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| 1 | It is foggy here, making it difficult to see. There is a splintered club here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 2 | Encounter: Goblins (3) Treasure: As per monster type. | 3 | There are cracks in the ceiling here. |
| 4 | This area has a pleasant, earthy smell. | 5 | There is water dripping here. Treasure: 200sp. | 6 | |
| 7 | The air here is very hot. This area smells faintly of manure. This area is very dusty. | 8 | This area is covered in cobwebs. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 9 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 10 | A cold air current blows through this area. Treasure: 100sp, 20gp. | 11 | A strong downdraft blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. Encounter: Skeletons (9) Treasure: As per monster type. | 12 | Treasure: 200sp. |
| 13 | There is a candle stub here. Encounter: Beetles, Fire (1) Treasure: None. | 14 | This area smells faintly of urine. There is a slimy coating on the floor here. | 15 | This area is covered in cobwebs. Treasure: 200sp, 40gp. |
| 16 | It is foggy here, making it difficult to see. This area is very dusty. | 17 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here. | 18 | A slight, damp breeze blows through this area. There is a broken bottle here. Encounter: Wolves (9) Treasure: None. |
| 19 | A chlorine-like smell assails your nostrils. | 20 | There is a blunt javelin head here. Encounter: Halflings (13) Treasure: None. | 21 | |
| 22 | This area is very dusty. | 23 | This area smells faintly of manure. There is a pile of dung here. Encounter: Halflings (10) Treasure: As per monster type. | 24 | This area smells faintly of manure. There are rotting wood pieces here. |
| 25 | 26 | There is a putrid smell coming from something nearby. | 27 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. | |
| 28 | This area is covered in cobwebs. Treasure: 300sp. | 29 | This area smells faintly of urine. There is a pile of ashes here. Encounter: Green Slimes (2) Treasure: As per monster type. | 30 | |
| 31 | There are dry leaves and twigs scattered here. | 32 | This area smells faintly of urine. It is foggy here, making it difficult to see. There is a small puddle of water here. Encounter: Gnomes (3) Treasure: None. | 33 | There are fungi growing here. |
| 34 | There are cracks in the floor here. | 35 | There is water dripping here. | 36 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 37 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 38 | 39 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | |
| 40 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Encounter: Bandits (6) Treasure: None. | 41 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is dried blood here. Treasure: 300sp. | 42 | A strong, moaning wind blows through this area. There are wax drippings here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | There are rotting wood pieces here. Treasure: 200sp. | 44 | There is dried blood here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 45 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | Encounter: Orcs (4) Treasure: As per monster type. | 47 | It is foggy here, making it difficult to see. There are sticks scattered here. Treasure: 400sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 48 | A cold air current blows through this area. There is a cracked hammer head here. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. |
| 49 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | Encounter: Kobolds (12) Treasure: None. | 51 | This area smells faintly of urine. There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 52 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 200sp. | 53 | A haze of smoke hangs in the air. Treasure: 300sp. | 54 | There are fungi growing here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 55 | There are sticks scattered here. Encounter: Kobolds (10) Treasure: As per monster type. | 56 | There is a pick handle here. Encounter: Beetles, Fire (8) Treasure: None. | 57 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Encounter: Halflings (5) Treasure: As per monster type. |
| 58 | A haze of smoke hangs in the air. Treasure: 400sp. | 59 | This area is covered in cobwebs. Treasure: 300sp, 10gp. Trap: Illusion of monsters: Green Slimes (2) | 60 | The air here is very hot. An acrid smell assails your nostrils. |
| 61 | 62 | The smell of ozone assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 63 | There are cracks in the ceiling here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | |
| 64 | 65 | There is a mold growing here. Encounter: Bandits (5) Treasure: As per monster type. |