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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Maze of the Unspeakable Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Green Slimes (2)
Treasure: None.
2An acrid smell assails your nostrils.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Stirges (4)
3There is water dripping here.

 
4There is water dripping here.

5A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Acolytes (6)
Treasure: None.
6This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: As per monster type.
 
7There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
8Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Traders (8)
Treasure: None.
 
10A strong, moaning wind blows through this area. There is a corroded chain here.

11There are cracks in the wall here.

Treasure: 500sp, 50gp.
12A strong, moaning wind blows through this area.

 
13This area is covered in cobwebs.

Encounter: Halflings (14)
Treasure: None.
14The air here is very cold.

Encounter: Skeletons (6)
Treasure: None.
15An acrid smell assails your nostrils.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
16There is a slimy coating on the floor here.

Encounter: Goblins (4)
Treasure: None.
17A strong, moaning wind blows through this area.

18Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
19There is a large puddle of water here.

Encounter: Skeletons (7)
Treasure: As per monster type.
20

Encounter: Stirges (4)
Treasure: None.
21This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Goblins (4)
Treasure: None.
 
22A haze of dust hangs in the air. There is a mold growing here.

Encounter: Dwarves (2)
Treasure: None.
23There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
24There is a salty, wet smell to this area.

 
25A strong wind blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
26A strong wind blows through this area.

27A gusting breeze blows through this area.

 
28A slight breeze blows through this area. There is a salty, wet smell to this area. There is a cracked flask here.

29The ceiling here is damp.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
30There is a pile of dung here.

Treasure: 300sp, 50gp.
 
31

32Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Wolves (7)
Treasure: As per monster type.
33Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34There is water dripping here.

35

36There is a broken pole here.

 
37The smell of ozone assails your nostrils. There is a cracked hammer head here.

38There is water dripping here.

39A slight breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Illusion of monsters: Goblins (4)
 
40There are dry leaves and twigs scattered here.

Treasure: 400sp, 10gp.
41This area is very dusty.

42A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43A chlorine-like smell assails your nostrils.

44A slight, damp breeze blows through this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
45There is a pile of straw here.

 
46

Encounter: Green Slimes (2)
Treasure: None.
47An acrid smell assails your nostrils.

Encounter: Acolytes (7)
Treasure: As per monster type.
48There are cracks in the floor here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
49There are sticks scattered here.

50

51A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
 
52

Encounter: Skeletons (9)
Treasure: As per monster type.
53A slight breeze blows through this area.

54A strong wind blows through this area.

 
55There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56

57Fog gathers and swirls on the floor, concealing it.

 
58This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
59The air here smells of smoke. This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: None.
60There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
61A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Shrews, Giant (5)
Treasure: None.
62A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: None.
63There is a badly dented helmet here.

 
64There is a salty, wet smell to this area. There is a cracked hammer head here.

65A slight breeze blows through this area. A haze of smoke hangs in the air. There is water dripping here.

66There is water dripping here.

 
67An acrid smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
68A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

69

 
70The air here is very hot. There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
71It is foggy here, making it difficult to see.

72This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
73This area has a pleasant, earthy smell.

74

Encounter: Spiders, Crab (3)
Treasure: None.
75There is water dripping here.

 
76

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
77This area has a pleasant, earthy smell.

Encounter: Halflings (13)
Treasure: None.
78A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils.

 
79A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
80

81This area has a pleasant, earthy smell. There is a pick handle here.

Encounter: Skeletons (7)
Treasure: None.
 
82This area smells of rotting vegetation.

83

84A strong wind blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf