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The Baneful Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Encounter: Sprites (13)
Treasure: As per monster type.
2

3

Encounter: Acolytes (1)
Treasure: As per monster type.
 
4There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (3)
Treasure: None.
5

6This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7The air here smells of smoke. This area is covered in cobwebs.

8It is misty here. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 500sp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
 
10An acrid smell assails your nostrils.

11The air here is very cold. This area has a pleasant, earthy smell.

12The air here is very cold.

Treasure: 400sp.
 
13

Treasure: 100sp.
14

15This area smells faintly of manure.

 
16

17This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
18This area is very dusty.

Encounter: Stirges (10)
Treasure: As per monster type.
 
19The ceiling here is damp.

Encounter: Orcs (4)
Treasure: As per monster type.
20

Encounter: Stirges (6)
Treasure: None.
21This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23The smell of ozone assails your nostrils.

24

Treasure: 600sp, 30gp.
 
25There are rotting wood pieces here.

26This area smells faintly of urine. There are several small stones here.

Encounter: Acolytes (2)
Treasure: As per monster type.
27This area has a stale, fetid smell.

 
28This area is very dusty.

Encounter: Green Slimes (2)
Treasure: As per monster type.
29There are bones scattered here.

30The air here smells of smoke.

 
31A haze of smoke hangs in the air.

Encounter: Bandits (7)
Treasure: None.
32Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
34The air here is very cold.

35A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Encounter: Wolves (5)
Treasure: As per monster type.
36This area smells of rotting vegetation.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
37The air here is very hot. A metallic smell assails your nostrils. There are sticks scattered here.

Treasure: 600sp, 20gp.
38

39A haze of dust hangs in the air.

 
40

Treasure: 400sp, 1 magic item.
41It is foggy here, making it difficult to see.

42This area has a pleasant, earthy smell.

 
43This area has a stale, fetid smell.

44Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Encounter: Skeletons (7)
Treasure: None.
45There is a pile of rags here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
46This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
47The air here is very hot. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
48A strong downdraft blows through this area.

Treasure: 400sp, 10gp, 6 jewelry.
 
49There is a slimy coating on the wall here.

Encounter: Wolves (10)
Treasure: As per monster type.
50This area smells of rotting vegetation.

51The air here is very hot. There are sticks scattered here.

 
52A haze of smoke hangs in the air.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
53There is a putrid smell coming from something nearby.

54

 
55The remnants of a rope are here, rotten.

Encounter: Gnomes (1)
Treasure: As per monster type.
56A slight, damp breeze blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

57The air here is very hot.

Treasure: 300sp, 10gp, 2 gems.
 
58

Encounter: Orcs (4)
Treasure: None.
59

Encounter: Killer Bees (10)
Treasure: None.
60There are bits of fur and hair scattered around here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
61A metallic smell assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
62

63

 
64This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
65There is a large puddle of water here.

66

 
67The hilt of a broken dagger is lying here.

68It is foggy here, making it difficult to see.

69The ceiling here is damp.

 
70There is a salty, wet smell to this area.

Treasure: 600sp, 40gp, 5 gems.
71

Encounter: Kobolds (8)
Treasure: As per monster type.
72A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

 
73

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74It is foggy here, making it difficult to see.

75A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Green Slimes (2)
Treasure: None.
 
76

Encounter: Green Slimes (3)
Treasure: None.
77A metallic smell assails your nostrils.

78

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79

Trap: Fog: Looks like poison gas, but harmless.
80A metallic smell assails your nostrils.

81The air here is very cold. This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Traders (4)
Treasure: None.
 
82A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (8)
Treasure: None.
83There is a putrid smell coming from something nearby. There is a rusted spike here.

84A chlorine-like smell assails your nostrils.

 
85Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
86

Trap: Pendulum blade from ceiling: 1d8 points of damage.
87A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Encounter: Traders (8)
Treasure: As per monster type.
 
88

Encounter: Traders (4)
Treasure: As per monster type.
89This area smells of rotting vegetation. There are rotting wood pieces here.

90This area is covered in rubble and dirt.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf

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