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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: None.
2This area has a pleasant, earthy smell.

3The wall here is damp.

Treasure: 400sp, 30gp.
 
4

Encounter: Traders (5)
Treasure: None.
5This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
6There is a putrid smell coming from something nearby. There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
 
7A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 20gp.
8There are wax drippings here.

Treasure: 300sp.
9There are dry leaves and twigs scattered here.

 
10

Encounter: Halflings (9)
Treasure: As per monster type.
11A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

12A strong wind blows through this area. The wall here is damp.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
13

14A slight, damp breeze blows through this area.

15A strong wind blows through this area. This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
17A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
18A slight updraft blows through this area. There is water dripping here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
19The air here is very hot. There is a pile of rags here.

Encounter: Goblins (4)
Treasure: As per monster type.
20A slight breeze blows through this area. There are cracks in the wall here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
21This area smells faintly of manure.

Treasure: 100sp, 30gp.
 
22

23A slight breeze blows through this area. This area is covered in cobwebs.

24A slight, damp breeze blows through this area. There is a pick handle here.

Treasure: 600sp, 20gp.
 
25There is a putrid smell coming from something nearby. The wall here is damp.

26A strong downdraft blows through this area. This area has a pleasant, earthy smell.

27There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28This area smells of rotting vegetation.

29

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
30A slight breeze blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
31

Trap: Poison gas: Save vs. Poison or die.
32The air here is very cold. A metallic smell assails your nostrils.

Treasure: 400sp, 60gp.
33A cold air current blows through this area.

 
34This area is covered in cobwebs.

35

Encounter: Acolytes (4)
Treasure: As per monster type.
36This area has a stale, fetid smell. There is a pile of rags here.

 
37

38There is a putrid smell coming from something nearby.

39A haze of smoke hangs in the air. There is a bent copper coin lying here.

 
40It is foggy here, making it difficult to see.

Encounter: Kobolds (9)
Treasure: None.
41There is a torn sack here.

42The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: None.
 
43There is a putrid smell coming from something nearby. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: As per monster type.
45A strong wind blows through this area.

 
46

Encounter: Stirges (6)
Treasure: None.
47A gusting breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
48It is foggy here, making it difficult to see.

 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

51A gusting breeze blows through this area. There are bits of fur and hair scattered around here.

 
52

Encounter: Gnomes (6)
Treasure: As per monster type.
53The air here is very hot.

Encounter: Dwarves (4)
Treasure: As per monster type.
54There is a trickle of water here.

 
55This area smells of rotting vegetation. There is water dripping here.

Encounter: Bandits (4)
Treasure: As per monster type.
56The wall here is damp.

Encounter: Bandits (4)
Treasure: None.
57A haze of dust hangs in the air.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
59

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
60A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a broken bottle here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61There is a putrid smell coming from something nearby. There is a rusted spike here.

62It is misty here.

63There is water dripping here.

 
64This area has a pleasant, earthy smell. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
65It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: As per monster type.
66A metallic smell assails your nostrils. There are cracks in the floor here.

Encounter: Bandits (4)
Treasure: As per monster type.
 
67A strong updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Dwarves (2)
Treasure: None.
68

69

 
70

Encounter: Acolytes (6)
Treasure: As per monster type.
71This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72A metallic smell assails your nostrils. There are food scraps scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73There is a cracked flask here.

74There is a pile of dung here.

75

 
76Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf