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The Lonely Pits of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (4)
Treasure: None.
2A metallic smell assails your nostrils. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
3A strong, gusting wind blows through this area.

 
4

Treasure: 300sp.
5There is a broken sword blade here.

Encounter: Bandits (2)
Treasure: None.
6An acrid smell assails your nostrils.

 
7A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8A metallic smell assails your nostrils. There is a broken pole here.

9There are cracks in the wall here.

 
10A strong updraft blows through this area.

11A cold air current blows through this area. The smell of ozone assails your nostrils.

12This area is very dusty.

Encounter: Traders (4)
Treasure: As per monster type.
 
13Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (9)
Treasure: None.
14

Encounter: Goblins (3)
Treasure: None.
15A gusting breeze blows through this area. This area is covered in cobwebs.

 
16This area smells faintly of urine.

Encounter: Orcs (6)
Treasure: As per monster type.
17A gusting breeze blows through this area.

18This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
19The air here is very cold.

20A strong updraft blows through this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
21This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
22A slight breeze blows through this area. It is foggy here, making it difficult to see.

23There is a torn leather boot here.

24A strong, gusting wind blows through this area. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25There are fungi growing here.

26A strong, moaning wind blows through this area. The air here smells of smoke.

Treasure: 300sp.
27

 
28Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (2)
Treasure: As per monster type.
29There is a mold growing here.

Encounter: Stirges (2)
Treasure: None.
30

 
31There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
33There is a putrid smell coming from something nearby.

 
34The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: As per monster type.
35Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
36A chlorine-like smell assails your nostrils.

 
37The air here is very hot. This area smells faintly of manure.

Encounter: Wolves (5)
Treasure: None.
38It is foggy here, making it difficult to see.

39An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Encounter: Traders (2)
Treasure: As per monster type.
41A strong, gusting wind blows through this area. This area is covered in rubble and dirt.

Encounter: Acolytes (4)
Treasure: As per monster type.
42A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (2)
Treasure: As per monster type.
44

45A cold air current blows through this area. This area is very dusty.

 
46It is misty here. There are scratches on the wall here.

47The air here is very cold. There is a pile of rags here.

Encounter: Bandits (2)
Treasure: None.
48It is foggy here, making it difficult to see. There is a large puddle of water here.

 
49The air here is very hot. It is foggy here, making it difficult to see.

50There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51

Encounter: Wolves (8)
Treasure: None.
 
52A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

54There is water dripping here.

Treasure: 600sp, 60gp, 3 gems.
 
55This area is very dusty.

56There are dry leaves and twigs scattered here.

57

Encounter: Kobolds (11)
Treasure: None.
 
58Pottery shards are scattered here.

59A strong wind blows through this area. There is a putrid smell coming from something nearby.

60This area smells of rotting vegetation. There are scratches on the wall here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
61This area smells faintly of urine. Guano covers this area.

62This area is very dusty.

Encounter: Sprites (9)
Treasure: As per monster type.
63This area has a stale, fetid smell. This area is very dusty.

Encounter: Green Slimes (4)
Treasure: None.
 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65The air here is very cold. There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
66The ceiling here is damp.

 
67The air here smells of smoke.

Encounter: Goblins (5)
Treasure: As per monster type.
68A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

Encounter: Orcs (6)
Treasure: None.
69There is a corroded chain here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
70It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71The air here is very hot. This area is covered in rubble and dirt.

Encounter: Acolytes (7)
Treasure: None.
72

Encounter: Sprites (8)
Treasure: None.
 
73A metallic smell assails your nostrils. There is water dripping here.

Encounter: Halflings (6)
Treasure: None.
74This area is covered in cobwebs.

Encounter: Killer Bees (7)
Treasure: None.
75There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
76The wall here is damp.

77This area has a pleasant, earthy smell.

78The remnants of a rope are here, rotten.

Encounter: Green Slimes (3)
Treasure: None.
 
79There is water dripping here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
80A strong updraft blows through this area. There is water dripping here.

Encounter: Traders (6)
Treasure: None.
81An acrid smell assails your nostrils.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
82A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
83There is a torch stub here.

84

Treasure: 500sp.
Trap: Illusion of monsters: Sprites (11)
 
85

86

Encounter: Halflings (10)
Treasure: None.
87A slight, damp breeze blows through this area. There is a bent copper coin lying here.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
88Fog gathers and swirls on the floor, concealing it.

89

adventuregenerator/gen.txt · Last modified: by lee