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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: None.
2A slight breeze blows through this area. This area smells faintly of manure. This area is very dusty.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3There are rotting wood pieces here.

Encounter: Bandits (2)
Treasure: None.
 
4The air here is very hot. This area is very dusty.

Encounter: Orcs (5)
Treasure: None.
5This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
6The smell of ozone assails your nostrils.

Encounter: Goblins (3)
Treasure: None.
 
7This area has a pleasant, earthy smell. This area is covered in cobwebs.

8There are scratches on the wall here.

Encounter: Sprites (11)
Treasure: None.
9The ceiling here is damp.

Encounter: Goblins (3)
Treasure: None.
 
10A cold air current blows through this area. There is a torch stub here.

11This area is very dusty.

12

 
13The remnants of a rope are here, rotten.

14

Encounter: Dwarves (2)
Treasure: None.
15This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 300sp.
 
16Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

17A cold air current blows through this area. There is a broken sword blade here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
18The air here is very cold. A haze of dust hangs in the air. The ceiling here is damp.

 
19

20This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21It is foggy here, making it difficult to see.

 
22This area is covered in cobwebs.

23A metallic smell assails your nostrils. It is misty here.

24The air here is very cold.

 
25A slight, damp breeze blows through this area. There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
26There is water dripping here.

27There is a putrid smell coming from something nearby.

 
28The air here is very hot. A haze of smoke hangs in the air.

Encounter: Orcs (7)
Treasure: None.
29Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

30This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: None.
33There are cracks in the wall here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
34This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Sprites (9)
Treasure: As per monster type.
35The air here is very hot. There is a pile of dung here.

36A cold air current blows through this area.

 
37There is a broken pole here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
38There is a pile of dung here.

39An acrid smell assails your nostrils.

Encounter: Stirges (7)
Treasure: As per monster type.
 
40A cold air current blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

41A strong, gusting wind blows through this area. There is a pile of ashes here.

42The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43The air here is very cold. Fog gathers and swirls on the floor, concealing it.

44There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

45This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
46

Treasure: 300sp, 50gp.
47The air here is very hot. The smell of ozone assails your nostrils. There are bones scattered here.

Treasure: 600sp, 50gp.
48This area smells faintly of manure. There is a blunt javelin head here.

Encounter: Shrews, Giant (3)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it.

50A haze of dust hangs in the air. The wall here is damp.

Encounter: Kobolds (10)
Treasure: None.
51A strong updraft blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Treasure: 600sp.
Trap: Illusion of monsters: Green Slimes (3)
 
52There are dry leaves and twigs scattered here.

Encounter: Sprites (8)
Treasure: None.
53

54There is a candle stub here.

 
55The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Traders (5)
Treasure: None.
56This area smells faintly of manure. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
57It is foggy here, making it difficult to see. There is a large puddle of water here.

Treasure: 400sp.
 
58The air here is very hot. A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59A strong wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (2)
Treasure: As per monster type.
60Guano covers this area.

Encounter: Traders (4)
Treasure: As per monster type.
 
61Guano covers this area.

Encounter: Acolytes (1)
Treasure: None.
62The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63A strong wind blows through this area. There is water dripping here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
64

65

66This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
67

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
68This area smells of rotting vegetation.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
69An acrid smell assails your nostrils. There is a badly dented helmet here.

Encounter: Stirges (8)
Treasure: None.
 
70A slight breeze blows through this area. There is a trickle of water here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
71

Encounter: Beetles, Fire (5)
Treasure: None.
72

 
73A slight breeze blows through this area. The wall here is damp.

Encounter: Goblins (5)
Treasure: As per monster type.
74

Encounter: Stirges (10)
Treasure: None.
75

Treasure: 400sp.
 
76

Encounter: Stirges (3)
Treasure: None.
77A cold air current blows through this area.

Encounter: Orcs (5)
Treasure: None.
78This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf