![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | 2 | 3 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. Treasure: 300sp, 40gp, 1 magic item. Trap: Poison needle: Save vs. Poison or die. | ||
| 4 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is water dripping here. Encounter: Green Slimes (1) Treasure: As per monster type. | 5 | The wall here is damp. | 6 | Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 7 | The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a torn leather boot here. | 8 | Encounter: Green Slimes (3) Treasure: None. | 9 | The air here is very hot. This area is covered in cobwebs. |
| 10 | A haze of smoke hangs in the air. The remnants of a rope are here, rotten. Treasure: 100sp, 40gp. | 11 | A strong downdraft blows through this area. There are cracks in the floor here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 12 | It is foggy here, making it difficult to see. There is a small puddle of water here. Treasure: 100sp. |
| 13 | This area smells faintly of manure. This area is covered in cobwebs. | 14 | The air here is very hot. This area has a stale, fetid smell. There is a mold growing here. | 15 | A cold air current blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 16 | Fog gathers and swirls on the floor, concealing it. There is a pile of dung here. Treasure: 600sp. | 17 | There is a slimy coating on the floor here. Encounter: Acolytes (4) Treasure: As per monster type. | 18 | A haze of smoke hangs in the air. There are sticks scattered here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 19 | A slight updraft blows through this area. Encounter: Acolytes (5) Treasure: As per monster type. | 20 | Treasure: 500sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 | This area smells faintly of urine. Encounter: Shrews, Giant (4) Treasure: As per monster type. |
| 22 | There is a slimy coating on the ceiling here. Encounter: Dwarves (2) Treasure: As per monster type. | 23 | The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. The wall here is damp. | 24 | This area has a pleasant, earthy smell. Encounter: Dwarves (6) Treasure: As per monster type. |
| 25 | A chlorine-like smell assails your nostrils. Encounter: Skeletons (7) Treasure: As per monster type. | 26 | A strong downdraft blows through this area. This area is covered in cobwebs. | 27 | The air here is very hot. There is water dripping here. Encounter: Shrews, Giant (6) Treasure: None. |
| 28 | A cold air current blows through this area. This area smells faintly of manure. There is a pile of straw here. | 29 | A cold air current blows through this area. There is water dripping here. Encounter: Stirges (3) Treasure: As per monster type. | 30 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. |
| 31 | A strong wind blows through this area. Encounter: Dwarves (3) Treasure: As per monster type. | 32 | There are bones scattered here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 33 | Treasure: 400sp, 30gp. |
| 34 | A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. | 35 | There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. | 36 | This area is covered in cobwebs. Encounter: Gnomes (3) Treasure: None. |
| 37 | A strong, gusting wind blows through this area. Encounter: Halflings (10) Treasure: As per monster type. | 38 | A slight downdraft blows through this area. The smell of ozone assails your nostrils. There are food scraps scattered here. | 39 | The air here smells of smoke. This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | A strong, moaning wind blows through this area. This area smells faintly of urine. | 41 | This area has a pleasant, earthy smell. There is a torch stub here. Treasure: 500sp. | 42 | This area smells faintly of manure. Treasure: 300sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 43 | A haze of dust hangs in the air. There is a pick handle here. | 44 | 45 | Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | |
| 46 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Encounter: Kobolds (11) Treasure: As per monster type. | 47 | Treasure: 100sp. | 48 | A gusting breeze blows through this area. |
| 49 | A slight downdraft blows through this area. Encounter: Spiders, Crab (2) Treasure: None. | 50 | The air here is very hot. The remnants of a rope are here, rotten. | 51 | There is dried blood here. Encounter: Orcs (5) Treasure: As per monster type. |
| 52 | 53 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 54 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | |