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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Treasure: 200sp, 1 gems.
2There are bones scattered here.

Encounter: Killer Bees (10)
Treasure: None.
3This area has a pleasant, earthy smell.

 
4This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5The air here is very cold. The air here smells of smoke.

Encounter: Bandits (8)
Treasure: None.
6It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
7A gusting breeze blows through this area.

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Green Slimes (3)
Treasure: As per monster type.
9This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10

Treasure: 100sp, 20gp.
11The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Encounter: Wolves (2)
Treasure: As per monster type.
12An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13A metallic smell assails your nostrils. It is misty here. There are cracks in the floor here.

Treasure: 400sp, 60gp, 5 gems.
14A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Stirges (3)
Treasure: None.
15

Trap: Fog: Looks like poison gas, but harmless.
 
16This area is very dusty.

17There are several small stones here.

Treasure: 100sp, 40gp, 3 gems, 3 jewelry.
18

Encounter: Gnomes (3)
Treasure: As per monster type.
 
19This area smells faintly of manure. There is water dripping here.

20

Encounter: Traders (8)
Treasure: None.
21There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23There is a trickle of water here.

Encounter: Stirges (5)
Treasure: As per monster type.
24There is a mold growing here.

 
25Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A haze of smoke hangs in the air. There is a broken arrow here.

Encounter: Green Slimes (3)
Treasure: None.
27

 
28The air here is very cold.

Treasure: 200sp, 20gp.
29A slight downdraft blows through this area.

30The air here is very cold. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
31There are fungi growing here.

32A slight updraft blows through this area. This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33This area smells of rotting vegetation.

Encounter: Beetles, Fire (7)
Treasure: None.
 
34A strong updraft blows through this area. There is a rusted spike here.

Encounter: Halflings (12)
Treasure: None.
35A haze of smoke hangs in the air. There is a trickle of water here.

36This area is covered in cobwebs.

 
37

38This area smells faintly of manure.

39A strong, moaning wind blows through this area. The air here smells of smoke.

 
40This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
41An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Skeletons (10)
Treasure: None.
42This area is very dusty.

Encounter: Acolytes (4)
Treasure: None.
 
43The air here is very hot. A haze of smoke hangs in the air. There are several small stones here.

44This area has a stale, fetid smell. There is a pick handle here.

Encounter: Traders (8)
Treasure: As per monster type.
45It is foggy here, making it difficult to see.

Treasure: 100sp.
 
46

47There is a trickle of water here.

48There are bones scattered here.

 
49A slight updraft blows through this area. There is a pile of rags here.

Encounter: Kobolds (12)
Treasure: As per monster type.
50The air here is very hot.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
51

 
52There is a putrid smell coming from something nearby. There are rotting wood pieces here.

53A gusting breeze blows through this area. This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: As per monster type.
54The air here smells of smoke. A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Halflings (17)
Treasure: As per monster type.
56A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

57A strong updraft blows through this area. There is a putrid smell coming from something nearby.

 
58A strong wind blows through this area. There is a large puddle of water here.

59

Encounter: Killer Bees (3)
Treasure: None.
60A strong wind blows through this area.

 
61There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

62This area smells faintly of manure.

63It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
64This area smells of rotting vegetation.

65

Encounter: Acolytes (2)
Treasure: As per monster type.
66This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
 
67

68The ceiling here is damp.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
69

Encounter: Kobolds (7)
Treasure: None.
 
70The air here is very hot.

71Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72There is a salty, wet smell to this area. A haze of smoke hangs in the air.

Treasure: 600sp, 50gp.
 
73A slight breeze blows through this area. There are food scraps scattered here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf