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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Wolves (10)
Treasure: As per monster type.
2A metallic smell assails your nostrils. There are rotting wood pieces here.

3A strong wind blows through this area.

 
4Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5This area smells faintly of urine. There is a large puddle of water here.

Treasure: 100sp, 40gp.
6Guano covers this area.

 
7There is water dripping here.

Encounter: Stirges (5)
Treasure: None.
8This area smells faintly of urine.

9There is dried blood here.

 
10There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 10gp.
12A haze of smoke hangs in the air. There is water dripping here.

Encounter: Traders (3)
Treasure: As per monster type.
 
13A metallic smell assails your nostrils.

Treasure: 500sp, 30gp.
14A gusting breeze blows through this area.

Treasure: 200sp.
Trap: Illusion of monsters: Bandits (1)
15A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils.

 
16

Encounter: Bandits (7)
Treasure: None.
17A gusting breeze blows through this area. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
18There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
19This area smells faintly of manure. There is a pile of ashes here.

20

Treasure: 600sp, 1 gems, 1 magic item.
21The air here smells of smoke. There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22The ceiling here is damp.

Treasure: 300sp, 10gp.
23This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a slimy coating on the floor here.

24This area smells faintly of manure.

Treasure: 600sp.
 
25This area smells faintly of manure.

26The air here is very hot. A haze of smoke hangs in the air.

Encounter: Orcs (2)
Treasure: None.
27There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29The air here is very cold.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
31There is a candle stub here.

Encounter: Beetles, Fire (5)
Treasure: None.
32There is a broken pole here.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
33There is a bent and rusted iron bar here.

 
34This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pick handle here.

Encounter: Wolves (7)
Treasure: None.
35There are sticks scattered here.

36The wall here is damp.

 
37A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

38There is a pick handle here.

Treasure: 400sp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39The air here is very cold.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40

41

42A strong wind blows through this area. There is a broken pole here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

44

Encounter: Killer Bees (6)
Treasure: None.
45Teeth and fangs are scattered here.

 
46A cold air current blows through this area. The wall here is damp.

Treasure: 500sp.
47The air here is very hot.

Treasure: 200sp, 40gp.
48Fog gathers and swirls on the floor, concealing it.

 
49This area is covered in rubble and dirt.

50

Encounter: Shrews, Giant (5)
Treasure: None.
51The air here is very hot.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
52There is a bent copper coin lying here.

53This area is very dusty.

54This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
56

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57

Encounter: Kobolds (8)
Treasure: None.
 
58This area smells faintly of manure.

59This area has a pleasant, earthy smell.

60This area is very dusty.

Encounter: Halflings (16)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf