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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Scarlet Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Gnomes (5)
Treasure: None.
2This area has a pleasant, earthy smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
3This area smells faintly of manure. It is foggy here, making it difficult to see. This area is very dusty.

 
4This area is covered in cobwebs.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5This area smells faintly of manure.

Encounter: Kobolds (6)
Treasure: As per monster type.
6There are cracks in the ceiling here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
7The air here is very hot. This area is covered in cobwebs.

8

9There is a trickle of water here.

Encounter: Orcs (3)
Treasure: None.
 
10

11A metallic smell assails your nostrils. There is a pile of ashes here.

Encounter: Bandits (3)
Treasure: None.
12

Treasure: 300sp.
 
13It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14There is a pile of ashes here.

15The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
 
16A slight breeze blows through this area.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17

Encounter: Acolytes (8)
Treasure: None.
18This area smells faintly of manure. This area is very dusty.

Treasure: 500sp.
 
19A haze of smoke hangs in the air. There is a pick handle here.

Treasure: 600sp.
20A strong wind blows through this area. There is a putrid smell coming from something nearby.

21This area smells faintly of manure.

Encounter: Spiders, Crab (3)
Treasure: None.
 
22There is a torn leather boot here.

23An acrid smell assails your nostrils. A haze of smoke hangs in the air. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24This area is covered in cobwebs.

Encounter: Bandits (8)
Treasure: As per monster type.
 
25This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

26There is a slimy coating on the wall here.

27There are cracks in the ceiling here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
28A slight breeze blows through this area. A metallic smell assails your nostrils.

29

Encounter: Traders (1)
Treasure: As per monster type.
30

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31Your nostrils are overwhelmed by a sulphurous smell.

32There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: None.
33It is foggy here, making it difficult to see.

 
34A strong downdraft blows through this area. This area smells faintly of manure. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35

36There are scratches on the wall here.

 
37A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
38

39The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here.

 
40Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 3 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

42A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Orcs (8)
Treasure: As per monster type.
44

Encounter: Halflings (12)
Treasure: None.
45

 
46A strong updraft blows through this area.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47

48A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
49The air here is very hot. There is a mold growing here.

50This area is very dusty.

Encounter: Kobolds (8)
Treasure: As per monster type.
51A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
52An acrid smell assails your nostrils.

53There are cracks in the ceiling here.

Encounter: Orcs (6)
Treasure: None.
54Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
55Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

Encounter: Sprites (11)
Treasure: As per monster type.
56There are rotting wood pieces here.

57This area is covered in rubble and dirt.

 
58Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59It is foggy here, making it difficult to see. There are several small stones here.

60A haze of smoke hangs in the air. This area is very dusty.

Encounter: Goblins (7)
Treasure: As per monster type.
 
61The air here is very cold.

62

63

 
64A slight breeze blows through this area. There is water dripping here.

Encounter: Sprites (11)
Treasure: As per monster type.
65

66

 
67This area has a pleasant, earthy smell.

68

Trap: 10' Pit: 1d6 points of damage if you fall in.
69There is a pick handle here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf