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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

2There is a torch stub here.

Encounter: Beetles, Fire (4)
Treasure: None.
3The air here is very cold. The air here smells of smoke. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
 
4

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
5The smell of ozone assails your nostrils.

6This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: None.
 
7A strong, moaning wind blows through this area. The ceiling here is damp.

Encounter: Halflings (12)
Treasure: As per monster type.
8A slight updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Skeletons (4)
Treasure: None.
9A strong wind blows through this area. There is a broken arrow here.

 
10There is a putrid smell coming from something nearby. There is a broken bottle here.

11The air here is very hot.

12Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

 
13A slight downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14The air here is very cold. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15

Treasure: 300sp.
 
16There is a trickle of water here.

Encounter: Gnomes (3)
Treasure: As per monster type.
17The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18Your nostrils are overwhelmed by a sulphurous smell.

 
19The air here is very hot. This area is covered in cobwebs.

20A strong, moaning wind blows through this area. There are cracks in the ceiling here.

21The air here is very cold.

 
22An acrid smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (2)
Treasure: None.
23A strong downdraft blows through this area. There is a slimy coating on the wall here.

Encounter: Green Slimes (3)
Treasure: None.
24

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
25The air here is very hot.

26The air here is very cold.

27Pottery shards are scattered here.

Encounter: Traders (3)
Treasure: As per monster type.
 
28It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
29There are bits of fur and hair scattered around here.

30The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Kobolds (8)
Treasure: None.
 
31This area is covered in cobwebs.

32

Trap: Fog: Looks like poison gas, but harmless.
33An acrid smell assails your nostrils. There is water dripping here.

Encounter: Skeletons (7)
Treasure: None.
 
34The air here is very cold. This area has a stale, fetid smell. This area is covered in cobwebs.

35This area smells faintly of manure. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

36A strong downdraft blows through this area. This area smells faintly of manure. There is a broken pole here.

Encounter: Wolves (12)
Treasure: None.
 
37The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

38A slight breeze blows through this area.

39This area is very dusty.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
40A slight, damp breeze blows through this area. An acrid smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Green Slimes (4)
Treasure: None.
41A strong downdraft blows through this area. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A slight breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Killer Bees (6)
Treasure: None.
 
43This area smells of rotting vegetation. It is foggy here, making it difficult to see.

44Guano covers this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
45A metallic smell assails your nostrils. There are food scraps scattered here.

Treasure: 200sp, 20gp.
 
46

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
47The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

Encounter: Goblins (6)
Treasure: None.
48The wall here is damp.

Encounter: Stirges (3)
Treasure: As per monster type.
 
49There is a broken bottle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A strong, gusting wind blows through this area.

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
51This area has a stale, fetid smell.

Encounter: Wolves (8)
Treasure: None.
 
52

Treasure: 200sp, 60gp.
53The wall here is damp.

Encounter: Halflings (15)
Treasure: None.
54A slight breeze blows through this area. A metallic smell assails your nostrils. There is a small puddle of water here.

 
55This area has a stale, fetid smell.

Encounter: Stirges (7)
Treasure: None.
56

Encounter: Halflings (14)
Treasure: As per monster type.
57A slight breeze blows through this area. The ceiling here is damp.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58

59A slight breeze blows through this area. This area smells faintly of urine. This area is covered in rubble and dirt.

Treasure: 500sp.
60The wall here is damp.

Encounter: Bandits (8)
Treasure: None.
 
61A strong, moaning wind blows through this area. There is a splintered club here.

62A gusting breeze blows through this area. This area smells of rotting vegetation. There are cracks in the wall here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
63

Treasure: 100sp.
 
64This area smells faintly of manure.

65Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a broken sword blade here.

66A cold air current blows through this area. This area is very dusty.

Encounter: Shrews, Giant (4)
Treasure: None.
 
67

68There is a putrid smell coming from something nearby.

Encounter: Stirges (5)
Treasure: None.
69The air here is very cold. This area smells of rotting vegetation.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
70

Encounter: Acolytes (3)
Treasure: As per monster type.
71The air here is very hot. It is misty here. The wall here is damp.

72A slight breeze blows through this area. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73The air here smells of smoke. There is a slimy coating on the wall here.

74There is water dripping here.

Treasure: 100sp.
Trap: Illusion of monsters: Dwarves (4)
75There is a mold growing here.

 
76There is a trickle of water here.

77There is a pile of ashes here.

78A slight, damp breeze blows through this area.

 
79This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Treasure: 500sp, 50gp.
80This area has a pleasant, earthy smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
81It is foggy here, making it difficult to see.

 
82There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Bandits (7)
Treasure: None.
83There is a salty, wet smell to this area.

Encounter: Beetles, Fire (3)
Treasure: None.
84Pottery shards are scattered here.

 
85The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf