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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable City of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

2It is foggy here, making it difficult to see. There is a large puddle of water here.

3There are rotting wood pieces here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
4

5A slight, damp breeze blows through this area.

6

 
7There is a corroded chain here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
8It is foggy here, making it difficult to see.

9A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

 
10It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11There are several small stones here.

12There is a broken bottle here.

Encounter: Kobolds (7)
Treasure: None.
 
13This area has a pleasant, earthy smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
14This area smells faintly of manure. There is water dripping here.

15A cold air current blows through this area.

 
16It is misty here.

17The air here is very hot. This area has a stale, fetid smell.

Encounter: Dwarves (1)
Treasure: As per monster type.
18A slight updraft blows through this area.

 
19This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
20The air here is very hot. This area smells faintly of urine.

21The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
22The wall here is damp.

Encounter: Acolytes (6)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (5)
Treasure: None.
24A strong, gusting wind blows through this area.

 
25

26There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

Encounter: Acolytes (2)
Treasure: None.
 
28A strong, gusting wind blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
29There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (2)
Treasure: None.
30A haze of dust hangs in the air. Guano covers this area.

 
31It is foggy here, making it difficult to see. There is a large puddle of water here.

32There is a pile of dung here.

33

 
34

35This area smells faintly of urine. There are wax drippings here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
36There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
37

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

39An acrid smell assails your nostrils. This area is very dusty.

Encounter: Traders (1)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. There are rotting wood pieces here.

Treasure: 600sp, 5 gems.
41

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Goblins (7)
42A slight updraft blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Killer Bees (1)
 
43

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Treasure: 400sp.
 
46The air here is very cold. A haze of smoke hangs in the air.

Treasure: 100sp.
47

Treasure: 500sp, 20gp.
48This area smells of rotting vegetation. There are cracks in the ceiling here.

 
49A strong, gusting wind blows through this area. There are fungi growing here.

Encounter: Gnomes (1)
Treasure: As per monster type.
50

Encounter: Wolves (3)
Treasure: None.
51This area has a pleasant, earthy smell.

 
52A slight, damp breeze blows through this area. This area smells faintly of urine. Guano covers this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
53The smell of ozone assails your nostrils. There is a pile of rags here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
54This area smells faintly of urine.

 
55The air here is very hot. There is a pile of ashes here.

Encounter: Orcs (7)
Treasure: As per monster type.
56It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Stirges (4)
Treasure: As per monster type.
57A slight updraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.
 
58A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Treasure: 600sp.
59This area has a pleasant, earthy smell. There are several small stones here.

60There is a mold growing here.

 
61

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62The air here is very hot. This area smells of rotting vegetation. There is a slimy coating on the floor here.

Encounter: Halflings (12)
Treasure: None.
63The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (1)
Treasure: None.
 
64There is a pile of dung here.

65This area has a stale, fetid smell.

Encounter: Bandits (4)
Treasure: None.
66A slight, damp breeze blows through this area. There is a broken bottle here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
67

68This area smells faintly of manure.

69It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
70

71There are cracks in the wall here.

72A strong wind blows through this area. There is a trickle of water here.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73The air here is very cold. This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Traders (4)
Treasure: None.
74

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
75The air here is very hot.

 
76Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Treasure: 600sp.
77Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
78A slight updraft blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Green Slimes (3)
 
79

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf