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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

Encounter: Dwarves (2)
Treasure: None.
2A slight downdraft blows through this area. This area smells faintly of manure.

Treasure: 300sp, 40gp.
3Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
4

Encounter: Halflings (10)
Treasure: None.
5

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
6

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: As per monster type.
8This area is covered in cobwebs.

9

 
10A strong updraft blows through this area. The wall here is damp.

11A slight breeze blows through this area. A metallic smell assails your nostrils. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
13A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Orcs (5)
Treasure: As per monster type.
14A cold air current blows through this area.

15

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
16This area smells of rotting vegetation. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Dwarves (2)
Treasure: As per monster type.
17This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

18

 
19A cold air current blows through this area. The wall here is damp.

Encounter: Snakes, Cobra (5)
Treasure: None.
20

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21A strong downdraft blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

23The air here is very hot. A haze of smoke hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: None.
24The air here is very hot. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

 
25Fog gathers and swirls on the floor, concealing it.

26Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

27

 
28

29This area has a pleasant, earthy smell.

Treasure: 500sp.
30

Encounter: Green Slimes (4)
Treasure: None.
 
31

Encounter: Skeletons (5)
Treasure: As per monster type.
32There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

33There are cracks in the floor here.

Encounter: Gnomes (6)
Treasure: None.
 
34The smell of ozone assails your nostrils.

35

Encounter: Stirges (3)
Treasure: As per monster type.
36A metallic smell assails your nostrils. There is a broken pole here.

 
37There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

38This area has a stale, fetid smell. There is a bent and rusted iron bar here.

39A cold air current blows through this area.

Encounter: Traders (4)
Treasure: As per monster type.
 
40There is a salty, wet smell to this area.

Encounter: Traders (1)
Treasure: As per monster type.
41The air here is very cold. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A slight breeze blows through this area.

 
43

44A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

45This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
46There is a large puddle of water here.

Encounter: Orcs (4)
Treasure: None.
47The air here is very cold. There are fungi growing here.

48There is a badly dented helmet here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
49There is a pick handle here.

Encounter: Bandits (6)
Treasure: As per monster type.
50

Encounter: Stirges (5)
Treasure: None.
51A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

 
52It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
53There are cracks in the ceiling here.

54

 
55It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: None.
56There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57

Encounter: Gnomes (4)
Treasure: As per monster type.
 
58This area smells of rotting vegetation. There is a broken pole here.

Encounter: Stirges (2)
Treasure: None.
59A strong updraft blows through this area. There is a cracked hammer head here.

60The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a corroded chain here.

 
61

62This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There is a putrid smell coming from something nearby. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64The air here smells of smoke.

Encounter: Halflings (10)
Treasure: None.
65A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 400sp, 20gp.
66

 
67The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: As per monster type.
68

69Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

 
70This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Sprites (12)
Treasure: None.
71An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Orcs (4)
Treasure: As per monster type.
72A slight, damp breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. There is a mold growing here.

 
73

74

75

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (8)
Treasure: None.
77This area smells faintly of manure.

78The air here smells of smoke. There are bones scattered here.

 
79A slight, damp breeze blows through this area. There is a small puddle of water here.

80There is a broken bottle here.

81This area smells of rotting vegetation. A haze of dust hangs in the air. This area is very dusty.

Encounter: Sprites (13)
Treasure: None.
 
82

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf