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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Dungeons of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Traders (2)
Treasure: As per monster type.
2This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
3There is a torn sack here.

 
4

Encounter: Halflings (4)
Treasure: As per monster type.
5There is a torn leather boot here.

Encounter: Skeletons (8)
Treasure: As per monster type.
6This area is covered in cobwebs.

 
7This area smells of rotting vegetation.

Treasure: 400sp.
8A strong, moaning wind blows through this area.

Encounter: Orcs (8)
Treasure: As per monster type.
9

 
10The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

12Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Green Slimes (1)
Treasure: None.
 
13The air here smells of smoke.

Treasure: 500sp, 40gp, 3 jewelry.
14

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15There is a blunt javelin head here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
16

Encounter: Green Slimes (1)
Treasure: None.
17

Encounter: Traders (7)
Treasure: None.
18There is a pile of ashes here.

Treasure: 500sp.
 
19

20A slight breeze blows through this area.

Encounter: Killer Bees (3)
Treasure: As per monster type.
21The air here is very hot. There is a salty, wet smell to this area. There is a pile of ashes here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
22The air here smells of smoke.

23This area smells faintly of manure.

24The smell of ozone assails your nostrils. The ceiling here is damp.

 
25A cold air current blows through this area. An acrid smell assails your nostrils. A haze of dust hangs in the air.

Encounter: Halflings (9)
Treasure: As per monster type.
26This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Treasure: 600sp.
27It is foggy here, making it difficult to see.

Treasure: 200sp.
 
28There is a broken bottle here.

29

30A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
31This area is covered in cobwebs.

32

Encounter: Acolytes (3)
Treasure: As per monster type.
33It is foggy here, making it difficult to see. There are scratches on the wall here.

Treasure: 300sp, 10gp.
 
34A slight breeze blows through this area. There are several small stones here.

35This area has a stale, fetid smell.

36

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
38A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

39The air here smells of smoke. Guano covers this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
40A metallic smell assails your nostrils. This area is very dusty.

Encounter: Sprites (13)
Treasure: As per monster type.
41An acrid smell assails your nostrils.

42A cold air current blows through this area. This area smells faintly of urine.

 
43An acrid smell assails your nostrils. This area is covered in cobwebs.

44

Encounter: Wolves (7)
Treasure: None.
45

Treasure: 300sp.
Trap: Illusion of monsters: Beetles, Fire (4)
 
46This area smells faintly of urine. This area is covered in cobwebs.

47It is foggy here, making it difficult to see.

Encounter: Acolytes (8)
Treasure: As per monster type.
48Guano covers this area.

 
49There is a torch stub here.

50This area is very dusty.

51A slight updraft blows through this area. There is a badly dented helmet here.

 
52There is a torn sack here.

53It is misty here.

54The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
55

Encounter: Shrews, Giant (8)
Treasure: None.
56There are scratches on the wall here.

Encounter: Spiders, Crab (3)
Treasure: None.
57This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the floor here.

 
58A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: None.
59The air here is very cold.

60

 
61A metallic smell assails your nostrils. A haze of dust hangs in the air.

62This area has a pleasant, earthy smell. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63This area has a pleasant, earthy smell. There is a splintered club here.

 
64This area has a stale, fetid smell. This area is very dusty.

65There are dry leaves and twigs scattered here.

Encounter: Halflings (15)
Treasure: None.
66There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
 
67A metallic smell assails your nostrils. There is a rusted spike here.

Treasure: 500sp, 40gp.
68A gusting breeze blows through this area. An acrid smell assails your nostrils. The wall here is damp.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69

 
70The air here is very hot. The air here smells of smoke. There is a badly dented helmet here.

71There is a putrid smell coming from something nearby. There is a pile of rags here.

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
72There is a torch stub here.

Encounter: Wolves (5)
Treasure: As per monster type.
 
73This area is covered in cobwebs.

74This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: None.
75It is foggy here, making it difficult to see.

 
76This area is covered in cobwebs.

77

78A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79A cold air current blows through this area. There are dry leaves and twigs scattered here.

80The air here is very hot. This area smells of rotting vegetation.

81A cold air current blows through this area. It is misty here. This area is covered in cobwebs.

 
82There is water dripping here.

83A strong, moaning wind blows through this area.

84This area smells faintly of manure.

Treasure: 100sp, 50gp.
 
85A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
86

87There is a torn leather boot here.

 
88An acrid smell assails your nostrils. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf