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| 1 | Encounter: Beetles, Fire (4) Treasure: As per monster type. | 2 | There is dried blood here. | 3 | Encounter: Skeletons (7) Treasure: None. |
| 4 | This area has a stale, fetid smell. The remnants of a rope are here, rotten. | 5 | The air here is very hot. Encounter: Gnomes (6) Treasure: As per monster type. | 6 | It is foggy here, making it difficult to see. Encounter: Stirges (6) Treasure: As per monster type. |
| 7 | It is foggy here, making it difficult to see. There are fungi growing here. | 8 | This area has a stale, fetid smell. There is a cracked flask here. Treasure: 300sp, 1 magic item. | 9 | There is a badly dented helmet here. |
| 10 | A strong wind blows through this area. There is a pile of dung here. | 11 | A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | This area is covered in cobwebs. Encounter: Goblins (6) Treasure: As per monster type. |
| 13 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here. | 14 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | Encounter: Skeletons (8) Treasure: None. |
| 16 | A gusting breeze blows through this area. A haze of smoke hangs in the air. There is a cracked flask here. | 17 | A cold air current blows through this area. | 18 | |
| 19 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Gnomes (1) Treasure: As per monster type. | 20 | Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | 21 | The remnants of a rope are here, rotten. |
| 22 | This area has a pleasant, earthy smell. Encounter: Orcs (5) Treasure: None. | 23 | A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 24 | This area is covered in cobwebs. |
| 25 | The air here is very hot. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 26 | The air here smells of smoke. Encounter: Wolves (5) Treasure: None. | 27 | Treasure: 500sp. |
| 28 | 29 | This area has a pleasant, earthy smell. There is a rusted spike here. | 30 | ||
| 31 | There are fungi growing here. | 32 | There are cracks in the ceiling here. | 33 | |
| 34 | A slight breeze blows through this area. There are cracks in the wall here. | 35 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Sprites (9) Treasure: None. |
| 37 | This area smells faintly of manure. There are fungi growing here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 38 | 39 | Encounter: Sprites (12) Treasure: As per monster type. | |
| 40 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Treasure: 500sp, 10gp. | 41 | Encounter: Skeletons (8) Treasure: As per monster type. | 42 | There are cracks in the floor here. |
| 43 | This area smells faintly of urine. | 44 | A strong, gusting wind blows through this area. There is a salty, wet smell to this area. There is a candle stub here. Encounter: Bandits (6) Treasure: None. | 45 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 47 | This area has a stale, fetid smell. | 48 | A slight breeze blows through this area. The air here smells of smoke. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 49 | It is foggy here, making it difficult to see. | 50 | The air here is very hot. There is a torn sack here. Encounter: Beetles, Fire (1) Treasure: None. | 51 | It is foggy here, making it difficult to see. |
| 52 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | 53 | Encounter: Orcs (5) Treasure: As per monster type. | 54 | This area smells faintly of urine. This area is covered in cobwebs. |
| 55 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Treasure: 400sp, 20gp, 4 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 56 | This area is very dusty. | 57 | This area smells faintly of manure. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 58 | There is a trickle of water here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 59 | There is water dripping here. Treasure: 400sp. | 60 | A slight breeze blows through this area. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. |
| 61 | The air here is very cold. This area is covered in cobwebs. | 62 | Encounter: Halflings (8) Treasure: As per monster type. | 63 | There is a trickle of water here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 64 | The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here. Encounter: Skeletons (9) Treasure: As per monster type. | 65 | There is a torn leather boot here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 | It is foggy here, making it difficult to see. There is water dripping here. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 67 | A haze of smoke hangs in the air. There is a pile of straw here. Encounter: Dwarves (1) Treasure: None. | 68 | Encounter: Spiders, Crab (1) Treasure: None. | 69 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here. |
| 70 | 71 | Treasure: 100sp, 50gp, 6 gems. | 72 | This area smells of rotting vegetation. The wall here is damp. Encounter: Skeletons (5) Treasure: As per monster type. | |
| 73 | The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. | 74 | There are rotting wood pieces here. | 75 | A slight breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |