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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ophidian Catacombs of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

2A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the floor here.

3A slight, damp breeze blows through this area. There are food scraps scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
4A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here.

5This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6This area smells faintly of urine. There are cracks in the wall here.

Encounter: Killer Bees (5)
Treasure: None.
 
7This area smells of rotting vegetation. There are bones scattered here.

Encounter: Orcs (5)
Treasure: None.
8The air here smells of smoke. There is a rusted spike here.

9This area smells faintly of manure.

 
10This area smells faintly of urine. There is a mold growing here.

11

Encounter: Halflings (11)
Treasure: As per monster type.
12There is a broken arrow here.

 
13A slight, damp breeze blows through this area. There is water dripping here.

14

15

 
16There are fungi growing here.

17There is a trickle of water here.

18This area is covered in cobwebs.

 
19A chlorine-like smell assails your nostrils.

Encounter: Killer Bees (5)
Treasure: As per monster type.
20An acrid smell assails your nostrils.

21A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
22

23A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
24

Encounter: Skeletons (8)
Treasure: As per monster type.
 
25The air here is very cold. This area is covered in cobwebs.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
26The air here is very hot. There is a broken bottle here.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
27

Encounter: Lizards, Gecko (1)
Treasure: None.
 
28There is water dripping here.

Treasure: 600sp, 20gp.
29This area is very dusty.

Treasure: 100sp, 1 magic item.
30The air here is very hot.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area. Guano covers this area.

32This area has a pleasant, earthy smell.

Encounter: Kobolds (9)
Treasure: None.
33A cold air current blows through this area. This area has a stale, fetid smell.

 
34There are cracks in the ceiling here.

35A strong, moaning wind blows through this area.

36This area smells of rotting vegetation.

 
37A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Stirges (3)
Treasure: As per monster type.
38The air here is very hot.

Encounter: Orcs (6)
Treasure: None.
39A cold air current blows through this area. There is a rusted spike here.

 
40There is a candle stub here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
41

42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43There are scratches on the wall here.

44There is a broken bottle here.

Trap: Fog: Looks like poison gas, but harmless.
45The air here is very cold. There are several small stones here.

Encounter: Bandits (4)
Treasure: None.
 
46There is a mold growing here.

47There is a pile of ashes here.

48This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: None.
50

51This area has a pleasant, earthy smell.

 
52This area smells faintly of manure.

53This area has a stale, fetid smell.

54There are cracks in the ceiling here.

 
55

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56The air here smells of smoke. It is misty here. There is a pile of ashes here.

57This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

 
58

Encounter: Snakes, Cobra (1)
Treasure: None.
59There is water dripping here.

60This area smells of rotting vegetation. There is a small puddle of water here.

 
61

62A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

63There is a bent and rusted iron bar here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
64There is water dripping here.

65

Encounter: Skeletons (8)
Treasure: None.
66A haze of smoke hangs in the air.

 
67The air here is very hot. This area has a stale, fetid smell. There are rotting wood pieces here.

68

69There is a broken pole here.

 
70This area has a pleasant, earthy smell.

Treasure: 400sp, 20gp.
71

72This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
73

74The air here is very cold. A haze of dust hangs in the air.

Treasure: 500sp, 1 jewelry.
Trap: Poison needle: Save vs. Poison or die.
75A gusting breeze blows through this area.

 
76A strong, moaning wind blows through this area.

77The air here is very hot. This area smells of rotting vegetation.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
78A strong downdraft blows through this area. There is a torch stub here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
79

80

81

 
82

83

84There are several small stones here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
85

Treasure: 400sp.
86This area is very dusty.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
87There is a pile of rags here.

 
88A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: None.
89There are cracks in the floor here.

90There is water dripping here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
91

92The hilt of a broken dagger is lying here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf