| 1 | A slight, damp breeze blows through this area. There is water dripping here.
| 2 | A haze of smoke hangs in the air. There is a pile of rags here.
| 3 | A gusting breeze blows through this area. There is a pile of dung here.
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| 4 | An acrid smell assails your nostrils. This area is very dusty.
| 5 | This area has a stale, fetid smell. There are rotting wood pieces here.
Encounter: Killer Bees (2)
Treasure: As per monster type. | 6 | Guano covers this area.
Treasure: 400sp, 60gp. |
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| 7 |
| 8 | Fog gathers and swirls on the floor, concealing it.
| 9 | There is a putrid smell coming from something nearby.
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| 10 | The air here is very cold. There are rotting wood pieces here.
| 11 | A strong updraft blows through this area. This area smells faintly of urine. A haze of dust hangs in the air.
| 12 | This area smells faintly of urine. It is foggy here, making it difficult to see.
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| 13 | A slight breeze blows through this area. Guano covers this area.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 14 | There is water dripping here.
| 15 |
Encounter: Green Slimes (4)
Treasure: As per monster type. |
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| 16 | It is foggy here, making it difficult to see.
Encounter: Lizards, Gecko (1)
Treasure: None. | 17 | The air here is very hot.
Treasure: 200sp. | 18 |
Encounter: Lizards, Gecko (3)
Treasure: None. |
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| 19 | There is a badly dented helmet here.
Encounter: Gnomes (5)
Treasure: As per monster type. | 20 |
| 21 | This area smells faintly of manure.
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| 22 |
| 23 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 | This area smells of rotting vegetation. There are bones scattered here.
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| 25 |
Encounter: Orcs (3)
Treasure: None. | 26 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs.
Encounter: Gnomes (3)
Treasure: None. | 27 | A haze of smoke hangs in the air.
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| 28 | The air here is very cold.
Encounter: Dwarves (3)
Treasure: As per monster type. | 29 | This area has a stale, fetid smell. This area is very dusty.
Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Gnomes (3) | 30 | There is a broken pole here.
Encounter: Acolytes (3)
Treasure: As per monster type. |
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| 31 | This area has a stale, fetid smell.
| 32 |
| 33 |
Encounter: Bandits (5)
Treasure: As per monster type. |
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| 34 | There is dried blood here.
Treasure: 100sp, 60gp. | 35 |
| 36 | It is foggy here, making it difficult to see. There is water dripping here.
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| 37 |
| 38 | There is a pile of straw here.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 39 |
Encounter: Skeletons (11)
Treasure: As per monster type. |
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| 40 | This area smells of rotting vegetation.
Encounter: Stirges (2)
Treasure: None. | 41 | A slight breeze blows through this area. There are sticks scattered here.
Treasure: 500sp, 40gp. | 42 | There is a broken pole here.
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| 43 |
Encounter: Shrews, Giant (1)
Treasure: As per monster type. | 44 | The air here is very hot. The smell of ozone assails your nostrils.
| 45 |
Treasure: 600sp, 60gp. |
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| 46 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Snakes, Cobra (6)
Treasure: None. | 47 |
Treasure: 300sp, 5 gems, 1 magic item. | 48 | A gusting breeze blows through this area. The remnants of a rope are here, rotten.
Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 49 | There is a pile of dung here.
Encounter: Wolves (6)
Treasure: As per monster type. | 50 | The remnants of a rope are here, rotten.
| 51 | A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There is a pick handle here.
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| 52 |
Encounter: Stirges (8)
Treasure: As per monster type. | 53 | The air here is very hot. There are cracks in the floor here.
| 54 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.
Encounter: Stirges (10)
Treasure: None. |
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| 55 |
Encounter: Dwarves (1)
Treasure: None. | 56 | There is a badly dented helmet here.
Encounter: Bandits (8)
Treasure: As per monster type. | 57 | The air here smells of smoke.
Treasure: 500sp. |
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| 58 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | The smell of ozone assails your nostrils. There is a trickle of water here.
Encounter: Bandits (2)
Treasure: None. | 60 |
Encounter: Killer Bees (9)
Treasure: As per monster type. |
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| 61 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Beetles, Fire (6)
Treasure: None. | 62 | There is a large puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | There are cracks in the wall here.
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| 64 | There is a pile of straw here.
| 65 | There are dry leaves and twigs scattered here.
| 66 |
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 67 | A strong, moaning wind blows through this area.
| 68 | A strong, gusting wind blows through this area. This area smells of rotting vegetation.
Treasure: 400sp, 30gp, 2 jewelry.
Trap: Poison needle: Save vs. Poison or die. | 69 | This area has a pleasant, earthy smell. There are sticks scattered here.
Treasure: 400sp, 6 gems. |
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| 70 | There are sticks scattered here.
| 71 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.
Encounter: Sprites (13)
Treasure: None. | 72 |
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| 73 |
| 74 |
| 75 |
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| 76 |
| 77 | A haze of smoke hangs in the air.
Encounter: Halflings (7)
Treasure: As per monster type. | 78 |
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| 79 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.
Encounter: Traders (2)
Treasure: None. | 80 | There are rotting wood pieces here.
Treasure: 200sp. | 81 | It is foggy here, making it difficult to see. There is a slimy coating on the wall here.
Encounter: Halflings (11)
Treasure: None. |
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| 82 |
| 83 |
| 84 | This area smells faintly of urine. The ceiling here is damp.
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. |
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| 85 |
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