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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Maze of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A strong wind blows through this area. This area has a stale, fetid smell.

Treasure: 300sp.
3This area smells faintly of manure. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
4A slight downdraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Traders (2)
Treasure: As per monster type.
5This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
6The air here is very hot. There are dry leaves and twigs scattered here.

 
7It is foggy here, making it difficult to see. There is a pile of dung here.

8There is a cracked hammer head here.

Encounter: Killer Bees (10)
Treasure: None.
9

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
10A haze of smoke hangs in the air.

11

Encounter: Dwarves (1)
Treasure: As per monster type.
12A gusting breeze blows through this area.

 
13

Encounter: Kobolds (13)
Treasure: As per monster type.
14The air here smells of smoke. This area is covered in cobwebs.

15This area smells faintly of manure. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16This area is covered in cobwebs.

17A strong, moaning wind blows through this area. There is a broken pole here.

18This area has a pleasant, earthy smell.

Encounter: Bandits (4)
Treasure: None.
 
19The air here smells of smoke. It is foggy here, making it difficult to see.

20A cold air current blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
21

 
22This area has a stale, fetid smell. There is a mold growing here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
23There is water dripping here.

24A slight downdraft blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
25There are dry leaves and twigs scattered here.

26The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
27A haze of smoke hangs in the air. There is a trickle of water here.

 
28A gusting breeze blows through this area. There are fungi growing here.

Encounter: Orcs (3)
Treasure: None.
29A strong downdraft blows through this area.

30

Encounter: Halflings (15)
Treasure: As per monster type.
 
31A strong wind blows through this area.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32

33There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
34A haze of smoke hangs in the air. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
35There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
37A slight breeze blows through this area.

38A strong wind blows through this area. The wall here is damp.

Encounter: Halflings (13)
Treasure: None.
39This area smells faintly of manure. There is a trickle of water here.

 
40The air here smells of smoke. Guano covers this area.

Treasure: 100sp.
41

Encounter: Killer Bees (10)
Treasure: As per monster type.
42

 
43The air here is very cold.

Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Lizards, Gecko (1)
44It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
45

Encounter: Gnomes (6)
Treasure: As per monster type.
 
46There is a putrid smell coming from something nearby. There is a pile of straw here.

Treasure: 400sp, 20gp.
47The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Halflings (16)
Treasure: None.
48

Encounter: Traders (6)
Treasure: As per monster type.
 
49This area has a stale, fetid smell. There is a broken pole here.

50A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There is a large puddle of water here.

Treasure: 100sp.
51A haze of smoke hangs in the air. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52The air here is very hot. There is a pile of dung here.

Encounter: Halflings (12)
Treasure: None.
53

54There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55A strong downdraft blows through this area. The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

56There is a torch stub here.

Encounter: Green Slimes (1)
Treasure: None.
57There are bits of fur and hair scattered around here.

Encounter: Wolves (7)
Treasure: None.
 
58An acrid smell assails your nostrils. There is a pile of rags here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
59There are food scraps scattered here.

60

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61

62

Treasure: 300sp.
63The air here is very hot. This area smells of rotting vegetation. There is a broken sword blade here.

Encounter: Dwarves (3)
Treasure: None.
 
64A slight downdraft blows through this area.

65A strong, gusting wind blows through this area.

66Fog gathers and swirls on the floor, concealing it.

 
67The air here is very hot. A metallic smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: None.
68

69This area has a stale, fetid smell. This area is very dusty.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
70It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
71Your nostrils are overwhelmed by a sulphurous smell.

72A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
73A cold air current blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf