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1 | This area has a pleasant, earthy smell. There is a torn sack here. Treasure: 400sp. | 2 | A slight breeze blows through this area. A metallic smell assails your nostrils. There is a badly dented helmet here. Encounter: Skeletons (5) Treasure: As per monster type. | 3 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
4 | This area smells faintly of urine. Treasure: 200sp. | 5 | This area has a pleasant, earthy smell. There is a blunt javelin head here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
7 | Treasure: 100sp. Trap: Poison snake: 1 hit dice. | 8 | This area has a pleasant, earthy smell. | 9 | This area has a pleasant, earthy smell. There are sticks scattered here. Encounter: Sprites (13) Treasure: None. |
10 | The air here is very hot. There is a small puddle of water here. | 11 | An acrid smell assails your nostrils. There is a small puddle of water here. | 12 | The air here smells of smoke. Trap: Poison gas: Save vs. Poison or die. |
13 | This area smells faintly of urine. There is water dripping here. | 14 | Teeth and fangs are scattered here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 15 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. |
16 | The air here is very hot. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 17 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are scratches on the wall here. | 18 | There is a blunt javelin head here. Encounter: Gnomes (3) Treasure: None. |
19 | There is a pile of dung here. Encounter: Lizards, Gecko (1) Treasure: None. | 20 | There is a pile of dung here. | 21 | Guano covers this area. |
22 | It is foggy here, making it difficult to see. There is a broken sword blade here. Encounter: Goblins (6) Treasure: None. | 23 | Trap: Fog: Looks like poison gas, but harmless. | 24 | A strong wind blows through this area. The wall here is damp. |
25 | There is a mold growing here. | 26 | The smell of ozone assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 27 | Fog gathers and swirls on the floor, concealing it. There is a broken arrow here. |
28 | Encounter: Wolves (9) Treasure: As per monster type. | 29 | It is misty here. There is a large puddle of water here. Encounter: Goblins (4) Treasure: None. | 30 | It is foggy here, making it difficult to see. |
31 | A strong wind blows through this area. | 32 | Encounter: Bandits (2) Treasure: As per monster type. | 33 | A strong updraft blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are cracks in the ceiling here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
34 | There are several small stones here. | 35 | There is a cracked hammer head here. Encounter: Stirges (2) Treasure: None. | 36 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (6) Treasure: As per monster type. |
37 | The smell of ozone assails your nostrils. Treasure: 100sp, 60gp. | 38 | 39 | ||
40 | This area has a pleasant, earthy smell. Encounter: Halflings (10) Treasure: As per monster type. | 41 | A haze of smoke hangs in the air. Encounter: Halflings (9) Treasure: None. | 42 | There is a broken arrow here. Encounter: Wolves (3) Treasure: As per monster type. |
43 | This area has a stale, fetid smell. Encounter: Lizards, Gecko (3) Treasure: None. | 44 | 45 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Encounter: Stirges (5) Treasure: None. | |
46 | The air here smells of smoke. Teeth and fangs are scattered here. | 47 | There are cracks in the ceiling here. | 48 | Encounter: Gnomes (1) Treasure: As per monster type. |
49 | There is a mold growing here. | 50 | 51 | ||
52 | There is a pile of ashes here. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 53 | 54 | Encounter: Gnomes (5) Treasure: None. | |
55 | The air here is very cold. There is water dripping here. | 56 | The smell of ozone assails your nostrils. There are bones scattered here. | 57 | There is a large puddle of water here. |
58 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. | 59 | There is dried blood here. | 60 | This area has a stale, fetid smell. Encounter: Bandits (3) Treasure: None. |
61 | A haze of smoke hangs in the air. | 62 | The air here is very cold. There are rotting wood pieces here. Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 63 | There is a salty, wet smell to this area. This area is covered in rubble and dirt. |
64 | Treasure: 300sp. | 65 | The air here is very cold. There are dry leaves and twigs scattered here. Trap: Fog: Looks like poison gas, but harmless. | 66 | A strong wind blows through this area. There is dried blood here. |
67 | This area smells of rotting vegetation. There is a mold growing here. | 68 | Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. | 69 | A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. |
70 | This area has a pleasant, earthy smell. There is a torch stub here. | 71 | This area smells faintly of manure. There is a large puddle of water here. Encounter: Bandits (6) Treasure: None. | 72 | The air here is very cold. Encounter: Bandits (3) Treasure: As per monster type. |
73 | 74 | The air here is very hot. A haze of dust hangs in the air. Encounter: Goblins (3) Treasure: As per monster type. | 75 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | |
76 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 77 | 78 | The air here is very cold. This area smells of rotting vegetation. There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
79 | This area smells faintly of manure. This area is covered in rubble and dirt. | 80 | There is water dripping here. | 81 | There are sticks scattered here. Treasure: 200sp, 50gp. |
82 | The smell of ozone assails your nostrils. This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. | 83 | Treasure: 200sp. Trap: Illusion of monsters: Bandits (3) | 84 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. |
85 | 86 | There is a slimy coating on the wall here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 87 | This area smells faintly of manure. There are cracks in the ceiling here. | |
88 | There is a large puddle of water here. | 89 | 90 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There are food scraps scattered here. | |
91 | This area has a stale, fetid smell. | 92 | A haze of smoke hangs in the air. Encounter: Traders (6) Treasure: None. | 93 | |
94 | This area is covered in cobwebs. | 95 | Trap: Poison gas: Save vs. Poison or die. | 96 | A strong, gusting wind blows through this area. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |