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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Milieu of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. There is a cracked hammer head here.

2There is a torn leather boot here.

Encounter: Wolves (8)
Treasure: None.
3This area is covered in cobwebs.

 
4This area has a stale, fetid smell.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5The smell of ozone assails your nostrils. There is a slimy coating on the floor here.

Encounter: Orcs (6)
Treasure: As per monster type.
6The air here is very hot.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
7A strong updraft blows through this area. There is a cracked flask here.

Encounter: Gnomes (3)
Treasure: None.
8This area is covered in cobwebs.

9

 
10

11A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (12)
Treasure: None.
12

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A cold air current blows through this area.

Treasure: 200sp, 1 magic item.
15There are rotting wood pieces here.

 
16A slight, damp breeze blows through this area. There is a mold growing here.

17It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
18

Encounter: Traders (6)
Treasure: None.
 
19There is a putrid smell coming from something nearby.

Encounter: Traders (1)
Treasure: As per monster type.
20

Treasure: 400sp, 10gp.
21

Trap: Poison gas: Save vs. Poison or die.
 
22Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
23The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24A slight breeze blows through this area.

 
25This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (10)
Treasure: None.
26

27A strong updraft blows through this area. There are food scraps scattered here.

 
28The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 50gp.
29The air here smells of smoke. There is a pile of ashes here.

30A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
31

32A cold air current blows through this area. There is a pile of straw here.

Treasure: 600sp, 30gp.
33There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35There is water dripping here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
36This area has a pleasant, earthy smell. It is misty here. The remnants of a rope are here, rotten.

Treasure: 300sp.
 
37There are food scraps scattered here.

38An acrid smell assails your nostrils. There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
39There is a candle stub here.

 
40The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs.

41A slight, damp breeze blows through this area.

42

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
43The air here smells of smoke.

44

Encounter: Beetles, Fire (4)
Treasure: None.
45A metallic smell assails your nostrils. There is a broken pole here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

47It is misty here. There is a slimy coating on the floor here.

48A metallic smell assails your nostrils. There is a pick handle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49An acrid smell assails your nostrils. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
50There is a mold growing here.

51A slight, damp breeze blows through this area.

Treasure: 100sp, 20gp.
 
52A cold air current blows through this area. There is a pick handle here.

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (14)
53This area smells faintly of urine. There is a broken sword blade here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54The air here smells of smoke.

 
55

Encounter: Orcs (4)
Treasure: None.
56

57The air here is very hot.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

60Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
61This area is covered in cobwebs.

62There are rotting wood pieces here.

Treasure: 500sp, 50gp.
63

 
64This area is covered in rubble and dirt.

65A strong, moaning wind blows through this area.

66Fog gathers and swirls on the floor, concealing it.

 
67There are cracks in the wall here.

68A chlorine-like smell assails your nostrils.

69This area has a pleasant, earthy smell.

 
70This area smells of rotting vegetation. It is foggy here, making it difficult to see.

71

Encounter: Sprites (18)
Treasure: As per monster type.
72This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Stirges (9)
Treasure: As per monster type.
 
73There is a blunt javelin head here.

Encounter: Lizards, Gecko (2)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf