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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Depths of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area smells faintly of manure.

2A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

3A metallic smell assails your nostrils. Guano covers this area.

 
4Your nostrils are overwhelmed by a sulphurous smell.

5A strong wind blows through this area. There is a pile of rags here.

6The air here is very cold. This area smells faintly of manure. There is a trickle of water here.

 
7

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
8

Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Beetles, Fire (7)
9This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
 
10This area is covered in rubble and dirt.

Encounter: Sprites (11)
Treasure: None.
11A strong downdraft blows through this area. This area is covered in cobwebs.

12A chlorine-like smell assails your nostrils. Guano covers this area.

 
13There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

14A slight updraft blows through this area.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
15

Encounter: Green Slimes (4)
Treasure: None.
 
16

17There is a rusted spike here.

18The air here is very cold.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
19A strong updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

20A strong, gusting wind blows through this area. There is a salty, wet smell to this area.

21

 
22Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
23This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24There is a putrid smell coming from something nearby. The ceiling here is damp.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
25There is a corroded chain here.

Treasure: 100sp, 10gp.
26There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27There is a slimy coating on the ceiling here.

 
28This area is covered in cobwebs.

29There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30The air here is very hot.

Encounter: Orcs (2)
Treasure: None.
 
31A strong, moaning wind blows through this area.

32The smell of ozone assails your nostrils.

Encounter: Acolytes (5)
Treasure: None.
33

Encounter: Wolves (6)
Treasure: As per monster type.
 
34There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
35Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: As per monster type.
36This area smells faintly of urine. The ceiling here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
37This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
38This area smells faintly of manure. There is a pile of rags here.

39The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

 
40A haze of smoke hangs in the air.

41A strong, moaning wind blows through this area.

42There is a slimy coating on the ceiling here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
43The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Guano covers this area.

44A strong, gusting wind blows through this area. There is a small puddle of water here.

45

 
46This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47This area smells of rotting vegetation. There is a large puddle of water here.

48A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 600sp, 1 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49This area has a stale, fetid smell.

Treasure: 400sp, 30gp.
50Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
51A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
52This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53The air here is very hot.

Treasure: 500sp, 50gp.
54A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
55An acrid smell assails your nostrils.

Treasure: 600sp.
56

Trap: Fog: Looks like poison gas, but harmless.
57Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
 
58

59

Encounter: Sprites (8)
Treasure: As per monster type.
60This area smells faintly of urine.

Encounter: Shrews, Giant (8)
Treasure: None.
 
61

Encounter: Orcs (5)
Treasure: None.
62Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (3)
Treasure: None.
63There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
64There is a putrid smell coming from something nearby. There are cracks in the wall here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
65

Encounter: Shrews, Giant (8)
Treasure: None.
66This area has a stale, fetid smell.

 
67

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68This area is covered in cobwebs.

69A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

 
70This area is very dusty.

Treasure: 500sp, 10gp.
71

Treasure: 100sp, 40gp.
72There is a cracked flask here.

 
73A strong downdraft blows through this area. It is foggy here, making it difficult to see.

74There is a putrid smell coming from something nearby. This area is covered in cobwebs.

75The air here is very cold.

Encounter: Bandits (1)
Treasure: As per monster type.
 
76A slight breeze blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf