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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Vault of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area. The wall here is damp.

Treasure: 200sp, 50gp.
2There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A slight breeze blows through this area.

Encounter: Bandits (7)
Treasure: As per monster type.
 
4

5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There are rotting wood pieces here.

Treasure: 100sp.
 
7A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
8

9This area has a stale, fetid smell. There is a broken sword blade here.

Encounter: Traders (4)
Treasure: None.
 
10

11

Encounter: Bandits (1)
Treasure: As per monster type.
12There is a blunt javelin head here.

Treasure: 500sp, 30gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13A strong updraft blows through this area. This area smells of rotting vegetation.

Encounter: Goblins (5)
Treasure: None.
14The air here smells of smoke. There is a cracked hammer head here.

Encounter: Goblins (8)
Treasure: None.
15The air here smells of smoke.

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
16There are dry leaves and twigs scattered here.

17This area is covered in cobwebs.

18A cold air current blows through this area. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
19

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20A haze of smoke hangs in the air. There are rotting wood pieces here.

Treasure: 500sp.
Trap: Illusion of monsters: Wolves (7)
21A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell.

23Fog gathers and swirls on the floor, concealing it.

24A slight downdraft blows through this area. There is a blunt javelin head here.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25

Encounter: Kobolds (9)
Treasure: As per monster type.
26Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: None.
27A strong wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28A gusting breeze blows through this area. There is a broken sword blade here.

29A gusting breeze blows through this area.

30Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
31This area smells faintly of manure. There are rotting wood pieces here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
32This area is covered in cobwebs.

Treasure: 200sp, 1 gems.
33This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Acolytes (8)
Treasure: None.
 
34This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: None.
35There is a torn sack here.

36This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

 
37There are rotting wood pieces here.

Encounter: Gnomes (5)
Treasure: None.
38

Treasure: 600sp, 30gp.
39There are dry leaves and twigs scattered here.

Encounter: Gnomes (1)
Treasure: None.
 
40The wall here is damp.

41There is a salty, wet smell to this area. This area is covered in cobwebs.

42This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A cold air current blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (11)
Treasure: None.
44A strong wind blows through this area. This area has a pleasant, earthy smell.

45This area has a pleasant, earthy smell. There is a broken sword blade here.

Encounter: Gnomes (5)
Treasure: None.
 
46The smell of ozone assails your nostrils.

Encounter: Orcs (8)
Treasure: As per monster type.
47The air here smells of smoke.

48It is foggy here, making it difficult to see.

 
49

Trap: Poison gas: Save vs. Poison or die.
50There is a broken bottle here.

Treasure: 600sp, 10gp.
51It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
52There are wax drippings here.

53

Trap: Fog: Looks like poison gas, but harmless.
54Your nostrils are overwhelmed by a sulphurous smell.

 
55

Encounter: Green Slimes (3)
Treasure: As per monster type.
56The air here smells of smoke. The wall here is damp.

57This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of dung here.

 
58

Treasure: 300sp, 20gp.
59A strong wind blows through this area. This area smells faintly of manure.

60There is a blunt javelin head here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
61It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62A gusting breeze blows through this area. There is a bent copper coin lying here.

63A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

 
64

65There is a pile of ashes here.

Encounter: Kobolds (11)
Treasure: None.
66There are fungi growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
67

68There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
71The hilt of a broken dagger is lying here.

72It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Encounter: Orcs (8)
Treasure: As per monster type.
 
73There is a pile of rags here.

74The smell of ozone assails your nostrils.

75This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of straw here.

 
76There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
77This area has a stale, fetid smell.

Treasure: 400sp, 40gp, 1 gems.
78A cold air current blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

Treasure: 500sp, 30gp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf