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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

Treasure: 600sp, 60gp.
2A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
3

 
4Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

5A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Dwarves (3)
Treasure: None.
6This area smells faintly of urine. A haze of smoke hangs in the air.

 
7A strong downdraft blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.

8A strong downdraft blows through this area.

9This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: None.
 
10This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11

12A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13This area has a stale, fetid smell. There is water dripping here.

Encounter: Halflings (15)
Treasure: As per monster type.
14Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Traders (6)
Treasure: None.
15

Encounter: Snakes, Cobra (3)
Treasure: None.
 
16A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Sprites (10)
Treasure: As per monster type.
17This area smells faintly of urine.

18There is a splintered club here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
19A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a slimy coating on the wall here.

20There is a small puddle of water here.

21

Treasure: 600sp.
 
22A strong downdraft blows through this area. This area smells of rotting vegetation.

23There is a pile of ashes here.

24A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
25

26The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Stirges (3)
Treasure: As per monster type.
27A strong, moaning wind blows through this area.

 
28

29A haze of smoke hangs in the air.

Encounter: Dwarves (6)
Treasure: As per monster type.
30This area has a pleasant, earthy smell.

 
31There is a blunt javelin head here.

Encounter: Traders (1)
Treasure: As per monster type.
32There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33There is a salty, wet smell to this area.

Encounter: Dwarves (6)
Treasure: None.
 
34It is foggy here, making it difficult to see. There is a broken bottle here.

35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A strong wind blows through this area.

 
37This area is covered in cobwebs.

38

Encounter: Halflings (9)
Treasure: None.
39This area has a pleasant, earthy smell.

 
40This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: None.
41An acrid smell assails your nostrils. There is a badly dented helmet here.

42There is a pile of ashes here.

 
43A strong wind blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Acolytes (7)
Treasure: None.
44There is a pile of straw here.

45The air here smells of smoke. There are food scraps scattered here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
46A haze of dust hangs in the air.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48Fog gathers and swirls on the floor, concealing it.

 
49There is a putrid smell coming from something nearby.

50

Encounter: Killer Bees (9)
Treasure: None.
51A strong, moaning wind blows through this area.

 
52A haze of dust hangs in the air.

Encounter: Halflings (16)
Treasure: None.
53A slight, damp breeze blows through this area.

54A slight downdraft blows through this area. This area is covered in cobwebs.

 
55There is a pile of ashes here.

56A strong wind blows through this area. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Acolytes (3)
Treasure: As per monster type.
57

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
58A slight breeze blows through this area. There are sticks scattered here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
59A haze of dust hangs in the air.

60The air here is very hot.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
61A strong wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Skeletons (5)
Treasure: As per monster type.
62There is a torch stub here.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
63This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
64There is dried blood here.

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (10)
65It is foggy here, making it difficult to see. There is a cracked flask here.

66There is a pick handle here.

Encounter: Goblins (2)
Treasure: None.
 
67Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (14)
Treasure: As per monster type.
68This area smells of rotting vegetation. The ceiling here is damp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf