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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

2

3

 
4A slight breeze blows through this area. This area has a stale, fetid smell.

5A slight downdraft blows through this area. There is a torn leather boot here.

6There is a trickle of water here.

 
7It is foggy here, making it difficult to see. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8There is water dripping here.

9A slight downdraft blows through this area. A haze of dust hangs in the air. There is a corroded chain here.

 
10A cold air current blows through this area.

11There is a small puddle of water here.

Treasure: 500sp.
12This area smells faintly of manure. There is a mold growing here.

 
13A slight breeze blows through this area. There are cracks in the ceiling here.

Treasure: 500sp.
14A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a broken arrow here.

Encounter: Shrews, Giant (2)
Treasure: None.
15There is dried blood here.

Encounter: Traders (6)
Treasure: As per monster type.
 
16The air here is very cold. There are food scraps scattered here.

17The air here smells of smoke. There is a trickle of water here.

Treasure: 200sp, 60gp, 1 magic item.
18There are cracks in the wall here.

 
19It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 600sp, 50gp.
20There is a pile of dung here.

21There is water dripping here.

Treasure: 400sp, 20gp.
 
22A slight breeze blows through this area.

Encounter: Beetles, Fire (5)
Treasure: None.
23There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
24A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
27The air here is very cold. The wall here is damp.

Encounter: Orcs (5)
Treasure: As per monster type.
 
28A strong, gusting wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: As per monster type.
29This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
31A slight breeze blows through this area. There are bones scattered here.

32This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: As per monster type.
33The air here is very cold. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

 
34This area smells faintly of manure. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
35A slight updraft blows through this area. There is a slimy coating on the wall here.

36A metallic smell assails your nostrils.

 
37This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: None.
38A strong updraft blows through this area. There is a pile of ashes here.

Encounter: Goblins (5)
Treasure: None.
39A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
40This area is very dusty.

41This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
42

 
43

Encounter: Orcs (5)
Treasure: None.
44There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
45The air here is very cold.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
46A metallic smell assails your nostrils.

47

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48A cold air current blows through this area. This area is very dusty.

Encounter: Skeletons (6)
Treasure: None.
 
49There is a putrid smell coming from something nearby. Guano covers this area.

Encounter: Gnomes (6)
Treasure: None.
50A cold air current blows through this area. There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (2)
Treasure: None.
51A cold air current blows through this area. The air here smells of smoke. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
52A slight, damp breeze blows through this area.

53The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Sprites (12)
Treasure: As per monster type.
54

Trap: Poison gas: Save vs. Poison or die.
 
55This area smells of rotting vegetation. This area is covered in cobwebs.

56A cold air current blows through this area. The smell of ozone assails your nostrils. There is a broken pole here.

57Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
 
58The remnants of a rope are here, rotten.

59A strong, moaning wind blows through this area. There is a broken arrow here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf