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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
2This area smells faintly of manure. Pottery shards are scattered here.

Treasure: 200sp, 4 gems.
3

Treasure: 400sp, 50gp.
 
4This area smells faintly of manure. There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
5A cold air current blows through this area. This area has a stale, fetid smell. The wall here is damp.

6Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
7The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are several small stones here.

8

Treasure: 500sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
9The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: None.
 
10This area has a pleasant, earthy smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
11A haze of dust hangs in the air.

12

Trap: Poison gas: Save vs. Poison or die.
 
13This area has a stale, fetid smell. There is a mold growing here.

14The air here is very hot. There is a trickle of water here.

15

 
16Fog gathers and swirls on the floor, concealing it.

17

18This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 200sp.
20A slight, damp breeze blows through this area. There is a mold growing here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21The smell of ozone assails your nostrils.

 
22A strong wind blows through this area. A haze of smoke hangs in the air.

Encounter: Kobolds (7)
Treasure: As per monster type.
23A strong, moaning wind blows through this area.

Treasure: 300sp, 60gp.
24This area smells faintly of manure. This area is very dusty.

Treasure: 600sp, 3 gems.
 
25The air here is very cold. This area smells faintly of manure. It is misty here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: None.
27This area is very dusty.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
29There is a pile of ashes here.

Encounter: Bandits (5)
Treasure: As per monster type.
30The wall here is damp.

 
31There is a blunt javelin head here.

Encounter: Kobolds (9)
Treasure: None.
32A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
33A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Orcs (6)
Treasure: None.
 
34A cold air current blows through this area. There are fungi growing here.

Encounter: Gnomes (2)
Treasure: None.
35A slight breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
36It is foggy here, making it difficult to see. There is a torn leather boot here.

 
37This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (2)
Treasure: None.
39A haze of smoke hangs in the air.

Treasure: 300sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
40There are cracks in the wall here.

Encounter: Dwarves (3)
Treasure: As per monster type.
41There is a broken arrow here.

42The smell of ozone assails your nostrils. This area is very dusty.

 
43

Encounter: Acolytes (8)
Treasure: None.
44This area has a pleasant, earthy smell. There is dried blood here.

45A slight downdraft blows through this area. This area is very dusty.

Encounter: Bandits (6)
Treasure: None.
 
46This area has a stale, fetid smell. There is a slimy coating on the floor here.

Encounter: Bandits (8)
Treasure: As per monster type.
47This area has a pleasant, earthy smell. There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

 
49

Treasure: 400sp.
Trap: Illusion of monsters: Green Slimes (4)
50A strong, moaning wind blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
51A slight, damp breeze blows through this area. This area has a stale, fetid smell.

 
52This area is covered in cobwebs.

53This area smells faintly of urine.

54The smell of ozone assails your nostrils. This area is covered in cobwebs.

 
55The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here.

56There is a large puddle of water here.

57

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
58

59A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Wolves (5)
Treasure: As per monster type.
60A slight breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
61This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are bones scattered here.

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
62This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

63Pottery shards are scattered here.

 
64This area smells faintly of manure. There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
65There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66There is dried blood here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
67The air here smells of smoke. A haze of smoke hangs in the air. There is a cracked hammer head here.

Treasure: 100sp, 40gp.
68There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
69This area has a stale, fetid smell. There is a pile of dung here.

Treasure: 200sp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
70The air here is very cold.

Encounter: Orcs (5)
Treasure: As per monster type.
71There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
72A slight, damp breeze blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a mold growing here.

 
73A strong updraft blows through this area.

Treasure: 600sp, 20gp.
74

Encounter: Dwarves (6)
Treasure: As per monster type.
75

 
76

Encounter: Beetles, Fire (6)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf