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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Devouring Panopticon of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The wall here is damp.

3

 
4The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
5A gusting breeze blows through this area. There is a trickle of water here.

6This area is covered in cobwebs.

 
7A slight, damp breeze blows through this area. This area smells faintly of urine. The ceiling here is damp.

8A strong wind blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

9The air here is very hot.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10There is a mold growing here.

Encounter: Kobolds (9)
Treasure: None.
11The air here is very hot. The smell of ozone assails your nostrils. There is a small puddle of water here.

Treasure: 400sp.
12There are sticks scattered here.

 
13There is a slimy coating on the ceiling here.

14A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15

Encounter: Kobolds (7)
Treasure: None.
 
16This area smells faintly of manure. This area is very dusty.

17A strong, gusting wind blows through this area. There are rotting wood pieces here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
18The air here is very cold. The air here smells of smoke. There is a torn leather boot here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
19The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
20A slight breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21This area has a stale, fetid smell. This area is covered in cobwebs.

 
22There is water dripping here.

Encounter: Orcs (5)
Treasure: As per monster type.
23A metallic smell assails your nostrils. There is a broken bottle here.

24There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26A gusting breeze blows through this area. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
28

29The air here is very cold. A metallic smell assails your nostrils.

30A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area has a stale, fetid smell. There is a torn leather boot here.

32There is water dripping here.

33

Trap: Poison gas: Save vs. Poison or die.
 
34This area smells faintly of urine. This area is very dusty.

Treasure: 300sp, 30gp.
35This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

36It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
37This area smells of rotting vegetation. There is a trickle of water here.

38

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
39A slight updraft blows through this area.

 
40There is a salty, wet smell to this area.

Encounter: Orcs (7)
Treasure: As per monster type.
41The smell of ozone assails your nostrils.

42This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44

45An acrid smell assails your nostrils.

Encounter: Halflings (6)
Treasure: None.
 
46There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There are cracks in the ceiling here.

48There is a small puddle of water here.

Treasure: 600sp, 60gp, 3 jewelry.
 
49

Treasure: 400sp.
50This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There are wax drippings here.

53A strong wind blows through this area. There are wax drippings here.

54There is a broken pole here.

Encounter: Traders (3)
Treasure: As per monster type.
 
55The air here is very cold. A chlorine-like smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
57The air here is very cold. There is a putrid smell coming from something nearby.

 
58The air here is very hot. The ceiling here is damp.

59

60

Trap: Fog: Looks like poison gas, but harmless.
 
61This area smells of rotting vegetation.

62

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
63The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air.

 
64A strong wind blows through this area. Guano covers this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
65Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

66There are cracks in the floor here.

 
67

68There are scratches on the wall here.

69

Treasure: 100sp, 4 jewelry.
Trap: Poison needle: Save vs. Poison or die.
 
70A slight, damp breeze blows through this area.

Treasure: 100sp.
71The air here is very cold. This area smells faintly of urine.

72

Encounter: Bandits (7)
Treasure: None.
 
73

74The air here smells of smoke.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf