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| 1 | The air here is very hot. This area is covered in cobwebs. | 2 | 3 | There are sticks scattered here. Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 4 | A haze of smoke hangs in the air. There are cracks in the wall here. | 5 | There are cracks in the ceiling here. Encounter: Stirges (9) Treasure: None. | 6 | There is a broken arrow here. |
| 7 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | There is a mold growing here. | 9 | There is water dripping here. Encounter: Kobolds (11) Treasure: None. |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 11 | 12 | A slight breeze blows through this area. | |
| 13 | This area is very dusty. Encounter: Skeletons (9) Treasure: None. | 14 | The air here is very hot. There is a pile of dung here. Encounter: Spiders, Crab (3) Treasure: None. | 15 | Encounter: Skeletons (8) Treasure: None. |
| 16 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 17 | Encounter: Beetles, Fire (4) Treasure: None. | 18 | This area smells faintly of manure. There is a broken arrow here. |
| 19 | The air here is very hot. | 20 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (2) Treasure: As per monster type. | 21 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Treasure: 500sp, 6 gems. Trap: Illusion of monsters: Beetles, Fire (8) |
| 22 | It is foggy here, making it difficult to see. | 23 | There is a broken pole here. Encounter: Lizards, Gecko (2) Treasure: None. | 24 | There is water dripping here. Treasure: 200sp. Trap: Illusion of monsters: Snakes, Cobra (5) |
| 25 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. Guano covers this area. | 26 | It is foggy here, making it difficult to see. There are bones scattered here. | 27 | Encounter: Snakes, Cobra (4) Treasure: None. |
| 28 | The air here is very hot. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a broken pole here. Encounter: Wolves (6) Treasure: None. | 29 | 30 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 31 | A strong downdraft blows through this area. Encounter: Halflings (14) Treasure: As per monster type. | 32 | A haze of smoke hangs in the air. | 33 | It is foggy here, making it difficult to see. There is a bent copper coin lying here. Treasure: 300sp. |
| 34 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Shrews, Giant (3) Treasure: None. | 35 | Encounter: Gnomes (5) Treasure: None. | 36 | A metallic smell assails your nostrils. There is a broken pole here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 37 | Treasure: 500sp, 60gp. | 38 | This area smells faintly of urine. Encounter: Sprites (7) Treasure: None. | 39 | A strong downdraft blows through this area. This area smells faintly of manure. There is a slimy coating on the floor here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | A haze of smoke hangs in the air. Guano covers this area. Encounter: Bandits (5) Treasure: None. | 41 | It is foggy here, making it difficult to see. Encounter: Bandits (7) Treasure: None. | 42 | |
| 43 | 44 | The smell of ozone assails your nostrils. Teeth and fangs are scattered here. | 45 | ||
| 46 | A cold air current blows through this area. The wall here is damp. Encounter: Gnomes (2) Treasure: None. | 47 | The air here smells of smoke. There is a small puddle of water here. | 48 | There is a small puddle of water here. Encounter: Stirges (10) Treasure: As per monster type. |
| 49 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. | 50 | There are bones scattered here. | 51 | |
| 52 | This area has a pleasant, earthy smell. There is water dripping here. | 53 | The smell of ozone assails your nostrils. There is a corroded chain here. | 54 | A cold air current blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | This area smells faintly of manure. This area is covered in rubble and dirt. Encounter: Killer Bees (10) Treasure: None. | 56 | This area smells faintly of urine. | 57 | This area smells faintly of urine. Treasure: 400sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 58 | 59 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | The air here is very cold. This area is very dusty. Encounter: Kobolds (12) Treasure: As per monster type. | |
| 61 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is water dripping here. Treasure: 500sp. | 62 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 63 | A haze of smoke hangs in the air. Encounter: Kobolds (12) Treasure: As per monster type. |
| 64 | There is a pile of rags here. | 65 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. | 66 | There are rotting wood pieces here. |
| 67 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 68 | A haze of smoke hangs in the air. Encounter: Traders (2) Treasure: As per monster type. | 69 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | A gusting breeze blows through this area. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 71 | A strong, moaning wind blows through this area. | 72 | This area is covered in cobwebs. Encounter: Shrews, Giant (2) Treasure: None. |
| 73 | A cold air current blows through this area. |