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| 1 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There are cracks in the wall here. Encounter: Wolves (10) Treasure: None. | 2 | Encounter: Wolves (9) Treasure: None. | 3 | The air here is very cold. The air here smells of smoke. Trap: Poison gas: Save vs. Poison or die. |
| 4 | A cold air current blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (1) Treasure: As per monster type. | 5 | It is foggy here, making it difficult to see. There is a broken pole here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 6 | There is a blunt javelin head here. |
| 7 | Trap: Fog: Looks like poison gas, but harmless. | 8 | This area has a stale, fetid smell. Encounter: Bandits (1) Treasure: None. | 9 | The air here is very hot. The wall here is damp. Treasure: 300sp, 50gp. |
| 10 | This area smells faintly of manure. | 11 | 12 | ||
| 13 | 14 | 15 | |||
| 16 | 17 | Encounter: Dwarves (2) Treasure: None. | 18 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | |
| 19 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: As per monster type. | 20 | 21 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 22 | This area smells faintly of manure. There is water dripping here. | 23 | An acrid smell assails your nostrils. Encounter: Green Slimes (3) Treasure: As per monster type. | 24 | A slight breeze blows through this area. An acrid smell assails your nostrils. |
| 25 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area. Encounter: Beetles, Fire (2) Treasure: None. | 26 | A strong, gusting wind blows through this area. There is a slimy coating on the floor here. | 27 | Treasure: 300sp. |
| 28 | This area is covered in cobwebs. | 29 | Encounter: Shrews, Giant (5) Treasure: As per monster type. | 30 | Encounter: Green Slimes (4) Treasure: None. |
| 31 | A cold air current blows through this area. This area has a stale, fetid smell. | 32 | This area is very dusty. | 33 | There are bits of fur and hair scattered around here. Trap: Fog: Looks like poison gas, but harmless. |
| 34 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Treasure: 500sp. | 35 | There is a pile of dung here. Encounter: Orcs (4) Treasure: None. | 36 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Orcs (4) Treasure: As per monster type. |
| 37 | There are sticks scattered here. Encounter: Acolytes (5) Treasure: As per monster type. | 38 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a cracked flask here. | 39 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Stirges (4) Treasure: As per monster type. |
| 40 | A slight, damp breeze blows through this area. Encounter: Skeletons (8) Treasure: None. | 41 | 42 | A strong, moaning wind blows through this area. There are cracks in the wall here. Treasure: 200sp, 5 gems. Trap: Illusion of monsters: Lizards, Gecko (3) | |
| 43 | There is water dripping here. | 44 | There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. | 45 | Treasure: 500sp. |
| 46 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 47 | The air here is very hot. Encounter: Dwarves (3) Treasure: As per monster type. | 48 | The smell of ozone assails your nostrils. |
| 49 | Encounter: Dwarves (1) Treasure: None. | 50 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 51 | There is a pile of ashes here. Encounter: Acolytes (3) Treasure: As per monster type. |
| 52 | A haze of smoke hangs in the air. Treasure: 600sp. | 53 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 | A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. |
| 55 | There is a broken pole here. Treasure: 100sp. | 56 | Encounter: Traders (1) Treasure: None. | 57 | The air here is very cold. Pottery shards are scattered here. Encounter: Traders (8) Treasure: As per monster type. |
| 58 | A haze of smoke hangs in the air. | 59 | There are sticks scattered here. | 60 | A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils. Treasure: 600sp, 10gp. |
| 61 | This area is very dusty. Encounter: Wolves (9) Treasure: As per monster type. | 62 | There are rotting wood pieces here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 63 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a trickle of water here. Encounter: Skeletons (8) Treasure: None. |
| 64 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of straw here. Treasure: 600sp, 50gp, 1 magic item. | 65 | There is water dripping here. | 66 | A strong updraft blows through this area. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 67 | There is a broken pole here. Treasure: 500sp, 20gp, 3 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 68 | 69 | This area smells faintly of urine. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 70 | A strong wind blows through this area. There is a torn leather boot here. | 71 | Encounter: Acolytes (3) Treasure: None. | 72 | This area is covered in rubble and dirt. |