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| 1 | 2 | 3 | There is a badly dented helmet here. | ||
| 4 | A slight updraft blows through this area. The air here smells of smoke. | 5 | A haze of smoke hangs in the air. There is a pick handle here. | 6 | There is a bent copper coin lying here. |
| 7 | Encounter: Traders (8) Treasure: As per monster type. | 8 | A cold air current blows through this area. This area is covered in cobwebs. Treasure: 500sp, 40gp. | 9 | This area is very dusty. Treasure: 500sp. |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (7) Treasure: None. | 11 | The smell of ozone assails your nostrils. Encounter: Traders (7) Treasure: As per monster type. | 12 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. Treasure: 400sp. |
| 13 | This area is covered in cobwebs. Encounter: Traders (4) Treasure: None. | 14 | The air here is very cold. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | This area has a pleasant, earthy smell. There is a pile of ashes here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 16 | There are rotting wood pieces here. | 17 | The air here is very hot. Guano covers this area. Encounter: Stirges (3) Treasure: None. | 18 | There is a salty, wet smell to this area. The wall here is damp. |
| 19 | Treasure: 100sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 20 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | There is dried blood here. Trap: Fog: Looks like poison gas, but harmless. |
| 22 | 23 | 24 | |||
| 25 | 26 | 27 | Encounter: Sprites (13) Treasure: None. | ||
| 28 | This area smells faintly of urine. There is a large puddle of water here. | 29 | There is water dripping here. | 30 | A metallic smell assails your nostrils. Encounter: Bandits (5) Treasure: As per monster type. |
| 31 | There is a putrid smell coming from something nearby. There are bones scattered here. | 32 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Encounter: Halflings (11) Treasure: As per monster type. | 33 | A strong updraft blows through this area. |
| 34 | 35 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs. | 36 | A slight, damp breeze blows through this area. | |
| 37 | An acrid smell assails your nostrils. Encounter: Bandits (4) Treasure: As per monster type. | 38 | The air here is very hot. It is foggy here, making it difficult to see. There are cracks in the wall here. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 39 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | The wall here is damp. Encounter: Traders (5) Treasure: None. | 41 | Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. |
| 43 | There is a large puddle of water here. Encounter: Halflings (4) Treasure: None. | 44 | This area smells faintly of manure. There is a broken bottle here. Treasure: 300sp. | 45 | The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a broken sword blade here. Encounter: Acolytes (8) Treasure: None. |
| 46 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Traders (1) Treasure: As per monster type. | 47 | An acrid smell assails your nostrils. Teeth and fangs are scattered here. Encounter: Green Slimes (2) Treasure: As per monster type. | 48 | A strong wind blows through this area. A metallic smell assails your nostrils. There is a broken bottle here. |
| 49 | A slight, damp breeze blows through this area. Encounter: Halflings (11) Treasure: None. | 50 | This area has a stale, fetid smell. Encounter: Bandits (6) Treasure: As per monster type. | 51 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 52 | This area is covered in cobwebs. Encounter: Skeletons (7) Treasure: None. | 53 | Treasure: 600sp, 10gp. | 54 | There is a putrid smell coming from something nearby. |
| 55 | A strong updraft blows through this area. An acrid smell assails your nostrils. There is a slimy coating on the ceiling here. | 56 | There is a torch stub here. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 57 | An acrid smell assails your nostrils. Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | This area has a pleasant, earthy smell. There is a trickle of water here. Encounter: Spiders, Crab (4) Treasure: None. | 59 | 60 | The air here is very hot. This area smells faintly of manure. There is water dripping here. | |
| 61 | This area is very dusty. Treasure: 400sp, 30gp. | 62 | This area smells faintly of manure. Encounter: Skeletons (11) Treasure: As per monster type. | 63 | Encounter: Kobolds (9) Treasure: As per monster type. |
| 64 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Treasure: 200sp. | 65 | It is foggy here, making it difficult to see. There is a mold growing here. | 66 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. |
| 67 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 68 | It is foggy here, making it difficult to see. Treasure: 300sp. | 69 | |
| 70 | This area has a pleasant, earthy smell. There is a cracked flask here. | 71 | A chlorine-like smell assails your nostrils. Treasure: 300sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 72 | This area has a pleasant, earthy smell. Treasure: 100sp, 20gp. |