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| 1 | 2 | This area has a stale, fetid smell. There are food scraps scattered here. Encounter: Stirges (6) Treasure: As per monster type. | 3 | A metallic smell assails your nostrils. There is a mold growing here. Treasure: 200sp, 60gp. Trap: Illusion of monsters: Beetles, Fire (4) | |
| 4 | 5 | Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | 6 | The air here is very hot. The wall here is damp. Encounter: Sprites (8) Treasure: As per monster type. | |
| 7 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. | 8 | Encounter: Killer Bees (8) Treasure: As per monster type. | 9 | There are dry leaves and twigs scattered here. |
| 10 | This area has a pleasant, earthy smell. There is a mold growing here. | 11 | This area smells faintly of manure. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | |
| 13 | There are cracks in the wall here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 14 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 15 | The air here is very hot. A chlorine-like smell assails your nostrils. This area is very dusty. |
| 16 | There are sticks scattered here. | 17 | The air here is very hot. The smell of ozone assails your nostrils. There is a small puddle of water here. | 18 | This area smells faintly of manure. There are bones scattered here. |
| 19 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. | 20 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs. | 21 | This area has a stale, fetid smell. Encounter: Bandits (6) Treasure: None. |
| 22 | There is a large puddle of water here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 23 | A slight breeze blows through this area. | 24 | The air here is very cold. There are cracks in the ceiling here. Encounter: Beetles, Fire (7) Treasure: None. |
| 25 | 26 | A strong, moaning wind blows through this area. There is a pile of rags here. Treasure: 600sp. | 27 | There is a small puddle of water here. Encounter: Bandits (6) Treasure: None. | |
| 28 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 29 | There is a torch stub here. Encounter: Killer Bees (9) Treasure: As per monster type. | 30 | This area smells faintly of urine. There is a cracked hammer head here. |
| 31 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. | 32 | There is a torch stub here. Encounter: Snakes, Cobra (6) Treasure: None. | 33 | A slight breeze blows through this area. A haze of dust hangs in the air. Encounter: Dwarves (3) Treasure: As per monster type. |
| 34 | There is a candle stub here. | 35 | The wall here is damp. | 36 | This area has a stale, fetid smell. |
| 37 | This area has a stale, fetid smell. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | There is a pick handle here. | 39 | A slight breeze blows through this area. Encounter: Skeletons (8) Treasure: None. |
| 40 | A slight breeze blows through this area. An acrid smell assails your nostrils. This area is very dusty. | 41 | Encounter: Wolves (11) Treasure: As per monster type. | 42 | A haze of smoke hangs in the air. There is a broken bottle here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | There is a putrid smell coming from something nearby. | 44 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here. | 45 | Encounter: Goblins (7) Treasure: None. |
| 46 | 47 | This area smells faintly of manure. There is water dripping here. Encounter: Gnomes (2) Treasure: None. | 48 | This area is very dusty. | |
| 49 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | It is foggy here, making it difficult to see. Guano covers this area. Encounter: Snakes, Cobra (3) Treasure: None. | 51 | The air here is very cold. There is a pile of ashes here. |
| 52 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | This area has a stale, fetid smell. There is a torn sack here. | 54 | A strong wind blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Encounter: Shrews, Giant (2) Treasure: None. |
| 55 | It is foggy here, making it difficult to see. There is a splintered club here. Encounter: Snakes, Cobra (5) Treasure: None. | 56 | An acrid smell assails your nostrils. There is a corroded chain here. | 57 | |
| 58 | This area has a pleasant, earthy smell. | 59 | Treasure: 400sp. | 60 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. Encounter: Shrews, Giant (4) Treasure: None. |
| 61 | 62 | The air here is very cold. It is foggy here, making it difficult to see. There is a rusted spike here. Encounter: Kobolds (11) Treasure: None. | 63 | A strong, moaning wind blows through this area. Teeth and fangs are scattered here. Encounter: Orcs (7) Treasure: As per monster type. | |
| 64 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | 66 | The air here is very hot. An acrid smell assails your nostrils. | |
| 67 | It is foggy here, making it difficult to see. Encounter: Bandits (6) Treasure: None. | 68 | There is a putrid smell coming from something nearby. The ceiling here is damp. | 69 | |
| 70 | Treasure: 600sp. | 71 | This area smells faintly of urine. | 72 | Encounter: Traders (3) Treasure: As per monster type. |
| 73 | Guano covers this area. | 74 | Fog gathers and swirls on the floor, concealing it. | 75 | There is water dripping here. |
| 76 | The air here smells of smoke. Treasure: 100sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |