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The Eldritch Mines of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Fog: Looks like poison gas, but harmless.
2A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (1)
Treasure: As per monster type.
3A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

 
4There are several small stones here.

Encounter: Acolytes (3)
Treasure: None.
5A strong, moaning wind blows through this area. There is a slimy coating on the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
6This area smells of rotting vegetation. There are food scraps scattered here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
7

Encounter: Green Slimes (3)
Treasure: None.
8This area smells faintly of manure. This area is covered in cobwebs.

9There are cracks in the wall here.

 
10There is a putrid smell coming from something nearby.

11There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12

 
13

14

15

 
16

17There is a trickle of water here.

18

Encounter: Beetles, Fire (5)
Treasure: None.
 
19A strong updraft blows through this area.

Encounter: Traders (8)
Treasure: None.
20The air here is very cold.

Encounter: Green Slimes (2)
Treasure: As per monster type.
21It is foggy here, making it difficult to see. There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22

Encounter: Stirges (10)
Treasure: As per monster type.
23There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
24The air here smells of smoke. Guano covers this area.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
25A slight breeze blows through this area.

26

Trap: Poison gas: Save vs. Poison or die.
27The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
28There is a mold growing here.

29Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
30The air here is very cold.

Treasure: 100sp.
 
31A haze of dust hangs in the air. There is a broken pole here.

32This area has a stale, fetid smell.

33A strong, gusting wind blows through this area. This area smells faintly of urine. This area is very dusty.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
34There is a slimy coating on the wall here.

Treasure: 600sp, 10gp.
35A cold air current blows through this area.

36An acrid smell assails your nostrils. There are rotting wood pieces here.

 
37There is dried blood here.

38The air here is very cold. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39A slight downdraft blows through this area. There are rotting wood pieces here.

 
40There are rotting wood pieces here.

41A metallic smell assails your nostrils. There is a broken bottle here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
43

44This area is covered in cobwebs.

Treasure: 100sp, 60gp.
45

Encounter: Sprites (9)
Treasure: As per monster type.
 
46The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

47The air here is very hot.

48There is a putrid smell coming from something nearby.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
49The air here is very hot. This area is covered in cobwebs.

50Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
51Guano covers this area.

 
52

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53A slight breeze blows through this area. There is a mold growing here.

54The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
55There is a rusted spike here.

Treasure: 600sp, 10gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56A slight breeze blows through this area. There is a broken arrow here.

57An acrid smell assails your nostrils.

 
58This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
59

Encounter: Acolytes (7)
Treasure: As per monster type.
60

 
61Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62This area has a stale, fetid smell.

Encounter: Goblins (5)
Treasure: None.
63

 
64A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (1)
Treasure: None.
65There is a pile of ashes here.

66The air here is very hot.

 
67

68A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

69There is a pick handle here.

Treasure: 200sp, 1 jewelry.
 
70This area is very dusty.

71

72

 
73A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

Encounter: Acolytes (1)
Treasure: As per monster type.
74

Encounter: Green Slimes (4)
Treasure: None.
75There is water dripping here.

 
76The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Skeletons (10)
Treasure: As per monster type.
77A slight, damp breeze blows through this area. There is a bent copper coin lying here.

78This area is covered in cobwebs.

Treasure: 600sp.
 
79

Encounter: Kobolds (8)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee