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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Baneful Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
2

Treasure: 100sp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3A cold air current blows through this area. This area has a pleasant, earthy smell. There is a corroded chain here.

Treasure: 400sp.
 
4

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
5

6This area smells faintly of manure.

Treasure: 600sp.
 
7

Encounter: Gnomes (6)
Treasure: As per monster type.
8A strong wind blows through this area. There is water dripping here.

Treasure: 200sp, 60gp.
9There is a broken sword blade here.

Treasure: 600sp, 50gp.
 
10There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11A cold air current blows through this area.

12A slight breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
13There is a slimy coating on the ceiling here.

Encounter: Dwarves (4)
Treasure: None.
14There are food scraps scattered here.

15A cold air current blows through this area. Pottery shards are scattered here.

 
16

17

18This area smells faintly of manure.

 
19There is a slimy coating on the wall here.

20A slight breeze blows through this area. A haze of smoke hangs in the air.

21The air here is very cold. This area has a pleasant, earthy smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22A haze of dust hangs in the air. There are bones scattered here.

Encounter: Bandits (3)
Treasure: None.
23

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Treasure: 500sp.
 
25The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: None.
26This area is covered in cobwebs.

27There is a badly dented helmet here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
28A slight updraft blows through this area. There is a bent and rusted iron bar here.

29There is water dripping here.

30This area is covered in cobwebs.

 
31This area smells faintly of manure. It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Poison gas: Save vs. Poison or die.
32A haze of smoke hangs in the air.

33There is a bent and rusted iron bar here.

 
34There are dry leaves and twigs scattered here.

35This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a trickle of water here.

36

 
37There is a salty, wet smell to this area. There are several small stones here.

Encounter: Dwarves (1)
Treasure: As per monster type.
38A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

39The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: None.
 
40There are cracks in the ceiling here.

Encounter: Wolves (8)
Treasure: As per monster type.
41A haze of smoke hangs in the air. There is water dripping here.

42The air here is very hot.

Treasure: 200sp.
 
43A haze of smoke hangs in the air. This area is covered in cobwebs.

44The air here is very hot. There is a putrid smell coming from something nearby.

45A strong, moaning wind blows through this area.

Treasure: 300sp, 50gp.
 
46

Encounter: Shrews, Giant (9)
Treasure: None.
47

48

Encounter: Sprites (14)
Treasure: None.
 
49There is a pile of rags here.

50A cold air current blows through this area.

51A haze of dust hangs in the air. There is a large puddle of water here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

53A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 200sp, 20gp.
54A cold air current blows through this area. There are wax drippings here.

 
55

Encounter: Lizards, Gecko (2)
Treasure: None.
56Guano covers this area.

57There is a pick handle here.

Encounter: Wolves (3)
Treasure: None.
 
58There are wax drippings here.

Encounter: Kobolds (13)
Treasure: As per monster type.
59There is a pile of straw here.

60There is a pile of straw here.

Treasure: 200sp, 10gp.
 
61Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (12)
Treasure: None.
62

Treasure: 200sp, 10gp.
63

Treasure: 400sp.
 
64A haze of smoke hangs in the air. This area is covered in cobwebs.

65A strong updraft blows through this area. The wall here is damp.

66

Encounter: Wolves (12)
Treasure: None.
 
67

Trap: 10' Pit: 1d6 points of damage if you fall in.
68A cold air current blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
69This area smells of rotting vegetation.

 
70The remnants of a rope are here, rotten.

71There is dried blood here.

Treasure: 400sp, 60gp.
72A slight, damp breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here.

 
73This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
74A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Encounter: Sprites (13)
Treasure: None.
75A strong downdraft blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
76A slight, damp breeze blows through this area. There is a pile of dung here.

Treasure: 200sp, 50gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
77This area has a stale, fetid smell.

78

Treasure: 500sp.
 
79This area has a pleasant, earthy smell. It is misty here. This area is very dusty.

80There is a mold growing here.

81

Trap: Fog: Looks like poison gas, but harmless.
 
82The air here is very hot. The air here smells of smoke. There is a large puddle of water here.

Encounter: Stirges (2)
Treasure: As per monster type.
83A strong wind blows through this area. A haze of dust hangs in the air. There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf