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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lost Pits of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

2A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

3This area has a pleasant, earthy smell.

 
4A strong, gusting wind blows through this area. This area has a stale, fetid smell.

Encounter: Bandits (4)
Treasure: None.
5Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Encounter: Traders (6)
Treasure: None.
6A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

 
7There is a bent copper coin lying here.

8

9There is a slimy coating on the wall here.

Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (3)
 
10A slight, damp breeze blows through this area. There is a badly dented helmet here.

11This area smells faintly of manure. A haze of smoke hangs in the air. Pottery shards are scattered here.

Trap: Poison gas: Save vs. Poison or die.
12There are rotting wood pieces here.

Encounter: Acolytes (8)
Treasure: None.
 
13A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: None.
14A cold air current blows through this area.

Encounter: Beetles, Fire (3)
Treasure: None.
15There is a mold growing here.

Treasure: 400sp.
 
16This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Halflings (12)
Treasure: None.
17There is a pile of dung here.

Encounter: Sprites (12)
Treasure: As per monster type.
18

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
19

Encounter: Goblins (7)
Treasure: None.
20The smell of ozone assails your nostrils.

Encounter: Wolves (6)
Treasure: None.
21This area smells faintly of manure.

Encounter: Traders (1)
Treasure: As per monster type.
 
22

23

Encounter: Bandits (6)
Treasure: As per monster type.
24The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Encounter: Dwarves (3)
Treasure: None.
26The air here is very cold. There is a pile of straw here.

Encounter: Beetles, Fire (4)
Treasure: None.
27There is a pile of rags here.

 
28Your nostrils are overwhelmed by a sulphurous smell.

29The air here smells of smoke. There is a pile of dung here.

30There are cracks in the ceiling here.

Treasure: 100sp, 50gp.
 
31There is dried blood here.

32

Treasure: 200sp, 40gp.
33This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
34There is water dripping here.

35A slight breeze blows through this area.

36Fog gathers and swirls on the floor, concealing it.

 
37There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: None.
38A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Spiders, Crab (3)
39Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

 
40The air here is very hot. This area smells faintly of urine. A haze of dust hangs in the air.

41

Trap: Poison gas: Save vs. Poison or die.
42This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
43

44A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
45

Treasure: 300sp.
 
46A strong wind blows through this area. There are cracks in the wall here.

Encounter: Beetles, Fire (5)
Treasure: None.
47Pottery shards are scattered here.

48

 
49Guano covers this area.

Encounter: Skeletons (7)
Treasure: None.
50A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Gnomes (5)
Treasure: None.
51There are cracks in the floor here.

Treasure: 100sp, 50gp.
 
52A strong, moaning wind blows through this area.

53

54

Encounter: Spiders, Crab (1)
Treasure: None.
 
55This area smells faintly of manure. A haze of dust hangs in the air. The ceiling here is damp.

Encounter: Halflings (9)
Treasure: None.
56It is foggy here, making it difficult to see. There is a broken arrow here.

Treasure: 400sp, 20gp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
58The smell of ozone assails your nostrils. There are cracks in the ceiling here.

59

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61A slight, damp breeze blows through this area. There is a pile of dung here.

62Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

63A cold air current blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

 
64There is a bent copper coin lying here.

Encounter: Shrews, Giant (9)
Treasure: None.
65A strong, moaning wind blows through this area.

66

 
67Your nostrils are overwhelmed by a sulphurous smell.

68There is a cracked flask here.

Encounter: Traders (7)
Treasure: None.
69There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is water dripping here.

 
70

71

72Your nostrils are overwhelmed by a sulphurous smell.

 
73The air here is very hot. This area smells faintly of manure. There are sticks scattered here.

74A metallic smell assails your nostrils. There are sticks scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
75This area has a stale, fetid smell. There is a torch stub here.

 
76The smell of ozone assails your nostrils. There are sticks scattered here.

Encounter: Wolves (8)
Treasure: None.
77A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (2)
Treasure: None.
78There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
 
79A haze of smoke hangs in the air.

Encounter: Green Slimes (2)
Treasure: None.
80This area smells faintly of manure. There are cracks in the floor here.

Encounter: Skeletons (9)
Treasure: As per monster type.
81A cold air current blows through this area. This area has a pleasant, earthy smell.

 
82

Encounter: Halflings (13)
Treasure: None.
83A cold air current blows through this area. The remnants of a rope are here, rotten.

Encounter: Kobolds (10)
Treasure: As per monster type.
84A slight breeze blows through this area. It is misty here. This area is covered in cobwebs.

 
85There is water dripping here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
86There are cracks in the ceiling here.

87This area smells faintly of urine. There is a mold growing here.

 
88There is a putrid smell coming from something nearby.

89There is a mold growing here.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf