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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Secret Shambles of the Shrouded Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The wall here is damp.

Encounter: Stirges (10)
Treasure: As per monster type.
2

Encounter: Halflings (7)
Treasure: None.
3

Encounter: Acolytes (3)
Treasure: As per monster type.
 
4The air here is very hot. There are cracks in the wall here.

5This area is very dusty.

Encounter: Sprites (9)
Treasure: As per monster type.
6A slight updraft blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
7

Encounter: Beetles, Fire (3)
Treasure: None.
8A slight updraft blows through this area. There is water dripping here.

9A strong, moaning wind blows through this area. The air here smells of smoke.

 
10The air here is very hot.

11There is a mold growing here.

Treasure: 500sp.
12

 
13This area has a stale, fetid smell. The wall here is damp.

Treasure: 500sp, 10gp.
14

Treasure: 500sp.
15Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16There is water dripping here.

17The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
18Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (7)
Treasure: As per monster type.
20The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

21

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22

23A strong, gusting wind blows through this area. There is a bent copper coin lying here.

24The air here is very hot. There is a torn leather boot here.

Encounter: Wolves (4)
Treasure: None.
 
25

26It is foggy here, making it difficult to see.

27

 
28This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A cold air current blows through this area. The ceiling here is damp.

Treasure: 100sp, 30gp.
30

 
31A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32A strong wind blows through this area. This area is very dusty.

33There is a broken bottle here.

 
34

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35

Treasure: 100sp.
36There is a pile of ashes here.

 
37A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There are rotting wood pieces here.

39Guano covers this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
40

Encounter: Kobolds (6)
Treasure: As per monster type.
41The air here is very cold. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

42There is a pile of ashes here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
43There is a badly dented helmet here.

Encounter: Bandits (4)
Treasure: None.
44A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

45This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: None.
 
46This area smells faintly of manure. There is a mold growing here.

47A cold air current blows through this area. There are fungi growing here.

48

 
49There is a cracked hammer head here.

50Fog gathers and swirls on the floor, concealing it.

51This area smells of rotting vegetation. There is a mold growing here.

 
52

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

54

Encounter: Shrews, Giant (8)
Treasure: None.
 
55This area smells faintly of manure.

56There is a broken sword blade here.

57It is foggy here, making it difficult to see. There is a mold growing here.

 
58The smell of ozone assails your nostrils. There is a torn leather boot here.

Encounter: Acolytes (3)
Treasure: None.
59A strong, moaning wind blows through this area. There is a small puddle of water here.

Encounter: Gnomes (6)
Treasure: As per monster type.
60

Trap: Fog: Looks like poison gas, but harmless.
 
61This area has a stale, fetid smell. There is a blunt javelin head here.

Encounter: Snakes, Cobra (4)
Treasure: None.
62There are dry leaves and twigs scattered here.

63It is misty here. There is a bent copper coin lying here.

 
64There is a slimy coating on the wall here.

65This area smells faintly of urine. There is a torch stub here.

Encounter: Kobolds (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf