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The Shrouded Isle of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area.

Treasure: 100sp.
2This area smells faintly of urine. The hilt of a broken dagger is lying here.

3The smell of ozone assails your nostrils. There is a trickle of water here.

 
4A cold air current blows through this area. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5The air here is very hot. There is a pile of dung here.

6A slight, damp breeze blows through this area. There are rotting wood pieces here.

 
7This area smells of rotting vegetation. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
8The air here is very cold. There is a broken bottle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9There is a slimy coating on the ceiling here.

 
10This area has a stale, fetid smell.

11This area is covered in rubble and dirt.

12

 
13This area has a stale, fetid smell. The remnants of a rope are here, rotten.

14There is a mold growing here.

15A cold air current blows through this area. This area is very dusty.

 
16A slight updraft blows through this area. There is a mold growing here.

17The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

18It is foggy here, making it difficult to see.

Encounter: Sprites (12)
Treasure: As per monster type.
 
19

20A strong, moaning wind blows through this area. It is misty here. This area is covered in rubble and dirt.

Encounter: Bandits (1)
Treasure: As per monster type.
21There is a broken pole here.

 
22The air here is very hot.

23

24It is misty here. There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25There is a mold growing here.

26A gusting breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

27There is a pile of straw here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28The smell of ozone assails your nostrils.

29A strong, moaning wind blows through this area. There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30The air here is very hot. This area smells faintly of manure.

 
31This area smells faintly of manure.

32A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. The hilt of a broken dagger is lying here.

Encounter: Halflings (14)
Treasure: As per monster type.
33

 
34There are rotting wood pieces here.

35A haze of smoke hangs in the air.

36This area has a stale, fetid smell.

 
37This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: None.
38There is a pile of rags here.

39A slight downdraft blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 100sp.
 
40

41A strong, gusting wind blows through this area. Teeth and fangs are scattered here.

Encounter: Dwarves (5)
Treasure: None.
42There is a trickle of water here.

Treasure: 200sp, 10gp.
 
43There are rotting wood pieces here.

44There is water dripping here.

45A haze of smoke hangs in the air. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
46

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47

48

Encounter: Dwarves (1)
Treasure: None.
 
49There is water dripping here.

Encounter: Shrews, Giant (5)
Treasure: None.
50This area has a pleasant, earthy smell.

51

Treasure: 600sp.
 
52

Treasure: 300sp, 30gp.
53There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54There is a mold growing here.

 
55

56There is a candle stub here.

Encounter: Sprites (12)
Treasure: As per monster type.
57A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
58There are sticks scattered here.

Encounter: Sprites (16)
Treasure: As per monster type.
59

60A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

 
61This area is very dusty.

62It is foggy here, making it difficult to see.

Encounter: Killer Bees (1)
Treasure: None.
63This area smells faintly of manure. A haze of dust hangs in the air.

 
64It is foggy here, making it difficult to see. This area is covered in cobwebs.

65

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
66A strong wind blows through this area.

Treasure: 400sp.
Trap: Illusion of monsters: Gnomes (2)
 
67Teeth and fangs are scattered here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
68

Treasure: 100sp, 60gp.
69The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70This area smells faintly of manure. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
71The air here is very cold. This area is very dusty.

Encounter: Killer Bees (10)
Treasure: None.
72

Encounter: Halflings (9)
Treasure: As per monster type.
 
73There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: As per monster type.
74A strong downdraft blows through this area. The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

Treasure: 200sp, 40gp.
75

Treasure: 100sp, 30gp.
 
76The air here smells of smoke. The hilt of a broken dagger is lying here.

Encounter: Stirges (5)
Treasure: As per monster type.
77This area smells faintly of manure.

78

 
79A strong, moaning wind blows through this area.

80

81This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
82There are sticks scattered here.

83The ceiling here is damp.

84There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
85A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

86A slight updraft blows through this area. This area smells faintly of manure. There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
87

Encounter: Orcs (5)
Treasure: None.
 
88It is misty here. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: None.
89This area is covered in cobwebs.

Treasure: 400sp, 40gp.
90A slight, damp breeze blows through this area. There is a trickle of water here.

 
91The air here is very hot. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

92

Encounter: Halflings (10)
Treasure: None.
93

Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
94A metallic smell assails your nostrils.

95A slight breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (5)
Treasure: None.
96There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
97Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.txt · Last modified: by lee