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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unspeakable Shambles of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Goblins (3)
Treasure: As per monster type.
2The air here is very hot. There is dried blood here.

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
3Teeth and fangs are scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
4A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.

Encounter: Stirges (7)
Treasure: As per monster type.
5This area has a pleasant, earthy smell.

Encounter: Kobolds (11)
Treasure: As per monster type.
6Fog gathers and swirls on the floor, concealing it.

 
7A strong downdraft blows through this area. There is a torn sack here.

Encounter: Halflings (8)
Treasure: As per monster type.
8The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
9

Encounter: Beetles, Fire (5)
Treasure: None.
 
10

11A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12

Encounter: Killer Bees (1)
Treasure: None.
 
13

Treasure: 600sp.
14A strong wind blows through this area. This area smells faintly of urine. There is a blunt javelin head here.

15

Encounter: Dwarves (6)
Treasure: As per monster type.
 
16A slight updraft blows through this area. There is a pile of dung here.

Encounter: Gnomes (5)
Treasure: None.
17This area has a stale, fetid smell. There is a pile of dung here.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18The air here is very hot. A haze of smoke hangs in the air.

 
19The air here is very hot.

Encounter: Halflings (7)
Treasure: None.
20

21A slight, damp breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
22A slight updraft blows through this area.

Encounter: Bandits (3)
Treasure: As per monster type.
23It is foggy here, making it difficult to see. There is a pile of ashes here.

24Fog gathers and swirls on the floor, concealing it.

 
25The air here smells of smoke. There is a torn leather boot here.

Encounter: Goblins (5)
Treasure: None.
26A haze of dust hangs in the air.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
27A slight updraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
28

29There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: None.
30

 
31A strong, gusting wind blows through this area. A haze of dust hangs in the air. Pottery shards are scattered here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
33There is a putrid smell coming from something nearby.

 
34There are several small stones here.

35

36There is a mold growing here.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37This area has a stale, fetid smell. It is misty here.

38A strong, moaning wind blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
39A gusting breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
40A slight updraft blows through this area. There is water dripping here.

Encounter: Sprites (4)
Treasure: As per monster type.
41The air here is very cold.

Treasure: 200sp, 10gp.
42

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43

Encounter: Bandits (1)
Treasure: As per monster type.
44There is a pile of rags here.

45A strong, moaning wind blows through this area.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
46

Encounter: Green Slimes (2)
Treasure: As per monster type.
47

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
48There are bones scattered here.

 
49Your nostrils are overwhelmed by a sulphurous smell.

50A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp, 30gp.
51There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
53This area has a stale, fetid smell.

54This area smells faintly of urine. There is a trickle of water here.

Encounter: Goblins (5)
Treasure: None.
 
55It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (9)
Treasure: None.
56There is a broken arrow here.

57This area smells faintly of urine.

Treasure: 500sp, 30gp, 1 gems.
 
58There are sticks scattered here.

Encounter: Traders (7)
Treasure: None.
59The air here smells of smoke. There are bits of fur and hair scattered around here.

60The air here is very cold. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
61It is misty here.

62There is a bent and rusted iron bar here.

63A gusting breeze blows through this area.

Treasure: 100sp, 10gp.
 
64A slight breeze blows through this area. There is a large puddle of water here.

65

Encounter: Wolves (12)
Treasure: None.
66Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
67

Treasure: 200sp.
68A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

69This area has a stale, fetid smell.

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70A cold air current blows through this area.

Treasure: 600sp, 50gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf