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| 1 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | This area is very dusty. | 3 | There is a small puddle of water here. Treasure: 100sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 4 | A slight breeze blows through this area. There are sticks scattered here. Treasure: 300sp. | 5 | Encounter: Orcs (6) Treasure: None. | 6 | This area has a stale, fetid smell. Guano covers this area. Encounter: Acolytes (8) Treasure: As per monster type. |
| 7 | There is a pile of dung here. Encounter: Snakes, Cobra (4) Treasure: None. | 8 | The air here is very hot. There is a pile of ashes here. Encounter: Lizards, Gecko (1) Treasure: None. | 9 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here. |
| 10 | The air here is very hot. | 11 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is very dusty. Treasure: 200sp. | 12 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Guano covers this area. |
| 13 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (6) Treasure: As per monster type. | 14 | A strong, moaning wind blows through this area. Treasure: 500sp. | 15 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 16 | There are cracks in the wall here. | 17 | 18 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 19 | 20 | A cold air current blows through this area. | 21 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 22 | The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs. | 23 | The air here is very cold. This area is covered in cobwebs. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 24 | The air here is very cold. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 25 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here. | 26 | The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here. | 27 | There are food scraps scattered here. |
| 28 | There are wax drippings here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 29 | The air here is very hot. Guano covers this area. Encounter: Traders (8) Treasure: None. | 30 | |
| 31 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. Encounter: Snakes, Cobra (2) Treasure: None. | 33 | Encounter: Skeletons (10) Treasure: None. |
| 34 | A strong downdraft blows through this area. This area smells faintly of urine. | 35 | There is a mold growing here. | 36 | There is a broken sword blade here. |
| 37 | The smell of ozone assails your nostrils. Encounter: Acolytes (3) Treasure: None. | 38 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 39 | A strong updraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. Encounter: Beetles, Fire (5) Treasure: None. |
| 40 | 41 | Encounter: Shrews, Giant (4) Treasure: As per monster type. | 42 | It is foggy here, making it difficult to see. Encounter: Skeletons (6) Treasure: None. | |
| 43 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here. | 44 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are fungi growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | A gusting breeze blows through this area. Encounter: Traders (6) Treasure: None. |
| 46 | The air here is very cold. There is a salty, wet smell to this area. Encounter: Traders (3) Treasure: As per monster type. | 47 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a slimy coating on the ceiling here. Encounter: Goblins (5) Treasure: As per monster type. | 48 | |
| 49 | There is a candle stub here. Encounter: Halflings (14) Treasure: None. | 50 | There is a corroded chain here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 51 | A haze of smoke hangs in the air. Encounter: Halflings (4) Treasure: None. |
| 52 | A slight breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here. | 53 | 54 | This area smells faintly of manure. This area is covered in rubble and dirt. | |
| 55 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. | 56 | Your nostrils are overwhelmed by a sulphurous smell. | 57 | Your nostrils are overwhelmed by a sulphurous smell. |
| 58 | A strong, gusting wind blows through this area. | 59 | A slight breeze blows through this area. This area smells of rotting vegetation. There is a small puddle of water here. Treasure: 100sp, 30gp. | 60 | |
| 61 | Encounter: Sprites (13) Treasure: As per monster type. | 62 | This area smells of rotting vegetation. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 63 | There is a pile of ashes here. Encounter: Killer Bees (10) Treasure: As per monster type. |
| 64 | 65 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 66 | This area has a stale, fetid smell. There is a large puddle of water here. Treasure: 500sp. | |