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The Forgotten Catacombs of the 10 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2This area smells faintly of urine. There are bones scattered here.

Encounter: Gnomes (2)
Treasure: As per monster type.
3There is a slimy coating on the wall here.

 
4A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

Treasure: 300sp.
6A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

 
7

Treasure: 400sp, 6 gems.
8This area smells faintly of urine. There are rotting wood pieces here.

9A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a torn leather boot here.

 
10There is a large puddle of water here.

Encounter: Beetles, Fire (2)
Treasure: None.
11A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

12There are sticks scattered here.

Encounter: Kobolds (14)
Treasure: None.
 
13There are dry leaves and twigs scattered here.

14A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Sprites (8)
Treasure: None.
15

Encounter: Skeletons (7)
Treasure: None.
 
16The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a torn sack here.

Treasure: 400sp, 10gp.
17There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
20The air here is very cold.

Encounter: Skeletons (9)
Treasure: As per monster type.
21The air here is very hot.

Encounter: Halflings (10)
Treasure: As per monster type.
 
22

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24

Treasure: 600sp, 60gp.
 
25A strong downdraft blows through this area. It is foggy here, making it difficult to see.

26This area is very dusty.

27This area has a pleasant, earthy smell.

 
28Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29The air here is very cold.

Encounter: Wolves (7)
Treasure: As per monster type.
30A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

 
31There are fungi growing here.

Encounter: Skeletons (9)
Treasure: None.
32There is a pile of ashes here.

Treasure: 400sp.
33There are food scraps scattered here.

Treasure: 600sp.
 
34A cold air current blows through this area. There are several small stones here.

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35

Encounter: Killer Bees (9)
Treasure: None.
36

 
37There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

38There is a pile of ashes here.

39The air here is very hot.

 
40A slight updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Acolytes (6)
Treasure: As per monster type.
41This area smells faintly of urine. There are cracks in the ceiling here.

Encounter: Orcs (6)
Treasure: None.
42The air here is very hot. This area smells faintly of manure.

Encounter: Halflings (12)
Treasure: As per monster type.
 
43The ceiling here is damp.

Encounter: Stirges (7)
Treasure: As per monster type.
44A metallic smell assails your nostrils. There is a cracked hammer head here.

45There are cracks in the floor here.

 
46The air here is very hot. An acrid smell assails your nostrils.

47

48This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell. There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50This area is very dusty.

51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52The air here smells of smoke.

Encounter: Bandits (1)
Treasure: As per monster type.
53Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (11)
Treasure: None.
54A strong, moaning wind blows through this area.

Encounter: Killer Bees (5)
Treasure: None.
 
55This area smells faintly of manure. There is a torch stub here.

56There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
57The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

 
58It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: None.
59A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

60

 
61There is a pile of dung here.

62The air here is very hot. This area smells faintly of manure. A haze of dust hangs in the air. There is a trickle of water here.

63A slight breeze blows through this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
64

Treasure: 200sp, 10gp.
65

Encounter: Skeletons (8)
Treasure: As per monster type.
66There is a cracked hammer head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67

Encounter: Goblins (3)
Treasure: None.
68A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69

Encounter: Bandits (4)
Treasure: As per monster type.
 
70

Treasure: 300sp.
71A haze of smoke hangs in the air. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

Encounter: Acolytes (7)
Treasure: None.
 
73

Encounter: Lizards, Gecko (2)
Treasure: None.
74A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp, 1 gems.
Trap: Illusion of monsters: Halflings (11)
75

Encounter: Halflings (12)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee