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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A strong wind blows through this area. There is a pile of rags here.

 
4This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 400sp, 20gp.
5

6

Encounter: Green Slimes (2)
Treasure: None.
 
7

8Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9There is a trickle of water here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
10There is a bent copper coin lying here.

Encounter: Sprites (12)
Treasure: None.
11There is water dripping here.

Treasure: 300sp.
12

 
13Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: None.
14This area smells of rotting vegetation. There is a trickle of water here.

15The air here is very hot. The smell of ozone assails your nostrils. There is a cracked flask here.

 
16This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Gnomes (6)
Treasure: None.
17

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18

Encounter: Spiders, Crab (3)
Treasure: None.
 
19An acrid smell assails your nostrils.

Encounter: Sprites (6)
Treasure: As per monster type.
20A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21There is a bent copper coin lying here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
22The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
23This area smells faintly of manure. There is a broken sword blade here.

24

 
25

26A cold air current blows through this area. This area smells faintly of manure. There is a pile of ashes here.

27A slight, damp breeze blows through this area. This area has a stale, fetid smell. There are cracks in the wall here.

 
28A strong downdraft blows through this area. This area smells faintly of urine.

29Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a bent and rusted iron bar here.

30It is misty here.

 
31

Treasure: 300sp, 20gp.
32

Encounter: Stirges (2)
Treasure: None.
33

 
34The air here smells of smoke.

Encounter: Spiders, Crab (4)
Treasure: None.
35A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
37Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
38The smell of ozone assails your nostrils.

39A slight updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40There is a slimy coating on the ceiling here.

41A strong wind blows through this area.

42The air here smells of smoke. The wall here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
43This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: None.
44A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (4)
Treasure: As per monster type.
45It is foggy here, making it difficult to see.

 
46A cold air current blows through this area.

47A metallic smell assails your nostrils. This area is covered in cobwebs.

48There are dry leaves and twigs scattered here.

Encounter: Bandits (7)
Treasure: None.
 
49There is water dripping here.

Encounter: Gnomes (4)
Treasure: None.
50A gusting breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
51The air here is very hot. This area has a stale, fetid smell. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52Teeth and fangs are scattered here.

Encounter: Killer Bees (4)
Treasure: None.
53There is a slimy coating on the ceiling here.

Encounter: Halflings (6)
Treasure: None.
54

 
55The air here is very hot.

56The air here is very hot.

57

 
58There are rotting wood pieces here.

Encounter: Sprites (10)
Treasure: As per monster type.
59A metallic smell assails your nostrils. The wall here is damp.

60

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
61This area smells of rotting vegetation.

62The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
63A strong wind blows through this area.

Encounter: Stirges (7)
Treasure: As per monster type.
 
64A slight, damp breeze blows through this area. There is a pile of rags here.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65The air here is very hot. This area smells faintly of manure. The ceiling here is damp.

66A cold air current blows through this area.

Encounter: Bandits (4)
Treasure: As per monster type.
 
67There are bits of fur and hair scattered around here.

Treasure: 400sp, 10gp, 6 jewelry.
68A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69This area is very dusty.

 
70This area smells of rotting vegetation. There are scratches on the wall here.

71This area is very dusty.

72

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf