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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Dwarves (4)
Treasure: None.
3

Encounter: Green Slimes (4)
Treasure: None.
 
4This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Traders (6)
Treasure: None.
5The air here is very hot.

Encounter: Skeletons (10)
Treasure: As per monster type.
6A strong, gusting wind blows through this area.

 
7The wall here is damp.

8This area smells faintly of manure.

9There are rotting wood pieces here.

 
10This area has a stale, fetid smell.

11An acrid smell assails your nostrils. A haze of smoke hangs in the air. Pottery shards are scattered here.

Encounter: Orcs (4)
Treasure: As per monster type.
12This area smells of rotting vegetation. There is water dripping here.

 
13

14This area smells faintly of manure. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
15This area smells faintly of urine.

Encounter: Kobolds (13)
Treasure: None.
 
16There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17The smell of ozone assails your nostrils.

18This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air. This area is very dusty.

Encounter: Killer Bees (6)
Treasure: None.
20

Treasure: 200sp, 40gp.
21The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 600sp.
 
22The air here is very hot. There are rotting wood pieces here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
23The air here smells of smoke.

24The wall here is damp.

 
25This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: As per monster type.
26Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
27The air here is very hot. This area is covered in rubble and dirt.

 
28

Encounter: Snakes, Cobra (2)
Treasure: None.
29The smell of ozone assails your nostrils. The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30This area smells faintly of manure.

 
31The air here is very hot.

Encounter: Kobolds (9)
Treasure: None.
32The air here is very hot. There is water dripping here.

33

Encounter: Goblins (6)
Treasure: None.
 
34Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

35There is a pile of dung here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
36A slight breeze blows through this area.

Encounter: Sprites (15)
Treasure: None.
 
37It is foggy here, making it difficult to see. The ceiling here is damp.

38A strong downdraft blows through this area. This area has a stale, fetid smell. There is a pile of dung here.

39There are fungi growing here.

Treasure: 200sp, 20gp.
 
40

41The air here is very cold. There are cracks in the ceiling here.

42

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43The air here smells of smoke. There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
44There is a salty, wet smell to this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

45

 
46

47There is water dripping here.

48This area has a stale, fetid smell.

 
49A haze of smoke hangs in the air. The wall here is damp.

Encounter: Traders (2)
Treasure: As per monster type.
50

Trap: Fog: Looks like poison gas, but harmless.
51The wall here is damp.

 
52This area is covered in cobwebs.

53There is a putrid smell coming from something nearby.

Encounter: Wolves (11)
Treasure: As per monster type.
54

 
55

56

57

 
58

59A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60There are bones scattered here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
61The smell of ozone assails your nostrils. The wall here is damp.

62There are fungi growing here.

Treasure: 200sp.
63

Encounter: Lizards, Gecko (1)
Treasure: None.
 
64An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 100sp.
65The air here is very hot. A haze of dust hangs in the air. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
66

 
67This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf