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| 1 | This area is covered in cobwebs. Encounter: Snakes, Cobra (6) Treasure: None. | 2 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | The smell of ozone assails your nostrils. There is a small puddle of water here. Encounter: Traders (3) Treasure: As per monster type. |
| 4 | There are cracks in the ceiling here. Encounter: Killer Bees (6) Treasure: None. | 5 | 6 | ||
| 7 | This area smells faintly of manure. | 8 | 9 | A slight, damp breeze blows through this area. The hilt of a broken dagger is lying here. | |
| 10 | A slight updraft blows through this area. This area smells of rotting vegetation. This area is very dusty. | 11 | Encounter: Traders (3) Treasure: As per monster type. | 12 | There is a bent copper coin lying here. |
| 13 | A cold air current blows through this area. | 14 | There is a pile of ashes here. Encounter: Orcs (8) Treasure: None. | 15 | The ceiling here is damp. Trap: Poison gas: Save vs. Poison or die. |
| 16 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. | 17 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Encounter: Killer Bees (6) Treasure: None. | 18 | There is a corroded chain here. Treasure: 300sp, 30gp, 5 jewelry. Trap: Poison snake: 1 hit dice. |
| 19 | The air here is very hot. This area smells of rotting vegetation. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | There is a pile of dung here. | 21 | There are fungi growing here. |
| 22 | This area has a stale, fetid smell. The remnants of a rope are here, rotten. Trap: Poison gas: Save vs. Poison or die. | 23 | There are dry leaves and twigs scattered here. | 24 | Encounter: Gnomes (4) Treasure: As per monster type. |
| 25 | This area has a pleasant, earthy smell. Encounter: Skeletons (6) Treasure: None. | 26 | Treasure: 400sp. | 27 | A chlorine-like smell assails your nostrils. Treasure: 300sp, 40gp. |
| 28 | This area smells faintly of urine. There is water dripping here. Encounter: Kobolds (9) Treasure: None. | 29 | This area smells faintly of urine. Encounter: Kobolds (11) Treasure: None. | 30 | A cold air current blows through this area. This area smells of rotting vegetation. Encounter: Bandits (5) Treasure: As per monster type. |
| 31 | A haze of dust hangs in the air. Treasure: 200sp, 10gp. | 32 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. |
| 34 | The wall here is damp. | 35 | There is a pile of dung here. | 36 | Fog gathers and swirls on the floor, concealing it. Encounter: Acolytes (4) Treasure: None. |
| 37 | There is a torn leather boot here. Encounter: Traders (2) Treasure: As per monster type. | 38 | There is a torch stub here. Encounter: Killer Bees (4) Treasure: None. | 39 | This area smells faintly of urine. |
| 40 | There are bones scattered here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 41 | There is a pile of ashes here. Trap: Fog: Looks like poison gas, but harmless. | 42 | A slight downdraft blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. |
| 43 | There is a candle stub here. | 44 | There are dry leaves and twigs scattered here. Encounter: Acolytes (6) Treasure: None. | 45 | The air here is very hot. This area smells faintly of manure. |
| 46 | Encounter: Orcs (4) Treasure: As per monster type. | 47 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 48 | It is foggy here, making it difficult to see. There is a torn sack here. Encounter: Killer Bees (8) Treasure: As per monster type. |
| 49 | The air here is very hot. This area has a pleasant, earthy smell. Treasure: 200sp. | 50 | There is a broken arrow here. | 51 | A cold air current blows through this area. |
| 52 | A slight, damp breeze blows through this area. There is a large puddle of water here. | 53 | 54 | The air here smells of smoke. This area is very dusty. | |
| 55 | 56 | This area has a stale, fetid smell. | 57 | ||
| 58 | 59 | 60 | Encounter: Green Slimes (1) Treasure: None. | ||
| 61 | This area is very dusty. | 62 | Fog gathers and swirls on the floor, concealing it. Encounter: Spiders, Crab (3) Treasure: None. | 63 | There is a slimy coating on the ceiling here. |
| 64 | Encounter: Dwarves (5) Treasure: As per monster type. | 65 | There is a slimy coating on the floor here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 66 | A slight updraft blows through this area. |
| 67 | There is a salty, wet smell to this area. There is a mold growing here. | 68 | There is a bent and rusted iron bar here. | 69 | |
| 70 | A haze of smoke hangs in the air. The remnants of a rope are here, rotten. | 71 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 72 | A slight breeze blows through this area. |
| 73 | A haze of smoke hangs in the air. There is water dripping here. | 74 | 75 | ||
| 76 | Trap: Fog: Looks like poison gas, but harmless. | 77 | Treasure: 300sp, 20gp. | 78 | There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 79 | Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 80 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. | 81 | The air here is very hot. The ceiling here is damp. Encounter: Stirges (3) Treasure: As per monster type. |