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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely City of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
2This area is very dusty.

3A cold air current blows through this area. There is a pile of ashes here.

Treasure: 100sp, 10gp.
 
4A slight breeze blows through this area. There are food scraps scattered here.

Encounter: Stirges (8)
Treasure: As per monster type.
5

Treasure: 600sp, 6 gems.
6

 
7

Encounter: Acolytes (6)
Treasure: As per monster type.
8A strong updraft blows through this area. This area is very dusty.

9This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is water dripping here.

 
10

11

12This area has a stale, fetid smell.

Encounter: Traders (5)
Treasure: As per monster type.
 
13

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
14This area has a pleasant, earthy smell.

15Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

 
16This area smells faintly of manure.

17This area has a pleasant, earthy smell.

Treasure: 500sp.
18There is a blunt javelin head here.

Encounter: Halflings (12)
Treasure: As per monster type.
 
19This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Skeletons (9)
Treasure: As per monster type.
20This area has a pleasant, earthy smell. There is a pick handle here.

21A slight updraft blows through this area. This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: None.
 
22A slight, damp breeze blows through this area. There are rotting wood pieces here.

23This area has a pleasant, earthy smell. There is a pile of dung here.

24It is foggy here, making it difficult to see.

 
25This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
26There is a putrid smell coming from something nearby. There is a broken pole here.

27A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here.

 
28There is a salty, wet smell to this area.

29There is a badly dented helmet here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30The air here is very cold.

 
31

32

Encounter: Halflings (11)
Treasure: As per monster type.
33A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
35There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36A slight breeze blows through this area. There are rotting wood pieces here.

 
37A cold air current blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Kobolds (11)
Treasure: None.
38There is a corroded chain here.

Encounter: Halflings (16)
Treasure: As per monster type.
39

 
40This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
41The air here is very cold. This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42The air here smells of smoke. There is a pile of ashes here.

Encounter: Kobolds (11)
Treasure: None.
 
43This area is very dusty.

Encounter: Spiders, Crab (1)
Treasure: None.
44This area has a pleasant, earthy smell. There is a large puddle of water here.

45There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Wolves (6)
Treasure: As per monster type.
47The air here is very cold. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
48There is a pile of ashes here.

 
49This area has a pleasant, earthy smell.

50

51A slight breeze blows through this area. Guano covers this area.

 
52

Treasure: 200sp, 40gp.
53This area smells faintly of urine. There is a corroded chain here.

54It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Halflings (11)
Treasure: None.
 
55There is a torn sack here.

56A slight updraft blows through this area. There is water dripping here.

Treasure: 400sp.
57The air here is very cold. There is a pile of dung here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
58This area is covered in rubble and dirt.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59

Treasure: 500sp.
60A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
61Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a torch stub here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf