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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Isle of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
2This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
3The smell of ozone assails your nostrils. There is a pick handle here.

Treasure: 300sp.
 
4

Treasure: 100sp.
5This area smells faintly of manure. There are sticks scattered here.

Encounter: Acolytes (7)
Treasure: None.
6Fog gathers and swirls on the floor, concealing it.

 
7

Encounter: Goblins (7)
Treasure: As per monster type.
8A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9This area has a pleasant, earthy smell.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: None.
11A slight, damp breeze blows through this area.

12There is a large puddle of water here.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
13This area smells faintly of urine.

Encounter: Traders (8)
Treasure: None.
14This area smells faintly of urine.

Encounter: Acolytes (6)
Treasure: None.
15A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

 
16A slight breeze blows through this area.

17This area smells of rotting vegetation.

Treasure: 500sp.
18Your nostrils are overwhelmed by a sulphurous smell.

 
19This area is covered in cobwebs.

20A metallic smell assails your nostrils. A haze of dust hangs in the air.

21This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22A slight updraft blows through this area. It is misty here.

23The air here is very hot. This area is very dusty.

24

Treasure: 400sp.
 
25A strong wind blows through this area. There are cracks in the ceiling here.

26This area has a stale, fetid smell.

Encounter: Bandits (3)
Treasure: None.
27This area smells faintly of manure. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
28Your nostrils are overwhelmed by a sulphurous smell.

29This area smells faintly of manure.

30

Encounter: Gnomes (4)
Treasure: None.
 
31This area has a stale, fetid smell.

Encounter: Orcs (4)
Treasure: As per monster type.
32There is water dripping here.

33A strong, moaning wind blows through this area. There are rotting wood pieces here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34A slight breeze blows through this area. This area is covered in cobwebs.

35A strong, moaning wind blows through this area. There is a trickle of water here.

36A slight updraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
37A gusting breeze blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
38A slight downdraft blows through this area. A haze of smoke hangs in the air.

39The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
40There are scratches on the wall here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
41There are bits of fur and hair scattered around here.

Treasure: 100sp, 60gp.
42There is a slimy coating on the floor here.

 
43It is foggy here, making it difficult to see. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
44This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45

Treasure: 500sp, 60gp.
 
46A metallic smell assails your nostrils. There is water dripping here.

Encounter: Orcs (4)
Treasure: As per monster type.
47The air here is very hot.

48

Treasure: 100sp.
 
49

50This area smells faintly of manure.

Encounter: Skeletons (5)
Treasure: None.
51The air here is very cold. This area has a pleasant, earthy smell.

Treasure: 400sp.
 
52A metallic smell assails your nostrils. There is a mold growing here.

53The air here is very hot. This area smells of rotting vegetation.

Encounter: Dwarves (2)
Treasure: As per monster type.
54A cold air current blows through this area. This area is very dusty.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
55There is water dripping here.

Encounter: Kobolds (8)
Treasure: None.
56

57The air here is very cold.

Treasure: 500sp, 30gp.
 
58

59There is a putrid smell coming from something nearby. There is a trickle of water here.

Encounter: Goblins (6)
Treasure: None.
60

 
61A strong updraft blows through this area.

62Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Skeletons (7)
Treasure: None.
63This area smells faintly of urine.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
64This area has a pleasant, earthy smell.

65The air here is very cold. There is water dripping here.

66This area is covered in rubble and dirt.

Treasure: 300sp.
 
67

68A slight downdraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: None.
69

 
70A cold air current blows through this area. There is a slimy coating on the floor here.

Encounter: Kobolds (8)
Treasure: As per monster type.

adventuregenerator/bleeding_edge_gen.txt · Last modified: by leaf