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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. There is a broken sword blade here.

2The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Bandits (1)
Treasure: None.
3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5

Encounter: Stirges (10)
Treasure: None.
6There is a salty, wet smell to this area. Guano covers this area.

 
7

Trap: Fog: Looks like poison gas, but harmless.
8

9A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
10

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
11A slight, damp breeze blows through this area.

Treasure: 500sp.
12Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (5)
Treasure: As per monster type.
 
13

14

Encounter: Stirges (1)
Treasure: None.
15

Trap: Fog: Looks like poison gas, but harmless.
 
16

Encounter: Orcs (8)
Treasure: None.
17The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
18The air here is very cold.

Treasure: 200sp.
 
19There is water dripping here.

20The air here smells of smoke. There is a splintered club here.

Encounter: Spiders, Crab (3)
Treasure: None.
21There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
 
22

Encounter: Green Slimes (3)
Treasure: None.
23

24Your nostrils are overwhelmed by a sulphurous smell.

 
25Fog gathers and swirls on the floor, concealing it.

26This area is covered in cobwebs.

Encounter: Gnomes (5)
Treasure: None.
27This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Treasure: 200sp, 10gp.
 
28A gusting breeze blows through this area. There is water dripping here.

Treasure: 200sp.
29This area is covered in cobwebs.

Encounter: Sprites (16)
Treasure: None.
30This area smells of rotting vegetation. There are bones scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
31Teeth and fangs are scattered here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
32

Encounter: Orcs (8)
Treasure: None.
33There is a cracked hammer head here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
34There is a badly dented helmet here.

Encounter: Halflings (10)
Treasure: As per monster type.
35A strong updraft blows through this area. This area has a pleasant, earthy smell. There is a torn sack here.

36There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
 
37

38It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Sprites (7)
Treasure: None.
39

Encounter: Traders (6)
Treasure: None.
 
40

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
41This area smells of rotting vegetation.

42

 
43There are wax drippings here.

44This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Wolves (6)
Treasure: None.
45This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
 
46There is a badly dented helmet here.

Encounter: Dwarves (6)
Treasure: As per monster type.
47

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48There is water dripping here.

Encounter: Acolytes (8)
Treasure: None.
 
49A slight breeze blows through this area. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Beetles, Fire (7)
Treasure: None.
50The air here is very hot. There are several small stones here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
52The air here is very hot.

53

54This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: None.
56

Encounter: Dwarves (6)
Treasure: As per monster type.
57An acrid smell assails your nostrils. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58A slight, damp breeze blows through this area. This area has a stale, fetid smell.

59A slight, damp breeze blows through this area. The air here smells of smoke.

60A gusting breeze blows through this area.

 
61A chlorine-like smell assails your nostrils. There is a trickle of water here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
62

63This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (5)
Treasure: None.
 
64This area smells faintly of urine. There is a badly dented helmet here.

65There is a putrid smell coming from something nearby.

66This area smells faintly of urine.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf