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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Citadel of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

2There are rotting wood pieces here.

Encounter: Dwarves (4)
Treasure: As per monster type.
3There is a putrid smell coming from something nearby. There is a trickle of water here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
4There is water dripping here.

Treasure: 500sp.
5A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is misty here.

Encounter: Killer Bees (8)
Treasure: None.
6The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (2)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8It is foggy here, making it difficult to see.

9

 
10A gusting breeze blows through this area. It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Wolves (5)
Treasure: As per monster type.
11

Treasure: 500sp, 1 magic item.
12The air here smells of smoke.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
13There are rotting wood pieces here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
14

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15

Treasure: 400sp.
Trap: Illusion of monsters: Bandits (7)
 
16A slight breeze blows through this area.

17This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18The smell of ozone assails your nostrils. There are sticks scattered here.

Encounter: Traders (3)
Treasure: None.
 
19

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Encounter: Bandits (5)
Treasure: None.
 
22This area is very dusty.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
23A metallic smell assails your nostrils. There is a torn sack here.

Encounter: Dwarves (4)
Treasure: None.
24A strong, moaning wind blows through this area. This area is covered in cobwebs.

 
25

26This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27There is water dripping here.

 
28The wall here is damp.

Encounter: Bandits (3)
Treasure: As per monster type.
29This area smells of rotting vegetation.

Encounter: Sprites (10)
Treasure: As per monster type.
30

Treasure: 500sp, 3 jewelry.
 
31A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
32This area is covered in cobwebs.

33There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34There is a splintered club here.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36There are cracks in the floor here.

Encounter: Orcs (5)
Treasure: None.
 
37A metallic smell assails your nostrils. This area is very dusty.

Treasure: 600sp, 1 magic item.
38A slight breeze blows through this area. There is a mold growing here.

39There are cracks in the floor here.

Encounter: Dwarves (4)
Treasure: None.
 
40

Encounter: Acolytes (4)
Treasure: As per monster type.
41A gusting breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42The air here smells of smoke. The remnants of a rope are here, rotten.

Encounter: Halflings (16)
Treasure: As per monster type.
 
43

Encounter: Sprites (13)
Treasure: None.
44A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.

45There is a putrid smell coming from something nearby. There is a cracked flask here.

Treasure: 100sp.
 
46There are cracks in the ceiling here.

47

Encounter: Acolytes (7)
Treasure: None.
48This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 600sp.
 
49A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here.

50

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
51

Treasure: 500sp, 40gp.
 
52

53

Encounter: Goblins (4)
Treasure: None.
54There is a pile of rags here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
55The air here smells of smoke. There is a candle stub here.

Encounter: Gnomes (5)
Treasure: As per monster type.
56A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here.

Encounter: Acolytes (4)
Treasure: As per monster type.
57A metallic smell assails your nostrils. There is dried blood here.

Treasure: 100sp.
 
58

Trap: Fog: Looks like poison gas, but harmless.
59

Trap: Fog: Looks like poison gas, but harmless.
60There is a cracked flask here.

Treasure: 500sp.
 
61This area smells faintly of manure.

Treasure: 600sp.
62Guano covers this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
63The air here is very cold. The air here smells of smoke. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
64A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

65A slight updraft blows through this area. There is a pile of dung here.

Encounter: Gnomes (5)
Treasure: As per monster type.
66Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
67The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
68A slight breeze blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here.

Encounter: Stirges (6)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf