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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange City of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
2

3A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
4This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
5A gusting breeze blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
6The air here smells of smoke.

 
7

Trap: 10' Pit: 1d6 points of damage if you fall in.
8This area is covered in cobwebs.

9The smell of ozone assails your nostrils. There are bones scattered here.

Encounter: Killer Bees (5)
Treasure: None.
 
10The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
11Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

12The air here is very hot. There is a pile of dung here.

 
13There are cracks in the wall here.

Encounter: Wolves (11)
Treasure: As per monster type.
14Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 100sp, 60gp, 4 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15

 
16This area has a stale, fetid smell. It is misty here.

Encounter: Kobolds (9)
Treasure: As per monster type.
17

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18There is a pile of straw here.

 
19A metallic smell assails your nostrils.

Encounter: Sprites (9)
Treasure: As per monster type.
20A slight breeze blows through this area. There are wax drippings here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
21

 
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23

24

 
25

26There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
28There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29A slight updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
30A slight breeze blows through this area. There are wax drippings here.

Encounter: Orcs (3)
Treasure: None.
 
31The smell of ozone assails your nostrils. There is a large puddle of water here.

32

33There are rotting wood pieces here.

 
34The air here is very hot. There is a candle stub here.

35A slight breeze blows through this area.

36A strong, moaning wind blows through this area. This area smells faintly of urine. There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
 
37There is a torn sack here.

Encounter: Wolves (9)
Treasure: As per monster type.
38A cold air current blows through this area.

Treasure: 300sp.
39There is a slimy coating on the wall here.

 
40An acrid smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

41

Treasure: 300sp, 10gp.
42There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43This area smells of rotting vegetation.

44The air here smells of smoke.

45

 
46This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
47

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
48

Encounter: Traders (3)
Treasure: None.
 
49This area smells faintly of manure.

50An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Treasure: 300sp, 10gp, 5 gems.
Trap: Poison snake: 1 hit dice.
51This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

 
52This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
53There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The air here smells of smoke. This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
55Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

56A cold air current blows through this area.

Treasure: 500sp.
57It is foggy here, making it difficult to see.

Encounter: Bandits (6)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf