| 1 | This area smells faintly of urine. There is a small puddle of water here.
Trap: Fog: Looks like poison gas, but harmless. | 2 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a slimy coating on the wall here.
| 3 | This area is very dusty.
Treasure: 400sp, 60gp. |
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| 4 |
Encounter: Stirges (5)
Treasure: None. | 5 |
Encounter: Shrews, Giant (6)
Treasure: As per monster type. | 6 |
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| 7 | An acrid smell assails your nostrils. A haze of smoke hangs in the air.
Treasure: 400sp. | 8 | There are rotting wood pieces here.
| 9 | This area smells faintly of manure. There is a trickle of water here.
Encounter: Sprites (11)
Treasure: None. |
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| 10 | There is a putrid smell coming from something nearby. There is a small puddle of water here.
| 11 |
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 12 | A metallic smell assails your nostrils. This area is very dusty.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 13 |
| 14 |
| 15 | The air here is very cold.
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| 16 |
Encounter: Skeletons (8)
Treasure: None. | 17 | There are rotting wood pieces here.
Encounter: Bandits (4)
Treasure: None. | 18 | This area has a stale, fetid smell.
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| 19 | A slight downdraft blows through this area. This area smells of rotting vegetation. There is a pick handle here.
Encounter: Beetles, Fire (5)
Treasure: None. | 20 | It is foggy here, making it difficult to see.
Encounter: Kobolds (7)
Treasure: As per monster type. | 21 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
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| 22 |
Treasure: 600sp. | 23 | A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.
| 24 | The air here is very hot. This area is covered in cobwebs.
Encounter: Gnomes (3)
Treasure: As per monster type. |
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| 25 | There are dry leaves and twigs scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.
| 27 |
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 28 |
Encounter: Kobolds (11)
Treasure: None. | 29 | There is a salty, wet smell to this area. There is water dripping here.
| 30 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Encounter: Bandits (4)
Treasure: None. |
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| 31 |
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 32 | The air here smells of smoke. This area is covered in cobwebs.
Trap: Fog: Looks like poison gas, but harmless. | 33 | The wall here is damp.
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| 34 | The smell of ozone assails your nostrils.
| 35 | The air here smells of smoke. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
| 36 | There is a pile of rags here.
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| 37 | This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 |
Trap: Fog: Looks like poison gas, but harmless. | 39 | A strong wind blows through this area. There is a cracked hammer head here.
Trap: Poison gas: Save vs. Poison or die. |
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| 40 |
| 41 |
Encounter: Bandits (1)
Treasure: None. | 42 | A slight downdraft blows through this area. There is a pile of rags here.
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| 43 | The smell of ozone assails your nostrils.
Encounter: Dwarves (1)
Treasure: None. | 44 | The air here is very hot.
Encounter: Bandits (1)
Treasure: As per monster type. | 45 | It is foggy here, making it difficult to see. There is a pile of straw here.
Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 46 |
Encounter: Halflings (9)
Treasure: None. | 47 | There is a small puddle of water here.
| 48 | The air here smells of smoke. The ceiling here is damp.
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| 49 |
Encounter: Spiders, Crab (1)
Treasure: None. | 50 | A haze of smoke hangs in the air. Pottery shards are scattered here.
| 51 |
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| 52 | There is water dripping here.
| 53 | This area smells faintly of urine.
Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die. | 54 | Fog gathers and swirls on the floor, concealing it.
Encounter: Dwarves (1)
Treasure: As per monster type. |
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| 55 | A cold air current blows through this area. It is misty here. There are cracks in the ceiling here.
| 56 | Fog gathers and swirls on the floor, concealing it.
| 57 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.
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| 58 | A strong wind blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.
Trap: Poison gas: Save vs. Poison or die. | 59 | This area smells faintly of urine. It is misty here. There is a cracked hammer head here.
| 60 | There is water dripping here.
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| 61 | There is a slimy coating on the wall here.
Encounter: Dwarves (5)
Treasure: As per monster type. | 62 | The smell of ozone assails your nostrils.
| 63 |
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| 64 | This area has a pleasant, earthy smell. Guano covers this area.
Trap: Poison gas: Save vs. Poison or die. | 65 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 66 | There are wax drippings here.
Encounter: Goblins (4)
Treasure: None. |
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| 67 |
Encounter: Stirges (3)
Treasure: As per monster type. | 68 | A slight updraft blows through this area. It is foggy here, making it difficult to see.
| 69 | The smell of ozone assails your nostrils.
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| 70 | An acrid smell assails your nostrils. There is a bent and rusted iron bar here.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 71 |
| 72 | This area is covered in cobwebs.
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| 73 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 74 |
Encounter: Dwarves (6)
Treasure: As per monster type. | 75 | A strong, gusting wind blows through this area.
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| 76 | This area is covered in cobwebs.
Encounter: Halflings (9)
Treasure: As per monster type. | 77 | There is a pile of dung here.
Encounter: Stirges (4)
Treasure: As per monster type. | 78 | A chlorine-like smell assails your nostrils.
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| 79 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air.
Encounter: Bandits (1)
Treasure: As per monster type. | 80 | The air here is very hot. There is a corroded chain here.
Encounter: Bandits (4)
Treasure: As per monster type. | 81 | A haze of smoke hangs in the air.
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| 82 | There is a pile of ashes here.
Encounter: Halflings (12)
Treasure: None. | 83 | There are bones scattered here.
| 84 | There is a pile of dung here.
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| 85 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.
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