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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Citadel of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a torch stub here.

2This area smells faintly of urine. There is a mold growing here.

3A strong downdraft blows through this area. Pottery shards are scattered here.

Encounter: Stirges (5)
Treasure: None.
 
4

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Trap: 10' Pit: 1d6 points of damage if you fall in.
6There is a broken arrow here.

Encounter: Wolves (7)
Treasure: None.
 
7

8This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
9A slight breeze blows through this area. There are cracks in the ceiling here.

 
10This area is very dusty.

Encounter: Skeletons (9)
Treasure: None.
11This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

12A cold air current blows through this area. There are rotting wood pieces here.

 
13There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
14There is a putrid smell coming from something nearby. The ceiling here is damp.

15This area smells faintly of urine.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
16Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

17This area is very dusty.

Encounter: Orcs (6)
Treasure: As per monster type.
18Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19

Treasure: 600sp, 40gp.
20This area has a pleasant, earthy smell.

Encounter: Halflings (8)
Treasure: As per monster type.
21There is a pile of rags here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
22A metallic smell assails your nostrils. This area is covered in cobwebs.

23A cold air current blows through this area. This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
24There is a broken bottle here.

 
25A slight breeze blows through this area.

26There is a trickle of water here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
27A slight updraft blows through this area. There is a cracked flask here.

 
28

29There is a pile of ashes here.

30The air here is very hot.

 
31The air here is very hot.

32There is a slimy coating on the floor here.

Encounter: Traders (5)
Treasure: As per monster type.
33This area smells faintly of urine. There is a trickle of water here.

 
34There is a pile of dung here.

Encounter: Snakes, Cobra (4)
Treasure: None.
35The air here is very hot. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36Your nostrils are overwhelmed by a sulphurous smell.

 
37There is a candle stub here.

38It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
39There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
42The air here is very cold. This area is covered in cobwebs.

 
43This area is very dusty.

44This area has a pleasant, earthy smell. There is a pile of rags here.

Treasure: 600sp, 30gp.
45A slight breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Sprites (13)
Treasure: None.
 
46

47There is a pile of dung here.

48The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

 
49There is a pile of ashes here.

Encounter: Gnomes (1)
Treasure: None.
50The air here is very cold. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

 
52Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (8)
Treasure: None.
53A haze of smoke hangs in the air.

Treasure: 100sp, 30gp.
54A cold air current blows through this area. The hilt of a broken dagger is lying here.

 
55A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Goblins (4)
Treasure: As per monster type.
56It is foggy here, making it difficult to see. Guano covers this area.

57There is water dripping here.

 
58This area has a pleasant, earthy smell.

Encounter: Dwarves (4)
Treasure: None.
59

60This area smells faintly of urine.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (6)
Treasure: As per monster type.
62A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

Encounter: Halflings (11)
Treasure: As per monster type.
63

 
64A cold air current blows through this area. There is water dripping here.

65This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
66A strong, gusting wind blows through this area. This area has a stale, fetid smell. The wall here is damp.

Treasure: 400sp.
 
67A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
68It is foggy here, making it difficult to see. There is a mold growing here.

69This area has a pleasant, earthy smell. There is a broken pole here.

 
70The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Kobolds (15)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf