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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Pits of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells faintly of urine. There is a trickle of water here.

3A strong, moaning wind blows through this area. This area has a stale, fetid smell.

 
4A cold air current blows through this area. A metallic smell assails your nostrils. There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
5The ceiling here is damp.

6There are cracks in the wall here.

 
7This area has a pleasant, earthy smell.

Treasure: 500sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
8This area smells faintly of urine. The ceiling here is damp.

Encounter: Dwarves (6)
Treasure: As per monster type.
9This area is very dusty.

 
10There is a pile of dung here.

11There are cracks in the floor here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
13A haze of smoke hangs in the air. There is a mold growing here.

14

15There is water dripping here.

Treasure: 300sp.
 
16

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17The air here is very cold. This area has a stale, fetid smell.

18

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19It is foggy here, making it difficult to see.

20There is a putrid smell coming from something nearby. There is water dripping here.

21

Encounter: Dwarves (1)
Treasure: None.
 
22

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
23A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: As per monster type.
24A strong, moaning wind blows through this area. There is a torch stub here.

 
25

Trap: Fog: Looks like poison gas, but harmless.
26This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

27The smell of ozone assails your nostrils. There is a pile of ashes here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
28There is a putrid smell coming from something nearby.

29

30The air here smells of smoke. A haze of smoke hangs in the air.

 
31There are bones scattered here.

32This area smells faintly of urine.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
33

 
34This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: None.
35Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (2)
Treasure: As per monster type.
36This area smells faintly of manure.

 
37This area smells faintly of urine.

38

39There is a large puddle of water here.

 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41

Trap: Poison gas: Save vs. Poison or die.
42

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
43There are bits of fur and hair scattered around here.

44This area smells faintly of manure. There is a cracked flask here.

45There is a putrid smell coming from something nearby.

 
46

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
47

48A strong, moaning wind blows through this area. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A cold air current blows through this area. There is a mold growing here.

51This area smells of rotting vegetation. The wall here is damp.

 
52There is a putrid smell coming from something nearby.

53This area has a stale, fetid smell. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf