![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. | 2 | The air here is very cold. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | Your nostrils are overwhelmed by a sulphurous smell. |
| 4 | This area is very dusty. | 5 | There are bits of fur and hair scattered around here. | 6 | There is a putrid smell coming from something nearby. |
| 7 | It is foggy here, making it difficult to see. Encounter: Bandits (2) Treasure: None. | 8 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Treasure: 100sp. | 9 | There is a pile of dung here. |
| 10 | A cold air current blows through this area. The wall here is damp. Encounter: Stirges (7) Treasure: None. | 11 | Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | This area smells faintly of urine. There is a cracked hammer head here. Encounter: Beetles, Fire (3) Treasure: None. |
| 13 | A strong wind blows through this area. Encounter: Shrews, Giant (8) Treasure: None. | 14 | A strong, moaning wind blows through this area. This area smells faintly of urine. There is a mold growing here. Encounter: Orcs (6) Treasure: None. | 15 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | This area has a pleasant, earthy smell. Encounter: Halflings (11) Treasure: As per monster type. | 17 | This area has a pleasant, earthy smell. There is water dripping here. | 18 | |
| 19 | Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (6) Treasure: None. | 20 | There is a large puddle of water here. | 21 | |
| 22 | There is dried blood here. Treasure: 600sp, 60gp. | 23 | A strong downdraft blows through this area. There are several small stones here. Treasure: 100sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 24 | The remnants of a rope are here, rotten. Treasure: 300sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 25 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 26 | There is a pick handle here. | 27 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 28 | There is a mold growing here. Encounter: Goblins (8) Treasure: As per monster type. | 29 | There are dry leaves and twigs scattered here. | 30 | A cold air current blows through this area. This area smells faintly of manure. Encounter: Skeletons (5) Treasure: As per monster type. |
| 31 | Encounter: Halflings (6) Treasure: None. | 32 | The air here is very hot. There is a pile of rags here. Encounter: Green Slimes (4) Treasure: None. | 33 | |
| 34 | 35 | 36 | |||
| 37 | 38 | The air here is very cold. There is a mold growing here. Encounter: Sprites (14) Treasure: As per monster type. | 39 | ||
| 40 | A metallic smell assails your nostrils. It is misty here. The ceiling here is damp. Trap: Fog: Looks like poison gas, but harmless. | 41 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here. | 42 | There are dry leaves and twigs scattered here. Encounter: Dwarves (6) Treasure: As per monster type. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. | 44 | The air here is very cold. Treasure: 500sp, 50gp, 5 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 45 | There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. |
| 46 | There are dry leaves and twigs scattered here. | 47 | The smell of ozone assails your nostrils. This area is very dusty. | 48 | This area has a stale, fetid smell. There is a pick handle here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | It is misty here. There is a pile of rags here. Encounter: Sprites (7) Treasure: As per monster type. | 50 | Encounter: Orcs (4) Treasure: As per monster type. | 51 | There are dry leaves and twigs scattered here. |
| 52 | This area has a stale, fetid smell. | 53 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. Treasure: 400sp, 1 magic item. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Encounter: Traders (6) Treasure: As per monster type. |
| 55 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Stirges (5) Treasure: As per monster type. | 57 | |
| 58 | There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |