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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
2A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

3A strong downdraft blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
 
4This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Dwarves (4)
Treasure: None.
5A slight breeze blows through this area. This area is very dusty.

Encounter: Spiders, Crab (2)
Treasure: None.
6This area has a stale, fetid smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
7A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

8There are dry leaves and twigs scattered here.

9This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
 
10

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11Fog gathers and swirls on the floor, concealing it.

12The air here is very hot.

 
13This area has a pleasant, earthy smell.

14

15

 
16

17There are sticks scattered here.

Encounter: Green Slimes (1)
Treasure: None.
18It is foggy here, making it difficult to see.

 
19A strong wind blows through this area. A haze of smoke hangs in the air.

20The air here is very cold. There is a torn sack here.

21This area smells of rotting vegetation.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
22A slight breeze blows through this area.

23A cold air current blows through this area.

Encounter: Goblins (6)
Treasure: None.
24

Encounter: Orcs (5)
Treasure: None.
 
25The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26

Treasure: 100sp, 20gp.
27

Treasure: 600sp.
 
28Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Sprites (14)
Treasure: As per monster type.
29Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
30There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31The air here is very hot.

32The air here is very hot. This area smells faintly of manure.

33

 
34A slight breeze blows through this area. An acrid smell assails your nostrils.

35Teeth and fangs are scattered here.

36Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
37

38There are rotting wood pieces here.

Encounter: Kobolds (12)
Treasure: None.
39

 
40A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
41This area has a pleasant, earthy smell.

Treasure: 200sp, 40gp.
42A cold air current blows through this area. There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
 
43

44The air here smells of smoke. There is a pile of ashes here.

45This area is covered in cobwebs.

 
46The air here is very hot.

Treasure: 300sp, 20gp.
47This area smells faintly of manure.

Treasure: 500sp.
48A cold air current blows through this area. There is a broken sword blade here.

 
49

Encounter: Sprites (8)
Treasure: As per monster type.
50There is a broken sword blade here.

51This area is covered in rubble and dirt.

 
52A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

53A cold air current blows through this area. A haze of smoke hangs in the air.

54A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
55

Encounter: Skeletons (8)
Treasure: As per monster type.
56It is misty here. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57

 
58A slight breeze blows through this area. This area smells of rotting vegetation. It is misty here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
59The smell of ozone assails your nostrils.

60This area has a pleasant, earthy smell.

 
61

62

63

Encounter: Bandits (2)
Treasure: None.
 
64There are cracks in the floor here.

65

Encounter: Bandits (2)
Treasure: As per monster type.
66

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf