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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

2This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
3This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
4The air here is very hot. This area has a stale, fetid smell.

Encounter: Killer Bees (2)
Treasure: As per monster type.
5

Encounter: Bandits (8)
Treasure: None.
6It is foggy here, making it difficult to see.

 
7This area smells faintly of manure. There is a cracked hammer head here.

Treasure: 300sp, 60gp.
8A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

9

 
10This area is very dusty.

11A strong updraft blows through this area. There is a large puddle of water here.

Encounter: Wolves (11)
Treasure: As per monster type.
12A slight, damp breeze blows through this area. Guano covers this area.

Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
13A cold air current blows through this area. The air here smells of smoke. There is a large puddle of water here.

14There is a pile of ashes here.

15The air here is very hot.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
16

Treasure: 300sp, 40gp.
17This area smells faintly of manure. A haze of dust hangs in the air. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
18A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There is water dripping here.

 
19

Encounter: Orcs (4)
Treasure: As per monster type.
20This area has a stale, fetid smell. It is misty here.

21

Encounter: Sprites (4)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell. There is a pile of dung here.

23

Treasure: 100sp, 10gp.
24Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (5)
Treasure: None.
 
25There is water dripping here.

26It is foggy here, making it difficult to see.

27

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28The air here is very hot.

Encounter: Bandits (2)
Treasure: None.
29

30A strong wind blows through this area. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31A strong wind blows through this area.

32There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
33A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
34This area has a pleasant, earthy smell. This area is covered in cobwebs.

35There are scratches on the wall here.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36

 
37This area is covered in cobwebs.

38The air here is very hot. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
39A strong, moaning wind blows through this area. The air here smells of smoke.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
40

41A haze of smoke hangs in the air. Guano covers this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
42A strong, gusting wind blows through this area.

Encounter: Beetles, Fire (4)
Treasure: None.
 
43An acrid smell assails your nostrils.

Treasure: 100sp.
44The air here smells of smoke. There is a bent copper coin lying here.

45This area smells faintly of urine.

 
46This area is very dusty.

Encounter: Sprites (11)
Treasure: None.
47

Treasure: 500sp.
48A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a mold growing here.

Encounter: Traders (2)
Treasure: As per monster type.
 
49The smell of ozone assails your nostrils.

Treasure: 400sp, 10gp.
50The air here is very hot.

Encounter: Halflings (11)
Treasure: As per monster type.
51A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
 
52This area has a stale, fetid smell. There are food scraps scattered here.

53The air here is very hot.

Encounter: Goblins (7)
Treasure: None.
54

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Snakes, Cobra (6)
 
55There are cracks in the floor here.

Encounter: Wolves (8)
Treasure: As per monster type.
56There are bones scattered here.

Encounter: Beetles, Fire (6)
Treasure: None.
57There is a pile of dung here.

 
58A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 500sp, 4 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59This area has a pleasant, earthy smell.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Sprites (7)
 
61

Treasure: 600sp, 10gp, 1 jewelry.
62There is a trickle of water here.

Encounter: Traders (8)
Treasure: None.
63A strong wind blows through this area. There are cracks in the ceiling here.

 
64It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Beetles, Fire (6)
Treasure: None.
65

Encounter: Snakes, Cobra (1)
Treasure: None.
66A strong updraft blows through this area. This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
67This area is covered in cobwebs.

68Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
69

Trap: Poison gas: Save vs. Poison or die.
 
70

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
71

Encounter: Snakes, Cobra (4)
Treasure: None.
72This area smells faintly of urine.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
73There is dried blood here.

74This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf