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| 1 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Green Slimes (4) Treasure: As per monster type. | 2 | The air here is very hot. A metallic smell assails your nostrils. | 3 | The ceiling here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | Encounter: Snakes, Cobra (1) Treasure: None. | 5 | There is water dripping here. Encounter: Traders (1) Treasure: As per monster type. | 6 | This area has a stale, fetid smell. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 7 | The wall here is damp. | 8 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Halflings (7) Treasure: As per monster type. | 9 | The air here is very cold. This area smells faintly of urine. There are cracks in the floor here. Encounter: Lizards, Gecko (1) Treasure: None. |
| 10 | Encounter: Snakes, Cobra (5) Treasure: None. | 11 | A metallic smell assails your nostrils. There are bits of fur and hair scattered around here. Treasure: 600sp, 2 jewelry. Trap: Illusion of monsters: Kobolds (11) | 12 | A slight updraft blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here. |
| 13 | There is a pile of dung here. Treasure: 300sp, 10gp. | 14 | A slight updraft blows through this area. An acrid smell assails your nostrils. Encounter: Gnomes (1) Treasure: None. | 15 | A slight, damp breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
| 16 | This area is covered in cobwebs. Treasure: 400sp, 10gp, 1 magic item. | 17 | It is foggy here, making it difficult to see. There is a pile of rags here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 18 | There are sticks scattered here. Treasure: 100sp, 10gp, 6 gems. |
| 19 | This area has a pleasant, earthy smell. The wall here is damp. | 20 | 21 | Encounter: Traders (2) Treasure: As per monster type. | |
| 22 | Encounter: Traders (2) Treasure: As per monster type. | 23 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. | 24 | Encounter: Stirges (9) Treasure: None. |
| 25 | The air here is very cold. It is misty here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 26 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. | 27 | This area smells of rotting vegetation. There is a small puddle of water here. |
| 28 | A slight, damp breeze blows through this area. There is a trickle of water here. Encounter: Gnomes (4) Treasure: As per monster type. | 29 | Encounter: Kobolds (10) Treasure: As per monster type. | 30 | There is a bent and rusted iron bar here. Encounter: Skeletons (6) Treasure: None. |
| 31 | A slight downdraft blows through this area. A metallic smell assails your nostrils. | 32 | Guano covers this area. Encounter: Halflings (11) Treasure: As per monster type. | 33 | This area smells faintly of urine. There are bones scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 34 | 35 | The air here is very cold. There is a broken pole here. | 36 | There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 37 | 38 | The air here is very cold. | 39 | A metallic smell assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 40 | There is a broken pole here. Treasure: 300sp, 30gp. | 41 | The air here is very cold. There is a bent copper coin lying here. | 42 | Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. |
| 43 | The air here is very hot. Encounter: Goblins (4) Treasure: None. | 44 | This area has a pleasant, earthy smell. There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | This area has a stale, fetid smell. Treasure: 400sp, 2 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 46 | 47 | A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. The wall here is damp. | 48 | Encounter: Snakes, Cobra (5) Treasure: None. | |
| 49 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 50 | A slight updraft blows through this area. The air here smells of smoke. | 51 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. Encounter: Acolytes (2) Treasure: As per monster type. |
| 52 | There are bones scattered here. | 53 | 54 | A cold air current blows through this area. A haze of smoke hangs in the air. There is a cracked hammer head here. | |
| 55 | 56 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a large puddle of water here. Encounter: Traders (1) Treasure: As per monster type. | 57 | A strong wind blows through this area. | |
| 58 | Trap: Fog: Looks like poison gas, but harmless. | 59 | The air here is very cold. There is a broken pole here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |