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The Vanishing Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (2)
Treasure: None.
2The air here is very cold. It is foggy here, making it difficult to see. There is a pile of dung here.

3This area smells faintly of urine.

 
4There is a torch stub here.

Encounter: Shrews, Giant (5)
Treasure: None.
5This area smells faintly of urine. There is water dripping here.

6

 
7The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8There are fungi growing here.

Treasure: 600sp, 40gp.
9

 
10A gusting breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Killer Bees (7)
Treasure: None.
11A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

12A strong wind blows through this area.

 
13A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Traders (1)
Treasure: As per monster type.
14The wall here is damp.

Encounter: Green Slimes (3)
Treasure: As per monster type.
15

 
16

17

18The air here is very hot. There is a pile of dung here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
19Fog gathers and swirls on the floor, concealing it.

20A slight, damp breeze blows through this area.

Treasure: 600sp.
21There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
22It is foggy here, making it difficult to see. There is a badly dented helmet here.

Encounter: Gnomes (6)
Treasure: As per monster type.
23The air here is very cold. There is a slimy coating on the floor here.

24A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
25The air here smells of smoke.

26This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: None.
27This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
28The hilt of a broken dagger is lying here.

29Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
31Pottery shards are scattered here.

Encounter: Skeletons (7)
Treasure: As per monster type.
32There is a rusted spike here.

33

 
34This area has a stale, fetid smell.

Encounter: Beetles, Fire (3)
Treasure: None.
35The wall here is damp.

Encounter: Skeletons (12)
Treasure: As per monster type.
36

 
37The air here smells of smoke. There is water dripping here.

38A gusting breeze blows through this area.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
39This area smells faintly of urine. A haze of dust hangs in the air. Guano covers this area.

Treasure: 600sp.
 
40

Trap: Fog: Looks like poison gas, but harmless.
41This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: As per monster type.
42A strong, gusting wind blows through this area. It is misty here. There is a pile of ashes here.

 
43This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
44There is a pile of dung here.

45Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
46A slight downdraft blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp, 50gp.
47The air here is very cold. This area has a stale, fetid smell.

48The air here is very hot. There are rotting wood pieces here.

 
49A strong, moaning wind blows through this area.

Encounter: Orcs (2)
Treasure: None.
50Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (7)
Treasure: As per monster type.
51Fog gathers and swirls on the floor, concealing it.

 
52There is a torn leather boot here.

Treasure: 600sp.
Trap: Illusion of monsters: Halflings (10)
53A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Acolytes (8)
Treasure: As per monster type.
54There are cracks in the ceiling here.

 
55This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Treasure: 500sp.
56

Encounter: Kobolds (11)
Treasure: None.
57A slight breeze blows through this area. The air here smells of smoke. There is a cracked hammer head here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58The air here is very hot. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59This area is very dusty.

Encounter: Killer Bees (6)
Treasure: As per monster type.
60A slight updraft blows through this area. There is a trickle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
61This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Halflings (8)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf

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