User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

2This area has a pleasant, earthy smell. There are several small stones here.

Encounter: Acolytes (2)
Treasure: None.
3There are dry leaves and twigs scattered here.

 
4A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

5The air here smells of smoke.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
6There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
 
7The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8

9

 
10

11

12

 
13The air here smells of smoke. There are dry leaves and twigs scattered here.

Treasure: 300sp, 40gp.
14There is a torch stub here.

Encounter: Dwarves (5)
Treasure: None.
15There are sticks scattered here.

 
16There is water dripping here.

17It is foggy here, making it difficult to see. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A metallic smell assails your nostrils. There is a trickle of water here.

Treasure: 200sp.
 
19

Encounter: Traders (5)
Treasure: None.
20A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 200sp, 60gp.
21The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 600sp, 30gp, 4 gems.
 
22The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: None.
23This area smells faintly of manure.

24There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25There is a pile of rags here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
26The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27A strong wind blows through this area. This area is covered in cobwebs.

 
28An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

29

30A metallic smell assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.
 
31

32This area has a pleasant, earthy smell.

33A strong wind blows through this area. There is a pile of rags here.

Encounter: Acolytes (6)
Treasure: None.
 
34There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
35The air here is very cold.

36A slight downdraft blows through this area. There are cracks in the ceiling here.

 
37

38The air here is very hot.

39

 
40There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
42There is a torn sack here.

 
43A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
44Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45This area smells of rotting vegetation.

Encounter: Bandits (3)
Treasure: As per monster type.
 
46This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
47This area smells faintly of urine. The wall here is damp.

48

Treasure: 200sp, 2 gems.
 
49There is a bent copper coin lying here.

50A slight, damp breeze blows through this area. There is a bent and rusted iron bar here.

51There is a torn leather boot here.

 
52There is a pile of dung here.

53A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

54

Encounter: Bandits (2)
Treasure: None.
 
55

Encounter: Spiders, Crab (2)
Treasure: None.
56

Encounter: Goblins (6)
Treasure: As per monster type.
57Teeth and fangs are scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
58A metallic smell assails your nostrils.

Encounter: Traders (5)
Treasure: None.
59A haze of dust hangs in the air. There is a bent copper coin lying here.

Encounter: Goblins (5)
Treasure: None.
60

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61

Encounter: Sprites (10)
Treasure: None.
62This area has a stale, fetid smell. A haze of smoke hangs in the air. Guano covers this area.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63

Encounter: Green Slimes (1)
Treasure: None.
 
64The air here is very cold. This area smells of rotting vegetation. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65The smell of ozone assails your nostrils.

66A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67A cold air current blows through this area. There is a candle stub here.

Encounter: Skeletons (7)
Treasure: None.
68There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
69The air here is very hot. There are cracks in the ceiling here.

 
70This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Sprites (3)
Treasure: None.
71The air here is very cold. This area smells faintly of urine. There is water dripping here.

72There is a slimy coating on the wall here.

 
73A slight updraft blows through this area. The hilt of a broken dagger is lying here.

74This area smells faintly of urine.

75This area has a stale, fetid smell. The wall here is damp.

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
76There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
77This area is covered in cobwebs.

Treasure: 200sp, 20gp.
78The smell of ozone assails your nostrils. There is a mold growing here.

 
79

Treasure: 500sp.
80It is foggy here, making it difficult to see. There is water dripping here.

81Your nostrils are overwhelmed by a sulphurous smell.

 
82A cold air current blows through this area. There is a salty, wet smell to this area.

83

Treasure: 600sp.
84The air here is very hot. There are several small stones here.

 
85

Encounter: Wolves (5)
Treasure: None.
86A metallic smell assails your nostrils.

Encounter: Kobolds (10)
Treasure: None.
87The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (6)
Treasure: None.
 
88

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf