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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Fortress of the Dwellers in the Cold Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2

Encounter: Killer Bees (2)
Treasure: None.
3

 
4

5

6There is a pile of dung here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
7This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8A slight, damp breeze blows through this area. The air here smells of smoke.

9This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
10There is a salty, wet smell to this area.

11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (1)
Treasure: None.
 
13There is a pile of dung here.

Encounter: Halflings (14)
Treasure: None.
14The air here is very cold. This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

15A haze of smoke hangs in the air.

Treasure: 600sp, 10gp.
 
16There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
17A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Gnomes (5)
Treasure: As per monster type.
18There is a pile of ashes here.

Treasure: 600sp, 30gp.
 
19A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Wolves (7)
Treasure: None.
20This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: None.
21A slight downdraft blows through this area. There is a pile of dung here.

 
22This area has a stale, fetid smell. Guano covers this area.

Encounter: Halflings (14)
Treasure: None.
23A slight breeze blows through this area. There is a torch stub here.

Encounter: Sprites (10)
Treasure: None.
24There is a rusted spike here.

 
25A cold air current blows through this area.

26

Encounter: Spiders, Crab (4)
Treasure: None.
27This area smells of rotting vegetation.

Treasure: 400sp, 40gp.
 
28A strong, moaning wind blows through this area. This area smells faintly of manure.

29Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30A slight downdraft blows through this area. There are sticks scattered here.

Encounter: Acolytes (1)
Treasure: None.
 
31

Encounter: Acolytes (2)
Treasure: As per monster type.
32There are cracks in the ceiling here.

Encounter: Wolves (8)
Treasure: As per monster type.
33

Encounter: Halflings (9)
Treasure: None.
 
34This area smells faintly of manure. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Skeletons (8)
Treasure: As per monster type.
35There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: None.
36

 
37This area has a stale, fetid smell. There is a splintered club here.

38There is a cracked flask here.

39

Encounter: Goblins (4)
Treasure: None.
 
40The smell of ozone assails your nostrils.

Encounter: Gnomes (5)
Treasure: As per monster type.
41A slight breeze blows through this area. It is misty here. There is a broken sword blade here.

Treasure: 400sp.
42There is a slimy coating on the ceiling here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
43A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a pile of rags here.

Treasure: 500sp, 60gp.
44It is foggy here, making it difficult to see.

45A strong wind blows through this area.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46There is a bent and rusted iron bar here.

47Pottery shards are scattered here.

48

 
49A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
50A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: As per monster type.
51This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52The smell of ozone assails your nostrils. There are cracks in the wall here.

53There are fungi growing here.

Treasure: 100sp.
54There are dry leaves and twigs scattered here.

Treasure: 500sp, 20gp.
 
55This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
56This area is very dusty.

57A slight breeze blows through this area. This area is covered in cobwebs.

 
58There is a broken bottle here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
59This area smells faintly of manure.

Encounter: Dwarves (3)
Treasure: As per monster type.
60

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Killer Bees (4)
 
61A slight updraft blows through this area. A haze of smoke hangs in the air.

62This area has a pleasant, earthy smell. There is a broken pole here.

63A slight updraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a mold growing here.

 
64There is a pile of dung here.

65

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66There is a putrid smell coming from something nearby. There is a pile of dung here.

 
67A cold air current blows through this area. There is a large puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
68

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf