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| 1 | Fog gathers and swirls on the floor, concealing it. | 2 | There is a putrid smell coming from something nearby. There is a broken pole here. Treasure: 600sp. | 3 | The air here is very hot. The ceiling here is damp. Treasure: 500sp. |
| 4 | A slight updraft blows through this area. Trap: Poison gas: Save vs. Poison or die. | 5 | Encounter: Goblins (5) Treasure: None. | 6 | This area smells of rotting vegetation. |
| 7 | A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (9) Treasure: None. | 8 | There is a salty, wet smell to this area. Treasure: 300sp. | 9 | A slight breeze blows through this area. There are bits of fur and hair scattered around here. Encounter: Halflings (5) Treasure: As per monster type. |
| 10 | Treasure: 500sp, 40gp. | 11 | This area has a pleasant, earthy smell. Guano covers this area. | 12 | This area smells faintly of manure. There are cracks in the ceiling here. Encounter: Halflings (4) Treasure: None. |
| 13 | The air here is very hot. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a broken pole here. Encounter: Stirges (3) Treasure: None. | 14 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a slimy coating on the floor here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | A haze of smoke hangs in the air. |
| 16 | The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air. | 17 | The smell of ozone assails your nostrils. Encounter: Killer Bees (3) Treasure: As per monster type. | 18 | |
| 19 | Encounter: Bandits (2) Treasure: None. | 20 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. Guano covers this area. | 21 | The air here is very cold. This area smells of rotting vegetation. Pottery shards are scattered here. |
| 22 | There is a pile of ashes here. Treasure: 100sp, 20gp, 1 jewelry. Trap: Illusion of monsters: Gnomes (4) | 23 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 24 | There are rotting wood pieces here. Encounter: Bandits (1) Treasure: As per monster type. |
| 25 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. | 26 | 27 | The wall here is damp. | |
| 28 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Encounter: Orcs (5) Treasure: None. | 29 | 30 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 31 | Trap: Poison gas: Save vs. Poison or die. | 32 | The air here smells of smoke. It is misty here. There is a pick handle here. | 33 | |
| 34 | A strong, gusting wind blows through this area. This area smells faintly of manure. Encounter: Green Slimes (2) Treasure: As per monster type. | 35 | A gusting breeze blows through this area. A haze of smoke hangs in the air. Guano covers this area. Trap: Poison gas: Save vs. Poison or die. | 36 | It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 37 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. | 38 | Encounter: Wolves (9) Treasure: None. | 39 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 40 | 41 | 42 | |||
| 43 | Encounter: Skeletons (9) Treasure: None. | 44 | The air here is very hot. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. Encounter: Goblins (3) Treasure: As per monster type. | 45 | This area smells of rotting vegetation. Treasure: 300sp. |
| 46 | The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty. | 47 | 48 | Encounter: Killer Bees (9) Treasure: As per monster type. | |
| 49 | This area smells faintly of manure. Encounter: Halflings (9) Treasure: As per monster type. | 50 | There are several small stones here. | 51 | This area has a pleasant, earthy smell. There is a large puddle of water here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | This area has a stale, fetid smell. | 53 | A slight breeze blows through this area. | 54 | This area is covered in cobwebs. Encounter: Killer Bees (6) Treasure: As per monster type. |
| 55 | 56 | A strong, moaning wind blows through this area. This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | There are wax drippings here. | |
| 58 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. Encounter: Kobolds (14) Treasure: None. | 59 | The air here smells of smoke. There is a blunt javelin head here. | 60 | A slight, damp breeze blows through this area. There is a mold growing here. Treasure: 300sp, 50gp. Trap: Poison snake: 1 hit dice. |
| 61 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Encounter: Kobolds (12) Treasure: None. | 62 | It is misty here. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 63 | |
| 64 | 65 | A strong updraft blows through this area. | 66 | A strong, moaning wind blows through this area. There is a broken arrow here. Treasure: 600sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 67 | An acrid smell assails your nostrils. There is a pile of ashes here. Encounter: Traders (1) Treasure: As per monster type. | 68 | 69 | There is a pile of dung here. Encounter: Halflings (8) Treasure: None. | |
| 70 | There is a corroded chain here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 71 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 72 | A slight, damp breeze blows through this area. There is a large puddle of water here. Encounter: Traders (4) Treasure: As per monster type. |