User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Squamous Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2

Trap: 10' Pit: 1d6 points of damage if you fall in.
3This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Acolytes (8)
Treasure: None.
 
4This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell.

6A slight breeze blows through this area. This area smells faintly of manure.

Encounter: Shrews, Giant (4)
Treasure: None.
 
7

Encounter: Orcs (5)
Treasure: None.
8This area has a stale, fetid smell. There are wax drippings here.

Treasure: 400sp, 20gp.
9The air here is very hot. There is a splintered club here.

 
10The air here smells of smoke. There is a bent copper coin lying here.

Encounter: Sprites (10)
Treasure: None.
11This area smells faintly of urine.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
12

Encounter: Halflings (13)
Treasure: As per monster type.
 
13A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
17

18A slight updraft blows through this area.

 
19A slight downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

20There is a mold growing here.

Encounter: Stirges (10)
Treasure: None.
21This area smells faintly of urine.

 
22This area smells faintly of manure. It is foggy here, making it difficult to see.

23There are fungi growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
25A haze of dust hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: None.
26This area smells faintly of manure. It is misty here. This area is very dusty.

Treasure: 400sp.
27A slight, damp breeze blows through this area.

Treasure: 400sp, 50gp, 3 gems, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
28There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
29A strong, moaning wind blows through this area.

Encounter: Kobolds (8)
Treasure: None.
30A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
31A strong downdraft blows through this area.

Encounter: Acolytes (4)
Treasure: None.
32An acrid smell assails your nostrils. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33A slight updraft blows through this area. There is dried blood here.

 
34There is a pile of ashes here.

Encounter: Wolves (7)
Treasure: As per monster type.
35It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Stirges (9)
Treasure: As per monster type.
36A metallic smell assails your nostrils. There are fungi growing here.

 
37

Encounter: Bandits (5)
Treasure: None.
38

Treasure: 600sp, 50gp.
39

Encounter: Sprites (9)
Treasure: As per monster type.
 
40The air here is very hot.

Encounter: Gnomes (2)
Treasure: None.
41A cold air current blows through this area. It is misty here.

Encounter: Bandits (1)
Treasure: None.
42A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
43There is a putrid smell coming from something nearby.

44This area is very dusty.

45This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
46This area is covered in rubble and dirt.

47There is a small puddle of water here.

Encounter: Wolves (2)
Treasure: None.
48

Trap: Fog: Looks like poison gas, but harmless.
 
49The air here is very cold. This area smells faintly of urine. It is misty here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
50A strong downdraft blows through this area.

Treasure: 600sp.
51It is foggy here, making it difficult to see. There is a torn leather boot here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There is a slimy coating on the ceiling here.

53It is foggy here, making it difficult to see. There is a pile of rags here.

54There is a pile of dung here.

 
55There is a pile of dung here.

Treasure: 200sp.
Trap: Illusion of monsters: Skeletons (8)
56The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Kobolds (8)
Treasure: As per monster type.
57There is a broken bottle here.

 
58There is a bent copper coin lying here.

59There is a rusted spike here.

Treasure: 100sp.
60A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

 
61This area has a stale, fetid smell.

Treasure: 600sp.
62A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
63This area smells faintly of urine. There is water dripping here.

Encounter: Acolytes (2)
Treasure: None.
 
64The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

65This area smells faintly of manure.

Encounter: Bandits (6)
Treasure: As per monster type.
66

Encounter: Traders (3)
Treasure: None.
 
67This area has a stale, fetid smell.

Encounter: Gnomes (6)
Treasure: As per monster type.
68A haze of smoke hangs in the air. There is a broken sword blade here.

69A gusting breeze blows through this area.

 
70It is foggy here, making it difficult to see.

71Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (3)
Treasure: None.
72This area is covered in cobwebs.

 
73The air here is very hot. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Orcs (5)
Treasure: None.
74The smell of ozone assails your nostrils. The wall here is damp.

Treasure: 200sp.
75

Treasure: 500sp.
 
76Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
77It is misty here. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
78A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

 
79This area smells of rotting vegetation.

Encounter: Dwarves (3)
Treasure: As per monster type.
80

81Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf