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| 1 | This area smells faintly of urine. There is a blunt javelin head here. Encounter: Bandits (7) Treasure: As per monster type. | 2 | Encounter: Traders (3) Treasure: As per monster type. | 3 | The air here is very cold. It is foggy here, making it difficult to see. There are scratches on the wall here. |
| 4 | There is a pile of dung here. | 5 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | The air here smells of smoke. Encounter: Gnomes (3) Treasure: As per monster type. |
| 7 | 8 | The air here is very hot. This area smells faintly of manure. Encounter: Snakes, Cobra (4) Treasure: None. | 9 | Encounter: Wolves (7) Treasure: None. | |
| 10 | A slight breeze blows through this area. | 11 | This area has a pleasant, earthy smell. | 12 | This area smells of rotting vegetation. |
| 13 | This area has a pleasant, earthy smell. | 14 | A chlorine-like smell assails your nostrils. There are cracks in the floor here. | 15 | A chlorine-like smell assails your nostrils. Treasure: 400sp, 50gp. |
| 16 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are rotting wood pieces here. Encounter: Lizards, Gecko (1) Treasure: None. | 17 | There is a salty, wet smell to this area. Encounter: Goblins (5) Treasure: None. | 18 | The remnants of a rope are here, rotten. Encounter: Beetles, Fire (8) Treasure: None. |
| 19 | It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Shrews, Giant (1) Treasure: None. | 20 | A slight breeze blows through this area. A metallic smell assails your nostrils. There are bits of fur and hair scattered around here. | 21 | The air here is very hot. There is a pick handle here. |
| 22 | A chlorine-like smell assails your nostrils. This area is very dusty. Encounter: Snakes, Cobra (5) Treasure: None. | 23 | Encounter: Kobolds (10) Treasure: As per monster type. | 24 | A cold air current blows through this area. The remnants of a rope are here, rotten. Encounter: Traders (7) Treasure: As per monster type. |
| 25 | A cold air current blows through this area. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 26 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Encounter: Green Slimes (4) Treasure: None. | 27 | This area smells faintly of manure. |
| 28 | Encounter: Gnomes (2) Treasure: None. | 29 | 30 | This area is covered in cobwebs. | |
| 31 | 32 | This area smells faintly of urine. A haze of smoke hangs in the air. There is a broken arrow here. Treasure: 600sp, 60gp. | 33 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | |
| 34 | There is a blunt javelin head here. | 35 | The air here is very hot. There are cracks in the ceiling here. | 36 | The smell of ozone assails your nostrils. There is a bent and rusted iron bar here. |
| 37 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 38 | The air here is very cold. A haze of smoke hangs in the air. There are wax drippings here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | This area is very dusty. Encounter: Halflings (9) Treasure: As per monster type. |
| 40 | A strong downdraft blows through this area. There are cracks in the wall here. | 41 | A slight breeze blows through this area. This area smells faintly of manure. There is a torn sack here. Encounter: Goblins (5) Treasure: None. | 42 | There is a broken arrow here. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 43 | A haze of smoke hangs in the air. Encounter: Green Slimes (3) Treasure: As per monster type. | 44 | The air here is very cold. There are several small stones here. | 45 | A strong, gusting wind blows through this area. Encounter: Dwarves (6) Treasure: As per monster type. |
| 46 | A cold air current blows through this area. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 47 | A cold air current blows through this area. Trap: Poison gas: Save vs. Poison or die. | 48 | A haze of smoke hangs in the air. There are food scraps scattered here. Treasure: 200sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 49 | This area has a stale, fetid smell. A haze of smoke hangs in the air. This area is very dusty. Treasure: 200sp, 20gp. | 50 | A strong wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 | |
| 52 | There are sticks scattered here. Encounter: Dwarves (1) Treasure: None. | 53 | There is a pile of dung here. | 54 | The air here is very cold. There are bits of fur and hair scattered around here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |
| 55 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. | 56 | 57 | ||
| 58 | There is a bent copper coin lying here. Treasure: 400sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | An acrid smell assails your nostrils. There is a broken bottle here. Encounter: Orcs (5) Treasure: None. | 60 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Encounter: Green Slimes (1) Treasure: None. |
| 61 | A chlorine-like smell assails your nostrils. There are rotting wood pieces here. | 62 | A slight breeze blows through this area. There is water dripping here. | 63 | A strong, moaning wind blows through this area. The air here smells of smoke. |