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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten Cyst of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2

3Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
4

5Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Treasure: 600sp.
6A strong, gusting wind blows through this area. The air here smells of smoke.

 
7There is water dripping here.

Encounter: Snakes, Cobra (4)
Treasure: None.
8

9There is a salty, wet smell to this area. There is a pick handle here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
10

11A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

12A strong, moaning wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
13There is a putrid smell coming from something nearby. There is water dripping here.

14

Encounter: Dwarves (6)
Treasure: None.
15There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16A gusting breeze blows through this area. There is a mold growing here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17There is water dripping here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
18

 
19This area is covered in cobwebs.

20The air here is very cold. There are dry leaves and twigs scattered here.

21There is a putrid smell coming from something nearby. Pottery shards are scattered here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
22This area smells faintly of urine. There are food scraps scattered here.

Treasure: 600sp, 40gp.
23

24

Trap: Poison gas: Save vs. Poison or die.
 
25

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
26The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Treasure: 400sp.
 
28The air here smells of smoke. It is foggy here, making it difficult to see. There is a blunt javelin head here.

Treasure: 400sp.
29A slight updraft blows through this area. There is a pile of dung here.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31It is foggy here, making it difficult to see. There is a rusted spike here.

32Pottery shards are scattered here.

Treasure: 200sp, 30gp.
33A gusting breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
36This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37

Treasure: 600sp.
38

39

 
40There is a salty, wet smell to this area. There is water dripping here.

41A haze of smoke hangs in the air.

42A strong wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area smells faintly of urine. There is a rusted spike here.

44Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45Fog gathers and swirls on the floor, concealing it.

 
46A gusting breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47The air here is very cold. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
48There is a pile of rags here.

 
49This area has a stale, fetid smell.

50A slight updraft blows through this area. An acrid smell assails your nostrils. There are bits of fur and hair scattered around here.

Encounter: Skeletons (4)
Treasure: As per monster type.
51There is a trickle of water here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
52The air here smells of smoke. There is a mold growing here.

Encounter: Stirges (10)
Treasure: As per monster type.
53

54The remnants of a rope are here, rotten.

Encounter: Killer Bees (1)
Treasure: None.
 
55This area has a pleasant, earthy smell.

56Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57

 
58

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
59The air here is very cold. There is a mold growing here.

Treasure: 600sp.
60

 
61

Treasure: 100sp, 50gp.
62A strong, gusting wind blows through this area.

Encounter: Bandits (2)
Treasure: None.
63

 
64This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
65The air here is very hot.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf