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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring City of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation.

Encounter: Bandits (6)
Treasure: None.
2There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (7)
Treasure: None.
3

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
4

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5

Trap: Poison gas: Save vs. Poison or die.
6There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

 
7A haze of dust hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: None.
8A cold air current blows through this area.

Encounter: Gnomes (6)
Treasure: None.
9This area smells of rotting vegetation.

 
10A strong, moaning wind blows through this area.

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11The air here smells of smoke. There is a pile of dung here.

12A strong, gusting wind blows through this area.

Encounter: Acolytes (5)
Treasure: None.
 
13A strong wind blows through this area. An acrid smell assails your nostrils.

Encounter: Orcs (5)
Treasure: As per monster type.
14

Encounter: Acolytes (5)
Treasure: As per monster type.
15There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
16The air here smells of smoke. This area is covered in cobwebs.

17The air here is very cold. There is a pile of dung here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
18There is a mold growing here.

 
19A strong wind blows through this area. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20The air here is very hot. There is a cracked hammer head here.

Encounter: Stirges (4)
Treasure: None.
21A slight breeze blows through this area. A haze of smoke hangs in the air. There is a rusted spike here.

 
22A gusting breeze blows through this area.

Encounter: Halflings (13)
Treasure: As per monster type.
23A slight breeze blows through this area.

24A metallic smell assails your nostrils. There is a broken arrow here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
25A chlorine-like smell assails your nostrils.

Encounter: Dwarves (6)
Treasure: As per monster type.
26There are dry leaves and twigs scattered here.

Treasure: 100sp, 50gp.
27The air here is very hot. This area smells of rotting vegetation. Guano covers this area.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
28

29Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
30There are cracks in the ceiling here.

 
31

32The air here is very hot.

33This area is covered in cobwebs.

 
34There is a salty, wet smell to this area.

35This area smells faintly of manure.

Encounter: Dwarves (5)
Treasure: None.
36There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

 
37A metallic smell assails your nostrils.

Treasure: 400sp, 6 gems.
38A metallic smell assails your nostrils. This area is covered in cobwebs.

39Fog gathers and swirls on the floor, concealing it.

 
40The air here is very hot. The air here smells of smoke. The wall here is damp.

41This area has a pleasant, earthy smell.

42There is a large puddle of water here.

Treasure: 100sp.
 
43A strong, gusting wind blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
44This area has a pleasant, earthy smell.

Encounter: Sprites (12)
Treasure: None.
45There is a candle stub here.

Treasure: 600sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
46There is a large puddle of water here.

Encounter: Gnomes (3)
Treasure: None.
47The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48A metallic smell assails your nostrils.

Encounter: Bandits (6)
Treasure: As per monster type.
 
49There is a cracked flask here.

Encounter: Gnomes (2)
Treasure: As per monster type.
50There is a putrid smell coming from something nearby.

51A slight, damp breeze blows through this area. Guano covers this area.

 
52

53

54A slight updraft blows through this area. There is a large puddle of water here.

 
55This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: None.
56There is water dripping here.

Encounter: Green Slimes (2)
Treasure: None.
57

Treasure: 200sp, 50gp.
 
58There is a mold growing here.

59

Treasure: 100sp, 20gp.
60

Encounter: Goblins (5)
Treasure: None.
 
61A gusting breeze blows through this area. There is a mold growing here.

Treasure: 600sp.
62This area has a stale, fetid smell. The remnants of a rope are here, rotten.

63Fog gathers and swirls on the floor, concealing it.

 
64The ceiling here is damp.

65It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Sprites (10)
Treasure: As per monster type.
66

 
67There is a slimy coating on the floor here.

68A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

69A strong downdraft blows through this area. This area smells faintly of manure.

Encounter: Traders (7)
Treasure: None.
 
70This area has a stale, fetid smell.

Treasure: 200sp, 10gp.
71

72A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
73It is foggy here, making it difficult to see.

74Fog gathers and swirls on the floor, concealing it.

75The air here is very hot. There is dried blood here.

Treasure: 500sp, 30gp.
 
76

77There is a small puddle of water here.

78There is a rusted spike here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
79There is water dripping here.

80A gusting breeze blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Halflings (13)
Treasure: None.
81A cold air current blows through this area. A haze of smoke hangs in the air.

 
82A slight, damp breeze blows through this area. There are bits of fur and hair scattered around here.

83Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
84This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf