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| 1 | A metallic smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 2 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. | 3 | It is foggy here, making it difficult to see. There are food scraps scattered here. |
| 4 | There is a pile of ashes here. | 5 | There is a putrid smell coming from something nearby. Treasure: 500sp, 20gp. | 6 | A metallic smell assails your nostrils. There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 7 | A strong updraft blows through this area. An acrid smell assails your nostrils. This area is very dusty. Treasure: 600sp, 10gp. | 8 | The air here is very cold. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 9 | A slight, damp breeze blows through this area. There are fungi growing here. Treasure: 600sp, 20gp. |
| 10 | The air here is very hot. This area smells of rotting vegetation. Encounter: Green Slimes (3) Treasure: None. | 11 | An acrid smell assails your nostrils. There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | This area has a stale, fetid smell. Treasure: 300sp, 10gp. Trap: Illusion of monsters: Green Slimes (1) |
| 13 | This area smells faintly of manure. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | The air here smells of smoke. | 15 | There are sticks scattered here. |
| 16 | There is a bent copper coin lying here. | 17 | A haze of smoke hangs in the air. | 18 | |
| 19 | A slight updraft blows through this area. It is misty here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | A slight, damp breeze blows through this area. There is a small puddle of water here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 21 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. |
| 22 | There are cracks in the floor here. | 23 | Encounter: Acolytes (8) Treasure: As per monster type. | 24 | The air here is very cold. This area has a stale, fetid smell. There are cracks in the ceiling here. Encounter: Skeletons (10) Treasure: None. |
| 25 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here. Encounter: Stirges (3) Treasure: None. | 26 | A slight breeze blows through this area. There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 27 | The air here is very hot. This area has a pleasant, earthy smell. There is a pick handle here. |
| 28 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (9) Treasure: As per monster type. | 29 | Encounter: Spiders, Crab (1) Treasure: None. | 30 | |
| 31 | Encounter: Gnomes (3) Treasure: As per monster type. | 32 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Killer Bees (9) Treasure: None. | 33 | There are cracks in the wall here. Encounter: Traders (5) Treasure: None. |
| 34 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (3) Treasure: None. | 35 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a small puddle of water here. | 36 | Treasure: 400sp. |
| 37 | The air here is very hot. This area smells of rotting vegetation. Encounter: Killer Bees (7) Treasure: As per monster type. | 38 | The air here is very cold. There is a candle stub here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 39 | |
| 40 | Pottery shards are scattered here. | 41 | There is a cracked flask here. | 42 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a broken pole here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | There is water dripping here. | 44 | A gusting breeze blows through this area. | 45 | Treasure: 600sp. |
| 46 | Encounter: Gnomes (5) Treasure: None. | 47 | A strong updraft blows through this area. This area has a stale, fetid smell. Encounter: Sprites (15) Treasure: As per monster type. | 48 | The air here is very hot. This area has a stale, fetid smell. Encounter: Wolves (8) Treasure: None. |
| 49 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. | 50 | This area smells faintly of manure. There is a torch stub here. Encounter: Skeletons (11) Treasure: None. | 51 | There is a candle stub here. Encounter: Sprites (14) Treasure: As per monster type. |
| 52 | This area has a stale, fetid smell. | 53 | 54 | There is a pile of ashes here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | |
| 55 | A metallic smell assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | 57 | Encounter: Traders (7) Treasure: None. | |
| 58 | Fog gathers and swirls on the floor, concealing it. | 59 | An acrid smell assails your nostrils. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 60 | This area is covered in cobwebs. |
| 61 | This area has a stale, fetid smell. | 62 | Encounter: Wolves (9) Treasure: As per monster type. | 63 | |
| 64 | Encounter: Sprites (13) Treasure: None. | 65 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | This area has a stale, fetid smell. This area is covered in cobwebs. |
| 67 | A strong wind blows through this area. There is a pile of dung here. Treasure: 400sp, 30gp. |