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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Halls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

Treasure: 100sp.
2There are scratches on the wall here.

Treasure: 500sp, 30gp.
3

Encounter: Kobolds (14)
Treasure: None.
 
4A cold air current blows through this area.

5A slight breeze blows through this area. This area smells of rotting vegetation. There are cracks in the ceiling here.

6This area has a stale, fetid smell. There are fungi growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8This area is covered in cobwebs.

Treasure: 100sp, 40gp.
Trap: Poison snake: 1 hit dice.
9This area is covered in cobwebs.

 
10This area is very dusty.

Encounter: Goblins (7)
Treasure: None.
11There is a cracked flask here.

Treasure: 500sp, 10gp.
12Guano covers this area.

 
13A strong wind blows through this area. Guano covers this area.

Encounter: Traders (7)
Treasure: As per monster type.
14The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Skeletons (10)
Treasure: As per monster type.
15This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
16A strong, moaning wind blows through this area.

17This area smells faintly of manure. There is water dripping here.

Encounter: Halflings (8)
Treasure: As per monster type.
18

Encounter: Halflings (13)
Treasure: None.
 
19

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21There is a trickle of water here.

Encounter: Sprites (13)
Treasure: None.
 
22The ceiling here is damp.

Treasure: 500sp, 50gp.
23A slight updraft blows through this area.

Encounter: Kobolds (14)
Treasure: None.
24Guano covers this area.

 
25An acrid smell assails your nostrils. There are bones scattered here.

26

Encounter: Acolytes (8)
Treasure: As per monster type.
27

Encounter: Orcs (2)
Treasure: None.
 
28This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29

30This area has a pleasant, earthy smell. There is a pile of rags here.

Treasure: 200sp, 10gp.
 
31

32A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Kobolds (5)
Treasure: As per monster type.
33There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
34A strong, gusting wind blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
35This area smells faintly of manure. Guano covers this area.

Encounter: Kobolds (12)
Treasure: As per monster type.
36The air here is very cold. This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Stirges (3)
Treasure: As per monster type.
 
37Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

38A slight breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Stirges (2)
Treasure: As per monster type.
39

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

Encounter: Bandits (6)
Treasure: None.
41There are several small stones here.

Treasure: 100sp, 10gp.
42This area smells faintly of manure. There are wax drippings here.

 
43The air here is very hot. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A slight updraft blows through this area. There are fungi growing here.

45This area smells of rotting vegetation. There are cracks in the ceiling here.

 
46A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There is a pile of rags here.

Encounter: Dwarves (2)
Treasure: None.
48A strong updraft blows through this area. There are cracks in the ceiling here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
50There are bones scattered here.

51

 
52A strong wind blows through this area.

53A cold air current blows through this area. The air here smells of smoke.

Encounter: Bandits (3)
Treasure: None.
54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55This area smells faintly of manure. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
56It is foggy here, making it difficult to see. There is a mold growing here.

57It is foggy here, making it difficult to see.

 
58A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
59This area has a pleasant, earthy smell.

60

Encounter: Orcs (6)
Treasure: As per monster type.
 
61A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 50gp, 1 gems.
62

Encounter: Green Slimes (4)
Treasure: None.
63There are cracks in the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
64This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
65A strong, moaning wind blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf