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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Panopticon of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a cracked flask here.

Encounter: Gnomes (4)
Treasure: None.
2The remnants of a rope are here, rotten.

3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4

5This area has a stale, fetid smell. It is foggy here, making it difficult to see.

6There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
7There is a pile of dung here.

8

9The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
10There is a mold growing here.

11A haze of dust hangs in the air.

12There is a broken arrow here.

 
13

14There are cracks in the ceiling here.

15A cold air current blows through this area. It is foggy here, making it difficult to see.

 
16This area smells faintly of manure. This area is very dusty.

17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18A slight downdraft blows through this area. Guano covers this area.

 
19This area has a stale, fetid smell.

Encounter: Kobolds (7)
Treasure: As per monster type.
20A strong, gusting wind blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
21A haze of dust hangs in the air. There is a small puddle of water here.

Encounter: Kobolds (11)
Treasure: None.
 
22

Encounter: Acolytes (8)
Treasure: None.
23Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24There are several small stones here.

 
25Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Sprites (8)
Treasure: As per monster type.
26Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (5)
Treasure: None.
27There are cracks in the floor here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
28There are fungi growing here.

29The ceiling here is damp.

30A haze of smoke hangs in the air.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area.

32There is dried blood here.

Encounter: Wolves (9)
Treasure: None.
33

 
34This area has a stale, fetid smell.

35It is foggy here, making it difficult to see.

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36There is a pile of straw here.

 
37There are rotting wood pieces here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
38

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39A haze of smoke hangs in the air.

Encounter: Bandits (6)
Treasure: None.
 
40This area is covered in cobwebs.

41Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 40gp.
42There is water dripping here.

 
43This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
44This area smells faintly of urine. There is a candle stub here.

Treasure: 600sp.
45There are cracks in the floor here.

 
46This area smells faintly of manure. There are cracks in the wall here.

Encounter: Bandits (3)
Treasure: As per monster type.
47This area smells faintly of urine. There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

 
49There is a mold growing here.

Encounter: Bandits (1)
Treasure: As per monster type.
50The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: As per monster type.
51There is a cracked flask here.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52A cold air current blows through this area. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53A strong, gusting wind blows through this area. This area smells of rotting vegetation.

54A chlorine-like smell assails your nostrils. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
56There is a candle stub here.

Encounter: Bandits (2)
Treasure: None.
57This area smells faintly of urine. Guano covers this area.

Encounter: Beetles, Fire (4)
Treasure: None.
 
58

59The smell of ozone assails your nostrils. The ceiling here is damp.

60

 
61A cold air current blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Halflings (14)
Treasure: As per monster type.
62

63A strong, gusting wind blows through this area. The air here smells of smoke. This area is very dusty.

 
64A slight breeze blows through this area. There is a rusted spike here.

65This area smells faintly of urine. There is a mold growing here.

Treasure: 300sp, 50gp.
66There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
67There are fungi growing here.

Encounter: Wolves (11)
Treasure: As per monster type.
68The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty.

69There is a broken sword blade here.

 
70This area is covered in cobwebs.

Treasure: 600sp, 20gp.
71There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
72There are sticks scattered here.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
73A haze of smoke hangs in the air. There is a pile of straw here.

74This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
75

Encounter: Kobolds (10)
Treasure: None.
 
76This area has a stale, fetid smell.

77The ceiling here is damp.

Treasure: 300sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf