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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Haunts of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
2The air here is very cold.

Encounter: Spiders, Crab (2)
Treasure: None.
3There is water dripping here.

 
4This area smells of rotting vegetation. There is a pile of dung here.

Treasure: 400sp, 40gp, 5 gems.
5There is a corroded chain here.

Encounter: Stirges (2)
Treasure: None.
6There is a torch stub here.

Encounter: Sprites (12)
Treasure: None.
 
7

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A haze of smoke hangs in the air.

9

 
10

Encounter: Snakes, Cobra (6)
Treasure: None.
11There is a pick handle here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
12The air here is very hot. There are wax drippings here.

 
13A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
14

Encounter: Traders (1)
Treasure: As per monster type.
15Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
16A slight, damp breeze blows through this area. There is a pile of dung here.

17

Encounter: Orcs (4)
Treasure: As per monster type.
18This area has a pleasant, earthy smell.

 
19

Encounter: Wolves (3)
Treasure: None.
20A strong, moaning wind blows through this area. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
21This area is covered in cobwebs.

 
22

23This area smells faintly of manure.

24There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26A slight breeze blows through this area. This area has a stale, fetid smell. There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

 
28A slight breeze blows through this area. There is water dripping here.

29A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
30There is a putrid smell coming from something nearby.

Encounter: Wolves (5)
Treasure: As per monster type.
 
31

32A gusting breeze blows through this area.

Encounter: Acolytes (5)
Treasure: None.
33This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
34

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A slight breeze blows through this area.

36Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (3)
Treasure: None.
 
37There are cracks in the wall here.

Treasure: 500sp.
38The air here is very hot. A haze of smoke hangs in the air. There is a large puddle of water here.

39The air here smells of smoke.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
40Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A slight downdraft blows through this area.

Treasure: 600sp.
 
43The air here is very hot.

44This area smells faintly of urine. There are several small stones here.

45There is a slimy coating on the wall here.

Encounter: Dwarves (3)
Treasure: None.
 
46Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (5)
Treasure: None.
47There is a putrid smell coming from something nearby. The ceiling here is damp.

48

Encounter: Traders (4)
Treasure: None.
 
49There is a salty, wet smell to this area. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50This area smells faintly of manure. This area is very dusty.

51There are rotting wood pieces here.

 
52This area smells faintly of manure.

53An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Bandits (1)
Treasure: None.
54A strong downdraft blows through this area. There is a torn sack here.

 
55This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Encounter: Goblins (5)
Treasure: None.
56

57

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
58The air here is very cold. This area is very dusty.

Encounter: Skeletons (8)
Treasure: As per monster type.
59

Encounter: Gnomes (2)
Treasure: As per monster type.
60This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61

Treasure: 200sp, 40gp.
62

63There is a putrid smell coming from something nearby. There is a torn sack here.

 
64

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65The ceiling here is damp.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
66

 
67There are rotting wood pieces here.

Encounter: Stirges (8)
Treasure: As per monster type.
68

69A haze of smoke hangs in the air. There is a torch stub here.

Encounter: Dwarves (1)
Treasure: None.
 
70

Encounter: Green Slimes (3)
Treasure: As per monster type.
71There is a pile of straw here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

Treasure: 100sp, 40gp.
 
73This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf