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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Milieu of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a pleasant, earthy smell.

3It is foggy here, making it difficult to see.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
4There is a splintered club here.

Encounter: Gnomes (4)
Treasure: None.
5It is foggy here, making it difficult to see.

6Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (2)
Treasure: None.
 
7The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
8The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Stirges (10)
Treasure: As per monster type.
9This area smells faintly of manure. Guano covers this area.

 
10A gusting breeze blows through this area. There are sticks scattered here.

11This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Killer Bees (4)
Treasure: As per monster type.
12A slight downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
13

Treasure: 100sp, 60gp, 6 jewelry.
14This area has a pleasant, earthy smell. There is a mold growing here.

15A cold air current blows through this area.

 
16A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17A cold air current blows through this area. This area smells faintly of manure.

Encounter: Skeletons (7)
Treasure: None.
18This area smells of rotting vegetation. There are scratches on the wall here.

Encounter: Orcs (4)
Treasure: None.
 
19

20This area has a pleasant, earthy smell. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
21It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Encounter: Gnomes (5)
Treasure: As per monster type.
23

Treasure: 200sp.
24This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Acolytes (4)
Treasure: None.
 
25There is a broken pole here.

Encounter: Acolytes (1)
Treasure: None.
26There is a large puddle of water here.

27A slight breeze blows through this area. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
28The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29

30A cold air current blows through this area. The air here smells of smoke.

 
31A strong wind blows through this area. This area smells faintly of urine.

Encounter: Orcs (3)
Treasure: None.
32A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: As per monster type.
33There is a pile of rags here.

 
34There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Treasure: 600sp, 10gp.
35

Encounter: Halflings (4)
Treasure: As per monster type.
36There is a putrid smell coming from something nearby. There is a small puddle of water here.

Encounter: Kobolds (7)
Treasure: None.
 
37A slight breeze blows through this area. This area has a stale, fetid smell. There are cracks in the wall here.

38A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
39Fog gathers and swirls on the floor, concealing it.

 
40Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41

Encounter: Lizards, Gecko (2)
Treasure: None.
42A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
43A haze of dust hangs in the air. The wall here is damp.

44

45

 
46The air here is very hot. This area is covered in rubble and dirt.

Encounter: Green Slimes (4)
Treasure: None.
47There is a pile of ashes here.

Encounter: Skeletons (6)
Treasure: None.
48

 
49There is a blunt javelin head here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
50There is a salty, wet smell to this area.

51

 
52A gusting breeze blows through this area. This area is very dusty.

53There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: None.
54There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (1)
Treasure: None.
56The air here is very hot. The wall here is damp.

Encounter: Green Slimes (3)
Treasure: None.
57

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

60It is foggy here, making it difficult to see.

 
61

62There is water dripping here.

Encounter: Stirges (1)
Treasure: As per monster type.
63It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64

65A gusting breeze blows through this area. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
66A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
67A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (7)
Treasure: None.
68There is a pile of dung here.

Encounter: Killer Bees (8)
Treasure: None.
69There is a pile of ashes here.

 
70

Treasure: 200sp.
71Guano covers this area.

72This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Sprites (13)
Treasure: As per monster type.
 
73There is a pile of dung here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
74There are several small stones here.

Encounter: Kobolds (11)
Treasure: None.
75The air here is very hot. There are dry leaves and twigs scattered here.

 
76The air here is very hot.

Encounter: Wolves (7)
Treasure: As per monster type.
77

Encounter: Halflings (16)
Treasure: As per monster type.
78Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
79It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Traders (5)
Treasure: As per monster type.
80There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
81There is a mold growing here.

 
82The air here smells of smoke.

83The air here is very hot. Guano covers this area.

84Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85

86The air here smells of smoke. There are several small stones here.

87There is a putrid smell coming from something nearby. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
88This area smells faintly of urine.

89A strong, moaning wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

90A slight breeze blows through this area. There is a broken arrow here.

Treasure: 500sp.
 
91There are scratches on the wall here.

Encounter: Dwarves (2)
Treasure: As per monster type.
92This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: None.
93A strong wind blows through this area.

Treasure: 100sp.
 
94This area is very dusty.

95The smell of ozone assails your nostrils. There are cracks in the ceiling here.

96There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
97The air here is very hot. This area is covered in cobwebs.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf