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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Fortress of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

2This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3There are several small stones here.

 
4The air here is very hot. This area is covered in cobwebs.

Encounter: Acolytes (4)
Treasure: None.
5

6

 
7It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
8

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
9This area has a pleasant, earthy smell. There are fungi growing here.

 
10A cold air current blows through this area. This area has a pleasant, earthy smell.

11It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Illusion of monsters: Wolves (5)
12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13

Treasure: 500sp, 60gp, 1 magic item.
14There is a small puddle of water here.

15Guano covers this area.

Treasure: 500sp, 30gp.
 
16A haze of smoke hangs in the air.

17This area has a stale, fetid smell. This area is covered in cobwebs.

18

 
19A strong, moaning wind blows through this area. This area smells faintly of manure.

20The air here is very hot. The air here smells of smoke.

Encounter: Shrews, Giant (6)
Treasure: None.
21The air here is very hot.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

23This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (4)
Treasure: As per monster type.
24There is a cracked flask here.

Encounter: Gnomes (2)
Treasure: None.
 
25A chlorine-like smell assails your nostrils. There are bits of fur and hair scattered around here.

26A strong downdraft blows through this area. There are food scraps scattered here.

27This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
28A strong wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

29

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30A metallic smell assails your nostrils.

 
31There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32

33

 
34There are food scraps scattered here.

35

36There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37

Encounter: Bandits (2)
Treasure: None.
38There are several small stones here.

39A slight downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40There are cracks in the ceiling here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
41

42A slight, damp breeze blows through this area. There are cracks in the floor here.

 
43

Encounter: Bandits (4)
Treasure: As per monster type.
44A strong updraft blows through this area. This area smells faintly of manure.

45This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (3)
Treasure: None.
 
46A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Acolytes (4)
Treasure: As per monster type.
47The air here is very hot.

48A cold air current blows through this area. There is water dripping here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
49It is foggy here, making it difficult to see. This area is very dusty.

50It is foggy here, making it difficult to see.

51The air here smells of smoke.

Treasure: 500sp.
 
52A strong updraft blows through this area.

Encounter: Halflings (9)
Treasure: None.
53This area is covered in rubble and dirt.

Encounter: Sprites (11)
Treasure: As per monster type.
54A slight breeze blows through this area. There is a pile of straw here.

Encounter: Halflings (8)
Treasure: None.
 
55This area has a pleasant, earthy smell. There are cracks in the floor here.

56There is a torch stub here.

57It is misty here.

 
58There is a putrid smell coming from something nearby. There is dried blood here.

59The air here is very hot. This area is covered in rubble and dirt.

60There are dry leaves and twigs scattered here.

 
61A metallic smell assails your nostrils.

62

63This area smells faintly of manure. There is a torn sack here.

 
64

Treasure: 200sp, 40gp.
65This area smells faintly of urine.

Encounter: Bandits (7)
Treasure: As per monster type.
66The air here is very hot. There is a bent copper coin lying here.

 
67The smell of ozone assails your nostrils. There is a torch stub here.

68The air here is very cold.

Encounter: Spiders, Crab (1)
Treasure: None.
69The smell of ozone assails your nostrils.

Treasure: 300sp, 1 gems.
Trap: Illusion of monsters: Acolytes (2)
 
70It is foggy here, making it difficult to see. There is a large puddle of water here.

71

Encounter: Bandits (5)
Treasure: None.
72

Encounter: Gnomes (5)
Treasure: As per monster type.
 
73

Trap: 10' Pit: 1d6 points of damage if you fall in.
74

75

 
76

Encounter: Halflings (14)
Treasure: None.
77

78It is foggy here, making it difficult to see.

Treasure: 600sp.
 
79This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Shrews, Giant (2)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf