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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
2

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
3The air here is very hot. There is a salty, wet smell to this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
4A strong updraft blows through this area. This area smells faintly of manure.

Encounter: Goblins (5)
Treasure: None.
5There is a slimy coating on the floor here.

6A cold air current blows through this area. It is foggy here, making it difficult to see.

 
7The air here is very hot.

8There is a broken bottle here.

9There is a putrid smell coming from something nearby. There are cracks in the wall here.

Encounter: Sprites (10)
Treasure: None.
 
10

Treasure: 400sp, 10gp.
11Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (2)
Treasure: None.
12

 
13There is a blunt javelin head here.

14A gusting breeze blows through this area. There is a torn leather boot here.

Encounter: Bandits (7)
Treasure: As per monster type.
15

Encounter: Stirges (6)
Treasure: As per monster type.
 
16This area smells faintly of urine. There is a bent copper coin lying here.

Encounter: Stirges (2)
Treasure: None.
17

Encounter: Stirges (1)
Treasure: As per monster type.
18This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
19

20There is a corroded chain here.

21The air here is very hot.

 
22There is a mold growing here.

23Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Sprites (12)
Treasure: None.
24

 
25The air here smells of smoke.

Encounter: Killer Bees (4)
Treasure: As per monster type.
26It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
27The smell of ozone assails your nostrils. There is a broken sword blade here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
28Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (4)
Treasure: None.
29There is a salty, wet smell to this area.

30

Encounter: Kobolds (10)
Treasure: As per monster type.
 
31

Treasure: 300sp, 30gp.
32This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the floor here.

33The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
34

Encounter: Shrews, Giant (8)
Treasure: None.
35A slight breeze blows through this area.

36Fog gathers and swirls on the floor, concealing it.

 
37The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38There are sticks scattered here.

39This area is covered in cobwebs.

 
40

41This area smells faintly of manure.

Encounter: Killer Bees (1)
Treasure: None.
42A metallic smell assails your nostrils. There is water dripping here.

 
43There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
44Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (3)
Treasure: As per monster type.
45This area has a stale, fetid smell. There is a pile of straw here.

 
46There is a trickle of water here.

Encounter: Acolytes (2)
Treasure: As per monster type.
47A metallic smell assails your nostrils.

48The air here is very cold. This area smells faintly of manure. The wall here is damp.

 
49This area smells faintly of urine. There is water dripping here.

50The wall here is damp.

Encounter: Sprites (12)
Treasure: None.
51This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: None.
 
52This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: None.
53This area smells faintly of urine.

54The air here is very cold.

 
55There is a putrid smell coming from something nearby.

Encounter: Acolytes (1)
Treasure: As per monster type.
56A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

57A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
58This area has a stale, fetid smell. The wall here is damp.

Encounter: Killer Bees (4)
Treasure: As per monster type.
59The air here is very hot. A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60

Treasure: 100sp.
 
61

62A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Bandits (3)
Treasure: As per monster type.
63The air here smells of smoke. There are wax drippings here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
64

65It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp.
66

Encounter: Wolves (2)
Treasure: None.
 
67

Treasure: 300sp.
68There is a corroded chain here.

Encounter: Sprites (6)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf