| 1 | This area is covered in cobwebs.
Treasure: 300sp. | 2 | The smell of ozone assails your nostrils.
Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. | 3 | A strong updraft blows through this area. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 4 | This area is very dusty.
| 5 | A strong downdraft blows through this area.
| 6 | This area has a stale, fetid smell. There is a corroded chain here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 7 | A metallic smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. | 8 |
Treasure: 100sp, 60gp. | 9 | Fog gathers and swirls on the floor, concealing it.
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| 10 |
Encounter: Gnomes (4)
Treasure: None. | 11 | There is a pile of rags here.
| 12 | This area has a pleasant, earthy smell.
Encounter: Bandits (6)
Treasure: None. |
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| 13 | The air here smells of smoke. There are dry leaves and twigs scattered here.
Encounter: Kobolds (7)
Treasure: As per monster type. | 14 | Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.
Encounter: Spiders, Crab (4)
Treasure: None. | 15 | A gusting breeze blows through this area.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 16 | A strong updraft blows through this area. It is misty here. There is a pile of ashes here.
Trap: Poison gas: Save vs. Poison or die. | 17 | This area is very dusty.
Encounter: Dwarves (5)
Treasure: As per monster type. | 18 |
Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice. |
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| 19 |
Treasure: 600sp.
Trap: Poison snake: 1 hit dice. | 20 | A strong, moaning wind blows through this area. This area smells faintly of manure.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 21 |
Encounter: Halflings (11)
Treasure: None. |
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| 22 | It is foggy here, making it difficult to see. There is a badly dented helmet here.
Encounter: Dwarves (1)
Treasure: As per monster type. | 23 |
Encounter: Green Slimes (4)
Treasure: None. | 24 |
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| 25 | A strong wind blows through this area.
| 26 | There is a torn leather boot here.
| 27 | There are cracks in the ceiling here.
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| 28 | It is foggy here, making it difficult to see.
Encounter: Orcs (8)
Treasure: As per monster type. | 29 | A cold air current blows through this area. A chlorine-like smell assails your nostrils.
| 30 |
Treasure: 400sp, 3 gems. |
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| 31 | There is dried blood here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 |
| 33 |
Treasure: 500sp, 20gp. |
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| 34 | It is foggy here, making it difficult to see. The wall here is damp.
Encounter: Skeletons (6)
Treasure: As per monster type. | 35 | A haze of smoke hangs in the air. There is water dripping here.
Treasure: 500sp, 50gp. | 36 | There is water dripping here.
Treasure: 400sp. |
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| 37 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.
Encounter: Beetles, Fire (3)
Treasure: None. | 38 | This area has a pleasant, earthy smell.
| 39 | This area smells faintly of manure. It is foggy here, making it difficult to see. The wall here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 40 | There is a slimy coating on the wall here.
Encounter: Traders (7)
Treasure: As per monster type. | 41 | It is foggy here, making it difficult to see. There is a small puddle of water here.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 42 | A slight downdraft blows through this area. There is a cracked flask here.
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| 43 | A metallic smell assails your nostrils.
| 44 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of rags here.
| 45 | This area is very dusty.
Encounter: Killer Bees (5)
Treasure: As per monster type. |
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| 46 | A chlorine-like smell assails your nostrils. It is misty here.
| 47 | This area smells faintly of urine. A haze of smoke hangs in the air. There is a broken pole here.
| 48 | This area has a pleasant, earthy smell.
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| 49 | This area smells of rotting vegetation. There is a pile of rags here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 50 |
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 51 | Fog gathers and swirls on the floor, concealing it. This area is very dusty.
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| 52 |
| 53 | There is a broken arrow here.
Encounter: Goblins (7)
Treasure: As per monster type. | 54 | There are rotting wood pieces here.
Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice. |
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| 55 |
| 56 | This area has a stale, fetid smell. There is a blunt javelin head here.
| 57 | A slight breeze blows through this area.
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| 58 | Pottery shards are scattered here.
| 59 |
| 60 | An acrid smell assails your nostrils. There are cracks in the floor here.
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| 61 | The wall here is damp.
| 62 | The smell of ozone assails your nostrils. There is a slimy coating on the wall here.
Encounter: Spiders, Crab (2)
Treasure: None. | 63 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.
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| 64 | There are rotting wood pieces here.
| 65 | A strong, moaning wind blows through this area.
| 66 | There are dry leaves and twigs scattered here.
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 67 | There are cracks in the floor here.
| 68 |
Encounter: Acolytes (6)
Treasure: None. | 69 |
Encounter: Stirges (8)
Treasure: As per monster type. |
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| 70 | A chlorine-like smell assails your nostrils.
| 71 | The air here is very hot.
| 72 | It is foggy here, making it difficult to see.
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| 73 | A strong wind blows through this area. There is a pile of ashes here.
| 74 |
Encounter: Shrews, Giant (10)
Treasure: As per monster type. | 75 | A slight breeze blows through this area. This area smells faintly of manure.
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| 76 | A gusting breeze blows through this area. A haze of smoke hangs in the air.
| 77 | A cold air current blows through this area. This area has a stale, fetid smell.
| 78 | A cold air current blows through this area. There is a pile of dung here.
Encounter: Halflings (7)
Treasure: As per monster type. |
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| 79 | The remnants of a rope are here, rotten.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 80 |
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