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| 1 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | 2 | This area smells faintly of manure. Pottery shards are scattered here. Treasure: 200sp, 4 gems. | 3 | Treasure: 400sp, 50gp. |
| 4 | This area smells faintly of manure. There is water dripping here. Encounter: Goblins (6) Treasure: As per monster type. | 5 | A cold air current blows through this area. This area has a stale, fetid smell. The wall here is damp. | 6 | Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here. Encounter: Kobolds (11) Treasure: As per monster type. |
| 7 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are several small stones here. | 8 | Treasure: 500sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 9 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (4) Treasure: None. |
| 10 | This area has a pleasant, earthy smell. Encounter: Green Slimes (2) Treasure: As per monster type. | 11 | A haze of dust hangs in the air. | 12 | Trap: Poison gas: Save vs. Poison or die. |
| 13 | This area has a stale, fetid smell. There is a mold growing here. | 14 | The air here is very hot. There is a trickle of water here. | 15 | |
| 16 | Fog gathers and swirls on the floor, concealing it. | 17 | 18 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 19 | It is foggy here, making it difficult to see. There is a pile of ashes here. Treasure: 200sp. | 20 | A slight, damp breeze blows through this area. There is a mold growing here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 21 | The smell of ozone assails your nostrils. |
| 22 | A strong wind blows through this area. A haze of smoke hangs in the air. Encounter: Kobolds (7) Treasure: As per monster type. | 23 | A strong, moaning wind blows through this area. Treasure: 300sp, 60gp. | 24 | This area smells faintly of manure. This area is very dusty. Treasure: 600sp, 3 gems. |
| 25 | The air here is very cold. This area smells faintly of manure. It is misty here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | This area has a stale, fetid smell. Encounter: Wolves (9) Treasure: None. | 27 | This area is very dusty. Encounter: Shrews, Giant (8) Treasure: As per monster type. |
| 28 | This area has a pleasant, earthy smell. The ceiling here is damp. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 29 | There is a pile of ashes here. Encounter: Bandits (5) Treasure: As per monster type. | 30 | The wall here is damp. |
| 31 | There is a blunt javelin head here. Encounter: Kobolds (9) Treasure: None. | 32 | A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Trap: Poison gas: Save vs. Poison or die. | 33 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Orcs (6) Treasure: None. |
| 34 | A cold air current blows through this area. There are fungi growing here. Encounter: Gnomes (2) Treasure: None. | 35 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 36 | It is foggy here, making it difficult to see. There is a torn leather boot here. |
| 37 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | The remnants of a rope are here, rotten. Encounter: Lizards, Gecko (2) Treasure: None. | 39 | A haze of smoke hangs in the air. Treasure: 300sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 40 | There are cracks in the wall here. Encounter: Dwarves (3) Treasure: As per monster type. | 41 | There is a broken arrow here. | 42 | The smell of ozone assails your nostrils. This area is very dusty. |
| 43 | Encounter: Acolytes (8) Treasure: None. | 44 | This area has a pleasant, earthy smell. There is dried blood here. | 45 | A slight downdraft blows through this area. This area is very dusty. Encounter: Bandits (6) Treasure: None. |
| 46 | This area has a stale, fetid smell. There is a slimy coating on the floor here. Encounter: Bandits (8) Treasure: As per monster type. | 47 | This area has a pleasant, earthy smell. There is a badly dented helmet here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. |
| 49 | Treasure: 400sp. Trap: Illusion of monsters: Green Slimes (4) | 50 | A strong, moaning wind blows through this area. Encounter: Gnomes (5) Treasure: As per monster type. | 51 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. |
| 52 | This area is covered in cobwebs. | 53 | This area smells faintly of urine. | 54 | The smell of ozone assails your nostrils. This area is covered in cobwebs. |
| 55 | The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here. | 56 | There is a large puddle of water here. | 57 | Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 58 | 59 | A slight breeze blows through this area. This area smells of rotting vegetation. Encounter: Wolves (5) Treasure: As per monster type. | 60 | A slight breeze blows through this area. This area is covered in rubble and dirt. Encounter: Beetles, Fire (3) Treasure: As per monster type. | |
| 61 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are bones scattered here. Treasure: 600sp, 40gp. Trap: Poison snake: 1 hit dice. | 62 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 63 | Pottery shards are scattered here. |
| 64 | This area smells faintly of manure. There is a blunt javelin head here. Trap: Fog: Looks like poison gas, but harmless. | 65 | There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 | There is dried blood here. Encounter: Acolytes (7) Treasure: As per monster type. |
| 67 | The air here smells of smoke. A haze of smoke hangs in the air. There is a cracked hammer head here. Treasure: 100sp, 40gp. | 68 | There is a pile of ashes here. Trap: Fog: Looks like poison gas, but harmless. | 69 | This area has a stale, fetid smell. There is a pile of dung here. Treasure: 200sp, 1 gems. Trap: Poison snake: 1 hit dice. |
| 70 | The air here is very cold. Encounter: Orcs (5) Treasure: As per monster type. | 71 | There is a pile of dung here. Trap: Fog: Looks like poison gas, but harmless. | 72 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a mold growing here. |
| 73 | A strong updraft blows through this area. Treasure: 600sp, 20gp. | 74 | Encounter: Dwarves (6) Treasure: As per monster type. | 75 | |
| 76 | Encounter: Beetles, Fire (6) Treasure: As per monster type. |