User Tools



adventuregenerator:gen

 

 

 

 

 

The Unspeakable Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is a large puddle of water here.

2A strong updraft blows through this area. There is a corroded chain here.

3Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the wall here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
4This area has a pleasant, earthy smell.

Encounter: Sprites (10)
Treasure: As per monster type.
5There are dry leaves and twigs scattered here.

Encounter: Green Slimes (4)
Treasure: None.
6The air here is very cold. The wall here is damp.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7A slight breeze blows through this area. There is a mold growing here.

8A slight, damp breeze blows through this area. There is a pile of rags here.

9There is a pile of dung here.

 
10It is foggy here, making it difficult to see.

Treasure: 200sp.
11

Encounter: Orcs (5)
Treasure: As per monster type.
12This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
13

Treasure: 200sp, 10gp.
14

15A cold air current blows through this area.

 
16Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

Encounter: Stirges (3)
Treasure: As per monster type.
17There are dry leaves and twigs scattered here.

18This area is covered in cobwebs.

 
19The air here is very hot.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
20There is a blunt javelin head here.

Encounter: Acolytes (7)
Treasure: As per monster type.
21There are sticks scattered here.

 
22This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Wolves (7)
Treasure: None.
23It is misty here.

24There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
26A slight, damp breeze blows through this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
27The air here is very cold. This area is covered in cobwebs.

 
28The air here is very hot. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

29It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: As per monster type.
30There is a mold growing here.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31There is a cracked hammer head here.

Encounter: Killer Bees (10)
Treasure: None.
32There is a cracked hammer head here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
33

 
34There are wax drippings here.

35There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36

 
37

38This area smells faintly of manure. There is a broken sword blade here.

Encounter: Acolytes (5)
Treasure: None.
39This area has a pleasant, earthy smell. There is a cracked hammer head here.

 
40There are several small stones here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
41There is a torch stub here.

Encounter: Bandits (4)
Treasure: As per monster type.
42A strong wind blows through this area. This area smells faintly of urine.

Encounter: Acolytes (6)
Treasure: None.
 
43

44

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45The air here is very hot. The wall here is damp.

 
46This area smells faintly of manure.

47

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49This area smells faintly of manure. It is misty here.

Treasure: 600sp, 20gp.
50This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Bandits (1)
Treasure: As per monster type.
51This area smells of rotting vegetation.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
52There is a small puddle of water here.

53There are fungi growing here.

Treasure: 600sp, 60gp.
54An acrid smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: None.
 
55There is a salty, wet smell to this area.

56There is a slimy coating on the ceiling here.

Encounter: Dwarves (5)
Treasure: As per monster type.
57A strong downdraft blows through this area. There are bits of fur and hair scattered around here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58There is a splintered club here.

Treasure: 100sp.
59A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

 
61This area smells faintly of manure. There is a pick handle here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
62The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
63There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64The hilt of a broken dagger is lying here.

Treasure: 500sp.
65

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66

 
67There are sticks scattered here.

Encounter: Shrews, Giant (10)
Treasure: None.
68This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
69The air here is very hot. The ceiling here is damp.

 
70

Encounter: Spiders, Crab (2)
Treasure: None.
71The air here is very cold.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
72Fog gathers and swirls on the floor, concealing it.

 
73There is a putrid smell coming from something nearby. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74A strong updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.txt · Last modified: by lee