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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Fortress of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (2)
Treasure: None.
2A slight breeze blows through this area. Pottery shards are scattered here.

Encounter: Goblins (3)
Treasure: None.
3A strong updraft blows through this area.

Encounter: Killer Bees (10)
Treasure: None.
 
4

5There is a salty, wet smell to this area. There is a bent and rusted iron bar here.

Encounter: Halflings (7)
Treasure: As per monster type.
6A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

 
7

8The air here is very hot. This area smells faintly of manure.

9

 
10A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

11A strong, gusting wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Halflings (12)
Treasure: None.
12This area has a pleasant, earthy smell.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
13This area smells faintly of urine. There is a small puddle of water here.

14A metallic smell assails your nostrils.

15This area is covered in cobwebs.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
16Guano covers this area.

17This area smells faintly of manure. The wall here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
18There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
19

20This area is covered in cobwebs.

Treasure: 200sp.
21

 
22A cold air current blows through this area. Guano covers this area.

Encounter: Goblins (4)
Treasure: None.
23This area smells faintly of urine.

Encounter: Green Slimes (1)
Treasure: As per monster type.
24

 
25

26There are cracks in the floor here.

Encounter: Traders (5)
Treasure: None.
27Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

 
28The air here is very cold. This area is covered in cobwebs.

29The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
30A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
31There is a slimy coating on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
32The air here is very cold. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
33A strong downdraft blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
34There is a putrid smell coming from something nearby.

35

Encounter: Wolves (6)
Treasure: None.
36

Treasure: 400sp, 20gp.
 
37The air here is very cold. This area smells of rotting vegetation. There is a bent copper coin lying here.

Encounter: Bandits (5)
Treasure: As per monster type.
38There is a pick handle here.

39Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
40There are cracks in the wall here.

Treasure: 400sp.
41A cold air current blows through this area. There is a small puddle of water here.

42A haze of smoke hangs in the air.

 
43

44The air here is very hot. A haze of smoke hangs in the air. The wall here is damp.

45It is foggy here, making it difficult to see. The wall here is damp.

 
46There is a pile of straw here.

47There is water dripping here.

48It is foggy here, making it difficult to see.

 
49A cold air current blows through this area. This area is very dusty.

50There is a broken sword blade here.

Encounter: Green Slimes (2)
Treasure: None.
51An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

 
52Guano covers this area.

Encounter: Skeletons (7)
Treasure: None.
53The air here is very hot. This area is covered in cobwebs.

54There is a pile of rags here.

 
55A haze of smoke hangs in the air.

56The air here is very hot.

Encounter: Kobolds (10)
Treasure: As per monster type.
57A cold air current blows through this area. Guano covers this area.

Treasure: 300sp, 40gp, 5 gems.
Trap: Poison snake: 1 hit dice.
 
58A slight, damp breeze blows through this area.

59

60

 
61This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (14)
Treasure: None.
62A haze of dust hangs in the air.

63This area has a pleasant, earthy smell. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
64

Encounter: Sprites (12)
Treasure: As per monster type.
65A strong wind blows through this area. There is a broken sword blade here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf