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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Shambles of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken sword blade here.

2A haze of smoke hangs in the air. The wall here is damp.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
3There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
4A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
5This area smells faintly of manure.

6

 
7This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
8It is foggy here, making it difficult to see.

9Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (4)
Treasure: As per monster type.
 
10The ceiling here is damp.

11A haze of dust hangs in the air.

12The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
13The air here is very hot. There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Sprites (9)
Treasure: None.
14It is misty here. There are sticks scattered here.

15This area is very dusty.

Encounter: Halflings (4)
Treasure: None.
 
16A slight, damp breeze blows through this area. There is a pile of rags here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
17It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Wolves (6)
Treasure: None.
18There is a pile of dung here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
19Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20An acrid smell assails your nostrils.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
21This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
22

Encounter: Green Slimes (2)
Treasure: As per monster type.
23An acrid smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
24There is a pile of dung here.

Treasure: 300sp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
25This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

26This area smells faintly of manure.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27An acrid smell assails your nostrils. This area is very dusty.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
28There is a pile of ashes here.

29

30The air here is very hot. There are sticks scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
31There are bones scattered here.

32This area smells faintly of manure.

33There is a pile of ashes here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
34A cold air current blows through this area. There are bones scattered here.

35This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
36There is water dripping here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
37Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38There are rotting wood pieces here.

39A slight breeze blows through this area. There is a broken bottle here.

 
40The air here is very hot. This area has a pleasant, earthy smell.

41Your nostrils are overwhelmed by a sulphurous smell.

42There is a pile of ashes here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
43This area has a pleasant, earthy smell.

44This area smells of rotting vegetation. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
45Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

 
46The air here smells of smoke.

Treasure: 200sp, 10gp.
47The air here is very cold.

48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49The air here is very hot.

Encounter: Beetles, Fire (3)
Treasure: None.
50This area is covered in rubble and dirt.

Encounter: Acolytes (2)
Treasure: As per monster type.
51The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

 
52The air here is very cold. This area is covered in cobwebs.

Encounter: Orcs (8)
Treasure: As per monster type.
53The air here is very cold.

54This area is covered in cobwebs.

Treasure: 500sp.
 
55The wall here is damp.

56A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There are bones scattered here.

57There is a putrid smell coming from something nearby. There are several small stones here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58

59A slight breeze blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

60

Encounter: Wolves (8)
Treasure: None.
 
61This area has a pleasant, earthy smell.

Encounter: Killer Bees (1)
Treasure: None.
62There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
63There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

 
64A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp, 3 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65This area smells faintly of urine. There is a pile of ashes here.

66An acrid smell assails your nostrils. This area is very dusty.

 
67

Treasure: 200sp.
68There are cracks in the floor here.

Treasure: 500sp.
Trap: Illusion of monsters: Wolves (6)
69Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
70A chlorine-like smell assails your nostrils.

71The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (6)
Treasure: As per monster type.
72This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp.
 
73The air here is very cold. There are fungi growing here.

74A strong, moaning wind blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf