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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Cyst of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells of rotting vegetation.

3This area is covered in cobwebs.

 
4

Encounter: Goblins (8)
Treasure: None.
5The smell of ozone assails your nostrils.

Encounter: Sprites (7)
Treasure: None.
6This area is covered in cobwebs.

Encounter: Halflings (10)
Treasure: As per monster type.
 
7A strong, gusting wind blows through this area. The air here smells of smoke. There is a torch stub here.

Encounter: Kobolds (7)
Treasure: None.
8A gusting breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Beetles, Fire (7)
Treasure: None.
9A strong wind blows through this area. There are rotting wood pieces here.

Treasure: 100sp, 50gp.
 
10A slight updraft blows through this area. There is a cracked flask here.

11

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12

Encounter: Kobolds (9)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

14There are several small stones here.

15Fog gathers and swirls on the floor, concealing it.

 
16A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Skeletons (11)
Treasure: As per monster type.
17Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

18The air here is very cold. A haze of smoke hangs in the air.

Encounter: Orcs (4)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. There are several small stones here.

Encounter: Bandits (3)
Treasure: As per monster type.
20This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
21

Encounter: Orcs (4)
Treasure: As per monster type.
 
22A strong, moaning wind blows through this area. Guano covers this area.

23This area smells of rotting vegetation.

Encounter: Snakes, Cobra (4)
Treasure: None.
24There is a putrid smell coming from something nearby.

Encounter: Stirges (3)
Treasure: None.
 
25A haze of dust hangs in the air. There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
26This area smells faintly of urine. A haze of dust hangs in the air. Guano covers this area.

27A slight breeze blows through this area.

 
28

29This area smells faintly of manure.

30A strong wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
31

Encounter: Orcs (6)
Treasure: None.
32A cold air current blows through this area.

Encounter: Orcs (5)
Treasure: None.
33A strong, moaning wind blows through this area. This area is very dusty.

 
34Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

35A strong, moaning wind blows through this area.

36There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37This area has a pleasant, earthy smell.

38There is a broken arrow here.

39

Treasure: 100sp.
 
40

41

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: None.
 
43A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
44There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
45There is a mold growing here.

Treasure: 200sp, 60gp.
 
46A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
47A strong, moaning wind blows through this area.

48There are food scraps scattered here.

 
49A haze of smoke hangs in the air. There is a badly dented helmet here.

50This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: None.
51Fog gathers and swirls on the floor, concealing it.

 
52There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53An acrid smell assails your nostrils.

54A strong, moaning wind blows through this area. This area has a stale, fetid smell. The wall here is damp.

 
55A metallic smell assails your nostrils.

Encounter: Skeletons (6)
Treasure: None.
56A slight downdraft blows through this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
57There is a torn sack here.

Encounter: Green Slimes (4)
Treasure: None.
 
58The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59

60This area has a stale, fetid smell.

 
61It is foggy here, making it difficult to see. There is water dripping here.

62There is a rusted spike here.

63There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
64A metallic smell assails your nostrils.

Encounter: Orcs (6)
Treasure: None.
65

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
66A haze of dust hangs in the air. There is a bent copper coin lying here.

 
67Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Encounter: Dwarves (2)
Treasure: None.
68

Encounter: Green Slimes (1)
Treasure: As per monster type.
69It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
70A haze of smoke hangs in the air.

Encounter: Bandits (5)
Treasure: None.
71A slight breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Acolytes (5)
72This area is very dusty.

 
73A cold air current blows through this area. The air here smells of smoke.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74There is a torn sack here.

75A strong wind blows through this area.

Encounter: Wolves (3)
Treasure: None.
 
76This area smells faintly of urine.

Encounter: Orcs (4)
Treasure: As per monster type.
77

Trap: 10' Pit: 1d6 points of damage if you fall in.
78A slight breeze blows through this area. This area smells faintly of urine. There is a mold growing here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
79There is water dripping here.

Encounter: Kobolds (11)
Treasure: As per monster type.
80

Treasure: 400sp, 10gp.
81There is a putrid smell coming from something nearby.

 
82A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
83It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf