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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Fortress of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2A metallic smell assails your nostrils.

Encounter: Shrews, Giant (9)
Treasure: None.
3

Encounter: Acolytes (2)
Treasure: As per monster type.
 
4

Trap: 10' Pit: 1d6 points of damage if you fall in.
5The air here is very cold. There is a torch stub here.

6This area has a stale, fetid smell. There is a splintered club here.

 
7The air here is very hot. This area has a pleasant, earthy smell. There is a pile of rags here.

8The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

9A slight, damp breeze blows through this area. It is misty here.

 
10

Treasure: 200sp, 30gp.
11A strong updraft blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
12There are wax drippings here.

Encounter: Acolytes (7)
Treasure: None.
 
13The air here is very cold.

Treasure: 300sp.
14There is a large puddle of water here.

Encounter: Gnomes (5)
Treasure: None.
15A cold air current blows through this area. A haze of dust hangs in the air. The wall here is damp.

 
16A cold air current blows through this area. It is misty here. There is a slimy coating on the wall here.

Treasure: 600sp.
17There is a putrid smell coming from something nearby.

18

 
19

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20The air here smells of smoke.

21There is a salty, wet smell to this area. There is a cracked hammer head here.

Encounter: Traders (7)
Treasure: As per monster type.
 
22This area smells faintly of manure. There are sticks scattered here.

23The air here is very cold.

24

 
25The air here smells of smoke.

Encounter: Halflings (14)
Treasure: As per monster type.
26The smell of ozone assails your nostrils.

27

Encounter: Wolves (7)
Treasure: As per monster type.
 
28There is a candle stub here.

Encounter: Stirges (7)
Treasure: As per monster type.
29Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

30A strong, moaning wind blows through this area.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31A metallic smell assails your nostrils.

32

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

Encounter: Traders (8)
Treasure: None.
 
34This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

35A slight breeze blows through this area. A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37The air here is very hot.

38

39The air here is very hot.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
40There is a trickle of water here.

Encounter: Wolves (5)
Treasure: None.
41The air here is very hot. This area has a pleasant, earthy smell. There is a torn sack here.

Treasure: 100sp, 60gp.
42A metallic smell assails your nostrils. There is a slimy coating on the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43A metallic smell assails your nostrils.

44This area smells faintly of manure. This area is very dusty.

45A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

 
46A metallic smell assails your nostrils. There is a small puddle of water here.

47

Trap: Poison gas: Save vs. Poison or die.
48

 
49This area has a pleasant, earthy smell. There are rotting wood pieces here.

Treasure: 400sp, 10gp.
50

51The air here is very hot. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

 
52It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
53This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Wolves (8)
Treasure: None.
54There are cracks in the wall here.

 
55This area smells of rotting vegetation. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56

57This area smells faintly of urine.

Encounter: Halflings (10)
Treasure: None.
 
58A slight breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 100sp.
59

60There is a mold growing here.

Encounter: Bandits (7)
Treasure: None.
 
61A cold air current blows through this area. Teeth and fangs are scattered here.

Encounter: Killer Bees (8)
Treasure: None.
62There is a bent and rusted iron bar here.

63Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64

Encounter: Goblins (6)
Treasure: None.
65The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Orcs (4)
Treasure: As per monster type.
66There are dry leaves and twigs scattered here.

Encounter: Dwarves (5)
Treasure: None.
 
67A slight breeze blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68A slight, damp breeze blows through this area. There is a bent copper coin lying here.

69

Encounter: Snakes, Cobra (1)
Treasure: None.
 
70

Encounter: Bandits (8)
Treasure: None.
71

Trap: Poison gas: Save vs. Poison or die.
72There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73

Encounter: Gnomes (5)
Treasure: As per monster type.
74A gusting breeze blows through this area. There is a broken sword blade here.

Treasure: 200sp, 10gp.
75Fog gathers and swirls on the floor, concealing it.

 
76

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
77

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf