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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells faintly of manure.

Treasure: 500sp, 20gp.
3This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
4

5There is a putrid smell coming from something nearby.

6A haze of smoke hangs in the air.

Encounter: Wolves (11)
Treasure: None.
 
7The air here smells of smoke.

Treasure: 600sp.
8This area smells faintly of urine. Pottery shards are scattered here.

9The air here is very cold. The wall here is damp.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10There is a pile of rags here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
11A strong wind blows through this area.

12A strong downdraft blows through this area.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
13

Treasure: 600sp, 10gp, 4 gems.
14A metallic smell assails your nostrils. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15A slight, damp breeze blows through this area. There are cracks in the wall here.

 
16

17This area has a stale, fetid smell.

Encounter: Killer Bees (9)
Treasure: None.
18This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
 
19

Encounter: Gnomes (3)
Treasure: As per monster type.
20There is a small puddle of water here.

21

 
22

Encounter: Killer Bees (8)
Treasure: None.
23The air here is very cold. There is a broken arrow here.

24A slight breeze blows through this area. There is a broken arrow here.

 
25Guano covers this area.

Treasure: 400sp.
26A strong, moaning wind blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 400sp, 60gp.
27There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
28There is a pile of ashes here.

Encounter: Goblins (5)
Treasure: None.
29

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30This area smells of rotting vegetation. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here.

32The air here is very hot. There is a pile of ashes here.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33It is misty here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
34

35Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Encounter: Bandits (7)
Treasure: None.
36A gusting breeze blows through this area. This area smells faintly of manure.

 
37The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38The air here is very hot. This area has a stale, fetid smell. There are rotting wood pieces here.

39The air here is very hot.

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
 
40

Encounter: Sprites (13)
Treasure: As per monster type.
41There is a bent and rusted iron bar here.

42This area has a pleasant, earthy smell. There are cracks in the wall here.

Treasure: 200sp, 50gp.
 
43This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
44

Encounter: Orcs (4)
Treasure: As per monster type.
45A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
46There are cracks in the wall here.

Encounter: Beetles, Fire (2)
Treasure: None.
47A strong wind blows through this area. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48

Encounter: Beetles, Fire (6)
Treasure: None.
 
49

50This area smells faintly of manure. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51A strong, moaning wind blows through this area. There is a torn sack here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
52The air here is very cold.

Encounter: Halflings (10)
Treasure: None.
53There is a pile of rags here.

54There is a pile of ashes here.

Encounter: Wolves (7)
Treasure: None.
 
55A strong wind blows through this area. There is a large puddle of water here.

56A metallic smell assails your nostrils.

57A metallic smell assails your nostrils. The wall here is damp.

Treasure: 600sp.
 
58This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Kobolds (10)
Treasure: As per monster type.
59A cold air current blows through this area. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
60A metallic smell assails your nostrils. There is water dripping here.

Encounter: Halflings (8)
Treasure: None.
 
61The smell of ozone assails your nostrils.

62This area smells faintly of manure.

Encounter: Goblins (5)
Treasure: None.
63

Encounter: Wolves (4)
Treasure: None.
 
64There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65The smell of ozone assails your nostrils. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66There is a putrid smell coming from something nearby.

 
67The air here is very hot. This area has a stale, fetid smell.

Treasure: 600sp, 40gp.
68It is misty here. There is a splintered club here.

69The ceiling here is damp.

Encounter: Killer Bees (9)
Treasure: None.
 
70The wall here is damp.

71A slight breeze blows through this area.

Encounter: Shrews, Giant (1)
Treasure: None.
72

 
73Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
74There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a trickle of water here.

 
76

Encounter: Killer Bees (8)
Treasure: None.
77There is a putrid smell coming from something nearby.

Encounter: Stirges (1)
Treasure: As per monster type.
78A slight breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

 
79

80This area smells of rotting vegetation. This area is very dusty.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf