| 1 | A gusting breeze blows through this area. It is foggy here, making it difficult to see.
| 2 | The remnants of a rope are here, rotten.
Encounter: Skeletons (10)
Treasure: None. | 3 | This area has a stale, fetid smell.
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| 4 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.
| 5 | This area smells faintly of manure. Pottery shards are scattered here.
| 6 | It is foggy here, making it difficult to see. There is a broken pole here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 7 | This area has a stale, fetid smell. This area is very dusty.
| 8 | It is foggy here, making it difficult to see.
| 9 | There are cracks in the ceiling here.
Treasure: 400sp, 50gp. |
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| 10 | This area is very dusty.
Encounter: Gnomes (3)
Treasure: None. | 11 |
| 12 | This area is covered in cobwebs.
Treasure: 200sp, 10gp. |
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| 13 | A slight, damp breeze blows through this area. There is a badly dented helmet here.
| 14 | This area smells faintly of manure.
Encounter: Stirges (3)
Treasure: None. | 15 | A slight, damp breeze blows through this area. This area is very dusty.
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| 16 | The wall here is damp.
| 17 | This area has a stale, fetid smell.
Trap: Fog: Looks like poison gas, but harmless. | 18 | The air here is very hot. This area has a pleasant, earthy smell. There are bones scattered here.
Encounter: Gnomes (4)
Treasure: None. |
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| 19 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | The air here is very hot. An acrid smell assails your nostrils.
| 21 |
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| 22 | The air here is very cold.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 23 | A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | The air here is very cold. It is foggy here, making it difficult to see.
Encounter: Acolytes (7)
Treasure: As per monster type. |
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| 25 | This area smells faintly of urine. There is a cracked flask here.
| 26 |
Encounter: Sprites (12)
Treasure: As per monster type. | 27 | A cold air current blows through this area. There is a pile of dung here.
Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 28 | There is water dripping here.
Encounter: Wolves (2)
Treasure: As per monster type. | 29 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a bent copper coin lying here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 30 | The air here is very hot. A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.
Encounter: Dwarves (6)
Treasure: As per monster type. |
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| 31 | A slight breeze blows through this area.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 32 | A strong wind blows through this area.
Treasure: 600sp. | 33 |
Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Beetles, Fire (4) |
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| 34 | This area has a pleasant, earthy smell.
Encounter: Wolves (6)
Treasure: As per monster type. | 35 | The air here smells of smoke. There are dry leaves and twigs scattered here.
| 36 | This area is covered in cobwebs.
Encounter: Gnomes (2)
Treasure: None. |
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| 37 | There are dry leaves and twigs scattered here.
Encounter: Killer Bees (6)
Treasure: As per monster type. | 38 | It is foggy here, making it difficult to see. There is a broken sword blade here.
Encounter: Green Slimes (3)
Treasure: None. | 39 | It is foggy here, making it difficult to see. This area is very dusty.
Encounter: Lizards, Gecko (3)
Treasure: None. |
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| 40 | There is a putrid smell coming from something nearby. The wall here is damp.
Encounter: Sprites (11)
Treasure: None. | 41 |
| 42 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 43 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 |
| 45 | This area smells faintly of urine. There is a cracked flask here.
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| 46 | Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.
Encounter: Skeletons (7)
Treasure: As per monster type. | 47 | Teeth and fangs are scattered here.
Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | There is a pile of dung here.
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| 49 | A strong wind blows through this area. This area smells faintly of manure.
| 50 |
Treasure: 500sp. | 51 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.
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| 52 |
Encounter: Traders (2)
Treasure: None. | 53 | A slight breeze blows through this area.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 54 | A slight updraft blows through this area. This area is covered in cobwebs.
Trap: Fog: Looks like poison gas, but harmless. |
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| 55 |
Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Traders (1) | 56 | Fog gathers and swirls on the floor, concealing it.
Encounter: Beetles, Fire (2)
Treasure: None. | 57 | There is a torch stub here.
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| 58 | A strong wind blows through this area. There is a corroded chain here.
Encounter: Acolytes (3)
Treasure: As per monster type. | 59 | There are cracks in the wall here.
Encounter: Traders (4)
Treasure: As per monster type. | 60 | A slight breeze blows through this area.
Encounter: Sprites (15)
Treasure: As per monster type. |
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| 61 | The air here is very hot. There are rotting wood pieces here.
Encounter: Acolytes (7)
Treasure: As per monster type. | 62 | A slight downdraft blows through this area. This area is very dusty.
| 63 | This area smells of rotting vegetation. There is a rusted spike here.
Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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