User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2

Treasure: 100sp, 50gp.
3There is a pile of ashes here.

Encounter: Green Slimes (2)
Treasure: None.
 
4There is a pile of ashes here.

Encounter: Sprites (17)
Treasure: As per monster type.
5A metallic smell assails your nostrils.

Encounter: Gnomes (3)
Treasure: As per monster type.
6There is a small puddle of water here.

 
7A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Halflings (10)
Treasure: As per monster type.
8This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (9)
Treasure: None.
9There is a pile of straw here.

 
10There is a broken sword blade here.

Encounter: Gnomes (3)
Treasure: None.
11This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Sprites (10)
Treasure: None.
12This area has a pleasant, earthy smell.

 
13A strong downdraft blows through this area. There are cracks in the wall here.

14There is a putrid smell coming from something nearby. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15This area smells of rotting vegetation.

Treasure: 600sp, 10gp.
 
16This area smells faintly of urine. The ceiling here is damp.

Encounter: Dwarves (1)
Treasure: None.
17An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Skeletons (7)
Treasure: None.
18The air here is very hot.

 
19

Encounter: Bandits (6)
Treasure: As per monster type.
20There is a pile of ashes here.

21There are scratches on the wall here.

Treasure: 200sp, 40gp.
 
22There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (16)
Treasure: None.
23There are wax drippings here.

24There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Encounter: Dwarves (4)
Treasure: None.
26A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

27

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28The air here is very hot. This area is very dusty.

Encounter: Traders (8)
Treasure: None.
29The air here smells of smoke. There is a small puddle of water here.

Treasure: 100sp, 5 jewelry.
30A slight breeze blows through this area. There is a torn sack here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
31Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (1)
Treasure: None.
32

Treasure: 100sp, 50gp, 4 jewelry.
33A slight updraft blows through this area.

Treasure: 200sp, 60gp.
 
34This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Halflings (13)
Treasure: None.
35This area smells faintly of urine. A haze of dust hangs in the air.

Encounter: Green Slimes (1)
Treasure: As per monster type.
36This area has a stale, fetid smell. It is misty here. This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
37It is misty here.

38

39Your nostrils are overwhelmed by a sulphurous smell.

 
40

Encounter: Traders (8)
Treasure: None.
41There is a small puddle of water here.

42This area has a stale, fetid smell. There is a slimy coating on the floor here.

Treasure: 200sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
43There is a pile of rags here.

Encounter: Bandits (3)
Treasure: As per monster type.
44

45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46This area has a stale, fetid smell. There are rotting wood pieces here.

47It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Orcs (4)
Treasure: As per monster type.
48There is a putrid smell coming from something nearby. There is a slimy coating on the floor here.

 
49

50The air here is very cold. There is a torch stub here.

51A cold air current blows through this area. An acrid smell assails your nostrils.

 
52

53

54An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
55A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: None.
56A slight, damp breeze blows through this area. The wall here is damp.

57

 
58There are dry leaves and twigs scattered here.

Encounter: Traders (6)
Treasure: As per monster type.
59There is a torn leather boot here.

Encounter: Wolves (7)
Treasure: As per monster type.
60There is a bent copper coin lying here.

 
61There is a cracked flask here.

62The air here is very cold. This area is covered in cobwebs.

63This area is covered in rubble and dirt.

 
64A slight updraft blows through this area. There is a candle stub here.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
65This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
66There is a pile of ashes here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
67A strong wind blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf