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| 1 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 2 | 3 | There is a pile of ashes here. Treasure: 100sp, 60gp. | |
| 4 | A slight, damp breeze blows through this area. There are rotting wood pieces here. | 5 | A slight updraft blows through this area. Treasure: 200sp, 10gp, 1 magic item. | 6 | The hilt of a broken dagger is lying here. |
| 7 | It is foggy here, making it difficult to see. There are cracks in the floor here. | 8 | Encounter: Acolytes (4) Treasure: None. | 9 | A cold air current blows through this area. This area smells of rotting vegetation. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. The remnants of a rope are here, rotten. | 11 | There is a torn leather boot here. | 12 | There is a torn leather boot here. Trap: Fog: Looks like poison gas, but harmless. |
| 13 | Encounter: Gnomes (6) Treasure: None. | 14 | A strong downdraft blows through this area. There are scratches on the wall here. | 15 | A strong wind blows through this area. There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. |
| 16 | This area smells faintly of urine. There is a candle stub here. | 17 | There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 18 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here. |
| 19 | 20 | A strong, moaning wind blows through this area. There are rotting wood pieces here. | 21 | ||
| 22 | The air here is very hot. This area smells faintly of manure. There are scratches on the wall here. Encounter: Sprites (10) Treasure: As per monster type. | 23 | A slight, damp breeze blows through this area. Pottery shards are scattered here. Encounter: Orcs (7) Treasure: As per monster type. | 24 | A cold air current blows through this area. |
| 25 | The air here is very hot. Encounter: Skeletons (9) Treasure: None. | 26 | Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 27 | There are several small stones here. |
| 28 | Treasure: 400sp, 10gp. Trap: Poison snake: 1 hit dice. | 29 | This area smells faintly of manure. This area is covered in cobwebs. | 30 | This area smells of rotting vegetation. Treasure: 100sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 31 | This area is very dusty. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 32 | 33 | This area has a pleasant, earthy smell. | |
| 34 | It is foggy here, making it difficult to see. There is a small puddle of water here. | 35 | 36 | A metallic smell assails your nostrils. | |
| 37 | The air here smells of smoke. Teeth and fangs are scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 | The air here is very cold. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 39 | This area has a stale, fetid smell. It is misty here. There are scratches on the wall here. Encounter: Traders (2) Treasure: As per monster type. |
| 40 | Encounter: Bandits (1) Treasure: None. | 41 | The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | This area smells faintly of manure. There is water dripping here. |
| 43 | This area smells faintly of manure. This area is very dusty. Encounter: Killer Bees (9) Treasure: As per monster type. | 44 | It is misty here. Encounter: Halflings (12) Treasure: As per monster type. | 45 | There is a trickle of water here. Encounter: Goblins (5) Treasure: None. |
| 46 | A haze of smoke hangs in the air. Encounter: Halflings (8) Treasure: None. | 47 | This area smells faintly of manure. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 48 | Pottery shards are scattered here. Encounter: Gnomes (3) Treasure: As per monster type. |
| 49 | Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | The air here is very hot. Encounter: Stirges (7) Treasure: As per monster type. | 51 | There is water dripping here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a pile of dung here. Encounter: Dwarves (3) Treasure: As per monster type. | 53 | This area is covered in cobwebs. | 54 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. There is a cracked flask here. |
| 55 | A strong wind blows through this area. Encounter: Sprites (17) Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. The wall here is damp. Encounter: Lizards, Gecko (3) Treasure: None. | 57 | Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 58 | Treasure: 300sp, 40gp. | 59 | This area has a pleasant, earthy smell. Encounter: Sprites (15) Treasure: None. | 60 | This area has a pleasant, earthy smell. There is a pick handle here. |
| 61 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | There is water dripping here. Encounter: Wolves (11) Treasure: As per monster type. | 63 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here. Encounter: Traders (2) Treasure: As per monster type. |
| 64 |