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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Caverns of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
2This area is covered in cobwebs.

3

Encounter: Goblins (3)
Treasure: As per monster type.
 
4There is a pile of dung here.

5

Encounter: Gnomes (6)
Treasure: None.
6A slight breeze blows through this area.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
7

Treasure: 400sp, 50gp.
8There are sticks scattered here.

Treasure: 500sp, 60gp.
9

 
10This area smells faintly of manure.

11A slight, damp breeze blows through this area. There is a pile of rags here.

Treasure: 200sp, 40gp.
12A chlorine-like smell assails your nostrils. The ceiling here is damp.

 
13There is a large puddle of water here.

Treasure: 500sp, 20gp.
14There is a mold growing here.

15The wall here is damp.

Encounter: Killer Bees (10)
Treasure: None.
 
16A haze of smoke hangs in the air.

Treasure: 100sp.
17There is a salty, wet smell to this area. There is a pile of dung here.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
18A slight breeze blows through this area. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
19This area is very dusty.

20The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: None.
21This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: None.
 
22This area has a stale, fetid smell.

23There is a pile of ashes here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
24This area has a stale, fetid smell. There is water dripping here.

 
25A gusting breeze blows through this area. This area smells faintly of manure.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
27A cold air current blows through this area. This area smells faintly of manure. It is misty here.

 
28This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
29The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Traders (2)
Treasure: None.
30There is a putrid smell coming from something nearby. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Sprites (9)
Treasure: As per monster type.
32There are sticks scattered here.

33

Treasure: 600sp.
 
34This area has a pleasant, earthy smell.

35An acrid smell assails your nostrils. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36This area smells of rotting vegetation. Guano covers this area.

 
37

Treasure: 200sp.
Trap: Illusion of monsters: Traders (4)
38There is a salty, wet smell to this area. A haze of smoke hangs in the air.

39

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40It is foggy here, making it difficult to see.

41A strong wind blows through this area. The air here smells of smoke. This area is covered in rubble and dirt.

42

 
43

44A slight downdraft blows through this area.

45

 
46It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 500sp, 10gp.
47

48A slight downdraft blows through this area. This area smells faintly of urine.

 
49A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (4)
Treasure: None.
50There is a broken sword blade here.

Encounter: Wolves (9)
Treasure: None.
51

 
52It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (2)
Treasure: None.
53A slight breeze blows through this area. This area is very dusty.

Encounter: Wolves (11)
Treasure: None.
54

 
55There is a torch stub here.

56

Encounter: Kobolds (9)
Treasure: None.
57There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
58There are rotting wood pieces here.

59

Trap: Poison gas: Save vs. Poison or die.
60There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61There is a candle stub here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
62It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63The air here is very hot.

 
64

65There are wax drippings here.

66The hilt of a broken dagger is lying here.

 
67There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
68This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (1)
Treasure: None.
69There are cracks in the ceiling here.

 
70The remnants of a rope are here, rotten.

71There are rotting wood pieces here.

Encounter: Shrews, Giant (1)
Treasure: None.
72An acrid smell assails your nostrils. This area is covered in rubble and dirt.

 
73There is a salty, wet smell to this area.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74This area smells faintly of urine.

75A strong, moaning wind blows through this area. The air here smells of smoke. Guano covers this area.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
76The air here is very hot.

77Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
78A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
79

Encounter: Goblins (2)
Treasure: As per monster type.
80This area smells of rotting vegetation. Guano covers this area.

Treasure: 300sp, 5 jewelry.
81This area smells faintly of manure. There is water dripping here.

Treasure: 500sp.
 
82The air here is very cold. This area smells faintly of manure. There is a splintered club here.

83A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Green Slimes (1)
Treasure: As per monster type.
84This area is very dusty.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
85This area is covered in rubble and dirt.

Treasure: 300sp.
86Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
87This area is covered in cobwebs.

 
88A cold air current blows through this area.

89

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf