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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area smells faintly of urine. A haze of dust hangs in the air.

2Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
3The air here is very hot. A haze of dust hangs in the air.

 
4There is a putrid smell coming from something nearby.

Encounter: Green Slimes (3)
Treasure: None.
5This area smells faintly of urine.

6This area is covered in cobwebs.

Treasure: 500sp, 10gp.
 
7

Treasure: 500sp, 20gp.
Trap: Poison snake: 1 hit dice.
8

Encounter: Gnomes (1)
Treasure: As per monster type.
9The air here is very hot.

 
10There is a putrid smell coming from something nearby. There is a mold growing here.

Treasure: 600sp, 50gp.
11The air here is very cold.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12There is a blunt javelin head here.

 
13There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14A slight downdraft blows through this area.

Treasure: 500sp, 1 jewelry.
15There are cracks in the ceiling here.

 
16

Encounter: Orcs (3)
Treasure: As per monster type.
17This area has a pleasant, earthy smell.

Encounter: Kobolds (12)
Treasure: None.
18This area has a pleasant, earthy smell.

Encounter: Bandits (6)
Treasure: None.
 
19This area smells faintly of manure.

20There are cracks in the wall here.

21This area has a stale, fetid smell.

 
22

Treasure: 600sp.
23The remnants of a rope are here, rotten.

Encounter: Shrews, Giant (4)
Treasure: None.
24

Encounter: Beetles, Fire (2)
Treasure: None.
 
25A slight, damp breeze blows through this area. The ceiling here is damp.

26A cold air current blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a candle stub here.

27

 
28A slight, damp breeze blows through this area. There is a salty, wet smell to this area. The wall here is damp.

29The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30The air here smells of smoke. There are rotting wood pieces here.

 
31This area smells faintly of manure. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
32

33A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
34Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Orcs (2)
Treasure: As per monster type.
35There is a slimy coating on the ceiling here.

36A strong, gusting wind blows through this area. There is a torn sack here.

Encounter: Sprites (12)
Treasure: None.
 
37This area is very dusty.

38A metallic smell assails your nostrils.

Encounter: Bandits (7)
Treasure: As per monster type.
39The air here is very cold. This area has a pleasant, earthy smell. There are several small stones here.

 
40

Treasure: 100sp, 40gp.
41The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42This area has a pleasant, earthy smell.

 
43A haze of smoke hangs in the air. The wall here is damp.

Treasure: 400sp, 10gp.
44There is a pile of straw here.

45A metallic smell assails your nostrils.

 
46

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47

48This area has a pleasant, earthy smell.

Encounter: Wolves (11)
Treasure: As per monster type.
 
49Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

50A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 20gp.
51Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
52

Encounter: Killer Bees (6)
Treasure: None.
53

54

 
55There is a pile of ashes here.

Treasure: 500sp, 40gp.
56This area has a pleasant, earthy smell.

57

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58The air here smells of smoke. There are wax drippings here.

Encounter: Acolytes (6)
Treasure: As per monster type.
59

Encounter: Green Slimes (4)
Treasure: As per monster type.
60It is foggy here, making it difficult to see. The ceiling here is damp.

 
61The air here smells of smoke. There are scratches on the wall here.

62A slight breeze blows through this area.

63There are cracks in the floor here.

 
64A metallic smell assails your nostrils. There is a broken arrow here.

Encounter: Kobolds (11)
Treasure: None.
65There is a torch stub here.

Treasure: 100sp.
66

 
67

Encounter: Snakes, Cobra (5)
Treasure: None.
68There is a cracked hammer head here.

69A slight breeze blows through this area. This area is covered in rubble and dirt.

Treasure: 400sp, 30gp.
 
70A strong updraft blows through this area. This area has a pleasant, earthy smell.

71

Treasure: 600sp, 50gp.
72There is a trickle of water here.

Encounter: Dwarves (5)
Treasure: None.
 
73There are cracks in the ceiling here.

74This area smells faintly of manure. There is a pile of dung here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
75The air here is very cold. There are cracks in the wall here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
76This area has a stale, fetid smell.

Encounter: Spiders, Crab (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf