![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | The air here is very hot. This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | 3 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | |
| 4 | 5 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Treasure: 600sp. | 6 | A strong, gusting wind blows through this area. The air here smells of smoke. | |
| 7 | There is water dripping here. Encounter: Snakes, Cobra (4) Treasure: None. | 8 | 9 | There is a salty, wet smell to this area. There is a pick handle here. Encounter: Snakes, Cobra (2) Treasure: None. | |
| 10 | 11 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 12 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | |
| 13 | There is a putrid smell coming from something nearby. There is water dripping here. | 14 | Encounter: Dwarves (6) Treasure: None. | 15 | There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 16 | A gusting breeze blows through this area. There is a mold growing here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | There is water dripping here. Encounter: Green Slimes (2) Treasure: As per monster type. | 18 | |
| 19 | This area is covered in cobwebs. | 20 | The air here is very cold. There are dry leaves and twigs scattered here. | 21 | There is a putrid smell coming from something nearby. Pottery shards are scattered here. Treasure: 100sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 22 | This area smells faintly of urine. There are food scraps scattered here. Treasure: 600sp, 40gp. | 23 | 24 | Trap: Poison gas: Save vs. Poison or die. | |
| 25 | Treasure: 500sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 26 | The air here is very cold. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 27 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here. Treasure: 400sp. |
| 28 | The air here smells of smoke. It is foggy here, making it difficult to see. There is a blunt javelin head here. Treasure: 400sp. | 29 | A slight updraft blows through this area. There is a pile of dung here. Treasure: 100sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | There are wax drippings here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | It is foggy here, making it difficult to see. There is a rusted spike here. | 32 | Pottery shards are scattered here. Treasure: 200sp, 30gp. | 33 | A gusting breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | 36 | This area is covered in cobwebs. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 37 | Treasure: 600sp. | 38 | 39 | ||
| 40 | There is a salty, wet smell to this area. There is water dripping here. | 41 | A haze of smoke hangs in the air. | 42 | A strong wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | This area smells faintly of urine. There is a rusted spike here. | 44 | Fog gathers and swirls on the floor, concealing it. There is a torch stub here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | Fog gathers and swirls on the floor, concealing it. |
| 46 | A gusting breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | The air here is very cold. This area is covered in cobwebs. Encounter: Spiders, Crab (4) Treasure: None. | 48 | There is a pile of rags here. |
| 49 | This area has a stale, fetid smell. | 50 | A slight updraft blows through this area. An acrid smell assails your nostrils. There are bits of fur and hair scattered around here. Encounter: Skeletons (4) Treasure: As per monster type. | 51 | There is a trickle of water here. Encounter: Lizards, Gecko (2) Treasure: None. |
| 52 | The air here smells of smoke. There is a mold growing here. Encounter: Stirges (10) Treasure: As per monster type. | 53 | 54 | The remnants of a rope are here, rotten. Encounter: Killer Bees (1) Treasure: None. | |
| 55 | This area has a pleasant, earthy smell. | 56 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | |
| 58 | Encounter: Spiders, Crab (2) Treasure: As per monster type. | 59 | The air here is very cold. There is a mold growing here. Treasure: 600sp. | 60 | |
| 61 | Treasure: 100sp, 50gp. | 62 | A strong, gusting wind blows through this area. Encounter: Bandits (2) Treasure: None. | 63 | |
| 64 | This area has a pleasant, earthy smell. Treasure: 600sp, 50gp. | 65 | The air here is very hot. |