User Tools



adventuregenerator:gen

This is an old revision of the document!


 

(This tool is a little broken with the new site template. Sorry!)

 

 

 

 

The Nameless Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area has a stale, fetid smell.

3A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
4A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There are cracks in the ceiling here.

5A slight downdraft blows through this area. There are sticks scattered here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
6A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

 
7

8A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp.
9The smell of ozone assails your nostrils.

Encounter: Sprites (6)
Treasure: None.
 
10

11A strong, moaning wind blows through this area.

Treasure: 400sp.
Trap: Illusion of monsters: Skeletons (7)
12

Encounter: Sprites (7)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

Treasure: 400sp, 50gp.
14A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
15There are bones scattered here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
16Pottery shards are scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
17This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
18There is a splintered club here.

 
19

Treasure: 400sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20There is water dripping here.

21

 
22The air here is very cold.

Encounter: Spiders, Crab (3)
Treasure: None.
23A slight, damp breeze blows through this area. There are fungi growing here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25A cold air current blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
26A strong wind blows through this area. A haze of smoke hangs in the air.

27There is a broken arrow here.

 
28There is a slimy coating on the wall here.

29There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30The smell of ozone assails your nostrils. This area is very dusty.

 
31

Treasure: 100sp, 30gp.
Trap: Illusion of monsters: Bandits (3)
32A haze of smoke hangs in the air.

33A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
34The air here is very hot. A haze of dust hangs in the air. There is a broken bottle here.

35A cold air current blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Encounter: Goblins (6)
Treasure: As per monster type.
36A cold air current blows through this area. The smell of ozone assails your nostrils.

 
37This area smells of rotting vegetation. This area is very dusty.

Encounter: Goblins (4)
Treasure: As per monster type.
38

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39The air here smells of smoke.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
40

41This area smells of rotting vegetation.

Encounter: Sprites (8)
Treasure: None.
42Teeth and fangs are scattered here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
43A metallic smell assails your nostrils.

44The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45This area has a pleasant, earthy smell.

 
46There is a pick handle here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
47The air here is very hot. There is a splintered club here.

Encounter: Orcs (4)
Treasure: As per monster type.
48

 
49There is a trickle of water here.

50There is a mold growing here.

51This area has a stale, fetid smell.

 
52This area smells faintly of urine. There is water dripping here.

53A haze of smoke hangs in the air.

54

Encounter: Wolves (8)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Treasure: 100sp, 10gp.
57This area smells of rotting vegetation.

Encounter: Killer Bees (5)
Treasure: None.
 
58The air here smells of smoke. A haze of smoke hangs in the air.

59

Treasure: 400sp.
60Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (6)
Treasure: None.
 
61A chlorine-like smell assails your nostrils. There is a small puddle of water here.

Treasure: 400sp, 20gp.
62

63A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
64A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65The wall here is damp.

66A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
67A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: None.
68A slight, damp breeze blows through this area. This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
70Your nostrils are overwhelmed by a sulphurous smell.

71The wall here is damp.

Encounter: Killer Bees (5)
Treasure: As per monster type.

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee