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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Unwholesome Mountain of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
2There is dried blood here.

3

Encounter: Skeletons (7)
Treasure: None.
 
4This area has a stale, fetid smell. The remnants of a rope are here, rotten.

5The air here is very hot.

Encounter: Gnomes (6)
Treasure: As per monster type.
6It is foggy here, making it difficult to see.

Encounter: Stirges (6)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see. There are fungi growing here.

8This area has a stale, fetid smell. There is a cracked flask here.

Treasure: 300sp, 1 magic item.
9There is a badly dented helmet here.

 
10A strong wind blows through this area. There is a pile of dung here.

11A slight breeze blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
 
13The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

14This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15

Encounter: Skeletons (8)
Treasure: None.
 
16A gusting breeze blows through this area. A haze of smoke hangs in the air. There is a cracked flask here.

17A cold air current blows through this area.

18

 
19A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: As per monster type.
20Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
21The remnants of a rope are here, rotten.

 
22This area has a pleasant, earthy smell.

Encounter: Orcs (5)
Treasure: None.
23A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
24This area is covered in cobwebs.

 
25The air here is very hot.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26The air here smells of smoke.

Encounter: Wolves (5)
Treasure: None.
27

Treasure: 500sp.
 
28

29This area has a pleasant, earthy smell. There is a rusted spike here.

30

 
31There are fungi growing here.

32There are cracks in the ceiling here.

33

 
34A slight breeze blows through this area. There are cracks in the wall here.

35This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Sprites (9)
Treasure: None.
 
37This area smells faintly of manure. There are fungi growing here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
38

39

Encounter: Sprites (12)
Treasure: As per monster type.
 
40Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 500sp, 10gp.
41

Encounter: Skeletons (8)
Treasure: As per monster type.
42There are cracks in the floor here.

 
43This area smells faintly of urine.

44A strong, gusting wind blows through this area. There is a salty, wet smell to this area. There is a candle stub here.

Encounter: Bandits (6)
Treasure: None.
45

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
47This area has a stale, fetid smell.

48A slight breeze blows through this area. The air here smells of smoke.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
49It is foggy here, making it difficult to see.

50The air here is very hot. There is a torn sack here.

Encounter: Beetles, Fire (1)
Treasure: None.
51It is foggy here, making it difficult to see.

 
52This area has a pleasant, earthy smell. There are rotting wood pieces here.

53

Encounter: Orcs (5)
Treasure: As per monster type.
54This area smells faintly of urine. This area is covered in cobwebs.

 
55It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Treasure: 400sp, 20gp, 4 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56This area is very dusty.

57This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
58There is a trickle of water here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
59There is water dripping here.

Treasure: 400sp.
60A slight breeze blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
61The air here is very cold. This area is covered in cobwebs.

62

Encounter: Halflings (8)
Treasure: As per monster type.
63There is a trickle of water here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
64The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Skeletons (9)
Treasure: As per monster type.
65There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
67A haze of smoke hangs in the air. There is a pile of straw here.

Encounter: Dwarves (1)
Treasure: None.
68

Encounter: Spiders, Crab (1)
Treasure: None.
69The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here.

 
70

71

Treasure: 100sp, 50gp, 6 gems.
72This area smells of rotting vegetation. The wall here is damp.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
73The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
74There are rotting wood pieces here.

75A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf