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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Maze of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: None.
2A metallic smell assails your nostrils. A haze of smoke hangs in the air.

3

Encounter: Killer Bees (6)
Treasure: None.
 
4There is a broken arrow here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There are cracks in the floor here.

Encounter: Acolytes (2)
Treasure: None.
6It is misty here. There is a broken sword blade here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

8A strong updraft blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
9A strong wind blows through this area. This area is covered in cobwebs.

 
10

Encounter: Bandits (5)
Treasure: As per monster type.
11This area smells faintly of urine. There is water dripping here.

12There are bones scattered here.

Encounter: Stirges (9)
Treasure: None.
 
13

14A slight breeze blows through this area. There is a badly dented helmet here.

Encounter: Wolves (5)
Treasure: As per monster type.
15The air here is very hot.

 
16

Encounter: Acolytes (8)
Treasure: None.
17A slight breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Traders (7)
Treasure: As per monster type.
18A slight downdraft blows through this area.

Treasure: 100sp.
 
19

20A gusting breeze blows through this area. There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21

 
22A slight updraft blows through this area.

23This area smells faintly of manure. There is a cracked flask here.

24A strong downdraft blows through this area. There is a cracked flask here.

 
25A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

26This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Halflings (14)
Treasure: None.
 
28There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29A haze of smoke hangs in the air. There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (11)
Treasure: None.
32A slight breeze blows through this area. There is a blunt javelin head here.

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
33The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a torn sack here.

 
34There is a putrid smell coming from something nearby.

35

Encounter: Dwarves (2)
Treasure: None.
36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There is a torch stub here.

Encounter: Halflings (8)
Treasure: As per monster type.
38The ceiling here is damp.

39Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
40This area has a stale, fetid smell. There is water dripping here.

Treasure: 400sp, 50gp.
41This area has a stale, fetid smell. There is a splintered club here.

42

 
43

Treasure: 400sp, 2 gems.
44

Encounter: Wolves (8)
Treasure: None.
45There is a pile of dung here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
46This area smells of rotting vegetation. The wall here is damp.

47A slight, damp breeze blows through this area. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48

 
49There is a small puddle of water here.

50The air here smells of smoke.

51This area has a stale, fetid smell.

Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Orcs (5)
 
52

53

Trap: 10' Pit: 1d6 points of damage if you fall in.
54

Encounter: Acolytes (6)
Treasure: As per monster type.
 
55There is a splintered club here.

56The air here is very hot. This area smells faintly of manure. Guano covers this area.

57A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (8)
Treasure: None.
 
58

59

60It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
61There are sticks scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
62This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
63The smell of ozone assails your nostrils. A haze of smoke hangs in the air. This area is very dusty.

 
64

65The smell of ozone assails your nostrils. A haze of dust hangs in the air. There is a bent copper coin lying here.

Encounter: Sprites (6)
Treasure: None.
66It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
67A strong wind blows through this area.

Encounter: Orcs (3)
Treasure: As per monster type.
68

Encounter: Orcs (6)
Treasure: None.
69A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Bandits (2)
Treasure: None.
 
70This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Dwarves (4)
Treasure: None.
71This area smells faintly of manure.

72There are dry leaves and twigs scattered here.

 
73

Encounter: Bandits (3)
Treasure: As per monster type.
74A cold air current blows through this area. There is a small puddle of water here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
75The hilt of a broken dagger is lying here.

Encounter: Orcs (5)
Treasure: None.
 
76A strong wind blows through this area. This area smells of rotting vegetation.

77A strong updraft blows through this area. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79

80This area smells faintly of urine. There is a bent copper coin lying here.

Treasure: 400sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf