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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: None.
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3The smell of ozone assails your nostrils. There is a small puddle of water here.

Encounter: Traders (3)
Treasure: As per monster type.
 
4There are cracks in the ceiling here.

Encounter: Killer Bees (6)
Treasure: None.
5

6

 
7This area smells faintly of manure.

8

9A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here.

 
10A slight updraft blows through this area. This area smells of rotting vegetation. This area is very dusty.

11

Encounter: Traders (3)
Treasure: As per monster type.
12There is a bent copper coin lying here.

 
13A cold air current blows through this area.

14There is a pile of ashes here.

Encounter: Orcs (8)
Treasure: None.
15The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
16A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

17Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (6)
Treasure: None.
18There is a corroded chain here.

Treasure: 300sp, 30gp, 5 jewelry.
Trap: Poison snake: 1 hit dice.
 
19The air here is very hot. This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20There is a pile of dung here.

21There are fungi growing here.

 
22This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
23There are dry leaves and twigs scattered here.

24

Encounter: Gnomes (4)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell.

Encounter: Skeletons (6)
Treasure: None.
26

Treasure: 400sp.
27A chlorine-like smell assails your nostrils.

Treasure: 300sp, 40gp.
 
28This area smells faintly of urine. There is water dripping here.

Encounter: Kobolds (9)
Treasure: None.
29This area smells faintly of urine.

Encounter: Kobolds (11)
Treasure: None.
30A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Bandits (5)
Treasure: As per monster type.
 
31A haze of dust hangs in the air.

Treasure: 200sp, 10gp.
32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

 
34The wall here is damp.

35There is a pile of dung here.

36Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (4)
Treasure: None.
 
37There is a torn leather boot here.

Encounter: Traders (2)
Treasure: As per monster type.
38There is a torch stub here.

Encounter: Killer Bees (4)
Treasure: None.
39This area smells faintly of urine.

 
40There are bones scattered here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
41There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
42A slight downdraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

 
43There is a candle stub here.

44There are dry leaves and twigs scattered here.

Encounter: Acolytes (6)
Treasure: None.
45The air here is very hot. This area smells faintly of manure.

 
46

Encounter: Orcs (4)
Treasure: As per monster type.
47The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

48It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
49The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 200sp.
50There is a broken arrow here.

51A cold air current blows through this area.

 
52A slight, damp breeze blows through this area. There is a large puddle of water here.

53

54The air here smells of smoke. This area is very dusty.

 
55

56This area has a stale, fetid smell.

57

 
58

59

60

Encounter: Green Slimes (1)
Treasure: None.
 
61This area is very dusty.

62Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (3)
Treasure: None.
63There is a slimy coating on the ceiling here.

 
64

Encounter: Dwarves (5)
Treasure: As per monster type.
65There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
66A slight updraft blows through this area.

 
67There is a salty, wet smell to this area. There is a mold growing here.

68There is a bent and rusted iron bar here.

69

 
70A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

71Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

72A slight breeze blows through this area.

 
73A haze of smoke hangs in the air. There is water dripping here.

74

75

 
76

Trap: Fog: Looks like poison gas, but harmless.
77

Treasure: 300sp, 20gp.
78There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
80A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
81The air here is very hot. The ceiling here is damp.

Encounter: Stirges (3)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf