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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Catacombs of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Treasure: 400sp, 10gp.
2

Treasure: 100sp.
Trap: Illusion of monsters: Kobolds (9)
3A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

 
4There are dry leaves and twigs scattered here.

5

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
6The smell of ozone assails your nostrils.

 
7

8

9It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
10There is a salty, wet smell to this area. There is a pile of dung here.

11This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
12There is a pile of ashes here.

 
13The air here is very cold. There are bones scattered here.

14The air here is very hot. Guano covers this area.

15A haze of smoke hangs in the air.

 
16There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

17There is a torn sack here.

Treasure: 200sp, 30gp.
18There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19The air here is very hot. This area has a pleasant, earthy smell. There is a trickle of water here.

20A slight, damp breeze blows through this area. There is a trickle of water here.

21A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Killer Bees (8)
Treasure: None.
 
22There is a broken pole here.

23

Encounter: Wolves (8)
Treasure: As per monster type.
24The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: None.
 
25There are cracks in the wall here.

Encounter: Sprites (9)
Treasure: None.
26The air here smells of smoke.

Encounter: Stirges (4)
Treasure: None.
27

Treasure: 100sp.
 
28

29A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30

 
31Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

32There is a mold growing here.

33There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
34There is a small puddle of water here.

35A slight breeze blows through this area. There is a large puddle of water here.

Encounter: Gnomes (4)
Treasure: None.
36A slight updraft blows through this area. This area is covered in cobwebs.

 
37

Encounter: Dwarves (1)
Treasure: As per monster type.
38It is foggy here, making it difficult to see.

39There is a mold growing here.

 
40

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
41The wall here is damp.

42There are rotting wood pieces here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
43This area smells faintly of manure. This area is very dusty.

Encounter: Gnomes (3)
Treasure: As per monster type.
44This area is covered in cobwebs.

45It is foggy here, making it difficult to see.

Encounter: Dwarves (1)
Treasure: None.
 
46The air here is very hot. There is a mold growing here.

Encounter: Orcs (5)
Treasure: None.
47This area smells faintly of manure. There is a broken bottle here.

48A chlorine-like smell assails your nostrils.

Treasure: 500sp, 20gp, 2 gems.
 
49There are cracks in the wall here.

50A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Goblins (4)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

 
52There is a putrid smell coming from something nearby.

53This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54There is a putrid smell coming from something nearby. There is a mold growing here.

 
55There is a rusted spike here.

Treasure: 400sp.
56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
58Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
59

60An acrid smell assails your nostrils. There is a broken bottle here.

Treasure: 200sp.
 
61

Encounter: Skeletons (6)
Treasure: None.
62A strong updraft blows through this area. This area smells of rotting vegetation. There are food scraps scattered here.

63The air here smells of smoke.

Encounter: Shrews, Giant (6)
Treasure: None.
 
64A strong, moaning wind blows through this area.

65There is a putrid smell coming from something nearby. There is a mold growing here.

66The air here smells of smoke. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
67There is a pile of dung here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68

Encounter: Sprites (10)
Treasure: As per monster type.
69

Encounter: Green Slimes (3)
Treasure: None.
 
70This area smells of rotting vegetation.

71A haze of smoke hangs in the air.

Encounter: Beetles, Fire (8)
Treasure: None.
72

Treasure: 500sp, 10gp.
 
73A haze of smoke hangs in the air.

Encounter: Stirges (7)
Treasure: As per monster type.
74The smell of ozone assails your nostrils.

Encounter: Skeletons (7)
Treasure: As per monster type.
75There are scratches on the wall here.

Encounter: Acolytes (3)
Treasure: None.
 
76This area is covered in cobwebs.

77A strong downdraft blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

78There is a pile of ashes here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf