| 1 | The air here smells of smoke.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.
| 3 | A chlorine-like smell assails your nostrils. It is misty here.
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| 4 | This area smells faintly of manure.
| 5 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air. The wall here is damp.
Encounter: Spiders, Crab (3)
Treasure: None. | 6 | There are cracks in the wall here.
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| 7 | A cold air current blows through this area. There are dry leaves and twigs scattered here.
Treasure: 400sp. | 8 | The air here smells of smoke. There is a broken pole here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | A slight updraft blows through this area. This area has a pleasant, earthy smell.
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| 10 | There is a broken pole here.
Treasure: 100sp. | 11 | This area has a stale, fetid smell.
Encounter: Traders (6)
Treasure: None. | 12 |
Encounter: Gnomes (5)
Treasure: None. |
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| 13 | A gusting breeze blows through this area. There is a salty, wet smell to this area.
Treasure: 100sp, 50gp. | 14 | There is a putrid smell coming from something nearby. There is a pile of dung here.
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| 18 | This area smells faintly of manure.
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| 19 | A haze of smoke hangs in the air.
Trap: Fog: Looks like poison gas, but harmless. | 20 | A strong wind blows through this area. A chlorine-like smell assails your nostrils.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 21 | There is a slimy coating on the wall here.
Encounter: Dwarves (5)
Treasure: None. |
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| 22 | There are cracks in the wall here.
Encounter: Wolves (6)
Treasure: None. | 23 | A strong wind blows through this area. There is water dripping here.
Treasure: 200sp. | 24 |
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Encounter: Lizards, Gecko (1)
Treasure: None. | 27 |
Encounter: Killer Bees (5)
Treasure: None. |
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| 28 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 |
| 30 | There is water dripping here.
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| 31 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Encounter: Skeletons (7)
Treasure: As per monster type. | 33 |
Treasure: 400sp. |
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| 35 |
Encounter: Acolytes (8)
Treasure: As per monster type. | 36 |
Encounter: Stirges (7)
Treasure: None. |
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| 37 |
Treasure: 100sp, 50gp.
Trap: Illusion of monsters: Bandits (3) | 38 | A metallic smell assails your nostrils.
Encounter: Orcs (6)
Treasure: None. | 39 | There are cracks in the ceiling here.
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| 40 |
| 41 | Guano covers this area.
Encounter: Stirges (6)
Treasure: None. | 42 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 43 |
| 44 | A cold air current blows through this area.
Treasure: 500sp, 10gp, 5 gems. | 45 | A strong, moaning wind blows through this area.
Encounter: Stirges (2)
Treasure: As per monster type. |
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| 46 | Fog gathers and swirls on the floor, concealing it.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 47 |
Encounter: Shrews, Giant (10)
Treasure: None. | 48 | It is foggy here, making it difficult to see.
Treasure: 600sp. |
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| 49 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are cracks in the floor here.
Treasure: 600sp, 6 jewelry.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 50 |
| 51 | There is water dripping here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 52 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Sprites (17)
Treasure: None. | 53 | Guano covers this area.
Treasure: 200sp, 40gp. | 54 |
Treasure: 500sp, 6 gems. |
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| 55 | There is a putrid smell coming from something nearby.
| 56 |
Encounter: Gnomes (6)
Treasure: None. | 57 | The air here is very hot. A haze of dust hangs in the air.
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| 58 | This area smells faintly of urine.
Encounter: Beetles, Fire (2)
Treasure: As per monster type. | 59 | This area smells faintly of urine. It is foggy here, making it difficult to see. This area is very dusty.
Encounter: Bandits (5)
Treasure: None. | 60 | There is a slimy coating on the wall here.
Encounter: Gnomes (4)
Treasure: None. |
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| 61 | A slight downdraft blows through this area. There are bones scattered here.
Encounter: Shrews, Giant (5)
Treasure: None. | 62 | A strong wind blows through this area. There is a slimy coating on the floor here.
Treasure: 100sp, 30gp, 1 gems. | 63 |
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| 64 | A haze of smoke hangs in the air.
| 65 | The air here is very cold. There is a putrid smell coming from something nearby. This area is very dusty.
| 66 | There is a pick handle here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 67 |
Encounter: Skeletons (3)
Treasure: None. | 68 | This area smells of rotting vegetation. A haze of smoke hangs in the air.
Encounter: Acolytes (7)
Treasure: None. | 69 |
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| 70 |
Encounter: Lizards, Gecko (1)
Treasure: None. | 71 |
Trap: Poison gas: Save vs. Poison or die. | 72 |
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| 73 | This area has a stale, fetid smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 74 | A strong wind blows through this area. It is foggy here, making it difficult to see.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 75 | This area smells faintly of urine. There is a slimy coating on the ceiling here.
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| 76 | This area has a pleasant, earthy smell.
Encounter: Bandits (8)
Treasure: As per monster type. | 77 | A strong wind blows through this area. This area smells faintly of urine. There is a bent copper coin lying here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 78 | There is a torn leather boot here.
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| 79 | The air here is very cold.
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