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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Encounter: Sprites (9)
Treasure: As per monster type.
2This area has a stale, fetid smell.

Encounter: Beetles, Fire (8)
Treasure: None.
3A strong wind blows through this area.

 
4The air here is very hot. This area smells faintly of manure. This area is covered in rubble and dirt.

5This area is covered in rubble and dirt.

Encounter: Halflings (13)
Treasure: As per monster type.
6Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Acolytes (3)
Treasure: None.
 
7

Trap: Fog: Looks like poison gas, but harmless.
8

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9

Treasure: 600sp.
 
10A slight breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a pile of rags here.

Treasure: 300sp.
11

12This area has a pleasant, earthy smell.

 
13There is a slimy coating on the wall here.

14This area is covered in cobwebs.

Treasure: 300sp, 10gp.
15

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
16There is a torn sack here.

Encounter: Kobolds (11)
Treasure: None.
17A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Orcs (2)
Treasure: As per monster type.
18The hilt of a broken dagger is lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

20It is foggy here, making it difficult to see. This area is very dusty.

21

 
22A metallic smell assails your nostrils. Pottery shards are scattered here.

Encounter: Beetles, Fire (1)
Treasure: None.
23A strong updraft blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Traders (1)
Treasure: None.
24The air here is very hot. This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: None.
 
25Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 30gp, 5 gems.
Trap: Poison snake: 1 hit dice.
26Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 500sp, 40gp.
27

 
28The air here smells of smoke. It is misty here. There is water dripping here.

Encounter: Orcs (4)
Treasure: None.
29The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Traders (1)
Treasure: As per monster type.
30

Encounter: Green Slimes (1)
Treasure: None.
 
31

32

Encounter: Traders (4)
Treasure: None.
33

 
34

35The air here is very hot. It is misty here. There are dry leaves and twigs scattered here.

Encounter: Wolves (10)
Treasure: As per monster type.
36This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37There is a rusted spike here.

38Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
39This area smells faintly of urine. There is a broken bottle here.

 
40A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Dwarves (6)
Treasure: As per monster type.
41This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42

 
43A gusting breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44A strong, moaning wind blows through this area.

Treasure: 200sp, 10gp, 5 jewelry.
45

Encounter: Orcs (8)
Treasure: As per monster type.
 
46This area smells faintly of manure.

Encounter: Halflings (16)
Treasure: None.
47There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48

Encounter: Dwarves (4)
Treasure: None.
 
49

Treasure: 500sp, 40gp.
50A strong, moaning wind blows through this area.

51A strong, moaning wind blows through this area. The air here smells of smoke. There are bones scattered here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
52A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

53The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
54The air here smells of smoke.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
55A slight updraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

56

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57

 
58There is a large puddle of water here.

Encounter: Beetles, Fire (3)
Treasure: None.
59

Encounter: Acolytes (1)
Treasure: As per monster type.
60

 
61The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Halflings (12)
Treasure: None.
62

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
63This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
64A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is a candle stub here.

Encounter: Dwarves (2)
Treasure: None.
65There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
66A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Bandits (8)
Treasure: None.
 
67This area smells faintly of manure. There is a pile of straw here.

68

Encounter: Green Slimes (1)
Treasure: As per monster type.
69A cold air current blows through this area.

 
70An acrid smell assails your nostrils.

71The air here is very hot. There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A haze of smoke hangs in the air. There is a broken bottle here.

 
73There is a salty, wet smell to this area.

74The air here is very hot.

Encounter: Orcs (5)
Treasure: None.
75A slight updraft blows through this area. There is a mold growing here.

 
76This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
77Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Green Slimes (4)
Treasure: None.
78The air here smells of smoke. This area is very dusty.

Treasure: 600sp, 20gp.
 
79

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf