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| 1 | The air here is very cold. This area smells faintly of manure. | 2 | 3 | There is a putrid smell coming from something nearby. There is a pile of straw here. | |
| 4 | A chlorine-like smell assails your nostrils. Encounter: Gnomes (6) Treasure: As per monster type. | 5 | Treasure: 200sp, 30gp. | 6 | This area is covered in cobwebs. Encounter: Killer Bees (2) Treasure: As per monster type. |
| 7 | There is a salty, wet smell to this area. There are cracks in the ceiling here. Encounter: Acolytes (4) Treasure: As per monster type. | 8 | 9 | It is misty here. | |
| 10 | 11 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 12 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | |
| 13 | This area is covered in cobwebs. | 14 | The air here is very hot. Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | A cold air current blows through this area. The smell of ozone assails your nostrils. There is a torch stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 16 | 17 | Encounter: Gnomes (4) Treasure: None. | 18 | The air here is very hot. The air here smells of smoke. | |
| 19 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | 21 | The air here is very hot. There is a torch stub here. | |
| 22 | There are rotting wood pieces here. | 23 | This area is covered in cobwebs. | 24 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Gnomes (3) Treasure: As per monster type. |
| 25 | There is dried blood here. | 26 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 27 | There is a pile of rags here. |
| 28 | A strong, moaning wind blows through this area. The air here smells of smoke. This area is covered in cobwebs. | 29 | A cold air current blows through this area. This area smells faintly of manure. Encounter: Lizards, Gecko (3) Treasure: None. | 30 | A slight, damp breeze blows through this area. |
| 31 | Encounter: Skeletons (9) Treasure: As per monster type. | 32 | There is a broken pole here. Encounter: Wolves (4) Treasure: None. | 33 | Trap: Poison gas: Save vs. Poison or die. |
| 34 | There is a cracked flask here. Encounter: Stirges (10) Treasure: As per monster type. | 35 | An acrid smell assails your nostrils. Encounter: Wolves (6) Treasure: None. | 36 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. Encounter: Sprites (10) Treasure: None. |
| 37 | 38 | Encounter: Spiders, Crab (3) Treasure: None. | 39 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. Treasure: 500sp. | |
| 40 | A slight breeze blows through this area. This area has a pleasant, earthy smell. | 41 | There are rotting wood pieces here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 42 | There are cracks in the wall here. Trap: Poison gas: Save vs. Poison or die. |
| 43 | A strong updraft blows through this area. A metallic smell assails your nostrils. The wall here is damp. | 44 | A gusting breeze blows through this area. There are scratches on the wall here. Encounter: Acolytes (1) Treasure: None. | 45 | There is a pile of dung here. Encounter: Skeletons (9) Treasure: None. |
| 46 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. | 47 | There is a mold growing here. Encounter: Gnomes (2) Treasure: None. | 48 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 49 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Spiders, Crab (3) Treasure: None. | 50 | There is water dripping here. Encounter: Goblins (8) Treasure: None. | 51 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | The wall here is damp. | 53 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Snakes, Cobra (4) Treasure: None. | 54 | There is a broken pole here. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 55 | 56 | The air here smells of smoke. There is a splintered club here. Trap: Fog: Looks like poison gas, but harmless. | 57 | A haze of smoke hangs in the air. The ceiling here is damp. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | |
| 58 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A metallic smell assails your nostrils. There is a torn sack here. Encounter: Orcs (5) Treasure: As per monster type. | 60 | This area has a pleasant, earthy smell. |
| 61 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Gnomes (3) Treasure: As per monster type. | 62 | This area smells faintly of urine. | 63 | |
| 64 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a splintered club here. Encounter: Skeletons (8) Treasure: None. | 65 | The smell of ozone assails your nostrils. | 66 | This area has a pleasant, earthy smell. There is a pile of dung here. |
| 67 | There is a putrid smell coming from something nearby. Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | This area is covered in cobwebs. | 69 | There is water dripping here. Encounter: Dwarves (5) Treasure: None. |
| 70 | The smell of ozone assails your nostrils. It is misty here. There is a pile of ashes here. | 71 | An acrid smell assails your nostrils. Encounter: Killer Bees (8) Treasure: None. | 72 | This area has a stale, fetid smell. Encounter: Beetles, Fire (3) Treasure: As per monster type. |
| 73 | A strong updraft blows through this area. Encounter: Skeletons (8) Treasure: None. | 74 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here. Encounter: Bandits (5) Treasure: None. | 75 | A strong updraft blows through this area. There is a mold growing here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. |
| 76 | Trap: Fog: Looks like poison gas, but harmless. | 77 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 78 | Treasure: 100sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 79 | The air here smells of smoke. Encounter: Halflings (18) Treasure: None. | 80 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 81 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 82 | Encounter: Orcs (4) Treasure: None. | 83 | Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 84 | Fog gathers and swirls on the floor, concealing it. |
| 85 | A strong, gusting wind blows through this area. This area is covered in rubble and dirt. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 86 | A haze of dust hangs in the air. | 87 | Encounter: Traders (7) Treasure: None. |
| 88 | A slight, damp breeze blows through this area. There are rotting wood pieces here. Encounter: Halflings (9) Treasure: None. | 89 | 90 | The air here is very cold. There is a pile of dung here. | |
| 91 | The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |