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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Ruins of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There are fungi growing here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

3The wall here is damp.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
4

5A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Encounter: Stirges (10)
Treasure: None.
6

 
7

Encounter: Spiders, Crab (1)
Treasure: None.
8It is foggy here, making it difficult to see.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9The air here is very cold. This area has a stale, fetid smell. There are food scraps scattered here.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10There are cracks in the wall here.

11Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12There is a putrid smell coming from something nearby.

 
13

Encounter: Halflings (15)
Treasure: None.
14This area smells faintly of manure.

Encounter: Goblins (7)
Treasure: None.
15A slight, damp breeze blows through this area. There are cracks in the ceiling here.

 
16A slight breeze blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
17This area is covered in cobwebs.

18This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
19A gusting breeze blows through this area. There is a small puddle of water here.

20It is misty here. This area is covered in cobwebs.

21Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
22The air here smells of smoke. There are sticks scattered here.

23The air here is very hot. This area is covered in rubble and dirt.

Treasure: 100sp, 10gp.
24There is a pile of dung here.

Encounter: Traders (8)
Treasure: None.
 
25The air here is very cold.

26There are rotting wood pieces here.

27

Trap: Poison gas: Save vs. Poison or die.
 
28This area has a pleasant, earthy smell. A haze of dust hangs in the air.

29The smell of ozone assails your nostrils.

Encounter: Killer Bees (10)
Treasure: As per monster type.
30A slight breeze blows through this area.

 
31A slight, damp breeze blows through this area. There is a torch stub here.

32An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
33

Encounter: Killer Bees (1)
Treasure: None.
 
34A slight downdraft blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Orcs (5)
Treasure: None.
35A cold air current blows through this area.

Encounter: Orcs (6)
Treasure: As per monster type.
36A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
37There is a large puddle of water here.

Encounter: Dwarves (2)
Treasure: As per monster type.
38

Encounter: Wolves (8)
Treasure: None.
39This area has a pleasant, earthy smell. There are several small stones here.

Treasure: 500sp.
Trap: Illusion of monsters: Bandits (5)
 
40The air here is very hot. This area smells faintly of urine.

Encounter: Skeletons (9)
Treasure: None.
41This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: None.
42

Encounter: Skeletons (9)
Treasure: As per monster type.
 
43This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
44There is water dripping here.

45A haze of smoke hangs in the air. There is a pile of rags here.

Treasure: 100sp.
 
46The air here is very hot. The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47This area has a pleasant, earthy smell. This area is covered in cobwebs.

48A strong downdraft blows through this area. This area is very dusty.

Encounter: Wolves (7)
Treasure: None.
 
49

Encounter: Killer Bees (10)
Treasure: None.
50There are sticks scattered here.

51It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
52

53

54

Trap: Poison gas: Save vs. Poison or die.
 
55A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
56There are food scraps scattered here.

57This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: None.
 
58A cold air current blows through this area.

59There is water dripping here.

Encounter: Killer Bees (1)
Treasure: None.
60Teeth and fangs are scattered here.

Encounter: Bandits (2)
Treasure: None.
 
61There are rotting wood pieces here.

62

63A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
64This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

65This area has a stale, fetid smell.

66There is water dripping here.

 
67The air here is very hot. This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Gnomes (4)
Treasure: As per monster type.
68

Treasure: 500sp, 40gp.
69

 
70A slight breeze blows through this area. There are wax drippings here.

Encounter: Traders (6)
Treasure: As per monster type.
71The air here is very hot. There is a pile of dung here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
72This area smells faintly of manure. There is a torch stub here.

 
73This area is covered in cobwebs.

74The air here is very hot. There is water dripping here.

75The air here is very cold.

Encounter: Bandits (5)
Treasure: As per monster type.
 
76There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Kobolds (10)
Treasure: None.
78

Encounter: Acolytes (6)
Treasure: As per monster type.
 
79

Treasure: 500sp, 10gp, 1 gems.
Trap: Poison needle: Save vs. Poison or die.
80There is water dripping here.

81The air here is very hot. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

 
82This area is very dusty.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf