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| 1 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Bandits (8) Treasure: None. | 2 | This area has a pleasant, earthy smell. | 3 | The wall here is damp. Treasure: 400sp, 30gp. |
| 4 | Encounter: Traders (5) Treasure: None. | 5 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 6 | There is a putrid smell coming from something nearby. There are several small stones here. Trap: Poison gas: Save vs. Poison or die. |
| 7 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 20gp. | 8 | There are wax drippings here. Treasure: 300sp. | 9 | There are dry leaves and twigs scattered here. |
| 10 | Encounter: Halflings (9) Treasure: As per monster type. | 11 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. | 12 | A strong wind blows through this area. The wall here is damp. Encounter: Acolytes (6) Treasure: As per monster type. |
| 13 | 14 | A slight, damp breeze blows through this area. | 15 | A strong wind blows through this area. This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 16 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 17 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | 18 | A slight updraft blows through this area. There is water dripping here. Encounter: Skeletons (7) Treasure: As per monster type. |
| 19 | The air here is very hot. There is a pile of rags here. Encounter: Goblins (4) Treasure: As per monster type. | 20 | A slight breeze blows through this area. There are cracks in the wall here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 21 | This area smells faintly of manure. Treasure: 100sp, 30gp. |
| 22 | 23 | A slight breeze blows through this area. This area is covered in cobwebs. | 24 | A slight, damp breeze blows through this area. There is a pick handle here. Treasure: 600sp, 20gp. | |
| 25 | There is a putrid smell coming from something nearby. The wall here is damp. | 26 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. | 27 | There is a bent and rusted iron bar here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 28 | This area smells of rotting vegetation. | 29 | Treasure: 600sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 30 | A slight breeze blows through this area. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. |
| 31 | Trap: Poison gas: Save vs. Poison or die. | 32 | The air here is very cold. A metallic smell assails your nostrils. Treasure: 400sp, 60gp. | 33 | A cold air current blows through this area. |
| 34 | This area is covered in cobwebs. | 35 | Encounter: Acolytes (4) Treasure: As per monster type. | 36 | This area has a stale, fetid smell. There is a pile of rags here. |
| 37 | 38 | There is a putrid smell coming from something nearby. | 39 | A haze of smoke hangs in the air. There is a bent copper coin lying here. | |
| 40 | It is foggy here, making it difficult to see. Encounter: Kobolds (9) Treasure: None. | 41 | There is a torn sack here. | 42 | The air here is very cold. It is foggy here, making it difficult to see. Encounter: Halflings (10) Treasure: None. |
| 43 | There is a putrid smell coming from something nearby. Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Skeletons (9) Treasure: As per monster type. | 45 | A strong wind blows through this area. |
| 46 | Encounter: Stirges (6) Treasure: None. | 47 | A gusting breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 48 | It is foggy here, making it difficult to see. |
| 49 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 51 | A gusting breeze blows through this area. There are bits of fur and hair scattered around here. |
| 52 | Encounter: Gnomes (6) Treasure: As per monster type. | 53 | The air here is very hot. Encounter: Dwarves (4) Treasure: As per monster type. | 54 | There is a trickle of water here. |
| 55 | This area smells of rotting vegetation. There is water dripping here. Encounter: Bandits (4) Treasure: As per monster type. | 56 | The wall here is damp. Encounter: Bandits (4) Treasure: None. | 57 | A haze of dust hangs in the air. Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 58 | There is a pile of ashes here. Encounter: Green Slimes (1) Treasure: None. | 59 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 60 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a broken bottle here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 61 | There is a putrid smell coming from something nearby. There is a rusted spike here. | 62 | It is misty here. | 63 | There is water dripping here. |
| 64 | This area has a pleasant, earthy smell. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 65 | It is foggy here, making it difficult to see. Encounter: Bandits (1) Treasure: As per monster type. | 66 | A metallic smell assails your nostrils. There are cracks in the floor here. Encounter: Bandits (4) Treasure: As per monster type. |
| 67 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. Encounter: Dwarves (2) Treasure: None. | 68 | 69 | ||
| 70 | Encounter: Acolytes (6) Treasure: As per monster type. | 71 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 72 | A metallic smell assails your nostrils. There are food scraps scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 73 | There is a cracked flask here. | 74 | There is a pile of dung here. | 75 | |
| 76 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here. |