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| 1 | A slight updraft blows through this area. There is water dripping here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 2 | A strong wind blows through this area. | 3 | A strong wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs. |
| 4 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | 6 | A strong wind blows through this area. | |
| 7 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. | 8 | Treasure: 300sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here. |
| 10 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 11 | There is water dripping here. | 12 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 13 | A slight updraft blows through this area. There is water dripping here. Encounter: Halflings (11) Treasure: As per monster type. | 14 | The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | A strong wind blows through this area. There is water dripping here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 16 | Trap: Fog: Looks like poison gas, but harmless. | 17 | There is a mold growing here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 18 | A strong, moaning wind blows through this area. There is a trickle of water here. |
| 19 | The air here is very hot. There is dried blood here. | 20 | An acrid smell assails your nostrils. Encounter: Green Slimes (2) Treasure: As per monster type. | 21 | Encounter: Goblins (4) Treasure: As per monster type. |
| 22 | There is a large puddle of water here. | 23 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 25 | 26 | A cold air current blows through this area. There is a broken bottle here. | 27 | A slight downdraft blows through this area. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | |
| 28 | It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Killer Bees (7) Treasure: As per monster type. | 29 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Wolves (10) Treasure: None. | 30 | A strong wind blows through this area. There is a salty, wet smell to this area. There is a pile of rags here. Encounter: Stirges (2) Treasure: None. |
| 31 | A slight breeze blows through this area. This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | A strong updraft blows through this area. Encounter: Wolves (5) Treasure: None. | 33 | This area smells faintly of manure. There are sticks scattered here. |
| 34 | It is foggy here, making it difficult to see. There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. | 35 | This area is covered in cobwebs. | 36 | Your nostrils are overwhelmed by a sulphurous smell. |
| 37 | A cold air current blows through this area. There are cracks in the floor here. Encounter: Orcs (7) Treasure: None. | 38 | The smell of ozone assails your nostrils. Encounter: Green Slimes (1) Treasure: As per monster type. | 39 | This area smells of rotting vegetation. There are cracks in the ceiling here. Encounter: Beetles, Fire (7) Treasure: As per monster type. |
| 40 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | Encounter: Traders (4) Treasure: None. | 42 | There is a pile of dung here. Encounter: Acolytes (8) Treasure: None. |
| 43 | The air here smells of smoke. There are bones scattered here. | 44 | A slight, damp breeze blows through this area. The ceiling here is damp. Encounter: Acolytes (2) Treasure: None. | 45 | Encounter: Acolytes (2) Treasure: As per monster type. |
| 46 | A chlorine-like smell assails your nostrils. | 47 | 48 | There is a putrid smell coming from something nearby. There is a trickle of water here. Encounter: Gnomes (6) Treasure: As per monster type. | |
| 49 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (9) Treasure: As per monster type. | 50 | A strong downdraft blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. | 51 | A slight breeze blows through this area. There is a broken bottle here. |
| 52 | There are rotting wood pieces here. | 53 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 54 | A haze of smoke hangs in the air. Encounter: Goblins (6) Treasure: None. |
| 55 | 56 | This area has a stale, fetid smell. Encounter: Dwarves (3) Treasure: None. | 57 | There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | |
| 58 | This area has a stale, fetid smell. | 59 | There is a mold growing here. Encounter: Wolves (7) Treasure: None. | 60 | This area has a pleasant, earthy smell. There is a small puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 61 | There is a cracked hammer head here. | 62 | A slight updraft blows through this area. | 63 | This area smells faintly of manure. There is a pile of dung here. |
| 64 | The air here is very hot. Treasure: 600sp, 20gp. | 65 | This area has a stale, fetid smell. There are cracks in the wall here. | 66 | Encounter: Skeletons (8) Treasure: None. |
| 67 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (1) Treasure: None. | 68 | A haze of smoke hangs in the air. | 69 | |
| 70 | There are dry leaves and twigs scattered here. Treasure: 300sp. | 71 | The air here is very cold. This area smells of rotting vegetation. There is a mold growing here. | 72 | Encounter: Goblins (3) Treasure: As per monster type. |
| 73 | A strong, moaning wind blows through this area. | 74 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 75 | The air here smells of smoke. The wall here is damp. Encounter: Sprites (10) Treasure: As per monster type. |
| 76 | It is foggy here, making it difficult to see. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 77 | A haze of dust hangs in the air. | 78 | The wall here is damp. |
| 79 | This area smells faintly of manure. There is a trickle of water here. | 80 | The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Orcs (6) Treasure: None. | 81 | There are dry leaves and twigs scattered here. Encounter: Killer Bees (1) Treasure: As per monster type. |