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| 1 | 2 | This area smells faintly of urine. There is a trickle of water here. | 3 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | |
| 4 | A cold air current blows through this area. A metallic smell assails your nostrils. There is water dripping here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 5 | The ceiling here is damp. | 6 | There are cracks in the wall here. |
| 7 | This area has a pleasant, earthy smell. Treasure: 500sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 8 | This area smells faintly of urine. The ceiling here is damp. Encounter: Dwarves (6) Treasure: As per monster type. | 9 | This area is very dusty. |
| 10 | There is a pile of dung here. | 11 | There are cracks in the floor here. Treasure: 100sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | A metallic smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. |
| 13 | A haze of smoke hangs in the air. There is a mold growing here. | 14 | 15 | There is water dripping here. Treasure: 300sp. | |
| 16 | Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 17 | The air here is very cold. This area has a stale, fetid smell. | 18 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | It is foggy here, making it difficult to see. | 20 | There is a putrid smell coming from something nearby. There is water dripping here. | 21 | Encounter: Dwarves (1) Treasure: None. |
| 22 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 23 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (1) Treasure: As per monster type. | 24 | A strong, moaning wind blows through this area. There is a torch stub here. |
| 25 | Trap: Fog: Looks like poison gas, but harmless. | 26 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 27 | The smell of ozone assails your nostrils. There is a pile of ashes here. Encounter: Shrews, Giant (4) Treasure: As per monster type. |
| 28 | There is a putrid smell coming from something nearby. | 29 | 30 | The air here smells of smoke. A haze of smoke hangs in the air. | |
| 31 | There are bones scattered here. | 32 | This area smells faintly of urine. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 33 | |
| 34 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Skeletons (10) Treasure: None. | 35 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (2) Treasure: As per monster type. | 36 | This area smells faintly of manure. |
| 37 | This area smells faintly of urine. | 38 | 39 | There is a large puddle of water here. | |
| 40 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | Trap: Poison gas: Save vs. Poison or die. | 42 | Encounter: Killer Bees (2) Treasure: As per monster type. |
| 43 | There are bits of fur and hair scattered around here. | 44 | This area smells faintly of manure. There is a cracked flask here. | 45 | There is a putrid smell coming from something nearby. |
| 46 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 47 | 48 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 49 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | A cold air current blows through this area. There is a mold growing here. | 51 | This area smells of rotting vegetation. The wall here is damp. |
| 52 | There is a putrid smell coming from something nearby. | 53 | This area has a stale, fetid smell. There is a pile of rags here. Trap: Poison gas: Save vs. Poison or die. |