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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine.

Encounter: Shrews, Giant (4)
Treasure: None.
2A slight updraft blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 100sp.
3

 
4A slight breeze blows through this area. This area smells faintly of urine. There is a slimy coating on the ceiling here.

Treasure: 200sp, 6 gems.
5A cold air current blows through this area. There is a torch stub here.

Encounter: Stirges (5)
Treasure: As per monster type.
6

Treasure: 600sp, 10gp.
 
7There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8

9Fog gathers and swirls on the floor, concealing it.

 
10This area has a stale, fetid smell.

11The air here is very hot. There are cracks in the ceiling here.

Treasure: 500sp, 50gp.
12

Trap: Poison gas: Save vs. Poison or die.
 
13A cold air current blows through this area.

Treasure: 500sp.
14This area smells of rotting vegetation.

15A chlorine-like smell assails your nostrils. Guano covers this area.

 
16This area smells faintly of manure.

17Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19This area has a pleasant, earthy smell.

20Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (1)
Treasure: None.
21A strong wind blows through this area.

 
22A strong updraft blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

23

Encounter: Shrews, Giant (8)
Treasure: None.
24

 
25

26A haze of smoke hangs in the air.

Encounter: Acolytes (8)
Treasure: As per monster type.
27A haze of dust hangs in the air. There are wax drippings here.

Encounter: Gnomes (4)
Treasure: None.
 
28This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Acolytes (2)
Treasure: None.
29A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

30

 
31There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
32It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
33It is foggy here, making it difficult to see.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
34The air here is very hot. There is a pile of rags here.

Encounter: Wolves (6)
Treasure: None.
35A cold air current blows through this area. There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Gnomes (5)
Treasure: None.
38A metallic smell assails your nostrils. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39There are dry leaves and twigs scattered here.

 
40A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Treasure: 600sp, 4 gems.
41A cold air current blows through this area.

42A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Gnomes (2)
Treasure: None.
 
43

44This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
45A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Sprites (13)
Treasure: None.
47A cold air current blows through this area.

Treasure: 600sp.
48A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Wolves (12)
Treasure: None.
 
49The air here is very hot. The air here smells of smoke.

50The air here is very cold. A haze of smoke hangs in the air. There is a broken bottle here.

51There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

 
52

53This area has a pleasant, earthy smell. There is a cracked flask here.

Encounter: Goblins (2)
Treasure: None.
54

 
55The air here is very hot.

56The air here is very hot.

57The air here smells of smoke. There is a large puddle of water here.

 
58Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59A slight breeze blows through this area. A haze of smoke hangs in the air. There are fungi growing here.

Treasure: 300sp.
60A slight breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61A cold air current blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 200sp.
63The air here is very hot.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
64This area is covered in rubble and dirt.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
65The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: None.
66

 
67There is a corroded chain here.

68This area is covered in cobwebs.

69It is foggy here, making it difficult to see.

Encounter: Sprites (8)
Treasure: None.
 
70Pottery shards are scattered here.

Encounter: Kobolds (13)
Treasure: None.
71A slight breeze blows through this area. Teeth and fangs are scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
72It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Gnomes (6)
Treasure: None.
 
73This area has a pleasant, earthy smell. There are scratches on the wall here.

Encounter: Beetles, Fire (3)
Treasure: None.
74

Encounter: Snakes, Cobra (6)
Treasure: None.
75There is a salty, wet smell to this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
76The air here is very hot. A metallic smell assails your nostrils.

77The air here is very hot.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
78

Encounter: Halflings (8)
Treasure: As per monster type.
 
79Your nostrils are overwhelmed by a sulphurous smell.

80The wall here is damp.

Encounter: Skeletons (10)
Treasure: As per monster type.
81This area smells faintly of manure. There is a splintered club here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
82

Trap: Pendulum blade from ceiling: 1d8 points of damage.
83

Treasure: 400sp, 10gp.
84A slight updraft blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
85A slight downdraft blows through this area. The ceiling here is damp.

86There is a putrid smell coming from something nearby.

87An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
88This area has a pleasant, earthy smell. It is misty here. There is a mold growing here.

89There is a broken bottle here.

Encounter: Wolves (9)
Treasure: As per monster type.
90Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a cracked flask here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf