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adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template and the geomorphs have green borders between them. Sorry! I might fix it sometime… Maybe!)

 

 

 

 

The Squamous Mountain of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

2A cold air current blows through this area. It is foggy here, making it difficult to see.

3

 
4The air here is very cold. A haze of smoke hangs in the air.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
5This area smells faintly of urine. There is a broken arrow here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6A gusting breeze blows through this area. This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
7A strong downdraft blows through this area. This area smells faintly of urine. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
8

Encounter: Bandits (8)
Treasure: As per monster type.
9This area smells faintly of urine.

 
10This area smells faintly of manure.

Encounter: Gnomes (3)
Treasure: None.
11This area is covered in cobwebs.

Encounter: Orcs (3)
Treasure: None.
12There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
13This area smells faintly of manure. This area is very dusty.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: None.
15A slight breeze blows through this area. The air here smells of smoke.

Encounter: Goblins (4)
Treasure: None.
 
16

Treasure: 600sp, 10gp.
17This area smells faintly of manure.

Encounter: Halflings (7)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell.

 
19There is a small puddle of water here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
20It is foggy here, making it difficult to see.

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Goblins (5)
21

 
22There are cracks in the floor here.

Treasure: 400sp.
23There is a slimy coating on the ceiling here.

24A slight, damp breeze blows through this area.

 
25

Treasure: 200sp, 30gp.
26A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

27There is a broken sword blade here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28There is a small puddle of water here.

29A slight, damp breeze blows through this area.

Treasure: 300sp.
30Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

 
31A haze of smoke hangs in the air. There is a broken sword blade here.

32A chlorine-like smell assails your nostrils.

33

 
34There is a slimy coating on the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: None.
35A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

36

Trap: Fog: Looks like poison gas, but harmless.
 
37Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Sprites (12)
Treasure: As per monster type.
39A slight, damp breeze blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40A strong, moaning wind blows through this area. There are bones scattered here.

Encounter: Stirges (5)
Treasure: As per monster type.
41

Encounter: Beetles, Fire (1)
Treasure: None.
42There are scratches on the wall here.

 
43

44There are rotting wood pieces here.

Encounter: Traders (3)
Treasure: None.
45The air here is very cold.

 
46This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

47This area smells of rotting vegetation.

48

Encounter: Kobolds (8)
Treasure: None.
 
49There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: None.
50

Encounter: Wolves (9)
Treasure: None.
51The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 20gp.
 
52A cold air current blows through this area.

53

Encounter: Bandits (4)
Treasure: None.
54This area has a pleasant, earthy smell.

 
55This area smells faintly of urine. The wall here is damp.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56There is a pile of rags here.

57This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a candle stub here.

 
58Guano covers this area.

59This area smells faintly of urine. There are rotting wood pieces here.

60This area smells faintly of manure. There are bones scattered here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
61

62

Encounter: Halflings (13)
Treasure: None.
63A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
 
64There is a pile of dung here.

Encounter: Dwarves (3)
Treasure: None.
65A slight, damp breeze blows through this area. There is a pile of dung here.

66This area is very dusty.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67

Encounter: Killer Bees (2)
Treasure: As per monster type.
68There are rotting wood pieces here.

Encounter: Orcs (6)
Treasure: As per monster type.
69A slight updraft blows through this area. This area smells faintly of manure.

 
70

Encounter: Bandits (6)
Treasure: As per monster type.
71Guano covers this area.

72There are cracks in the wall here.

Treasure: 300sp, 50gp.
 
73Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74There is a small puddle of water here.

Treasure: 600sp.
75A strong wind blows through this area. There is a pile of dung here.

Encounter: Wolves (5)
Treasure: None.
 
76There are dry leaves and twigs scattered here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
77A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78

 
79A haze of smoke hangs in the air. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.1698788908.txt.gz · Last modified: by lee