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| 1 | Encounter: Gnomes (5) Treasure: None. | 2 | This area has a pleasant, earthy smell. Encounter: Green Slimes (4) Treasure: As per monster type. | 3 | This area smells faintly of manure. It is foggy here, making it difficult to see. This area is very dusty. |
| 4 | This area is covered in cobwebs. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 | This area smells faintly of manure. Encounter: Kobolds (6) Treasure: As per monster type. | 6 | There are cracks in the ceiling here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 7 | The air here is very hot. This area is covered in cobwebs. | 8 | 9 | There is a trickle of water here. Encounter: Orcs (3) Treasure: None. | |
| 10 | 11 | A metallic smell assails your nostrils. There is a pile of ashes here. Encounter: Bandits (3) Treasure: None. | 12 | Treasure: 300sp. | |
| 13 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | There is a pile of ashes here. | 15 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp. |
| 16 | A slight breeze blows through this area. Treasure: 300sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 17 | Encounter: Acolytes (8) Treasure: None. | 18 | This area smells faintly of manure. This area is very dusty. Treasure: 500sp. |
| 19 | A haze of smoke hangs in the air. There is a pick handle here. Treasure: 600sp. | 20 | A strong wind blows through this area. There is a putrid smell coming from something nearby. | 21 | This area smells faintly of manure. Encounter: Spiders, Crab (3) Treasure: None. |
| 22 | There is a torn leather boot here. | 23 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | This area is covered in cobwebs. Encounter: Bandits (8) Treasure: As per monster type. |
| 25 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. | 26 | There is a slimy coating on the wall here. | 27 | There are cracks in the ceiling here. Encounter: Acolytes (8) Treasure: As per monster type. |
| 28 | A slight breeze blows through this area. A metallic smell assails your nostrils. | 29 | Encounter: Traders (1) Treasure: As per monster type. | 30 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. | 32 | There is water dripping here. Encounter: Spiders, Crab (3) Treasure: None. | 33 | It is foggy here, making it difficult to see. |
| 34 | A strong downdraft blows through this area. This area smells faintly of manure. There is dried blood here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | 36 | There are scratches on the wall here. | |
| 37 | A cold air current blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 38 | 39 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here. | |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 3 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here. | 42 | A slight breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | A haze of smoke hangs in the air. There is a mold growing here. Encounter: Orcs (8) Treasure: As per monster type. | 44 | Encounter: Halflings (12) Treasure: None. | 45 | |
| 46 | A strong updraft blows through this area. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 | 48 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | |
| 49 | The air here is very hot. There is a mold growing here. | 50 | This area is very dusty. Encounter: Kobolds (8) Treasure: As per monster type. | 51 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 52 | An acrid smell assails your nostrils. | 53 | There are cracks in the ceiling here. Encounter: Orcs (6) Treasure: None. | 54 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Encounter: Shrews, Giant (5) Treasure: None. |
| 55 | Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here. Encounter: Sprites (11) Treasure: As per monster type. | 56 | There are rotting wood pieces here. | 57 | This area is covered in rubble and dirt. |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | It is foggy here, making it difficult to see. There are several small stones here. | 60 | A haze of smoke hangs in the air. This area is very dusty. Encounter: Goblins (7) Treasure: As per monster type. |
| 61 | The air here is very cold. | 62 | 63 | ||
| 64 | A slight breeze blows through this area. There is water dripping here. Encounter: Sprites (11) Treasure: As per monster type. | 65 | 66 | ||
| 67 | This area has a pleasant, earthy smell. | 68 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 | There is a pick handle here. |