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The Misplaced Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
2Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (1)
Treasure: As per monster type.
3It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
4There are bones scattered here.

5The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6The air here smells of smoke.

 
7A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

8This area has a stale, fetid smell. The wall here is damp.

Treasure: 600sp, 60gp.
9The air here is very hot. An acrid smell assails your nostrils. There are bits of fur and hair scattered around here.

Encounter: Wolves (10)
Treasure: None.
 
10This area has a pleasant, earthy smell.

11

12Fog gathers and swirls on the floor, concealing it.

 
13A slight breeze blows through this area. This area has a stale, fetid smell.

14A slight breeze blows through this area. A haze of dust hangs in the air. There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
15A strong downdraft blows through this area.

 
16It is foggy here, making it difficult to see. There are several small stones here.

Treasure: 100sp, 20gp.
17This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18There is a bent copper coin lying here.

 
19There is a trickle of water here.

Encounter: Stirges (4)
Treasure: None.
20

Encounter: Goblins (3)
Treasure: None.
21An acrid smell assails your nostrils. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
 
22There are cracks in the floor here.

23This area is very dusty.

24The air here is very cold. This area has a pleasant, earthy smell.

 
25The air here is very cold.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
26A strong wind blows through this area. There is a salty, wet smell to this area.

27Teeth and fangs are scattered here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
28A haze of dust hangs in the air. There is a trickle of water here.

Encounter: Goblins (5)
Treasure: None.
29There is a pile of straw here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30There is a broken pole here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air.

32A strong wind blows through this area.

33Guano covers this area.

 
34

Encounter: Dwarves (6)
Treasure: As per monster type.
35The air here is very cold.

36A slight, damp breeze blows through this area.

 
37

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area smells of rotting vegetation.

Encounter: Goblins (5)
Treasure: None.
39The wall here is damp.

 
40A slight, damp breeze blows through this area.

41A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
42The air here is very hot.

 
43

44There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
45There is a bent and rusted iron bar here.

 
46

Encounter: Skeletons (11)
Treasure: As per monster type.
47A gusting breeze blows through this area. A haze of smoke hangs in the air.

48

 
49It is foggy here, making it difficult to see.

Encounter: Stirges (10)
Treasure: As per monster type.
50A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
51A strong updraft blows through this area. This area smells faintly of urine. There is water dripping here.

Treasure: 300sp.
 
52A haze of smoke hangs in the air.

53This area has a stale, fetid smell. It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Goblins (6)
54There are wax drippings here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
55

Encounter: Skeletons (9)
Treasure: None.
56A metallic smell assails your nostrils. There is water dripping here.

57This area smells faintly of manure. There are food scraps scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
58A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
59

Trap: 10' Pit: 1d6 points of damage if you fall in.
60This area has a stale, fetid smell. There is a pile of rags here.

 
61

62

Encounter: Bandits (8)
Treasure: As per monster type.
63The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are food scraps scattered here.

Encounter: Halflings (12)
Treasure: As per monster type.
 
64Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

65There is a putrid smell coming from something nearby.

Treasure: 600sp.
66There is a blunt javelin head here.

 
67The air here is very hot.

Encounter: Gnomes (1)
Treasure: None.
68The air here is very cold. There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
69This area smells faintly of manure. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
70There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71

72The air here smells of smoke.

 
73This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
74This area has a stale, fetid smell. This area is covered in cobwebs.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee