User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Halls of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. It is misty here.

Encounter: Traders (1)
Treasure: As per monster type.
2There is a slimy coating on the ceiling here.

Treasure: 100sp, 5 gems.
3The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
 
4The air here is very hot. This area is covered in rubble and dirt.

Treasure: 600sp.
5

6The air here is very cold.

 
7There is a broken bottle here.

8A gusting breeze blows through this area.

9

 
10A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 400sp.
11A chlorine-like smell assails your nostrils.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
12This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
13The air here is very hot. An acrid smell assails your nostrils. There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

15A gusting breeze blows through this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
16There is a trickle of water here.

17

18

 
19A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
20A slight downdraft blows through this area. This area has a stale, fetid smell. This area is very dusty.

21A cold air current blows through this area.

 
22Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

23

24There is a mold growing here.

 
25This area smells of rotting vegetation. There is a broken bottle here.

26The air here is very hot.

Treasure: 400sp.
Trap: Illusion of monsters: Shrews, Giant (10)
27Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 200sp, 40gp.
29The air here is very hot. There is a large puddle of water here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
30This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
 
31The air here is very cold.

32There is water dripping here.

33A haze of dust hangs in the air. There are sticks scattered here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
34

35A strong wind blows through this area. It is foggy here, making it difficult to see. There is a torch stub here.

36

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
37

Encounter: Halflings (16)
Treasure: None.
38The smell of ozone assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
39A metallic smell assails your nostrils. There is a corroded chain here.

 
40A slight downdraft blows through this area. This area has a stale, fetid smell. There is water dripping here.

41A cold air current blows through this area.

42There are bones scattered here.

 
43The wall here is damp.

44

Encounter: Sprites (8)
Treasure: None.
45There is a pile of rags here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46A slight breeze blows through this area. The air here smells of smoke.

Encounter: Orcs (3)
Treasure: None.
47

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48A haze of smoke hangs in the air. Guano covers this area.

Treasure: 400sp, 20gp.
 
49

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
50There is a salty, wet smell to this area.

Treasure: 200sp.
51This area smells faintly of manure.

Treasure: 600sp.
Trap: Illusion of monsters: Gnomes (1)
 
52This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: None.
53The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
54There is a putrid smell coming from something nearby.

 
55

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

57A slight breeze blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58

59The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Wolves (5)
Treasure: None.
60There are scratches on the wall here.

Encounter: Bandits (4)
Treasure: None.
 
61This area is covered in cobwebs.

Treasure: 600sp, 5 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62A cold air current blows through this area.

63This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are wax drippings here.

 
64There are cracks in the floor here.

65Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66Guano covers this area.

 
67A strong, gusting wind blows through this area. It is misty here. There are rotting wood pieces here.

68There is a cracked hammer head here.

Encounter: Goblins (3)
Treasure: As per monster type.
69A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a broken bottle here.

 
70This area has a pleasant, earthy smell. This area is covered in cobwebs.

71There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
72A gusting breeze blows through this area. A metallic smell assails your nostrils.

Treasure: 200sp, 40gp.
 
73Guano covers this area.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
74This area smells of rotting vegetation.

Encounter: Shrews, Giant (3)
Treasure: None.
75There is water dripping here.

 
76The air here is very hot.

Encounter: Kobolds (12)
Treasure: As per monster type.
77There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
78This area has a pleasant, earthy smell.

 
79A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of straw here.

80This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
81This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Stirges (8)
Treasure: None.
 
82A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Goblins (4)
Treasure: As per monster type.
83There is a putrid smell coming from something nearby.

84This area is covered in cobwebs.

 
85

Treasure: 200sp.
86The air here smells of smoke. This area is covered in cobwebs.

87A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

 
88Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
89A strong updraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: None.
90The wall here is damp.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf