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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Vault of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
2The smell of ozone assails your nostrils.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3A haze of smoke hangs in the air.

Encounter: Killer Bees (8)
Treasure: None.
 
4This area has a stale, fetid smell.

Encounter: Goblins (7)
Treasure: As per monster type.
5The air here is very hot. There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

Encounter: Dwarves (3)
Treasure: As per monster type.
6A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Halflings (10)
Treasure: None.
 
7There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
8An acrid smell assails your nostrils. There is water dripping here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9This area is covered in cobwebs.

 
10This area smells faintly of manure. There is a small puddle of water here.

Encounter: Stirges (9)
Treasure: As per monster type.
11This area has a stale, fetid smell. There is dried blood here.

12A gusting breeze blows through this area. There are cracks in the ceiling here.

 
13

Treasure: 400sp.
14A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

 
16This area has a stale, fetid smell. There is a pile of straw here.

Encounter: Dwarves (5)
Treasure: None.
17The smell of ozone assails your nostrils. This area is very dusty.

18This area smells faintly of manure. The wall here is damp.

Encounter: Goblins (6)
Treasure: None.
 
19This area smells faintly of manure. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
20There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
22

23This area is very dusty.

24It is foggy here, making it difficult to see.

 
25The air here is very hot. This area smells faintly of manure. There is water dripping here.

Encounter: Sprites (8)
Treasure: As per monster type.
26

27An acrid smell assails your nostrils. There is a torn leather boot here.

Encounter: Skeletons (10)
Treasure: None.
 
28

29A haze of smoke hangs in the air. There is water dripping here.

30The air here smells of smoke.

Treasure: 600sp.
 
31

Encounter: Stirges (1)
Treasure: None.
32It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

 
34This area smells faintly of urine. There is dried blood here.

35

Trap: Fog: Looks like poison gas, but harmless.
36A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
37There is a cracked hammer head here.

38The air here is very hot. An acrid smell assails your nostrils. There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
39There are dry leaves and twigs scattered here.

 
40There is a rusted spike here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41There are cracks in the floor here.

Encounter: Green Slimes (3)
Treasure: None.
42

 
43

Encounter: Halflings (5)
Treasure: As per monster type.
44A haze of smoke hangs in the air. There is a mold growing here.

45This area has a pleasant, earthy smell.

 
46

Treasure: 100sp, 60gp.
47A strong updraft blows through this area. This area is very dusty.

48There is a mold growing here.

 
49An acrid smell assails your nostrils.

50This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
52There is a large puddle of water here.

53There is a cracked hammer head here.

54There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55There is a pile of ashes here.

Treasure: 600sp.
56There is a badly dented helmet here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
57

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

60The air here smells of smoke.

 
61This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62A metallic smell assails your nostrils. There is dried blood here.

63A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
64A metallic smell assails your nostrils. A haze of smoke hangs in the air.

65The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

66This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

 
67

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
68There is water dripping here.

69Guano covers this area.

 
70Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
71Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Kobolds (14)
Treasure: As per monster type.
72A strong, moaning wind blows through this area. There is a mold growing here.

 
73This area smells faintly of manure.

74The air here smells of smoke.

75There is a trickle of water here.

Encounter: Goblins (2)
Treasure: None.
 
76There are cracks in the floor here.

77A slight, damp breeze blows through this area.

Encounter: Sprites (10)
Treasure: None.
78A haze of smoke hangs in the air. There is a large puddle of water here.

 
79

Trap: 10' Pit: 1d6 points of damage if you fall in.
80

Treasure: 100sp.
81A slight downdraft blows through this area.

 
82

83

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
84Guano covers this area.

 
85

Treasure: 600sp, 60gp.
86The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
87A strong, gusting wind blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
88There is a pile of dung here.

Encounter: Wolves (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf