1 |
Encounter: Green Slimes (1)
Treasure: As per monster type. | 2 | A gusting breeze blows through this area. This area is covered in rubble and dirt.
| 3 | This area smells faintly of manure.
|
|
4 | This area smells faintly of manure.
| 5 | There is water dripping here.
| 6 | There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. |
|
7 | The smell of ozone assails your nostrils. There is a pile of ashes here.
Treasure: 400sp, 10gp. | 8 | This area has a stale, fetid smell.
Encounter: Shrews, Giant (5)
Treasure: None. | 9 |
|
|
10 | There are fungi growing here.
Encounter: Beetles, Fire (7)
Treasure: None. | 11 | There is a salty, wet smell to this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | A haze of smoke hangs in the air. There is water dripping here.
|
|
13 | There is a splintered club here.
| 14 | This area is very dusty.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 15 | It is foggy here, making it difficult to see. There are rotting wood pieces here.
Encounter: Dwarves (2)
Treasure: As per monster type. |
|
16 | The air here smells of smoke. There are bits of fur and hair scattered around here.
Encounter: Green Slimes (1)
Treasure: None. | 17 | The smell of ozone assails your nostrils.
Encounter: Sprites (9)
Treasure: None. | 18 |
Encounter: Goblins (3)
Treasure: None. |
|
19 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a pile of rags here.
Treasure: 400sp. | 20 | There are cracks in the wall here.
| 21 | The air here is very hot. A metallic smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. |
|
22 |
Trap: Fog: Looks like poison gas, but harmless. | 23 | A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. It is misty here. The ceiling here is damp.
Treasure: 400sp, 30gp. | 24 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
|
|
25 | This area has a pleasant, earthy smell.
| 26 | This area has a pleasant, earthy smell. There is a badly dented helmet here.
| 27 | There are food scraps scattered here.
Trap: Fog: Looks like poison gas, but harmless. |
|
28 | There is a torn leather boot here.
Encounter: Halflings (14)
Treasure: None. | 29 | Fog gathers and swirls on the floor, concealing it.
Encounter: Bandits (4)
Treasure: None. | 30 | It is foggy here, making it difficult to see. There are bones scattered here.
Encounter: Kobolds (15)
Treasure: None. |
|
31 | The ceiling here is damp.
Treasure: 300sp, 60gp. | 32 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.
Encounter: Sprites (8)
Treasure: None. | 33 | A cold air current blows through this area. There is a torn leather boot here.
Encounter: Dwarves (5)
Treasure: None. |
|
34 |
| 35 | This area is covered in cobwebs.
Treasure: 400sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 36 | A slight breeze blows through this area. There is a pile of dung here.
|
|
37 | A strong updraft blows through this area.
| 38 | There are food scraps scattered here.
Encounter: Sprites (9)
Treasure: None. | 39 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
|
40 | This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | The air here smells of smoke. There is water dripping here.
| 42 | The air here is very cold. There is a pile of dung here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
|
43 | This area has a stale, fetid smell.
| 44 | There is water dripping here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 45 | A slight, damp breeze blows through this area.
Encounter: Killer Bees (9)
Treasure: As per monster type. |
|
46 | A strong, moaning wind blows through this area. There are cracks in the wall here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | This area has a stale, fetid smell.
| 48 | There is a torn leather boot here.
Treasure: 500sp. |
|
49 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.
| 50 | This area smells faintly of urine. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 51 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
|
|
52 | This area smells of rotting vegetation.
| 53 | There is a broken pole here.
Encounter: Traders (5)
Treasure: None. | 54 | The air here is very cold. There is a small puddle of water here.
Encounter: Sprites (9)
Treasure: As per monster type. |
|
55 | This area has a pleasant, earthy smell.
| 56 | This area smells of rotting vegetation. There is a pile of rags here.
| 57 |
|
|
58 |
Encounter: Goblins (8)
Treasure: As per monster type. | 59 | There is water dripping here.
| 60 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a badly dented helmet here.
Trap: Fog: Looks like poison gas, but harmless. |
|