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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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1 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | Guano covers this area. | 3 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
4 | The air here is very hot. There is a broken sword blade here. Encounter: Green Slimes (3) Treasure: As per monster type. | 5 | This area smells of rotting vegetation. | 6 | The hilt of a broken dagger is lying here. Encounter: Skeletons (7) Treasure: None. |
7 | Encounter: Shrews, Giant (9) Treasure: None. | 8 | A slight updraft blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | A slight updraft blows through this area. |
10 | This area smells of rotting vegetation. There is a cracked flask here. | 11 | There is a pile of ashes here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 12 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Encounter: Stirges (7) Treasure: As per monster type. |
13 | There are wax drippings here. Treasure: 500sp, 20gp. | 14 | Fog gathers and swirls on the floor, concealing it. There is a pile of rags here. | 15 | There is a trickle of water here. Encounter: Shrews, Giant (5) Treasure: As per monster type. |
16 | This area is covered in cobwebs. Encounter: Goblins (6) Treasure: As per monster type. | 17 | Encounter: Orcs (2) Treasure: As per monster type. | 18 | There is a mold growing here. |
19 | The smell of ozone assails your nostrils. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | 21 | There is a putrid smell coming from something nearby. Encounter: Goblins (3) Treasure: As per monster type. | |
22 | A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten. Encounter: Skeletons (10) Treasure: As per monster type. | 23 | A cold air current blows through this area. Encounter: Orcs (4) Treasure: None. | 24 | The wall here is damp. |
25 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | A haze of dust hangs in the air. There are bits of fur and hair scattered around here. | 27 | Your nostrils are overwhelmed by a sulphurous smell. |
28 | A slight breeze blows through this area. Encounter: Acolytes (2) Treasure: None. | 29 | 30 | A strong, moaning wind blows through this area. Encounter: Wolves (8) Treasure: None. | |
31 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 32 | Pottery shards are scattered here. Encounter: Goblins (7) Treasure: As per monster type. | 33 | |
34 | The air here is very hot. The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. | 35 | Encounter: Acolytes (7) Treasure: None. | 36 | The air here smells of smoke. |
37 | There are bones scattered here. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 38 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here. Encounter: Green Slimes (2) Treasure: As per monster type. | 39 | This area is covered in rubble and dirt. |
40 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 41 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs. | 42 | The air here is very hot. There is water dripping here. |
43 | This area smells faintly of manure. This area is very dusty. Encounter: Killer Bees (6) Treasure: None. | 44 | There are rotting wood pieces here. Encounter: Snakes, Cobra (2) Treasure: None. | 45 | This area is covered in cobwebs. Encounter: Halflings (9) Treasure: As per monster type. |
46 | The air here is very hot. Encounter: Wolves (6) Treasure: None. | 47 | Encounter: Halflings (6) Treasure: None. | 48 | There are sticks scattered here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
49 | This area has a pleasant, earthy smell. Treasure: 300sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 50 | A strong downdraft blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here. Encounter: Beetles, Fire (4) Treasure: None. | 51 | There are dry leaves and twigs scattered here. Encounter: Orcs (3) Treasure: None. |
52 | Encounter: Shrews, Giant (6) Treasure: As per monster type. | 53 | This area has a stale, fetid smell. | 54 | |
55 | A haze of smoke hangs in the air. There is a mold growing here. Encounter: Killer Bees (7) Treasure: As per monster type. | 56 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | A strong downdraft blows through this area. |
58 | The air here is very hot. An acrid smell assails your nostrils. It is misty here. | 59 |