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| 1 | 2 | There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | A strong wind blows through this area. There is a pile of rags here. | |
| 4 | This area has a stale, fetid smell. There are rotting wood pieces here. Treasure: 400sp, 20gp. | 5 | 6 | Encounter: Green Slimes (2) Treasure: None. | |
| 7 | 8 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | There is a trickle of water here. Encounter: Orcs (5) Treasure: As per monster type. | |
| 10 | There is a bent copper coin lying here. Encounter: Sprites (12) Treasure: None. | 11 | There is water dripping here. Treasure: 300sp. | 12 | |
| 13 | Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (2) Treasure: None. | 14 | This area smells of rotting vegetation. There is a trickle of water here. | 15 | The air here is very hot. The smell of ozone assails your nostrils. There is a cracked flask here. |
| 16 | This area smells faintly of manure. A haze of smoke hangs in the air. Encounter: Gnomes (6) Treasure: None. | 17 | Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | Encounter: Spiders, Crab (3) Treasure: None. |
| 19 | An acrid smell assails your nostrils. Encounter: Sprites (6) Treasure: As per monster type. | 20 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There is a bent copper coin lying here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 22 | The air here is very hot. It is foggy here, making it difficult to see. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 23 | This area smells faintly of manure. There is a broken sword blade here. | 24 | |
| 25 | 26 | A cold air current blows through this area. This area smells faintly of manure. There is a pile of ashes here. | 27 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There are cracks in the wall here. | |
| 28 | A strong downdraft blows through this area. This area smells faintly of urine. | 29 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a bent and rusted iron bar here. | 30 | It is misty here. |
| 31 | Treasure: 300sp, 20gp. | 32 | Encounter: Stirges (2) Treasure: None. | 33 | |
| 34 | The air here smells of smoke. Encounter: Spiders, Crab (4) Treasure: None. | 35 | A cold air current blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | This area smells of rotting vegetation. Trap: Poison gas: Save vs. Poison or die. |
| 37 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 38 | The smell of ozone assails your nostrils. | 39 | A slight updraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 40 | There is a slimy coating on the ceiling here. | 41 | A strong wind blows through this area. | 42 | The air here smells of smoke. The wall here is damp. Encounter: Lizards, Gecko (3) Treasure: None. |
| 43 | This area is covered in cobwebs. Encounter: Wolves (9) Treasure: None. | 44 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (4) Treasure: As per monster type. | 45 | It is foggy here, making it difficult to see. |
| 46 | A cold air current blows through this area. | 47 | A metallic smell assails your nostrils. This area is covered in cobwebs. | 48 | There are dry leaves and twigs scattered here. Encounter: Bandits (7) Treasure: None. |
| 49 | There is water dripping here. Encounter: Gnomes (4) Treasure: None. | 50 | A gusting breeze blows through this area. A haze of smoke hangs in the air. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 51 | The air here is very hot. This area has a stale, fetid smell. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | Teeth and fangs are scattered here. Encounter: Killer Bees (4) Treasure: None. | 53 | There is a slimy coating on the ceiling here. Encounter: Halflings (6) Treasure: None. | 54 | |
| 55 | The air here is very hot. | 56 | The air here is very hot. | 57 | |
| 58 | There are rotting wood pieces here. Encounter: Sprites (10) Treasure: As per monster type. | 59 | A metallic smell assails your nostrils. The wall here is damp. | 60 | Encounter: Green Slimes (3) Treasure: As per monster type. |
| 61 | This area smells of rotting vegetation. | 62 | The smell of ozone assails your nostrils. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 63 | A strong wind blows through this area. Encounter: Stirges (7) Treasure: As per monster type. |
| 64 | A slight, damp breeze blows through this area. There is a pile of rags here. Treasure: 600sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 65 | The air here is very hot. This area smells faintly of manure. The ceiling here is damp. | 66 | A cold air current blows through this area. Encounter: Bandits (4) Treasure: As per monster type. |
| 67 | There are bits of fur and hair scattered around here. Treasure: 400sp, 10gp, 6 jewelry. | 68 | A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 69 | This area is very dusty. |
| 70 | This area smells of rotting vegetation. There are scratches on the wall here. | 71 | This area is very dusty. | 72 | |