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| 1 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. The wall here is damp. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 2 | There is a pile of straw here. | 3 | This area is covered in cobwebs. |
| 4 | Guano covers this area. Encounter: Sprites (13) Treasure: As per monster type. | 5 | This area is very dusty. Encounter: Dwarves (2) Treasure: None. | 6 | There is a putrid smell coming from something nearby. |
| 7 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 8 | 9 | There are cracks in the floor here. | |
| 10 | This area smells faintly of urine. There are rotting wood pieces here. | 11 | There is a salty, wet smell to this area. There is a slimy coating on the ceiling here. | 12 | There is dried blood here. Encounter: Goblins (4) Treasure: None. |
| 13 | Encounter: Bandits (1) Treasure: As per monster type. | 14 | The air here is very hot. This area is very dusty. Treasure: 300sp. | 15 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here. Treasure: 400sp. |
| 16 | Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 17 | Fog gathers and swirls on the floor, concealing it. | 18 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 19 | There are cracks in the ceiling here. Encounter: Skeletons (9) Treasure: As per monster type. | 20 | There is a pile of ashes here. Encounter: Beetles, Fire (7) Treasure: None. | 21 | |
| 22 | A metallic smell assails your nostrils. Encounter: Killer Bees (1) Treasure: As per monster type. | 23 | The air here is very cold. | 24 | There is a putrid smell coming from something nearby. Encounter: Sprites (7) Treasure: None. |
| 25 | Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 26 | There is a trickle of water here. Treasure: 600sp, 1 magic item. Trap: Illusion of monsters: Orcs (7) | 27 | This area smells of rotting vegetation. A haze of smoke hangs in the air. |
| 28 | 29 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. The remnants of a rope are here, rotten. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | A strong downdraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 31 | There are dry leaves and twigs scattered here. | 32 | A cold air current blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here. Encounter: Spiders, Crab (1) Treasure: None. | 33 | A strong wind blows through this area. It is foggy here, making it difficult to see. |
| 34 | A haze of dust hangs in the air. There is a slimy coating on the ceiling here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 35 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (2) Treasure: None. | 36 | |
| 37 | This area has a pleasant, earthy smell. There is a corroded chain here. Encounter: Beetles, Fire (3) Treasure: None. | 38 | Encounter: Bandits (2) Treasure: As per monster type. | 39 | |
| 40 | The wall here is damp. Treasure: 400sp, 40gp. | 41 | 42 | The hilt of a broken dagger is lying here. Encounter: Dwarves (4) Treasure: None. | |
| 43 | The air here is very cold. There are sticks scattered here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 44 | There is a mold growing here. Encounter: Dwarves (3) Treasure: As per monster type. | 45 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 46 | Encounter: Traders (2) Treasure: None. | 47 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Skeletons (6) Treasure: As per monster type. | 48 | There is a slimy coating on the wall here. |
| 49 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | This area smells faintly of manure. This area is covered in rubble and dirt. | 51 | The air here smells of smoke. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 52 | A chlorine-like smell assails your nostrils. | 53 | A metallic smell assails your nostrils. | 54 | |
| 55 | There is a large puddle of water here. | 56 | A strong wind blows through this area. There are several small stones here. | 57 | There are scratches on the wall here. Encounter: Skeletons (9) Treasure: As per monster type. |
| 58 | There is a slimy coating on the ceiling here. Encounter: Halflings (12) Treasure: None. | 59 | This area smells faintly of manure. There is water dripping here. Encounter: Orcs (4) Treasure: As per monster type. | 60 | Treasure: 300sp, 30gp. |
| 61 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | A cold air current blows through this area. There is water dripping here. Encounter: Skeletons (4) Treasure: As per monster type. |