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| 1 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (6) Treasure: As per monster type. | 2 | Encounter: Gnomes (5) Treasure: As per monster type. | 3 | A gusting breeze blows through this area. Encounter: Snakes, Cobra (4) Treasure: None. |
| 4 | There are rotting wood pieces here. Encounter: Snakes, Cobra (6) Treasure: None. | 5 | Treasure: 200sp. | 6 | A slight updraft blows through this area. There is a cracked hammer head here. |
| 7 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a blunt javelin head here. | 8 | A strong, gusting wind blows through this area. This area is covered in cobwebs. | 9 | Trap: Fog: Looks like poison gas, but harmless. |
| 10 | The air here is very cold. This area is very dusty. | 11 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | 12 | This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. |
| 13 | There is water dripping here. | 14 | 15 | ||
| 16 | Fog gathers and swirls on the floor, concealing it. There is a candle stub here. | 17 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | There is a mold growing here. Encounter: Wolves (5) Treasure: As per monster type. |
| 19 | There are dry leaves and twigs scattered here. Encounter: Kobolds (14) Treasure: None. | 20 | The air here is very hot. A haze of smoke hangs in the air. There is a bent copper coin lying here. Trap: Poison gas: Save vs. Poison or die. | 21 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There are cracks in the floor here. |
| 22 | A gusting breeze blows through this area. | 23 | 24 | Trap: Poison gas: Save vs. Poison or die. | |
| 25 | There are rotting wood pieces here. | 26 | There is a pile of rags here. Treasure: 100sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 27 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 28 | This area smells of rotting vegetation. | 29 | Encounter: Green Slimes (2) Treasure: None. | 30 | A chlorine-like smell assails your nostrils. There are cracks in the ceiling here. |
| 31 | This area has a stale, fetid smell. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 32 | An acrid smell assails your nostrils. There are wax drippings here. | 33 | It is misty here. |
| 34 | This area has a pleasant, earthy smell. | 35 | A metallic smell assails your nostrils. Encounter: Goblins (4) Treasure: As per monster type. | 36 | A strong wind blows through this area. Encounter: Wolves (7) Treasure: As per monster type. |
| 37 | It is foggy here, making it difficult to see. | 38 | There is a pile of dung here. Encounter: Goblins (4) Treasure: None. | 39 | This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 40 | Encounter: Dwarves (6) Treasure: None. | 41 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Encounter: Sprites (10) Treasure: None. | 42 | There is a mold growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | A slight updraft blows through this area. Treasure: 600sp, 1 magic item. | 44 | Trap: Fog: Looks like poison gas, but harmless. | 45 | Trap: Poison gas: Save vs. Poison or die. |
| 46 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 48 | The air here is very hot. There is water dripping here. Encounter: Spiders, Crab (3) Treasure: None. |
| 49 | This area has a pleasant, earthy smell. There is a rusted spike here. Encounter: Kobolds (13) Treasure: None. | 50 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 51 | The smell of ozone assails your nostrils. Pottery shards are scattered here. Treasure: 400sp. |
| 52 | 53 | It is foggy here, making it difficult to see. | 54 | A chlorine-like smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 55 | This area has a stale, fetid smell. Treasure: 200sp. | 56 | There is a putrid smell coming from something nearby. Encounter: Halflings (11) Treasure: As per monster type. | 57 | This area has a stale, fetid smell. |
| 58 | A strong updraft blows through this area. It is foggy here, making it difficult to see. Guano covers this area. | 59 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. | 60 | A slight updraft blows through this area. There is a slimy coating on the floor here. |
| 61 | 62 | 63 | There is a torn leather boot here. Encounter: Killer Bees (7) Treasure: As per monster type. | ||
| 64 | A slight breeze blows through this area. There is a rusted spike here. Encounter: Wolves (8) Treasure: As per monster type. | 65 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Dwarves (1) Treasure: None. | 66 | Treasure: 300sp. |
| 67 | A strong downdraft blows through this area. | 68 | There is a pile of dung here. Treasure: 500sp. | 69 | A strong updraft blows through this area. Encounter: Gnomes (4) Treasure: As per monster type. |
| 70 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | This area has a pleasant, earthy smell. There is a torn leather boot here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 72 | There is a pile of ashes here. Encounter: Sprites (10) Treasure: As per monster type. |
| 73 | 74 | The air here is very cold. This area is covered in cobwebs. | 75 | A strong, gusting wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | |