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The Diabolical Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Skeletons (8)
Treasure: None.
2There is a salty, wet smell to this area. There is a cracked hammer head here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
3Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Sprites (6)
Treasure: None.
 
4A metallic smell assails your nostrils. There is a slimy coating on the floor here.

5The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
6

 
7A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

8There is a bent copper coin lying here.

9

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10This area has a stale, fetid smell. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a pile of ashes here.

Treasure: 500sp, 50gp.
12The air here is very cold. This area has a pleasant, earthy smell.

 
13The air here is very cold. There are scratches on the wall here.

Encounter: Stirges (10)
Treasure: As per monster type.
14There are several small stones here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15

Encounter: Stirges (7)
Treasure: None.
 
16This area smells of rotting vegetation. There is a pile of rags here.

Encounter: Orcs (8)
Treasure: None.
17It is foggy here, making it difficult to see.

18The air here is very hot. The remnants of a rope are here, rotten.

 
19This area smells faintly of manure.

20This area smells faintly of urine. A haze of smoke hangs in the air.

21A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Encounter: Stirges (7)
Treasure: None.
23

24This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25

Encounter: Sprites (10)
Treasure: None.
26There is a mold growing here.

27Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

 
28A slight breeze blows through this area. There is dried blood here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
29This area is covered in cobwebs.

Encounter: Shrews, Giant (6)
Treasure: None.
30The air here is very hot.

 
31There is a candle stub here.

32A slight, damp breeze blows through this area. There are rotting wood pieces here.

33There is water dripping here.

Encounter: Kobolds (10)
Treasure: None.
 
34

35This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

36There are fungi growing here.

Treasure: 600sp.
 
37There are bones scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
38The air here is very cold. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
39The air here smells of smoke.

Encounter: Goblins (5)
Treasure: None.
 
40The air here is very cold.

41There is a cracked hammer head here.

42It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: None.
 
43There is a badly dented helmet here.

44

45This area has a pleasant, earthy smell. There are wax drippings here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
46A gusting breeze blows through this area. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
47The air here is very cold. A haze of smoke hangs in the air. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48A strong wind blows through this area. A haze of smoke hangs in the air.

 
49A cold air current blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
50This area smells faintly of manure. Teeth and fangs are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
51The air here is very hot. There is a large puddle of water here.

 
52This area has a stale, fetid smell.

53

Encounter: Gnomes (2)
Treasure: None.
54

Treasure: 400sp.
 
55There is water dripping here.

56There is a broken bottle here.

57There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

 
58The wall here is damp.

59The wall here is damp.

60The air here is very hot.

 
61

62This area is very dusty.

Encounter: Spiders, Crab (2)
Treasure: None.
63There is a putrid smell coming from something nearby.

Encounter: Kobolds (13)
Treasure: None.
 
64There is a salty, wet smell to this area.

65There is a broken bottle here.

66There is a broken bottle here.

 
67It is foggy here, making it difficult to see. There are cracks in the floor here.

68

Trap: 10' Pit: 1d6 points of damage if you fall in.
69Fog gathers and swirls on the floor, concealing it. This area is very dusty.

 

adventuregenerator/gen.txt · Last modified: by lee