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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Caverns of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Trap: Poison gas: Save vs. Poison or die.
3Your nostrils are overwhelmed by a sulphurous smell.

 
4A slight breeze blows through this area. This area has a stale, fetid smell. It is misty here. The wall here is damp.

Encounter: Stirges (3)
Treasure: None.
5It is misty here.

Trap: Poison gas: Save vs. Poison or die.
6A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 600sp.
Trap: Illusion of monsters: Goblins (3)
 
7This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

8This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

9The hilt of a broken dagger is lying here.

Treasure: 100sp.
 
10A haze of smoke hangs in the air.

Treasure: 400sp, 60gp.
11A slight, damp breeze blows through this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
12There is a pile of dung here.

 
13

Encounter: Traders (8)
Treasure: None.
14

15A slight breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
16There are bones scattered here.

Encounter: Gnomes (5)
Treasure: As per monster type.
17

Encounter: Snakes, Cobra (1)
Treasure: None.
18

Encounter: Stirges (6)
Treasure: As per monster type.
 
19A strong downdraft blows through this area. This area has a stale, fetid smell. There is a torn leather boot here.

Treasure: 200sp.
20There is a broken arrow here.

21

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Encounter: Gnomes (4)
Treasure: None.
23A chlorine-like smell assails your nostrils.

24A slight breeze blows through this area. There is a broken arrow here.

 
25An acrid smell assails your nostrils.

Encounter: Traders (8)
Treasure: As per monster type.
26There are cracks in the ceiling here.

27There is a pile of dung here.

 
28This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
30Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Treasure: 500sp, 60gp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
31This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32

Encounter: Halflings (13)
Treasure: None.
33A strong wind blows through this area. This area is covered in cobwebs.

 
34A cold air current blows through this area. This area is very dusty.

Encounter: Bandits (6)
Treasure: None.
35A strong wind blows through this area.

Encounter: Orcs (3)
Treasure: As per monster type.
36It is foggy here, making it difficult to see.

Treasure: 100sp.
 
37

38

39There are rotting wood pieces here.

 
40There is a pick handle here.

41A strong, gusting wind blows through this area. There is a broken bottle here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
42A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Goblins (5)
Treasure: None.
 
43A slight, damp breeze blows through this area.

Encounter: Bandits (2)
Treasure: As per monster type.
44A strong updraft blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
45There is water dripping here.

 
46A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Skeletons (4)
Treasure: None.
47

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
48An acrid smell assails your nostrils. It is misty here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
49

Trap: Poison gas: Save vs. Poison or die.
50This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51There is a pile of dung here.

Encounter: Halflings (7)
Treasure: As per monster type.
 
52This area smells faintly of manure.

Encounter: Halflings (12)
Treasure: None.
53There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
54There is a putrid smell coming from something nearby.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
55There is water dripping here.

56There are bones scattered here.

57The air here is very hot. A haze of smoke hangs in the air.

Encounter: Green Slimes (2)
Treasure: None.
 
58

59A slight updraft blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 100sp.
60Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

 
61

62There is a pick handle here.

63The air here is very hot.

 
64

65A gusting breeze blows through this area. This area is very dusty.

66There are rotting wood pieces here.

 
67

68The air here is very cold.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Snakes, Cobra (6)
69A strong downdraft blows through this area.

 
70

71The air here is very hot. The air here smells of smoke.

72This area smells of rotting vegetation.

Encounter: Goblins (6)
Treasure: None.
 
73The air here is very cold. This area smells faintly of urine. There is a pile of straw here.

74This area is covered in cobwebs.

75A chlorine-like smell assails your nostrils. There is a cracked hammer head here.

Encounter: Bandits (7)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf