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| 1 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 2 | A chlorine-like smell assails your nostrils. There is a slimy coating on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | This area smells faintly of urine. Guano covers this area. |
| 4 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 5 | There is a broken pole here. | 6 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (4) Treasure: None. |
| 7 | This area smells faintly of manure. A haze of smoke hangs in the air. There is a cracked hammer head here. | 8 | The wall here is damp. | 9 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 10 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 11 | Pottery shards are scattered here. | 12 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 13 | A cold air current blows through this area. There is a torn leather boot here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 14 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 15 | |
| 16 | 17 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. Encounter: Stirges (3) Treasure: None. | |
| 19 | A strong, moaning wind blows through this area. The air here smells of smoke. There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 20 | A slight breeze blows through this area. | 21 | A metallic smell assails your nostrils. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 22 | There is a salty, wet smell to this area. Encounter: Acolytes (6) Treasure: As per monster type. | 23 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here. | 24 | Teeth and fangs are scattered here. Encounter: Shrews, Giant (4) Treasure: As per monster type. |
| 25 | Trap: Poison gas: Save vs. Poison or die. | 26 | This area smells of rotting vegetation. There is a broken bottle here. | 27 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 28 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Encounter: Goblins (7) Treasure: As per monster type. | 29 | 30 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. | |
| 31 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | A slight breeze blows through this area. Encounter: Orcs (5) Treasure: None. | 33 | There is a broken bottle here. Encounter: Killer Bees (6) Treasure: None. |
| 34 | This area has a stale, fetid smell. There is water dripping here. Treasure: 200sp. | 35 | A haze of smoke hangs in the air. Encounter: Gnomes (3) Treasure: None. | 36 | The air here is very cold. Encounter: Orcs (5) Treasure: None. |
| 37 | This area smells faintly of manure. Encounter: Gnomes (6) Treasure: None. | 38 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. Encounter: Halflings (12) Treasure: As per monster type. | 39 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. |
| 40 | A strong downdraft blows through this area. A haze of smoke hangs in the air. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 41 | A strong, moaning wind blows through this area. This area smells faintly of urine. There are cracks in the floor here. | 42 | This area smells faintly of manure. It is foggy here, making it difficult to see. There are scratches on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | The air here is very cold. It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 44 | A haze of smoke hangs in the air. Encounter: Gnomes (1) Treasure: None. | 45 | This area smells faintly of urine. Encounter: Killer Bees (10) Treasure: As per monster type. |
| 46 | A haze of dust hangs in the air. There is a pile of straw here. | 47 | A slight updraft blows through this area. This area has a pleasant, earthy smell. | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. |
| 49 | This area is covered in cobwebs. | 50 | A slight, damp breeze blows through this area. | 51 | |
| 52 | There is a splintered club here. | 53 | Fog gathers and swirls on the floor, concealing it. | 54 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 55 | A metallic smell assails your nostrils. | 56 | 57 | ||
| 58 | 59 | 60 | |||
| 61 | 62 | This area is covered in cobwebs. Encounter: Gnomes (3) Treasure: None. | 63 | Encounter: Green Slimes (3) Treasure: As per monster type. | |
| 64 | The air here is very cold. Teeth and fangs are scattered here. | 65 | There is a blunt javelin head here. Encounter: Spiders, Crab (1) Treasure: None. | 66 | The air here is very hot. This area smells faintly of urine. Treasure: 400sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 67 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 68 | There are cracks in the floor here. | 69 | There are sticks scattered here. Encounter: Gnomes (4) Treasure: None. |
| 70 | A chlorine-like smell assails your nostrils. There is a large puddle of water here. |