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The Squamous Pits of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2

3The air here smells of smoke.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
4There is water dripping here.

5There is a putrid smell coming from something nearby.

Treasure: 500sp, 10gp, 3 jewelry.
Trap: Illusion of monsters: Green Slimes (1)
6An acrid smell assails your nostrils.

 
7This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
10

Encounter: Wolves (4)
Treasure: None.
11

Treasure: 200sp.
12The air here is very cold. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13

Encounter: Skeletons (9)
Treasure: None.
14

Treasure: 200sp.
15

Encounter: Skeletons (9)
Treasure: None.
 
16There is a putrid smell coming from something nearby. There is water dripping here.

17There is a torch stub here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
18It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
19A strong, gusting wind blows through this area. This area smells faintly of urine. The ceiling here is damp.

Treasure: 300sp, 10gp, 4 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20A slight breeze blows through this area.

21

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23A slight downdraft blows through this area. There is a pile of dung here.

Encounter: Dwarves (6)
Treasure: As per monster type.
24The air here smells of smoke.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25This area has a stale, fetid smell. There is a mold growing here.

26There are cracks in the ceiling here.

Encounter: Green Slimes (4)
Treasure: None.
27A cold air current blows through this area. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
28This area has a stale, fetid smell. There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29The air here is very hot.

Encounter: Traders (6)
Treasure: As per monster type.
30There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

32Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

33There are several small stones here.

 
34

Treasure: 200sp.
35

36There is a salty, wet smell to this area. This area is covered in cobwebs.

 
37A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. This area is covered in cobwebs.

38There is a trickle of water here.

Encounter: Kobolds (12)
Treasure: As per monster type.
39An acrid smell assails your nostrils. There is a broken sword blade here.

 
40There are bits of fur and hair scattered around here.

Encounter: Kobolds (7)
Treasure: As per monster type.
41It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42This area has a stale, fetid smell.

 
43A haze of smoke hangs in the air.

Encounter: Sprites (12)
Treasure: None.
44This area smells of rotting vegetation. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Skeletons (10)
Treasure: As per monster type.
45A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
46There is a broken bottle here.

47

48This area smells faintly of manure. There is a mold growing here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
49There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50The air here smells of smoke.

Encounter: Dwarves (2)
Treasure: None.
51There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
52It is foggy here, making it difficult to see. There is a small puddle of water here.

53This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Wolves (7)
Treasure: None.
54This area is very dusty.

 
55

Encounter: Traders (3)
Treasure: None.
56This area smells faintly of manure. It is foggy here, making it difficult to see. This area is very dusty.

57The air here is very hot.

 
58There are rotting wood pieces here.

59This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

 
61There is a mold growing here.

62The air here is very cold. This area has a pleasant, earthy smell.

63A strong wind blows through this area. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
64A slight downdraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
65There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
67A slight breeze blows through this area. There is a small puddle of water here.

Encounter: Stirges (7)
Treasure: As per monster type.
68Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69The air here is very hot.

Treasure: 200sp, 10gp.
 
70This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

71It is foggy here, making it difficult to see.

adventuregenerator/gen.txt · Last modified: by lee