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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

Encounter: Dwarves (3)
Treasure: As per monster type.
2

3A slight, damp breeze blows through this area. There are fungi growing here.

 
4A slight updraft blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

5

6A haze of smoke hangs in the air. Guano covers this area.

 
7The air here is very cold. There is a badly dented helmet here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
8This area has a pleasant, earthy smell.

9

Treasure: 400sp, 60gp.
 
10The air here smells of smoke. There is a trickle of water here.

Encounter: Dwarves (5)
Treasure: As per monster type.
11

Treasure: 200sp, 60gp.
12

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
13A strong wind blows through this area. A haze of smoke hangs in the air.

14A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15This area has a pleasant, earthy smell. There is a badly dented helmet here.

 
16A haze of smoke hangs in the air. There is a small puddle of water here.

17

18This area has a pleasant, earthy smell.

 
19The air here is very hot. The air here smells of smoke.

Encounter: Shrews, Giant (3)
Treasure: None.
20A slight breeze blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

21A strong updraft blows through this area. Pottery shards are scattered here.

Treasure: 300sp, 60gp.
 
22The air here is very hot.

Encounter: Acolytes (5)
Treasure: As per monster type.
23There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
24A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
25A cold air current blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here.

Encounter: Halflings (10)
Treasure: As per monster type.
26A slight breeze blows through this area. There is a small puddle of water here.

Encounter: Halflings (12)
Treasure: As per monster type.
27A cold air current blows through this area. An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29A cold air current blows through this area.

30This area has a pleasant, earthy smell. There is a pile of dung here.

 
31

32

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Beetles, Fire (3)
33The smell of ozone assails your nostrils.

 
34Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

35There are cracks in the floor here.

36

Encounter: Beetles, Fire (3)
Treasure: None.
 
37A strong downdraft blows through this area. There is a pile of dung here.

Encounter: Gnomes (5)
Treasure: None.
38A gusting breeze blows through this area. There are cracks in the wall here.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
39

 
40The air here is very cold. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Orcs (6)
Treasure: As per monster type.
41

Encounter: Orcs (5)
Treasure: None.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (4)
Treasure: None.
44

Encounter: Shrews, Giant (2)
Treasure: None.
45

 
46

Encounter: Gnomes (6)
Treasure: As per monster type.
47There are bones scattered here.

Treasure: 600sp.
48

 
49This area smells of rotting vegetation. There is a torn leather boot here.

50A gusting breeze blows through this area.

51This area is covered in cobwebs.

 
52This area smells faintly of manure.

Treasure: 400sp, 2 jewelry.
53

54The air here smells of smoke. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55

56

57There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

 
58The air here smells of smoke. A haze of dust hangs in the air. Guano covers this area.

59The air here is very cold. A haze of smoke hangs in the air. There is a broken arrow here.

60

Encounter: Green Slimes (4)
Treasure: None.
 
61A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

62This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
63This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Kobolds (11)
Treasure: None.
 
64A strong downdraft blows through this area. The air here smells of smoke.

65A strong, moaning wind blows through this area. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66The air here is very cold. This area has a pleasant, earthy smell. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
67This area smells faintly of urine. There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68

Encounter: Orcs (5)
Treasure: None.
69

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Acolytes (8)
Treasure: None.
71A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

72A slight breeze blows through this area. There is a broken arrow here.

 
73A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (4)
Treasure: None.
74The air here is very hot.

Encounter: Lizards, Gecko (1)
Treasure: None.
75It is foggy here, making it difficult to see.

 
76The remnants of a rope are here, rotten.

77Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
78

Encounter: Beetles, Fire (1)
Treasure: None.
 
79

Encounter: Gnomes (1)
Treasure: None.
80There are fungi growing here.

Encounter: Traders (1)
Treasure: As per monster type.
81A strong downdraft blows through this area.

 
82It is foggy here, making it difficult to see.

83There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
84

Treasure: 500sp, 50gp.
 
85This area smells faintly of urine. The ceiling here is damp.

Encounter: Sprites (12)
Treasure: As per monster type.
86It is foggy here, making it difficult to see.

87There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
88A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 500sp.
89The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf