| 1 |
Encounter: Kobolds (8)
Treasure: As per monster type. | 2 | The smell of ozone assails your nostrils. There is a pile of ashes here.
| 3 | There is a salty, wet smell to this area.
Treasure: 500sp. |
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| 4 | There is a blunt javelin head here.
Encounter: Shrews, Giant (7)
Treasure: None. | 5 | The wall here is damp.
| 6 | This area has a pleasant, earthy smell.
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| 7 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.
| 8 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are cracks in the ceiling here.
| 9 | There are scratches on the wall here.
Encounter: Wolves (10)
Treasure: As per monster type. |
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| 10 | A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of straw here.
Treasure: 300sp, 2 gems. | 11 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see.
| 12 | The air here smells of smoke.
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| 13 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.
| 14 | There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. | 15 |
Encounter: Sprites (10)
Treasure: None. |
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| 16 |
| 17 | A slight, damp breeze blows through this area. There is a slimy coating on the ceiling here.
Treasure: 600sp. | 18 | Your nostrils are overwhelmed by a sulphurous smell.
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| 19 | There are wax drippings here.
| 20 | This area is covered in cobwebs.
| 21 |
Encounter: Acolytes (7)
Treasure: None. |
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| 22 | A cold air current blows through this area. There are bones scattered here.
Encounter: Beetles, Fire (7)
Treasure: None. | 23 | The air here is very cold. The smell of ozone assails your nostrils. This area is covered in rubble and dirt.
| 24 | The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 25 | This area smells faintly of manure. There is a mold growing here.
Trap: Fog: Looks like poison gas, but harmless. | 26 | The wall here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 27 |
Encounter: Bandits (2)
Treasure: As per monster type. |
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| 28 | There are cracks in the wall here.
Encounter: Kobolds (10)
Treasure: None. | 29 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.
| 30 | A haze of dust hangs in the air. This area is covered in rubble and dirt.
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| 31 | There are rotting wood pieces here.
| 32 | There is dried blood here.
Treasure: 400sp, 10gp. | 33 | A cold air current blows through this area.
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| 34 | There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 35 | A strong, moaning wind blows through this area.
| 36 | A strong, moaning wind blows through this area.
Encounter: Acolytes (5)
Treasure: None. |
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| 37 | This area smells faintly of manure.
Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 38 | A strong, moaning wind blows through this area.
Encounter: Lizards, Gecko (1)
Treasure: None. | 39 |
Trap: Poison gas: Save vs. Poison or die. |
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| 40 |
Encounter: Wolves (10)
Treasure: None. | 41 | This area is very dusty.
Trap: Poison gas: Save vs. Poison or die. | 42 | This area has a stale, fetid smell. It is foggy here, making it difficult to see.
Encounter: Gnomes (6)
Treasure: None. |
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| 43 |
| 44 | There is a small puddle of water here.
| 45 | A slight updraft blows through this area. There is a putrid smell coming from something nearby.
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| 46 | A slight updraft blows through this area. There is dried blood here.
Trap: Poison gas: Save vs. Poison or die. | 47 | There are cracks in the ceiling here.
Encounter: Sprites (13)
Treasure: None. | 48 |
Encounter: Acolytes (4)
Treasure: None. |
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| 49 | A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.
Treasure: 400sp, 30gp. | 50 | This area smells faintly of urine.
| 51 | There is a salty, wet smell to this area. There is a pile of rags here.
Treasure: 400sp, 60gp. |
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| 52 | The air here is very hot. This area smells faintly of urine. This area is very dusty.
Encounter: Bandits (6)
Treasure: As per monster type. | 53 | A strong wind blows through this area.
| 54 | The air here is very hot.
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| 55 |
Encounter: Beetles, Fire (5)
Treasure: As per monster type. | 56 |
Encounter: Beetles, Fire (6)
Treasure: None. | 57 | There is a badly dented helmet here.
Encounter: Wolves (6)
Treasure: None. |
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| 58 | The ceiling here is damp.
Treasure: 500sp.
Trap: Illusion of monsters: Orcs (7) | 59 |
Encounter: Gnomes (6)
Treasure: As per monster type. | 60 |
Trap: Poison gas: Save vs. Poison or die. |
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| 61 | A slight, damp breeze blows through this area. This area smells faintly of urine. There is a blunt javelin head here.
Treasure: 100sp, 20gp. | 62 | A strong, moaning wind blows through this area. There is dried blood here.
Treasure: 600sp. | 63 | A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. |
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| 64 |
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 65 |
Encounter: Goblins (4)
Treasure: As per monster type. | 66 | The air here is very cold.
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| 67 | It is foggy here, making it difficult to see.
Encounter: Goblins (6)
Treasure: None. | 68 | This area smells faintly of manure. There is a broken arrow here.
| 69 | There are several small stones here.
Encounter: Killer Bees (9)
Treasure: None. |
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| 70 |
Encounter: Orcs (4)
Treasure: None. | 71 | There is a torn leather boot here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 72 | The smell of ozone assails your nostrils. There is a torch stub here.
Encounter: Stirges (6)
Treasure: As per monster type. |
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| 73 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |