| 13 | The ceiling here is damp. Encounter: Green Slimes (1) Treasure: As per monster type. | 14 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | Encounter: Gnomes (5) Treasure: As per monster type. |
| 16 | There is a pile of rags here. Encounter: Acolytes (2) Treasure: As per monster type. | 17 | The air here smells of smoke. This area is covered in cobwebs. | 18 | The air here is very hot. |
| 19 | This area smells of rotting vegetation. There is a broken bottle here. Trap: Poison gas: Save vs. Poison or die. | 20 | It is foggy here, making it difficult to see. | 21 | The air here is very cold. |
| 22 | This area is covered in cobwebs. Treasure: 600sp. | 23 | This area smells of rotting vegetation. | 24 | |
| 25 | There is water dripping here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (2) Treasure: As per monster type. | 27 | A slight updraft blows through this area. A haze of smoke hangs in the air. |
| 28 | Encounter: Traders (2) Treasure: None. | 29 | Pottery shards are scattered here. Encounter: Wolves (5) Treasure: As per monster type. | 30 | It is misty here. This area is covered in cobwebs. |
| 31 | It is foggy here, making it difficult to see. This area is very dusty. | 32 | A strong wind blows through this area. | 33 | This area is covered in cobwebs. Encounter: Killer Bees (2) Treasure: As per monster type. |
| 34 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten. | 35 | There is a salty, wet smell to this area. | 36 | Fog gathers and swirls on the floor, concealing it. |
| 37 | A strong, moaning wind blows through this area. This area smells faintly of urine. | 38 | 39 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a broken arrow here. Encounter: Traders (5) Treasure: As per monster type. | |
| 40 | The air here is very hot. | 41 | Encounter: Halflings (10) Treasure: As per monster type. | 42 | The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Guano covers this area. |
| 43 | A strong updraft blows through this area. | 44 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 45 | |
| 46 | A slight updraft blows through this area. | 47 | There are sticks scattered here. | 48 | There is a broken pole here. Treasure: 500sp, 60gp. |
| 49 | This area smells of rotting vegetation. This area is very dusty. Encounter: Stirges (7) Treasure: None. | 50 | 51 | A metallic smell assails your nostrils. This area is covered in cobwebs. | |
| 52 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 54 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 55 | Treasure: 100sp. | 56 | This area is very dusty. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 57 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Treasure: 400sp. |
| 58 | It is foggy here, making it difficult to see. There is a mold growing here. | 59 | There are cracks in the ceiling here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 60 | The smell of ozone assails your nostrils. There are cracks in the wall here. |
| 61 | Encounter: Acolytes (8) Treasure: None. | 62 | This area smells faintly of urine. This area is covered in cobwebs. Treasure: 600sp, 50gp. | 63 | There is a putrid smell coming from something nearby. There is a blunt javelin head here. |
| 64 | A slight breeze blows through this area. This area smells of rotting vegetation. There is a corroded chain here. Encounter: Gnomes (3) Treasure: None. | 65 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 | Treasure: 400sp, 60gp. |
| 67 | Your nostrils are overwhelmed by a sulphurous smell. | 68 | A slight updraft blows through this area. Trap: Poison gas: Save vs. Poison or die. | 69 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 70 | 71 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | 72 | Fog gathers and swirls on the floor, concealing it. There is a cracked flask here. | |