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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a pile of straw here.

Encounter: Bandits (6)
Treasure: As per monster type.
2There is water dripping here.

3A chlorine-like smell assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: None.
 
4

Treasure: 500sp, 10gp.
5The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Stirges (8)
Treasure: None.
6The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs.

 
7

8This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight, damp breeze blows through this area. This area smells faintly of manure. It is misty here.

Trap: Poison gas: Save vs. Poison or die.
 
10The air here is very cold.

11The air here is very hot.

Treasure: 500sp, 30gp.
12This area is very dusty.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13There is a pile of ashes here.

14The air here is very hot. There are wax drippings here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16There are fungi growing here.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17This area smells faintly of manure. There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
18

Treasure: 300sp.
 
19A gusting breeze blows through this area.

20A strong downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

21Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
22Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (3)
Treasure: None.
23The air here smells of smoke.

Encounter: Acolytes (8)
Treasure: As per monster type.
24

 
25A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Snakes, Cobra (6)
Treasure: None.
26A strong, gusting wind blows through this area. This area is very dusty.

27

 
28The smell of ozone assails your nostrils. The wall here is damp.

29A cold air current blows through this area. There are bones scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
30

 
31The smell of ozone assails your nostrils.

Encounter: Halflings (13)
Treasure: As per monster type.
32

Encounter: Stirges (10)
Treasure: None.
33

 
34This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35The air here is very cold.

Treasure: 400sp, 50gp.
36

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37This area has a stale, fetid smell. This area is very dusty.

Treasure: 100sp.
38It is foggy here, making it difficult to see.

Encounter: Gnomes (5)
Treasure: As per monster type.
39This area smells faintly of urine. A haze of smoke hangs in the air. There is a blunt javelin head here.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40There is a rusted spike here.

Treasure: 100sp.
41The air here is very hot. This area is covered in cobwebs.

Treasure: 300sp.
42This area has a stale, fetid smell. There is water dripping here.

 
43

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44This area smells faintly of manure. There is a large puddle of water here.

45A cold air current blows through this area. A haze of smoke hangs in the air.

 
46

47It is foggy here, making it difficult to see.

48This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
49

Encounter: Gnomes (6)
Treasure: None.
50This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Stirges (7)
Treasure: None.
51An acrid smell assails your nostrils. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
52The air here is very hot. There is a putrid smell coming from something nearby. There is a trickle of water here.

53This area smells faintly of manure. There is a small puddle of water here.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54

Treasure: 400sp.
 
55

56There is a broken bottle here.

Encounter: Traders (7)
Treasure: As per monster type.
57There is a slimy coating on the ceiling here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
58

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59

Treasure: 200sp.
60The air here is very cold. This area smells faintly of manure. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61The air here smells of smoke.

Encounter: Kobolds (7)
Treasure: As per monster type.
62There is a pile of dung here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
63Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
 
64

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65The air here is very hot.

Treasure: 300sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66The air here is very hot.

 
67

Trap: 10' Pit: 1d6 points of damage if you fall in.
68There is a pile of dung here.

69

 
70There is a broken arrow here.

Treasure: 200sp.
71This area has a stale, fetid smell.

72This area has a stale, fetid smell. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73A metallic smell assails your nostrils.

74There is a trickle of water here.

Treasure: 100sp, 60gp.
75The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
 
76There is a bent and rusted iron bar here.

77A gusting breeze blows through this area.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
78

 
79This area has a pleasant, earthy smell. This area is very dusty.

80The ceiling here is damp.

81A slight, damp breeze blows through this area.

Encounter: Killer Bees (1)
Treasure: None.
 
82

83

Encounter: Goblins (4)
Treasure: As per monster type.
84

 
85Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Halflings (8)
Treasure: None.
86It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Dwarves (3)
Treasure: As per monster type.
87The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Stirges (1)
Treasure: None.
 
88A strong, moaning wind blows through this area. The air here smells of smoke.

Encounter: Halflings (12)
Treasure: None.
89A slight, damp breeze blows through this area. There is dried blood here.

90There is a mold growing here.

 
91A slight downdraft blows through this area. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
92

Treasure: 400sp, 10gp.
93

 
94This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
95

Treasure: 200sp, 10gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf