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Trap: Poison gas: Save vs. Poison or die. | 2 | There is a candle stub here.
| 3 | There are cracks in the ceiling here.
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| 5 | A slight breeze blows through this area. There are cracks in the ceiling here.
Encounter: Bandits (1)
Treasure: As per monster type. | 6 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.
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| 7 | A metallic smell assails your nostrils.
| 8 | This area has a stale, fetid smell. There are several small stones here.
Trap: Poison gas: Save vs. Poison or die. | 9 | This area smells faintly of manure. This area is covered in cobwebs.
Encounter: Wolves (8)
Treasure: As per monster type. |
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Encounter: Traders (7)
Treasure: None. | 11 | A strong wind blows through this area. There is a large puddle of water here.
Treasure: 100sp, 30gp, 4 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | There is water dripping here.
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| 13 | This area is very dusty.
Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | There is a trickle of water here.
Trap: Fog: Looks like poison gas, but harmless. | 15 |
Treasure: 100sp, 20gp. |
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| 16 | There is a large puddle of water here.
Treasure: 600sp. | 17 | There is a trickle of water here.
| 18 | There are dry leaves and twigs scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 19 | This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | A slight breeze blows through this area. This area is covered in cobwebs.
| 21 | The smell of ozone assails your nostrils. Teeth and fangs are scattered here.
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| 22 | There are wax drippings here.
Treasure: 300sp. | 23 | A cold air current blows through this area. A haze of dust hangs in the air.
Encounter: Orcs (4)
Treasure: None. | 24 |
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| 25 | There is a rusted spike here.
Treasure: 300sp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 26 | Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.
| 27 |
Treasure: 400sp. |
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| 28 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Traders (4)
Treasure: As per monster type. | 29 | This area has a pleasant, earthy smell.
Encounter: Beetles, Fire (4)
Treasure: As per monster type. | 30 | There is a trickle of water here.
Encounter: Kobolds (11)
Treasure: As per monster type. |
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| 31 | A cold air current blows through this area. There is a putrid smell coming from something nearby.
Treasure: 500sp, 50gp. | 32 |
| 33 | There is a pile of ashes here.
Encounter: Halflings (11)
Treasure: As per monster type. |
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| 34 | The air here smells of smoke. There are bones scattered here.
| 35 | A chlorine-like smell assails your nostrils. There is a mold growing here.
| 36 | This area has a stale, fetid smell. This area is very dusty.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 37 | There is a large puddle of water here.
Encounter: Stirges (8)
Treasure: As per monster type. | 38 | There is a salty, wet smell to this area.
| 39 | This area has a stale, fetid smell.
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| 40 | The air here is very hot. This area has a stale, fetid smell. There is a splintered club here.
| 41 |
Encounter: Green Slimes (4)
Treasure: None. | 42 | There are cracks in the floor here.
Treasure: 400sp, 60gp. |
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| 43 | There is a small puddle of water here.
Encounter: Killer Bees (4)
Treasure: As per monster type. | 44 | It is misty here. There are bones scattered here.
| 45 | A slight updraft blows through this area. There is a salty, wet smell to this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 46 | This area smells faintly of urine. The ceiling here is damp.
| 47 | The air here is very cold. Fog gathers and swirls on the floor, concealing it.
| 48 | This area is very dusty.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. |
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| 49 | A metallic smell assails your nostrils. This area is very dusty.
Encounter: Killer Bees (1)
Treasure: None. | 50 | The air here smells of smoke. This area is covered in cobwebs.
| 51 | There is a corroded chain here.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 52 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.
Treasure: 100sp. | 53 | The air here is very cold.
| 54 | There is water dripping here.
Encounter: Bandits (8)
Treasure: None. |
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| 55 |
Encounter: Goblins (4)
Treasure: None. | 56 | A haze of smoke hangs in the air.
| 57 | The air here is very hot. There is water dripping here.
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| 58 | There is a broken pole here.
| 59 | The air here is very hot. The air here smells of smoke.
Encounter: Spiders, Crab (4)
Treasure: None. | 60 | There is dried blood here.
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| 61 | A slight downdraft blows through this area. The air here smells of smoke.
| 62 |
Encounter: Halflings (10)
Treasure: As per monster type. | 63 |
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| 64 |
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 65 | There are sticks scattered here.
| 66 | This area smells of rotting vegetation.
Treasure: 200sp. |
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| 67 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
| 68 | This area has a stale, fetid smell.
| 69 |
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| 70 | The air here is very hot.
| 71 | The air here smells of smoke.
| 72 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. The ceiling here is damp.
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| 73 | The air here is very hot. There is a cracked flask here.
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