User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Haunts of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

Encounter: Bandits (1)
Treasure: As per monster type.
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3This area smells faintly of urine. It is foggy here, making it difficult to see. Pottery shards are scattered here.

 
4

5There is a pile of ashes here.

6This area smells of rotting vegetation. The wall here is damp.

Treasure: 300sp, 10gp.
 
7A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Dwarves (2)
Treasure: As per monster type.
8

9This area is covered in cobwebs.

Encounter: Traders (3)
Treasure: None.
 
10There is a bent and rusted iron bar here.

11There is water dripping here.

12There are cracks in the floor here.

Encounter: Sprites (5)
Treasure: None.
 
13A haze of smoke hangs in the air.

Treasure: 100sp.
14This area has a pleasant, earthy smell.

15There is a bent and rusted iron bar here.

 
16There are fungi growing here.

Treasure: 400sp, 20gp.
17

Trap: Fog: Looks like poison gas, but harmless.
18A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
19This area is covered in cobwebs.

Treasure: 200sp, 10gp.
20Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21This area smells faintly of manure. There is a small puddle of water here.

 
22There is a putrid smell coming from something nearby.

Treasure: 100sp, 30gp, 1 gems.
Trap: Illusion of monsters: Green Slimes (4)
23A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Goblins (4)
Treasure: As per monster type.
24

Treasure: 100sp, 40gp.
 
25This area smells faintly of urine. There are cracks in the wall here.

26It is misty here. There is a slimy coating on the wall here.

27

 
28There is a splintered club here.

29A cold air current blows through this area. This area smells faintly of manure. This area is covered in rubble and dirt.

30The smell of ozone assails your nostrils. There are scratches on the wall here.

 
31This area smells of rotting vegetation.

Encounter: Orcs (5)
Treasure: As per monster type.
32This area smells faintly of urine.

33A slight downdraft blows through this area. This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
34Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (1)
Treasure: None.
35A cold air current blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 400sp, 50gp.
36This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
37It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 600sp, 60gp.
38Guano covers this area.

39

 
40This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
41There are cracks in the wall here.

Treasure: 400sp.
42There is a pile of dung here.

 
43This area has a pleasant, earthy smell. This area is covered in cobwebs.

44A cold air current blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
45It is misty here. There is a torch stub here.

Encounter: Stirges (1)
Treasure: As per monster type.
 
46A slight, damp breeze blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

47

48Fog gathers and swirls on the floor, concealing it.

 
49There are dry leaves and twigs scattered here.

Treasure: 100sp, 40gp.
50There is a putrid smell coming from something nearby. The wall here is damp.

51

 
52This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
53A metallic smell assails your nostrils. There are fungi growing here.

Encounter: Sprites (7)
Treasure: None.
54The air here is very cold. A haze of dust hangs in the air. There is a mold growing here.

 
55

56This area smells faintly of manure.

57

 
58The smell of ozone assails your nostrils. There are food scraps scattered here.

59A cold air current blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

60A strong, gusting wind blows through this area. The air here smells of smoke. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61

62A haze of smoke hangs in the air. There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There are rotting wood pieces here.

 
64There is a bent copper coin lying here.

65

Trap: Fog: Looks like poison gas, but harmless.
66

Encounter: Spiders, Crab (3)
Treasure: None.
 
67This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Spiders, Crab (1)
Treasure: None.
68A strong wind blows through this area. There is a large puddle of water here.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70This area smells faintly of urine. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
71The wall here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
72The smell of ozone assails your nostrils. There is a mold growing here.

Treasure: 200sp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf