User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Labyrinth of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
2A strong updraft blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

3A strong wind blows through this area. There is a pile of rags here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
4There is a large puddle of water here.

5A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6

Treasure: 600sp, 20gp.
 
7This area is covered in cobwebs.

8

9The wall here is damp.

Treasure: 100sp.
Trap: Illusion of monsters: Sprites (12)
 
10The air here is very cold.

Encounter: Bandits (2)
Treasure: As per monster type.
11

Trap: Poison gas: Save vs. Poison or die.
12This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
 
13

Encounter: Shrews, Giant (6)
Treasure: None.
14

15There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16There are cracks in the ceiling here.

17

18There is a mold growing here.

 
19This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
20

21This area has a pleasant, earthy smell.

 
22

Encounter: Bandits (2)
Treasure: As per monster type.
23The air here is very hot. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24A slight downdraft blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp, 10gp.
 
25This area is covered in cobwebs.

Encounter: Shrews, Giant (5)
Treasure: None.
26There is a corroded chain here.

27There is a broken sword blade here.

Encounter: Shrews, Giant (9)
Treasure: None.
 
28A cold air current blows through this area. The air here smells of smoke.

29A cold air current blows through this area.

30

 
31Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Kobolds (14)
Treasure: As per monster type.
32

Treasure: 100sp, 1 magic item.
Trap: Illusion of monsters: Dwarves (6)
33There are rotting wood pieces here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
34

35This area has a stale, fetid smell. Guano covers this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36

 
37The air here smells of smoke.

Treasure: 200sp, 20gp, 3 jewelry.
38A cold air current blows through this area.

Encounter: Goblins (7)
Treasure: As per monster type.
39Guano covers this area.

Treasure: 500sp, 40gp.
 
40There are cracks in the wall here.

41There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42It is foggy here, making it difficult to see. There is a splintered club here.

Encounter: Goblins (4)
Treasure: None.
 
43The air here is very hot. This area has a pleasant, earthy smell. There is water dripping here.

44A slight updraft blows through this area. The smell of ozone assails your nostrils.

45Fog gathers and swirls on the floor, concealing it.

 
46A cold air current blows through this area. There is a slimy coating on the floor here.

47There are scratches on the wall here.

48A cold air current blows through this area. This area smells of rotting vegetation. There is a torn leather boot here.

 
49There are food scraps scattered here.

Encounter: Gnomes (2)
Treasure: None.
50A cold air current blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

51A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52

53Fog gathers and swirls on the floor, concealing it.

54

 
55There are sticks scattered here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
56The air here is very hot. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57This area smells faintly of manure.

Encounter: Spiders, Crab (2)
Treasure: None.
 
58The air here is very cold. There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
59This area smells faintly of manure. There is a rusted spike here.

60There is a pile of rags here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
61This area has a stale, fetid smell.

62There is a mold growing here.

63A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
64There is a large puddle of water here.

65There are scratches on the wall here.

66

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67The air here is very cold.

68A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
69A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: As per monster type.
 
70

Treasure: 400sp, 10gp.
71

72The air here is very hot.

 
73The air here is very hot. This area smells of rotting vegetation.

Encounter: Goblins (5)
Treasure: As per monster type.
74The air here is very hot. There are cracks in the wall here.

75A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a pile of dung here.

Treasure: 600sp, 40gp.
 
76

Encounter: Spiders, Crab (4)
Treasure: None.
77This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: As per monster type.
78

Encounter: Spiders, Crab (2)
Treasure: None.
 
79

Trap: Fog: Looks like poison gas, but harmless.
80There is a broken bottle here.

Encounter: Stirges (5)
Treasure: As per monster type.
81A strong downdraft blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
82

Encounter: Kobolds (12)
Treasure: As per monster type.
83This area has a stale, fetid smell.

Treasure: 500sp, 10gp.
84A strong downdraft blows through this area.

Encounter: Bandits (2)
Treasure: As per monster type.
 
85

86This area smells faintly of manure.

87Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: None.
 
88A haze of smoke hangs in the air. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
89There is a torn sack here.

Treasure: 600sp.
90A slight updraft blows through this area. There is water dripping here.

 
91

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf