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The Hidden Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is very dusty.

Treasure: 300sp, 20gp.
2There are scratches on the wall here.

3

 
4This area smells faintly of urine. There are sticks scattered here.

Encounter: Orcs (8)
Treasure: None.
5

6This area is very dusty.

Encounter: Traders (6)
Treasure: None.
 
7A strong downdraft blows through this area. There is a large puddle of water here.

8There is a mold growing here.

9This area has a pleasant, earthy smell. There is a corroded chain here.

 
10A chlorine-like smell assails your nostrils. There is a broken sword blade here.

11This area has a pleasant, earthy smell. There are several small stones here.

12A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
 
13This area has a stale, fetid smell.

Encounter: Gnomes (5)
Treasure: As per monster type.
14There is a pile of rags here.

Encounter: Dwarves (2)
Treasure: None.
15There is a small puddle of water here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
17A haze of smoke hangs in the air. There are cracks in the wall here.

18

 
19This area is covered in cobwebs.

20This area smells faintly of manure. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

21

Encounter: Bandits (6)
Treasure: As per monster type.
 
22

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
23A haze of dust hangs in the air. This area is covered in cobwebs.

24

 
25A cold air current blows through this area. There are bones scattered here.

26Guano covers this area.

27This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
28

Encounter: Stirges (6)
Treasure: As per monster type.
29This area has a stale, fetid smell. There is water dripping here.

Encounter: Goblins (6)
Treasure: None.
30The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Bandits (2)
Treasure: None.
 
31

Encounter: Orcs (4)
Treasure: None.
32This area has a pleasant, earthy smell. There is a torn sack here.

Encounter: Snakes, Cobra (1)
Treasure: None.
33

Treasure: 100sp.
 
34This area smells of rotting vegetation. It is misty here. There is a torn sack here.

35It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
36

Treasure: 600sp.
 
37This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (2)
Treasure: None.
38This area smells faintly of urine. A haze of smoke hangs in the air.

Treasure: 400sp, 50gp.
39This area smells faintly of manure. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41This area has a stale, fetid smell. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Beetles, Fire (7)
Treasure: None.
42

 
43

Encounter: Killer Bees (9)
Treasure: None.
44The air here is very cold. There is a broken arrow here.

Encounter: Shrews, Giant (10)
Treasure: None.
45A strong, moaning wind blows through this area.

 
46

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
47A haze of smoke hangs in the air. Guano covers this area.

48

 
49This area has a stale, fetid smell. There is dried blood here.

50The air here smells of smoke. There is a candle stub here.

Encounter: Goblins (3)
Treasure: None.
51The air here smells of smoke.

Encounter: Bandits (5)
Treasure: As per monster type.
 
52The air here is very cold. There are sticks scattered here.

Encounter: Kobolds (8)
Treasure: None.
53This area smells of rotting vegetation.

Treasure: 100sp.
54There are food scraps scattered here.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55There is a salty, wet smell to this area. There is a torn leather boot here.

56A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

57There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58Your nostrils are overwhelmed by a sulphurous smell.

59There is a mold growing here.

Encounter: Wolves (7)
Treasure: None.
60

Treasure: 500sp, 1 magic item.
 
61

adventuregenerator/gen.txt · Last modified: by lee