User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Temple of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
2There is water dripping here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3There is water dripping here.

 
4There is a salty, wet smell to this area. There are rotting wood pieces here.

5A metallic smell assails your nostrils. There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6There is a small puddle of water here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
7The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
8

9The smell of ozone assails your nostrils.

 
10

Encounter: Gnomes (2)
Treasure: As per monster type.
11This area has a pleasant, earthy smell.

Encounter: Killer Bees (4)
Treasure: None.
12

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area. It is misty here. Pottery shards are scattered here.

14This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

15This area has a pleasant, earthy smell.

 
16There is water dripping here.

Encounter: Kobolds (9)
Treasure: None.
17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
18

Encounter: Kobolds (11)
Treasure: None.
 
19

Trap: Fog: Looks like poison gas, but harmless.
20There is a torn sack here.

Encounter: Green Slimes (4)
Treasure: None.
21A slight updraft blows through this area. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
22

Encounter: Orcs (3)
Treasure: As per monster type.
23This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Spiders, Crab (3)
Treasure: None.
 
25There are cracks in the floor here.

Treasure: 500sp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (4)
Treasure: None.
27A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell. There is a pile of ashes here.

29There is a pile of dung here.

30A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Treasure: 400sp, 30gp, 4 jewelry.
 
31

Encounter: Bandits (4)
Treasure: None.
32The air here is very cold. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34A chlorine-like smell assails your nostrils.

Encounter: Goblins (3)
Treasure: As per monster type.
35This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
36The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
37

Encounter: Skeletons (8)
Treasure: None.
38This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: None.
39This area smells of rotting vegetation.

Encounter: Stirges (6)
Treasure: As per monster type.
 
40Your nostrils are overwhelmed by a sulphurous smell.

41The wall here is damp.

42A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

 
43A haze of smoke hangs in the air. There are food scraps scattered here.

44Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

45A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (9)
Treasure: None.
 
46A slight updraft blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
47

48The air here is very hot. There are cracks in the ceiling here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
49A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Sprites (12)
Treasure: As per monster type.
50A cold air current blows through this area. There is a trickle of water here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51A slight breeze blows through this area. This area is very dusty.

Treasure: 100sp, 40gp, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf