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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Misplaced Manse of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
2There is water dripping here.

3A gusting breeze blows through this area.

 
4

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
6

Treasure: 400sp.
 
7There is a putrid smell coming from something nearby. It is misty here. The ceiling here is damp.

8There is a candle stub here.

Encounter: Bandits (5)
Treasure: None.
9A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
10A strong, moaning wind blows through this area.

11There is a salty, wet smell to this area.

Encounter: Orcs (5)
Treasure: None.
12

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13A haze of smoke hangs in the air. The wall here is damp.

14The air here is very hot.

Treasure: 200sp.
15A slight, damp breeze blows through this area. It is misty here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16

17A strong wind blows through this area.

18There is water dripping here.

 
19

20

Encounter: Sprites (9)
Treasure: None.
21This area is covered in rubble and dirt.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
22A strong wind blows through this area. There is a pile of rags here.

23Guano covers this area.

Treasure: 600sp.
24

 
25A slight breeze blows through this area. This area has a pleasant, earthy smell.

26This area smells faintly of urine. There is a mold growing here.

27There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
28A haze of dust hangs in the air.

29A gusting breeze blows through this area. This area has a pleasant, earthy smell.

30This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31A strong updraft blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Stirges (4)
32It is misty here. There is a pile of dung here.

33There are cracks in the ceiling here.

 
34There is a putrid smell coming from something nearby. There is a large puddle of water here.

35

Treasure: 400sp, 20gp.
36This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
37A haze of smoke hangs in the air.

Encounter: Bandits (3)
Treasure: As per monster type.
38

Encounter: Sprites (15)
Treasure: As per monster type.
39There is a pick handle here.

 
40There is water dripping here.

41Your nostrils are overwhelmed by a sulphurous smell.

42

Encounter: Gnomes (1)
Treasure: As per monster type.
 
43The air here is very hot. There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There are cracks in the ceiling here.

Encounter: Halflings (10)
Treasure: As per monster type.
45

 
46

47There is a rusted spike here.

48This area smells faintly of manure. There is water dripping here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49

Encounter: Halflings (7)
Treasure: As per monster type.
50A strong wind blows through this area. This area has a pleasant, earthy smell.

51A strong wind blows through this area. This area is covered in cobwebs.

 
52The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the floor here.

53This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: None.
54There is a corroded chain here.

 
55An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56

57A haze of smoke hangs in the air. There is a torn sack here.

 
58

59It is foggy here, making it difficult to see. Guano covers this area.

60There is a putrid smell coming from something nearby. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
61

Encounter: Traders (3)
Treasure: As per monster type.
62The air here smells of smoke.

63There is a broken bottle here.

Treasure: 400sp, 3 gems.
 
64This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

65A strong downdraft blows through this area. Pottery shards are scattered here.

Encounter: Killer Bees (7)
Treasure: None.
66This area has a stale, fetid smell. This area is covered in cobwebs.

 
67The air here is very cold.

68This area is covered in cobwebs.

69This area smells faintly of manure. A haze of smoke hangs in the air.

 
70A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
71It is misty here.

Encounter: Halflings (11)
Treasure: None.
72A strong, moaning wind blows through this area.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf