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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Eldritch Isle of the Dwellers in the Ebon Depths of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2A haze of smoke hangs in the air.

Encounter: Spiders, Crab (1)
Treasure: None.
3

Encounter: Halflings (11)
Treasure: None.
 
4A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

5The air here is very hot. A chlorine-like smell assails your nostrils.

Encounter: Sprites (10)
Treasure: As per monster type.
6This area has a stale, fetid smell.

 
7

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8There is a pile of ashes here.

Treasure: 500sp, 20gp.
Trap: Poison snake: 1 hit dice.
9The smell of ozone assails your nostrils. There is a corroded chain here.

 
10The air here is very cold.

11A strong updraft blows through this area. This area smells faintly of manure. Teeth and fangs are scattered here.

12A haze of smoke hangs in the air.

 
13There is a corroded chain here.

Encounter: Spiders, Crab (3)
Treasure: None.
14A slight, damp breeze blows through this area. There is a trickle of water here.

15The air here smells of smoke.

 
16A cold air current blows through this area. There is water dripping here.

17There is a blunt javelin head here.

18A haze of smoke hangs in the air. There is a pile of ashes here.

 
19An acrid smell assails your nostrils.

Encounter: Stirges (1)
Treasure: None.
20The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (2)
Treasure: None.
21A slight, damp breeze blows through this area. There is a broken bottle here.

Encounter: Kobolds (11)
Treasure: None.
 
22The air here is very hot.

23There is a putrid smell coming from something nearby.

Encounter: Traders (4)
Treasure: As per monster type.
24The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25The ceiling here is damp.

Treasure: 500sp, 40gp.
26A slight updraft blows through this area.

27There is a small puddle of water here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
28A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

29A strong updraft blows through this area. There is a cracked flask here.

30A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Kobolds (8)
Treasure: None.
 
31

Encounter: Dwarves (5)
Treasure: None.
32This area is very dusty.

Encounter: Wolves (9)
Treasure: As per monster type.
33The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
34A slight downdraft blows through this area. There are food scraps scattered here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
35A slight downdraft blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: None.
36

Treasure: 400sp.
 
37There is a badly dented helmet here.

Trap: Fog: Looks like poison gas, but harmless.
38There is a torn leather boot here.

39A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: None.
 
40A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Treasure: 500sp.
41A strong downdraft blows through this area. There is a torn leather boot here.

Treasure: 100sp.
42A strong downdraft blows through this area.

 
43A strong downdraft blows through this area.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44

Encounter: Sprites (10)
Treasure: None.
45The smell of ozone assails your nostrils.

Encounter: Gnomes (2)
Treasure: None.
 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47

Encounter: Killer Bees (7)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

 
49This area smells faintly of urine. There is water dripping here.

50A cold air current blows through this area. There is a pile of straw here.

51A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
 
52Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: None.
53

54There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55There is a mold growing here.

Encounter: Killer Bees (1)
Treasure: None.
56A slight, damp breeze blows through this area. There are bones scattered here.

Treasure: 400sp.
57A strong, moaning wind blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
58A slight breeze blows through this area.

Encounter: Beetles, Fire (8)
Treasure: None.
59The air here is very cold.

60The air here is very hot. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61A strong, gusting wind blows through this area.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62An acrid smell assails your nostrils.

63

Treasure: 500sp.
 
64This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
65The air here is very hot. This area smells faintly of urine. The wall here is damp.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
66

 
67An acrid smell assails your nostrils. There is a torn leather boot here.

68This area has a stale, fetid smell. There are sticks scattered here.

69There is water dripping here.

 
70This area smells of rotting vegetation. This area is very dusty.

Encounter: Wolves (9)
Treasure: As per monster type.
71There are wax drippings here.

72An acrid smell assails your nostrils.

 
73Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74The air here is very hot. This area smells faintly of manure.

75It is foggy here, making it difficult to see.

 
76A slight, damp breeze blows through this area. This area smells faintly of manure.

77The air here is very cold.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
78There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
79

80

Treasure: 300sp.
81A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
82

83This area smells faintly of manure.

84Teeth and fangs are scattered here.

Encounter: Halflings (12)
Treasure: None.
 
85This area smells faintly of manure. There are wax drippings here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee