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adventuregenerator:gen

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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Ophidian Shambles of the Dwellers in the Cold Shambles of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2There is dried blood here.

Encounter: Green Slimes (2)
Treasure: None.
3There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5A slight breeze blows through this area. There is a pile of rags here.

Encounter: Gnomes (5)
Treasure: None.
6The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: As per monster type.
 
7

Treasure: 400sp.
8This area smells faintly of urine.

9A strong wind blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
10It is misty here.

11The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12This area has a pleasant, earthy smell. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A metallic smell assails your nostrils.

14

15This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
16The air here is very cold.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
17A strong, moaning wind blows through this area.

Encounter: Bandits (7)
Treasure: None.
18

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19This area smells faintly of manure. This area is covered in rubble and dirt.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20

21

Encounter: Wolves (7)
Treasure: As per monster type.
 
22There are bones scattered here.

23A strong wind blows through this area. There is a torn leather boot here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
24There is water dripping here.

 
25There are dry leaves and twigs scattered here.

Encounter: Bandits (6)
Treasure: None.
26This area smells of rotting vegetation.

Encounter: Stirges (3)
Treasure: As per monster type.
27There is a corroded chain here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (10)
Treasure: None.
29

30This area has a stale, fetid smell. There are sticks scattered here.

 
31

32

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33This area is covered in cobwebs.

Encounter: Sprites (14)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell.

35Fog gathers and swirls on the floor, concealing it.

36There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There is a salty, wet smell to this area.

38The air here is very cold. There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
39A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40A slight, damp breeze blows through this area. There is a bent and rusted iron bar here.

Encounter: Wolves (12)
Treasure: As per monster type.
41

42This area smells of rotting vegetation. There is a badly dented helmet here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A slight downdraft blows through this area.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44A strong wind blows through this area.

Encounter: Killer Bees (5)
Treasure: As per monster type.
45A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: As per monster type.
 
46Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Bandits (3)
Treasure: None.
47The air here is very hot.

48This area smells faintly of manure. There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49This area smells faintly of manure.

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
50This area smells faintly of urine. Guano covers this area.

51

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52A slight, damp breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
53A slight downdraft blows through this area.

Encounter: Skeletons (5)
Treasure: None.
54

 
55This area is covered in cobwebs.

56The air here is very cold. There is a trickle of water here.

57There is a torch stub here.

Encounter: Bandits (1)
Treasure: None.
 
58

59This area has a stale, fetid smell.

Encounter: Bandits (4)
Treasure: As per monster type.
60

 
61An acrid smell assails your nostrils.

62This area has a stale, fetid smell. It is foggy here, making it difficult to see. The ceiling here is damp.

63This area has a stale, fetid smell. There are bones scattered here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
64There are several small stones here.

65There are scratches on the wall here.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee