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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp, 60gp.
2A strong downdraft blows through this area.

Treasure: 500sp.
3Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
4This area has a stale, fetid smell. There are scratches on the wall here.

Encounter: Kobolds (9)
Treasure: As per monster type.
5Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

Encounter: Bandits (1)
Treasure: None.
6There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
8A chlorine-like smell assails your nostrils.

Encounter: Kobolds (13)
Treasure: None.
9A metallic smell assails your nostrils. There are sticks scattered here.

Encounter: Goblins (4)
Treasure: None.
 
10A slight, damp breeze blows through this area.

Encounter: Wolves (5)
Treasure: None.
11A slight breeze blows through this area. It is foggy here, making it difficult to see.

12

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
13This area smells faintly of urine. It is foggy here, making it difficult to see.

14This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (3)
Treasure: None.
15There is a putrid smell coming from something nearby. There is a broken bottle here.

 
16A slight updraft blows through this area. It is foggy here, making it difficult to see.

17A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Shrews, Giant (6)
Treasure: None.
18There is a pile of ashes here.

 
19There is a pile of ashes here.

20A haze of smoke hangs in the air.

Encounter: Skeletons (6)
Treasure: None.
21This area has a pleasant, earthy smell.

 
22

Encounter: Wolves (7)
Treasure: None.
23This area is covered in cobwebs.

24

Treasure: 100sp.
 
25Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
26The air here is very hot. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

27There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

 
28

29There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
30A haze of smoke hangs in the air. This area is very dusty.

Treasure: 600sp, 20gp.
 
31A slight breeze blows through this area.

Treasure: 100sp, 60gp.
32

33The air here is very hot.

 
34There is a pile of ashes here.

35A strong, moaning wind blows through this area.

36

Encounter: Bandits (5)
Treasure: As per monster type.
 
37The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
38A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
39

Encounter: Beetles, Fire (2)
Treasure: None.
 
40This area has a pleasant, earthy smell.

41A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: None.
42This area smells of rotting vegetation. There is a trickle of water here.

Encounter: Wolves (9)
Treasure: None.
 
43A cold air current blows through this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
44There are dry leaves and twigs scattered here.

Treasure: 400sp, 40gp.
45The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
46A strong, gusting wind blows through this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A strong updraft blows through this area. This area is very dusty.

Encounter: Acolytes (8)
Treasure: None.
48A strong wind blows through this area.

Encounter: Kobolds (11)
Treasure: None.
 
49

Encounter: Skeletons (9)
Treasure: None.
50This area smells faintly of urine. The remnants of a rope are here, rotten.

51A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52It is foggy here, making it difficult to see.

53It is misty here. There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
55A cold air current blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.
56

57The air here is very cold. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
58

59

Trap: Fog: Looks like poison gas, but harmless.
60

 
61A strong, gusting wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Bandits (7)
Treasure: None.
62Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63An acrid smell assails your nostrils. There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
64A strong, moaning wind blows through this area. The wall here is damp.

65Pottery shards are scattered here.

66This area smells of rotting vegetation. There are food scraps scattered here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
67An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Stirges (5)
Treasure: As per monster type.
68The air here is very hot. This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: None.
69An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (5)
Treasure: As per monster type.
 
70There is a putrid smell coming from something nearby.

Encounter: Acolytes (7)
Treasure: As per monster type.
71A metallic smell assails your nostrils.

72A metallic smell assails your nostrils. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Killer Bees (8)
Treasure: None.
 
73A cold air current blows through this area. This area is covered in cobwebs.

74The air here is very hot. This area smells faintly of manure. It is misty here.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
75A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
76

Encounter: Bandits (6)
Treasure: None.
77The air here is very hot. There is a trickle of water here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
78The air here is very cold. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
79The hilt of a broken dagger is lying here.

80An acrid smell assails your nostrils. There is a cracked flask here.

81

Treasure: 400sp, 10gp.
 
82The air here is very hot. The air here smells of smoke.

83This area has a stale, fetid smell.

84There is water dripping here.

 
85There is a pile of dung here.

86There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
87A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf