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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Eldritch Caverns of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken arrow here.

2The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Kobolds (9)
Treasure: None.
3It is foggy here, making it difficult to see.

Encounter: Traders (1)
Treasure: None.
 
4Teeth and fangs are scattered here.

5The wall here is damp.

6There is a putrid smell coming from something nearby. There is a badly dented helmet here.

 
7

Encounter: Stirges (7)
Treasure: None.
8

9There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
10A slight updraft blows through this area.

Encounter: Acolytes (2)
Treasure: None.
11Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
12This area smells faintly of urine. There is a torn leather boot here.

 
13A strong wind blows through this area. This area smells faintly of manure.

14A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: None.
15A cold air current blows through this area.

Treasure: 300sp.
 
16There are cracks in the ceiling here.

17

18This area smells faintly of urine. There is a pile of ashes here.

Encounter: Orcs (8)
Treasure: None.
 
19

20There is a trickle of water here.

21A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Killer Bees (1)
Treasure: None.
 
22A slight downdraft blows through this area.

Encounter: Goblins (2)
Treasure: As per monster type.
23The air here smells of smoke. There are cracks in the floor here.

Encounter: Dwarves (3)
Treasure: None.
24There is a trickle of water here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
25A slight, damp breeze blows through this area. A metallic smell assails your nostrils. This area is covered in rubble and dirt.

26

Treasure: 200sp.
27The air here is very hot. A chlorine-like smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
28This area smells faintly of manure. A haze of smoke hangs in the air. There is a torch stub here.

29A metallic smell assails your nostrils. There is a small puddle of water here.

30There is a trickle of water here.

 
31There are cracks in the ceiling here.

Encounter: Dwarves (6)
Treasure: As per monster type.
32

Encounter: Bandits (2)
Treasure: None.
33There is a mold growing here.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34This area has a stale, fetid smell.

35This area smells faintly of manure. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: None.
36

Treasure: 200sp.
 
37This area has a stale, fetid smell.

Encounter: Dwarves (4)
Treasure: As per monster type.
38

Trap: Fog: Looks like poison gas, but harmless.
39A haze of smoke hangs in the air.

Encounter: Sprites (8)
Treasure: As per monster type.
 
40The air here is very cold. There is a torch stub here.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
41An acrid smell assails your nostrils. There is a broken sword blade here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
42A strong, gusting wind blows through this area. There is water dripping here.

Treasure: 400sp, 20gp.
 
43

Encounter: Bandits (1)
Treasure: As per monster type.
44This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

45A strong wind blows through this area. There is a broken arrow here.

 
46There is a bent copper coin lying here.

Treasure: 100sp.
47A slight breeze blows through this area.

48

Treasure: 600sp.
Trap: Illusion of monsters: Stirges (3)
 
49There is a trickle of water here.

50A slight updraft blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (6)
Treasure: None.
51

Encounter: Sprites (7)
Treasure: None.
 
52The air here is very hot.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
53

54

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
55A strong, moaning wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57This area is covered in cobwebs.

 
58

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
59A gusting breeze blows through this area. There is a pile of ashes here.

Encounter: Goblins (4)
Treasure: As per monster type.
60A strong, gusting wind blows through this area.

Encounter: Skeletons (6)
Treasure: None.
 
61There are bits of fur and hair scattered around here.

62There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A metallic smell assails your nostrils. The wall here is damp.

 
64A haze of dust hangs in the air.

65There is a salty, wet smell to this area.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66This area smells faintly of urine.

 
67A strong downdraft blows through this area. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 100sp, 30gp.
69This area has a pleasant, earthy smell. There is a mold growing here.

 
70This area is covered in rubble and dirt.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
71This area is very dusty.

72A slight downdraft blows through this area.

 
73A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 600sp.
74This area smells of rotting vegetation.

75This area has a pleasant, earthy smell.

Encounter: Traders (3)
Treasure: None.
 
76

Encounter: Gnomes (1)
Treasure: As per monster type.
77A cold air current blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf