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| 1 | A strong, gusting wind blows through this area. | 2 | There are rotting wood pieces here. | 3 | This area smells faintly of urine. |
| 4 | A strong wind blows through this area. There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | There is a salty, wet smell to this area. There is a broken arrow here. | 6 | A haze of dust hangs in the air. There are sticks scattered here. |
| 7 | There is a mold growing here. | 8 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Treasure: 200sp, 60gp. | 9 | This area is covered in rubble and dirt. Treasure: 400sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 10 | The air here is very hot. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Gnomes (6) Treasure: As per monster type. | 11 | Pottery shards are scattered here. | 12 | A metallic smell assails your nostrils. Treasure: 300sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 13 | This area smells of rotting vegetation. | 14 | There are bones scattered here. | 15 | |
| 16 | This area smells faintly of manure. There are cracks in the ceiling here. Encounter: Bandits (6) Treasure: None. | 17 | A slight breeze blows through this area. There is a mold growing here. Encounter: Green Slimes (1) Treasure: None. | 18 | A slight breeze blows through this area. This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. |
| 19 | 20 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | There is a rusted spike here. Encounter: Kobolds (6) Treasure: As per monster type. | |
| 22 | It is foggy here, making it difficult to see. | 23 | Treasure: 300sp, 20gp. | 24 | A strong updraft blows through this area. |
| 25 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 26 | The air here is very hot. | 27 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Skeletons (7) Treasure: As per monster type. |
| 28 | A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a large puddle of water here. Encounter: Kobolds (8) Treasure: None. | 29 | A strong wind blows through this area. There is a slimy coating on the floor here. Encounter: Wolves (9) Treasure: None. | 30 | It is foggy here, making it difficult to see. |
| 31 | A strong, gusting wind blows through this area. | 32 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. |
| 34 | It is foggy here, making it difficult to see. | 35 | A strong downdraft blows through this area. There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. | 36 | |
| 37 | There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 | A slight downdraft blows through this area. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 39 | A cold air current blows through this area. This area is covered in cobwebs. |
| 40 | The air here is very cold. Encounter: Sprites (12) Treasure: As per monster type. | 41 | Encounter: Green Slimes (4) Treasure: As per monster type. | 42 | The air here is very hot. There is a pile of rags here. |
| 43 | A strong downdraft blows through this area. There is a salty, wet smell to this area. Encounter: Lizards, Gecko (1) Treasure: None. | 44 | There is water dripping here. | 45 | |
| 46 | There is a torn sack here. | 47 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 48 | Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. |
| 49 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Treasure: 300sp. | 50 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 51 | A strong wind blows through this area. A metallic smell assails your nostrils. |
| 52 | This area smells faintly of manure. | 53 | 54 | This area has a pleasant, earthy smell. Pottery shards are scattered here. | |
| 55 | Trap: Fog: Looks like poison gas, but harmless. | 56 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 57 | A haze of dust hangs in the air. There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 58 | This area smells faintly of manure. | 59 | It is foggy here, making it difficult to see. Encounter: Shrews, Giant (2) Treasure: None. | 60 | Treasure: 500sp, 60gp. |
| 61 | 62 | This area smells faintly of urine. Encounter: Shrews, Giant (6) Treasure: None. | 63 | ||
| 64 | 65 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 66 | There is a putrid smell coming from something nearby. | |
| 67 | 68 | There is a bent copper coin lying here. | 69 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. The ceiling here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 70 | There is a trickle of water here. | 71 | A chlorine-like smell assails your nostrils. The hilt of a broken dagger is lying here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 72 | This area smells faintly of urine. Treasure: 100sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 73 | 74 | There is water dripping here. Encounter: Green Slimes (4) Treasure: None. | 75 | ||
| 76 | A strong, moaning wind blows through this area. The ceiling here is damp. | 77 | A haze of smoke hangs in the air. Guano covers this area. | 78 | Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 79 | The smell of ozone assails your nostrils. |