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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Cold Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2The smell of ozone assails your nostrils. There is a torn leather boot here.

3Guano covers this area.

Treasure: 200sp, 30gp.
 
4There is a salty, wet smell to this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
5There are scratches on the wall here.

Treasure: 300sp.
6There is a blunt javelin head here.

 
7This area smells faintly of manure. There is a pile of ashes here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
8This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9

Encounter: Bandits (1)
Treasure: As per monster type.
 
10A chlorine-like smell assails your nostrils.

Encounter: Dwarves (2)
Treasure: As per monster type.
11This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Acolytes (6)
Treasure: None.
12This area smells faintly of manure.

Encounter: Sprites (10)
Treasure: As per monster type.
 
13There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
14It is foggy here, making it difficult to see.

15There is a splintered club here.

 
16It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Killer Bees (6)
Treasure: None.
17There is a blunt javelin head here.

Encounter: Traders (7)
Treasure: As per monster type.
18Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Treasure: 100sp.
 
19A strong, moaning wind blows through this area. This area smells of rotting vegetation.

20There is a pick handle here.

Encounter: Orcs (5)
Treasure: As per monster type.
21

 
22There is a broken bottle here.

23The air here is very hot. An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: As per monster type.
24

 
25The air here is very cold. A haze of smoke hangs in the air. This area is very dusty.

26A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. The hilt of a broken dagger is lying here.

27

 
28

29

30There is a slimy coating on the ceiling here.

 
31This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of rags here.

32

Encounter: Acolytes (4)
Treasure: As per monster type.
33The remnants of a rope are here, rotten.

Encounter: Goblins (5)
Treasure: None.
 
34The air here smells of smoke.

Treasure: 100sp.
35An acrid smell assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.
36A strong updraft blows through this area. This area has a stale, fetid smell. There is water dripping here.

 
37The air here is very hot. A metallic smell assails your nostrils.

Encounter: Killer Bees (8)
Treasure: As per monster type.
38Guano covers this area.

39Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40A strong, moaning wind blows through this area. There is a pile of rags here.

41

Treasure: 500sp, 5 gems.
42

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
43There is a putrid smell coming from something nearby. This area is covered in cobwebs.

44There is a putrid smell coming from something nearby. It is misty here.

Encounter: Wolves (5)
Treasure: As per monster type.
45This area has a pleasant, earthy smell.

Encounter: Halflings (7)
Treasure: None.
 
46There is a bent and rusted iron bar here.

47The air here smells of smoke. It is misty here.

48The air here is very cold.

Treasure: 300sp.
 
49An acrid smell assails your nostrils.

Encounter: Acolytes (6)
Treasure: As per monster type.
50The air here is very hot. There is a bent copper coin lying here.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf