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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Mountain of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here smells of smoke. The remnants of a rope are here, rotten.

Encounter: Orcs (4)
Treasure: As per monster type.
3There is a large puddle of water here.

 
4

5A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

6There is a putrid smell coming from something nearby.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
7A strong wind blows through this area.

8This area has a pleasant, earthy smell. There is a cracked flask here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9

Treasure: 600sp.
 
10Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Gnomes (6)
Treasure: None.
11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12This area has a stale, fetid smell. Guano covers this area.

Encounter: Dwarves (2)
Treasure: None.
 
13The air here is very cold. This area smells faintly of manure.

14A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
15The air here is very hot. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Killer Bees (1)
Treasure: As per monster type.
17The air here is very cold.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18There is a trickle of water here.

 
19Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Gnomes (5)
Treasure: None.
20

Treasure: 500sp.
21The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
22

23

24

Encounter: Snakes, Cobra (2)
Treasure: None.
 
25This area smells faintly of manure. There are cracks in the wall here.

Encounter: Sprites (7)
Treasure: None.
26A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Treasure: 100sp.
27There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

 
28A slight downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A metallic smell assails your nostrils. There are bones scattered here.

Treasure: 400sp.
Trap: Illusion of monsters: Bandits (7)
30A haze of smoke hangs in the air.

 
31The air here smells of smoke.

32This area smells of rotting vegetation.

Encounter: Gnomes (1)
Treasure: As per monster type.
33There is a corroded chain here.

 
34There is a mold growing here.

35This area has a stale, fetid smell. There is a mold growing here.

36This area smells faintly of manure. There is a splintered club here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
37

Encounter: Kobolds (5)
Treasure: As per monster type.
38

Encounter: Spiders, Crab (1)
Treasure: None.
39A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. Guano covers this area.

 
40There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (3)
Treasure: None.
41There are cracks in the wall here.

Encounter: Dwarves (2)
Treasure: None.
42

 
43There is a corroded chain here.

Encounter: Kobolds (16)
Treasure: As per monster type.
44This area smells faintly of urine.

Treasure: 400sp, 50gp.
45A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

 
46Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

47There is dried blood here.

48This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
49It is foggy here, making it difficult to see.

50A slight, damp breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

51The air here is very hot. This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
52An acrid smell assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: None.
53The air here is very hot.

Treasure: 300sp, 30gp.
54There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
56The air here smells of smoke. This area is covered in cobwebs.

57Guano covers this area.

 
58A cold air current blows through this area. Pottery shards are scattered here.

59There is a broken sword blade here.

Encounter: Bandits (8)
Treasure: None.
60There is a mold growing here.

 
61A strong wind blows through this area.

Treasure: 300sp, 5 gems.
Trap: Illusion of monsters: Spiders, Crab (3)
62

63There is water dripping here.

 
64

Encounter: Goblins (7)
Treasure: As per monster type.
65This area smells faintly of urine. The wall here is damp.

66This area is covered in cobwebs.

Encounter: Sprites (13)
Treasure: None.
 
67

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
69

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
70This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: As per monster type.
71A chlorine-like smell assails your nostrils.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72This area smells faintly of urine. This area is very dusty.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
73

Encounter: Killer Bees (1)
Treasure: None.
74There is a putrid smell coming from something nearby. There are cracks in the wall here.

Encounter: Bandits (1)
Treasure: As per monster type.
75

Encounter: Bandits (3)
Treasure: As per monster type.
 
76A strong, moaning wind blows through this area.

Treasure: 500sp.
77

78A strong wind blows through this area. There is water dripping here.

Treasure: 500sp, 60gp.
 
79A slight, damp breeze blows through this area.

Treasure: 600sp.
Trap: Illusion of monsters: Goblins (6)
80This area smells of rotting vegetation. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
81

 
82Fog gathers and swirls on the floor, concealing it.

83There is a slimy coating on the floor here.

Treasure: 300sp.
Trap: Illusion of monsters: Green Slimes (4)

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf