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| 1 | There are rotting wood pieces here. Encounter: Goblins (6) Treasure: As per monster type. | 2 | This area smells faintly of manure. There is a pick handle here. | 3 | |
| 4 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (2) Treasure: None. | 5 | This area smells faintly of manure. There is water dripping here. | 6 | |
| 7 | A strong updraft blows through this area. Encounter: Kobolds (7) Treasure: None. | 8 | Treasure: 100sp. | 9 | The air here is very hot. The wall here is damp. |
| 10 | A cold air current blows through this area. This area smells faintly of manure. | 11 | There is a bent and rusted iron bar here. | 12 | There is a cracked hammer head here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. |
| 13 | 14 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 15 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 16 | 17 | This area has a pleasant, earthy smell. | 18 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 19 | This area has a pleasant, earthy smell. | 20 | This area smells of rotting vegetation. There is a pile of straw here. Encounter: Dwarves (1) Treasure: None. | 21 | A metallic smell assails your nostrils. This area is covered in cobwebs. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 22 | The air here is very hot. | 23 | The air here is very cold. There is a torn sack here. | 24 | The air here is very hot. |
| 25 | A chlorine-like smell assails your nostrils. | 26 | This area is very dusty. Encounter: Skeletons (9) Treasure: None. | 27 | Treasure: 600sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 28 | A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of ashes here. | 29 | This area smells of rotting vegetation. Treasure: 100sp, 10gp. | 30 | A strong updraft blows through this area. There is a mold growing here. |
| 31 | This area has a pleasant, earthy smell. This area is very dusty. Treasure: 400sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 32 | There is a large puddle of water here. Treasure: 200sp. | 33 | The air here is very cold. There is a broken bottle here. |
| 34 | 35 | The smell of ozone assails your nostrils. Encounter: Stirges (8) Treasure: As per monster type. | 36 | Encounter: Bandits (3) Treasure: As per monster type. | |
| 37 | There is water dripping here. Encounter: Sprites (15) Treasure: None. | 38 | Encounter: Stirges (8) Treasure: None. | 39 | There is a mold growing here. |
| 40 | Treasure: 100sp, 10gp. | 41 | This area is covered in cobwebs. | 42 | Teeth and fangs are scattered here. |
| 43 | There are several small stones here. | 44 | There are bones scattered here. | 45 | There is a slimy coating on the wall here. |
| 46 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a large puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | 48 | There is a trickle of water here. Encounter: Traders (5) Treasure: None. | |
| 49 | Encounter: Halflings (3) Treasure: As per monster type. | 50 | A haze of smoke hangs in the air. | 51 | A strong wind blows through this area. A haze of smoke hangs in the air. |
| 52 | A strong wind blows through this area. The air here smells of smoke. There is water dripping here. Treasure: 400sp, 3 gems. Trap: Poison snake: 1 hit dice. | 53 | This area smells faintly of urine. There is water dripping here. Treasure: 100sp, 60gp. | 54 | A haze of dust hangs in the air. |
| 55 | The smell of ozone assails your nostrils. The remnants of a rope are here, rotten. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | The air here is very hot. There are wax drippings here. | 57 | |
| 58 | This area smells faintly of manure. | 59 | A cold air current blows through this area. This area smells faintly of manure. There is a pick handle here. Treasure: 600sp. | 60 | A haze of smoke hangs in the air. There is a blunt javelin head here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 61 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here. | 62 | There is a salty, wet smell to this area. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 63 | There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 64 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. | 65 | There are bones scattered here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 66 | |
| 67 | The air here is very hot. An acrid smell assails your nostrils. There is a mold growing here. Encounter: Spiders, Crab (3) Treasure: None. | 68 | A strong, gusting wind blows through this area. This area smells faintly of manure. Encounter: Shrews, Giant (9) Treasure: None. | 69 | This area is covered in cobwebs. |
| 70 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Encounter: Traders (2) Treasure: As per monster type. | 71 | This area has a stale, fetid smell. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 72 | This area smells faintly of urine. The wall here is damp. Encounter: Spiders, Crab (1) Treasure: None. |
| 73 | There is water dripping here. Encounter: Shrews, Giant (5) Treasure: None. | 74 | Trap: Poison gas: Save vs. Poison or die. | 75 | This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 76 | A strong updraft blows through this area. The smell of ozone assails your nostrils. There is a blunt javelin head here. | 77 | A strong, moaning wind blows through this area. |