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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Mines of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area has a pleasant, earthy smell.

3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4

Encounter: Bandits (2)
Treasure: None.
5A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a pick handle here.

Encounter: Orcs (5)
Treasure: As per monster type.
6

 
7A slight breeze blows through this area. There is a trickle of water here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
8This area is covered in cobwebs.

9

 
10This area smells of rotting vegetation. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11This area has a pleasant, earthy smell.

12There are cracks in the floor here.

 
13This area is covered in cobwebs.

Encounter: Killer Bees (5)
Treasure: None.
14An acrid smell assails your nostrils. This area is very dusty.

15There is a candle stub here.

 
16Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 50gp.
17The air here is very cold. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. This area is very dusty.

 
19

Encounter: Dwarves (4)
Treasure: As per monster type.
20This area smells faintly of urine. There are sticks scattered here.

21A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
22The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
23It is foggy here, making it difficult to see.

24The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

Encounter: Skeletons (10)
Treasure: None.
 
28There is a putrid smell coming from something nearby. There is a small puddle of water here.

29A cold air current blows through this area. There is a mold growing here.

Encounter: Sprites (11)
Treasure: As per monster type.
30A strong, moaning wind blows through this area.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
31A strong wind blows through this area. This area smells faintly of urine. There is a large puddle of water here.

Encounter: Stirges (7)
Treasure: None.
32There is water dripping here.

Encounter: Goblins (7)
Treasure: None.
33A slight downdraft blows through this area.

Encounter: Gnomes (2)
Treasure: None.
 
34

Encounter: Sprites (11)
Treasure: None.
35This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36There is a small puddle of water here.

 
37This area smells faintly of manure. It is misty here.

Encounter: Traders (5)
Treasure: As per monster type.
38There is a pile of dung here.

39There is a trickle of water here.

 
40

Treasure: 300sp, 50gp.
41This area smells faintly of urine. There is a small puddle of water here.

42The air here is very hot. It is misty here.

 
43

Encounter: Lizards, Gecko (3)
Treasure: None.
44There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45The air here is very hot.

 
46

47This area smells faintly of manure. There is water dripping here.

48A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
49

50A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Spiders, Crab (4)
Treasure: None.
51There is a putrid smell coming from something nearby. There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

Encounter: Goblins (4)
Treasure: As per monster type.
53It is misty here.

Encounter: Killer Bees (10)
Treasure: None.
54Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55The air here is very cold. This area smells of rotting vegetation. There is a torn sack here.

Encounter: Orcs (4)
Treasure: As per monster type.
56There is a small puddle of water here.

Treasure: 400sp.
57This area smells faintly of urine.

Encounter: Beetles, Fire (7)
Treasure: None.
 
58The smell of ozone assails your nostrils.

59A haze of smoke hangs in the air.

60There are bones scattered here.

 
61There is a broken pole here.

62

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63

 
64Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (8)
Treasure: As per monster type.
65There are several small stones here.

66This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

 
67A slight downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68It is misty here. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
69This area smells faintly of urine.

 
70Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

71This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

Encounter: Kobolds (11)
Treasure: None.
72There is a salty, wet smell to this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
73It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: None.
74A slight, damp breeze blows through this area. This area is very dusty.

75This area smells faintly of manure.

 
76A slight breeze blows through this area. Guano covers this area.

77This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
78This area has a stale, fetid smell. This area is very dusty.

 
79There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Treasure: 500sp.
80There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
81This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
82A slight, damp breeze blows through this area.

83A slight breeze blows through this area. There is a cracked hammer head here.

84This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Bandits (5)
Treasure: None.
 
85

Encounter: Snakes, Cobra (5)
Treasure: None.
86There are fungi growing here.

Encounter: Traders (3)
Treasure: As per monster type.
87There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
88A slight, damp breeze blows through this area. This area smells faintly of urine.

89

90

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf