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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Shambles of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils.

2There is a corroded chain here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
3

 
4A chlorine-like smell assails your nostrils.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6The air here is very hot. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7This area smells faintly of manure.

8Your nostrils are overwhelmed by a sulphurous smell.

9There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11

Encounter: Dwarves (1)
Treasure: As per monster type.
12Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (10)
Treasure: None.
 
13

Encounter: Killer Bees (4)
Treasure: As per monster type.
14This area has a stale, fetid smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
15

 
16This area is very dusty.

Treasure: 400sp, 50gp.
17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (2)
Treasure: None.
18This area smells faintly of urine.

 
19

20This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Sprites (9)
Treasure: As per monster type.
21There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
 
22There is a trickle of water here.

23

24There is a putrid smell coming from something nearby. There is a mold growing here.

 
25The air here is very hot.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
26

Treasure: 400sp, 60gp.
27This area smells faintly of urine.

 
28A metallic smell assails your nostrils. There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29This area smells faintly of manure.

30A cold air current blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
31

Encounter: Dwarves (2)
Treasure: None.
32

33A slight, damp breeze blows through this area.

Encounter: Goblins (7)
Treasure: None.
 
34

Encounter: Orcs (6)
Treasure: As per monster type.
35A chlorine-like smell assails your nostrils.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36The air here is very hot. This area has a pleasant, earthy smell. There is a torn leather boot here.

 
37A cold air current blows through this area. The air here smells of smoke.

Treasure: 600sp, 50gp, 1 jewelry.
Trap: Poison needle: Save vs. Poison or die.
38A strong updraft blows through this area. There is a splintered club here.

39

 
40There are dry leaves and twigs scattered here.

Encounter: Sprites (11)
Treasure: None.
41The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
42A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

 
43Guano covers this area.

Treasure: 600sp.
44Fog gathers and swirls on the floor, concealing it.

45Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46The air here smells of smoke. There is water dripping here.

47

48

 
49

50

51

 
52

53A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Treasure: 500sp, 10gp.
54A slight, damp breeze blows through this area. There is a mold growing here.

 
55The ceiling here is damp.

56This area has a stale, fetid smell. This area is covered in rubble and dirt.

57

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
58A strong downdraft blows through this area.

Encounter: Skeletons (5)
Treasure: As per monster type.
59This area is very dusty.

60This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
61

Encounter: Lizards, Gecko (2)
Treasure: None.
62This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65There is a bent and rusted iron bar here.

66There is a trickle of water here.

 
67This area smells faintly of manure.

Encounter: Gnomes (4)
Treasure: As per monster type.
68There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
69

Encounter: Kobolds (15)
Treasure: As per monster type.
 
70It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71There is a pile of dung here.

Encounter: Dwarves (3)
Treasure: As per monster type.
72

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
73A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp.
74A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is water dripping here.

Treasure: 300sp.
75There is a mold growing here.

 
76

77The wall here is damp.

Treasure: 500sp, 10gp.
78The air here is very cold.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
79The air here is very cold. There are scratches on the wall here.

80A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Encounter: Green Slimes (1)
Treasure: As per monster type.
81

Encounter: Traders (1)
Treasure: None.
 
82

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf