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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: None.
2A strong, moaning wind blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3

 
4A strong updraft blows through this area. This area smells of rotting vegetation.

5The air here is very cold. This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
6A cold air current blows through this area.

 
7There are cracks in the wall here.

8A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: None.
9

 
10A slight breeze blows through this area. This area smells of rotting vegetation.

11

12The air here is very hot.

Encounter: Halflings (3)
Treasure: As per monster type.
 
13

Encounter: Beetles, Fire (3)
Treasure: None.
14An acrid smell assails your nostrils.

Encounter: Shrews, Giant (2)
Treasure: None.
15A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16This area smells faintly of manure.

Encounter: Wolves (7)
Treasure: None.
17

18The air here is very hot.

 
19This area is covered in cobwebs.

20

21

 
22A strong downdraft blows through this area. There is water dripping here.

Encounter: Stirges (5)
Treasure: None.
23There is a pile of rags here.

Encounter: Wolves (8)
Treasure: None.
24A slight downdraft blows through this area. There is dried blood here.

 
25This area has a pleasant, earthy smell. The ceiling here is damp.

26The air here is very hot. There is a pile of ashes here.

27This area smells faintly of urine.

 
28This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
29This area is covered in cobwebs.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

 
31This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
32A strong wind blows through this area. There is a trickle of water here.

Encounter: Skeletons (8)
Treasure: As per monster type.
33

Treasure: 100sp, 60gp, 5 gems.
 
34This area smells faintly of urine. There is a slimy coating on the wall here.

35This area has a pleasant, earthy smell.

Treasure: 600sp.
36There is a slimy coating on the wall here.

 
37This area smells of rotting vegetation. This area is very dusty.

Encounter: Halflings (10)
Treasure: As per monster type.
38There is a pile of ashes here.

Encounter: Dwarves (4)
Treasure: None.
39

 
40A slight updraft blows through this area. There is a large puddle of water here.

41A strong downdraft blows through this area. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42This area smells faintly of urine.

 
43There is a bent and rusted iron bar here.

44This area smells faintly of urine. There is a broken arrow here.

Treasure: 100sp, 50gp.
45The air here is very cold. This area has a stale, fetid smell. There is a broken bottle here.

 
46This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: None.
47A slight, damp breeze blows through this area. There is a pile of dung here.

48There is a pile of rags here.

Encounter: Killer Bees (6)
Treasure: None.
 
49This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Guano covers this area.

50This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

51

Treasure: 200sp.
 
52This area smells faintly of manure. The wall here is damp.

Treasure: 200sp, 60gp.
53A slight breeze blows through this area.

54The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
 
55The air here smells of smoke. There is a pile of rags here.

Treasure: 200sp.
Trap: Illusion of monsters: Wolves (9)
56A cold air current blows through this area. This area smells faintly of manure.

57It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60The air here is very hot. This area has a pleasant, earthy smell. There is water dripping here.

 
61

Trap: 10' Pit: 1d6 points of damage if you fall in.
62There are fungi growing here.

63A slight breeze blows through this area. There is water dripping here.

Encounter: Wolves (9)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf