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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Batrachian Dungeons of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area is very dusty.

Encounter: Skeletons (9)
Treasure: As per monster type.
3

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4A strong, moaning wind blows through this area.

Encounter: Stirges (4)
Treasure: As per monster type.
5This area has a pleasant, earthy smell.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6Pottery shards are scattered here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
7The air here is very cold.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
8A strong, moaning wind blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
9

Encounter: Skeletons (9)
Treasure: None.
 
10

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
11A gusting breeze blows through this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
12

Encounter: Stirges (6)
Treasure: As per monster type.
 
13A slight breeze blows through this area.

14There is a putrid smell coming from something nearby. There is a pile of rags here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15This area smells of rotting vegetation.

 
16There is a slimy coating on the wall here.

17A metallic smell assails your nostrils.

18

 
19This area smells faintly of manure. There is a pile of rags here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
20The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: None.
21A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
22There is a trickle of water here.

Encounter: Skeletons (10)
Treasure: None.
23

24The air here is very hot. The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
 
25

Encounter: Killer Bees (4)
Treasure: None.
26This area has a stale, fetid smell. A haze of dust hangs in the air. There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
27

 
28There is a pile of ashes here.

29A gusting breeze blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

30This area is covered in cobwebs.

 
31There is a large puddle of water here.

32A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
33

Encounter: Halflings (10)
Treasure: None.
 
34This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 600sp, 50gp.
35

36There are cracks in the ceiling here.

Encounter: Traders (3)
Treasure: None.
 
37A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Halflings (14)
Treasure: As per monster type.
38

39

 
40There are cracks in the floor here.

Treasure: 500sp.
41An acrid smell assails your nostrils. There is water dripping here.

42There is a pile of ashes here.

Treasure: 200sp, 10gp.
 
43

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
44

45A slight breeze blows through this area. A haze of dust hangs in the air.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
46The air here is very hot. There is a pile of dung here.

47The air here smells of smoke.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
48This area has a pleasant, earthy smell. There is a rusted spike here.

 
49Teeth and fangs are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
52There is a torn leather boot here.

Encounter: Traders (4)
Treasure: As per monster type.
53The air here is very cold. It is misty here.

54This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Orcs (8)
Treasure: None.
 
55There is a torn sack here.

Encounter: Halflings (17)
Treasure: None.
56

57

Encounter: Gnomes (3)
Treasure: As per monster type.
 
58The air here is very hot. This area smells faintly of manure. There is a corroded chain here.

59The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
60It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
61The smell of ozone assails your nostrils.

62This area has a stale, fetid smell.

Encounter: Goblins (5)
Treasure: None.
63There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
64This area smells faintly of manure.

65A strong wind blows through this area. This area has a pleasant, earthy smell. There is a broken arrow here.

Encounter: Traders (2)
Treasure: As per monster type.
66This area smells faintly of urine. There is a blunt javelin head here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
67

68This area has a stale, fetid smell. There is water dripping here.

Encounter: Orcs (3)
Treasure: None.
69A strong, moaning wind blows through this area.

 
70

Encounter: Green Slimes (1)
Treasure: None.
71This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Kobolds (13)
Treasure: As per monster type.
72This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 400sp, 20gp, 1 magic item.
 
73

Trap: Poison gas: Save vs. Poison or die.
74A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
75This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
76A cold air current blows through this area.

77There is a pile of dung here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
78

 
79

Encounter: Shrews, Giant (10)
Treasure: None.
80The air here smells of smoke. There is a pile of ashes here.

Treasure: 200sp.
81This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: None.
 
82Your nostrils are overwhelmed by a sulphurous smell.

83This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
84This area smells faintly of urine.

 
85

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf