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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Vanishing Mines of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Encounter: Stirges (2)
Treasure: None.
2There is a small puddle of water here.

Encounter: Spiders, Crab (2)
Treasure: None.
3A haze of smoke hangs in the air.

Treasure: 400sp, 40gp.
 
4The air here is very cold. There are fungi growing here.

Encounter: Skeletons (6)
Treasure: As per monster type.
5

6There is a putrid smell coming from something nearby.

 
7This area smells of rotting vegetation. There is a broken bottle here.

8A strong wind blows through this area. There is a broken pole here.

9There are food scraps scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
10

Trap: 10' Pit: 1d6 points of damage if you fall in.
11

Encounter: Stirges (6)
Treasure: As per monster type.
12A cold air current blows through this area. An acrid smell assails your nostrils. This area is covered in cobwebs.

 
13There is a pile of dung here.

14A haze of dust hangs in the air. There are scratches on the wall here.

15A haze of smoke hangs in the air.

 
16A strong, gusting wind blows through this area. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17It is foggy here, making it difficult to see. There are food scraps scattered here.

Treasure: 200sp, 20gp, 4 gems, 1 jewelry.
Trap: Poison needle: Save vs. Poison or die.
18A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

 
19

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
20This area has a pleasant, earthy smell. There is a pick handle here.

21A gusting breeze blows through this area. This area is covered in cobwebs.

 
22A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

Encounter: Killer Bees (7)
Treasure: None.
23A slight, damp breeze blows through this area. There is a pile of ashes here.

Encounter: Gnomes (5)
Treasure: As per monster type.
24

 
25

26There is a putrid smell coming from something nearby.

Encounter: Acolytes (3)
Treasure: As per monster type.
27

Encounter: Acolytes (4)
Treasure: None.
 
28A metallic smell assails your nostrils. There is a torn sack here.

Encounter: Green Slimes (4)
Treasure: None.
29A slight breeze blows through this area. There is a broken sword blade here.

30It is foggy here, making it difficult to see.

 
31A haze of smoke hangs in the air. There is a pick handle here.

32An acrid smell assails your nostrils. The ceiling here is damp.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
33There are bits of fur and hair scattered around here.

 
34This area smells of rotting vegetation. There are rotting wood pieces here.

35The air here is very cold.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
36A haze of smoke hangs in the air.

 
37A slight breeze blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38The wall here is damp.

39A haze of smoke hangs in the air.

Encounter: Sprites (11)
Treasure: As per monster type.
 
40A slight breeze blows through this area. This area has a pleasant, earthy smell. It is misty here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
41A strong downdraft blows through this area. There are food scraps scattered here.

Treasure: 100sp, 20gp, 1 magic item.
Trap: Illusion of monsters: Wolves (8)
42The air here is very hot.

 
43A slight updraft blows through this area. There are scratches on the wall here.

Treasure: 600sp, 4 gems.
44This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
45There is a mold growing here.

 
46The air here is very hot. This area is very dusty.

Encounter: Skeletons (9)
Treasure: As per monster type.
47

Treasure: 400sp.
48A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
49There is dried blood here.

50

51This area is covered in cobwebs.

Encounter: Stirges (9)
Treasure: As per monster type.
 
52The air here is very cold. This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

53A strong downdraft blows through this area.

Encounter: Goblins (4)
Treasure: As per monster type.
54There are cracks in the floor here.

 
55A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Goblins (6)
Treasure: None.
56This area is covered in cobwebs.

Treasure: 500sp.
57A metallic smell assails your nostrils.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
58A strong wind blows through this area. There is a slimy coating on the wall here.

Encounter: Bandits (2)
Treasure: As per monster type.
59The air here smells of smoke. There is a broken sword blade here.

60The wall here is damp.

Encounter: Wolves (2)
Treasure: As per monster type.
 
61The air here is very cold. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
62This area has a pleasant, earthy smell. There is a splintered club here.

63The air here smells of smoke. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64

Treasure: 200sp, 60gp.
65There is a putrid smell coming from something nearby. There is a pile of ashes here.

Treasure: 200sp, 40gp.
66Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
67

Encounter: Acolytes (8)
Treasure: None.
68A cold air current blows through this area. There are rotting wood pieces here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
69This area has a pleasant, earthy smell.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
70This area smells of rotting vegetation. There are cracks in the floor here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf