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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. A haze of dust hangs in the air.

2There is a pick handle here.

3This area has a pleasant, earthy smell.

Encounter: Acolytes (7)
Treasure: None.
 
4There is a pile of dung here.

5A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Sprites (15)
Treasure: As per monster type.
6

 
7There is a putrid smell coming from something nearby.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
8There are cracks in the floor here.

Encounter: Dwarves (6)
Treasure: As per monster type.
9There is a broken bottle here.

Treasure: 300sp.
 
10

Encounter: Green Slimes (1)
Treasure: None.
11

12The air here is very cold. There is a pile of straw here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13This area has a stale, fetid smell. This area is covered in cobwebs.

14A strong wind blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
15

 
16The air here is very cold.

Encounter: Kobolds (9)
Treasure: As per monster type.
17This area is very dusty.

Encounter: Gnomes (2)
Treasure: None.
18A chlorine-like smell assails your nostrils. There is a pile of rags here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
19There is a large puddle of water here.

20

Treasure: 100sp, 40gp.
21There is a pile of ashes here.

 
22The air here is very hot. Guano covers this area.

Treasure: 100sp, 10gp.
23A chlorine-like smell assails your nostrils. There is a pile of ashes here.

24This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25There is a slimy coating on the wall here.

Encounter: Traders (4)
Treasure: None.
26This area smells faintly of manure.

Treasure: 500sp, 60gp.
27A slight updraft blows through this area.

Encounter: Orcs (3)
Treasure: As per monster type.
 
28A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
29

Encounter: Sprites (13)
Treasure: As per monster type.
30

 
31There are scratches on the wall here.

32There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

 
34The wall here is damp.

Encounter: Gnomes (2)
Treasure: None.
35The air here is very cold. There is a pile of rags here.

36A metallic smell assails your nostrils.

Treasure: 500sp.
 
37A strong, moaning wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

38It is misty here.

Encounter: Beetles, Fire (4)
Treasure: None.
39There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
 
40This area has a pleasant, earthy smell. It is misty here. There is a torch stub here.

41A strong downdraft blows through this area. It is foggy here, making it difficult to see.

42A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43A strong, moaning wind blows through this area.

44This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Acolytes (8)
Treasure: None.
45There is a salty, wet smell to this area.

Treasure: 300sp, 60gp.
 
46This area smells faintly of urine. There are food scraps scattered here.

47

Encounter: Bandits (5)
Treasure: None.
48

 
49There is a broken sword blade here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
50A slight downdraft blows through this area. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
52Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Treasure: 100sp, 40gp.
53There is a putrid smell coming from something nearby. There is a trickle of water here.

54Teeth and fangs are scattered here.

Treasure: 100sp.
 
55The air here is very cold. There is a large puddle of water here.

Encounter: Skeletons (8)
Treasure: None.
56There is a mold growing here.

57The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Halflings (9)
 
58This area smells of rotting vegetation. There is a pile of ashes here.

59Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Treasure: 500sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
60

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

62

63There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf