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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Halls of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

Treasure: 600sp.
2This area has a stale, fetid smell. There is a splintered club here.

3

Encounter: Acolytes (6)
Treasure: As per monster type.
 
4This area smells faintly of manure. There is a bent copper coin lying here.

Treasure: 100sp.
5There are food scraps scattered here.

6A slight updraft blows through this area.

 
7

Encounter: Dwarves (2)
Treasure: None.
8

9The air here is very hot.

 
10Fog gathers and swirls on the floor, concealing it.

11There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (1)
Treasure: None.
12This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 400sp, 20gp.
 
13The air here is very hot.

14There is water dripping here.

15There is a broken bottle here.

 
16A strong wind blows through this area. There are cracks in the floor here.

Encounter: Orcs (8)
Treasure: As per monster type.
17There is water dripping here.

Treasure: 600sp.
18A metallic smell assails your nostrils. There is water dripping here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
19The air here is very hot. This area has a pleasant, earthy smell. It is misty here. There is a broken arrow here.

20The wall here is damp.

21This area smells of rotting vegetation. There is a pile of rags here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22There is dried blood here.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Bandits (6)
23The hilt of a broken dagger is lying here.

Encounter: Goblins (7)
Treasure: As per monster type.
24A strong, gusting wind blows through this area.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
25A cold air current blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26The air here is very hot. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
27A strong, moaning wind blows through this area.

Encounter: Traders (4)
Treasure: None.
 
28A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
29

30A strong updraft blows through this area.

Encounter: Wolves (5)
Treasure: As per monster type.
 
31There is dried blood here.

32The air here smells of smoke.

Encounter: Skeletons (9)
Treasure: As per monster type.
33A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: As per monster type.
 
34There is a putrid smell coming from something nearby. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35The air here smells of smoke. There is a trickle of water here.

36This area has a stale, fetid smell. There is a large puddle of water here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
37A strong wind blows through this area. The air here smells of smoke.

38A slight downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
39A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

 
40The air here is very hot.

Encounter: Sprites (14)
Treasure: As per monster type.
41This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Lizards, Gecko (3)
Treasure: None.
42It is foggy here, making it difficult to see.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
43

Trap: Poison gas: Save vs. Poison or die.
44

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The air here is very hot. A metallic smell assails your nostrils.

 
46It is foggy here, making it difficult to see.

47A haze of smoke hangs in the air. There is a broken arrow here.

Treasure: 600sp, 4 gems.
48This area smells faintly of manure.

Encounter: Shrews, Giant (5)
Treasure: None.
 
49There is a trickle of water here.

50A gusting breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
51There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There is a slimy coating on the floor here.

Encounter: Halflings (8)
Treasure: None.
53Your nostrils are overwhelmed by a sulphurous smell.

54This area smells of rotting vegetation. There is a cracked flask here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell. There is a bent copper coin lying here.

56An acrid smell assails your nostrils. There is a broken sword blade here.

57A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
58There is a salty, wet smell to this area. The wall here is damp.

59This area has a stale, fetid smell. The ceiling here is damp.

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Stirges (8)
60A slight updraft blows through this area. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
61

62

63This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
64

65A cold air current blows through this area. The air here smells of smoke. Guano covers this area.

Encounter: Bandits (8)
Treasure: None.
66

 
67A metallic smell assails your nostrils. This area is very dusty.

68This area is covered in cobwebs.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
69There are cracks in the wall here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
70

71There are several small stones here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
72A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

 
73

Encounter: Skeletons (7)
Treasure: None.
74The air here is very hot. An acrid smell assails your nostrils. There are cracks in the wall here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf