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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Sanctum of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2This area smells faintly of manure. It is foggy here, making it difficult to see. The wall here is damp.

3There is a corroded chain here.

 
4

Treasure: 300sp, 50gp, 2 gems.
Trap: Poison snake: 1 hit dice.
5

6The air here smells of smoke.

Encounter: Stirges (6)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

9A metallic smell assails your nostrils. There is a slimy coating on the wall here.

 
10A chlorine-like smell assails your nostrils. Teeth and fangs are scattered here.

11A strong downdraft blows through this area. This area smells faintly of manure. Guano covers this area.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
12Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a large puddle of water here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
13The ceiling here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
14

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15

Encounter: Gnomes (5)
Treasure: As per monster type.
 
16There is a pile of rags here.

Encounter: Acolytes (2)
Treasure: As per monster type.
17The air here smells of smoke. This area is covered in cobwebs.

18The air here is very hot.

 
19This area smells of rotting vegetation. There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
20It is foggy here, making it difficult to see.

21The air here is very cold.

 
22This area is covered in cobwebs.

Treasure: 600sp.
23This area smells of rotting vegetation.

24

 
25There is water dripping here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: As per monster type.
27A slight updraft blows through this area. A haze of smoke hangs in the air.

 
28

Encounter: Traders (2)
Treasure: None.
29Pottery shards are scattered here.

Encounter: Wolves (5)
Treasure: As per monster type.
30It is misty here. This area is covered in cobwebs.

 
31It is foggy here, making it difficult to see. This area is very dusty.

32A strong wind blows through this area.

33This area is covered in cobwebs.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
34A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

35There is a salty, wet smell to this area.

36Fog gathers and swirls on the floor, concealing it.

 
37A strong, moaning wind blows through this area. This area smells faintly of urine.

38

39A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a broken arrow here.

Encounter: Traders (5)
Treasure: As per monster type.
 
40The air here is very hot.

41

Encounter: Halflings (10)
Treasure: As per monster type.
42The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Guano covers this area.

 
43A strong updraft blows through this area.

44

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
45

 
46A slight updraft blows through this area.

47There are sticks scattered here.

48There is a broken pole here.

Treasure: 500sp, 60gp.
 
49This area smells of rotting vegetation. This area is very dusty.

Encounter: Stirges (7)
Treasure: None.
50

51A metallic smell assails your nostrils. This area is covered in cobwebs.

 
52This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55

Treasure: 100sp.
56This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
57The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 400sp.
 
58It is foggy here, making it difficult to see. There is a mold growing here.

59There are cracks in the ceiling here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
60The smell of ozone assails your nostrils. There are cracks in the wall here.

 
61

Encounter: Acolytes (8)
Treasure: None.
62This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 600sp, 50gp.
63There is a putrid smell coming from something nearby. There is a blunt javelin head here.

 
64A slight breeze blows through this area. This area smells of rotting vegetation. There is a corroded chain here.

Encounter: Gnomes (3)
Treasure: None.
65

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66

Treasure: 400sp, 60gp.
 
67Your nostrils are overwhelmed by a sulphurous smell.

68A slight updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
69

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70

71This area has a pleasant, earthy smell. There are rotting wood pieces here.

72Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf