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The Scarlet Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2There are dry leaves and twigs scattered here.

3A cold air current blows through this area.

 
4It is foggy here, making it difficult to see.

Encounter: Bandits (3)
Treasure: As per monster type.
5This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

6The air here smells of smoke. There is a cracked hammer head here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
7Guano covers this area.

8There are bones scattered here.

9A cold air current blows through this area. The ceiling here is damp.

 
10

Treasure: 400sp.
11

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
14Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 400sp, 60gp.
15

Treasure: 400sp, 30gp, 6 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16A strong wind blows through this area. There are fungi growing here.

17The air here is very hot.

Encounter: Goblins (4)
Treasure: None.
18

 
19An acrid smell assails your nostrils. There are sticks scattered here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
20The air here smells of smoke. There is a torn leather boot here.

Treasure: 500sp.
21

 
22Fog gathers and swirls on the floor, concealing it.

23

24The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Bandits (4)
Treasure: None.
 
25It is foggy here, making it difficult to see.

Encounter: Acolytes (2)
Treasure: As per monster type.
26

27

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
28Fog gathers and swirls on the floor, concealing it.

29This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
30The air here is very cold. This area has a pleasant, earthy smell.

 
31

32This area is covered in rubble and dirt.

33There is a broken pole here.

 
34There is a putrid smell coming from something nearby.

35A metallic smell assails your nostrils. There is a candle stub here.

36

Treasure: 200sp, 40gp, 5 gems.
 
37There is a bent copper coin lying here.

38It is foggy here, making it difficult to see.

Encounter: Kobolds (10)
Treasure: As per monster type.
39There is a salty, wet smell to this area.

Trap: Poison gas: Save vs. Poison or die.
 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41A strong wind blows through this area.

42A strong updraft blows through this area. A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Sprites (8)
Treasure: None.
 
43

Encounter: Bandits (7)
Treasure: None.
44There is a large puddle of water here.

45Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
47

Trap: Fog: Looks like poison gas, but harmless.
48It is misty here. Pottery shards are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
49There is water dripping here.

Encounter: Dwarves (1)
Treasure: None.
50It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

51A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Encounter: Orcs (7)
Treasure: None.
 
52The air here is very cold. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
53A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp.
54The air here is very cold. It is foggy here, making it difficult to see. There is a large puddle of water here.

Treasure: 200sp, 2 gems.
 
55This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Stirges (5)
Treasure: None.
56The air here is very hot. The air here smells of smoke.

Encounter: Snakes, Cobra (1)
Treasure: None.
57A metallic smell assails your nostrils.

Encounter: Spiders, Crab (1)
Treasure: None.
 
58A strong, moaning wind blows through this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
59The smell of ozone assails your nostrils.

Encounter: Halflings (9)
Treasure: None.
60The air here smells of smoke. There are fungi growing here.

Encounter: Goblins (4)
Treasure: None.
 
61This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Stirges (3)
Treasure: None.
62A strong wind blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (2)
Treasure: None.
63A cold air current blows through this area.

 
64

Treasure: 200sp.
65A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 300sp.
66

 
67A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Encounter: Shrews, Giant (2)
Treasure: None.
68There is a pile of dung here.

Encounter: Acolytes (8)
Treasure: As per monster type.
69A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
70Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Encounter: Orcs (3)
Treasure: None.
71The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

72

Treasure: 100sp.
 
73There are rotting wood pieces here.

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
74

Treasure: 200sp.
75

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
76

Encounter: Killer Bees (10)
Treasure: As per monster type.
77A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

adventuregenerator/gen.txt · Last modified: by lee