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The Unwholesome Shambles of Mystery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Goblins (6)
Treasure: As per monster type.
2A slight, damp breeze blows through this area.

Encounter: Orcs (8)
Treasure: As per monster type.
3

Treasure: 400sp.
 
4A cold air current blows through this area. There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
5A gusting breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
6The air here is very cold. There are wax drippings here.

 
7Teeth and fangs are scattered here.

Treasure: 500sp, 20gp.
8Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

9It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Sprites (11)
Treasure: As per monster type.
 
10There are fungi growing here.

Encounter: Orcs (3)
Treasure: As per monster type.
11A slight downdraft blows through this area. This area smells faintly of manure. There is a broken arrow here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
12The air here is very cold. There is a mold growing here.

 
13There is a mold growing here.

14There is a torn sack here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15A gusting breeze blows through this area.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
16It is foggy here, making it difficult to see.

Treasure: 300sp.
17A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

18A strong wind blows through this area. A metallic smell assails your nostrils. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

20There is a broken pole here.

Treasure: 400sp.
21The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
22A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
23A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Stirges (9)
Treasure: As per monster type.
 
25This area smells faintly of urine.

Encounter: Traders (8)
Treasure: None.
26

Encounter: Killer Bees (10)
Treasure: None.
27This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
28A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

29A slight, damp breeze blows through this area.

Encounter: Acolytes (8)
Treasure: None.
30A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is a broken sword blade here.

Treasure: 300sp.
 
31There is water dripping here.

32

Encounter: Sprites (14)
Treasure: As per monster type.
33

 
34A slight breeze blows through this area.

Encounter: Bandits (3)
Treasure: As per monster type.
35

Encounter: Goblins (4)
Treasure: None.
36A slight updraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Bandits (2)
Treasure: As per monster type.
 
37A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (3)
Treasure: None.
38There is a salty, wet smell to this area.

39A haze of dust hangs in the air.

 
40A cold air current blows through this area. A metallic smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
41

42A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A slight breeze blows through this area. It is foggy here, making it difficult to see.

45It is foggy here, making it difficult to see.

Treasure: 600sp.
 
46There is a blunt javelin head here.

Encounter: Shrews, Giant (8)
Treasure: None.
47A chlorine-like smell assails your nostrils. There is a mold growing here.

48The smell of ozone assails your nostrils.

 
49This area smells faintly of manure.

50

Encounter: Stirges (8)
Treasure: None.
51

Encounter: Skeletons (9)
Treasure: None.
 
52There are dry leaves and twigs scattered here.

53

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54This area has a stale, fetid smell. There are cracks in the ceiling here.

Treasure: 100sp.
 
55

Encounter: Stirges (9)
Treasure: None.
56The air here is very cold. It is misty here.

Encounter: Spiders, Crab (3)
Treasure: None.
57A slight breeze blows through this area. There are wax drippings here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
58A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
59A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Encounter: Kobolds (11)
Treasure: As per monster type.
60There are dry leaves and twigs scattered here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
61A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Bandits (2)
Treasure: As per monster type.
62

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63

Treasure: 500sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
64There are dry leaves and twigs scattered here.

65There is a badly dented helmet here.

Encounter: Stirges (6)
Treasure: None.
66There is a small puddle of water here.

 
67A slight breeze blows through this area.

68

69This area smells faintly of manure.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
70The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see.

71

Encounter: Skeletons (8)
Treasure: None.
72A cold air current blows through this area. This area smells of rotting vegetation. There are scratches on the wall here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
73There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74There is a torn leather boot here.

Encounter: Goblins (5)
Treasure: As per monster type.
75There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76A haze of smoke hangs in the air. Guano covers this area.

adventuregenerator/gen.txt · Last modified: by lee