| 1 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.
| 2 | It is foggy here, making it difficult to see. There are cracks in the floor here.
Treasure: 200sp. | 3 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.
Encounter: Wolves (10)
Treasure: None. |
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| 4 |
Treasure: 400sp. | 5 |
Trap: Poison gas: Save vs. Poison or die. | 6 | The smell of ozone assails your nostrils.
Encounter: Beetles, Fire (1)
Treasure: As per monster type. |
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| 7 | A slight updraft blows through this area. There is a putrid smell coming from something nearby.
| 8 | There is a slimy coating on the ceiling here.
Encounter: Traders (7)
Treasure: None. | 9 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 10 | It is foggy here, making it difficult to see.
| 11 | The air here is very hot. The smell of ozone assails your nostrils.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | A strong wind blows through this area. This area is covered in cobwebs.
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| 13 | The air here is very cold. There is a splintered club here.
| 14 | This area is covered in cobwebs.
Encounter: Snakes, Cobra (5)
Treasure: None. | 15 | A metallic smell assails your nostrils.
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| 16 | The air here is very hot.
Treasure: 300sp. | 17 | The smell of ozone assails your nostrils. There is a corroded chain here.
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 18 |
Encounter: Shrews, Giant (8)
Treasure: None. |
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| 19 |
Encounter: Killer Bees (8)
Treasure: As per monster type. | 20 | The air here is very cold. Pottery shards are scattered here.
Encounter: Acolytes (7)
Treasure: None. | 21 | It is foggy here, making it difficult to see.
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| 22 |
| 23 | A metallic smell assails your nostrils.
| 24 |
Encounter: Skeletons (7)
Treasure: None. |
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| 25 | A gusting breeze blows through this area. There is a mold growing here.
| 26 | A chlorine-like smell assails your nostrils. The wall here is damp.
| 27 | There is a mold growing here.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 28 |
Encounter: Beetles, Fire (1)
Treasure: As per monster type. | 29 | Fog gathers and swirls on the floor, concealing it.
| 30 | It is foggy here, making it difficult to see.
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| 31 | There is a putrid smell coming from something nearby. This area is very dusty.
Treasure: 300sp. | 32 |
Encounter: Bandits (6)
Treasure: None. | 33 | Fog gathers and swirls on the floor, concealing it.
Treasure: 400sp. |
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| 34 | There is a pile of dung here.
| 35 | The wall here is damp.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | This area is very dusty.
Encounter: Halflings (11)
Treasure: As per monster type. |
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| 37 | The air here is very hot. This area is covered in cobwebs.
| 38 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are cracks in the floor here.
Treasure: 200sp. | 39 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 40 | There is a putrid smell coming from something nearby.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | An acrid smell assails your nostrils.
| 42 |
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| 43 | A slight, damp breeze blows through this area. This area smells faintly of manure. The wall here is damp.
| 44 | There is a corroded chain here.
| 45 | The air here smells of smoke. This area is covered in cobwebs.
Treasure: 500sp, 10gp, 5 jewelry, 1 magic item.
Trap: Poison needle: Save vs. Poison or die. |
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| 46 |
| 47 | This area is covered in cobwebs.
Treasure: 300sp.
Trap: Illusion of monsters: Stirges (2) | 48 | A metallic smell assails your nostrils. There is a trickle of water here.
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| 49 |
| 50 |
| 51 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 52 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 |
| 54 |
Encounter: Stirges (8)
Treasure: None. |
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| 55 | It is foggy here, making it difficult to see. There are rotting wood pieces here.
| 56 | This area smells faintly of manure.
Encounter: Gnomes (4)
Treasure: As per monster type. | 57 | A strong, moaning wind blows through this area.
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| 58 | A strong updraft blows through this area. There is a mold growing here.
Encounter: Skeletons (10)
Treasure: None. | 59 | The air here smells of smoke. A haze of smoke hangs in the air. There is a pile of dung here.
| 60 | The air here smells of smoke. There are bits of fur and hair scattered around here.
Encounter: Kobolds (8)
Treasure: As per monster type. |
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| 61 |
Treasure: 400sp, 20gp. | 62 | There is a rusted spike here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 63 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.
Encounter: Stirges (3)
Treasure: None. |
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| 64 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Encounter: Halflings (8)
Treasure: None. | 65 | This area has a pleasant, earthy smell. There is a pile of ashes here.
| 66 | A haze of smoke hangs in the air.
Encounter: Stirges (1)
Treasure: None. |
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| 67 | There is a rusted spike here.
Treasure: 600sp. | 68 | A cold air current blows through this area. A haze of smoke hangs in the air.
Encounter: Gnomes (6)
Treasure: None. | 69 | A haze of smoke hangs in the air.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 70 | The air here is very hot. It is foggy here, making it difficult to see.
Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Sprites (10) | 71 |
Encounter: Spiders, Crab (4)
Treasure: None. | 72 | A gusting breeze blows through this area. There is a large puddle of water here.
Treasure: 100sp, 10gp, 4 jewelry.
Trap: Poison needle: Save vs. Poison or die. |
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| 73 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.
| 74 | A cold air current blows through this area. This area has a pleasant, earthy smell.
Encounter: Traders (7)
Treasure: None. | 75 | This area has a pleasant, earthy smell.
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| 76 | The air here is very cold. This area is very dusty.
Encounter: Green Slimes (1)
Treasure: None. | 77 | There are cracks in the ceiling here.
Encounter: Green Slimes (4)
Treasure: None. | 78 | The air here is very hot. There is a salty, wet smell to this area.
Treasure: 200sp. |
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| 79 | A strong, gusting wind blows through this area. The wall here is damp.
| 80 | A slight breeze blows through this area. A metallic smell assails your nostrils.
Encounter: Goblins (5)
Treasure: As per monster type. | 81 | This area smells of rotting vegetation.
Encounter: Lizards, Gecko (1)
Treasure: None. |
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