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The Forbidden Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 500sp.
2

Encounter: Lizards, Gecko (3)
Treasure: None.
3There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4This area smells of rotting vegetation.

Treasure: 300sp, 10gp.
5There is a slimy coating on the wall here.

Encounter: Gnomes (4)
Treasure: None.
6This area is covered in rubble and dirt.

 
7Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
8The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

9Fog gathers and swirls on the floor, concealing it.

 
10A strong updraft blows through this area. There are bones scattered here.

11A slight updraft blows through this area. The air here smells of smoke.

12

Encounter: Skeletons (7)
Treasure: None.
 
13The wall here is damp.

Encounter: Skeletons (5)
Treasure: As per monster type.
14A slight, damp breeze blows through this area. This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15There are bits of fur and hair scattered around here.

 
16A haze of dust hangs in the air.

17

Trap: Poison gas: Save vs. Poison or die.
18

 
19A slight, damp breeze blows through this area.

20A haze of smoke hangs in the air. There is a slimy coating on the floor here.

21This area has a pleasant, earthy smell. There is water dripping here.

 
22Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

23The air here is very hot. There are wax drippings here.

24

 
25A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Green Slimes (4)
Treasure: None.
26The air here is very hot. The smell of ozone assails your nostrils. There are rotting wood pieces here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27A strong updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28There is a torn sack here.

29There is a pile of ashes here.

Encounter: Gnomes (1)
Treasure: None.
30

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
31

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
32

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33A haze of smoke hangs in the air.

 
34

35

Encounter: Kobolds (10)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
 
37There is a broken arrow here.

Encounter: Wolves (3)
Treasure: As per monster type.
38Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

39There is a pile of rags here.

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Stirges (6)
 
40The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
41Your nostrils are overwhelmed by a sulphurous smell.

42

 
43A haze of smoke hangs in the air. There is a pick handle here.

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
44This area smells faintly of urine. Teeth and fangs are scattered here.

45

 
46A metallic smell assails your nostrils.

47There is a small puddle of water here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
48A strong updraft blows through this area. A metallic smell assails your nostrils.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
49There are cracks in the wall here.

Encounter: Stirges (8)
Treasure: As per monster type.
50There are food scraps scattered here.

51A haze of smoke hangs in the air. There is dried blood here.

 
52

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53There is water dripping here.

Encounter: Bandits (7)
Treasure: None.
54Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
55A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

56This area smells of rotting vegetation. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57The air here smells of smoke.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 

adventuregenerator/gen.txt · Last modified: by lee