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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Temple of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
3The air here is very cold.

Encounter: Traders (4)
Treasure: As per monster type.
 
4

5Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

6

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
7There is a mold growing here.

8A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

9A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Spiders, Crab (4)
Treasure: None.
 
10There is a pile of dung here.

11There is a pile of dung here.

Encounter: Beetles, Fire (7)
Treasure: None.
12The air here is very hot.

 
13

Encounter: Acolytes (7)
Treasure: As per monster type.
14There are sticks scattered here.

Encounter: Spiders, Crab (4)
Treasure: None.
15There is dried blood here.

 
16

17The remnants of a rope are here, rotten.

Encounter: Wolves (3)
Treasure: As per monster type.
18It is foggy here, making it difficult to see. There is a pile of rags here.

 
19A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20There is a putrid smell coming from something nearby. There is a cracked hammer head here.

Encounter: Bandits (6)
Treasure: As per monster type.
21The air here smells of smoke. There is a broken sword blade here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
22It is foggy here, making it difficult to see.

23This area smells faintly of manure. There are scratches on the wall here.

Treasure: 200sp.
24There is water dripping here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
25A gusting breeze blows through this area. There is a rusted spike here.

Encounter: Killer Bees (7)
Treasure: None.
26There is a salty, wet smell to this area.

Encounter: Green Slimes (4)
Treasure: None.
27This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
28

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is very dusty.

30It is misty here. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
 
31There is water dripping here.

Encounter: Bandits (8)
Treasure: None.
32There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34

Encounter: Traders (6)
Treasure: As per monster type.
35

Encounter: Lizards, Gecko (3)
Treasure: None.
36A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37

Encounter: Halflings (15)
Treasure: None.
38

Treasure: 500sp, 30gp.
39A cold air current blows through this area.

 
40

41The air here is very hot. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A strong wind blows through this area.

 
43

Treasure: 300sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (1)
44A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

45

 
46

Encounter: Halflings (8)
Treasure: As per monster type.
47

Trap: 10' Pit: 1d6 points of damage if you fall in.
48There is a pick handle here.

 
49

50A slight breeze blows through this area. There are sticks scattered here.

51Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (3)
Treasure: As per monster type.
 
52

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
53

Encounter: Orcs (7)
Treasure: None.
54A strong, moaning wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
55There is a torn leather boot here.

56A strong wind blows through this area. There is a broken pole here.

57A cold air current blows through this area. There is a pile of dung here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
58A haze of smoke hangs in the air.

59This area is very dusty.

Encounter: Wolves (6)
Treasure: As per monster type.
60This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

 
61A slight breeze blows through this area.

62There is a bent and rusted iron bar here.

63A cold air current blows through this area.

 
64The air here is very hot. This area smells of rotting vegetation.

Encounter: Dwarves (6)
Treasure: None.
65A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Snakes, Cobra (2)
Treasure: None.
66This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Sprites (9)
Treasure: None.
 
67

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf