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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Bloodstained Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

Treasure: 600sp, 40gp.
2An acrid smell assails your nostrils. There are rotting wood pieces here.

Encounter: Halflings (7)
Treasure: As per monster type.
3This area smells faintly of manure.

Treasure: 500sp, 5 gems.
 
4There are dry leaves and twigs scattered here.

5

6This area has a stale, fetid smell. This area is covered in rubble and dirt.

 
7A metallic smell assails your nostrils.

8

9

 
10

11

12

 
13A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

14There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There is a corroded chain here.

15A slight downdraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are wax drippings here.

 
16

Encounter: Goblins (3)
Treasure: None.
17Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Bandits (4)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

 
19The smell of ozone assails your nostrils. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
20This area smells faintly of manure.

Treasure: 200sp, 50gp.
21A slight updraft blows through this area. A metallic smell assails your nostrils.

 
22A slight breeze blows through this area.

23There are dry leaves and twigs scattered here.

Encounter: Traders (4)
Treasure: None.
24Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 40gp.
 
25It is foggy here, making it difficult to see. The wall here is damp.

26The air here is very cold.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
27The air here is very cold. This area is covered in cobwebs.

Treasure: 600sp.
 
28There is water dripping here.

29There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
30A gusting breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a large puddle of water here.

Treasure: 400sp.
 
31

Treasure: 100sp.
Trap: Illusion of monsters: Stirges (10)
32It is foggy here, making it difficult to see.

33An acrid smell assails your nostrils.

Encounter: Orcs (5)
Treasure: As per monster type.
 
34There is a salty, wet smell to this area. There is a pile of rags here.

35The air here is very cold.

Encounter: Orcs (5)
Treasure: As per monster type.
36

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 300sp, 20gp.
38

39The air here is very cold.

Encounter: Beetles, Fire (6)
Treasure: None.
 
40This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

41

42An acrid smell assails your nostrils.

Encounter: Goblins (5)
Treasure: As per monster type.
 
43There is a large puddle of water here.

Encounter: Gnomes (4)
Treasure: None.
44There is a corroded chain here.

45A strong wind blows through this area.

Encounter: Sprites (7)
Treasure: None.
 
46

47There is a salty, wet smell to this area. Teeth and fangs are scattered here.

Treasure: 600sp.
48A slight breeze blows through this area. An acrid smell assails your nostrils. It is misty here. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
49A slight breeze blows through this area.

Treasure: 400sp.
50

51This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
52There is water dripping here.

Encounter: Halflings (12)
Treasure: As per monster type.
53The air here is very hot. This area smells faintly of urine. There is a mold growing here.

Treasure: 400sp.
54It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
55There is a bent and rusted iron bar here.

Encounter: Dwarves (6)
Treasure: None.
56The air here is very hot.

57A haze of smoke hangs in the air.

Encounter: Kobolds (5)
Treasure: None.
 
58

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
59There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
60

Encounter: Killer Bees (7)
Treasure: None.
 
61The air here is very hot.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
62A slight breeze blows through this area.

Encounter: Goblins (5)
Treasure: None.
63There is a torn leather boot here.

 
64

Encounter: Sprites (9)
Treasure: As per monster type.
65

Encounter: Wolves (9)
Treasure: As per monster type.
66The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (1)
Treasure: None.
 
67There are cracks in the ceiling here.

68This area smells faintly of manure. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
69This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: None.
 
70It is foggy here, making it difficult to see.

71A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72A slight, damp breeze blows through this area. There is a pile of dung here.

 
73A strong, moaning wind blows through this area.

74The air here is very cold. There is a small puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: None.
75

Encounter: Green Slimes (1)
Treasure: None.
 
76This area smells of rotting vegetation. There is water dripping here.

77This area is very dusty.

Encounter: Wolves (7)
Treasure: None.
78

 
79There are bones scattered here.

80A metallic smell assails your nostrils.

Encounter: Bandits (1)
Treasure: None.
81This area is covered in cobwebs.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
82A metallic smell assails your nostrils.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
83This area smells faintly of manure. A haze of smoke hangs in the air. There is a pile of ashes here.

84There is a cracked hammer head here.

 
85A strong wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (9)
Treasure: None.
86A strong wind blows through this area. This area has a pleasant, earthy smell.

87A strong, moaning wind blows through this area. There is a pile of rags here.

 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf