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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2Guano covers this area.

3

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
4This area smells faintly of urine. A haze of dust hangs in the air.

5

Encounter: Wolves (2)
Treasure: As per monster type.
6This area is covered in rubble and dirt.

 
7There is a torch stub here.

8A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

9A slight breeze blows through this area. There is water dripping here.

Treasure: 600sp, 40gp.
 
10This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Kobolds (13)
Treasure: As per monster type.
11There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a cracked hammer head here.

Treasure: 200sp, 40gp.
12

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
13The air here is very cold. A metallic smell assails your nostrils.

Treasure: 400sp, 30gp, 6 gems.
14There are cracks in the ceiling here.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Bandits (7)
15A strong wind blows through this area. The air here smells of smoke. This area is covered in cobwebs.

 
16The air here is very cold. There is a slimy coating on the wall here.

17There is a torn sack here.

18

 
19

Encounter: Spiders, Crab (4)
Treasure: None.
20A strong wind blows through this area. There is water dripping here.

21A slight, damp breeze blows through this area. There is a broken arrow here.

 
22This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Shrews, Giant (4)
Treasure: None.
23This area has a pleasant, earthy smell.

24It is misty here.

 
25A strong downdraft blows through this area. There is a badly dented helmet here.

26

Trap: Poison gas: Save vs. Poison or die.
27

 
28The air here smells of smoke.

29This area has a pleasant, earthy smell. There is a large puddle of water here.

30Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31There is a cracked flask here.

Treasure: 200sp.
32This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

33It is foggy here, making it difficult to see. There is a mold growing here.

 
34There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Traders (6)
Treasure: As per monster type.
35

Encounter: Bandits (7)
Treasure: As per monster type.
36This area smells of rotting vegetation. There are sticks scattered here.

Treasure: 600sp.
 
37A slight breeze blows through this area.

Treasure: 600sp.
38A slight, damp breeze blows through this area.

Encounter: Wolves (3)
Treasure: None.
39

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
40There are wax drippings here.

Treasure: 300sp.
41Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Traders (7)
Treasure: As per monster type.
42There are rotting wood pieces here.

Treasure: 500sp.
 
43The air here smells of smoke. This area is covered in cobwebs.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44This area has a pleasant, earthy smell.

45

 
46A slight breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
47The wall here is damp.

Encounter: Halflings (12)
Treasure: As per monster type.
48

 
49A slight, damp breeze blows through this area. There is a pile of ashes here.

50There is a mold growing here.

51A haze of smoke hangs in the air.

 
52

Encounter: Bandits (4)
Treasure: None.
53

Encounter: Skeletons (8)
Treasure: As per monster type.
54The air here is very cold.

Encounter: Kobolds (9)
Treasure: None.
 
55Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

56

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
57There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
58

Encounter: Snakes, Cobra (3)
Treasure: None.
59A strong wind blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp.
60The air here is very hot. This area is covered in rubble and dirt.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
61A slight downdraft blows through this area. There is water dripping here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
62There is a blunt javelin head here.

Encounter: Bandits (8)
Treasure: As per monster type.
63Your nostrils are overwhelmed by a sulphurous smell.

 
64A cold air current blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.

65

Encounter: Traders (6)
Treasure: None.
66This area has a stale, fetid smell.

Treasure: 300sp, 60gp.
 
67There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
69The air here is very hot. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
70The air here smells of smoke. There is a cracked hammer head here.

Encounter: Beetles, Fire (4)
Treasure: None.
71There is a putrid smell coming from something nearby. There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf