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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Cyst of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. The wall here is damp.

2A slight updraft blows through this area.

Encounter: Gnomes (6)
Treasure: As per monster type.
3The air here is very hot.

Encounter: Orcs (6)
Treasure: None.
 
4The air here smells of smoke. There is a badly dented helmet here.

Treasure: 300sp, 10gp.
5This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

6The hilt of a broken dagger is lying here.

 
7There are sticks scattered here.

8This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
9This area smells of rotting vegetation. There are cracks in the ceiling here.

Treasure: 200sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
10A metallic smell assails your nostrils.

11A metallic smell assails your nostrils.

12A haze of dust hangs in the air. There is a slimy coating on the wall here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
13There is a salty, wet smell to this area.

14This area has a stale, fetid smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
15There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
16A strong updraft blows through this area. There is a badly dented helmet here.

Treasure: 100sp, 1 gems.
Trap: Poison needle: Save vs. Poison or die.
17There are cracks in the floor here.

Encounter: Kobolds (11)
Treasure: As per monster type.
18The air here is very cold. There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19It is foggy here, making it difficult to see.

Treasure: 500sp, 10gp.
20

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
21There are dry leaves and twigs scattered here.

Encounter: Traders (2)
Treasure: None.
 
22

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23

24An acrid smell assails your nostrils.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell.

Encounter: Stirges (2)
Treasure: As per monster type.
26A cold air current blows through this area.

Encounter: Snakes, Cobra (5)
Treasure: None.
27The air here is very hot.

Encounter: Dwarves (2)
Treasure: None.
 
28There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: None.
29A strong updraft blows through this area.

30There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Skeletons (9)
Treasure: As per monster type.
32The air here smells of smoke. This area is very dusty.

33There are bones scattered here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
34The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There are bones scattered here.

36There is a blunt javelin head here.

 
37This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38There is a corroded chain here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39

 
40This area smells faintly of manure.

41The air here is very hot.

42There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
43

44There is water dripping here.

Encounter: Acolytes (5)
Treasure: As per monster type.
45

Treasure: 500sp.
 
46This area is covered in cobwebs.

47A metallic smell assails your nostrils.

48The air here is very hot. A haze of dust hangs in the air.

Treasure: 600sp.
 
49A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Goblins (5)
Treasure: As per monster type.
50A gusting breeze blows through this area. This area has a stale, fetid smell.

Encounter: Orcs (5)
Treasure: None.
51There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52There is a rusted spike here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
53A haze of smoke hangs in the air. Pottery shards are scattered here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
54This area smells faintly of manure. There are rotting wood pieces here.

 
55This area is covered in cobwebs.

56A slight, damp breeze blows through this area.

Encounter: Stirges (1)
Treasure: As per monster type.
57

Encounter: Goblins (2)
Treasure: As per monster type.
 
58

59A slight updraft blows through this area. The ceiling here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
60

Encounter: Acolytes (4)
Treasure: As per monster type.
 
61There is a bent and rusted iron bar here.

Encounter: Wolves (3)
Treasure: As per monster type.
62This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Acolytes (4)
Treasure: None.
63The air here is very cold. There is a pile of rags here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64There are wax drippings here.

Treasure: 100sp, 50gp.
65

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66The smell of ozone assails your nostrils. There is dried blood here.

Treasure: 400sp, 30gp.
 
67A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68A strong wind blows through this area. An acrid smell assails your nostrils. There is a rusted spike here.

69A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
70A cold air current blows through this area. There is a small puddle of water here.

71There are dry leaves and twigs scattered here.

Encounter: Halflings (14)
Treasure: None.
72The air here is very hot.

 
73A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a splintered club here.

74A strong wind blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
75

 
76The wall here is damp.

77There is a putrid smell coming from something nearby. There is a pile of straw here.

78The air here is very cold. It is misty here.

Encounter: Killer Bees (7)
Treasure: None.
 
79It is foggy here, making it difficult to see.

Encounter: Kobolds (11)
Treasure: As per monster type.
80

Treasure: 200sp, 20gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf