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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Shrouded Sanctum of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Dwarves (1)
Treasure: As per monster type.
2

Treasure: 200sp.
3This area smells faintly of urine.

 
4A slight downdraft blows through this area.

Encounter: Traders (1)
Treasure: None.
5A slight downdraft blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
6A chlorine-like smell assails your nostrils.

 
7A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
8

9A haze of smoke hangs in the air. There is a broken pole here.

Treasure: 500sp, 30gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11There is a mold growing here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
12Guano covers this area.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
13The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14This area smells faintly of manure. There are wax drippings here.

Encounter: Sprites (9)
Treasure: None.
15There is a bent copper coin lying here.

 
16

Encounter: Stirges (2)
Treasure: None.
17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (7)
Treasure: As per monster type.
18A haze of smoke hangs in the air. This area is covered in cobwebs.

 
19

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
20

21It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (5)
Treasure: None.
 
22This area has a stale, fetid smell. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
23

24

Encounter: Kobolds (14)
Treasure: None.
 
25

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26A haze of smoke hangs in the air. The ceiling here is damp.

27There are food scraps scattered here.

Encounter: Traders (1)
Treasure: As per monster type.
 
28There is a cracked flask here.

29There are dry leaves and twigs scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
30A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
31

32

33The air here smells of smoke.

Encounter: Killer Bees (8)
Treasure: None.
 
34This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Sprites (10)
Treasure: As per monster type.
35

Encounter: Killer Bees (9)
Treasure: As per monster type.
36There are scratches on the wall here.

 
37A strong wind blows through this area. This area has a stale, fetid smell.

38A strong, moaning wind blows through this area.

39There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

Encounter: Traders (4)
Treasure: As per monster type.
41This area smells faintly of urine.

Encounter: Beetles, Fire (1)
Treasure: None.
42Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

 
43A strong, gusting wind blows through this area.

Encounter: Gnomes (3)
Treasure: None.
44The wall here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
45The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
46This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: None.
47The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (3)
Treasure: None.
48This area smells faintly of manure. There are scratches on the wall here.

 
49A strong wind blows through this area. It is misty here. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A cold air current blows through this area.

Encounter: Sprites (13)
Treasure: None.
51

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52A strong downdraft blows through this area. It is misty here. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
53

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
54A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

 
55This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56

Treasure: 100sp.
57This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58

59There are cracks in the floor here.

60

 
61There are fungi growing here.

62The ceiling here is damp.

63There is a pile of ashes here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
64A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Treasure: 200sp, 50gp.
65Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: None.
66The air here is very hot. This area is very dusty.

Treasure: 200sp.
 
67The air here is very hot. There are cracks in the ceiling here.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68

Treasure: 500sp, 30gp, 5 jewelry.
Trap: Poison snake: 1 hit dice.
69A slight downdraft blows through this area. A metallic smell assails your nostrils.

Encounter: Halflings (8)
Treasure: None.
 
70This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71A strong, moaning wind blows through this area.

72It is foggy here, making it difficult to see. There is water dripping here.

 
73The air here is very hot. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Encounter: Lizards, Gecko (3)
Treasure: None.
74A slight, damp breeze blows through this area. This area smells faintly of urine.

75A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
76A gusting breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf