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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Ruins of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3There is a badly dented helmet here.

 
4A slight updraft blows through this area. The air here smells of smoke.

5A haze of smoke hangs in the air. There is a pick handle here.

6There is a bent copper coin lying here.

 
7

Encounter: Traders (8)
Treasure: As per monster type.
8A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 500sp, 40gp.
9This area is very dusty.

Treasure: 500sp.
 
10Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (7)
Treasure: None.
11The smell of ozone assails your nostrils.

Encounter: Traders (7)
Treasure: As per monster type.
12It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Treasure: 400sp.
 
13This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: None.
14The air here is very cold. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
16There are rotting wood pieces here.

17The air here is very hot. Guano covers this area.

Encounter: Stirges (3)
Treasure: None.
18There is a salty, wet smell to this area. The wall here is damp.

 
19

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
20This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
 
22

23

24

 
25

26

27

Encounter: Sprites (13)
Treasure: None.
 
28This area smells faintly of urine. There is a large puddle of water here.

29There is water dripping here.

30A metallic smell assails your nostrils.

Encounter: Bandits (5)
Treasure: As per monster type.
 
31There is a putrid smell coming from something nearby. There are bones scattered here.

32A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Halflings (11)
Treasure: As per monster type.
33A strong updraft blows through this area.

 
34

35Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

36A slight, damp breeze blows through this area.

 
37An acrid smell assails your nostrils.

Encounter: Bandits (4)
Treasure: As per monster type.
38The air here is very hot. It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
39

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40The wall here is damp.

Encounter: Traders (5)
Treasure: None.
41Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
43There is a large puddle of water here.

Encounter: Halflings (4)
Treasure: None.
44This area smells faintly of manure. There is a broken bottle here.

Treasure: 300sp.
45The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Acolytes (8)
Treasure: None.
 
46Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (1)
Treasure: As per monster type.
47An acrid smell assails your nostrils. Teeth and fangs are scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
48A strong wind blows through this area. A metallic smell assails your nostrils. There is a broken bottle here.

 
49A slight, damp breeze blows through this area.

Encounter: Halflings (11)
Treasure: None.
50This area has a stale, fetid smell.

Encounter: Bandits (6)
Treasure: As per monster type.
51Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: None.
53

Treasure: 600sp, 10gp.
54There is a putrid smell coming from something nearby.

 
55A strong updraft blows through this area. An acrid smell assails your nostrils. There is a slimy coating on the ceiling here.

56There is a torch stub here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57An acrid smell assails your nostrils. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
59

60The air here is very hot. This area smells faintly of manure. There is water dripping here.

 
61This area is very dusty.

Treasure: 400sp, 30gp.
62This area smells faintly of manure.

Encounter: Skeletons (11)
Treasure: As per monster type.
63

Encounter: Kobolds (9)
Treasure: As per monster type.
 
64There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Treasure: 200sp.
65It is foggy here, making it difficult to see. There is a mold growing here.

66A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
67It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68It is foggy here, making it difficult to see.

Treasure: 300sp.
69

 
70This area has a pleasant, earthy smell. There is a cracked flask here.

71A chlorine-like smell assails your nostrils.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
72This area has a pleasant, earthy smell.

Treasure: 100sp, 20gp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf