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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Shrouded Temple of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2There is a putrid smell coming from something nearby. There is a broken pole here.

Treasure: 600sp.
3The air here is very hot. The ceiling here is damp.

Treasure: 500sp.
 
4A slight updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
5

Encounter: Goblins (5)
Treasure: None.
6This area smells of rotting vegetation.

 
7A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (9)
Treasure: None.
8There is a salty, wet smell to this area.

Treasure: 300sp.
9A slight breeze blows through this area. There are bits of fur and hair scattered around here.

Encounter: Halflings (5)
Treasure: As per monster type.
 
10

Treasure: 500sp, 40gp.
11This area has a pleasant, earthy smell. Guano covers this area.

12This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Halflings (4)
Treasure: None.
 
13The air here is very hot. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a broken pole here.

Encounter: Stirges (3)
Treasure: None.
14This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15A haze of smoke hangs in the air.

 
16The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air.

17The smell of ozone assails your nostrils.

Encounter: Killer Bees (3)
Treasure: As per monster type.
18

 
19

Encounter: Bandits (2)
Treasure: None.
20A slight downdraft blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

21The air here is very cold. This area smells of rotting vegetation. Pottery shards are scattered here.

 
22There is a pile of ashes here.

Treasure: 100sp, 20gp, 1 jewelry.
Trap: Illusion of monsters: Gnomes (4)
23A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
24There are rotting wood pieces here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

26

27The wall here is damp.

 
28It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Orcs (5)
Treasure: None.
29

30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Trap: Poison gas: Save vs. Poison or die.
32The air here smells of smoke. It is misty here. There is a pick handle here.

33

 
34A strong, gusting wind blows through this area. This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: As per monster type.
35A gusting breeze blows through this area. A haze of smoke hangs in the air. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
36It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

38

Encounter: Wolves (9)
Treasure: None.
39

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
40

41

42

 
43

Encounter: Skeletons (9)
Treasure: None.
44The air here is very hot. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Encounter: Goblins (3)
Treasure: As per monster type.
45This area smells of rotting vegetation.

Treasure: 300sp.
 
46The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty.

47

48

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
49This area smells faintly of manure.

Encounter: Halflings (9)
Treasure: As per monster type.
50There are several small stones here.

51This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52This area has a stale, fetid smell.

53A slight breeze blows through this area.

54This area is covered in cobwebs.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
55

56A strong, moaning wind blows through this area. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57There are wax drippings here.

 
58An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Kobolds (14)
Treasure: None.
59The air here smells of smoke. There is a blunt javelin head here.

60A slight, damp breeze blows through this area. There is a mold growing here.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
61A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Kobolds (12)
Treasure: None.
62It is misty here. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
63

 
64

65A strong updraft blows through this area.

66A strong, moaning wind blows through this area. There is a broken arrow here.

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67An acrid smell assails your nostrils. There is a pile of ashes here.

Encounter: Traders (1)
Treasure: As per monster type.
68

69There is a pile of dung here.

Encounter: Halflings (8)
Treasure: None.
 
70There is a corroded chain here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
71

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
72A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Traders (4)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf