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| 1 | A cold air current blows through this area. Encounter: Bandits (8) Treasure: None. | 2 | There is a putrid smell coming from something nearby. There are bones scattered here. | 3 | |
| 4 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | A haze of dust hangs in the air. Treasure: 200sp. | 6 | |
| 7 | A gusting breeze blows through this area. There are food scraps scattered here. Encounter: Traders (3) Treasure: As per monster type. | 8 | A metallic smell assails your nostrils. | 9 | This area has a pleasant, earthy smell. |
| 10 | Treasure: 600sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 11 | 12 | ||
| 13 | There is a pile of rags here. Encounter: Killer Bees (2) Treasure: None. | 14 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | Treasure: 200sp, 40gp. |
| 16 | There is a broken pole here. | 17 | 18 | Encounter: Goblins (2) Treasure: As per monster type. | |
| 19 | This area is very dusty. | 20 | The air here is very cold. The air here smells of smoke. | 21 | The air here smells of smoke. There is a candle stub here. Treasure: 300sp. Trap: Illusion of monsters: Bandits (8) |
| 22 | The air here is very hot. Trap: Poison gas: Save vs. Poison or die. | 23 | A slight breeze blows through this area. This area smells faintly of urine. Treasure: 100sp. | 24 | It is foggy here, making it difficult to see. |
| 25 | The air here is very hot. A metallic smell assails your nostrils. Encounter: Lizards, Gecko (1) Treasure: None. | 26 | There are cracks in the floor here. | 27 | |
| 28 | This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | There is a cracked flask here. Treasure: 100sp. Trap: Illusion of monsters: Snakes, Cobra (6) | 30 | The air here is very hot. It is foggy here, making it difficult to see. There are bones scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | It is foggy here, making it difficult to see. | 32 | A strong wind blows through this area. An acrid smell assails your nostrils. There is a splintered club here. Treasure: 100sp. | 33 | This area has a stale, fetid smell. |
| 34 | A metallic smell assails your nostrils. There are sticks scattered here. Treasure: 500sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 35 | There is a slimy coating on the floor here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 36 | The air here is very cold. This area is very dusty. Encounter: Gnomes (6) Treasure: None. |
| 37 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. Guano covers this area. | 38 | A haze of smoke hangs in the air. | 39 | A strong updraft blows through this area. This area is covered in cobwebs. Encounter: Dwarves (6) Treasure: None. |
| 40 | 41 | Encounter: Killer Bees (3) Treasure: None. | 42 | Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 43 | Encounter: Skeletons (10) Treasure: As per monster type. | 44 | Encounter: Lizards, Gecko (3) Treasure: None. | 45 | There is a corroded chain here. Encounter: Spiders, Crab (3) Treasure: None. |
| 46 | There is water dripping here. Treasure: 600sp. | 47 | An acrid smell assails your nostrils. This area is covered in cobwebs. | 48 | The air here is very hot. There is a mold growing here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 49 | This area has a stale, fetid smell. There are bits of fur and hair scattered around here. | 50 | It is foggy here, making it difficult to see. | 51 | There are bits of fur and hair scattered around here. |
| 52 | This area is covered in cobwebs. Treasure: 500sp, 30gp, 1 magic item. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | There is a badly dented helmet here. Encounter: Gnomes (4) Treasure: None. | 54 | A strong wind blows through this area. The ceiling here is damp. Encounter: Traders (3) Treasure: As per monster type. |
| 55 | A cold air current blows through this area. | 56 | This area smells faintly of manure. This area is covered in cobwebs. | 57 | |
| 58 | 59 | The air here is very hot. | 60 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 61 | Encounter: Kobolds (8) Treasure: As per monster type. | 62 | A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 63 | There is a badly dented helmet here. Treasure: 500sp, 50gp. |
| 64 | There is a rusted spike here. | 65 | There are sticks scattered here. Encounter: Goblins (7) Treasure: None. |