1 | Treasure: 300sp. | 2 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here. | 3 | |
4 | Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. | 5 | This area smells of rotting vegetation. Encounter: Goblins (2) Treasure: None. | 6 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here. |
7 | A haze of smoke hangs in the air. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 8 | There is a slimy coating on the floor here. Treasure: 600sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | The air here is very cold. Treasure: 400sp, 2 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
10 | There are cracks in the wall here. Encounter: Orcs (7) Treasure: As per monster type. | 11 | An acrid smell assails your nostrils. There is a bent copper coin lying here. Treasure: 300sp, 30gp. | 12 | |
13 | Encounter: Lizards, Gecko (3) Treasure: None. | 14 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. | 15 | Encounter: Bandits (1) Treasure: None. |
16 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 17 | Encounter: Spiders, Crab (2) Treasure: As per monster type. | 18 | It is foggy here, making it difficult to see. Encounter: Acolytes (4) Treasure: None. |
19 | This area has a stale, fetid smell. Guano covers this area. Encounter: Bandits (5) Treasure: None. | 20 | A slight, damp breeze blows through this area. Encounter: Orcs (4) Treasure: As per monster type. | 21 | |
22 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | 24 | This area smells of rotting vegetation. Treasure: 400sp. | |
25 | Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. | 26 | This area is covered in rubble and dirt. | 27 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
28 | A cold air current blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There are cracks in the wall here. | 29 | It is foggy here, making it difficult to see. Encounter: Dwarves (6) Treasure: None. | 30 | There are fungi growing here. Encounter: Sprites (12) Treasure: None. |
31 | Encounter: Orcs (5) Treasure: As per monster type. | 32 | A slight, damp breeze blows through this area. There is a corroded chain here. Treasure: 600sp, 40gp. Trap: Illusion of monsters: Lizards, Gecko (2) | 33 | This area has a pleasant, earthy smell. The wall here is damp. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
34 | The air here smells of smoke. Encounter: Bandits (2) Treasure: As per monster type. | 35 | A slight breeze blows through this area. Encounter: Wolves (5) Treasure: As per monster type. | 36 | The air here is very cold. This area smells faintly of urine. There is a pile of rags here. Encounter: Acolytes (5) Treasure: None. |
37 | This area is covered in cobwebs. | 38 | There are dry leaves and twigs scattered here. | 39 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. |
40 | A strong, moaning wind blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | There are cracks in the wall here. | 42 | |
43 | Encounter: Dwarves (1) Treasure: None. | 44 | There is a pile of ashes here. | 45 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a broken arrow here. Trap: Fog: Looks like poison gas, but harmless. |
46 | A metallic smell assails your nostrils. Encounter: Gnomes (1) Treasure: As per monster type. | 47 | This area is covered in cobwebs. | 48 | Encounter: Spiders, Crab (2) Treasure: As per monster type. |
49 | Encounter: Acolytes (1) Treasure: As per monster type. | 50 | A slight updraft blows through this area. A metallic smell assails your nostrils. | 51 | The air here smells of smoke. There is a bent copper coin lying here. Encounter: Wolves (7) Treasure: None. |
52 | This area has a stale, fetid smell. Encounter: Dwarves (1) Treasure: As per monster type. | 53 | The air here is very cold. This area smells faintly of manure. Encounter: Wolves (5) Treasure: As per monster type. | 54 | There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. |
55 | 56 | This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 57 | There is a pile of rags here. | |
58 | The air here is very hot. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 59 | There is a bent and rusted iron bar here. | 60 | This area is covered in cobwebs. |
61 | This area has a pleasant, earthy smell. | 62 | There is water dripping here. | 63 | It is foggy here, making it difficult to see. |
64 | The air here is very hot. | 65 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Traders (2) Treasure: None. | 66 | A strong wind blows through this area. This area is covered in cobwebs. |