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| 1 | 2 | Trap: Poison gas: Save vs. Poison or die. | 3 | Your nostrils are overwhelmed by a sulphurous smell. | |
| 4 | A slight breeze blows through this area. This area has a stale, fetid smell. It is misty here. The wall here is damp. Encounter: Stirges (3) Treasure: None. | 5 | It is misty here. Trap: Poison gas: Save vs. Poison or die. | 6 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 600sp. Trap: Illusion of monsters: Goblins (3) |
| 7 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten. | 8 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here. | 9 | The hilt of a broken dagger is lying here. Treasure: 100sp. |
| 10 | A haze of smoke hangs in the air. Treasure: 400sp, 60gp. | 11 | A slight, damp breeze blows through this area. Encounter: Kobolds (9) Treasure: As per monster type. | 12 | There is a pile of dung here. |
| 13 | Encounter: Traders (8) Treasure: None. | 14 | 15 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. | |
| 16 | There are bones scattered here. Encounter: Gnomes (5) Treasure: As per monster type. | 17 | Encounter: Snakes, Cobra (1) Treasure: None. | 18 | Encounter: Stirges (6) Treasure: As per monster type. |
| 19 | A strong downdraft blows through this area. This area has a stale, fetid smell. There is a torn leather boot here. Treasure: 200sp. | 20 | There is a broken arrow here. | 21 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | Encounter: Gnomes (4) Treasure: None. | 23 | A chlorine-like smell assails your nostrils. | 24 | A slight breeze blows through this area. There is a broken arrow here. |
| 25 | An acrid smell assails your nostrils. Encounter: Traders (8) Treasure: As per monster type. | 26 | There are cracks in the ceiling here. | 27 | There is a pile of dung here. |
| 28 | This area is covered in cobwebs. Encounter: Green Slimes (2) Treasure: As per monster type. | 29 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: None. | 30 | Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here. Treasure: 500sp, 60gp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 31 | This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | Encounter: Halflings (13) Treasure: None. | 33 | A strong wind blows through this area. This area is covered in cobwebs. |
| 34 | A cold air current blows through this area. This area is very dusty. Encounter: Bandits (6) Treasure: None. | 35 | A strong wind blows through this area. Encounter: Orcs (3) Treasure: As per monster type. | 36 | It is foggy here, making it difficult to see. Treasure: 100sp. |
| 37 | 38 | 39 | There are rotting wood pieces here. | ||
| 40 | There is a pick handle here. | 41 | A strong, gusting wind blows through this area. There is a broken bottle here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 42 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Goblins (5) Treasure: None. |
| 43 | A slight, damp breeze blows through this area. Encounter: Bandits (2) Treasure: As per monster type. | 44 | A strong updraft blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 45 | There is water dripping here. |
| 46 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here. Encounter: Skeletons (4) Treasure: None. | 47 | Encounter: Beetles, Fire (7) Treasure: As per monster type. | 48 | An acrid smell assails your nostrils. It is misty here. Encounter: Gnomes (2) Treasure: As per monster type. |
| 49 | Trap: Poison gas: Save vs. Poison or die. | 50 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are several small stones here. Treasure: 200sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 51 | There is a pile of dung here. Encounter: Halflings (7) Treasure: As per monster type. |
| 52 | This area smells faintly of manure. Encounter: Halflings (12) Treasure: None. | 53 | There are dry leaves and twigs scattered here. Trap: Fog: Looks like poison gas, but harmless. | 54 | There is a putrid smell coming from something nearby. Encounter: Acolytes (4) Treasure: As per monster type. |
| 55 | There is water dripping here. | 56 | There are bones scattered here. | 57 | The air here is very hot. A haze of smoke hangs in the air. Encounter: Green Slimes (2) Treasure: None. |
| 58 | 59 | A slight updraft blows through this area. This area has a pleasant, earthy smell. The wall here is damp. Treasure: 100sp. | 60 | Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. | |
| 61 | 62 | There is a pick handle here. | 63 | The air here is very hot. | |
| 64 | 65 | A gusting breeze blows through this area. This area is very dusty. | 66 | There are rotting wood pieces here. | |
| 67 | 68 | The air here is very cold. Treasure: 100sp, 60gp. Trap: Illusion of monsters: Snakes, Cobra (6) | 69 | A strong downdraft blows through this area. | |
| 70 | 71 | The air here is very hot. The air here smells of smoke. | 72 | This area smells of rotting vegetation. Encounter: Goblins (6) Treasure: None. | |
| 73 | The air here is very cold. This area smells faintly of urine. There is a pile of straw here. | 74 | This area is covered in cobwebs. | 75 | A chlorine-like smell assails your nostrils. There is a cracked hammer head here. Encounter: Bandits (7) Treasure: As per monster type. |