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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Pits of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Orcs (7)
Treasure: None.
2A strong wind blows through this area. There is a pile of ashes here.

Encounter: Orcs (4)
Treasure: As per monster type.
3There is a large puddle of water here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
4There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
5

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6

 
7A strong updraft blows through this area. There is a pick handle here.

Encounter: Goblins (5)
Treasure: None.
8

Encounter: Lizards, Gecko (1)
Treasure: None.
9The ceiling here is damp.

 
10The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

12This area is covered in cobwebs.

Treasure: 600sp, 50gp.
 
13This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

Encounter: Dwarves (6)
Treasure: None.
15The air here is very hot. There is a putrid smell coming from something nearby. There are food scraps scattered here.

 
16The air here smells of smoke. A haze of smoke hangs in the air. There is water dripping here.

17

18This area is covered in rubble and dirt.

Encounter: Kobolds (14)
Treasure: As per monster type.
 
19

20Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21

 
22There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
23The air here is very cold.

24This area has a stale, fetid smell. There is a broken sword blade here.

 
25A metallic smell assails your nostrils.

Treasure: 500sp.
26This area is covered in cobwebs.

27This area smells faintly of manure.

Encounter: Skeletons (6)
Treasure: None.
 
28The air here is very cold. There is a pile of dung here.

Encounter: Stirges (7)
Treasure: As per monster type.
29A haze of dust hangs in the air.

30A cold air current blows through this area. A haze of smoke hangs in the air. There is water dripping here.

 
31This area is covered in cobwebs.

32Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (6)
Treasure: As per monster type.
33A slight, damp breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of rags here.

 
34It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Green Slimes (2)
Treasure: None.
35The air here is very hot.

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
36This area smells faintly of manure. There is water dripping here.

Encounter: Stirges (5)
Treasure: As per monster type.
 
37

Encounter: Goblins (5)
Treasure: As per monster type.
38A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

39There is a trickle of water here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
40This area smells faintly of urine.

41There are rotting wood pieces here.

42

Treasure: 600sp, 50gp.
 
43An acrid smell assails your nostrils. There is water dripping here.

Encounter: Wolves (10)
Treasure: As per monster type.
44This area is covered in cobwebs.

Encounter: Acolytes (5)
Treasure: None.
45The air here is very hot. This area has a stale, fetid smell.

Treasure: 300sp, 1 jewelry.
 
46This area smells of rotting vegetation. A haze of smoke hangs in the air.

47It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: As per monster type.
48

 
49The air here is very cold. This area is covered in cobwebs.

50The air here is very hot. There is a pile of straw here.

51This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52The smell of ozone assails your nostrils.

Encounter: Orcs (5)
Treasure: As per monster type.
53

54A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Gnomes (2)
Treasure: None.
 
55There is a large puddle of water here.

56This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57

Encounter: Bandits (8)
Treasure: None.
 
58A haze of smoke hangs in the air.

59A slight downdraft blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
60This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 200sp.
 
61A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

62There are cracks in the wall here.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63There is a slimy coating on the ceiling here.

 
64A metallic smell assails your nostrils. There is a broken sword blade here.

65The air here is very hot. This area is covered in cobwebs.

66There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
67The wall here is damp.

Encounter: Orcs (6)
Treasure: As per monster type.
68There is a pile of straw here.

Encounter: Traders (6)
Treasure: As per monster type.
69An acrid smell assails your nostrils.

Encounter: Dwarves (3)
Treasure: None.
 
70There are sticks scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
71This area has a stale, fetid smell.

Encounter: Bandits (7)
Treasure: None.
72

Encounter: Stirges (4)
Treasure: None.
 
73A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

74There are dry leaves and twigs scattered here.

Encounter: Orcs (3)
Treasure: As per monster type.
75There are several small stones here.

Encounter: Kobolds (11)
Treasure: None.
 
76Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
77Guano covers this area.

Encounter: Shrews, Giant (7)
Treasure: None.
78There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
79A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

80A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
81The air here is very cold. The wall here is damp.

Encounter: Skeletons (4)
Treasure: None.
 
82This area is very dusty.

Encounter: Traders (8)
Treasure: As per monster type.
83A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
84

 
85

Encounter: Goblins (2)
Treasure: None.
86There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
87There is a slimy coating on the wall here.

 
88A strong, gusting wind blows through this area. An acrid smell assails your nostrils. The ceiling here is damp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf