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The Shrouded Ruins of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Treasure: 500sp, 30gp.
2A strong, moaning wind blows through this area. This area has a stale, fetid smell.

3This area has a pleasant, earthy smell.

Treasure: 200sp.
 
4A slight breeze blows through this area. There are cracks in the wall here.

5

6The smell of ozone assails your nostrils. The ceiling here is damp.

 
7

Encounter: Goblins (8)
Treasure: None.
8This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 200sp, 40gp.
9It is misty here.

 
10The air here smells of smoke.

Encounter: Stirges (10)
Treasure: None.
11This area smells faintly of manure. There is a rusted spike here.

12A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
13A gusting breeze blows through this area.

14This area smells of rotting vegetation. This area is covered in cobwebs.

15The smell of ozone assails your nostrils.

 
16A cold air current blows through this area. There is a candle stub here.

Treasure: 100sp.
17

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18A cold air current blows through this area. This area has a stale, fetid smell.

 
19There is water dripping here.

Treasure: 100sp, 30gp.
20

Encounter: Skeletons (4)
Treasure: As per monster type.
21This area smells faintly of manure. There are rotting wood pieces here.

 
22A metallic smell assails your nostrils.

23A slight breeze blows through this area. This area smells of rotting vegetation. There is a mold growing here.

Encounter: Wolves (5)
Treasure: None.
24The smell of ozone assails your nostrils. There is a small puddle of water here.

 
25A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: None.
26The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

27

Encounter: Orcs (5)
Treasure: None.
 
28

29This area has a pleasant, earthy smell.

30The air here smells of smoke. A haze of smoke hangs in the air.

 
31This area smells faintly of manure.

32The air here is very hot.

33A slight breeze blows through this area. There is a salty, wet smell to this area. There are cracks in the floor here.

Treasure: 200sp, 10gp.
 
34This area is very dusty.

35A chlorine-like smell assails your nostrils. There is a candle stub here.

36This area has a stale, fetid smell.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area. There is a large puddle of water here.

Encounter: Dwarves (6)
Treasure: As per monster type.
38The air here is very hot. The air here smells of smoke. It is misty here.

Encounter: Orcs (4)
Treasure: None.
39A slight, damp breeze blows through this area. Pottery shards are scattered here.

Treasure: 500sp.
 
40Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is dried blood here.

41This area has a pleasant, earthy smell.

Treasure: 200sp.
42A cold air current blows through this area.

Encounter: Traders (3)
Treasure: None.
 
43This area smells faintly of urine.

44There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45The air here is very cold. There is a large puddle of water here.

 
46There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47This area has a pleasant, earthy smell.

48

Encounter: Goblins (5)
Treasure: None.
 
49A cold air current blows through this area.

50There is a slimy coating on the floor here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
51

Encounter: Dwarves (5)
Treasure: As per monster type.
 
52This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
53

54An acrid smell assails your nostrils.

Encounter: Goblins (2)
Treasure: None.
 
55

Encounter: Snakes, Cobra (5)
Treasure: None.
56A cold air current blows through this area.

57A cold air current blows through this area.

 
58The air here is very cold. This area smells faintly of urine. Pottery shards are scattered here.

59There is dried blood here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
60The wall here is damp.

 
61

62This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
63This area smells of rotting vegetation.

 
64A metallic smell assails your nostrils.

Encounter: Stirges (6)
Treasure: As per monster type.
65

Encounter: Spiders, Crab (4)
Treasure: None.
66A gusting breeze blows through this area. There is a candle stub here.

 
67This area has a pleasant, earthy smell.

68

Trap: Poison gas: Save vs. Poison or die.
69This area has a pleasant, earthy smell.

 
70There is a splintered club here.

Encounter: Dwarves (6)
Treasure: As per monster type.
71This area smells of rotting vegetation. There is a torn sack here.

adventuregenerator/gen.txt · Last modified: by lee