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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Hidden Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a stale, fetid smell.

3There is a torn leather boot here.

 
4This area smells of rotting vegetation. A haze of dust hangs in the air.

Encounter: Goblins (4)
Treasure: None.
5There is a splintered club here.

6The air here smells of smoke. There are cracks in the ceiling here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
7

Encounter: Kobolds (8)
Treasure: As per monster type.
8

9It is misty here. There is a cracked flask here.

Encounter: Killer Bees (1)
Treasure: None.
 
10There is a small puddle of water here.

Treasure: 300sp, 60gp.
11A strong wind blows through this area. This area smells faintly of manure. There is a torch stub here.

Encounter: Killer Bees (4)
Treasure: None.
12The air here is very hot.

 
13A slight breeze blows through this area. There is water dripping here.

14

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15There is a pile of ashes here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16The remnants of a rope are here, rotten.

Treasure: 400sp, 40gp.
17A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
18

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
19

Encounter: Orcs (4)
Treasure: As per monster type.
20The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

21

 
22A strong updraft blows through this area. There are bits of fur and hair scattered around here.

23The air here smells of smoke. There is a bent copper coin lying here.

Treasure: 100sp, 20gp.
24There are rotting wood pieces here.

 
25

Encounter: Skeletons (4)
Treasure: None.
26The air here is very hot.

27A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (2)
Treasure: None.
 
28A cold air current blows through this area. There is a corroded chain here.

29A slight breeze blows through this area.

30A strong downdraft blows through this area. Guano covers this area.

Encounter: Halflings (13)
Treasure: None.
 
31A cold air current blows through this area.

32

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
34

Trap: 10' Pit: 1d6 points of damage if you fall in.
35This area is covered in cobwebs.

Treasure: 600sp.
36A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

 
37The air here is very hot. The wall here is damp.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
38The air here smells of smoke.

39There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
40This area smells faintly of urine.

Encounter: Killer Bees (5)
Treasure: As per monster type.
41There are cracks in the floor here.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
42A cold air current blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43This area is covered in cobwebs.

Encounter: Halflings (6)
Treasure: None.
44An acrid smell assails your nostrils. There are bones scattered here.

45There are cracks in the ceiling here.

Encounter: Stirges (10)
Treasure: None.
 
46The smell of ozone assails your nostrils.

47Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (9)
Treasure: None.
48A cold air current blows through this area.

Encounter: Dwarves (1)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

50

Encounter: Lizards, Gecko (2)
Treasure: None.
51

 
52This area smells faintly of urine. There is water dripping here.

53There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54Teeth and fangs are scattered here.

 
55

56A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: None.
57A haze of smoke hangs in the air. There are fungi growing here.

 
58The air here is very hot. The air here smells of smoke.

59A strong wind blows through this area. This area has a stale, fetid smell. There is a pick handle here.

60

 
61

62A slight breeze blows through this area. The wall here is damp.

63There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

65The air here is very hot. There are sticks scattered here.

66

 
67It is misty here. This area is very dusty.

68

69

 
70The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

71

72This area smells of rotting vegetation. There is a blunt javelin head here.

 
73The air here is very hot. This area is very dusty.

Encounter: Skeletons (7)
Treasure: None.
74A metallic smell assails your nostrils. There is a candle stub here.

Encounter: Dwarves (3)
Treasure: As per monster type.
75

Encounter: Dwarves (6)
Treasure: As per monster type.
 
76A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a torch stub here.

Trap: Fog: Looks like poison gas, but harmless.
77

Trap: Fog: Looks like poison gas, but harmless.
78Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 400sp, 2 jewelry.
 
79This area has a pleasant, earthy smell.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
80A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

81A haze of smoke hangs in the air. There is a pile of dung here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
82The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
83A strong, gusting wind blows through this area. This area is covered in cobwebs.

84A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

 
85A strong wind blows through this area. The air here smells of smoke. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
86The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
87This area is covered in cobwebs.

 
88There are dry leaves and twigs scattered here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
89There are cracks in the wall here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
90This area smells of rotting vegetation. There is a pile of rags here.

Treasure: 600sp.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf