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The Forgotten Haunts of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area.

Treasure: 300sp.
2There are dry leaves and twigs scattered here.

Treasure: 100sp.
3There is a cracked flask here.

 
4There is a torch stub here.

Trap: Fog: Looks like poison gas, but harmless.
5Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (7)
Treasure: None.
6There are cracks in the ceiling here.

Encounter: Acolytes (7)
Treasure: None.
 
7

Encounter: Bandits (2)
Treasure: None.
8

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 
10Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Treasure: 300sp.
11

Encounter: Lizards, Gecko (3)
Treasure: None.
12There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

14Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (5)
Treasure: None.
15This area has a stale, fetid smell.

Treasure: 600sp, 30gp.
 
16A haze of smoke hangs in the air.

17A cold air current blows through this area. There is a small puddle of water here.

18

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19This area is covered in cobwebs.

20

Trap: Fog: Looks like poison gas, but harmless.
21This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22

23Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

Encounter: Acolytes (3)
Treasure: None.
24There are fungi growing here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
25A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

Treasure: 100sp.
26

27

 
28

29

30A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp.
 
31A haze of smoke hangs in the air. There is water dripping here.

32There is a putrid smell coming from something nearby.

33A chlorine-like smell assails your nostrils. There is a splintered club here.

 
34This area smells of rotting vegetation.

35This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36This area smells faintly of urine.

 
37Pottery shards are scattered here.

38

39The air here smells of smoke. It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

41This area smells faintly of urine. There are dry leaves and twigs scattered here.

Treasure: 200sp, 4 gems.
42There is a torn sack here.

 
43A strong, moaning wind blows through this area. This area smells faintly of manure.

44There is a small puddle of water here.

45The air here is very cold.

Encounter: Gnomes (1)
Treasure: None.
 
46A strong updraft blows through this area. There are cracks in the floor here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
47

Encounter: Halflings (9)
Treasure: None.
48A strong downdraft blows through this area. This area has a stale, fetid smell. There is a trickle of water here.

Treasure: 300sp, 30gp, 1 magic item.
 
49A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Stirges (2)
Treasure: None.
50

51

 
52

Trap: Fog: Looks like poison gas, but harmless.
53A strong downdraft blows through this area. This area smells faintly of manure. There is a large puddle of water here.

54A haze of dust hangs in the air. This area is very dusty.

 
55The air here is very cold. This area has a stale, fetid smell.

56The wall here is damp.

Treasure: 400sp, 30gp.
57It is misty here.

 
58A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Traders (6)
Treasure: None.
59This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (1)
Treasure: None.
60A strong wind blows through this area.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
61A cold air current blows through this area. A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62A strong updraft blows through this area. This area has a stale, fetid smell.

63

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
64

Trap: Poison gas: Save vs. Poison or die.
65

Encounter: Gnomes (4)
Treasure: None.
66This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 400sp, 30gp.
 
67

Treasure: 500sp, 60gp.
68It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
69

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70A slight, damp breeze blows through this area. This area smells faintly of manure. This area is very dusty.

71

Encounter: Skeletons (8)
Treasure: As per monster type.
72This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73

Encounter: Killer Bees (8)
Treasure: As per monster type.
74

75There are dry leaves and twigs scattered here.

 
76Guano covers this area.

Encounter: Skeletons (9)
Treasure: As per monster type.
77A haze of dust hangs in the air.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78

 
79

Encounter: Bandits (7)
Treasure: As per monster type.
80

Encounter: Stirges (2)
Treasure: As per monster type.
81

Encounter: Snakes, Cobra (1)
Treasure: None.
 
82There is a pile of straw here.

83An acrid smell assails your nostrils. There are cracks in the wall here.

Encounter: Killer Bees (4)
Treasure: None.
84

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
85

Encounter: Stirges (2)
Treasure: As per monster type.
86

Encounter: Bandits (1)
Treasure: None.
87There is a pile of rags here.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
88An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Sprites (8)
Treasure: None.
89Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

90

 
91

92A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

adventuregenerator/gen.txt · Last modified: by lee