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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Accursed Catacombs of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2Guano covers this area.

3This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4The air here is very hot. There is a broken sword blade here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
5This area smells of rotting vegetation.

6The hilt of a broken dagger is lying here.

Encounter: Skeletons (7)
Treasure: None.
 
7

Encounter: Shrews, Giant (9)
Treasure: None.
8A slight updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9A slight updraft blows through this area.

 
10This area smells of rotting vegetation. There is a cracked flask here.

11There is a pile of ashes here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
12This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
13There are wax drippings here.

Treasure: 500sp, 20gp.
14Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

15There is a trickle of water here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
17

Encounter: Orcs (2)
Treasure: As per monster type.
18There is a mold growing here.

 
19The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20

21There is a putrid smell coming from something nearby.

Encounter: Goblins (3)
Treasure: As per monster type.
 
22A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Skeletons (10)
Treasure: As per monster type.
23A cold air current blows through this area.

Encounter: Orcs (4)
Treasure: None.
24The wall here is damp.

 
25There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A haze of dust hangs in the air. There are bits of fur and hair scattered around here.

27Your nostrils are overwhelmed by a sulphurous smell.

 
28A slight breeze blows through this area.

Encounter: Acolytes (2)
Treasure: None.
29

30A strong, moaning wind blows through this area.

Encounter: Wolves (8)
Treasure: None.
 
31

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
32Pottery shards are scattered here.

Encounter: Goblins (7)
Treasure: As per monster type.
33

 
34The air here is very hot. The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
35

Encounter: Acolytes (7)
Treasure: None.
36The air here smells of smoke.

 
37There are bones scattered here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
38Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
39This area is covered in rubble and dirt.

 
40A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
41A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

42The air here is very hot. There is water dripping here.

 
43This area smells faintly of manure. This area is very dusty.

Encounter: Killer Bees (6)
Treasure: None.
44There are rotting wood pieces here.

Encounter: Snakes, Cobra (2)
Treasure: None.
45This area is covered in cobwebs.

Encounter: Halflings (9)
Treasure: As per monster type.
 
46The air here is very hot.

Encounter: Wolves (6)
Treasure: None.
47

Encounter: Halflings (6)
Treasure: None.
48There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell.

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
50A strong downdraft blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (4)
Treasure: None.
51There are dry leaves and twigs scattered here.

Encounter: Orcs (3)
Treasure: None.
 
52

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
53This area has a stale, fetid smell.

54

 
55A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
56

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57A strong downdraft blows through this area.

 
58The air here is very hot. An acrid smell assails your nostrils. It is misty here.

59

adventuregenerator/gen.1698788908.txt.gz · Last modified: 2023/10/31 14:48 by lee