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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Tower of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Wolves (10)
Treasure: As per monster type.
2A strong wind blows through this area. This area smells faintly of manure.

3The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
4A slight breeze blows through this area.

Treasure: 100sp, 40gp.
5A slight, damp breeze blows through this area. This area has a stale, fetid smell.

6

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: None.
8This area is covered in cobwebs.

9A strong wind blows through this area.

 
10The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

12This area smells faintly of urine. The ceiling here is damp.

Encounter: Orcs (3)
Treasure: None.
 
13There are rotting wood pieces here.

14

15This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
16

Treasure: 300sp, 40gp.
17

Treasure: 500sp.
18There are dry leaves and twigs scattered here.

Treasure: 500sp.
 
19

Encounter: Dwarves (1)
Treasure: None.
20

21

Encounter: Kobolds (8)
Treasure: As per monster type.
 
22The smell of ozone assails your nostrils.

23The air here is very cold. There is water dripping here.

Encounter: Bandits (6)
Treasure: None.
24Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
26A haze of smoke hangs in the air. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
28There is a broken arrow here.

Encounter: Halflings (7)
Treasure: As per monster type.
29A strong, gusting wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 2 jewelry.
30A strong wind blows through this area.

 
31

32There is a pile of straw here.

33

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
34This area is covered in cobwebs.

35There is a salty, wet smell to this area. There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
36

 
37A slight breeze blows through this area. It is misty here. There is water dripping here.

38This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
39This area smells faintly of manure. There is a broken bottle here.

Encounter: Kobolds (6)
Treasure: As per monster type.
 
40The air here smells of smoke. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41A cold air current blows through this area.

42This area has a stale, fetid smell.

 
43A metallic smell assails your nostrils.

44A slight updraft blows through this area. There is a bent and rusted iron bar here.

45There is a pile of dung here.

Encounter: Traders (1)
Treasure: As per monster type.
 
46

47A gusting breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
48This area has a stale, fetid smell.

Treasure: 200sp, 10gp.
 
49Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50There is a cracked hammer head here.

Encounter: Skeletons (4)
Treasure: As per monster type.
51It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Bandits (8)
 
52There is a mold growing here.

Encounter: Goblins (6)
Treasure: None.
53The air here is very hot.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
54Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Stirges (1)
Treasure: As per monster type.
 
55A cold air current blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56A metallic smell assails your nostrils.

Encounter: Beetles, Fire (3)
Treasure: None.
57A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Killer Bees (4)
Treasure: None.
 
58A slight breeze blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
59There is a mold growing here.

60It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: As per monster type.
 
61The air here is very hot. There is a large puddle of water here.

62A slight breeze blows through this area. There are wax drippings here.

63The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64A slight breeze blows through this area. The air here smells of smoke. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
65There is a salty, wet smell to this area.

66A slight updraft blows through this area. A haze of dust hangs in the air.

 
67A slight, damp breeze blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (13)
Treasure: None.
69

Treasure: 500sp, 40gp.
 
70

Encounter: Acolytes (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf