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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Lonely Abyss of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2A gusting breeze blows through this area.

3A metallic smell assails your nostrils.

 
4The air here is very cold. There are cracks in the wall here.

5Guano covers this area.

6

Encounter: Gnomes (6)
Treasure: As per monster type.
 
7

Encounter: Skeletons (4)
Treasure: As per monster type.
8

Encounter: Lizards, Gecko (1)
Treasure: None.
9Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
 
10A slight, damp breeze blows through this area. There is a slimy coating on the floor here.

Encounter: Goblins (6)
Treasure: As per monster type.
11The air here is very hot. An acrid smell assails your nostrils. The ceiling here is damp.

12

Encounter: Green Slimes (1)
Treasure: None.
 
13The air here is very cold.

14A haze of smoke hangs in the air. There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
16

Encounter: Orcs (6)
Treasure: None.
17This area smells faintly of urine.

Treasure: 400sp.
18

Treasure: 600sp.
 
19There are dry leaves and twigs scattered here.

20

Encounter: Goblins (4)
Treasure: As per monster type.
21The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

23A cold air current blows through this area. Teeth and fangs are scattered here.

24It is foggy here, making it difficult to see. There is a mold growing here.

 
25There are sticks scattered here.

Encounter: Beetles, Fire (5)
Treasure: None.
26A slight, damp breeze blows through this area. The ceiling here is damp.

27

Encounter: Acolytes (1)
Treasure: None.
 
28

Encounter: Beetles, Fire (2)
Treasure: None.
29A slight downdraft blows through this area. A haze of smoke hangs in the air.

30There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Dwarves (4)
Treasure: None.
32The ceiling here is damp.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33

Trap: Fog: Looks like poison gas, but harmless.
 
34The ceiling here is damp.

Encounter: Stirges (9)
Treasure: None.
35There is a torch stub here.

36

Encounter: Dwarves (3)
Treasure: As per monster type.
 
37The air here is very hot. An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38There is a cracked hammer head here.

Encounter: Snakes, Cobra (3)
Treasure: None.
39This area has a pleasant, earthy smell.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
40This area has a stale, fetid smell. There are several small stones here.

Encounter: Acolytes (7)
Treasure: As per monster type.
41A strong updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42

Encounter: Snakes, Cobra (3)
Treasure: None.
 
43

44There is a blunt javelin head here.

45

Trap: Poison gas: Save vs. Poison or die.
 
46

Encounter: Snakes, Cobra (3)
Treasure: None.
47This area smells faintly of manure.

Encounter: Goblins (5)
Treasure: As per monster type.
48This area has a pleasant, earthy smell. There are several small stones here.

 
49Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A strong updraft blows through this area. There are sticks scattered here.

Encounter: Halflings (12)
Treasure: As per monster type.
51

 
52It is foggy here, making it difficult to see. There is a broken arrow here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
53There are rotting wood pieces here.

Encounter: Acolytes (4)
Treasure: As per monster type.
54This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
55

Treasure: 600sp.
56This area is covered in cobwebs.

Treasure: 600sp, 20gp, 3 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57A strong, moaning wind blows through this area.

 
58

59This area smells of rotting vegetation.

Encounter: Beetles, Fire (7)
Treasure: None.
60

Treasure: 200sp.
 
61A strong wind blows through this area. It is misty here. There is a trickle of water here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
62

63

Treasure: 600sp, 40gp.
 
64

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
65

Encounter: Dwarves (4)
Treasure: None.
66This area smells faintly of manure.

Encounter: Sprites (7)
Treasure: As per monster type.
 
67A chlorine-like smell assails your nostrils. There is a splintered club here.

Encounter: Sprites (9)
Treasure: As per monster type.
68

Encounter: Acolytes (3)
Treasure: None.
69This area smells of rotting vegetation.

 
70A cold air current blows through this area. The air here smells of smoke.

71

Encounter: Bandits (5)
Treasure: None.
72The air here is very hot.

Encounter: Green Slimes (3)
Treasure: None.
 
73There is a putrid smell coming from something nearby.

Encounter: Bandits (2)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf