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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Temple of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area is very dusty.

3There is a small puddle of water here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4A slight breeze blows through this area. There are sticks scattered here.

Treasure: 300sp.
5

Encounter: Orcs (6)
Treasure: None.
6This area has a stale, fetid smell. Guano covers this area.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
7There is a pile of dung here.

Encounter: Snakes, Cobra (4)
Treasure: None.
8The air here is very hot. There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
9A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

 
10The air here is very hot.

11Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 200sp.
12The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Guano covers this area.

 
13This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (6)
Treasure: As per monster type.
14A strong, moaning wind blows through this area.

Treasure: 500sp.
15This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16There are cracks in the wall here.

17

18This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19

20A cold air current blows through this area.

21

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.

23The air here is very cold. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24The air here is very cold.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
25A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

26The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

27There are food scraps scattered here.

 
28There are wax drippings here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
29The air here is very hot. Guano covers this area.

Encounter: Traders (8)
Treasure: None.
30

 
31This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: None.
33

Encounter: Skeletons (10)
Treasure: None.
 
34A strong downdraft blows through this area. This area smells faintly of urine.

35There is a mold growing here.

36There is a broken sword blade here.

 
37The smell of ozone assails your nostrils.

Encounter: Acolytes (3)
Treasure: None.
38

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
39A strong updraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (5)
Treasure: None.
 
40

41

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
42It is foggy here, making it difficult to see.

Encounter: Skeletons (6)
Treasure: None.
 
43A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

44A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are fungi growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45A gusting breeze blows through this area.

Encounter: Traders (6)
Treasure: None.
 
46The air here is very cold. There is a salty, wet smell to this area.

Encounter: Traders (3)
Treasure: As per monster type.
47A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

Encounter: Goblins (5)
Treasure: As per monster type.
48

 
49There is a candle stub here.

Encounter: Halflings (14)
Treasure: None.
50There is a corroded chain here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
51A haze of smoke hangs in the air.

Encounter: Halflings (4)
Treasure: None.
 
52A slight breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.

53

54This area smells faintly of manure. This area is covered in rubble and dirt.

 
55Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

56Your nostrils are overwhelmed by a sulphurous smell.

57Your nostrils are overwhelmed by a sulphurous smell.

 
58A strong, gusting wind blows through this area.

59A slight breeze blows through this area. This area smells of rotting vegetation. There is a small puddle of water here.

Treasure: 100sp, 30gp.
60

 
61

Encounter: Sprites (13)
Treasure: As per monster type.
62This area smells of rotting vegetation.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63There is a pile of ashes here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
64

65

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66This area has a stale, fetid smell. There is a large puddle of water here.

Treasure: 500sp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf