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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Shrouded Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2This area is covered in cobwebs.

3There are dry leaves and twigs scattered here.

 
4It is foggy here, making it difficult to see.

5This area smells of rotting vegetation. This area is covered in cobwebs.

6Guano covers this area.

 
7This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Kobolds (13)
Treasure: As per monster type.
8The air here is very hot. This area smells of rotting vegetation.

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9A strong, gusting wind blows through this area. There is a slimy coating on the ceiling here.

Treasure: 600sp, 10gp, 6 jewelry.
 
10

Encounter: Bandits (8)
Treasure: As per monster type.
11The air here smells of smoke. There is a small puddle of water here.

12The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13A slight, damp breeze blows through this area. There is a mold growing here.

14This area smells of rotting vegetation.

Encounter: Wolves (5)
Treasure: None.
15A strong wind blows through this area. The smell of ozone assails your nostrils. There is a pick handle here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
16

Treasure: 500sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
17

18A slight downdraft blows through this area. This area smells faintly of urine.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
19Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

20There are cracks in the floor here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
21Fog gathers and swirls on the floor, concealing it.

 
22

Encounter: Dwarves (2)
Treasure: As per monster type.
23It is misty here. There is a splintered club here.

Trap: Poison gas: Save vs. Poison or die.
24There is a putrid smell coming from something nearby. There is a broken arrow here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Encounter: Kobolds (10)
Treasure: None.
26This area is covered in cobwebs.

Treasure: 600sp, 50gp, 4 jewelry.
27The air here is very hot. There are cracks in the wall here.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
28There is a corroded chain here.

29There is a bent and rusted iron bar here.

30A gusting breeze blows through this area. This area has a stale, fetid smell. This area is very dusty.

Treasure: 500sp, 1 gems.
 
31Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Traders (7)
Treasure: As per monster type.
32The air here is very hot. This area is covered in cobwebs.

Encounter: Halflings (10)
Treasure: None.
33There is a bent copper coin lying here.

 
34There is a putrid smell coming from something nearby.

Treasure: 300sp.
35The ceiling here is damp.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
36This area smells faintly of urine.

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
37There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38A slight breeze blows through this area.

39

 
40

Trap: Fog: Looks like poison gas, but harmless.
41

Treasure: 300sp.
42

 
43There is a slimy coating on the wall here.

Treasure: 200sp.
44There is a large puddle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
45A strong updraft blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
 
46

47The air here is very hot. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
48

 
49

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52A haze of smoke hangs in the air. This area is very dusty.

53There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

 
55A metallic smell assails your nostrils. There is a corroded chain here.

Encounter: Sprites (9)
Treasure: As per monster type.
56The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Orcs (6)
Treasure: None.
57

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58

Trap: Poison gas: Save vs. Poison or die.
59

Treasure: 500sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
60This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
61

Encounter: Shrews, Giant (7)
Treasure: None.
62This area has a pleasant, earthy smell.

63There are cracks in the floor here.

Treasure: 400sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
64The air here is very cold.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
65

66This area smells of rotting vegetation. There are bones scattered here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
67There is a broken arrow here.

68A slight breeze blows through this area.

Treasure: 200sp.
69There is a corroded chain here.

Encounter: Traders (2)
Treasure: As per monster type.
 
70A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp.
71

72This area has a stale, fetid smell.

Encounter: Acolytes (6)
Treasure: None.
 
73A chlorine-like smell assails your nostrils. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74

75There is a mold growing here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
76This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

77A slight downdraft blows through this area. A metallic smell assails your nostrils.

Encounter: Acolytes (4)
Treasure: None.
78

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
79

80A slight breeze blows through this area. This area smells faintly of manure. There is a pile of dung here.

Treasure: 400sp, 50gp.
81There is a splintered club here.

 
82A cold air current blows through this area. There is a salty, wet smell to this area. There is a mold growing here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
83A gusting breeze blows through this area. There is a slimy coating on the floor here.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
84

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
85A chlorine-like smell assails your nostrils.

86The air here smells of smoke.

87Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
88A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
89

Encounter: Dwarves (3)
Treasure: As per monster type.
90This area is covered in cobwebs.

 
91

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf