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| 1 | Treasure: 100sp. | 2 | The air here smells of smoke. It is misty here. | 3 | A cold air current blows through this area. Treasure: 100sp, 60gp. |
| 4 | This area is covered in cobwebs. | 5 | There are fungi growing here. Encounter: Wolves (9) Treasure: None. | 6 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Dwarves (2) Treasure: As per monster type. |
| 7 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 8 | 9 | A slight breeze blows through this area. Teeth and fangs are scattered here. Encounter: Orcs (2) Treasure: As per monster type. | |
| 10 | A strong wind blows through this area. There are dry leaves and twigs scattered here. Encounter: Green Slimes (2) Treasure: None. | 11 | Treasure: 400sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | There is a putrid smell coming from something nearby. The wall here is damp. | 15 | A chlorine-like smell assails your nostrils. There is a broken sword blade here. |
| 16 | The air here is very hot. This area is covered in cobwebs. | 17 | This area smells faintly of manure. There is a torch stub here. | 18 | The air here is very hot. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 19 | The air here is very hot. There is a pile of ashes here. | 20 | A slight downdraft blows through this area. Encounter: Acolytes (2) Treasure: None. | 21 | There is a bent and rusted iron bar here. Encounter: Kobolds (12) Treasure: None. |
| 22 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | A slight downdraft blows through this area. An acrid smell assails your nostrils. This area is very dusty. Treasure: 100sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 24 | Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 25 | The air here is very cold. This area smells of rotting vegetation. Treasure: 300sp, 50gp. | 26 | There is a pile of dung here. | 27 | This area smells faintly of urine. There is a cracked flask here. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 28 | The air here is very cold. A haze of smoke hangs in the air. There is dried blood here. Trap: Poison gas: Save vs. Poison or die. | 29 | The air here is very hot. Encounter: Dwarves (6) Treasure: As per monster type. | 30 | The air here smells of smoke. There is water dripping here. |
| 31 | 32 | 33 | There is water dripping here. | ||
| 34 | A strong wind blows through this area. | 35 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 400sp, 20gp. | 36 | This area has a stale, fetid smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 37 | A metallic smell assails your nostrils. There are cracks in the wall here. Encounter: Bandits (1) Treasure: None. | 38 | The air here is very hot. There are cracks in the floor here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 39 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. |
| 40 | A strong, moaning wind blows through this area. Encounter: Skeletons (6) Treasure: None. | 41 | Treasure: 300sp, 50gp. | 42 | There is a cracked hammer head here. Treasure: 600sp, 50gp. |
| 43 | A slight, damp breeze blows through this area. | 44 | A slight, damp breeze blows through this area. The ceiling here is damp. | 45 | A cold air current blows through this area. Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 46 | Treasure: 600sp. | 47 | 48 | Encounter: Killer Bees (5) Treasure: As per monster type. | |
| 49 | The ceiling here is damp. Encounter: Sprites (12) Treasure: None. | 50 | There is a salty, wet smell to this area. There is a pile of straw here. | 51 | This area smells of rotting vegetation. There is a pile of rags here. |
| 52 | A cold air current blows through this area. A metallic smell assails your nostrils. There is a large puddle of water here. | 53 | This area has a pleasant, earthy smell. There are sticks scattered here. Encounter: Wolves (5) Treasure: None. | 54 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp. |
| 55 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. Encounter: Stirges (7) Treasure: As per monster type. | 56 | The air here is very hot. | 57 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 58 | The air here is very cold. It is foggy here, making it difficult to see. There are several small stones here. Encounter: Orcs (5) Treasure: As per monster type. | 59 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. | 60 | The smell of ozone assails your nostrils. Treasure: 300sp, 10gp. |
| 61 | There is a putrid smell coming from something nearby. There is a mold growing here. | 62 | There are bones scattered here. | 63 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. |
| 64 | Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | Treasure: 500sp, 40gp, 5 jewelry. | 66 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 600sp, 40gp, 6 jewelry. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 67 | It is foggy here, making it difficult to see. Encounter: Goblins (5) Treasure: As per monster type. | 68 | A strong downdraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 69 | The air here smells of smoke. Encounter: Dwarves (2) Treasure: None. |
| 70 | This area is covered in cobwebs. Encounter: Beetles, Fire (5) Treasure: As per monster type. |