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The Diabolical Cyst of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Wolves (7)
Treasure: As per monster type.
2

Encounter: Goblins (5)
Treasure: As per monster type.
3

Encounter: Traders (5)
Treasure: None.
 
4There is a putrid smell coming from something nearby. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5The air here smells of smoke.

6

 
7There are rotting wood pieces here.

Encounter: Stirges (8)
Treasure: None.
8

9

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Treasure: 300sp, 50gp.
11This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

12This area is very dusty.

 
13A strong downdraft blows through this area. There is a slimy coating on the floor here.

14There is a trickle of water here.

Encounter: Skeletons (10)
Treasure: None.
15

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16The smell of ozone assails your nostrils. There is dried blood here.

17There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
18The air here is very hot.

 
19There is water dripping here.

20

Encounter: Killer Bees (3)
Treasure: As per monster type.
21Teeth and fangs are scattered here.

Treasure: 200sp, 30gp, 6 gems.
 
22There is a torn sack here.

23A slight breeze blows through this area. There is a bent and rusted iron bar here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
24The wall here is damp.

 
25

26

Encounter: Kobolds (12)
Treasure: None.
27Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 400sp.
 
28A cold air current blows through this area.

29

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30The ceiling here is damp.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
31

Treasure: 400sp, 50gp.
32A cold air current blows through this area. There are dry leaves and twigs scattered here.

Treasure: 600sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
33This area has a pleasant, earthy smell.

Encounter: Bandits (3)
Treasure: None.
 
34A slight downdraft blows through this area. Guano covers this area.

35The air here smells of smoke. This area is covered in cobwebs.

36A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

 
37

Trap: Poison gas: Save vs. Poison or die.
38The air here smells of smoke. The wall here is damp.

Encounter: Dwarves (2)
Treasure: None.
39There is a trickle of water here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
40Fog gathers and swirls on the floor, concealing it.

41This area is very dusty.

42There is a slimy coating on the ceiling here.

 
43There are dry leaves and twigs scattered here.

44Guano covers this area.

45It is foggy here, making it difficult to see.

 
46The air here is very hot. There is a pile of ashes here.

47A slight breeze blows through this area. It is foggy here, making it difficult to see. There are several small stones here.

48It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
49

50

51A strong, gusting wind blows through this area. The ceiling here is damp.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52This area smells of rotting vegetation.

53

54A strong, moaning wind blows through this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
55A slight, damp breeze blows through this area.

56There is a mold growing here.

57An acrid smell assails your nostrils. There is a candle stub here.

 
58Teeth and fangs are scattered here.

59It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
60A haze of smoke hangs in the air. There is a slimy coating on the floor here.

 
61This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

62

63This area is covered in cobwebs.

Treasure: 500sp, 40gp.
 
64There is a torn sack here.

65This area smells faintly of manure. There is water dripping here.

66

Encounter: Dwarves (2)
Treasure: None.
 
67There are bones scattered here.

Encounter: Stirges (8)
Treasure: None.
68A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

69A slight breeze blows through this area.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
70This area smells faintly of urine.

Encounter: Kobolds (4)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee