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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very cold.

Encounter: Orcs (8)
Treasure: As per monster type.
3The air here is very cold. There is a large puddle of water here.

 
4This area smells of rotting vegetation.

Encounter: Dwarves (6)
Treasure: None.
5This area has a stale, fetid smell. There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6

 
7The air here is very hot. There is a salty, wet smell to this area. This area is very dusty.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
8There is a salty, wet smell to this area. There is a pile of dung here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
9This area has a pleasant, earthy smell.

 
10This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
11Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 300sp.
12The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

 
13There is a large puddle of water here.

14

Trap: Poison gas: Save vs. Poison or die.
15This area is covered in cobwebs.

Treasure: 400sp.
 
16There is a pile of rags here.

Encounter: Acolytes (3)
Treasure: None.
17An acrid smell assails your nostrils.

Treasure: 200sp, 60gp.
18A strong updraft blows through this area. There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19

20It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21A strong updraft blows through this area.

Treasure: 500sp, 50gp.
 
22

23There are cracks in the ceiling here.

Encounter: Gnomes (5)
Treasure: As per monster type.
24

Encounter: Traders (4)
Treasure: As per monster type.
 
25This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26There is a pile of dung here.

27A gusting breeze blows through this area. There is water dripping here.

 
28

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
29There is a mold growing here.

Encounter: Spiders, Crab (1)
Treasure: None.
30The air here is very cold.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
31

32A cold air current blows through this area.

33There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Wolves (7)
Treasure: None.
 
34

Encounter: Beetles, Fire (4)
Treasure: None.
35There are cracks in the wall here.

Encounter: Acolytes (6)
Treasure: None.
36A strong downdraft blows through this area. This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: None.
 
37

38The air here is very cold. An acrid smell assails your nostrils. There are fungi growing here.

39A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
40There are cracks in the floor here.

41A strong wind blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
42Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the floor here.

 
43A strong wind blows through this area. It is foggy here, making it difficult to see.

44

Encounter: Shrews, Giant (10)
Treasure: None.
45Guano covers this area.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46A metallic smell assails your nostrils. There are bones scattered here.

47A metallic smell assails your nostrils.

Treasure: 600sp.
48This area smells faintly of urine.

Encounter: Halflings (11)
Treasure: None.
 
49

50There is a pile of ashes here.

Encounter: Bandits (4)
Treasure: As per monster type.
51

 
52There is water dripping here.

Encounter: Traders (6)
Treasure: As per monster type.
53

54The air here is very hot. This area smells faintly of manure.

 
55A slight updraft blows through this area. This area smells of rotting vegetation. There is a torch stub here.

56The air here is very hot. There is a cracked hammer head here.

57This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58The air here is very hot. This area smells of rotting vegetation.

59

60

 
61Your nostrils are overwhelmed by a sulphurous smell.

62It is foggy here, making it difficult to see.

63There is a salty, wet smell to this area. There is a small puddle of water here.

Encounter: Killer Bees (9)
Treasure: None.
 
64This area smells faintly of manure. There is a pile of dung here.

65This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
66A strong, gusting wind blows through this area. There is a pile of rags here.

 
67A strong wind blows through this area.

68The air here is very cold. There is a broken arrow here.

69A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a small puddle of water here.

 
70A strong, moaning wind blows through this area. There is a slimy coating on the wall here.

71A metallic smell assails your nostrils. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

 
73This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: None.
74This area has a pleasant, earthy smell.

75

 
76A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78A strong, gusting wind blows through this area. This area smells of rotting vegetation.

 
79The wall here is damp.

Encounter: Skeletons (3)
Treasure: None.
80A slight downdraft blows through this area.

81A strong, gusting wind blows through this area.

 
82A chlorine-like smell assails your nostrils.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf