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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Abyss of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the wall here.

2This area has a stale, fetid smell. There is a broken sword blade here.

3This area is covered in cobwebs.

 
4There is a slimy coating on the floor here.

5A strong wind blows through this area. This area has a pleasant, earthy smell.

6

Treasure: 200sp.
 
7

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8There are cracks in the wall here.

Encounter: Lizards, Gecko (3)
Treasure: None.
9The air here smells of smoke. Guano covers this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
10

Encounter: Acolytes (5)
Treasure: None.
11There is a small puddle of water here.

12A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
 
13A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is very dusty.

14

Encounter: Acolytes (4)
Treasure: As per monster type.
15A strong, gusting wind blows through this area. This area smells of rotting vegetation. There is a slimy coating on the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16

Encounter: Skeletons (6)
Treasure: None.
17A slight, damp breeze blows through this area.

18

Encounter: Beetles, Fire (1)
Treasure: None.
 
19There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20This area smells of rotting vegetation. This area is covered in cobwebs.

21

 
22This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: As per monster type.
23This area has a stale, fetid smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
24This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
25

26A haze of smoke hangs in the air. There are wax drippings here.

27Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
28It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
29A haze of smoke hangs in the air. There is a splintered club here.

Treasure: 300sp, 6 jewelry.
Trap: Poison snake: 1 hit dice.
30There are bits of fur and hair scattered around here.

 
31

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32The air here is very cold. It is foggy here, making it difficult to see. There are rotting wood pieces here.

33There is a torn sack here.

Encounter: Beetles, Fire (3)
Treasure: None.
 
34This area has a stale, fetid smell. There is a pile of straw here.

35There is a pile of straw here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36Your nostrils are overwhelmed by a sulphurous smell.

 
37A slight breeze blows through this area. This area smells faintly of manure. Guano covers this area.

Encounter: Green Slimes (1)
Treasure: None.
38This area has a stale, fetid smell. This area is very dusty.

Treasure: 600sp, 60gp, 6 gems.
39

 
40A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
42A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is dried blood here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
43The air here smells of smoke.

44A haze of smoke hangs in the air.

Encounter: Stirges (1)
Treasure: As per monster type.
45A haze of smoke hangs in the air.

 
46Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
47

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
48The air here is very cold. This area smells faintly of manure. There is a large puddle of water here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
49There are cracks in the wall here.

50Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

51A cold air current blows through this area. There is a pile of rags here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
52There is water dripping here.

53This area smells faintly of urine. It is foggy here, making it difficult to see. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
54A slight downdraft blows through this area. There is a blunt javelin head here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
55The air here is very cold.

Encounter: Traders (8)
Treasure: None.
56

Encounter: Green Slimes (2)
Treasure: As per monster type.
57

Encounter: Gnomes (2)
Treasure: None.
 
58It is foggy here, making it difficult to see. There are rotting wood pieces here.

59The air here is very cold. There are bones scattered here.

60

 
61The air here is very hot.

62

63There are dry leaves and twigs scattered here.

 
64The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
65The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

Encounter: Goblins (6)
Treasure: None.
 
67The air here smells of smoke. There is a torch stub here.

Encounter: Kobolds (11)
Treasure: As per monster type.
68A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Sprites (10)
Treasure: As per monster type.
69There is a candle stub here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
70A haze of smoke hangs in the air. There is a small puddle of water here.

71This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
72There is a pile of ashes here.

Treasure: 500sp.
 
73This area is covered in cobwebs.

74

75Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

 
76

Treasure: 300sp, 50gp.
77A cold air current blows through this area. This area has a pleasant, earthy smell. There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78

Treasure: 200sp.
 
79

80The air here is very cold.

Encounter: Acolytes (4)
Treasure: As per monster type.
81There is water dripping here.

Encounter: Traders (6)
Treasure: As per monster type.
 
82This area smells faintly of manure. There is a large puddle of water here.

Treasure: 500sp, 50gp.
83A strong wind blows through this area.

84A slight, damp breeze blows through this area. Guano covers this area.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf