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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Fane of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
2A strong downdraft blows through this area. There are cracks in the floor here.

Encounter: Dwarves (3)
Treasure: None.
3Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
4A slight, damp breeze blows through this area. This area smells faintly of manure.

5A strong updraft blows through this area.

Encounter: Killer Bees (9)
Treasure: None.
6A strong, moaning wind blows through this area. There are cracks in the floor here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
7This area is covered in cobwebs.

8There is water dripping here.

9

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10Pottery shards are scattered here.

11It is foggy here, making it difficult to see.

12

Treasure: 300sp.
 
13A cold air current blows through this area. There is a badly dented helmet here.

14A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Skeletons (8)
Treasure: As per monster type.
15A strong updraft blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
16

17

Encounter: Bandits (4)
Treasure: None.
18This area smells of rotting vegetation.

Encounter: Acolytes (5)
Treasure: None.
 
19A metallic smell assails your nostrils.

20This area smells faintly of urine.

21There is a putrid smell coming from something nearby. There are fungi growing here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
22This area smells of rotting vegetation. There is a trickle of water here.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
23

Encounter: Kobolds (11)
Treasure: None.
24This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
25This area smells faintly of manure. There is a torn sack here.

26The air here is very hot.

Encounter: Dwarves (3)
Treasure: As per monster type.
27

 
28There is dried blood here.

29A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 100sp, 40gp.
30A strong wind blows through this area. There is a small puddle of water here.

Treasure: 100sp, 1 magic item.
 
31This area smells faintly of manure.

32A slight breeze blows through this area. This area smells faintly of manure. There is a large puddle of water here.

33

 
34There is a bent copper coin lying here.

Encounter: Wolves (10)
Treasure: None.
35This area is very dusty.

Treasure: 200sp, 4 gems.
36This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There is a trickle of water here.

Treasure: 100sp.
38There is a badly dented helmet here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
40There is water dripping here.

Treasure: 100sp.
41A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
42

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43There is a slimy coating on the wall here.

44

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Spiders, Crab (1)
45

Encounter: Wolves (7)
Treasure: None.
 
46This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Kobolds (8)
Treasure: As per monster type.
47There is a salty, wet smell to this area. There is a bent and rusted iron bar here.

48

Encounter: Sprites (12)
Treasure: None.
 
49A cold air current blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
50

51It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 300sp, 10gp.
 
52A slight breeze blows through this area. There is a candle stub here.

53This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: As per monster type.
54There are dry leaves and twigs scattered here.

Treasure: 200sp.
 
55

Encounter: Green Slimes (1)
Treasure: As per monster type.
56There is a broken bottle here.

57

Encounter: Shrews, Giant (7)
Treasure: None.
 
58

Encounter: Stirges (2)
Treasure: None.
59There are cracks in the ceiling here.

60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Green Slimes (3)
Treasure: None.
62

63The ceiling here is damp.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf