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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils. The hilt of a broken dagger is lying here.

2

Treasure: 300sp, 60gp.
3A cold air current blows through this area.

Encounter: Killer Bees (10)
Treasure: None.
 
4There is a trickle of water here.

5The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
6The air here is very hot. There is a small puddle of water here.

 
7A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8There is a mold growing here.

9

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
10There is a rusted spike here.

11A strong, moaning wind blows through this area. The ceiling here is damp.

Encounter: Orcs (4)
Treasure: None.
12There is a pile of ashes here.

 
13A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
14There is a putrid smell coming from something nearby. There are cracks in the floor here.

15It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Stirges (7)
Treasure: None.
 
16There is a pile of rags here.

Encounter: Traders (8)
Treasure: None.
17A haze of smoke hangs in the air. There is a mold growing here.

18This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19Fog gathers and swirls on the floor, concealing it.

20The air here is very hot. There is a torn leather boot here.

21A haze of smoke hangs in the air.

Treasure: 600sp, 50gp.
 
22This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Sprites (7)
Treasure: None.
23This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

 
25This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26The air here is very hot. An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
27There is water dripping here.

 
28There is a trickle of water here.

29

Encounter: Green Slimes (4)
Treasure: As per monster type.
30This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
31

32This area smells faintly of urine.

33A strong, moaning wind blows through this area. This area smells faintly of urine. There are scratches on the wall here.

 
34The air here is very cold. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
35There is a bent copper coin lying here.

Encounter: Spiders, Crab (4)
Treasure: None.
36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37This area is covered in cobwebs.

Treasure: 400sp, 40gp.
38The air here is very hot.

Encounter: Orcs (5)
Treasure: As per monster type.
39There is a pile of ashes here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
40

41

42A slight breeze blows through this area. There is a trickle of water here.

 
43A cold air current blows through this area.

Treasure: 500sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
44The air here is very cold. The wall here is damp.

45

 
46The air here is very hot.

47There is a pile of dung here.

Treasure: 100sp.
48It is foggy here, making it difficult to see.

Encounter: Killer Bees (6)
Treasure: None.
 
49The hilt of a broken dagger is lying here.

50The remnants of a rope are here, rotten.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51It is foggy here, making it difficult to see.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
52

53A slight, damp breeze blows through this area.

54

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
55There is a pile of ashes here.

Encounter: Orcs (8)
Treasure: None.
56A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

57

Encounter: Acolytes (2)
Treasure: None.
 
58There is a salty, wet smell to this area. Guano covers this area.

59A strong updraft blows through this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
60There are cracks in the wall here.

 
61There is water dripping here.

Encounter: Sprites (9)
Treasure: As per monster type.
62It is misty here. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63There are sticks scattered here.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
64There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65

Encounter: Dwarves (1)
Treasure: As per monster type.
66This area has a stale, fetid smell. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
 
67A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Beetles, Fire (6)
Treasure: None.
68A haze of smoke hangs in the air.

69

Encounter: Orcs (4)
Treasure: None.
 
70The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Encounter: Traders (5)
Treasure: As per monster type.
71This area is covered in cobwebs.

72A cold air current blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
73There are sticks scattered here.

Encounter: Sprites (7)
Treasure: As per monster type.
74A slight breeze blows through this area. This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
75The air here is very hot. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Traders (4)
Treasure: None.
 
76This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77The air here is very hot. This area smells faintly of manure.

78The air here is very cold.

Encounter: Green Slimes (4)
Treasure: None.
 
79There is dried blood here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf