![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | This area smells faintly of manure. There is a broken bottle here. | 2 | The air here is very hot. Treasure: 600sp, 20gp. Trap: Poison snake: 1 hit dice. | 3 | The air here is very cold. Encounter: Shrews, Giant (6) Treasure: As per monster type. |
| 4 | This area smells faintly of urine. There is water dripping here. | 5 | A haze of smoke hangs in the air. There is a pile of rags here. | 6 | There is a salty, wet smell to this area. There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | A slight downdraft blows through this area. There is water dripping here. | 8 | There is a broken sword blade here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | Treasure: 100sp, 50gp. |
| 10 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Treasure: 100sp, 60gp. | 11 | 12 | This area smells faintly of urine. | |
| 13 | 14 | A cold air current blows through this area. A haze of smoke hangs in the air. Encounter: Shrews, Giant (5) Treasure: None. | 15 | The air here is very hot. This area has a pleasant, earthy smell. Treasure: 400sp, 60gp. | |
| 16 | 17 | The air here is very cold. | 18 | There is a putrid smell coming from something nearby. | |
| 19 | There is water dripping here. Encounter: Traders (3) Treasure: As per monster type. | 20 | There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. | 21 | This area has a stale, fetid smell. |
| 22 | There is a putrid smell coming from something nearby. | 23 | There is a putrid smell coming from something nearby. There is a pile of ashes here. Encounter: Killer Bees (6) Treasure: As per monster type. | 24 | There is a salty, wet smell to this area. There is a trickle of water here. |
| 25 | This area smells of rotting vegetation. Pottery shards are scattered here. Encounter: Sprites (4) Treasure: As per monster type. | 26 | There is a mold growing here. Encounter: Orcs (6) Treasure: None. | 27 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. |
| 28 | 29 | There are cracks in the ceiling here. | 30 | This area smells faintly of manure. This area is covered in cobwebs. | |
| 31 | The air here is very hot. There are dry leaves and twigs scattered here. | 32 | A haze of smoke hangs in the air. There is a blunt javelin head here. | 33 | |
| 34 | 35 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 37 | There is water dripping here. Encounter: Halflings (11) Treasure: None. | 38 | There is a corroded chain here. Encounter: Gnomes (1) Treasure: As per monster type. | 39 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. |
| 40 | Fog gathers and swirls on the floor, concealing it. | 41 | A slight, damp breeze blows through this area. Encounter: Goblins (3) Treasure: None. | 42 | This area smells faintly of manure. Treasure: 500sp. |
| 43 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 44 | A strong, moaning wind blows through this area. There is a torch stub here. Encounter: Killer Bees (3) Treasure: None. | 45 | Fog gathers and swirls on the floor, concealing it. |
| 46 | Encounter: Kobolds (10) Treasure: None. | 47 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a badly dented helmet here. Trap: Poison gas: Save vs. Poison or die. | 48 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (8) Treasure: As per monster type. |
| 49 | There is a candle stub here. | 50 | This area is very dusty. Encounter: Lizards, Gecko (2) Treasure: None. | 51 | The air here is very cold. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 52 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Acolytes (7) Treasure: None. | 53 | 54 | ||
| 55 | A metallic smell assails your nostrils. Treasure: 300sp, 50gp. | 56 | A cold air current blows through this area. | 57 | A chlorine-like smell assails your nostrils. There is a mold growing here. |
| 58 | A haze of dust hangs in the air. | 59 | There is a large puddle of water here. Encounter: Orcs (3) Treasure: As per monster type. | 60 | Treasure: 600sp. |
| 61 | A slight, damp breeze blows through this area. This area is very dusty. | 62 | There are wax drippings here. | 63 | This area is covered in cobwebs. |
| 64 | 65 | There is a putrid smell coming from something nearby. There is a pile of ashes here. | 66 | There is dried blood here. | |
| 67 | There is a slimy coating on the wall here. Encounter: Lizards, Gecko (2) Treasure: None. | 68 | Encounter: Acolytes (8) Treasure: None. | 69 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. |
| 70 | The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. | 71 | An acrid smell assails your nostrils. This area is covered in rubble and dirt. Treasure: 300sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 72 | There is a slimy coating on the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 73 | This area is covered in rubble and dirt. | 74 | It is foggy here, making it difficult to see. | 75 | |
| 76 |