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| 1 | The air here is very cold. There are cracks in the wall here. | 2 | Encounter: Gnomes (6) Treasure: None. | 3 | A cold air current blows through this area. |
| 4 | Encounter: Kobolds (12) Treasure: None. | 5 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Treasure: 200sp. | 6 | This area has a stale, fetid smell. Encounter: Wolves (5) Treasure: None. |
| 7 | This area smells of rotting vegetation. The wall here is damp. Encounter: Wolves (10) Treasure: As per monster type. | 8 | An acrid smell assails your nostrils. The ceiling here is damp. Encounter: Halflings (7) Treasure: None. | 9 | This area is covered in cobwebs. Encounter: Traders (6) Treasure: As per monster type. |
| 10 | Encounter: Shrews, Giant (2) Treasure: As per monster type. | 11 | A slight breeze blows through this area. Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 12 | A cold air current blows through this area. |
| 13 | 14 | There is water dripping here. | 15 | Encounter: Sprites (8) Treasure: None. | |
| 16 | There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | 17 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. | 18 | This area has a stale, fetid smell. There is a large puddle of water here. Treasure: 500sp, 30gp. |
| 19 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | This area is covered in cobwebs. | 21 | It is misty here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 22 | Trap: Poison gas: Save vs. Poison or die. | 23 | There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 25 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 26 | A metallic smell assails your nostrils. The ceiling here is damp. Encounter: Acolytes (3) Treasure: As per monster type. | 27 | A haze of dust hangs in the air. This area is covered in cobwebs. |
| 28 | The air here is very hot. There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | 29 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. | 30 | There are cracks in the wall here. |
| 31 | The air here smells of smoke. Treasure: 100sp. Trap: Illusion of monsters: Skeletons (6) | 32 | 33 | A strong, moaning wind blows through this area. | |
| 34 | A cold air current blows through this area. There are bits of fur and hair scattered around here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 35 | Treasure: 300sp. | 36 | A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of rags here. |
| 37 | A slight breeze blows through this area. This area is covered in cobwebs. Encounter: Killer Bees (2) Treasure: As per monster type. | 38 | 39 | There is water dripping here. | |
| 40 | An acrid smell assails your nostrils. Encounter: Bandits (7) Treasure: As per monster type. | 41 | A slight breeze blows through this area. This area is covered in rubble and dirt. | 42 | This area smells of rotting vegetation. Treasure: 400sp. |
| 43 | Treasure: 100sp. | 44 | 45 | This area smells of rotting vegetation. There is a trickle of water here. | |
| 46 | The air here is very hot. | 47 | The hilt of a broken dagger is lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | The air here is very cold. An acrid smell assails your nostrils. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 49 | This area has a pleasant, earthy smell. Encounter: Orcs (4) Treasure: As per monster type. | 50 | Treasure: 500sp, 50gp. | 51 | This area smells faintly of urine. There are food scraps scattered here. |
| 52 | This area has a stale, fetid smell. Encounter: Halflings (15) Treasure: None. |