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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Catacombs of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
2

Trap: Fog: Looks like poison gas, but harmless.
3

 
4

Encounter: Killer Bees (8)
Treasure: As per monster type.
5

Encounter: Traders (1)
Treasure: As per monster type.
6This area smells faintly of manure. There is a corroded chain here.

 
7

Encounter: Acolytes (7)
Treasure: As per monster type.
8The air here smells of smoke. This area is covered in cobwebs.

9This area is very dusty.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
10

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
12A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

 
13A haze of smoke hangs in the air. There are cracks in the ceiling here.

14There is water dripping here.

15This area has a pleasant, earthy smell. There are wax drippings here.

Trap: Poison gas: Save vs. Poison or die.
 
16This area has a pleasant, earthy smell. There is a pick handle here.

Treasure: 400sp, 40gp.
17

Encounter: Spiders, Crab (1)
Treasure: None.
18This area has a stale, fetid smell. The wall here is damp.

Encounter: Traders (7)
Treasure: As per monster type.
 
19A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
20This area smells of rotting vegetation.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
22There are cracks in the floor here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
23The air here is very cold. It is foggy here, making it difficult to see. There are bones scattered here.

24This area smells faintly of urine. There is a broken pole here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
25A strong downdraft blows through this area. This area is very dusty.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26This area smells of rotting vegetation.

27

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A slight, damp breeze blows through this area. There are wax drippings here.

29This area has a pleasant, earthy smell.

30This area has a pleasant, earthy smell.

 
31The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (10)
Treasure: None.
32This area smells faintly of urine.

Treasure: 300sp, 5 jewelry.
33The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
34A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

35It is foggy here, making it difficult to see.

Encounter: Wolves (7)
Treasure: As per monster type.
36There is water dripping here.

 
37There are several small stones here.

38

Encounter: Traders (3)
Treasure: None.
39A cold air current blows through this area. This area has a stale, fetid smell.

Encounter: Wolves (6)
Treasure: None.
 
40

41This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42This area is covered in cobwebs.

Treasure: 300sp.
 
43There is a broken pole here.

44There is a broken pole here.

Encounter: Kobolds (9)
Treasure: As per monster type.
45A haze of smoke hangs in the air. The wall here is damp.

 
46

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
47

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48There is a broken sword blade here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49It is foggy here, making it difficult to see.

50A cold air current blows through this area.

Encounter: Bandits (6)
Treasure: As per monster type.
51A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
52The air here is very hot. This area is covered in cobwebs.

Treasure: 200sp.
53There is water dripping here.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
54This area smells faintly of manure.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55

Encounter: Dwarves (5)
Treasure: None.
56

57A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

 
58This area is covered in cobwebs.

59A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.

Treasure: 500sp, 6 gems.
Trap: Illusion of monsters: Skeletons (5)
60

Encounter: Stirges (1)
Treasure: As per monster type.
 
61There is a mold growing here.

62An acrid smell assails your nostrils.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
64It is foggy here, making it difficult to see. This area is covered in cobwebs.

65This area has a stale, fetid smell. There is a mold growing here.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
66This area is covered in cobwebs.

 
67

68A strong downdraft blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
69A cold air current blows through this area. There are sticks scattered here.

 
70This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

71A strong downdraft blows through this area. There is a trickle of water here.

72The air here is very cold. A chlorine-like smell assails your nostrils. There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here.

74This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Acolytes (4)
Treasure: As per monster type.
75A gusting breeze blows through this area. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76

Encounter: Skeletons (7)
Treasure: As per monster type.
77This area is very dusty.

Encounter: Kobolds (10)
Treasure: None.
78The ceiling here is damp.

Encounter: Halflings (12)
Treasure: None.
 
79

Treasure: 200sp.
80There is water dripping here.

81There is a splintered club here.

 
82The air here is very hot. This area smells faintly of manure. There are sticks scattered here.

83A haze of smoke hangs in the air. There is a broken arrow here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84It is foggy here, making it difficult to see. There is a torn leather boot here.

 
85Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf