User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Milieu of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is a blunt javelin head here.

Encounter: Bandits (7)
Treasure: As per monster type.
2

Encounter: Traders (3)
Treasure: As per monster type.
3The air here is very cold. It is foggy here, making it difficult to see. There are scratches on the wall here.

 
4There is a pile of dung here.

5

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6The air here smells of smoke.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
7

8The air here is very hot. This area smells faintly of manure.

Encounter: Snakes, Cobra (4)
Treasure: None.
9

Encounter: Wolves (7)
Treasure: None.
 
10A slight breeze blows through this area.

11This area has a pleasant, earthy smell.

12This area smells of rotting vegetation.

 
13This area has a pleasant, earthy smell.

14A chlorine-like smell assails your nostrils. There are cracks in the floor here.

15A chlorine-like smell assails your nostrils.

Treasure: 400sp, 50gp.
 
16A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are rotting wood pieces here.

Encounter: Lizards, Gecko (1)
Treasure: None.
17There is a salty, wet smell to this area.

Encounter: Goblins (5)
Treasure: None.
18The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (8)
Treasure: None.
 
19It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Shrews, Giant (1)
Treasure: None.
20A slight breeze blows through this area. A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

21The air here is very hot. There is a pick handle here.

 
22A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Snakes, Cobra (5)
Treasure: None.
23

Encounter: Kobolds (10)
Treasure: As per monster type.
24A cold air current blows through this area. The remnants of a rope are here, rotten.

Encounter: Traders (7)
Treasure: As per monster type.
 
25A cold air current blows through this area.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
26Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Green Slimes (4)
Treasure: None.
27This area smells faintly of manure.

 
28

Encounter: Gnomes (2)
Treasure: None.
29

30This area is covered in cobwebs.

 
31

32This area smells faintly of urine. A haze of smoke hangs in the air. There is a broken arrow here.

Treasure: 600sp, 60gp.
33

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
34There is a blunt javelin head here.

35The air here is very hot. There are cracks in the ceiling here.

36The smell of ozone assails your nostrils. There is a bent and rusted iron bar here.

 
37There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
38The air here is very cold. A haze of smoke hangs in the air. There are wax drippings here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39This area is very dusty.

Encounter: Halflings (9)
Treasure: As per monster type.
 
40A strong downdraft blows through this area. There are cracks in the wall here.

41A slight breeze blows through this area. This area smells faintly of manure. There is a torn sack here.

Encounter: Goblins (5)
Treasure: None.
42There is a broken arrow here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
43A haze of smoke hangs in the air.

Encounter: Green Slimes (3)
Treasure: As per monster type.
44The air here is very cold. There are several small stones here.

45A strong, gusting wind blows through this area.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
46A cold air current blows through this area. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
47A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
48A haze of smoke hangs in the air. There are food scraps scattered here.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49This area has a stale, fetid smell. A haze of smoke hangs in the air. This area is very dusty.

Treasure: 200sp, 20gp.
50A strong wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

 
52There are sticks scattered here.

Encounter: Dwarves (1)
Treasure: None.
53There is a pile of dung here.

54The air here is very cold. There are bits of fur and hair scattered around here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
55Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

56

57

 
58There is a bent copper coin lying here.

Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59An acrid smell assails your nostrils. There is a broken bottle here.

Encounter: Orcs (5)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Encounter: Green Slimes (1)
Treasure: None.
 
61A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

62A slight breeze blows through this area. There is water dripping here.

63A strong, moaning wind blows through this area. The air here smells of smoke.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf