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| 1 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | This area has a stale, fetid smell. | 3 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. |
| 4 | A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There are cracks in the ceiling here. | 5 | A slight downdraft blows through this area. There are sticks scattered here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 6 | A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt. |
| 7 | 8 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Treasure: 100sp. | 9 | The smell of ozone assails your nostrils. Encounter: Sprites (6) Treasure: None. | |
| 10 | 11 | A strong, moaning wind blows through this area. Treasure: 400sp. Trap: Illusion of monsters: Skeletons (7) | 12 | Encounter: Sprites (7) Treasure: As per monster type. | |
| 13 | A slight, damp breeze blows through this area. Teeth and fangs are scattered here. Treasure: 400sp, 50gp. | 14 | A strong, gusting wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 15 | There are bones scattered here. Encounter: Goblins (7) Treasure: As per monster type. |
| 16 | Pottery shards are scattered here. Encounter: Dwarves (1) Treasure: As per monster type. | 17 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 18 | There is a splintered club here. |
| 19 | Treasure: 400sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | There is water dripping here. | 21 | |
| 22 | The air here is very cold. Encounter: Spiders, Crab (3) Treasure: None. | 23 | A slight, damp breeze blows through this area. There are fungi growing here. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 24 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | A cold air current blows through this area. This area smells faintly of manure. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 26 | A strong wind blows through this area. A haze of smoke hangs in the air. | 27 | There is a broken arrow here. |
| 28 | There is a slimy coating on the wall here. | 29 | There are fungi growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | The smell of ozone assails your nostrils. This area is very dusty. |
| 31 | Treasure: 100sp, 30gp. Trap: Illusion of monsters: Bandits (3) | 32 | A haze of smoke hangs in the air. | 33 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Orcs (6) Treasure: As per monster type. |
| 34 | The air here is very hot. A haze of dust hangs in the air. There is a broken bottle here. | 35 | A cold air current blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here. Encounter: Goblins (6) Treasure: As per monster type. | 36 | A cold air current blows through this area. The smell of ozone assails your nostrils. |
| 37 | This area smells of rotting vegetation. This area is very dusty. Encounter: Goblins (4) Treasure: As per monster type. | 38 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | The air here smells of smoke. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 40 | 41 | This area smells of rotting vegetation. Encounter: Sprites (8) Treasure: None. | 42 | Teeth and fangs are scattered here. Encounter: Shrews, Giant (2) Treasure: None. | |
| 43 | A metallic smell assails your nostrils. | 44 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | This area has a pleasant, earthy smell. |
| 46 | There is a pick handle here. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 47 | The air here is very hot. There is a splintered club here. Encounter: Orcs (4) Treasure: As per monster type. | 48 | |
| 49 | There is a trickle of water here. | 50 | There is a mold growing here. | 51 | This area has a stale, fetid smell. |
| 52 | This area smells faintly of urine. There is water dripping here. | 53 | A haze of smoke hangs in the air. | 54 | Encounter: Wolves (8) Treasure: As per monster type. |
| 55 | This area has a pleasant, earthy smell. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Treasure: 100sp, 10gp. | 57 | This area smells of rotting vegetation. Encounter: Killer Bees (5) Treasure: None. |
| 58 | The air here smells of smoke. A haze of smoke hangs in the air. | 59 | Treasure: 400sp. | 60 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (6) Treasure: None. |
| 61 | A chlorine-like smell assails your nostrils. There is a small puddle of water here. Treasure: 400sp, 20gp. | 62 | 63 | A strong wind blows through this area. This area has a pleasant, earthy smell. Encounter: Gnomes (3) Treasure: As per monster type. | |
| 64 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 65 | The wall here is damp. | 66 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. |
| 67 | A strong updraft blows through this area. This area is covered in cobwebs. Encounter: Stirges (5) Treasure: None. | 68 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. | 71 | The wall here is damp. Encounter: Killer Bees (5) Treasure: As per monster type. |