| 1 | A metallic smell assails your nostrils.
| 2 | A haze of smoke hangs in the air. This area is covered in cobwebs.
Treasure: 500sp, 40gp, 1 magic item.
Trap: Illusion of monsters: Goblins (6) | 3 |
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. |
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| 4 |
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. | 5 | A strong updraft blows through this area. The hilt of a broken dagger is lying here.
Encounter: Lizards, Gecko (1)
Treasure: None. | 6 | The air here smells of smoke. This area is covered in cobwebs.
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| 7 | There are dry leaves and twigs scattered here.
| 8 | A slight breeze blows through this area. There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. | 9 | A slight breeze blows through this area.
Treasure: 100sp, 50gp, 1 gems.
Trap: Poison snake: 1 hit dice. |
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| 10 | A haze of smoke hangs in the air. There is a broken bottle here.
Encounter: Bandits (5)
Treasure: As per monster type. | 11 | The air here is very cold. There is a slimy coating on the ceiling here.
Treasure: 500sp, 40gp. | 12 | There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is a torn sack here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 13 | There are cracks in the ceiling here.
| 14 | A haze of smoke hangs in the air. There is a torn leather boot here.
Encounter: Lizards, Gecko (3)
Treasure: None. | 15 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.
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| 16 | The air here is very cold. Pottery shards are scattered here.
Encounter: Shrews, Giant (5)
Treasure: As per monster type. | 17 | The air here is very hot.
Encounter: Gnomes (1)
Treasure: As per monster type. | 18 | The air here is very hot.
Encounter: Sprites (14)
Treasure: None. |
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| 19 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
| 20 | The air here is very hot.
Treasure: 400sp. | 21 | The air here is very cold. This area is covered in cobwebs.
Encounter: Dwarves (6)
Treasure: None. |
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| 22 | A strong, gusting wind blows through this area. This area smells of rotting vegetation.
| 23 | This area has a pleasant, earthy smell. There is a pile of rags here.
| 24 | Teeth and fangs are scattered here.
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| 25 | The air here smells of smoke.
| 26 |
Encounter: Wolves (6)
Treasure: As per monster type. | 27 | Your nostrils are overwhelmed by a sulphurous smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 28 | The air here is very hot.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 29 |
| 30 | A strong, moaning wind blows through this area. This area is very dusty.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 31 |
| 32 | The air here is very hot. The smell of ozone assails your nostrils. There are bones scattered here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 33 | This area smells faintly of urine. Guano covers this area.
Encounter: Goblins (8)
Treasure: None. |
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| 34 |
Trap: Poison gas: Save vs. Poison or die. | 35 |
Encounter: Goblins (6)
Treasure: As per monster type. | 36 | There is water dripping here.
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| 37 | A slight breeze blows through this area.
Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 |
| 39 |
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| 40 | This area is covered in cobwebs.
| 41 |
Encounter: Acolytes (5)
Treasure: As per monster type. | 42 | A strong updraft blows through this area. There is a splintered club here.
Encounter: Stirges (7)
Treasure: As per monster type. |
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| 43 | A slight, damp breeze blows through this area.
Encounter: Lizards, Gecko (1)
Treasure: None. | 44 | There are rotting wood pieces here.
| 45 | There is a putrid smell coming from something nearby.
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| 46 | A metallic smell assails your nostrils. There is water dripping here.
| 47 | This area has a pleasant, earthy smell.
Encounter: Goblins (5)
Treasure: None. | 48 | This area has a pleasant, earthy smell.
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| 49 | There is a slimy coating on the floor here.
| 50 |
Treasure: 400sp, 60gp. | 51 | Your nostrils are overwhelmed by a sulphurous smell.
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| 52 | This area has a stale, fetid smell. The ceiling here is damp.
| 53 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.
| 54 | Fog gathers and swirls on the floor, concealing it. There is a broken pole here.
Encounter: Bandits (8)
Treasure: As per monster type. |
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| 55 | Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.
| 56 |
Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 |
Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice. |
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| 58 | There is a pile of dung here.
| 59 |
| 60 |
Encounter: Goblins (6)
Treasure: As per monster type. |
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| 61 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
| 62 | A haze of smoke hangs in the air.
| 63 | The smell of ozone assails your nostrils.
Encounter: Stirges (1)
Treasure: None. |
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| 64 | A strong, gusting wind blows through this area. This area is covered in cobwebs.
Encounter: Goblins (8)
Treasure: As per monster type. | 65 | A cold air current blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 |
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