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The Unspeakable Labyrinth of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a pile of ashes here.

Encounter: Goblins (2)
Treasure: None.
2There is water dripping here.

Encounter: Sprites (8)
Treasure: As per monster type.
3There is a pick handle here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
4A cold air current blows through this area.

Encounter: Traders (1)
Treasure: As per monster type.
5There are bones scattered here.

Encounter: Sprites (7)
Treasure: None.
6A cold air current blows through this area.

Treasure: 300sp.
 
7The hilt of a broken dagger is lying here.

Treasure: 400sp, 30gp.
8This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
9A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

 
10A slight downdraft blows through this area. An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
11

Encounter: Kobolds (9)
Treasure: None.
12This area has a stale, fetid smell. Guano covers this area.

 
13There is a mold growing here.

14

15It is foggy here, making it difficult to see. There are rotting wood pieces here.

 
16There is a broken arrow here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17There are rotting wood pieces here.

18The smell of ozone assails your nostrils.

Treasure: 100sp, 20gp.
 
19This area has a pleasant, earthy smell. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
20There are cracks in the floor here.

21There is a torn leather boot here.

 
22It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: As per monster type.
23This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

24

Encounter: Dwarves (4)
Treasure: None.
 
25There is a salty, wet smell to this area. There is a rusted spike here.

26The air here is very cold. This area has a stale, fetid smell. There is a slimy coating on the wall here.

27

 
28There is a pile of dung here.

Encounter: Bandits (3)
Treasure: As per monster type.
29This area smells faintly of urine. There is a trickle of water here.

30This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
31This area has a stale, fetid smell. There is a cracked flask here.

Encounter: Sprites (5)
Treasure: None.
32There is a broken bottle here.

Encounter: Kobolds (8)
Treasure: As per monster type.
33

 
34The air here is very hot. This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35This area has a stale, fetid smell.

36This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 200sp, 4 gems.
 
37The wall here is damp.

38The air here is very hot. There are wax drippings here.

39This area smells faintly of urine. There is a pile of dung here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
40Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
41A slight breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

42This area has a pleasant, earthy smell. There is water dripping here.

 
43It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 200sp.
44This area smells faintly of manure. There is a splintered club here.

Encounter: Killer Bees (5)
Treasure: None.
45A slight updraft blows through this area. The hilt of a broken dagger is lying here.

Trap: Poison gas: Save vs. Poison or die.
 
46The air here is very hot. This area is covered in cobwebs.

Encounter: Sprites (5)
Treasure: None.
47A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48

Encounter: Stirges (8)
Treasure: As per monster type.
 
49

Encounter: Kobolds (9)
Treasure: None.
50The air here is very hot.

Treasure: 600sp.
51A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

 
52A strong, gusting wind blows through this area. There are cracks in the floor here.

53This area has a pleasant, earthy smell. There is a small puddle of water here.

54An acrid smell assails your nostrils.

 
55

56The air here smells of smoke. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57This area is covered in rubble and dirt.

 
58There is a small puddle of water here.

59A strong downdraft blows through this area. There is a rusted spike here.

60

Encounter: Killer Bees (7)
Treasure: None.
 
61

62An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
63The air here smells of smoke.

 
64A slight breeze blows through this area. There are rotting wood pieces here.

65This area is very dusty.

66

Encounter: Dwarves (2)
Treasure: As per monster type.
 
67A strong wind blows through this area. There is a salty, wet smell to this area. There are cracks in the ceiling here.

68A cold air current blows through this area.

69The air here is very hot.

Encounter: Halflings (8)
Treasure: As per monster type.
 
70An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
71It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72

Treasure: 500sp.
 
73The air here is very hot. There is a broken sword blade here.

Encounter: Stirges (5)
Treasure: As per monster type.
74A haze of smoke hangs in the air. There is a pile of straw here.

75

Treasure: 100sp.
 
76This area smells faintly of urine. There is a blunt javelin head here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
77The air here is very hot. Fog gathers and swirls on the floor, concealing it.

78

 
79

Encounter: Gnomes (2)
Treasure: None.
80There are bits of fur and hair scattered around here.

Encounter: Gnomes (5)
Treasure: As per monster type.
81A slight updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Goblins (3)
Treasure: As per monster type.
 
82A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: by lee