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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Batrachian Oubliette of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (6)
Treasure: As per monster type.
2

Encounter: Gnomes (5)
Treasure: As per monster type.
3A gusting breeze blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
4There are rotting wood pieces here.

Encounter: Snakes, Cobra (6)
Treasure: None.
5

Treasure: 200sp.
6A slight updraft blows through this area. There is a cracked hammer head here.

 
7A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a blunt javelin head here.

8A strong, gusting wind blows through this area. This area is covered in cobwebs.

9

Trap: Fog: Looks like poison gas, but harmless.
 
10The air here is very cold. This area is very dusty.

11Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

12This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

 
13There is water dripping here.

14

15

 
16Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18There is a mold growing here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
19There are dry leaves and twigs scattered here.

Encounter: Kobolds (14)
Treasure: None.
20The air here is very hot. A haze of smoke hangs in the air. There is a bent copper coin lying here.

Trap: Poison gas: Save vs. Poison or die.
21A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There are cracks in the floor here.

 
22A gusting breeze blows through this area.

23

24

Trap: Poison gas: Save vs. Poison or die.
 
25There are rotting wood pieces here.

26There is a pile of rags here.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
28This area smells of rotting vegetation.

29

Encounter: Green Slimes (2)
Treasure: None.
30A chlorine-like smell assails your nostrils. There are cracks in the ceiling here.

 
31This area has a stale, fetid smell.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32An acrid smell assails your nostrils. There are wax drippings here.

33It is misty here.

 
34This area has a pleasant, earthy smell.

35A metallic smell assails your nostrils.

Encounter: Goblins (4)
Treasure: As per monster type.
36A strong wind blows through this area.

Encounter: Wolves (7)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see.

38There is a pile of dung here.

Encounter: Goblins (4)
Treasure: None.
39This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
40

Encounter: Dwarves (6)
Treasure: None.
41A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Sprites (10)
Treasure: None.
42There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43A slight updraft blows through this area.

Treasure: 600sp, 1 magic item.
44

Trap: Fog: Looks like poison gas, but harmless.
45

Trap: Poison gas: Save vs. Poison or die.
 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
48The air here is very hot. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
49This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Kobolds (13)
Treasure: None.
50

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
51The smell of ozone assails your nostrils. Pottery shards are scattered here.

Treasure: 400sp.
 
52

53It is foggy here, making it difficult to see.

54A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55This area has a stale, fetid smell.

Treasure: 200sp.
56There is a putrid smell coming from something nearby.

Encounter: Halflings (11)
Treasure: As per monster type.
57This area has a stale, fetid smell.

 
58A strong updraft blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

59A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

60A slight updraft blows through this area. There is a slimy coating on the floor here.

 
61

62

63There is a torn leather boot here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
64A slight breeze blows through this area. There is a rusted spike here.

Encounter: Wolves (8)
Treasure: As per monster type.
65A strong, moaning wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: None.
66

Treasure: 300sp.
 
67A strong downdraft blows through this area.

68There is a pile of dung here.

Treasure: 500sp.
69A strong updraft blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
70

Trap: 10' Pit: 1d6 points of damage if you fall in.
71This area has a pleasant, earthy smell. There is a torn leather boot here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
72There is a pile of ashes here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
73

74The air here is very cold. This area is covered in cobwebs.

75A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf