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| 1 | This area is covered in cobwebs. | 2 | This area is covered in cobwebs. | 3 | There are dry leaves and twigs scattered here. |
| 4 | It is foggy here, making it difficult to see. | 5 | This area smells of rotting vegetation. This area is covered in cobwebs. | 6 | Guano covers this area. |
| 7 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Kobolds (13) Treasure: As per monster type. | 8 | The air here is very hot. This area smells of rotting vegetation. Treasure: 500sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | A strong, gusting wind blows through this area. There is a slimy coating on the ceiling here. Treasure: 600sp, 10gp, 6 jewelry. |
| 10 | Encounter: Bandits (8) Treasure: As per monster type. | 11 | The air here smells of smoke. There is a small puddle of water here. | 12 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 13 | A slight, damp breeze blows through this area. There is a mold growing here. | 14 | This area smells of rotting vegetation. Encounter: Wolves (5) Treasure: None. | 15 | A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pick handle here. Encounter: Dwarves (1) Treasure: As per monster type. |
| 16 | Treasure: 500sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 17 | 18 | A slight downdraft blows through this area. This area smells faintly of urine. Encounter: Acolytes (2) Treasure: As per monster type. | |
| 19 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here. | 20 | There are cracks in the floor here. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 21 | Fog gathers and swirls on the floor, concealing it. |
| 22 | Encounter: Dwarves (2) Treasure: As per monster type. | 23 | It is misty here. There is a splintered club here. Trap: Poison gas: Save vs. Poison or die. | 24 | There is a putrid smell coming from something nearby. There is a broken arrow here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | Encounter: Kobolds (10) Treasure: None. | 26 | This area is covered in cobwebs. Treasure: 600sp, 50gp, 4 jewelry. | 27 | The air here is very hot. There are cracks in the wall here. Treasure: 200sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 28 | There is a corroded chain here. | 29 | There is a bent and rusted iron bar here. | 30 | A gusting breeze blows through this area. This area has a stale, fetid smell. This area is very dusty. Treasure: 500sp, 1 gems. |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Encounter: Traders (7) Treasure: As per monster type. | 32 | The air here is very hot. This area is covered in cobwebs. Encounter: Halflings (10) Treasure: None. | 33 | There is a bent copper coin lying here. |
| 34 | There is a putrid smell coming from something nearby. Treasure: 300sp. | 35 | The ceiling here is damp. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. | 36 | This area smells faintly of urine. Treasure: 400sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 37 | There is a slimy coating on the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | A slight breeze blows through this area. | 39 | |
| 40 | Trap: Fog: Looks like poison gas, but harmless. | 41 | Treasure: 300sp. | 42 | |
| 43 | There is a slimy coating on the wall here. Treasure: 200sp. | 44 | There is a large puddle of water here. Encounter: Wolves (5) Treasure: As per monster type. | 45 | A strong updraft blows through this area. Encounter: Stirges (10) Treasure: As per monster type. |
| 46 | 47 | The air here is very hot. This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 48 | ||
| 49 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | The air here smells of smoke. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 52 | A haze of smoke hangs in the air. This area is very dusty. | 53 | There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. |
| 55 | A metallic smell assails your nostrils. There is a corroded chain here. Encounter: Sprites (9) Treasure: As per monster type. | 56 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Orcs (6) Treasure: None. | 57 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 58 | Trap: Poison gas: Save vs. Poison or die. | 59 | Treasure: 500sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 60 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 61 | Encounter: Shrews, Giant (7) Treasure: None. | 62 | This area has a pleasant, earthy smell. | 63 | There are cracks in the floor here. Treasure: 400sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 64 | The air here is very cold. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 65 | 66 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | |
| 67 | There is a broken arrow here. | 68 | A slight breeze blows through this area. Treasure: 200sp. | 69 | There is a corroded chain here. Encounter: Traders (2) Treasure: As per monster type. |
| 70 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Treasure: 500sp. | 71 | 72 | This area has a stale, fetid smell. Encounter: Acolytes (6) Treasure: None. | |
| 73 | A chlorine-like smell assails your nostrils. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | 75 | There is a mold growing here. Encounter: Gnomes (5) Treasure: As per monster type. | |
| 76 | This area has a stale, fetid smell. There are bits of fur and hair scattered around here. | 77 | A slight downdraft blows through this area. A metallic smell assails your nostrils. Encounter: Acolytes (4) Treasure: None. | 78 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 79 | 80 | A slight breeze blows through this area. This area smells faintly of manure. There is a pile of dung here. Treasure: 400sp, 50gp. | 81 | There is a splintered club here. | |
| 82 | A cold air current blows through this area. There is a salty, wet smell to this area. There is a mold growing here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 83 | A gusting breeze blows through this area. There is a slimy coating on the floor here. Treasure: 500sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 84 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 85 | A chlorine-like smell assails your nostrils. | 86 | The air here smells of smoke. | 87 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 88 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 89 | Encounter: Dwarves (3) Treasure: As per monster type. | 90 | This area is covered in cobwebs. |
| 91 |