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| 1 | A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here. Encounter: Acolytes (3) Treasure: None. | 2 | This area is very dusty. | 3 | |
| 4 | This area smells faintly of urine. There is a pile of ashes here. Encounter: Acolytes (6) Treasure: As per monster type. | 5 | The air here is very hot. The air here smells of smoke. Treasure: 400sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 6 | A strong wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here. |
| 7 | The air here smells of smoke. There is a rusted spike here. Encounter: Bandits (6) Treasure: As per monster type. | 8 | A slight updraft blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 9 | The wall here is damp. |
| 10 | The air here is very hot. There is a corroded chain here. | 11 | The smell of ozone assails your nostrils. Encounter: Sprites (17) Treasure: As per monster type. | 12 | This area is covered in cobwebs. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 13 | A slight breeze blows through this area. There is a bent and rusted iron bar here. | 14 | The air here is very cold. Treasure: 600sp, 30gp. Trap: Illusion of monsters: Goblins (5) | 15 | Treasure: 200sp. Trap: Illusion of monsters: Traders (5) |
| 16 | This area has a pleasant, earthy smell. | 17 | A slight breeze blows through this area. | 18 | |
| 19 | The air here is very hot. The air here smells of smoke. There is a splintered club here. | 20 | There is a pile of straw here. | 21 | The air here is very cold. Encounter: Wolves (7) Treasure: As per monster type. |
| 22 | Encounter: Sprites (14) Treasure: As per monster type. | 23 | This area has a pleasant, earthy smell. The wall here is damp. Treasure: 500sp, 30gp. | 24 | This area smells of rotting vegetation. There is water dripping here. Encounter: Goblins (5) Treasure: None. |
| 25 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 26 | A strong wind blows through this area. There are cracks in the wall here. Treasure: 100sp, 5 jewelry. | 27 | Treasure: 200sp. |
| 28 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 29 | A slight, damp breeze blows through this area. There is a pile of ashes here. Encounter: Stirges (5) Treasure: None. | 30 | A chlorine-like smell assails your nostrils. There are cracks in the floor here. |
| 31 | 32 | A slight breeze blows through this area. This area is covered in cobwebs. Encounter: Wolves (5) Treasure: None. | 33 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 34 | Encounter: Wolves (6) Treasure: None. | 35 | 36 | A haze of dust hangs in the air. There is a rusted spike here. | |
| 37 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 38 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the wall here. Treasure: 400sp, 30gp. | 39 | |
| 40 | The air here is very hot. It is foggy here, making it difficult to see. There is a pile of rags here. | 41 | The air here is very cold. There is a cracked flask here. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 42 | The hilt of a broken dagger is lying here. |
| 43 | A metallic smell assails your nostrils. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 44 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. | 45 | There is a torn sack here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | A chlorine-like smell assails your nostrils. | 48 | This area smells faintly of manure. There is water dripping here. |
| 49 | A slight, damp breeze blows through this area. There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | 51 | The air here is very hot. There is a badly dented helmet here. | |
| 52 | It is foggy here, making it difficult to see. There is a badly dented helmet here. Treasure: 100sp, 30gp, 6 jewelry. Trap: Illusion of monsters: Spiders, Crab (4) | 53 | A strong, moaning wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 54 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Encounter: Skeletons (7) Treasure: None. |
| 55 | A strong, moaning wind blows through this area. Treasure: 100sp, 50gp. | 56 | The air here is very hot. Encounter: Dwarves (2) Treasure: None. | 57 | |
| 58 | This area smells faintly of urine. | 59 | Encounter: Goblins (6) Treasure: As per monster type. | 60 | This area smells faintly of urine. |
| 61 | This area has a stale, fetid smell. There is water dripping here. | 62 | There is a pile of dung here. Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. |
| 64 | There is water dripping here. Treasure: 500sp, 30gp. | 65 | This area has a pleasant, earthy smell. Encounter: Bandits (4) Treasure: None. | 66 | This area smells of rotting vegetation. |
| 67 | The air here is very hot. There is a broken pole here. Encounter: Spiders, Crab (4) Treasure: None. | 68 | This area has a pleasant, earthy smell. There is water dripping here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 69 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 70 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 71 | A cold air current blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here. |
| 73 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (13) Treasure: None. | 74 | Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. | 75 | There is a putrid smell coming from something nearby. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 76 | Encounter: Shrews, Giant (1) Treasure: None. | 77 | A haze of smoke hangs in the air. Treasure: 300sp, 1 jewelry. | 78 | There is a pile of ashes here. Encounter: Acolytes (5) Treasure: None. |