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| 1 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | This area has a stale, fetid smell. | 3 | There is a trickle of water here. Treasure: 300sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 4 | Your nostrils are overwhelmed by a sulphurous smell. | 5 | There is a pick handle here. Encounter: Killer Bees (9) Treasure: None. | 6 | There is a bent copper coin lying here. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 7 | This area has a stale, fetid smell. There is a broken pole here. | 8 | The air here smells of smoke. There is water dripping here. | 9 | This area is very dusty. Encounter: Stirges (1) Treasure: As per monster type. |
| 10 | A slight downdraft blows through this area. | 11 | It is foggy here, making it difficult to see. The ceiling here is damp. Encounter: Orcs (3) Treasure: None. | 12 | A haze of smoke hangs in the air. Encounter: Gnomes (1) Treasure: As per monster type. |
| 13 | This area smells faintly of urine. There are cracks in the floor here. | 14 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. | 15 | The air here is very hot. There are dry leaves and twigs scattered here. |
| 16 | This area smells faintly of manure. | 17 | The air here smells of smoke. There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. | 18 | A slight updraft blows through this area. The smell of ozone assails your nostrils. The wall here is damp. |
| 19 | The air here is very cold. There are cracks in the wall here. | 20 | The air here is very cold. A haze of smoke hangs in the air. | 21 | A haze of smoke hangs in the air. Encounter: Lizards, Gecko (2) Treasure: None. |
| 22 | This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 23 | Treasure: 300sp, 60gp. | 24 | It is foggy here, making it difficult to see. |
| 25 | The ceiling here is damp. Encounter: Green Slimes (2) Treasure: As per monster type. | 26 | This area has a stale, fetid smell. There is water dripping here. | 27 | A strong, gusting wind blows through this area. |
| 28 | This area has a stale, fetid smell. Treasure: 100sp. | 29 | The air here smells of smoke. There is a blunt javelin head here. Encounter: Acolytes (6) Treasure: As per monster type. | 30 | There is a putrid smell coming from something nearby. There are wax drippings here. Treasure: 500sp. |
| 31 | Encounter: Skeletons (8) Treasure: None. | 32 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | A slight, damp breeze blows through this area. This area is very dusty. |
| 34 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 36 | A slight breeze blows through this area. Encounter: Wolves (7) Treasure: As per monster type. |
| 37 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here. Encounter: Shrews, Giant (8) Treasure: None. | 38 | A slight updraft blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | It is foggy here, making it difficult to see. Treasure: 100sp. |
| 40 | Teeth and fangs are scattered here. Treasure: 300sp, 60gp. | 41 | There is a rusted spike here. Encounter: Skeletons (7) Treasure: As per monster type. | 42 | Pottery shards are scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | Encounter: Sprites (8) Treasure: As per monster type. | 44 | This area smells faintly of manure. | 45 | The air here is very hot. There is a pile of dung here. |
| 46 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. | 47 | A slight breeze blows through this area. There are cracks in the ceiling here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a trickle of water here. |
| 49 | The air here smells of smoke. | 50 | 51 | ||
| 52 | There is water dripping here. Encounter: Dwarves (3) Treasure: As per monster type. | 53 | This area is very dusty. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 54 | There is a pile of ashes here. |
| 55 | There are fungi growing here. | 56 | Encounter: Snakes, Cobra (6) Treasure: None. | 57 | The air here is very hot. The remnants of a rope are here, rotten. Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
| 58 | Encounter: Acolytes (2) Treasure: As per monster type. | 59 | A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here. Treasure: 400sp, 20gp, 3 gems. | 60 | Encounter: Bandits (2) Treasure: As per monster type. |
| 61 | This area has a pleasant, earthy smell. This area is very dusty. | 62 | This area smells of rotting vegetation. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 63 | There is a broken pole here. |
| 64 | This area has a pleasant, earthy smell. Treasure: 100sp, 10gp. Trap: Poison snake: 1 hit dice. | 65 | Treasure: 600sp, 10gp, 2 gems. Trap: Poison needle: Save vs. Poison or die. | 66 | This area has a pleasant, earthy smell. There is a large puddle of water here. |
| 67 | This area has a pleasant, earthy smell. Encounter: Gnomes (5) Treasure: As per monster type. | 68 | It is foggy here, making it difficult to see. | 69 | Encounter: Stirges (6) Treasure: None. |
| 70 | There is a pile of ashes here. Encounter: Dwarves (6) Treasure: As per monster type. | 71 | Encounter: Killer Bees (10) Treasure: As per monster type. | 72 | The wall here is damp. Treasure: 600sp. |
| 73 | A metallic smell assails your nostrils. Encounter: Shrews, Giant (5) Treasure: None. | 74 | Encounter: Green Slimes (1) Treasure: As per monster type. | 75 | |
| 76 | The air here is very cold. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 77 | 78 | The smell of ozone assails your nostrils. There is a small puddle of water here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | |