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The Secret Depths of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Beetles, Fire (5)
Treasure: None.
2There are scratches on the wall here.

Encounter: Traders (5)
Treasure: As per monster type.
3Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (6)
Treasure: None.
 
4This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
5The smell of ozone assails your nostrils. There are sticks scattered here.

Treasure: 100sp, 10gp.
6

Trap: Fog: Looks like poison gas, but harmless.
 
7This area smells faintly of manure.

8A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Bandits (7)
Treasure: As per monster type.
9Pottery shards are scattered here.

Encounter: Goblins (4)
Treasure: None.
 
10This area has a pleasant, earthy smell. There are scratches on the wall here.

11Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (6)
Treasure: As per monster type.
12A slight, damp breeze blows through this area.

Encounter: Killer Bees (8)
Treasure: None.
 
13Guano covers this area.

Encounter: Sprites (8)
Treasure: None.
14This area smells of rotting vegetation. There are cracks in the ceiling here.

15The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17A slight updraft blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
18Teeth and fangs are scattered here.

 
19The smell of ozone assails your nostrils.

Treasure: 600sp.
20

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22There are cracks in the wall here.

23There are sticks scattered here.

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Bandits (7)
24Fog gathers and swirls on the floor, concealing it.

 
25This area has a pleasant, earthy smell.

26Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27It is foggy here, making it difficult to see.

 
28This area has a stale, fetid smell. There is a splintered club here.

Encounter: Kobolds (10)
Treasure: As per monster type.
29

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A strong updraft blows through this area.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31A strong downdraft blows through this area.

32

Encounter: Dwarves (1)
Treasure: None.
33

 
34

35

36A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a small puddle of water here.

 
37A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

38

39The air here is very hot.

Treasure: 100sp.
 
40An acrid smell assails your nostrils. The wall here is damp.

41A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Sprites (10)
Treasure: None.
42This area smells faintly of manure. This area is very dusty.

 
43A strong wind blows through this area.

Encounter: Killer Bees (5)
Treasure: None.
44A gusting breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
45A slight breeze blows through this area.

 
46This area has a pleasant, earthy smell. There are cracks in the wall here.

Treasure: 200sp.
47The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
48The air here is very hot.

Encounter: Skeletons (6)
Treasure: None.
 
49There is a pile of rags here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
50A cold air current blows through this area. A haze of smoke hangs in the air.

51A slight, damp breeze blows through this area. This area smells of rotting vegetation.

 
52A slight downdraft blows through this area. This area smells faintly of manure. There is a pile of ashes here.

53A cold air current blows through this area.

54It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
55This area has a stale, fetid smell. There is a pile of dung here.

56

57This area is covered in cobwebs.

 

adventuregenerator/gen.txt · Last modified: by lee