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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
2The air here is very cold. The wall here is damp.

Encounter: Acolytes (7)
Treasure: As per monster type.
3A slight, damp breeze blows through this area. There is a torch stub here.

Treasure: 200sp, 1 magic item.
 
4Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (10)
Treasure: As per monster type.
5This area smells of rotting vegetation. There is a mold growing here.

6

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
7An acrid smell assails your nostrils. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
8This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
9A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Kobolds (6)
Treasure: As per monster type.
 
10There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
11Fog gathers and swirls on the floor, concealing it.

12There is a corroded chain here.

 
13A slight, damp breeze blows through this area. This area smells faintly of urine.

14

15This area smells faintly of manure. There are cracks in the floor here.

 
16The air here smells of smoke. There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17There is water dripping here.

18

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19There is a candle stub here.

Treasure: 300sp, 50gp.
20The air here is very hot.

21Fog gathers and swirls on the floor, concealing it.

 
22

Encounter: Shrews, Giant (4)
Treasure: None.
23The air here is very hot. There is a corroded chain here.

Encounter: Snakes, Cobra (3)
Treasure: None.
24

Treasure: 500sp.
 
25

Encounter: Spiders, Crab (2)
Treasure: None.
26This area smells of rotting vegetation.

27

 
28

29There is a large puddle of water here.

30Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31A strong, moaning wind blows through this area. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Encounter: Sprites (11)
Treasure: None.
33Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
34There is water dripping here.

35A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
36The air here is very cold.

Encounter: Traders (3)
Treasure: As per monster type.
 
37There is a broken sword blade here.

Encounter: Dwarves (1)
Treasure: As per monster type.
38The smell of ozone assails your nostrils. There is water dripping here.

39There is a candle stub here.

 
40The wall here is damp.

Encounter: Green Slimes (1)
Treasure: None.
41This area has a stale, fetid smell.

Encounter: Beetles, Fire (8)
Treasure: None.
42

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
43This area is covered in cobwebs.

Encounter: Halflings (8)
Treasure: As per monster type.
44Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

45A strong, moaning wind blows through this area.

 
46There is a rusted spike here.

47A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

48There are bones scattered here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
49There are dry leaves and twigs scattered here.

50A strong downdraft blows through this area. An acrid smell assails your nostrils.

51This area is very dusty.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
52There are sticks scattered here.

Encounter: Beetles, Fire (3)
Treasure: None.
53

Encounter: Bandits (1)
Treasure: As per monster type.
54

 
55

56There is a pile of dung here.

57

 
58

59A strong, gusting wind blows through this area. Pottery shards are scattered here.

60A strong, moaning wind blows through this area.

 
61It is foggy here, making it difficult to see.

62

63This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
64A strong wind blows through this area. The ceiling here is damp.

Treasure: 400sp, 60gp.
65

66A haze of smoke hangs in the air.

Encounter: Traders (5)
Treasure: As per monster type.
 
67A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

68

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf