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| 1 | A strong updraft blows through this area. There is a slimy coating on the wall here. | 2 | Encounter: Snakes, Cobra (2) Treasure: None. | 3 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. |
| 4 | A strong updraft blows through this area. Encounter: Traders (5) Treasure: None. | 5 | Encounter: Sprites (7) Treasure: As per monster type. | 6 | Teeth and fangs are scattered here. Encounter: Acolytes (5) Treasure: As per monster type. |
| 7 | There are rotting wood pieces here. Encounter: Spiders, Crab (3) Treasure: None. | 8 | 9 | There is a broken pole here. Encounter: Sprites (9) Treasure: None. | |
| 10 | There are food scraps scattered here. | 11 | There is a bent and rusted iron bar here. | 12 | A slight, damp breeze blows through this area. There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | There is a slimy coating on the floor here. | 15 | Encounter: Gnomes (1) Treasure: As per monster type. |
| 16 | Treasure: 300sp, 10gp. | 17 | A chlorine-like smell assails your nostrils. Encounter: Skeletons (7) Treasure: None. | 18 | The air here is very cold. |
| 19 | There is a putrid smell coming from something nearby. There is a broken arrow here. | 20 | Your nostrils are overwhelmed by a sulphurous smell. | 21 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. |
| 22 | Encounter: Orcs (8) Treasure: None. | 23 | A metallic smell assails your nostrils. | 24 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | The air here is very cold. This area has a stale, fetid smell. Treasure: 500sp, 60gp. Trap: Illusion of monsters: Orcs (3) | 26 | This area is very dusty. Treasure: 400sp, 60gp. | 27 | This area smells faintly of urine. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 28 | Encounter: Gnomes (5) Treasure: None. | 29 | 30 | A cold air current blows through this area. The air here smells of smoke. There are rotting wood pieces here. | |
| 31 | 32 | This area smells of rotting vegetation. There are cracks in the floor here. Encounter: Spiders, Crab (1) Treasure: None. | 33 | Treasure: 500sp. | |
| 34 | 35 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here. | 36 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | |
| 37 | This area has a pleasant, earthy smell. | 38 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | This area smells faintly of manure. There is a large puddle of water here. Treasure: 200sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp, 30gp. | 41 | 42 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | |
| 43 | The air here is very hot. Encounter: Stirges (2) Treasure: None. | 44 | 45 | A cold air current blows through this area. Encounter: Gnomes (4) Treasure: None. | |
| 46 | A strong wind blows through this area. There are scratches on the wall here. Trap: Poison gas: Save vs. Poison or die. | 47 | There is dried blood here. | 48 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | 50 | This area smells faintly of urine. This area is very dusty. | 51 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. | |
| 52 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is water dripping here. | 53 | The wall here is damp. Encounter: Goblins (5) Treasure: None. | 54 | A slight downdraft blows through this area. There are dry leaves and twigs scattered here. |
| 55 | It is foggy here, making it difficult to see. | 56 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | The air here is very cold. This area has a stale, fetid smell. |
| 58 | Encounter: Dwarves (6) Treasure: As per monster type. | 59 | This area smells faintly of manure. There is a large puddle of water here. | 60 | Encounter: Green Slimes (1) Treasure: None. |
| 61 | There is a broken arrow here. Encounter: Stirges (1) Treasure: As per monster type. | 62 | This area has a pleasant, earthy smell. Encounter: Dwarves (4) Treasure: None. | 63 | |
| 64 | 65 | 66 | |||
| 67 | 68 | 69 | |||
| 70 | Trap: Fog: Looks like poison gas, but harmless. | 71 | 72 | There are cracks in the floor here. | |
| 73 | There is water dripping here. Encounter: Spiders, Crab (2) Treasure: None. | 74 | Encounter: Bandits (2) Treasure: As per monster type. | 75 | This area is covered in cobwebs. Encounter: Bandits (6) Treasure: As per monster type. |
| 76 | A strong downdraft blows through this area. There is a trickle of water here. | 77 | 78 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. | |
| 79 | There is a putrid smell coming from something nearby. Encounter: Sprites (7) Treasure: As per monster type. | 80 | The air here is very hot. A haze of dust hangs in the air. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 81 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 82 | A strong downdraft blows through this area. | 83 | A cold air current blows through this area. | 84 | |
| 85 | The air here smells of smoke. Encounter: Bandits (4) Treasure: As per monster type. | 86 | A haze of smoke hangs in the air. | 87 | This area has a pleasant, earthy smell. The ceiling here is damp. Encounter: Skeletons (4) Treasure: As per monster type. |
| 88 | This area smells of rotting vegetation. |