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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Labyrinth of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There is a pile of ashes here.

2There is a pile of straw here.

3This area has a stale, fetid smell.

 
4It is foggy here, making it difficult to see. There are scratches on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5This area is covered in cobwebs.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6A strong, moaning wind blows through this area.

Treasure: 500sp.
 
7The air here is very cold. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8

Encounter: Skeletons (3)
Treasure: As per monster type.
9The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (5)
Treasure: As per monster type.
 
10There is a corroded chain here.

Encounter: Kobolds (12)
Treasure: None.
11The air here is very cold. A metallic smell assails your nostrils. There is a slimy coating on the ceiling here.

12

Encounter: Beetles, Fire (5)
Treasure: None.
 
13

Encounter: Sprites (9)
Treasure: None.
14This area smells faintly of urine. There are rotting wood pieces here.

Treasure: 300sp, 40gp.
15A slight downdraft blows through this area.

Encounter: Sprites (5)
Treasure: As per monster type.
 
16This area smells faintly of manure.

17A strong wind blows through this area. There are sticks scattered here.

18Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Halflings (11)
Treasure: None.
 
19A cold air current blows through this area. This area smells of rotting vegetation. There is a small puddle of water here.

20The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22A strong wind blows through this area. The smell of ozone assails your nostrils. There is a candle stub here.

Encounter: Orcs (7)
Treasure: None.
23

24

Encounter: Gnomes (5)
Treasure: None.
 
25Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26

27A slight updraft blows through this area. There is water dripping here.

 
28The air here is very hot. This area is covered in rubble and dirt.

Encounter: Orcs (4)
Treasure: As per monster type.
29This area has a stale, fetid smell. There is a pick handle here.

30

 
31Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Treasure: 400sp.
32There are dry leaves and twigs scattered here.

33

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34

Treasure: 500sp, 20gp.
35The air here smells of smoke. It is foggy here, making it difficult to see. There is a broken sword blade here.

36This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
37Fog gathers and swirls on the floor, concealing it.

38A slight updraft blows through this area. This area smells faintly of urine.

39

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
40The air here is very hot.

Treasure: 100sp, 40gp.
41A cold air current blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

42There is a pile of dung here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
43A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a torch stub here.

Encounter: Traders (2)
Treasure: As per monster type.
44The air here is very hot. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45A slight updraft blows through this area. Guano covers this area.

 
46A gusting breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
47This area smells faintly of manure. There is a trickle of water here.

48This area smells of rotting vegetation.

 
49Fog gathers and swirls on the floor, concealing it. The wall here is damp.

50A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Skeletons (10)
Treasure: None.
51A metallic smell assails your nostrils. A haze of smoke hangs in the air.

 
52The air here is very hot.

Encounter: Halflings (9)
Treasure: As per monster type.
53A cold air current blows through this area. This area is covered in rubble and dirt.

Encounter: Traders (5)
Treasure: As per monster type.
54This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
 
55This area is covered in cobwebs.

Encounter: Halflings (5)
Treasure: None.
56

57It is misty here. There are food scraps scattered here.

 
58

Treasure: 400sp, 30gp.
59There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60There are wax drippings here.

Encounter: Skeletons (3)
Treasure: As per monster type.
 
61

62The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
63A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: None.
 
64A haze of smoke hangs in the air.

Encounter: Traders (1)
Treasure: As per monster type.
65The air here is very hot.

Treasure: 500sp, 10gp.
66The air here smells of smoke.

 
67The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (2)
Treasure: As per monster type.
68A haze of dust hangs in the air.

Treasure: 400sp.
69

Encounter: Acolytes (1)
Treasure: As per monster type.
 
70Guano covers this area.

Encounter: Beetles, Fire (1)
Treasure: None.
71There is a putrid smell coming from something nearby. There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72A slight, damp breeze blows through this area. There is a pile of straw here.

 
73The air here smells of smoke.

Treasure: 500sp.
74The smell of ozone assails your nostrils. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75

Encounter: Killer Bees (6)
Treasure: None.
 
76There is water dripping here.

Treasure: 300sp, 20gp.
77This area smells of rotting vegetation.

Treasure: 500sp.
78An acrid smell assails your nostrils.

 
79

Treasure: 300sp.
Trap: Illusion of monsters: Spiders, Crab (3)
80This area is very dusty.

Treasure: 100sp, 50gp.
81A cold air current blows through this area. There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
82There is water dripping here.

83This area is covered in cobwebs.

84Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
85It is foggy here, making it difficult to see.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf