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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Strange Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Kobolds (8)
Treasure: As per monster type.
2A strong downdraft blows through this area. There are dry leaves and twigs scattered here.

3This area has a stale, fetid smell.

 
4A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
5A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Encounter: Gnomes (5)
Treasure: None.
6There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: None.
8There are cracks in the floor here.

Treasure: 500sp.
9An acrid smell assails your nostrils. Pottery shards are scattered here.

Treasure: 600sp, 50gp.
 
10This area smells faintly of urine.

Encounter: Acolytes (5)
Treasure: None.
11A cold air current blows through this area.

12This area has a stale, fetid smell.

 
13

Trap: 10' Pit: 1d6 points of damage if you fall in.
14This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Halflings (11)
Treasure: None.
15This area smells faintly of manure. Pottery shards are scattered here.

 
16There are cracks in the ceiling here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
17There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18There is dried blood here.

 
19

Treasure: 400sp.
20A slight breeze blows through this area. It is misty here. There is a corroded chain here.

Encounter: Stirges (8)
Treasure: As per monster type.
21A strong, moaning wind blows through this area. This area smells faintly of manure.

 
22

23The air here is very hot.

24A slight updraft blows through this area. The air here smells of smoke.

 
25

Trap: Fog: Looks like poison gas, but harmless.
26There is a salty, wet smell to this area.

Encounter: Orcs (6)
Treasure: None.
27This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
28A cold air current blows through this area. The smell of ozone assails your nostrils.

Treasure: 400sp, 50gp, 4 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29

30It is misty here. There is water dripping here.

 
31

Treasure: 400sp.
32A strong, moaning wind blows through this area. There are sticks scattered here.

33A strong, moaning wind blows through this area.

Treasure: 300sp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
35

36This area has a pleasant, earthy smell. There is a pile of dung here.

 
37A chlorine-like smell assails your nostrils.

38The air here is very hot. This area has a stale, fetid smell. There are cracks in the ceiling here.

39

 
40

Treasure: 100sp.
41

42A strong downdraft blows through this area. A haze of smoke hangs in the air.

 
43A strong wind blows through this area. There is a mold growing here.

44

Encounter: Skeletons (7)
Treasure: As per monster type.
45This area has a stale, fetid smell. There are bones scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
46A cold air current blows through this area.

47The air here is very cold.

Encounter: Traders (3)
Treasure: None.
48A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49This area smells of rotting vegetation. It is misty here. There is water dripping here.

Encounter: Kobolds (12)
Treasure: None.
50This area smells of rotting vegetation. The ceiling here is damp.

Encounter: Snakes, Cobra (1)
Treasure: None.
51

 
52A cold air current blows through this area.

53This area has a stale, fetid smell. There is a torn sack here.

Encounter: Acolytes (2)
Treasure: None.
54The air here smells of smoke. There is a broken bottle here.

Encounter: Wolves (7)
Treasure: None.
 
55A slight breeze blows through this area. A haze of smoke hangs in the air. There is a cracked flask here.

56Fog gathers and swirls on the floor, concealing it.

57A gusting breeze blows through this area. This area smells faintly of urine.

Encounter: Traders (2)
Treasure: None.
 
58This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: As per monster type.
59A cold air current blows through this area. There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

60There is a trickle of water here.

 
61The air here smells of smoke.

62The air here is very hot.

63This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

 
64The smell of ozone assails your nostrils.

65There is a cracked flask here.

Treasure: 400sp.
66This area is covered in cobwebs.

 
67It is foggy here, making it difficult to see. This area is covered in cobwebs.

68

Treasure: 100sp.
69The air here is very cold. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70This area smells faintly of manure.

Encounter: Bandits (2)
Treasure: None.
71A slight breeze blows through this area. An acrid smell assails your nostrils. There is a broken bottle here.

Encounter: Dwarves (2)
Treasure: None.
72

Encounter: Orcs (4)
Treasure: As per monster type.
 
73

74

Treasure: 300sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf