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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Haunted Sanctum of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 50gp.
2There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
3This area has a pleasant, earthy smell. There is a torn leather boot here.

 
4There are bones scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
5

6The air here is very cold. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Dwarves (3)
Treasure: None.
 
7A strong downdraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.

8This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: As per monster type.
9A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Treasure: 600sp, 20gp.
 
10There is a broken sword blade here.

Encounter: Skeletons (8)
Treasure: As per monster type.
11This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: As per monster type.
12There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
13A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

14The air here is very cold. This area smells faintly of urine.

Encounter: Beetles, Fire (5)
Treasure: None.
15The air here is very cold. This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
16A chlorine-like smell assails your nostrils.

Treasure: 100sp, 40gp, 2 gems.
17

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
19The air here is very hot. There is a pick handle here.

20

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21

 
22The air here is very hot. This area smells faintly of manure.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
23There are cracks in the wall here.

24

Trap: Poison gas: Save vs. Poison or die.
 
25

26The air here smells of smoke.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
27Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Treasure: 600sp, 60gp.
 
28The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29A strong downdraft blows through this area. A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30There are rotting wood pieces here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
31

32The smell of ozone assails your nostrils.

33There are several small stones here.

Encounter: Bandits (1)
Treasure: As per monster type.
 
34A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Acolytes (5)
Treasure: As per monster type.
35A slight downdraft blows through this area. The smell of ozone assails your nostrils.

36The air here is very hot. This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 600sp, 20gp.
 
37This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
38

Encounter: Stirges (1)
Treasure: As per monster type.
39A slight, damp breeze blows through this area. There are bones scattered here.

 
40There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
41There is a pile of dung here.

42A strong downdraft blows through this area. This area smells faintly of urine. There are sticks scattered here.

Treasure: 300sp, 20gp.
 
43A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 300sp.
44This area smells faintly of manure.

45A gusting breeze blows through this area. The air here smells of smoke.

Encounter: Goblins (6)
Treasure: As per monster type.
 
46The air here is very hot. This area smells faintly of manure.

47A slight, damp breeze blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Kobolds (7)
48The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

 
49

Encounter: Halflings (5)
Treasure: None.
50

Treasure: 300sp, 1 jewelry.
51This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52A cold air current blows through this area. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
53This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (3)
Treasure: None.
54

Encounter: Spiders, Crab (3)
Treasure: None.
 
55There is a pile of dung here.

Encounter: Halflings (10)
Treasure: As per monster type.
56A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57This area is covered in rubble and dirt.

 
58A metallic smell assails your nostrils.

59A metallic smell assails your nostrils. There is a pile of ashes here.

60It is foggy here, making it difficult to see.

Treasure: 100sp, 20gp.
 
61A strong downdraft blows through this area.

Treasure: 100sp, 40gp.
Trap: Poison snake: 1 hit dice.
62This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Traders (7)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf