User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There are food scraps scattered here.

2This area is covered in cobwebs.

3This area smells of rotting vegetation.

 
4There are bits of fur and hair scattered around here.

5There are several small stones here.

6There is a mold growing here.

 
7This area is covered in cobwebs.

8A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: None.
9This area smells of rotting vegetation. There is a pile of ashes here.

 
10Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Encounter: Stirges (9)
Treasure: None.
11A slight breeze blows through this area.

Treasure: 500sp.
12The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
14

Encounter: Bandits (3)
Treasure: None.
15There is a pile of rags here.

 
16The smell of ozone assails your nostrils.

Treasure: 500sp.
17A strong, moaning wind blows through this area.

Treasure: 200sp.
18

Encounter: Gnomes (6)
Treasure: As per monster type.
 
19This area smells faintly of manure. There is water dripping here.

20A slight breeze blows through this area.

21

Encounter: Acolytes (3)
Treasure: None.
 
22This area smells of rotting vegetation. This area is very dusty.

Treasure: 500sp.
23This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Stirges (1)
Treasure: As per monster type.
24There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25This area is covered in cobwebs.

Encounter: Bandits (4)
Treasure: None.
26Pottery shards are scattered here.

Encounter: Wolves (5)
Treasure: As per monster type.
27There is a cracked hammer head here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
28The remnants of a rope are here, rotten.

Encounter: Bandits (8)
Treasure: None.
29A slight breeze blows through this area.

Encounter: Skeletons (12)
Treasure: None.
30A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
31The air here is very hot. There is a candle stub here.

Encounter: Snakes, Cobra (5)
Treasure: None.
32Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
33

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Gnomes (5)
 
34There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35The air here is very hot. There is a splintered club here.

36The remnants of a rope are here, rotten.

Encounter: Killer Bees (8)
Treasure: None.
 
37A metallic smell assails your nostrils.

Encounter: Killer Bees (3)
Treasure: As per monster type.
38

39A slight breeze blows through this area. There are cracks in the floor here.

Encounter: Gnomes (2)
Treasure: None.
 
40The remnants of a rope are here, rotten.

Encounter: Wolves (4)
Treasure: As per monster type.
41This area smells faintly of manure.

42

Encounter: Wolves (2)
Treasure: None.
 
43This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: None.
44This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The hilt of a broken dagger is lying here.

 
46The air here is very hot. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

47There are rotting wood pieces here.

Treasure: 100sp.
48

Encounter: Gnomes (2)
Treasure: As per monster type.
 
49This area has a stale, fetid smell.

50A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

51There are scratches on the wall here.

 
52

Encounter: Dwarves (5)
Treasure: None.
53A slight updraft blows through this area.

54A slight, damp breeze blows through this area.

Encounter: Stirges (3)
Treasure: As per monster type.
 
55This area is covered in cobwebs.

Encounter: Goblins (8)
Treasure: As per monster type.
56There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57There is a mold growing here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
58The air here is very cold.

59

60

 
61Guano covers this area.

Treasure: 200sp.
62A cold air current blows through this area.

63A slight updraft blows through this area. There are food scraps scattered here.

Encounter: Sprites (6)
Treasure: As per monster type.
 
64This area is covered in cobwebs.

Encounter: Sprites (15)
Treasure: None.
65There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
66

 
67A strong, gusting wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

68

Encounter: Kobolds (7)
Treasure: As per monster type.
69

 
70This area smells faintly of manure.

Encounter: Traders (4)
Treasure: None.
71This area smells of rotting vegetation.

72There is a rusted spike here.

Encounter: Goblins (4)
Treasure: None.
 
73This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Acolytes (5)
Treasure: None.
74A strong wind blows through this area.

75This area smells faintly of manure. There are fungi growing here.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
76This area smells faintly of manure. This area is covered in cobwebs.

77

Encounter: Kobolds (10)
Treasure: As per monster type.
78The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79It is foggy here, making it difficult to see. There is a torn leather boot here.

80

81There are dry leaves and twigs scattered here.

 
82This area smells faintly of manure.

83The wall here is damp.

Encounter: Acolytes (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf