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| 1 | A strong, moaning wind blows through this area. The remnants of a rope are here, rotten. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 2 | The air here is very hot. | 3 | This area smells of rotting vegetation. |
| 4 | Treasure: 400sp. Trap: Illusion of monsters: Snakes, Cobra (2) | 5 | 6 | This area has a pleasant, earthy smell. | |
| 7 | Encounter: Gnomes (3) Treasure: As per monster type. | 8 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. | 9 | A strong updraft blows through this area. A haze of smoke hangs in the air. This area is very dusty. |
| 10 | 11 | The ceiling here is damp. | 12 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 13 | This area is very dusty. | 14 | The air here is very hot. This area smells of rotting vegetation. Treasure: 600sp, 30gp. | 15 | The ceiling here is damp. |
| 16 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 17 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | There is a cracked flask here. Encounter: Bandits (1) Treasure: As per monster type. |
| 19 | There is a putrid smell coming from something nearby. | 20 | 21 | It is foggy here, making it difficult to see. This area is very dusty. Encounter: Orcs (5) Treasure: None. | |
| 22 | A cold air current blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here. Encounter: Gnomes (6) Treasure: As per monster type. | 23 | 24 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. | |
| 25 | This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Spiders, Crab (4) Treasure: None. | 26 | The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see. The ceiling here is damp. Encounter: Halflings (12) Treasure: As per monster type. | 27 | |
| 28 | Encounter: Shrews, Giant (2) Treasure: As per monster type. | 29 | The air here is very hot. This area smells faintly of manure. | 30 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 31 | There is a splintered club here. Encounter: Wolves (2) Treasure: None. | 32 | A cold air current blows through this area. This area has a stale, fetid smell. There is a pick handle here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | There is water dripping here. | 35 | A strong updraft blows through this area. Encounter: Goblins (6) Treasure: None. | 36 | A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here. Encounter: Acolytes (4) Treasure: As per monster type. |
| 37 | 38 | There is water dripping here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 39 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. | |
| 40 | The smell of ozone assails your nostrils. Pottery shards are scattered here. | 41 | 42 | There is a slimy coating on the ceiling here. | |
| 43 | Encounter: Halflings (8) Treasure: As per monster type. | 44 | A haze of smoke hangs in the air. | 45 | There is a pile of rags here. |
| 46 | There is a salty, wet smell to this area. There is a rusted spike here. | 47 | This area is covered in cobwebs. | 48 | This area is very dusty. Treasure: 300sp, 50gp. |
| 49 | Encounter: Stirges (1) Treasure: As per monster type. | 50 | This area has a pleasant, earthy smell. Encounter: Goblins (6) Treasure: None. | 51 | The air here is very hot. This area has a stale, fetid smell. |
| 52 | 53 | The air here is very hot. A metallic smell assails your nostrils. Teeth and fangs are scattered here. | 54 | It is foggy here, making it difficult to see. Trap: Fog: Looks like poison gas, but harmless. | |
| 55 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. Treasure: 100sp, 30gp. | 56 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here. Treasure: 300sp, 60gp, 3 gems. | 57 | There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | A cold air current blows through this area. A metallic smell assails your nostrils. | 59 | A slight breeze blows through this area. There is a candle stub here. | 60 | A strong wind blows through this area. There is a torn sack here. Treasure: 600sp, 30gp, 4 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 61 | A strong, moaning wind blows through this area. There is water dripping here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 62 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | This area is covered in rubble and dirt. |
| 64 | The air here is very hot. | 65 | A strong, moaning wind blows through this area. | 66 | |
| 67 | It is foggy here, making it difficult to see. Encounter: Orcs (6) Treasure: None. | 68 | It is foggy here, making it difficult to see. Encounter: Skeletons (10) Treasure: None. | 69 | The air here is very cold. There is a small puddle of water here. Encounter: Kobolds (12) Treasure: As per monster type. |