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The Cold City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There are bits of fur and hair scattered around here.

2The air here smells of smoke. It is foggy here, making it difficult to see.

3A strong wind blows through this area.

 
4There are rotting wood pieces here.

Encounter: Orcs (5)
Treasure: As per monster type.
5

Encounter: Kobolds (8)
Treasure: None.
6A slight breeze blows through this area. There is a pile of ashes here.

 
7Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

8This area smells faintly of manure. There is water dripping here.

9A metallic smell assails your nostrils.

 
10A strong, gusting wind blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (14)
Treasure: As per monster type.
11There is a slimy coating on the floor here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12A cold air current blows through this area. This area smells faintly of manure. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13This area has a pleasant, earthy smell.

14

15A strong updraft blows through this area. Guano covers this area.

Treasure: 400sp, 50gp.
 
16The smell of ozone assails your nostrils. There is water dripping here.

17This area smells faintly of urine. This area is very dusty.

18There is water dripping here.

Treasure: 600sp, 50gp.
 
19There is water dripping here.

20The air here is very hot. This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
21

Treasure: 200sp, 10gp.
 
22A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Acolytes (3)
Treasure: As per monster type.
23

Encounter: Goblins (6)
Treasure: None.
24This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
26A slight, damp breeze blows through this area. There is water dripping here.

27

Encounter: Sprites (8)
Treasure: None.
 
28A cold air current blows through this area. This area smells faintly of urine. The wall here is damp.

Encounter: Gnomes (3)
Treasure: As per monster type.
29A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (9)
Treasure: As per monster type.
30

Treasure: 100sp, 60gp.
 
31This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Dwarves (4)
Treasure: None.
32

Encounter: Skeletons (5)
Treasure: None.
33This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
34The ceiling here is damp.

Encounter: Orcs (5)
Treasure: As per monster type.
35This area has a pleasant, earthy smell.

Treasure: 100sp.
Trap: Illusion of monsters: Green Slimes (4)
36

 
37There is a bent and rusted iron bar here.

Encounter: Acolytes (3)
Treasure: None.
38A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Wolves (7)
Treasure: None.
39The air here smells of smoke. There are cracks in the ceiling here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40A strong, gusting wind blows through this area.

41This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Snakes, Cobra (4)
Treasure: None.
42The wall here is damp.

 
43There are cracks in the wall here.

Encounter: Acolytes (7)
Treasure: As per monster type.
44A strong, gusting wind blows through this area. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
45Guano covers this area.

 
46A cold air current blows through this area. There are fungi growing here.

Encounter: Bandits (6)
Treasure: As per monster type.
47

Encounter: Bandits (4)
Treasure: None.
48A strong wind blows through this area. There is water dripping here.

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49A strong downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51An acrid smell assails your nostrils. There is a torn sack here.

 
52Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

53Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

54A strong, moaning wind blows through this area. The air here smells of smoke.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
55This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
56A metallic smell assails your nostrils. A haze of dust hangs in the air. There is a torn sack here.

Encounter: Dwarves (2)
Treasure: None.
57Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Halflings (8)
Treasure: None.
 
58

59Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

60It is foggy here, making it difficult to see.

 
61This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

63The air here smells of smoke.

 
64It is misty here. The remnants of a rope are here, rotten.

Trap: Fog: Looks like poison gas, but harmless.
65There are sticks scattered here.

Encounter: Traders (1)
Treasure: As per monster type.
66A slight updraft blows through this area. An acrid smell assails your nostrils.

Treasure: 100sp, 40gp.
 
67

68There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69A cold air current blows through this area.

 
70A metallic smell assails your nostrils.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
71

adventuregenerator/gen.txt · Last modified: by lee