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| 1 | A strong, moaning wind blows through this area. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 2 | The smell of ozone assails your nostrils. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 3 | A haze of smoke hangs in the air. Encounter: Killer Bees (8) Treasure: None. |
| 4 | This area has a stale, fetid smell. Encounter: Goblins (7) Treasure: As per monster type. | 5 | The air here is very hot. There is a putrid smell coming from something nearby. Teeth and fangs are scattered here. Encounter: Dwarves (3) Treasure: As per monster type. | 6 | A strong, moaning wind blows through this area. This area smells faintly of manure. Encounter: Halflings (10) Treasure: None. |
| 7 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 8 | An acrid smell assails your nostrils. There is water dripping here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | This area is covered in cobwebs. |
| 10 | This area smells faintly of manure. There is a small puddle of water here. Encounter: Stirges (9) Treasure: As per monster type. | 11 | This area has a stale, fetid smell. There is dried blood here. | 12 | A gusting breeze blows through this area. There are cracks in the ceiling here. |
| 13 | Treasure: 400sp. | 14 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | |
| 16 | This area has a stale, fetid smell. There is a pile of straw here. Encounter: Dwarves (5) Treasure: None. | 17 | The smell of ozone assails your nostrils. This area is very dusty. | 18 | This area smells faintly of manure. The wall here is damp. Encounter: Goblins (6) Treasure: None. |
| 19 | This area smells faintly of manure. There are dry leaves and twigs scattered here. Trap: Fog: Looks like poison gas, but harmless. | 20 | There is a putrid smell coming from something nearby. There is a bent copper coin lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | This area smells of rotting vegetation. There are cracks in the ceiling here. Encounter: Wolves (9) Treasure: As per monster type. |
| 22 | 23 | This area is very dusty. | 24 | It is foggy here, making it difficult to see. | |
| 25 | The air here is very hot. This area smells faintly of manure. There is water dripping here. Encounter: Sprites (8) Treasure: As per monster type. | 26 | 27 | An acrid smell assails your nostrils. There is a torn leather boot here. Encounter: Skeletons (10) Treasure: None. | |
| 28 | 29 | A haze of smoke hangs in the air. There is water dripping here. | 30 | The air here smells of smoke. Treasure: 600sp. | |
| 31 | Encounter: Stirges (1) Treasure: None. | 32 | It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 33 | Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here. |
| 34 | This area smells faintly of urine. There is dried blood here. | 35 | Trap: Fog: Looks like poison gas, but harmless. | 36 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 37 | There is a cracked hammer head here. | 38 | The air here is very hot. An acrid smell assails your nostrils. There is a blunt javelin head here. Trap: Fog: Looks like poison gas, but harmless. | 39 | There are dry leaves and twigs scattered here. |
| 40 | There is a rusted spike here. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | There are cracks in the floor here. Encounter: Green Slimes (3) Treasure: None. | 42 | |
| 43 | Encounter: Halflings (5) Treasure: As per monster type. | 44 | A haze of smoke hangs in the air. There is a mold growing here. | 45 | This area has a pleasant, earthy smell. |
| 46 | Treasure: 100sp, 60gp. | 47 | A strong updraft blows through this area. This area is very dusty. | 48 | There is a mold growing here. |
| 49 | An acrid smell assails your nostrils. | 50 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 51 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
| 52 | There is a large puddle of water here. | 53 | There is a cracked hammer head here. | 54 | There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | There is a pile of ashes here. Treasure: 600sp. | 56 | There is a badly dented helmet here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 57 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 58 | This area smells faintly of urine. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | 60 | The air here smells of smoke. | |
| 61 | This area smells of rotting vegetation. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | A metallic smell assails your nostrils. There is dried blood here. | 63 | A haze of smoke hangs in the air. There are bones scattered here. Encounter: Acolytes (6) Treasure: As per monster type. |
| 64 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. | 65 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. | 66 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. |
| 67 | Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 68 | There is water dripping here. | 69 | Guano covers this area. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 71 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Kobolds (14) Treasure: As per monster type. | 72 | A strong, moaning wind blows through this area. There is a mold growing here. |
| 73 | This area smells faintly of manure. | 74 | The air here smells of smoke. | 75 | There is a trickle of water here. Encounter: Goblins (2) Treasure: None. |
| 76 | There are cracks in the floor here. | 77 | A slight, damp breeze blows through this area. Encounter: Sprites (10) Treasure: None. | 78 | A haze of smoke hangs in the air. There is a large puddle of water here. |
| 79 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 80 | Treasure: 100sp. | 81 | A slight downdraft blows through this area. |
| 82 | 83 | Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 84 | Guano covers this area. | |
| 85 | Treasure: 600sp, 60gp. | 86 | The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 87 | A strong, gusting wind blows through this area. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 88 | There is a pile of dung here. Encounter: Wolves (7) Treasure: As per monster type. |