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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Maze of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Traders (7)
Treasure: As per monster type.
3A strong wind blows through this area. The air here smells of smoke.

Treasure: 600sp.
 
4Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
5A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7The air here is very hot. A metallic smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Sprites (12)
Treasure: None.
8This area smells faintly of manure.

9

 
10Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

11There is a pile of dung here.

12It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 200sp, 20gp.
 
13There is a broken sword blade here.

Encounter: Halflings (13)
Treasure: None.
14There is water dripping here.

Encounter: Traders (5)
Treasure: None.
15A haze of smoke hangs in the air. This area is very dusty.

 
16There is a pile of ashes here.

Encounter: Orcs (5)
Treasure: As per monster type.
17Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 5 gems.
18A strong wind blows through this area.

Treasure: 300sp, 30gp.
 
19There is water dripping here.

20This area has a stale, fetid smell.

21This area is very dusty.

 
22A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There is a candle stub here.

23A slight updraft blows through this area. This area smells faintly of urine. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
25The air here smells of smoke.

26

27A slight breeze blows through this area. This area smells faintly of urine.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29A gusting breeze blows through this area. The air here smells of smoke. This area is very dusty.

Encounter: Goblins (6)
Treasure: As per monster type.
30There is a splintered club here.

 
31This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp, 6 gems.
32There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
33

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34A slight breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35A gusting breeze blows through this area.

Treasure: 200sp.
36This area has a stale, fetid smell. There is water dripping here.

 
37This area is covered in rubble and dirt.

38The air here is very hot. There are bones scattered here.

39

 
40This area has a pleasant, earthy smell. There is water dripping here.

41

Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Sprites (10)
42This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
43It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
44There is a putrid smell coming from something nearby.

Encounter: Sprites (11)
Treasure: As per monster type.
45This area has a stale, fetid smell.

Treasure: 100sp.
 
46A strong updraft blows through this area. There are rotting wood pieces here.

47

Trap: Fog: Looks like poison gas, but harmless.
48A strong, moaning wind blows through this area. There are cracks in the wall here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
49The smell of ozone assails your nostrils.

50

Encounter: Sprites (17)
Treasure: As per monster type.
51A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52The air here is very cold.

Treasure: 100sp.
53There are cracks in the floor here.

54There is a broken pole here.

Encounter: Acolytes (5)
Treasure: None.
 
55The air here smells of smoke. Guano covers this area.

56This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Dwarves (2)
Treasure: None.
57Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58A cold air current blows through this area.

59The air here smells of smoke. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

60

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A strong, gusting wind blows through this area. The wall here is damp.

Treasure: 200sp, 10gp.
62A slight, damp breeze blows through this area. This area smells faintly of manure. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63The air here is very cold. This area has a pleasant, earthy smell. It is misty here.

Treasure: 100sp, 40gp.
 
64

65Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Encounter: Skeletons (11)
Treasure: As per monster type.
66There are sticks scattered here.

 
67A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (3)
Treasure: As per monster type.
68This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69

 
70

71This area smells of rotting vegetation. This area is very dusty.

Encounter: Spiders, Crab (2)
Treasure: None.
72A cold air current blows through this area.

 
73There is a pile of dung here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
74An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

Trap: Poison gas: Save vs. Poison or die.
 
76

Encounter: Halflings (11)
Treasure: None.
77

78

Encounter: Spiders, Crab (2)
Treasure: None.
 
79A metallic smell assails your nostrils.

Encounter: Acolytes (8)
Treasure: None.
80

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
81

 
82There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
83It is foggy here, making it difficult to see. The wall here is damp.

84

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
85There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (1)
Treasure: None.
86A haze of smoke hangs in the air.

87

 
88There is water dripping here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf