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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Sanctum of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a torch stub here.

Encounter: Kobolds (8)
Treasure: None.
3There is a slimy coating on the ceiling here.

Encounter: Stirges (4)
Treasure: None.
 
4This area smells faintly of manure. There is a trickle of water here.

5This area smells faintly of manure.

Encounter: Halflings (17)
Treasure: None.
6A cold air current blows through this area. There are bones scattered here.

 
7A haze of dust hangs in the air.

Treasure: 300sp.
8

Treasure: 300sp.
Trap: Illusion of monsters: Bandits (1)
9

 
10This area is covered in cobwebs.

11The air here smells of smoke. There is a bent copper coin lying here.

Treasure: 400sp, 10gp.
12

Encounter: Acolytes (8)
Treasure: None.
 
13The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

14There are bones scattered here.

15

Treasure: 100sp.
 
16

Encounter: Stirges (10)
Treasure: As per monster type.
17A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
18

Encounter: Goblins (7)
Treasure: As per monster type.
 
19There is a torch stub here.

20This area smells faintly of manure. There is a pile of dung here.

Encounter: Beetles, Fire (2)
Treasure: None.
21The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
22This area is covered in rubble and dirt.

23The smell of ozone assails your nostrils.

24It is foggy here, making it difficult to see.

 
25

26The air here is very hot.

27

 
28

29There are rotting wood pieces here.

30There are dry leaves and twigs scattered here.

 
31

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There are cracks in the ceiling here.

33A chlorine-like smell assails your nostrils.

Treasure: 300sp, 30gp.
 
34Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (10)
Treasure: As per monster type.
35A slight downdraft blows through this area.

36A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Kobolds (12)
Treasure: None.
 
37This area smells of rotting vegetation.

Encounter: Stirges (8)
Treasure: None.
38This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: As per monster type.
39This area has a stale, fetid smell. There is a cracked flask here.

 
40This area has a stale, fetid smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
41The air here is very hot. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42There are fungi growing here.

Treasure: 500sp.
 
43

Encounter: Lizards, Gecko (1)
Treasure: None.
44A gusting breeze blows through this area.

45There is a slimy coating on the wall here.

Encounter: Traders (7)
Treasure: As per monster type.
 
46

47A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Kobolds (11)
Treasure: None.
48The air here smells of smoke. The wall here is damp.

 
49This area smells of rotting vegetation.

Encounter: Stirges (9)
Treasure: None.
50

51A cold air current blows through this area. There is a pick handle here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
52This area is covered in cobwebs.

Encounter: Sprites (6)
Treasure: None.
53

54A slight breeze blows through this area. There are cracks in the wall here.

 
55

Trap: Fog: Looks like poison gas, but harmless.
56

57A strong, moaning wind blows through this area. An acrid smell assails your nostrils. The wall here is damp.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
58The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59There is a pile of ashes here.

Treasure: 400sp.
60There are dry leaves and twigs scattered here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
61This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
62The air here smells of smoke.

Encounter: Sprites (10)
Treasure: None.
63A cold air current blows through this area.

 
64A slight breeze blows through this area.

Encounter: Kobolds (11)
Treasure: As per monster type.
65There are fungi growing here.

Encounter: Stirges (3)
Treasure: As per monster type.
66There is a putrid smell coming from something nearby. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67There is water dripping here.

Encounter: Gnomes (4)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf