| 1 | Fog gathers and swirls on the floor, concealing it.
Encounter: Acolytes (3)
Treasure: None. | 2 |
Trap: Fog: Looks like poison gas, but harmless. | 3 |
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| 4 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.
| 5 |
Treasure: 100sp, 50gp. | 6 | A chlorine-like smell assails your nostrils.
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| 8 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Treasure: 100sp, 40gp. | 9 | A strong, moaning wind blows through this area.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. |
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| 10 | There are fungi growing here.
| 11 | The air here is very cold. This area smells of rotting vegetation.
Encounter: Bandits (5)
Treasure: As per monster type. | 12 | This area smells faintly of urine.
Encounter: Beetles, Fire (3)
Treasure: None. |
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| 13 | Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.
Encounter: Lizards, Gecko (2)
Treasure: None. | 14 |
Encounter: Dwarves (6)
Treasure: As per monster type. | 15 | A strong wind blows through this area. The air here smells of smoke.
Encounter: Spiders, Crab (2)
Treasure: None. |
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| 16 |
Encounter: Green Slimes (2)
Treasure: None. | 17 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.
Encounter: Halflings (10)
Treasure: None. | 18 |
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 19 | There is a pile of rags here.
Trap: Fog: Looks like poison gas, but harmless. | 20 | A slight breeze blows through this area. There is a pile of dung here.
| 21 |
Encounter: Orcs (7)
Treasure: As per monster type. |
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| 22 | A haze of smoke hangs in the air. There is a small puddle of water here.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 23 | This area smells faintly of manure.
| 24 | A slight breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp.
Encounter: Wolves (6)
Treasure: None. |
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| 25 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a rusted spike here.
Trap: Fog: Looks like poison gas, but harmless. | 26 | This area smells of rotting vegetation.
| 27 | This area is very dusty.
Encounter: Shrews, Giant (3)
Treasure: None. |
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| 28 |
| 29 | There are cracks in the wall here.
Treasure: 200sp. | 30 |
Encounter: Bandits (3)
Treasure: As per monster type. |
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| 31 | A slight breeze blows through this area. This area is very dusty.
Encounter: Gnomes (4)
Treasure: As per monster type. | 32 | Guano covers this area.
Encounter: Orcs (4)
Treasure: None. | 33 |
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| 34 | A cold air current blows through this area. There are cracks in the floor here.
Treasure: 500sp, 20gp. | 35 | There are food scraps scattered here.
Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 36 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a broken pole here.
Encounter: Goblins (8)
Treasure: None. |
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| 37 |
Encounter: Stirges (10)
Treasure: As per monster type. | 38 |
Encounter: Killer Bees (8)
Treasure: None. | 39 | A haze of smoke hangs in the air. Guano covers this area.
Trap: Poison gas: Save vs. Poison or die. |
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| 40 |
| 41 | There is water dripping here.
Encounter: Beetles, Fire (3)
Treasure: None. | 42 |
Treasure: 300sp, 50gp, 2 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 43 | There is a trickle of water here.
Trap: Fog: Looks like poison gas, but harmless. | 44 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.
Encounter: Sprites (10)
Treasure: As per monster type. | 45 | The smell of ozone assails your nostrils.
Encounter: Killer Bees (2)
Treasure: As per monster type. |
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| 51 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
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| 52 |
| 53 | There is water dripping here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | This area smells of rotting vegetation. There is a large puddle of water here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 55 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.
Treasure: 200sp. | 56 |
Encounter: Gnomes (2)
Treasure: None. | 57 | An acrid smell assails your nostrils.
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| 58 | A slight, damp breeze blows through this area.
| 59 | There is a bent copper coin lying here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 61 | The air here is very cold.
Encounter: Bandits (2)
Treasure: None. | 62 |
Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.
Encounter: Goblins (7)
Treasure: None. |
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| 64 |
| 65 | There is a corroded chain here.
Encounter: Shrews, Giant (1)
Treasure: None. | 66 |
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| 67 |
Encounter: Halflings (9)
Treasure: None. |