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| 1 | Encounter: Goblins (3) Treasure: As per monster type. | 2 | The air here is very hot. There is dried blood here. Treasure: 600sp, 30gp. Trap: Poison snake: 1 hit dice. | 3 | Teeth and fangs are scattered here. Encounter: Bandits (6) Treasure: As per monster type. |
| 4 | A slight, damp breeze blows through this area. The remnants of a rope are here, rotten. Encounter: Stirges (7) Treasure: As per monster type. | 5 | This area has a pleasant, earthy smell. Encounter: Kobolds (11) Treasure: As per monster type. | 6 | Fog gathers and swirls on the floor, concealing it. |
| 7 | A strong downdraft blows through this area. There is a torn sack here. Encounter: Halflings (8) Treasure: As per monster type. | 8 | The wall here is damp. Trap: Poison gas: Save vs. Poison or die. | 9 | Encounter: Beetles, Fire (5) Treasure: None. |
| 10 | 11 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | Encounter: Killer Bees (1) Treasure: None. | |
| 13 | Treasure: 600sp. | 14 | A strong wind blows through this area. This area smells faintly of urine. There is a blunt javelin head here. | 15 | Encounter: Dwarves (6) Treasure: As per monster type. |
| 16 | A slight updraft blows through this area. There is a pile of dung here. Encounter: Gnomes (5) Treasure: None. | 17 | This area has a stale, fetid smell. There is a pile of dung here. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | The air here is very hot. A haze of smoke hangs in the air. |
| 19 | The air here is very hot. Encounter: Halflings (7) Treasure: None. | 20 | 21 | A slight, damp breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. | |
| 22 | A slight updraft blows through this area. Encounter: Bandits (3) Treasure: As per monster type. | 23 | It is foggy here, making it difficult to see. There is a pile of ashes here. | 24 | Fog gathers and swirls on the floor, concealing it. |
| 25 | The air here smells of smoke. There is a torn leather boot here. Encounter: Goblins (5) Treasure: None. | 26 | A haze of dust hangs in the air. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 27 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 28 | 29 | There is a pile of dung here. Encounter: Dwarves (4) Treasure: None. | 30 | ||
| 31 | A strong, gusting wind blows through this area. A haze of dust hangs in the air. Pottery shards are scattered here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 32 | Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 33 | There is a putrid smell coming from something nearby. |
| 34 | There are several small stones here. | 35 | 36 | There is a mold growing here. Treasure: 200sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 37 | This area has a stale, fetid smell. It is misty here. | 38 | A strong, moaning wind blows through this area. Encounter: Gnomes (2) Treasure: As per monster type. | 39 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. Encounter: Skeletons (6) Treasure: As per monster type. |
| 40 | A slight updraft blows through this area. There is water dripping here. Encounter: Sprites (4) Treasure: As per monster type. | 41 | The air here is very cold. Treasure: 200sp, 10gp. | 42 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | Encounter: Bandits (1) Treasure: As per monster type. | 44 | There is a pile of rags here. | 45 | A strong, moaning wind blows through this area. Encounter: Shrews, Giant (1) Treasure: As per monster type. |
| 46 | Encounter: Green Slimes (2) Treasure: As per monster type. | 47 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 48 | There are bones scattered here. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. | 50 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. Treasure: 500sp, 30gp. | 51 | There is a splintered club here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | It is foggy here, making it difficult to see. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 53 | This area has a stale, fetid smell. | 54 | This area smells faintly of urine. There is a trickle of water here. Encounter: Goblins (5) Treasure: None. |
| 55 | It is foggy here, making it difficult to see. Encounter: Shrews, Giant (9) Treasure: None. | 56 | There is a broken arrow here. | 57 | This area smells faintly of urine. Treasure: 500sp, 30gp, 1 gems. |
| 58 | There are sticks scattered here. Encounter: Traders (7) Treasure: None. | 59 | The air here smells of smoke. There are bits of fur and hair scattered around here. | 60 | The air here is very cold. This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: None. |
| 61 | It is misty here. | 62 | There is a bent and rusted iron bar here. | 63 | A gusting breeze blows through this area. Treasure: 100sp, 10gp. |
| 64 | A slight breeze blows through this area. There is a large puddle of water here. | 65 | Encounter: Wolves (12) Treasure: None. | 66 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. |
| 67 | Treasure: 200sp. | 68 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. | 69 | This area has a stale, fetid smell. Treasure: 300sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 70 | A cold air current blows through this area. Treasure: 600sp, 50gp. |