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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Temple of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. There is a torch stub here.

2

Encounter: Sprites (9)
Treasure: None.
3

 
4A slight, damp breeze blows through this area.

Encounter: Traders (3)
Treasure: As per monster type.
5

6A cold air current blows through this area.

 
7

8

9There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
10Fog gathers and swirls on the floor, concealing it. The wall here is damp.

11A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: As per monster type.
12

Encounter: Kobolds (12)
Treasure: None.
 
13There are rotting wood pieces here.

Encounter: Kobolds (8)
Treasure: None.
14This area has a stale, fetid smell.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15It is foggy here, making it difficult to see.

Encounter: Wolves (8)
Treasure: None.
 
16A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Gnomes (6)
Treasure: As per monster type.
17This area smells faintly of manure. This area is covered in cobwebs.

18

 
19A metallic smell assails your nostrils.

20There are several small stones here.

21The ceiling here is damp.

Encounter: Spiders, Crab (4)
Treasure: None.
 
22There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Sprites (13)
Treasure: As per monster type.
23A strong downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There are fungi growing here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
25

26A slight downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27This area is covered in cobwebs.

Treasure: 600sp.
 
28The air here is very hot. There is dried blood here.

29There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
30The air here smells of smoke.

Encounter: Green Slimes (2)
Treasure: None.
 
31

32

33A strong, gusting wind blows through this area. The air here smells of smoke. This area is covered in cobwebs.

 
34It is misty here. There is a mold growing here.

35There is a pile of straw here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36A strong updraft blows through this area. An acrid smell assails your nostrils.

Encounter: Shrews, Giant (8)
Treasure: None.
 
37There are rotting wood pieces here.

38This area smells faintly of urine. It is misty here. There is water dripping here.

Treasure: 500sp.
39

Encounter: Stirges (1)
Treasure: As per monster type.
 
40The air here is very hot. A haze of smoke hangs in the air.

Treasure: 600sp.
41This area has a pleasant, earthy smell.

42There is a large puddle of water here.

 
43A strong, moaning wind blows through this area.

Treasure: 300sp, 20gp.
44

Encounter: Orcs (5)
Treasure: As per monster type.
45This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (6)
Treasure: None.
 
46This area smells of rotting vegetation.

Encounter: Stirges (5)
Treasure: As per monster type.
47A cold air current blows through this area.

Encounter: Gnomes (2)
Treasure: None.
48This area has a stale, fetid smell. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49

Treasure: 300sp.
50This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (1)
Treasure: None.
51The air here smells of smoke.

Encounter: Gnomes (1)
Treasure: None.
 
52A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53There are bones scattered here.

54Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
55A slight downdraft blows through this area. This area smells faintly of urine. There is a bent and rusted iron bar here.

Encounter: Acolytes (8)
Treasure: None.
56There is a trickle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
57The remnants of a rope are here, rotten.

 
58There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
59This area has a stale, fetid smell.

60There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
 
61This area is covered in cobwebs.

Treasure: 300sp, 10gp, 3 gems.
62A strong, moaning wind blows through this area. Pottery shards are scattered here.

Encounter: Kobolds (12)
Treasure: As per monster type.
63There are sticks scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
64A slight breeze blows through this area. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
65

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
67The wall here is damp.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
68A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
69The air here is very hot. An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
70A haze of smoke hangs in the air.

Encounter: Acolytes (5)
Treasure: As per monster type.
71

72A slight, damp breeze blows through this area. There is a splintered club here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
73This area has a stale, fetid smell. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
75

 
76It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf