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| 1 | An acrid smell assails your nostrils. | 2 | There is a corroded chain here. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 3 | |
| 4 | A chlorine-like smell assails your nostrils. Treasure: 500sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | The air here is very hot. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | This area smells faintly of manure. | 8 | Your nostrils are overwhelmed by a sulphurous smell. | 9 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | Encounter: Dwarves (1) Treasure: As per monster type. | 12 | Fog gathers and swirls on the floor, concealing it. Encounter: Kobolds (10) Treasure: None. |
| 13 | Encounter: Killer Bees (4) Treasure: As per monster type. | 14 | This area has a stale, fetid smell. Encounter: Dwarves (1) Treasure: As per monster type. | 15 | |
| 16 | This area is very dusty. Treasure: 400sp, 50gp. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (2) Treasure: None. | 18 | This area smells faintly of urine. |
| 19 | 20 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Sprites (9) Treasure: As per monster type. | 21 | There is a broken pole here. Trap: Poison gas: Save vs. Poison or die. | |
| 22 | There is a trickle of water here. | 23 | 24 | There is a putrid smell coming from something nearby. There is a mold growing here. | |
| 25 | The air here is very hot. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 26 | Treasure: 400sp, 60gp. | 27 | This area smells faintly of urine. |
| 28 | A metallic smell assails your nostrils. There are cracks in the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | This area smells faintly of manure. | 30 | A cold air current blows through this area. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | Encounter: Dwarves (2) Treasure: None. | 32 | 33 | A slight, damp breeze blows through this area. Encounter: Goblins (7) Treasure: None. | |
| 34 | Encounter: Orcs (6) Treasure: As per monster type. | 35 | A chlorine-like smell assails your nostrils. Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 36 | The air here is very hot. This area has a pleasant, earthy smell. There is a torn leather boot here. |
| 37 | A cold air current blows through this area. The air here smells of smoke. Treasure: 600sp, 50gp, 1 jewelry. Trap: Poison needle: Save vs. Poison or die. | 38 | A strong updraft blows through this area. There is a splintered club here. | 39 | |
| 40 | There are dry leaves and twigs scattered here. Encounter: Sprites (11) Treasure: None. | 41 | The air here smells of smoke. Trap: Poison gas: Save vs. Poison or die. | 42 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here. |
| 43 | Guano covers this area. Treasure: 600sp. | 44 | Fog gathers and swirls on the floor, concealing it. | 45 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | The air here smells of smoke. There is water dripping here. | 47 | 48 | ||
| 49 | 50 | 51 | |||
| 52 | 53 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here. Treasure: 500sp, 10gp. | 54 | A slight, damp breeze blows through this area. There is a mold growing here. | |
| 55 | The ceiling here is damp. | 56 | This area has a stale, fetid smell. This area is covered in rubble and dirt. | 57 | Encounter: Killer Bees (8) Treasure: As per monster type. |
| 58 | A strong downdraft blows through this area. Encounter: Skeletons (5) Treasure: As per monster type. | 59 | This area is very dusty. | 60 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. |
| 61 | Encounter: Lizards, Gecko (2) Treasure: None. | 62 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | There is a bent and rusted iron bar here. | 66 | There is a trickle of water here. |
| 67 | This area smells faintly of manure. Encounter: Gnomes (4) Treasure: As per monster type. | 68 | There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. | 69 | Encounter: Kobolds (15) Treasure: As per monster type. |
| 70 | It is misty here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | There is a pile of dung here. Encounter: Dwarves (3) Treasure: As per monster type. | 72 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 73 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp. | 74 | A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is water dripping here. Treasure: 300sp. | 75 | There is a mold growing here. |
| 76 | 77 | The wall here is damp. Treasure: 500sp, 10gp. | 78 | The air here is very cold. Encounter: Shrews, Giant (1) Treasure: As per monster type. | |
| 79 | The air here is very cold. There are scratches on the wall here. | 80 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in rubble and dirt. Encounter: Green Slimes (1) Treasure: As per monster type. | 81 | Encounter: Traders (1) Treasure: None. |
| 82 | Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |