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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Halls of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 600sp.
3The air here is very cold. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

 
4The smell of ozone assails your nostrils.

Treasure: 200sp.
5This area smells faintly of manure. There are rotting wood pieces here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6A slight downdraft blows through this area. There are wax drippings here.

Encounter: Beetles, Fire (5)
Treasure: None.
 
7There are cracks in the ceiling here.

8

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
9Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Shrews, Giant (3)
Treasure: None.
 
10There is a salty, wet smell to this area.

11

12A strong wind blows through this area. There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A strong, moaning wind blows through this area. This area smells faintly of manure. This area is very dusty.

Encounter: Dwarves (2)
Treasure: As per monster type.
14Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

15There is a bent and rusted iron bar here.

 
16There are sticks scattered here.

17This area smells faintly of manure.

18

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
19

Encounter: Green Slimes (1)
Treasure: As per monster type.
20A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
22There is water dripping here.

23A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 500sp.
24There is a broken bottle here.

 
25The wall here is damp.

26A metallic smell assails your nostrils. There is a pile of ashes here.

27This area smells of rotting vegetation.

 
28A slight breeze blows through this area. There is a bent and rusted iron bar here.

Encounter: Green Slimes (1)
Treasure: None.
29The air here is very hot. There are scratches on the wall here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
30There is a slimy coating on the floor here.

 
31Fog gathers and swirls on the floor, concealing it.

32A strong, moaning wind blows through this area.

33It is foggy here, making it difficult to see.

 
34

35A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.

36The air here is very hot.

 
37The air here is very hot.

38This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 100sp.
39There is a broken arrow here.

 
40This area has a pleasant, earthy smell.

41A strong downdraft blows through this area.

Encounter: Goblins (5)
Treasure: None.
42There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
 
43

Encounter: Lizards, Gecko (3)
Treasure: None.
44There are food scraps scattered here.

Encounter: Sprites (13)
Treasure: None.
45There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
 
46A haze of smoke hangs in the air.

47

48A slight downdraft blows through this area. There is a pile of dung here.

 
49A strong updraft blows through this area.

Encounter: Goblins (6)
Treasure: None.
50

Encounter: Skeletons (7)
Treasure: None.
51

Encounter: Dwarves (2)
Treasure: None.
 
52Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

53This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54This area smells faintly of urine. There are cracks in the floor here.

 
55The air here is very cold. This area is covered in cobwebs.

Treasure: 400sp, 10gp.
56A haze of smoke hangs in the air.

57There are fungi growing here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
58The air here smells of smoke. A haze of dust hangs in the air.

Encounter: Traders (2)
Treasure: None.
59The air here is very hot. There is water dripping here.

Encounter: Bandits (7)
Treasure: As per monster type.
60The air here smells of smoke.

Encounter: Orcs (6)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf