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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Milieu of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp, 2 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2This area smells of rotting vegetation. There is a mold growing here.

3

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
4The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a broken arrow here.

5There are food scraps scattered here.

6There is a putrid smell coming from something nearby. There are fungi growing here.

 
7An acrid smell assails your nostrils. There is a cracked flask here.

8

Trap: Fog: Looks like poison gas, but harmless.
9This area has a stale, fetid smell. There are bones scattered here.

 
10This area smells of rotting vegetation.

Encounter: Dwarves (6)
Treasure: As per monster type.
11The air here is very hot.

Encounter: Shrews, Giant (10)
Treasure: None.
12This area has a pleasant, earthy smell. There are bones scattered here.

 
13A slight updraft blows through this area. This area has a stale, fetid smell.

14A haze of smoke hangs in the air.

15There is a pick handle here.

 
16

Trap: Fog: Looks like poison gas, but harmless.
17

18

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
19

20

21A strong wind blows through this area.

Treasure: 600sp.
 
22The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Halflings (12)
Treasure: None.
23This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
24This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

 
25There are bones scattered here.

26This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Wolves (10)
Treasure: None.
27A strong wind blows through this area. It is foggy here, making it difficult to see.

 
28A slight, damp breeze blows through this area.

Encounter: Bandits (6)
Treasure: None.
29There is a broken sword blade here.

Encounter: Spiders, Crab (1)
Treasure: None.
30A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
31A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

32

Treasure: 200sp, 60gp.
33A cold air current blows through this area.

Encounter: Killer Bees (6)
Treasure: None.
 
34There is a bent and rusted iron bar here.

Encounter: Orcs (4)
Treasure: As per monster type.
35This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Gnomes (4)
Treasure: As per monster type.
36The air here is very hot.

Encounter: Wolves (7)
Treasure: None.
 
37Guano covers this area.

38A cold air current blows through this area. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

39There is a pile of straw here.

 
40A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Sprites (13)
Treasure: As per monster type.
41This area smells faintly of manure. There is a broken sword blade here.

Encounter: Kobolds (9)
Treasure: As per monster type.
42A cold air current blows through this area. This area has a pleasant, earthy smell.

 
43Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (8)
Treasure: As per monster type.
44There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

45Guano covers this area.

 
46The air here is very hot. This area is covered in rubble and dirt.

Encounter: Halflings (9)
Treasure: None.
47A slight, damp breeze blows through this area.

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
48

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
49This area is very dusty.

50This area is covered in cobwebs.

Treasure: 300sp.
51This area smells of rotting vegetation.

 
52A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Acolytes (7)
Treasure: As per monster type.
53A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
54A cold air current blows through this area.

 
55There are rotting wood pieces here.

56This area smells faintly of urine. There are bits of fur and hair scattered around here.

57A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

 
58

Treasure: 100sp, 20gp.
59

60

Encounter: Lizards, Gecko (2)
Treasure: None.
 
61

Treasure: 200sp.
62A slight breeze blows through this area. There are sticks scattered here.

Treasure: 500sp, 20gp.
63A strong downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Spiders, Crab (1)
Treasure: None.
 
64This area has a stale, fetid smell.

Encounter: Wolves (2)
Treasure: As per monster type.
65A metallic smell assails your nostrils.

Treasure: 600sp.
66There are rotting wood pieces here.

 
67This area has a stale, fetid smell. There is a mold growing here.

68It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 100sp, 40gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69There is water dripping here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
71A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There are cracks in the floor here.

Treasure: 200sp, 10gp, 1 magic item.
72This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
 
73There are scratches on the wall here.

74This area has a stale, fetid smell.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf