| 1 | A strong wind blows through this area. There are rotting wood pieces here.
Encounter: Kobolds (12)
Treasure: None. | 2 |
Encounter: Skeletons (9)
Treasure: As per monster type. | 3 | This area has a stale, fetid smell. There is a torn leather boot here.
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| 5 | A slight breeze blows through this area.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 6 | There is a mold growing here.
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Encounter: Gnomes (4)
Treasure: As per monster type. | 8 |
| 9 | The air here is very cold.
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| 10 | A haze of dust hangs in the air.
| 11 | There is water dripping here.
| 12 | The air here smells of smoke.
Encounter: Wolves (6)
Treasure: As per monster type. |
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| 13 | This area has a stale, fetid smell. There is a small puddle of water here.
| 14 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a trickle of water here.
Encounter: Spiders, Crab (1)
Treasure: None. | 15 |
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| 16 | There is water dripping here.
Encounter: Wolves (7)
Treasure: None. | 17 |
| 18 | There is a large puddle of water here.
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| 19 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Beetles, Fire (1)
Treasure: As per monster type. | 20 | The smell of ozone assails your nostrils.
| 21 | Your nostrils are overwhelmed by a sulphurous smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 22 | There is a pick handle here.
Treasure: 400sp. | 23 | This area has a pleasant, earthy smell.
| 24 | A slight, damp breeze blows through this area.
Encounter: Goblins (2)
Treasure: None. |
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| 25 | There are cracks in the floor here.
Encounter: Bandits (1)
Treasure: As per monster type. | 26 | Fog gathers and swirls on the floor, concealing it.
Encounter: Stirges (10)
Treasure: As per monster type. | 27 | A strong, moaning wind blows through this area. The air here smells of smoke.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 28 | There is dried blood here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 |
| 30 | A strong wind blows through this area. This area smells of rotting vegetation. There is a badly dented helmet here.
Encounter: Killer Bees (4)
Treasure: As per monster type. |
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| 31 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air.
| 32 | There is a putrid smell coming from something nearby. There is a corroded chain here.
Encounter: Killer Bees (10)
Treasure: As per monster type. | 33 | A strong, moaning wind blows through this area. There is a mold growing here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 34 |
| 35 | There is water dripping here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | A cold air current blows through this area. A haze of smoke hangs in the air.
Encounter: Green Slimes (3)
Treasure: As per monster type. |
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| 37 | This area has a stale, fetid smell.
| 38 | There is a broken pole here.
| 39 | This area has a stale, fetid smell.
Treasure: 400sp. |
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| 40 |
Encounter: Bandits (2)
Treasure: None. | 41 |
Encounter: Gnomes (4)
Treasure: As per monster type. | 42 |
Treasure: 200sp. |
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| 43 | A strong, moaning wind blows through this area.
| 44 | The air here is very cold. This area smells faintly of manure. This area is very dusty.
| 45 | A cold air current blows through this area.
Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 46 | This area has a stale, fetid smell. There are several small stones here.
Encounter: Goblins (4)
Treasure: As per monster type. | 47 | An acrid smell assails your nostrils.
| 48 | This area smells faintly of manure. There is a badly dented helmet here.
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| 49 | The air here is very hot. There is a small puddle of water here.
| 50 | The air here smells of smoke.
Treasure: 400sp, 50gp. | 51 | The air here is very hot. This area has a pleasant, earthy smell.
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| 52 | A slight updraft blows through this area.
Treasure: 100sp, 2 gems. | 53 | Fog gathers and swirls on the floor, concealing it.
| 54 | An acrid smell assails your nostrils.
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| 55 | There is water dripping here.
| 56 | A slight updraft blows through this area. An acrid smell assails your nostrils.
Encounter: Goblins (3)
Treasure: As per monster type. | 57 | A slight updraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of rags here.
Treasure: 400sp. |
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| 58 | The air here is very hot. This area smells of rotting vegetation. It is foggy here, making it difficult to see.
| 59 |
| 60 | It is foggy here, making it difficult to see.
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| 61 | This area has a stale, fetid smell.
| 62 | There are cracks in the floor here.
Treasure: 400sp. | 63 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 64 | A haze of dust hangs in the air.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 65 | This area is covered in cobwebs.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 66 | A strong wind blows through this area.
Encounter: Beetles, Fire (4)
Treasure: None. |
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| 67 | The air here is very hot. The smell of ozone assails your nostrils. There is water dripping here.
Encounter: Goblins (4)
Treasure: None. | 68 | The air here is very cold. There is a splintered club here.
| 69 | This area is covered in cobwebs.
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| 70 | There are cracks in the wall here.
| 71 | It is foggy here, making it difficult to see. There is dried blood here.
Encounter: Sprites (12)
Treasure: None. | 72 |
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| 73 | There is a torn sack here.
Trap: Fog: Looks like poison gas, but harmless. | 74 | This area smells of rotting vegetation.
| 75 | There is a large puddle of water here.
Treasure: 100sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 76 | There is a putrid smell coming from something nearby. It is misty here.
Treasure: 300sp. | 77 | The air here smells of smoke.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 78 |
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| 79 | This area smells faintly of urine. There are cracks in the floor here.
Encounter: Green Slimes (4)
Treasure: None. |