| 1 | There is a putrid smell coming from something nearby. There is a pile of dung here.
| 2 | A slight, damp breeze blows through this area. There is a splintered club here.
| 3 | A cold air current blows through this area. There is a large puddle of water here.
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| 4 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 |
| 6 |
Encounter: Sprites (6)
Treasure: As per monster type. |
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| 7 |
| 8 | There is a putrid smell coming from something nearby. There is a pile of straw here.
| 9 | This area has a pleasant, earthy smell.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 10 | This area smells faintly of manure.
Treasure: 600sp. | 11 | This area smells of rotting vegetation.
| 12 | There are cracks in the wall here.
Treasure: 400sp, 10gp. |
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| 13 |
Encounter: Killer Bees (5)
Treasure: As per monster type. | 14 | A strong wind blows through this area.
| 15 | This area has a pleasant, earthy smell.
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| 16 |
| 17 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | The wall here is damp.
Treasure: 300sp, 50gp. |
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| 19 |
Trap: Poison gas: Save vs. Poison or die. | 20 | This area has a pleasant, earthy smell.
Encounter: Traders (7)
Treasure: As per monster type. | 21 | There is a blunt javelin head here.
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| 22 | The air here is very hot.
Encounter: Wolves (5)
Treasure: As per monster type. | 23 |
| 24 |
Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Bandits (1) |
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| 25 | Fog gathers and swirls on the floor, concealing it.
| 26 | This area smells of rotting vegetation.
Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice. | 27 |
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| 28 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 |
| 30 | The wall here is damp.
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| 31 |
Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 32 | A strong, moaning wind blows through this area. There are wax drippings here.
Encounter: Dwarves (6)
Treasure: As per monster type. | 33 | The air here is very cold. The smell of ozone assails your nostrils.
Treasure: 300sp. |
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| 34 | This area is covered in cobwebs.
| 35 | A cold air current blows through this area. There are cracks in the ceiling here.
| 36 | There are scratches on the wall here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 37 | The air here is very hot. This area is covered in cobwebs.
Treasure: 300sp. | 38 | The air here is very hot. This area is very dusty.
Encounter: Halflings (11)
Treasure: As per monster type. | 39 |
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| 40 | This area has a stale, fetid smell. This area is very dusty.
Encounter: Goblins (6)
Treasure: None. | 41 | This area has a stale, fetid smell.
| 42 | It is foggy here, making it difficult to see.
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| 43 |
Encounter: Dwarves (5)
Treasure: As per monster type. | 44 | There is a candle stub here.
Encounter: Green Slimes (2)
Treasure: None. | 45 | A slight breeze blows through this area. This area is covered in cobwebs.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 46 | A slight updraft blows through this area.
Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 47 | There are sticks scattered here.
Encounter: Wolves (5)
Treasure: None. | 48 | There is a candle stub here.
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| 49 | The air here is very hot. This area smells faintly of manure.
| 50 | This area smells faintly of manure.
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 51 | This area has a stale, fetid smell.
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| 52 |
| 53 | The air here is very hot. A haze of smoke hangs in the air.
| 54 | The air here is very hot. This area has a stale, fetid smell. There are sticks scattered here.
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| 55 | A strong updraft blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.
Encounter: Traders (1)
Treasure: As per monster type. | 56 | Fog gathers and swirls on the floor, concealing it.
Trap: Poison gas: Save vs. Poison or die. | 57 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 58 | An acrid smell assails your nostrils. There are bits of fur and hair scattered around here.
Treasure: 500sp, 30gp. | 59 | This area is covered in rubble and dirt.
Encounter: Killer Bees (7)
Treasure: None. | 60 |
Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Beetles, Fire (2) |
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| 61 | The air here is very cold.
| 62 | A metallic smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. | 63 | The smell of ozone assails your nostrils.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 64 | There are scratches on the wall here.
Encounter: Dwarves (4)
Treasure: As per monster type. | 65 | This area smells faintly of manure. Guano covers this area.
| 66 | There are rotting wood pieces here.
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| 67 | There is a mold growing here.
| 68 |
| 69 |
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| 70 | A gusting breeze blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.
| 71 | There is a candle stub here.
| 72 | There is a splintered club here.
Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice. |
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| 73 | There is a salty, wet smell to this area.
Encounter: Skeletons (10)
Treasure: As per monster type. | 74 |
Encounter: Bandits (7)
Treasure: None. | 75 |
Encounter: Shrews, Giant (3)
Treasure: As per monster type. |
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| 76 | The smell of ozone assails your nostrils. There is a broken pole here.
| 77 | A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.
Trap: Fog: Looks like poison gas, but harmless. | 78 | Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.
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| 79 |
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 80 | There is a broken sword blade here.
| 81 |
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| 82 | A slight updraft blows through this area. There is a putrid smell coming from something nearby.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 83 | There is a trickle of water here.
Encounter: Spiders, Crab (3)
Treasure: None. | 84 | This area has a pleasant, earthy smell.
Encounter: Orcs (2)
Treasure: As per monster type. |
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| 85 | This area is covered in rubble and dirt.
Encounter: Sprites (15)
Treasure: None. |