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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Isle of the Dweller in the Malevolent Cyst of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

Encounter: Goblins (3)
Treasure: None.
2

3

Encounter: Bandits (6)
Treasure: As per monster type.
 
4There is a pile of dung here.

Encounter: Gnomes (2)
Treasure: As per monster type.
5This area is very dusty.

Treasure: 300sp, 6 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6This area is covered in cobwebs.

 
7

8There are bones scattered here.

Encounter: Dwarves (3)
Treasure: None.
9

 
10A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Encounter: Goblins (5)
Treasure: As per monster type.
11Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (8)
Treasure: As per monster type.
12This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
13A haze of smoke hangs in the air.

14A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15The air here is very cold.

 
16

Encounter: Orcs (6)
Treasure: As per monster type.
17There is a mold growing here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
18A slight downdraft blows through this area. There are rotting wood pieces here.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
19This area has a pleasant, earthy smell.

20There is a pick handle here.

Encounter: Bandits (5)
Treasure: None.
21This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: None.
 
22It is misty here.

Encounter: Orcs (7)
Treasure: As per monster type.
23The wall here is damp.

24A haze of smoke hangs in the air.

 
25

Encounter: Sprites (11)
Treasure: As per monster type.
26A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Traders (8)
Treasure: As per monster type.
27This area smells of rotting vegetation. This area is very dusty.

Encounter: Goblins (2)
Treasure: None.
 
28A strong, gusting wind blows through this area. There is dried blood here.

Treasure: 100sp, 10gp.
29A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

30

 
31This area has a stale, fetid smell. Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32

Encounter: Bandits (1)
Treasure: None.
33This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Orcs (6)
Treasure: None.
 
34

35A haze of smoke hangs in the air. The wall here is damp.

36A haze of smoke hangs in the air. There are food scraps scattered here.

 
37A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38

39

Treasure: 600sp.
 
40This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: None.
41

Treasure: 300sp, 60gp.
42This area has a pleasant, earthy smell.

 
43This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

44A strong wind blows through this area.

45A haze of dust hangs in the air. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
46There is a broken bottle here.

Treasure: 100sp.
47A slight updraft blows through this area. An acrid smell assails your nostrils.

Treasure: 500sp, 10gp.
48Teeth and fangs are scattered here.

Treasure: 600sp, 30gp.
 
49

Treasure: 500sp, 10gp.
50There is a bent copper coin lying here.

51This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
52There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53A slight, damp breeze blows through this area. There is a torn leather boot here.

Encounter: Killer Bees (2)
Treasure: None.
54The air here is very hot.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55

Encounter: Acolytes (2)
Treasure: None.
56This area smells faintly of manure.

Encounter: Snakes, Cobra (4)
Treasure: None.
57There is a cracked flask here.

 
58

59A slight, damp breeze blows through this area. There is a pile of dung here.

Encounter: Gnomes (6)
Treasure: As per monster type.
60This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61There are scratches on the wall here.

Encounter: Kobolds (11)
Treasure: As per monster type.
62This area has a pleasant, earthy smell.

63A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64A slight breeze blows through this area. The wall here is damp.

Treasure: 100sp, 1 gems.
Trap: Poison snake: 1 hit dice.
65A gusting breeze blows through this area.

Encounter: Orcs (3)
Treasure: None.
66There is dried blood here.

 
67A slight updraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

68

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
69The air here is very hot. It is foggy here, making it difficult to see. There is a torn leather boot here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf