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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Accursed Dungeons of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2The air here is very hot. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

3This area smells faintly of urine.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
4A haze of smoke hangs in the air.

Treasure: 200sp.
5

Encounter: Gnomes (6)
Treasure: As per monster type.
6There is water dripping here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
7There is a mold growing here.

8There is water dripping here.

Encounter: Acolytes (2)
Treasure: As per monster type.
9It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
10The air here is very hot. Guano covers this area.

Encounter: Kobolds (8)
Treasure: As per monster type.
11There are cracks in the ceiling here.

Treasure: 300sp.
12Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

 
13The air here smells of smoke. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

15A slight breeze blows through this area. The air here smells of smoke. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
16This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
17A slight downdraft blows through this area. This area is covered in cobwebs.

Treasure: 200sp, 40gp.
18There are sticks scattered here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
19This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
20This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21A slight updraft blows through this area. Teeth and fangs are scattered here.

 
22A slight updraft blows through this area. This area is covered in cobwebs.

23

Trap: Poison gas: Save vs. Poison or die.
24There is a putrid smell coming from something nearby.

Encounter: Halflings (13)
Treasure: As per monster type.
 
25The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
26This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Skeletons (6)
Treasure: None.
27

Encounter: Skeletons (8)
Treasure: As per monster type.
 
28The air here is very hot.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
29A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Orcs (6)
Treasure: None.
30A strong downdraft blows through this area.

 
31There is water dripping here.

Treasure: 300sp.
32There is a putrid smell coming from something nearby.

33This area has a pleasant, earthy smell.

Encounter: Skeletons (8)
Treasure: None.
 
34There is a candle stub here.

Encounter: Lizards, Gecko (3)
Treasure: None.
35A metallic smell assails your nostrils.

Encounter: Goblins (7)
Treasure: None.
36This area is very dusty.

Encounter: Wolves (7)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
38A slight, damp breeze blows through this area.

Encounter: Beetles, Fire (6)
Treasure: None.
39

Treasure: 300sp.
 
40A gusting breeze blows through this area. There is a blunt javelin head here.

41

42

 
43A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Traders (6)
Treasure: As per monster type.
44An acrid smell assails your nostrils.

Treasure: 500sp, 40gp.
45This area is covered in cobwebs.

Treasure: 400sp.
 
46There is a broken sword blade here.

Encounter: Stirges (6)
Treasure: None.
47A cold air current blows through this area. There is a pile of rags here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Sprites (10)
Treasure: As per monster type.
 
49A strong wind blows through this area. There is a broken arrow here.

50The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
51This area smells faintly of manure.

 
52A strong, moaning wind blows through this area.

53There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
55There is a pile of ashes here.

56This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

57This area smells faintly of urine.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
58A cold air current blows through this area.

Encounter: Traders (2)
Treasure: None.
59

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf