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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Sanctum of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area smells faintly of manure.

2This area is covered in cobwebs.

3The air here is very cold.

Encounter: Sprites (10)
Treasure: None.
 
4A cold air current blows through this area. A haze of smoke hangs in the air.

5There is a pile of rags here.

Encounter: Goblins (6)
Treasure: As per monster type.
6This area smells faintly of urine. This area is very dusty.

 
7

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
8A strong, gusting wind blows through this area. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10

Encounter: Goblins (7)
Treasure: None.
11

12A strong downdraft blows through this area.

 
13A cold air current blows through this area. There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

Encounter: Halflings (6)
Treasure: As per monster type.
14A slight, damp breeze blows through this area. There is a small puddle of water here.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
15The air here smells of smoke. There is a small puddle of water here.

 
16The air here is very hot. This area is covered in rubble and dirt.

17A strong wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
18A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
19It is foggy here, making it difficult to see.

Treasure: 200sp, 50gp.
20A slight breeze blows through this area. There is a cracked flask here.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21There is a small puddle of water here.

 
22

23

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
24It is misty here.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
25There is a pile of ashes here.

26This area smells faintly of urine. There are scratches on the wall here.

27There is a mold growing here.

 
28The air here is very hot. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

29

30

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
31There is a mold growing here.

Encounter: Dwarves (3)
Treasure: None.
32

Encounter: Green Slimes (1)
Treasure: None.
33A strong updraft blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
34The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

35There is a broken bottle here.

36

Encounter: Dwarves (5)
Treasure: As per monster type.
 
37There is a rusted spike here.

38Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: As per monster type.
39A strong downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
40This area smells faintly of manure. There is a torch stub here.

Encounter: Halflings (12)
Treasure: None.
41There is a salty, wet smell to this area.

Encounter: Gnomes (6)
Treasure: None.
42A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A gusting breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
44A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
45The remnants of a rope are here, rotten.

Encounter: Orcs (7)
Treasure: None.
 
46This area is very dusty.

47There is a slimy coating on the ceiling here.

Treasure: 200sp, 30gp.
48

 
49A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Bandits (1)
Treasure: None.
50A gusting breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
51A haze of smoke hangs in the air.

 
52The air here smells of smoke.

Encounter: Acolytes (3)
Treasure: As per monster type.
53A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

54

 
55The air here is very hot. The air here smells of smoke. There is a blunt javelin head here.

Encounter: Goblins (4)
Treasure: None.
56

57A cold air current blows through this area. There is a cracked hammer head here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
58The air here smells of smoke. There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59The air here is very hot.

60A haze of dust hangs in the air.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61There is a slimy coating on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

63

Treasure: 600sp, 6 gems.
Trap: Illusion of monsters: Skeletons (7)
 
64

Treasure: 200sp, 50gp.
65The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Stirges (9)
Treasure: None.
66The ceiling here is damp.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
67

68

69This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
 
70

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71

72

 
73A strong, gusting wind blows through this area. This area is covered in cobwebs.

Encounter: Wolves (10)
Treasure: None.
74This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a mold growing here.

Treasure: 200sp, 10gp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf