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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Mines of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2A gusting breeze blows through this area. This area is covered in cobwebs.

Encounter: Acolytes (6)
Treasure: None.
3A metallic smell assails your nostrils.

 
4A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 600sp, 40gp.
5This area smells faintly of manure.

6This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
 
7There is a torch stub here.

8This area smells faintly of urine. Guano covers this area.

9A haze of smoke hangs in the air. This area is covered in cobwebs.

 
10There is a putrid smell coming from something nearby.

11The air here is very hot.

12A chlorine-like smell assails your nostrils.

Encounter: Halflings (8)
Treasure: As per monster type.
 
13

Encounter: Green Slimes (3)
Treasure: None.
14The air here is very hot. This area has a pleasant, earthy smell.

15It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16

17This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
18A cold air current blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
20Your nostrils are overwhelmed by a sulphurous smell.

21This area is very dusty.

 
22There is a bent copper coin lying here.

Encounter: Stirges (9)
Treasure: None.
23There is a large puddle of water here.

24There are rotting wood pieces here.

 
25There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
26This area is very dusty.

Treasure: 600sp.
27A metallic smell assails your nostrils.

 
28There is a cracked flask here.

Treasure: 100sp, 50gp.
29This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

30This area is covered in rubble and dirt.

Encounter: Bandits (8)
Treasure: As per monster type.
 
31Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

32This area smells faintly of urine.

33A gusting breeze blows through this area. A metallic smell assails your nostrils. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
34A slight, damp breeze blows through this area.

35This area has a pleasant, earthy smell. It is misty here.

Treasure: 300sp, 50gp.
36There are dry leaves and twigs scattered here.

 
37

Encounter: Wolves (8)
Treasure: As per monster type.
38The air here is very cold. There is a pile of rags here.

39The air here is very cold. There are rotting wood pieces here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
40

41This area has a pleasant, earthy smell.

42A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

 
43

Encounter: Traders (6)
Treasure: As per monster type.
44This area smells faintly of urine. There is a blunt javelin head here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
45There is a slimy coating on the ceiling here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
46Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Encounter: Dwarves (3)
Treasure: As per monster type.
47There are several small stones here.

48

 
49

Trap: 10' Pit: 1d6 points of damage if you fall in.
50The air here is very hot.

Encounter: Snakes, Cobra (1)
Treasure: None.
51It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
52

Encounter: Traders (2)
Treasure: As per monster type.
53

Encounter: Goblins (5)
Treasure: None.
54This area smells faintly of manure. There is a broken arrow here.

 
55The air here is very hot. This area has a pleasant, earthy smell. There is a broken arrow here.

Treasure: 500sp.
56This area has a pleasant, earthy smell.

57There are rotting wood pieces here.

Encounter: Gnomes (6)
Treasure: None.
 
58A gusting breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

59The wall here is damp.

Encounter: Beetles, Fire (1)
Treasure: None.
60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61This area is covered in cobwebs.

62The ceiling here is damp.

63There is a pile of ashes here.

Encounter: Green Slimes (4)
Treasure: None.
 
64This area smells faintly of urine. It is foggy here, making it difficult to see.

65A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Acolytes (6)
Treasure: None.
66

Encounter: Halflings (10)
Treasure: As per monster type.
 
67A strong updraft blows through this area.

68

69A haze of smoke hangs in the air.

Encounter: Sprites (12)
Treasure: None.
 
70A slight breeze blows through this area.

71This area has a stale, fetid smell. There is water dripping here.

72This area has a stale, fetid smell.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
73This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

74

Trap: 10' Pit: 1d6 points of damage if you fall in.
75A slight downdraft blows through this area. There is a salty, wet smell to this area.

Encounter: Bandits (3)
Treasure: None.
 
76

Treasure: 600sp.
77It is misty here.

Encounter: Wolves (11)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf