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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
2A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

3It is foggy here, making it difficult to see. There are food scraps scattered here.

 
4There is a pile of ashes here.

5There is a putrid smell coming from something nearby.

Treasure: 500sp, 20gp.
6A metallic smell assails your nostrils. There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
7A strong updraft blows through this area. An acrid smell assails your nostrils. This area is very dusty.

Treasure: 600sp, 10gp.
8The air here is very cold. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
9A slight, damp breeze blows through this area. There are fungi growing here.

Treasure: 600sp, 20gp.
 
10The air here is very hot. This area smells of rotting vegetation.

Encounter: Green Slimes (3)
Treasure: None.
11An acrid smell assails your nostrils. There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12This area has a stale, fetid smell.

Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Green Slimes (1)
 
13This area smells faintly of manure.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14The air here smells of smoke.

15There are sticks scattered here.

 
16There is a bent copper coin lying here.

17A haze of smoke hangs in the air.

18

 
19A slight updraft blows through this area. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20A slight, damp breeze blows through this area. There is a small puddle of water here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
21This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
22There are cracks in the floor here.

23

Encounter: Acolytes (8)
Treasure: As per monster type.
24The air here is very cold. This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Skeletons (10)
Treasure: None.
 
25An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Stirges (3)
Treasure: None.
26A slight breeze blows through this area. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
27The air here is very hot. This area has a pleasant, earthy smell. There is a pick handle here.

 
28This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (9)
Treasure: As per monster type.
29

Encounter: Spiders, Crab (1)
Treasure: None.
30

 
31

Encounter: Gnomes (3)
Treasure: As per monster type.
32The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Killer Bees (9)
Treasure: None.
33There are cracks in the wall here.

Encounter: Traders (5)
Treasure: None.
 
34A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (3)
Treasure: None.
35The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a small puddle of water here.

36

Treasure: 400sp.
 
37The air here is very hot. This area smells of rotting vegetation.

Encounter: Killer Bees (7)
Treasure: As per monster type.
38The air here is very cold. There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
39

 
40Pottery shards are scattered here.

41There is a cracked flask here.

42The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43There is water dripping here.

44A gusting breeze blows through this area.

45

Treasure: 600sp.
 
46

Encounter: Gnomes (5)
Treasure: None.
47A strong updraft blows through this area. This area has a stale, fetid smell.

Encounter: Sprites (15)
Treasure: As per monster type.
48The air here is very hot. This area has a stale, fetid smell.

Encounter: Wolves (8)
Treasure: None.
 
49The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
50This area smells faintly of manure. There is a torch stub here.

Encounter: Skeletons (11)
Treasure: None.
51There is a candle stub here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
52This area has a stale, fetid smell.

53

54There is a pile of ashes here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
55A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56

57

Encounter: Traders (7)
Treasure: None.
 
58Fog gathers and swirls on the floor, concealing it.

59An acrid smell assails your nostrils.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
60This area is covered in cobwebs.

 
61This area has a stale, fetid smell.

62

Encounter: Wolves (9)
Treasure: As per monster type.
63

 
64

Encounter: Sprites (13)
Treasure: None.
65

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66This area has a stale, fetid smell. This area is covered in cobwebs.

 
67A strong wind blows through this area. There is a pile of dung here.

Treasure: 400sp, 30gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf