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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Skeletons (9)
Treasure: As per monster type.
3The air here smells of smoke.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
4The smell of ozone assails your nostrils. There is water dripping here.

5A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

Encounter: Orcs (7)
Treasure: As per monster type.
6This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
 
7There is a mold growing here.

8

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

 
10Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Encounter: Gnomes (3)
Treasure: None.
11The smell of ozone assails your nostrils. There is a pile of ashes here.

12The air here is very cold.

 
13This area has a pleasant, earthy smell.

14

Encounter: Acolytes (1)
Treasure: None.
15

Treasure: 200sp, 2 gems.
 
16

Encounter: Wolves (9)
Treasure: None.
17There is a putrid smell coming from something nearby.

18The ceiling here is damp.

 
19There is a splintered club here.

Treasure: 300sp.
20A slight, damp breeze blows through this area. A haze of dust hangs in the air.

21The air here is very hot.

Encounter: Sprites (12)
Treasure: As per monster type.
 
22A cold air current blows through this area. This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23This area smells faintly of urine. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Skeletons (8)
Treasure: As per monster type.
24The air here is very cold. There are cracks in the wall here.

 
25This area smells faintly of manure. There is a mold growing here.

Encounter: Sprites (7)
Treasure: None.
26A strong wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
27

Treasure: 600sp, 50gp.
 
28A slight, damp breeze blows through this area. There is water dripping here.

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29There is a blunt javelin head here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30This area smells faintly of manure. There is a pile of rags here.

 
31A slight breeze blows through this area.

32The air here is very cold.

33The air here smells of smoke. There is water dripping here.

 
34The air here is very hot. This area is covered in cobwebs.

Encounter: Stirges (10)
Treasure: None.
35The air here smells of smoke.

36

 
37The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
38There is water dripping here.

39The air here smells of smoke. There is a cracked hammer head here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
40This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41This area has a stale, fetid smell. There is a pile of ashes here.

42

Encounter: Goblins (4)
Treasure: As per monster type.
 
43

44

45

 
46

47

48There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Lizards, Gecko (3)
 
49It is foggy here, making it difficult to see.

50This area smells of rotting vegetation. There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51There are dry leaves and twigs scattered here.

 
52The air here smells of smoke. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53It is foggy here, making it difficult to see.

Treasure: 600sp, 50gp.
54A strong, moaning wind blows through this area.

Encounter: Stirges (3)
Treasure: None.
 
55

Encounter: Halflings (11)
Treasure: As per monster type.
56This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
57There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
58

Encounter: Shrews, Giant (7)
Treasure: None.
59The wall here is damp.

60The air here smells of smoke.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
61There is a small puddle of water here.

62There is a torn leather boot here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
63

 
64A metallic smell assails your nostrils. This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
65There is water dripping here.

66A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67

Encounter: Stirges (10)
Treasure: As per monster type.
68The air here is very hot.

Encounter: Bandits (2)
Treasure: None.
69A slight downdraft blows through this area. The wall here is damp.

 
70A slight breeze blows through this area. A metallic smell assails your nostrils.

71

Encounter: Dwarves (6)
Treasure: As per monster type.
72

Encounter: Skeletons (10)
Treasure: None.
 
73It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (4)
Treasure: None.
74

Encounter: Sprites (8)
Treasure: None.
75There is a pile of dung here.

 
76Guano covers this area.

77A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf