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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unspeakable Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. There are food scraps scattered here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

3Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

 
4

Treasure: 400sp.
5

6This area has a pleasant, earthy smell. Pottery shards are scattered here.

 
7It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 200sp.
8This area has a stale, fetid smell. This area is covered in cobwebs.

9The air here is very cold. There is a bent copper coin lying here.

 
10

Encounter: Shrews, Giant (7)
Treasure: None.
11There is a pile of straw here.

Encounter: Dwarves (5)
Treasure: None.
12A strong wind blows through this area. A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
13A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (4)
Treasure: None.
14A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (12)
Treasure: None.
15There are dry leaves and twigs scattered here.

 
16This area has a stale, fetid smell.

Encounter: Goblins (6)
Treasure: None.
17

Encounter: Goblins (4)
Treasure: None.
18The air here is very hot.

Treasure: 600sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
 
19A haze of smoke hangs in the air. There is a broken arrow here.

Encounter: Goblins (6)
Treasure: None.
20There are cracks in the ceiling here.

Treasure: 100sp, 20gp, 1 magic item.
21There is a salty, wet smell to this area. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22There is a pile of rags here.

23A strong wind blows through this area.

24This area smells faintly of manure.

 
25

Encounter: Goblins (5)
Treasure: As per monster type.
26This area smells faintly of urine.

27It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A slight breeze blows through this area.

29There are rotting wood pieces here.

30There is a cracked flask here.

 
31This area is covered in rubble and dirt.

32

Encounter: Goblins (4)
Treasure: As per monster type.
33A strong, moaning wind blows through this area. This area is very dusty.

 
34

35A cold air current blows through this area. There are cracks in the ceiling here.

36

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
37Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
38The air here is very hot.

39

Encounter: Stirges (6)
Treasure: None.
 
40A strong, moaning wind blows through this area. There is a small puddle of water here.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41An acrid smell assails your nostrils.

42The air here smells of smoke. It is misty here. There is a pile of straw here.

 
43This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Traders (5)
Treasure: None.
44This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45

Encounter: Wolves (2)
Treasure: As per monster type.
 
46A slight, damp breeze blows through this area.

47Pottery shards are scattered here.

48This area smells faintly of urine.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
49A haze of smoke hangs in the air. The ceiling here is damp.

50

51This area is covered in cobwebs.

 
52A strong downdraft blows through this area. A chlorine-like smell assails your nostrils. It is misty here. There is water dripping here.

53A strong, gusting wind blows through this area. There is a pile of dung here.

54A strong wind blows through this area. There is a torn leather boot here.

Encounter: Acolytes (4)
Treasure: None.
 
55There are sticks scattered here.

Encounter: Sprites (11)
Treasure: None.
56This area is very dusty.

Encounter: Halflings (8)
Treasure: None.
57This area smells faintly of manure. There is a bent and rusted iron bar here.

 
58A cold air current blows through this area. There is a torn sack here.

59There is a pile of rags here.

Encounter: Wolves (4)
Treasure: None.
60A gusting breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
61A chlorine-like smell assails your nostrils.

62The air here is very hot. This area has a stale, fetid smell. There is a large puddle of water here.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Kobolds (11)
63

Encounter: Bandits (7)
Treasure: As per monster type.
 
64This area smells faintly of urine. There is a broken arrow here.

Treasure: 400sp.
65There are cracks in the floor here.

Encounter: Green Slimes (3)
Treasure: None.
66There is a small puddle of water here.

Encounter: Killer Bees (4)
Treasure: None.
 
67There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
68The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

69There is a large puddle of water here.

 
70A cold air current blows through this area. Pottery shards are scattered here.

71The air here is very cold. There is a pile of ashes here.

72This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

 
73Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
74There are cracks in the ceiling here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
75There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76A metallic smell assails your nostrils.

Encounter: Skeletons (9)
Treasure: None.
77This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
78The wall here is damp.

 
79This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80There is a putrid smell coming from something nearby. There is a mold growing here.

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Green Slimes (4)
81It is foggy here, making it difficult to see.

Encounter: Orcs (6)
Treasure: None.
 
82The air here is very hot. A chlorine-like smell assails your nostrils. Teeth and fangs are scattered here.

83Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

84A strong updraft blows through this area. This area is very dusty.

 
85A haze of smoke hangs in the air.

Treasure: 200sp.
86This area has a pleasant, earthy smell. There is a pick handle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf