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| 1 | Encounter: Bandits (1) Treasure: None. | 2 | There is a salty, wet smell to this area. | 3 | There is a pile of dung here. Encounter: Halflings (7) Treasure: As per monster type. |
| 4 | There is a pile of ashes here. Encounter: Halflings (9) Treasure: As per monster type. | 5 | There are cracks in the floor here. Encounter: Snakes, Cobra (3) Treasure: None. | 6 | The air here is very cold. There is a pile of ashes here. |
| 7 | Encounter: Orcs (4) Treasure: As per monster type. | 8 | A strong, gusting wind blows through this area. There is a cracked hammer head here. Encounter: Skeletons (7) Treasure: None. | 9 | The smell of ozone assails your nostrils. This area is very dusty. Treasure: 100sp. |
| 10 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp. | 11 | The air here is very hot. An acrid smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | A cold air current blows through this area. There is water dripping here. |
| 13 | A slight, damp breeze blows through this area. Guano covers this area. | 14 | A slight breeze blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. | 15 | It is misty here. |
| 16 | Pottery shards are scattered here. | 17 | There is a large puddle of water here. Encounter: Spiders, Crab (3) Treasure: None. | 18 | A slight, damp breeze blows through this area. There are wax drippings here. Encounter: Dwarves (5) Treasure: As per monster type. |
| 19 | 20 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are fungi growing here. Treasure: 500sp. | 21 | Treasure: 400sp, 30gp. | |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Stirges (3) Treasure: None. | 23 | Encounter: Halflings (9) Treasure: None. | 24 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. |
| 25 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Traders (3) Treasure: As per monster type. | 26 | 27 | Encounter: Beetles, Fire (4) Treasure: As per monster type. | |
| 28 | A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Treasure: 300sp, 60gp. Trap: Illusion of monsters: Traders (6) | 30 | A slight, damp breeze blows through this area. Treasure: 500sp, 10gp. |
| 31 | Treasure: 100sp, 10gp. | 32 | This area has a pleasant, earthy smell. There is water dripping here. | 33 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. |
| 34 | This area has a stale, fetid smell. There is a bent copper coin lying here. | 35 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here. | 36 | A strong downdraft blows through this area. Encounter: Killer Bees (6) Treasure: As per monster type. |
| 37 | There is a putrid smell coming from something nearby. | 38 | Encounter: Orcs (4) Treasure: As per monster type. | 39 | A slight, damp breeze blows through this area. |
| 40 | The ceiling here is damp. Treasure: 500sp, 30gp. | 41 | This area has a stale, fetid smell. There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | Encounter: Acolytes (1) Treasure: As per monster type. |
| 43 | A slight breeze blows through this area. Encounter: Traders (5) Treasure: None. | 44 | There is water dripping here. | 45 | A cold air current blows through this area. There is a candle stub here. Treasure: 500sp. Trap: Poison snake: 1 hit dice. |
| 46 | 47 | There is a putrid smell coming from something nearby. The wall here is damp. | 48 | The air here is very cold. | |
| 49 | This area smells faintly of manure. | 50 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 51 | There is a putrid smell coming from something nearby. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 52 | 53 | 54 | This area smells faintly of manure. There is a large puddle of water here. | ||
| 55 | This area smells of rotting vegetation. | 56 | A slight, damp breeze blows through this area. Encounter: Green Slimes (2) Treasure: None. | 57 | The air here is very cold. There is a salty, wet smell to this area. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | 59 | The air here smells of smoke. There is a candle stub here. | 60 | An acrid smell assails your nostrils. Encounter: Orcs (8) Treasure: None. | |
| 61 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. | 62 | The smell of ozone assails your nostrils. There are sticks scattered here. Encounter: Shrews, Giant (3) Treasure: None. | 63 | It is foggy here, making it difficult to see. There is a large puddle of water here. Encounter: Gnomes (1) Treasure: None. |
| 64 | A haze of smoke hangs in the air. | 65 | A strong, gusting wind blows through this area. This area is very dusty. Encounter: Skeletons (9) Treasure: None. | 66 | |
| 67 | There is a candle stub here. | 68 | A metallic smell assails your nostrils. Encounter: Acolytes (5) Treasure: As per monster type. | 69 | Trap: Poison gas: Save vs. Poison or die. |
| 70 | 71 | Encounter: Traders (1) Treasure: As per monster type. |