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You've had the dubious misfortune of falling down a pit trap and finding yourself lost in the dark and twisty labyrinth of Dizzy Dragon Games!
We really like old RPG stuff here. So gird your loins, take up your shield and sword, and let's be about it!
If you have any suggestions, criticisms, death-threats, or whatever, then Please Contact Us!
Let's Build an RPG! (active, again, but slowly!) - A WikiBook, with examples and embedded running code, that follows us through the rabbit hole of building a silly little Computer RPG. If you want to build such a thing yourself or take ours and make it your own, then this book is for you!
Deconstructing B/X D&D (on hold) - A statistical deconstruction of B/X D&D, to identify the strengths and weaknesses of the system, in hopes of informing us on how to go about designing the mechanics for the game presented in Let's Build an RPG!.
Adventure Generator (on hold) - A so-called “Old School” dungeon generator, written in PHP. It makes use of the wonderful Geomorphs created by Dyson Logos, and can key the dungeons with encounters from the Moldvay Basic D&D Boxed Set, the Moldvay/Cook B/X Boxed Sets combination, or the d20 Pathfinder game (though the Pathfinder keying is a little wonky). This project is on hold, but may eventually be reimplemented for Let's Build an RPG! as a J2EE web application.
The rewriting of the chapters up to and including A Simple Combat Loop is complete, finally.
Next: Monsters! \o/
I got a wild hair and started Deconstructing B/X D&D, in an attempt to figure out a rigorous way to verify that any mechanics changes that we have to make for the system to work well in a computer game don't imbalance things. The writeup is still in progress, but it's been interesting so far, and has blown away some of my assumptions about what classes are better at what!
The last couple of Let's Build an RPG! chapters are still being updated. I should have finished that earlier today, but I got lazy and watched too much Farscape. >_>
I wrote an IO abstraction library to make it easier to embed Applets in the book chapters without having a bunch of junk in the example code.
I think this is a Good Thing™, but as a result, the chapters so far are being rewritten to use it. So don't freak out if the SVN code doesn't match what is in the book for a little bit!