User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Scarlet Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is misty here.

2This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
3There is a slimy coating on the ceiling here.

 
4A gusting breeze blows through this area. The wall here is damp.

Encounter: Goblins (4)
Treasure: As per monster type.
5This area has a stale, fetid smell. There is a cracked flask here.

Encounter: Traders (8)
Treasure: As per monster type.
6

 
7

Treasure: 400sp, 40gp.
8

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9Guano covers this area.

Treasure: 100sp.
 
10

11A slight, damp breeze blows through this area. A metallic smell assails your nostrils. This area is very dusty.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
12This area smells of rotting vegetation.

 
13Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Kobolds (8)
Treasure: None.
15

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
16A gusting breeze blows through this area.

17A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

18This area is very dusty.

Encounter: Killer Bees (10)
Treasure: None.
 
19

Encounter: Goblins (2)
Treasure: None.
20The air here smells of smoke.

21There are cracks in the floor here.

 
22A haze of smoke hangs in the air. The wall here is damp.

23

Treasure: 100sp, 60gp.
24

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
25There is a mold growing here.

26An acrid smell assails your nostrils. There is a torch stub here.

Encounter: Acolytes (8)
Treasure: None.
27This area smells faintly of urine. There is a broken pole here.

Encounter: Acolytes (8)
Treasure: None.
 
28A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
29There is a cracked hammer head here.

30Pottery shards are scattered here.

 
31

32

Encounter: Wolves (6)
Treasure: As per monster type.
33

 
34This area smells faintly of manure.

35A chlorine-like smell assails your nostrils.

36There are bits of fur and hair scattered around here.

Encounter: Green Slimes (3)
Treasure: None.
 
37This area has a pleasant, earthy smell. There is a mold growing here.

38There is a salty, wet smell to this area. There is a slimy coating on the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39The air here is very cold.

 
40Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Encounter: Wolves (10)
Treasure: None.
41

Encounter: Dwarves (3)
Treasure: None.
42

Encounter: Kobolds (9)
Treasure: As per monster type.
 
43Fog gathers and swirls on the floor, concealing it.

44There is a large puddle of water here.

45There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
46There is a torn leather boot here.

Encounter: Dwarves (1)
Treasure: None.
47Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48There are rotting wood pieces here.

Encounter: Sprites (16)
Treasure: None.
 
49A slight, damp breeze blows through this area.

Treasure: 100sp, 30gp.
50A slight breeze blows through this area.

Treasure: 100sp, 60gp.
51This area is very dusty.

 
52

53A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
54

Encounter: Green Slimes (3)
Treasure: None.
 
55

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
56A slight breeze blows through this area. There is a torch stub here.

57The air here is very hot.

 
58A strong updraft blows through this area. This area is covered in cobwebs.

59

Encounter: Stirges (3)
Treasure: None.
60The air here is very cold. The air here smells of smoke.

 
61The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

62This area has a pleasant, earthy smell.

63The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 200sp.
 
64A strong downdraft blows through this area. There are sticks scattered here.

65A slight, damp breeze blows through this area. This area smells faintly of urine.

Encounter: Kobolds (8)
Treasure: None.
66A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
67The air here is very cold. This area smells of rotting vegetation.

68Pottery shards are scattered here.

69A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
70There are fungi growing here.

Treasure: 500sp.
71This area smells faintly of manure.

Encounter: Skeletons (10)
Treasure: As per monster type.
72

 
73

Treasure: 400sp, 50gp.
74This area has a pleasant, earthy smell.

75This area is covered in rubble and dirt.

Treasure: 100sp.
 
76The wall here is damp.

Treasure: 500sp.
77A haze of smoke hangs in the air. There is a torn leather boot here.

78There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
79The air here is very hot. A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee