| 1 | This area smells faintly of urine. There is a large puddle of water here.
| 2 | A strong updraft blows through this area. There is a corroded chain here.
| 3 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the wall here.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. |
| |
| 4 | This area has a pleasant, earthy smell.
Encounter: Sprites (10)
Treasure: As per monster type. | 5 | There are dry leaves and twigs scattered here.
Encounter: Green Slimes (4)
Treasure: None. | 6 | The air here is very cold. The wall here is damp.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 7 | A slight breeze blows through this area. There is a mold growing here.
| 8 | A slight, damp breeze blows through this area. There is a pile of rags here.
| 9 | There is a pile of dung here.
|
| |
| 10 | It is foggy here, making it difficult to see.
Treasure: 200sp. | 11 |
Encounter: Orcs (5)
Treasure: As per monster type. | 12 | This area is covered in cobwebs.
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. |
| |
| 13 |
Treasure: 200sp, 10gp. | 14 |
| 15 | A cold air current blows through this area.
|
| |
| 16 | Fog gathers and swirls on the floor, concealing it. There are fungi growing here.
Encounter: Stirges (3)
Treasure: As per monster type. | 17 | There are dry leaves and twigs scattered here.
| 18 | This area is covered in cobwebs.
|
| |
| 19 | The air here is very hot.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 20 | There is a blunt javelin head here.
Encounter: Acolytes (7)
Treasure: As per monster type. | 21 | There are sticks scattered here.
|
| |
| 22 | This area smells faintly of manure. This area is covered in rubble and dirt.
Encounter: Wolves (7)
Treasure: None. | 23 | It is misty here.
| 24 | There is a cracked flask here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| |
| 25 | There is a mold growing here.
Trap: Fog: Looks like poison gas, but harmless. | 26 | A slight, damp breeze blows through this area.
Encounter: Killer Bees (1)
Treasure: As per monster type. | 27 | The air here is very cold. This area is covered in cobwebs.
|
| |
| 28 | The air here is very hot. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.
| 29 | It is foggy here, making it difficult to see.
Encounter: Bandits (1)
Treasure: As per monster type. | 30 | There is a mold growing here.
Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| |
| 31 | There is a cracked hammer head here.
Encounter: Killer Bees (10)
Treasure: None. | 32 | There is a cracked hammer head here.
Encounter: Beetles, Fire (1)
Treasure: As per monster type. | 33 |
|
| |
| 34 | There are wax drippings here.
| 35 | There are bones scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 |
|
| |
| 37 |
| 38 | This area smells faintly of manure. There is a broken sword blade here.
Encounter: Acolytes (5)
Treasure: None. | 39 | This area has a pleasant, earthy smell. There is a cracked hammer head here.
|
| |
| 40 | There are several small stones here.
Encounter: Killer Bees (4)
Treasure: As per monster type. | 41 | There is a torch stub here.
Encounter: Bandits (4)
Treasure: As per monster type. | 42 | A strong wind blows through this area. This area smells faintly of urine.
Encounter: Acolytes (6)
Treasure: None. |
| |
| 43 |
| 44 |
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | The air here is very hot. The wall here is damp.
|
| |
| 46 | This area smells faintly of manure.
| 47 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| |
| 49 | This area smells faintly of manure. It is misty here.
Treasure: 600sp, 20gp. | 50 | This area has a pleasant, earthy smell. There is a small puddle of water here.
Encounter: Bandits (1)
Treasure: As per monster type. | 51 | This area smells of rotting vegetation.
Encounter: Kobolds (9)
Treasure: As per monster type. |
| |
| 52 | There is a small puddle of water here.
| 53 | There are fungi growing here.
Treasure: 600sp, 60gp. | 54 | An acrid smell assails your nostrils.
Encounter: Beetles, Fire (7)
Treasure: None. |
| |
| 55 | There is a salty, wet smell to this area.
| 56 | There is a slimy coating on the ceiling here.
Encounter: Dwarves (5)
Treasure: As per monster type. | 57 | A strong downdraft blows through this area. There are bits of fur and hair scattered around here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| |
| 58 | There is a splintered club here.
Treasure: 100sp. | 59 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 60 |
|
| |
| 61 | This area smells faintly of manure. There is a pick handle here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 62 | The smell of ozone assails your nostrils.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 63 | There are rotting wood pieces here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 64 | The hilt of a broken dagger is lying here.
Treasure: 500sp. | 65 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 |
|
| |
| 67 | There are sticks scattered here.
Encounter: Shrews, Giant (10)
Treasure: None. | 68 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.
Encounter: Killer Bees (8)
Treasure: As per monster type. | 69 | The air here is very hot. The ceiling here is damp.
|
| |
| 70 |
Encounter: Spiders, Crab (2)
Treasure: None. | 71 | The air here is very cold.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 72 | Fog gathers and swirls on the floor, concealing it.
|
| |
| 73 | There is a putrid smell coming from something nearby. There is a pile of dung here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 74 | A strong updraft blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |