| 1 | This area has a pleasant, earthy smell. Guano covers this area.
Encounter: Skeletons (8)
Treasure: None. | 2 | There is a salty, wet smell to this area. There is a cracked hammer head here.
Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die. | 3 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.
Encounter: Sprites (6)
Treasure: None. |
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| 4 | A metallic smell assails your nostrils. There is a slimy coating on the floor here.
| 5 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.
Trap: Fog: Looks like poison gas, but harmless. | 6 |
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| 7 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is water dripping here.
| 8 | There is a bent copper coin lying here.
| 9 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 10 | This area has a stale, fetid smell. There are cracks in the wall here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 11 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a pile of ashes here.
Treasure: 500sp, 50gp. | 12 | The air here is very cold. This area has a pleasant, earthy smell.
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| 13 | The air here is very cold. There are scratches on the wall here.
Encounter: Stirges (10)
Treasure: As per monster type. | 14 | There are several small stones here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 |
Encounter: Stirges (7)
Treasure: None. |
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| 16 | This area smells of rotting vegetation. There is a pile of rags here.
Encounter: Orcs (8)
Treasure: None. | 17 | It is foggy here, making it difficult to see.
| 18 | The air here is very hot. The remnants of a rope are here, rotten.
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| 19 | This area smells faintly of manure.
| 20 | This area smells faintly of urine. A haze of smoke hangs in the air.
| 21 | A strong, gusting wind blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 22 |
Encounter: Stirges (7)
Treasure: None. | 23 |
| 24 | This area is covered in rubble and dirt.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 25 |
Encounter: Sprites (10)
Treasure: None. | 26 | There is a mold growing here.
| 27 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here.
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| 28 | A slight breeze blows through this area. There is dried blood here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 29 | This area is covered in cobwebs.
Encounter: Shrews, Giant (6)
Treasure: None. | 30 | The air here is very hot.
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| 31 | There is a candle stub here.
| 32 | A slight, damp breeze blows through this area. There are rotting wood pieces here.
| 33 | There is water dripping here.
Encounter: Kobolds (10)
Treasure: None. |
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| 34 |
| 35 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
| 36 | There are fungi growing here.
Treasure: 600sp. |
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| 37 | There are bones scattered here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 38 | The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs.
Trap: Poison gas: Save vs. Poison or die. | 39 | The air here smells of smoke.
Encounter: Goblins (5)
Treasure: None. |
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| 40 | The air here is very cold.
| 41 | There is a cracked hammer head here.
| 42 | It is foggy here, making it difficult to see.
Encounter: Goblins (5)
Treasure: None. |
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| 43 | There is a badly dented helmet here.
| 44 |
| 45 | This area has a pleasant, earthy smell. There are wax drippings here.
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 46 | A gusting breeze blows through this area. This area has a stale, fetid smell.
Trap: Poison gas: Save vs. Poison or die. | 47 | The air here is very cold. A haze of smoke hangs in the air. There is a pile of dung here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | A strong wind blows through this area. A haze of smoke hangs in the air.
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| 49 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 50 | This area smells faintly of manure. Teeth and fangs are scattered here.
Trap: Fog: Looks like poison gas, but harmless. | 51 | The air here is very hot. There is a large puddle of water here.
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| 52 | This area has a stale, fetid smell.
| 53 |
Encounter: Gnomes (2)
Treasure: None. | 54 |
Treasure: 400sp. |
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| 55 | There is water dripping here.
| 56 | There is a broken bottle here.
| 57 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.
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| 58 | The wall here is damp.
| 59 | The wall here is damp.
| 60 | The air here is very hot.
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| 61 |
| 62 | This area is very dusty.
Encounter: Spiders, Crab (2)
Treasure: None. | 63 | There is a putrid smell coming from something nearby.
Encounter: Kobolds (13)
Treasure: None. |
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| 64 | There is a salty, wet smell to this area.
| 65 | There is a broken bottle here.
| 66 | There is a broken bottle here.
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| 67 | It is foggy here, making it difficult to see. There are cracks in the floor here.
| 68 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 | Fog gathers and swirls on the floor, concealing it. This area is very dusty.
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