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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. This area has a stale, fetid smell. The wall here is damp.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
2There is a pile of straw here.

3This area is covered in cobwebs.

 
4Guano covers this area.

Encounter: Sprites (13)
Treasure: As per monster type.
5This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
6There is a putrid smell coming from something nearby.

 
7

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
8

9There are cracks in the floor here.

 
10This area smells faintly of urine. There are rotting wood pieces here.

11There is a salty, wet smell to this area. There is a slimy coating on the ceiling here.

12There is dried blood here.

Encounter: Goblins (4)
Treasure: None.
 
13

Encounter: Bandits (1)
Treasure: As per monster type.
14The air here is very hot. This area is very dusty.

Treasure: 300sp.
15A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

Treasure: 400sp.
 
16

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17Fog gathers and swirls on the floor, concealing it.

18A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
19There are cracks in the ceiling here.

Encounter: Skeletons (9)
Treasure: As per monster type.
20There is a pile of ashes here.

Encounter: Beetles, Fire (7)
Treasure: None.
21

 
22A metallic smell assails your nostrils.

Encounter: Killer Bees (1)
Treasure: As per monster type.
23The air here is very cold.

24There is a putrid smell coming from something nearby.

Encounter: Sprites (7)
Treasure: None.
 
25

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
26There is a trickle of water here.

Treasure: 600sp, 1 magic item.
Trap: Illusion of monsters: Orcs (7)
27This area smells of rotting vegetation. A haze of smoke hangs in the air.

 
28

29A strong, moaning wind blows through this area. This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30A strong downdraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There are dry leaves and twigs scattered here.

32A cold air current blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.
33A strong wind blows through this area. It is foggy here, making it difficult to see.

 
34A haze of dust hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
35Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: None.
36

 
37This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Beetles, Fire (3)
Treasure: None.
38

Encounter: Bandits (2)
Treasure: As per monster type.
39

 
40The wall here is damp.

Treasure: 400sp, 40gp.
41

42The hilt of a broken dagger is lying here.

Encounter: Dwarves (4)
Treasure: None.
 
43The air here is very cold. There are sticks scattered here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
44There is a mold growing here.

Encounter: Dwarves (3)
Treasure: As per monster type.
45

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46

Encounter: Traders (2)
Treasure: None.
47The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
48There is a slimy coating on the wall here.

 
49This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50This area smells faintly of manure. This area is covered in rubble and dirt.

51The air here smells of smoke.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52A chlorine-like smell assails your nostrils.

53A metallic smell assails your nostrils.

54

 
55There is a large puddle of water here.

56A strong wind blows through this area. There are several small stones here.

57There are scratches on the wall here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
58There is a slimy coating on the ceiling here.

Encounter: Halflings (12)
Treasure: None.
59This area smells faintly of manure. There is water dripping here.

Encounter: Orcs (4)
Treasure: As per monster type.
60

Treasure: 300sp, 30gp.
 
61

Trap: 10' Pit: 1d6 points of damage if you fall in.
62A cold air current blows through this area. There is water dripping here.

Encounter: Skeletons (4)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf