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The Hidden Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

3A chlorine-like smell assails your nostrils. It is misty here.

 
4This area smells faintly of manure.

5There is a putrid smell coming from something nearby. A haze of dust hangs in the air. The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
6There are cracks in the wall here.

 
7A cold air current blows through this area. There are dry leaves and twigs scattered here.

Treasure: 400sp.
8The air here smells of smoke. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9A slight updraft blows through this area. This area has a pleasant, earthy smell.

 
10There is a broken pole here.

Treasure: 100sp.
11This area has a stale, fetid smell.

Encounter: Traders (6)
Treasure: None.
12

Encounter: Gnomes (5)
Treasure: None.
 
13A gusting breeze blows through this area. There is a salty, wet smell to this area.

Treasure: 100sp, 50gp.
14There is a putrid smell coming from something nearby. There is a pile of dung here.

15

 
16

17

18This area smells faintly of manure.

 
19A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
20A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
21There is a slimy coating on the wall here.

Encounter: Dwarves (5)
Treasure: None.
 
22There are cracks in the wall here.

Encounter: Wolves (6)
Treasure: None.
23A strong wind blows through this area. There is water dripping here.

Treasure: 200sp.
24

 
25

26

Encounter: Lizards, Gecko (1)
Treasure: None.
27

Encounter: Killer Bees (5)
Treasure: None.
 
28There is a putrid smell coming from something nearby. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29

30There is water dripping here.

 
31

Trap: 10' Pit: 1d6 points of damage if you fall in.
32Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: As per monster type.
33

Treasure: 400sp.
 
34

35

Encounter: Acolytes (8)
Treasure: As per monster type.
36

Encounter: Stirges (7)
Treasure: None.
 
37

Treasure: 100sp, 50gp.
Trap: Illusion of monsters: Bandits (3)
38A metallic smell assails your nostrils.

Encounter: Orcs (6)
Treasure: None.
39There are cracks in the ceiling here.

 
40

41Guano covers this area.

Encounter: Stirges (6)
Treasure: None.
42

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43

44A cold air current blows through this area.

Treasure: 500sp, 10gp, 5 gems.
45A strong, moaning wind blows through this area.

Encounter: Stirges (2)
Treasure: As per monster type.
 
46Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
47

Encounter: Shrews, Giant (10)
Treasure: None.
48It is foggy here, making it difficult to see.

Treasure: 600sp.
 
49A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are cracks in the floor here.

Treasure: 600sp, 6 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50

51There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (17)
Treasure: None.
53Guano covers this area.

Treasure: 200sp, 40gp.
54

Treasure: 500sp, 6 gems.
 
55There is a putrid smell coming from something nearby.

56

Encounter: Gnomes (6)
Treasure: None.
57The air here is very hot. A haze of dust hangs in the air.

 
58This area smells faintly of urine.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
59This area smells faintly of urine. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Bandits (5)
Treasure: None.
60There is a slimy coating on the wall here.

Encounter: Gnomes (4)
Treasure: None.
 
61A slight downdraft blows through this area. There are bones scattered here.

Encounter: Shrews, Giant (5)
Treasure: None.
62A strong wind blows through this area. There is a slimy coating on the floor here.

Treasure: 100sp, 30gp, 1 gems.
63

 
64A haze of smoke hangs in the air.

65The air here is very cold. There is a putrid smell coming from something nearby. This area is very dusty.

66There is a pick handle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67

Encounter: Skeletons (3)
Treasure: None.
68This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Acolytes (7)
Treasure: None.
69

 
70

Encounter: Lizards, Gecko (1)
Treasure: None.
71

Trap: Poison gas: Save vs. Poison or die.
72

 
73This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
75This area smells faintly of urine. There is a slimy coating on the ceiling here.

 
76This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: As per monster type.
77A strong wind blows through this area. This area smells faintly of urine. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78There is a torn leather boot here.

 
79The air here is very cold.

adventuregenerator/gen.txt · Last modified: by lee