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| 1 | 2 | The wall here is damp. | 3 | ||
| 4 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | 5 | A gusting breeze blows through this area. There is a trickle of water here. | 6 | This area is covered in cobwebs. |
| 7 | A slight, damp breeze blows through this area. This area smells faintly of urine. The ceiling here is damp. | 8 | A strong wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 9 | The air here is very hot. Treasure: 500sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 10 | There is a mold growing here. Encounter: Kobolds (9) Treasure: None. | 11 | The air here is very hot. The smell of ozone assails your nostrils. There is a small puddle of water here. Treasure: 400sp. | 12 | There are sticks scattered here. |
| 13 | There is a slimy coating on the ceiling here. | 14 | A slight breeze blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 | Encounter: Kobolds (7) Treasure: None. |
| 16 | This area smells faintly of manure. This area is very dusty. | 17 | A strong, gusting wind blows through this area. There are rotting wood pieces here. Encounter: Green Slimes (4) Treasure: As per monster type. | 18 | The air here is very cold. The air here smells of smoke. There is a torn leather boot here. Encounter: Beetles, Fire (1) Treasure: None. |
| 19 | The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 20 | A slight breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 | This area has a stale, fetid smell. This area is covered in cobwebs. |
| 22 | There is water dripping here. Encounter: Orcs (5) Treasure: As per monster type. | 23 | A metallic smell assails your nostrils. There is a broken bottle here. | 24 | There is a torch stub here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | A gusting breeze blows through this area. This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | The smell of ozone assails your nostrils. Encounter: Snakes, Cobra (6) Treasure: None. |
| 28 | 29 | The air here is very cold. A metallic smell assails your nostrils. | 30 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 31 | This area has a stale, fetid smell. There is a torn leather boot here. | 32 | There is water dripping here. | 33 | Trap: Poison gas: Save vs. Poison or die. |
| 34 | This area smells faintly of urine. This area is very dusty. Treasure: 300sp, 30gp. | 35 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 36 | It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (5) Treasure: None. |
| 37 | This area smells of rotting vegetation. There is a trickle of water here. | 38 | Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 39 | A slight updraft blows through this area. |
| 40 | There is a salty, wet smell to this area. Encounter: Orcs (7) Treasure: As per monster type. | 41 | The smell of ozone assails your nostrils. | 42 | This area is very dusty. Encounter: Shrews, Giant (5) Treasure: As per monster type. |
| 43 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | 45 | An acrid smell assails your nostrils. Encounter: Halflings (6) Treasure: None. | |
| 46 | There is a putrid smell coming from something nearby. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | There are cracks in the ceiling here. | 48 | There is a small puddle of water here. Treasure: 600sp, 60gp, 3 jewelry. |
| 49 | Treasure: 400sp. | 50 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | There are wax drippings here. | 53 | A strong wind blows through this area. There are wax drippings here. | 54 | There is a broken pole here. Encounter: Traders (3) Treasure: As per monster type. |
| 55 | The air here is very cold. A chlorine-like smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 56 | There is a pile of rags here. Trap: Poison gas: Save vs. Poison or die. | 57 | The air here is very cold. There is a putrid smell coming from something nearby. |
| 58 | The air here is very hot. The ceiling here is damp. | 59 | 60 | Trap: Fog: Looks like poison gas, but harmless. | |
| 61 | This area smells of rotting vegetation. | 62 | Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 63 | The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. |
| 64 | A strong wind blows through this area. Guano covers this area. Encounter: Snakes, Cobra (2) Treasure: None. | 65 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. | 66 | There are cracks in the floor here. |
| 67 | 68 | There are scratches on the wall here. | 69 | Treasure: 100sp, 4 jewelry. Trap: Poison needle: Save vs. Poison or die. | |
| 70 | A slight, damp breeze blows through this area. Treasure: 100sp. | 71 | The air here is very cold. This area smells faintly of urine. | 72 | Encounter: Bandits (7) Treasure: None. |
| 73 | 74 | The air here smells of smoke. |