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The Cold Pits of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is a slimy coating on the ceiling here.

2

Trap: 10' Pit: 1d6 points of damage if you fall in.
3This area is covered in cobwebs.

 
4

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
5A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
6There is a broken sword blade here.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
7A strong wind blows through this area. The air here smells of smoke. There is a large puddle of water here.

8This area smells faintly of manure. There is a pile of dung here.

Encounter: Orcs (4)
Treasure: As per monster type.
9There is a broken sword blade here.

Encounter: Killer Bees (4)
Treasure: None.
 
10

Encounter: Dwarves (1)
Treasure: None.
11A slight updraft blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

12A strong wind blows through this area.

Encounter: Stirges (9)
Treasure: None.
 
13A strong, moaning wind blows through this area. This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (6)
Treasure: None.
14There is a putrid smell coming from something nearby. There is a pick handle here.

Encounter: Bandits (6)
Treasure: As per monster type.
15There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16An acrid smell assails your nostrils.

17

18The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

 
19There is a blunt javelin head here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
20A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: None.
21This area has a stale, fetid smell. There is a torch stub here.

Encounter: Kobolds (13)
Treasure: None.
 
22This area smells faintly of urine. It is foggy here, making it difficult to see.

23A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Halflings (14)
Treasure: None.
24Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 40gp.
 
25The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
26There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27The air here is very cold. Teeth and fangs are scattered here.

 
28A strong, gusting wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Traders (5)
Treasure: None.
30A metallic smell assails your nostrils.

Encounter: Halflings (7)
Treasure: As per monster type.
 
31There is water dripping here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32Guano covers this area.

33There are cracks in the wall here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
34It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: None.
35

Encounter: Killer Bees (7)
Treasure: None.
36There is a trickle of water here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
37

Trap: Fog: Looks like poison gas, but harmless.
38There are several small stones here.

Encounter: Skeletons (11)
Treasure: As per monster type.
39Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Encounter: Gnomes (1)
Treasure: None.
 
40

41

42

 
43

44

45

Treasure: 300sp, 40gp.
 
46There are cracks in the ceiling here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
47A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. There are cracks in the wall here.

48A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
 
49Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
50A slight downdraft blows through this area. Guano covers this area.

51

 
52This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
53This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Acolytes (5)
Treasure: As per monster type.
54A slight, damp breeze blows through this area.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
55A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

56This area smells of rotting vegetation.

Encounter: Orcs (4)
Treasure: None.
57The wall here is damp.

 
58

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
60

 
61This area is covered in rubble and dirt.

Treasure: 500sp, 20gp.
62

63The wall here is damp.

Encounter: Orcs (6)
Treasure: As per monster type.
 
64A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a broken pole here.

65

Treasure: 300sp, 3 gems.
66

Encounter: Acolytes (1)
Treasure: As per monster type.
 
67The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
68It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 500sp.
69

 
70A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71A strong wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee