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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Sanctum of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
2A metallic smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Goblins (5)
Treasure: None.
3

Trap: Poison gas: Save vs. Poison or die.
 
4

5This area smells faintly of manure. There is a trickle of water here.

6The air here is very cold. There is a large puddle of water here.

 
7It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
8There is a broken pole here.

9

 
10

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12There is a pick handle here.

 
13

14

Treasure: 400sp, 60gp.
15A strong, moaning wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

 
16A slight downdraft blows through this area.

Encounter: Kobolds (9)
Treasure: None.
17

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A strong, moaning wind blows through this area.

 
19A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20The air here is very cold. There is a torn leather boot here.

21This area is covered in cobwebs.

 
22

23

24

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Goblins (7)
 
25This area smells faintly of urine. It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 100sp, 30gp, 1 magic item.
26This area smells faintly of manure. A haze of smoke hangs in the air.

27A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: None.
 
28

Treasure: 400sp.
29Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Treasure: 100sp, 60gp.
30This area has a stale, fetid smell. There is a mold growing here.

 
31The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32A strong, gusting wind blows through this area. This area smells faintly of manure. The ceiling here is damp.

33The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a torn sack here.

 
34Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
35A strong downdraft blows through this area. There are cracks in the ceiling here.

Encounter: Killer Bees (1)
Treasure: None.
36There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a rusted spike here.

 
37There is a pile of ashes here.

Encounter: Goblins (7)
Treasure: As per monster type.
38

Encounter: Bandits (8)
Treasure: As per monster type.
39

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

42

 
43A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

44A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45

 
46A slight, damp breeze blows through this area.

Encounter: Shrews, Giant (6)
Treasure: None.
47A gusting breeze blows through this area.

48This area has a pleasant, earthy smell. It is misty here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
49There are dry leaves and twigs scattered here.

50A gusting breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
51Fog gathers and swirls on the floor, concealing it.

 
52The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
53This area smells faintly of urine. There is water dripping here.

54This area is very dusty.

 
55There are cracks in the floor here.

Encounter: Goblins (3)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are rotting wood pieces here.

57The air here is very hot. There is a bent and rusted iron bar here.

 
58

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59There is a pile of ashes here.

Treasure: 400sp, 6 jewelry.
60Fog gathers and swirls on the floor, concealing it.

 
61It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
62The air here is very hot. A chlorine-like smell assails your nostrils.

Encounter: Skeletons (7)
Treasure: None.
63Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (3)
Treasure: None.
 
64A chlorine-like smell assails your nostrils. There is water dripping here.

65

66A strong wind blows through this area.

 
67There is a pile of dung here.

68This area has a pleasant, earthy smell.

69

 
70There are cracks in the ceiling here.

71Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

72A gusting breeze blows through this area.

 
73This area is covered in cobwebs.

74There is a torch stub here.

75It is foggy here, making it difficult to see. There is a rusted spike here.

Treasure: 400sp.
 
76A metallic smell assails your nostrils. There is a blunt javelin head here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
77

78Guano covers this area.

Encounter: Shrews, Giant (9)
Treasure: None.
 
79Guano covers this area.

Encounter: Orcs (5)
Treasure: None.
80This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
81This area has a pleasant, earthy smell. There is dried blood here.

Treasure: 500sp, 50gp.
 
82The air here is very cold.

83

84This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a candle stub here.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
85There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Sprites (14)
Treasure: None.
86This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: As per monster type.
87

 
88A slight, damp breeze blows through this area.

Treasure: 400sp, 10gp.
89This area has a pleasant, earthy smell.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf