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| 4 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | 6 | There is a putrid smell coming from something nearby. | |
| 7 | There is a splintered club here. Encounter: Wolves (5) Treasure: As per monster type. | 8 | There is a salty, wet smell to this area. There is a candle stub here. Encounter: Snakes, Cobra (3) Treasure: None. | 9 | The air here is very cold. Encounter: Wolves (3) Treasure: None. |
| 10 | The air here is very hot. | 11 | 12 | The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Halflings (12) Treasure: None. | |
| 13 | This area has a pleasant, earthy smell. There is a candle stub here. | 14 | This area smells faintly of manure. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 15 | A strong wind blows through this area. |
| 16 | This area has a stale, fetid smell. Treasure: 200sp. | 17 | A haze of smoke hangs in the air. | 18 | A cold air current blows through this area. A metallic smell assails your nostrils. Encounter: Beetles, Fire (2) Treasure: None. |
| 19 | 20 | Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | A slight updraft blows through this area. There is a corroded chain here. Encounter: Goblins (6) Treasure: As per monster type. | |
| 22 | A slight downdraft blows through this area. | 23 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 24 | There are dry leaves and twigs scattered here. |
| 25 | A slight breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | 26 | Encounter: Orcs (3) Treasure: As per monster type. | 27 | The air here is very cold. There is a mold growing here. |
| 28 | There are cracks in the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | The air here is very hot. | 30 | There are dry leaves and twigs scattered here. Treasure: 400sp, 50gp. |
| 31 | 32 | 33 | A strong wind blows through this area. This area smells of rotting vegetation. Encounter: Sprites (11) Treasure: None. | ||
| 34 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. Encounter: Lizards, Gecko (2) Treasure: None. | 35 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Encounter: Dwarves (2) Treasure: As per monster type. | 36 | There is a pile of ashes here. Treasure: 600sp, 60gp. |
| 37 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here. Encounter: Skeletons (8) Treasure: None. | 38 | A metallic smell assails your nostrils. | 39 | The air here is very cold. The air here smells of smoke. Encounter: Orcs (7) Treasure: None. |
| 40 | It is foggy here, making it difficult to see. Encounter: Kobolds (15) Treasure: None. | 41 | The air here is very hot. | 42 | A cold air current blows through this area. There are several small stones here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | There are rotting wood pieces here. | 44 | A slight, damp breeze blows through this area. There is a pile of dung here. Encounter: Stirges (5) Treasure: None. | 45 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | The air here is very cold. This area smells of rotting vegetation. | 47 | There is water dripping here. Treasure: 300sp. Trap: Illusion of monsters: Sprites (14) | 48 | The air here is very hot. There is a pile of rags here. Encounter: Spiders, Crab (2) Treasure: None. |
| 49 | 50 | A cold air current blows through this area. This area smells of rotting vegetation. | 51 | There is a salty, wet smell to this area. There are wax drippings here. | |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Encounter: Green Slimes (2) Treasure: As per monster type. | 53 | This area smells faintly of manure. There is water dripping here. Encounter: Sprites (13) Treasure: As per monster type. | 54 | There is a large puddle of water here. Encounter: Sprites (15) Treasure: None. |
| 55 | There is a large puddle of water here. Treasure: 300sp, 40gp. Trap: Poison snake: 1 hit dice. | 56 | 57 | There is a mold growing here. | |
| 58 | An acrid smell assails your nostrils. There are cracks in the floor here. Encounter: Halflings (7) Treasure: None. | 59 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a torn leather boot here. | 60 | It is misty here. |
| 61 | This area smells of rotting vegetation. There are scratches on the wall here. Treasure: 400sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 62 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (2) Treasure: None. | 63 | This area smells of rotting vegetation. |
| 64 | A slight, damp breeze blows through this area. Treasure: 600sp, 20gp. | 65 | The air here is very hot. There are bones scattered here. | 66 | The air here is very cold. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 67 | There is a candle stub here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 68 | The air here is very hot. There is water dripping here. | 69 | This area smells of rotting vegetation. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | There is water dripping here. Encounter: Orcs (5) Treasure: None. | 71 | This area is very dusty. | 72 | Encounter: Gnomes (2) Treasure: As per monster type. |
| 73 | This area has a pleasant, earthy smell. | 74 | A cold air current blows through this area. There is water dripping here. | 75 | Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 76 | Encounter: Orcs (3) Treasure: As per monster type. | 77 | It is misty here. There is water dripping here. Treasure: 600sp, 50gp. | 78 | A haze of smoke hangs in the air. |
| 79 | A slight, damp breeze blows through this area. | 80 | The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 81 | There is a bent copper coin lying here. |
| 82 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. |