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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Dark Mountain of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
2The air here is very hot. An acrid smell assails your nostrils. There is water dripping here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Treasure: 600sp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4The air here is very hot. There is a putrid smell coming from something nearby.

5There is water dripping here.

6A strong downdraft blows through this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
7The air here is very hot.

8

9This area smells faintly of urine. The remnants of a rope are here, rotten.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
10There is water dripping here.

11

Encounter: Orcs (6)
Treasure: As per monster type.
12

Trap: Fog: Looks like poison gas, but harmless.
 
13It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Treasure: 500sp.
15This area smells faintly of urine. Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16This area smells faintly of manure.

17

18An acrid smell assails your nostrils. There is a blunt javelin head here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
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20

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25

26There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Stirges (1)
Treasure: None.
27It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28This area smells faintly of manure. There are wax drippings here.

Treasure: 600sp.
29

30A slight breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a cracked hammer head here.

Encounter: Halflings (10)
Treasure: None.
 
31

32

33The smell of ozone assails your nostrils.

Encounter: Green Slimes (4)
Treasure: None.
 
34

35A slight, damp breeze blows through this area. This area smells faintly of urine.

Treasure: 100sp.
36

 
37A haze of smoke hangs in the air.

Encounter: Traders (1)
Treasure: As per monster type.
38A strong wind blows through this area. There are rotting wood pieces here.

Encounter: Wolves (10)
Treasure: As per monster type.
39A strong, gusting wind blows through this area. This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
 
40Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
41This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
42Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
 
43The wall here is damp.

Treasure: 600sp, 20gp.
44A metallic smell assails your nostrils.

Encounter: Acolytes (7)
Treasure: None.
45

Encounter: Snakes, Cobra (4)
Treasure: None.
 
46There are food scraps scattered here.

Encounter: Traders (4)
Treasure: None.
47It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48

 
49This area smells faintly of urine. There are scratches on the wall here.

50There is a putrid smell coming from something nearby. There is water dripping here.

51A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
52A slight downdraft blows through this area. There is a broken sword blade here.

53It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (3)
Treasure: None.
54A strong, moaning wind blows through this area.

Treasure: 200sp, 60gp.
 
55This area smells of rotting vegetation.

56Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57A slight, damp breeze blows through this area. The ceiling here is damp.

 
58A slight updraft blows through this area.

59A slight downdraft blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

Encounter: Traders (1)
Treasure: As per monster type.
60Guano covers this area.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
61A metallic smell assails your nostrils.

Treasure: 200sp.
Trap: Illusion of monsters: Dwarves (1)
62The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
63There is a salty, wet smell to this area.

Encounter: Orcs (7)
Treasure: None.
 
64A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

65There is a mold growing here.

66

Encounter: Bandits (1)
Treasure: As per monster type.
 
67

Encounter: Bandits (3)
Treasure: None.
68

69

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
70There is a broken arrow here.

71This area smells faintly of manure.

Encounter: Acolytes (6)
Treasure: None.
72A slight, damp breeze blows through this area.

 
73There is a pile of straw here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
74The air here is very cold.

Encounter: Acolytes (7)
Treasure: None.
75

 
76A haze of smoke hangs in the air.

Encounter: Sprites (13)
Treasure: As per monster type.
77It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Illusion of monsters: Goblins (4)
78A slight updraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Dwarves (3)
Treasure: None.
 
79There is a pile of dung here.

80There is a slimy coating on the ceiling here.

Treasure: 500sp.
81There is a torn sack here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
82This area is very dusty.

83The air here is very hot. The air here smells of smoke.

84A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

Treasure: 200sp, 50gp.
 
85The wall here is damp.

Encounter: Beetles, Fire (2)
Treasure: None.
86

87A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf