User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Sanctum of the Misplaced One

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area smells faintly of urine.

Encounter: Dwarves (5)
Treasure: As per monster type.
2This area smells faintly of urine. It is foggy here, making it difficult to see.

3The air here is very hot. This area has a stale, fetid smell.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
4This area is covered in rubble and dirt.

Encounter: Gnomes (5)
Treasure: As per monster type.
5

Trap: Fog: Looks like poison gas, but harmless.
6

Encounter: Green Slimes (4)
Treasure: None.
 
7A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8The air here smells of smoke. There is a mold growing here.

Encounter: Traders (1)
Treasure: As per monster type.
9There are scratches on the wall here.

 
10There is a putrid smell coming from something nearby.

11A haze of smoke hangs in the air.

12There is a cracked hammer head here.

Encounter: Shrews, Giant (10)
Treasure: None.
 
13There is a small puddle of water here.

Encounter: Bandits (1)
Treasure: As per monster type.
14There is a putrid smell coming from something nearby. There is a broken sword blade here.

Encounter: Bandits (8)
Treasure: As per monster type.
15There are bones scattered here.

 
16The air here is very cold. It is misty here. There is water dripping here.

Treasure: 300sp.
17The air here is very hot. The smell of ozone assails your nostrils. The wall here is damp.

18The air here is very hot. This area has a stale, fetid smell. It is misty here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
19

Encounter: Traders (7)
Treasure: As per monster type.
20There is a splintered club here.

21A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
22There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

23A strong updraft blows through this area. There is a small puddle of water here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
24There are cracks in the floor here.

 
25There is a pile of rags here.

Encounter: Dwarves (2)
Treasure: As per monster type.
26A slight breeze blows through this area. There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
27A metallic smell assails your nostrils. The ceiling here is damp.

 
28It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp.
29This area is very dusty.

Encounter: Snakes, Cobra (2)
Treasure: None.
30The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
31

32

33There is a rusted spike here.

 
34This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
35A haze of smoke hangs in the air. There are wax drippings here.

Treasure: 500sp.
36A cold air current blows through this area. There is a mold growing here.

Encounter: Shrews, Giant (7)
Treasure: None.
 
37This area smells of rotting vegetation. The ceiling here is damp.

38

Encounter: Dwarves (6)
Treasure: None.
39A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 300sp.
 
40Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Halflings (7)
Treasure: None.
41

Encounter: Traders (8)
Treasure: None.
42Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a blunt javelin head here.

Treasure: 300sp, 10gp.
 
43A gusting breeze blows through this area.

Encounter: Orcs (3)
Treasure: As per monster type.
44There are dry leaves and twigs scattered here.

45A haze of smoke hangs in the air.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
47A slight breeze blows through this area.

48A strong, gusting wind blows through this area. There is a splintered club here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49There is a broken pole here.

Treasure: 200sp.
50A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51There is a putrid smell coming from something nearby.

 
52Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

53There are fungi growing here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
54There is a corroded chain here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Orcs (4)
 
55

Trap: Poison gas: Save vs. Poison or die.
56

57The air here is very cold. There is a rusted spike here.

 
58A slight breeze blows through this area. There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Treasure: 200sp, 20gp.
59

60

 
61This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62There is a putrid smell coming from something nearby.

Encounter: Dwarves (5)
Treasure: As per monster type.
63This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
 
64The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (2)
Treasure: None.
65The air here is very cold.

66A haze of smoke hangs in the air. There are several small stones here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
67A slight, damp breeze blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
68This area has a pleasant, earthy smell.

69

Treasure: 100sp, 20gp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf