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| 1 | A cold air current blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Goblins (6) Treasure: None. | 2 | There is a putrid smell coming from something nearby. Encounter: Killer Bees (2) Treasure: As per monster type. | 3 | This area is very dusty. |
| 4 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 5 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. |
| 7 | The hilt of a broken dagger is lying here. | 8 | A strong wind blows through this area. There is a mold growing here. Treasure: 300sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 9 | Encounter: Lizards, Gecko (1) Treasure: None. |
| 10 | This area smells faintly of urine. | 11 | A slight updraft blows through this area. A chlorine-like smell assails your nostrils. The wall here is damp. | 12 | A haze of smoke hangs in the air. There is a slimy coating on the floor here. Encounter: Kobolds (7) Treasure: As per monster type. |
| 13 | Encounter: Halflings (9) Treasure: As per monster type. | 14 | Encounter: Traders (8) Treasure: None. | 15 | The air here smells of smoke. |
| 16 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 17 | A slight breeze blows through this area. There is a rusted spike here. | 18 | A slight breeze blows through this area. This area smells of rotting vegetation. The ceiling here is damp. |
| 19 | A haze of smoke hangs in the air. There are cracks in the wall here. | 20 | Guano covers this area. | 21 | The wall here is damp. |
| 22 | The air here is very hot. There is a torn leather boot here. | 23 | The wall here is damp. Encounter: Green Slimes (2) Treasure: As per monster type. | 24 | A slight breeze blows through this area. There is water dripping here. |
| 25 | It is foggy here, making it difficult to see. There are sticks scattered here. | 26 | The wall here is damp. | 27 | Treasure: 400sp, 20gp. |
| 28 | There are bits of fur and hair scattered around here. | 29 | The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Gnomes (2) Treasure: None. | 30 | The air here is very hot. This area is very dusty. |
| 31 | This area smells faintly of manure. There are rotting wood pieces here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 32 | Encounter: Beetles, Fire (8) Treasure: None. | 33 | A cold air current blows through this area. The wall here is damp. Treasure: 500sp, 30gp. |
| 34 | The air here is very hot. There is a putrid smell coming from something nearby. | 35 | A slight downdraft blows through this area. There is a mold growing here. | 36 | This area smells of rotting vegetation. |
| 37 | Treasure: 400sp. | 38 | Encounter: Sprites (9) Treasure: As per monster type. | 39 | The air here is very hot. There are cracks in the wall here. |
| 40 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 41 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 42 | |
| 43 | It is foggy here, making it difficult to see. Pottery shards are scattered here. Encounter: Sprites (6) Treasure: None. | 44 | This area is covered in rubble and dirt. | 45 | Trap: Poison gas: Save vs. Poison or die. |
| 46 | This area smells faintly of urine. There is a rusted spike here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Killer Bees (3) Treasure: As per monster type. | 48 | Encounter: Gnomes (1) Treasure: As per monster type. |
| 49 | A strong wind blows through this area. There is a mold growing here. | 50 | A cold air current blows through this area. | 51 | |
| 52 | The air here is very hot. | 53 | There is a putrid smell coming from something nearby. | 54 | This area has a stale, fetid smell. Encounter: Goblins (4) Treasure: None. |
| 55 | A metallic smell assails your nostrils. It is misty here. There is a corroded chain here. | 56 | This area is very dusty. Treasure: 600sp. | 57 | A gusting breeze blows through this area. There is a slimy coating on the wall here. Encounter: Acolytes (3) Treasure: As per monster type. |
| 58 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 59 | Encounter: Skeletons (3) Treasure: None. | 60 | There is a putrid smell coming from something nearby. Treasure: 100sp, 40gp. |
| 61 | A chlorine-like smell assails your nostrils. | 62 | The air here is very cold. There is a mold growing here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 63 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 64 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Encounter: Gnomes (5) Treasure: None. | 65 | There is a splintered club here. Encounter: Bandits (1) Treasure: None. | 66 | A strong, moaning wind blows through this area. Encounter: Dwarves (3) Treasure: As per monster type. |
| 67 | The air here is very cold. Guano covers this area. Encounter: Killer Bees (6) Treasure: None. | 68 | This area has a pleasant, earthy smell. | 69 | This area is very dusty. Encounter: Acolytes (1) Treasure: None. |
| 70 | The wall here is damp. | 71 | This area smells of rotting vegetation. There is a splintered club here. Treasure: 400sp. | 72 | This area has a pleasant, earthy smell. Treasure: 100sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 73 | A strong wind blows through this area. Guano covers this area. | 74 | 75 | Treasure: 100sp, 60gp. Trap: Poison snake: 1 hit dice. | |
| 76 | There is a slimy coating on the floor here. Encounter: Kobolds (13) Treasure: As per monster type. | 77 | 78 | The air here is very cold. | |