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| 1 | There is a trickle of water here. | 2 | There is a splintered club here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is very dusty. |
| 4 | A slight, damp breeze blows through this area. | 5 | A strong, moaning wind blows through this area. Encounter: Spiders, Crab (3) Treasure: None. | 6 | There is a slimy coating on the ceiling here. |
| 7 | There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 8 | It is foggy here, making it difficult to see. Encounter: Bandits (6) Treasure: None. | 9 | There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. |
| 10 | This area has a pleasant, earthy smell. | 11 | The wall here is damp. | 12 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. |
| 13 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (2) Treasure: None. | 14 | A slight updraft blows through this area. Treasure: 600sp. | 15 | An acrid smell assails your nostrils. |
| 16 | There is a pile of ashes here. Encounter: Wolves (7) Treasure: None. | 17 | A strong, gusting wind blows through this area. Treasure: 500sp. | 18 | |
| 19 | The air here is very hot. There are cracks in the wall here. Encounter: Skeletons (6) Treasure: As per monster type. | 20 | This area has a stale, fetid smell. There is water dripping here. Encounter: Halflings (13) Treasure: As per monster type. | 21 | Treasure: 500sp, 50gp. |
| 22 | Encounter: Goblins (5) Treasure: As per monster type. | 23 | The air here is very hot. An acrid smell assails your nostrils. There are scratches on the wall here. | 24 | |
| 25 | This area smells faintly of urine. Encounter: Traders (4) Treasure: None. | 26 | 27 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. | |
| 28 | It is foggy here, making it difficult to see. | 29 | Encounter: Lizards, Gecko (1) Treasure: None. | 30 | The air here is very cold. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 31 | Encounter: Gnomes (3) Treasure: None. | 32 | It is misty here. There are dry leaves and twigs scattered here. | 33 | There are sticks scattered here. Treasure: 600sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 34 | There is a salty, wet smell to this area. Encounter: Orcs (7) Treasure: None. | 35 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 10gp. | 36 | A slight downdraft blows through this area. |
| 37 | Encounter: Gnomes (5) Treasure: As per monster type. | 38 | A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here. | 39 | A slight downdraft blows through this area. This area smells faintly of manure. There are bones scattered here. |
| 40 | The air here is very cold. There are dry leaves and twigs scattered here. | 41 | Encounter: Acolytes (2) Treasure: As per monster type. | 42 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a trickle of water here. Treasure: 500sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 43 | There are dry leaves and twigs scattered here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 44 | This area has a pleasant, earthy smell. Encounter: Traders (2) Treasure: As per monster type. | 45 | There is a torch stub here. |
| 46 | There is a torch stub here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 48 | There is a pile of dung here. |
| 49 | 50 | It is foggy here, making it difficult to see. Treasure: 100sp, 60gp. Trap: Illusion of monsters: Halflings (11) | 51 | A strong wind blows through this area. There is a putrid smell coming from something nearby. | |
| 52 | A slight updraft blows through this area. There is a cracked flask here. Encounter: Gnomes (4) Treasure: As per monster type. | 53 | A strong, moaning wind blows through this area. | 54 | There is water dripping here. |
| 55 | It is foggy here, making it difficult to see. | 56 | The air here is very hot. It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Wolves (5) Treasure: None. | 57 | There is a mold growing here. Encounter: Acolytes (4) Treasure: None. |
| 58 | A cold air current blows through this area. There is a pile of ashes here. | 59 | It is foggy here, making it difficult to see. | 60 | |
| 61 | Encounter: Stirges (6) Treasure: As per monster type. | 62 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. | 63 | A cold air current blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | There are rotting wood pieces here. | 65 | Treasure: 400sp. | 66 | A gusting breeze blows through this area. |
| 67 | This area has a pleasant, earthy smell. | 68 | The air here is very cold. A haze of smoke hangs in the air. There is a trickle of water here. Encounter: Skeletons (11) Treasure: As per monster type. | 69 | The air here is very hot. |
| 70 | Treasure: 500sp. | 71 | Treasure: 100sp, 10gp. Trap: Illusion of monsters: Spiders, Crab (3) | 72 | |
| 73 | Treasure: 500sp, 3 jewelry. | 74 | A chlorine-like smell assails your nostrils. There is a blunt javelin head here. | 75 | There are bits of fur and hair scattered around here. Encounter: Skeletons (8) Treasure: None. |