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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2A slight breeze blows through this area.

Encounter: Traders (5)
Treasure: As per monster type.
3An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
4

5An acrid smell assails your nostrils.

Treasure: 300sp.
6It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

 
7Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: None.
8There is a bent copper coin lying here.

9A cold air current blows through this area. The air here smells of smoke. Guano covers this area.

 
10

Encounter: Spiders, Crab (3)
Treasure: None.
11This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

12A slight breeze blows through this area. The wall here is damp.

Encounter: Stirges (1)
Treasure: None.
 
13The air here is very cold.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14There are rotting wood pieces here.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
15A strong wind blows through this area. There is a cracked hammer head here.

 
16

17It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Bandits (4)
Treasure: None.
18Fog gathers and swirls on the floor, concealing it.

 
19There is a pile of dung here.

20The air here is very cold. A haze of smoke hangs in the air.

21This area is very dusty.

Encounter: Stirges (3)
Treasure: As per monster type.
 
22There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: None.
23A metallic smell assails your nostrils.

Encounter: Skeletons (5)
Treasure: As per monster type.
24The air here is very cold.

Treasure: 100sp, 50gp.
 
25A haze of smoke hangs in the air. There is a broken sword blade here.

26The air here is very cold. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Killer Bees (7)
Treasure: None.
27This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28There is a slimy coating on the floor here.

Treasure: 600sp.
29There are cracks in the ceiling here.

Encounter: Shrews, Giant (1)
Treasure: None.
30A slight breeze blows through this area. There are food scraps scattered here.

Encounter: Dwarves (3)
Treasure: None.
 
31There are bones scattered here.

32There is a trickle of water here.

Treasure: 400sp, 2 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33

 
34This area has a pleasant, earthy smell.

Treasure: 200sp, 60gp.
35It is foggy here, making it difficult to see. There is a small puddle of water here.

36There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

Treasure: 200sp, 50gp.
38There are rotting wood pieces here.

39This area smells faintly of manure.

 
40A cold air current blows through this area. This area smells faintly of manure.

41

Treasure: 200sp.
Trap: Illusion of monsters: Gnomes (2)
42This area smells faintly of manure. This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
43A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (6)
Treasure: None.
44A cold air current blows through this area. This area is covered in rubble and dirt.

45The air here smells of smoke.

Encounter: Acolytes (1)
Treasure: None.
 
46The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Kobolds (8)
Treasure: None.
48The air here is very hot.

Treasure: 100sp.
 
49The hilt of a broken dagger is lying here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
50There are bones scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
51There is a badly dented helmet here.

 
52

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are bones scattered here.

54A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Dwarves (3)
Treasure: None.
 
55There is a large puddle of water here.

Encounter: Stirges (3)
Treasure: None.
56

Treasure: 500sp, 50gp.
57There is a putrid smell coming from something nearby. There are cracks in the wall here.

Treasure: 400sp.
Trap: Illusion of monsters: Sprites (9)
 
58There are wax drippings here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
59There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Killer Bees (1)
Treasure: None.
60A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
61A metallic smell assails your nostrils. There is a pile of rags here.

Encounter: Orcs (8)
Treasure: None.
62There is a torn sack here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
63

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
64

Encounter: Dwarves (5)
Treasure: None.
65

66There is a slimy coating on the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68It is foggy here, making it difficult to see. There is water dripping here.

69

Treasure: 300sp, 40gp.
 
70A strong wind blows through this area. There is a salty, wet smell to this area.

Encounter: Halflings (12)
Treasure: None.
71The air here smells of smoke. It is foggy here, making it difficult to see.

72A metallic smell assails your nostrils.

Treasure: 100sp, 10gp.
 
73

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf