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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Abyss of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There are rotting wood pieces here.

Treasure: 500sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2A slight downdraft blows through this area.

3A strong wind blows through this area. This area smells of rotting vegetation.

 
4The air here is very cold.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
5There is a slimy coating on the floor here.

6

Encounter: Beetles, Fire (8)
Treasure: None.
 
7A slight breeze blows through this area.

Encounter: Beetles, Fire (2)
Treasure: None.
8A strong downdraft blows through this area. There is a mold growing here.

9

Treasure: 200sp, 30gp.
 
10A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

11A chlorine-like smell assails your nostrils. There is a pile of ashes here.

12It is misty here. This area is very dusty.

 
13

14This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: None.
15A metallic smell assails your nostrils. A haze of dust hangs in the air.

Encounter: Goblins (6)
Treasure: As per monster type.
 
16Fog gathers and swirls on the floor, concealing it.

17The air here smells of smoke. There are scratches on the wall here.

18Your nostrils are overwhelmed by a sulphurous smell.

 
19Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
20It is foggy here, making it difficult to see.

21This area smells faintly of manure. There are bones scattered here.

Treasure: 500sp, 30gp.
 
22A slight, damp breeze blows through this area. There is a broken pole here.

Encounter: Orcs (4)
Treasure: As per monster type.
23Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (6)
Treasure: None.
24Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
25A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

26A gusting breeze blows through this area. There is a trickle of water here.

27There is a pile of ashes here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
28A slight breeze blows through this area. The smell of ozone assails your nostrils.

29A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
30There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

 
31Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

Encounter: Sprites (9)
Treasure: As per monster type.
32A slight, damp breeze blows through this area. There are rotting wood pieces here.

Encounter: Gnomes (2)
Treasure: As per monster type.
33A strong, gusting wind blows through this area. This area has a stale, fetid smell.

 
34There is a torch stub here.

Treasure: 500sp.
35

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36The smell of ozone assails your nostrils. There are rotting wood pieces here.

Encounter: Gnomes (5)
Treasure: None.
 
37Your nostrils are overwhelmed by a sulphurous smell.

38This area is very dusty.

Treasure: 400sp, 50gp.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
40A cold air current blows through this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
41There is a pile of dung here.

Encounter: Kobolds (14)
Treasure: None.
42A slight, damp breeze blows through this area.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
43

44This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Killer Bees (1)
Treasure: None.
45Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
46

Encounter: Lizards, Gecko (2)
Treasure: None.
47This area is covered in cobwebs.

Treasure: 100sp.
48This area is very dusty.

 
49There are food scraps scattered here.

Treasure: 600sp, 30gp.
50Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
51This area smells faintly of manure.

Encounter: Sprites (12)
Treasure: None.
 
52A strong updraft blows through this area. There is a mold growing here.

53

54This area smells faintly of manure.

 
55

56A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57

 
58

Encounter: Acolytes (1)
Treasure: None.
59There is a broken pole here.

Encounter: Green Slimes (4)
Treasure: None.
60

 
61

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
62The air here is very hot. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63The air here is very cold.

Encounter: Bandits (5)
Treasure: None.
 
64There is a broken pole here.

Encounter: Bandits (2)
Treasure: As per monster type.
65There is a rusted spike here.

Encounter: Acolytes (5)
Treasure: As per monster type.
66This area is covered in cobwebs.

Treasure: 100sp.
 
67

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68

Encounter: Gnomes (2)
Treasure: As per monster type.
69

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70There is a badly dented helmet here.

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
71A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Skeletons (5)
Treasure: None.
72A strong wind blows through this area. This area smells faintly of manure. There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
73This area smells faintly of manure. There are bones scattered here.

Encounter: Acolytes (8)
Treasure: None.
74There is a small puddle of water here.

75There is a pile of ashes here.

 
76A haze of dust hangs in the air.

Encounter: Dwarves (4)
Treasure: None.
77A slight, damp breeze blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: None.
78This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (4)
Treasure: None.
 
79There are cracks in the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: None.
80There is a pile of dung here.

Encounter: Orcs (7)
Treasure: None.
81A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf