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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Temple of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (10)
Treasure: None.
2It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
3A haze of smoke hangs in the air.

Treasure: 100sp.
 
4There is a cracked flask here.

Treasure: 500sp.
5

Treasure: 300sp.
6

 
7

Encounter: Dwarves (3)
Treasure: None.
8There are scratches on the wall here.

9There is a blunt javelin head here.

Encounter: Green Slimes (3)
Treasure: None.
 
10There is a slimy coating on the ceiling here.

11

Encounter: Lizards, Gecko (3)
Treasure: None.
12There is a broken pole here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
13A slight downdraft blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14This area smells of rotting vegetation.

15

Encounter: Dwarves (2)
Treasure: As per monster type.
 
16The air here is very cold.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17This area smells faintly of manure.

Encounter: Skeletons (7)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. There is a small puddle of water here.

Treasure: 300sp, 20gp.
Trap: Illusion of monsters: Gnomes (6)
 
19Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

20A slight breeze blows through this area. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
21A slight updraft blows through this area. The air here smells of smoke. There is a torn leather boot here.

 
22This area smells faintly of manure.

Encounter: Beetles, Fire (4)
Treasure: None.
23A strong downdraft blows through this area. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24The smell of ozone assails your nostrils. There is a large puddle of water here.

 
25This area smells faintly of manure.

26

27Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

 
28This area is covered in cobwebs.

29The air here is very cold. Fog gathers and swirls on the floor, concealing it.

30A strong, moaning wind blows through this area. This area smells faintly of manure. There are food scraps scattered here.

Encounter: Halflings (6)
Treasure: None.
 
31This area has a pleasant, earthy smell.

32

33

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
34A cold air current blows through this area. There are bones scattered here.

35An acrid smell assails your nostrils. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
36There is a broken bottle here.

Encounter: Bandits (4)
Treasure: None.
 
37The smell of ozone assails your nostrils. The wall here is damp.

38This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Encounter: Skeletons (8)
Treasure: None.
39There is a large puddle of water here.

 
40

41A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

42The air here is very cold. There is a pile of straw here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
43

Encounter: Bandits (8)
Treasure: As per monster type.
44A slight breeze blows through this area.

45A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46

47Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48The air here smells of smoke.

Encounter: Dwarves (1)
Treasure: None.
 
49The wall here is damp.

50

51The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53A cold air current blows through this area. This area is very dusty.

54There are wax drippings here.

 
55This area has a stale, fetid smell.

56

Encounter: Green Slimes (3)
Treasure: None.
57There are rotting wood pieces here.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
58This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: As per monster type.
59This area is very dusty.

60The air here is very hot. This area smells faintly of manure.

 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A strong wind blows through this area. This area has a stale, fetid smell. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

 
64A metallic smell assails your nostrils.

Treasure: 100sp, 30gp.
65This area has a stale, fetid smell.

Encounter: Killer Bees (8)
Treasure: As per monster type.
66This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
67

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68

69A slight downdraft blows through this area. This area smells of rotting vegetation.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70A haze of smoke hangs in the air. There is a torn sack here.

71A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (10)
Treasure: As per monster type.
72Fog gathers and swirls on the floor, concealing it.

 
73The air here is very hot. There is a pile of dung here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
74There are food scraps scattered here.

Encounter: Goblins (3)
Treasure: None.
75This area smells faintly of manure.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf