User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Halls of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The wall here is damp.

2There are bits of fur and hair scattered around here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3The air here is very cold. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
4

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
5The air here is very hot. It is foggy here, making it difficult to see. There is a pile of rags here.

6Guano covers this area.

Encounter: Stirges (9)
Treasure: As per monster type.
 
7A metallic smell assails your nostrils.

8Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
9The air here is very hot. There is a salty, wet smell to this area. There is a pile of rags here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
10

11This area smells faintly of manure.

Encounter: Bandits (6)
Treasure: None.
12A metallic smell assails your nostrils. There are cracks in the wall here.

Treasure: 600sp.
 
13The air here smells of smoke. There are sticks scattered here.

14It is foggy here, making it difficult to see. This area is covered in cobwebs.

15A cold air current blows through this area. There is a cracked hammer head here.

Encounter: Sprites (8)
Treasure: None.
 
16There is a torn leather boot here.

17A metallic smell assails your nostrils. This area is very dusty.

Encounter: Orcs (3)
Treasure: As per monster type.
18A strong, moaning wind blows through this area. This area smells faintly of urine.

 
19

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
20This area smells of rotting vegetation. There is a pile of rags here.

Encounter: Spiders, Crab (1)
Treasure: None.
21A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
22A strong downdraft blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Shrews, Giant (6)
Treasure: None.
23A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

24A slight updraft blows through this area. This area has a stale, fetid smell.

 
25

26

Encounter: Gnomes (6)
Treasure: As per monster type.
27

 
28A strong updraft blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

29Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

30A strong, moaning wind blows through this area. An acrid smell assails your nostrils. This area is very dusty.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
31

32This area has a pleasant, earthy smell. There is a trickle of water here.

33A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
34There is a slimy coating on the floor here.

35There is a salty, wet smell to this area. There is a corroded chain here.

Encounter: Green Slimes (3)
Treasure: None.
36

 
37This area has a pleasant, earthy smell. There is a broken sword blade here.

38A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 600sp, 50gp.
39A slight, damp breeze blows through this area. There is a badly dented helmet here.

 
40The air here is very hot. There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: None.
41There is a putrid smell coming from something nearby.

Encounter: Traders (7)
Treasure: As per monster type.
42The air here is very cold. A haze of smoke hangs in the air. There is a mold growing here.

 
43There are dry leaves and twigs scattered here.

44

Treasure: 100sp.
45This area has a stale, fetid smell.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
46A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

47It is foggy here, making it difficult to see.

48There is dried blood here.

Encounter: Dwarves (1)
Treasure: None.
 
49A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 10gp, 2 gems.
50A slight breeze blows through this area. There are food scraps scattered here.

51

Encounter: Gnomes (4)
Treasure: None.
 
52This area smells of rotting vegetation. There are sticks scattered here.

53A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

54The air here is very hot. This area is covered in rubble and dirt.

Encounter: Kobolds (11)
Treasure: None.
 
55

56A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
57There is a bent copper coin lying here.

Encounter: Skeletons (4)
Treasure: None.
 
58There are cracks in the wall here.

Encounter: Kobolds (10)
Treasure: None.
59

Encounter: Halflings (7)
Treasure: As per monster type.
60This area is covered in rubble and dirt.

Encounter: Dwarves (6)
Treasure: None.
 
61

Treasure: 400sp, 20gp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62There are fungi growing here.

63There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are cracks in the floor here.

 
64There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
65A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 500sp, 60gp.
66This area smells faintly of manure. Teeth and fangs are scattered here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
67A cold air current blows through this area.

Treasure: 400sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf