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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Mines of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Killer Bees (6)
Treasure: None.
2A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
3A slight breeze blows through this area. There is a mold growing here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
4A slight breeze blows through this area. There is water dripping here.

5

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6A strong, moaning wind blows through this area. There is a bent and rusted iron bar here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
7

Treasure: 200sp.
8It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There is a broken sword blade here.

 
10It is foggy here, making it difficult to see.

11This area is covered in cobwebs.

12

Treasure: 100sp.
 
13Fog gathers and swirls on the floor, concealing it.

14The air here is very cold. A metallic smell assails your nostrils.

Encounter: Sprites (9)
Treasure: None.
15This area has a stale, fetid smell. This area is very dusty.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
16A haze of dust hangs in the air.

17A haze of smoke hangs in the air. There is a trickle of water here.

18The air here is very hot. There is a pile of ashes here.

 
19A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: None.
20It is foggy here, making it difficult to see.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Beetles, Fire (5)
21The ceiling here is damp.

 
22

23

24The air here is very hot.

 
25

26There is a small puddle of water here.

Encounter: Stirges (5)
Treasure: None.
27It is misty here.

Treasure: 400sp, 10gp.
 
28A cold air current blows through this area. There are cracks in the floor here.

29There are cracks in the ceiling here.

30

 
31A strong, moaning wind blows through this area. There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32A slight breeze blows through this area. This area is very dusty.

33A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Treasure: 400sp, 30gp.
 
34There is a mold growing here.

Encounter: Green Slimes (2)
Treasure: None.
35A slight, damp breeze blows through this area. This area smells faintly of manure.

Treasure: 400sp.
36Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
37

38Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

39A cold air current blows through this area. There is a bent and rusted iron bar here.

 
40The air here smells of smoke.

41The air here smells of smoke.

42A cold air current blows through this area.

Encounter: Stirges (4)
Treasure: None.
 
43This area is covered in cobwebs.

44This area is covered in cobwebs.

45A slight breeze blows through this area. Teeth and fangs are scattered here.

 
46There are cracks in the floor here.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47A slight downdraft blows through this area. This area has a stale, fetid smell.

48This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Halflings (5)
Treasure: None.
50A slight downdraft blows through this area. This area is covered in rubble and dirt.

Encounter: Goblins (6)
Treasure: None.
51The ceiling here is damp.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
52This area has a stale, fetid smell. There is a cracked hammer head here.

53There is a pile of straw here.

Encounter: Dwarves (1)
Treasure: None.
54

 
55A slight downdraft blows through this area.

56This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

57

Encounter: Acolytes (2)
Treasure: As per monster type.
 
58This area smells of rotting vegetation. There is a bent copper coin lying here.

Encounter: Dwarves (4)
Treasure: As per monster type.
59A cold air current blows through this area. The air here smells of smoke. There is water dripping here.

Encounter: Kobolds (7)
Treasure: As per monster type.
60A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Wolves (10)
Treasure: None.
 
61There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62There is a pick handle here.

Encounter: Gnomes (3)
Treasure: As per monster type.
63The air here smells of smoke.

 
64There are rotting wood pieces here.

65

Treasure: 500sp, 1 magic item.
66A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67This area smells faintly of urine.

Encounter: Kobolds (10)
Treasure: None.
68

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70Guano covers this area.

71A slight, damp breeze blows through this area.

Treasure: 200sp.
72

 
73There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
74

75A slight, damp breeze blows through this area. An acrid smell assails your nostrils. The wall here is damp.

 
76

Encounter: Shrews, Giant (9)
Treasure: None.
77There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78The air here is very hot. A metallic smell assails your nostrils. The wall here is damp.

 
79A haze of smoke hangs in the air.

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
80A metallic smell assails your nostrils. A haze of smoke hangs in the air.

81There is a slimy coating on the ceiling here.

 
82This area is covered in rubble and dirt.

83There is a putrid smell coming from something nearby.

84This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Sprites (10)
Treasure: None.
 
85

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Gnomes (5)
86This area smells of rotting vegetation.

Encounter: Bandits (2)
Treasure: None.
87This area has a pleasant, earthy smell. There is a pile of ashes here.

 
88This area has a pleasant, earthy smell. The wall here is damp.

89A gusting breeze blows through this area.

90Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

 
91This area smells faintly of urine. There is dried blood here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
92The smell of ozone assails your nostrils. This area is very dusty.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf