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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Mountain of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

2

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
3It is foggy here, making it difficult to see.

 
4There are sticks scattered here.

Treasure: 500sp.
5A cold air current blows through this area.

6Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

 
7A gusting breeze blows through this area. There is a pile of rags here.

Encounter: Dwarves (2)
Treasure: None.
8This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
9This area smells faintly of manure.

Encounter: Orcs (3)
Treasure: None.
 
10There is water dripping here.

11A strong downdraft blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
12This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
13A strong, moaning wind blows through this area. The wall here is damp.

Encounter: Orcs (6)
Treasure: As per monster type.
14A strong updraft blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

15This area has a stale, fetid smell.

 
16

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
17This area is very dusty.

18

 
19It is foggy here, making it difficult to see.

20This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
21

 
22This area is covered in cobwebs.

23This area smells faintly of manure. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24It is foggy here, making it difficult to see.

Treasure: 500sp.
 
25A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27

Trap: Poison gas: Save vs. Poison or die.
 
28A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
29There is a salty, wet smell to this area. There is water dripping here.

30

 
31This area has a stale, fetid smell. There is a pick handle here.

32The hilt of a broken dagger is lying here.

33A slight breeze blows through this area. There is water dripping here.

Encounter: Killer Bees (10)
Treasure: None.
 
34A strong, moaning wind blows through this area. There is dried blood here.

Treasure: 100sp, 60gp.
35

Encounter: Killer Bees (8)
Treasure: As per monster type.
36There is a candle stub here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
37This area smells faintly of urine.

38There are rotting wood pieces here.

39

 
40

Encounter: Green Slimes (1)
Treasure: None.
41There are bones scattered here.

42

Encounter: Beetles, Fire (6)
Treasure: None.
 
43Teeth and fangs are scattered here.

44The air here is very cold. This area is very dusty.

45The air here is very hot.

 
46There is a salty, wet smell to this area. There is a blunt javelin head here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
47There is water dripping here.

Encounter: Halflings (11)
Treasure: None.
48This area smells faintly of urine. There is a torch stub here.

 
49A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

50

51There is a putrid smell coming from something nearby.

 
52Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

53There is a pick handle here.

Encounter: Orcs (8)
Treasure: As per monster type.
54The air here smells of smoke. There is a broken pole here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
55There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
56Fog gathers and swirls on the floor, concealing it.

57

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a mold growing here.

Treasure: 300sp.
59There is a putrid smell coming from something nearby.

Encounter: Gnomes (3)
Treasure: None.
60A cold air current blows through this area.

 
61This area smells faintly of urine. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

Encounter: Kobolds (11)
Treasure: As per monster type.
63The air here is very cold. The ceiling here is damp.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
64This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: As per monster type.
65There is a mold growing here.

Encounter: Beetles, Fire (2)
Treasure: None.
66There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
67

68

69

Encounter: Halflings (6)
Treasure: As per monster type.
 
70

Trap: Fog: Looks like poison gas, but harmless.
71

Encounter: Skeletons (9)
Treasure: As per monster type.
72There is a mold growing here.

 
73There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: As per monster type.
74This area has a pleasant, earthy smell. There are cracks in the wall here.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
75This area has a stale, fetid smell. A haze of smoke hangs in the air.

Treasure: 400sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
76A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
77This area smells faintly of manure. Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
78There is a blunt javelin head here.

Encounter: Halflings (7)
Treasure: None.
 
79There is a cracked flask here.

Encounter: Goblins (5)
Treasure: None.
80A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
81Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

Encounter: Wolves (8)
Treasure: None.
 
82

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
83A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
84The remnants of a rope are here, rotten.

 
85This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: None.
86There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (1)
Treasure: None.
87This area smells faintly of manure. There is water dripping here.

 
88This area smells faintly of manure.

89Guano covers this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf