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The Unvanquishable Milieu of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are scratches on the wall here.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4A strong downdraft blows through this area. This area has a stale, fetid smell.

5There is a pile of rags here.

6This area smells of rotting vegetation.

Trap: Fog: Looks like poison gas, but harmless.
 
7

8A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

9

Encounter: Sprites (10)
Treasure: None.
 
10The ceiling here is damp.

Encounter: Killer Bees (7)
Treasure: None.
11

12

 
13The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 200sp, 30gp.
14There is a badly dented helmet here.

Treasure: 300sp, 10gp.
15

Encounter: Wolves (3)
Treasure: As per monster type.
 
16This area has a pleasant, earthy smell. There are food scraps scattered here.

Treasure: 400sp, 10gp.
17There is a slimy coating on the floor here.

Encounter: Acolytes (8)
Treasure: None.
18A slight breeze blows through this area. There is a mold growing here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
19There is a pile of rags here.

20This area has a pleasant, earthy smell.

21A gusting breeze blows through this area.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
22

23

24

 
25

26

27

 
28A strong updraft blows through this area. This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (1)
Treasure: None.
30

 
31There is water dripping here.

Encounter: Bandits (4)
Treasure: As per monster type.
32

Encounter: Green Slimes (1)
Treasure: As per monster type.
33There is a putrid smell coming from something nearby.

 
34This area has a pleasant, earthy smell.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35A strong wind blows through this area. It is misty here. The wall here is damp.

Treasure: 400sp.
36A slight, damp breeze blows through this area.

Encounter: Traders (2)
Treasure: None.
 
37A slight downdraft blows through this area. The air here smells of smoke. There is a broken bottle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38The wall here is damp.

39This area smells faintly of manure. There is a broken arrow here.

 
40

Encounter: Bandits (6)
Treasure: None.
41There are wax drippings here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
42This area smells of rotting vegetation. A haze of smoke hangs in the air.

 
43The air here is very cold. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Acolytes (8)
Treasure: As per monster type.
44There is a bent copper coin lying here.

45

Encounter: Halflings (14)
Treasure: None.
 
46A slight updraft blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
47There is a torn sack here.

48

Trap: Poison gas: Save vs. Poison or die.
 
49The air here is very hot. This area smells faintly of urine.

50A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

Encounter: Halflings (12)
Treasure: None.
 
52An acrid smell assails your nostrils.

Treasure: 300sp.
53

54A cold air current blows through this area.

Encounter: Gnomes (6)
Treasure: None.
 
55This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
56This area has a stale, fetid smell. There is a torn leather boot here.

57The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
58

Encounter: Wolves (6)
Treasure: None.
59A cold air current blows through this area. A haze of dust hangs in the air.

60The air here is very cold. The smell of ozone assails your nostrils. There is a pick handle here.

Encounter: Traders (8)
Treasure: As per monster type.
 
61There is a small puddle of water here.

Encounter: Goblins (3)
Treasure: As per monster type.
62

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63There is a broken sword blade here.

Treasure: 500sp, 30gp.
 
64

Trap: Poison gas: Save vs. Poison or die.
65There is a pile of ashes here.

66A haze of dust hangs in the air.

 
67

68This area smells of rotting vegetation. The wall here is damp.

69A haze of smoke hangs in the air.

Encounter: Killer Bees (4)
Treasure: None.
 
70

71The air here is very cold. This area is very dusty.

72A haze of dust hangs in the air. There is a torn leather boot here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
73The wall here is damp.

Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Kobolds (12)
Treasure: None.
75A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
76

Encounter: Goblins (4)
Treasure: As per monster type.
77There is a bent and rusted iron bar here.

Encounter: Acolytes (3)
Treasure: None.
78A slight, damp breeze blows through this area.

 
79A strong updraft blows through this area. There are dry leaves and twigs scattered here.

80A strong, gusting wind blows through this area. An acrid smell assails your nostrils.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
81This area has a stale, fetid smell.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
82A slight, damp breeze blows through this area. There is a rusted spike here.

Encounter: Acolytes (3)
Treasure: As per monster type.
83There is a badly dented helmet here.

Treasure: 200sp, 50gp.
84

 
85The wall here is damp.

Treasure: 500sp, 50gp.
86Guano covers this area.

adventuregenerator/gen.txt · Last modified: by lee