User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Manse of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

Encounter: Beetles, Fire (2)
Treasure: None.
2The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs.

3There are cracks in the ceiling here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
4The air here is very hot.

Treasure: 200sp, 40gp.
5

Trap: Poison gas: Save vs. Poison or die.
6The wall here is damp.

Encounter: Traders (3)
Treasure: As per monster type.
 
7This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
8

9There is water dripping here.

Encounter: Sprites (12)
Treasure: None.
 
10There is dried blood here.

11A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

12A gusting breeze blows through this area. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
13There is a mold growing here.

14A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

15There is water dripping here.

 
16

17A cold air current blows through this area. A haze of smoke hangs in the air.

18There is water dripping here.

Encounter: Killer Bees (8)
Treasure: None.
 
19There are scratches on the wall here.

20It is foggy here, making it difficult to see.

Encounter: Killer Bees (2)
Treasure: As per monster type.
21

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Illusion of monsters: Skeletons (8)
23A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty.

Treasure: 200sp.
24This area smells of rotting vegetation. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
25

26A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27This area smells faintly of manure.

 
28This area smells faintly of manure.

29The smell of ozone assails your nostrils.

30A strong, moaning wind blows through this area.

 
31

Trap: Fog: Looks like poison gas, but harmless.
32A metallic smell assails your nostrils. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A haze of smoke hangs in the air.

 
34There is a pile of dung here.

35A cold air current blows through this area. It is misty here. There is water dripping here.

36It is foggy here, making it difficult to see.

 
37

38There is a trickle of water here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
39A haze of dust hangs in the air. There is water dripping here.

Encounter: Gnomes (1)
Treasure: None.
 
40Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
41Your nostrils are overwhelmed by a sulphurous smell.

42There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43It is foggy here, making it difficult to see. There are cracks in the ceiling here.

44There is a salty, wet smell to this area. There is a slimy coating on the floor here.

45The air here is very cold. There is water dripping here.

Treasure: 300sp, 50gp.
 
46There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

47The air here smells of smoke. There are dry leaves and twigs scattered here.

48The air here smells of smoke. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
49There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
50

Encounter: Shrews, Giant (2)
Treasure: None.
51There is a candle stub here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
52An acrid smell assails your nostrils. There is a trickle of water here.

53

Encounter: Lizards, Gecko (1)
Treasure: None.
54There is a trickle of water here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55

56A strong, moaning wind blows through this area. A metallic smell assails your nostrils. The wall here is damp.

57

Treasure: 400sp, 10gp, 1 jewelry.
Trap: Poison needle: Save vs. Poison or die.
 
58A haze of dust hangs in the air. The wall here is damp.

Encounter: Green Slimes (2)
Treasure: None.
59

60

 
61

Encounter: Green Slimes (3)
Treasure: As per monster type.
62It is foggy here, making it difficult to see. There is a cracked hammer head here.

63

Encounter: Skeletons (7)
Treasure: None.
 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65The air here is very hot.

Encounter: Snakes, Cobra (4)
Treasure: None.
66This area smells faintly of manure. There are bones scattered here.

 
67There are rotting wood pieces here.

Treasure: 300sp, 50gp.
68A cold air current blows through this area.

Treasure: 100sp, 1 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69The air here smells of smoke.

Encounter: Goblins (5)
Treasure: None.
 
70There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf