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| 1 | There are cracks in the floor here. Encounter: Bandits (1) Treasure: As per monster type. | 2 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | This area smells faintly of urine. It is foggy here, making it difficult to see. Pottery shards are scattered here. |
| 4 | 5 | There is a pile of ashes here. | 6 | This area smells of rotting vegetation. The wall here is damp. Treasure: 300sp, 10gp. | |
| 7 | A strong wind blows through this area. A chlorine-like smell assails your nostrils. Encounter: Dwarves (2) Treasure: As per monster type. | 8 | 9 | This area is covered in cobwebs. Encounter: Traders (3) Treasure: None. | |
| 10 | There is a bent and rusted iron bar here. | 11 | There is water dripping here. | 12 | There are cracks in the floor here. Encounter: Sprites (5) Treasure: None. |
| 13 | A haze of smoke hangs in the air. Treasure: 100sp. | 14 | This area has a pleasant, earthy smell. | 15 | There is a bent and rusted iron bar here. |
| 16 | There are fungi growing here. Treasure: 400sp, 20gp. | 17 | Trap: Fog: Looks like poison gas, but harmless. | 18 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. Encounter: Orcs (5) Treasure: As per monster type. |
| 19 | This area is covered in cobwebs. Treasure: 200sp, 10gp. | 20 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | This area smells faintly of manure. There is a small puddle of water here. |
| 22 | There is a putrid smell coming from something nearby. Treasure: 100sp, 30gp, 1 gems. Trap: Illusion of monsters: Green Slimes (4) | 23 | A haze of smoke hangs in the air. There are cracks in the floor here. Encounter: Goblins (4) Treasure: As per monster type. | 24 | Treasure: 100sp, 40gp. |
| 25 | This area smells faintly of urine. There are cracks in the wall here. | 26 | It is misty here. There is a slimy coating on the wall here. | 27 | |
| 28 | There is a splintered club here. | 29 | A cold air current blows through this area. This area smells faintly of manure. This area is covered in rubble and dirt. | 30 | The smell of ozone assails your nostrils. There are scratches on the wall here. |
| 31 | This area smells of rotting vegetation. Encounter: Orcs (5) Treasure: As per monster type. | 32 | This area smells faintly of urine. | 33 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is a bent and rusted iron bar here. Encounter: Kobolds (11) Treasure: As per monster type. |
| 34 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (1) Treasure: None. | 35 | A cold air current blows through this area. It is foggy here, making it difficult to see. The wall here is damp. Treasure: 400sp, 50gp. | 36 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. |
| 37 | It is foggy here, making it difficult to see. There is a mold growing here. Treasure: 600sp, 60gp. | 38 | Guano covers this area. | 39 | |
| 40 | This area smells faintly of urine. Trap: Fog: Looks like poison gas, but harmless. | 41 | There are cracks in the wall here. Treasure: 400sp. | 42 | There is a pile of dung here. |
| 43 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 44 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 45 | It is misty here. There is a torch stub here. Encounter: Stirges (1) Treasure: As per monster type. |
| 46 | A slight, damp breeze blows through this area. This area smells faintly of urine. This area is covered in cobwebs. | 47 | 48 | Fog gathers and swirls on the floor, concealing it. | |
| 49 | There are dry leaves and twigs scattered here. Treasure: 100sp, 40gp. | 50 | There is a putrid smell coming from something nearby. The wall here is damp. | 51 | |
| 52 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. | 53 | A metallic smell assails your nostrils. There are fungi growing here. Encounter: Sprites (7) Treasure: None. | 54 | The air here is very cold. A haze of dust hangs in the air. There is a mold growing here. |
| 55 | 56 | This area smells faintly of manure. | 57 | ||
| 58 | The smell of ozone assails your nostrils. There are food scraps scattered here. | 59 | A cold air current blows through this area. This area smells faintly of manure. There are rotting wood pieces here. | 60 | A strong, gusting wind blows through this area. The air here smells of smoke. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 61 | 62 | A haze of smoke hangs in the air. There is dried blood here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | There are rotting wood pieces here. | |
| 64 | There is a bent copper coin lying here. | 65 | Trap: Fog: Looks like poison gas, but harmless. | 66 | Encounter: Spiders, Crab (3) Treasure: None. |
| 67 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Spiders, Crab (1) Treasure: None. | 68 | A strong wind blows through this area. There is a large puddle of water here. Treasure: 300sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 69 | The air here is very hot. There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 70 | This area smells faintly of urine. There are dry leaves and twigs scattered here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 71 | The wall here is damp. Encounter: Kobolds (9) Treasure: As per monster type. | 72 | The smell of ozone assails your nostrils. There is a mold growing here. Treasure: 200sp. |