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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3

 
4

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

6There is a putrid smell coming from something nearby.

 
7There is a splintered club here.

Encounter: Wolves (5)
Treasure: As per monster type.
8There is a salty, wet smell to this area. There is a candle stub here.

Encounter: Snakes, Cobra (3)
Treasure: None.
9The air here is very cold.

Encounter: Wolves (3)
Treasure: None.
 
10The air here is very hot.

11

12The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
 
13This area has a pleasant, earthy smell. There is a candle stub here.

14This area smells faintly of manure.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15A strong wind blows through this area.

 
16This area has a stale, fetid smell.

Treasure: 200sp.
17A haze of smoke hangs in the air.

18A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
 
19

20

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21A slight updraft blows through this area. There is a corroded chain here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
22A slight downdraft blows through this area.

23The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
24There are dry leaves and twigs scattered here.

 
25A slight breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
26

Encounter: Orcs (3)
Treasure: As per monster type.
27The air here is very cold. There is a mold growing here.

 
28There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29The air here is very hot.

30There are dry leaves and twigs scattered here.

Treasure: 400sp, 50gp.
 
31

32

33A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Sprites (11)
Treasure: None.
 
34A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: None.
35Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Encounter: Dwarves (2)
Treasure: As per monster type.
36There is a pile of ashes here.

Treasure: 600sp, 60gp.
 
37A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Skeletons (8)
Treasure: None.
38A metallic smell assails your nostrils.

39The air here is very cold. The air here smells of smoke.

Encounter: Orcs (7)
Treasure: None.
 
40It is foggy here, making it difficult to see.

Encounter: Kobolds (15)
Treasure: None.
41The air here is very hot.

42A cold air current blows through this area. There are several small stones here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43There are rotting wood pieces here.

44A slight, damp breeze blows through this area. There is a pile of dung here.

Encounter: Stirges (5)
Treasure: None.
45An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46The air here is very cold. This area smells of rotting vegetation.

47There is water dripping here.

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (14)
48The air here is very hot. There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
49

50A cold air current blows through this area. This area smells of rotting vegetation.

51There is a salty, wet smell to this area. There are wax drippings here.

 
52Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
53This area smells faintly of manure. There is water dripping here.

Encounter: Sprites (13)
Treasure: As per monster type.
54There is a large puddle of water here.

Encounter: Sprites (15)
Treasure: None.
 
55There is a large puddle of water here.

Treasure: 300sp, 40gp.
Trap: Poison snake: 1 hit dice.
56

57There is a mold growing here.

 
58An acrid smell assails your nostrils. There are cracks in the floor here.

Encounter: Halflings (7)
Treasure: None.
59A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a torn leather boot here.

60It is misty here.

 
61This area smells of rotting vegetation. There are scratches on the wall here.

Treasure: 400sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
62A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
63This area smells of rotting vegetation.

 
64A slight, damp breeze blows through this area.

Treasure: 600sp, 20gp.
65The air here is very hot. There are bones scattered here.

66The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67There is a candle stub here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68The air here is very hot. There is water dripping here.

69This area smells of rotting vegetation. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70There is water dripping here.

Encounter: Orcs (5)
Treasure: None.
71This area is very dusty.

72

Encounter: Gnomes (2)
Treasure: As per monster type.
 
73This area has a pleasant, earthy smell.

74A cold air current blows through this area. There is water dripping here.

75

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
76

Encounter: Orcs (3)
Treasure: As per monster type.
77It is misty here. There is water dripping here.

Treasure: 600sp, 50gp.
78A haze of smoke hangs in the air.

 
79A slight, damp breeze blows through this area.

80The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
81There is a bent copper coin lying here.

 
82

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf