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| 1 | A slight downdraft blows through this area. | 2 | Treasure: 100sp. | 3 | The air here smells of smoke. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | There is a broken bottle here. Encounter: Skeletons (8) Treasure: As per monster type. | 5 | 6 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Shrews, Giant (7) Treasure: As per monster type. | |
| 7 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 8 | A slight downdraft blows through this area. There is dried blood here. Encounter: Green Slimes (4) Treasure: None. | 9 | A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs. |
| 10 | This area is very dusty. Encounter: Killer Bees (6) Treasure: As per monster type. | 11 | A metallic smell assails your nostrils. This area is covered in cobwebs. | 12 | Encounter: Killer Bees (9) Treasure: As per monster type. |
| 13 | There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 14 | The air here is very cold. | 15 | The air here is very cold. |
| 16 | It is foggy here, making it difficult to see. There is a pile of ashes here. Treasure: 600sp, 10gp. | 17 | A haze of dust hangs in the air. Encounter: Shrews, Giant (9) Treasure: None. | 18 | A strong, gusting wind blows through this area. |
| 19 | This area smells faintly of urine. There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. | 20 | The ceiling here is damp. Encounter: Green Slimes (3) Treasure: As per monster type. | 21 | There are cracks in the ceiling here. |
| 22 | There are bones scattered here. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | There is a salty, wet smell to this area. Encounter: Stirges (8) Treasure: None. |
| 25 | Trap: Fog: Looks like poison gas, but harmless. | 26 | There is a blunt javelin head here. | 27 | A strong wind blows through this area. An acrid smell assails your nostrils. There are food scraps scattered here. |
| 28 | There are fungi growing here. | 29 | Encounter: Acolytes (4) Treasure: As per monster type. | 30 | |
| 31 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | It is misty here. There is a splintered club here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | |
| 34 | There is a badly dented helmet here. | 35 | The smell of ozone assails your nostrils. | 36 | A metallic smell assails your nostrils. |
| 37 | A cold air current blows through this area. This area is covered in cobwebs. | 38 | A haze of smoke hangs in the air. | 39 | There are rotting wood pieces here. |
| 40 | There are cracks in the wall here. Treasure: 300sp, 10gp, 1 gems. | 41 | The air here is very hot. This area has a stale, fetid smell. It is misty here. | 42 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | Encounter: Goblins (6) Treasure: As per monster type. | 44 | A slight updraft blows through this area. There are rotting wood pieces here. Treasure: 100sp. | 45 | Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 46 | The air here smells of smoke. There is a slimy coating on the floor here. Encounter: Halflings (9) Treasure: As per monster type. | 47 | A cold air current blows through this area. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 48 | This area has a pleasant, earthy smell. The wall here is damp. |
| 49 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | This area has a stale, fetid smell. The wall here is damp. | 51 | Treasure: 200sp. |
| 52 | A strong downdraft blows through this area. There are dry leaves and twigs scattered here. | 53 | This area is very dusty. Encounter: Spiders, Crab (1) Treasure: None. | 54 | The air here is very hot. Encounter: Green Slimes (1) Treasure: None. |
| 55 | There is a broken sword blade here. | 56 | This area smells of rotting vegetation. | 57 | There is water dripping here. Treasure: 200sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 58 | The air here is very cold. This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Encounter: Green Slimes (2) Treasure: As per monster type. | 59 | This area smells faintly of manure. There is a broken pole here. | 60 | The air here is very cold. There are dry leaves and twigs scattered here. |
| 61 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 62 | A slight downdraft blows through this area. Encounter: Dwarves (3) Treasure: As per monster type. | 63 | The air here is very cold. The air here smells of smoke. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 64 | The air here is very cold. This area smells faintly of urine. | 65 | 66 | Teeth and fangs are scattered here. | |
| 67 | A cold air current blows through this area. There is a putrid smell coming from something nearby. This area is very dusty. | 68 | This area has a pleasant, earthy smell. There are sticks scattered here. | 69 | There are several small stones here. |
| 70 | A strong, moaning wind blows through this area. There are several small stones here. | 71 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (4) Treasure: None. | 72 | |
| 73 | The air here is very hot. | 74 | This area is covered in cobwebs. Encounter: Halflings (9) Treasure: None. | 75 | Encounter: Goblins (6) Treasure: None. |