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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden City of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Traders (6)
Treasure: As per monster type.
2Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

3

Treasure: 300sp, 40gp, 4 gems.
Trap: Illusion of monsters: Snakes, Cobra (4)
 
4This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
5

6An acrid smell assails your nostrils.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7There is a large puddle of water here.

8There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

9An acrid smell assails your nostrils. This area is covered in rubble and dirt.

 
10This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11A strong, moaning wind blows through this area. There is a torn sack here.

12A cold air current blows through this area.

Encounter: Goblins (7)
Treasure: None.
 
13A slight downdraft blows through this area. This area smells faintly of urine. There is dried blood here.

14This area smells faintly of manure. There is a slimy coating on the wall here.

15There is a putrid smell coming from something nearby.

Encounter: Goblins (3)
Treasure: As per monster type.
 
16The air here smells of smoke.

Encounter: Traders (6)
Treasure: As per monster type.
17

Encounter: Dwarves (1)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Treasure: 600sp, 30gp.
 
19A strong updraft blows through this area.

Encounter: Orcs (4)
Treasure: None.
20There is a pick handle here.

Encounter: Dwarves (5)
Treasure: None.
21There are bits of fur and hair scattered around here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
22There is a mold growing here.

23A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Wolves (6)
Treasure: None.
 
25A strong, moaning wind blows through this area.

26It is foggy here, making it difficult to see.

27There is a pile of dung here.

 
28It is foggy here, making it difficult to see. There is water dripping here.

29There is a pick handle here.

30This area is covered in cobwebs.

 
31There is a corroded chain here.

32

Encounter: Lizards, Gecko (3)
Treasure: None.
33

 
34A slight, damp breeze blows through this area. There are several small stones here.

35A cold air current blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here.

Treasure: 600sp.
36A cold air current blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a torn leather boot here.

 
37There is a slimy coating on the wall here.

38This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (3)
Treasure: None.
39There is a slimy coating on the floor here.

 
40This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41The air here is very hot.

Treasure: 100sp, 40gp.
42A metallic smell assails your nostrils.

 
43This area is very dusty.

44There is a mold growing here.

Treasure: 600sp, 30gp, 4 gems.
Trap: Poison needle: Save vs. Poison or die.
45The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 500sp.
 
46A cold air current blows through this area.

Encounter: Skeletons (11)
Treasure: As per monster type.
47

48The air here is very hot. This area is covered in cobwebs.

 
49This area has a stale, fetid smell.

50

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
51There is a pick handle here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
52The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Sprites (10)
Treasure: As per monster type.
53This area smells of rotting vegetation. There is a pile of rags here.

54This area is covered in rubble and dirt.

 
55A strong, gusting wind blows through this area. There is a torn leather boot here.

56

Treasure: 200sp, 1 magic item.
57Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
58This area smells faintly of urine. There is a slimy coating on the wall here.

59This area smells faintly of urine. There is a rusted spike here.

60This area smells faintly of manure. There is a torn sack here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
61

62

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63Fog gathers and swirls on the floor, concealing it.

 
64The air here is very hot. This area is very dusty.

65There is a large puddle of water here.

Treasure: 400sp, 10gp.
66A slight, damp breeze blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
67

Encounter: Orcs (2)
Treasure: As per monster type.
68

Treasure: 300sp, 20gp.
69This area has a pleasant, earthy smell.

 
70This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Dwarves (4)
Treasure: None.
71A haze of dust hangs in the air. There is a bent copper coin lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
73

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
74The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

75A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Orcs (7)
Treasure: As per monster type.
 
76

Encounter: Acolytes (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf