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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Malevolent Catacombs of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a large puddle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
2

Treasure: 100sp, 30gp.
3This area smells faintly of manure.

 
4This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

5A slight updraft blows through this area.

6Your nostrils are overwhelmed by a sulphurous smell.

 
7There are dry leaves and twigs scattered here.

Encounter: Traders (5)
Treasure: As per monster type.
8A strong wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 10gp.
9A strong, gusting wind blows through this area. This area smells faintly of manure. There is a slimy coating on the floor here.

Encounter: Traders (5)
Treasure: As per monster type.
 
10An acrid smell assails your nostrils.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
11There is a putrid smell coming from something nearby. There is a splintered club here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
12There are sticks scattered here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
13The air here is very hot. There are cracks in the wall here.

Encounter: Green Slimes (3)
Treasure: None.
14The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15

 
16A slight downdraft blows through this area. The smell of ozone assails your nostrils.

17A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Bandits (5)
Treasure: None.
18A slight, damp breeze blows through this area.

Encounter: Skeletons (10)
Treasure: None.
 
19

20There is a mold growing here.

Encounter: Beetles, Fire (7)
Treasure: None.
21This area smells faintly of manure.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
22There is a salty, wet smell to this area.

23There is a candle stub here.

24This area smells faintly of manure.

 
25There is a salty, wet smell to this area. There are bones scattered here.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Green Slimes (3)
26A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Goblins (4)
Treasure: None.
27The smell of ozone assails your nostrils.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
28The smell of ozone assails your nostrils.

Encounter: Wolves (8)
Treasure: None.
29The air here is very hot. There is a large puddle of water here.

Treasure: 600sp, 50gp.
30There is a trickle of water here.

 
31A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Shrews, Giant (9)
Treasure: None.
33

Encounter: Killer Bees (4)
Treasure: None.
 
34The air here is very hot. The smell of ozone assails your nostrils. There are bones scattered here.

Encounter: Acolytes (2)
Treasure: None.
35There is a putrid smell coming from something nearby. There is a pile of ashes here.

36

Encounter: Gnomes (3)
Treasure: As per monster type.
 
37The air here is very hot. The hilt of a broken dagger is lying here.

Encounter: Bandits (8)
Treasure: As per monster type.
38The air here is very hot. This area has a stale, fetid smell.

Encounter: Stirges (2)
Treasure: None.
39An acrid smell assails your nostrils.

Encounter: Killer Bees (3)
Treasure: None.
 
40A slight, damp breeze blows through this area.

Encounter: Sprites (10)
Treasure: None.
41This area smells faintly of urine. There is a mold growing here.

42A strong wind blows through this area. The air here smells of smoke. There is a torn leather boot here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
43A cold air current blows through this area. This area smells faintly of manure. There are sticks scattered here.

44The air here is very hot. A chlorine-like smell assails your nostrils.

45There is a broken sword blade here.

Encounter: Acolytes (8)
Treasure: None.
 
46There are rotting wood pieces here.

47A slight downdraft blows through this area.

48

 
49A strong, moaning wind blows through this area. There is a broken bottle here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
50A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

51A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52This area has a pleasant, earthy smell.

Treasure: 200sp.
53Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

54

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

56There are cracks in the floor here.

57It is foggy here, making it difficult to see.

 
58A slight, damp breeze blows through this area. There is water dripping here.

Treasure: 400sp, 10gp.
59A slight, damp breeze blows through this area. This area smells faintly of urine. There are scratches on the wall here.

60The air here is very hot. There is a pile of ashes here.

 
61This area smells faintly of urine. Guano covers this area.

62A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
63A strong updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 60gp.
 
64

65There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66This area smells faintly of urine.

 
67The air here is very cold. There is a salty, wet smell to this area.

Treasure: 500sp, 20gp.
68A strong, moaning wind blows through this area.

69

Encounter: Goblins (7)
Treasure: As per monster type.
 
70This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

71

72The air here is very cold. There is a pile of dung here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
73This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
74

75The air here is very cold. A chlorine-like smell assails your nostrils.

Encounter: Acolytes (7)
Treasure: None.
 
76There is water dripping here.

77A slight downdraft blows through this area.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf