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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Panopticon of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Stirges (2)
Treasure: None.
2A strong, moaning wind blows through this area. This area is very dusty.

3A gusting breeze blows through this area. The ceiling here is damp.

 
4This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
5There is dried blood here.

6There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
7

Encounter: Bandits (5)
Treasure: None.
8The air here smells of smoke. There is a cracked hammer head here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9A cold air current blows through this area. There is water dripping here.

Encounter: Kobolds (6)
Treasure: None.
 
10Your nostrils are overwhelmed by a sulphurous smell.

11

12There is a putrid smell coming from something nearby.

 
13There are dry leaves and twigs scattered here.

Encounter: Sprites (4)
Treasure: None.
14A slight downdraft blows through this area. There are bones scattered here.

Treasure: 200sp.
15A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

 
16It is foggy here, making it difficult to see.

17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18There is a pile of rags here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
19There is a pile of rags here.

20The air here is very hot. There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
21An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

 
22An acrid smell assails your nostrils.

23A metallic smell assails your nostrils.

24

Encounter: Killer Bees (6)
Treasure: None.
 
25Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 20gp.
26The air here is very cold. This area smells of rotting vegetation.

27A strong wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp, 4 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28This area has a pleasant, earthy smell. Pottery shards are scattered here.

29

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
30There are cracks in the floor here.

 
31There is a mold growing here.

32A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33A cold air current blows through this area.

Treasure: 300sp.
 
34The air here is very hot. There is a trickle of water here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
35There are cracks in the ceiling here.

36There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37

Encounter: Wolves (3)
Treasure: As per monster type.
38

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
40

41This area has a stale, fetid smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here.

 
43A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
44A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
45This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46There is a salty, wet smell to this area.

Encounter: Sprites (11)
Treasure: None.
47The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
48

 
49There are rotting wood pieces here.

50This area smells faintly of manure.

51A strong updraft blows through this area.

Treasure: 600sp, 50gp.
 
52This area is very dusty.

Encounter: Acolytes (5)
Treasure: As per monster type.
53The air here is very cold. There is a pile of ashes here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
54A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is a pile of straw here.

Treasure: 400sp, 10gp.
 
55There are rotting wood pieces here.

Encounter: Acolytes (1)
Treasure: None.
56

57There is a broken sword blade here.

 
58There is a bent and rusted iron bar here.

Treasure: 300sp, 40gp.
59This area is covered in rubble and dirt.

Encounter: Bandits (5)
Treasure: None.
60This area smells faintly of manure. There is a pile of ashes here.

 
61

Treasure: 100sp, 20gp.
62This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
63A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
64This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65There are scratches on the wall here.

Encounter: Dwarves (6)
Treasure: None.
66Guano covers this area.

 
67This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: As per monster type.
68There are cracks in the floor here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69There is a bent copper coin lying here.

Treasure: 500sp, 50gp.
 
70This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Treasure: 300sp, 10gp.
71

Encounter: Acolytes (8)
Treasure: As per monster type.
72There are cracks in the wall here.

Encounter: Shrews, Giant (1)
Treasure: None.
 
73The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (6)
Treasure: As per monster type.
74The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (10)
Treasure: None.
75There is a putrid smell coming from something nearby.

 
76A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

77The air here is very hot. This area is covered in rubble and dirt.

Encounter: Orcs (6)
Treasure: None.
78A metallic smell assails your nostrils. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79This area has a stale, fetid smell.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf