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| 1 | Teeth and fangs are scattered here. Trap: Fog: Looks like poison gas, but harmless. | 2 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are bones scattered here. | 3 | It is foggy here, making it difficult to see. There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 4 | The wall here is damp. Encounter: Killer Bees (4) Treasure: As per monster type. | 5 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Treasure: 500sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 6 | |
| 7 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a rusted spike here. | 8 | A cold air current blows through this area. | 9 | The air here is very hot. This area is covered in cobwebs. |
| 10 | There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 11 | This area is very dusty. | 12 | Encounter: Skeletons (4) Treasure: None. |
| 13 | This area has a stale, fetid smell. There are cracks in the floor here. | 14 | There is a pile of straw here. Encounter: Traders (3) Treasure: As per monster type. | 15 | A strong wind blows through this area. There is a salty, wet smell to this area. There is a bent and rusted iron bar here. |
| 16 | It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. | 17 | This area is very dusty. Encounter: Stirges (9) Treasure: As per monster type. | 18 | |
| 19 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | This area is covered in rubble and dirt. | 21 | A strong, moaning wind blows through this area. The air here smells of smoke. |
| 22 | 23 | 24 | Encounter: Snakes, Cobra (2) Treasure: None. | ||
| 25 | A cold air current blows through this area. A metallic smell assails your nostrils. There is a torn leather boot here. | 26 | This area has a stale, fetid smell. There are cracks in the wall here. | 27 | This area smells faintly of urine. It is foggy here, making it difficult to see. |
| 28 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 29 | Encounter: Dwarves (4) Treasure: As per monster type. | 30 | A slight updraft blows through this area. A haze of dust hangs in the air. There are fungi growing here. |
| 31 | Treasure: 400sp. | 32 | Pottery shards are scattered here. Encounter: Gnomes (5) Treasure: As per monster type. | 33 | A strong downdraft blows through this area. The air here smells of smoke. There is water dripping here. Encounter: Skeletons (7) Treasure: None. |
| 34 | This area smells of rotting vegetation. There is a pile of straw here. | 35 | Encounter: Spiders, Crab (2) Treasure: None. | 36 | This area smells faintly of manure. |
| 37 | Teeth and fangs are scattered here. Encounter: Green Slimes (1) Treasure: None. | 38 | There are fungi growing here. | 39 | |
| 40 | There is a trickle of water here. Treasure: 300sp, 40gp. | 41 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (6) Treasure: As per monster type. | 42 | The air here is very hot. Encounter: Wolves (6) Treasure: None. |
| 43 | The air here is very cold. This area smells faintly of urine. There are bones scattered here. | 44 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a torch stub here. Treasure: 500sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 45 | The air here is very cold. It is foggy here, making it difficult to see. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 46 | 47 | There is water dripping here. Treasure: 200sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | This area is covered in cobwebs. Encounter: Beetles, Fire (7) Treasure: None. | |
| 49 | Encounter: Goblins (5) Treasure: As per monster type. | 50 | The air here is very cold. Encounter: Orcs (5) Treasure: None. | 51 | Treasure: 500sp, 10gp. |
| 52 | There is a putrid smell coming from something nearby. Treasure: 200sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Treasure: 600sp. | 54 | The smell of ozone assails your nostrils. There are rotting wood pieces here. Encounter: Goblins (6) Treasure: As per monster type. |
| 55 | There is a torch stub here. Trap: Fog: Looks like poison gas, but harmless. | 56 | There is a trickle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | Treasure: 200sp. |
| 58 | This area is covered in cobwebs. Treasure: 100sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | The smell of ozone assails your nostrils. Encounter: Halflings (12) Treasure: None. | 60 | The hilt of a broken dagger is lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 61 | Encounter: Lizards, Gecko (3) Treasure: None. | 62 | A gusting breeze blows through this area. The air here smells of smoke. A haze of dust hangs in the air. This area is covered in rubble and dirt. | 63 | This area has a stale, fetid smell. |
| 64 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. | 65 | Treasure: 400sp. Trap: Illusion of monsters: Spiders, Crab (3) | 66 | A slight breeze blows through this area. This area is covered in cobwebs. |
| 67 | A chlorine-like smell assails your nostrils. | 68 | This area has a pleasant, earthy smell. Encounter: Traders (4) Treasure: None. | 69 | |
| 70 | This area is covered in cobwebs. | 71 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Trap: Poison gas: Save vs. Poison or die. | 72 | There is a putrid smell coming from something nearby. |
| 73 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Acolytes (5) Treasure: As per monster type. | 74 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Treasure: 300sp. | 75 | This area smells faintly of urine. There is a slimy coating on the floor here. Treasure: 200sp, 50gp. |
| 76 | There is a putrid smell coming from something nearby. There are cracks in the floor here. Treasure: 600sp, 20gp. | 77 | The smell of ozone assails your nostrils. There are rotting wood pieces here. | 78 | Encounter: Acolytes (3) Treasure: As per monster type. |