User Tools



adventuregenerator:gen

 

 

 

 

 

The Unspeakable Shambles of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Halflings (11)
Treasure: None.
3It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
 
4There is a broken arrow here.

5A slight, damp breeze blows through this area. There is a bent copper coin lying here.

6There is a bent and rusted iron bar here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
7

Encounter: Acolytes (5)
Treasure: None.
8A strong downdraft blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

9The air here is very cold. Pottery shards are scattered here.

 
10A haze of smoke hangs in the air. This area is covered in cobwebs.

11An acrid smell assails your nostrils. There is water dripping here.

Encounter: Acolytes (3)
Treasure: None.
12

 
13This area has a pleasant, earthy smell.

Encounter: Wolves (9)
Treasure: None.
14This area is covered in rubble and dirt.

15

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16There are rotting wood pieces here.

17This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

18

Encounter: Spiders, Crab (4)
Treasure: None.
 
19Teeth and fangs are scattered here.

Encounter: Orcs (7)
Treasure: As per monster type.
20There is a broken arrow here.

21Your nostrils are overwhelmed by a sulphurous smell.

 
22

23There is a putrid smell coming from something nearby.

24This area has a stale, fetid smell.

 
25A slight, damp breeze blows through this area. The ceiling here is damp.

26Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (3)
Treasure: None.
27A cold air current blows through this area.

 
28

29There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
30There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

Treasure: 100sp, 60gp.
 
31The air here is very cold. This area is covered in cobwebs.

Treasure: 500sp, 30gp.
32There is a broken arrow here.

33This area smells faintly of manure.

 
34

35

36A strong updraft blows through this area. This area is covered in cobwebs.

 
37A strong, moaning wind blows through this area.

Encounter: Goblins (4)
Treasure: As per monster type.
38This area smells faintly of manure.

Treasure: 100sp, 20gp.
39The air here is very hot. There is water dripping here.

 
40

41This area smells of rotting vegetation. The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: None.
42A strong downdraft blows through this area.

Encounter: Stirges (9)
Treasure: As per monster type.
 
43

44There are several small stones here.

Encounter: Acolytes (6)
Treasure: None.
45The air here smells of smoke.

 
46The air here smells of smoke. There is a small puddle of water here.

Encounter: Kobolds (9)
Treasure: As per monster type.
47The air here is very hot. This area smells faintly of manure. There are cracks in the ceiling here.

48There is a bent and rusted iron bar here.

 
49The air here is very hot. There is a putrid smell coming from something nearby. There is dried blood here.

50It is foggy here, making it difficult to see.

51This area has a pleasant, earthy smell.

Encounter: Traders (6)
Treasure: As per monster type.
 
52The air here is very cold.

53

Encounter: Stirges (9)
Treasure: As per monster type.
54The remnants of a rope are here, rotten.

 
55The air here is very cold. There are food scraps scattered here.

56The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Gnomes (3)
Treasure: None.
57

Encounter: Shrews, Giant (5)
Treasure: None.
 
58This area has a pleasant, earthy smell.

Encounter: Green Slimes (2)
Treasure: None.
59

Encounter: Traders (6)
Treasure: None.
60This area smells faintly of urine. There are bits of fur and hair scattered around here.

 
61The air here is very hot. There are cracks in the ceiling here.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62This area smells of rotting vegetation. There is a candle stub here.

63This area smells faintly of manure. The wall here is damp.

Treasure: 100sp.
 
64There are bones scattered here.

65

66There are rotting wood pieces here.

 
67This area has a pleasant, earthy smell. This area is covered in cobwebs.

68

69It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
70A cold air current blows through this area. This area smells faintly of manure.

Encounter: Gnomes (5)
Treasure: None.
71Guano covers this area.

Encounter: Halflings (9)
Treasure: As per monster type.
72There is a rusted spike here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
73There is a putrid smell coming from something nearby.

adventuregenerator/gen.txt · Last modified: by lee