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The Lonely Mountain of the Dwellers in the Ophidian Mountain of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2There is a slimy coating on the ceiling here.

3

Encounter: Wolves (9)
Treasure: None.
 
4

Encounter: Skeletons (8)
Treasure: As per monster type.
5The air here is very hot.

6There is a candle stub here.

 
7The air here is very hot. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Encounter: Orcs (6)
Treasure: As per monster type.
9

 
10A haze of smoke hangs in the air.

Encounter: Kobolds (10)
Treasure: None.
11Guano covers this area.

12

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Acolytes (8)
Treasure: None.
14

Trap: Poison gas: Save vs. Poison or die.
15Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
16

Encounter: Acolytes (3)
Treasure: As per monster type.
17This area smells faintly of manure. This area is covered in cobwebs.

18

 
19

Treasure: 300sp, 50gp.
20The air here is very hot. The wall here is damp.

21A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here.

 
22A slight updraft blows through this area.

23The smell of ozone assails your nostrils.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Beetles, Fire (2)
24

Encounter: Gnomes (6)
Treasure: None.
 
25Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

26A strong, gusting wind blows through this area.

Treasure: 600sp, 20gp.
27A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here.

 
28There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
29The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a pile of straw here.

Encounter: Snakes, Cobra (6)
Treasure: None.
30A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air.

Encounter: Green Slimes (4)
Treasure: As per monster type.
32There is a rusted spike here.

33

 
34

35An acrid smell assails your nostrils.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
36An acrid smell assails your nostrils.

 
37This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: None.
38This area smells faintly of urine. There is a cracked hammer head here.

Encounter: Spiders, Crab (2)
Treasure: None.
39This area has a stale, fetid smell. There is a mold growing here.

Encounter: Sprites (10)
Treasure: None.
 
40There is a pile of dung here.

Treasure: 200sp.
41

Encounter: Orcs (3)
Treasure: As per monster type.
42

Encounter: Orcs (4)
Treasure: As per monster type.
 
43

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

45There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
46There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
47It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
48A cold air current blows through this area. This area has a stale, fetid smell.

 
49

50This area is very dusty.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
51It is foggy here, making it difficult to see.

 
52An acrid smell assails your nostrils.

Encounter: Halflings (9)
Treasure: As per monster type.
53It is foggy here, making it difficult to see. Guano covers this area.

54There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
55

56There is a pile of rags here.

57There is a small puddle of water here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
58The air here is very hot.

59A metallic smell assails your nostrils. There are cracks in the floor here.

60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61The wall here is damp.

Treasure: 300sp, 40gp.
62A slight breeze blows through this area. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63There is a salty, wet smell to this area.

 
64

Trap: Fog: Looks like poison gas, but harmless.
65A strong, moaning wind blows through this area. A haze of dust hangs in the air. The ceiling here is damp.

66It is misty here. There are cracks in the wall here.

Treasure: 500sp, 20gp.
 
67There is a salty, wet smell to this area.

Encounter: Acolytes (1)
Treasure: None.
68

69This area smells faintly of urine.

Treasure: 300sp, 60gp.
 
70A cold air current blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
71

Trap: Poison gas: Save vs. Poison or die.
72A haze of smoke hangs in the air. There is a broken sword blade here.

 
73There are bits of fur and hair scattered around here.

74A slight downdraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
75A strong updraft blows through this area. There is a trickle of water here.

 
76This area has a pleasant, earthy smell. There is a rusted spike here.

77

Encounter: Traders (5)
Treasure: As per monster type.
78A strong updraft blows through this area. Teeth and fangs are scattered here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
79

80Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

81

Encounter: Sprites (15)
Treasure: As per monster type.
 
82There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
83A slight updraft blows through this area. There is a rusted spike here.

Treasure: 300sp.
84A cold air current blows through this area. There are rotting wood pieces here.

Encounter: Spiders, Crab (2)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf