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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Squamous Caverns of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine.

Encounter: Killer Bees (5)
Treasure: None.
2This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Dwarves (6)
Treasure: As per monster type.
3The air here is very cold.

 
4A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Gnomes (5)
Treasure: None.
5The air here is very hot. This area smells faintly of urine. There is a large puddle of water here.

Encounter: Skeletons (11)
Treasure: As per monster type.
6This area is covered in cobwebs.

 
7There are rotting wood pieces here.

Encounter: Gnomes (6)
Treasure: None.
8

9

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10This area is covered in cobwebs.

11There is a pile of dung here.

12There is a slimy coating on the wall here.

 
13A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a mold growing here.

14This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 400sp.
15A gusting breeze blows through this area. The air here smells of smoke.

 
16

Encounter: Wolves (4)
Treasure: None.
17

18There is water dripping here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air. The ceiling here is damp.

20The air here smells of smoke. There is water dripping here.

21This area has a stale, fetid smell.

 
22A strong downdraft blows through this area.

Encounter: Orcs (3)
Treasure: None.
23

Encounter: Halflings (6)
Treasure: As per monster type.
24This area has a pleasant, earthy smell.

 
25This area is very dusty.

26The air here smells of smoke. There is dried blood here.

Encounter: Bandits (1)
Treasure: As per monster type.
27There are cracks in the wall here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
28This area smells faintly of manure. There is a blunt javelin head here.

Encounter: Dwarves (3)
Treasure: As per monster type.
29An acrid smell assails your nostrils. There are cracks in the floor here.

Treasure: 100sp, 40gp.
30There are several small stones here.

 
31There are dry leaves and twigs scattered here.

32

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
33There are food scraps scattered here.

 
34

Treasure: 400sp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35There is a putrid smell coming from something nearby.

36A haze of dust hangs in the air.

 
37A slight breeze blows through this area. There is a salty, wet smell to this area. This area is very dusty.

Encounter: Halflings (10)
Treasure: None.
38This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

39This area smells faintly of manure.

Encounter: Bandits (6)
Treasure: As per monster type.
 
40This area is very dusty.

41There is a putrid smell coming from something nearby.

42

 
43

Encounter: Skeletons (10)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it. There is a pile of straw here.

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
45A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
46

Encounter: Gnomes (5)
Treasure: None.
47There is water dripping here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
48A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49There are cracks in the wall here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
50This area smells of rotting vegetation.

Treasure: 300sp, 60gp.
51There is a candle stub here.

Encounter: Traders (5)
Treasure: None.
 
52

53A slight downdraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
54The air here smells of smoke. This area is covered in cobwebs.

 
55It is misty here. There is a large puddle of water here.

56A slight, damp breeze blows through this area. There is a broken bottle here.

Encounter: Bandits (6)
Treasure: As per monster type.
57

 
58This area has a pleasant, earthy smell.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60The wall here is damp.

 
61The air here smells of smoke. There is a slimy coating on the ceiling here.

62

63

 
64The air here is very hot.

Encounter: Acolytes (8)
Treasure: As per monster type.
65A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Wolves (10)
Treasure: As per monster type.
66This area has a stale, fetid smell.

Treasure: 500sp, 60gp.
 
67

68This area has a stale, fetid smell.

Treasure: 600sp, 10gp.
69This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
70

Encounter: Kobolds (13)
Treasure: None.
71

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee