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| 1 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. Encounter: Green Slimes (1) Treasure: None. | 2 | A slight breeze blows through this area. This area smells faintly of manure. This area is very dusty. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 3 | There are rotting wood pieces here. Encounter: Bandits (2) Treasure: None. |
| 4 | The air here is very hot. This area is very dusty. Encounter: Orcs (5) Treasure: None. | 5 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 6 | The smell of ozone assails your nostrils. Encounter: Goblins (3) Treasure: None. |
| 7 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 8 | There are scratches on the wall here. Encounter: Sprites (11) Treasure: None. | 9 | The ceiling here is damp. Encounter: Goblins (3) Treasure: None. |
| 10 | A cold air current blows through this area. There is a torch stub here. | 11 | This area is very dusty. | 12 | |
| 13 | The remnants of a rope are here, rotten. | 14 | Encounter: Dwarves (2) Treasure: None. | 15 | This area has a stale, fetid smell. There are cracks in the floor here. Treasure: 300sp. |
| 16 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. | 17 | A cold air current blows through this area. There is a broken sword blade here. Encounter: Green Slimes (4) Treasure: As per monster type. | 18 | The air here is very cold. A haze of dust hangs in the air. The ceiling here is damp. |
| 19 | 20 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a trickle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | It is foggy here, making it difficult to see. | |
| 22 | This area is covered in cobwebs. | 23 | A metallic smell assails your nostrils. It is misty here. | 24 | The air here is very cold. |
| 25 | A slight, damp breeze blows through this area. There is a small puddle of water here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 26 | There is water dripping here. | 27 | There is a putrid smell coming from something nearby. |
| 28 | The air here is very hot. A haze of smoke hangs in the air. Encounter: Orcs (7) Treasure: None. | 29 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 30 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Shrews, Giant (4) Treasure: None. | 33 | There are cracks in the wall here. Encounter: Beetles, Fire (8) Treasure: None. |
| 34 | This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Sprites (9) Treasure: As per monster type. | 35 | The air here is very hot. There is a pile of dung here. | 36 | A cold air current blows through this area. |
| 37 | There is a broken pole here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 38 | There is a pile of dung here. | 39 | An acrid smell assails your nostrils. Encounter: Stirges (7) Treasure: As per monster type. |
| 40 | A cold air current blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. | 41 | A strong, gusting wind blows through this area. There is a pile of ashes here. | 42 | The smell of ozone assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. | 44 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 45 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (1) Treasure: As per monster type. |
| 46 | Treasure: 300sp, 50gp. | 47 | The air here is very hot. The smell of ozone assails your nostrils. There are bones scattered here. Treasure: 600sp, 50gp. | 48 | This area smells faintly of manure. There is a blunt javelin head here. Encounter: Shrews, Giant (3) Treasure: None. |
| 49 | Fog gathers and swirls on the floor, concealing it. | 50 | A haze of dust hangs in the air. The wall here is damp. Encounter: Kobolds (10) Treasure: None. | 51 | A strong updraft blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. Treasure: 600sp. Trap: Illusion of monsters: Green Slimes (3) |
| 52 | There are dry leaves and twigs scattered here. Encounter: Sprites (8) Treasure: None. | 53 | 54 | There is a candle stub here. | |
| 55 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Traders (5) Treasure: None. | 56 | This area smells faintly of manure. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 57 | It is foggy here, making it difficult to see. There is a large puddle of water here. Treasure: 400sp. |
| 58 | The air here is very hot. A metallic smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | A strong wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (2) Treasure: As per monster type. | 60 | Guano covers this area. Encounter: Traders (4) Treasure: As per monster type. |
| 61 | Guano covers this area. Encounter: Acolytes (1) Treasure: None. | 62 | The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 63 | A strong wind blows through this area. There is water dripping here. Encounter: Killer Bees (6) Treasure: As per monster type. |
| 64 | 65 | 66 | This area smells faintly of manure. Encounter: Lizards, Gecko (2) Treasure: None. | ||
| 67 | Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 68 | This area smells of rotting vegetation. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 69 | An acrid smell assails your nostrils. There is a badly dented helmet here. Encounter: Stirges (8) Treasure: None. |
| 70 | A slight breeze blows through this area. There is a trickle of water here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 71 | Encounter: Beetles, Fire (5) Treasure: None. | 72 | |
| 73 | A slight breeze blows through this area. The wall here is damp. Encounter: Goblins (5) Treasure: As per monster type. | 74 | Encounter: Stirges (10) Treasure: None. | 75 | Treasure: 400sp. |
| 76 | Encounter: Stirges (3) Treasure: None. | 77 | A cold air current blows through this area. Encounter: Orcs (5) Treasure: None. | 78 | This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |