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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Oubliette of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2A strong downdraft blows through this area. This area smells of rotting vegetation.

3A cold air current blows through this area.

 
4This area is very dusty.

Encounter: Green Slimes (3)
Treasure: None.
5

6The air here is very cold. This area smells of rotting vegetation. There are cracks in the floor here.

 
7

Encounter: Snakes, Cobra (6)
Treasure: None.
8A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

9A slight breeze blows through this area. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

11A metallic smell assails your nostrils. There is a candle stub here.

Encounter: Green Slimes (1)
Treasure: None.
12There are sticks scattered here.

 
13There is water dripping here.

14

15

 
16There is a small puddle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
17There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18

Treasure: 200sp, 50gp.
 
19A cold air current blows through this area. This area smells faintly of manure. Teeth and fangs are scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
20Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Treasure: 400sp, 60gp.
21A strong, gusting wind blows through this area. There are wax drippings here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
22A slight updraft blows through this area.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Sprites (13)
23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: None.
 
25The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
26A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

27The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Encounter: Stirges (3)
Treasure: As per monster type.
29

Encounter: Dwarves (2)
Treasure: None.
30

 
31There is a putrid smell coming from something nearby. There is a pile of ashes here.

32There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33There is a pile of rags here.

 
34

Treasure: 600sp.
35It is foggy here, making it difficult to see. There is a pile of dung here.

36

Encounter: Shrews, Giant (1)
Treasure: None.
 
37This area smells faintly of manure. There are cracks in the wall here.

38

39It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

Encounter: Acolytes (8)
Treasure: As per monster type.
41The air here is very cold.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
42There is a cracked hammer head here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
43The air here is very cold. An acrid smell assails your nostrils.

44A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
45The air here is very hot. This area smells faintly of manure. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46

Encounter: Orcs (2)
Treasure: As per monster type.
47

48

Encounter: Halflings (6)
Treasure: None.
 
49There is a trickle of water here.

50

Encounter: Stirges (3)
Treasure: None.
51

Encounter: Traders (6)
Treasure: As per monster type.
 
52A haze of dust hangs in the air. There are scratches on the wall here.

Treasure: 200sp.
53

54Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf