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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ebon Halls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Gnomes (5)
Treasure: As per monster type.
3The air here smells of smoke. There is a bent and rusted iron bar here.

 
4

Encounter: Lizards, Gecko (2)
Treasure: None.
5

Encounter: Bandits (3)
Treasure: None.
6A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

 
7

8This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 200sp, 50gp, 1 gems.
9A strong updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10There is a putrid smell coming from something nearby. It is misty here. There is a pile of straw here.

Treasure: 200sp, 30gp.
11It is misty here. The ceiling here is damp.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12The air here is very cold.

Encounter: Orcs (5)
Treasure: None.
 
13A strong wind blows through this area.

14A slight, damp breeze blows through this area. There is a corroded chain here.

15It is foggy here, making it difficult to see. There is a large puddle of water here.

 
16There is a slimy coating on the ceiling here.

Encounter: Beetles, Fire (3)
Treasure: None.
17This area is covered in cobwebs.

18A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

 
19A slight breeze blows through this area. The wall here is damp.

Encounter: Dwarves (2)
Treasure: As per monster type.
20

21A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
22This area is covered in cobwebs.

23Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

24There are wax drippings here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
25There is a broken arrow here.

26This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (1)
Treasure: None.
27A haze of smoke hangs in the air.

Encounter: Dwarves (6)
Treasure: None.
 
28There are cracks in the floor here.

Treasure: 500sp.
Trap: Illusion of monsters: Lizards, Gecko (3)
29It is foggy here, making it difficult to see.

30The air here is very cold.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
31

32This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

33There is a cracked flask here.

 
34There is a bent copper coin lying here.

35There is a cracked flask here.

Encounter: Bandits (7)
Treasure: As per monster type.
36There is a putrid smell coming from something nearby. There is a pile of ashes here.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37It is foggy here, making it difficult to see.

38There are rotting wood pieces here.

39

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
40The air here is very hot. A metallic smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: None.
41A strong, moaning wind blows through this area. The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
42

Encounter: Green Slimes (4)
Treasure: None.
 
43The air here is very hot.

44A cold air current blows through this area. A metallic smell assails your nostrils.

45There is a pile of ashes here.

 
46A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Traders (3)
Treasure: As per monster type.
47Fog gathers and swirls on the floor, concealing it.

48

 
49A metallic smell assails your nostrils.

Treasure: 300sp, 30gp.
50A haze of dust hangs in the air.

Encounter: Sprites (7)
Treasure: None.
51An acrid smell assails your nostrils. It is misty here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
52This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: As per monster type.
54This area has a stale, fetid smell. Pottery shards are scattered here.

 
55There is water dripping here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
56This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

57There is a small puddle of water here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
58There is a pile of rags here.

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
59

Treasure: 200sp.
60A slight updraft blows through this area. It is foggy here, making it difficult to see. There is a pile of straw here.

 
61This area smells of rotting vegetation.

Encounter: Skeletons (10)
Treasure: None.
62This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
63Guano covers this area.

 
64A metallic smell assails your nostrils. A haze of smoke hangs in the air.

65This area smells faintly of urine. The wall here is damp.

Encounter: Dwarves (5)
Treasure: As per monster type.
66This area has a stale, fetid smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
67Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

68There are scratches on the wall here.

Encounter: Skeletons (10)
Treasure: As per monster type.
69It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Stirges (1)
Treasure: None.
 
70Fog gathers and swirls on the floor, concealing it. There is water dripping here.

71There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72It is foggy here, making it difficult to see. There are cracks in the wall here.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
73A slight breeze blows through this area. There are sticks scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
74This area smells of rotting vegetation. There are bones scattered here.

Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
75

 
76There is a small puddle of water here.

77The air here smells of smoke. Teeth and fangs are scattered here.

Encounter: Wolves (8)
Treasure: As per monster type.
78

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
79

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
80It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Skeletons (8)
Treasure: None.
81A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

 
82The air here is very hot. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Traders (7)
Treasure: As per monster type.
83A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: None.
84This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
86There is a putrid smell coming from something nearby.

87This area has a stale, fetid smell.

Encounter: Wolves (7)
Treasure: As per monster type.
 
88It is misty here. There are rotting wood pieces here.

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Beetles, Fire (4)
89The air here is very hot. This area has a stale, fetid smell. There is a broken bottle here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
90A slight downdraft blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There are cracks in the floor here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
91A haze of smoke hangs in the air.

Encounter: Killer Bees (7)
Treasure: None.
92The air here is very hot. A haze of smoke hangs in the air.

93This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf