User Tools



adventuregenerator:gen

 

 

 

 

 

The Diabolical Pits of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

3This area smells faintly of manure. There is a pile of dung here.

 
4A chlorine-like smell assails your nostrils. There are cracks in the wall here.

Encounter: Halflings (12)
Treasure: None.
5The air here smells of smoke.

Treasure: 100sp.
Trap: Illusion of monsters: Traders (1)
6It is foggy here, making it difficult to see.

Treasure: 300sp, 60gp.
 
7This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
8A strong wind blows through this area. This area is covered in rubble and dirt.

Treasure: 600sp, 20gp.
9It is foggy here, making it difficult to see. There is a splintered club here.

 
10There is a pile of dung here.

11

Treasure: 100sp, 40gp.
12There is a bent copper coin lying here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
13This area has a stale, fetid smell. A haze of smoke hangs in the air.

Encounter: Dwarves (1)
Treasure: As per monster type.
14A slight breeze blows through this area. There are cracks in the wall here.

Treasure: 600sp, 60gp.
15There is a mold growing here.

Encounter: Stirges (9)
Treasure: None.
 
16A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17

Trap: Poison gas: Save vs. Poison or die.
18A slight downdraft blows through this area. There are bits of fur and hair scattered around here.

 
19

20The ceiling here is damp.

Encounter: Stirges (9)
Treasure: None.
21The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Encounter: Acolytes (2)
Treasure: As per monster type.
23The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
24There is a broken bottle here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
25There is a broken arrow here.

Treasure: 100sp, 1 gems.
26

Treasure: 600sp, 20gp.
27

 
28A slight breeze blows through this area. There are several small stones here.

29A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
30This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
31A strong wind blows through this area. There are sticks scattered here.

32This area smells faintly of urine.

33

 
34

35

Treasure: 300sp.
36

 
37

38

39There is a putrid smell coming from something nearby.

 
40It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Stirges (3)
Treasure: As per monster type.
41There is a broken pole here.

Encounter: Kobolds (13)
Treasure: None.
42There are bits of fur and hair scattered around here.

 
43A slight breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. The wall here is damp.

Treasure: 400sp.
44The air here is very cold. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
45

 
46The smell of ozone assails your nostrils. There is a slimy coating on the floor here.

47

48Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
49There is a broken bottle here.

50The air here is very hot. This area smells of rotting vegetation.

51There is a putrid smell coming from something nearby. There is a torch stub here.

Treasure: 600sp.
 
52The air here is very hot. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
54A metallic smell assails your nostrils. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55A cold air current blows through this area.

Treasure: 200sp, 10gp.
56A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Treasure: 100sp, 50gp.
57There is a slimy coating on the ceiling here.

 
58This area smells of rotting vegetation. There is a pile of rags here.

59

60There is a putrid smell coming from something nearby.

 
61This area has a pleasant, earthy smell. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
63This area has a stale, fetid smell.

 
64

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
65It is foggy here, making it difficult to see. There are cracks in the wall here.

66There are sticks scattered here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
67There is a blunt javelin head here.

Encounter: Beetles, Fire (8)
Treasure: None.
68A strong wind blows through this area.

Treasure: 300sp, 1 magic item.
69It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Stirges (1)
Treasure: As per monster type.
 
70There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72

Encounter: Killer Bees (7)
Treasure: None.
 
73

adventuregenerator/gen.txt · Last modified: by lee