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The Vanishing Maze of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2This area has a pleasant, earthy smell.

3Guano covers this area.

 
4

Encounter: Beetles, Fire (1)
Treasure: None.
5An acrid smell assails your nostrils. There are rotting wood pieces here.

6This area smells faintly of manure.

Treasure: 600sp.
 
7There is a putrid smell coming from something nearby.

Encounter: Kobolds (9)
Treasure: None.
8Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (13)
Treasure: As per monster type.
9This area smells faintly of manure. A haze of smoke hangs in the air.

 
10The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

Encounter: Spiders, Crab (2)
Treasure: None.
11

12The air here is very hot. The hilt of a broken dagger is lying here.

 
13

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
14A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Halflings (4)
Treasure: None.
15A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

 
16The air here smells of smoke. There is a large puddle of water here.

17The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18A gusting breeze blows through this area.

 
19A cold air current blows through this area.

Encounter: Kobolds (8)
Treasure: None.
20The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21There are cracks in the floor here.

 
22There is a broken sword blade here.

Treasure: 200sp, 30gp.
23A gusting breeze blows through this area. An acrid smell assails your nostrils.

24The air here is very cold.

Encounter: Spiders, Crab (4)
Treasure: None.
 
25This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 300sp.
26This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

 
28This area is covered in cobwebs.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

30This area has a stale, fetid smell. There is a broken sword blade here.

 
31The wall here is damp.

32The air here is very hot. This area smells faintly of manure. The wall here is damp.

33A strong, moaning wind blows through this area.

 
34There are cracks in the floor here.

Treasure: 200sp.
Trap: Illusion of monsters: Beetles, Fire (1)
35Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Dwarves (3)
Treasure: As per monster type.
36A strong, moaning wind blows through this area. There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37

Encounter: Dwarves (3)
Treasure: None.
38

Encounter: Orcs (5)
Treasure: As per monster type.
39

 
40There is a pile of dung here.

Treasure: 200sp, 60gp.
41There is a torn sack here.

42There are rotting wood pieces here.

 
43

Encounter: Acolytes (4)
Treasure: As per monster type.
44

45

 
46

Encounter: Goblins (6)
Treasure: None.
47A cold air current blows through this area. A metallic smell assails your nostrils. Guano covers this area.

Encounter: Acolytes (1)
Treasure: As per monster type.
48A metallic smell assails your nostrils. There is water dripping here.

Encounter: Goblins (8)
Treasure: None.
 
49

50Fog gathers and swirls on the floor, concealing it. This area is very dusty.

51An acrid smell assails your nostrils. A haze of smoke hangs in the air.

 
52There are cracks in the ceiling here.

Encounter: Wolves (2)
Treasure: As per monster type.
53The air here is very cold. There is a putrid smell coming from something nearby.

54This area is covered in cobwebs.

 
55This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56The smell of ozone assails your nostrils. There is a rusted spike here.

Encounter: Goblins (4)
Treasure: As per monster type.
57There is a splintered club here.

Encounter: Wolves (9)
Treasure: None.
 
58A slight breeze blows through this area. There is a torch stub here.

59A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
60There is a putrid smell coming from something nearby. There is dried blood here.

 
61The smell of ozone assails your nostrils. There is a torch stub here.

Encounter: Killer Bees (3)
Treasure: None.
62The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63There is a pick handle here.

Encounter: Orcs (5)
Treasure: None.
 
64There are food scraps scattered here.

65Guano covers this area.

Treasure: 300sp, 20gp.
66

 
67There are dry leaves and twigs scattered here.

68

69This area smells faintly of manure.

 
70A strong wind blows through this area.

adventuregenerator/gen.txt · Last modified: by lee