User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Sanctum of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. There is a bent copper coin lying here.

2Guano covers this area.

3A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
4This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
5The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Orcs (3)
Treasure: None.
6Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

 
7There is a pile of dung here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8

Trap: Fog: Looks like poison gas, but harmless.
9

Encounter: Killer Bees (5)
Treasure: None.
 
10A slight breeze blows through this area.

Encounter: Halflings (6)
Treasure: As per monster type.
11There are dry leaves and twigs scattered here.

Encounter: Wolves (7)
Treasure: As per monster type.
12A metallic smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: None.
 
13There is water dripping here.

14

Encounter: Goblins (5)
Treasure: None.
15This area is very dusty.

Encounter: Gnomes (4)
Treasure: None.
 
16

Treasure: 400sp, 40gp.
17There is a small puddle of water here.

Encounter: Gnomes (5)
Treasure: None.
18A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Goblins (4)
Treasure: As per monster type.
 
19This area smells faintly of urine.

20The air here is very hot. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21

Treasure: 300sp, 20gp.
 
22There is a slimy coating on the floor here.

23The ceiling here is damp.

Encounter: Killer Bees (2)
Treasure: None.
24

Encounter: Snakes, Cobra (1)
Treasure: None.
 
25A strong, gusting wind blows through this area. This area is covered in cobwebs.

26There is a torch stub here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
27This area is very dusty.

 
28

Treasure: 200sp.
29

Encounter: Wolves (6)
Treasure: As per monster type.
30

 
31This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
32A strong wind blows through this area.

33A strong, moaning wind blows through this area.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
34This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35A haze of dust hangs in the air.

36A chlorine-like smell assails your nostrils.

 
37A metallic smell assails your nostrils. This area is covered in cobwebs.

38There are rotting wood pieces here.

39A strong updraft blows through this area.

Encounter: Gnomes (3)
Treasure: None.
 
40A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of ashes here.

41

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42

Encounter: Gnomes (1)
Treasure: None.
 
43This area is covered in cobwebs.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44

45This area is very dusty.

 
46

Encounter: Wolves (9)
Treasure: None.
47A cold air current blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
48There are cracks in the floor here.

 
49This area has a stale, fetid smell. The wall here is damp.

50

Encounter: Bandits (3)
Treasure: None.
51There is a bent copper coin lying here.

 
52There is a pile of rags here.

53There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

54This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Goblins (5)
Treasure: None.
 
55This area smells faintly of manure. It is foggy here, making it difficult to see. There is a small puddle of water here.

56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58

Encounter: Dwarves (6)
Treasure: As per monster type.
59A chlorine-like smell assails your nostrils.

60A slight breeze blows through this area.

 
61

Encounter: Wolves (8)
Treasure: As per monster type.
62This area smells faintly of manure.

Encounter: Orcs (8)
Treasure: As per monster type.
63

 
64There is dried blood here.

Encounter: Bandits (1)
Treasure: None.
65

66A haze of smoke hangs in the air.

Encounter: Orcs (4)
Treasure: As per monster type.
 
67A metallic smell assails your nostrils.

68

Treasure: 200sp, 50gp.
69

Treasure: 500sp.
 
70The air here is very cold.

Encounter: Sprites (16)
Treasure: As per monster type.
71Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Treasure: 500sp.
72

 
73There is a putrid smell coming from something nearby.

74The smell of ozone assails your nostrils. There are bones scattered here.

75The hilt of a broken dagger is lying here.

 
76This area is very dusty.

Treasure: 400sp, 20gp, 3 gems.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf