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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Keep of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4There are food scraps scattered here.

Treasure: 300sp.
5The wall here is damp.

6This area smells faintly of manure.

Encounter: Halflings (12)
Treasure: None.
 
7There are food scraps scattered here.

8A strong updraft blows through this area. This area smells faintly of manure. There are bones scattered here.

Encounter: Traders (7)
Treasure: None.
9There is a slimy coating on the wall here.

 
10There is a pile of dung here.

Encounter: Wolves (3)
Treasure: None.
11This area is very dusty.

Treasure: 100sp, 30gp.
12

 
13

14A slight breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Dwarves (4)
Treasure: As per monster type.
15

Encounter: Skeletons (7)
Treasure: As per monster type.
 
16There is a splintered club here.

17This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18The air here is very hot. There is water dripping here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
19There are sticks scattered here.

20A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a rusted spike here.

Treasure: 500sp, 10gp.
21A slight breeze blows through this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
22The air here is very cold. There is water dripping here.

23

24There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25

26There is water dripping here.

27

Encounter: Stirges (6)
Treasure: As per monster type.
 
28A strong, moaning wind blows through this area.

29It is misty here. This area is covered in cobwebs.

Treasure: 300sp.
30

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
31A strong wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
32A gusting breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
33There are dry leaves and twigs scattered here.

 
34There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: None.
35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36This area has a pleasant, earthy smell. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Shrews, Giant (5)
Treasure: None.
38There is a pile of ashes here.

39A strong wind blows through this area. There are sticks scattered here.

 
40This area has a pleasant, earthy smell.

41

42A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Skeletons (9)
Treasure: None.
 
43The air here is very hot.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
44

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45This area smells of rotting vegetation.

 
46There is a putrid smell coming from something nearby. There are fungi growing here.

47A strong wind blows through this area. There is water dripping here.

48A slight updraft blows through this area. There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
49The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 600sp, 30gp.
50The air here is very hot. It is foggy here, making it difficult to see. There is a trickle of water here.

51

Encounter: Bandits (3)
Treasure: None.
 
52

53This area is covered in cobwebs.

Treasure: 100sp, 60gp.
54The air here is very hot. This area has a pleasant, earthy smell.

 
55This area smells faintly of urine. There is a torch stub here.

56This area smells of rotting vegetation.

57

Encounter: Shrews, Giant (3)
Treasure: None.
 
58The air here is very hot. There is a trickle of water here.

59The air here is very cold. Fog gathers and swirls on the floor, concealing it.

60A slight breeze blows through this area. An acrid smell assails your nostrils. There is a bent copper coin lying here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf