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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2The air here is very hot.

Encounter: Skeletons (5)
Treasure: As per monster type.
3

 
4It is foggy here, making it difficult to see. There is a torn leather boot here.

5There is a slimy coating on the ceiling here.

Encounter: Kobolds (13)
Treasure: None.
6A metallic smell assails your nostrils.

 
7

Encounter: Wolves (6)
Treasure: As per monster type.
8The ceiling here is damp.

9A strong, gusting wind blows through this area. There is water dripping here.

 
10The air here smells of smoke.

Encounter: Lizards, Gecko (2)
Treasure: None.
11

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12This area smells faintly of manure. There are several small stones here.

 
13This area smells faintly of manure.

14

15This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

17A strong downdraft blows through this area. This area has a stale, fetid smell.

18It is foggy here, making it difficult to see.

Encounter: Dwarves (1)
Treasure: None.
 
19There is a pile of ashes here.

Encounter: Stirges (10)
Treasure: None.
20A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

21The air here is very cold. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
22A strong wind blows through this area. A metallic smell assails your nostrils. A haze of dust hangs in the air.

23

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (1)
Treasure: None.
 
25The air here smells of smoke. There is a pile of ashes here.

26A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

27

 
28A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a pile of ashes here.

Treasure: 200sp, 40gp.
29This area has a pleasant, earthy smell. There is a large puddle of water here.

30A slight updraft blows through this area. There is a salty, wet smell to this area. There are several small stones here.

 
31There is a salty, wet smell to this area. There is water dripping here.

Encounter: Bandits (1)
Treasure: None.
32This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33

 
34The air here is very hot.

35There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36This area has a pleasant, earthy smell.

 
37A cold air current blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: As per monster type.
38The air here is very hot. Fog gathers and swirls on the floor, concealing it.

39

Treasure: 600sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40This area has a pleasant, earthy smell. There are sticks scattered here.

41Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Spiders, Crab (1)
Treasure: None.
42This area smells faintly of urine. A haze of smoke hangs in the air. There are rotting wood pieces here.

 
43A cold air current blows through this area. This area is very dusty.

44

45There is dried blood here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
46A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

47This area smells faintly of manure. The ceiling here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
48It is foggy here, making it difficult to see.

Encounter: Wolves (10)
Treasure: As per monster type.
 
49There is water dripping here.

Encounter: Sprites (11)
Treasure: None.
50The wall here is damp.

51Your nostrils are overwhelmed by a sulphurous smell.

 
52

53A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

54The remnants of a rope are here, rotten.

 
55A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (8)
Treasure: None.
56A slight breeze blows through this area. There is a bent and rusted iron bar here.

Treasure: 400sp, 6 gems.
57The wall here is damp.

Encounter: Goblins (3)
Treasure: None.
 
58It is misty here.

Encounter: Goblins (7)
Treasure: None.
59The smell of ozone assails your nostrils. It is misty here.

Encounter: Orcs (5)
Treasure: None.
60A cold air current blows through this area. The ceiling here is damp.

 
61This area smells faintly of urine. There are wax drippings here.

62

Encounter: Goblins (8)
Treasure: None.
63The wall here is damp.

Encounter: Traders (4)
Treasure: None.
 
64There are dry leaves and twigs scattered here.

65There are food scraps scattered here.

66A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a broken sword blade here.

 
67This area has a pleasant, earthy smell.

68This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Bandits (1)
Treasure: As per monster type.
69It is foggy here, making it difficult to see.

 
70A strong wind blows through this area. There are dry leaves and twigs scattered here.

71A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Halflings (9)
Treasure: As per monster type.
72A metallic smell assails your nostrils. There are several small stones here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73There are bones scattered here.

74

75This area smells of rotting vegetation.

 
76A strong, moaning wind blows through this area.

Encounter: Goblins (2)
Treasure: None.
77This area smells of rotting vegetation. There is a pile of dung here.

Treasure: 100sp.
Trap: Illusion of monsters: Snakes, Cobra (3)

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf