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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Milieu of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 300sp.
2

Encounter: Traders (7)
Treasure: As per monster type.
3A slight updraft blows through this area.

 
4

Trap: Fog: Looks like poison gas, but harmless.
5

6A cold air current blows through this area.

 
7It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Orcs (7)
Treasure: None.
8A metallic smell assails your nostrils.

9This area has a pleasant, earthy smell.

 
10

Trap: 10' Pit: 1d6 points of damage if you fall in.
11This area is very dusty.

12There are sticks scattered here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
13The air here smells of smoke. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: None.
14This area smells faintly of manure.

15There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: None.
 
16A metallic smell assails your nostrils.

Encounter: Orcs (6)
Treasure: As per monster type.
17

18A strong updraft blows through this area.

 
19This area is very dusty.

Encounter: Halflings (11)
Treasure: None.
20A cold air current blows through this area. This area smells faintly of manure.

21A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are scratches on the wall here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
22This area smells of rotting vegetation.

23There is a cracked flask here.

Encounter: Kobolds (12)
Treasure: As per monster type.
24The air here is very hot. This area smells faintly of urine.

 
25

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
26

27There is a mold growing here.

 
28This area is covered in rubble and dirt.

29There is a pile of dung here.

30The air here is very hot.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
31The remnants of a rope are here, rotten.

Encounter: Wolves (9)
Treasure: As per monster type.
32A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
33There is a rusted spike here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
34

Treasure: 600sp, 40gp.
35There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36There is a putrid smell coming from something nearby.

Encounter: Orcs (5)
Treasure: None.
 
37A slight updraft blows through this area. This area smells of rotting vegetation. There is a torn leather boot here.

Encounter: Bandits (7)
Treasure: None.
38

Encounter: Kobolds (13)
Treasure: None.
39

 
40The air here is very cold. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

41A haze of dust hangs in the air.

42A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

 
43This area smells faintly of manure.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44There is water dripping here.

Encounter: Dwarves (4)
Treasure: None.
45Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Halflings (14)
Treasure: None.
47

48A haze of dust hangs in the air. There is a mold growing here.

 
49This area is covered in cobwebs.

50This area smells faintly of manure.

51There is a pile of rags here.

Encounter: Acolytes (2)
Treasure: None.
 
52

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Stirges (3)
53A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
54A strong, moaning wind blows through this area. This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Skeletons (9)
Treasure: None.
 
55It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Killer Bees (6)
Treasure: None.
56There is a slimy coating on the wall here.

Treasure: 400sp, 60gp.
57

 
58This area has a pleasant, earthy smell. It is misty here. There is a pile of rags here.

Encounter: Kobolds (9)
Treasure: None.
59This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 100sp.
60

 
61It is foggy here, making it difficult to see.

62A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

63There is a torn sack here.

 
64

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
65

66There is a trickle of water here.

 
67The air here is very cold.

Encounter: Lizards, Gecko (2)
Treasure: None.
68A strong, gusting wind blows through this area.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
69This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70A strong wind blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71

Encounter: Goblins (7)
Treasure: As per monster type.
72The air here is very hot. This area smells faintly of urine. There are fungi growing here.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
73There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74

75There is a splintered club here.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Stirges (6)
 
76

77There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
78This area smells faintly of manure. There is a pile of ashes here.

 
79This area has a stale, fetid smell. There is a slimy coating on the floor here.

80A cold air current blows through this area.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
81The hilt of a broken dagger is lying here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
82This area smells faintly of urine. There is dried blood here.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf