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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Citadel of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

3An acrid smell assails your nostrils. This area is covered in cobwebs.

 
4A strong downdraft blows through this area.

5A cold air current blows through this area. Guano covers this area.

6

Treasure: 600sp, 40gp.
 
7

8Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (4)
Treasure: As per monster type.
9

Treasure: 500sp.
 
10This area has a pleasant, earthy smell.

11

12The air here smells of smoke.

Encounter: Killer Bees (8)
Treasure: None.
 
13It is foggy here, making it difficult to see. There is a mold growing here.

14A metallic smell assails your nostrils.

Encounter: Orcs (5)
Treasure: None.
15A slight downdraft blows through this area.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16This area smells faintly of urine.

Encounter: Orcs (7)
Treasure: As per monster type.
17The air here smells of smoke.

Encounter: Traders (7)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

Encounter: Kobolds (9)
Treasure: As per monster type.
20A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

21The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

 
22This area is covered in cobwebs.

23

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24There is a rusted spike here.

Treasure: 200sp.
 
25There is a slimy coating on the ceiling here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26

Encounter: Beetles, Fire (6)
Treasure: None.
27There is a putrid smell coming from something nearby. There are scratches on the wall here.

 
28The air here smells of smoke. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Goblins (3)
Treasure: None.
30There is a large puddle of water here.

 
31

Treasure: 100sp, 30gp.
32There are cracks in the ceiling here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
33The remnants of a rope are here, rotten.

Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Skeletons (7)
 
34A cold air current blows through this area. There is water dripping here.

35The air here is very cold. The smell of ozone assails your nostrils.

Encounter: Green Slimes (1)
Treasure: As per monster type.
36

 
37This area smells of rotting vegetation.

38A slight updraft blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Stirges (8)
Treasure: As per monster type.
39A slight breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
40The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
41

42There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
43A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

44There is water dripping here.

45The smell of ozone assails your nostrils. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
46This area is very dusty.

Encounter: Orcs (3)
Treasure: None.
47The air here smells of smoke.

48The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Orcs (5)
Treasure: None.
 
49There is a pick handle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50

51

 
52Your nostrils are overwhelmed by a sulphurous smell.

53The air here is very hot. A haze of dust hangs in the air. There is a pile of dung here.

54The air here is very hot. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 100sp.
56

57There is a bent copper coin lying here.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58A strong wind blows through this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
59There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60The air here is very hot. There is a pile of ashes here.

Encounter: Kobolds (8)
Treasure: None.
 
61

62A slight breeze blows through this area.

63This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
64There are cracks in the floor here.

Encounter: Bandits (3)
Treasure: As per monster type.
65This area is covered in cobwebs.

66This area has a pleasant, earthy smell.

Encounter: Goblins (2)
Treasure: None.
 
67There is water dripping here.

Encounter: Traders (6)
Treasure: As per monster type.
68

69A strong, moaning wind blows through this area. This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70There are dry leaves and twigs scattered here.

Encounter: Kobolds (7)
Treasure: None.
71There is a pile of ashes here.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf