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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Maze of Id Insinuation

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

2The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3Your nostrils are overwhelmed by a sulphurous smell.

 
4This area is very dusty.

5There are bits of fur and hair scattered around here.

6There is a putrid smell coming from something nearby.

 
7It is foggy here, making it difficult to see.

Encounter: Bandits (2)
Treasure: None.
8Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Treasure: 100sp.
9There is a pile of dung here.

 
10A cold air current blows through this area. The wall here is damp.

Encounter: Stirges (7)
Treasure: None.
11Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12This area smells faintly of urine. There is a cracked hammer head here.

Encounter: Beetles, Fire (3)
Treasure: None.
 
13A strong wind blows through this area.

Encounter: Shrews, Giant (8)
Treasure: None.
14A strong, moaning wind blows through this area. This area smells faintly of urine. There is a mold growing here.

Encounter: Orcs (6)
Treasure: None.
15The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16This area has a pleasant, earthy smell.

Encounter: Halflings (11)
Treasure: As per monster type.
17This area has a pleasant, earthy smell. There is water dripping here.

18

 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (6)
Treasure: None.
20There is a large puddle of water here.

21

 
22There is dried blood here.

Treasure: 600sp, 60gp.
23A strong downdraft blows through this area. There are several small stones here.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24The remnants of a rope are here, rotten.

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25This area smells faintly of manure. It is foggy here, making it difficult to see.

26There is a pick handle here.

27Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
28There is a mold growing here.

Encounter: Goblins (8)
Treasure: As per monster type.
29There are dry leaves and twigs scattered here.

30A cold air current blows through this area. This area smells faintly of manure.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
31

Encounter: Halflings (6)
Treasure: None.
32The air here is very hot. There is a pile of rags here.

Encounter: Green Slimes (4)
Treasure: None.
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37

38The air here is very cold. There is a mold growing here.

Encounter: Sprites (14)
Treasure: As per monster type.
39

 
40A metallic smell assails your nostrils. It is misty here. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
41An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.

42There are dry leaves and twigs scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

44The air here is very cold.

Treasure: 500sp, 50gp, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
45There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
46There are dry leaves and twigs scattered here.

47The smell of ozone assails your nostrils. This area is very dusty.

48This area has a stale, fetid smell. There is a pick handle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49It is misty here. There is a pile of rags here.

Encounter: Sprites (7)
Treasure: As per monster type.
50

Encounter: Orcs (4)
Treasure: As per monster type.
51There are dry leaves and twigs scattered here.

 
52This area has a stale, fetid smell.

53A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 400sp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Traders (6)
Treasure: As per monster type.
 
55This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (5)
Treasure: As per monster type.
57

 
58There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf