User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Citadel of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
2A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
3

 
4A slight breeze blows through this area. This area is very dusty.

5There is a salty, wet smell to this area. This area is covered in rubble and dirt.

6This area smells of rotting vegetation. There is a slimy coating on the floor here.

 
7This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: None.
8There are cracks in the wall here.

9

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
10There are food scraps scattered here.

11This area has a pleasant, earthy smell. There is a bent copper coin lying here.

12Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

 
13This area smells faintly of manure.

Encounter: Skeletons (7)
Treasure: As per monster type.
14This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15

 
16

17There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area smells faintly of urine. There are bones scattered here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
19There is a mold growing here.

20

Encounter: Shrews, Giant (1)
Treasure: None.
21The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
22A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
23There is a small puddle of water here.

24

 
25A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
26The air here is very hot. This area is covered in rubble and dirt.

Treasure: 400sp.
27

Trap: Poison gas: Save vs. Poison or die.
 
28

29

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
30The air here is very cold. This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32This area smells of rotting vegetation.

Treasure: 600sp.
33There is dried blood here.

Encounter: Bandits (5)
Treasure: None.
 
34The remnants of a rope are here, rotten.

35There are scratches on the wall here.

Encounter: Acolytes (7)
Treasure: None.
36This area is very dusty.

Encounter: Beetles, Fire (4)
Treasure: None.
 
37The air here is very hot. There are several small stones here.

38There is water dripping here.

39A slight updraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Illusion of monsters: Green Slimes (2)
 
40It is foggy here, making it difficult to see. There is a torn leather boot here.

Encounter: Wolves (12)
Treasure: As per monster type.
41A strong downdraft blows through this area. It is foggy here, making it difficult to see.

42

 
43

Encounter: Wolves (10)
Treasure: None.
44Guano covers this area.

45It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46The air here is very cold. There are rotting wood pieces here.

Encounter: Killer Bees (7)
Treasure: None.
47

48This area is very dusty.

 
49A cold air current blows through this area. There are rotting wood pieces here.

50A slight breeze blows through this area. The hilt of a broken dagger is lying here.

Encounter: Goblins (5)
Treasure: As per monster type.
51This area is covered in cobwebs.

Encounter: Sprites (16)
Treasure: As per monster type.
 
52It is foggy here, making it difficult to see.

Encounter: Wolves (11)
Treasure: As per monster type.
53

54There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55A cold air current blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

56

Encounter: Dwarves (6)
Treasure: As per monster type.
57A slight breeze blows through this area. The ceiling here is damp.

 
58A strong downdraft blows through this area. It is foggy here, making it difficult to see.

59A strong updraft blows through this area. There is a broken arrow here.

60It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
62A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

63A cold air current blows through this area. Guano covers this area.

Encounter: Dwarves (5)
Treasure: None.
 
64The smell of ozone assails your nostrils.

65A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
66A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Shrews, Giant (2)
Treasure: None.
 
67

Encounter: Gnomes (1)
Treasure: As per monster type.
68

Encounter: Traders (1)
Treasure: As per monster type.
69There are fungi growing here.

 
70The air here is very cold. This area smells faintly of urine.

71There is a torn sack here.

72A cold air current blows through this area. There is a pile of ashes here.

 
73This area has a stale, fetid smell. There is a mold growing here.

74

Trap: Fog: Looks like poison gas, but harmless.
75It is foggy here, making it difficult to see. There are rotting wood pieces here.

 
76

77This area has a stale, fetid smell.

Encounter: Killer Bees (7)
Treasure: None.
78This area smells faintly of urine.

Encounter: Shrews, Giant (5)
Treasure: None.
 
79A cold air current blows through this area.

Encounter: Skeletons (7)
Treasure: None.
80A slight downdraft blows through this area. The air here smells of smoke.

81

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
82A strong wind blows through this area. The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
83The air here is very cold. There are bits of fur and hair scattered around here.

Encounter: Gnomes (5)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf