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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Batrachian Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils.

2

3There are dry leaves and twigs scattered here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4The air here is very cold. There is a splintered club here.

Encounter: Goblins (6)
Treasure: As per monster type.
5The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp.
6This area smells faintly of manure. This area is very dusty.

 
7There is a putrid smell coming from something nearby.

Treasure: 100sp.
Trap: Illusion of monsters: Green Slimes (1)
8There is a small puddle of water here.

9

 
10

11This area smells faintly of urine. There is a pile of rags here.

12The air here is very hot. This area has a pleasant, earthy smell. There is a splintered club here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
13There is a corroded chain here.

Encounter: Gnomes (1)
Treasure: None.
14The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
15A gusting breeze blows through this area. This area smells faintly of manure. The ceiling here is damp.

Treasure: 300sp, 20gp.
 
16

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18There is water dripping here.

 
19A slight, damp breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There are rotting wood pieces here.

20A strong, moaning wind blows through this area. There is water dripping here.

21A gusting breeze blows through this area. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
 
22This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

23

Treasure: 300sp.
Trap: Illusion of monsters: Goblins (5)
24There is a mold growing here.

 
25

26

Encounter: Bandits (3)
Treasure: None.
27

Encounter: Dwarves (5)
Treasure: None.
 
28The air here is very cold. This area is very dusty.

29This area smells faintly of manure. There is a broken bottle here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
30The wall here is damp.

 
31

Encounter: Stirges (4)
Treasure: None.
32A strong, gusting wind blows through this area. This area smells faintly of urine.

33A cold air current blows through this area.

 
34A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

35

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
36A slight breeze blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

 
37The air here is very hot. There is a pick handle here.

38The air here smells of smoke. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: None.
39The air here is very cold. There is a putrid smell coming from something nearby. There is a torn leather boot here.

Encounter: Wolves (7)
Treasure: None.
 
40A strong updraft blows through this area. This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
41There is a torch stub here.

42It is foggy here, making it difficult to see.

 
43There are cracks in the ceiling here.

Treasure: 500sp, 60gp.
Trap: Poison snake: 1 hit dice.
44It is foggy here, making it difficult to see. There are sticks scattered here.

45A strong, gusting wind blows through this area.

 
46

Encounter: Gnomes (5)
Treasure: None.
47There are scratches on the wall here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
48

Treasure: 100sp, 40gp, 1 magic item.
 
49

Encounter: Killer Bees (7)
Treasure: As per monster type.
50The air here is very hot.

Encounter: Bandits (7)
Treasure: As per monster type.
51There is water dripping here.

 
52A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
53

54This area smells faintly of urine.

 
55The air here is very cold. The smell of ozone assails your nostrils.

Encounter: Goblins (6)
Treasure: As per monster type.
56There is a putrid smell coming from something nearby.

57This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: None.
 
58

Treasure: 300sp.
59The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

60The smell of ozone assails your nostrils.

Treasure: 100sp, 10gp.
 
61This area is covered in cobwebs.

Treasure: 400sp.
62A slight updraft blows through this area. This area is very dusty.

Encounter: Spiders, Crab (2)
Treasure: None.
63

 
64

65This area smells of rotting vegetation.

Encounter: Snakes, Cobra (5)
Treasure: None.
66The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
67There is a salty, wet smell to this area.

68This area smells faintly of urine.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
69

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70The air here is very cold.

Encounter: Traders (3)
Treasure: None.
71This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
73A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Acolytes (2)
Treasure: None.
74There are rotting wood pieces here.

75

Encounter: Beetles, Fire (4)
Treasure: None.
 
76There are sticks scattered here.

Encounter: Gnomes (6)
Treasure: None.
77This area is covered in cobwebs.

Treasure: 400sp.
78A strong, moaning wind blows through this area.

Encounter: Shrews, Giant (1)
Treasure: None.
 
79Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Sprites (6)
Treasure: None.
80A slight breeze blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf