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The Uncanny Depths of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Orcs (6)
Treasure: None.
2

3A metallic smell assails your nostrils. There is a broken bottle here.

Encounter: Shrews, Giant (1)
Treasure: None.
 
4There is a cracked flask here.

Treasure: 300sp.
5There are rotting wood pieces here.

6This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: None.
 
7It is misty here. There are sticks scattered here.

8There are bones scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
9The ceiling here is damp.

Encounter: Orcs (8)
Treasure: None.
 
10Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

11

Encounter: Sprites (9)
Treasure: As per monster type.
12This area is covered in cobwebs.

Encounter: Acolytes (4)
Treasure: None.
 
13The air here is very cold. There is water dripping here.

14A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15This area smells faintly of manure.

Treasure: 300sp, 10gp.
 
16A slight downdraft blows through this area.

Encounter: Spiders, Crab (3)
Treasure: None.
17This area is very dusty.

Encounter: Acolytes (6)
Treasure: As per monster type.
18A slight updraft blows through this area. This area smells faintly of manure.

 
19The air here smells of smoke. There are bones scattered here.

20There is a mold growing here.

21A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The remnants of a rope are here, rotten.

 
22There is a putrid smell coming from something nearby. There is a torn sack here.

Treasure: 200sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23The air here smells of smoke. It is foggy here, making it difficult to see.

24There are cracks in the floor here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
25A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (2)
Treasure: None.
26A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Encounter: Kobolds (10)
Treasure: None.
27A cold air current blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
 
28A haze of smoke hangs in the air.

Encounter: Goblins (4)
Treasure: None.
29An acrid smell assails your nostrils.

Encounter: Sprites (13)
Treasure: As per monster type.
30

 
31A cold air current blows through this area. There is a pile of dung here.

32This area has a stale, fetid smell. Teeth and fangs are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
33A metallic smell assails your nostrils.

 
34

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
35The air here is very hot.

Encounter: Halflings (10)
Treasure: None.
36There is a candle stub here.

Treasure: 300sp, 50gp.
 
37There is a mold growing here.

38Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

39This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
40This area has a stale, fetid smell. There is a pile of dung here.

41The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

Encounter: Bandits (3)
Treasure: None.
42

 
43This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 300sp.
44There is water dripping here.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45The air here is very cold. There is a salty, wet smell to this area.

Treasure: 600sp, 60gp.
 
46This area is covered in cobwebs.

47This area smells faintly of manure. There are cracks in the floor here.

Treasure: 600sp, 20gp.
48This area has a stale, fetid smell. There is a rusted spike here.

Encounter: Wolves (8)
Treasure: None.
 
49The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
50

51A gusting breeze blows through this area. The wall here is damp.

 
52A slight breeze blows through this area. The air here smells of smoke.

Encounter: Sprites (12)
Treasure: As per monster type.
53A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54The smell of ozone assails your nostrils.

Encounter: Killer Bees (5)
Treasure: None.
 
55A strong updraft blows through this area.

56A metallic smell assails your nostrils. There is water dripping here.

Encounter: Sprites (7)
Treasure: None.
57It is foggy here, making it difficult to see. The ceiling here is damp.

Treasure: 200sp, 3 gems.
 
58The air here is very hot.

59

60Guano covers this area.

 
61The air here is very hot. There are rotting wood pieces here.

62There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63It is foggy here, making it difficult to see.

 
64Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65An acrid smell assails your nostrils. The wall here is damp.

66There is a torn sack here.

 
67It is foggy here, making it difficult to see.

68A strong updraft blows through this area.

69A strong wind blows through this area.

 
70There is a bent and rusted iron bar here.

71There are scratches on the wall here.

Encounter: Beetles, Fire (1)
Treasure: None.
72A strong wind blows through this area.

 
73A strong, moaning wind blows through this area. There is a blunt javelin head here.

74

75This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
76

77There is a pick handle here.

78A metallic smell assails your nostrils. The wall here is damp.

 

adventuregenerator/gen.txt · Last modified: by lee