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The Vanishing Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Acolytes (5)
Treasure: None.
2A metallic smell assails your nostrils. Guano covers this area.

3There is dried blood here.

 
4There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
5

Trap: Fog: Looks like poison gas, but harmless.
6The air here is very hot.

Encounter: Traders (7)
Treasure: None.
 
7A strong, gusting wind blows through this area. This area has a stale, fetid smell.

Encounter: Killer Bees (6)
Treasure: As per monster type.
8There is a small puddle of water here.

9An acrid smell assails your nostrils.

 
10There are cracks in the wall here.

Encounter: Dwarves (2)
Treasure: As per monster type.
11The smell of ozone assails your nostrils. There is a torch stub here.

Encounter: Wolves (7)
Treasure: None.
12The air here is very hot. The air here smells of smoke. There is a mold growing here.

 
13There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
14

15This area smells of rotting vegetation. There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
 
16An acrid smell assails your nostrils. There is a pile of dung here.

Encounter: Sprites (8)
Treasure: None.
17There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
18The ceiling here is damp.

 
19

Encounter: Traders (3)
Treasure: None.
20There is a trickle of water here.

21

Encounter: Skeletons (11)
Treasure: As per monster type.
 
22A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pile of rags here.

23This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
24

 
25The air here is very cold. This area smells faintly of urine. The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: None.
26A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Killer Bees (1)
Treasure: None.
27There is a torn leather boot here.

 
28There is water dripping here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
29A slight, damp breeze blows through this area. There are rotting wood pieces here.

30There are rotting wood pieces here.

 
31

32A slight updraft blows through this area. This area has a stale, fetid smell. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

 
34A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a torn sack here.

Treasure: 100sp, 30gp, 2 gems.
Trap: Poison snake: 1 hit dice.
35This area has a stale, fetid smell.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
36An acrid smell assails your nostrils. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37The wall here is damp.

38

39

 
40

Treasure: 500sp.
41There are fungi growing here.

Encounter: Sprites (16)
Treasure: As per monster type.
42

Encounter: Dwarves (3)
Treasure: As per monster type.
 
43There is dried blood here.

Encounter: Halflings (12)
Treasure: As per monster type.
44It is foggy here, making it difficult to see.

Encounter: Orcs (4)
Treasure: None.
45

Trap: Fog: Looks like poison gas, but harmless.
 
46The air here is very hot. This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: As per monster type.
47This area has a pleasant, earthy smell.

Treasure: 100sp, 40gp.
48There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49

Treasure: 400sp, 40gp, 4 jewelry.
Trap: Poison needle: Save vs. Poison or die.
50The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51A slight downdraft blows through this area. There are cracks in the ceiling here.

Encounter: Acolytes (5)
Treasure: None.
 
52A strong, moaning wind blows through this area. This area is covered in cobwebs.

53Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

54This area has a stale, fetid smell. A haze of smoke hangs in the air. Pottery shards are scattered here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
55There are wax drippings here.

56

Treasure: 300sp, 50gp.
57

 
58

Treasure: 200sp, 60gp.
59A cold air current blows through this area. This area smells of rotting vegetation.

60It is foggy here, making it difficult to see. There is a bent copper coin lying here.

 
61

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
62The air here is very hot. A chlorine-like smell assails your nostrils.

63The air here is very cold. A haze of smoke hangs in the air.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
64There are cracks in the wall here.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65A strong wind blows through this area. This area smells of rotting vegetation.

66This area has a pleasant, earthy smell.

 

adventuregenerator/gen.txt · Last modified: by lee