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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Batrachian Maze of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area. It is foggy here, making it difficult to see.

2This area has a stale, fetid smell.

Encounter: Killer Bees (3)
Treasure: As per monster type.
3A cold air current blows through this area. This area has a stale, fetid smell. There are cracks in the floor here.

 
4A slight breeze blows through this area. There is a large puddle of water here.

5There is a blunt javelin head here.

6There is water dripping here.

 
7Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a large puddle of water here.

8There is water dripping here.

9

 
10Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There are fungi growing here.

Encounter: Sprites (14)
Treasure: None.
11A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
12

 
13

14Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (10)
Treasure: As per monster type.
15It is foggy here, making it difficult to see.

 
16

Encounter: Dwarves (6)
Treasure: None.
17

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18Pottery shards are scattered here.

 
19A slight, damp breeze blows through this area. There is a splintered club here.

Encounter: Dwarves (3)
Treasure: None.
20There are dry leaves and twigs scattered here.

21

Encounter: Bandits (7)
Treasure: None.
 
22There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Treasure: 600sp, 50gp.
23There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
24There is a pile of rags here.

Encounter: Wolves (7)
Treasure: None.
 
25There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
26A slight, damp breeze blows through this area. This area smells faintly of urine.

27This area smells of rotting vegetation. There is a trickle of water here.

Encounter: Sprites (11)
Treasure: None.
 
28A haze of smoke hangs in the air.

29

30The air here is very hot. There is a candle stub here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
31The air here is very hot. This area smells of rotting vegetation.

Treasure: 600sp, 50gp.
32There is a pile of ashes here.

Encounter: Kobolds (13)
Treasure: None.
33A slight, damp breeze blows through this area.

 
34

35There are rotting wood pieces here.

36The air here is very hot. There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
37Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

Treasure: 300sp, 30gp.
38A haze of smoke hangs in the air.

39This area has a stale, fetid smell. There is a torn leather boot here.

 
40This area has a stale, fetid smell.

41There is a pile of rags here.

Encounter: Traders (8)
Treasure: As per monster type.
42

 
43This area has a stale, fetid smell. There are fungi growing here.

44

45

Treasure: 400sp, 40gp.
 
46The air here is very cold. A metallic smell assails your nostrils. There is a pile of dung here.

47There is a broken bottle here.

48A slight, damp breeze blows through this area. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49A strong wind blows through this area. This area is covered in rubble and dirt.

Encounter: Orcs (3)
Treasure: As per monster type.
50A strong wind blows through this area. This area has a stale, fetid smell.

51A slight breeze blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Gnomes (5)
 
52

Encounter: Bandits (6)
Treasure: None.
53A strong, gusting wind blows through this area. There are cracks in the ceiling here.

54An acrid smell assails your nostrils. There is a slimy coating on the floor here.

 
55A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
56

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
57This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pick handle here.

 
58A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
59

Encounter: Stirges (6)
Treasure: None.
60

Treasure: 200sp.
 
61Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

Treasure: 200sp.
62The air here smells of smoke.

63

Treasure: 200sp.
 
64

Treasure: 100sp, 20gp.
65

Encounter: Green Slimes (2)
Treasure: None.
66

 
67There are rotting wood pieces here.

Encounter: Killer Bees (3)
Treasure: None.
68This area is covered in cobwebs.

Treasure: 500sp.
69There are rotting wood pieces here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf