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The Squamous Labyrinth of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the floor here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
2A strong, gusting wind blows through this area.

Encounter: Bandits (7)
Treasure: None.
3

Encounter: Shrews, Giant (7)
Treasure: None.
 
4

Encounter: Goblins (3)
Treasure: None.
5

6

Trap: Poison gas: Save vs. Poison or die.
 
7There are scratches on the wall here.

Encounter: Skeletons (5)
Treasure: As per monster type.
8Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

9

 
10There is a putrid smell coming from something nearby. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11There is a pile of ashes here.

12There are bones scattered here.

 
13This area smells faintly of manure. There is a slimy coating on the floor here.

Treasure: 100sp, 10gp.
14There is a pile of rags here.

Treasure: 100sp, 50gp.
15A haze of smoke hangs in the air.

Encounter: Kobolds (10)
Treasure: None.
 
16This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A gusting breeze blows through this area. This area smells faintly of manure.

 
19There is a salty, wet smell to this area. There is a slimy coating on the floor here.

20Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

21A slight breeze blows through this area. There is a broken sword blade here.

 
22This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 500sp.
23There are cracks in the wall here.

Encounter: Goblins (6)
Treasure: None.
24A slight, damp breeze blows through this area. This area has a stale, fetid smell.

 
25A strong updraft blows through this area. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
26There is a pile of rags here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
27

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
28A gusting breeze blows through this area.

Encounter: Dwarves (5)
Treasure: As per monster type.
29

30

 
31There is a pile of ashes here.

Treasure: 400sp, 1 magic item.
32There is a pile of dung here.

Encounter: Sprites (15)
Treasure: As per monster type.
33The air here smells of smoke. There is water dripping here.

 
34The air here smells of smoke.

Encounter: Kobolds (12)
Treasure: As per monster type.
35There is a mold growing here.

36A gusting breeze blows through this area. This area has a stale, fetid smell. There is water dripping here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
37

38

39A cold air current blows through this area. There is a rusted spike here.

 
40Fog gathers and swirls on the floor, concealing it.

41A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A strong downdraft blows through this area. A haze of dust hangs in the air. The ceiling here is damp.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
43This area has a pleasant, earthy smell. This area is covered in cobwebs.

44There is a badly dented helmet here.

Trap: Poison gas: Save vs. Poison or die.
45There are wax drippings here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
46The air here is very cold. This area is very dusty.

47There is a cracked hammer head here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
48This area smells faintly of manure.

 
49The air here is very cold.

50This area smells of rotting vegetation.

Encounter: Acolytes (4)
Treasure: None.
51This area smells faintly of manure. There is water dripping here.

Encounter: Killer Bees (3)
Treasure: None.
 
52A slight breeze blows through this area. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
53The air here smells of smoke. A haze of smoke hangs in the air. There is a candle stub here.

54A strong wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55This area has a pleasant, earthy smell. There are rotting wood pieces here.

56A cold air current blows through this area.

Encounter: Bandits (8)
Treasure: As per monster type.
57The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There are bits of fur and hair scattered around here.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59This area has a stale, fetid smell.

Treasure: 200sp.
60Fog gathers and swirls on the floor, concealing it.

 
61The air here smells of smoke.

Encounter: Traders (5)
Treasure: As per monster type.
62

63There is a bent and rusted iron bar here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
64An acrid smell assails your nostrils.

65

Encounter: Sprites (7)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee