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The Ancient Labyrinth of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a mold growing here.

Treasure: 400sp.
2Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

3

 
4The air here is very hot.

5

Treasure: 300sp, 40gp.
Trap: Poison snake: 1 hit dice.
6A strong, gusting wind blows through this area.

 
7A strong wind blows through this area. A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Snakes, Cobra (6)
Treasure: None.
8The air here is very hot. There is a cracked flask here.

9

Treasure: 100sp, 40gp.
 
10

Encounter: Orcs (3)
Treasure: None.
11The smell of ozone assails your nostrils.

12There is water dripping here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell.

14There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15There is a broken pole here.

Encounter: Traders (6)
Treasure: As per monster type.
 
16

Encounter: Skeletons (9)
Treasure: As per monster type.
17Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

18There is a trickle of water here.

 
19This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

20

21

 
22The air here smells of smoke.

23A cold air current blows through this area. This area smells of rotting vegetation. There are rotting wood pieces here.

24A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

 
25A slight breeze blows through this area. There are sticks scattered here.

26A haze of smoke hangs in the air.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.

Encounter: Skeletons (6)
Treasure: None.
 
28This area has a pleasant, earthy smell.

29A slight breeze blows through this area. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30

 
31Teeth and fangs are scattered here.

32

Treasure: 500sp, 60gp.
33

 
34This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Sprites (12)
Treasure: As per monster type.
35There are sticks scattered here.

Treasure: 400sp, 40gp.
36There is a pile of rags here.

 
37There is a large puddle of water here.

Encounter: Traders (2)
Treasure: As per monster type.
38

Encounter: Killer Bees (6)
Treasure: As per monster type.
39This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40There is a putrid smell coming from something nearby.

41

Encounter: Gnomes (3)
Treasure: None.
42There are wax drippings here.

 
43A slight updraft blows through this area. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
44

45

Encounter: Snakes, Cobra (1)
Treasure: None.
 
46This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47There are rotting wood pieces here.

48There is a putrid smell coming from something nearby.

Encounter: Wolves (10)
Treasure: As per monster type.
 
49This area smells faintly of urine. There are cracks in the ceiling here.

50There is a blunt javelin head here.

Trap: Poison gas: Save vs. Poison or die.
51

 
52This area has a stale, fetid smell.

53A cold air current blows through this area. There are dry leaves and twigs scattered here.

54This area is covered in cobwebs.

 
55There is a pile of ashes here.

56There is a pile of ashes here.

57

 
58A slight, damp breeze blows through this area.

59

Encounter: Gnomes (2)
Treasure: As per monster type.
60Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
61

62There is a putrid smell coming from something nearby. This area is covered in cobwebs.

63It is foggy here, making it difficult to see.

 
64A slight updraft blows through this area. This area smells faintly of manure. This area is very dusty.

Encounter: Shrews, Giant (8)
Treasure: None.
65This area is very dusty.

66This area smells faintly of manure.

 

adventuregenerator/gen.1698788865.txt.gz · Last modified: by lee