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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Ruins of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
2

3A cold air current blows through this area. This area smells faintly of urine.

 
4There is a pile of dung here.

5A cold air current blows through this area.

6There is a small puddle of water here.

Encounter: Sprites (13)
Treasure: As per monster type.
 
7The air here is very hot.

Encounter: Killer Bees (5)
Treasure: As per monster type.
8An acrid smell assails your nostrils.

9There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

 
10The air here is very hot.

11The air here is very cold. This area is covered in cobwebs.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12A strong downdraft blows through this area.

Encounter: Gnomes (2)
Treasure: None.
 
13This area has a pleasant, earthy smell.

Encounter: Traders (4)
Treasure: None.
14There is water dripping here.

Encounter: Sprites (6)
Treasure: As per monster type.
15The ceiling here is damp.

Encounter: Orcs (4)
Treasure: None.
 
16There is a putrid smell coming from something nearby.

Encounter: Kobolds (8)
Treasure: As per monster type.
17A haze of smoke hangs in the air.

Encounter: Skeletons (8)
Treasure: None.
18The smell of ozone assails your nostrils. There are cracks in the floor here.

Treasure: 400sp, 60gp.
 
19Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20

21

Trap: Poison gas: Save vs. Poison or die.
 
22It is foggy here, making it difficult to see. There is a pile of dung here.

23The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Sprites (12)
Treasure: As per monster type.
24There is a trickle of water here.

 
25This area smells faintly of manure.

Treasure: 400sp.
26It is foggy here, making it difficult to see.

Treasure: 400sp.
27The air here is very cold.

 
28This area has a stale, fetid smell.

29There is a badly dented helmet here.

30A haze of smoke hangs in the air.

Treasure: 200sp, 10gp.
 
31

Encounter: Stirges (7)
Treasure: As per monster type.
32The air here is very cold.

Encounter: Killer Bees (10)
Treasure: None.
33This area has a stale, fetid smell.

 
34It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: As per monster type.
35

36A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. There are food scraps scattered here.

 
37

Encounter: Traders (7)
Treasure: None.
38An acrid smell assails your nostrils. There is a small puddle of water here.

39There is a mold growing here.

 
40A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

41This area smells faintly of manure. There is a corroded chain here.

42There is a putrid smell coming from something nearby. There is a pile of rags here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
43This area smells of rotting vegetation.

44This area has a pleasant, earthy smell.

45A slight breeze blows through this area.

Treasure: 400sp.
 
46There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A slight downdraft blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
49This area smells faintly of urine.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
50There is a small puddle of water here.

51The air here is very cold.

Treasure: 600sp, 50gp.
 
52There is a putrid smell coming from something nearby. There are food scraps scattered here.

Encounter: Dwarves (4)
Treasure: None.
53

Encounter: Lizards, Gecko (2)
Treasure: None.
54This area smells faintly of manure. There is a slimy coating on the floor here.

 
55

Encounter: Dwarves (6)
Treasure: As per monster type.
56A slight breeze blows through this area. The wall here is damp.

57An acrid smell assails your nostrils.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
58This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59There is a broken sword blade here.

60An acrid smell assails your nostrils.

Encounter: Wolves (12)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf