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The Misplaced Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Green Slimes (2)
Treasure: None.
2The air here smells of smoke. This area is very dusty.

Encounter: Goblins (7)
Treasure: None.
3A haze of smoke hangs in the air.

Treasure: 300sp, 50gp.
 
4

Encounter: Sprites (12)
Treasure: None.
5The air here smells of smoke. There are cracks in the wall here.

6A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: None.
 
7A strong, gusting wind blows through this area.

Treasure: 100sp, 30gp, 4 gems.
8Your nostrils are overwhelmed by a sulphurous smell.

9A metallic smell assails your nostrils.

 
10A haze of dust hangs in the air. There is a large puddle of water here.

11A slight breeze blows through this area. The remnants of a rope are here, rotten.

Treasure: 100sp, 40gp.
12A slight, damp breeze blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Bandits (5)
Treasure: None.
 
13There is dried blood here.

14This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

 
16A strong, gusting wind blows through this area.

Encounter: Wolves (9)
Treasure: As per monster type.
17A slight, damp breeze blows through this area. This area is very dusty.

18This area smells of rotting vegetation.

 
19There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
20

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21There is a small puddle of water here.

Encounter: Traders (1)
Treasure: As per monster type.
 
22The wall here is damp.

23Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

24

Encounter: Dwarves (6)
Treasure: None.
 
25There is a mold growing here.

26There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27An acrid smell assails your nostrils. There is a torn leather boot here.

 
28

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
29This area is very dusty.

30

 
31The air here is very cold.

32It is foggy here, making it difficult to see.

33

 
34

35The smell of ozone assails your nostrils.

36

Treasure: 600sp.
 
37There is a putrid smell coming from something nearby.

38There is a slimy coating on the wall here.

Trap: Poison gas: Save vs. Poison or die.
39This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

 
40

Treasure: 600sp, 50gp.
41This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 300sp.
 
43The air here is very cold. A haze of smoke hangs in the air.

Encounter: Acolytes (3)
Treasure: None.
44The air here smells of smoke. There is a cracked flask here.

45Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (5)
Treasure: None.
 
46There is a putrid smell coming from something nearby.

47

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
48There are cracks in the floor here.

Encounter: Orcs (4)
Treasure: None.
 
49There is a cracked flask here.

50There is a splintered club here.

51There is water dripping here.

 
52There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
53A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
54

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
56This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
57The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 300sp, 40gp.
 
58Guano covers this area.

Treasure: 100sp, 4 gems.
59A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
 
61An acrid smell assails your nostrils.

Encounter: Acolytes (3)
Treasure: As per monster type.
62This area smells faintly of manure.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Skeletons (5)
63There is a broken arrow here.

 
64There is a pile of dung here.

65A slight breeze blows through this area. This area smells faintly of urine.

66

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
67This area is covered in cobwebs.

68The smell of ozone assails your nostrils.

Encounter: Bandits (2)
Treasure: As per monster type.
69This area smells faintly of urine.

 
70This area smells of rotting vegetation. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
71A slight updraft blows through this area. There is water dripping here.

Encounter: Gnomes (6)
Treasure: None.
72

Encounter: Sprites (8)
Treasure: As per monster type.
 
73A strong, moaning wind blows through this area. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74

adventuregenerator/gen.txt · Last modified: by lee