User Tools



adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Tenebrous Manse of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Treasure: 500sp.
3

Encounter: Traders (5)
Treasure: As per monster type.
 
4

Treasure: 200sp, 30gp.
Trap: Illusion of monsters: Dwarves (6)
5There is water dripping here.

6This area smells faintly of manure.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
7

8A strong downdraft blows through this area. A metallic smell assails your nostrils.

Encounter: Sprites (16)
Treasure: None.
9A metallic smell assails your nostrils. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10A slight, damp breeze blows through this area.

11This area has a pleasant, earthy smell. There are cracks in the ceiling here.

12It is foggy here, making it difficult to see.

Encounter: Goblins (6)
Treasure: As per monster type.
 
13This area is very dusty.

Encounter: Bandits (2)
Treasure: As per monster type.
14The air here is very cold. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15The air here is very hot. There are rotting wood pieces here.

Treasure: 500sp.
 
16A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
17This area has a stale, fetid smell.

18

Trap: Poison gas: Save vs. Poison or die.
 
19It is foggy here, making it difficult to see. There is a cracked hammer head here.

20The air here is very hot. There are cracks in the ceiling here.

21A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

 
22This area is covered in cobwebs.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24

 
25It is foggy here, making it difficult to see.

Treasure: 200sp.
26A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

27There is a large puddle of water here.

Encounter: Traders (8)
Treasure: None.
 
28The air here is very cold. The air here smells of smoke. There is a cracked flask here.

Encounter: Dwarves (3)
Treasure: As per monster type.
29It is foggy here, making it difficult to see.

30This area has a stale, fetid smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
31There are food scraps scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32There is a pile of ashes here.

Encounter: Shrews, Giant (3)
Treasure: None.
33This area has a pleasant, earthy smell. There is a broken arrow here.

 
34This area smells faintly of manure.

35This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: As per monster type.
36

Treasure: 500sp, 20gp.
 
37Your nostrils are overwhelmed by a sulphurous smell.

38This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
39The air here smells of smoke.

 
40There is a pile of rags here.

41A slight updraft blows through this area.

42

Encounter: Spiders, Crab (1)
Treasure: None.
 
43The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: None.
44The air here is very cold.

45A haze of smoke hangs in the air.

Encounter: Acolytes (6)
Treasure: None.
 
46

47

48A strong downdraft blows through this area. It is foggy here, making it difficult to see.

 
49The air here smells of smoke. There is a pick handle here.

50There is water dripping here.

51Fog gathers and swirls on the floor, concealing it.

 
52There is water dripping here.

53

Treasure: 200sp, 60gp.
54

 
55This area has a stale, fetid smell.

56

Treasure: 200sp.
57An acrid smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: None.
 
58This area smells faintly of manure.

59

Encounter: Sprites (7)
Treasure: As per monster type.
60A strong, moaning wind blows through this area.

Encounter: Bandits (8)
Treasure: None.
 
61The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Goblins (7)
Treasure: None.
62

63This area has a pleasant, earthy smell. The wall here is damp.

 
64A slight downdraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

65There is a mold growing here.

Encounter: Traders (2)
Treasure: As per monster type.
66

 
67This area smells faintly of manure.

Encounter: Orcs (7)
Treasure: As per monster type.
68This area has a pleasant, earthy smell. There is water dripping here.

69

Encounter: Killer Bees (3)
Treasure: None.
 
70It is foggy here, making it difficult to see.

71

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
72The air here is very cold.

 
73This area smells faintly of manure. There are rotting wood pieces here.

74

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf