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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Labyrinth of the Devouring Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The ceiling here is damp.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
2The air here is very hot. There is a broken pole here.

3

Encounter: Goblins (7)
Treasure: As per monster type.
 
4Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
5

6This area has a pleasant, earthy smell. There is a pick handle here.

Treasure: 600sp, 50gp, 1 magic item.
 
7This area has a stale, fetid smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Kobolds (8)
Treasure: None.
8The air here is very cold. The air here smells of smoke. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10A cold air current blows through this area. There is a torn leather boot here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
11A slight, damp breeze blows through this area. The air here smells of smoke.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
12The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

 
13This area is very dusty.

14

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
15This area smells faintly of manure.

 
16A haze of dust hangs in the air.

17This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: None.
18A slight breeze blows through this area. The remnants of a rope are here, rotten.

 
19The ceiling here is damp.

20There is a salty, wet smell to this area.

Encounter: Spiders, Crab (3)
Treasure: None.
21This area has a pleasant, earthy smell.

Treasure: 400sp.
 
22

Trap: Poison gas: Save vs. Poison or die.
23A strong downdraft blows through this area.

24A gusting breeze blows through this area. There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25A strong wind blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
26A gusting breeze blows through this area.

27There are dry leaves and twigs scattered here.

 
28A slight breeze blows through this area. The hilt of a broken dagger is lying here.

Encounter: Goblins (2)
Treasure: As per monster type.
29

Encounter: Traders (6)
Treasure: None.
30Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Acolytes (8)
Treasure: None.
 
31

Encounter: Halflings (12)
Treasure: None.
32Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

33

 
34This area smells faintly of manure.

35

Treasure: 200sp, 60gp.
36The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (3)
Treasure: None.
 
37Teeth and fangs are scattered here.

38A metallic smell assails your nostrils.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39A strong downdraft blows through this area.

 
40The smell of ozone assails your nostrils. There is a small puddle of water here.

Encounter: Stirges (9)
Treasure: As per monster type.
41Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

42It is misty here.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
43

Encounter: Lizards, Gecko (3)
Treasure: None.
44This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

45The air here is very cold. There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
46A cold air current blows through this area. There is a broken pole here.

Encounter: Stirges (6)
Treasure: As per monster type.
47The air here smells of smoke. Pottery shards are scattered here.

Encounter: Skeletons (8)
Treasure: As per monster type.
48There is a candle stub here.

 
49Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong downdraft blows through this area. There is a pile of ashes here.

Encounter: Skeletons (11)
Treasure: None.
51A metallic smell assails your nostrils. There is a rusted spike here.

Treasure: 500sp, 30gp, 6 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53

Encounter: Bandits (2)
Treasure: None.
54This area smells faintly of manure. There is water dripping here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55There is a badly dented helmet here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56This area has a pleasant, earthy smell.

Encounter: Goblins (5)
Treasure: None.
57There is a bent copper coin lying here.

 
58There is a badly dented helmet here.

Encounter: Bandits (4)
Treasure: As per monster type.
59A gusting breeze blows through this area. There are bones scattered here.

60This area smells faintly of manure.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
61

Encounter: Killer Bees (3)
Treasure: None.
62

63

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
64

65Pottery shards are scattered here.

Treasure: 400sp, 40gp.
66It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67It is foggy here, making it difficult to see.

Treasure: 600sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
68A strong wind blows through this area. There is a mold growing here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf