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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Cyst of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Pottery shards are scattered here.

2There are sticks scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
3A slight, damp breeze blows through this area.

 
4There is a mold growing here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: None.
6There is a large puddle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
7The ceiling here is damp.

8There is water dripping here.

Treasure: 400sp.
9A strong wind blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
10

11

12

 
13

14

15The air here is very cold. There are cracks in the ceiling here.

 
16A cold air current blows through this area.

Encounter: Shrews, Giant (4)
Treasure: None.
17There is a putrid smell coming from something nearby.

18

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19A cold air current blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20There are cracks in the ceiling here.

21

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

23The remnants of a rope are here, rotten.

Encounter: Dwarves (3)
Treasure: None.
24This area has a stale, fetid smell. The wall here is damp.

 
25This area is covered in cobwebs.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26It is foggy here, making it difficult to see.

Encounter: Acolytes (7)
Treasure: As per monster type.
27A cold air current blows through this area. This area has a pleasant, earthy smell.

 
28A strong updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
29There is a pile of straw here.

30A haze of smoke hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
31There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (5)
Treasure: None.
32There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
33The air here is very hot. An acrid smell assails your nostrils.

 
34

Encounter: Traders (8)
Treasure: As per monster type.
35A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
36This area smells faintly of manure. There is a corroded chain here.

Treasure: 300sp, 40gp, 6 gems.
 
37

Encounter: Green Slimes (2)
Treasure: As per monster type.
38The air here is very hot.

39It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: None.
 
40A strong wind blows through this area.

41There is a putrid smell coming from something nearby.

42A metallic smell assails your nostrils.

 
43There are sticks scattered here.

Encounter: Skeletons (7)
Treasure: None.
44There are rotting wood pieces here.

45There is a bent and rusted iron bar here.

Encounter: Halflings (12)
Treasure: None.
 
46There are cracks in the ceiling here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47This area has a stale, fetid smell. There is a mold growing here.

48There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
49

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
50

51There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52A slight breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the floor here.

53A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Wolves (8)
Treasure: None.
54Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: None.
 
55There are cracks in the wall here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
56The air here is very hot. There is water dripping here.

57There is a splintered club here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
58A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59A slight breeze blows through this area. There is a torch stub here.

60There is a pile of ashes here.

Encounter: Dwarves (2)
Treasure: None.
 
61It is foggy here, making it difficult to see.

Encounter: Acolytes (7)
Treasure: As per monster type.
62

63There are bones scattered here.

Encounter: Stirges (7)
Treasure: None.
 
64A strong, gusting wind blows through this area. This area is covered in cobwebs.

65

Encounter: Skeletons (8)
Treasure: As per monster type.
66

 
67The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: As per monster type.
68

Encounter: Dwarves (6)
Treasure: As per monster type.
69A cold air current blows through this area. There are cracks in the floor here.

Encounter: Gnomes (5)
Treasure: None.
 
70

71This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a corroded chain here.

72

Encounter: Skeletons (7)
Treasure: None.
 
73A slight updraft blows through this area.

Encounter: Traders (4)
Treasure: None.
74This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

75This area smells faintly of manure. There is a pile of rags here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf