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The Nameless Catacombs of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

2There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

Treasure: 300sp.
3It is foggy here, making it difficult to see.

Treasure: 600sp.
 
4There is a torn sack here.

Encounter: Acolytes (5)
Treasure: As per monster type.
5There is a putrid smell coming from something nearby.

6A slight downdraft blows through this area.

Treasure: 500sp.
 
7There are cracks in the wall here.

8

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
9There is water dripping here.

 
10A strong, moaning wind blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There are cracks in the ceiling here.

11The air here is very cold.

Encounter: Orcs (3)
Treasure: As per monster type.
12A cold air current blows through this area.

Treasure: 600sp.
 
13There is a corroded chain here.

Encounter: Bandits (5)
Treasure: As per monster type.
14A slight, damp breeze blows through this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
15There is a trickle of water here.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
17

18A strong wind blows through this area. There is a rusted spike here.

 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20The air here is very cold.

Encounter: Traders (1)
Treasure: None.
21Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
22A cold air current blows through this area. This area smells faintly of manure.

Encounter: Halflings (12)
Treasure: As per monster type.
23A slight, damp breeze blows through this area.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24It is foggy here, making it difficult to see.

 
25This area smells faintly of urine. There is a splintered club here.

26A gusting breeze blows through this area.

27A strong, moaning wind blows through this area.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
28This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 400sp, 10gp.
29There are bones scattered here.

Encounter: Goblins (4)
Treasure: None.
30A slight downdraft blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
 
31There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32It is foggy here, making it difficult to see. This area is covered in cobwebs.

33There is a slimy coating on the floor here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
34This area smells faintly of manure.

Encounter: Wolves (6)
Treasure: As per monster type.
35

36This area is covered in rubble and dirt.

Encounter: Sprites (8)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell.

Encounter: Stirges (7)
Treasure: As per monster type.
38There is a putrid smell coming from something nearby.

39This area smells of rotting vegetation. Pottery shards are scattered here.

Encounter: Acolytes (7)
Treasure: None.
 
40

41The air here is very hot. There is a salty, wet smell to this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42The air here is very cold. There is a slimy coating on the ceiling here.

 
43A slight, damp breeze blows through this area.

44The air here is very cold. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45This area has a pleasant, earthy smell. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46The air here is very hot. There is a cracked hammer head here.

47A slight downdraft blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Stirges (7)
Treasure: As per monster type.
48A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49A slight updraft blows through this area. This area smells faintly of manure.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
50This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (3)
Treasure: None.
51There is a rusted spike here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
52

Treasure: 400sp.
53This area has a stale, fetid smell. The wall here is damp.

Encounter: Orcs (6)
Treasure: None.
54A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
55A metallic smell assails your nostrils.

56

Encounter: Halflings (13)
Treasure: None.
57

 
58The air here is very cold. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

59This area has a stale, fetid smell.

60Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
61A cold air current blows through this area. This area is covered in rubble and dirt.

Encounter: Orcs (6)
Treasure: None.
62An acrid smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
63A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
64A strong, moaning wind blows through this area.

Treasure: 100sp.
65There is a broken arrow here.

66The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

 
67The air here is very hot.

68

Encounter: Stirges (7)
Treasure: None.
69Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (6)
Treasure: None.
 
70The air here is very hot. The smell of ozone assails your nostrils. There is a splintered club here.

71This area is covered in cobwebs.

72A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
73There is water dripping here.

Encounter: Gnomes (1)
Treasure: As per monster type.
74There are dry leaves and twigs scattered here.

Encounter: Wolves (6)
Treasure: None.
75There are scratches on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
76This area is covered in cobwebs.

77A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: None.
78A strong, moaning wind blows through this area.

 
79This area has a pleasant, earthy smell.

80

adventuregenerator/gen.txt · Last modified: by lee