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| 1 | This area has a stale, fetid smell. The wall here is damp. | 2 | A slight updraft blows through this area. Encounter: Gnomes (6) Treasure: As per monster type. | 3 | The air here is very hot. Encounter: Orcs (6) Treasure: None. |
| 4 | The air here smells of smoke. There is a badly dented helmet here. Treasure: 300sp, 10gp. | 5 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. | 6 | The hilt of a broken dagger is lying here. |
| 7 | There are sticks scattered here. | 8 | This area is very dusty. Encounter: Green Slimes (1) Treasure: As per monster type. | 9 | This area smells of rotting vegetation. There are cracks in the ceiling here. Treasure: 200sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 10 | A metallic smell assails your nostrils. | 11 | A metallic smell assails your nostrils. | 12 | A haze of dust hangs in the air. There is a slimy coating on the wall here. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 13 | There is a salty, wet smell to this area. | 14 | This area has a stale, fetid smell. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 15 | There is water dripping here. Encounter: Spiders, Crab (2) Treasure: None. |
| 16 | A strong updraft blows through this area. There is a badly dented helmet here. Treasure: 100sp, 1 gems. Trap: Poison needle: Save vs. Poison or die. | 17 | There are cracks in the floor here. Encounter: Kobolds (11) Treasure: As per monster type. | 18 | The air here is very cold. There are cracks in the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | It is foggy here, making it difficult to see. Treasure: 500sp, 10gp. | 20 | Encounter: Shrews, Giant (3) Treasure: As per monster type. | 21 | There are dry leaves and twigs scattered here. Encounter: Traders (2) Treasure: None. |
| 22 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 23 | 24 | An acrid smell assails your nostrils. Encounter: Beetles, Fire (6) Treasure: As per monster type. | |
| 25 | This area has a pleasant, earthy smell. Encounter: Stirges (2) Treasure: As per monster type. | 26 | A cold air current blows through this area. Encounter: Snakes, Cobra (5) Treasure: None. | 27 | The air here is very hot. Encounter: Dwarves (2) Treasure: None. |
| 28 | There is a pile of dung here. Encounter: Green Slimes (3) Treasure: None. | 29 | A strong updraft blows through this area. | 30 | There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Encounter: Skeletons (9) Treasure: As per monster type. | 32 | The air here smells of smoke. This area is very dusty. | 33 | There are bones scattered here. Encounter: Spiders, Crab (4) Treasure: None. |
| 34 | The smell of ozone assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There are bones scattered here. | 36 | There is a blunt javelin head here. |
| 37 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. Treasure: 500sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | There is a corroded chain here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 39 | |
| 40 | This area smells faintly of manure. | 41 | The air here is very hot. | 42 | There is water dripping here. Encounter: Spiders, Crab (4) Treasure: None. |
| 43 | 44 | There is water dripping here. Encounter: Acolytes (5) Treasure: As per monster type. | 45 | Treasure: 500sp. | |
| 46 | This area is covered in cobwebs. | 47 | A metallic smell assails your nostrils. | 48 | The air here is very hot. A haze of dust hangs in the air. Treasure: 600sp. |
| 49 | A strong, moaning wind blows through this area. This area smells faintly of urine. Encounter: Goblins (5) Treasure: As per monster type. | 50 | A gusting breeze blows through this area. This area has a stale, fetid smell. Encounter: Orcs (5) Treasure: None. | 51 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | There is a rusted spike here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 53 | A haze of smoke hangs in the air. Pottery shards are scattered here. Encounter: Killer Bees (6) Treasure: As per monster type. | 54 | This area smells faintly of manure. There are rotting wood pieces here. |
| 55 | This area is covered in cobwebs. | 56 | A slight, damp breeze blows through this area. Encounter: Stirges (1) Treasure: As per monster type. | 57 | Encounter: Goblins (2) Treasure: As per monster type. |
| 58 | 59 | A slight updraft blows through this area. The ceiling here is damp. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 60 | Encounter: Acolytes (4) Treasure: As per monster type. | |
| 61 | There is a bent and rusted iron bar here. Encounter: Wolves (3) Treasure: As per monster type. | 62 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the floor here. Encounter: Acolytes (4) Treasure: None. | 63 | The air here is very cold. There is a pile of rags here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 64 | There are wax drippings here. Treasure: 100sp, 50gp. | 65 | Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 66 | The smell of ozone assails your nostrils. There is dried blood here. Treasure: 400sp, 30gp. |
| 67 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 68 | A strong wind blows through this area. An acrid smell assails your nostrils. There is a rusted spike here. | 69 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. |
| 70 | A cold air current blows through this area. There is a small puddle of water here. | 71 | There are dry leaves and twigs scattered here. Encounter: Halflings (14) Treasure: None. | 72 | The air here is very hot. |
| 73 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a splintered club here. | 74 | A strong wind blows through this area. Encounter: Snakes, Cobra (3) Treasure: None. | 75 | |
| 76 | The wall here is damp. | 77 | There is a putrid smell coming from something nearby. There is a pile of straw here. | 78 | The air here is very cold. It is misty here. Encounter: Killer Bees (7) Treasure: None. |
| 79 | It is foggy here, making it difficult to see. Encounter: Kobolds (11) Treasure: As per monster type. | 80 | Treasure: 200sp, 20gp. |