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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Maze of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
2A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
3The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
4There is a mold growing here.

Treasure: 300sp.
5There are cracks in the wall here.

6This area is covered in cobwebs.

 
7A cold air current blows through this area. There are bits of fur and hair scattered around here.

Encounter: Bandits (8)
Treasure: As per monster type.
8This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Kobolds (8)
Treasure: As per monster type.
9This area has a pleasant, earthy smell.

 
10There is a large puddle of water here.

11There is a putrid smell coming from something nearby. There is a pile of dung here.

12A slight breeze blows through this area. The remnants of a rope are here, rotten.

Treasure: 200sp, 50gp.
 
13

14

15Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Treasure: 200sp.
 
16The air here is very cold. This area smells faintly of urine. There is a slimy coating on the ceiling here.

17Guano covers this area.

18A strong wind blows through this area.

 
19This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of dung here.

20It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Stirges (3)
Treasure: None.
21This area smells faintly of manure. This area is very dusty.

 
22There is a torch stub here.

Encounter: Orcs (4)
Treasure: As per monster type.
23This area smells faintly of urine.

Treasure: 400sp, 60gp.
24The smell of ozone assails your nostrils. It is misty here. There is a badly dented helmet here.

 
25A strong wind blows through this area. There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26

27There is a slimy coating on the ceiling here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
28The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29There is a slimy coating on the ceiling here.

Encounter: Kobolds (13)
Treasure: None.
30There is a putrid smell coming from something nearby.

Treasure: 400sp, 60gp.
 
31A strong, moaning wind blows through this area.

Encounter: Halflings (8)
Treasure: As per monster type.
32The air here is very cold.

33Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
34There is a salty, wet smell to this area. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
35This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: As per monster type.
36A strong, moaning wind blows through this area.

 
37A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A strong, moaning wind blows through this area.

39There are sticks scattered here.

 
40This area smells faintly of manure. There are cracks in the ceiling here.

Treasure: 500sp, 60gp.
41

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
42There is a broken pole here.

 
43It is foggy here, making it difficult to see.

Encounter: Gnomes (2)
Treasure: None.
44There is a torch stub here.

45This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

 
46The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

47There is a rusted spike here.

48The air here smells of smoke. The wall here is damp.

 
49There is a putrid smell coming from something nearby.

Encounter: Gnomes (3)
Treasure: As per monster type.
50There are sticks scattered here.

51

 
52

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53

Treasure: 400sp, 1 magic item.
54A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Encounter: Green Slimes (2)
Treasure: None.
56The air here is very cold.

57A strong wind blows through this area. The wall here is damp.

 
58A chlorine-like smell assails your nostrils. This area is very dusty.

59

60Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

 
61A strong, moaning wind blows through this area.

Treasure: 500sp, 60gp.
62

63The air here is very cold. This area is covered in rubble and dirt.

Encounter: Halflings (7)
Treasure: None.
 
64This area has a pleasant, earthy smell. There is a corroded chain here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65The air here is very hot. A haze of smoke hangs in the air. This area is very dusty.

66

Encounter: Wolves (11)
Treasure: As per monster type.
 
67There is a corroded chain here.

Encounter: Stirges (10)
Treasure: None.
68A slight breeze blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (8)
Treasure: None.
69

 
70

Treasure: 100sp, 10gp.
71The air here is very hot.

Encounter: Halflings (15)
Treasure: None.
72

 
73A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

74This area is covered in cobwebs.

75The air here is very hot. This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
76There is a rusted spike here.

77

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adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf