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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Nameless Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
2The air here is very hot.

3This area smells of rotting vegetation.

 
4

Treasure: 400sp.
Trap: Illusion of monsters: Snakes, Cobra (2)
5

6This area has a pleasant, earthy smell.

 
7

Encounter: Gnomes (3)
Treasure: As per monster type.
8There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

9A strong updraft blows through this area. A haze of smoke hangs in the air. This area is very dusty.

 
10

11The ceiling here is damp.

12

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13This area is very dusty.

14The air here is very hot. This area smells of rotting vegetation.

Treasure: 600sp, 30gp.
15The ceiling here is damp.

 
16A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

17This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18There is a cracked flask here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
19There is a putrid smell coming from something nearby.

20

21It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Orcs (5)
Treasure: None.
 
22A cold air current blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Gnomes (6)
Treasure: As per monster type.
23

24The air here is very cold. Fog gathers and swirls on the floor, concealing it.

 
25This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
26The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Halflings (12)
Treasure: As per monster type.
27

 
28

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
29The air here is very hot. This area smells faintly of manure.

30The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31There is a splintered club here.

Encounter: Wolves (2)
Treasure: None.
32A cold air current blows through this area. This area has a stale, fetid smell. There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34There is water dripping here.

35A strong updraft blows through this area.

Encounter: Goblins (6)
Treasure: None.
36A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
37

38There is water dripping here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
39Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

 
40The smell of ozone assails your nostrils. Pottery shards are scattered here.

41

42There is a slimy coating on the ceiling here.

 
43

Encounter: Halflings (8)
Treasure: As per monster type.
44A haze of smoke hangs in the air.

45There is a pile of rags here.

 
46There is a salty, wet smell to this area. There is a rusted spike here.

47This area is covered in cobwebs.

48This area is very dusty.

Treasure: 300sp, 50gp.
 
49

Encounter: Stirges (1)
Treasure: As per monster type.
50This area has a pleasant, earthy smell.

Encounter: Goblins (6)
Treasure: None.
51The air here is very hot. This area has a stale, fetid smell.

 
52

53The air here is very hot. A metallic smell assails your nostrils. Teeth and fangs are scattered here.

54It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
55A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp, 30gp.
56A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Treasure: 300sp, 60gp, 3 gems.
57There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58A cold air current blows through this area. A metallic smell assails your nostrils.

59A slight breeze blows through this area. There is a candle stub here.

60A strong wind blows through this area. There is a torn sack here.

Treasure: 600sp, 30gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61A strong, moaning wind blows through this area. There is water dripping here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
62A strong updraft blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63This area is covered in rubble and dirt.

 
64The air here is very hot.

65A strong, moaning wind blows through this area.

66

 
67It is foggy here, making it difficult to see.

Encounter: Orcs (6)
Treasure: None.
68It is foggy here, making it difficult to see.

Encounter: Skeletons (10)
Treasure: None.
69The air here is very cold. There is a small puddle of water here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf