![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | Encounter: Traders (1) Treasure: As per monster type. | 2 | Encounter: Skeletons (8) Treasure: As per monster type. | 3 | |
| 4 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | Encounter: Sprites (7) Treasure: None. | 6 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 7 | A metallic smell assails your nostrils. | 8 | This area has a pleasant, earthy smell. | 9 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (6) Treasure: None. |
| 10 | This area has a stale, fetid smell. There are wax drippings here. Treasure: 600sp, 40gp. | 11 | This area smells of rotting vegetation. There is a mold growing here. Treasure: 400sp, 20gp. | 12 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 13 | This area smells faintly of manure. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: None. | 14 | A slight updraft blows through this area. There is water dripping here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 15 | Encounter: Gnomes (4) Treasure: None. |
| 16 | A strong, moaning wind blows through this area. There is a mold growing here. | 17 | An acrid smell assails your nostrils. This area is very dusty. | 18 | There are wax drippings here. |
| 19 | A chlorine-like smell assails your nostrils. There is a pile of ashes here. Treasure: 400sp. | 20 | 21 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. | |
| 22 | Encounter: Skeletons (11) Treasure: None. | 23 | A strong wind blows through this area. There is a badly dented helmet here. Encounter: Traders (1) Treasure: As per monster type. | 24 | Guano covers this area. Encounter: Green Slimes (3) Treasure: None. |
| 25 | This area has a stale, fetid smell. Encounter: Spiders, Crab (2) Treasure: None. | 26 | This area is very dusty. | 27 | The air here is very hot. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. |
| 28 | The air here is very hot. Treasure: 400sp, 30gp. | 29 | 30 | ||
| 31 | 32 | There is a broken pole here. | 33 | There is a bent and rusted iron bar here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 34 | 35 | There are rotting wood pieces here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | Treasure: 600sp, 30gp, 1 gems. | |
| 37 | This area is covered in cobwebs. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 38 | 39 | Fog gathers and swirls on the floor, concealing it. There is dried blood here. Encounter: Halflings (9) Treasure: None. | |
| 40 | The air here smells of smoke. Treasure: 200sp, 50gp. | 41 | This area is covered in rubble and dirt. | 42 | Fog gathers and swirls on the floor, concealing it. |
| 43 | There is a large puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | A strong wind blows through this area. The smell of ozone assails your nostrils. | 45 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. |
| 46 | There is a salty, wet smell to this area. Treasure: 400sp. | 47 | Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | Encounter: Sprites (12) Treasure: As per monster type. |
| 49 | 50 | 51 | A strong, moaning wind blows through this area. | ||
| 52 | The air here is very hot. This area smells of rotting vegetation. There is a broken sword blade here. | 53 | This area is covered in rubble and dirt. | 54 | The air here smells of smoke. |
| 55 | There are bones scattered here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 56 | This area smells faintly of urine. A haze of smoke hangs in the air. | 57 | There is water dripping here. Encounter: Kobolds (12) Treasure: None. |
| 58 | A slight, damp breeze blows through this area. | 59 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 60 | A cold air current blows through this area. Pottery shards are scattered here. |
| 61 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 62 | A strong wind blows through this area. It is foggy here, making it difficult to see. | 63 | It is foggy here, making it difficult to see. Encounter: Goblins (7) Treasure: None. |
| 64 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | It is foggy here, making it difficult to see. | 66 | It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 67 | A cold air current blows through this area. | 68 | This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | This area has a pleasant, earthy smell. There is a badly dented helmet here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |