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The Unvanquishable Fane of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
2This area has a stale, fetid smell.

Encounter: Orcs (2)
Treasure: None.
3

 
4A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 200sp.
6

Trap: Fog: Looks like poison gas, but harmless.
 
7The air here is very hot. This area has a stale, fetid smell.

8The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

9There are sticks scattered here.

 
10This area has a stale, fetid smell. There is a pile of ashes here.

11This area has a stale, fetid smell.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
12There is a rusted spike here.

Encounter: Stirges (10)
Treasure: None.
 
13

14There is water dripping here.

Treasure: 400sp.
15The air here smells of smoke.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16The air here is very hot. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
17A slight, damp breeze blows through this area. There is a trickle of water here.

18The smell of ozone assails your nostrils.

 
19There are cracks in the floor here.

20

Encounter: Shrews, Giant (2)
Treasure: None.
21There is a salty, wet smell to this area. A haze of smoke hangs in the air. There are sticks scattered here.

 
22This area smells faintly of manure.

23Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
24

Encounter: Killer Bees (6)
Treasure: None.
 
25The air here is very hot. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
26A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

27

 
28It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29The smell of ozone assails your nostrils.

Treasure: 300sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30This area has a pleasant, earthy smell.

 
31

Encounter: Bandits (1)
Treasure: None.
32The air here smells of smoke.

33There are fungi growing here.

 
34An acrid smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
35A cold air current blows through this area. An acrid smell assails your nostrils.

36There are rotting wood pieces here.

 
37The air here is very hot. This area smells faintly of urine. There are several small stones here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
38There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39An acrid smell assails your nostrils.

 
40There is a torn leather boot here.

Encounter: Bandits (2)
Treasure: As per monster type.
41A gusting breeze blows through this area. There is a badly dented helmet here.

42There is a pile of dung here.

Encounter: Green Slimes (4)
Treasure: None.
 
43The smell of ozone assails your nostrils.

44There are rotting wood pieces here.

45

Encounter: Lizards, Gecko (2)
Treasure: None.
 
46This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47There is a torn sack here.

48It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Killer Bees (6)
Treasure: None.
 
49There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.
50A haze of dust hangs in the air. The wall here is damp.

51A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
52There is a small puddle of water here.

Encounter: Skeletons (6)
Treasure: As per monster type.
53The air here is very cold.

Encounter: Green Slimes (4)
Treasure: As per monster type.
54This area has a pleasant, earthy smell. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
55

56This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57The ceiling here is damp.

 
58

59There is a pile of ashes here.

Treasure: 300sp.
60

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61There are cracks in the ceiling here.

62There are cracks in the wall here.

Encounter: Dwarves (1)
Treasure: None.
63Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 20gp, 6 gems.
 
64It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Kobolds (10)
Treasure: As per monster type.
65This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66A metallic smell assails your nostrils. Pottery shards are scattered here.

Treasure: 600sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
67

Treasure: 400sp.
68A chlorine-like smell assails your nostrils.

Encounter: Skeletons (6)
Treasure: As per monster type.
69There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Bandits (3)
Treasure: As per monster type.
 
70Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71The air here is very cold. It is foggy here, making it difficult to see. There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee