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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Oubliette of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils. There is a small puddle of water here.

Encounter: Stirges (10)
Treasure: As per monster type.
2The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3The air here is very hot. This area smells faintly of manure. There is water dripping here.

 
4There is a broken arrow here.

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5A metallic smell assails your nostrils. There is water dripping here.

Treasure: 400sp.
6There is a pile of ashes here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7

8This area has a stale, fetid smell.

9A haze of smoke hangs in the air.

 
10The air here is very cold. A metallic smell assails your nostrils. There are cracks in the floor here.

11A strong wind blows through this area.

12A haze of smoke hangs in the air.

 
13This area is covered in cobwebs.

Treasure: 200sp, 20gp, 4 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16

Encounter: Acolytes (5)
Treasure: As per monster type.
17

Treasure: 300sp, 30gp.
Trap: Illusion of monsters: Goblins (5)
18This area has a stale, fetid smell.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
19A haze of smoke hangs in the air.

20An acrid smell assails your nostrils.

21A cold air current blows through this area. There is a cracked flask here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: As per monster type.
23

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24The air here is very hot. This area is very dusty.

Treasure: 400sp, 30gp.
 
25This area smells faintly of manure. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26A strong, moaning wind blows through this area.

27Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A slight downdraft blows through this area.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
29A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30

Encounter: Sprites (14)
Treasure: As per monster type.
 
31This area has a stale, fetid smell.

Encounter: Traders (6)
Treasure: None.
32

Encounter: Gnomes (3)
Treasure: As per monster type.
33There is a mold growing here.

 
34Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
35Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (4)
Treasure: As per monster type.
36

 
37This area is very dusty.

38

Encounter: Kobolds (8)
Treasure: None.
39It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here.

41This area is very dusty.

Treasure: 200sp, 20gp.
42The ceiling here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
43There is a broken pole here.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44A strong wind blows through this area. There are rotting wood pieces here.

Encounter: Wolves (9)
Treasure: None.
45There is a pile of ashes here.

 
46There is a rusted spike here.

Encounter: Acolytes (5)
Treasure: As per monster type.
47A metallic smell assails your nostrils. This area is covered in rubble and dirt.

48There are cracks in the ceiling here.

 
49The air here is very hot. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: None.
50The smell of ozone assails your nostrils. There is a slimy coating on the wall here.

Encounter: Halflings (15)
Treasure: As per monster type.
51A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
52The air here is very hot. There is water dripping here.

53Pottery shards are scattered here.

Encounter: Skeletons (7)
Treasure: As per monster type.
54A haze of smoke hangs in the air. This area is covered in rubble and dirt.

 
55

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
56There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf