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| 1 | There is a mold growing here. | 2 | Encounter: Skeletons (8) Treasure: None. | 3 | A strong, moaning wind blows through this area. |
| 4 | The ceiling here is damp. | 5 | 6 | ||
| 7 | A strong, moaning wind blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | There is a pile of ashes here. | 9 | Encounter: Beetles, Fire (7) Treasure: None. |
| 10 | A cold air current blows through this area. There is a large puddle of water here. | 11 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | A strong updraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here. |
| 13 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the floor here. | 14 | The air here is very hot. Encounter: Spiders, Crab (2) Treasure: None. | 15 | There is water dripping here. Trap: Poison gas: Save vs. Poison or die. |
| 16 | Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. Encounter: Kobolds (7) Treasure: None. | 17 | It is misty here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | The hilt of a broken dagger is lying here. |
| 19 | Encounter: Lizards, Gecko (2) Treasure: None. | 20 | The air here is very hot. | 21 | Treasure: 400sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 22 | A cold air current blows through this area. There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. | 23 | 24 | Trap: Poison gas: Save vs. Poison or die. | |
| 25 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | This area is covered in cobwebs. | 27 | A slight, damp breeze blows through this area. There is a cracked hammer head here. |
| 28 | This area is covered in cobwebs. | 29 | There is a pile of dung here. | 30 | A slight breeze blows through this area. There are food scraps scattered here. Encounter: Bandits (2) Treasure: As per monster type. |
| 31 | A haze of smoke hangs in the air. | 32 | This area is covered in cobwebs. | 33 | There is a putrid smell coming from something nearby. Pottery shards are scattered here. |
| 34 | The air here is very hot. Treasure: 600sp. | 35 | A strong, gusting wind blows through this area. This area smells faintly of urine. There is a broken pole here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (4) Treasure: None. |
| 37 | There are cracks in the wall here. | 38 | 39 | A cold air current blows through this area. There is water dripping here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 40 | Encounter: Wolves (10) Treasure: As per monster type. | 41 | There is a small puddle of water here. Treasure: 500sp, 30gp. Trap: Poison snake: 1 hit dice. | 42 | Teeth and fangs are scattered here. Encounter: Halflings (15) Treasure: As per monster type. |
| 43 | The air here is very hot. There is a rusted spike here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | Encounter: Killer Bees (6) Treasure: None. | 45 | The air here is very cold. This area smells faintly of manure. There is a large puddle of water here. |
| 46 | This area has a stale, fetid smell. Encounter: Spiders, Crab (4) Treasure: None. | 47 | There are wax drippings here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 48 | Encounter: Goblins (4) Treasure: None. |
| 49 | A strong wind blows through this area. | 50 | There are fungi growing here. Treasure: 200sp, 20gp. | 51 | The air here smells of smoke. The ceiling here is damp. Trap: Poison gas: Save vs. Poison or die. |
| 52 | Encounter: Goblins (4) Treasure: None. | 53 | A slight updraft blows through this area. There is a broken bottle here. | 54 | There is a bent copper coin lying here. Treasure: 300sp, 60gp. Trap: Poison snake: 1 hit dice. |
| 55 | There is a torn leather boot here. Encounter: Acolytes (8) Treasure: None. | 56 | The smell of ozone assails your nostrils. There are bones scattered here. Encounter: Orcs (6) Treasure: As per monster type. | 57 | Encounter: Kobolds (11) Treasure: None. |
| 58 | There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | The air here is very hot. This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | 60 | There are cracks in the wall here. |
| 61 | Encounter: Snakes, Cobra (5) Treasure: None. | 62 | 63 | This area is covered in cobwebs. Encounter: Bandits (3) Treasure: None. | |
| 64 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 | There is a putrid smell coming from something nearby. Encounter: Goblins (7) Treasure: As per monster type. |
| 67 | The air here is very hot. There is water dripping here. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. | 68 | There is a torn sack here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 | It is foggy here, making it difficult to see. The ceiling here is damp. Treasure: 400sp, 30gp, 5 gems. |
| 70 | There is water dripping here. | 71 | A cold air current blows through this area. There is a large puddle of water here. | 72 | Treasure: 500sp, 30gp. |
| 73 | There is a mold growing here. Encounter: Skeletons (8) Treasure: None. | 74 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 75 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. |
| 76 | A strong downdraft blows through this area. There are dry leaves and twigs scattered here. | 77 | There are fungi growing here. Encounter: Stirges (2) Treasure: None. | 78 | There is a pile of ashes here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 79 | The air here is very cold. There are cracks in the ceiling here. | 80 | Encounter: Goblins (4) Treasure: As per monster type. | 81 | This area smells faintly of manure. |
| 82 | An acrid smell assails your nostrils. There are scratches on the wall here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 83 | A haze of smoke hangs in the air. Treasure: 300sp, 10gp. | 84 | This area has a stale, fetid smell. |
| 85 | There is a pile of ashes here. | 86 | A strong wind blows through this area. This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 87 | |
| 88 | The air here smells of smoke. Guano covers this area. | 89 | 90 | This area smells of rotting vegetation. There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | |
| 91 | A haze of smoke hangs in the air. There is water dripping here. Encounter: Wolves (5) Treasure: As per monster type. | 92 | The air here is very hot. This area is covered in cobwebs. Encounter: Goblins (6) Treasure: None. | 93 | Trap: Poison gas: Save vs. Poison or die. |
| 94 | There is a salty, wet smell to this area. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 95 | A strong updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs. |