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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Oubliette of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 600sp.
2There is a putrid smell coming from something nearby.

Encounter: Halflings (10)
Treasure: As per monster type.
3There is a mold growing here.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4

5A strong wind blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (10)
Treasure: None.
6A strong wind blows through this area. The air here smells of smoke.

 
7There is a putrid smell coming from something nearby.

8A strong, gusting wind blows through this area. There is a bent copper coin lying here.

Encounter: Sprites (14)
Treasure: None.
9

 
10The air here is very hot. There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Killer Bees (4)
Treasure: As per monster type.
11

12There is a large puddle of water here.

 
13The air here is very hot.

14There is a salty, wet smell to this area. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15The air here is very hot.

 
16This area has a pleasant, earthy smell. There is dried blood here.

17Fog gathers and swirls on the floor, concealing it.

18A strong updraft blows through this area.

Treasure: 100sp, 1 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
19A strong wind blows through this area. There is a pick handle here.

20It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
21This area smells of rotting vegetation.

 
22

23This area smells faintly of manure. There are dry leaves and twigs scattered here.

Treasure: 400sp.
24There is a pile of dung here.

 
25Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Stirges (5)
Treasure: None.
26A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

27

Treasure: 300sp, 60gp.
 
28The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see.

29

30The air here is very cold. An acrid smell assails your nostrils. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31This area has a pleasant, earthy smell. There are rotting wood pieces here.

32There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33A strong wind blows through this area. This area is covered in cobwebs.

 
34This area smells faintly of urine. There is a small puddle of water here.

35

36

Encounter: Killer Bees (5)
Treasure: None.
 
37There is a rusted spike here.

38

39There is water dripping here.

 
40The air here is very hot. This area has a stale, fetid smell. There is a badly dented helmet here.

41A gusting breeze blows through this area. This area smells of rotting vegetation.

Encounter: Green Slimes (1)
Treasure: As per monster type.
42A strong wind blows through this area. There is a torn leather boot here.

 
43A strong, moaning wind blows through this area. There are food scraps scattered here.

44

45

 
46A haze of dust hangs in the air.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47A gusting breeze blows through this area. This area is covered in cobwebs.

48This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Kobolds (9)
Treasure: None.
 
49Guano covers this area.

50A slight downdraft blows through this area. There are cracks in the floor here.

51There is a trickle of water here.

Treasure: 300sp, 30gp.
 
52A cold air current blows through this area.

53The smell of ozone assails your nostrils. There are food scraps scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.
54This area is very dusty.

 
55A strong updraft blows through this area. There are scratches on the wall here.

Encounter: Halflings (14)
Treasure: As per monster type.
56There is a salty, wet smell to this area. The ceiling here is damp.

57

Treasure: 600sp.
 
58The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59The air here smells of smoke. There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf