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| 1 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 2 | There are dry leaves and twigs scattered here. | 3 | There are several small stones here. Encounter: Orcs (3) Treasure: As per monster type. |
| 4 | A slight updraft blows through this area. | 5 | 6 | There is a torn leather boot here. Treasure: 300sp, 30gp. Trap: Poison snake: 1 hit dice. | |
| 7 | There is a pile of dung here. | 8 | The wall here is damp. Encounter: Snakes, Cobra (1) Treasure: None. | 9 | An acrid smell assails your nostrils. |
| 10 | The air here is very hot. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | There is a badly dented helmet here. Encounter: Goblins (5) Treasure: As per monster type. | 12 | The smell of ozone assails your nostrils. |
| 13 | A slight updraft blows through this area. | 14 | The air here is very hot. A haze of smoke hangs in the air. Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 15 | There are food scraps scattered here. |
| 16 | 17 | Encounter: Bandits (1) Treasure: None. | 18 | Encounter: Traders (1) Treasure: As per monster type. | |
| 19 | 20 | This area has a pleasant, earthy smell. This area is very dusty. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 21 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. | |
| 22 | A slight breeze blows through this area. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 | Treasure: 400sp, 20gp. | 24 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Gnomes (6) Treasure: None. |
| 25 | There is a pile of ashes here. Encounter: Bandits (3) Treasure: None. | 26 | A slight breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Bandits (2) Treasure: None. | 27 | This area is very dusty. |
| 28 | There are cracks in the wall here. | 29 | A slight downdraft blows through this area. Treasure: 500sp, 20gp. | 30 | There is a putrid smell coming from something nearby. There is a small puddle of water here. Encounter: Orcs (4) Treasure: None. |
| 31 | 32 | 33 | |||
| 34 | 35 | 36 | Encounter: Halflings (9) Treasure: None. | ||
| 37 | This area is very dusty. Encounter: Snakes, Cobra (2) Treasure: None. | 38 | Treasure: 600sp, 10gp. | 39 | Encounter: Green Slimes (1) Treasure: None. |
| 40 | This area smells of rotting vegetation. It is misty here. The wall here is damp. | 41 | This area smells faintly of urine. There are bits of fur and hair scattered around here. | 42 | Encounter: Sprites (12) Treasure: None. |
| 43 | This area is covered in cobwebs. Treasure: 600sp. | 44 | The air here is very hot. | 45 | A strong updraft blows through this area. The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | A strong, moaning wind blows through this area. This area is very dusty. Treasure: 300sp. | 47 | 48 | A strong downdraft blows through this area. There is water dripping here. Encounter: Kobolds (10) Treasure: None. | |
| 49 | Fog gathers and swirls on the floor, concealing it. | 50 | The air here smells of smoke. | 51 | A strong updraft blows through this area. A metallic smell assails your nostrils. There is a pick handle here. |
| 52 | The air here is very cold. This area smells faintly of manure. A haze of smoke hangs in the air. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | A cold air current blows through this area. It is foggy here, making it difficult to see. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 54 | This area has a pleasant, earthy smell. There are fungi growing here. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 55 | 56 | Encounter: Bandits (8) Treasure: None. | 57 | ||
| 58 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Halflings (8) Treasure: None. | 59 | There is a pile of ashes here. Treasure: 600sp. | 60 | A cold air current blows through this area. |
| 61 | 62 | Encounter: Gnomes (5) Treasure: None. | 63 | The air here smells of smoke. There are bones scattered here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | |
| 64 | 65 | 66 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs. | ||
| 67 | Encounter: Goblins (5) Treasure: As per monster type. | 68 | A metallic smell assails your nostrils. | 69 | An acrid smell assails your nostrils. There are cracks in the wall here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 70 | There are sticks scattered here. | 71 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 72 | The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here. |
| 73 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Goblins (7) Treasure: As per monster type. | 74 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | There is a small puddle of water here. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 76 | There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 77 | The air here is very cold. This area smells of rotting vegetation. There is a badly dented helmet here. Encounter: Orcs (4) Treasure: As per monster type. | 78 | Treasure: 600sp, 50gp. |
| 79 | The air here is very cold. This area is very dusty. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 80 | There is a cracked hammer head here. | 81 | An acrid smell assails your nostrils. There is a pile of dung here. |
| 82 | Encounter: Killer Bees (8) Treasure: As per monster type. |