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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
2The air here is very hot. The air here smells of smoke. A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Green Slimes (2)
Treasure: None.
3A strong, moaning wind blows through this area.

 
4The air here smells of smoke.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
5This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (8)
Treasure: None.
6A slight downdraft blows through this area. This area smells faintly of urine. A haze of dust hangs in the air.

 
7The air here is very cold.

Encounter: Gnomes (2)
Treasure: None.
8There are bits of fur and hair scattered around here.

9It is foggy here, making it difficult to see.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
10The air here is very hot. There is a putrid smell coming from something nearby.

11This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
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13

14A strong downdraft blows through this area. There is a mold growing here.

Treasure: 100sp.
15This area smells faintly of manure. There is a torn sack here.

 
16There are cracks in the wall here.

17There is a cracked hammer head here.

Encounter: Stirges (4)
Treasure: As per monster type.
18

 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

20The air here is very hot. This area smells of rotting vegetation. There is a broken bottle here.

Treasure: 400sp.
21This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
22A haze of smoke hangs in the air.

23

24

 
25A slight breeze blows through this area. An acrid smell assails your nostrils.

Treasure: 400sp.
26This area smells of rotting vegetation.

Encounter: Kobolds (9)
Treasure: As per monster type.
27This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: None.
 
28A haze of smoke hangs in the air. There are cracks in the wall here.

29The air here smells of smoke.

30This area has a pleasant, earthy smell.

 
31The air here is very hot.

Encounter: Green Slimes (1)
Treasure: As per monster type.
32A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
33This area smells of rotting vegetation.

Encounter: Sprites (11)
Treasure: None.
 
34There is a salty, wet smell to this area.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
35There is a broken pole here.

36The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
 
37The air here is very hot.

38There is a small puddle of water here.

Encounter: Green Slimes (1)
Treasure: None.
39A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here.

 
40There is a splintered club here.

41

Encounter: Bandits (5)
Treasure: None.
42Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
43Fog gathers and swirls on the floor, concealing it.

44There is a putrid smell coming from something nearby.

45

Encounter: Snakes, Cobra (6)
Treasure: None.
 
46A haze of smoke hangs in the air. There are rotting wood pieces here.

47This area has a pleasant, earthy smell. There is a candle stub here.

Encounter: Sprites (11)
Treasure: As per monster type.
48A haze of dust hangs in the air.

Encounter: Orcs (6)
Treasure: As per monster type.
 
49Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
50A strong wind blows through this area. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51This area is covered in rubble and dirt.

 
52

53

Encounter: Green Slimes (3)
Treasure: None.
54The air here is very hot.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
55

Encounter: Goblins (6)
Treasure: None.
56A strong wind blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
57

 
58Fog gathers and swirls on the floor, concealing it. This area is very dusty.

59An acrid smell assails your nostrils. This area is very dusty.

60The air here smells of smoke. Teeth and fangs are scattered here.

Treasure: 400sp.
 
61

Trap: Fog: Looks like poison gas, but harmless.
62

63There is a putrid smell coming from something nearby.

 
64There is a salty, wet smell to this area. It is misty here. There is a cracked hammer head here.

65The air here is very hot. This area is very dusty.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf