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| 1 | Encounter: Green Slimes (1) Treasure: None. | 2 | 3 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | |
| 4 | A slight downdraft blows through this area. This area has a stale, fetid smell. Encounter: Halflings (16) Treasure: As per monster type. | 5 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a large puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 6 | |
| 7 | 8 | Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here. Encounter: Killer Bees (2) Treasure: As per monster type. | 9 | A haze of dust hangs in the air. Encounter: Lizards, Gecko (3) Treasure: None. | |
| 10 | There are scratches on the wall here. Encounter: Acolytes (4) Treasure: None. | 11 | Pottery shards are scattered here. | 12 | This area is very dusty. Encounter: Gnomes (4) Treasure: As per monster type. |
| 13 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here. | 14 | There is a salty, wet smell to this area. There is a trickle of water here. Encounter: Skeletons (8) Treasure: None. | 15 | This area smells of rotting vegetation. Treasure: 100sp, 50gp. |
| 16 | A slight breeze blows through this area. This area has a stale, fetid smell. | 17 | There is water dripping here. Encounter: Wolves (7) Treasure: As per monster type. | 18 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. |
| 19 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (11) Treasure: None. | 20 | A slight downdraft blows through this area. This area is very dusty. | 21 | |
| 22 | A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 23 | The air here is very cold. The smell of ozone assails your nostrils. Encounter: Orcs (6) Treasure: None. | 24 | This area smells faintly of urine. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 25 | A strong, moaning wind blows through this area. There are cracks in the floor here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 26 | A strong downdraft blows through this area. This area smells faintly of manure. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 27 | |
| 28 | A strong, moaning wind blows through this area. Encounter: Goblins (5) Treasure: As per monster type. | 29 | Treasure: 500sp, 30gp. Trap: Poison snake: 1 hit dice. | 30 | This area smells faintly of manure. Encounter: Bandits (2) Treasure: As per monster type. |
| 31 | There is a large puddle of water here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 32 | The air here is very hot. The ceiling here is damp. | 33 | This area smells faintly of manure. There is a large puddle of water here. Encounter: Kobolds (9) Treasure: None. |
| 34 | A cold air current blows through this area. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 35 | There is water dripping here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 36 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 37 | Teeth and fangs are scattered here. | 38 | 39 | A strong wind blows through this area. Encounter: Beetles, Fire (8) Treasure: None. | |
| 40 | The air here is very hot. | 41 | There is a slimy coating on the floor here. | 42 | The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (5) Treasure: None. |
| 43 | A chlorine-like smell assails your nostrils. | 44 | A strong updraft blows through this area. An acrid smell assails your nostrils. There are sticks scattered here. | 45 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (1) Treasure: As per monster type. |
| 46 | It is foggy here, making it difficult to see. There is a torch stub here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | A slight, damp breeze blows through this area. Treasure: 400sp, 50gp. | 48 | This area smells faintly of urine. |
| 49 | There are cracks in the floor here. | 50 | Treasure: 300sp. | 51 | Encounter: Sprites (12) Treasure: As per monster type. |
| 52 | The air here is very hot. There is a broken arrow here. | 53 | The air here is very cold. A chlorine-like smell assails your nostrils. Treasure: 400sp, 10gp. | 54 | |
| 55 | A haze of smoke hangs in the air. The wall here is damp. | 56 | An acrid smell assails your nostrils. Treasure: 100sp. | 57 | There is a bent copper coin lying here. |
| 58 | There is a pile of straw here. | 59 | This area is covered in cobwebs. Treasure: 300sp, 5 gems. | 60 | There is a badly dented helmet here. |
| 61 | 62 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 63 | The air here is very hot. It is misty here. Encounter: Halflings (11) Treasure: None. | |
| 64 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 50gp. | 65 | This area smells of rotting vegetation. Guano covers this area. | 66 | This area smells faintly of urine. Treasure: 400sp, 20gp, 1 magic item. |
| 67 | A haze of dust hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 68 | A gusting breeze blows through this area. This area is very dusty. | 69 | A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Treasure: 500sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 70 | There is a small puddle of water here. | 71 | The air here is very cold. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 72 | Encounter: Gnomes (1) Treasure: None. |
| 73 | A strong wind blows through this area. There is a pile of rags here. Encounter: Gnomes (6) Treasure: None. | 74 | This area has a stale, fetid smell. Encounter: Dwarves (6) Treasure: As per monster type. | 75 | There are rotting wood pieces here. Encounter: Spiders, Crab (2) Treasure: None. |
| 76 | The air here is very cold. There are dry leaves and twigs scattered here. Treasure: 400sp. | 77 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 78 | Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 79 | There is a large puddle of water here. Encounter: Orcs (6) Treasure: None. | 80 | The wall here is damp. |