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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2A metallic smell assails your nostrils. Guano covers this area.

Encounter: Acolytes (6)
Treasure: None.
3Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

 
4There is a putrid smell coming from something nearby. The wall here is damp.

Treasure: 600sp.
5This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
7This area has a pleasant, earthy smell. There is a torch stub here.

8An acrid smell assails your nostrils. This area is very dusty.

9A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
10

11

12This area has a pleasant, earthy smell.

 
13

14This area smells faintly of urine. There is a torn sack here.

15A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
16The air here is very hot. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: None.
17This area is covered in rubble and dirt.

Encounter: Traders (4)
Treasure: None.
18

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
20A haze of smoke hangs in the air.

Treasure: 300sp, 20gp.
21This area has a stale, fetid smell.

 
22This area has a pleasant, earthy smell. There is a pile of straw here.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23

24A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
25A chlorine-like smell assails your nostrils.

Encounter: Beetles, Fire (4)
Treasure: None.
26

27This area smells faintly of manure. This area is very dusty.

 
28A haze of smoke hangs in the air. The wall here is damp.

29The air here is very hot. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A slight updraft blows through this area.

 
31It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Skeletons (10)
Treasure: As per monster type.
32A metallic smell assails your nostrils. There is a broken arrow here.

33A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
34

35

Encounter: Green Slimes (1)
Treasure: None.
36A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37

38This area has a stale, fetid smell.

39A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp, 60gp.
 
40A strong, moaning wind blows through this area.

41There is a torn sack here.

42

Encounter: Acolytes (7)
Treasure: As per monster type.
 
43Fog gathers and swirls on the floor, concealing it.

44There is a trickle of water here.

45The air here is very hot. The wall here is damp.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
46The air here is very cold. This area is covered in cobwebs.

47There is a putrid smell coming from something nearby.

48This area has a pleasant, earthy smell.

Treasure: 500sp, 40gp.
 
49There is a slimy coating on the wall here.

Encounter: Dwarves (4)
Treasure: As per monster type.
50There is a pile of ashes here.

Encounter: Orcs (6)
Treasure: As per monster type.
51

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52A strong wind blows through this area.

Treasure: 200sp.
53A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 300sp, 60gp.
54A strong, moaning wind blows through this area. The wall here is damp.

Treasure: 100sp.
 
55A slight, damp breeze blows through this area.

56There are cracks in the ceiling here.

57

Trap: Poison gas: Save vs. Poison or die.
 
58There is water dripping here.

59

60It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
61The air here is very cold.

Encounter: Stirges (2)
Treasure: None.
62

Encounter: Goblins (8)
Treasure: None.
63There is a salty, wet smell to this area. There is water dripping here.

Encounter: Dwarves (1)
Treasure: None.
 
64

Trap: Fog: Looks like poison gas, but harmless.
65It is foggy here, making it difficult to see. There are cracks in the ceiling here.

66It is foggy here, making it difficult to see.

 
67

Encounter: Green Slimes (1)
Treasure: None.
68A cold air current blows through this area.

69The wall here is damp.

Encounter: Orcs (4)
Treasure: None.
 
70The air here smells of smoke.

71There are food scraps scattered here.

72There are bones scattered here.

 
73The air here is very hot.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
74This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
75This area smells of rotting vegetation. There is a pile of ashes here.

Treasure: 100sp, 60gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
76This area has a pleasant, earthy smell. There is a broken pole here.

77A cold air current blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

78This area smells faintly of manure. There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
 
79

Encounter: Dwarves (4)
Treasure: As per monster type.
80A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

81It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf