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The Tenebrous Halls of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2Fog gathers and swirls on the floor, concealing it.

3A slight, damp breeze blows through this area. The air here smells of smoke. The wall here is damp.

 
4The ceiling here is damp.

5The air here is very cold.

Encounter: Skeletons (10)
Treasure: None.
6

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
7A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are food scraps scattered here.

8The ceiling here is damp.

9A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
10

11There are bones scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
12There is a pick handle here.

 
13This area is covered in cobwebs.

14The air here is very cold.

Encounter: Stirges (3)
Treasure: As per monster type.
15There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Encounter: Goblins (3)
Treasure: None.
 
16This area has a pleasant, earthy smell.

17A slight breeze blows through this area.

Encounter: Orcs (4)
Treasure: None.
18The remnants of a rope are here, rotten.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
19There is a pile of dung here.

20There is a slimy coating on the ceiling here.

21A strong, gusting wind blows through this area. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22This area smells of rotting vegetation.

23There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
24A strong, moaning wind blows through this area. Pottery shards are scattered here.

Treasure: 300sp.
 
25

Encounter: Goblins (2)
Treasure: None.
26

27Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: None.
 
28The air here smells of smoke.

Encounter: Traders (3)
Treasure: As per monster type.
29A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Halflings (8)
Treasure: None.
30The air here is very cold. This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

32There is a broken pole here.

33There are cracks in the ceiling here.

Encounter: Goblins (4)
Treasure: None.
 
34There is a cracked hammer head here.

35This area smells faintly of manure. There are fungi growing here.

36The smell of ozone assails your nostrils.

 
37There is a bent and rusted iron bar here.

38The air here smells of smoke. There is a pile of rags here.

39

Encounter: Snakes, Cobra (6)
Treasure: None.
 
40

Treasure: 300sp, 30gp.
41Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43

Encounter: Green Slimes (4)
Treasure: None.
44The air here is very hot. This area is very dusty.

45

 
46The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47The air here is very cold. There are bones scattered here.

48The air here is very hot. This area smells faintly of manure. Teeth and fangs are scattered here.

 
49This area has a pleasant, earthy smell.

Encounter: Goblins (6)
Treasure: As per monster type.
50There is a salty, wet smell to this area. This area is covered in cobwebs.

Treasure: 400sp.
51A slight breeze blows through this area.

 
52

Trap: Poison gas: Save vs. Poison or die.
53

Encounter: Killer Bees (1)
Treasure: None.
54There is a pile of dung here.

 
55

Encounter: Dwarves (1)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Stirges (6)
Treasure: As per monster type.
57There are several small stones here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
58Guano covers this area.

Encounter: Bandits (5)
Treasure: As per monster type.
59The air here is very hot. There is a rusted spike here.

Treasure: 100sp, 50gp.
60There are cracks in the ceiling here.

 

adventuregenerator/gen.txt · Last modified: by lee