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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2

Treasure: 400sp.
3Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (10)
Treasure: None.
 
4A gusting breeze blows through this area. The air here smells of smoke.

5There is a salty, wet smell to this area. There is a broken sword blade here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
6This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
8There is a pile of ashes here.

9A haze of smoke hangs in the air.

 
10The air here is very cold. This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
11

Encounter: Goblins (4)
Treasure: As per monster type.
12

Treasure: 500sp.
 
13There are cracks in the wall here.

14The air here is very cold. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15This area has a stale, fetid smell. There is a badly dented helmet here.

 
16A strong downdraft blows through this area. There is a mold growing here.

17This area has a stale, fetid smell.

18This area is covered in rubble and dirt.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
19

20A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Green Slimes (3)
Treasure: None.
21This area smells faintly of manure. There is a pile of ashes here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
22The smell of ozone assails your nostrils.

23There is a trickle of water here.

24The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
25

Encounter: Green Slimes (4)
Treasure: None.
26This area smells faintly of manure.

Encounter: Green Slimes (4)
Treasure: As per monster type.
27

 
28There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29A strong wind blows through this area. A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A cold air current blows through this area.

Encounter: Orcs (7)
Treasure: None.
 
31A slight, damp breeze blows through this area. This area smells faintly of manure.

Treasure: 600sp, 30gp.
32The air here is very cold. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
33The air here is very hot. There are rotting wood pieces here.

 
34This area has a pleasant, earthy smell. There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36The air here is very cold. There are cracks in the ceiling here.

 
37There is a broken sword blade here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
38A haze of smoke hangs in the air.

39A strong wind blows through this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
40A strong downdraft blows through this area.

41A strong updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp, 40gp.
42

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
43This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
44There are rotting wood pieces here.

Encounter: Bandits (3)
Treasure: As per monster type.
45The air here is very hot. The wall here is damp.

Encounter: Traders (1)
Treasure: As per monster type.
 
46This area has a stale, fetid smell.

Encounter: Traders (4)
Treasure: None.
47This area has a pleasant, earthy smell.

48

Encounter: Skeletons (9)
Treasure: As per monster type.
 
49

Encounter: Lizards, Gecko (3)
Treasure: None.
50

51A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
52There is a pile of ashes here.

53There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54

 
55

Encounter: Stirges (4)
Treasure: None.
56There is a slimy coating on the floor here.

Treasure: 400sp.
57It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (4)
Treasure: None.
 
58Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (8)
Treasure: None.
59The air here is very hot. This area has a stale, fetid smell.

60The air here smells of smoke. There is a trickle of water here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
61There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62The wall here is damp.

Treasure: 300sp.
63Fog gathers and swirls on the floor, concealing it.

 
64This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Encounter: Beetles, Fire (3)
Treasure: None.
65

66This area has a stale, fetid smell. There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A slight updraft blows through this area. The air here smells of smoke.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
68This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69A cold air current blows through this area.

Encounter: Orcs (6)
Treasure: As per monster type.
 
70A strong downdraft blows through this area. Guano covers this area.

71

72There is a salty, wet smell to this area. A haze of smoke hangs in the air. There are cracks in the wall here.

Treasure: 300sp, 20gp.
 
73It is foggy here, making it difficult to see.

74

75

Encounter: Beetles, Fire (7)
Treasure: None.
 
76A strong, gusting wind blows through this area. There is water dripping here.

77

Encounter: Kobolds (8)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf