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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2A cold air current blows through this area. This area smells of rotting vegetation.

Treasure: 400sp.
3The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: None.
5A metallic smell assails your nostrils.

6A slight breeze blows through this area.

 
7Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
8The ceiling here is damp.

9A gusting breeze blows through this area. This area is covered in cobwebs.

 
10

11This area has a pleasant, earthy smell.

12

 
13

14A slight breeze blows through this area. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A metallic smell assails your nostrils. There is a broken pole here.

Encounter: Dwarves (6)
Treasure: None.
 
16This area has a stale, fetid smell.

17A strong, moaning wind blows through this area.

Encounter: Stirges (7)
Treasure: None.
18A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
19A strong wind blows through this area.

20There is a putrid smell coming from something nearby.

Encounter: Wolves (12)
Treasure: As per monster type.
21A haze of smoke hangs in the air. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22

23

24There is a putrid smell coming from something nearby. There is a mold growing here.

 
25The air here is very hot. Pottery shards are scattered here.

Encounter: Wolves (7)
Treasure: None.
26

Encounter: Killer Bees (6)
Treasure: As per monster type.
27Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28

Encounter: Wolves (11)
Treasure: None.
29There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Treasure: 300sp, 10gp.
30

Encounter: Wolves (10)
Treasure: As per monster type.
 
31There is a putrid smell coming from something nearby.

Encounter: Sprites (9)
Treasure: None.
32The air here smells of smoke. There is a pile of ashes here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
33The air here smells of smoke. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
34A haze of smoke hangs in the air.

35The air here is very cold. There is a broken pole here.

Encounter: Goblins (3)
Treasure: As per monster type.
36A haze of smoke hangs in the air. There is water dripping here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
37The air here is very hot. There is a slimy coating on the ceiling here.

38

39This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: None.
 
40A strong updraft blows through this area. There is a cracked flask here.

41The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 60gp.
42

Encounter: Kobolds (9)
Treasure: As per monster type.
 
43

44

45

Trap: Poison gas: Save vs. Poison or die.
 
46This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A gusting breeze blows through this area. There is a pile of ashes here.

Encounter: Dwarves (5)
Treasure: None.
48

Encounter: Green Slimes (2)
Treasure: None.
 
49

Encounter: Bandits (7)
Treasure: None.
50The air here smells of smoke. The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (3)
Treasure: None.
51This area is very dusty.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
52A strong wind blows through this area.

Encounter: Traders (7)
Treasure: None.
53The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54A slight, damp breeze blows through this area. There are bones scattered here.

 
55There is a broken arrow here.

56

57The air here is very hot.

 
58

59A haze of dust hangs in the air.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
60The air here is very cold.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
61A metallic smell assails your nostrils.

62There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63

 
64It is foggy here, making it difficult to see. There are rotting wood pieces here.

Treasure: 300sp.
65

66This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 500sp.
 
67The wall here is damp.

68

Encounter: Kobolds (7)
Treasure: None.
69There is a bent copper coin lying here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
70This area is covered in rubble and dirt.

71

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
72It is foggy here, making it difficult to see.

 
73A chlorine-like smell assails your nostrils. There are cracks in the ceiling here.

Treasure: 500sp, 10gp.
74A slight downdraft blows through this area.

Treasure: 100sp.
75A cold air current blows through this area. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76An acrid smell assails your nostrils.

Encounter: Green Slimes (3)
Treasure: As per monster type.
77A cold air current blows through this area. There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

78The air here is very hot. The air here smells of smoke. It is misty here. There are rotting wood pieces here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
79A strong, moaning wind blows through this area.

80This area has a pleasant, earthy smell.

81There is a bent copper coin lying here.

 
82This area has a pleasant, earthy smell.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf