| 1 | A strong, moaning wind blows through this area. There is a pile of ashes here.
Encounter: Dwarves (5)
Treasure: As per monster type. | 2 | The air here is very cold. This area has a pleasant, earthy smell. This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 4 | A haze of smoke hangs in the air. There are fungi growing here.
| 5 |
Encounter: Green Slimes (3)
Treasure: As per monster type. | 6 | Fog gathers and swirls on the floor, concealing it.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. |
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| 7 | There is a putrid smell coming from something nearby.
Trap: Poison gas: Save vs. Poison or die. | 8 | The air here is very cold. A haze of smoke hangs in the air.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | There is a small puddle of water here.
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| 10 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
Encounter: Acolytes (6)
Treasure: None. | 11 | This area is covered in cobwebs.
Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 12 | The air here is very hot. A metallic smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. |
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| 13 | This area has a stale, fetid smell.
Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 14 | There are scratches on the wall here.
| 15 | This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 16 | An acrid smell assails your nostrils.
Treasure: 200sp, 60gp. | 17 | A cold air current blows through this area.
| 18 | This area smells faintly of urine. There are fungi growing here.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 19 | This area smells faintly of urine. There is a badly dented helmet here.
| 20 | A strong wind blows through this area. It is foggy here, making it difficult to see.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | There is water dripping here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. |
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| 22 | The air here is very hot. This area smells faintly of urine. There is a trickle of water here.
Encounter: Acolytes (4)
Treasure: None. | 23 | It is misty here. There are sticks scattered here.
| 24 | The smell of ozone assails your nostrils.
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| 25 |
Encounter: Beetles, Fire (6)
Treasure: None. | 26 | There are cracks in the ceiling here.
Encounter: Halflings (10)
Treasure: None. | 27 | A cold air current blows through this area. The smell of ozone assails your nostrils.
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| 28 | The air here is very hot. This area is covered in rubble and dirt.
Treasure: 600sp, 50gp. | 29 | It is foggy here, making it difficult to see. There are cracks in the floor here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 30 | There are several small stones here.
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| 31 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.
| 32 |
Encounter: Stirges (10)
Treasure: None. | 33 |
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| 34 | This area smells faintly of manure.
Encounter: Halflings (13)
Treasure: None. | 35 | It is foggy here, making it difficult to see.
| 36 | Teeth and fangs are scattered here.
Encounter: Gnomes (3)
Treasure: None. |
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| 37 | The air here is very hot. It is foggy here, making it difficult to see.
| 38 | There are cracks in the wall here.
| 39 |
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| 40 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.
| 41 | There is a bent and rusted iron bar here.
Encounter: Orcs (5)
Treasure: As per monster type. | 42 | This area smells faintly of manure.
Treasure: 300sp, 50gp. |
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| 43 | There is water dripping here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 |
| 45 | The air here is very hot. This area smells faintly of urine. There is a broken pole here.
Trap: Poison gas: Save vs. Poison or die. |
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| 46 | A slight breeze blows through this area.
| 47 |
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 48 |
Encounter: Kobolds (12)
Treasure: As per monster type. |
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| 49 | There is a mold growing here.
Encounter: Acolytes (5)
Treasure: As per monster type. | 50 | This area smells faintly of manure. There are scratches on the wall here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 51 | There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. |
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| 52 | An acrid smell assails your nostrils. There is a candle stub here.
| 53 | It is foggy here, making it difficult to see. There is dried blood here.
| 54 | This area has a stale, fetid smell. This area is covered in cobwebs.
Treasure: 100sp, 1 gems.
Trap: Poison needle: Save vs. Poison or die. |
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| 55 | The air here is very hot. There is a pile of rags here.
| 56 |
| 57 |
Trap: Poison gas: Save vs. Poison or die. |
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| 58 | A strong downdraft blows through this area. It is foggy here, making it difficult to see.
| 59 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.
Encounter: Wolves (10)
Treasure: As per monster type. | 60 | There is a splintered club here.
Encounter: Lizards, Gecko (3)
Treasure: None. |
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| 61 |
Encounter: Spiders, Crab (3)
Treasure: None. | 62 | A cold air current blows through this area.
Treasure: 400sp, 10gp. | 63 | A slight, damp breeze blows through this area.
Trap: Fog: Looks like poison gas, but harmless. |
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| 64 | This area is very dusty.
| 65 | There is a putrid smell coming from something nearby. There is a mold growing here.
| 66 |
Encounter: Orcs (5)
Treasure: None. |
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| 67 |
Encounter: Traders (6)
Treasure: As per monster type. | 68 |
Encounter: Shrews, Giant (10)
Treasure: As per monster type. | 69 | There is a torch stub here.
Encounter: Gnomes (3)
Treasure: None. |
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| 70 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.
Treasure: 100sp. | 71 | The air here is very hot. This area smells of rotting vegetation.
| 72 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 73 | An acrid smell assails your nostrils. There are cracks in the wall here.
Treasure: 300sp, 10gp. | 74 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
| 75 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.
Treasure: 300sp, 50gp. |
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| 76 |
Encounter: Snakes, Cobra (1)
Treasure: None. | 77 |
Encounter: Goblins (5)
Treasure: As per monster type. |