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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Temple of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
2Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

3

 
4Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

5This area has a pleasant, earthy smell. There are sticks scattered here.

6

 
7

Treasure: 200sp.
8A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
9There are fungi growing here.

 
10A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

11There are dry leaves and twigs scattered here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Wolves (7)
12A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

 
13

Trap: 10' Pit: 1d6 points of damage if you fall in.
14It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Dwarves (6)
Treasure: As per monster type.
15There are cracks in the wall here.

Encounter: Dwarves (5)
Treasure: None.
 
16This area smells faintly of urine. There are bones scattered here.

Encounter: Stirges (3)
Treasure: None.
17

Encounter: Wolves (7)
Treasure: None.
18

Treasure: 500sp.
 
19

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here.

Treasure: 100sp, 60gp.
21

 
22The air here is very cold.

23

Treasure: 200sp, 10gp.
24An acrid smell assails your nostrils.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
25It is foggy here, making it difficult to see. This area is covered in cobwebs.

26The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of rags here.

Treasure: 300sp, 50gp.
27The air here is very hot. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
28This area smells faintly of manure.

Encounter: Beetles, Fire (6)
Treasure: None.
29A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
30It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31The air here is very cold. This area has a stale, fetid smell.

32There are cracks in the wall here.

33

Trap: Poison gas: Save vs. Poison or die.
 
34This area smells faintly of manure. There is a pile of ashes here.

35There is a mold growing here.

Treasure: 200sp, 30gp.
36This area has a pleasant, earthy smell. It is misty here. There are cracks in the wall here.

 
37

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There are cracks in the ceiling here.

39This area is covered in cobwebs.

 
40This area smells faintly of manure. There are sticks scattered here.

41

Trap: Poison gas: Save vs. Poison or die.
42A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

 
43A slight breeze blows through this area.

44

45Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 3 jewelry.
 
46

Encounter: Acolytes (4)
Treasure: As per monster type.
47

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48

Treasure: 500sp, 5 gems.
 
49There are fungi growing here.

50There are cracks in the wall here.

Encounter: Traders (7)
Treasure: None.
51There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
52A chlorine-like smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
53A slight updraft blows through this area. There are sticks scattered here.

Encounter: Skeletons (3)
Treasure: None.
54A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

 
55The air here is very hot. This area smells faintly of urine. There are sticks scattered here.

Encounter: Halflings (8)
Treasure: None.
56This area smells of rotting vegetation. This area is very dusty.

Encounter: Kobolds (11)
Treasure: None.
57There is a salty, wet smell to this area. There is a pile of rags here.

 
58The air here is very hot.

Encounter: Kobolds (10)
Treasure: As per monster type.
59A slight breeze blows through this area.

Treasure: 300sp, 40gp.
60Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (8)
Treasure: None.
 
61This area has a stale, fetid smell.

62Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

63

 
64The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (15)
Treasure: As per monster type.
65A slight downdraft blows through this area. There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
66A strong downdraft blows through this area.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67

68An acrid smell assails your nostrils. There are cracks in the floor here.

69The smell of ozone assails your nostrils. There are food scraps scattered here.

Encounter: Traders (1)
Treasure: None.
 
70This area smells faintly of urine. There are sticks scattered here.

71A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 200sp.
72There is a rusted spike here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
73Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 20gp.
74There is a slimy coating on the ceiling here.

75There is a large puddle of water here.

 
76A cold air current blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
77

78

 
79

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Orcs (5)

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf