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| 1 | This area smells faintly of urine. It is foggy here, making it difficult to see. | 2 | The air here is very hot. A haze of dust hangs in the air. There are sticks scattered here. Encounter: Killer Bees (9) Treasure: None. | 3 | A metallic smell assails your nostrils. There is water dripping here. |
| 4 | There is a putrid smell coming from something nearby. | 5 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Traders (2) Treasure: None. | 6 | |
| 7 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | A haze of smoke hangs in the air. Encounter: Acolytes (4) Treasure: As per monster type. | 9 | A strong updraft blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here. Encounter: Stirges (5) Treasure: None. |
| 10 | A haze of smoke hangs in the air. There is a pile of ashes here. Treasure: 300sp. | 11 | There are cracks in the floor here. Encounter: Snakes, Cobra (4) Treasure: None. | 12 | Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. Treasure: 400sp. Trap: Illusion of monsters: Traders (1) |
| 13 | A strong, moaning wind blows through this area. There is a large puddle of water here. Encounter: Traders (8) Treasure: None. | 14 | A strong wind blows through this area. There is a mold growing here. Encounter: Goblins (3) Treasure: None. | 15 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. |
| 16 | 17 | A strong downdraft blows through this area. | 18 | Encounter: Green Slimes (3) Treasure: As per monster type. | |
| 19 | This area has a pleasant, earthy smell. Encounter: Stirges (7) Treasure: As per monster type. | 20 | Guano covers this area. Encounter: Dwarves (4) Treasure: None. | 21 | A cold air current blows through this area. There is a trickle of water here. |
| 22 | Trap: Poison gas: Save vs. Poison or die. | 23 | Encounter: Bandits (2) Treasure: As per monster type. | 24 | This area is covered in cobwebs. Encounter: Wolves (9) Treasure: As per monster type. |
| 25 | There are several small stones here. | 26 | A haze of smoke hangs in the air. Encounter: Dwarves (4) Treasure: As per monster type. | 27 | An acrid smell assails your nostrils. There is a small puddle of water here. Treasure: 100sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 28 | 29 | There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 31 | 32 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. | 33 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 34 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (11) Treasure: As per monster type. | 35 | Treasure: 600sp. | 36 | Encounter: Skeletons (10) Treasure: As per monster type. |
| 37 | A gusting breeze blows through this area. There are sticks scattered here. | 38 | A strong wind blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs. Treasure: 100sp, 10gp. | 39 | This area has a stale, fetid smell. Encounter: Halflings (8) Treasure: As per monster type. |
| 40 | The air here is very hot. There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Treasure: 600sp. | 42 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 43 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | There are wax drippings here. Encounter: Bandits (6) Treasure: As per monster type. | 45 | This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Acolytes (5) Treasure: As per monster type. |
| 46 | It is foggy here, making it difficult to see. | 47 | There is a pile of dung here. Treasure: 100sp. | 48 | A haze of smoke hangs in the air. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. | 50 | 51 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here. | |
| 52 | Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | A strong, moaning wind blows through this area. The wall here is damp. Treasure: 500sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. Treasure: 100sp, 40gp. Trap: Illusion of monsters: Lizards, Gecko (3) |
| 55 | There is a pick handle here. | 56 | This area is covered in cobwebs. Encounter: Sprites (5) Treasure: As per monster type. | 57 | There are sticks scattered here. Encounter: Acolytes (4) Treasure: As per monster type. |
| 58 | A slight updraft blows through this area. | 59 | There are wax drippings here. Encounter: Wolves (6) Treasure: None. | 60 | There are bones scattered here. Trap: Poison gas: Save vs. Poison or die. |
| 61 | There is a candle stub here. | 62 | Encounter: Goblins (5) Treasure: None. | 63 | This area is covered in cobwebs. |
| 64 | Encounter: Beetles, Fire (8) Treasure: None. | 65 | A slight, damp breeze blows through this area. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 66 | This area smells faintly of urine. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 67 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | This area has a stale, fetid smell. Encounter: Beetles, Fire (1) Treasure: As per monster type. |