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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Panopticon of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a mold growing here.

2Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Beetles, Fire (1)
Treasure: None.
3It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
4A strong, gusting wind blows through this area. The remnants of a rope are here, rotten.

5There is a mold growing here.

Encounter: Beetles, Fire (8)
Treasure: None.
6

Trap: Poison gas: Save vs. Poison or die.
 
7A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8There are rotting wood pieces here.

9This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
10There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
11A strong updraft blows through this area. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
12

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
13A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Traders (4)
Treasure: None.
14There is a corroded chain here.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
15This area smells of rotting vegetation.

 
16There is a salty, wet smell to this area. There is a badly dented helmet here.

Treasure: 100sp.
17There is a cracked hammer head here.

18A haze of smoke hangs in the air.

Encounter: Wolves (8)
Treasure: None.
 
19A strong, moaning wind blows through this area. There is a bent and rusted iron bar here.

Encounter: Sprites (10)
Treasure: As per monster type.
20

Encounter: Dwarves (3)
Treasure: As per monster type.
21There is a bent and rusted iron bar here.

 
22The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
23There is a pile of ashes here.

Encounter: Dwarves (3)
Treasure: None.
24There are food scraps scattered here.

 
25

26A cold air current blows through this area. There is a broken sword blade here.

Encounter: Orcs (5)
Treasure: None.
27It is foggy here, making it difficult to see.

 
28The air here is very hot. There is a putrid smell coming from something nearby.

Treasure: 600sp.
29A slight, damp breeze blows through this area. This area smells faintly of urine. The wall here is damp.

Encounter: Dwarves (1)
Treasure: As per monster type.
30This area has a stale, fetid smell. There is a candle stub here.

 
31

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
32There is a pile of dung here.

33The air here is very cold. There is a salty, wet smell to this area.

 
34

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
35A strong wind blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
36The air here is very hot. This area smells faintly of manure. There is a mold growing here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
37A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Wolves (3)
Treasure: None.
38This area smells faintly of manure. There is a slimy coating on the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: None.
39

Encounter: Gnomes (4)
Treasure: As per monster type.
 
40It is foggy here, making it difficult to see.

Treasure: 300sp.
41A slight updraft blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42

 
43

44The air here is very hot. The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (6)
Treasure: None.
45A cold air current blows through this area.

 
46

Encounter: Traders (4)
Treasure: None.
47A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

48This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49The air here is very cold.

50Pottery shards are scattered here.

Encounter: Stirges (3)
Treasure: As per monster type.
51This area has a stale, fetid smell.

 
52A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

Encounter: Skeletons (8)
Treasure: As per monster type.
53A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp, 30gp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54The air here is very cold. This area smells faintly of urine.

 
55A slight breeze blows through this area.

56Your nostrils are overwhelmed by a sulphurous smell.

57The air here smells of smoke.

 
58The air here is very cold.

Encounter: Orcs (8)
Treasure: None.
59It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a broken arrow here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
61

62

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Skeletons (8)
63

Treasure: 200sp, 10gp.
 
64There is a slimy coating on the wall here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65This area has a stale, fetid smell. This area is covered in cobwebs.

66The ceiling here is damp.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
67This area smells of rotting vegetation.

Treasure: 200sp.
68A strong, moaning wind blows through this area.

69Guano covers this area.

 
70This area smells of rotting vegetation. This area is very dusty.

71This area has a pleasant, earthy smell. There is a pile of straw here.

72A strong wind blows through this area. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73This area is very dusty.

74A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Encounter: Skeletons (8)
Treasure: None.
75The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
76There is water dripping here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf