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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. A haze of smoke hangs in the air. There is water dripping here.

2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3

Encounter: Dwarves (5)
Treasure: As per monster type.
 
4There are sticks scattered here.

5There are rotting wood pieces here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
7A haze of dust hangs in the air. The wall here is damp.

Treasure: 200sp.
8The air here smells of smoke. A haze of smoke hangs in the air. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight updraft blows through this area.

Encounter: Goblins (4)
Treasure: None.
 
10This area smells faintly of manure.

11This area is very dusty.

Encounter: Stirges (7)
Treasure: As per monster type.
12Your nostrils are overwhelmed by a sulphurous smell.

 
13The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
14

Treasure: 500sp.
15

Encounter: Traders (4)
Treasure: None.
 
16This area is covered in cobwebs.

17The wall here is damp.

Encounter: Skeletons (9)
Treasure: None.
18There is a small puddle of water here.

Encounter: Acolytes (1)
Treasure: None.
 
19There is a broken bottle here.

20A haze of dust hangs in the air.

21

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
22

23There is a mold growing here.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
24There is a salty, wet smell to this area. The wall here is damp.

 
25There are several small stones here.

26This area has a pleasant, earthy smell.

Treasure: 100sp, 50gp.
27A slight, damp breeze blows through this area. This area smells faintly of manure.

 
28This area has a pleasant, earthy smell.

Encounter: Sprites (12)
Treasure: As per monster type.
29A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

Treasure: 300sp, 10gp.
30

Trap: Poison gas: Save vs. Poison or die.
 
31There is a blunt javelin head here.

32

33The air here smells of smoke. There is a mold growing here.

 
34A strong, moaning wind blows through this area.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Beetles, Fire (6)
35The air here is very hot. There is a large puddle of water here.

Encounter: Beetles, Fire (2)
Treasure: None.
36The air here is very hot.

 
37

Encounter: Traders (5)
Treasure: None.
38This area smells of rotting vegetation. There is a mold growing here.

Encounter: Traders (6)
Treasure: As per monster type.
39A strong wind blows through this area.

Treasure: 400sp, 10gp.
 
40It is foggy here, making it difficult to see.

Encounter: Goblins (8)
Treasure: None.
41

42There are cracks in the floor here.

 
43There is a putrid smell coming from something nearby.

Treasure: 600sp, 5 jewelry.
44There is a cracked flask here.

45

 
46A slight breeze blows through this area.

Encounter: Skeletons (11)
Treasure: As per monster type.
47There is a slimy coating on the ceiling here.

Treasure: 600sp.
48There are dry leaves and twigs scattered here.

Encounter: Sprites (10)
Treasure: None.
 
49A cold air current blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
50

51This area has a pleasant, earthy smell.

 
52

53

54A cold air current blows through this area. An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
55A haze of dust hangs in the air.

56

57This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58There is dried blood here.

59This area is very dusty.

Encounter: Beetles, Fire (4)
Treasure: None.
60

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
61There is a blunt javelin head here.

62This area is covered in rubble and dirt.

63

 
64

65There is a pick handle here.

66

Treasure: 300sp, 50gp.
 
67

Encounter: Shrews, Giant (2)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf