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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Fortress of Ebon Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2A slight, damp breeze blows through this area.

3

 
4An acrid smell assails your nostrils. There is a torn leather boot here.

Encounter: Kobolds (10)
Treasure: None.
5This area has a pleasant, earthy smell.

Encounter: Traders (6)
Treasure: As per monster type.
6A slight, damp breeze blows through this area.

 
7A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A slight downdraft blows through this area. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
9This area smells faintly of urine. There are cracks in the floor here.

Treasure: 600sp.
 
10A strong wind blows through this area.

Encounter: Sprites (11)
Treasure: None.
11An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of straw here.

12The hilt of a broken dagger is lying here.

Encounter: Orcs (2)
Treasure: None.
 
13The air here smells of smoke.

Encounter: Bandits (8)
Treasure: As per monster type.
14A cold air current blows through this area. There is a broken arrow here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
15

 
16

17Your nostrils are overwhelmed by a sulphurous smell.

18This area smells faintly of urine. There is a small puddle of water here.

 
19Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
21There is a salty, wet smell to this area.

 
22

23A strong, gusting wind blows through this area. There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
24It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
25

26There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
28A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
29This area smells of rotting vegetation. There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A strong wind blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.

 
31

Encounter: Acolytes (2)
Treasure: None.
32

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33

Encounter: Spiders, Crab (3)
Treasure: None.
 
34A slight, damp breeze blows through this area. There is a large puddle of water here.

35This area is covered in cobwebs.

Encounter: Snakes, Cobra (5)
Treasure: None.
36A cold air current blows through this area. There is a slimy coating on the floor here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
37A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
38A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (6)
Treasure: As per monster type.
39This area smells faintly of manure. A haze of smoke hangs in the air. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

Treasure: 200sp, 50gp.
41A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here.

Treasure: 300sp, 50gp.
42There is a mold growing here.

 
43There is a slimy coating on the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44This area smells faintly of manure. There is a pile of ashes here.

45This area smells of rotting vegetation. This area is covered in rubble and dirt.

 
46The air here is very hot.

47There is a broken arrow here.

48

Treasure: 100sp, 20gp.
 
49There is a salty, wet smell to this area. There is a pile of dung here.

Encounter: Skeletons (6)
Treasure: None.
50A slight downdraft blows through this area. An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

Encounter: Skeletons (8)
Treasure: As per monster type.
51A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Halflings (5)
Treasure: As per monster type.
 
52The air here is very hot. This area is very dusty.

Encounter: Stirges (8)
Treasure: As per monster type.
53The air here is very cold. This area has a stale, fetid smell.

Encounter: Shrews, Giant (3)
Treasure: None.
54The air here is very hot.

Encounter: Dwarves (6)
Treasure: None.
 
55A strong wind blows through this area. Guano covers this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
56A gusting breeze blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
57The smell of ozone assails your nostrils.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
58There is a cracked flask here.

59

60There are several small stones here.

Encounter: Orcs (3)
Treasure: None.
 
61The air here is very cold. A haze of smoke hangs in the air.

Encounter: Halflings (10)
Treasure: None.
62This area smells faintly of urine.

63There is a large puddle of water here.

 
64There is a mold growing here.

Treasure: 200sp.
Trap: Illusion of monsters: Stirges (5)
65

66This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
67Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Goblins (4)
Treasure: As per monster type.
68This area smells faintly of manure. This area is covered in cobwebs.

69A strong updraft blows through this area.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70

71The air here smells of smoke. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
72There is a bent copper coin lying here.

 
73A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

74A haze of smoke hangs in the air.

75This area has a pleasant, earthy smell.

 
76The smell of ozone assails your nostrils. There is a bent copper coin lying here.

Encounter: Sprites (8)
Treasure: As per monster type.
77A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Encounter: Shrews, Giant (2)
Treasure: None.
78Your nostrils are overwhelmed by a sulphurous smell.

 
79A strong wind blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf