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The Ophidian Tower of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. There are rotting wood pieces here.

Encounter: Kobolds (12)
Treasure: None.
2

Encounter: Skeletons (9)
Treasure: As per monster type.
3This area has a stale, fetid smell. There is a torn leather boot here.

 
4

5A slight breeze blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
6There is a mold growing here.

 
7

Encounter: Gnomes (4)
Treasure: As per monster type.
8

9The air here is very cold.

 
10A haze of dust hangs in the air.

11There is water dripping here.

12The air here smells of smoke.

Encounter: Wolves (6)
Treasure: As per monster type.
 
13This area has a stale, fetid smell. There is a small puddle of water here.

14An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Spiders, Crab (1)
Treasure: None.
15

 
16There is water dripping here.

Encounter: Wolves (7)
Treasure: None.
17

18There is a large puddle of water here.

 
19Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
20The smell of ozone assails your nostrils.

21Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22There is a pick handle here.

Treasure: 400sp.
23This area has a pleasant, earthy smell.

24A slight, damp breeze blows through this area.

Encounter: Goblins (2)
Treasure: None.
 
25There are cracks in the floor here.

Encounter: Bandits (1)
Treasure: As per monster type.
26Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (10)
Treasure: As per monster type.
27A strong, moaning wind blows through this area. The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29

30A strong wind blows through this area. This area smells of rotting vegetation. There is a badly dented helmet here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
31The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

32There is a putrid smell coming from something nearby. There is a corroded chain here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
33A strong, moaning wind blows through this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

35There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
37This area has a stale, fetid smell.

38There is a broken pole here.

39This area has a stale, fetid smell.

Treasure: 400sp.
 
40

Encounter: Bandits (2)
Treasure: None.
41

Encounter: Gnomes (4)
Treasure: As per monster type.
42

Treasure: 200sp.
 
43A strong, moaning wind blows through this area.

44The air here is very cold. This area smells faintly of manure. This area is very dusty.

45A cold air current blows through this area.

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46This area has a stale, fetid smell. There are several small stones here.

Encounter: Goblins (4)
Treasure: As per monster type.
47An acrid smell assails your nostrils.

48This area smells faintly of manure. There is a badly dented helmet here.

 
49The air here is very hot. There is a small puddle of water here.

50The air here smells of smoke.

Treasure: 400sp, 50gp.
51The air here is very hot. This area has a pleasant, earthy smell.

 
52A slight updraft blows through this area.

Treasure: 100sp, 2 gems.
53Fog gathers and swirls on the floor, concealing it.

54An acrid smell assails your nostrils.

 
55There is water dripping here.

56A slight updraft blows through this area. An acrid smell assails your nostrils.

Encounter: Goblins (3)
Treasure: As per monster type.
57A slight updraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of rags here.

Treasure: 400sp.
 
58The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

59

60It is foggy here, making it difficult to see.

 
61This area has a stale, fetid smell.

62There are cracks in the floor here.

Treasure: 400sp.
63

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64A haze of dust hangs in the air.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
65This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
66A strong wind blows through this area.

Encounter: Beetles, Fire (4)
Treasure: None.
 
67The air here is very hot. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Goblins (4)
Treasure: None.
68The air here is very cold. There is a splintered club here.

69This area is covered in cobwebs.

 
70There are cracks in the wall here.

71It is foggy here, making it difficult to see. There is dried blood here.

Encounter: Sprites (12)
Treasure: None.
72

 
73There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
74This area smells of rotting vegetation.

75There is a large puddle of water here.

Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
76There is a putrid smell coming from something nearby. It is misty here.

Treasure: 300sp.
77The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78

 
79This area smells faintly of urine. There are cracks in the floor here.

Encounter: Green Slimes (4)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee