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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Oubliette of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: As per monster type.
2The air here is very hot. A metallic smell assails your nostrils.

3The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4

Encounter: Snakes, Cobra (1)
Treasure: None.
5There is water dripping here.

Encounter: Traders (1)
Treasure: As per monster type.
6This area has a stale, fetid smell.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7The wall here is damp.

8Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
9The air here is very cold. This area smells faintly of urine. There are cracks in the floor here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
10

Encounter: Snakes, Cobra (5)
Treasure: None.
11A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

Treasure: 600sp, 2 jewelry.
Trap: Illusion of monsters: Kobolds (11)
12A slight updraft blows through this area. A chlorine-like smell assails your nostrils. There is water dripping here.

 
13There is a pile of dung here.

Treasure: 300sp, 10gp.
14A slight updraft blows through this area. An acrid smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: None.
15A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
16This area is covered in cobwebs.

Treasure: 400sp, 10gp, 1 magic item.
17It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
18There are sticks scattered here.

Treasure: 100sp, 10gp, 6 gems.
 
19This area has a pleasant, earthy smell. The wall here is damp.

20

21

Encounter: Traders (2)
Treasure: As per monster type.
 
22

Encounter: Traders (2)
Treasure: As per monster type.
23A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

24

Encounter: Stirges (9)
Treasure: None.
 
25The air here is very cold. It is misty here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
26This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

27This area smells of rotting vegetation. There is a small puddle of water here.

 
28A slight, damp breeze blows through this area. There is a trickle of water here.

Encounter: Gnomes (4)
Treasure: As per monster type.
29

Encounter: Kobolds (10)
Treasure: As per monster type.
30There is a bent and rusted iron bar here.

Encounter: Skeletons (6)
Treasure: None.
 
31A slight downdraft blows through this area. A metallic smell assails your nostrils.

32Guano covers this area.

Encounter: Halflings (11)
Treasure: As per monster type.
33This area smells faintly of urine. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34

35The air here is very cold. There is a broken pole here.

36There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37

38The air here is very cold.

39A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40There is a broken pole here.

Treasure: 300sp, 30gp.
41The air here is very cold. There is a bent copper coin lying here.

42Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

 
43The air here is very hot.

Encounter: Goblins (4)
Treasure: None.
44This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45This area has a stale, fetid smell.

Treasure: 400sp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

47A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. The wall here is damp.

48

Encounter: Snakes, Cobra (5)
Treasure: None.
 
49This area has a pleasant, earthy smell. This area is covered in cobwebs.

50A slight updraft blows through this area. The air here smells of smoke.

51A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
52There are bones scattered here.

53

54A cold air current blows through this area. A haze of smoke hangs in the air. There is a cracked hammer head here.

 
55

56There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Traders (1)
Treasure: As per monster type.
57A strong wind blows through this area.

 
58

Trap: Fog: Looks like poison gas, but harmless.
59The air here is very cold. There is a broken pole here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf