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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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1 | Fog gathers and swirls on the floor, concealing it. | 2 | There is dried blood here. Encounter: Green Slimes (2) Treasure: None. | 3 | There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
4 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | A slight breeze blows through this area. There is a pile of rags here. Encounter: Gnomes (5) Treasure: None. | 6 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Bandits (1) Treasure: As per monster type. |
7 | Treasure: 400sp. | 8 | This area smells faintly of urine. | 9 | A strong wind blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
10 | It is misty here. | 11 | The smell of ozone assails your nostrils. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | This area has a pleasant, earthy smell. Pottery shards are scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
13 | A metallic smell assails your nostrils. | 14 | 15 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | |
16 | The air here is very cold. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 17 | A strong, moaning wind blows through this area. Encounter: Bandits (7) Treasure: None. | 18 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
19 | This area smells faintly of manure. This area is covered in rubble and dirt. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | 21 | Encounter: Wolves (7) Treasure: As per monster type. | |
22 | There are bones scattered here. | 23 | A strong wind blows through this area. There is a torn leather boot here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 24 | There is water dripping here. |
25 | There are dry leaves and twigs scattered here. Encounter: Bandits (6) Treasure: None. | 26 | This area smells of rotting vegetation. Encounter: Stirges (3) Treasure: As per monster type. | 27 | There is a corroded chain here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
28 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Kobolds (10) Treasure: None. | 29 | 30 | This area has a stale, fetid smell. There are sticks scattered here. | |
31 | 32 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 33 | This area is covered in cobwebs. Encounter: Sprites (14) Treasure: As per monster type. | |
34 | This area has a pleasant, earthy smell. | 35 | Fog gathers and swirls on the floor, concealing it. | 36 | There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
37 | There is a salty, wet smell to this area. | 38 | The air here is very cold. There is a pile of straw here. Trap: Fog: Looks like poison gas, but harmless. | 39 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
40 | A slight, damp breeze blows through this area. There is a bent and rusted iron bar here. Encounter: Wolves (12) Treasure: As per monster type. | 41 | 42 | This area smells of rotting vegetation. There is a badly dented helmet here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
43 | A slight downdraft blows through this area. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | A strong wind blows through this area. Encounter: Killer Bees (5) Treasure: As per monster type. | 45 | A strong wind blows through this area. This area is covered in cobwebs. Encounter: Orcs (6) Treasure: As per monster type. |
46 | Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. Encounter: Bandits (3) Treasure: None. | 47 | The air here is very hot. | 48 | This area smells faintly of manure. There is a torn sack here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
49 | This area smells faintly of manure. Treasure: 300sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 50 | This area smells faintly of urine. Guano covers this area. | 51 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
52 | A slight, damp breeze blows through this area. Encounter: Green Slimes (1) Treasure: None. | 53 | A slight downdraft blows through this area. Encounter: Skeletons (5) Treasure: None. | 54 | |
55 | This area is covered in cobwebs. | 56 | The air here is very cold. There is a trickle of water here. | 57 | There is a torch stub here. Encounter: Bandits (1) Treasure: None. |
58 | 59 | This area has a stale, fetid smell. Encounter: Bandits (4) Treasure: As per monster type. | 60 | ||
61 | An acrid smell assails your nostrils. | 62 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. The ceiling here is damp. | 63 | This area has a stale, fetid smell. There are bones scattered here. Encounter: Stirges (9) Treasure: As per monster type. |
64 | There are several small stones here. | 65 | There are scratches on the wall here. |