![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | The air here smells of smoke. Treasure: 100sp. | 2 | Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Encounter: Lizards, Gecko (1) Treasure: None. | 3 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. |
| 4 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 5 | Encounter: Sprites (8) Treasure: As per monster type. | 6 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 7 | 8 | A slight breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | It is foggy here, making it difficult to see. Encounter: Kobolds (11) Treasure: As per monster type. | |
| 10 | 11 | This area smells faintly of manure. | 12 | The air here is very hot. This area smells faintly of manure. | |
| 13 | A cold air current blows through this area. There is a small puddle of water here. | 14 | There are cracks in the floor here. Encounter: Skeletons (9) Treasure: As per monster type. | 15 | An acrid smell assails your nostrils. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 16 | A cold air current blows through this area. Trap: Poison gas: Save vs. Poison or die. | 17 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | |
| 19 | The air here is very hot. There are rotting wood pieces here. Encounter: Orcs (6) Treasure: None. | 20 | The smell of ozone assails your nostrils. There are fungi growing here. | 21 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Green Slimes (1) Treasure: None. |
| 22 | This area is covered in cobwebs. Encounter: Kobolds (11) Treasure: None. | 23 | The smell of ozone assails your nostrils. Encounter: Killer Bees (10) Treasure: As per monster type. | 24 | A slight, damp breeze blows through this area. There is a candle stub here. Treasure: 500sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 25 | A haze of dust hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | This area smells faintly of manure. There are cracks in the floor here. Encounter: Green Slimes (1) Treasure: As per monster type. | 27 | The air here is very hot. There are wax drippings here. |
| 28 | There is a slimy coating on the floor here. Encounter: Acolytes (6) Treasure: As per monster type. | 29 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (2) Treasure: None. | 30 | The air here is very cold. There is a putrid smell coming from something nearby. There is a broken pole here. |
| 31 | There are cracks in the wall here. | 32 | A slight breeze blows through this area. There is water dripping here. Encounter: Halflings (4) Treasure: As per monster type. | 33 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | There is a bent copper coin lying here. | 35 | Trap: Fog: Looks like poison gas, but harmless. | 36 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. |
| 37 | This area has a stale, fetid smell. | 38 | There are bones scattered here. Treasure: 100sp. | 39 | There are several small stones here. |
| 40 | This area is covered in cobwebs. Encounter: Green Slimes (1) Treasure: None. | 41 | There is a putrid smell coming from something nearby. Encounter: Halflings (8) Treasure: As per monster type. | 42 | This area has a stale, fetid smell. There are cracks in the floor here. Treasure: 600sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 43 | A strong downdraft blows through this area. Encounter: Gnomes (6) Treasure: As per monster type. | 44 | There are dry leaves and twigs scattered here. Encounter: Skeletons (7) Treasure: None. | 45 | |
| 46 | A strong wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 200sp, 50gp. | 47 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pick handle here. Encounter: Green Slimes (2) Treasure: None. | 48 | There are rotting wood pieces here. |
| 49 | This area has a stale, fetid smell. There is a pile of straw here. Encounter: Gnomes (2) Treasure: As per monster type. | 50 | 51 | This area smells faintly of manure. There is a trickle of water here. | |
| 52 | There is a slimy coating on the ceiling here. Treasure: 300sp. | 53 | A metallic smell assails your nostrils. There is a torn leather boot here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | Encounter: Orcs (3) Treasure: As per monster type. | 56 | This area smells faintly of manure. There is a large puddle of water here. Encounter: Skeletons (9) Treasure: None. | 57 | A chlorine-like smell assails your nostrils. There are cracks in the floor here. |
| 58 | There is a mold growing here. | 59 | Teeth and fangs are scattered here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 60 | This area smells of rotting vegetation. Guano covers this area. Encounter: Spiders, Crab (4) Treasure: None. |
| 61 | The air here is very hot. A metallic smell assails your nostrils. This area is covered in rubble and dirt. | 62 | There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | Your nostrils are overwhelmed by a sulphurous smell. |
| 64 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a torn sack here. Encounter: Traders (2) Treasure: As per monster type. | 65 | This area is very dusty. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 66 | The air here is very hot. This area smells faintly of manure. |
| 67 | A slight breeze blows through this area. Encounter: Stirges (8) Treasure: As per monster type. | 68 | A slight breeze blows through this area. This area smells faintly of manure. | 69 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. |