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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area.

2There are scratches on the wall here.

Treasure: 300sp.
Trap: Illusion of monsters: Acolytes (7)
3

Encounter: Dwarves (2)
Treasure: None.
 
4A strong wind blows through this area. There is a badly dented helmet here.

5A slight, damp breeze blows through this area.

Encounter: Traders (6)
Treasure: As per monster type.
6Your nostrils are overwhelmed by a sulphurous smell.

 
7

8This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Skeletons (10)
Treasure: As per monster type.
9This area has a stale, fetid smell. Guano covers this area.

Encounter: Stirges (2)
Treasure: As per monster type.
 
10A strong, gusting wind blows through this area.

Encounter: Kobolds (13)
Treasure: None.
11A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Shrews, Giant (6)
Treasure: None.
12There is a mold growing here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
13This area smells faintly of manure. The hilt of a broken dagger is lying here.

Treasure: 600sp, 30gp.
14There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
15A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16There are wax drippings here.

17There is a pile of ashes here.

18

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
19A strong wind blows through this area.

20This area smells of rotting vegetation. There are cracks in the floor here.

21This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
23

24

Encounter: Acolytes (6)
Treasure: None.
 
25The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see.

26The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27This area smells of rotting vegetation.

Treasure: 100sp, 60gp.
 
28There is a torch stub here.

29This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30There is a pile of dung here.

 
31The wall here is damp.

32The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
33The air here is very cold. There are bones scattered here.

Encounter: Halflings (13)
Treasure: None.
 
34There is a bent and rusted iron bar here.

Encounter: Kobolds (14)
Treasure: None.
35There is a putrid smell coming from something nearby.

Encounter: Dwarves (4)
Treasure: As per monster type.
36

 
37The smell of ozone assails your nostrils. There is a torn leather boot here.

38

39The air here is very cold. There is a pile of straw here.

Encounter: Orcs (6)
Treasure: None.
 
40

41A metallic smell assails your nostrils.

Encounter: Shrews, Giant (1)
Treasure: None.
42A gusting breeze blows through this area. This area smells of rotting vegetation. There is water dripping here.

 
43Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
44A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There are scratches on the wall here.

45The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

 
46There is a broken pole here.

Encounter: Killer Bees (2)
Treasure: None.
47This area smells faintly of urine. There is a pile of ashes here.

48There is a large puddle of water here.

Treasure: 200sp, 40gp.
 
49Guano covers this area.

50There is a splintered club here.

Encounter: Dwarves (1)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

 
52

53A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55There is water dripping here.

Encounter: Traders (5)
Treasure: As per monster type.
56The air here is very hot.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
57

 
58There are dry leaves and twigs scattered here.

59This area has a stale, fetid smell.

60

Treasure: 400sp, 4 gems.
 
61The smell of ozone assails your nostrils. Guano covers this area.

Treasure: 100sp, 40gp.
Trap: Poison snake: 1 hit dice.
62This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf