User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

3There are scratches on the wall here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
4The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

5There is a slimy coating on the floor here.

6There are dry leaves and twigs scattered here.

 
7There is a pile of ashes here.

8This area smells faintly of urine.

Encounter: Lizards, Gecko (2)
Treasure: None.
9

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10There is water dripping here.

11A cold air current blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (3)
Treasure: None.
12A metallic smell assails your nostrils.

Encounter: Traders (5)
Treasure: None.
 
13There is a putrid smell coming from something nearby.

Encounter: Stirges (7)
Treasure: As per monster type.
14Fog gathers and swirls on the floor, concealing it.

15

 
16This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: As per monster type.
17

Encounter: Wolves (5)
Treasure: None.
18

Encounter: Dwarves (4)
Treasure: None.
 
19

Encounter: Green Slimes (1)
Treasure: None.
20Teeth and fangs are scattered here.

21A strong, moaning wind blows through this area. There are bones scattered here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
22It is misty here. There is a mold growing here.

23This area is covered in cobwebs.

24

 
25There is a rusted spike here.

26There is a putrid smell coming from something nearby.

27This area is covered in cobwebs.

Treasure: 100sp.
 
28An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

29

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A chlorine-like smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
31

32There is dried blood here.

Encounter: Wolves (7)
Treasure: None.
33A slight, damp breeze blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a pile of dung here.

 
34This area has a pleasant, earthy smell. The wall here is damp.

35This area smells faintly of manure.

Treasure: 600sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
36The smell of ozone assails your nostrils. The wall here is damp.

 
37

Encounter: Spiders, Crab (2)
Treasure: None.
38

Treasure: 600sp, 30gp.
39A strong updraft blows through this area.

Encounter: Halflings (15)
Treasure: As per monster type.
 
40The air here is very hot. This area is covered in cobwebs.

41

42The air here is very cold.

Encounter: Traders (1)
Treasure: None.
 
43There is a mold growing here.

Treasure: 600sp, 20gp, 1 gems.
44The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45This area has a pleasant, earthy smell.

 
46The air here smells of smoke. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
47There is a cracked hammer head here.

Encounter: Sprites (17)
Treasure: None.
48The air here is very hot. An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Encounter: Skeletons (9)
Treasure: As per monster type.
50

Encounter: Goblins (8)
Treasure: None.
51This area smells faintly of manure. A haze of smoke hangs in the air.

 
52

53

Encounter: Skeletons (5)
Treasure: None.
54A strong downdraft blows through this area.

 
55A slight breeze blows through this area.

Encounter: Kobolds (7)
Treasure: None.
56A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Pottery shards are scattered here.

Encounter: Beetles, Fire (8)
Treasure: None.
57

 
58There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59A chlorine-like smell assails your nostrils.

60The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a torn leather boot here.

 
61

62This area smells faintly of urine. There is water dripping here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
63This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
64

Encounter: Killer Bees (10)
Treasure: As per monster type.
65There is a bent and rusted iron bar here.

Encounter: Wolves (6)
Treasure: As per monster type.
66Guano covers this area.

 
67Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68This area smells of rotting vegetation. Guano covers this area.

69A strong, moaning wind blows through this area.

Encounter: Stirges (2)
Treasure: None.
 
70

Encounter: Snakes, Cobra (2)
Treasure: None.
71There is a bent and rusted iron bar here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72A slight, damp breeze blows through this area. This area smells faintly of manure.

 
73The air here is very hot.

Treasure: 100sp, 10gp.
74There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
75

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
76A strong, gusting wind blows through this area. There is a rusted spike here.

77A strong wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
79

Encounter: Goblins (3)
Treasure: As per monster type.
80This area has a pleasant, earthy smell.

Encounter: Traders (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf