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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

Encounter: Bandits (8)
Treasure: None.
2There is a putrid smell coming from something nearby. There are bones scattered here.

3

 
4

Trap: 10' Pit: 1d6 points of damage if you fall in.
5A haze of dust hangs in the air.

Treasure: 200sp.
6

 
7A gusting breeze blows through this area. There are food scraps scattered here.

Encounter: Traders (3)
Treasure: As per monster type.
8A metallic smell assails your nostrils.

9This area has a pleasant, earthy smell.

 
10

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
11

12

 
13There is a pile of rags here.

Encounter: Killer Bees (2)
Treasure: None.
14

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

Treasure: 200sp, 40gp.
 
16There is a broken pole here.

17

18

Encounter: Goblins (2)
Treasure: As per monster type.
 
19This area is very dusty.

20The air here is very cold. The air here smells of smoke.

21The air here smells of smoke. There is a candle stub here.

Treasure: 300sp.
Trap: Illusion of monsters: Bandits (8)
 
22The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
23A slight breeze blows through this area. This area smells faintly of urine.

Treasure: 100sp.
24It is foggy here, making it difficult to see.

 
25The air here is very hot. A metallic smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: None.
26There are cracks in the floor here.

27

 
28This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29There is a cracked flask here.

Treasure: 100sp.
Trap: Illusion of monsters: Snakes, Cobra (6)
30The air here is very hot. It is foggy here, making it difficult to see. There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31It is foggy here, making it difficult to see.

32A strong wind blows through this area. An acrid smell assails your nostrils. There is a splintered club here.

Treasure: 100sp.
33This area has a stale, fetid smell.

 
34A metallic smell assails your nostrils. There are sticks scattered here.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35There is a slimy coating on the floor here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36The air here is very cold. This area is very dusty.

Encounter: Gnomes (6)
Treasure: None.
 
37An acrid smell assails your nostrils. A haze of smoke hangs in the air. Guano covers this area.

38A haze of smoke hangs in the air.

39A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
 
40

41

Encounter: Killer Bees (3)
Treasure: None.
42

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
43

Encounter: Skeletons (10)
Treasure: As per monster type.
44

Encounter: Lizards, Gecko (3)
Treasure: None.
45There is a corroded chain here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
46There is water dripping here.

Treasure: 600sp.
47An acrid smell assails your nostrils. This area is covered in cobwebs.

48The air here is very hot. There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
49This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

50It is foggy here, making it difficult to see.

51There are bits of fur and hair scattered around here.

 
52This area is covered in cobwebs.

Treasure: 500sp, 30gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53There is a badly dented helmet here.

Encounter: Gnomes (4)
Treasure: None.
54A strong wind blows through this area. The ceiling here is damp.

Encounter: Traders (3)
Treasure: As per monster type.
 
55A cold air current blows through this area.

56This area smells faintly of manure. This area is covered in cobwebs.

57

 
58

59The air here is very hot.

60

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61

Encounter: Kobolds (8)
Treasure: As per monster type.
62A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
63There is a badly dented helmet here.

Treasure: 500sp, 50gp.
 
64There is a rusted spike here.

65There are sticks scattered here.

Encounter: Goblins (7)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf