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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Mountain of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Encounter: Killer Bees (5)
Treasure: None.
2

Trap: Fog: Looks like poison gas, but harmless.
3This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4Guano covers this area.

5It is foggy here, making it difficult to see.

6A strong wind blows through this area. This area smells faintly of manure. There is water dripping here.

 
7There is a slimy coating on the wall here.

Encounter: Orcs (6)
Treasure: As per monster type.
8This area is very dusty.

9The air here is very hot. A metallic smell assails your nostrils. The wall here is damp.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10

11An acrid smell assails your nostrils. There is a torn sack here.

Encounter: Gnomes (6)
Treasure: None.
12

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
13A slight breeze blows through this area. There is water dripping here.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
14

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
15The air here smells of smoke.

 
16A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17This area smells faintly of manure.

18A metallic smell assails your nostrils.

Encounter: Bandits (4)
Treasure: As per monster type.
 
19There is a putrid smell coming from something nearby. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20The air here is very hot. This area has a pleasant, earthy smell. There is a pick handle here.

Encounter: Dwarves (5)
Treasure: None.
21A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22This area smells faintly of urine. A haze of smoke hangs in the air. There are cracks in the floor here.

23

Encounter: Skeletons (8)
Treasure: None.
24

 
25The air here is very hot. This area has a stale, fetid smell.

26This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: As per monster type.
27A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Encounter: Orcs (4)
Treasure: None.
 
28The air here is very hot. The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Snakes, Cobra (6)
Treasure: None.
29

30

Encounter: Skeletons (9)
Treasure: None.
 
31

Encounter: Shrews, Giant (4)
Treasure: None.
32The ceiling here is damp.

Encounter: Shrews, Giant (8)
Treasure: None.
33A strong, moaning wind blows through this area.

Treasure: 600sp.
 
34This area is covered in cobwebs.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
35A strong updraft blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
36This area smells faintly of manure.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
37Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Treasure: 500sp, 60gp, 5 jewelry.
39There is a salty, wet smell to this area. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
41This area has a stale, fetid smell.

Treasure: 200sp.
42This area smells of rotting vegetation. Guano covers this area.

 
43There is a pile of dung here.

44The air here is very hot.

45This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
46This area smells of rotting vegetation.

47

Encounter: Acolytes (6)
Treasure: As per monster type.
48

 
49The smell of ozone assails your nostrils. This area is covered in cobwebs.

50This area is covered in cobwebs.

Treasure: 600sp, 10gp.
51This area smells of rotting vegetation.

 
52

53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54There is a putrid smell coming from something nearby. There is a pile of straw here.

 
55There is a salty, wet smell to this area.

Encounter: Orcs (7)
Treasure: None.
56There are wax drippings here.

57This area is covered in cobwebs.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf