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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Strange Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Encounter: Acolytes (2)
Treasure: As per monster type.
2

3

 
4

5

6

 
7There are bits of fur and hair scattered around here.

8

Encounter: Green Slimes (3)
Treasure: None.
9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10

Treasure: 500sp, 30gp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11The air here smells of smoke. The ceiling here is damp.

Encounter: Bandits (6)
Treasure: None.
12It is foggy here, making it difficult to see. There is a pile of ashes here.

 
13

Encounter: Green Slimes (2)
Treasure: As per monster type.
14A cold air current blows through this area. There are bits of fur and hair scattered around here.

15This area smells faintly of urine. There are rotting wood pieces here.

 
16A cold air current blows through this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
17A cold air current blows through this area.

Encounter: Goblins (5)
Treasure: None.
18A haze of smoke hangs in the air. There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
19This area has a pleasant, earthy smell. There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
20A cold air current blows through this area.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
21There is a slimy coating on the floor here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
22There are sticks scattered here.

23Guano covers this area.

24A haze of smoke hangs in the air.

 
25A slight breeze blows through this area. The wall here is damp.

26A gusting breeze blows through this area. This area has a pleasant, earthy smell.

27A haze of smoke hangs in the air.

 
28A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
29A metallic smell assails your nostrils.

30A slight, damp breeze blows through this area.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
31There is a pile of dung here.

Encounter: Sprites (11)
Treasure: As per monster type.
32There is a bent and rusted iron bar here.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
33A slight updraft blows through this area. There is a putrid smell coming from something nearby.

 
34Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

35This area is very dusty.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
36This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

38There is a cracked flask here.

Treasure: 600sp, 60gp.
39A cold air current blows through this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
40This area smells of rotting vegetation.

Encounter: Kobolds (14)
Treasure: None.
41The air here is very cold.

Encounter: Orcs (5)
Treasure: None.
42There is a torn sack here.

Encounter: Wolves (3)
Treasure: As per monster type.
 
43The air here is very hot.

Encounter: Wolves (7)
Treasure: None.
44A slight breeze blows through this area. The ceiling here is damp.

Treasure: 600sp, 10gp.
45

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
46This area is very dusty.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47There is a putrid smell coming from something nearby.

48Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
49

50

51This area has a pleasant, earthy smell. Guano covers this area.

 
52There is a putrid smell coming from something nearby. The ceiling here is damp.

Treasure: 300sp.
53

Treasure: 200sp.
54It is misty here. There is a large puddle of water here.

 
55A cold air current blows through this area. There is a pile of rags here.

Encounter: Traders (8)
Treasure: None.
56

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
57

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58The air here is very hot. This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 300sp, 3 jewelry.
59There is a trickle of water here.

60The air here smells of smoke. There are scratches on the wall here.

 
61

Encounter: Acolytes (3)
Treasure: As per monster type.
62This area has a stale, fetid smell.

Encounter: Kobolds (9)
Treasure: None.
63There is a small puddle of water here.

 
64This area smells faintly of urine. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65A gusting breeze blows through this area.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
66The air here is very cold.

 
67It is misty here. There is a pile of dung here.

Encounter: Skeletons (6)
Treasure: As per monster type.
68

Encounter: Stirges (10)
Treasure: None.
69There are cracks in the floor here.

 
70

71

72A cold air current blows through this area. Guano covers this area.

Encounter: Kobolds (11)
Treasure: None.
 
73

Encounter: Wolves (5)
Treasure: None.
74The air here is very cold. There is a trickle of water here.

Encounter: Beetles, Fire (6)
Treasure: None.
75This area smells faintly of manure. Pottery shards are scattered here.

Encounter: Sprites (9)
Treasure: None.
 
76This area smells faintly of manure. There is a trickle of water here.

77

Encounter: Killer Bees (10)
Treasure: As per monster type.
78A slight, damp breeze blows through this area.

Treasure: 200sp, 60gp.
 
79The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
80This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: As per monster type.
81A slight breeze blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82

Encounter: Sprites (9)
Treasure: None.
83This area is very dusty.

Treasure: 100sp, 4 gems.
84A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Wolves (5)
Treasure: None.
 

adventuregenerator/gen.1698788908.txt.gz · Last modified: 2023/10/31 14:48 by lee