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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Panopticon of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (7)
Treasure: As per monster type.
2

3

 
4

5

6

 
7A gusting breeze blows through this area. There are cracks in the floor here.

8This area smells faintly of manure.

Encounter: Dwarves (6)
Treasure: As per monster type.
9

Encounter: Kobolds (12)
Treasure: As per monster type.
 
10

11This area is covered in cobwebs.

12A slight, damp breeze blows through this area. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A slight downdraft blows through this area. An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

14

15There is a cracked hammer head here.

Encounter: Traders (5)
Treasure: None.
 
16It is misty here. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17

Trap: Poison gas: Save vs. Poison or die.
18A strong updraft blows through this area.

 
19This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20Guano covers this area.

Treasure: 600sp.
21The air here is very cold. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
 
22There is a slimy coating on the wall here.

Encounter: Dwarves (6)
Treasure: As per monster type.
23A cold air current blows through this area.

24A slight breeze blows through this area.

 
25There are cracks in the floor here.

Encounter: Traders (3)
Treasure: As per monster type.
26The air here is very hot. This area smells of rotting vegetation. There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
27

 
28There are dry leaves and twigs scattered here.

Encounter: Orcs (3)
Treasure: None.
29This area smells faintly of urine.

Encounter: Beetles, Fire (1)
Treasure: None.
30A slight breeze blows through this area.

Encounter: Beetles, Fire (2)
Treasure: None.
 
31An acrid smell assails your nostrils. There is a torn leather boot here.

32The air here is very cold. There are rotting wood pieces here.

Encounter: Sprites (4)
Treasure: None.
33A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
34A slight breeze blows through this area. This area is very dusty.

Encounter: Halflings (12)
Treasure: None.
35There is water dripping here.

36The air here is very hot. It is misty here.

 
37A cold air current blows through this area.

38The air here is very hot. This area smells faintly of urine.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
39The air here is very cold. This area is covered in cobwebs.

Treasure: 400sp, 50gp.
 
40The air here is very cold.

41

42

Encounter: Orcs (3)
Treasure: As per monster type.
 
43There is a badly dented helmet here.

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
44The wall here is damp.

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
45This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
46A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
47A chlorine-like smell assails your nostrils. There is a cracked flask here.

Treasure: 600sp, 40gp.
48Your nostrils are overwhelmed by a sulphurous smell.

 
49

50The smell of ozone assails your nostrils.

51This area is very dusty.

 
52A strong wind blows through this area. There is a badly dented helmet here.

Treasure: 200sp.
53A chlorine-like smell assails your nostrils. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54There is a mold growing here.

Treasure: 400sp, 60gp.
 
55A metallic smell assails your nostrils.

Encounter: Shrews, Giant (3)
Treasure: None.
56This area is covered in cobwebs.

Encounter: Kobolds (7)
Treasure: As per monster type.
57

 
58

Encounter: Dwarves (5)
Treasure: None.
59

Treasure: 400sp, 20gp, 1 magic item.
60

 
61The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Kobolds (11)
Treasure: As per monster type.
62There is water dripping here.

63There are wax drippings here.

Encounter: Bandits (4)
Treasure: None.
 
64

Treasure: 300sp, 10gp.
65A cold air current blows through this area.

66

 
67The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
68A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70There is a broken sword blade here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
71There are bones scattered here.

72

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
73A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
74There is a pile of ashes here.

Encounter: Halflings (7)
Treasure: None.
75This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
76

Treasure: 100sp.
77This area is covered in cobwebs.

78There is dried blood here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf