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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Cyst

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There are cracks in the floor here.

Encounter: Traders (4)
Treasure: As per monster type.
3The air here smells of smoke. This area is very dusty.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
4There is a bent and rusted iron bar here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A slight downdraft blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

6

Encounter: Acolytes (5)
Treasure: As per monster type.
 
7This area is covered in cobwebs.

8This area has a stale, fetid smell. The ceiling here is damp.

Encounter: Acolytes (1)
Treasure: As per monster type.
9The air here is very hot. This area has a pleasant, earthy smell.

 
10The air here is very hot. This area smells faintly of urine. Teeth and fangs are scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
11This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: None.
12An acrid smell assails your nostrils.

 
13Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
14A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Goblins (5)
Treasure: None.
15

 
16

17There is a putrid smell coming from something nearby.

Encounter: Skeletons (7)
Treasure: As per monster type.
18The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
19A strong wind blows through this area. There is a rusted spike here.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
20This area is very dusty.

Treasure: 300sp.
21This area is covered in cobwebs.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22The air here smells of smoke. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23There are scratches on the wall here.

Encounter: Bandits (1)
Treasure: None.
24An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Wolves (5)
Treasure: None.
 
25

26

27The air here is very hot. There is a pile of ashes here.

 
28The ceiling here is damp.

Encounter: Shrews, Giant (4)
Treasure: None.
29The air here smells of smoke. This area is covered in cobwebs.

30The smell of ozone assails your nostrils. There are cracks in the floor here.

Encounter: Kobolds (9)
Treasure: None.
 
31This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Orcs (6)
Treasure: As per monster type.
33There are dry leaves and twigs scattered here.

 
34A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is a broken bottle here.

Encounter: Bandits (7)
Treasure: As per monster type.
35There is a small puddle of water here.

36There is a pile of ashes here.

 
37

Encounter: Wolves (8)
Treasure: As per monster type.
38The smell of ozone assails your nostrils.

Treasure: 400sp, 1 jewelry.
39It is misty here. There is a large puddle of water here.

 
40There is a mold growing here.

Treasure: 500sp.
41A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: As per monster type.
42A strong, moaning wind blows through this area. This area is covered in cobwebs.

 
43There is a candle stub here.

Treasure: 200sp, 50gp.
44A haze of smoke hangs in the air.

45This area smells of rotting vegetation. There is a pile of ashes here.

 
46This area smells of rotting vegetation.

Treasure: 300sp.
47Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
48A gusting breeze blows through this area. There is a small puddle of water here.

 
49Guano covers this area.

50A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

51

 
52It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Goblins (6)
Treasure: None.
53This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54A slight breeze blows through this area. The air here smells of smoke. There is a cracked hammer head here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
55It is foggy here, making it difficult to see. There is a broken pole here.

56

Encounter: Wolves (5)
Treasure: None.
57A cold air current blows through this area. There is a pile of ashes here.

 
58This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
59There is a broken arrow here.

60

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
61This area smells faintly of manure. The hilt of a broken dagger is lying here.

62There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (7)
Treasure: As per monster type.
 
64There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
65The air here is very hot. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
66There is a mold growing here.

 
67It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: None.
68There are sticks scattered here.

Encounter: Halflings (4)
Treasure: As per monster type.
69An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
70There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs.

71The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

72

 
73This area has a pleasant, earthy smell.

74

Encounter: Halflings (6)
Treasure: None.
75This area is covered in rubble and dirt.

Encounter: Green Slimes (2)
Treasure: None.
 
76

77

Encounter: Goblins (6)
Treasure: None.
78The air here is very cold.

Encounter: Stirges (4)
Treasure: As per monster type.
 
79A metallic smell assails your nostrils. There are sticks scattered here.

80

Encounter: Sprites (11)
Treasure: None.
81

 
82A haze of smoke hangs in the air. The wall here is damp.

83A slight breeze blows through this area. Guano covers this area.

84The air here smells of smoke. Guano covers this area.

Encounter: Orcs (6)
Treasure: None.
 
85

86A cold air current blows through this area.

87

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf