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The Eldritch Labyrinth of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

2Fog gathers and swirls on the floor, concealing it.

3This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
4This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5A slight downdraft blows through this area. There is a cracked flask here.

Encounter: Stirges (10)
Treasure: None.
6The air here is very cold. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7The air here is very hot.

Encounter: Skeletons (7)
Treasure: As per monster type.
8The smell of ozone assails your nostrils.

Treasure: 100sp, 30gp.
Trap: Poison snake: 1 hit dice.
9This area smells faintly of manure.

 
10There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

11This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12A slight breeze blows through this area. There are bones scattered here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
13The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
14A haze of smoke hangs in the air.

Treasure: 400sp.
15There is a blunt javelin head here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
16It is misty here. There is a slimy coating on the ceiling here.

Treasure: 100sp.
17The air here is very hot.

18A chlorine-like smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
19There are cracks in the floor here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
20The air here is very hot. The smell of ozone assails your nostrils. There is a broken bottle here.

21There is a bent and rusted iron bar here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
22

Encounter: Traders (8)
Treasure: As per monster type.
23There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24There are cracks in the ceiling here.

 
25There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27The air here is very hot. There is a salty, wet smell to this area. The wall here is damp.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
28

Trap: Fog: Looks like poison gas, but harmless.
29The air here is very hot. There is water dripping here.

30The air here is very hot. This area has a stale, fetid smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air.

32This area has a pleasant, earthy smell.

33The air here is very cold. This area smells faintly of urine. This area is very dusty.

 
34The air here smells of smoke. A haze of dust hangs in the air.

35

36There are rotting wood pieces here.

 
37A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
38The air here is very hot.

39A cold air current blows through this area. A haze of smoke hangs in the air.

 
40The smell of ozone assails your nostrils. There are food scraps scattered here.

41

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42

 
43

Trap: Poison gas: Save vs. Poison or die.
44An acrid smell assails your nostrils. This area is very dusty.

45This area smells faintly of manure. It is foggy here, making it difficult to see. There is a torn sack here.

 
46A slight, damp breeze blows through this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
48A strong wind blows through this area. There is a broken pole here.

Encounter: Skeletons (6)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (5)
Treasure: None.
50There is a bent and rusted iron bar here.

Encounter: Goblins (3)
Treasure: As per monster type.
51There is a large puddle of water here.

Encounter: Dwarves (1)
Treasure: None.
 
52The air here is very cold. This area smells faintly of manure. There is a trickle of water here.

53

Treasure: 300sp.
54The air here is very cold.

Treasure: 100sp.
 
55A strong wind blows through this area. This area smells faintly of manure.

Encounter: Orcs (6)
Treasure: As per monster type.
56

57This area is covered in cobwebs.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58It is foggy here, making it difficult to see.

59There are wax drippings here.

Encounter: Dwarves (1)
Treasure: None.
60The air here is very hot. There is dried blood here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Orcs (5)
Treasure: As per monster type.
62

Treasure: 600sp, 5 gems.
63There is a salty, wet smell to this area.

Encounter: Bandits (6)
Treasure: None.
 
64The air here is very cold. This area has a stale, fetid smell.

65

Treasure: 300sp, 30gp, 1 magic item.
Trap: Poison snake: 1 hit dice.
66

Encounter: Spiders, Crab (4)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: by lee