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| 2 | A slight downdraft blows through this area. A chlorine-like smell assails your nostrils.
| 3 | A slight breeze blows through this area. There is a mold growing here.
Encounter: Gnomes (6)
Treasure: As per monster type. |
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| 4 |
| 5 | There is a pile of ashes here.
Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 6 | A slight downdraft blows through this area.
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| 7 | The wall here is damp.
| 8 | This area smells faintly of urine. There are cracks in the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | There is dried blood here.
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| 10 | There is a pick handle here.
Encounter: Acolytes (7)
Treasure: As per monster type. | 11 | This area has a pleasant, earthy smell.
Treasure: 500sp, 40gp. | 12 | There is a pile of ashes here.
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| 13 | There are bits of fur and hair scattered around here.
| 14 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | There is a putrid smell coming from something nearby.
Encounter: Stirges (8)
Treasure: As per monster type. |
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| 16 | The remnants of a rope are here, rotten.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 17 | A strong updraft blows through this area. There are rotting wood pieces here.
Encounter: Acolytes (4)
Treasure: None. | 18 | A slight downdraft blows through this area. A metallic smell assails your nostrils. The ceiling here is damp.
Encounter: Snakes, Cobra (6)
Treasure: None. |
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| 19 |
| 20 | It is misty here. There is a splintered club here.
| 21 | A slight breeze blows through this area. There is a torn leather boot here.
Treasure: 400sp. |
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| 22 |
Encounter: Spiders, Crab (2)
Treasure: None. | 23 | It is misty here.
Trap: Fog: Looks like poison gas, but harmless. | 24 | A slight, damp breeze blows through this area.
Encounter: Halflings (5)
Treasure: As per monster type. |
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| 25 |
Encounter: Orcs (5)
Treasure: None. | 26 |
Treasure: 300sp, 30gp, 1 magic item.
Trap: Illusion of monsters: Beetles, Fire (2) | 27 | A strong wind blows through this area. This area is covered in cobwebs.
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| 28 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.
| 29 |
| 30 | There is a putrid smell coming from something nearby.
Encounter: Wolves (5)
Treasure: As per monster type. |
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| 31 | A cold air current blows through this area. There is a mold growing here.
Encounter: Dwarves (2)
Treasure: As per monster type. | 32 | A strong, moaning wind blows through this area.
| 33 |
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| 34 | Fog gathers and swirls on the floor, concealing it.
| 35 | There is a small puddle of water here.
Treasure: 400sp, 10gp, 5 gems. | 36 | An acrid smell assails your nostrils.
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| 37 |
| 38 |
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| 40 |
Encounter: Traders (2)
Treasure: As per monster type. | 41 | A slight breeze blows through this area.
| 42 | This area is covered in cobwebs.
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| 43 | A strong, moaning wind blows through this area. There is a pile of dung here.
Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 |
| 45 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.
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| 46 |
Encounter: Goblins (4)
Treasure: As per monster type. | 47 | There is a bent and rusted iron bar here.
Treasure: 200sp. | 48 | A strong, moaning wind blows through this area. This area smells faintly of manure. There are several small stones here.
Treasure: 500sp, 60gp. |
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| 49 | The remnants of a rope are here, rotten.
| 50 | A strong wind blows through this area.
| 51 |
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 52 | A strong wind blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here.
| 53 |
Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | A strong, gusting wind blows through this area. There is a bent and rusted iron bar here.
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| 55 | Pottery shards are scattered here.
| 56 | It is foggy here, making it difficult to see.
| 57 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. |
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| 58 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 59 | The air here is very hot.
Encounter: Halflings (8)
Treasure: None. | 60 | There is a broken sword blade here.
Treasure: 600sp. |
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| 61 | This area has a pleasant, earthy smell.
| 62 |
| 63 | This area smells of rotting vegetation.
Trap: Fog: Looks like poison gas, but harmless. |
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| 64 | A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.
Treasure: 100sp, 40gp. | 65 | This area is very dusty.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 66 | Guano covers this area.
Encounter: Bandits (8)
Treasure: As per monster type. |
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| 67 |
Encounter: Gnomes (5)
Treasure: As per monster type. | 68 |
| 69 |
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| 70 | There are bones scattered here.
Trap: Poison gas: Save vs. Poison or die. | 71 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.
| 72 | The air here is very hot. This area smells faintly of urine. There is a broken arrow here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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