| 1 | A metallic smell assails your nostrils.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | There is a putrid smell coming from something nearby. There are cracks in the wall here.
Encounter: Gnomes (2)
Treasure: As per monster type. | 3 | The ceiling here is damp.
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| 4 | There is a cracked hammer head here.
| 5 | This area smells faintly of manure. There is a cracked hammer head here.
| 6 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.
Encounter: Acolytes (4)
Treasure: As per monster type. |
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| 7 | This area smells faintly of urine. There is a corroded chain here.
Trap: Poison gas: Save vs. Poison or die. | 8 |
| 9 | A strong, moaning wind blows through this area.
Encounter: Spiders, Crab (4)
Treasure: None. |
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| 10 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are cracks in the wall here.
| 11 | This area smells of rotting vegetation.
Encounter: Killer Bees (9)
Treasure: As per monster type. | 12 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.
Encounter: Dwarves (5)
Treasure: None. |
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| 13 | This area smells faintly of manure.
| 14 | This area is very dusty.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 15 | There is a putrid smell coming from something nearby. There is a torch stub here.
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| 16 | The air here is very hot.
| 17 |
Encounter: Spiders, Crab (2)
Treasure: None. | 18 | It is foggy here, making it difficult to see.
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| 19 | Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.
| 20 |
Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice. | 21 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.
Encounter: Spiders, Crab (3)
Treasure: None. |
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| 22 | There is water dripping here.
Treasure: 400sp, 20gp. | 23 | The air here smells of smoke. There is a rusted spike here.
Encounter: Stirges (1)
Treasure: None. | 24 |
Encounter: Bandits (4)
Treasure: As per monster type. |
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| 25 | There is a putrid smell coming from something nearby. There are rotting wood pieces here.
| 26 |
Encounter: Bandits (8)
Treasure: As per monster type. | 27 | A cold air current blows through this area.
Encounter: Goblins (4)
Treasure: As per monster type. |
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| 28 | A cold air current blows through this area. This area is covered in rubble and dirt.
Encounter: Goblins (5)
Treasure: As per monster type. | 29 |
| 30 | There is a putrid smell coming from something nearby. There is a torn leather boot here.
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| 31 | It is foggy here, making it difficult to see. This area is very dusty.
| 32 | This area has a pleasant, earthy smell. A haze of dust hangs in the air.
Treasure: 300sp.
Trap: Poison snake: 1 hit dice. | 33 |
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| 34 | Guano covers this area.
Encounter: Traders (1)
Treasure: None. | 35 | This area smells faintly of manure. A haze of dust hangs in the air.
| 36 | It is foggy here, making it difficult to see. There is a large puddle of water here.
Encounter: Skeletons (4)
Treasure: None. |
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| 37 | The air here is very hot.
Treasure: 500sp, 50gp. | 38 | This area smells faintly of manure. There are rotting wood pieces here.
| 39 | This area smells of rotting vegetation.
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| 40 | This area smells faintly of manure. There are cracks in the ceiling here.
| 41 | This area is covered in cobwebs.
Treasure: 400sp. | 42 |
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| 43 | A slight breeze blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 44 | There is a small puddle of water here.
Encounter: Acolytes (5)
Treasure: As per monster type. | 45 | This area smells of rotting vegetation. There is a pile of ashes here.
Encounter: Spiders, Crab (4)
Treasure: None. |
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| 46 | Fog gathers and swirls on the floor, concealing it.
Encounter: Stirges (1)
Treasure: As per monster type. | 47 | The air here is very hot. This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | A strong, moaning wind blows through this area. There are sticks scattered here.
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| 49 | The wall here is damp.
Encounter: Kobolds (12)
Treasure: None. | 50 | This area smells of rotting vegetation.
| 51 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 52 | This area is covered in cobwebs.
Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Halflings (10) | 53 | The remnants of a rope are here, rotten.
Treasure: 300sp, 50gp. | 54 | There is a trickle of water here.
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| 55 | There is a mold growing here.
Encounter: Green Slimes (3)
Treasure: None. | 56 | The ceiling here is damp.
| 57 | This area smells of rotting vegetation. There are dry leaves and twigs scattered here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 58 | A strong downdraft blows through this area. This area smells faintly of manure.
Encounter: Traders (3)
Treasure: As per monster type. | 59 | A slight breeze blows through this area. There are food scraps scattered here.
| 60 | There are dry leaves and twigs scattered here.
Encounter: Skeletons (10)
Treasure: None. |
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| 61 | The air here smells of smoke.
Encounter: Halflings (16)
Treasure: None. | 62 | An acrid smell assails your nostrils.
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