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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Milieu of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2This area smells of rotting vegetation.

3This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
4The air here is very cold. It is misty here.

Treasure: 600sp.
5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
7There is a torn sack here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8The air here is very hot. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Encounter: Traders (1)
Treasure: As per monster type.
9There is a broken bottle here.

 
10The wall here is damp.

Encounter: Dwarves (3)
Treasure: None.
11The air here is very cold. Guano covers this area.

12

Encounter: Kobolds (11)
Treasure: As per monster type.
 
13An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

14Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: As per monster type.
15The ceiling here is damp.

Encounter: Traders (7)
Treasure: None.
 
16Guano covers this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
17This area smells faintly of manure. This area is very dusty.

Treasure: 400sp, 3 jewelry.
Trap: Poison needle: Save vs. Poison or die.
18The air here is very hot. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
 
19A strong wind blows through this area. There is a bent and rusted iron bar here.

Encounter: Traders (6)
Treasure: None.
20An acrid smell assails your nostrils. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
21There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22A metallic smell assails your nostrils. Pottery shards are scattered here.

23

24A slight updraft blows through this area. There are sticks scattered here.

Treasure: 500sp, 10gp.
 
25It is misty here.

26A strong, gusting wind blows through this area. There is a mold growing here.

27

Encounter: Lizards, Gecko (1)
Treasure: None.
 
28Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29A slight updraft blows through this area. There is a cracked hammer head here.

30This area has a stale, fetid smell. There is a broken sword blade here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
31This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

32

Encounter: Traders (4)
Treasure: As per monster type.
33A strong, moaning wind blows through this area. There is a trickle of water here.

 
34A haze of dust hangs in the air.

35A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
36A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
37

38The air here is very hot. There is a trickle of water here.

39This area is covered in cobwebs.

 
40

41The air here is very cold. This area is covered in rubble and dirt.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
42There is a putrid smell coming from something nearby.

Encounter: Sprites (11)
Treasure: As per monster type.
 
43The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Kobolds (10)
Treasure: As per monster type.
44There is a mold growing here.

45A chlorine-like smell assails your nostrils.

Treasure: 500sp, 40gp, 4 gems.
 
46A strong wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
47There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
48

Encounter: Beetles, Fire (3)
Treasure: None.
 
49The air here is very hot. There are dry leaves and twigs scattered here.

50This area smells of rotting vegetation. The wall here is damp.

Treasure: 600sp, 40gp.
51A slight breeze blows through this area.

Encounter: Kobolds (7)
Treasure: None.
 
52Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (9)
Treasure: As per monster type.
53

Encounter: Sprites (8)
Treasure: As per monster type.
54

 
55The air here is very cold. There is a splintered club here.

Treasure: 300sp.
56

Encounter: Halflings (12)
Treasure: None.
57The air here is very hot. A metallic smell assails your nostrils.

Encounter: Acolytes (8)
Treasure: None.
 
58

59A slight breeze blows through this area. A haze of smoke hangs in the air.

60This area has a pleasant, earthy smell. There is a badly dented helmet here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61

Trap: Poison gas: Save vs. Poison or die.
62The air here smells of smoke.

63This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64A cold air current blows through this area.

Encounter: Kobolds (7)
Treasure: As per monster type.
65A gusting breeze blows through this area. A haze of dust hangs in the air.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66There is a torn sack here.

 
67There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
68

69

 
70This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf