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The Black Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
2

Encounter: Skeletons (9)
Treasure: As per monster type.
3This area smells of rotting vegetation. There is a broken bottle here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
4The smell of ozone assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5The air here is very cold. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
6A slight breeze blows through this area. This area is covered in cobwebs.

 
7The air here is very hot. This area has a stale, fetid smell. This area is covered in rubble and dirt.

8

Trap: Poison gas: Save vs. Poison or die.
9There is a badly dented helmet here.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Dwarves (1)
 
10This area smells faintly of manure.

11The air here is very cold. A haze of smoke hangs in the air.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
12There is a pile of dung here.

 
13

14There are food scraps scattered here.

Treasure: 100sp, 60gp, 4 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15A cold air current blows through this area.

Encounter: Orcs (7)
Treasure: None.
 
16The air here is very cold. There is a putrid smell coming from something nearby.

17A strong downdraft blows through this area. This area smells of rotting vegetation. There is a rusted spike here.

18The air here is very cold. This area smells faintly of manure. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
19

Encounter: Spiders, Crab (4)
Treasure: None.
20A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
21This area smells faintly of manure. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
23

24This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25There are cracks in the wall here.

26A slight breeze blows through this area. The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27

 
28This area has a stale, fetid smell. There are rotting wood pieces here.

29A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
30Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (5)
Treasure: None.
 
31There is water dripping here.

Treasure: 600sp, 30gp.
32The air here is very hot. This area has a pleasant, earthy smell. The wall here is damp.

33It is foggy here, making it difficult to see. There is a badly dented helmet here.

Encounter: Halflings (6)
Treasure: None.
 
34

35There is a small puddle of water here.

Encounter: Skeletons (5)
Treasure: None.
36The hilt of a broken dagger is lying here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
37This area smells faintly of manure. There is a corroded chain here.

Encounter: Traders (1)
Treasure: As per monster type.
38The air here is very hot. There is a putrid smell coming from something nearby.

39There is a pile of ashes here.

 
40The air here is very cold. This area smells faintly of manure. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

42The smell of ozone assails your nostrils.

 
43

44The air here is very cold. A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

45This area is very dusty.

 
46The air here smells of smoke. A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Goblins (3)
Treasure: None.
47There is a small puddle of water here.

Encounter: Traders (6)
Treasure: None.
48

 
49

Treasure: 200sp.
50This area smells of rotting vegetation. There is a corroded chain here.

Encounter: Gnomes (1)
Treasure: As per monster type.
51

 
52

Treasure: 400sp, 10gp.
53The air here is very cold. This area smells of rotting vegetation.

Encounter: Orcs (2)
Treasure: As per monster type.
54This area smells faintly of urine. There is a trickle of water here.

 
55This area has a pleasant, earthy smell.

56A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

57The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

 
58A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (2)
Treasure: None.
59It is foggy here, making it difficult to see.

60This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61There are dry leaves and twigs scattered here.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
63

 
64The air here is very hot.

65A slight breeze blows through this area. The air here smells of smoke. The ceiling here is damp.

66Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a blunt javelin head here.

 
67There are cracks in the floor here.

68An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Gnomes (1)
Treasure: None.
69A strong wind blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
 
70The air here is very cold. There is a cracked flask here.

Encounter: Killer Bees (4)
Treasure: None.
71This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a pile of straw here.

72This area has a pleasant, earthy smell.

 
73There are dry leaves and twigs scattered here.

Encounter: Goblins (3)
Treasure: As per monster type.
74There are fungi growing here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
75This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76There is a bent and rusted iron bar here.

Treasure: 300sp, 10gp.
77There are bones scattered here.

78A strong, moaning wind blows through this area.

 
79It is foggy here, making it difficult to see.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
80A metallic smell assails your nostrils. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
81

Encounter: Stirges (7)
Treasure: As per monster type.
 
82This area has a stale, fetid smell. There is a trickle of water here.

Treasure: 500sp.

adventuregenerator/gen.txt · Last modified: by lee