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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a slimy coating on the ceiling here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3There is a corroded chain here.

Encounter: Traders (3)
Treasure: As per monster type.
 
4A strong wind blows through this area. There is water dripping here.

5

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
6

 
7

8

9

 
10

11A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12This area is covered in cobwebs.

Encounter: Wolves (4)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell.

14There are bones scattered here.

Treasure: 500sp, 50gp.
15This area smells of rotting vegetation. There are sticks scattered here.

 
16This area has a stale, fetid smell.

Treasure: 600sp.
17

18A cold air current blows through this area. This area is covered in cobwebs.

 
19A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
20The air here is very hot. This area has a pleasant, earthy smell.

21There are scratches on the wall here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
22

23A strong, moaning wind blows through this area. This area smells faintly of manure. There is a bent copper coin lying here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
24

 
25A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
26The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: None.
27A cold air current blows through this area.

 
28This area smells faintly of manure.

Encounter: Halflings (9)
Treasure: None.
29The air here is very cold. The smell of ozone assails your nostrils. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
30The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Killer Bees (2)
Treasure: None.
 
31This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Acolytes (2)
Treasure: None.
32A cold air current blows through this area. A haze of smoke hangs in the air. There is a torch stub here.

33A strong wind blows through this area. There are bones scattered here.

 
34This area is very dusty.

35A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There are rotting wood pieces here.

36

Encounter: Bandits (3)
Treasure: As per monster type.
 
37This area smells faintly of manure.

38A strong downdraft blows through this area. There is a putrid smell coming from something nearby. There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
39The air here is very hot. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Sprites (7)
Treasure: None.
41Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
42A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pick handle here.

 
43A haze of dust hangs in the air. There is a mold growing here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of straw here.

45

Trap: Fog: Looks like poison gas, but harmless.
 
46Guano covers this area.

47There are cracks in the floor here.

Encounter: Kobolds (11)
Treasure: None.
48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49This area is covered in cobwebs.

Encounter: Sprites (13)
Treasure: None.
50The air here is very hot. It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Dwarves (5)
Treasure: As per monster type.
51There is a corroded chain here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
52There is a pile of rags here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
53

Encounter: Kobolds (12)
Treasure: As per monster type.
54The air here is very hot. The wall here is damp.

Encounter: Goblins (8)
Treasure: As per monster type.
 
55The air here is very hot. A chlorine-like smell assails your nostrils.

Treasure: 500sp, 1 jewelry.
56This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: None.
57The air here is very hot.

Encounter: Wolves (7)
Treasure: As per monster type.
 
58The air here is very cold.

59Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: As per monster type.
60This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
61It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Acolytes (4)
Treasure: As per monster type.
62This area smells faintly of manure.

63There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
 
64A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 600sp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65The air here is very hot. It is foggy here, making it difficult to see. There is a broken pole here.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66A slight, damp breeze blows through this area. There is a torch stub here.

 
67There is a trickle of water here.

Encounter: Wolves (6)
Treasure: As per monster type.
68A cold air current blows through this area. It is misty here.

Encounter: Acolytes (5)
Treasure: None.
69A metallic smell assails your nostrils.

 
70It is foggy here, making it difficult to see. This area is covered in cobwebs.

71There is dried blood here.

72A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Killer Bees (3)
Treasure: None.
 
73

74This area has a pleasant, earthy smell.

Encounter: Sprites (10)
Treasure: As per monster type.
75There is a slimy coating on the floor here.

Treasure: 100sp, 10gp.
 
76A metallic smell assails your nostrils.

Encounter: Dwarves (3)
Treasure: None.
77This area smells faintly of manure.

78

 
79The air here is very cold.

80The air here smells of smoke.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf