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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Tower of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area smells faintly of urine.

2This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3A slight, damp breeze blows through this area.

Treasure: 500sp.
 
4This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
5

Treasure: 100sp, 20gp.
6There is a torch stub here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
7

Trap: Fog: Looks like poison gas, but harmless.
8A cold air current blows through this area. There are dry leaves and twigs scattered here.

9

Encounter: Shrews, Giant (3)
Treasure: None.
 
10A strong wind blows through this area. The smell of ozone assails your nostrils. The remnants of a rope are here, rotten.

11The air here is very hot.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
12

Encounter: Shrews, Giant (1)
Treasure: None.
 
13

Encounter: Kobolds (13)
Treasure: None.
14A gusting breeze blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a broken sword blade here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15

Encounter: Shrews, Giant (6)
Treasure: None.
 
16The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (8)
Treasure: As per monster type.
17This area is covered in cobwebs.

18It is foggy here, making it difficult to see.

 
19An acrid smell assails your nostrils.

20It is misty here.

21A strong wind blows through this area. Guano covers this area.

 
22The air here is very hot. This area is covered in cobwebs.

23This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Bandits (1)
Treasure: None.
24This area smells faintly of urine. There is a trickle of water here.

 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26A metallic smell assails your nostrils.

Treasure: 400sp.
27There is a small puddle of water here.

 
28The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
29There is a pile of rags here.

Encounter: Dwarves (4)
Treasure: None.
30A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp, 20gp, 1 magic item.
Trap: Poison snake: 1 hit dice.
 
31This area smells faintly of manure. It is foggy here, making it difficult to see. There is a corroded chain here.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32A metallic smell assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.

33

Encounter: Bandits (5)
Treasure: None.
 
34

Encounter: Acolytes (1)
Treasure: As per monster type.
35

Encounter: Wolves (5)
Treasure: As per monster type.
36This area smells faintly of manure. There is a slimy coating on the ceiling here.

Treasure: 300sp.
 
37This area smells faintly of manure. The ceiling here is damp.

38

39There are cracks in the ceiling here.

 
40

Encounter: Acolytes (8)
Treasure: As per monster type.
41A strong wind blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Gnomes (2)
Treasure: As per monster type.
42

Trap: Poison gas: Save vs. Poison or die.
 
43The smell of ozone assails your nostrils.

44

45A cold air current blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

 
46The air here smells of smoke. There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47

Encounter: Dwarves (3)
Treasure: None.
48A slight updraft blows through this area. There is a pile of ashes here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
49

Encounter: Halflings (7)
Treasure: As per monster type.
50

Encounter: Halflings (15)
Treasure: As per monster type.
51A gusting breeze blows through this area. This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
 
52There is a small puddle of water here.

Encounter: Orcs (4)
Treasure: None.
53Teeth and fangs are scattered here.

54This area is covered in cobwebs.

Treasure: 200sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56The hilt of a broken dagger is lying here.

Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57

 
58A gusting breeze blows through this area.

59This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

60There is a putrid smell coming from something nearby. This area is covered in cobwebs.

 
61This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Killer Bees (5)
Treasure: None.
62There is a slimy coating on the wall here.

63A strong, gusting wind blows through this area. A metallic smell assails your nostrils. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Wolves (4)
Treasure: None.
65A haze of smoke hangs in the air.

Encounter: Sprites (14)
Treasure: As per monster type.
66A slight updraft blows through this area. Guano covers this area.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf