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| 1 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Traders (7) Treasure: As per monster type. | 2 | A cold air current blows through this area. It is foggy here, making it difficult to see. Encounter: Acolytes (4) Treasure: None. | 3 | An acrid smell assails your nostrils. Encounter: Shrews, Giant (10) Treasure: None. |
| 4 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | This area is very dusty. Encounter: Green Slimes (4) Treasure: As per monster type. | 6 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Treasure: 500sp, 50gp. |
| 7 | 8 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | This area smells of rotting vegetation. Encounter: Traders (2) Treasure: As per monster type. | |
| 10 | Fog gathers and swirls on the floor, concealing it. | 11 | A haze of smoke hangs in the air. There are cracks in the wall here. Encounter: Snakes, Cobra (5) Treasure: None. | 12 | A slight breeze blows through this area. |
| 13 | 14 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 15 | ||
| 16 | The smell of ozone assails your nostrils. A haze of dust hangs in the air. There is a splintered club here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 17 | Treasure: 300sp. | 18 | |
| 19 | A haze of smoke hangs in the air. | 20 | Encounter: Killer Bees (2) Treasure: As per monster type. | 21 | Encounter: Sprites (13) Treasure: As per monster type. |
| 22 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. | 23 | There is a large puddle of water here. | 24 | |
| 25 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | There is a salty, wet smell to this area. The ceiling here is damp. |
| 28 | 29 | A strong, moaning wind blows through this area. | 30 | Trap: Fog: Looks like poison gas, but harmless. | |
| 31 | Trap: Poison gas: Save vs. Poison or die. | 32 | A gusting breeze blows through this area. There is a trickle of water here. Treasure: 600sp. | 33 | The air here is very cold. There are dry leaves and twigs scattered here. |
| 34 | 35 | This area is very dusty. Treasure: 400sp, 30gp. | 36 | There is a pile of dung here. Treasure: 600sp. | |
| 37 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | Pottery shards are scattered here. Encounter: Halflings (11) Treasure: As per monster type. | 39 | There is a blunt javelin head here. Treasure: 100sp. |
| 40 | This area has a pleasant, earthy smell. | 41 | Teeth and fangs are scattered here. Encounter: Halflings (8) Treasure: As per monster type. | 42 | |
| 43 | The air here is very hot. This area has a stale, fetid smell. There is dried blood here. Treasure: 100sp. | 44 | 45 | There is water dripping here. Treasure: 100sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 46 | The air here smells of smoke. | 47 | There is a pile of rags here. | 48 | There is a mold growing here. Encounter: Halflings (9) Treasure: None. |
| 49 | There is a torch stub here. Trap: Fog: Looks like poison gas, but harmless. | 50 | This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 51 | The air here is very cold. Treasure: 600sp. |
| 52 | There is a salty, wet smell to this area. There is a mold growing here. | 53 | 54 | A strong, moaning wind blows through this area. There are sticks scattered here. Encounter: Gnomes (6) Treasure: As per monster type. | |
| 55 | 56 | A slight updraft blows through this area. | 57 | There is water dripping here. Encounter: Bandits (7) Treasure: As per monster type. | |
| 58 | 59 | A slight, damp breeze blows through this area. | 60 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | |
| 61 | There is a pile of ashes here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 62 | The air here smells of smoke. Encounter: Acolytes (5) Treasure: None. | 63 | A strong, moaning wind blows through this area. There are sticks scattered here. Encounter: Sprites (7) Treasure: As per monster type. |
| 64 | This area has a stale, fetid smell. Guano covers this area. | 65 | There is dried blood here. Encounter: Killer Bees (8) Treasure: As per monster type. | 66 | The air here is very cold. There is a broken pole here. Treasure: 500sp. Trap: Illusion of monsters: Spiders, Crab (3) |
| 67 | There are dry leaves and twigs scattered here. | 68 | Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here. | 69 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (6) Treasure: As per monster type. |
| 70 | This area is very dusty. | 71 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. | 72 | There is a trickle of water here. |
| 73 | There are dry leaves and twigs scattered here. | 74 | Treasure: 600sp, 20gp. | 75 | There is a salty, wet smell to this area. Encounter: Halflings (11) Treasure: As per monster type. |
| 76 | This area smells faintly of manure. | 77 | This area smells faintly of manure. Treasure: 100sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 78 | |
| 79 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | 80 | Treasure: 100sp, 10gp. | 81 | A cold air current blows through this area. There is a salty, wet smell to this area. There are bits of fur and hair scattered around here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 82 | This area smells faintly of manure. | 83 | The smell of ozone assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 84 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. |
| 85 | This area is very dusty. | 86 | The air here is very hot. Encounter: Skeletons (5) Treasure: As per monster type. | 87 | The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Acolytes (7) Treasure: None. |
| 88 | There is a pile of ashes here. Encounter: Beetles, Fire (6) Treasure: None. | 89 | There is a broken arrow here. Encounter: Green Slimes (1) Treasure: As per monster type. | 90 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (9) Treasure: As per monster type. |
| 91 | The air here is very hot. Teeth and fangs are scattered here. Encounter: Traders (7) Treasure: None. | 92 | A slight breeze blows through this area. There is a pile of straw here. Encounter: Bandits (7) Treasure: None. | 93 | A strong updraft blows through this area. There are cracks in the floor here. |
| 94 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 95 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 96 | A slight breeze blows through this area. Treasure: 200sp. Trap: Illusion of monsters: Beetles, Fire (1) |