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1 | An acrid smell assails your nostrils. There is a small puddle of water here. Encounter: Stirges (10) Treasure: As per monster type. | 2 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | The air here is very hot. This area smells faintly of manure. There is water dripping here. |
4 | There is a broken arrow here. Treasure: 400sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 | A metallic smell assails your nostrils. There is water dripping here. Treasure: 400sp. | 6 | There is a pile of ashes here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
7 | 8 | This area has a stale, fetid smell. | 9 | A haze of smoke hangs in the air. | |
10 | The air here is very cold. A metallic smell assails your nostrils. There are cracks in the floor here. | 11 | A strong wind blows through this area. | 12 | A haze of smoke hangs in the air. |
13 | This area is covered in cobwebs. Treasure: 200sp, 20gp, 4 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 15 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
16 | Encounter: Acolytes (5) Treasure: As per monster type. | 17 | Treasure: 300sp, 30gp. Trap: Illusion of monsters: Goblins (5) | 18 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (5) Treasure: None. |
19 | A haze of smoke hangs in the air. | 20 | An acrid smell assails your nostrils. | 21 | A cold air current blows through this area. There is a cracked flask here. Encounter: Orcs (5) Treasure: As per monster type. |
22 | This area has a pleasant, earthy smell. Encounter: Gnomes (6) Treasure: As per monster type. | 23 | Treasure: 200sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 24 | The air here is very hot. This area is very dusty. Treasure: 400sp, 30gp. |
25 | This area smells faintly of manure. This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | A strong, moaning wind blows through this area. | 27 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
28 | A slight downdraft blows through this area. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 29 | A slight, damp breeze blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | Encounter: Sprites (14) Treasure: As per monster type. |
31 | This area has a stale, fetid smell. Encounter: Traders (6) Treasure: None. | 32 | Encounter: Gnomes (3) Treasure: As per monster type. | 33 | There is a mold growing here. |
34 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 35 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Bandits (4) Treasure: As per monster type. | 36 | |
37 | This area is very dusty. | 38 | Encounter: Kobolds (8) Treasure: None. | 39 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
40 | A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here. | 41 | This area is very dusty. Treasure: 200sp, 20gp. | 42 | The ceiling here is damp. Encounter: Lizards, Gecko (1) Treasure: None. |
43 | There is a broken pole here. Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 44 | A strong wind blows through this area. There are rotting wood pieces here. Encounter: Wolves (9) Treasure: None. | 45 | There is a pile of ashes here. |
46 | There is a rusted spike here. Encounter: Acolytes (5) Treasure: As per monster type. | 47 | A metallic smell assails your nostrils. This area is covered in rubble and dirt. | 48 | There are cracks in the ceiling here. |
49 | The air here is very hot. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Sprites (11) Treasure: None. | 50 | The smell of ozone assails your nostrils. There is a slimy coating on the wall here. Encounter: Halflings (15) Treasure: As per monster type. | 51 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
52 | The air here is very hot. There is water dripping here. | 53 | Pottery shards are scattered here. Encounter: Skeletons (7) Treasure: As per monster type. | 54 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. |
55 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | There are cracks in the floor here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
58 | There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |