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| 1 | Pottery shards are scattered here. | 2 | There are sticks scattered here. Encounter: Dwarves (2) Treasure: As per monster type. | 3 | A slight, damp breeze blows through this area. |
| 4 | There is a mold growing here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. This area smells faintly of manure. Encounter: Lizards, Gecko (2) Treasure: None. | 6 | There is a large puddle of water here. Encounter: Bandits (5) Treasure: As per monster type. |
| 7 | The ceiling here is damp. | 8 | There is water dripping here. Treasure: 400sp. | 9 | A strong wind blows through this area. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 10 | 11 | 12 | |||
| 13 | 14 | 15 | The air here is very cold. There are cracks in the ceiling here. | ||
| 16 | A cold air current blows through this area. Encounter: Shrews, Giant (4) Treasure: None. | 17 | There is a putrid smell coming from something nearby. | 18 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | A cold air current blows through this area. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | There are cracks in the ceiling here. | 21 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | 23 | The remnants of a rope are here, rotten. Encounter: Dwarves (3) Treasure: None. | 24 | This area has a stale, fetid smell. The wall here is damp. | |
| 25 | This area is covered in cobwebs. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | It is foggy here, making it difficult to see. Encounter: Acolytes (7) Treasure: As per monster type. | 27 | A cold air current blows through this area. This area has a pleasant, earthy smell. |
| 28 | A strong updraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 29 | There is a pile of straw here. | 30 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 31 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (5) Treasure: None. | 32 | There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 33 | The air here is very hot. An acrid smell assails your nostrils. |
| 34 | Encounter: Traders (8) Treasure: As per monster type. | 35 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 36 | This area smells faintly of manure. There is a corroded chain here. Treasure: 300sp, 40gp, 6 gems. |
| 37 | Encounter: Green Slimes (2) Treasure: As per monster type. | 38 | The air here is very hot. | 39 | It is foggy here, making it difficult to see. Encounter: Gnomes (1) Treasure: None. |
| 40 | A strong wind blows through this area. | 41 | There is a putrid smell coming from something nearby. | 42 | A metallic smell assails your nostrils. |
| 43 | There are sticks scattered here. Encounter: Skeletons (7) Treasure: None. | 44 | There are rotting wood pieces here. | 45 | There is a bent and rusted iron bar here. Encounter: Halflings (12) Treasure: None. |
| 46 | There are cracks in the ceiling here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 47 | This area has a stale, fetid smell. There is a mold growing here. | 48 | There is a pile of dung here. Encounter: Snakes, Cobra (6) Treasure: None. |
| 49 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 50 | 51 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 52 | A slight breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the floor here. | 53 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are fungi growing here. Encounter: Wolves (8) Treasure: None. | 54 | Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (2) Treasure: None. |
| 55 | There are cracks in the wall here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 56 | The air here is very hot. There is water dripping here. | 57 | There is a splintered club here. Encounter: Gnomes (5) Treasure: As per monster type. |
| 58 | A strong, gusting wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | A slight breeze blows through this area. There is a torch stub here. | 60 | There is a pile of ashes here. Encounter: Dwarves (2) Treasure: None. |
| 61 | It is foggy here, making it difficult to see. Encounter: Acolytes (7) Treasure: As per monster type. | 62 | 63 | There are bones scattered here. Encounter: Stirges (7) Treasure: None. | |
| 64 | A strong, gusting wind blows through this area. This area is covered in cobwebs. | 65 | Encounter: Skeletons (8) Treasure: As per monster type. | 66 | |
| 67 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Encounter: Goblins (4) Treasure: As per monster type. | 68 | Encounter: Dwarves (6) Treasure: As per monster type. | 69 | A cold air current blows through this area. There are cracks in the floor here. Encounter: Gnomes (5) Treasure: None. |
| 70 | 71 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a corroded chain here. | 72 | Encounter: Skeletons (7) Treasure: None. | |
| 73 | A slight updraft blows through this area. Encounter: Traders (4) Treasure: None. | 74 | This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. | 75 | This area smells faintly of manure. There is a pile of rags here. |