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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Caverns of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2A strong downdraft blows through this area.

3

Trap: Fog: Looks like poison gas, but harmless.
 
4The air here is very cold. Pottery shards are scattered here.

Encounter: Wolves (8)
Treasure: None.
5

6A strong, moaning wind blows through this area.

 
7Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8A strong downdraft blows through this area.

Encounter: Sprites (8)
Treasure: None.
9A cold air current blows through this area. There is a putrid smell coming from something nearby.

 
10

Encounter: Dwarves (5)
Treasure: As per monster type.
11

Encounter: Traders (1)
Treasure: As per monster type.
12It is misty here. There is a torch stub here.

Encounter: Acolytes (3)
Treasure: None.
 
13

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14

Treasure: 100sp, 40gp.
15

 
16This area is covered in rubble and dirt.

17A strong, gusting wind blows through this area. There is a trickle of water here.

Treasure: 200sp, 40gp.
18The air here is very hot. There is water dripping here.

Treasure: 400sp, 40gp.
 
19There is a slimy coating on the wall here.

20A cold air current blows through this area. A haze of dust hangs in the air.

21A slight breeze blows through this area. The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
 
22This area has a pleasant, earthy smell.

23Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: None.
24A slight updraft blows through this area. There is a pile of dung here.

 
25A chlorine-like smell assails your nostrils.

Encounter: Snakes, Cobra (5)
Treasure: None.
26The air here is very hot. A haze of smoke hangs in the air. There is a pick handle here.

27This area smells faintly of urine.

Encounter: Kobolds (11)
Treasure: None.
 
28This area smells faintly of urine. There is a candle stub here.

Encounter: Halflings (12)
Treasure: None.
29There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is water dripping here.

 
31There is a trickle of water here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
32The air here is very cold.

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

 
34A slight breeze blows through this area.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
35

36A slight downdraft blows through this area. There is a slimy coating on the floor here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37Your nostrils are overwhelmed by a sulphurous smell.

38

39It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
40There is a large puddle of water here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

Trap: Fog: Looks like poison gas, but harmless.
42This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
43This area is covered in rubble and dirt.

44

Encounter: Orcs (3)
Treasure: None.
45There is a putrid smell coming from something nearby. There is dried blood here.

Encounter: Wolves (12)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 400sp, 4 jewelry.
47Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 10gp.
48This area is covered in cobwebs.

 
49There is water dripping here.

Encounter: Bandits (5)
Treasure: None.
50

51This area has a stale, fetid smell.

Encounter: Goblins (4)
Treasure: As per monster type.
 
52

53

54Guano covers this area.

Treasure: 600sp, 60gp.
 
55This area has a stale, fetid smell. This area is covered in cobwebs.

56The air here smells of smoke.

57There is a corroded chain here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58

59

Treasure: 500sp, 20gp.
60

Encounter: Acolytes (2)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf