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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

Treasure: 500sp.
2An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There are cracks in the floor here.

 
4There are dry leaves and twigs scattered here.

5

Encounter: Green Slimes (3)
Treasure: None.
6Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
7This area smells faintly of manure.

8A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

9A slight updraft blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

 
10

Treasure: 200sp, 40gp.
11

Encounter: Dwarves (6)
Treasure: None.
12A cold air current blows through this area. There is a trickle of water here.

Treasure: 100sp, 10gp.
 
13This area is very dusty.

14A cold air current blows through this area. The smell of ozone assails your nostrils. There is a bent and rusted iron bar here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
15The air here is very hot. The smell of ozone assails your nostrils. There is a trickle of water here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
16

Encounter: Green Slimes (1)
Treasure: None.
17The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Encounter: Orcs (5)
Treasure: As per monster type.
18

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19

Treasure: 300sp.
20This area smells faintly of manure.

Encounter: Skeletons (10)
Treasure: As per monster type.
21

Encounter: Bandits (5)
Treasure: None.
 
22Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (8)
Treasure: As per monster type.
23A slight breeze blows through this area.

24

 
25A strong wind blows through this area. There are wax drippings here.

26A slight, damp breeze blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
27

 
28The air here is very cold.

29A cold air current blows through this area. This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

30

 
31The air here smells of smoke. A haze of smoke hangs in the air.

Treasure: 400sp.
32This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
33This area smells faintly of manure.

Encounter: Halflings (6)
Treasure: As per monster type.
 
34Fog gathers and swirls on the floor, concealing it.

35A strong wind blows through this area.

36

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
38There is a pile of ashes here.

39The wall here is damp.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
40This area smells faintly of urine.

Encounter: Sprites (13)
Treasure: As per monster type.
41The wall here is damp.

42There is water dripping here.

 
43There are bones scattered here.

44A cold air current blows through this area.

Encounter: Goblins (3)
Treasure: As per monster type.
45A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
46There are rotting wood pieces here.

47The air here is very hot. This area has a stale, fetid smell. There is a pile of dung here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48This area smells of rotting vegetation.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
50There is a salty, wet smell to this area.

Encounter: Halflings (9)
Treasure: None.
51

Encounter: Gnomes (2)
Treasure: None.
 
52A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

53There is a putrid smell coming from something nearby.

Encounter: Sprites (8)
Treasure: As per monster type.
54There is a mold growing here.

 
55This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

56

Treasure: 300sp.
57This area smells of rotting vegetation.

 
58

59The wall here is damp.

Treasure: 100sp.
60Teeth and fangs are scattered here.

 
61A strong, gusting wind blows through this area. There is water dripping here.

62

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area smells faintly of manure. There is water dripping here.

 
64There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65The air here smells of smoke. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf