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| 1 | This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: None. | 2 | This area has a stale, fetid smell. Encounter: Orcs (2) Treasure: None. | 3 | |
| 4 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. Treasure: 200sp. | 6 | Trap: Fog: Looks like poison gas, but harmless. |
| 7 | The air here is very hot. This area has a stale, fetid smell. | 8 | The smell of ozone assails your nostrils. Teeth and fangs are scattered here. | 9 | There are sticks scattered here. |
| 10 | This area has a stale, fetid smell. There is a pile of ashes here. | 11 | This area has a stale, fetid smell. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 12 | There is a rusted spike here. Encounter: Stirges (10) Treasure: None. |
| 13 | 14 | There is water dripping here. Treasure: 400sp. | 15 | The air here smells of smoke. Treasure: 200sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 16 | The air here is very hot. This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: As per monster type. | 17 | A slight, damp breeze blows through this area. There is a trickle of water here. | 18 | The smell of ozone assails your nostrils. |
| 19 | There are cracks in the floor here. | 20 | Encounter: Shrews, Giant (2) Treasure: None. | 21 | There is a salty, wet smell to this area. A haze of smoke hangs in the air. There are sticks scattered here. |
| 22 | This area smells faintly of manure. | 23 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 24 | Encounter: Killer Bees (6) Treasure: None. |
| 25 | The air here is very hot. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 26 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 27 | |
| 28 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | The smell of ozone assails your nostrils. Treasure: 300sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | This area has a pleasant, earthy smell. |
| 31 | Encounter: Bandits (1) Treasure: None. | 32 | The air here smells of smoke. | 33 | There are fungi growing here. |
| 34 | An acrid smell assails your nostrils. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 35 | A cold air current blows through this area. An acrid smell assails your nostrils. | 36 | There are rotting wood pieces here. |
| 37 | The air here is very hot. This area smells faintly of urine. There are several small stones here. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 38 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 39 | An acrid smell assails your nostrils. |
| 40 | There is a torn leather boot here. Encounter: Bandits (2) Treasure: As per monster type. | 41 | A gusting breeze blows through this area. There is a badly dented helmet here. | 42 | There is a pile of dung here. Encounter: Green Slimes (4) Treasure: None. |
| 43 | The smell of ozone assails your nostrils. | 44 | There are rotting wood pieces here. | 45 | Encounter: Lizards, Gecko (2) Treasure: None. |
| 46 | This area has a pleasant, earthy smell. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 47 | There is a torn sack here. | 48 | It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Killer Bees (6) Treasure: None. |
| 49 | There is water dripping here. Encounter: Dwarves (3) Treasure: None. | 50 | A haze of dust hangs in the air. The wall here is damp. | 51 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 52 | There is a small puddle of water here. Encounter: Skeletons (6) Treasure: As per monster type. | 53 | The air here is very cold. Encounter: Green Slimes (4) Treasure: As per monster type. | 54 | This area has a pleasant, earthy smell. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. |
| 55 | 56 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | The ceiling here is damp. | |
| 58 | 59 | There is a pile of ashes here. Treasure: 300sp. | 60 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 61 | There are cracks in the ceiling here. | 62 | There are cracks in the wall here. Encounter: Dwarves (1) Treasure: None. | 63 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 20gp, 6 gems. |
| 64 | It is foggy here, making it difficult to see. There is a pile of ashes here. Encounter: Kobolds (10) Treasure: As per monster type. | 65 | This area has a stale, fetid smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 | A metallic smell assails your nostrils. Pottery shards are scattered here. Treasure: 600sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 67 | Treasure: 400sp. | 68 | A chlorine-like smell assails your nostrils. Encounter: Skeletons (6) Treasure: As per monster type. | 69 | There is a putrid smell coming from something nearby. There are cracks in the ceiling here. Encounter: Bandits (3) Treasure: As per monster type. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | The air here is very cold. It is foggy here, making it difficult to see. There is a torch stub here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |