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The Ebon Vault of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area.

Encounter: Stirges (4)
Treasure: None.
2The air here is very cold. This area smells of rotting vegetation.

3A slight, damp breeze blows through this area. A haze of dust hangs in the air. There is a corroded chain here.

Encounter: Sprites (9)
Treasure: None.
 
4The air here is very cold.

5The air here is very hot. There are bones scattered here.

Encounter: Wolves (7)
Treasure: As per monster type.
6This area is covered in rubble and dirt.

 
7A slight downdraft blows through this area. A metallic smell assails your nostrils.

8A slight breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9A chlorine-like smell assails your nostrils. There are cracks in the floor here.

 
10A cold air current blows through this area. The wall here is damp.

Encounter: Kobolds (12)
Treasure: None.
11A metallic smell assails your nostrils. There is a pile of straw here.

12There are cracks in the floor here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
13There are bits of fur and hair scattered around here.

14A metallic smell assails your nostrils.

15A slight updraft blows through this area.

 
16This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
17

18

Trap: Fog: Looks like poison gas, but harmless.
 
19

Encounter: Acolytes (8)
Treasure: As per monster type.
20A metallic smell assails your nostrils. It is misty here. The remnants of a rope are here, rotten.

Encounter: Snakes, Cobra (4)
Treasure: None.
21There is a candle stub here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
22There is a pile of ashes here.

Encounter: Snakes, Cobra (1)
Treasure: None.
23It is foggy here, making it difficult to see.

24

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
25The air here is very cold. There are dry leaves and twigs scattered here.

Treasure: 300sp, 50gp.
26The ceiling here is damp.

27A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Traders (7)
Treasure: As per monster type.
 
28The air here smells of smoke.

29This area smells faintly of manure.

30The air here is very cold.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31This area smells faintly of manure.

32There are cracks in the floor here.

33A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Goblins (4)
Treasure: None.
 
34A cold air current blows through this area. This area has a stale, fetid smell.

35The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (1)
Treasure: None.
36There are cracks in the ceiling here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
37There is a broken pole here.

Treasure: 600sp, 10gp.
38

39It is misty here.

Encounter: Green Slimes (2)
Treasure: None.
 
40There is a slimy coating on the ceiling here.

Encounter: Bandits (7)
Treasure: None.
41

Encounter: Gnomes (3)
Treasure: As per monster type.
42The hilt of a broken dagger is lying here.

Treasure: 600sp.
 
43There are bones scattered here.

44There are food scraps scattered here.

45

 
46A strong downdraft blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

47A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Skeletons (8)
Treasure: As per monster type.
48A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49There is a blunt javelin head here.

50A slight breeze blows through this area. There is a broken arrow here.

51There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Treasure: 200sp.
 
52A slight breeze blows through this area. This area has a stale, fetid smell. The wall here is damp.

Encounter: Orcs (3)
Treasure: None.
53This area is covered in rubble and dirt.

54

 
55A cold air current blows through this area. There is a mold growing here.

56A cold air current blows through this area. This area is covered in cobwebs.

57The wall here is damp.

Encounter: Traders (2)
Treasure: None.
 
58There are scratches on the wall here.

59This area is covered in cobwebs.

60The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
61It is foggy here, making it difficult to see.

62This area has a pleasant, earthy smell.

63A strong wind blows through this area. This area smells of rotting vegetation.

 
64Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: None.
65There is a splintered club here.

66A slight, damp breeze blows through this area.

 
67A cold air current blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68There is a splintered club here.

69There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70

Trap: Fog: Looks like poison gas, but harmless.
71This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
72

Encounter: Killer Bees (1)
Treasure: None.
 
73A strong updraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a torch stub here.

74There is a large puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: None.
75Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
 
76

Encounter: Gnomes (5)
Treasure: None.
77

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
79A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/gen.txt · Last modified: by lee