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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forgotten Dungeons of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Treasure: 100sp, 20gp.
3This area is covered in cobwebs.

Treasure: 500sp, 40gp.
 
4There is a rusted spike here.

Trap: Poison gas: Save vs. Poison or die.
5Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

6

 
7It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8

Encounter: Killer Bees (9)
Treasure: As per monster type.
9This area is covered in cobwebs.

 
10Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Skeletons (4)
Treasure: None.
11

Encounter: Kobolds (9)
Treasure: As per monster type.
12The smell of ozone assails your nostrils.

Encounter: Dwarves (3)
Treasure: None.
 
13There is a pile of ashes here.

14There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A chlorine-like smell assails your nostrils.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
16This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: None.
17This area has a stale, fetid smell.

Encounter: Gnomes (1)
Treasure: As per monster type.
18The air here is very hot. The air here smells of smoke. Teeth and fangs are scattered here.

Treasure: 600sp.
 
19The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20There is a broken pole here.

Treasure: 500sp.
21This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A haze of dust hangs in the air. There is a pile of ashes here.

23There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

24

Encounter: Bandits (7)
Treasure: None.
 
25

Treasure: 200sp, 60gp.
26There are rotting wood pieces here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27There is a mold growing here.

 
28A metallic smell assails your nostrils. There are cracks in the ceiling here.

Encounter: Acolytes (2)
Treasure: As per monster type.
29A strong, gusting wind blows through this area. This area is covered in cobwebs.

30The air here is very cold. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31A slight downdraft blows through this area.

32The air here smells of smoke. There is a badly dented helmet here.

33A cold air current blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
34A strong wind blows through this area.

Treasure: 100sp.
35

36There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
37This area is covered in cobwebs.

38A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
39There is water dripping here.

 
40A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (5)
Treasure: As per monster type.
41

42An acrid smell assails your nostrils. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
43Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (6)
Treasure: None.
44There is a slimy coating on the wall here.

45The hilt of a broken dagger is lying here.

 
46The air here is very cold.

Encounter: Killer Bees (6)
Treasure: As per monster type.
47Guano covers this area.

Encounter: Traders (8)
Treasure: As per monster type.
48This area has a pleasant, earthy smell.

 
49A strong, moaning wind blows through this area.

50This area smells faintly of manure.

51There are sticks scattered here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
52

53A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: None.
54There is water dripping here.

Treasure: 200sp.
 
55The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 400sp, 30gp.
56This area has a pleasant, earthy smell.

57This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
58The air here is very hot. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59There is a broken pole here.

Encounter: Kobolds (7)
Treasure: As per monster type.
60This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
61This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62This area smells faintly of urine. There is a mold growing here.

Encounter: Gnomes (5)
Treasure: As per monster type.
63

Trap: Poison gas: Save vs. Poison or die.
 
64A haze of smoke hangs in the air.

65Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Encounter: Goblins (3)
Treasure: None.
66A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Bandits (8)
Treasure: None.
 
67This area smells faintly of manure. There is a trickle of water here.

68Teeth and fangs are scattered here.

69This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: None.
 
70

Treasure: 400sp.
71There is water dripping here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
72There are rotting wood pieces here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
73A slight breeze blows through this area. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Beetles, Fire (1)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf