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| 1 | Encounter: Skeletons (10) Treasure: None. | 2 | It is foggy here, making it difficult to see. There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. | 3 | A haze of smoke hangs in the air. Treasure: 100sp. |
| 4 | There is a cracked flask here. Treasure: 500sp. | 5 | Treasure: 300sp. | 6 | |
| 7 | Encounter: Dwarves (3) Treasure: None. | 8 | There are scratches on the wall here. | 9 | There is a blunt javelin head here. Encounter: Green Slimes (3) Treasure: None. |
| 10 | There is a slimy coating on the ceiling here. | 11 | Encounter: Lizards, Gecko (3) Treasure: None. | 12 | There is a broken pole here. Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 13 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a badly dented helmet here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | This area smells of rotting vegetation. | 15 | Encounter: Dwarves (2) Treasure: As per monster type. |
| 16 | The air here is very cold. Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | This area smells faintly of manure. Encounter: Skeletons (7) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. There is a small puddle of water here. Treasure: 300sp, 20gp. Trap: Illusion of monsters: Gnomes (6) |
| 19 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 20 | A slight breeze blows through this area. There is a small puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 21 | A slight updraft blows through this area. The air here smells of smoke. There is a torn leather boot here. |
| 22 | This area smells faintly of manure. Encounter: Beetles, Fire (4) Treasure: None. | 23 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 24 | The smell of ozone assails your nostrils. There is a large puddle of water here. |
| 25 | This area smells faintly of manure. | 26 | 27 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | |
| 28 | This area is covered in cobwebs. | 29 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. | 30 | A strong, moaning wind blows through this area. This area smells faintly of manure. There are food scraps scattered here. Encounter: Halflings (6) Treasure: None. |
| 31 | This area has a pleasant, earthy smell. | 32 | 33 | Encounter: Killer Bees (1) Treasure: As per monster type. | |
| 34 | A cold air current blows through this area. There are bones scattered here. | 35 | An acrid smell assails your nostrils. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 36 | There is a broken bottle here. Encounter: Bandits (4) Treasure: None. |
| 37 | The smell of ozone assails your nostrils. The wall here is damp. | 38 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. Encounter: Skeletons (8) Treasure: None. | 39 | There is a large puddle of water here. |
| 40 | 41 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 42 | The air here is very cold. There is a pile of straw here. Encounter: Halflings (13) Treasure: As per monster type. | |
| 43 | Encounter: Bandits (8) Treasure: As per monster type. | 44 | A slight breeze blows through this area. | 45 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | 47 | Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | The air here smells of smoke. Encounter: Dwarves (1) Treasure: None. | |
| 49 | The wall here is damp. | 50 | 51 | The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 52 | Treasure: 300sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | A cold air current blows through this area. This area is very dusty. | 54 | There are wax drippings here. |
| 55 | This area has a stale, fetid smell. | 56 | Encounter: Green Slimes (3) Treasure: None. | 57 | There are rotting wood pieces here. Encounter: Acolytes (1) Treasure: As per monster type. |
| 58 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Bandits (1) Treasure: As per monster type. | 59 | This area is very dusty. | 60 | The air here is very hot. This area smells faintly of manure. |
| 61 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | A strong wind blows through this area. This area has a stale, fetid smell. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. |
| 64 | A metallic smell assails your nostrils. Treasure: 100sp, 30gp. | 65 | This area has a stale, fetid smell. Encounter: Killer Bees (8) Treasure: As per monster type. | 66 | This area smells of rotting vegetation. There are sticks scattered here. Encounter: Killer Bees (1) Treasure: As per monster type. |
| 67 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 68 | 69 | A slight downdraft blows through this area. This area smells of rotting vegetation. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 70 | A haze of smoke hangs in the air. There is a torn sack here. | 71 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (10) Treasure: As per monster type. | 72 | Fog gathers and swirls on the floor, concealing it. |
| 73 | The air here is very hot. There is a pile of dung here. Encounter: Killer Bees (9) Treasure: As per monster type. | 74 | There are food scraps scattered here. Encounter: Goblins (3) Treasure: None. | 75 | This area smells faintly of manure. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |