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The Batrachian City of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight downdraft blows through this area. A chlorine-like smell assails your nostrils.

3A slight breeze blows through this area. There is a mold growing here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
4

5There is a pile of ashes here.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6A slight downdraft blows through this area.

 
7The wall here is damp.

8This area smells faintly of urine. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9There is dried blood here.

 
10There is a pick handle here.

Encounter: Acolytes (7)
Treasure: As per monster type.
11This area has a pleasant, earthy smell.

Treasure: 500sp, 40gp.
12There is a pile of ashes here.

 
13There are bits of fur and hair scattered around here.

14

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15There is a putrid smell coming from something nearby.

Encounter: Stirges (8)
Treasure: As per monster type.
 
16The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17A strong updraft blows through this area. There are rotting wood pieces here.

Encounter: Acolytes (4)
Treasure: None.
18A slight downdraft blows through this area. A metallic smell assails your nostrils. The ceiling here is damp.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
19

20It is misty here. There is a splintered club here.

21A slight breeze blows through this area. There is a torn leather boot here.

Treasure: 400sp.
 
22

Encounter: Spiders, Crab (2)
Treasure: None.
23It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
24A slight, damp breeze blows through this area.

Encounter: Halflings (5)
Treasure: As per monster type.
 
25

Encounter: Orcs (5)
Treasure: None.
26

Treasure: 300sp, 30gp, 1 magic item.
Trap: Illusion of monsters: Beetles, Fire (2)
27A strong wind blows through this area. This area is covered in cobwebs.

 
28Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

29

30There is a putrid smell coming from something nearby.

Encounter: Wolves (5)
Treasure: As per monster type.
 
31A cold air current blows through this area. There is a mold growing here.

Encounter: Dwarves (2)
Treasure: As per monster type.
32A strong, moaning wind blows through this area.

33

 
34Fog gathers and swirls on the floor, concealing it.

35There is a small puddle of water here.

Treasure: 400sp, 10gp, 5 gems.
36An acrid smell assails your nostrils.

 
37

38

39

 
40

Encounter: Traders (2)
Treasure: As per monster type.
41A slight breeze blows through this area.

42This area is covered in cobwebs.

 
43A strong, moaning wind blows through this area. There is a pile of dung here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44

45Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

 
46

Encounter: Goblins (4)
Treasure: As per monster type.
47There is a bent and rusted iron bar here.

Treasure: 200sp.
48A strong, moaning wind blows through this area. This area smells faintly of manure. There are several small stones here.

Treasure: 500sp, 60gp.
 
49The remnants of a rope are here, rotten.

50A strong wind blows through this area.

51

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here.

53

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54A strong, gusting wind blows through this area. There is a bent and rusted iron bar here.

 
55Pottery shards are scattered here.

56It is foggy here, making it difficult to see.

57Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
58The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59The air here is very hot.

Encounter: Halflings (8)
Treasure: None.
60There is a broken sword blade here.

Treasure: 600sp.
 
61This area has a pleasant, earthy smell.

62

63This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
 
64A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 100sp, 40gp.
65This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66Guano covers this area.

Encounter: Bandits (8)
Treasure: As per monster type.
 
67

Encounter: Gnomes (5)
Treasure: As per monster type.
68

69

 
70There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
71There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

72The air here is very hot. This area smells faintly of urine. There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 

adventuregenerator/gen.txt · Last modified: by lee