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| 1 | There is a putrid smell coming from something nearby. There are cracks in the ceiling here. Encounter: Bandits (4) Treasure: None. | 2 | Encounter: Green Slimes (4) Treasure: None. | 3 | This area smells faintly of manure. Encounter: Kobolds (8) Treasure: None. |
| 4 | This area smells faintly of manure. Encounter: Stirges (2) Treasure: None. | 5 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | It is foggy here, making it difficult to see. Encounter: Shrews, Giant (9) Treasure: None. |
| 7 | This area is covered in cobwebs. | 8 | This area has a stale, fetid smell. There is a pile of ashes here. Encounter: Stirges (4) Treasure: None. | 9 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 10 | A slight, damp breeze blows through this area. Treasure: 400sp, 10gp. | 11 | The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty. | 12 | A strong wind blows through this area. This area smells faintly of urine. Treasure: 200sp, 60gp. |
| 13 | It is foggy here, making it difficult to see. There are bones scattered here. | 14 | Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. Encounter: Kobolds (14) Treasure: As per monster type. | 15 | There is a putrid smell coming from something nearby. There is water dripping here. |
| 16 | This area is covered in rubble and dirt. | 17 | This area has a pleasant, earthy smell. There is a pile of dung here. Encounter: Lizards, Gecko (1) Treasure: None. | 18 | This area is covered in cobwebs. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 19 | An acrid smell assails your nostrils. There is a pile of ashes here. | 20 | Trap: Poison gas: Save vs. Poison or die. | 21 | There is a pile of ashes here. |
| 22 | There is a putrid smell coming from something nearby. Encounter: Dwarves (1) Treasure: None. | 23 | This area smells faintly of manure. | 24 | A slight breeze blows through this area. |
| 25 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a trickle of water here. | 26 | There is a pile of ashes here. Encounter: Wolves (5) Treasure: None. | 27 | |
| 28 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. There are food scraps scattered here. | 29 | This area smells of rotting vegetation. Encounter: Killer Bees (8) Treasure: As per monster type. | 30 | A slight updraft blows through this area. There is a pile of ashes here. Encounter: Kobolds (8) Treasure: None. |
| 31 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | This area smells of rotting vegetation. There is a pile of rags here. | 33 | |
| 34 | An acrid smell assails your nostrils. | 35 | Encounter: Traders (2) Treasure: None. | 36 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. |
| 37 | This area has a stale, fetid smell. There is a pile of dung here. | 38 | 39 | This area smells of rotting vegetation. | |
| 40 | This area smells faintly of urine. There are bones scattered here. | 41 | This area smells of rotting vegetation. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 42 | Encounter: Beetles, Fire (1) Treasure: None. |
| 43 | A strong wind blows through this area. A metallic smell assails your nostrils. There is a mold growing here. | 44 | The wall here is damp. | 45 | There is a salty, wet smell to this area. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 46 | Treasure: 500sp. | 47 | The air here is very cold. There is a broken bottle here. | 48 | The air here is very hot. |
| 49 | A slight, damp breeze blows through this area. The ceiling here is damp. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 50 | The air here is very hot. The air here smells of smoke. Encounter: Sprites (7) Treasure: As per monster type. | 51 | Encounter: Kobolds (9) Treasure: None. |
| 52 | There is a mold growing here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 53 | This area smells faintly of manure. | 54 | A cold air current blows through this area. There are cracks in the ceiling here. Treasure: 300sp. |
| 55 | The air here smells of smoke. There are sticks scattered here. Encounter: Kobolds (6) Treasure: As per monster type. | 56 | There is a mold growing here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 57 | It is misty here. |
| 58 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 59 | A haze of smoke hangs in the air. Encounter: Snakes, Cobra (2) Treasure: None. | 60 | Trap: Poison gas: Save vs. Poison or die. |
| 61 | This area smells faintly of manure. It is foggy here, making it difficult to see. The ceiling here is damp. Encounter: Dwarves (4) Treasure: As per monster type. | 62 | There is a pile of straw here. Encounter: Kobolds (10) Treasure: None. | 63 | The air here is very cold. |
| 64 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 65 | 66 | There is a salty, wet smell to this area. This area is covered in cobwebs. Encounter: Goblins (4) Treasure: None. | |
| 67 | This area smells faintly of manure. There is a blunt javelin head here. Encounter: Bandits (1) Treasure: None. | 68 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | An acrid smell assails your nostrils. There are cracks in the floor here. Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 70 | A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 71 | The air here smells of smoke. Encounter: Snakes, Cobra (1) Treasure: None. | 72 | This area smells of rotting vegetation. Treasure: 300sp. |
| 73 | The air here is very cold. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 74 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. | 75 | The air here is very hot. This area has a stale, fetid smell. Encounter: Skeletons (9) Treasure: None. |
| 76 | There are cracks in the floor here. Encounter: Gnomes (5) Treasure: As per monster type. |