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The Haunted Fortress of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air. There is a pile of dung here.

Encounter: Killer Bees (4)
Treasure: None.
2This area has a pleasant, earthy smell.

3This area is covered in rubble and dirt.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
4The remnants of a rope are here, rotten.

Encounter: Shrews, Giant (3)
Treasure: None.
5A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Dwarves (2)
Treasure: None.
6A cold air current blows through this area. There is a bent and rusted iron bar here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
8There are bones scattered here.

9A gusting breeze blows through this area. There is a pile of ashes here.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10A haze of smoke hangs in the air.

Encounter: Dwarves (1)
Treasure: None.
11

12There is a mold growing here.

Encounter: Kobolds (14)
Treasure: None.
 
13

14A slight downdraft blows through this area.

15There is a pile of straw here.

 
16

Encounter: Bandits (2)
Treasure: As per monster type.
17

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

 
19

Encounter: Goblins (2)
Treasure: As per monster type.
20There is water dripping here.

21The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 200sp, 30gp.
 
22The wall here is damp.

23There is a pile of rags here.

24This area smells of rotting vegetation.

Encounter: Kobolds (7)
Treasure: None.
 
25There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A strong updraft blows through this area. This area smells faintly of manure. There are cracks in the floor here.

27This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: As per monster type.
 
28A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 40gp.
29Teeth and fangs are scattered here.

30This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

 
31A chlorine-like smell assails your nostrils. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: None.
32The air here is very hot.

Encounter: Sprites (11)
Treasure: None.
33This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35

36A strong downdraft blows through this area. There is a pile of ashes here.

 
37

38

39

Encounter: Killer Bees (10)
Treasure: None.
 
40

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
41There are sticks scattered here.

42This area has a pleasant, earthy smell. There is a pick handle here.

 
43A slight breeze blows through this area. It is misty here. There is water dripping here.

Treasure: 100sp.
44The air here is very cold. Guano covers this area.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45There are rotting wood pieces here.

 
46There are cracks in the ceiling here.

47A cold air current blows through this area. There are wax drippings here.

48It is foggy here, making it difficult to see. There is a cracked flask here.

 
49There is a pile of rags here.

50An acrid smell assails your nostrils. The wall here is damp.

Encounter: Green Slimes (2)
Treasure: None.
51

Encounter: Orcs (5)
Treasure: As per monster type.
 
52

53

Treasure: 100sp, 40gp.
54There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55A strong wind blows through this area. There is a mold growing here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
56This area has a pleasant, earthy smell.

57A gusting breeze blows through this area.

 
58A strong, moaning wind blows through this area. There are fungi growing here.

Encounter: Green Slimes (3)
Treasure: None.
59There are cracks in the floor here.

Treasure: 200sp.
60There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
 
61This area smells faintly of manure.

62There is a broken bottle here.

63A slight breeze blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Bandits (1)
Treasure: As per monster type.
 
64A cold air current blows through this area.

Encounter: Skeletons (9)
Treasure: None.
65The air here is very hot. There is a cracked hammer head here.

66A haze of smoke hangs in the air. The ceiling here is damp.

 
67

68A strong updraft blows through this area.

Encounter: Beetles, Fire (6)
Treasure: None.
69

 
70It is foggy here, making it difficult to see.

71A slight updraft blows through this area. There are rotting wood pieces here.

72This area has a stale, fetid smell. There are cracks in the wall here.

 
73A strong, moaning wind blows through this area.

74This area smells faintly of manure. The wall here is damp.

Treasure: 200sp.
75A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

 
76

Encounter: Traders (2)
Treasure: None.
77A slight, damp breeze blows through this area.

78The air here is very cold.

 
79A cold air current blows through this area. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
80The air here smells of smoke. The ceiling here is damp.

adventuregenerator/gen.txt · Last modified: by lee