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| 1 | A slight, damp breeze blows through this area. There is water dripping here. | 2 | The air here is very cold. A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 3 | Treasure: 600sp, 10gp. Trap: Poison snake: 1 hit dice. |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. | 5 | The air here is very cold. The wall here is damp. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 6 | This area is covered in cobwebs. Treasure: 200sp. |
| 7 | A gusting breeze blows through this area. There are rotting wood pieces here. | 8 | Treasure: 400sp. | 9 | A cold air current blows through this area. |
| 10 | The air here is very cold. This area smells faintly of manure. | 11 | 12 | A strong, moaning wind blows through this area. There are food scraps scattered here. | |
| 13 | This area smells faintly of urine. There is a small puddle of water here. | 14 | The air here is very hot. It is foggy here, making it difficult to see. | 15 | |
| 16 | An acrid smell assails your nostrils. There is a bent and rusted iron bar here. | 17 | The wall here is damp. Encounter: Goblins (7) Treasure: None. | 18 | There is a corroded chain here. Encounter: Traders (6) Treasure: None. |
| 19 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Goblins (5) Treasure: None. | 20 | The air here is very cold. There is water dripping here. Treasure: 400sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 21 | There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 22 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 23 | A strong wind blows through this area. A metallic smell assails your nostrils. This area is very dusty. | 24 | The air here is very hot. There is a cracked hammer head here. |
| 25 | 26 | 27 | A strong wind blows through this area. This area is covered in cobwebs. Encounter: Shrews, Giant (1) Treasure: As per monster type. | ||
| 28 | A slight downdraft blows through this area. | 29 | There is a pile of dung here. | 30 | This area has a pleasant, earthy smell. There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | This area has a pleasant, earthy smell. The wall here is damp. Treasure: 100sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 32 | This area has a stale, fetid smell. Treasure: 100sp, 30gp. | 33 | There are cracks in the wall here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 34 | The air here is very cold. This area smells faintly of manure. There is a mold growing here. | 35 | There is water dripping here. Encounter: Kobolds (9) Treasure: None. | 36 | This area smells faintly of manure. |
| 37 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | The air here smells of smoke. There is a cracked flask here. Treasure: 300sp. | 39 | There are food scraps scattered here. |
| 40 | A cold air current blows through this area. | 41 | A slight downdraft blows through this area. The smell of ozone assails your nostrils. The hilt of a broken dagger is lying here. Encounter: Beetles, Fire (7) Treasure: None. | 42 | There is a torch stub here. Treasure: 400sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 43 | A cold air current blows through this area. There is water dripping here. | 44 | The wall here is damp. | 45 | There is a mold growing here. |
| 46 | The ceiling here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | It is misty here. There is a bent and rusted iron bar here. Encounter: Halflings (12) Treasure: As per monster type. | 48 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. |
| 49 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here. | 50 | A cold air current blows through this area. Encounter: Dwarves (6) Treasure: None. | 51 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. |
| 52 | 53 | This area has a stale, fetid smell. Encounter: Kobolds (8) Treasure: As per monster type. | 54 | A haze of smoke hangs in the air. Encounter: Acolytes (3) Treasure: None. | |
| 55 | A chlorine-like smell assails your nostrils. Encounter: Halflings (12) Treasure: As per monster type. | 56 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Bandits (1) Treasure: As per monster type. | 57 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here. |
| 58 | Encounter: Gnomes (2) Treasure: None. | 59 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 40gp. | 60 | A metallic smell assails your nostrils. This area is very dusty. |
| 61 | The air here is very cold. There is a torch stub here. Encounter: Halflings (9) Treasure: None. | 62 | A strong wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 63 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 100sp, 60gp. |
| 64 | A cold air current blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. | 65 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 67 | A haze of smoke hangs in the air. | 68 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Treasure: 300sp, 10gp. | 69 | |
| 70 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. The ceiling here is damp. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 71 | The air here is very cold. This area smells faintly of manure. Treasure: 100sp. | 72 | This area has a pleasant, earthy smell. There is a mold growing here. |
| 73 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. Encounter: Goblins (8) Treasure: None. | 74 | Encounter: Kobolds (9) Treasure: None. | 75 | A slight breeze blows through this area. A metallic smell assails your nostrils. There is a pile of dung here. Encounter: Killer Bees (9) Treasure: None. |
| 76 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. | 77 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 78 | |
| 79 | Your nostrils are overwhelmed by a sulphurous smell. | 80 | The smell of ozone assails your nostrils. This area is covered in rubble and dirt. Encounter: Halflings (8) Treasure: As per monster type. | 81 | This area is very dusty. Treasure: 500sp. |
| 82 | The air here is very hot. This area has a stale, fetid smell. Treasure: 300sp. | 83 | Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 84 | |
| 85 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 86 | 87 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | |
| 88 | There are rotting wood pieces here. | 89 | 90 | Encounter: Bandits (4) Treasure: None. | |
| 91 | The smell of ozone assails your nostrils. There is a cracked flask here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 92 | There is water dripping here. Encounter: Wolves (8) Treasure: As per monster type. | 93 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here. |