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| 1 | It is foggy here, making it difficult to see. There is a pile of ashes here. | 2 | There is a pile of straw here. | 3 | This area has a stale, fetid smell. |
| 4 | It is foggy here, making it difficult to see. There are scratches on the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | This area is covered in cobwebs. Treasure: 200sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 6 | A strong, moaning wind blows through this area. Treasure: 500sp. |
| 7 | The air here is very cold. This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | Encounter: Skeletons (3) Treasure: As per monster type. | 9 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (5) Treasure: As per monster type. |
| 10 | There is a corroded chain here. Encounter: Kobolds (12) Treasure: None. | 11 | The air here is very cold. A metallic smell assails your nostrils. There is a slimy coating on the ceiling here. | 12 | Encounter: Beetles, Fire (5) Treasure: None. |
| 13 | Encounter: Sprites (9) Treasure: None. | 14 | This area smells faintly of urine. There are rotting wood pieces here. Treasure: 300sp, 40gp. | 15 | A slight downdraft blows through this area. Encounter: Sprites (5) Treasure: As per monster type. |
| 16 | This area smells faintly of manure. | 17 | A strong wind blows through this area. There are sticks scattered here. | 18 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Encounter: Halflings (11) Treasure: None. |
| 19 | A cold air current blows through this area. This area smells of rotting vegetation. There is a small puddle of water here. | 20 | The air here smells of smoke. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | A strong wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | A strong wind blows through this area. The smell of ozone assails your nostrils. There is a candle stub here. Encounter: Orcs (7) Treasure: None. | 23 | 24 | Encounter: Gnomes (5) Treasure: None. | |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | 27 | A slight updraft blows through this area. There is water dripping here. | |
| 28 | The air here is very hot. This area is covered in rubble and dirt. Encounter: Orcs (4) Treasure: As per monster type. | 29 | This area has a stale, fetid smell. There is a pick handle here. | 30 | |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here. Treasure: 400sp. | 32 | There are dry leaves and twigs scattered here. | 33 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 34 | Treasure: 500sp, 20gp. | 35 | The air here smells of smoke. It is foggy here, making it difficult to see. There is a broken sword blade here. | 36 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 37 | Fog gathers and swirls on the floor, concealing it. | 38 | A slight updraft blows through this area. This area smells faintly of urine. | 39 | Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 40 | The air here is very hot. Treasure: 100sp, 40gp. | 41 | A cold air current blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 42 | There is a pile of dung here. Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 43 | A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a torch stub here. Encounter: Traders (2) Treasure: As per monster type. | 44 | The air here is very hot. There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | A slight updraft blows through this area. Guano covers this area. |
| 46 | A gusting breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 47 | This area smells faintly of manure. There is a trickle of water here. | 48 | This area smells of rotting vegetation. |
| 49 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 50 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is dried blood here. Encounter: Skeletons (10) Treasure: None. | 51 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. |
| 52 | The air here is very hot. Encounter: Halflings (9) Treasure: As per monster type. | 53 | A cold air current blows through this area. This area is covered in rubble and dirt. Encounter: Traders (5) Treasure: As per monster type. | 54 | This area is covered in cobwebs. Encounter: Wolves (7) Treasure: None. |
| 55 | This area is covered in cobwebs. Encounter: Halflings (5) Treasure: None. | 56 | 57 | It is misty here. There are food scraps scattered here. | |
| 58 | Treasure: 400sp, 30gp. | 59 | There is a rusted spike here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | There are wax drippings here. Encounter: Skeletons (3) Treasure: As per monster type. |
| 61 | 62 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp. | 63 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Orcs (6) Treasure: None. | |
| 64 | A haze of smoke hangs in the air. Encounter: Traders (1) Treasure: As per monster type. | 65 | The air here is very hot. Treasure: 500sp, 10gp. | 66 | The air here smells of smoke. |
| 67 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (2) Treasure: As per monster type. | 68 | A haze of dust hangs in the air. Treasure: 400sp. | 69 | Encounter: Acolytes (1) Treasure: As per monster type. |
| 70 | Guano covers this area. Encounter: Beetles, Fire (1) Treasure: None. | 71 | There is a putrid smell coming from something nearby. There is a blunt javelin head here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | A slight, damp breeze blows through this area. There is a pile of straw here. |
| 73 | The air here smells of smoke. Treasure: 500sp. | 74 | The smell of ozone assails your nostrils. Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 75 | Encounter: Killer Bees (6) Treasure: None. |
| 76 | There is water dripping here. Treasure: 300sp, 20gp. | 77 | This area smells of rotting vegetation. Treasure: 500sp. | 78 | An acrid smell assails your nostrils. |
| 79 | Treasure: 300sp. Trap: Illusion of monsters: Spiders, Crab (3) | 80 | This area is very dusty. Treasure: 100sp, 50gp. | 81 | A cold air current blows through this area. There is a pile of rags here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 82 | There is water dripping here. | 83 | This area is covered in cobwebs. | 84 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. |
| 85 | It is foggy here, making it difficult to see. |