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(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)
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| 1 | There is water dripping here. | 2 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (1) Treasure: None. | 3 | Encounter: Halflings (11) Treasure: None. |
| 4 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here. | 5 | The air here is very hot. A chlorine-like smell assails your nostrils. Encounter: Sprites (10) Treasure: As per monster type. | 6 | This area has a stale, fetid smell. |
| 7 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 8 | There is a pile of ashes here. Treasure: 500sp, 20gp. Trap: Poison snake: 1 hit dice. | 9 | The smell of ozone assails your nostrils. There is a corroded chain here. |
| 10 | The air here is very cold. | 11 | A strong updraft blows through this area. This area smells faintly of manure. Teeth and fangs are scattered here. | 12 | A haze of smoke hangs in the air. |
| 13 | There is a corroded chain here. Encounter: Spiders, Crab (3) Treasure: None. | 14 | A slight, damp breeze blows through this area. There is a trickle of water here. | 15 | The air here smells of smoke. |
| 16 | A cold air current blows through this area. There is water dripping here. | 17 | There is a blunt javelin head here. | 18 | A haze of smoke hangs in the air. There is a pile of ashes here. |
| 19 | An acrid smell assails your nostrils. Encounter: Stirges (1) Treasure: None. | 20 | The remnants of a rope are here, rotten. Encounter: Beetles, Fire (2) Treasure: None. | 21 | A slight, damp breeze blows through this area. There is a broken bottle here. Encounter: Kobolds (11) Treasure: None. |
| 22 | The air here is very hot. | 23 | There is a putrid smell coming from something nearby. Encounter: Traders (4) Treasure: As per monster type. | 24 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | The ceiling here is damp. Treasure: 500sp, 40gp. | 26 | A slight updraft blows through this area. | 27 | There is a small puddle of water here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |
| 28 | A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 29 | A strong updraft blows through this area. There is a cracked flask here. | 30 | A strong, moaning wind blows through this area. There are cracks in the ceiling here. Encounter: Kobolds (8) Treasure: None. |
| 31 | Encounter: Dwarves (5) Treasure: None. | 32 | This area is very dusty. Encounter: Wolves (9) Treasure: As per monster type. | 33 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. |
| 34 | A slight downdraft blows through this area. There are food scraps scattered here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 35 | A slight downdraft blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs. Encounter: Snakes, Cobra (6) Treasure: None. | 36 | Treasure: 400sp. |
| 37 | There is a badly dented helmet here. Trap: Fog: Looks like poison gas, but harmless. | 38 | There is a torn leather boot here. | 39 | A strong updraft blows through this area. This area is covered in cobwebs. Encounter: Beetles, Fire (2) Treasure: None. |
| 40 | A haze of smoke hangs in the air. This area is covered in rubble and dirt. Treasure: 500sp. | 41 | A strong downdraft blows through this area. There is a torn leather boot here. Treasure: 100sp. | 42 | A strong downdraft blows through this area. |
| 43 | A strong downdraft blows through this area. Treasure: 200sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | Encounter: Sprites (10) Treasure: None. | 45 | The smell of ozone assails your nostrils. Encounter: Gnomes (2) Treasure: None. |
| 46 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | Encounter: Killer Bees (7) Treasure: None. | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. |
| 49 | This area smells faintly of urine. There is water dripping here. | 50 | A cold air current blows through this area. There is a pile of straw here. | 51 | A chlorine-like smell assails your nostrils. The wall here is damp. Encounter: Spiders, Crab (1) Treasure: None. |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Dwarves (5) Treasure: None. | 53 | 54 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 55 | There is a mold growing here. Encounter: Killer Bees (1) Treasure: None. | 56 | A slight, damp breeze blows through this area. There are bones scattered here. Treasure: 400sp. | 57 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Snakes, Cobra (6) Treasure: None. |
| 58 | A slight breeze blows through this area. Encounter: Beetles, Fire (8) Treasure: None. | 59 | The air here is very cold. | 60 | The air here is very hot. This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 61 | A strong, gusting wind blows through this area. Treasure: 100sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 62 | An acrid smell assails your nostrils. | 63 | Treasure: 500sp. |
| 64 | This area smells faintly of manure. Trap: Poison gas: Save vs. Poison or die. | 65 | The air here is very hot. This area smells faintly of urine. The wall here is damp. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 66 | |
| 67 | An acrid smell assails your nostrils. There is a torn leather boot here. | 68 | This area has a stale, fetid smell. There are sticks scattered here. | 69 | There is water dripping here. |
| 70 | This area smells of rotting vegetation. This area is very dusty. Encounter: Wolves (9) Treasure: As per monster type. | 71 | There are wax drippings here. | 72 | An acrid smell assails your nostrils. |
| 73 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 74 | The air here is very hot. This area smells faintly of manure. | 75 | It is foggy here, making it difficult to see. |
| 76 | A slight, damp breeze blows through this area. This area smells faintly of manure. | 77 | The air here is very cold. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 78 | There is a torn sack here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 79 | 80 | Treasure: 300sp. | 81 | A strong, moaning wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | |
| 82 | 83 | This area smells faintly of manure. | 84 | Teeth and fangs are scattered here. Encounter: Halflings (12) Treasure: None. | |
| 85 | This area smells faintly of manure. There are wax drippings here. Encounter: Spiders, Crab (3) Treasure: As per monster type. |