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| 1 | 2 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. Encounter: Traders (7) Treasure: As per monster type. | 3 | A strong wind blows through this area. The air here smells of smoke. Treasure: 600sp. | |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 5 | A haze of smoke hangs in the air. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 6 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | The air here is very hot. A metallic smell assails your nostrils. There is a slimy coating on the ceiling here. Encounter: Sprites (12) Treasure: None. | 8 | This area smells faintly of manure. | 9 | |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. | 11 | There is a pile of dung here. | 12 | It is foggy here, making it difficult to see. There are cracks in the wall here. Treasure: 200sp, 20gp. |
| 13 | There is a broken sword blade here. Encounter: Halflings (13) Treasure: None. | 14 | There is water dripping here. Encounter: Traders (5) Treasure: None. | 15 | A haze of smoke hangs in the air. This area is very dusty. |
| 16 | There is a pile of ashes here. Encounter: Orcs (5) Treasure: As per monster type. | 17 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 5 gems. | 18 | A strong wind blows through this area. Treasure: 300sp, 30gp. |
| 19 | There is water dripping here. | 20 | This area has a stale, fetid smell. | 21 | This area is very dusty. |
| 22 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There is a candle stub here. | 23 | A slight updraft blows through this area. This area smells faintly of urine. There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 | Encounter: Killer Bees (4) Treasure: As per monster type. |
| 25 | The air here smells of smoke. | 26 | 27 | A slight breeze blows through this area. This area smells faintly of urine. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 28 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 | A gusting breeze blows through this area. The air here smells of smoke. This area is very dusty. Encounter: Goblins (6) Treasure: As per monster type. | 30 | There is a splintered club here. |
| 31 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Treasure: 200sp, 6 gems. | 32 | There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 33 | Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 34 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | A gusting breeze blows through this area. Treasure: 200sp. | 36 | This area has a stale, fetid smell. There is water dripping here. |
| 37 | This area is covered in rubble and dirt. | 38 | The air here is very hot. There are bones scattered here. | 39 | |
| 40 | This area has a pleasant, earthy smell. There is water dripping here. | 41 | Treasure: 100sp, 10gp. Trap: Illusion of monsters: Sprites (10) | 42 | This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. |
| 43 | It is foggy here, making it difficult to see. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 44 | There is a putrid smell coming from something nearby. Encounter: Sprites (11) Treasure: As per monster type. | 45 | This area has a stale, fetid smell. Treasure: 100sp. |
| 46 | A strong updraft blows through this area. There are rotting wood pieces here. | 47 | Trap: Fog: Looks like poison gas, but harmless. | 48 | A strong, moaning wind blows through this area. There are cracks in the wall here. Encounter: Bandits (3) Treasure: As per monster type. |
| 49 | The smell of ozone assails your nostrils. | 50 | Encounter: Sprites (17) Treasure: As per monster type. | 51 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | The air here is very cold. Treasure: 100sp. | 53 | There are cracks in the floor here. | 54 | There is a broken pole here. Encounter: Acolytes (5) Treasure: None. |
| 55 | The air here smells of smoke. Guano covers this area. | 56 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Encounter: Dwarves (2) Treasure: None. | 57 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 58 | A cold air current blows through this area. | 59 | The air here smells of smoke. It is foggy here, making it difficult to see. There is a slimy coating on the wall here. | 60 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 61 | A strong, gusting wind blows through this area. The wall here is damp. Treasure: 200sp, 10gp. | 62 | A slight, damp breeze blows through this area. This area smells faintly of manure. There are several small stones here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 63 | The air here is very cold. This area has a pleasant, earthy smell. It is misty here. Treasure: 100sp, 40gp. |
| 64 | 65 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. Encounter: Skeletons (11) Treasure: As per monster type. | 66 | There are sticks scattered here. | |
| 67 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (3) Treasure: As per monster type. | 68 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | |
| 70 | 71 | This area smells of rotting vegetation. This area is very dusty. Encounter: Spiders, Crab (2) Treasure: None. | 72 | A cold air current blows through this area. | |
| 73 | There is a pile of dung here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 74 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 75 | Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here. Trap: Poison gas: Save vs. Poison or die. |
| 76 | Encounter: Halflings (11) Treasure: None. | 77 | 78 | Encounter: Spiders, Crab (2) Treasure: None. | |
| 79 | A metallic smell assails your nostrils. Encounter: Acolytes (8) Treasure: None. | 80 | Encounter: Spiders, Crab (2) Treasure: As per monster type. | 81 | |
| 82 | There are rotting wood pieces here. Trap: Fog: Looks like poison gas, but harmless. | 83 | It is foggy here, making it difficult to see. The wall here is damp. | 84 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 85 | There is a bent and rusted iron bar here. Encounter: Beetles, Fire (1) Treasure: None. | 86 | A haze of smoke hangs in the air. | 87 | |
| 88 | There is water dripping here. |