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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Ancient Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

Encounter: Wolves (5)
Treasure: As per monster type.
2There is a small puddle of water here.

3A metallic smell assails your nostrils.

Encounter: Traders (6)
Treasure: None.
 
4The air here is very hot. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Traders (6)
Treasure: None.
5The air here is very cold. There are dry leaves and twigs scattered here.

6

Encounter: Gnomes (6)
Treasure: None.
 
7The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a rusted spike here.

Encounter: Sprites (14)
Treasure: None.
8

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9There is a candle stub here.

 
10

Treasure: 300sp, 40gp.
11This area smells faintly of urine.

Encounter: Orcs (6)
Treasure: None.
12A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
13Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
14

Encounter: Skeletons (8)
Treasure: None.
15There are dry leaves and twigs scattered here.

 
16

Treasure: 500sp.
17

18

 
19There are several small stones here.

Encounter: Skeletons (7)
Treasure: As per monster type.
20A strong, moaning wind blows through this area.

21The air here smells of smoke.

Encounter: Traders (2)
Treasure: None.
 
22This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
23There are cracks in the wall here.

24This area has a stale, fetid smell. There is a trickle of water here.

 
25

26

27A chlorine-like smell assails your nostrils.

 
28A slight breeze blows through this area. There are cracks in the wall here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
29A slight breeze blows through this area. There is a broken bottle here.

30A metallic smell assails your nostrils. It is misty here.

 
31

32There is a large puddle of water here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
33This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: None.
 
34The wall here is damp.

35The air here is very cold. This area has a stale, fetid smell. There is a pile of ashes here.

36There is a large puddle of water here.

 
37The wall here is damp.

38A slight, damp breeze blows through this area. There are cracks in the floor here.

39A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: As per monster type.
 
40The smell of ozone assails your nostrils. There is water dripping here.

41This area has a stale, fetid smell.

Encounter: Snakes, Cobra (3)
Treasure: None.
42There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43It is foggy here, making it difficult to see.

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
44A strong downdraft blows through this area. This area smells faintly of manure. There is a mold growing here.

45

Encounter: Skeletons (9)
Treasure: None.
 
46

Encounter: Wolves (7)
Treasure: None.
47This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

48Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 2 gems.
Trap: Illusion of monsters: Traders (1)
 
49There is a pile of rags here.

50A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

51This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
52The wall here is damp.

53This area smells faintly of manure. The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
54This area smells faintly of manure. There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55This area has a stale, fetid smell. There is a small puddle of water here.

56This area has a stale, fetid smell.

Encounter: Killer Bees (4)
Treasure: None.
57

 
58

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
59A strong, gusting wind blows through this area. There are cracks in the floor here.

Encounter: Skeletons (9)
Treasure: None.
60A haze of smoke hangs in the air. Guano covers this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
61This area smells faintly of manure. There are cracks in the wall here.

62

Encounter: Stirges (10)
Treasure: As per monster type.
63A metallic smell assails your nostrils. There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
64

Encounter: Traders (2)
Treasure: None.
65This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: None.
66A slight, damp breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
67

Encounter: Skeletons (7)
Treasure: None.
68There is a splintered club here.

Treasure: 100sp.
69Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.

Encounter: Traders (7)
Treasure: As per monster type.
 
70A slight breeze blows through this area. Guano covers this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
71The air here is very hot.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
72The ceiling here is damp.

 
73A slight updraft blows through this area. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
75A strong updraft blows through this area. There are dry leaves and twigs scattered here.

Treasure: 400sp, 3 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
76A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

77This area smells of rotting vegetation. There is a splintered club here.

Trap: Fog: Looks like poison gas, but harmless.
78A gusting breeze blows through this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
79This area smells faintly of urine.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf