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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Forbidden Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Treasure: 100sp.
2Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: None.
3A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
4A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
5

Encounter: Sprites (8)
Treasure: As per monster type.
6This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

8A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9It is foggy here, making it difficult to see.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
10

11This area smells faintly of manure.

12The air here is very hot. This area smells faintly of manure.

 
13A cold air current blows through this area. There is a small puddle of water here.

14There are cracks in the floor here.

Encounter: Skeletons (9)
Treasure: As per monster type.
15An acrid smell assails your nostrils.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
16A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
17

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18

 
19The air here is very hot. There are rotting wood pieces here.

Encounter: Orcs (6)
Treasure: None.
20The smell of ozone assails your nostrils. There are fungi growing here.

21This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
 
22This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: None.
23The smell of ozone assails your nostrils.

Encounter: Killer Bees (10)
Treasure: As per monster type.
24A slight, damp breeze blows through this area. There is a candle stub here.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26This area smells faintly of manure. There are cracks in the floor here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
27The air here is very hot. There are wax drippings here.

 
28There is a slimy coating on the floor here.

Encounter: Acolytes (6)
Treasure: As per monster type.
29This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: None.
30The air here is very cold. There is a putrid smell coming from something nearby. There is a broken pole here.

 
31There are cracks in the wall here.

32A slight breeze blows through this area. There is water dripping here.

Encounter: Halflings (4)
Treasure: As per monster type.
33

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34There is a bent copper coin lying here.

35

Trap: Fog: Looks like poison gas, but harmless.
36It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

 
37This area has a stale, fetid smell.

38There are bones scattered here.

Treasure: 100sp.
39There are several small stones here.

 
40This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: None.
41There is a putrid smell coming from something nearby.

Encounter: Halflings (8)
Treasure: As per monster type.
42This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43A strong downdraft blows through this area.

Encounter: Gnomes (6)
Treasure: As per monster type.
44There are dry leaves and twigs scattered here.

Encounter: Skeletons (7)
Treasure: None.
45

 
46A strong wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 200sp, 50gp.
47A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

Encounter: Green Slimes (2)
Treasure: None.
48There are rotting wood pieces here.

 
49This area has a stale, fetid smell. There is a pile of straw here.

Encounter: Gnomes (2)
Treasure: As per monster type.
50

51This area smells faintly of manure. There is a trickle of water here.

 
52There is a slimy coating on the ceiling here.

Treasure: 300sp.
53A metallic smell assails your nostrils. There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Encounter: Orcs (3)
Treasure: As per monster type.
56This area smells faintly of manure. There is a large puddle of water here.

Encounter: Skeletons (9)
Treasure: None.
57A chlorine-like smell assails your nostrils. There are cracks in the floor here.

 
58There is a mold growing here.

59Teeth and fangs are scattered here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
60This area smells of rotting vegetation. Guano covers this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
61The air here is very hot. A metallic smell assails your nostrils. This area is covered in rubble and dirt.

62There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63Your nostrils are overwhelmed by a sulphurous smell.

 
64A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a torn sack here.

Encounter: Traders (2)
Treasure: As per monster type.
65This area is very dusty.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
66The air here is very hot. This area smells faintly of manure.

 
67A slight breeze blows through this area.

Encounter: Stirges (8)
Treasure: As per monster type.
68A slight breeze blows through this area. This area smells faintly of manure.

69This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf