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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Black Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Traders (4)
Treasure: As per monster type.
2This area is covered in cobwebs.

3

 
4There are dry leaves and twigs scattered here.

5There is a broken arrow here.

6A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7A metallic smell assails your nostrils. There are scratches on the wall here.

Treasure: 200sp, 20gp.
8A strong updraft blows through this area. There is a pile of ashes here.

Encounter: Goblins (5)
Treasure: As per monster type.
9

Encounter: Dwarves (6)
Treasure: None.
 
10A slight breeze blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
11There is a large puddle of water here.

Encounter: Wolves (3)
Treasure: None.
12The air here smells of smoke.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
13This area smells of rotting vegetation.

14A strong updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

Encounter: Orcs (6)
Treasure: As per monster type.
 
16A cold air current blows through this area. This area smells of rotting vegetation.

17A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19

20A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: None.
21This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
22The air here is very cold.

23There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
24A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Sprites (8)
Treasure: None.
 
25This area smells faintly of manure. There is a pile of dung here.

Encounter: Dwarves (6)
Treasure: As per monster type.
26It is foggy here, making it difficult to see.

Treasure: 400sp, 20gp.
27The air here is very cold. There is a slimy coating on the floor here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
28

29It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Encounter: Gnomes (2)
Treasure: None.
30The wall here is damp.

 
31A slight, damp breeze blows through this area.

32A cold air current blows through this area. There is a torch stub here.

33The air here is very hot.

 
34This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Shrews, Giant (5)
Treasure: None.
35

36The air here is very cold.

 
37

Encounter: Orcs (6)
Treasure: None.
38The air here is very hot. This area smells faintly of urine. There are wax drippings here.

39There is a putrid smell coming from something nearby.

 
40

41This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
43There is a putrid smell coming from something nearby.

Encounter: Sprites (5)
Treasure: None.
44The smell of ozone assails your nostrils.

45This area smells faintly of urine.

Encounter: Green Slimes (2)
Treasure: None.
 
46There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
47

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48The air here is very hot. The air here smells of smoke.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
49Fog gathers and swirls on the floor, concealing it. There is water dripping here.

50A slight breeze blows through this area. This area smells faintly of manure.

Encounter: Skeletons (9)
Treasure: None.
51This area smells of rotting vegetation. There is a broken bottle here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
52This area is covered in cobwebs.

Treasure: 100sp.
53There is a bent and rusted iron bar here.

54This area is covered in cobwebs.

Treasure: 400sp, 3 gems.
Trap: Illusion of monsters: Green Slimes (3)
 
55The air here is very hot. A metallic smell assails your nostrils.

56The air here is very hot. This area smells faintly of manure. There are bits of fur and hair scattered around here.

Treasure: 200sp, 1 magic item.
57

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Bandits (7)
 
58

59There are bones scattered here.

Treasure: 200sp, 20gp.
60

 
61There is a pile of rags here.

62A slight, damp breeze blows through this area. There is a mold growing here.

Treasure: 500sp.
63This area has a pleasant, earthy smell. There is a large puddle of water here.

 
64A metallic smell assails your nostrils. There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65There are bits of fur and hair scattered around here.

Encounter: Skeletons (5)
Treasure: None.
66This area has a stale, fetid smell. There is a broken pole here.

 
67This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
68There is a torn sack here.

69A gusting breeze blows through this area. This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70The air here smells of smoke. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71There are bones scattered here.

72There is a pile of rags here.

 
73

Encounter: Stirges (4)
Treasure: None.
74

75Guano covers this area.

Encounter: Goblins (3)
Treasure: As per monster type.
 
76

77This area has a pleasant, earthy smell.

78

Encounter: Spiders, Crab (1)
Treasure: None.
 
79This area has a stale, fetid smell. There is a large puddle of water here.

80A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
81A strong wind blows through this area. An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

 
82A slight downdraft blows through this area. The air here smells of smoke.

Encounter: Orcs (2)
Treasure: As per monster type.
83

Treasure: 300sp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf