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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Ruins of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. It is foggy here, making it difficult to see.

2The air here is very hot. A haze of dust hangs in the air. There are sticks scattered here.

Encounter: Killer Bees (9)
Treasure: None.
3A metallic smell assails your nostrils. There is water dripping here.

 
4There is a putrid smell coming from something nearby.

5A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Traders (2)
Treasure: None.
6

 
7

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A haze of smoke hangs in the air.

Encounter: Acolytes (4)
Treasure: As per monster type.
9A strong updraft blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Encounter: Stirges (5)
Treasure: None.
 
10A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 300sp.
11There are cracks in the floor here.

Encounter: Snakes, Cobra (4)
Treasure: None.
12Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Treasure: 400sp.
Trap: Illusion of monsters: Traders (1)
 
13A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Traders (8)
Treasure: None.
14A strong wind blows through this area. There is a mold growing here.

Encounter: Goblins (3)
Treasure: None.
15

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
16

17A strong downdraft blows through this area.

18

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: As per monster type.
20Guano covers this area.

Encounter: Dwarves (4)
Treasure: None.
21A cold air current blows through this area. There is a trickle of water here.

 
22

Trap: Poison gas: Save vs. Poison or die.
23

Encounter: Bandits (2)
Treasure: As per monster type.
24This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: As per monster type.
 
25There are several small stones here.

26A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: As per monster type.
27An acrid smell assails your nostrils. There is a small puddle of water here.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
28

29There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31

32Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

33There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (11)
Treasure: As per monster type.
35

Treasure: 600sp.
36

Encounter: Skeletons (10)
Treasure: As per monster type.
 
37A gusting breeze blows through this area. There are sticks scattered here.

38A strong wind blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp, 10gp.
39This area has a stale, fetid smell.

Encounter: Halflings (8)
Treasure: As per monster type.
 
40The air here is very hot. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Treasure: 600sp.
42

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
43This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There are wax drippings here.

Encounter: Bandits (6)
Treasure: As per monster type.
45This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
46It is foggy here, making it difficult to see.

47There is a pile of dung here.

Treasure: 100sp.
48A haze of smoke hangs in the air.

 
49Your nostrils are overwhelmed by a sulphurous smell.

50

51Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

 
52

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53A strong, moaning wind blows through this area. The wall here is damp.

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Lizards, Gecko (3)
 
55There is a pick handle here.

56This area is covered in cobwebs.

Encounter: Sprites (5)
Treasure: As per monster type.
57There are sticks scattered here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
58A slight updraft blows through this area.

59There are wax drippings here.

Encounter: Wolves (6)
Treasure: None.
60There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
61There is a candle stub here.

62

Encounter: Goblins (5)
Treasure: None.
63This area is covered in cobwebs.

 
64

Encounter: Beetles, Fire (8)
Treasure: None.
65A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
66This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67

Trap: 10' Pit: 1d6 points of damage if you fall in.
68This area has a stale, fetid smell.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf