User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Labyrinth of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

Encounter: Beetles, Fire (4)
Treasure: None.
2A slight downdraft blows through this area. There are sticks scattered here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
3There is a putrid smell coming from something nearby. There are several small stones here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
4A slight downdraft blows through this area.

Encounter: Beetles, Fire (7)
Treasure: None.
5It is foggy here, making it difficult to see.

6A cold air current blows through this area. There are bits of fur and hair scattered around here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
7

8

Encounter: Killer Bees (10)
Treasure: None.
9A slight updraft blows through this area.

Encounter: Halflings (8)
Treasure: None.
 
10There are cracks in the ceiling here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
11This area smells faintly of urine. It is foggy here, making it difficult to see.

12

Encounter: Gnomes (4)
Treasure: As per monster type.
 
13

14This area is covered in cobwebs.

15Teeth and fangs are scattered here.

 
16Guano covers this area.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
17A strong wind blows through this area. There are cracks in the wall here.

Treasure: 100sp.
18There is a large puddle of water here.

Treasure: 500sp.
 
19

20It is foggy here, making it difficult to see.

Encounter: Acolytes (2)
Treasure: None.
21There is a bent and rusted iron bar here.

Encounter: Stirges (7)
Treasure: None.
 
22The air here is very hot.

23

Trap: Poison gas: Save vs. Poison or die.
24Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Wolves (10)
Treasure: As per monster type.
 
25A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (7)
Treasure: As per monster type.
27A cold air current blows through this area. There is a torn sack here.

Treasure: 300sp, 6 gems.
 
28A metallic smell assails your nostrils.

29There is a pile of dung here.

30This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Treasure: 500sp, 4 gems.
 
31This area is covered in cobwebs.

Encounter: Kobolds (13)
Treasure: None.
32There are cracks in the wall here.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 100sp.
 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35

36There is a slimy coating on the ceiling here.

 
37

38A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

39

Encounter: Orcs (7)
Treasure: None.
 
40Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
41The air here is very hot. There is a splintered club here.

Encounter: Acolytes (2)
Treasure: As per monster type.
42The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43A slight updraft blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44This area is covered in rubble and dirt.

45It is misty here. This area is covered in cobwebs.

 
46Teeth and fangs are scattered here.

47This area smells faintly of urine. It is foggy here, making it difficult to see. There is a cracked hammer head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48There are fungi growing here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
49This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
50A strong updraft blows through this area.

Encounter: Orcs (3)
Treasure: None.
51The air here is very hot.

Treasure: 200sp.
 
52

53Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 200sp.
54

 
55There is a badly dented helmet here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56This area smells of rotting vegetation. There is a corroded chain here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57

Trap: Fog: Looks like poison gas, but harmless.
 
58

Encounter: Shrews, Giant (4)
Treasure: None.
59This area smells faintly of manure. This area is very dusty.

60This area has a pleasant, earthy smell. There is a mold growing here.

 
61A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Kobolds (8)
Treasure: None.
63This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64This area is covered in cobwebs.

65A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67This area smells faintly of manure. There are rotting wood pieces here.

Encounter: Skeletons (11)
Treasure: As per monster type.
68A slight updraft blows through this area. There are cracks in the wall here.

Encounter: Stirges (9)
Treasure: None.
69This area smells faintly of manure. There is a pick handle here.

 
70A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
71A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (7)
Treasure: None.
72There is a mold growing here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
73A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

Encounter: Goblins (4)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf