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| 1 | Encounter: Wolves (10) Treasure: As per monster type. | 2 | A metallic smell assails your nostrils. There are rotting wood pieces here. | 3 | A strong wind blows through this area. |
| 4 | Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | This area smells faintly of urine. There is a large puddle of water here. Treasure: 100sp, 40gp. | 6 | Guano covers this area. |
| 7 | There is water dripping here. Encounter: Stirges (5) Treasure: None. | 8 | This area smells faintly of urine. | 9 | There is dried blood here. |
| 10 | There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 10gp. | 12 | A haze of smoke hangs in the air. There is water dripping here. Encounter: Traders (3) Treasure: As per monster type. |
| 13 | A metallic smell assails your nostrils. Treasure: 500sp, 30gp. | 14 | A gusting breeze blows through this area. Treasure: 200sp. Trap: Illusion of monsters: Bandits (1) | 15 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. |
| 16 | Encounter: Bandits (7) Treasure: None. | 17 | A gusting breeze blows through this area. There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 18 | There is a mold growing here. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 19 | This area smells faintly of manure. There is a pile of ashes here. | 20 | Treasure: 600sp, 1 gems, 1 magic item. | 21 | The air here smells of smoke. There is a pile of straw here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | The ceiling here is damp. Treasure: 300sp, 10gp. | 23 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a slimy coating on the floor here. | 24 | This area smells faintly of manure. Treasure: 600sp. |
| 25 | This area smells faintly of manure. | 26 | The air here is very hot. A haze of smoke hangs in the air. Encounter: Orcs (2) Treasure: None. | 27 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 28 | A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 29 | The air here is very cold. Treasure: 100sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. |
| 31 | There is a candle stub here. Encounter: Beetles, Fire (5) Treasure: None. | 32 | There is a broken pole here. Treasure: 500sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 33 | There is a bent and rusted iron bar here. |
| 34 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pick handle here. Encounter: Wolves (7) Treasure: None. | 35 | There are sticks scattered here. | 36 | The wall here is damp. |
| 37 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. | 38 | There is a pick handle here. Treasure: 400sp, 3 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 39 | The air here is very cold. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 40 | 41 | 42 | A strong wind blows through this area. There is a broken pole here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | ||
| 43 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. | 44 | Encounter: Killer Bees (6) Treasure: None. | 45 | Teeth and fangs are scattered here. |
| 46 | A cold air current blows through this area. The wall here is damp. Treasure: 500sp. | 47 | The air here is very hot. Treasure: 200sp, 40gp. | 48 | Fog gathers and swirls on the floor, concealing it. |
| 49 | This area is covered in rubble and dirt. | 50 | Encounter: Shrews, Giant (5) Treasure: None. | 51 | The air here is very hot. Encounter: Dwarves (3) Treasure: As per monster type. |
| 52 | There is a bent copper coin lying here. | 53 | This area is very dusty. | 54 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 55 | Treasure: 200sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 56 | Treasure: 500sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 | Encounter: Kobolds (8) Treasure: None. |
| 58 | This area smells faintly of manure. | 59 | This area has a pleasant, earthy smell. | 60 | This area is very dusty. Encounter: Halflings (16) Treasure: None. |