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| 1 | This area is covered in rubble and dirt. Encounter: Goblins (3) Treasure: None. | 2 | 3 | Encounter: Bandits (6) Treasure: As per monster type. | |
| 4 | There is a pile of dung here. Encounter: Gnomes (2) Treasure: As per monster type. | 5 | This area is very dusty. Treasure: 300sp, 6 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 6 | This area is covered in cobwebs. |
| 7 | 8 | There are bones scattered here. Encounter: Dwarves (3) Treasure: None. | 9 | ||
| 10 | A slight, damp breeze blows through this area. There are cracks in the ceiling here. Encounter: Goblins (5) Treasure: As per monster type. | 11 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (8) Treasure: As per monster type. | 12 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here. Encounter: Goblins (2) Treasure: As per monster type. |
| 13 | A haze of smoke hangs in the air. | 14 | A haze of dust hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | The air here is very cold. |
| 16 | Encounter: Orcs (6) Treasure: As per monster type. | 17 | There is a mold growing here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 18 | A slight downdraft blows through this area. There are rotting wood pieces here. Treasure: 400sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 19 | This area has a pleasant, earthy smell. | 20 | There is a pick handle here. Encounter: Bandits (5) Treasure: None. | 21 | This area is covered in cobwebs. Encounter: Goblins (4) Treasure: None. |
| 22 | It is misty here. Encounter: Orcs (7) Treasure: As per monster type. | 23 | The wall here is damp. | 24 | A haze of smoke hangs in the air. |
| 25 | Encounter: Sprites (11) Treasure: As per monster type. | 26 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty. Encounter: Traders (8) Treasure: As per monster type. | 27 | This area smells of rotting vegetation. This area is very dusty. Encounter: Goblins (2) Treasure: None. |
| 28 | A strong, gusting wind blows through this area. There is dried blood here. Treasure: 100sp, 10gp. | 29 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 30 | |
| 31 | This area has a stale, fetid smell. Guano covers this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | Encounter: Bandits (1) Treasure: None. | 33 | This area has a pleasant, earthy smell. There are fungi growing here. Encounter: Orcs (6) Treasure: None. |
| 34 | 35 | A haze of smoke hangs in the air. The wall here is damp. | 36 | A haze of smoke hangs in the air. There are food scraps scattered here. | |
| 37 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | 39 | Treasure: 600sp. | |
| 40 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Green Slimes (1) Treasure: None. | 41 | Treasure: 300sp, 60gp. | 42 | This area has a pleasant, earthy smell. |
| 43 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are wax drippings here. | 44 | A strong wind blows through this area. | 45 | A haze of dust hangs in the air. This area is covered in cobwebs. Treasure: 100sp, 60gp. |
| 46 | There is a broken bottle here. Treasure: 100sp. | 47 | A slight updraft blows through this area. An acrid smell assails your nostrils. Treasure: 500sp, 10gp. | 48 | Teeth and fangs are scattered here. Treasure: 600sp, 30gp. |
| 49 | Treasure: 500sp, 10gp. | 50 | There is a bent copper coin lying here. | 51 | This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Stirges (7) Treasure: As per monster type. |
| 52 | There is a small puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | A slight, damp breeze blows through this area. There is a torn leather boot here. Encounter: Killer Bees (2) Treasure: None. | 54 | The air here is very hot. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | Encounter: Acolytes (2) Treasure: None. | 56 | This area smells faintly of manure. Encounter: Snakes, Cobra (4) Treasure: None. | 57 | There is a cracked flask here. |
| 58 | 59 | A slight, damp breeze blows through this area. There is a pile of dung here. Encounter: Gnomes (6) Treasure: As per monster type. | 60 | This area smells of rotting vegetation. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 61 | There are scratches on the wall here. Encounter: Kobolds (11) Treasure: As per monster type. | 62 | This area has a pleasant, earthy smell. | 63 | A strong, moaning wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | A slight breeze blows through this area. The wall here is damp. Treasure: 100sp, 1 gems. Trap: Poison snake: 1 hit dice. | 65 | A gusting breeze blows through this area. Encounter: Orcs (3) Treasure: None. | 66 | There is dried blood here. |
| 67 | A slight updraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | 68 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 69 | The air here is very hot. It is foggy here, making it difficult to see. There is a torn leather boot here. |