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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Diabolical Depths of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area has a stale, fetid smell.

3There is a trickle of water here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4Your nostrils are overwhelmed by a sulphurous smell.

5There is a pick handle here.

Encounter: Killer Bees (9)
Treasure: None.
6There is a bent copper coin lying here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
7This area has a stale, fetid smell. There is a broken pole here.

8The air here smells of smoke. There is water dripping here.

9This area is very dusty.

Encounter: Stirges (1)
Treasure: As per monster type.
 
10A slight downdraft blows through this area.

11It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Orcs (3)
Treasure: None.
12A haze of smoke hangs in the air.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
13This area smells faintly of urine. There are cracks in the floor here.

14A slight, damp breeze blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

15The air here is very hot. There are dry leaves and twigs scattered here.

 
16This area smells faintly of manure.

17The air here smells of smoke. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
18A slight updraft blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

 
19The air here is very cold. There are cracks in the wall here.

20The air here is very cold. A haze of smoke hangs in the air.

21A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
22This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
23

Treasure: 300sp, 60gp.
24It is foggy here, making it difficult to see.

 
25The ceiling here is damp.

Encounter: Green Slimes (2)
Treasure: As per monster type.
26This area has a stale, fetid smell. There is water dripping here.

27A strong, gusting wind blows through this area.

 
28This area has a stale, fetid smell.

Treasure: 100sp.
29The air here smells of smoke. There is a blunt javelin head here.

Encounter: Acolytes (6)
Treasure: As per monster type.
30There is a putrid smell coming from something nearby. There are wax drippings here.

Treasure: 500sp.
 
31

Encounter: Skeletons (8)
Treasure: None.
32The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33A slight, damp breeze blows through this area. This area is very dusty.

 
34This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
36A slight breeze blows through this area.

Encounter: Wolves (7)
Treasure: As per monster type.
 
37A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here.

Encounter: Shrews, Giant (8)
Treasure: None.
38A slight updraft blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39It is foggy here, making it difficult to see.

Treasure: 100sp.
 
40Teeth and fangs are scattered here.

Treasure: 300sp, 60gp.
41There is a rusted spike here.

Encounter: Skeletons (7)
Treasure: As per monster type.
42Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43

Encounter: Sprites (8)
Treasure: As per monster type.
44This area smells faintly of manure.

45The air here is very hot. There is a pile of dung here.

 
46Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
47A slight breeze blows through this area. There are cracks in the ceiling here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a trickle of water here.

 
49The air here smells of smoke.

50

51

 
52There is water dripping here.

Encounter: Dwarves (3)
Treasure: As per monster type.
53This area is very dusty.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
54There is a pile of ashes here.

 
55There are fungi growing here.

56

Encounter: Snakes, Cobra (6)
Treasure: None.
57The air here is very hot. The remnants of a rope are here, rotten.

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
58

Encounter: Acolytes (2)
Treasure: As per monster type.
59A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 400sp, 20gp, 3 gems.
60

Encounter: Bandits (2)
Treasure: As per monster type.
 
61This area has a pleasant, earthy smell. This area is very dusty.

62This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
63There is a broken pole here.

 
64This area has a pleasant, earthy smell.

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
65

Treasure: 600sp, 10gp, 2 gems.
Trap: Poison needle: Save vs. Poison or die.
66This area has a pleasant, earthy smell. There is a large puddle of water here.

 
67This area has a pleasant, earthy smell.

Encounter: Gnomes (5)
Treasure: As per monster type.
68It is foggy here, making it difficult to see.

69

Encounter: Stirges (6)
Treasure: None.
 
70There is a pile of ashes here.

Encounter: Dwarves (6)
Treasure: As per monster type.
71

Encounter: Killer Bees (10)
Treasure: As per monster type.
72The wall here is damp.

Treasure: 600sp.
 
73A metallic smell assails your nostrils.

Encounter: Shrews, Giant (5)
Treasure: None.
74

Encounter: Green Slimes (1)
Treasure: As per monster type.
75

 
76The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77

78The smell of ozone assails your nostrils. There is a small puddle of water here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf