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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Maze of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Halflings (6)
Treasure: As per monster type.
2

3

 
4

5

6

 
7This area smells faintly of manure. There are dry leaves and twigs scattered here.

8It is misty here.

Treasure: 200sp, 30gp, 1 gems.
9This area has a pleasant, earthy smell.

 
10This area smells faintly of urine. The wall here is damp.

11There is a torch stub here.

12The hilt of a broken dagger is lying here.

 
13This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Treasure: 600sp, 10gp, 1 magic item.
14This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15This area is very dusty.

 
16The air here is very cold. There are food scraps scattered here.

Encounter: Kobolds (11)
Treasure: As per monster type.
17The air here is very hot.

18There is a trickle of water here.

 
19A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

20

Encounter: Halflings (10)
Treasure: As per monster type.
21There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

 
22

Treasure: 200sp, 50gp.
23There is a candle stub here.

24There is a small puddle of water here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
25An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
26

Treasure: 400sp, 40gp.
27

Trap: Fog: Looks like poison gas, but harmless.
 
28A slight updraft blows through this area.

29The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Skeletons (8)
Treasure: As per monster type.
30There is a trickle of water here.

 
31

Encounter: Sprites (14)
Treasure: None.
32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A slight, damp breeze blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
36A slight, damp breeze blows through this area. An acrid smell assails your nostrils. This area is covered in rubble and dirt.

 
37There is water dripping here.

Encounter: Gnomes (3)
Treasure: None.
38The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
39There is water dripping here.

Treasure: 200sp, 40gp.
 
40The wall here is damp.

41There is a pile of ashes here.

42The ceiling here is damp.

Encounter: Goblins (7)
Treasure: None.
 
43

Treasure: 100sp.
44There are rotting wood pieces here.

45There are scratches on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46

Encounter: Kobolds (8)
Treasure: None.
47A strong wind blows through this area.

48

 
49This area smells of rotting vegetation. There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50There is a putrid smell coming from something nearby. There is a mold growing here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Beetles, Fire (4)
51There is water dripping here.

 
52The air here is very cold. This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
53It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: None.
54There is a putrid smell coming from something nearby. The ceiling here is damp.

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
55A metallic smell assails your nostrils.

56

57There is a putrid smell coming from something nearby.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
58A strong updraft blows through this area. This area smells faintly of manure.

59A strong, moaning wind blows through this area.

60

Trap: Fog: Looks like poison gas, but harmless.
 
61

62

Treasure: 400sp, 30gp.
63The air here is very cold. This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
 
64There are dry leaves and twigs scattered here.

65There is a salty, wet smell to this area.

66It is misty here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
67The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air.

68The air here is very cold. There are bones scattered here.

69

Encounter: Green Slimes (3)
Treasure: None.
 
70A strong, moaning wind blows through this area. There is a small puddle of water here.

Encounter: Skeletons (8)
Treasure: None.
71There are scratches on the wall here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf