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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

2

3There is a pile of ashes here.

Treasure: 100sp, 60gp.
 
4A slight, damp breeze blows through this area. There are rotting wood pieces here.

5A slight updraft blows through this area.

Treasure: 200sp, 10gp, 1 magic item.
6The hilt of a broken dagger is lying here.

 
7It is foggy here, making it difficult to see. There are cracks in the floor here.

8

Encounter: Acolytes (4)
Treasure: None.
9A cold air current blows through this area. This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10An acrid smell assails your nostrils. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

11There is a torn leather boot here.

12There is a torn leather boot here.

Trap: Fog: Looks like poison gas, but harmless.
 
13

Encounter: Gnomes (6)
Treasure: None.
14A strong downdraft blows through this area. There are scratches on the wall here.

15A strong wind blows through this area. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
16This area smells faintly of urine. There is a candle stub here.

17There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
18This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

 
19

20A strong, moaning wind blows through this area. There are rotting wood pieces here.

21

 
22The air here is very hot. This area smells faintly of manure. There are scratches on the wall here.

Encounter: Sprites (10)
Treasure: As per monster type.
23A slight, damp breeze blows through this area. Pottery shards are scattered here.

Encounter: Orcs (7)
Treasure: As per monster type.
24A cold air current blows through this area.

 
25The air here is very hot.

Encounter: Skeletons (9)
Treasure: None.
26

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
27There are several small stones here.

 
28

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
29This area smells faintly of manure. This area is covered in cobwebs.

30This area smells of rotting vegetation.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
31This area is very dusty.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
32

33This area has a pleasant, earthy smell.

 
34It is foggy here, making it difficult to see. There is a small puddle of water here.

35

36A metallic smell assails your nostrils.

 
37The air here smells of smoke. Teeth and fangs are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38The air here is very cold.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
39This area has a stale, fetid smell. It is misty here. There are scratches on the wall here.

Encounter: Traders (2)
Treasure: As per monster type.
 
40

Encounter: Bandits (1)
Treasure: None.
41The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42This area smells faintly of manure. There is water dripping here.

 
43This area smells faintly of manure. This area is very dusty.

Encounter: Killer Bees (9)
Treasure: As per monster type.
44It is misty here.

Encounter: Halflings (12)
Treasure: As per monster type.
45There is a trickle of water here.

Encounter: Goblins (5)
Treasure: None.
 
46A haze of smoke hangs in the air.

Encounter: Halflings (8)
Treasure: None.
47This area smells faintly of manure. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
48Pottery shards are scattered here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
49Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50The air here is very hot.

Encounter: Stirges (7)
Treasure: As per monster type.
51There is water dripping here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Dwarves (3)
Treasure: As per monster type.
53This area is covered in cobwebs.

54A strong, moaning wind blows through this area. A haze of dust hangs in the air. There is a cracked flask here.

 
55A strong wind blows through this area.

Encounter: Sprites (17)
Treasure: As per monster type.
56A haze of smoke hangs in the air. The wall here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
57

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58

Treasure: 300sp, 40gp.
59This area has a pleasant, earthy smell.

Encounter: Sprites (15)
Treasure: None.
60This area has a pleasant, earthy smell. There is a pick handle here.

 
61Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62There is water dripping here.

Encounter: Wolves (11)
Treasure: As per monster type.
63Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Encounter: Traders (2)
Treasure: As per monster type.
 
64

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf