User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Depths of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area is covered in cobwebs.

2A cold air current blows through this area. There is a rusted spike here.

Treasure: 200sp, 1 magic item.
3There is water dripping here.

 
4Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5There are cracks in the ceiling here.

6This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
7There is a putrid smell coming from something nearby.

Encounter: Bandits (2)
Treasure: As per monster type.
8A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
9

 
10The wall here is damp.

Encounter: Bandits (7)
Treasure: As per monster type.
11This area is very dusty.

Encounter: Halflings (17)
Treasure: As per monster type.
12There is a pile of straw here.

Encounter: Acolytes (5)
Treasure: None.
 
13The smell of ozone assails your nostrils.

Encounter: Wolves (8)
Treasure: As per monster type.
14There is a blunt javelin head here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
15There is a slimy coating on the floor here.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Dwarves (3)
 
16The air here is very hot. An acrid smell assails your nostrils. There is a rusted spike here.

Treasure: 300sp, 60gp.
17A slight, damp breeze blows through this area. This area smells faintly of manure.

18

Treasure: 500sp, 40gp.
 
19This area has a pleasant, earthy smell.

20A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Halflings (12)
Treasure: None.
21The air here is very cold.

Encounter: Stirges (7)
Treasure: None.
 
22A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Halflings (8)
Treasure: None.
23This area smells of rotting vegetation. There is a trickle of water here.

24

Encounter: Acolytes (7)
Treasure: None.
 
25Fog gathers and swirls on the floor, concealing it. This area is very dusty.

26There is a putrid smell coming from something nearby.

Encounter: Acolytes (6)
Treasure: As per monster type.
27The smell of ozone assails your nostrils.

 
28A metallic smell assails your nostrils.

29Your nostrils are overwhelmed by a sulphurous smell.

30A cold air current blows through this area. There is a mold growing here.

 
31There is a putrid smell coming from something nearby. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
32This area smells faintly of urine.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
33A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34

Encounter: Dwarves (2)
Treasure: None.
35This area has a stale, fetid smell. Teeth and fangs are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36

Encounter: Dwarves (6)
Treasure: None.
 
37This area is covered in cobwebs.

38There are dry leaves and twigs scattered here.

Encounter: Killer Bees (10)
Treasure: None.
39

Trap: Poison gas: Save vs. Poison or die.
 
40It is foggy here, making it difficult to see. This area is covered in cobwebs.

41The air here is very hot.

42This area is covered in cobwebs.

 
43

Encounter: Skeletons (10)
Treasure: As per monster type.
44This area smells of rotting vegetation.

Treasure: 300sp, 60gp.
45Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (4)
Treasure: None.
 
46A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
47There is a salty, wet smell to this area.

48It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: As per monster type.
 
49A slight breeze blows through this area. There are cracks in the wall here.

Encounter: Shrews, Giant (7)
Treasure: None.
50There is a cracked hammer head here.

51A strong, gusting wind blows through this area. This area is covered in rubble and dirt.

 
52

53

Treasure: 200sp, 10gp.
Trap: Poison snake: 1 hit dice.
54An acrid smell assails your nostrils.

Encounter: Stirges (7)
Treasure: None.
 
55

56This area has a stale, fetid smell. There is a blunt javelin head here.

Encounter: Stirges (8)
Treasure: None.
57There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: None.
 
58

59The wall here is damp.

Encounter: Acolytes (8)
Treasure: As per monster type.
60

 
61The air here is very hot. A metallic smell assails your nostrils.

Encounter: Bandits (6)
Treasure: None.
62There are sticks scattered here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
63There is a pile of dung here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
64Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

Encounter: Beetles, Fire (4)
Treasure: None.
65There is a putrid smell coming from something nearby. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf