| 1 |
Encounter: Green Slimes (2)
Treasure: None. | 2 | The air here smells of smoke. This area is very dusty.
Encounter: Goblins (7)
Treasure: None. | 3 | A haze of smoke hangs in the air.
Treasure: 300sp, 50gp. |
| |
| 4 |
Encounter: Sprites (12)
Treasure: None. | 5 | The air here smells of smoke. There are cracks in the wall here.
| 6 | A haze of smoke hangs in the air.
Encounter: Dwarves (4)
Treasure: None. |
| |
| 7 | A strong, gusting wind blows through this area.
Treasure: 100sp, 30gp, 4 gems. | 8 | Your nostrils are overwhelmed by a sulphurous smell.
| 9 | A metallic smell assails your nostrils.
|
| |
| 10 | A haze of dust hangs in the air. There is a large puddle of water here.
| 11 | A slight breeze blows through this area. The remnants of a rope are here, rotten.
Treasure: 100sp, 40gp. | 12 | A slight, damp breeze blows through this area. This area smells faintly of urine. This area is covered in cobwebs.
Encounter: Bandits (5)
Treasure: None. |
| |
| 13 | There is dried blood here.
| 14 | This area is very dusty.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 |
|
| |
| 16 | A strong, gusting wind blows through this area.
Encounter: Wolves (9)
Treasure: As per monster type. | 17 | A slight, damp breeze blows through this area. This area is very dusty.
| 18 | This area smells of rotting vegetation.
|
| |
| 19 | There is a slimy coating on the floor here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 20 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | There is a small puddle of water here.
Encounter: Traders (1)
Treasure: As per monster type. |
| |
| 22 | The wall here is damp.
| 23 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.
| 24 |
Encounter: Dwarves (6)
Treasure: None. |
| |
| 25 | There is a mold growing here.
| 26 | There are cracks in the wall here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | An acrid smell assails your nostrils. There is a torn leather boot here.
|
| |
| 28 |
Treasure: 500sp.
Trap: Poison snake: 1 hit dice. | 29 | This area is very dusty.
| 30 |
|
| |
| 31 | The air here is very cold.
| 32 | It is foggy here, making it difficult to see.
| 33 |
|
| |
| 34 |
| 35 | The smell of ozone assails your nostrils.
| 36 |
Treasure: 600sp. |
| |
| 37 | There is a putrid smell coming from something nearby.
| 38 | There is a slimy coating on the wall here.
Trap: Poison gas: Save vs. Poison or die. | 39 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.
|
| |
| 40 |
Treasure: 600sp, 50gp. | 41 | This area smells faintly of manure.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.
Treasure: 300sp. |
| |
| 43 | The air here is very cold. A haze of smoke hangs in the air.
Encounter: Acolytes (3)
Treasure: None. | 44 | The air here smells of smoke. There is a cracked flask here.
| 45 | Fog gathers and swirls on the floor, concealing it.
Encounter: Acolytes (5)
Treasure: None. |
| |
| 46 | There is a putrid smell coming from something nearby.
| 47 |
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 48 | There are cracks in the floor here.
Encounter: Orcs (4)
Treasure: None. |
| |
| 49 | There is a cracked flask here.
| 50 | There is a splintered club here.
| 51 | There is water dripping here.
|
| |
| 52 | There are fungi growing here.
Trap: Poison gas: Save vs. Poison or die. | 53 | A cold air current blows through this area. This area is covered in cobwebs.
Treasure: 100sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. | 54 |
Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 55 | There is water dripping here.
Encounter: Goblins (4)
Treasure: As per monster type. | 56 | This area is covered in cobwebs.
Encounter: Goblins (6)
Treasure: As per monster type. | 57 | The air here is very hot. It is foggy here, making it difficult to see.
Treasure: 300sp, 40gp. |
| |
| 58 | Guano covers this area.
Treasure: 100sp, 4 gems. | 59 | A cold air current blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | This area is very dusty.
Encounter: Dwarves (2)
Treasure: None. |
| |
| 61 | An acrid smell assails your nostrils.
Encounter: Acolytes (3)
Treasure: As per monster type. | 62 | This area smells faintly of manure.
Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Skeletons (5) | 63 | There is a broken arrow here.
|
| |
| 64 | There is a pile of dung here.
| 65 | A slight breeze blows through this area. This area smells faintly of urine.
| 66 |
Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 67 | This area is covered in cobwebs.
| 68 | The smell of ozone assails your nostrils.
Encounter: Bandits (2)
Treasure: As per monster type. | 69 | This area smells faintly of urine.
|
| |
| 70 | This area smells of rotting vegetation. There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. | 71 | A slight updraft blows through this area. There is water dripping here.
Encounter: Gnomes (6)
Treasure: None. | 72 |
Encounter: Sprites (8)
Treasure: As per monster type. |
| |
| 73 | A strong, moaning wind blows through this area. There is dried blood here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 |
|