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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

2There are dry leaves and twigs scattered here.

3There are several small stones here.

Encounter: Orcs (3)
Treasure: As per monster type.
 
4A slight updraft blows through this area.

5

6There is a torn leather boot here.

Treasure: 300sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
7There is a pile of dung here.

8The wall here is damp.

Encounter: Snakes, Cobra (1)
Treasure: None.
9An acrid smell assails your nostrils.

 
10The air here is very hot. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11There is a badly dented helmet here.

Encounter: Goblins (5)
Treasure: As per monster type.
12The smell of ozone assails your nostrils.

 
13A slight updraft blows through this area.

14The air here is very hot. A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
15There are food scraps scattered here.

 
16

17

Encounter: Bandits (1)
Treasure: None.
18

Encounter: Traders (1)
Treasure: As per monster type.
 
19

20This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
21Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

 
22A slight breeze blows through this area. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23

Treasure: 400sp, 20gp.
24This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Gnomes (6)
Treasure: None.
 
25There is a pile of ashes here.

Encounter: Bandits (3)
Treasure: None.
26A slight breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Bandits (2)
Treasure: None.
27This area is very dusty.

 
28There are cracks in the wall here.

29A slight downdraft blows through this area.

Treasure: 500sp, 20gp.
30There is a putrid smell coming from something nearby. There is a small puddle of water here.

Encounter: Orcs (4)
Treasure: None.
 
31

32

33

 
34

35

36

Encounter: Halflings (9)
Treasure: None.
 
37This area is very dusty.

Encounter: Snakes, Cobra (2)
Treasure: None.
38

Treasure: 600sp, 10gp.
39

Encounter: Green Slimes (1)
Treasure: None.
 
40This area smells of rotting vegetation. It is misty here. The wall here is damp.

41This area smells faintly of urine. There are bits of fur and hair scattered around here.

42

Encounter: Sprites (12)
Treasure: None.
 
43This area is covered in cobwebs.

Treasure: 600sp.
44The air here is very hot.

45A strong updraft blows through this area. The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46A strong, moaning wind blows through this area. This area is very dusty.

Treasure: 300sp.
47

48A strong downdraft blows through this area. There is water dripping here.

Encounter: Kobolds (10)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it.

50The air here smells of smoke.

51A strong updraft blows through this area. A metallic smell assails your nostrils. There is a pick handle here.

 
52The air here is very cold. This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
54This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
55

56

Encounter: Bandits (8)
Treasure: None.
57

 
58A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Halflings (8)
Treasure: None.
59There is a pile of ashes here.

Treasure: 600sp.
60A cold air current blows through this area.

 
61

62

Encounter: Gnomes (5)
Treasure: None.
63The air here smells of smoke. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
64

65

66This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
67

Encounter: Goblins (5)
Treasure: As per monster type.
68A metallic smell assails your nostrils.

69An acrid smell assails your nostrils. There are cracks in the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
70There are sticks scattered here.

71Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

72The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

 
73A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Goblins (7)
Treasure: As per monster type.
74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75There is a small puddle of water here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
76There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
77The air here is very cold. This area smells of rotting vegetation. There is a badly dented helmet here.

Encounter: Orcs (4)
Treasure: As per monster type.
78

Treasure: 600sp, 50gp.
 
79The air here is very cold. This area is very dusty.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
80There is a cracked hammer head here.

81An acrid smell assails your nostrils. There is a pile of dung here.

 
82

Encounter: Killer Bees (8)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf