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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | This area smells faintly of urine. Encounter: Killer Bees (5) Treasure: None. | 2 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Dwarves (6) Treasure: As per monster type. | 3 | The air here is very cold. |
| 4 | A slight, damp breeze blows through this area. This area is covered in rubble and dirt. Encounter: Gnomes (5) Treasure: None. | 5 | The air here is very hot. This area smells faintly of urine. There is a large puddle of water here. Encounter: Skeletons (11) Treasure: As per monster type. | 6 | This area is covered in cobwebs. |
| 7 | There are rotting wood pieces here. Encounter: Gnomes (6) Treasure: None. | 8 | 9 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 10 | This area is covered in cobwebs. | 11 | There is a pile of dung here. | 12 | There is a slimy coating on the wall here. |
| 13 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a mold growing here. | 14 | This area has a pleasant, earthy smell. This area is very dusty. Treasure: 400sp. | 15 | A gusting breeze blows through this area. The air here smells of smoke. |
| 16 | Encounter: Wolves (4) Treasure: None. | 17 | 18 | There is water dripping here. Encounter: Killer Bees (7) Treasure: As per monster type. | |
| 19 | A haze of smoke hangs in the air. The ceiling here is damp. | 20 | The air here smells of smoke. There is water dripping here. | 21 | This area has a stale, fetid smell. |
| 22 | A strong downdraft blows through this area. Encounter: Orcs (3) Treasure: None. | 23 | Encounter: Halflings (6) Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. |
| 25 | This area is very dusty. | 26 | The air here smells of smoke. There is dried blood here. Encounter: Bandits (1) Treasure: As per monster type. | 27 | There are cracks in the wall here. Encounter: Dwarves (4) Treasure: As per monster type. |
| 28 | This area smells faintly of manure. There is a blunt javelin head here. Encounter: Dwarves (3) Treasure: As per monster type. | 29 | An acrid smell assails your nostrils. There are cracks in the floor here. Treasure: 100sp, 40gp. | 30 | There are several small stones here. |
| 31 | There are dry leaves and twigs scattered here. | 32 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 33 | There are food scraps scattered here. |
| 34 | Treasure: 400sp, 1 magic item. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 | There is a putrid smell coming from something nearby. | 36 | A haze of dust hangs in the air. |
| 37 | A slight breeze blows through this area. There is a salty, wet smell to this area. This area is very dusty. Encounter: Halflings (10) Treasure: None. | 38 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here. | 39 | This area smells faintly of manure. Encounter: Bandits (6) Treasure: As per monster type. |
| 40 | This area is very dusty. | 41 | There is a putrid smell coming from something nearby. | 42 | |
| 43 | Encounter: Skeletons (10) Treasure: As per monster type. | 44 | Fog gathers and swirls on the floor, concealing it. There is a pile of straw here. Treasure: 600sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 45 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. Treasure: 500sp. Trap: Poison snake: 1 hit dice. |
| 46 | Encounter: Gnomes (5) Treasure: None. | 47 | There is water dripping here. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 48 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 49 | There are cracks in the wall here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 50 | This area smells of rotting vegetation. Treasure: 300sp, 60gp. | 51 | There is a candle stub here. Encounter: Traders (5) Treasure: None. |
| 52 | 53 | A slight downdraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 54 | The air here smells of smoke. This area is covered in cobwebs. | |
| 55 | It is misty here. There is a large puddle of water here. | 56 | A slight, damp breeze blows through this area. There is a broken bottle here. Encounter: Bandits (6) Treasure: As per monster type. | 57 | |
| 58 | This area has a pleasant, earthy smell. Treasure: 200sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 59 | There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | The wall here is damp. |
| 61 | The air here smells of smoke. There is a slimy coating on the ceiling here. | 62 | 63 | ||
| 64 | The air here is very hot. Encounter: Acolytes (8) Treasure: As per monster type. | 65 | A metallic smell assails your nostrils. The hilt of a broken dagger is lying here. Encounter: Wolves (10) Treasure: As per monster type. | 66 | This area has a stale, fetid smell. Treasure: 500sp, 60gp. |
| 67 | 68 | This area has a stale, fetid smell. Treasure: 600sp, 10gp. | 69 | This area smells of rotting vegetation. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | |
| 70 | Encounter: Kobolds (13) Treasure: None. | 71 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. |