| 1 | There is a putrid smell coming from something nearby.
| 2 | Fog gathers and swirls on the floor, concealing it.
| 3 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
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| 4 | This area has a stale, fetid smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | A slight downdraft blows through this area. There is a cracked flask here.
Encounter: Stirges (10)
Treasure: None. | 6 | The air here is very cold. This area smells faintly of manure.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 7 | The air here is very hot.
Encounter: Skeletons (7)
Treasure: As per monster type. | 8 | The smell of ozone assails your nostrils.
Treasure: 100sp, 30gp.
Trap: Poison snake: 1 hit dice. | 9 | This area smells faintly of manure.
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| 10 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.
| 11 | This area is covered in cobwebs.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | A slight breeze blows through this area. There are bones scattered here.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. |
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| 13 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 14 | A haze of smoke hangs in the air.
Treasure: 400sp. | 15 | There is a blunt javelin head here.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 16 | It is misty here. There is a slimy coating on the ceiling here.
Treasure: 100sp. | 17 | The air here is very hot.
| 18 | A chlorine-like smell assails your nostrils.
Encounter: Beetles, Fire (7)
Treasure: As per monster type. |
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| 19 | There are cracks in the floor here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 20 | The air here is very hot. The smell of ozone assails your nostrils. There is a broken bottle here.
| 21 | There is a bent and rusted iron bar here.
Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 22 |
Encounter: Traders (8)
Treasure: As per monster type. | 23 | There is a corroded chain here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 24 | There are cracks in the ceiling here.
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| 25 | There is a small puddle of water here.
Trap: Poison gas: Save vs. Poison or die. | 26 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 27 | The air here is very hot. There is a salty, wet smell to this area. The wall here is damp.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. |
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| 28 |
Trap: Fog: Looks like poison gas, but harmless. | 29 | The air here is very hot. There is water dripping here.
| 30 | The air here is very hot. This area has a stale, fetid smell.
Encounter: Dwarves (5)
Treasure: As per monster type. |
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| 31 | A haze of smoke hangs in the air.
| 32 | This area has a pleasant, earthy smell.
| 33 | The air here is very cold. This area smells faintly of urine. This area is very dusty.
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| 34 | The air here smells of smoke. A haze of dust hangs in the air.
| 35 |
| 36 | There are rotting wood pieces here.
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| 37 | A slight breeze blows through this area. This area has a stale, fetid smell.
Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die. | 38 | The air here is very hot.
| 39 | A cold air current blows through this area. A haze of smoke hangs in the air.
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| 40 | The smell of ozone assails your nostrils. There are food scraps scattered here.
| 41 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 |
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| 43 |
Trap: Poison gas: Save vs. Poison or die. | 44 | An acrid smell assails your nostrils. This area is very dusty.
| 45 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a torn sack here.
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| 46 | A slight, damp breeze blows through this area. There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | This area is covered in cobwebs.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 48 | A strong wind blows through this area. There is a broken pole here.
Encounter: Skeletons (6)
Treasure: None. |
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| 49 | Fog gathers and swirls on the floor, concealing it.
Encounter: Acolytes (5)
Treasure: None. | 50 | There is a bent and rusted iron bar here.
Encounter: Goblins (3)
Treasure: As per monster type. | 51 | There is a large puddle of water here.
Encounter: Dwarves (1)
Treasure: None. |
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| 52 | The air here is very cold. This area smells faintly of manure. There is a trickle of water here.
| 53 |
Treasure: 300sp. | 54 | The air here is very cold.
Treasure: 100sp. |
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| 55 | A strong wind blows through this area. This area smells faintly of manure.
Encounter: Orcs (6)
Treasure: As per monster type. | 56 |
| 57 | This area is covered in cobwebs.
Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 58 | It is foggy here, making it difficult to see.
| 59 | There are wax drippings here.
Encounter: Dwarves (1)
Treasure: None. | 60 | The air here is very hot. There is dried blood here.
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 61 | This area has a pleasant, earthy smell. There is a pile of rags here.
Encounter: Orcs (5)
Treasure: As per monster type. | 62 |
Treasure: 600sp, 5 gems. | 63 | There is a salty, wet smell to this area.
Encounter: Bandits (6)
Treasure: None. |
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| 64 | The air here is very cold. This area has a stale, fetid smell.
| 65 |
Treasure: 300sp, 30gp, 1 magic item.
Trap: Poison snake: 1 hit dice. | 66 |
Encounter: Spiders, Crab (4)
Treasure: None. |
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