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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Mines of the Unvanquishable Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. This area is covered in cobwebs.

2It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Wolves (8)
Treasure: As per monster type.
3A slight breeze blows through this area. This area has a pleasant, earthy smell.

 
4There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Dwarves (6)
Treasure: None.
5A haze of smoke hangs in the air.

Treasure: 100sp, 60gp.
6The air here is very cold. This area smells faintly of manure.

Encounter: Wolves (4)
Treasure: As per monster type.
 
7This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Halflings (6)
Treasure: None.
8The air here is very hot.

Encounter: Wolves (5)
Treasure: None.
9

 
10It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Lizards, Gecko (2)
Treasure: None.
11There is a torch stub here.

12

Treasure: 400sp.
 
13

Encounter: Green Slimes (1)
Treasure: As per monster type.
14

Encounter: Dwarves (3)
Treasure: None.
15This area smells faintly of manure.

 
16

17

18

 
19

20

21There is a candle stub here.

 
22

23

24It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Bandits (1)
Treasure: None.
 
25

26A slight breeze blows through this area. This area smells faintly of manure. There is a pile of ashes here.

27This area is covered in cobwebs.

 
28There are bones scattered here.

29There is a bent and rusted iron bar here.

Encounter: Halflings (6)
Treasure: As per monster type.
30This area has a pleasant, earthy smell. It is misty here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
31The air here is very cold. This area smells faintly of manure. There is water dripping here.

Treasure: 300sp, 30gp, 1 magic item.
Trap: Poison snake: 1 hit dice.
32A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (4)
Treasure: None.
33A haze of dust hangs in the air.

Treasure: 500sp.
 
34There are cracks in the wall here.

35A metallic smell assails your nostrils. There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
36A slight breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

 
37A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

38A slight downdraft blows through this area. There are bones scattered here.

39There are rotting wood pieces here.

 
40The air here smells of smoke.

41

Trap: 10' Pit: 1d6 points of damage if you fall in.
42The air here is very hot.

Treasure: 400sp.
 
43The smell of ozone assails your nostrils.

Encounter: Wolves (9)
Treasure: None.
44A strong updraft blows through this area. There is a small puddle of water here.

45There is a broken sword blade here.

Encounter: Shrews, Giant (6)
Treasure: None.
 
46This area smells of rotting vegetation. The wall here is damp.

47A haze of dust hangs in the air. There is a slimy coating on the ceiling here.

48The air here is very cold. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
 
49

50A slight updraft blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

51A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
52A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pile of ashes here.

53This area has a pleasant, earthy smell. There is a broken arrow here.

Encounter: Sprites (6)
Treasure: As per monster type.
54A strong, gusting wind blows through this area.

 
55This area is covered in cobwebs.

56This area has a stale, fetid smell.

57There is a putrid smell coming from something nearby. This area is covered in cobwebs.

 
58There is a splintered club here.

Encounter: Halflings (14)
Treasure: As per monster type.
59A strong downdraft blows through this area. It is foggy here, making it difficult to see. There are fungi growing here.

60

 
61The air here is very hot. There are cracks in the wall here.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
62A slight downdraft blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
63

 
64

65A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66

 
67A slight, damp breeze blows through this area.

Treasure: 100sp, 1 gems.
68There is a torn sack here.

Encounter: Goblins (5)
Treasure: None.
69The air here is very hot.

Encounter: Orcs (6)
Treasure: None.
 
70This area smells of rotting vegetation. There is a pick handle here.

Encounter: Sprites (11)
Treasure: As per monster type.
71This area smells of rotting vegetation.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72

 
73This area has a stale, fetid smell.

Encounter: Orcs (5)
Treasure: None.
74The air here is very hot. There are bones scattered here.

75

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
76A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

77A slight downdraft blows through this area. Guano covers this area.

78There are bones scattered here.

 
79

80The wall here is damp.

81

Encounter: Bandits (1)
Treasure: As per monster type.
 
82A haze of smoke hangs in the air.

83The air here is very cold. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84

Treasure: 100sp, 60gp.
 
85The air here is very hot. This area is covered in cobwebs.

86There is a pile of straw here.

Encounter: Halflings (4)
Treasure: None.
87There are bones scattered here.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
88

Encounter: Killer Bees (9)
Treasure: As per monster type.
89The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
90

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
91The air here smells of smoke. This area is very dusty.

92This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Dwarves (6)
Treasure: As per monster type.
93A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf