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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Vault of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: As per monster type.
2A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Acolytes (4)
Treasure: None.
3An acrid smell assails your nostrils.

Encounter: Shrews, Giant (10)
Treasure: None.
 
4The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5This area is very dusty.

Encounter: Green Slimes (4)
Treasure: As per monster type.
6This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Treasure: 500sp, 50gp.
 
7

8A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9This area smells of rotting vegetation.

Encounter: Traders (2)
Treasure: As per monster type.
 
10Fog gathers and swirls on the floor, concealing it.

11A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Snakes, Cobra (5)
Treasure: None.
12A slight breeze blows through this area.

 
13

14Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

15

 
16The smell of ozone assails your nostrils. A haze of dust hangs in the air. There is a splintered club here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
17

Treasure: 300sp.
18

 
19A haze of smoke hangs in the air.

20

Encounter: Killer Bees (2)
Treasure: As per monster type.
21

Encounter: Sprites (13)
Treasure: As per monster type.
 
22This area has a stale, fetid smell. It is foggy here, making it difficult to see.

23There is a large puddle of water here.

24

 
25It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27There is a salty, wet smell to this area. The ceiling here is damp.

 
28

29A strong, moaning wind blows through this area.

30

Trap: Fog: Looks like poison gas, but harmless.
 
31

Trap: Poison gas: Save vs. Poison or die.
32A gusting breeze blows through this area. There is a trickle of water here.

Treasure: 600sp.
33The air here is very cold. There are dry leaves and twigs scattered here.

 
34

35This area is very dusty.

Treasure: 400sp, 30gp.
36There is a pile of dung here.

Treasure: 600sp.
 
37Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38Pottery shards are scattered here.

Encounter: Halflings (11)
Treasure: As per monster type.
39There is a blunt javelin head here.

Treasure: 100sp.
 
40This area has a pleasant, earthy smell.

41Teeth and fangs are scattered here.

Encounter: Halflings (8)
Treasure: As per monster type.
42

 
43The air here is very hot. This area has a stale, fetid smell. There is dried blood here.

Treasure: 100sp.
44

45There is water dripping here.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46The air here smells of smoke.

47There is a pile of rags here.

48There is a mold growing here.

Encounter: Halflings (9)
Treasure: None.
 
49There is a torch stub here.

Trap: Fog: Looks like poison gas, but harmless.
50This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
51The air here is very cold.

Treasure: 600sp.
 
52There is a salty, wet smell to this area. There is a mold growing here.

53

54A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
55

56A slight updraft blows through this area.

57There is water dripping here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
58

59A slight, damp breeze blows through this area.

60

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
61There is a pile of ashes here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
62The air here smells of smoke.

Encounter: Acolytes (5)
Treasure: None.
63A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Sprites (7)
Treasure: As per monster type.
 
64This area has a stale, fetid smell. Guano covers this area.

65There is dried blood here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
66The air here is very cold. There is a broken pole here.

Treasure: 500sp.
Trap: Illusion of monsters: Spiders, Crab (3)
 
67There are dry leaves and twigs scattered here.

68Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

69Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
70This area is very dusty.

71This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

72There is a trickle of water here.

 
73There are dry leaves and twigs scattered here.

74

Treasure: 600sp, 20gp.
75There is a salty, wet smell to this area.

Encounter: Halflings (11)
Treasure: As per monster type.
 
76This area smells faintly of manure.

77This area smells faintly of manure.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
78

 
79This area has a pleasant, earthy smell. There are rotting wood pieces here.

80

Treasure: 100sp, 10gp.
81A cold air current blows through this area. There is a salty, wet smell to this area. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
82This area smells faintly of manure.

83The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
84A strong downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
85This area is very dusty.

86The air here is very hot.

Encounter: Skeletons (5)
Treasure: As per monster type.
87The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: None.
 
88There is a pile of ashes here.

Encounter: Beetles, Fire (6)
Treasure: None.
89There is a broken arrow here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
90A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (9)
Treasure: As per monster type.
 
91The air here is very hot. Teeth and fangs are scattered here.

Encounter: Traders (7)
Treasure: None.
92A slight breeze blows through this area. There is a pile of straw here.

Encounter: Bandits (7)
Treasure: None.
93A strong updraft blows through this area. There are cracks in the floor here.

 
94A slight, damp breeze blows through this area. This area has a stale, fetid smell.

95There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
96A slight breeze blows through this area.

Treasure: 200sp.
Trap: Illusion of monsters: Beetles, Fire (1)
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf