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The Batrachian Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Orcs (6)
Treasure: None.
2Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

3

 
4This area has a stale, fetid smell. There is a small puddle of water here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
5

Treasure: 500sp, 40gp.
6There are wax drippings here.

 
7

8

9Fog gathers and swirls on the floor, concealing it.

 
10

Encounter: Bandits (8)
Treasure: As per monster type.
11A strong, moaning wind blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
12This area smells faintly of urine.

Encounter: Spiders, Crab (4)
Treasure: None.
 
13There is a slimy coating on the ceiling here.

14There are food scraps scattered here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

 
16Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

17Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

Treasure: 600sp.
 
19Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (4)
Treasure: None.
20There is a small puddle of water here.

21The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22There is a pile of dung here.

Encounter: Skeletons (8)
Treasure: None.
23There is a small puddle of water here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24A slight, damp breeze blows through this area. It is misty here.

 
25It is foggy here, making it difficult to see. There is water dripping here.

26This area smells of rotting vegetation.

27It is foggy here, making it difficult to see.

 
28There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
29

30There are dry leaves and twigs scattered here.

Encounter: Dwarves (5)
Treasure: None.
 
31There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
32A slight updraft blows through this area. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
33The air here is very hot.

Encounter: Halflings (14)
Treasure: As per monster type.
 
34A slight breeze blows through this area.

Encounter: Gnomes (2)
Treasure: None.
35The air here is very cold. There is a pile of dung here.

36This area is covered in cobwebs.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
37

38

Trap: Poison gas: Save vs. Poison or die.
39

Encounter: Dwarves (6)
Treasure: None.
 
40

41There are rotting wood pieces here.

Encounter: Acolytes (6)
Treasure: None.
42This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Shrews, Giant (9)
Treasure: None.
 
43It is misty here. There is a mold growing here.

44An acrid smell assails your nostrils. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45This area smells faintly of manure. There is a small puddle of water here.

Encounter: Sprites (7)
Treasure: None.
 
46A cold air current blows through this area. There is a bent and rusted iron bar here.

47There are scratches on the wall here.

Encounter: Orcs (4)
Treasure: As per monster type.
48There is a cracked flask here.

 
49A haze of dust hangs in the air.

50Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Wolves (9)
Treasure: None.
 
52Your nostrils are overwhelmed by a sulphurous smell.

53

54

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55A strong, moaning wind blows through this area. There is a rusted spike here.

56There is a salty, wet smell to this area. This area is very dusty.

Treasure: 100sp, 30gp.
57This area smells of rotting vegetation.

Encounter: Halflings (6)
Treasure: As per monster type.
 
58The air here is very hot. A haze of smoke hangs in the air.

59

60

Treasure: 200sp, 30gp.
 
61

62The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.txt · Last modified: by lee