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| 1 | There are bits of fur and hair scattered around here. | 2 | It is foggy here, making it difficult to see. | 3 | Treasure: 200sp, 5 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 4 | Encounter: Bandits (1) Treasure: As per monster type. | 5 | 6 | ||
| 7 | This area smells of rotting vegetation. Encounter: Bandits (8) Treasure: None. | 8 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. | 9 | The air here is very hot. There is a badly dented helmet here. |
| 10 | The ceiling here is damp. Treasure: 200sp, 30gp. | 11 | Treasure: 100sp, 10gp. | 12 | An acrid smell assails your nostrils. There is a mold growing here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. |
| 13 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Treasure: 400sp, 30gp. | 14 | A strong updraft blows through this area. There are dry leaves and twigs scattered here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 16 | It is foggy here, making it difficult to see. Guano covers this area. | 17 | Teeth and fangs are scattered here. Encounter: Kobolds (12) Treasure: None. | 18 | Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 19 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 20 | The air here is very hot. This area is covered in rubble and dirt. Treasure: 300sp, 50gp. Trap: Illusion of monsters: Wolves (7) | 21 | A slight breeze blows through this area. Treasure: 400sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 22 | There is a mold growing here. | 23 | The air here is very hot. This area has a pleasant, earthy smell. This area is very dusty. | 24 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | There is a corroded chain here. | 26 | There is a putrid smell coming from something nearby. There are fungi growing here. Treasure: 200sp, 30gp. Trap: Poison snake: 1 hit dice. | 27 | There is a small puddle of water here. Trap: Fog: Looks like poison gas, but harmless. |
| 28 | The air here is very hot. The smell of ozone assails your nostrils. There is a badly dented helmet here. | 29 | The air here smells of smoke. There is dried blood here. | 30 | A gusting breeze blows through this area. There are scratches on the wall here. Treasure: 400sp. Trap: Poison snake: 1 hit dice. |
| 31 | 32 | The ceiling here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | There is a splintered club here. | |
| 34 | There are cracks in the wall here. Encounter: Skeletons (6) Treasure: None. | 35 | This area smells of rotting vegetation. There is water dripping here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 36 | The air here smells of smoke. There is a pile of ashes here. Treasure: 500sp, 10gp. Trap: Poison needle: Save vs. Poison or die. |
| 37 | Encounter: Traders (6) Treasure: As per monster type. | 38 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. Treasure: 400sp. | 39 | A haze of dust hangs in the air. There is a pile of straw here. |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 100sp. Trap: Illusion of monsters: Lizards, Gecko (3) | 41 | This area smells faintly of manure. | 42 | Encounter: Snakes, Cobra (4) Treasure: None. |
| 43 | A strong, moaning wind blows through this area. Treasure: 100sp, 50gp. | 44 | Encounter: Orcs (5) Treasure: None. | 45 | A slight breeze blows through this area. The smell of ozone assails your nostrils. This area is very dusty. Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 46 | 47 | This area has a pleasant, earthy smell. Treasure: 100sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | There is water dripping here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 49 | This area has a pleasant, earthy smell. Encounter: Gnomes (6) Treasure: None. | 50 | There are dry leaves and twigs scattered here. | 51 | The smell of ozone assails your nostrils. |
| 52 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | This area smells of rotting vegetation. There is a pile of ashes here. Treasure: 600sp, 50gp. | 54 | It is foggy here, making it difficult to see. Treasure: 300sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 55 | Encounter: Skeletons (9) Treasure: As per monster type. | 56 | 57 | Encounter: Sprites (8) Treasure: As per monster type. | |
| 58 | A strong downdraft blows through this area. There is a blunt javelin head here. Encounter: Orcs (7) Treasure: As per monster type. | 59 | A cold air current blows through this area. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 | A strong, moaning wind blows through this area. |
| 61 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 62 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. Encounter: Snakes, Cobra (1) Treasure: None. |
| 64 | A chlorine-like smell assails your nostrils. This area is very dusty. Encounter: Goblins (2) Treasure: As per monster type. | 65 | The air here is very hot. This area smells faintly of manure. | 66 | |
| 67 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Goblins (6) Treasure: As per monster type. | 68 | This area smells faintly of manure. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 69 | A haze of smoke hangs in the air. There is a pile of straw here. Encounter: Orcs (6) Treasure: As per monster type. |
| 70 | A metallic smell assails your nostrils. Teeth and fangs are scattered here. Encounter: Acolytes (5) Treasure: As per monster type. |