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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Milieu of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
2A chlorine-like smell assails your nostrils. There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3This area smells faintly of urine. Guano covers this area.

 
4

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
5There is a broken pole here.

6A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (4)
Treasure: None.
 
7This area smells faintly of manure. A haze of smoke hangs in the air. There is a cracked hammer head here.

8The wall here is damp.

9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10This area has a pleasant, earthy smell. This area is covered in cobwebs.

11Pottery shards are scattered here.

12

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13A cold air current blows through this area. There is a torn leather boot here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
15

 
16

17A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
18This area has a pleasant, earthy smell.

Encounter: Stirges (3)
Treasure: None.
 
19A strong, moaning wind blows through this area. The air here smells of smoke. There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
20A slight breeze blows through this area.

21A metallic smell assails your nostrils.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
22There is a salty, wet smell to this area.

Encounter: Acolytes (6)
Treasure: As per monster type.
23A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

24Teeth and fangs are scattered here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
25

Trap: Poison gas: Save vs. Poison or die.
26This area smells of rotting vegetation. There is a broken bottle here.

27

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: As per monster type.
29

30This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

 
31A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: None.
33There is a broken bottle here.

Encounter: Killer Bees (6)
Treasure: None.
 
34This area has a stale, fetid smell. There is water dripping here.

Treasure: 200sp.
35A haze of smoke hangs in the air.

Encounter: Gnomes (3)
Treasure: None.
36The air here is very cold.

Encounter: Orcs (5)
Treasure: None.
 
37This area smells faintly of manure.

Encounter: Gnomes (6)
Treasure: None.
38The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (12)
Treasure: As per monster type.
39There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

 
40A strong downdraft blows through this area. A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
41A strong, moaning wind blows through this area. This area smells faintly of urine. There are cracks in the floor here.

42This area smells faintly of manure. It is foggy here, making it difficult to see. There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
44A haze of smoke hangs in the air.

Encounter: Gnomes (1)
Treasure: None.
45This area smells faintly of urine.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
46A haze of dust hangs in the air. There is a pile of straw here.

47A slight updraft blows through this area. This area has a pleasant, earthy smell.

48Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
49This area is covered in cobwebs.

50A slight, damp breeze blows through this area.

51

 
52There is a splintered club here.

53Fog gathers and swirls on the floor, concealing it.

54This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55A metallic smell assails your nostrils.

56

57

 
58

59

60

 
61

62This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
63

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
64The air here is very cold. Teeth and fangs are scattered here.

65There is a blunt javelin head here.

Encounter: Spiders, Crab (1)
Treasure: None.
66The air here is very hot. This area smells faintly of urine.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

68There are cracks in the floor here.

69There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
70A chlorine-like smell assails your nostrils. There is a large puddle of water here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf