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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are rotting wood pieces here.

2A slight updraft blows through this area. There is a mold growing here.

Encounter: Gnomes (5)
Treasure: As per monster type.
3The air here is very hot. This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
 
4A slight updraft blows through this area. This area smells faintly of manure.

5This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6The air here is very cold. There is a pile of ashes here.

 
7There are cracks in the ceiling here.

8Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

9A haze of smoke hangs in the air.

Treasure: 100sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10The air here is very hot. Fog gathers and swirls on the floor, concealing it.

11There is a putrid smell coming from something nearby.

12There is a broken arrow here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
13There is a putrid smell coming from something nearby. There is a pile of rags here.

Encounter: Bandits (4)
Treasure: None.
14An acrid smell assails your nostrils. There is a blunt javelin head here.

15A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
16There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Skeletons (6)
Treasure: None.
17The air here is very hot.

18There are scratches on the wall here.

Encounter: Acolytes (8)
Treasure: None.
 
19A cold air current blows through this area. This area has a stale, fetid smell.

20A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21A cold air current blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Treasure: 300sp, 20gp.
 
22This area smells of rotting vegetation.

Encounter: Wolves (6)
Treasure: As per monster type.
23

24The air here is very hot. Pottery shards are scattered here.

 
25The air here is very hot. This area is covered in cobwebs.

26

27There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
29It is misty here. There is a small puddle of water here.

30A cold air current blows through this area. This area is very dusty.

Encounter: Bandits (7)
Treasure: None.
 
31This area has a pleasant, earthy smell.

32This area is covered in cobwebs.

33

Encounter: Orcs (8)
Treasure: None.
 
34There are food scraps scattered here.

35

36There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
37

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A slight downdraft blows through this area. There is a salty, wet smell to this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
39There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40It is misty here. This area is very dusty.

41There is a mold growing here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
42Guano covers this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
43

Encounter: Stirges (2)
Treasure: As per monster type.
44Guano covers this area.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
45There is a pick handle here.

 
46A strong, gusting wind blows through this area. This area smells faintly of manure. The ceiling here is damp.

47A chlorine-like smell assails your nostrils.

48

 
49There is a salty, wet smell to this area. This area is covered in cobwebs.

50There are food scraps scattered here.

Encounter: Bandits (5)
Treasure: None.
51A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Beetles, Fire (8)
Treasure: None.
 
52Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: None.
53The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54The air here is very hot.

 
55

Encounter: Halflings (16)
Treasure: None.
56

Encounter: Orcs (4)
Treasure: None.
57The air here is very hot. There is a broken sword blade here.

Treasure: 400sp.
 
58

59An acrid smell assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
60A slight updraft blows through this area. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61It is foggy here, making it difficult to see.

62This area smells faintly of manure. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

63The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf