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The Bloodstained Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2

3

 
4

5

6

 
7This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
8This area has a pleasant, earthy smell. There is a pile of rags here.

9A strong wind blows through this area. A haze of smoke hangs in the air. There are scratches on the wall here.

 
10There is a pile of ashes here.

11A metallic smell assails your nostrils.

Encounter: Beetles, Fire (5)
Treasure: None.
12There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
13

14

Encounter: Green Slimes (1)
Treasure: None.
15There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (1)
Treasure: None.
 
16This area is very dusty.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
17The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
18There are rotting wood pieces here.

 
19

20A cold air current blows through this area.

21This area smells faintly of manure. There is a small puddle of water here.

Encounter: Kobolds (10)
Treasure: None.
 
22This area has a stale, fetid smell.

23A strong, moaning wind blows through this area. There is a broken bottle here.

24There is a large puddle of water here.

 
25

Treasure: 300sp, 40gp.
Trap: Illusion of monsters: Lizards, Gecko (1)
26This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

27There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
28A gusting breeze blows through this area.

29A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Gnomes (2)
Treasure: As per monster type.
30

 
31

Encounter: Goblins (4)
Treasure: As per monster type.
32The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33There is a torn sack here.

Treasure: 400sp, 40gp.
 
34The air here is very hot. There is a broken pole here.

Encounter: Spiders, Crab (4)
Treasure: None.
35This area smells faintly of manure. There is water dripping here.

36A slight breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
 
37A slight breeze blows through this area. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38The air here is very hot. The air here smells of smoke. This area is covered in cobwebs.

39

 
40This area smells faintly of manure.

41A slight downdraft blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

42A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is a broken bottle here.

Encounter: Killer Bees (1)
Treasure: None.
 
43

44There is water dripping here.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46

47The air here smells of smoke. There is a broken arrow here.

48The air here smells of smoke.

 
49

50A slight breeze blows through this area. A haze of dust hangs in the air.

Encounter: Traders (7)
Treasure: None.
51This area smells faintly of manure.

 
52The air here is very hot. There is a mold growing here.

Encounter: Wolves (5)
Treasure: None.
53This area has a pleasant, earthy smell.

54

Treasure: 500sp, 20gp.
 
55There is a candle stub here.

56

57This area has a stale, fetid smell. This area is very dusty.

 
58A slight, damp breeze blows through this area.

Treasure: 400sp, 6 gems.
59The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (5)
Treasure: None.
60The smell of ozone assails your nostrils.

 
61

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (7)
Treasure: None.
63

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64

Encounter: Skeletons (7)
Treasure: As per monster type.
65This area smells faintly of manure.

66Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (7)
Treasure: None.
 
67The air here is very cold. This area smells faintly of manure. There is a torn leather boot here.

68There is a salty, wet smell to this area.

Encounter: Orcs (4)
Treasure: As per monster type.
69There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
70A slight breeze blows through this area. This area is covered in cobwebs.

71

72There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

 
73This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: None.
74A haze of smoke hangs in the air. There is a trickle of water here.

75A slight breeze blows through this area.

 
76The air here smells of smoke. There is a trickle of water here.

Encounter: Acolytes (7)
Treasure: None.
77

Encounter: Kobolds (11)
Treasure: As per monster type.
78The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Acolytes (8)
Treasure: None.
 
79

Trap: 10' Pit: 1d6 points of damage if you fall in.
80This area smells faintly of manure. There are sticks scattered here.

Encounter: Goblins (5)
Treasure: None.
81A slight updraft blows through this area. A haze of smoke hangs in the air.

Encounter: Wolves (5)
Treasure: As per monster type.
 
82This area smells of rotting vegetation.

Encounter: Kobolds (7)
Treasure: As per monster type.
83Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: None.
84

 
85The air here is very hot. This area smells faintly of manure. There are cracks in the ceiling here.

86

87

Trap: Fog: Looks like poison gas, but harmless.
 
88

Trap: 10' Pit: 1d6 points of damage if you fall in.
89

90A strong wind blows through this area. This area smells of rotting vegetation.

 
91This area has a stale, fetid smell. There is a bent copper coin lying here.

Treasure: 200sp.
92This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
93A metallic smell assails your nostrils. There are fungi growing here.

 
94A haze of smoke hangs in the air.

Treasure: 600sp, 10gp.
95This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

96This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
97A strong wind blows through this area. A haze of smoke hangs in the air. There are food scraps scattered here.

98It is foggy here, making it difficult to see. There is a broken arrow here.

99A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
100

101There are dry leaves and twigs scattered here.

102There are cracks in the ceiling here.

 
103The wall here is damp.

adventuregenerator/gen.txt · Last modified: by lee