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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There is a rusted spike here.

Encounter: Lizards, Gecko (2)
Treasure: None.
2

3The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4A strong downdraft blows through this area. The wall here is damp.

5The air here is very hot. There is a salty, wet smell to this area. There is dried blood here.

6This area smells of rotting vegetation. This area is covered in rubble and dirt.

Encounter: Traders (3)
Treasure: As per monster type.
 
7The air here smells of smoke.

Encounter: Acolytes (8)
Treasure: None.
8

Encounter: Dwarves (3)
Treasure: As per monster type.
9

Encounter: Halflings (12)
Treasure: As per monster type.
 
10This area smells faintly of urine.

11The air here is very hot.

Encounter: Goblins (4)
Treasure: As per monster type.
12This area is covered in cobwebs.

Encounter: Bandits (5)
Treasure: As per monster type.
 
13

14There is a splintered club here.

15

 
16This area smells faintly of manure.

17

Encounter: Bandits (6)
Treasure: As per monster type.
18This area has a pleasant, earthy smell.

 
19This area has a stale, fetid smell. There is a blunt javelin head here.

20A chlorine-like smell assails your nostrils.

Encounter: Halflings (8)
Treasure: As per monster type.
21A haze of smoke hangs in the air.

 
22This area smells faintly of manure.

Treasure: 600sp.
23There is water dripping here.

Encounter: Bandits (7)
Treasure: None.
24There are cracks in the floor here.

Treasure: 200sp.
Trap: Illusion of monsters: Gnomes (5)
 
25This area smells faintly of manure.

26A cold air current blows through this area.

27This area has a stale, fetid smell.

 
28There is a putrid smell coming from something nearby. There is a large puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: None.
29This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 300sp, 30gp.
30This area has a stale, fetid smell. There are wax drippings here.

 
31This area is covered in cobwebs.

32A strong updraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a badly dented helmet here.

Encounter: Goblins (8)
Treasure: None.
33This area has a stale, fetid smell. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Treasure: 500sp.
35The air here is very cold.

Treasure: 400sp, 10gp.
36There is a bent copper coin lying here.

 
37The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

Encounter: Wolves (6)
Treasure: None.
38Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

39The wall here is damp.

Treasure: 200sp, 20gp.
 
40There are scratches on the wall here.

41A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: None.
42A slight downdraft blows through this area. There is a slimy coating on the wall here.

 
43This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
44

45

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46This area smells of rotting vegetation. It is misty here.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47This area is covered in rubble and dirt.

48It is foggy here, making it difficult to see.

Encounter: Wolves (6)
Treasure: As per monster type.
 
49This area has a stale, fetid smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
50A slight, damp breeze blows through this area. There are cracks in the wall here.

51This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52A cold air current blows through this area. There is a slimy coating on the wall here.

Encounter: Goblins (4)
Treasure: None.
53This area has a pleasant, earthy smell. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55

Encounter: Stirges (5)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell.

57

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
58A metallic smell assails your nostrils.

59There are cracks in the wall here.

60There is a rusted spike here.

 
61There are rotting wood pieces here.

62There is a broken arrow here.

63This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64A metallic smell assails your nostrils. There is a pile of dung here.

65The remnants of a rope are here, rotten.

Treasure: 200sp, 30gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf