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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Haunts of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

Encounter: Acolytes (2)
Treasure: As per monster type.
2A haze of smoke hangs in the air.

Encounter: Sprites (12)
Treasure: As per monster type.
3There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4

Encounter: Kobolds (13)
Treasure: None.
5

6A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7It is foggy here, making it difficult to see. There is a torch stub here.

8It is foggy here, making it difficult to see.

Encounter: Stirges (5)
Treasure: As per monster type.
9A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10

Encounter: Traders (7)
Treasure: None.
11There is water dripping here.

12There is a splintered club here.

Encounter: Gnomes (3)
Treasure: None.
 
13There is a torn sack here.

Treasure: 200sp, 20gp.
14An acrid smell assails your nostrils.

Treasure: 100sp.
15A slight breeze blows through this area.

Treasure: 300sp, 20gp, 1 magic item.
 
16There is a pick handle here.

17There are cracks in the wall here.

Encounter: Beetles, Fire (3)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (3)
Treasure: None.
 
19A cold air current blows through this area.

Encounter: Bandits (6)
Treasure: As per monster type.
20There are fungi growing here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
21A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
22The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
23

Treasure: 200sp, 50gp, 2 gems.
24A haze of smoke hangs in the air.

Encounter: Wolves (2)
Treasure: As per monster type.
 
25The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

 
28A haze of smoke hangs in the air.

29There is a mold growing here.

Treasure: 500sp, 40gp.
30The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32A metallic smell assails your nostrils.

33This area is covered in cobwebs.

Encounter: Bandits (3)
Treasure: As per monster type.
 
34A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

35A strong, moaning wind blows through this area.

Encounter: Skeletons (6)
Treasure: None.
36This area smells faintly of manure. The wall here is damp.

Encounter: Bandits (7)
Treasure: As per monster type.
 
37A slight, damp breeze blows through this area.

Treasure: 300sp, 40gp.
38

39A metallic smell assails your nostrils.

Treasure: 100sp.
 
40This area smells faintly of manure.

Encounter: Dwarves (4)
Treasure: As per monster type.
41There is a pile of dung here.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42The air here smells of smoke. There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
43There are bones scattered here.

Treasure: 500sp.
44Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45This area smells faintly of urine. Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46

47A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Goblins (5)
Treasure: None.
48This area smells faintly of urine. Guano covers this area.

 
49A slight, damp breeze blows through this area. There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
50This area has a pleasant, earthy smell. This area is covered in cobwebs.

51

 
52Your nostrils are overwhelmed by a sulphurous smell.

53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54

 
55There is a pile of dung here.

56The air here is very cold. This area has a pleasant, earthy smell. There are cracks in the wall here.

57

 
58A slight updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp.
59The smell of ozone assails your nostrils. There is a broken bottle here.

Encounter: Lizards, Gecko (2)
Treasure: None.
60

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

62This area smells of rotting vegetation. There is a mold growing here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
63It is misty here.

 
64There are dry leaves and twigs scattered here.

65

Encounter: Gnomes (1)
Treasure: None.
66There is a mold growing here.

 
67This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Acolytes (1)
Treasure: None.
68

Treasure: 600sp, 10gp.
69Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
70

71A slight updraft blows through this area. A metallic smell assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf