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The Eldritch Temple of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There is a pile of dung here.

2A slight, damp breeze blows through this area. There is a splintered club here.

3A cold air current blows through this area. There is a large puddle of water here.

 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5

6

Encounter: Sprites (6)
Treasure: As per monster type.
 
7

8There is a putrid smell coming from something nearby. There is a pile of straw here.

9This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10This area smells faintly of manure.

Treasure: 600sp.
11This area smells of rotting vegetation.

12There are cracks in the wall here.

Treasure: 400sp, 10gp.
 
13

Encounter: Killer Bees (5)
Treasure: As per monster type.
14A strong wind blows through this area.

15This area has a pleasant, earthy smell.

 
16

17This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18The wall here is damp.

Treasure: 300sp, 50gp.
 
19

Trap: Poison gas: Save vs. Poison or die.
20This area has a pleasant, earthy smell.

Encounter: Traders (7)
Treasure: As per monster type.
21There is a blunt javelin head here.

 
22The air here is very hot.

Encounter: Wolves (5)
Treasure: As per monster type.
23

24

Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Bandits (1)
 
25Fog gathers and swirls on the floor, concealing it.

26This area smells of rotting vegetation.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
27

 
28

Trap: 10' Pit: 1d6 points of damage if you fall in.
29

30The wall here is damp.

 
31

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32A strong, moaning wind blows through this area. There are wax drippings here.

Encounter: Dwarves (6)
Treasure: As per monster type.
33The air here is very cold. The smell of ozone assails your nostrils.

Treasure: 300sp.
 
34This area is covered in cobwebs.

35A cold air current blows through this area. There are cracks in the ceiling here.

36There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37The air here is very hot. This area is covered in cobwebs.

Treasure: 300sp.
38The air here is very hot. This area is very dusty.

Encounter: Halflings (11)
Treasure: As per monster type.
39

 
40This area has a stale, fetid smell. This area is very dusty.

Encounter: Goblins (6)
Treasure: None.
41This area has a stale, fetid smell.

42It is foggy here, making it difficult to see.

 
43

Encounter: Dwarves (5)
Treasure: As per monster type.
44There is a candle stub here.

Encounter: Green Slimes (2)
Treasure: None.
45A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
46A slight updraft blows through this area.

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47There are sticks scattered here.

Encounter: Wolves (5)
Treasure: None.
48There is a candle stub here.

 
49The air here is very hot. This area smells faintly of manure.

50This area smells faintly of manure.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
51This area has a stale, fetid smell.

 
52

53The air here is very hot. A haze of smoke hangs in the air.

54The air here is very hot. This area has a stale, fetid smell. There are sticks scattered here.

 
55A strong updraft blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: As per monster type.
56Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
57

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58An acrid smell assails your nostrils. There are bits of fur and hair scattered around here.

Treasure: 500sp, 30gp.
59This area is covered in rubble and dirt.

Encounter: Killer Bees (7)
Treasure: None.
60

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Beetles, Fire (2)
 
61The air here is very cold.

62A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
63The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64There are scratches on the wall here.

Encounter: Dwarves (4)
Treasure: As per monster type.
65This area smells faintly of manure. Guano covers this area.

66There are rotting wood pieces here.

 
67There is a mold growing here.

68

69

 
70A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

71There is a candle stub here.

72There is a splintered club here.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
73There is a salty, wet smell to this area.

Encounter: Skeletons (10)
Treasure: As per monster type.
74

Encounter: Bandits (7)
Treasure: None.
75

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
76The smell of ozone assails your nostrils. There is a broken pole here.

77A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

Trap: Fog: Looks like poison gas, but harmless.
78Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

 
79

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
80There is a broken sword blade here.

81

 
82A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
83There is a trickle of water here.

Encounter: Spiders, Crab (3)
Treasure: None.
84This area has a pleasant, earthy smell.

Encounter: Orcs (2)
Treasure: As per monster type.
 
85This area is covered in rubble and dirt.

Encounter: Sprites (15)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee