User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Shrouded Pits of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

2The air here is very hot. There are several small stones here.

Treasure: 100sp, 30gp.
3

 
4

5The air here is very cold.

6This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
 
7There are scratches on the wall here.

Encounter: Dwarves (1)
Treasure: None.
8Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

9Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10

Treasure: 500sp.
11The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
12Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
13

Treasure: 400sp.
14There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (3)
Treasure: None.
15A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Treasure: 500sp, 20gp.
 
16It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17There is a pile of straw here.

18There is a large puddle of water here.

Encounter: Traders (8)
Treasure: As per monster type.
 
19The wall here is damp.

20This area has a stale, fetid smell. It is foggy here, making it difficult to see.

21

 
22A haze of smoke hangs in the air. This area is covered in cobwebs.

23

Encounter: Gnomes (2)
Treasure: As per monster type.
24

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
25It is foggy here, making it difficult to see.

26A cold air current blows through this area. The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
27There is a putrid smell coming from something nearby. There is a corroded chain here.

 
28

Encounter: Bandits (1)
Treasure: None.
29There is a splintered club here.

30A strong, moaning wind blows through this area.

 
31A strong, moaning wind blows through this area. There are cracks in the wall here.

32A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Sprites (8)
Treasure: None.
33The air here is very hot. There are cracks in the floor here.

 
34There is water dripping here.

Treasure: 100sp, 60gp.
35There is a broken sword blade here.

Treasure: 300sp.
36This area has a stale, fetid smell.

Treasure: 500sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37

Encounter: Stirges (1)
Treasure: None.
38The wall here is damp.

39There are bones scattered here.

Treasure: 600sp.
 
40It is misty here. There is a mold growing here.

41A slight breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A strong wind blows through this area. The air here smells of smoke. The wall here is damp.

Encounter: Acolytes (8)
Treasure: None.
 
43The wall here is damp.

44

45

 
46A slight breeze blows through this area. This area smells faintly of urine.

Treasure: 600sp.
47There is a pile of ashes here.

48A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is dried blood here.

 
49The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

50The air here is very hot. There are dry leaves and twigs scattered here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51This area is covered in cobwebs.

 
52There is a slimy coating on the wall here.

53The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54

 
55There is a putrid smell coming from something nearby. There are cracks in the floor here.

Encounter: Spiders, Crab (1)
Treasure: None.
56

Encounter: Lizards, Gecko (3)
Treasure: None.
57There are cracks in the floor here.

 
58

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
59A slight, damp breeze blows through this area.

Encounter: Bandits (2)
Treasure: None.
60A metallic smell assails your nostrils.

Encounter: Kobolds (13)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf