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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There are cracks in the wall here.

Encounter: Wolves (10)
Treasure: None.
2

Encounter: Wolves (9)
Treasure: None.
3The air here is very cold. The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
 
4A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (1)
Treasure: As per monster type.
5It is foggy here, making it difficult to see. There is a broken pole here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
6There is a blunt javelin head here.

 
7

Trap: Fog: Looks like poison gas, but harmless.
8This area has a stale, fetid smell.

Encounter: Bandits (1)
Treasure: None.
9The air here is very hot. The wall here is damp.

Treasure: 300sp, 50gp.
 
10This area smells faintly of manure.

11

12

 
13

14

15

 
16

17

Encounter: Dwarves (2)
Treasure: None.
18

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
19A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: As per monster type.
20

21

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22This area smells faintly of manure. There is water dripping here.

23An acrid smell assails your nostrils.

Encounter: Green Slimes (3)
Treasure: As per monster type.
24A slight breeze blows through this area. An acrid smell assails your nostrils.

 
25A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

Encounter: Beetles, Fire (2)
Treasure: None.
26A strong, gusting wind blows through this area. There is a slimy coating on the floor here.

27

Treasure: 300sp.
 
28This area is covered in cobwebs.

29

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
30

Encounter: Green Slimes (4)
Treasure: None.
 
31A cold air current blows through this area. This area has a stale, fetid smell.

32This area is very dusty.

33There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
 
34A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Treasure: 500sp.
35There is a pile of dung here.

Encounter: Orcs (4)
Treasure: None.
36It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
 
37There are sticks scattered here.

Encounter: Acolytes (5)
Treasure: As per monster type.
38A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a cracked flask here.

39The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (4)
Treasure: As per monster type.
 
40A slight, damp breeze blows through this area.

Encounter: Skeletons (8)
Treasure: None.
41

42A strong, moaning wind blows through this area. There are cracks in the wall here.

Treasure: 200sp, 5 gems.
Trap: Illusion of monsters: Lizards, Gecko (3)
 
43There is water dripping here.

44There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

45

Treasure: 500sp.
 
46

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
47The air here is very hot.

Encounter: Dwarves (3)
Treasure: As per monster type.
48The smell of ozone assails your nostrils.

 
49

Encounter: Dwarves (1)
Treasure: None.
50

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
51There is a pile of ashes here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
52A haze of smoke hangs in the air.

Treasure: 600sp.
53Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
55There is a broken pole here.

Treasure: 100sp.
56

Encounter: Traders (1)
Treasure: None.
57The air here is very cold. Pottery shards are scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
 
58A haze of smoke hangs in the air.

59There are sticks scattered here.

60A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp, 10gp.
 
61This area is very dusty.

Encounter: Wolves (9)
Treasure: As per monster type.
62There are rotting wood pieces here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
63A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a trickle of water here.

Encounter: Skeletons (8)
Treasure: None.
 
64This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of straw here.

Treasure: 600sp, 50gp, 1 magic item.
65There is water dripping here.

66A strong updraft blows through this area.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67There is a broken pole here.

Treasure: 500sp, 20gp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68

69This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70A strong wind blows through this area. There is a torn leather boot here.

71

Encounter: Acolytes (3)
Treasure: None.
72This area is covered in rubble and dirt.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf