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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

Encounter: Dwarves (5)
Treasure: None.
2A haze of smoke hangs in the air. There is a rusted spike here.

Encounter: Kobolds (10)
Treasure: None.
3

Encounter: Kobolds (11)
Treasure: As per monster type.
 
4The wall here is damp.

Encounter: Orcs (6)
Treasure: As per monster type.
5The air here is very cold. This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 200sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
7There is a rusted spike here.

Encounter: Sprites (13)
Treasure: None.
8A strong downdraft blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
9This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

 
10

Treasure: 200sp.
11There is a pile of dung here.

12There are several small stones here.

Treasure: 500sp, 60gp.
 
13

14The air here is very hot.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15There is a torn sack here.

 
16

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
17The air here smells of smoke. There is water dripping here.

18There is a corroded chain here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
19There is a badly dented helmet here.

20There is a bent and rusted iron bar here.

Encounter: Gnomes (3)
Treasure: None.
21This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
22The hilt of a broken dagger is lying here.

23An acrid smell assails your nostrils.

24The air here is very cold.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
25A strong wind blows through this area.

Treasure: 200sp, 30gp.
26

Trap: 10' Pit: 1d6 points of damage if you fall in.
27This area has a pleasant, earthy smell.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30A metallic smell assails your nostrils.

 
31This area is covered in cobwebs.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32A slight, damp breeze blows through this area.

33A slight breeze blows through this area.

 
34

Trap: 10' Pit: 1d6 points of damage if you fall in.
35A gusting breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Gnomes (6)
Treasure: As per monster type.
36

 
37A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
38The wall here is damp.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39

 
40The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Traders (6)
Treasure: As per monster type.
41

42A strong, gusting wind blows through this area.

Encounter: Skeletons (9)
Treasure: None.
 
43There is a small puddle of water here.

44It is foggy here, making it difficult to see.

Treasure: 500sp.
45

 
46Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
47There are dry leaves and twigs scattered here.

48A gusting breeze blows through this area. The hilt of a broken dagger is lying here.

 
49This area has a pleasant, earthy smell.

50

51

Encounter: Beetles, Fire (6)
Treasure: None.
 
52This area has a stale, fetid smell. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
53A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Acolytes (4)
Treasure: As per monster type.
54

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
55A cold air current blows through this area.

Encounter: Bandits (7)
Treasure: None.
56

57There is a broken bottle here.

 
58The air here is very hot.

59There is a corroded chain here.

60

 
61

62The air here is very hot. There is a mold growing here.

Encounter: Skeletons (8)
Treasure: As per monster type.
63There are rotting wood pieces here.

 
64

65The wall here is damp.

Treasure: 200sp, 50gp.
66

 
67This area has a stale, fetid smell. There is a torch stub here.

Encounter: Sprites (8)
Treasure: As per monster type.
68A strong, gusting wind blows through this area.

69There is a large puddle of water here.

Encounter: Green Slimes (2)
Treasure: None.
 
70A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of dung here.

71This area is covered in cobwebs.

Encounter: Killer Bees (3)
Treasure: As per monster type.
72This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
73This area smells of rotting vegetation. This area is covered in cobwebs.

74An acrid smell assails your nostrils.

75Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

 
76

77The smell of ozone assails your nostrils. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf