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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Pits of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Encounter: Gnomes (3)
Treasure: None.
2There is a slimy coating on the ceiling here.

3Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
4

5This area has a pleasant, earthy smell.

6The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
7

8

Encounter: Lizards, Gecko (1)
Treasure: None.
9A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (6)
Treasure: None.
 
10

Treasure: 100sp, 50gp.
11There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
12

 
13

Encounter: Skeletons (8)
Treasure: None.
14Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Wolves (6)
Treasure: None.
15It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
16The air here is very hot. There are cracks in the ceiling here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
17There is a pile of rags here.

Encounter: Goblins (6)
Treasure: None.
18There are scratches on the wall here.

 
19This area smells faintly of manure.

Encounter: Halflings (8)
Treasure: As per monster type.
20A slight breeze blows through this area. A haze of smoke hangs in the air.

21There is a putrid smell coming from something nearby.

 
22The air here is very cold.

Encounter: Dwarves (3)
Treasure: As per monster type.
23

Treasure: 500sp.
24

Encounter: Goblins (5)
Treasure: None.
 
25The air here is very cold. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 500sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
26

27A cold air current blows through this area.

 
28

29

30Your nostrils are overwhelmed by a sulphurous smell.

 
31A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
32

33There is dried blood here.

 
34There is a slimy coating on the wall here.

Encounter: Wolves (5)
Treasure: As per monster type.
35There are fungi growing here.

36The air here smells of smoke. There are sticks scattered here.

 
37

Treasure: 200sp, 60gp.
38A strong wind blows through this area. A metallic smell assails your nostrils.

39There is a mold growing here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
40There is a pile of dung here.

Encounter: Dwarves (5)
Treasure: As per monster type.
41A slight breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp.
42A strong wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
 
43A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

44A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Traders (2)
Treasure: None.
45

 
46A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Gnomes (2)
Treasure: None.
47This area has a stale, fetid smell. There is dried blood here.

Encounter: Green Slimes (3)
Treasure: None.
48There is a cracked hammer head here.

 
49A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

50This area is very dusty.

51There is a salty, wet smell to this area. There is a small puddle of water here.

 
52

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53The wall here is damp.

54There is water dripping here.

 
55

56

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
57This area smells faintly of urine.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
58This area is covered in rubble and dirt.

59A slight updraft blows through this area. A chlorine-like smell assails your nostrils. There are food scraps scattered here.

60A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
61A strong wind blows through this area. There are rotting wood pieces here.

62This area has a stale, fetid smell. There is water dripping here.

63A haze of dust hangs in the air.

 
64The air here is very hot. This area has a pleasant, earthy smell. There is a pile of ashes here.

65

Encounter: Bandits (8)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf