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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Keep of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Teeth and fangs are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
2A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are bones scattered here.

3It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4The wall here is damp.

Encounter: Killer Bees (4)
Treasure: As per monster type.
5A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6

 
7This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a rusted spike here.

8A cold air current blows through this area.

9The air here is very hot. This area is covered in cobwebs.

 
10There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
11This area is very dusty.

12

Encounter: Skeletons (4)
Treasure: None.
 
13This area has a stale, fetid smell. There are cracks in the floor here.

14There is a pile of straw here.

Encounter: Traders (3)
Treasure: As per monster type.
15A strong wind blows through this area. There is a salty, wet smell to this area. There is a bent and rusted iron bar here.

 
16It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

17This area is very dusty.

Encounter: Stirges (9)
Treasure: As per monster type.
18

 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20This area is covered in rubble and dirt.

21A strong, moaning wind blows through this area. The air here smells of smoke.

 
22

23

24

Encounter: Snakes, Cobra (2)
Treasure: None.
 
25A cold air current blows through this area. A metallic smell assails your nostrils. There is a torn leather boot here.

26This area has a stale, fetid smell. There are cracks in the wall here.

27This area smells faintly of urine. It is foggy here, making it difficult to see.

 
28There is a salty, wet smell to this area. This area is covered in cobwebs.

29

Encounter: Dwarves (4)
Treasure: As per monster type.
30A slight updraft blows through this area. A haze of dust hangs in the air. There are fungi growing here.

 
31

Treasure: 400sp.
32Pottery shards are scattered here.

Encounter: Gnomes (5)
Treasure: As per monster type.
33A strong downdraft blows through this area. The air here smells of smoke. There is water dripping here.

Encounter: Skeletons (7)
Treasure: None.
 
34This area smells of rotting vegetation. There is a pile of straw here.

35

Encounter: Spiders, Crab (2)
Treasure: None.
36This area smells faintly of manure.

 
37Teeth and fangs are scattered here.

Encounter: Green Slimes (1)
Treasure: None.
38There are fungi growing here.

39

 
40There is a trickle of water here.

Treasure: 300sp, 40gp.
41This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (6)
Treasure: As per monster type.
42The air here is very hot.

Encounter: Wolves (6)
Treasure: None.
 
43The air here is very cold. This area smells faintly of urine. There are bones scattered here.

44This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a torch stub here.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
45The air here is very cold. It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

47There is water dripping here.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
 
49

Encounter: Goblins (5)
Treasure: As per monster type.
50The air here is very cold.

Encounter: Orcs (5)
Treasure: None.
51

Treasure: 500sp, 10gp.
 
52There is a putrid smell coming from something nearby.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 600sp.
54The smell of ozone assails your nostrils. There are rotting wood pieces here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
55There is a torch stub here.

Trap: Fog: Looks like poison gas, but harmless.
56There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57

Treasure: 200sp.
 
58This area is covered in cobwebs.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59The smell of ozone assails your nostrils.

Encounter: Halflings (12)
Treasure: None.
60The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61

Encounter: Lizards, Gecko (3)
Treasure: None.
62A gusting breeze blows through this area. The air here smells of smoke. A haze of dust hangs in the air. This area is covered in rubble and dirt.

63This area has a stale, fetid smell.

 
64A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

65

Treasure: 400sp.
Trap: Illusion of monsters: Spiders, Crab (3)
66A slight breeze blows through this area. This area is covered in cobwebs.

 
67A chlorine-like smell assails your nostrils.

68This area has a pleasant, earthy smell.

Encounter: Traders (4)
Treasure: None.
69

 
70This area is covered in cobwebs.

71A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
72There is a putrid smell coming from something nearby.

 
73A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Acolytes (5)
Treasure: As per monster type.
74Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Treasure: 300sp.
75This area smells faintly of urine. There is a slimy coating on the floor here.

Treasure: 200sp, 50gp.
 
76There is a putrid smell coming from something nearby. There are cracks in the floor here.

Treasure: 600sp, 20gp.
77The smell of ozone assails your nostrils. There are rotting wood pieces here.

78

Encounter: Acolytes (3)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf