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| 1 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Wolves (10) Treasure: As per monster type. | 2 | A strong wind blows through this area. This area smells faintly of manure. | 3 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 4 | A slight breeze blows through this area. Treasure: 100sp, 40gp. | 5 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 6 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 7 | This area has a pleasant, earthy smell. Encounter: Halflings (10) Treasure: None. | 8 | This area is covered in cobwebs. | 9 | A strong wind blows through this area. |
| 10 | The ceiling here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 11 | Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here. | 12 | This area smells faintly of urine. The ceiling here is damp. Encounter: Orcs (3) Treasure: None. |
| 13 | There are rotting wood pieces here. | 14 | 15 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Spiders, Crab (2) Treasure: None. | |
| 16 | Treasure: 300sp, 40gp. | 17 | Treasure: 500sp. | 18 | There are dry leaves and twigs scattered here. Treasure: 500sp. |
| 19 | Encounter: Dwarves (1) Treasure: None. | 20 | 21 | Encounter: Kobolds (8) Treasure: As per monster type. | |
| 22 | The smell of ozone assails your nostrils. | 23 | The air here is very cold. There is water dripping here. Encounter: Bandits (6) Treasure: None. | 24 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. Treasure: 300sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 25 | Encounter: Shrews, Giant (3) Treasure: As per monster type. | 26 | A haze of smoke hangs in the air. This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | A metallic smell assails your nostrils. There is a mold growing here. Encounter: Goblins (5) Treasure: As per monster type. |
| 28 | There is a broken arrow here. Encounter: Halflings (7) Treasure: As per monster type. | 29 | A strong, gusting wind blows through this area. This area is covered in cobwebs. Treasure: 100sp, 2 jewelry. | 30 | A strong wind blows through this area. |
| 31 | 32 | There is a pile of straw here. | 33 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | |
| 34 | This area is covered in cobwebs. | 35 | There is a salty, wet smell to this area. There is water dripping here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 36 | |
| 37 | A slight breeze blows through this area. It is misty here. There is water dripping here. | 38 | This area has a stale, fetid smell. Trap: Poison gas: Save vs. Poison or die. | 39 | This area smells faintly of manure. There is a broken bottle here. Encounter: Kobolds (6) Treasure: As per monster type. |
| 40 | The air here smells of smoke. There is a cracked flask here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | A cold air current blows through this area. | 42 | This area has a stale, fetid smell. |
| 43 | A metallic smell assails your nostrils. | 44 | A slight updraft blows through this area. There is a bent and rusted iron bar here. | 45 | There is a pile of dung here. Encounter: Traders (1) Treasure: As per monster type. |
| 46 | 47 | A gusting breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 48 | This area has a stale, fetid smell. Treasure: 200sp, 10gp. | |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | There is a cracked hammer head here. Encounter: Skeletons (4) Treasure: As per monster type. | 51 | It is foggy here, making it difficult to see. There is a mold growing here. Treasure: 400sp, 10gp. Trap: Illusion of monsters: Bandits (8) |
| 52 | There is a mold growing here. Encounter: Goblins (6) Treasure: None. | 53 | The air here is very hot. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 54 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Stirges (1) Treasure: As per monster type. |
| 55 | A cold air current blows through this area. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | A metallic smell assails your nostrils. Encounter: Beetles, Fire (3) Treasure: None. | 57 | A cold air current blows through this area. This area smells of rotting vegetation. Encounter: Killer Bees (4) Treasure: None. |
| 58 | A slight breeze blows through this area. Encounter: Green Slimes (4) Treasure: None. | 59 | There is a mold growing here. | 60 | It is foggy here, making it difficult to see. Encounter: Orcs (5) Treasure: As per monster type. |
| 61 | The air here is very hot. There is a large puddle of water here. | 62 | A slight breeze blows through this area. There are wax drippings here. | 63 | The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of rags here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 64 | A slight breeze blows through this area. The air here smells of smoke. There is a pile of dung here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 65 | There is a salty, wet smell to this area. | 66 | A slight updraft blows through this area. A haze of dust hangs in the air. |
| 67 | A slight, damp breeze blows through this area. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 68 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (13) Treasure: None. | 69 | Treasure: 500sp, 40gp. |
| 70 | Encounter: Acolytes (7) Treasure: As per monster type. |