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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unvanquishable Halls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

2There is a bent and rusted iron bar here.

Treasure: 600sp, 50gp.
3This area is covered in cobwebs.

 
4

5There are dry leaves and twigs scattered here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
6

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
7

8Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
9This area smells faintly of urine. There are bits of fur and hair scattered around here.

 
10A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Beetles, Fire (4)
Treasure: None.
11

12

 
13

14There are cracks in the ceiling here.

Encounter: Sprites (10)
Treasure: None.
15This area smells faintly of manure. There are cracks in the floor here.

Encounter: Acolytes (6)
Treasure: None.
 
16There is a mold growing here.

Encounter: Spiders, Crab (2)
Treasure: None.
17This area is covered in cobwebs.

18This area smells faintly of urine. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (4)
Treasure: None.
20A strong wind blows through this area. An acrid smell assails your nostrils. There is water dripping here.

21The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
22This area has a stale, fetid smell.

Encounter: Gnomes (3)
Treasure: As per monster type.
23There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (4)
Treasure: None.
24

 
25This area has a pleasant, earthy smell.

26The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
27This area has a stale, fetid smell. This area is covered in cobwebs.

 
28A slight breeze blows through this area.

29Pottery shards are scattered here.

30

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31This area is covered in rubble and dirt.

32The air here is very hot.

Encounter: Wolves (4)
Treasure: As per monster type.
33The air here is very hot. A chlorine-like smell assails your nostrils. There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
34

Encounter: Green Slimes (1)
Treasure: None.
35Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Orcs (2)
Treasure: As per monster type.
36A slight breeze blows through this area. There are cracks in the ceiling here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37There are bits of fur and hair scattered around here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Kobolds (14)
Treasure: None.
39

Encounter: Traders (5)
Treasure: None.
 
40

Treasure: 500sp, 50gp.
41

42There is a putrid smell coming from something nearby. The wall here is damp.

 
43

44This area smells of rotting vegetation. There is a broken sword blade here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45The air here is very cold. This area smells of rotting vegetation.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46A strong wind blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (2)
Treasure: As per monster type.
47

48There is a trickle of water here.

 
49There is a salty, wet smell to this area. This area is covered in rubble and dirt.

50A slight updraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Traders (6)
Treasure: As per monster type.
51This area smells faintly of manure. There is a pile of dung here.

 
52A slight breeze blows through this area. There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
53There are bits of fur and hair scattered around here.

54This area smells faintly of manure.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
55

56This area smells faintly of urine.

Encounter: Sprites (13)
Treasure: As per monster type.
57The wall here is damp.

 
58A cold air current blows through this area.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Green Slimes (3)
59This area has a stale, fetid smell.

60This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: As per monster type.
 
61A strong wind blows through this area.

Encounter: Kobolds (6)
Treasure: None.
62

Encounter: Beetles, Fire (5)
Treasure: None.
63There is a trickle of water here.

 
64Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Skeletons (6)
Treasure: None.
65The air here smells of smoke. Pottery shards are scattered here.

66The remnants of a rope are here, rotten.

Encounter: Skeletons (6)
Treasure: None.
 
67A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

68

69This area is covered in cobwebs.

 
70This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
71A cold air current blows through this area. The air here smells of smoke. The ceiling here is damp.

Encounter: Acolytes (2)
Treasure: As per monster type.
72A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Wolves (9)
Treasure: As per monster type.
 
73The air here is very cold. This area smells faintly of urine.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Halflings (7)
74This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Encounter: Bandits (7)
Treasure: None.
75There is a cracked hammer head here.

 
76A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

77

78A cold air current blows through this area. This area smells faintly of manure. There are cracks in the floor here.

 
79Pottery shards are scattered here.

80

81A strong wind blows through this area. There is a rusted spike here.

 
82The air here is very hot.

83This area smells faintly of manure. There are cracks in the wall here.

Treasure: 200sp.
84

 
85This area is covered in cobwebs.

86The air here smells of smoke.

87An acrid smell assails your nostrils. There are fungi growing here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
88The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
89

Encounter: Snakes, Cobra (5)
Treasure: None.
90There are cracks in the floor here.

 
91A gusting breeze blows through this area. This area has a stale, fetid smell. There are fungi growing here.

92There is a torn leather boot here.

Encounter: Dwarves (6)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf