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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Milieu of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

Treasure: 400sp.
2A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (4)
Treasure: None.
3There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
4The air here smells of smoke. There is water dripping here.

Encounter: Killer Bees (10)
Treasure: None.
5There is a putrid smell coming from something nearby.

6The ceiling here is damp.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
7There is a bent and rusted iron bar here.

Treasure: 200sp.
8There is a splintered club here.

Encounter: Traders (3)
Treasure: As per monster type.
9

Encounter: Halflings (9)
Treasure: As per monster type.
 
10This area has a stale, fetid smell.

Treasure: 600sp, 60gp.
11There is water dripping here.

12The air here is very hot. The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13A cold air current blows through this area. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a splintered club here.

15A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
 
16A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils.

17This area smells faintly of urine.

18The air here smells of smoke. There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
19An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Traders (6)
Treasure: None.
20The air here is very hot.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
21

 
22There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A strong, moaning wind blows through this area. This area is covered in cobwebs.

24

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
25A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
26This area smells faintly of urine. There are bits of fur and hair scattered around here.

Encounter: Dwarves (2)
Treasure: As per monster type.
27There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
28Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (15)
Treasure: As per monster type.
29A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

30A cold air current blows through this area. There is a small puddle of water here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
31This area smells faintly of manure.

32This area smells faintly of urine.

33A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: None.
 
34Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

35This area smells faintly of manure. There is a slimy coating on the wall here.

Encounter: Skeletons (9)
Treasure: None.
36This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are rotting wood pieces here.

 
37A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (2)
Treasure: None.
38This area has a stale, fetid smell.

39

Treasure: 400sp.
 
40A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

41A metallic smell assails your nostrils. There are rotting wood pieces here.

42A strong, moaning wind blows through this area.

 
43There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44The air here is very hot.

45A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 400sp, 30gp.
 
46

Encounter: Kobolds (8)
Treasure: None.
47There are wax drippings here.

Encounter: Beetles, Fire (1)
Treasure: None.
48The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Kobolds (12)
Treasure: None.
 
49A gusting breeze blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
50The air here smells of smoke. This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: None.
51A strong, moaning wind blows through this area. There are cracks in the wall here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
52There is a pile of dung here.

Treasure: 300sp, 20gp.
53There is a pile of ashes here.

54There is a large puddle of water here.

 
55A metallic smell assails your nostrils.

Encounter: Bandits (4)
Treasure: As per monster type.
56A metallic smell assails your nostrils. There are wax drippings here.

Encounter: Sprites (15)
Treasure: None.
57The air here is very cold.

 
58This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Green Slimes (2)
Treasure: None.
59This area has a pleasant, earthy smell. There are cracks in the floor here.

60This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61

62A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
63The air here is very hot.

 
64

65A cold air current blows through this area. This area has a stale, fetid smell. There is a broken pole here.

Encounter: Killer Bees (1)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf