| 1 | There is a putrid smell coming from something nearby. There is a broken arrow here.
Trap: Fog: Looks like poison gas, but harmless. | 2 | There is a slimy coating on the wall here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 3 | The air here smells of smoke.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 4 | This area has a stale, fetid smell. The ceiling here is damp.
Encounter: Orcs (6)
Treasure: As per monster type. | 5 |
| 6 | This area smells faintly of urine.
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| 7 | There is a torch stub here.
| 8 |
| 9 | There are bones scattered here.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 10 | This area smells faintly of manure.
| 11 | The air here smells of smoke.
| 12 | A slight, damp breeze blows through this area. This area smells faintly of manure.
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| 13 | There is a torn leather boot here.
Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | There is a pile of dung here.
| 15 | A strong, moaning wind blows through this area. The air here smells of smoke. There is a pile of rags here.
Encounter: Lizards, Gecko (2)
Treasure: None. |
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| 16 | A cold air current blows through this area. There are dry leaves and twigs scattered here.
Encounter: Orcs (7)
Treasure: None. | 17 | A cold air current blows through this area. The wall here is damp.
| 18 |
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| 19 | A slight, damp breeze blows through this area. There is a candle stub here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 |
Encounter: Stirges (5)
Treasure: None. | 21 |
Encounter: Traders (6)
Treasure: As per monster type. |
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| 22 | This area has a pleasant, earthy smell. There is a pile of dung here.
| 23 | An acrid smell assails your nostrils. It is misty here. This area is covered in cobwebs.
| 24 |
Treasure: 400sp. |
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| 25 |
Encounter: Killer Bees (3)
Treasure: As per monster type. | 26 | A slight breeze blows through this area.
Encounter: Killer Bees (1)
Treasure: As per monster type. | 27 |
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| 28 | This area is covered in cobwebs.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 29 | A strong wind blows through this area. This area smells faintly of manure. This area is very dusty.
| 30 | A cold air current blows through this area.
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| 31 |
| 32 | The air here smells of smoke. The remnants of a rope are here, rotten.
| 33 | A cold air current blows through this area. There is a blunt javelin head here.
Encounter: Orcs (7)
Treasure: As per monster type. |
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| 34 | A slight, damp breeze blows through this area. The ceiling here is damp.
| 35 | Your nostrils are overwhelmed by a sulphurous smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 |
Treasure: 100sp, 50gp. |
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| 37 | There is a salty, wet smell to this area.
Encounter: Halflings (17)
Treasure: As per monster type. | 38 |
| 39 | There is a mold growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 40 | There is a putrid smell coming from something nearby. There is a bent copper coin lying here.
| 41 | There is a pile of rags here.
| 42 | It is foggy here, making it difficult to see. There is a small puddle of water here.
Encounter: Stirges (1)
Treasure: None. |
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| 43 |
Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | A slight breeze blows through this area. It is misty here.
Encounter: Gnomes (4)
Treasure: None. | 45 | This area is covered in rubble and dirt.
Treasure: 500sp. |
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| 46 |
| 47 |
| 48 |
Treasure: 500sp, 20gp. |
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| 49 | This area smells of rotting vegetation. There are several small stones here.
Treasure: 300sp, 10gp, 1 magic item. | 50 | A metallic smell assails your nostrils. There is a bent copper coin lying here.
Encounter: Wolves (7)
Treasure: As per monster type. | 51 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 52 | There is a pile of ashes here.
| 53 | There is dried blood here.
| 54 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.
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| 55 | A strong, moaning wind blows through this area. There is a large puddle of water here.
| 56 |
| 57 |
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| 58 |
| 59 | There is a bent copper coin lying here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 |
Encounter: Green Slimes (3)
Treasure: As per monster type. |
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| 61 | This area is covered in cobwebs.
| 62 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a pile of rags here.
| 63 | A strong wind blows through this area.
Encounter: Sprites (7)
Treasure: As per monster type. |
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| 64 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
| 65 |
Treasure: 300sp. | 66 | A strong wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.
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| 67 | This area smells of rotting vegetation. There is water dripping here.
| 68 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 69 |
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| 70 | A strong, gusting wind blows through this area.
Treasure: 300sp. | 71 | The air here smells of smoke. There is a pile of dung here.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. | 72 | There is a mold growing here.
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| 73 | A strong wind blows through this area. There is water dripping here.
Encounter: Bandits (3)
Treasure: As per monster type. | 74 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 75 | The smell of ozone assails your nostrils. There is a slimy coating on the floor here.
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| 76 | It is misty here. The remnants of a rope are here, rotten.
| 77 | A metallic smell assails your nostrils.
Encounter: Acolytes (7)
Treasure: As per monster type. | 78 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 79 | The air here smells of smoke.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 80 | An acrid smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. | 81 | A strong downdraft blows through this area. This area has a stale, fetid smell.
Encounter: Kobolds (8)
Treasure: As per monster type. |
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