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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten Maze of the Dwellers in the Eldritch Fane of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (9)
Treasure: None.
2

Encounter: Orcs (2)
Treasure: As per monster type.
3This area smells faintly of urine. A haze of smoke hangs in the air.

Treasure: 100sp.
 
4A cold air current blows through this area. There is a slimy coating on the ceiling here.

Treasure: 300sp.
5

6

Encounter: Halflings (12)
Treasure: As per monster type.
 
7This area smells faintly of manure. There is a large puddle of water here.

Encounter: Kobolds (10)
Treasure: None.
8There is a mold growing here.

Encounter: Gnomes (3)
Treasure: As per monster type.
9

 
10This area smells of rotting vegetation.

11The air here is very hot.

12The air here is very cold.

Encounter: Dwarves (1)
Treasure: None.
 
13A strong, moaning wind blows through this area.

14The air here is very hot. There is a cracked hammer head here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
15A slight, damp breeze blows through this area.

 
16There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Traders (1)
Treasure: None.
17There are bones scattered here.

18

 
19

20There is a slimy coating on the floor here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21There are several small stones here.

 
22A strong, moaning wind blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Halflings (7)
Treasure: As per monster type.
23A cold air current blows through this area.

Treasure: 300sp, 60gp, 1 gems.
24There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
25This area has a stale, fetid smell. A haze of dust hangs in the air. There are rotting wood pieces here.

26A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the wall here.

27

Encounter: Dwarves (3)
Treasure: None.
 
28A metallic smell assails your nostrils.

29

30

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31The air here is very hot.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
32There is a trickle of water here.

Encounter: Spiders, Crab (2)
Treasure: None.
33Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (1)
Treasure: As per monster type.
 
34The air here is very hot. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
35

Trap: Fog: Looks like poison gas, but harmless.
36A slight, damp breeze blows through this area. There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
38This area smells faintly of urine. There is a pile of ashes here.

39

 
40There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41A slight breeze blows through this area.

42This area smells faintly of manure.

 
43There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44

45A cold air current blows through this area. This area smells faintly of manure. A haze of dust hangs in the air.

Encounter: Goblins (5)
Treasure: None.
 
46The wall here is damp.

Treasure: 200sp.
47

48There is a putrid smell coming from something nearby. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49The air here is very cold. There is a pile of dung here.

50The air here is very cold.

Treasure: 100sp, 10gp.
51This area smells of rotting vegetation. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52The air here smells of smoke.

53This area is very dusty.

54This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Trap: Fog: Looks like poison gas, but harmless.
56

Encounter: Goblins (5)
Treasure: None.
57

Encounter: Killer Bees (4)
Treasure: None.
 
58The air here is very hot. The air here smells of smoke.

Encounter: Stirges (6)
Treasure: None.
59This area has a pleasant, earthy smell.

Encounter: Stirges (3)
Treasure: As per monster type.
60It is foggy here, making it difficult to see. There is water dripping here.

 
61A slight downdraft blows through this area.

62There is a pile of ashes here.

63There is a broken pole here.

Treasure: 200sp.
 
64There is a mold growing here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf