User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical City of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Green Slimes (1)
Treasure: None.
2

3Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
4A slight downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Halflings (16)
Treasure: As per monster type.
5There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6

 
7

8Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
9A haze of dust hangs in the air.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
10There are scratches on the wall here.

Encounter: Acolytes (4)
Treasure: None.
11Pottery shards are scattered here.

12This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are sticks scattered here.

14There is a salty, wet smell to this area. There is a trickle of water here.

Encounter: Skeletons (8)
Treasure: None.
15This area smells of rotting vegetation.

Treasure: 100sp, 50gp.
 
16A slight breeze blows through this area. This area has a stale, fetid smell.

17There is water dripping here.

Encounter: Wolves (7)
Treasure: As per monster type.
18A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
19The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (11)
Treasure: None.
20A slight downdraft blows through this area. This area is very dusty.

21

 
22A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

23The air here is very cold. The smell of ozone assails your nostrils.

Encounter: Orcs (6)
Treasure: None.
24This area smells faintly of urine.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
25A strong, moaning wind blows through this area. There are cracks in the floor here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26A strong downdraft blows through this area. This area smells faintly of manure.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
27

 
28A strong, moaning wind blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
29

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
30This area smells faintly of manure.

Encounter: Bandits (2)
Treasure: As per monster type.
 
31There is a large puddle of water here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32The air here is very hot. The ceiling here is damp.

33This area smells faintly of manure. There is a large puddle of water here.

Encounter: Kobolds (9)
Treasure: None.
 
34A cold air current blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
35There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
36A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37Teeth and fangs are scattered here.

38

39A strong wind blows through this area.

Encounter: Beetles, Fire (8)
Treasure: None.
 
40The air here is very hot.

41There is a slimy coating on the floor here.

42The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (5)
Treasure: None.
 
43A chlorine-like smell assails your nostrils.

44A strong updraft blows through this area. An acrid smell assails your nostrils. There are sticks scattered here.

45Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
46It is foggy here, making it difficult to see. There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47A slight, damp breeze blows through this area.

Treasure: 400sp, 50gp.
48This area smells faintly of urine.

 
49There are cracks in the floor here.

50

Treasure: 300sp.
51

Encounter: Sprites (12)
Treasure: As per monster type.
 
52The air here is very hot. There is a broken arrow here.

53The air here is very cold. A chlorine-like smell assails your nostrils.

Treasure: 400sp, 10gp.
54

 
55A haze of smoke hangs in the air. The wall here is damp.

56An acrid smell assails your nostrils.

Treasure: 100sp.
57There is a bent copper coin lying here.

 
58There is a pile of straw here.

59This area is covered in cobwebs.

Treasure: 300sp, 5 gems.
60There is a badly dented helmet here.

 
61

62

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
63The air here is very hot. It is misty here.

Encounter: Halflings (11)
Treasure: None.
 
64A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 50gp.
65This area smells of rotting vegetation. Guano covers this area.

66This area smells faintly of urine.

Treasure: 400sp, 20gp, 1 magic item.
 
67A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68A gusting breeze blows through this area. This area is very dusty.

69A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 500sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70There is a small puddle of water here.

71The air here is very cold.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72

Encounter: Gnomes (1)
Treasure: None.
 
73A strong wind blows through this area. There is a pile of rags here.

Encounter: Gnomes (6)
Treasure: None.
74This area has a stale, fetid smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
75There are rotting wood pieces here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
76The air here is very cold. There are dry leaves and twigs scattered here.

Treasure: 400sp.
77

Trap: 10' Pit: 1d6 points of damage if you fall in.
78

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
79There is a large puddle of water here.

Encounter: Orcs (6)
Treasure: None.
80The wall here is damp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf