Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, moaning wind blows through this area. Treasure: 300sp. | 2 | There are dry leaves and twigs scattered here. Treasure: 100sp. | 3 | There is a cracked flask here. |
| 4 | There is a torch stub here. Trap: Fog: Looks like poison gas, but harmless. | 5 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Beetles, Fire (7) Treasure: None. | 6 | There are cracks in the ceiling here. Encounter: Acolytes (7) Treasure: None. |
| 7 | Encounter: Bandits (2) Treasure: None. | 8 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. |
| 10 | Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here. Treasure: 300sp. | 11 | Encounter: Lizards, Gecko (3) Treasure: None. | 12 | There are cracks in the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 13 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 14 | Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (5) Treasure: None. | 15 | This area has a stale, fetid smell. Treasure: 600sp, 30gp. |
| 16 | A haze of smoke hangs in the air. | 17 | A cold air current blows through this area. There is a small puddle of water here. | 18 | Treasure: 500sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 19 | This area is covered in cobwebs. | 20 | Trap: Fog: Looks like poison gas, but harmless. | 21 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 22 | 23 | Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here. Encounter: Acolytes (3) Treasure: None. | 24 | There are fungi growing here. Encounter: Bandits (6) Treasure: As per monster type. | |
| 25 | A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. Treasure: 100sp. | 26 | 27 | ||
| 28 | 29 | 30 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Treasure: 500sp. | ||
| 31 | A haze of smoke hangs in the air. There is water dripping here. | 32 | There is a putrid smell coming from something nearby. | 33 | A chlorine-like smell assails your nostrils. There is a splintered club here. |
| 34 | This area smells of rotting vegetation. | 35 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | This area smells faintly of urine. |
| 37 | Pottery shards are scattered here. | 38 | 39 | The air here smells of smoke. It is foggy here, making it difficult to see. Guano covers this area. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 40 | The air here is very hot. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. | 41 | This area smells faintly of urine. There are dry leaves and twigs scattered here. Treasure: 200sp, 4 gems. | 42 | There is a torn sack here. |
| 43 | A strong, moaning wind blows through this area. This area smells faintly of manure. | 44 | There is a small puddle of water here. | 45 | The air here is very cold. Encounter: Gnomes (1) Treasure: None. |
| 46 | A strong updraft blows through this area. There are cracks in the floor here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 47 | Encounter: Halflings (9) Treasure: None. | 48 | A strong downdraft blows through this area. This area has a stale, fetid smell. There is a trickle of water here. Treasure: 300sp, 30gp, 1 magic item. |
| 49 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Stirges (2) Treasure: None. | 50 | 51 | ||
| 52 | Trap: Fog: Looks like poison gas, but harmless. | 53 | A strong downdraft blows through this area. This area smells faintly of manure. There is a large puddle of water here. | 54 | A haze of dust hangs in the air. This area is very dusty. |
| 55 | The air here is very cold. This area has a stale, fetid smell. | 56 | The wall here is damp. Treasure: 400sp, 30gp. | 57 | It is misty here. |
| 58 | A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty. Encounter: Traders (6) Treasure: None. | 59 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (1) Treasure: None. | 60 | A strong wind blows through this area. Encounter: Shrews, Giant (9) Treasure: As per monster type. |
| 61 | A cold air current blows through this area. A metallic smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | A strong updraft blows through this area. This area has a stale, fetid smell. | 63 | Encounter: Shrews, Giant (5) Treasure: As per monster type. |
| 64 | Trap: Poison gas: Save vs. Poison or die. | 65 | Encounter: Gnomes (4) Treasure: None. | 66 | This area has a stale, fetid smell. There are rotting wood pieces here. Treasure: 400sp, 30gp. |
| 67 | Treasure: 500sp, 60gp. | 68 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 69 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 70 | A slight, damp breeze blows through this area. This area smells faintly of manure. This area is very dusty. | 71 | Encounter: Skeletons (8) Treasure: As per monster type. | 72 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 73 | Encounter: Killer Bees (8) Treasure: As per monster type. | 74 | 75 | There are dry leaves and twigs scattered here. | |
| 76 | Guano covers this area. Encounter: Skeletons (9) Treasure: As per monster type. | 77 | A haze of dust hangs in the air. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | |
| 79 | Encounter: Bandits (7) Treasure: As per monster type. | 80 | Encounter: Stirges (2) Treasure: As per monster type. | 81 | Encounter: Snakes, Cobra (1) Treasure: None. |
| 82 | There is a pile of straw here. | 83 | An acrid smell assails your nostrils. There are cracks in the wall here. Encounter: Killer Bees (4) Treasure: None. | 84 | Treasure: 100sp, 60gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 85 | Encounter: Stirges (2) Treasure: As per monster type. | 86 | Encounter: Bandits (1) Treasure: None. | 87 | There is a pile of rags here. Treasure: 600sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 88 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Sprites (8) Treasure: None. | 89 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. | 90 | |
| 91 | 92 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. |
