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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Vault of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 300sp.
2A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

3

 
4Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

5This area smells of rotting vegetation.

Encounter: Goblins (2)
Treasure: None.
6A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

 
7A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8There is a slimy coating on the floor here.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9The air here is very cold.

Treasure: 400sp, 2 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10There are cracks in the wall here.

Encounter: Orcs (7)
Treasure: As per monster type.
11An acrid smell assails your nostrils. There is a bent copper coin lying here.

Treasure: 300sp, 30gp.
12

 
13

Encounter: Lizards, Gecko (3)
Treasure: None.
14Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

15

Encounter: Bandits (1)
Treasure: None.
 
16Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

17

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
18It is foggy here, making it difficult to see.

Encounter: Acolytes (4)
Treasure: None.
 
19This area has a stale, fetid smell. Guano covers this area.

Encounter: Bandits (5)
Treasure: None.
20A slight, damp breeze blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
21

 
22The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

24This area smells of rotting vegetation.

Treasure: 400sp.
 
25Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

26This area is covered in rubble and dirt.

27There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There are cracks in the wall here.

29It is foggy here, making it difficult to see.

Encounter: Dwarves (6)
Treasure: None.
30There are fungi growing here.

Encounter: Sprites (12)
Treasure: None.
 
31

Encounter: Orcs (5)
Treasure: As per monster type.
32A slight, damp breeze blows through this area. There is a corroded chain here.

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Lizards, Gecko (2)
33This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
34The air here smells of smoke.

Encounter: Bandits (2)
Treasure: As per monster type.
35A slight breeze blows through this area.

Encounter: Wolves (5)
Treasure: As per monster type.
36The air here is very cold. This area smells faintly of urine. There is a pile of rags here.

Encounter: Acolytes (5)
Treasure: None.
 
37This area is covered in cobwebs.

38There are dry leaves and twigs scattered here.

39An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

 
40A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41There are cracks in the wall here.

42

 
43

Encounter: Dwarves (1)
Treasure: None.
44There is a pile of ashes here.

45A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
 
46A metallic smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: As per monster type.
47This area is covered in cobwebs.

48

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
49

Encounter: Acolytes (1)
Treasure: As per monster type.
50A slight updraft blows through this area. A metallic smell assails your nostrils.

51The air here smells of smoke. There is a bent copper coin lying here.

Encounter: Wolves (7)
Treasure: None.
 
52This area has a stale, fetid smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
53The air here is very cold. This area smells faintly of manure.

Encounter: Wolves (5)
Treasure: As per monster type.
54There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
55

56This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
57There is a pile of rags here.

 
58The air here is very hot. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
59There is a bent and rusted iron bar here.

60This area is covered in cobwebs.

 
61This area has a pleasant, earthy smell.

62There is water dripping here.

63It is foggy here, making it difficult to see.

 
64The air here is very hot.

65This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Traders (2)
Treasure: None.
66A strong wind blows through this area. This area is covered in cobwebs.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf