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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Vault of the Malevolent One

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area.

2There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3The air here smells of smoke.

 
4This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Bandits (5)
Treasure: As per monster type.
5

Encounter: Kobolds (15)
Treasure: As per monster type.
6The smell of ozone assails your nostrils.

 
7Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (5)
Treasure: None.
8

Treasure: 200sp, 20gp.
9This area is covered in cobwebs.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
10There are fungi growing here.

11

Encounter: Kobolds (9)
Treasure: As per monster type.
12A strong wind blows through this area. There is a small puddle of water here.

Encounter: Stirges (2)
Treasure: None.
 
13There is a large puddle of water here.

14A strong wind blows through this area.

Treasure: 600sp, 6 jewelry.
15A cold air current blows through this area. A metallic smell assails your nostrils.

 
16

17The air here is very cold. This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
18It is misty here. The hilt of a broken dagger is lying here.

 
19

Encounter: Kobolds (11)
Treasure: As per monster type.
20A slight updraft blows through this area.

Encounter: Traders (3)
Treasure: None.
21The air here smells of smoke.

 
22There is a corroded chain here.

23

Treasure: 400sp, 30gp.
24A strong wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
 
25There is a torn leather boot here.

Encounter: Orcs (3)
Treasure: As per monster type.
26The air here smells of smoke.

27There is a blunt javelin head here.

 
28A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Orcs (3)
Treasure: None.
29The air here is very hot. There is a putrid smell coming from something nearby. Guano covers this area.

Encounter: Spiders, Crab (3)
Treasure: None.
30This area smells faintly of manure. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Encounter: Goblins (5)
Treasure: As per monster type.
32This area has a pleasant, earthy smell.

33A strong wind blows through this area. This area smells faintly of manure. There is a pile of rags here.

Encounter: Traders (1)
Treasure: As per monster type.
 
34There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

35Fog gathers and swirls on the floor, concealing it.

36There is a putrid smell coming from something nearby.

 
37This area has a pleasant, earthy smell. There is a pile of dung here.

38A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
39This area smells faintly of manure. Teeth and fangs are scattered here.

 
40The air here is very cold. A chlorine-like smell assails your nostrils.

41Guano covers this area.

Encounter: Orcs (3)
Treasure: As per monster type.
42A slight breeze blows through this area. There is a candle stub here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

44A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

45This area smells faintly of manure. There is a torn sack here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
46There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (3)
Treasure: As per monster type.
47There is a torn leather boot here.

Encounter: Sprites (15)
Treasure: None.
48

Trap: Fog: Looks like poison gas, but harmless.
 
49Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
50

51A haze of smoke hangs in the air. There are wax drippings here.

 
52A cold air current blows through this area. Pottery shards are scattered here.

53

54

Encounter: Gnomes (5)
Treasure: None.
 
55A haze of smoke hangs in the air. There are several small stones here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
56A strong, moaning wind blows through this area. This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57There is a putrid smell coming from something nearby. There is a pile of rags here.

 
58

Encounter: Halflings (8)
Treasure: None.
59There are bones scattered here.

Encounter: Dwarves (2)
Treasure: None.
60This area is covered in cobwebs.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
61There are sticks scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
62There is a large puddle of water here.

Encounter: Gnomes (1)
Treasure: As per monster type.
63Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (10)
Treasure: As per monster type.
 
64There is a large puddle of water here.

Encounter: Beetles, Fire (4)
Treasure: None.
65The air here is very cold. There are sticks scattered here.

66There is a mold growing here.

 
67A strong, gusting wind blows through this area. There is a pile of straw here.

Encounter: Traders (4)
Treasure: None.
68This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Goblins (5)
Treasure: None.
69A cold air current blows through this area.

Treasure: 300sp, 10gp.
 
70A gusting breeze blows through this area. The air here smells of smoke.

Treasure: 100sp.
71There is a small puddle of water here.

72A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The remnants of a rope are here, rotten.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
73This area smells of rotting vegetation. Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
74A slight, damp breeze blows through this area. There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75A metallic smell assails your nostrils. The ceiling here is damp.

 
76This area smells faintly of manure. A haze of smoke hangs in the air. There are cracks in the wall here.

77There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Bandits (3)
Treasure: As per monster type.
78It is foggy here, making it difficult to see.

 
79

80The smell of ozone assails your nostrils.

81

Encounter: Sprites (12)
Treasure: None.
 
82This area smells faintly of urine. There are cracks in the ceiling here.

Treasure: 200sp.
83The air here is very cold. This area smells faintly of manure. There is water dripping here.

84A strong wind blows through this area. This area has a pleasant, earthy smell. There is a badly dented helmet here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf