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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Citadel of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
2A haze of smoke hangs in the air.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

 
4There are dry leaves and twigs scattered here.

5

Encounter: Beetles, Fire (4)
Treasure: None.
6This area has a stale, fetid smell. There are cracks in the wall here.

 
7

8A slight downdraft blows through this area. There is a slimy coating on the floor here.

9The air here smells of smoke.

Encounter: Goblins (6)
Treasure: As per monster type.
 
10It is foggy here, making it difficult to see. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
11There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12A strong, moaning wind blows through this area. There is a bent copper coin lying here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
13This area smells faintly of manure. There are bones scattered here.

Encounter: Kobolds (11)
Treasure: As per monster type.
14This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 300sp, 10gp.
15The air here is very hot.

Encounter: Bandits (1)
Treasure: As per monster type.
 
16

Encounter: Bandits (6)
Treasure: As per monster type.
17This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18It is misty here. There is a slimy coating on the wall here.

Treasure: 400sp.
 
19

Encounter: Beetles, Fire (1)
Treasure: None.
20It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
21This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
22Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Wolves (11)
Treasure: None.
 
25There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
26This area has a pleasant, earthy smell.

27A strong wind blows through this area. The air here smells of smoke. A haze of dust hangs in the air.

Treasure: 500sp, 30gp.
 
28This area smells of rotting vegetation. There is a pile of straw here.

Encounter: Bandits (6)
Treasure: None.
29There are scratches on the wall here.

30This area is very dusty.

 
31There is a putrid smell coming from something nearby.

Encounter: Wolves (11)
Treasure: None.
32A chlorine-like smell assails your nostrils.

Encounter: Traders (4)
Treasure: As per monster type.
33This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: None.
 
34

Treasure: 200sp.
35

36

Encounter: Shrews, Giant (8)
Treasure: None.
 
37Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

38It is misty here. There is a pile of ashes here.

Encounter: Bandits (5)
Treasure: None.
39It is foggy here, making it difficult to see. There is a small puddle of water here.

Treasure: 400sp, 50gp.
 
40

Treasure: 500sp.
41

Treasure: 100sp, 30gp.
42

 
43

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44A strong downdraft blows through this area. A chlorine-like smell assails your nostrils.

45A strong, moaning wind blows through this area. This area is very dusty.

 
46

47

48Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
49The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50A strong, moaning wind blows through this area.

51

 
52The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
53A cold air current blows through this area.

54Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (11)
Treasure: None.
 
55There is a large puddle of water here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
56This area has a stale, fetid smell.

57

Encounter: Shrews, Giant (7)
Treasure: None.
 
58This area smells faintly of urine.

59A cold air current blows through this area.

60A strong wind blows through this area. There is a broken bottle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61This area has a pleasant, earthy smell. This area is covered in cobwebs.

62A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

63The remnants of a rope are here, rotten.

 
64It is foggy here, making it difficult to see.

Encounter: Green Slimes (2)
Treasure: As per monster type.
65The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

66

Encounter: Kobolds (10)
Treasure: As per monster type.
 
67A cold air current blows through this area. Guano covers this area.

68A slight updraft blows through this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
69This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
70This area smells faintly of manure. Pottery shards are scattered here.

Encounter: Orcs (7)
Treasure: None.
71There is a putrid smell coming from something nearby. There are sticks scattered here.

Treasure: 200sp, 20gp, 6 gems.
72There are fungi growing here.

Encounter: Traders (3)
Treasure: None.
 
73This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74A cold air current blows through this area.

75

 
76The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf