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| 1 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp, 50gp. | 2 | There are food scraps scattered here. Trap: Poison gas: Save vs. Poison or die. | 3 | This area has a pleasant, earthy smell. There is a torn leather boot here. |
| 4 | There are bones scattered here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 5 | 6 | The air here is very cold. This area has a stale, fetid smell. This area is covered in rubble and dirt. Encounter: Dwarves (3) Treasure: None. | |
| 7 | A strong downdraft blows through this area. A haze of smoke hangs in the air. There is water dripping here. | 8 | This area has a pleasant, earthy smell. Encounter: Orcs (4) Treasure: As per monster type. | 9 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. Treasure: 600sp, 20gp. |
| 10 | There is a broken sword blade here. Encounter: Skeletons (8) Treasure: As per monster type. | 11 | This area has a stale, fetid smell. Encounter: Wolves (9) Treasure: As per monster type. | 12 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Skeletons (5) Treasure: As per monster type. |
| 13 | A chlorine-like smell assails your nostrils. There are rotting wood pieces here. | 14 | The air here is very cold. This area smells faintly of urine. Encounter: Beetles, Fire (5) Treasure: None. | 15 | The air here is very cold. This area has a pleasant, earthy smell. There are rotting wood pieces here. |
| 16 | A chlorine-like smell assails your nostrils. Treasure: 100sp, 40gp, 2 gems. | 17 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 | Encounter: Shrews, Giant (1) Treasure: As per monster type. |
| 19 | The air here is very hot. There is a pick handle here. | 20 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | |
| 22 | The air here is very hot. This area smells faintly of manure. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 23 | There are cracks in the wall here. | 24 | Trap: Poison gas: Save vs. Poison or die. |
| 25 | 26 | The air here smells of smoke. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 27 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Treasure: 600sp, 60gp. | |
| 28 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 29 | A strong downdraft blows through this area. A haze of dust hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | There are rotting wood pieces here. Encounter: Skeletons (6) Treasure: As per monster type. |
| 31 | 32 | The smell of ozone assails your nostrils. | 33 | There are several small stones here. Encounter: Bandits (1) Treasure: As per monster type. | |
| 34 | A cold air current blows through this area. This area has a pleasant, earthy smell. Encounter: Acolytes (5) Treasure: As per monster type. | 35 | A slight downdraft blows through this area. The smell of ozone assails your nostrils. | 36 | The air here is very hot. This area has a pleasant, earthy smell. The ceiling here is damp. Treasure: 600sp, 20gp. |
| 37 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 38 | Encounter: Stirges (1) Treasure: As per monster type. | 39 | A slight, damp breeze blows through this area. There are bones scattered here. |
| 40 | There is a blunt javelin head here. Trap: Fog: Looks like poison gas, but harmless. | 41 | There is a pile of dung here. | 42 | A strong downdraft blows through this area. This area smells faintly of urine. There are sticks scattered here. Treasure: 300sp, 20gp. |
| 43 | A slight breeze blows through this area. This area has a stale, fetid smell. Treasure: 300sp. | 44 | This area smells faintly of manure. | 45 | A gusting breeze blows through this area. The air here smells of smoke. Encounter: Goblins (6) Treasure: As per monster type. |
| 46 | The air here is very hot. This area smells faintly of manure. | 47 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. Treasure: 100sp, 10gp. Trap: Illusion of monsters: Kobolds (7) | 48 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. |
| 49 | Encounter: Halflings (5) Treasure: None. | 50 | Treasure: 300sp, 1 jewelry. | 51 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | A cold air current blows through this area. There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 53 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (3) Treasure: None. | 54 | Encounter: Spiders, Crab (3) Treasure: None. |
| 55 | There is a pile of dung here. Encounter: Halflings (10) Treasure: As per monster type. | 56 | A cold air current blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | This area is covered in rubble and dirt. |
| 58 | A metallic smell assails your nostrils. | 59 | A metallic smell assails your nostrils. There is a pile of ashes here. | 60 | It is foggy here, making it difficult to see. Treasure: 100sp, 20gp. |
| 61 | A strong downdraft blows through this area. Treasure: 100sp, 40gp. Trap: Poison snake: 1 hit dice. | 62 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Traders (7) Treasure: As per monster type. |