User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Vault of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Treasure: 300sp, 40gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
 
4A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
5The wall here is damp.

6

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
7The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a torn leather boot here.

8

Encounter: Green Slimes (3)
Treasure: None.
9The air here is very hot. This area is covered in cobwebs.

 
10A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Treasure: 100sp, 40gp.
11A strong downdraft blows through this area. There are cracks in the floor here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
12It is foggy here, making it difficult to see. There is a small puddle of water here.

Treasure: 100sp.
 
13This area smells faintly of manure. This area is covered in cobwebs.

14The air here is very hot. This area has a stale, fetid smell. There is a mold growing here.

15A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 600sp.
17There is a slimy coating on the floor here.

Encounter: Acolytes (4)
Treasure: As per monster type.
18A haze of smoke hangs in the air. There are sticks scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
19A slight updraft blows through this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
20

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21This area smells faintly of urine.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
22There is a slimy coating on the ceiling here.

Encounter: Dwarves (2)
Treasure: As per monster type.
23The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. The wall here is damp.

24This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
25A chlorine-like smell assails your nostrils.

Encounter: Skeletons (7)
Treasure: As per monster type.
26A strong downdraft blows through this area. This area is covered in cobwebs.

27The air here is very hot. There is water dripping here.

Encounter: Shrews, Giant (6)
Treasure: None.
 
28A cold air current blows through this area. This area smells faintly of manure. There is a pile of straw here.

29A cold air current blows through this area. There is water dripping here.

Encounter: Stirges (3)
Treasure: As per monster type.
30This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
31A strong wind blows through this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
32There are bones scattered here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
33

Treasure: 400sp, 30gp.
 
34A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

35There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
36This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
 
37A strong, gusting wind blows through this area.

Encounter: Halflings (10)
Treasure: As per monster type.
38A slight downdraft blows through this area. The smell of ozone assails your nostrils. There are food scraps scattered here.

39The air here smells of smoke. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40A strong, moaning wind blows through this area. This area smells faintly of urine.

41This area has a pleasant, earthy smell. There is a torch stub here.

Treasure: 500sp.
42This area smells faintly of manure.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43A haze of dust hangs in the air. There is a pick handle here.

44

45Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
 
46This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Kobolds (11)
Treasure: As per monster type.
47

Treasure: 100sp.
48A gusting breeze blows through this area.

 
49A slight downdraft blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
50The air here is very hot. The remnants of a rope are here, rotten.

51There is dried blood here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
52

53This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
54A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf