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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

2There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

 
4A slight, damp breeze blows through this area.

5A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (3)
Treasure: None.
6There is a slimy coating on the ceiling here.

 
7There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
8It is foggy here, making it difficult to see.

Encounter: Bandits (6)
Treasure: None.
9There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
10This area has a pleasant, earthy smell.

11The wall here is damp.

12Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
13This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: None.
14A slight updraft blows through this area.

Treasure: 600sp.
15An acrid smell assails your nostrils.

 
16There is a pile of ashes here.

Encounter: Wolves (7)
Treasure: None.
17A strong, gusting wind blows through this area.

Treasure: 500sp.
18

 
19The air here is very hot. There are cracks in the wall here.

Encounter: Skeletons (6)
Treasure: As per monster type.
20This area has a stale, fetid smell. There is water dripping here.

Encounter: Halflings (13)
Treasure: As per monster type.
21

Treasure: 500sp, 50gp.
 
22

Encounter: Goblins (5)
Treasure: As per monster type.
23The air here is very hot. An acrid smell assails your nostrils. There are scratches on the wall here.

24

 
25This area smells faintly of urine.

Encounter: Traders (4)
Treasure: None.
26

27It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
28It is foggy here, making it difficult to see.

29

Encounter: Lizards, Gecko (1)
Treasure: None.
30The air here is very cold.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
31

Encounter: Gnomes (3)
Treasure: None.
32It is misty here. There are dry leaves and twigs scattered here.

33There are sticks scattered here.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34There is a salty, wet smell to this area.

Encounter: Orcs (7)
Treasure: None.
35Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 10gp.
36A slight downdraft blows through this area.

 
37

Encounter: Gnomes (5)
Treasure: As per monster type.
38A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

39A slight downdraft blows through this area. This area smells faintly of manure. There are bones scattered here.

 
40The air here is very cold. There are dry leaves and twigs scattered here.

41

Encounter: Acolytes (2)
Treasure: As per monster type.
42There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a trickle of water here.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
44This area has a pleasant, earthy smell.

Encounter: Traders (2)
Treasure: As per monster type.
45There is a torch stub here.

 
46There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

48There is a pile of dung here.

 
49

50It is foggy here, making it difficult to see.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Halflings (11)
51A strong wind blows through this area. There is a putrid smell coming from something nearby.

 
52A slight updraft blows through this area. There is a cracked flask here.

Encounter: Gnomes (4)
Treasure: As per monster type.
53A strong, moaning wind blows through this area.

54There is water dripping here.

 
55It is foggy here, making it difficult to see.

56The air here is very hot. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Wolves (5)
Treasure: None.
57There is a mold growing here.

Encounter: Acolytes (4)
Treasure: None.
 
58A cold air current blows through this area. There is a pile of ashes here.

59It is foggy here, making it difficult to see.

60

 
61

Encounter: Stirges (6)
Treasure: As per monster type.
62The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

63A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64There are rotting wood pieces here.

65

Treasure: 400sp.
66A gusting breeze blows through this area.

 
67This area has a pleasant, earthy smell.

68The air here is very cold. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Skeletons (11)
Treasure: As per monster type.
69The air here is very hot.

 
70

Treasure: 500sp.
71

Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Spiders, Crab (3)
72

 
73

Treasure: 500sp, 3 jewelry.
74A chlorine-like smell assails your nostrils. There is a blunt javelin head here.

75There are bits of fur and hair scattered around here.

Encounter: Skeletons (8)
Treasure: None.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf