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The Cold Sanctum of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils.

2A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 500sp, 40gp, 1 magic item.
Trap: Illusion of monsters: Goblins (6)
3

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
4

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
5A strong updraft blows through this area. The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (1)
Treasure: None.
6The air here smells of smoke. This area is covered in cobwebs.

 
7There are dry leaves and twigs scattered here.

8A slight breeze blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
9A slight breeze blows through this area.

Treasure: 100sp, 50gp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
10A haze of smoke hangs in the air. There is a broken bottle here.

Encounter: Bandits (5)
Treasure: As per monster type.
11The air here is very cold. There is a slimy coating on the ceiling here.

Treasure: 500sp, 40gp.
12There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
 
13There are cracks in the ceiling here.

14A haze of smoke hangs in the air. There is a torn leather boot here.

Encounter: Lizards, Gecko (3)
Treasure: None.
15This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

 
16The air here is very cold. Pottery shards are scattered here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
17The air here is very hot.

Encounter: Gnomes (1)
Treasure: As per monster type.
18The air here is very hot.

Encounter: Sprites (14)
Treasure: None.
 
19This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

20The air here is very hot.

Treasure: 400sp.
21The air here is very cold. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: None.
 
22A strong, gusting wind blows through this area. This area smells of rotting vegetation.

23This area has a pleasant, earthy smell. There is a pile of rags here.

24Teeth and fangs are scattered here.

 
25The air here smells of smoke.

26

Encounter: Wolves (6)
Treasure: As per monster type.
27Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28The air here is very hot.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
29

30A strong, moaning wind blows through this area. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31

32The air here is very hot. The smell of ozone assails your nostrils. There are bones scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
33This area smells faintly of urine. Guano covers this area.

Encounter: Goblins (8)
Treasure: None.
 
34

Trap: Poison gas: Save vs. Poison or die.
35

Encounter: Goblins (6)
Treasure: As per monster type.
36There is water dripping here.

 
37A slight breeze blows through this area.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38

39

 
40This area is covered in cobwebs.

41

Encounter: Acolytes (5)
Treasure: As per monster type.
42A strong updraft blows through this area. There is a splintered club here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
43A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
44There are rotting wood pieces here.

45There is a putrid smell coming from something nearby.

 
46A metallic smell assails your nostrils. There is water dripping here.

47This area has a pleasant, earthy smell.

Encounter: Goblins (5)
Treasure: None.
48This area has a pleasant, earthy smell.

 
49There is a slimy coating on the floor here.

50

Treasure: 400sp, 60gp.
51Your nostrils are overwhelmed by a sulphurous smell.

 
52This area has a stale, fetid smell. The ceiling here is damp.

53Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

54Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
55Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

56

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
58There is a pile of dung here.

59

60

Encounter: Goblins (6)
Treasure: As per monster type.
 
61This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

62A haze of smoke hangs in the air.

63The smell of ozone assails your nostrils.

Encounter: Stirges (1)
Treasure: None.
 
64A strong, gusting wind blows through this area. This area is covered in cobwebs.

Encounter: Goblins (8)
Treasure: As per monster type.
65A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66

 

adventuregenerator/gen.txt · Last modified: by lee