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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Keep of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
2This area smells faintly of urine. There are bits of fur and hair scattered around here.

3There is a pile of rags here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
4A strong, gusting wind blows through this area.

5It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: As per monster type.
6The air here is very hot. The air here smells of smoke. There is a cracked hammer head here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7

Encounter: Halflings (7)
Treasure: As per monster type.
8There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9

Encounter: Wolves (7)
Treasure: As per monster type.
 
10There is a slimy coating on the floor here.

11Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
12This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
14

15There is dried blood here.

Encounter: Stirges (8)
Treasure: As per monster type.
 
16The air here is very cold.

17

Treasure: 100sp, 60gp.
18A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (5)
Treasure: As per monster type.
 
19

Encounter: Stirges (9)
Treasure: None.
20A haze of smoke hangs in the air.

Encounter: Traders (2)
Treasure: As per monster type.
21

Encounter: Dwarves (3)
Treasure: As per monster type.
 
22

23There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
24

 
25A slight updraft blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 30gp.
26There is a pick handle here.

Encounter: Skeletons (7)
Treasure: None.
27This area smells faintly of manure. There is a pile of ashes here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
28There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
29A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
30There is a trickle of water here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
31There is a pile of dung here.

32A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: None.
33

 
34There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are scratches on the wall here.

35There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36This area has a pleasant, earthy smell. There is a pile of rags here.

 
37A strong, moaning wind blows through this area. This area smells faintly of manure. There is water dripping here.

Encounter: Snakes, Cobra (6)
Treasure: None.
38

39There is a pile of dung here.

Encounter: Traders (1)
Treasure: None.
 
40This area smells of rotting vegetation. There is dried blood here.

41

42

Trap: Poison gas: Save vs. Poison or die.
 
43There is a pick handle here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
44There are fungi growing here.

45This area smells of rotting vegetation.

 
46This area smells faintly of manure. There is a broken bottle here.

Encounter: Green Slimes (3)
Treasure: None.
47

48The air here is very cold. There are dry leaves and twigs scattered here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49

50This area smells faintly of urine. A haze of smoke hangs in the air.

51A slight, damp breeze blows through this area.

Encounter: Orcs (7)
Treasure: As per monster type.
 
52

Treasure: 300sp.
53This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
54A haze of smoke hangs in the air.

Encounter: Bandits (1)
Treasure: None.
 
55This area smells faintly of manure.

Encounter: Orcs (6)
Treasure: As per monster type.
56There are fungi growing here.

57This area smells of rotting vegetation.

Treasure: 500sp, 10gp.
 
58A slight downdraft blows through this area. There is a torn leather boot here.

59This area is very dusty.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
60This area smells faintly of manure.

 
61This area is covered in cobwebs.

62

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area has a pleasant, earthy smell.

 
64A slight, damp breeze blows through this area.

Encounter: Goblins (5)
Treasure: None.
65

66

 
67Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
68

Treasure: 100sp, 10gp.
69There is a putrid smell coming from something nearby. It is misty here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70A slight breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (9)
Treasure: As per monster type.
71A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Wolves (2)
Treasure: None.
72

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
73There is a trickle of water here.

74

75

 
76

Trap: Poison gas: Save vs. Poison or die.
77A slight breeze blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
78This area has a pleasant, earthy smell.

 
79There is water dripping here.

Encounter: Goblins (6)
Treasure: None.
80The air here smells of smoke.

81There is a mold growing here.

 
82There is water dripping here.

83This area smells faintly of manure.

Encounter: Gnomes (5)
Treasure: As per monster type.
84A slight updraft blows through this area. A chlorine-like smell assails your nostrils.

 
85A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

86The air here smells of smoke. There is a broken pole here.

87

Encounter: Killer Bees (1)
Treasure: None.
 
88Fog gathers and swirls on the floor, concealing it.

89There is a pile of ashes here.

90There is a putrid smell coming from something nearby. There are rotting wood pieces here.

 
91A cold air current blows through this area. The ceiling here is damp.

Treasure: 300sp.
92A slight breeze blows through this area. There is a bent and rusted iron bar here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
93The air here is very cold.

Treasure: 600sp, 30gp.
 
94It is misty here. There is a pile of ashes here.

95A haze of smoke hangs in the air. There is a pick handle here.

96There is a large puddle of water here.

 
97A gusting breeze blows through this area. There is a cracked hammer head here.

Encounter: Kobolds (12)
Treasure: As per monster type.
98There is water dripping here.

Treasure: 100sp, 40gp.
99The air here is very cold. This area smells faintly of manure.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf