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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Fane of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pick handle here.

Encounter: Goblins (5)
Treasure: None.
2

Encounter: Bandits (2)
Treasure: As per monster type.
3A strong downdraft blows through this area. This area smells faintly of urine.

 
4This area has a pleasant, earthy smell.

5This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (5)
Treasure: None.
6A haze of smoke hangs in the air. This area is very dusty.

Treasure: 600sp.
Trap: Illusion of monsters: Dwarves (2)
 
7The remnants of a rope are here, rotten.

Encounter: Bandits (2)
Treasure: As per monster type.
8There is a putrid smell coming from something nearby.

9A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 300sp.
 
10Fog gathers and swirls on the floor, concealing it.

11A gusting breeze blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

12This area smells faintly of manure. There is water dripping here.

Encounter: Skeletons (9)
Treasure: None.
 
13

Encounter: Stirges (7)
Treasure: As per monster type.
14The air here smells of smoke.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15There is a putrid smell coming from something nearby. There is a slimy coating on the floor here.

Treasure: 500sp.
 
16The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
17This area smells faintly of manure. There is a broken sword blade here.

18This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Killer Bees (9)
Treasure: None.
20This area smells faintly of manure. There is dried blood here.

21A strong wind blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
 
22The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

23A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Trap: Fog: Looks like poison gas, but harmless.
24There is a small puddle of water here.

 
25There is a cracked hammer head here.

Encounter: Bandits (2)
Treasure: As per monster type.
26This area has a pleasant, earthy smell.

27There is a putrid smell coming from something nearby.

 
28There is a torch stub here.

29There is a pile of straw here.

30The air here is very hot. A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There is a salty, wet smell to this area.

Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Dwarves (4)
32A strong wind blows through this area. The wall here is damp.

33A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
34The air here is very cold. A haze of smoke hangs in the air.

35The wall here is damp.

Encounter: Snakes, Cobra (1)
Treasure: None.
36This area has a pleasant, earthy smell.

 
37

38A chlorine-like smell assails your nostrils. This area is very dusty.

39A strong wind blows through this area. There is a badly dented helmet here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
40Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: None.
41A chlorine-like smell assails your nostrils. There is a mold growing here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
43

Treasure: 200sp, 10gp.
44This area is very dusty.

45This area smells faintly of urine.

 
46This area has a pleasant, earthy smell.

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
47Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

48This area has a pleasant, earthy smell.

Encounter: Traders (7)
Treasure: As per monster type.
 
49This area is covered in cobwebs.

50This area is covered in cobwebs.

51

 
52Guano covers this area.

Encounter: Stirges (9)
Treasure: As per monster type.
53

Treasure: 500sp, 40gp, 2 gems.
Trap: Illusion of monsters: Bandits (5)
54This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Encounter: Halflings (10)
Treasure: As per monster type.
 
55A chlorine-like smell assails your nostrils. There is a large puddle of water here.

56This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57There is a pile of straw here.

 
58

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
60This area smells of rotting vegetation.

 
61A haze of dust hangs in the air.

62Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63Fog gathers and swirls on the floor, concealing it.

 
64

Treasure: 600sp.
65There is a slimy coating on the wall here.

Treasure: 200sp.
66Fog gathers and swirls on the floor, concealing it.

 
67

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
68

Encounter: Sprites (16)
Treasure: As per monster type.
69A slight breeze blows through this area. There is a broken bottle here.

 
70Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

71This area smells faintly of manure. There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A slight downdraft blows through this area. A metallic smell assails your nostrils.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf