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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Panopticon of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

2The air here is very hot.

3A strong wind blows through this area. There is a broken arrow here.

 
4The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Wolves (3)
Treasure: None.
5This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7There is a corroded chain here.

8This area smells faintly of manure. There is a bent and rusted iron bar here.

Treasure: 500sp.
9It is foggy here, making it difficult to see. There are bones scattered here.

 
10There are cracks in the floor here.

Encounter: Stirges (4)
Treasure: None.
11There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
12A slight breeze blows through this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
13

Encounter: Beetles, Fire (4)
Treasure: None.
14There are scratches on the wall here.

15Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
16There is a corroded chain here.

17

Encounter: Skeletons (5)
Treasure: None.
18There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
 
19This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

20

21An acrid smell assails your nostrils. There are cracks in the floor here.

 
22There is water dripping here.

23A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Shrews, Giant (1)
Treasure: None.
24There is a putrid smell coming from something nearby. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25

Encounter: Acolytes (3)
Treasure: None.
26Guano covers this area.

Encounter: Acolytes (8)
Treasure: None.
27There is a pile of dung here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
28There is a broken arrow here.

29A slight, damp breeze blows through this area. This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31

Treasure: 400sp, 10gp.
32There is a torn sack here.

Encounter: Goblins (4)
Treasure: None.
33Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
34This area smells of rotting vegetation.

35There is a splintered club here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
36A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 300sp, 50gp.
38A strong, moaning wind blows through this area. There is a candle stub here.

Treasure: 600sp, 60gp.
39There is a bent and rusted iron bar here.

Encounter: Orcs (3)
Treasure: None.
 
40An acrid smell assails your nostrils.

41An acrid smell assails your nostrils.

42There is a trickle of water here.

Encounter: Halflings (10)
Treasure: None.
 
43This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 200sp.
44The air here is very cold. An acrid smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: None.
45

Encounter: Bandits (8)
Treasure: None.
 
46A slight, damp breeze blows through this area.

47

Treasure: 200sp.
48The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
49The air here smells of smoke.

Treasure: 400sp, 50gp.
50This area smells faintly of urine. It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Halflings (7)
Treasure: None.
51A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
52This area has a pleasant, earthy smell. It is misty here. There are dry leaves and twigs scattered here.

53

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
54This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: None.
 
55A haze of smoke hangs in the air.

56The air here is very hot. There is a slimy coating on the floor here.

57A strong updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
58A haze of smoke hangs in the air. There is a cracked flask here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
59This area smells faintly of manure. It is foggy here, making it difficult to see. There is a corroded chain here.

60

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A strong wind blows through this area. The hilt of a broken dagger is lying here.

Encounter: Bandits (1)
Treasure: As per monster type.
62This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63

 
64The air here is very cold. The ceiling here is damp.

65

Trap: Poison gas: Save vs. Poison or die.
66There is a pile of dung here.

 
67There are rotting wood pieces here.

68There is a putrid smell coming from something nearby. There are sticks scattered here.

69This area has a stale, fetid smell.

Treasure: 300sp.
 
70The air here smells of smoke. There is a small puddle of water here.

71The air here is very hot.

72There is a bent copper coin lying here.

Encounter: Traders (4)
Treasure: As per monster type.
 
73This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
74There are bones scattered here.

75A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
76There is water dripping here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf