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| 1 | 2 | Encounter: Skeletons (9) Treasure: As per monster type. | 3 | The air here smells of smoke. Encounter: Gnomes (2) Treasure: As per monster type. | |
| 4 | The smell of ozone assails your nostrils. There is water dripping here. | 5 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here. Encounter: Orcs (7) Treasure: As per monster type. | 6 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Treasure: 100sp, 40gp. |
| 7 | There is a mold growing here. | 8 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. Encounter: Gnomes (3) Treasure: None. | 11 | The smell of ozone assails your nostrils. There is a pile of ashes here. | 12 | The air here is very cold. |
| 13 | This area has a pleasant, earthy smell. | 14 | Encounter: Acolytes (1) Treasure: None. | 15 | Treasure: 200sp, 2 gems. |
| 16 | Encounter: Wolves (9) Treasure: None. | 17 | There is a putrid smell coming from something nearby. | 18 | The ceiling here is damp. |
| 19 | There is a splintered club here. Treasure: 300sp. | 20 | A slight, damp breeze blows through this area. A haze of dust hangs in the air. | 21 | The air here is very hot. Encounter: Sprites (12) Treasure: As per monster type. |
| 22 | A cold air current blows through this area. This area smells faintly of urine. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | This area smells faintly of urine. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Skeletons (8) Treasure: As per monster type. | 24 | The air here is very cold. There are cracks in the wall here. |
| 25 | This area smells faintly of manure. There is a mold growing here. Encounter: Sprites (7) Treasure: None. | 26 | A strong wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 27 | Treasure: 600sp, 50gp. |
| 28 | A slight, damp breeze blows through this area. There is water dripping here. Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 29 | There is a blunt javelin head here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | This area smells faintly of manure. There is a pile of rags here. |
| 31 | A slight breeze blows through this area. | 32 | The air here is very cold. | 33 | The air here smells of smoke. There is water dripping here. |
| 34 | The air here is very hot. This area is covered in cobwebs. Encounter: Stirges (10) Treasure: None. | 35 | The air here smells of smoke. | 36 | |
| 37 | The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. | 38 | There is water dripping here. | 39 | The air here smells of smoke. There is a cracked hammer head here. Encounter: Killer Bees (8) Treasure: As per monster type. |
| 40 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | This area has a stale, fetid smell. There is a pile of ashes here. | 42 | Encounter: Goblins (4) Treasure: As per monster type. |
| 43 | 44 | 45 | |||
| 46 | 47 | 48 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 100sp, 60gp. Trap: Illusion of monsters: Lizards, Gecko (3) | ||
| 49 | It is foggy here, making it difficult to see. | 50 | This area smells of rotting vegetation. There are cracks in the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | There are dry leaves and twigs scattered here. |
| 52 | The air here smells of smoke. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | It is foggy here, making it difficult to see. Treasure: 600sp, 50gp. | 54 | A strong, moaning wind blows through this area. Encounter: Stirges (3) Treasure: None. |
| 55 | Encounter: Halflings (11) Treasure: As per monster type. | 56 | This area smells of rotting vegetation. There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 57 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 58 | Encounter: Shrews, Giant (7) Treasure: None. | 59 | The wall here is damp. | 60 | The air here smells of smoke. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 61 | There is a small puddle of water here. | 62 | There is a torn leather boot here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 63 | |
| 64 | A metallic smell assails your nostrils. This area is very dusty. Encounter: Gnomes (4) Treasure: As per monster type. | 65 | There is water dripping here. | 66 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 67 | Encounter: Stirges (10) Treasure: As per monster type. | 68 | The air here is very hot. Encounter: Bandits (2) Treasure: None. | 69 | A slight downdraft blows through this area. The wall here is damp. |
| 70 | A slight breeze blows through this area. A metallic smell assails your nostrils. | 71 | Encounter: Dwarves (6) Treasure: As per monster type. | 72 | Encounter: Skeletons (10) Treasure: None. |
| 73 | It is foggy here, making it difficult to see. Encounter: Spiders, Crab (4) Treasure: None. | 74 | Encounter: Sprites (8) Treasure: None. | 75 | There is a pile of dung here. |
| 76 | Guano covers this area. | 77 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. |