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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Isle of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (3)
Treasure: None.
2This area smells faintly of manure.

3Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: None.
6

Treasure: 200sp, 4 jewelry.
Trap: Illusion of monsters: Kobolds (5)
 
7There is a trickle of water here.

Encounter: Kobolds (9)
Treasure: None.
8

9A chlorine-like smell assails your nostrils.

 
10This area has a stale, fetid smell.

11A slight breeze blows through this area. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

 
13Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 100sp, 6 jewelry.
14The air here is very hot. This area has a pleasant, earthy smell.

15This area has a stale, fetid smell. A haze of dust hangs in the air.

 
16This area smells faintly of urine. The wall here is damp.

Encounter: Wolves (8)
Treasure: As per monster type.
17There is a pile of ashes here.

Encounter: Lizards, Gecko (2)
Treasure: None.
18

 
19It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20There are several small stones here.

21The air here is very cold. This area has a pleasant, earthy smell. It is misty here.

 
22This area smells of rotting vegetation. There is a large puddle of water here.

23

Encounter: Dwarves (2)
Treasure: None.
24There is a trickle of water here.

 
25There is a large puddle of water here.

26There is water dripping here.

Treasure: 100sp.
Trap: Illusion of monsters: Traders (5)
27A strong wind blows through this area. This area is very dusty.

 
28This area has a stale, fetid smell.

29

30A strong updraft blows through this area.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
31A chlorine-like smell assails your nostrils.

32A gusting breeze blows through this area. There is a pick handle here.

33A haze of smoke hangs in the air.

Treasure: 200sp.
 
34

Encounter: Goblins (3)
Treasure: None.
35A strong wind blows through this area. There are cracks in the ceiling here.

Encounter: Kobolds (9)
Treasure: None.
36This area smells faintly of manure.

 
37There are cracks in the floor here.

38It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
39There are cracks in the wall here.

Encounter: Dwarves (5)
Treasure: None.
 
40The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

41There is dried blood here.

Encounter: Killer Bees (4)
Treasure: None.
42A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
43A haze of smoke hangs in the air. There is water dripping here.

44

45This area has a pleasant, earthy smell. There is a trickle of water here.

Treasure: 600sp.
 
46The air here is very cold. There is a rusted spike here.

Encounter: Kobolds (10)
Treasure: As per monster type.
47A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48There is a mold growing here.

 
49

Encounter: Spiders, Crab (1)
Treasure: None.
50

51There is a mold growing here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
52The air here is very cold. The air here smells of smoke.

Encounter: Sprites (14)
Treasure: As per monster type.
53Guano covers this area.

54A metallic smell assails your nostrils. There is a broken arrow here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
55A slight downdraft blows through this area.

56

Encounter: Spiders, Crab (1)
Treasure: None.
57There are cracks in the floor here.

 
58There is a trickle of water here.

Encounter: Kobolds (8)
Treasure: As per monster type.
59There are cracks in the wall here.

Treasure: 200sp.
60A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 200sp, 1 gems.
 
61

Encounter: Goblins (7)
Treasure: None.
62There are sticks scattered here.

63

 
64This area has a pleasant, earthy smell.

Encounter: Wolves (8)
Treasure: None.
65The smell of ozone assails your nostrils.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66The air here is very hot. The smell of ozone assails your nostrils. There is a torn sack here.

 
67The air here smells of smoke.

68There is a trickle of water here.

69The air here is very hot. There is a mold growing here.

 
70

Treasure: 300sp.
71

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
73This area is very dusty.

74The air here is very hot. There are dry leaves and twigs scattered here.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
75

 
76

Encounter: Gnomes (5)
Treasure: None.
77Your nostrils are overwhelmed by a sulphurous smell.

78The air here is very cold. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a mold growing here.

 
79This area has a stale, fetid smell.

80A haze of smoke hangs in the air.

81

Encounter: Goblins (6)
Treasure: As per monster type.
 
82There is a corroded chain here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
83A haze of smoke hangs in the air.

Treasure: 300sp, 3 gems.
84

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
85A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (4)
Treasure: None.
86This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
87The wall here is damp.

 
88

Encounter: Killer Bees (9)
Treasure: None.
89A strong downdraft blows through this area. This area has a stale, fetid smell. There is a torch stub here.

Encounter: Dwarves (3)
Treasure: As per monster type.
90A gusting breeze blows through this area.

Encounter: Skeletons (7)
Treasure: None.
 
91A strong, gusting wind blows through this area. There are sticks scattered here.

Encounter: Orcs (4)
Treasure: As per monster type.
92

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf