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| 1 | This area is covered in cobwebs. Encounter: Kobolds (9) Treasure: None. | 2 | A haze of smoke hangs in the air. Treasure: 600sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 3 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. |
| 4 | There are dry leaves and twigs scattered here. | 5 | Encounter: Beetles, Fire (4) Treasure: None. | 6 | This area has a stale, fetid smell. There are cracks in the wall here. |
| 7 | 8 | A slight downdraft blows through this area. There is a slimy coating on the floor here. | 9 | The air here smells of smoke. Encounter: Goblins (6) Treasure: As per monster type. | |
| 10 | It is foggy here, making it difficult to see. The ceiling here is damp. Trap: Fog: Looks like poison gas, but harmless. | 11 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | A strong, moaning wind blows through this area. There is a bent copper coin lying here. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 13 | This area smells faintly of manure. There are bones scattered here. Encounter: Kobolds (11) Treasure: As per monster type. | 14 | This area has a pleasant, earthy smell. There is water dripping here. Treasure: 300sp, 10gp. | 15 | The air here is very hot. Encounter: Bandits (1) Treasure: As per monster type. |
| 16 | Encounter: Bandits (6) Treasure: As per monster type. | 17 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | It is misty here. There is a slimy coating on the wall here. Treasure: 400sp. |
| 19 | Encounter: Beetles, Fire (1) Treasure: None. | 20 | It is misty here. Trap: Fog: Looks like poison gas, but harmless. | 21 | This area is very dusty. Encounter: Shrews, Giant (5) Treasure: As per monster type. |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | Encounter: Wolves (11) Treasure: None. |
| 25 | There is a putrid smell coming from something nearby. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 26 | This area has a pleasant, earthy smell. | 27 | A strong wind blows through this area. The air here smells of smoke. A haze of dust hangs in the air. Treasure: 500sp, 30gp. |
| 28 | This area smells of rotting vegetation. There is a pile of straw here. Encounter: Bandits (6) Treasure: None. | 29 | There are scratches on the wall here. | 30 | This area is very dusty. |
| 31 | There is a putrid smell coming from something nearby. Encounter: Wolves (11) Treasure: None. | 32 | A chlorine-like smell assails your nostrils. Encounter: Traders (4) Treasure: As per monster type. | 33 | This area is covered in cobwebs. Encounter: Wolves (9) Treasure: None. |
| 34 | Treasure: 200sp. | 35 | 36 | Encounter: Shrews, Giant (8) Treasure: None. | |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. | 38 | It is misty here. There is a pile of ashes here. Encounter: Bandits (5) Treasure: None. | 39 | It is foggy here, making it difficult to see. There is a small puddle of water here. Treasure: 400sp, 50gp. |
| 40 | Treasure: 500sp. | 41 | Treasure: 100sp, 30gp. | 42 | |
| 43 | Treasure: 500sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | A strong downdraft blows through this area. A chlorine-like smell assails your nostrils. | 45 | A strong, moaning wind blows through this area. This area is very dusty. |
| 46 | 47 | 48 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | ||
| 49 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 | A strong, moaning wind blows through this area. | 51 | |
| 52 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 53 | A cold air current blows through this area. | 54 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Kobolds (11) Treasure: None. |
| 55 | There is a large puddle of water here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 56 | This area has a stale, fetid smell. | 57 | Encounter: Shrews, Giant (7) Treasure: None. |
| 58 | This area smells faintly of urine. | 59 | A cold air current blows through this area. | 60 | A strong wind blows through this area. There is a broken bottle here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 62 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here. | 63 | The remnants of a rope are here, rotten. |
| 64 | It is foggy here, making it difficult to see. Encounter: Green Slimes (2) Treasure: As per monster type. | 65 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. | 66 | Encounter: Kobolds (10) Treasure: As per monster type. |
| 67 | A cold air current blows through this area. Guano covers this area. | 68 | A slight updraft blows through this area. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 69 | This area is covered in rubble and dirt. Encounter: Snakes, Cobra (5) Treasure: None. |
| 70 | This area smells faintly of manure. Pottery shards are scattered here. Encounter: Orcs (7) Treasure: None. | 71 | There is a putrid smell coming from something nearby. There are sticks scattered here. Treasure: 200sp, 20gp, 6 gems. | 72 | There are fungi growing here. Encounter: Traders (3) Treasure: None. |
| 73 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | A cold air current blows through this area. | 75 | |
| 76 | The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |