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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Ruins of the Forgotten Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 100sp.
2The air here smells of smoke. It is misty here.

3A cold air current blows through this area.

Treasure: 100sp, 60gp.
 
4This area is covered in cobwebs.

5There are fungi growing here.

Encounter: Wolves (9)
Treasure: None.
6A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
7A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

8

9A slight breeze blows through this area. Teeth and fangs are scattered here.

Encounter: Orcs (2)
Treasure: As per monster type.
 
10A strong wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (2)
Treasure: None.
11

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14There is a putrid smell coming from something nearby. The wall here is damp.

15A chlorine-like smell assails your nostrils. There is a broken sword blade here.

 
16The air here is very hot. This area is covered in cobwebs.

17This area smells faintly of manure. There is a torch stub here.

18The air here is very hot. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19The air here is very hot. There is a pile of ashes here.

20A slight downdraft blows through this area.

Encounter: Acolytes (2)
Treasure: None.
21There is a bent and rusted iron bar here.

Encounter: Kobolds (12)
Treasure: None.
 
22

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23A slight downdraft blows through this area. An acrid smell assails your nostrils. This area is very dusty.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
25The air here is very cold. This area smells of rotting vegetation.

Treasure: 300sp, 50gp.
26There is a pile of dung here.

27This area smells faintly of urine. There is a cracked flask here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
28The air here is very cold. A haze of smoke hangs in the air. There is dried blood here.

Trap: Poison gas: Save vs. Poison or die.
29The air here is very hot.

Encounter: Dwarves (6)
Treasure: As per monster type.
30The air here smells of smoke. There is water dripping here.

 
31

32

33There is water dripping here.

 
34A strong wind blows through this area.

35A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp, 20gp.
36This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
37A metallic smell assails your nostrils. There are cracks in the wall here.

Encounter: Bandits (1)
Treasure: None.
38The air here is very hot. There are cracks in the floor here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
39A strong, moaning wind blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
40A strong, moaning wind blows through this area.

Encounter: Skeletons (6)
Treasure: None.
41

Treasure: 300sp, 50gp.
42There is a cracked hammer head here.

Treasure: 600sp, 50gp.
 
43A slight, damp breeze blows through this area.

44A slight, damp breeze blows through this area. The ceiling here is damp.

45A cold air current blows through this area.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
46

Treasure: 600sp.
47

48

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
49The ceiling here is damp.

Encounter: Sprites (12)
Treasure: None.
50There is a salty, wet smell to this area. There is a pile of straw here.

51This area smells of rotting vegetation. There is a pile of rags here.

 
52A cold air current blows through this area. A metallic smell assails your nostrils. There is a large puddle of water here.

53This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Wolves (5)
Treasure: None.
54Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
 
55The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Stirges (7)
Treasure: As per monster type.
56The air here is very hot.

57

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58The air here is very cold. It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Orcs (5)
Treasure: As per monster type.
59A slight breeze blows through this area. There are dry leaves and twigs scattered here.

60The smell of ozone assails your nostrils.

Treasure: 300sp, 10gp.
 
61There is a putrid smell coming from something nearby. There is a mold growing here.

62There are bones scattered here.

63A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
64

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65

Treasure: 500sp, 40gp, 5 jewelry.
66This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 600sp, 40gp, 6 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: As per monster type.
68A strong downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
69The air here smells of smoke.

Encounter: Dwarves (2)
Treasure: None.
 
70This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf