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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Milieu of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a candle stub here.

Encounter: Shrews, Giant (9)
Treasure: None.
2A strong, moaning wind blows through this area. A haze of smoke hangs in the air. The wall here is damp.

3A haze of smoke hangs in the air. There are sticks scattered here.

 
4There is a pile of ashes here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
5A slight, damp breeze blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
6

 
7This area smells faintly of urine.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
9There is a mold growing here.

Encounter: Halflings (8)
Treasure: None.
 
10There is a slimy coating on the wall here.

11The air here smells of smoke.

12An acrid smell assails your nostrils. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13There is a splintered club here.

14There are fungi growing here.

15

Encounter: Halflings (7)
Treasure: As per monster type.
 
16

Treasure: 600sp, 20gp.
17This area is very dusty.

18A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
 
19There are bits of fur and hair scattered around here.

Encounter: Gnomes (1)
Treasure: As per monster type.
20It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
21The air here is very hot. This area smells of rotting vegetation. There is water dripping here.

Treasure: 300sp, 60gp.
 
22

23The air here smells of smoke. There is a mold growing here.

24It is foggy here, making it difficult to see.

 
25The air here is very hot. There is water dripping here.

Encounter: Stirges (5)
Treasure: None.
26A strong updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Shrews, Giant (1)
27It is foggy here, making it difficult to see.

 
28A cold air current blows through this area. There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: None.
30

Trap: Fog: Looks like poison gas, but harmless.
 
31A strong updraft blows through this area. It is foggy here, making it difficult to see. There are sticks scattered here.

32A cold air current blows through this area. Guano covers this area.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
33It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
34A cold air current blows through this area.

35This area is covered in rubble and dirt.

36A slight, damp breeze blows through this area. There is water dripping here.

 
37There is a torch stub here.

Encounter: Stirges (6)
Treasure: As per monster type.
38This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
39This area is covered in cobwebs.

 
40

Encounter: Bandits (4)
Treasure: As per monster type.
41

42There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43This area has a pleasant, earthy smell.

Encounter: Gnomes (1)
Treasure: None.
44This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
46It is foggy here, making it difficult to see.

47The air here is very hot.

48This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49There is a slimy coating on the wall here.

50A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a pick handle here.

Encounter: Gnomes (3)
Treasure: As per monster type.
51The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52

Encounter: Halflings (15)
Treasure: As per monster type.
53There are bits of fur and hair scattered around here.

54A haze of smoke hangs in the air.

Encounter: Traders (4)
Treasure: As per monster type.
 
55There is a pile of ashes here.

Encounter: Stirges (6)
Treasure: None.
56There is dried blood here.

57This area is very dusty.

 
58The air here is very hot. This area has a stale, fetid smell.

59This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Halflings (11)
Treasure: None.
60A slight, damp breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
61This area smells of rotting vegetation. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

63A cold air current blows through this area.

 
64It is foggy here, making it difficult to see. There are food scraps scattered here.

65There is a slimy coating on the wall here.

Encounter: Dwarves (4)
Treasure: As per monster type.
66The air here smells of smoke. Pottery shards are scattered here.

 
67There are bones scattered here.

68The air here is very hot. This area smells faintly of urine. There is water dripping here.

69This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70

Encounter: Wolves (6)
Treasure: None.
71A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
72

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73A slight, damp breeze blows through this area.

74This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Encounter: Halflings (14)
Treasure: None.
75There are rotting wood pieces here.

Treasure: 100sp, 30gp.
 
76A slight breeze blows through this area.

77A slight updraft blows through this area. There is a cracked hammer head here.

Encounter: Stirges (1)
Treasure: As per monster type.
78The air here is very cold. This area smells of rotting vegetation. This area is very dusty.

Encounter: Gnomes (3)
Treasure: None.
 
79A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
80There is a pile of dung here.

81Fog gathers and swirls on the floor, concealing it.

 
82A strong downdraft blows through this area. This area has a pleasant, earthy smell.

83The air here is very hot. This area has a stale, fetid smell.

84

Encounter: Bandits (2)
Treasure: As per monster type.
 
85A strong, gusting wind blows through this area.

Treasure: 500sp, 60gp.
86This area smells of rotting vegetation. It is misty here. There is a pile of ashes here.

Encounter: Halflings (15)
Treasure: As per monster type.
87The air here is very cold.

Encounter: Goblins (3)
Treasure: None.
 
88The air here is very cold. There is a torn sack here.

89It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: As per monster type.
90This area has a pleasant, earthy smell. There is a torch stub here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
91Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 500sp.
92The air here is very hot. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf