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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Tower of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Bandits (1)
Treasure: None.
2There is a salty, wet smell to this area.

3There is a pile of dung here.

Encounter: Halflings (7)
Treasure: As per monster type.
 
4There is a pile of ashes here.

Encounter: Halflings (9)
Treasure: As per monster type.
5There are cracks in the floor here.

Encounter: Snakes, Cobra (3)
Treasure: None.
6The air here is very cold. There is a pile of ashes here.

 
7

Encounter: Orcs (4)
Treasure: As per monster type.
8A strong, gusting wind blows through this area. There is a cracked hammer head here.

Encounter: Skeletons (7)
Treasure: None.
9The smell of ozone assails your nostrils. This area is very dusty.

Treasure: 100sp.
 
10A strong downdraft blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp.

11The air here is very hot. An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12A cold air current blows through this area. There is water dripping here.

 
13A slight, damp breeze blows through this area. Guano covers this area.

14A slight breeze blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

15It is misty here.

 
16Pottery shards are scattered here.

17There is a large puddle of water here.

Encounter: Spiders, Crab (3)
Treasure: None.
18A slight, damp breeze blows through this area. There are wax drippings here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
19

20This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here.

Treasure: 500sp.
21

Treasure: 400sp, 30gp.
 
22Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (3)
Treasure: None.
23

Encounter: Halflings (9)
Treasure: None.
24The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

 
25A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: As per monster type.
26

27

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
28A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Traders (6)
30A slight, damp breeze blows through this area.

Treasure: 500sp, 10gp.
 
31

Treasure: 100sp, 10gp.
32This area has a pleasant, earthy smell. There is water dripping here.

33The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

 
34This area has a stale, fetid smell. There is a bent copper coin lying here.

35This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

36A strong downdraft blows through this area.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
37There is a putrid smell coming from something nearby.

38

Encounter: Orcs (4)
Treasure: As per monster type.
39A slight, damp breeze blows through this area.

 
40The ceiling here is damp.

Treasure: 500sp, 30gp.
41This area has a stale, fetid smell. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42

Encounter: Acolytes (1)
Treasure: As per monster type.
 
43A slight breeze blows through this area.

Encounter: Traders (5)
Treasure: None.
44There is water dripping here.

45A cold air current blows through this area. There is a candle stub here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
46

47There is a putrid smell coming from something nearby. The wall here is damp.

48The air here is very cold.

 
49This area smells faintly of manure.

50This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
52

53

54This area smells faintly of manure. There is a large puddle of water here.

 
55This area smells of rotting vegetation.

56A slight, damp breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
57The air here is very cold. There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58

59The air here smells of smoke. There is a candle stub here.

60An acrid smell assails your nostrils.

Encounter: Orcs (8)
Treasure: None.
 
61There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

62The smell of ozone assails your nostrils. There are sticks scattered here.

Encounter: Shrews, Giant (3)
Treasure: None.
63It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Gnomes (1)
Treasure: None.
 
64A haze of smoke hangs in the air.

65A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Skeletons (9)
Treasure: None.
66

 
67There is a candle stub here.

68A metallic smell assails your nostrils.

Encounter: Acolytes (5)
Treasure: As per monster type.
69

Trap: Poison gas: Save vs. Poison or die.
 
70

71

Encounter: Traders (1)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf