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| 1 | The air here is very hot. | 2 | There are bones scattered here. Treasure: 500sp, 40gp. | 3 | This area smells faintly of urine. Encounter: Shrews, Giant (10) Treasure: As per monster type. |
| 4 | A slight downdraft blows through this area. | 5 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Killer Bees (7) Treasure: As per monster type. | 6 | This area has a stale, fetid smell. There is a cracked flask here. Trap: Fog: Looks like poison gas, but harmless. |
| 7 | There are cracks in the wall here. Treasure: 100sp. | 8 | A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt. | 9 | This area is covered in rubble and dirt. Encounter: Gnomes (5) Treasure: None. |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Snakes, Cobra (3) Treasure: None. | 11 | A metallic smell assails your nostrils. | 12 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | There is a pile of rags here. Treasure: 400sp, 5 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | A slight breeze blows through this area. | 15 | This area is covered in cobwebs. |
| 16 | A slight breeze blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. | 17 | The ceiling here is damp. Treasure: 600sp, 40gp. | 18 | A strong downdraft blows through this area. |
| 19 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 20 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Killer Bees (6) Treasure: As per monster type. |
| 22 | The air here is very cold. A metallic smell assails your nostrils. The wall here is damp. | 23 | 24 | This area has a stale, fetid smell. Encounter: Green Slimes (2) Treasure: As per monster type. | |
| 25 | This area smells of rotting vegetation. Encounter: Snakes, Cobra (6) Treasure: None. | 26 | This area is covered in rubble and dirt. | 27 | The air here is very hot. There is a putrid smell coming from something nearby. Pottery shards are scattered here. Encounter: Dwarves (5) Treasure: As per monster type. |
| 28 | 29 | 30 | Trap: 10' Pit: 1d6 points of damage if you fall in. | ||
| 31 | Encounter: Gnomes (6) Treasure: None. | 32 | The air here is very hot. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 | A slight, damp breeze blows through this area. There is a large puddle of water here. |
| 34 | The air here is very hot. There is a slimy coating on the wall here. Encounter: Acolytes (1) Treasure: None. | 35 | 36 | This area is covered in cobwebs. | |
| 37 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 38 | The air here is very hot. There are bones scattered here. Encounter: Stirges (7) Treasure: As per monster type. | 39 | There is water dripping here. |
| 40 | The air here is very cold. There is a salty, wet smell to this area. Trap: Fog: Looks like poison gas, but harmless. | 41 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a cracked hammer head here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 | This area smells faintly of manure. There is a rusted spike here. |
| 43 | A strong, gusting wind blows through this area. A haze of dust hangs in the air. Treasure: 500sp. | 44 | It is foggy here, making it difficult to see. | 45 | This area smells of rotting vegetation. |
| 46 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pick handle here. | 47 | There is a pile of ashes here. Encounter: Lizards, Gecko (1) Treasure: None. | 48 | A slight, damp breeze blows through this area. There are cracks in the wall here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 49 | Fog gathers and swirls on the floor, concealing it. Encounter: Skeletons (9) Treasure: As per monster type. | 50 | There is a torn leather boot here. Encounter: Traders (8) Treasure: As per monster type. | 51 | There are cracks in the floor here. |
| 52 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | There is a rusted spike here. | 54 | This area smells of rotting vegetation. |
| 55 | It is misty here. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | A strong, moaning wind blows through this area. Encounter: Bandits (2) Treasure: As per monster type. | 57 | There is a cracked flask here. Treasure: 300sp. |
| 58 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a broken bottle here. Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 59 | A cold air current blows through this area. There is a torn sack here. Encounter: Dwarves (2) Treasure: None. | 60 | A haze of smoke hangs in the air. Encounter: Kobolds (11) Treasure: None. |
| 61 | A strong downdraft blows through this area. This area smells faintly of urine. This area is covered in cobwebs. | 62 | The wall here is damp. Encounter: Goblins (5) Treasure: None. | 63 | This area has a stale, fetid smell. |
| 64 | 65 | A slight downdraft blows through this area. There is water dripping here. | 66 | This area has a stale, fetid smell. There is a rusted spike here. | |
| 67 | A strong wind blows through this area. This area is covered in cobwebs. Treasure: 100sp. | 68 | This area has a pleasant, earthy smell. There is a large puddle of water here. | 69 | A cold air current blows through this area. This area has a pleasant, earthy smell. |
| 70 | Encounter: Goblins (4) Treasure: None. | 71 | A strong, gusting wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | The air here smells of smoke. There is a large puddle of water here. |
| 73 | A strong wind blows through this area. This area has a stale, fetid smell. There is water dripping here. Encounter: Stirges (5) Treasure: None. | 74 | There is a pile of dung here. | 75 | Treasure: 400sp. |
| 76 | There are dry leaves and twigs scattered here. | 77 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Treasure: 200sp. | 78 | |