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| 1 | The wall here is damp. Encounter: Killer Bees (2) Treasure: None. | 2 | Treasure: 500sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 3 | There is a pile of rags here. |
| 4 | There is a pile of dung here. | 5 | A haze of smoke hangs in the air. This area is very dusty. | 6 | Fog gathers and swirls on the floor, concealing it. There is a splintered club here. Encounter: Bandits (3) Treasure: As per monster type. |
| 7 | A slight breeze blows through this area. A metallic smell assails your nostrils. Guano covers this area. | 8 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 9 | There is a slimy coating on the wall here. Encounter: Acolytes (7) Treasure: None. |
| 10 | Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 11 | A slight breeze blows through this area. There is a corroded chain here. Encounter: Killer Bees (1) Treasure: As per monster type. | 12 | Trap: Fog: Looks like poison gas, but harmless. |
| 13 | There is a slimy coating on the ceiling here. Treasure: 400sp. Trap: Illusion of monsters: Sprites (16) | 14 | Encounter: Traders (3) Treasure: None. | 15 | There are cracks in the ceiling here. Encounter: Sprites (10) Treasure: None. |
| 16 | 17 | This area has a stale, fetid smell. There is a torn leather boot here. | 18 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (3) Treasure: As per monster type. | |
| 19 | A strong wind blows through this area. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | The air here is very cold. | 21 | A metallic smell assails your nostrils. |
| 22 | 23 | This area smells faintly of manure. | 24 | The air here is very hot. There is a cracked hammer head here. | |
| 25 | A gusting breeze blows through this area. There are wax drippings here. | 26 | It is misty here. Encounter: Sprites (7) Treasure: None. | 27 | A cold air current blows through this area. There is a cracked flask here. |
| 28 | There is a cracked flask here. Treasure: 100sp. | 29 | 30 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Encounter: Killer Bees (5) Treasure: None. | |
| 31 | A strong wind blows through this area. A haze of smoke hangs in the air. There is water dripping here. Treasure: 300sp. | 32 | It is foggy here, making it difficult to see. There is water dripping here. | 33 | This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | A slight breeze blows through this area. | 35 | The smell of ozone assails your nostrils. Encounter: Wolves (8) Treasure: None. | 36 | There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 37 | There is water dripping here. | 38 | Trap: Fog: Looks like poison gas, but harmless. | 39 | A cold air current blows through this area. This area has a stale, fetid smell. There are scratches on the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 40 | This area smells of rotting vegetation. | 41 | There are cracks in the ceiling here. Encounter: Halflings (10) Treasure: None. | 42 | A slight updraft blows through this area. There are dry leaves and twigs scattered here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. |
| 43 | Encounter: Lizards, Gecko (2) Treasure: None. | 44 | Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 45 | This area smells faintly of manure. There is a candle stub here. |
| 46 | 47 | A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 48 | Treasure: 200sp, 40gp. | |
| 49 | The air here is very hot. The smell of ozone assails your nostrils. | 50 | There is a slimy coating on the floor here. | 51 | There is a splintered club here. Encounter: Traders (6) Treasure: As per monster type. |
| 52 | This area is very dusty. Encounter: Halflings (12) Treasure: As per monster type. | 53 | A chlorine-like smell assails your nostrils. There is a broken bottle here. Treasure: 200sp, 50gp. | 54 | |
| 55 | The air here smells of smoke. There is a pick handle here. | 56 | Encounter: Skeletons (7) Treasure: As per monster type. | 57 | Encounter: Acolytes (1) Treasure: As per monster type. |
| 58 | There is a pile of dung here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | A cold air current blows through this area. A haze of smoke hangs in the air. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 60 | It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Traders (6) Treasure: None. |
| 61 | A slight downdraft blows through this area. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 62 | 63 | ||
| 64 | A strong, moaning wind blows through this area. Encounter: Kobolds (8) Treasure: None. | 65 | It is misty here. The ceiling here is damp. | 66 | Your nostrils are overwhelmed by a sulphurous smell. |
| 67 | The air here is very cold. | 68 | Treasure: 400sp, 60gp. | 69 | There is a cracked hammer head here. |
| 70 | The air here is very hot. There is dried blood here. |