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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Mountain of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. There is a slimy coating on the wall here.

2

Encounter: Snakes, Cobra (2)
Treasure: None.
3A slight breeze blows through this area. There are dry leaves and twigs scattered here.

 
4A strong updraft blows through this area.

Encounter: Traders (5)
Treasure: None.
5

Encounter: Sprites (7)
Treasure: As per monster type.
6Teeth and fangs are scattered here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
7There are rotting wood pieces here.

Encounter: Spiders, Crab (3)
Treasure: None.
8

9There is a broken pole here.

Encounter: Sprites (9)
Treasure: None.
 
10There are food scraps scattered here.

11There is a bent and rusted iron bar here.

12A slight, damp breeze blows through this area. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14There is a slimy coating on the floor here.

15

Encounter: Gnomes (1)
Treasure: As per monster type.
 
16

Treasure: 300sp, 10gp.
17A chlorine-like smell assails your nostrils.

Encounter: Skeletons (7)
Treasure: None.
18The air here is very cold.

 
19There is a putrid smell coming from something nearby. There is a broken arrow here.

20Your nostrils are overwhelmed by a sulphurous smell.

21It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
22

Encounter: Orcs (8)
Treasure: None.
23A metallic smell assails your nostrils.

24A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25The air here is very cold. This area has a stale, fetid smell.

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Orcs (3)
26This area is very dusty.

Treasure: 400sp, 60gp.
27This area smells faintly of urine. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
28

Encounter: Gnomes (5)
Treasure: None.
29

30A cold air current blows through this area. The air here smells of smoke. There are rotting wood pieces here.

 
31

32This area smells of rotting vegetation. There are cracks in the floor here.

Encounter: Spiders, Crab (1)
Treasure: None.
33

Treasure: 500sp.
 
34

35Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

36A slight breeze blows through this area. It is foggy here, making it difficult to see.

 
37This area has a pleasant, earthy smell.

38

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39This area smells faintly of manure. There is a large puddle of water here.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 30gp.
41

42Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

 
43The air here is very hot.

Encounter: Stirges (2)
Treasure: None.
44

45A cold air current blows through this area.

Encounter: Gnomes (4)
Treasure: None.
 
46A strong wind blows through this area. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
47There is dried blood here.

48A strong, moaning wind blows through this area. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49

50This area smells faintly of urine. This area is very dusty.

51Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
52A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

53The wall here is damp.

Encounter: Goblins (5)
Treasure: None.
54A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

 
55It is foggy here, making it difficult to see.

56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57The air here is very cold. This area has a stale, fetid smell.

 
58

Encounter: Dwarves (6)
Treasure: As per monster type.
59This area smells faintly of manure. There is a large puddle of water here.

60

Encounter: Green Slimes (1)
Treasure: None.
 
61There is a broken arrow here.

Encounter: Stirges (1)
Treasure: As per monster type.
62This area has a pleasant, earthy smell.

Encounter: Dwarves (4)
Treasure: None.
63

 
64

65

66

 
67

68

69

 
70

Trap: Fog: Looks like poison gas, but harmless.
71

72There are cracks in the floor here.

 
73There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
74

Encounter: Bandits (2)
Treasure: As per monster type.
75This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: As per monster type.
 
76A strong downdraft blows through this area. There is a trickle of water here.

77

78Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
 
79There is a putrid smell coming from something nearby.

Encounter: Sprites (7)
Treasure: As per monster type.
80The air here is very hot. A haze of dust hangs in the air.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
81

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
82A strong downdraft blows through this area.

83A cold air current blows through this area.

84

 
85The air here smells of smoke.

Encounter: Bandits (4)
Treasure: As per monster type.
86A haze of smoke hangs in the air.

87This area has a pleasant, earthy smell. The ceiling here is damp.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
88This area smells of rotting vegetation.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf