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The Unvanquishable Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Goblins (4)
Treasure: As per monster type.
2

3A slight breeze blows through this area. This area smells faintly of manure.

Encounter: Orcs (5)
Treasure: None.
 
4There are cracks in the ceiling here.

Encounter: Stirges (3)
Treasure: As per monster type.
5

Trap: Poison gas: Save vs. Poison or die.
6A strong downdraft blows through this area. There is water dripping here.

Encounter: Stirges (5)
Treasure: None.
 
7The air here is very cold. There are scratches on the wall here.

Treasure: 400sp, 30gp.
8This area has a stale, fetid smell.

9This area smells faintly of manure. There is a pile of dung here.

 
10This area smells faintly of manure. A haze of dust hangs in the air. There is a cracked hammer head here.

11There is a torn sack here.

12

 
13This area smells faintly of manure. There are cracks in the floor here.

14There is a broken arrow here.

Treasure: 600sp, 40gp.
15A slight, damp breeze blows through this area. There are cracks in the floor here.

Treasure: 200sp, 10gp.
 
16There is water dripping here.

Treasure: 200sp.
17There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18

Encounter: Acolytes (1)
Treasure: As per monster type.
 
19It is foggy here, making it difficult to see.

20

Encounter: Snakes, Cobra (6)
Treasure: None.
21There is a slimy coating on the ceiling here.

 
22A slight breeze blows through this area. Pottery shards are scattered here.

23

24A slight, damp breeze blows through this area. There is a pile of rags here.

Encounter: Wolves (9)
Treasure: None.
 
25The air here is very cold. It is misty here. There is a small puddle of water here.

Encounter: Gnomes (6)
Treasure: As per monster type.
26The air here is very cold.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
27The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
28The air here is very hot.

Treasure: 400sp.
29This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
30This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

 
31There is a pile of dung here.

32

33

 
34

Encounter: Skeletons (6)
Treasure: None.
35The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36There are rotting wood pieces here.

 
37This area smells faintly of manure. It is foggy here, making it difficult to see. There is a cracked hammer head here.

38There is a cracked flask here.

39A slight breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
40Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
41There is a salty, wet smell to this area.

42A haze of smoke hangs in the air. There is a torch stub here.

 
43This area has a stale, fetid smell. There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44There is a broken bottle here.

45It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

 
46This area smells faintly of manure.

Treasure: 600sp, 60gp.
47There is a slimy coating on the floor here.

48This area has a stale, fetid smell. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
49The ceiling here is damp.

50

51

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
52

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53The air here is very cold.

Encounter: Kobolds (13)
Treasure: None.
54

Encounter: Dwarves (5)
Treasure: None.
 
55A strong wind blows through this area. A haze of smoke hangs in the air.

Encounter: Skeletons (8)
Treasure: None.
56Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (1)
Treasure: As per monster type.
57The ceiling here is damp.

 
58A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Acolytes (4)
Treasure: None.
59A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: As per monster type.
60Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
61This area smells faintly of manure.

Encounter: Orcs (3)
Treasure: None.
62There is a cracked hammer head here.

63A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
 
64A haze of smoke hangs in the air. There is a large puddle of water here.

Treasure: 300sp, 60gp.
65There are sticks scattered here.

66The smell of ozone assails your nostrils. There is a pile of rags here.

Treasure: 200sp, 50gp.
 
67This area smells faintly of urine.

Encounter: Skeletons (9)
Treasure: None.
68The air here smells of smoke. There are cracks in the wall here.

Encounter: Stirges (6)
Treasure: None.
69There is a bent copper coin lying here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70The air here is very cold. There is a pile of straw here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf

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