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| 1 | There is a candle stub here. Encounter: Shrews, Giant (9) Treasure: None. | 2 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. The wall here is damp. | 3 | A haze of smoke hangs in the air. There are sticks scattered here. |
| 4 | There is a pile of ashes here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 5 | A slight, damp breeze blows through this area. Encounter: Green Slimes (4) Treasure: None. | 6 | |
| 7 | This area smells faintly of urine. Treasure: 200sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 8 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 9 | There is a mold growing here. Encounter: Halflings (8) Treasure: None. |
| 10 | There is a slimy coating on the wall here. | 11 | The air here smells of smoke. | 12 | An acrid smell assails your nostrils. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 13 | There is a splintered club here. | 14 | There are fungi growing here. | 15 | Encounter: Halflings (7) Treasure: As per monster type. |
| 16 | Treasure: 600sp, 20gp. | 17 | This area is very dusty. | 18 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here. Trap: Fog: Looks like poison gas, but harmless. |
| 19 | There are bits of fur and hair scattered around here. Encounter: Gnomes (1) Treasure: As per monster type. | 20 | It is foggy here, making it difficult to see. There are sticks scattered here. Encounter: Lizards, Gecko (2) Treasure: None. | 21 | The air here is very hot. This area smells of rotting vegetation. There is water dripping here. Treasure: 300sp, 60gp. |
| 22 | 23 | The air here smells of smoke. There is a mold growing here. | 24 | It is foggy here, making it difficult to see. | |
| 25 | The air here is very hot. There is water dripping here. Encounter: Stirges (5) Treasure: None. | 26 | A strong updraft blows through this area. It is foggy here, making it difficult to see. Treasure: 600sp, 50gp. Trap: Illusion of monsters: Shrews, Giant (1) | 27 | It is foggy here, making it difficult to see. |
| 28 | A cold air current blows through this area. There is a large puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | This area has a pleasant, earthy smell. Encounter: Gnomes (4) Treasure: None. | 30 | Trap: Fog: Looks like poison gas, but harmless. |
| 31 | A strong updraft blows through this area. It is foggy here, making it difficult to see. There are sticks scattered here. | 32 | A cold air current blows through this area. Guano covers this area. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 33 | It is foggy here, making it difficult to see. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 34 | A cold air current blows through this area. | 35 | This area is covered in rubble and dirt. | 36 | A slight, damp breeze blows through this area. There is water dripping here. |
| 37 | There is a torch stub here. Encounter: Stirges (6) Treasure: As per monster type. | 38 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Traders (7) Treasure: None. | 39 | This area is covered in cobwebs. |
| 40 | Encounter: Bandits (4) Treasure: As per monster type. | 41 | 42 | There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 43 | This area has a pleasant, earthy smell. Encounter: Gnomes (1) Treasure: None. | 44 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 46 | It is foggy here, making it difficult to see. | 47 | The air here is very hot. | 48 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | There is a slimy coating on the wall here. | 50 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a pick handle here. Encounter: Gnomes (3) Treasure: As per monster type. | 51 | The ceiling here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 52 | Encounter: Halflings (15) Treasure: As per monster type. | 53 | There are bits of fur and hair scattered around here. | 54 | A haze of smoke hangs in the air. Encounter: Traders (4) Treasure: As per monster type. |
| 55 | There is a pile of ashes here. Encounter: Stirges (6) Treasure: None. | 56 | There is dried blood here. | 57 | This area is very dusty. |
| 58 | The air here is very hot. This area has a stale, fetid smell. | 59 | This area has a pleasant, earthy smell. There are cracks in the floor here. Encounter: Halflings (11) Treasure: None. | 60 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Encounter: Snakes, Cobra (3) Treasure: None. |
| 61 | This area smells of rotting vegetation. Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | 63 | A cold air current blows through this area. | |
| 64 | It is foggy here, making it difficult to see. There are food scraps scattered here. | 65 | There is a slimy coating on the wall here. Encounter: Dwarves (4) Treasure: As per monster type. | 66 | The air here smells of smoke. Pottery shards are scattered here. |
| 67 | There are bones scattered here. | 68 | The air here is very hot. This area smells faintly of urine. There is water dripping here. | 69 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 70 | Encounter: Wolves (6) Treasure: None. | 71 | A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. | 72 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 73 | A slight, damp breeze blows through this area. | 74 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. Encounter: Halflings (14) Treasure: None. | 75 | There are rotting wood pieces here. Treasure: 100sp, 30gp. |
| 76 | A slight breeze blows through this area. | 77 | A slight updraft blows through this area. There is a cracked hammer head here. Encounter: Stirges (1) Treasure: As per monster type. | 78 | The air here is very cold. This area smells of rotting vegetation. This area is very dusty. Encounter: Gnomes (3) Treasure: None. |
| 79 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 80 | There is a pile of dung here. | 81 | Fog gathers and swirls on the floor, concealing it. |
| 82 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. | 83 | The air here is very hot. This area has a stale, fetid smell. | 84 | Encounter: Bandits (2) Treasure: As per monster type. |
| 85 | A strong, gusting wind blows through this area. Treasure: 500sp, 60gp. | 86 | This area smells of rotting vegetation. It is misty here. There is a pile of ashes here. Encounter: Halflings (15) Treasure: As per monster type. | 87 | The air here is very cold. Encounter: Goblins (3) Treasure: None. |
| 88 | The air here is very cold. There is a torn sack here. | 89 | It is foggy here, making it difficult to see. Encounter: Green Slimes (4) Treasure: As per monster type. | 90 | This area has a pleasant, earthy smell. There is a torch stub here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. |
| 91 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Treasure: 500sp. | 92 | The air here is very hot. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |