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The Weird Mountain of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. The air here smells of smoke. This area is covered in cobwebs.

2Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Gnomes (5)
Treasure: None.
3

 
4There are cracks in the wall here.

5

6This area smells faintly of manure.

 
7The ceiling here is damp.

Encounter: Bandits (5)
Treasure: As per monster type.
8A cold air current blows through this area. There is water dripping here.

9An acrid smell assails your nostrils.

 
10A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Dwarves (1)
Treasure: As per monster type.
11This area has a stale, fetid smell. Guano covers this area.

Encounter: Traders (4)
Treasure: None.
12This area smells faintly of manure.

 
13This area smells faintly of manure. It is misty here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14A cold air current blows through this area. There is a candle stub here.

15The air here is very cold.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
16There is a bent copper coin lying here.

17A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

Trap: Fog: Looks like poison gas, but harmless.
 
19A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
20

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
21The smell of ozone assails your nostrils.

 
22A gusting breeze blows through this area. This area has a stale, fetid smell. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23A slight, damp breeze blows through this area. There is a salty, wet smell to this area. The wall here is damp.

Encounter: Wolves (9)
Treasure: As per monster type.
24This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Killer Bees (5)
Treasure: None.
 
25

26There is a pile of ashes here.

27

 
28There is a splintered club here.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29There is water dripping here.

30The smell of ozone assails your nostrils. There is a pile of rags here.

Treasure: 500sp, 60gp.
 
31

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32A strong wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

Encounter: Spiders, Crab (3)
Treasure: None.
 
34

35This area has a stale, fetid smell. There is a torch stub here.

36The wall here is damp.

 
37This area smells of rotting vegetation.

38

39This area smells faintly of urine. A haze of dust hangs in the air.

Encounter: Stirges (5)
Treasure: As per monster type.
 
40

41There is a salty, wet smell to this area. There is a small puddle of water here.

Encounter: Wolves (6)
Treasure: None.
42Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
43This area smells of rotting vegetation. It is foggy here, making it difficult to see.

44There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45Pottery shards are scattered here.

 
46A strong, moaning wind blows through this area.

47A strong, gusting wind blows through this area.

48This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
 
49A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a badly dented helmet here.

Encounter: Kobolds (11)
Treasure: As per monster type.
50The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

Trap: Fog: Looks like poison gas, but harmless.
 
52

Treasure: 300sp, 10gp.
53

54Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Traders (4)
Treasure: None.
 
55A gusting breeze blows through this area. This area smells of rotting vegetation.

Encounter: Acolytes (1)
Treasure: None.
56It is foggy here, making it difficult to see. There is a pile of rags here.

57

 
58There is a broken arrow here.

59

Treasure: 500sp.
60A cold air current blows through this area. There is a putrid smell coming from something nearby.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61This area is covered in cobwebs.

62A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

63This area is covered in cobwebs.

 
64It is foggy here, making it difficult to see. There is a cracked flask here.

65A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Skeletons (6)
Treasure: As per monster type.
66There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67A slight downdraft blows through this area. This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68This area is covered in cobwebs.

69A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.txt · Last modified: by lee