User Tools



adventuregenerator:gen

 

 

 

 

 

The Weird Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There is water dripping here.

2A haze of smoke hangs in the air. There is a pile of rags here.

3A gusting breeze blows through this area. There is a pile of dung here.

 
4An acrid smell assails your nostrils. This area is very dusty.

5This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
6Guano covers this area.

Treasure: 400sp, 60gp.
 
7

8Fog gathers and swirls on the floor, concealing it.

9There is a putrid smell coming from something nearby.

 
10The air here is very cold. There are rotting wood pieces here.

11A strong updraft blows through this area. This area smells faintly of urine. A haze of dust hangs in the air.

12This area smells faintly of urine. It is foggy here, making it difficult to see.

 
13A slight breeze blows through this area. Guano covers this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
14There is water dripping here.

15

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
16It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: None.
17The air here is very hot.

Treasure: 200sp.
18

Encounter: Lizards, Gecko (3)
Treasure: None.
 
19There is a badly dented helmet here.

Encounter: Gnomes (5)
Treasure: As per monster type.
20

21This area smells faintly of manure.

 
22

23

Trap: 10' Pit: 1d6 points of damage if you fall in.
24This area smells of rotting vegetation. There are bones scattered here.

 
25

Encounter: Orcs (3)
Treasure: None.
26A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
27A haze of smoke hangs in the air.

 
28The air here is very cold.

Encounter: Dwarves (3)
Treasure: As per monster type.
29This area has a stale, fetid smell. This area is very dusty.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Gnomes (3)
30There is a broken pole here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
31This area has a stale, fetid smell.

32

33

Encounter: Bandits (5)
Treasure: As per monster type.
 
34There is dried blood here.

Treasure: 100sp, 60gp.
35

36It is foggy here, making it difficult to see. There is water dripping here.

 
37

38There is a pile of straw here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39

Encounter: Skeletons (11)
Treasure: As per monster type.
 
40This area smells of rotting vegetation.

Encounter: Stirges (2)
Treasure: None.
41A slight breeze blows through this area. There are sticks scattered here.

Treasure: 500sp, 40gp.
42There is a broken pole here.

 
43

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
44The air here is very hot. The smell of ozone assails your nostrils.

45

Treasure: 600sp, 60gp.
 
46A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (6)
Treasure: None.
47

Treasure: 300sp, 5 gems, 1 magic item.
48A gusting breeze blows through this area. The remnants of a rope are here, rotten.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49There is a pile of dung here.

Encounter: Wolves (6)
Treasure: As per monster type.
50The remnants of a rope are here, rotten.

51A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There is a pick handle here.

 
52

Encounter: Stirges (8)
Treasure: As per monster type.
53The air here is very hot. There are cracks in the floor here.

54This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Stirges (10)
Treasure: None.
 
55

Encounter: Dwarves (1)
Treasure: None.
56There is a badly dented helmet here.

Encounter: Bandits (8)
Treasure: As per monster type.
57The air here smells of smoke.

Treasure: 500sp.
 
58

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59The smell of ozone assails your nostrils. There is a trickle of water here.

Encounter: Bandits (2)
Treasure: None.
60

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
61Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (6)
Treasure: None.
62There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63There are cracks in the wall here.

 
64There is a pile of straw here.

65There are dry leaves and twigs scattered here.

66

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
67A strong, moaning wind blows through this area.

68A strong, gusting wind blows through this area. This area smells of rotting vegetation.

Treasure: 400sp, 30gp, 2 jewelry.
Trap: Poison needle: Save vs. Poison or die.
69This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 400sp, 6 gems.
 
70There are sticks scattered here.

71A slight breeze blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.

Encounter: Sprites (13)
Treasure: None.
72

 
73

74

75

 
76

77A haze of smoke hangs in the air.

Encounter: Halflings (7)
Treasure: As per monster type.
78

 
79There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Traders (2)
Treasure: None.
80There are rotting wood pieces here.

Treasure: 200sp.
81It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Halflings (11)
Treasure: None.
 
82

83

84This area smells faintly of urine. The ceiling here is damp.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
85

adventuregenerator/gen.txt · Last modified: by lee