User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Keep of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Kobolds (10)
Treasure: None.
2A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Beetles, Fire (1)
Treasure: None.
3

 
4

5This area is very dusty.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
6

Encounter: Killer Bees (2)
Treasure: None.
 
7A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
8There is a broken sword blade here.

Encounter: Dwarves (3)
Treasure: As per monster type.
9

 
10This area is covered in rubble and dirt.

11The air here smells of smoke.

12A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

 
13

Trap: Poison gas: Save vs. Poison or die.
14There is a putrid smell coming from something nearby.

Treasure: 200sp.
15

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16

Treasure: 100sp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17There is water dripping here.

Encounter: Snakes, Cobra (4)
Treasure: None.
18It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
19

Trap: Fog: Looks like poison gas, but harmless.
20This area has a pleasant, earthy smell.

21A gusting breeze blows through this area. This area has a stale, fetid smell.

Treasure: 300sp.
 
22The wall here is damp.

Encounter: Stirges (8)
Treasure: None.
23A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

24

Encounter: Bandits (6)
Treasure: None.
 
25The air here is very hot.

26There is a putrid smell coming from something nearby.

Encounter: Goblins (3)
Treasure: None.
27A slight, damp breeze blows through this area.

Treasure: 400sp, 1 magic item.
 
28This area smells faintly of urine.

29The air here smells of smoke.

Encounter: Killer Bees (3)
Treasure: None.
30There is a rusted spike here.

 
31The air here is very hot. The smell of ozone assails your nostrils.

32This area smells faintly of manure. It is misty here.

33It is foggy here, making it difficult to see. There is a trickle of water here.

Treasure: 200sp.
 
34

35There is a torch stub here.

36There is a broken bottle here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
37A gusting breeze blows through this area. There is a broken pole here.

Encounter: Traders (3)
Treasure: None.
38A slight breeze blows through this area. Teeth and fangs are scattered here.

Treasure: 300sp.
39A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (7)
Treasure: None.
 
40This area smells faintly of manure. There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41

Treasure: 300sp, 10gp.
42There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43It is misty here. There are rotting wood pieces here.

Encounter: Killer Bees (5)
Treasure: None.
44

45This area is very dusty.

 
46There is a pile of rags here.

47It is foggy here, making it difficult to see.

Treasure: 500sp.
48A slight breeze blows through this area. There are several small stones here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
49This area is covered in cobwebs.

Treasure: 300sp, 30gp.
50A strong, gusting wind blows through this area. A haze of dust hangs in the air. There are fungi growing here.

51There are rotting wood pieces here.

Encounter: Traders (5)
Treasure: As per monster type.
 
52This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
53The air here smells of smoke. There is a small puddle of water here.

54The air here is very hot. The air here smells of smoke. There is a torch stub here.

Encounter: Gnomes (1)
Treasure: None.
 
55There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
56The ceiling here is damp.

57There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
 
58This area smells of rotting vegetation. There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
59The air here is very hot. This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
60A metallic smell assails your nostrils.

Treasure: 300sp, 50gp.
 
61A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Snakes, Cobra (1)
Treasure: None.
62The air here is very cold.

Encounter: Wolves (11)
Treasure: None.
63This area has a pleasant, earthy smell. There are sticks scattered here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf