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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Catacombs of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: None.
2

3This area is covered in cobwebs.

Encounter: Orcs (8)
Treasure: None.
 
4This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
6

Treasure: 500sp.
 
7This area has a stale, fetid smell.

8This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
9This area is very dusty.

Encounter: Kobolds (10)
Treasure: None.
 
10This area has a stale, fetid smell. There is a splintered club here.

11The air here is very hot.

12This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: None.
 
13A slight, damp breeze blows through this area. The air here smells of smoke. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

Treasure: 600sp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15There is a mold growing here.

Treasure: 500sp.
 
16

Encounter: Acolytes (4)
Treasure: None.
17There is a torch stub here.

18The air here is very cold. There is water dripping here.

 
19This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Bandits (4)
Treasure: As per monster type.
20This area smells faintly of manure. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
21This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A cold air current blows through this area. The smell of ozone assails your nostrils. There are bones scattered here.

Encounter: Traders (6)
Treasure: None.
23A strong wind blows through this area.

24A strong, gusting wind blows through this area. This area smells faintly of manure. The ceiling here is damp.

Encounter: Killer Bees (8)
Treasure: None.
 
25The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

26It is misty here.

27A slight downdraft blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

 
28There is water dripping here.

Encounter: Dwarves (1)
Treasure: As per monster type.
29

Encounter: Wolves (11)
Treasure: As per monster type.
30A slight breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

 
31

Encounter: Wolves (6)
Treasure: As per monster type.
32

Encounter: Green Slimes (4)
Treasure: None.
33There is a rusted spike here.

 
34

35A gusting breeze blows through this area. This area has a pleasant, earthy smell.

36

 
37There is a large puddle of water here.

38This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: As per monster type.
39There is a slimy coating on the floor here.

Treasure: 200sp.
 
40

Trap: Poison gas: Save vs. Poison or die.
41It is misty here.

Encounter: Stirges (2)
Treasure: As per monster type.
42A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43There are cracks in the wall here.

Encounter: Bandits (8)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it. Guano covers this area.

45

Treasure: 100sp.
 
46A chlorine-like smell assails your nostrils. Guano covers this area.

Treasure: 100sp, 30gp.
47The air here is very cold. This area has a pleasant, earthy smell.

48A strong updraft blows through this area.

Encounter: Sprites (16)
Treasure: As per monster type.
 
49There is a broken pole here.

Encounter: Spiders, Crab (1)
Treasure: None.
50There is a putrid smell coming from something nearby.

51There is a broken arrow here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
52

53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55There is a putrid smell coming from something nearby.

Encounter: Halflings (12)
Treasure: None.
56The air here is very hot. There is a broken pole here.

Treasure: 200sp, 40gp.
Trap: Poison snake: 1 hit dice.
57The air here smells of smoke. Guano covers this area.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58A slight, damp breeze blows through this area.

Treasure: 100sp.
59

Encounter: Orcs (6)
Treasure: As per monster type.
60There is a small puddle of water here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
61

Encounter: Killer Bees (1)
Treasure: None.
62The air here is very cold. The wall here is damp.

Encounter: Killer Bees (2)
Treasure: None.
63The air here is very cold. A metallic smell assails your nostrils.

 
64The air here is very hot. There are bones scattered here.

65A slight updraft blows through this area. There is a blunt javelin head here.

66The air here is very cold. There is a putrid smell coming from something nearby. The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
67The air here is very hot.

Encounter: Skeletons (8)
Treasure: As per monster type.
68The air here is very hot. There is a splintered club here.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Orcs (4)
69

Trap: Fog: Looks like poison gas, but harmless.
 
70This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
71

Encounter: Snakes, Cobra (4)
Treasure: None.
72This area is very dusty.

 
73A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
74There are bones scattered here.

75This area is very dusty.

Treasure: 200sp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf