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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Fane of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. It is misty here. There is a pile of dung here.

2Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
3A cold air current blows through this area.

 
4The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
5

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6

Encounter: Halflings (15)
Treasure: None.
 
7Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

8A slight breeze blows through this area. There is water dripping here.

9

 
10A strong, gusting wind blows through this area. This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Treasure: 500sp, 30gp.
11There is a bent and rusted iron bar here.

Trap: Poison gas: Save vs. Poison or die.
12This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: As per monster type.
 
13

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
14A strong wind blows through this area.

15This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

 
16A strong updraft blows through this area.

17This area smells faintly of urine.

18This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
19

Encounter: Sprites (10)
Treasure: None.
20This area smells faintly of manure.

21There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22A strong wind blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
23A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There are sticks scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
24This area is very dusty.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
25This area has a stale, fetid smell.

Treasure: 500sp, 50gp.
26

27

 
28

29

30

 
31An acrid smell assails your nostrils.

Encounter: Spiders, Crab (1)
Treasure: None.
32This area smells of rotting vegetation. There is a large puddle of water here.

33

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34There is a putrid smell coming from something nearby. There is a pile of straw here.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
35A strong, gusting wind blows through this area.

Encounter: Sprites (7)
Treasure: As per monster type.
36An acrid smell assails your nostrils. This area is very dusty.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
37There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

39There is a badly dented helmet here.

 
40There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
41A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

42

 
43This area is covered in rubble and dirt.

Treasure: 200sp.
44This area has a pleasant, earthy smell.

Encounter: Orcs (3)
Treasure: As per monster type.
45A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

47Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Bandits (2)
Treasure: As per monster type.
48There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50There are cracks in the wall here.

Encounter: Sprites (14)
Treasure: None.
51This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There is a trickle of water here.

Treasure: 100sp, 50gp.
Trap: Illusion of monsters: Kobolds (9)
53This area is covered in cobwebs.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
54A slight downdraft blows through this area. There are bits of fur and hair scattered around here.

 
55A strong wind blows through this area. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Encounter: Wolves (8)
Treasure: As per monster type.
56A strong, gusting wind blows through this area. A metallic smell assails your nostrils. The ceiling here is damp.

57There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
58This area smells of rotting vegetation.

Treasure: 500sp.
59A strong, moaning wind blows through this area. This area smells of rotting vegetation.

60A haze of smoke hangs in the air.

 
61The air here smells of smoke. There is a large puddle of water here.

62

Encounter: Wolves (7)
Treasure: As per monster type.
63An acrid smell assails your nostrils.

 
64A slight downdraft blows through this area. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
65There is a pile of dung here.

Encounter: Halflings (7)
Treasure: None.
66A cold air current blows through this area. There are cracks in the ceiling here.

 
67

68A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a mold growing here.

69

Encounter: Goblins (5)
Treasure: As per monster type.
 
70

Encounter: Halflings (10)
Treasure: As per monster type.
71

72This area smells faintly of urine. There are cracks in the ceiling here.

 
73A slight downdraft blows through this area.

74There is a splintered club here.

Encounter: Sprites (12)
Treasure: As per monster type.
75A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
 
76Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
77There are rotting wood pieces here.

78

Treasure: 600sp, 1 gems.
Trap: Illusion of monsters: Sprites (11)
 
79

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80

Trap: Pendulum blade from ceiling: 1d8 points of damage.
81This area has a pleasant, earthy smell. There is water dripping here.

 
82This area is very dusty.

83A slight breeze blows through this area. There is water dripping here.

Encounter: Traders (8)
Treasure: As per monster type.
84A slight breeze blows through this area. There are sticks scattered here.

 
85This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
86A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Spiders, Crab (1)
Treasure: None.
87There is water dripping here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf