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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Sanctum of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils. There is a trickle of water here.

2A cold air current blows through this area. This area smells faintly of urine.

3Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
4

5A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Kobolds (13)
Treasure: As per monster type.
6

Encounter: Acolytes (7)
Treasure: None.
 
7A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
8A slight downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9The air here is very cold. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are sticks scattered here.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10The air here is very cold.

Encounter: Traders (2)
Treasure: As per monster type.
11

Treasure: 300sp.
Trap: Illusion of monsters: Traders (2)
12

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Goblins (2)
Treasure: As per monster type.
14

Treasure: 300sp, 40gp.
15A haze of smoke hangs in the air.

 
16The wall here is damp.

Encounter: Bandits (1)
Treasure: None.
17A cold air current blows through this area. There is a torch stub here.

Encounter: Kobolds (10)
Treasure: None.
18This area has a stale, fetid smell. There are cracks in the ceiling here.

 
19There are rotting wood pieces here.

Encounter: Sprites (10)
Treasure: As per monster type.
20A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a pick handle here.

21A slight breeze blows through this area. The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: None.
 
22A slight updraft blows through this area. The smell of ozone assails your nostrils.

23A strong downdraft blows through this area.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25

Encounter: Stirges (6)
Treasure: None.
26

Treasure: 100sp, 4 gems.
Trap: Poison snake: 1 hit dice.
27A cold air current blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
28It is foggy here, making it difficult to see.

Treasure: 600sp, 30gp.
29A strong wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

30This area is very dusty.

 
31This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32

33A slight breeze blows through this area. There is a bent and rusted iron bar here.

 
34

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37

38The air here is very hot. There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39

Encounter: Bandits (6)
Treasure: None.
 
40The air here is very hot. This area has a pleasant, earthy smell. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
41A cold air current blows through this area.

Treasure: 300sp.
Trap: Illusion of monsters: Spiders, Crab (3)
42This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
43There is a bent and rusted iron bar here.

Encounter: Skeletons (7)
Treasure: None.
44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47This area smells faintly of manure.

Encounter: Skeletons (6)
Treasure: As per monster type.
48There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
49The wall here is damp.

Encounter: Halflings (16)
Treasure: None.
50A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here.

51There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
52An acrid smell assails your nostrils. There is a cracked hammer head here.

53There is water dripping here.

Encounter: Wolves (4)
Treasure: None.
54The air here smells of smoke.

Treasure: 100sp, 40gp, 4 gems.
 
55

Encounter: Snakes, Cobra (6)
Treasure: None.
56

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57There is a mold growing here.

Encounter: Goblins (2)
Treasure: None.
 
58There is a torn leather boot here.

59Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Encounter: Kobolds (9)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf