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The Strange Pits of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a badly dented helmet here.

2The smell of ozone assails your nostrils.

3A chlorine-like smell assails your nostrils.

Treasure: 300sp.
 
4The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5It is misty here. There are cracks in the wall here.

6

 
7There is water dripping here.

Encounter: Green Slimes (1)
Treasure: None.
8An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Kobolds (7)
Treasure: As per monster type.
9This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
10

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11There are scratches on the wall here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Traders (6)
Treasure: None.
 
13This area smells faintly of manure. There are dry leaves and twigs scattered here.

14There are fungi growing here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
15

Encounter: Lizards, Gecko (2)
Treasure: None.
 
16There are several small stones here.

Encounter: Killer Bees (10)
Treasure: None.
17There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
18The air here is very hot.

Encounter: Stirges (3)
Treasure: None.
 
19

Encounter: Snakes, Cobra (5)
Treasure: None.
20There is a broken sword blade here.

Encounter: Sprites (10)
Treasure: None.
21The air here is very hot.

 
22This area smells of rotting vegetation. This area is covered in cobwebs.

23This area has a pleasant, earthy smell. There is water dripping here.

24This area is very dusty.

Treasure: 400sp, 4 jewelry.
 
25There are fungi growing here.

Encounter: Traders (5)
Treasure: None.
26This area is covered in cobwebs.

27A haze of smoke hangs in the air.

Encounter: Beetles, Fire (1)
Treasure: None.
 
28The air here is very hot.

29The air here is very hot.

Encounter: Stirges (2)
Treasure: None.
30There is a pick handle here.

Treasure: 100sp, 20gp.
 
31There is a splintered club here.

Encounter: Snakes, Cobra (2)
Treasure: None.
32This area has a pleasant, earthy smell.

33A slight breeze blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
35This area smells faintly of manure. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
36This area smells faintly of manure.

Encounter: Acolytes (7)
Treasure: None.
 
37

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

Encounter: Orcs (8)
Treasure: None.
39A haze of dust hangs in the air. There is a pile of rags here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
40

41

Encounter: Acolytes (8)
Treasure: None.
42

 
43This area has a pleasant, earthy smell. It is misty here. There are bones scattered here.

Treasure: 400sp.
44

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
45

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

47Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a mold growing here.

Encounter: Beetles, Fire (8)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
 
49

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A haze of smoke hangs in the air.

Encounter: Stirges (4)
Treasure: None.
51This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp.
 
52The air here is very cold.

Treasure: 600sp.
53There is a broken pole here.

Encounter: Goblins (4)
Treasure: As per monster type.
54This area smells faintly of urine. It is foggy here, making it difficult to see.

 
55This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
56There is a small puddle of water here.

57

 
58There is a salty, wet smell to this area.

59A slight updraft blows through this area. There is a trickle of water here.

60There are sticks scattered here.

Treasure: 500sp, 60gp.
 
61This area smells faintly of manure. There is a pile of dung here.

Encounter: Orcs (5)
Treasure: As per monster type.
62The air here smells of smoke. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Snakes, Cobra (2)
Treasure: None.
63

 
64It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65

66A slight updraft blows through this area.

Encounter: Halflings (14)
Treasure: As per monster type.
 
67There is dried blood here.

Treasure: 300sp, 3 gems.
68The air here is very hot. It is misty here.

69

Encounter: Wolves (6)
Treasure: None.
 
70This area smells of rotting vegetation. The wall here is damp.

adventuregenerator/gen.txt · Last modified: by lee