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The Eldritch Catacombs of the Unwholesome Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a pile of ashes here.

Encounter: Dwarves (5)
Treasure: As per monster type.
2The air here is very cold. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A haze of smoke hangs in the air. There are fungi growing here.

5

Encounter: Green Slimes (3)
Treasure: As per monster type.
6Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
7There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
8The air here is very cold. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There is a small puddle of water here.

 
10This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (6)
Treasure: None.
11This area is covered in cobwebs.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12The air here is very hot. A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
13This area has a stale, fetid smell.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14There are scratches on the wall here.

15This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16An acrid smell assails your nostrils.

Treasure: 200sp, 60gp.
17A cold air current blows through this area.

18This area smells faintly of urine. There are fungi growing here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
19This area smells faintly of urine. There is a badly dented helmet here.

20A strong wind blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
22The air here is very hot. This area smells faintly of urine. There is a trickle of water here.

Encounter: Acolytes (4)
Treasure: None.
23It is misty here. There are sticks scattered here.

24The smell of ozone assails your nostrils.

 
25

Encounter: Beetles, Fire (6)
Treasure: None.
26There are cracks in the ceiling here.

Encounter: Halflings (10)
Treasure: None.
27A cold air current blows through this area. The smell of ozone assails your nostrils.

 
28The air here is very hot. This area is covered in rubble and dirt.

Treasure: 600sp, 50gp.
29It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
30There are several small stones here.

 
31A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

32

Encounter: Stirges (10)
Treasure: None.
33

 
34This area smells faintly of manure.

Encounter: Halflings (13)
Treasure: None.
35It is foggy here, making it difficult to see.

36Teeth and fangs are scattered here.

Encounter: Gnomes (3)
Treasure: None.
 
37The air here is very hot. It is foggy here, making it difficult to see.

38There are cracks in the wall here.

39

 
40Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

41There is a bent and rusted iron bar here.

Encounter: Orcs (5)
Treasure: As per monster type.
42This area smells faintly of manure.

Treasure: 300sp, 50gp.
 
43There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44

45The air here is very hot. This area smells faintly of urine. There is a broken pole here.

Trap: Poison gas: Save vs. Poison or die.
 
46A slight breeze blows through this area.

47

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
48

Encounter: Kobolds (12)
Treasure: As per monster type.
 
49There is a mold growing here.

Encounter: Acolytes (5)
Treasure: As per monster type.
50This area smells faintly of manure. There are scratches on the wall here.

Encounter: Kobolds (11)
Treasure: As per monster type.
51There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
52An acrid smell assails your nostrils. There is a candle stub here.

53It is foggy here, making it difficult to see. There is dried blood here.

54This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 100sp, 1 gems.
Trap: Poison needle: Save vs. Poison or die.
 
55The air here is very hot. There is a pile of rags here.

56

57

Trap: Poison gas: Save vs. Poison or die.
 
58A strong downdraft blows through this area. It is foggy here, making it difficult to see.

59Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Wolves (10)
Treasure: As per monster type.
60There is a splintered club here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
61

Encounter: Spiders, Crab (3)
Treasure: None.
62A cold air current blows through this area.

Treasure: 400sp, 10gp.
63A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
64This area is very dusty.

65There is a putrid smell coming from something nearby. There is a mold growing here.

66

Encounter: Orcs (5)
Treasure: None.
 
67

Encounter: Traders (6)
Treasure: As per monster type.
68

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
69There is a torch stub here.

Encounter: Gnomes (3)
Treasure: None.
 
70The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
71The air here is very hot. This area smells of rotting vegetation.

72

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73An acrid smell assails your nostrils. There are cracks in the wall here.

Treasure: 300sp, 10gp.
74This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

75A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Treasure: 300sp, 50gp.
 
76

Encounter: Snakes, Cobra (1)
Treasure: None.
77

Encounter: Goblins (5)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee