| 1 | There is a slimy coating on the floor here.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 2 | A strong, gusting wind blows through this area.
Encounter: Bandits (7)
Treasure: None. | 3 |
Encounter: Shrews, Giant (7)
Treasure: None. |
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| 4 |
Encounter: Goblins (3)
Treasure: None. | 5 |
| 6 |
Trap: Poison gas: Save vs. Poison or die. |
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| 7 | There are scratches on the wall here.
Encounter: Skeletons (5)
Treasure: As per monster type. | 8 | Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.
| 9 |
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| 10 | There is a putrid smell coming from something nearby. There is a mold growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 11 | There is a pile of ashes here.
| 12 | There are bones scattered here.
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| 13 | This area smells faintly of manure. There is a slimy coating on the floor here.
Treasure: 100sp, 10gp. | 14 | There is a pile of rags here.
Treasure: 100sp, 50gp. | 15 | A haze of smoke hangs in the air.
Encounter: Kobolds (10)
Treasure: None. |
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| 16 | This area has a pleasant, earthy smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 17 | The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A gusting breeze blows through this area. This area smells faintly of manure.
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| 19 | There is a salty, wet smell to this area. There is a slimy coating on the floor here.
| 20 | Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.
| 21 | A slight breeze blows through this area. There is a broken sword blade here.
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| 22 | This area smells faintly of urine. This area is covered in cobwebs.
Treasure: 500sp. | 23 | There are cracks in the wall here.
Encounter: Goblins (6)
Treasure: None. | 24 | A slight, damp breeze blows through this area. This area has a stale, fetid smell.
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| 25 | A strong updraft blows through this area. There is water dripping here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 26 | There is a pile of rags here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 27 |
Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice. |
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| 28 | A gusting breeze blows through this area.
Encounter: Dwarves (5)
Treasure: As per monster type. | 29 |
| 30 |
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| 31 | There is a pile of ashes here.
Treasure: 400sp, 1 magic item. | 32 | There is a pile of dung here.
Encounter: Sprites (15)
Treasure: As per monster type. | 33 | The air here smells of smoke. There is water dripping here.
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| 34 | The air here smells of smoke.
Encounter: Kobolds (12)
Treasure: As per monster type. | 35 | There is a mold growing here.
| 36 | A gusting breeze blows through this area. This area has a stale, fetid smell. There is water dripping here.
Encounter: Wolves (6)
Treasure: As per monster type. |
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| 37 |
| 38 |
| 39 | A cold air current blows through this area. There is a rusted spike here.
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| 40 | Fog gathers and swirls on the floor, concealing it.
| 41 | A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | A strong downdraft blows through this area. A haze of dust hangs in the air. The ceiling here is damp.
Encounter: Dwarves (4)
Treasure: As per monster type. |
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| 43 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
| 44 | There is a badly dented helmet here.
Trap: Poison gas: Save vs. Poison or die. | 45 | There are wax drippings here.
Encounter: Dwarves (1)
Treasure: As per monster type. |
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| 46 | The air here is very cold. This area is very dusty.
| 47 | There is a cracked hammer head here.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 48 | This area smells faintly of manure.
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| 49 | The air here is very cold.
| 50 | This area smells of rotting vegetation.
Encounter: Acolytes (4)
Treasure: None. | 51 | This area smells faintly of manure. There is water dripping here.
Encounter: Killer Bees (3)
Treasure: None. |
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| 52 | A slight breeze blows through this area. A haze of smoke hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 53 | The air here smells of smoke. A haze of smoke hangs in the air. There is a candle stub here.
| 54 | A strong wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 55 | This area has a pleasant, earthy smell. There are rotting wood pieces here.
| 56 | A cold air current blows through this area.
Encounter: Bandits (8)
Treasure: As per monster type. | 57 | The air here is very hot.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 58 | There are bits of fur and hair scattered around here.
Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 59 | This area has a stale, fetid smell.
Treasure: 200sp. | 60 | Fog gathers and swirls on the floor, concealing it.
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| 61 | The air here smells of smoke.
Encounter: Traders (5)
Treasure: As per monster type. | 62 |
| 63 | There is a bent and rusted iron bar here.
Encounter: Killer Bees (4)
Treasure: As per monster type. |
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| 64 | An acrid smell assails your nostrils.
| 65 |
Encounter: Sprites (7)
Treasure: None. |