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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Maze of the Malevolent Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2There are bones scattered here.

Treasure: 500sp, 40gp.
3This area smells faintly of urine.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
4A slight downdraft blows through this area.

5A strong updraft blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
6This area has a stale, fetid smell. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
7There are cracks in the wall here.

Treasure: 100sp.
8A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

9This area is covered in rubble and dirt.

Encounter: Gnomes (5)
Treasure: None.
 
10Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (3)
Treasure: None.
11A metallic smell assails your nostrils.

12Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13There is a pile of rags here.

Treasure: 400sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14A slight breeze blows through this area.

15This area is covered in cobwebs.

 
16A slight breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

17The ceiling here is damp.

Treasure: 600sp, 40gp.
18A strong downdraft blows through this area.

 
19

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
20A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
22The air here is very cold. A metallic smell assails your nostrils. The wall here is damp.

23

24This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
25This area smells of rotting vegetation.

Encounter: Snakes, Cobra (6)
Treasure: None.
26This area is covered in rubble and dirt.

27The air here is very hot. There is a putrid smell coming from something nearby. Pottery shards are scattered here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
28

29

30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Encounter: Gnomes (6)
Treasure: None.
32The air here is very hot.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33A slight, damp breeze blows through this area. There is a large puddle of water here.

 
34The air here is very hot. There is a slimy coating on the wall here.

Encounter: Acolytes (1)
Treasure: None.
35

36This area is covered in cobwebs.

 
37This area has a pleasant, earthy smell. This area is covered in cobwebs.

38The air here is very hot. There are bones scattered here.

Encounter: Stirges (7)
Treasure: As per monster type.
39There is water dripping here.

 
40The air here is very cold. There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
41A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42This area smells faintly of manure. There is a rusted spike here.

 
43A strong, gusting wind blows through this area. A haze of dust hangs in the air.

Treasure: 500sp.
44It is foggy here, making it difficult to see.

45This area smells of rotting vegetation.

 
46A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pick handle here.

47There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
48A slight, damp breeze blows through this area. There are cracks in the wall here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
49Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (9)
Treasure: As per monster type.
50There is a torn leather boot here.

Encounter: Traders (8)
Treasure: As per monster type.
51There are cracks in the floor here.

 
52

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53There is a rusted spike here.

54This area smells of rotting vegetation.

 
55It is misty here. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56A strong, moaning wind blows through this area.

Encounter: Bandits (2)
Treasure: As per monster type.
57There is a cracked flask here.

Treasure: 300sp.
 
58A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a broken bottle here.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59A cold air current blows through this area. There is a torn sack here.

Encounter: Dwarves (2)
Treasure: None.
60A haze of smoke hangs in the air.

Encounter: Kobolds (11)
Treasure: None.
 
61A strong downdraft blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

62The wall here is damp.

Encounter: Goblins (5)
Treasure: None.
63This area has a stale, fetid smell.

 
64

65A slight downdraft blows through this area. There is water dripping here.

66This area has a stale, fetid smell. There is a rusted spike here.

 
67A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
68This area has a pleasant, earthy smell. There is a large puddle of water here.

69A cold air current blows through this area. This area has a pleasant, earthy smell.

 
70

Encounter: Goblins (4)
Treasure: None.
71A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72The air here smells of smoke. There is a large puddle of water here.

 
73A strong wind blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Stirges (5)
Treasure: None.
74There is a pile of dung here.

75

Treasure: 400sp.
 
76There are dry leaves and twigs scattered here.

77Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Treasure: 200sp.
78

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf