User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Keep of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area smells faintly of manure.

2A slight breeze blows through this area. This area is very dusty.

Encounter: Goblins (4)
Treasure: As per monster type.
3There is a torn leather boot here.

Treasure: 200sp.
 
4

5

6

 
7There is a salty, wet smell to this area. There are fungi growing here.

8

Encounter: Bandits (2)
Treasure: None.
9The air here is very hot. There are rotting wood pieces here.

 
10

11

12This area has a stale, fetid smell. There are scratches on the wall here.

 
13

14There is a rusted spike here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15

 
16

Encounter: Stirges (6)
Treasure: As per monster type.
17The air here is very cold. This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
18

 
19

20

21

 
22

23

24

 
25The air here is very cold. There is a salty, wet smell to this area. There are several small stones here.

26There is a putrid smell coming from something nearby.

27An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28

29

Trap: Fog: Looks like poison gas, but harmless.
30A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

32A strong wind blows through this area.

Encounter: Halflings (13)
Treasure: None.
33Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 300sp, 1 jewelry.
 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35

Encounter: Shrews, Giant (2)
Treasure: None.
36There is a small puddle of water here.

Encounter: Sprites (8)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell. There is a torch stub here.

Encounter: Stirges (5)
Treasure: None.
38A metallic smell assails your nostrils. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40There is water dripping here.

41It is foggy here, making it difficult to see. There is a cracked flask here.

42There is a mold growing here.

 
43There is a badly dented helmet here.

44A haze of smoke hangs in the air.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
45There is a salty, wet smell to this area.

Treasure: 500sp.
 
46It is foggy here, making it difficult to see.

47A metallic smell assails your nostrils.

48

Encounter: Stirges (8)
Treasure: As per monster type.
 
49The air here is very cold. This area smells faintly of urine.

Treasure: 200sp.
50A cold air current blows through this area.

51A slight breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52There is a large puddle of water here.

Encounter: Kobolds (14)
Treasure: As per monster type.
53This area smells of rotting vegetation.

Encounter: Kobolds (9)
Treasure: None.
54The air here smells of smoke.

Encounter: Orcs (3)
Treasure: As per monster type.
 
55

Encounter: Acolytes (2)
Treasure: As per monster type.
56A cold air current blows through this area. There are cracks in the floor here.

57

 
58This area has a stale, fetid smell.

59There are sticks scattered here.

Encounter: Acolytes (6)
Treasure: As per monster type.
60This area has a stale, fetid smell. There is a large puddle of water here.

Treasure: 200sp.
 
61This area is covered in cobwebs.

62This area is covered in cobwebs.

63There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

 
64A gusting breeze blows through this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
65

Treasure: 100sp.
66

Encounter: Shrews, Giant (3)
Treasure: None.
 
67This area smells faintly of manure.

68Guano covers this area.

69A slight breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 500sp, 30gp.
 
70

71Pottery shards are scattered here.

Encounter: Wolves (9)
Treasure: As per monster type.
72The hilt of a broken dagger is lying here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
73This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: None.
74The air here is very hot. This area is covered in cobwebs.

75A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

 
76A slight, damp breeze blows through this area.

Treasure: 300sp.
77A slight updraft blows through this area. The hilt of a broken dagger is lying here.

78Guano covers this area.

 
79It is foggy here, making it difficult to see.

80This area has a stale, fetid smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
81There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
82The air here is very hot. There are cracks in the ceiling here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf