| 1 | A haze of dust hangs in the air. There is a pile of dung here.
Encounter: Killer Bees (4)
Treasure: None. | 2 | This area has a pleasant, earthy smell.
| 3 | This area is covered in rubble and dirt.
Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 4 | The remnants of a rope are here, rotten.
Encounter: Shrews, Giant (3)
Treasure: None. | 5 | A slight, damp breeze blows through this area. There is water dripping here.
Encounter: Dwarves (2)
Treasure: None. | 6 | A cold air current blows through this area. There is a bent and rusted iron bar here.
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 7 | It is foggy here, making it difficult to see.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. | 8 | There are bones scattered here.
| 9 | A gusting breeze blows through this area. There is a pile of ashes here.
Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 10 | A haze of smoke hangs in the air.
Encounter: Dwarves (1)
Treasure: None. | 11 |
| 12 | There is a mold growing here.
Encounter: Kobolds (14)
Treasure: None. |
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| 13 |
| 14 | A slight downdraft blows through this area.
| 15 | There is a pile of straw here.
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| 16 |
Encounter: Bandits (2)
Treasure: As per monster type. | 17 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.
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| 19 |
Encounter: Goblins (2)
Treasure: As per monster type. | 20 | There is water dripping here.
| 21 | The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air.
Treasure: 200sp, 30gp. |
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| 22 | The wall here is damp.
| 23 | There is a pile of rags here.
| 24 | This area smells of rotting vegetation.
Encounter: Kobolds (7)
Treasure: None. |
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| 25 | There is a mold growing here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | A strong updraft blows through this area. This area smells faintly of manure. There are cracks in the floor here.
| 27 | This area has a pleasant, earthy smell.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 28 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 500sp, 40gp. | 29 | Teeth and fangs are scattered here.
| 30 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
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| 31 | A chlorine-like smell assails your nostrils. This area is very dusty.
Encounter: Green Slimes (1)
Treasure: None. | 32 | The air here is very hot.
Encounter: Sprites (11)
Treasure: None. | 33 | This area smells faintly of manure. A haze of smoke hangs in the air.
Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 34 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 |
| 36 | A strong downdraft blows through this area. There is a pile of ashes here.
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| 37 |
| 38 |
| 39 |
Encounter: Killer Bees (10)
Treasure: None. |
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| 40 |
Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice. | 41 | There are sticks scattered here.
| 42 | This area has a pleasant, earthy smell. There is a pick handle here.
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| 43 | A slight breeze blows through this area. It is misty here. There is water dripping here.
Treasure: 100sp. | 44 | The air here is very cold. Guano covers this area.
Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | There are rotting wood pieces here.
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| 46 | There are cracks in the ceiling here.
| 47 | A cold air current blows through this area. There are wax drippings here.
| 48 | It is foggy here, making it difficult to see. There is a cracked flask here.
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| 49 | There is a pile of rags here.
| 50 | An acrid smell assails your nostrils. The wall here is damp.
Encounter: Green Slimes (2)
Treasure: None. | 51 |
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 52 |
| 53 |
Treasure: 100sp, 40gp. | 54 | There is a small puddle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 55 | A strong wind blows through this area. There is a mold growing here.
Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die. | 56 | This area has a pleasant, earthy smell.
| 57 | A gusting breeze blows through this area.
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| 58 | A strong, moaning wind blows through this area. There are fungi growing here.
Encounter: Green Slimes (3)
Treasure: None. | 59 | There are cracks in the floor here.
Treasure: 200sp. | 60 | There are bits of fur and hair scattered around here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 61 | This area smells faintly of manure.
| 62 | There is a broken bottle here.
| 63 | A slight breeze blows through this area. The smell of ozone assails your nostrils. The wall here is damp.
Encounter: Bandits (1)
Treasure: As per monster type. |
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| 64 | A cold air current blows through this area.
Encounter: Skeletons (9)
Treasure: None. | 65 | The air here is very hot. There is a cracked hammer head here.
| 66 | A haze of smoke hangs in the air. The ceiling here is damp.
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| 67 |
| 68 | A strong updraft blows through this area.
Encounter: Beetles, Fire (6)
Treasure: None. | 69 |
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| 70 | It is foggy here, making it difficult to see.
| 71 | A slight updraft blows through this area. There are rotting wood pieces here.
| 72 | This area has a stale, fetid smell. There are cracks in the wall here.
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| 73 | A strong, moaning wind blows through this area.
| 74 | This area smells faintly of manure. The wall here is damp.
Treasure: 200sp. | 75 | A chlorine-like smell assails your nostrils. There are rotting wood pieces here.
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| 76 |
Encounter: Traders (2)
Treasure: None. | 77 | A slight, damp breeze blows through this area.
| 78 | The air here is very cold.
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| 79 | A cold air current blows through this area. This area is very dusty.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 80 | The air here smells of smoke. The ceiling here is damp.
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