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The Scarlet Caverns of the Batrachian Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area. An acrid smell assails your nostrils.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2

3

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
4There is water dripping here.

Encounter: Dwarves (2)
Treasure: None.
5A strong wind blows through this area. There is a torn sack here.

6This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: None.
 
7A cold air current blows through this area.

8A cold air current blows through this area. There is a blunt javelin head here.

Encounter: Stirges (3)
Treasure: None.
9The smell of ozone assails your nostrils. This area is covered in cobwebs.

Treasure: 300sp.
 
10This area has a stale, fetid smell. There is a broken pole here.

11There is a pile of dung here.

Treasure: 600sp.
12A cold air current blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
13Fog gathers and swirls on the floor, concealing it. There is water dripping here.

14A haze of smoke hangs in the air. This area is covered in rubble and dirt.

15Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
16There are cracks in the wall here.

17This area is covered in cobwebs.

Encounter: Halflings (11)
Treasure: As per monster type.
18It is foggy here, making it difficult to see. There are bones scattered here.

 
19There is a salty, wet smell to this area.

20A strong, gusting wind blows through this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
21A strong, moaning wind blows through this area. There is a large puddle of water here.

 
22This area has a stale, fetid smell. There is a pile of rags here.

Treasure: 500sp, 30gp.
23

24There is water dripping here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
25This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Lizards, Gecko (3)
26Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27A strong wind blows through this area. There are scratches on the wall here.

Encounter: Kobolds (10)
Treasure: None.
 
28There are scratches on the wall here.

29A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
31A cold air current blows through this area.

Treasure: 500sp, 10gp.
32The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of dung here.

33Fog gathers and swirls on the floor, concealing it.

 
34There is a pile of dung here.

Treasure: 100sp.
35The air here smells of smoke.

36This area has a stale, fetid smell. There is a pile of ashes here.

 
37A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
38There is a small puddle of water here.

Encounter: Sprites (14)
Treasure: None.
39A slight updraft blows through this area. There is a broken bottle here.

 
40

41A haze of dust hangs in the air. There is a broken sword blade here.

42There is a pile of ashes here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
43There is a salty, wet smell to this area.

Encounter: Gnomes (3)
Treasure: None.
44

45This area smells faintly of manure. It is misty here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
46The air here is very hot.

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Beetles, Fire (6)
47Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

48Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.

 
49The air here smells of smoke. There are bones scattered here.

Encounter: Goblins (6)
Treasure: As per monster type.
50

51There is a pile of ashes here.

 
52The air here smells of smoke. A haze of smoke hangs in the air. There is a broken pole here.

Encounter: Shrews, Giant (3)
Treasure: None.
53There is water dripping here.

54There are scratches on the wall here.

Encounter: Goblins (6)
Treasure: None.
 
55

Trap: Poison gas: Save vs. Poison or die.
56

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57This area smells of rotting vegetation. There are cracks in the floor here.

Treasure: 100sp, 40gp, 2 jewelry.
Trap: Illusion of monsters: Orcs (7)
 
58It is foggy here, making it difficult to see. There is a mold growing here.

59

Treasure: 100sp, 60gp.
60Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 10gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61The air here is very cold. This area smells faintly of manure.

62A slight, damp breeze blows through this area. There is a pile of ashes here.

63A slight breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
 
64

Encounter: Killer Bees (1)
Treasure: None.
65A haze of dust hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: None.
66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68This area is covered in cobwebs.

69There is a trickle of water here.

Treasure: 500sp, 6 gems.
 
70A slight breeze blows through this area.

71There is a bent copper coin lying here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
72The remnants of a rope are here, rotten.

Trap: Fog: Looks like poison gas, but harmless.
 
73

Encounter: Traders (6)
Treasure: None.
74The air here is very hot. This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

75

Encounter: Lizards, Gecko (1)
Treasure: None.
 
76The air here smells of smoke.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf