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The Lost Isle of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

2

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
3This area has a stale, fetid smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
4A slight breeze blows through this area.

5The smell of ozone assails your nostrils.

Encounter: Stirges (9)
Treasure: As per monster type.
6A haze of smoke hangs in the air. There is a bent copper coin lying here.

 
7A cold air current blows through this area.

8This area is very dusty.

9An acrid smell assails your nostrils.

 
10

11A cold air current blows through this area. This area smells faintly of manure.

Encounter: Bandits (5)
Treasure: As per monster type.
12This area has a pleasant, earthy smell. There are bones scattered here.

Treasure: 600sp, 2 gems.
 
13The air here is very hot.

14An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Sprites (6)
Treasure: None.
15There are food scraps scattered here.

 
16

17

Encounter: Gnomes (3)
Treasure: None.
18A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 200sp, 1 gems.
 
19This area smells of rotting vegetation. There is a pile of dung here.

Encounter: Skeletons (7)
Treasure: None.
20

Encounter: Halflings (10)
Treasure: None.
21An acrid smell assails your nostrils. There is water dripping here.

 
22

23The air here is very hot. There is a pile of rags here.

24A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26There are fungi growing here.

27There is a broken sword blade here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
28There are wax drippings here.

29There is a cracked flask here.

30There is water dripping here.

 
31Fog gathers and swirls on the floor, concealing it. This area is very dusty.

32This area has a pleasant, earthy smell. There is a broken arrow here.

Encounter: Beetles, Fire (6)
Treasure: None.
33The air here is very hot.

 
34This area has a stale, fetid smell. This area is very dusty.

35Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

Encounter: Dwarves (2)
Treasure: As per monster type.
36This area is very dusty.

Encounter: Green Slimes (1)
Treasure: None.
 
37The smell of ozone assails your nostrils.

38A slight, damp breeze blows through this area. This area smells faintly of urine.

39A slight, damp breeze blows through this area. This area is very dusty.

 
40The wall here is damp.

Treasure: 400sp, 20gp.
41

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
42

Trap: Fog: Looks like poison gas, but harmless.
 
43A slight, damp breeze blows through this area.

Treasure: 100sp, 2 gems.
44A haze of dust hangs in the air.

Encounter: Goblins (3)
Treasure: As per monster type.
45

 
46

Treasure: 300sp.
47The smell of ozone assails your nostrils. There are bones scattered here.

48This area has a pleasant, earthy smell.

 
49A slight breeze blows through this area. There is a mold growing here.

50A haze of smoke hangs in the air.

51There are fungi growing here.

Treasure: 200sp, 4 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52This area has a pleasant, earthy smell. There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Sprites (11)
Treasure: As per monster type.
54There is a pile of dung here.

Encounter: Traders (2)
Treasure: None.
 
55A cold air current blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
56This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
57There are scratches on the wall here.

 
58There is a rusted spike here.

59This area is covered in cobwebs.

60A strong, moaning wind blows through this area.

 
61A strong wind blows through this area. This area smells faintly of urine. There is a pile of dung here.

62This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There are bits of fur and hair scattered around here.

Treasure: 600sp, 20gp.
 
64This area smells faintly of manure.

Encounter: Traders (2)
Treasure: As per monster type.
65There is a pile of straw here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

 
67The air here is very cold. There are rotting wood pieces here.

68A gusting breeze blows through this area. This area is covered in cobwebs.

Encounter: Sprites (12)
Treasure: None.
69

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 

adventuregenerator/gen.txt · Last modified: by lee