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The Misplaced Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air. There is a badly dented helmet here.

Encounter: Wolves (11)
Treasure: None.
2This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3An acrid smell assails your nostrils. There are scratches on the wall here.

 
4There is a corroded chain here.

Encounter: Green Slimes (1)
Treasure: None.
5

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6There is a small puddle of water here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
7The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Wolves (2)
Treasure: None.
8A cold air current blows through this area.

9A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10A cold air current blows through this area. There is a pile of rags here.

11A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12This area has a stale, fetid smell. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13This area smells of rotting vegetation. A haze of dust hangs in the air.

14A chlorine-like smell assails your nostrils. There are sticks scattered here.

Encounter: Beetles, Fire (8)
Treasure: None.
15The air here is very cold.

 
16There is a torch stub here.

17A strong wind blows through this area.

18A strong updraft blows through this area. This area is covered in rubble and dirt.

 
19This area is covered in cobwebs.

20A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21A slight updraft blows through this area. Guano covers this area.

 
22There is a candle stub here.

23It is foggy here, making it difficult to see.

Encounter: Wolves (4)
Treasure: None.
24The air here smells of smoke.

 
25Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Snakes, Cobra (5)
Treasure: None.
26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27An acrid smell assails your nostrils. This area is very dusty.

Treasure: 100sp, 50gp.
 
28

29A strong, gusting wind blows through this area. There is a slimy coating on the floor here.

30The air here is very hot.

Encounter: Goblins (5)
Treasure: As per monster type.
 
31A cold air current blows through this area. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
32There is a putrid smell coming from something nearby. There are wax drippings here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
33

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (2)
Treasure: None.
35A strong wind blows through this area. A haze of smoke hangs in the air.

Encounter: Dwarves (6)
Treasure: As per monster type.
36Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
37This area has a pleasant, earthy smell. There is a pile of ashes here.

38A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39This area is very dusty.

 
40A cold air current blows through this area. It is misty here.

Encounter: Beetles, Fire (6)
Treasure: None.
41

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
42The air here is very hot. This area smells faintly of urine.

Encounter: Spiders, Crab (4)
Treasure: None.
 
43

44A slight updraft blows through this area. There is a mold growing here.

45There are rotting wood pieces here.

Encounter: Sprites (11)
Treasure: None.
 
46The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
47A strong updraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (2)
Treasure: None.
48This area has a stale, fetid smell. There are rotting wood pieces here.

 
49

Encounter: Snakes, Cobra (6)
Treasure: None.
50A slight downdraft blows through this area. There is a pile of straw here.

51There is a broken arrow here.

Treasure: 200sp.
 
52This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Gnomes (4)
Treasure: None.
53The air here is very hot. There are rotting wood pieces here.

54There is a broken pole here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
55It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
57

 
58

59A strong wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

 
61

62There is a trickle of water here.

63The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
 
64There are bits of fur and hair scattered around here.

Encounter: Bandits (5)
Treasure: As per monster type.
65This area smells faintly of urine.

66There is a broken pole here.

 
67The air here is very cold.

Treasure: 400sp.
68The air here is very hot.

69A strong updraft blows through this area. Pottery shards are scattered here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
70There are dry leaves and twigs scattered here.

71The air here is very cold.

72

Treasure: 500sp, 30gp.
 
73

74This area has a pleasant, earthy smell.

75This area smells faintly of manure.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
76This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Stirges (7)
77This area has a pleasant, earthy smell.

Encounter: Green Slimes (1)
Treasure: None.
78This area has a stale, fetid smell. The wall here is damp.

Encounter: Sprites (15)
Treasure: None.
 
79Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

80It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

81It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
82A cold air current blows through this area. This area has a pleasant, earthy smell.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf

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