User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Fane of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

2There are rotting wood pieces here.

3This area smells faintly of urine.

 
4A strong wind blows through this area. There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There is a salty, wet smell to this area. There is a broken arrow here.

6A haze of dust hangs in the air. There are sticks scattered here.

 
7There is a mold growing here.

8Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Treasure: 200sp, 60gp.
9This area is covered in rubble and dirt.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10The air here is very hot. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Gnomes (6)
Treasure: As per monster type.
11Pottery shards are scattered here.

12A metallic smell assails your nostrils.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
13This area smells of rotting vegetation.

14There are bones scattered here.

15

 
16This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Bandits (6)
Treasure: None.
17A slight breeze blows through this area. There is a mold growing here.

Encounter: Green Slimes (1)
Treasure: None.
18A slight breeze blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
19

20

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21There is a rusted spike here.

Encounter: Kobolds (6)
Treasure: As per monster type.
 
22It is foggy here, making it difficult to see.

23

Treasure: 300sp, 20gp.
24A strong updraft blows through this area.

 
25A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
26The air here is very hot.

27This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
28A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Kobolds (8)
Treasure: None.
29A strong wind blows through this area. There is a slimy coating on the floor here.

Encounter: Wolves (9)
Treasure: None.
30It is foggy here, making it difficult to see.

 
31A strong, gusting wind blows through this area.

32The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
34It is foggy here, making it difficult to see.

35A strong downdraft blows through this area. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
36

 
37There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38A slight downdraft blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
39A cold air current blows through this area. This area is covered in cobwebs.

 
40The air here is very cold.

Encounter: Sprites (12)
Treasure: As per monster type.
41

Encounter: Green Slimes (4)
Treasure: As per monster type.
42The air here is very hot. There is a pile of rags here.

 
43A strong downdraft blows through this area. There is a salty, wet smell to this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
44There is water dripping here.

45

 
46There is a torn sack here.

47A haze of smoke hangs in the air. This area is covered in cobwebs.

48Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
49This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Treasure: 300sp.
50Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
51A strong wind blows through this area. A metallic smell assails your nostrils.

 
52This area smells faintly of manure.

53

54This area has a pleasant, earthy smell. Pottery shards are scattered here.

 
55

Trap: Fog: Looks like poison gas, but harmless.
56This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57A haze of dust hangs in the air. There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58This area smells faintly of manure.

59It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (2)
Treasure: None.
60

Treasure: 500sp, 60gp.
 
61

62This area smells faintly of urine.

Encounter: Shrews, Giant (6)
Treasure: None.
63

 
64

65

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
66There is a putrid smell coming from something nearby.

 
67

68There is a bent copper coin lying here.

69The smell of ozone assails your nostrils. A haze of smoke hangs in the air. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70There is a trickle of water here.

71A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72This area smells faintly of urine.

Treasure: 100sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
73

74There is water dripping here.

Encounter: Green Slimes (4)
Treasure: None.
75

 
76A strong, moaning wind blows through this area. The ceiling here is damp.

77A haze of smoke hangs in the air. Guano covers this area.

78

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
79The smell of ozone assails your nostrils.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf