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| 1 | It is foggy here, making it difficult to see. There is water dripping here. Encounter: Kobolds (8) Treasure: As per monster type. | 2 | A strong downdraft blows through this area. There are dry leaves and twigs scattered here. | 3 | This area has a stale, fetid smell. |
| 4 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp. | 5 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. Encounter: Gnomes (5) Treasure: None. | 6 | There is a pile of rags here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | This area is covered in cobwebs. Encounter: Snakes, Cobra (4) Treasure: None. | 8 | There are cracks in the floor here. Treasure: 500sp. | 9 | An acrid smell assails your nostrils. Pottery shards are scattered here. Treasure: 600sp, 50gp. |
| 10 | This area smells faintly of urine. Encounter: Acolytes (5) Treasure: None. | 11 | A cold air current blows through this area. | 12 | This area has a stale, fetid smell. |
| 13 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | This area has a stale, fetid smell. There are sticks scattered here. Encounter: Halflings (11) Treasure: None. | 15 | This area smells faintly of manure. Pottery shards are scattered here. |
| 16 | There are cracks in the ceiling here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 17 | There is a putrid smell coming from something nearby. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | There is dried blood here. |
| 19 | Treasure: 400sp. | 20 | A slight breeze blows through this area. It is misty here. There is a corroded chain here. Encounter: Stirges (8) Treasure: As per monster type. | 21 | A strong, moaning wind blows through this area. This area smells faintly of manure. |
| 22 | 23 | The air here is very hot. | 24 | A slight updraft blows through this area. The air here smells of smoke. | |
| 25 | Trap: Fog: Looks like poison gas, but harmless. | 26 | There is a salty, wet smell to this area. Encounter: Orcs (6) Treasure: None. | 27 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. |
| 28 | A cold air current blows through this area. The smell of ozone assails your nostrils. Treasure: 400sp, 50gp, 4 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 | 30 | It is misty here. There is water dripping here. | |
| 31 | Treasure: 400sp. | 32 | A strong, moaning wind blows through this area. There are sticks scattered here. | 33 | A strong, moaning wind blows through this area. Treasure: 300sp, 6 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 34 | There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | 35 | 36 | This area has a pleasant, earthy smell. There is a pile of dung here. | |
| 37 | A chlorine-like smell assails your nostrils. | 38 | The air here is very hot. This area has a stale, fetid smell. There are cracks in the ceiling here. | 39 | |
| 40 | Treasure: 100sp. | 41 | 42 | A strong downdraft blows through this area. A haze of smoke hangs in the air. | |
| 43 | A strong wind blows through this area. There is a mold growing here. | 44 | Encounter: Skeletons (7) Treasure: As per monster type. | 45 | This area has a stale, fetid smell. There are bones scattered here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 46 | A cold air current blows through this area. | 47 | The air here is very cold. Encounter: Traders (3) Treasure: None. | 48 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 49 | This area smells of rotting vegetation. It is misty here. There is water dripping here. Encounter: Kobolds (12) Treasure: None. | 50 | This area smells of rotting vegetation. The ceiling here is damp. Encounter: Snakes, Cobra (1) Treasure: None. | 51 | |
| 52 | A cold air current blows through this area. | 53 | This area has a stale, fetid smell. There is a torn sack here. Encounter: Acolytes (2) Treasure: None. | 54 | The air here smells of smoke. There is a broken bottle here. Encounter: Wolves (7) Treasure: None. |
| 55 | A slight breeze blows through this area. A haze of smoke hangs in the air. There is a cracked flask here. | 56 | Fog gathers and swirls on the floor, concealing it. | 57 | A gusting breeze blows through this area. This area smells faintly of urine. Encounter: Traders (2) Treasure: None. |
| 58 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Skeletons (8) Treasure: As per monster type. | 59 | A cold air current blows through this area. There is a salty, wet smell to this area. There are dry leaves and twigs scattered here. | 60 | There is a trickle of water here. |
| 61 | The air here smells of smoke. | 62 | The air here is very hot. | 63 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. |
| 64 | The smell of ozone assails your nostrils. | 65 | There is a cracked flask here. Treasure: 400sp. | 66 | This area is covered in cobwebs. |
| 67 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 68 | Treasure: 100sp. | 69 | The air here is very cold. There are sticks scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | This area smells faintly of manure. Encounter: Bandits (2) Treasure: None. | 71 | A slight breeze blows through this area. An acrid smell assails your nostrils. There is a broken bottle here. Encounter: Dwarves (2) Treasure: None. | 72 | Encounter: Orcs (4) Treasure: As per monster type. |
| 73 | 74 | Treasure: 300sp. |