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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Panopticon of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 200sp, 1 magic item.
2There is a pile of dung here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
3A strong, moaning wind blows through this area.

 
4There is a badly dented helmet here.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Spiders, Crab (1)
5This area has a pleasant, earthy smell. There is a pick handle here.

6

 
7

Encounter: Acolytes (4)
Treasure: As per monster type.
8A strong, moaning wind blows through this area. This area smells faintly of urine. There are rotting wood pieces here.

Treasure: 100sp, 30gp.
9This area smells faintly of manure.

 
10There is a splintered club here.

Treasure: 300sp, 10gp.
11There is a salty, wet smell to this area.

Encounter: Sprites (12)
Treasure: As per monster type.
12A strong downdraft blows through this area. There is a bent and rusted iron bar here.

Encounter: Killer Bees (1)
Treasure: None.
 
13A cold air current blows through this area.

14This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15

 
16An acrid smell assails your nostrils.

Treasure: 600sp.
17A strong wind blows through this area.

Treasure: 200sp, 40gp.
18This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Traders (5)
Treasure: None.
 
19A strong downdraft blows through this area. A metallic smell assails your nostrils.

20A strong, gusting wind blows through this area. There is a bent and rusted iron bar here.

Treasure: 600sp, 10gp.
21

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

24It is misty here. The wall here is damp.

Treasure: 100sp.
 
25

Encounter: Acolytes (6)
Treasure: As per monster type.
26

27Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a trickle of water here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
28

Encounter: Lizards, Gecko (3)
Treasure: None.
29The air here is very hot. This area has a stale, fetid smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

30The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31The air here is very hot.

32

Treasure: 100sp.
33

 
34The wall here is damp.

35The air here is very hot. It is foggy here, making it difficult to see.

36There is a putrid smell coming from something nearby.

Treasure: 100sp.
 
37It is foggy here, making it difficult to see.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Skeletons (10)
38This area is covered in cobwebs.

Encounter: Halflings (5)
Treasure: None.
39There is a slimy coating on the ceiling here.

 
40There are cracks in the wall here.

41There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
42

Treasure: 600sp, 30gp.
 
43A strong, moaning wind blows through this area. There are bones scattered here.

44A chlorine-like smell assails your nostrils. There is a candle stub here.

Encounter: Skeletons (7)
Treasure: None.
45A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
46The air here is very hot.

47A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
48Fog gathers and swirls on the floor, concealing it.

 
49This area smells of rotting vegetation.

50There is a large puddle of water here.

Treasure: 100sp, 1 magic item.
51The air here is very hot. The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Halflings (8)
Treasure: As per monster type.
 
52The air here is very hot.

Encounter: Bandits (8)
Treasure: None.
53This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
54This area is covered in cobwebs.

 
55Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
56There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (4)
Treasure: None.
57

Encounter: Shrews, Giant (2)
Treasure: None.
 
58The wall here is damp.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
59

Treasure: 500sp, 60gp.
60

Trap: Fog: Looks like poison gas, but harmless.
 
61There is a corroded chain here.

Encounter: Snakes, Cobra (6)
Treasure: None.
62This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63

Encounter: Sprites (8)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf