| 1 | This area is covered in cobwebs.
Encounter: Acolytes (5)
Treasure: None. | 2 | A metallic smell assails your nostrils. Guano covers this area.
| 3 | There is dried blood here.
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| 4 | There are cracks in the wall here.
Trap: Poison gas: Save vs. Poison or die. | 5 |
Trap: Fog: Looks like poison gas, but harmless. | 6 | The air here is very hot.
Encounter: Traders (7)
Treasure: None. |
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| 7 | A strong, gusting wind blows through this area. This area has a stale, fetid smell.
Encounter: Killer Bees (6)
Treasure: As per monster type. | 8 | There is a small puddle of water here.
| 9 | An acrid smell assails your nostrils.
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| 10 | There are cracks in the wall here.
Encounter: Dwarves (2)
Treasure: As per monster type. | 11 | The smell of ozone assails your nostrils. There is a torch stub here.
Encounter: Wolves (7)
Treasure: None. | 12 | The air here is very hot. The air here smells of smoke. There is a mold growing here.
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| 13 | There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. | 14 |
| 15 | This area smells of rotting vegetation. There is a pick handle here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 16 | An acrid smell assails your nostrils. There is a pile of dung here.
Encounter: Sprites (8)
Treasure: None. | 17 | There is a mold growing here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 18 | The ceiling here is damp.
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| 19 |
Encounter: Traders (3)
Treasure: None. | 20 | There is a trickle of water here.
| 21 |
Encounter: Skeletons (11)
Treasure: As per monster type. |
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| 22 | A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pile of rags here.
| 23 | This area smells faintly of urine.
Trap: Fog: Looks like poison gas, but harmless. | 24 |
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| 25 | The air here is very cold. This area smells faintly of urine. The wall here is damp.
Encounter: Snakes, Cobra (6)
Treasure: None. | 26 | A cold air current blows through this area. A metallic smell assails your nostrils.
Encounter: Killer Bees (1)
Treasure: None. | 27 | There is a torn leather boot here.
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| 28 | There is water dripping here.
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 29 | A slight, damp breeze blows through this area. There are rotting wood pieces here.
| 30 | There are rotting wood pieces here.
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| 31 |
| 32 | A slight updraft blows through this area. This area has a stale, fetid smell. There is water dripping here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 |
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| 34 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a torn sack here.
Treasure: 100sp, 30gp, 2 gems.
Trap: Poison snake: 1 hit dice. | 35 | This area has a stale, fetid smell.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 36 | An acrid smell assails your nostrils. There is a pile of ashes here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 37 | The wall here is damp.
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| 39 |
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| 40 |
Treasure: 500sp. | 41 | There are fungi growing here.
Encounter: Sprites (16)
Treasure: As per monster type. | 42 |
Encounter: Dwarves (3)
Treasure: As per monster type. |
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| 43 | There is dried blood here.
Encounter: Halflings (12)
Treasure: As per monster type. | 44 | It is foggy here, making it difficult to see.
Encounter: Orcs (4)
Treasure: None. | 45 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 46 | The air here is very hot. This area is covered in cobwebs.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 47 | This area has a pleasant, earthy smell.
Treasure: 100sp, 40gp. | 48 | There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 49 |
Treasure: 400sp, 40gp, 4 jewelry.
Trap: Poison needle: Save vs. Poison or die. | 50 | The air here is very hot. There is a putrid smell coming from something nearby.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 | A slight downdraft blows through this area. There are cracks in the ceiling here.
Encounter: Acolytes (5)
Treasure: None. |
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| 52 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
| 53 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.
| 54 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Pottery shards are scattered here.
Encounter: Bandits (2)
Treasure: As per monster type. |
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| 55 | There are wax drippings here.
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Treasure: 300sp, 50gp. | 57 |
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| 58 |
Treasure: 200sp, 60gp. | 59 | A cold air current blows through this area. This area smells of rotting vegetation.
| 60 | It is foggy here, making it difficult to see. There is a bent copper coin lying here.
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| 61 |
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. | 62 | The air here is very hot. A chlorine-like smell assails your nostrils.
| 63 | The air here is very cold. A haze of smoke hangs in the air.
Encounter: Beetles, Fire (4)
Treasure: As per monster type. |
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| 64 | There are cracks in the wall here.
Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 65 | A strong wind blows through this area. This area smells of rotting vegetation.
| 66 | This area has a pleasant, earthy smell.
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