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The Tenebrous Shambles of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Kobolds (8)
Treasure: As per monster type.
2The smell of ozone assails your nostrils. There is a pile of ashes here.

3There is a salty, wet smell to this area.

Treasure: 500sp.
 
4There is a blunt javelin head here.

Encounter: Shrews, Giant (7)
Treasure: None.
5The wall here is damp.

6This area has a pleasant, earthy smell.

 
7This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

8This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

9There are scratches on the wall here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
10A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of straw here.

Treasure: 300sp, 2 gems.
11A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

12The air here smells of smoke.

 
13Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

14There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
15

Encounter: Sprites (10)
Treasure: None.
 
16

17A slight, damp breeze blows through this area. There is a slimy coating on the ceiling here.

Treasure: 600sp.
18Your nostrils are overwhelmed by a sulphurous smell.

 
19There are wax drippings here.

20This area is covered in cobwebs.

21

Encounter: Acolytes (7)
Treasure: None.
 
22A cold air current blows through this area. There are bones scattered here.

Encounter: Beetles, Fire (7)
Treasure: None.
23The air here is very cold. The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

24The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25This area smells faintly of manure. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
26The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27

Encounter: Bandits (2)
Treasure: As per monster type.
 
28There are cracks in the wall here.

Encounter: Kobolds (10)
Treasure: None.
29The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

30A haze of dust hangs in the air. This area is covered in rubble and dirt.

 
31There are rotting wood pieces here.

32There is dried blood here.

Treasure: 400sp, 10gp.
33A cold air current blows through this area.

 
34There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35A strong, moaning wind blows through this area.

36A strong, moaning wind blows through this area.

Encounter: Acolytes (5)
Treasure: None.
 
37This area smells faintly of manure.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
39

Trap: Poison gas: Save vs. Poison or die.
 
40

Encounter: Wolves (10)
Treasure: None.
41This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
42This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (6)
Treasure: None.
 
43

44There is a small puddle of water here.

45A slight updraft blows through this area. There is a putrid smell coming from something nearby.

 
46A slight updraft blows through this area. There is dried blood here.

Trap: Poison gas: Save vs. Poison or die.
47There are cracks in the ceiling here.

Encounter: Sprites (13)
Treasure: None.
48

Encounter: Acolytes (4)
Treasure: None.
 
49A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

Treasure: 400sp, 30gp.
50This area smells faintly of urine.

51There is a salty, wet smell to this area. There is a pile of rags here.

Treasure: 400sp, 60gp.
 
52The air here is very hot. This area smells faintly of urine. This area is very dusty.

Encounter: Bandits (6)
Treasure: As per monster type.
53A strong wind blows through this area.

54The air here is very hot.

 
55

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
56

Encounter: Beetles, Fire (6)
Treasure: None.
57There is a badly dented helmet here.

Encounter: Wolves (6)
Treasure: None.
 
58The ceiling here is damp.

Treasure: 500sp.
Trap: Illusion of monsters: Orcs (7)
59

Encounter: Gnomes (6)
Treasure: As per monster type.
60

Trap: Poison gas: Save vs. Poison or die.
 
61A slight, damp breeze blows through this area. This area smells faintly of urine. There is a blunt javelin head here.

Treasure: 100sp, 20gp.
62A strong, moaning wind blows through this area. There is dried blood here.

Treasure: 600sp.
63A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
64

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
65

Encounter: Goblins (4)
Treasure: As per monster type.
66The air here is very cold.

 
67It is foggy here, making it difficult to see.

Encounter: Goblins (6)
Treasure: None.
68This area smells faintly of manure. There is a broken arrow here.

69There are several small stones here.

Encounter: Killer Bees (9)
Treasure: None.
 
70

Encounter: Orcs (4)
Treasure: None.
71There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72The smell of ozone assails your nostrils. There is a torch stub here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
73This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: by lee