Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong wind blows through this area. Treasure: 100sp. | 2 | This area smells faintly of urine. The hilt of a broken dagger is lying here. | 3 | The smell of ozone assails your nostrils. There is a trickle of water here. |
| 4 | A cold air current blows through this area. This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | The air here is very hot. There is a pile of dung here. | 6 | A slight, damp breeze blows through this area. There are rotting wood pieces here. |
| 7 | This area smells of rotting vegetation. Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. | 8 | The air here is very cold. There is a broken bottle here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | There is a slimy coating on the ceiling here. |
| 10 | This area has a stale, fetid smell. | 11 | This area is covered in rubble and dirt. | 12 | |
| 13 | This area has a stale, fetid smell. The remnants of a rope are here, rotten. | 14 | There is a mold growing here. | 15 | A cold air current blows through this area. This area is very dusty. |
| 16 | A slight updraft blows through this area. There is a mold growing here. | 17 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. | 18 | It is foggy here, making it difficult to see. Encounter: Sprites (12) Treasure: As per monster type. |
| 19 | 20 | A strong, moaning wind blows through this area. It is misty here. This area is covered in rubble and dirt. Encounter: Bandits (1) Treasure: As per monster type. | 21 | There is a broken pole here. | |
| 22 | The air here is very hot. | 23 | 24 | It is misty here. There are dry leaves and twigs scattered here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 25 | There is a mold growing here. | 26 | A gusting breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. | 27 | There is a pile of straw here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 28 | The smell of ozone assails your nostrils. | 29 | A strong, moaning wind blows through this area. There is a candle stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | The air here is very hot. This area smells faintly of manure. |
| 31 | This area smells faintly of manure. | 32 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here. Encounter: Halflings (14) Treasure: As per monster type. | 33 | |
| 34 | There are rotting wood pieces here. | 35 | A haze of smoke hangs in the air. | 36 | This area has a stale, fetid smell. |
| 37 | This area is covered in cobwebs. Encounter: Stirges (8) Treasure: None. | 38 | There is a pile of rags here. | 39 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here. Treasure: 100sp. |
| 40 | 41 | A strong, gusting wind blows through this area. Teeth and fangs are scattered here. Encounter: Dwarves (5) Treasure: None. | 42 | There is a trickle of water here. Treasure: 200sp, 10gp. | |
| 43 | There are rotting wood pieces here. | 44 | There is water dripping here. | 45 | A haze of smoke hangs in the air. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. |
| 46 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | 48 | Encounter: Dwarves (1) Treasure: None. | |
| 49 | There is water dripping here. Encounter: Shrews, Giant (5) Treasure: None. | 50 | This area has a pleasant, earthy smell. | 51 | Treasure: 600sp. |
| 52 | Treasure: 300sp, 30gp. | 53 | There are sticks scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 54 | There is a mold growing here. |
| 55 | 56 | There is a candle stub here. Encounter: Sprites (12) Treasure: As per monster type. | 57 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. Encounter: Spiders, Crab (3) Treasure: None. | |
| 58 | There are sticks scattered here. Encounter: Sprites (16) Treasure: As per monster type. | 59 | 60 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | |
| 61 | This area is very dusty. | 62 | It is foggy here, making it difficult to see. Encounter: Killer Bees (1) Treasure: None. | 63 | This area smells faintly of manure. A haze of dust hangs in the air. |
| 64 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 65 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 66 | A strong wind blows through this area. Treasure: 400sp. Trap: Illusion of monsters: Gnomes (2) |
| 67 | Teeth and fangs are scattered here. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 68 | Treasure: 100sp, 60gp. | 69 | The air here is very hot. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 70 | This area smells faintly of manure. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. | 71 | The air here is very cold. This area is very dusty. Encounter: Killer Bees (10) Treasure: None. | 72 | Encounter: Halflings (9) Treasure: As per monster type. |
| 73 | There are rotting wood pieces here. Encounter: Gnomes (4) Treasure: As per monster type. | 74 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. Teeth and fangs are scattered here. Treasure: 200sp, 40gp. | 75 | Treasure: 100sp, 30gp. |
| 76 | The air here smells of smoke. The hilt of a broken dagger is lying here. Encounter: Stirges (5) Treasure: As per monster type. | 77 | This area smells faintly of manure. | 78 | |
| 79 | A strong, moaning wind blows through this area. | 80 | 81 | This area is covered in cobwebs. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | |
| 82 | There are sticks scattered here. | 83 | The ceiling here is damp. | 84 | There is a torn leather boot here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 85 | A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. | 86 | A slight updraft blows through this area. This area smells faintly of manure. There is a slimy coating on the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 87 | Encounter: Orcs (5) Treasure: None. |
| 88 | It is misty here. There is water dripping here. Encounter: Spiders, Crab (4) Treasure: None. | 89 | This area is covered in cobwebs. Treasure: 400sp, 40gp. | 90 | A slight, damp breeze blows through this area. There is a trickle of water here. |
| 91 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. | 92 | Encounter: Halflings (10) Treasure: None. | 93 | Treasure: 500sp, 10gp. Trap: Poison snake: 1 hit dice. |
| 94 | A metallic smell assails your nostrils. | 95 | A slight breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Shrews, Giant (5) Treasure: None. | 96 | There are sticks scattered here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 97 | Fog gathers and swirls on the floor, concealing it. |
