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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Pits of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Skeletons (4)
Treasure: None.
2There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Skeletons (9)
Treasure: As per monster type.
3This area is covered in cobwebs.

Treasure: 200sp.
Trap: Illusion of monsters: Shrews, Giant (9)
 
4

5The air here is very hot.

6There is a pile of dung here.

 
7There is water dripping here.

8This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

9A haze of smoke hangs in the air.

Encounter: Goblins (5)
Treasure: None.
 
10There is a bent and rusted iron bar here.

11This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Traders (1)
Treasure: As per monster type.
12A strong, moaning wind blows through this area. The air here smells of smoke.

 
13

Encounter: Stirges (10)
Treasure: As per monster type.
14

15This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
16This area smells faintly of manure. There is a pile of ashes here.

Treasure: 300sp.
17There is water dripping here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (9)
Treasure: None.
 
19A slight downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Halflings (9)
Treasure: None.
20Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
21There is a small puddle of water here.

Encounter: Kobolds (13)
Treasure: None.
 
22This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: As per monster type.
23A strong updraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24

 
25The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
26There is a torn leather boot here.

Encounter: Beetles, Fire (7)
Treasure: None.
27

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Bandits (8)
Treasure: As per monster type.
29This area is covered in rubble and dirt.

30This area has a pleasant, earthy smell. There is a pile of ashes here.

 
31The air here is very hot.

Encounter: Skeletons (10)
Treasure: As per monster type.
32

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33Teeth and fangs are scattered here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
34

Encounter: Halflings (15)
Treasure: None.
35A strong wind blows through this area. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
36There is a torch stub here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
37

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38A chlorine-like smell assails your nostrils.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
39The wall here is damp.

 
40There is a putrid smell coming from something nearby.

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
41There is a putrid smell coming from something nearby.

Encounter: Killer Bees (9)
Treasure: None.
42This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43

44An acrid smell assails your nostrils.

Treasure: 300sp, 10gp.
45A cold air current blows through this area. This area is very dusty.

 
46This area has a stale, fetid smell.

47This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48A strong downdraft blows through this area. There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
49The air here is very hot. There is a salty, wet smell to this area.

50There are scratches on the wall here.

51There is a slimy coating on the wall here.

 
52Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53This area smells faintly of manure. A haze of smoke hangs in the air. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
54

 
55There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
56A slight breeze blows through this area. There is a broken pole here.

57A strong updraft blows through this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58This area has a pleasant, earthy smell. There is a badly dented helmet here.

59

Encounter: Halflings (10)
Treasure: As per monster type.
60

 
61

62It is foggy here, making it difficult to see. This area is very dusty.

63

Encounter: Dwarves (4)
Treasure: As per monster type.
 
64A slight, damp breeze blows through this area. There are rotting wood pieces here.

Treasure: 400sp, 20gp.
65A slight, damp breeze blows through this area. Guano covers this area.

66The air here smells of smoke. The hilt of a broken dagger is lying here.

Encounter: Kobolds (9)
Treasure: None.
 
67A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 600sp.
68A cold air current blows through this area.

69A strong, moaning wind blows through this area.

 
70This area smells faintly of urine.

71Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
72This area smells faintly of urine.

Encounter: Traders (8)
Treasure: As per monster type.
 
73It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Acolytes (1)
Treasure: As per monster type.
74The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
75There are sticks scattered here.

 
76This area is covered in rubble and dirt.

Encounter: Stirges (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf