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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Manse of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
2The air here is very hot. There are several small stones here.

Treasure: 400sp.
3The air here is very hot. This area smells faintly of urine.

 
4There is a pile of ashes here.

5A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
7A slight, damp breeze blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8There is a trickle of water here.

Treasure: 600sp.
9There are cracks in the wall here.

 
10The air here is very cold.

11A slight breeze blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp.

Encounter: Sprites (12)
Treasure: As per monster type.
12A strong updraft blows through this area.

 
13A strong wind blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

14

Treasure: 300sp.
15There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
16A cold air current blows through this area. This area smells faintly of manure. There is a pile of dung here.

17There are cracks in the ceiling here.

18The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20This area smells faintly of urine. A haze of smoke hangs in the air. There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21Pottery shards are scattered here.

Encounter: Bandits (4)
Treasure: As per monster type.
 
22A slight, damp breeze blows through this area.

Treasure: 500sp, 10gp.
23The air here is very cold. There are bones scattered here.

Encounter: Sprites (13)
Treasure: As per monster type.
24

 
25A slight breeze blows through this area. There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
26The air here is very hot. This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: As per monster type.
27Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 10gp.
 
28The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are bones scattered here.

Treasure: 100sp, 50gp.
29

30A gusting breeze blows through this area. There is water dripping here.

 
31The air here smells of smoke. It is foggy here, making it difficult to see.

32A slight breeze blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

33A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a large puddle of water here.

Encounter: Sprites (8)
Treasure: None.
 
34There is water dripping here.

35

36This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: None.
 
37Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Illusion of monsters: Skeletons (6)
38A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

Encounter: Stirges (8)
Treasure: As per monster type.
39A slight breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a mold growing here.

41

Encounter: Halflings (10)
Treasure: None.
42

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
43

44There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45This area is covered in cobwebs.

 
46This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

48A strong, gusting wind blows through this area. There is water dripping here.

 
49

Encounter: Beetles, Fire (6)
Treasure: None.
50There are sticks scattered here.

51

 
52

53

54

 
55

56There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57The air here is very hot. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58A cold air current blows through this area.

59

Treasure: 100sp, 30gp.
60A chlorine-like smell assails your nostrils. There are cracks in the ceiling here.

 
61

Encounter: Kobolds (8)
Treasure: As per monster type.
62A strong, moaning wind blows through this area.

63

Encounter: Beetles, Fire (5)
Treasure: None.
 
64There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

66The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
67

68The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

69It is foggy here, making it difficult to see.

 
70This area has a pleasant, earthy smell.

Encounter: Acolytes (1)
Treasure: None.
71A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Skeletons (7)
Treasure: As per monster type.
72There are dry leaves and twigs scattered here.

 
73The air here is very cold. The smell of ozone assails your nostrils. There are cracks in the wall here.

Encounter: Gnomes (6)
Treasure: None.
74There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
75The air here smells of smoke.

 
76

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
77A slight updraft blows through this area. This area has a stale, fetid smell.

Encounter: Wolves (8)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf