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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Bandits (4)
Treasure: None.
2

Encounter: Green Slimes (4)
Treasure: None.
3This area smells faintly of manure.

Encounter: Kobolds (8)
Treasure: None.
 
4This area smells faintly of manure.

Encounter: Stirges (2)
Treasure: None.
5A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (9)
Treasure: None.
 
7This area is covered in cobwebs.

8This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Stirges (4)
Treasure: None.
9Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
10A slight, damp breeze blows through this area.

Treasure: 400sp, 10gp.
11The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

12A strong wind blows through this area. This area smells faintly of urine.

Treasure: 200sp, 60gp.
 
13It is foggy here, making it difficult to see. There are bones scattered here.

14Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Kobolds (14)
Treasure: As per monster type.
15There is a putrid smell coming from something nearby. There is water dripping here.

 
16This area is covered in rubble and dirt.

17This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: None.
18This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
19An acrid smell assails your nostrils. There is a pile of ashes here.

20

Trap: Poison gas: Save vs. Poison or die.
21There is a pile of ashes here.

 
22There is a putrid smell coming from something nearby.

Encounter: Dwarves (1)
Treasure: None.
23This area smells faintly of manure.

24A slight breeze blows through this area.

 
25A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a trickle of water here.

26There is a pile of ashes here.

Encounter: Wolves (5)
Treasure: None.
27

 
28A strong, moaning wind blows through this area. A haze of dust hangs in the air. There are food scraps scattered here.

29This area smells of rotting vegetation.

Encounter: Killer Bees (8)
Treasure: As per monster type.
30A slight updraft blows through this area. There is a pile of ashes here.

Encounter: Kobolds (8)
Treasure: None.
 
31

Trap: 10' Pit: 1d6 points of damage if you fall in.
32This area smells of rotting vegetation. There is a pile of rags here.

33

 
34An acrid smell assails your nostrils.

35

Encounter: Traders (2)
Treasure: None.
36A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

 
37This area has a stale, fetid smell. There is a pile of dung here.

38

39This area smells of rotting vegetation.

 
40This area smells faintly of urine. There are bones scattered here.

41This area smells of rotting vegetation.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
42

Encounter: Beetles, Fire (1)
Treasure: None.
 
43A strong wind blows through this area. A metallic smell assails your nostrils. There is a mold growing here.

44The wall here is damp.

45There is a salty, wet smell to this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46

Treasure: 500sp.
47The air here is very cold. There is a broken bottle here.

48The air here is very hot.

 
49A slight, damp breeze blows through this area. The ceiling here is damp.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50The air here is very hot. The air here smells of smoke.

Encounter: Sprites (7)
Treasure: As per monster type.
51

Encounter: Kobolds (9)
Treasure: None.
 
52There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
53This area smells faintly of manure.

54A cold air current blows through this area. There are cracks in the ceiling here.

Treasure: 300sp.
 
55The air here smells of smoke. There are sticks scattered here.

Encounter: Kobolds (6)
Treasure: As per monster type.
56There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57It is misty here.

 
58The air here is very hot. Fog gathers and swirls on the floor, concealing it.

59A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: None.
60

Trap: Poison gas: Save vs. Poison or die.
 
61This area smells faintly of manure. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Dwarves (4)
Treasure: As per monster type.
62There is a pile of straw here.

Encounter: Kobolds (10)
Treasure: None.
63The air here is very cold.

 
64

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
65

66There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: None.
 
67This area smells faintly of manure. There is a blunt javelin head here.

Encounter: Bandits (1)
Treasure: None.
68

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69An acrid smell assails your nostrils. There are cracks in the floor here.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
71The air here smells of smoke.

Encounter: Snakes, Cobra (1)
Treasure: None.
72This area smells of rotting vegetation.

Treasure: 300sp.
 
73The air here is very cold.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
74There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

75The air here is very hot. This area has a stale, fetid smell.

Encounter: Skeletons (9)
Treasure: None.
 
76There are cracks in the floor here.

Encounter: Gnomes (5)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf