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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Panopticon of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
2The air here is very cold. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: None.
3There is water dripping here.

 
4The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (7)
Treasure: None.
5There are wax drippings here.

6

 
7A slight downdraft blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
8A slight updraft blows through this area. The air here smells of smoke. This area is covered in cobwebs.

9A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
10This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Kobolds (13)
Treasure: None.
11

12A haze of smoke hangs in the air. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13There is a broken arrow here.

Encounter: Orcs (4)
Treasure: As per monster type.
14There is a salty, wet smell to this area.

15There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16It is misty here. There are fungi growing here.

17This area has a stale, fetid smell. The wall here is damp.

Treasure: 300sp, 40gp.
18A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Halflings (6)
Treasure: None.
 
19

20A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: None.
21This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22This area has a stale, fetid smell.

Treasure: 100sp, 40gp.
23The air here smells of smoke. There is a mold growing here.

24A slight updraft blows through this area. There is a slimy coating on the ceiling here.

 
25A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26This area is very dusty.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
27There is water dripping here.

 
28A strong, moaning wind blows through this area. There is a pile of dung here.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29A slight, damp breeze blows through this area.

Encounter: Traders (5)
Treasure: As per monster type.
30This area has a stale, fetid smell.

 
31

Encounter: Goblins (5)
Treasure: As per monster type.
32A slight, damp breeze blows through this area.

33There is a large puddle of water here.

 
34

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A strong, moaning wind blows through this area.

36This area is covered in cobwebs.

 
37This area has a stale, fetid smell. The ceiling here is damp.

38A strong downdraft blows through this area. This area has a stale, fetid smell. There is a badly dented helmet here.

39The air here smells of smoke. This area is covered in cobwebs.

 
40This area smells faintly of manure.

41

42The air here is very cold.

 
43There is a bent and rusted iron bar here.

Encounter: Sprites (18)
Treasure: None.
44The air here is very cold. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

45This area smells of rotting vegetation.

Encounter: Acolytes (6)
Treasure: None.
 
46This area has a pleasant, earthy smell. It is misty here. There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: None.
47There is a pile of ashes here.

48A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Bandits (3)
Treasure: None.
 
49The air here is very hot.

50The air here is very cold. There is a broken bottle here.

Encounter: Stirges (9)
Treasure: None.
51

 
52There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: None.
53This area is very dusty.

Treasure: 400sp, 40gp, 3 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55A cold air current blows through this area. There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
56An acrid smell assails your nostrils. There is water dripping here.

57A strong downdraft blows through this area. This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
58

59A strong wind blows through this area.

Encounter: Acolytes (3)
Treasure: As per monster type.
60The remnants of a rope are here, rotten.

Treasure: 400sp, 40gp.
 
61A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a torn sack here.

62

63A strong wind blows through this area. There is a salty, wet smell to this area.

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Snakes, Cobra (4)
 
64

Treasure: 400sp, 4 gems.
65This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

66

 
67This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Goblins (7)
Treasure: As per monster type.
68

Encounter: Snakes, Cobra (6)
Treasure: None.
69It is misty here. There are rotting wood pieces here.

Encounter: Traders (5)
Treasure: None.
 
70This area is covered in cobwebs.

71The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

72This area smells faintly of manure. A haze of smoke hangs in the air. There is a corroded chain here.

Trap: Fog: Looks like poison gas, but harmless.
 
73A haze of smoke hangs in the air.

74It is foggy here, making it difficult to see.

Treasure: 600sp.
75

Encounter: Traders (2)
Treasure: None.
 
76

Encounter: Halflings (6)
Treasure: As per monster type.
77This area smells faintly of manure.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf