Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a slimy coating on the ceiling here. | 2 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | A slight, damp breeze blows through this area. There is a corroded chain here. Encounter: Goblins (2) Treasure: As per monster type. |
| 4 | There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | 6 | A strong wind blows through this area. Encounter: Halflings (8) Treasure: As per monster type. | |
| 7 | It is foggy here, making it difficult to see. Encounter: Spiders, Crab (4) Treasure: None. | 8 | This area has a pleasant, earthy smell. There is a mold growing here. | 9 | Treasure: 600sp, 20gp, 1 gems. |
| 10 | A slight breeze blows through this area. A haze of smoke hangs in the air. | 11 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | This area is very dusty. |
| 13 | 14 | The smell of ozone assails your nostrils. | 15 | The air here is very cold. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 16 | A haze of dust hangs in the air. This area is covered in cobwebs. Encounter: Traders (5) Treasure: None. | 17 | A cold air current blows through this area. There is a trickle of water here. | 18 | Encounter: Killer Bees (4) Treasure: As per monster type. |
| 19 | 20 | This area smells faintly of manure. There is a corroded chain here. Encounter: Snakes, Cobra (2) Treasure: None. | 21 | A slight breeze blows through this area. There are scratches on the wall here. Encounter: Skeletons (6) Treasure: As per monster type. | |
| 22 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (4) Treasure: None. | 23 | A slight, damp breeze blows through this area. There are bones scattered here. | 24 | There are cracks in the wall here. Encounter: Kobolds (13) Treasure: As per monster type. |
| 25 | This area smells faintly of manure. | 26 | This area smells faintly of manure. This area is covered in cobwebs. Encounter: Bandits (3) Treasure: As per monster type. | 27 | |
| 28 | This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | The air here is very cold. There are cracks in the wall here. Encounter: Traders (2) Treasure: As per monster type. | 30 | Encounter: Acolytes (3) Treasure: As per monster type. |
| 31 | This area is covered in cobwebs. | 32 | A slight, damp breeze blows through this area. Treasure: 600sp, 60gp. | 33 | A cold air current blows through this area. |
| 34 | There is a mold growing here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 35 | Encounter: Gnomes (2) Treasure: As per monster type. | 36 | A slight, damp breeze blows through this area. There is a trickle of water here. Treasure: 400sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 37 | There is water dripping here. | 38 | A strong wind blows through this area. This area smells faintly of urine. There is a torn leather boot here. | 39 | There is a putrid smell coming from something nearby. Encounter: Skeletons (9) Treasure: As per monster type. |
| 40 | The wall here is damp. Encounter: Gnomes (5) Treasure: As per monster type. | 41 | Trap: Fog: Looks like poison gas, but harmless. | 42 | There is water dripping here. Encounter: Wolves (8) Treasure: None. |
| 43 | There are cracks in the wall here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 44 | It is foggy here, making it difficult to see. The ceiling here is damp. Encounter: Dwarves (3) Treasure: As per monster type. | 45 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | Encounter: Snakes, Cobra (6) Treasure: None. | 47 | The air here is very cold. This area has a pleasant, earthy smell. | 48 | A slight updraft blows through this area. There is a salty, wet smell to this area. Trap: Fog: Looks like poison gas, but harmless. |
| 49 | This area smells faintly of urine. This area is very dusty. | 50 | A cold air current blows through this area. Encounter: Green Slimes (3) Treasure: None. | 51 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 53 | There is a corroded chain here. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | This area has a pleasant, earthy smell. Encounter: Killer Bees (10) Treasure: None. |
| 55 | A slight downdraft blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here. | 56 | 57 | There is water dripping here. Encounter: Stirges (9) Treasure: None. | |
| 58 | The remnants of a rope are here, rotten. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 59 | The air here is very cold. There is a torch stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | The air here is very hot. |
| 61 | There is a corroded chain here. Encounter: Wolves (7) Treasure: None. | 62 | The air here is very hot. This area is covered in cobwebs. | 63 | This area smells faintly of manure. Pottery shards are scattered here. Encounter: Wolves (9) Treasure: As per monster type. |
| 64 | 65 | The air here smells of smoke. | 66 | Treasure: 200sp. | |
| 67 | The air here is very hot. There is water dripping here. Encounter: Dwarves (4) Treasure: As per monster type. | 68 | Encounter: Goblins (3) Treasure: None. | 69 | There are cracks in the ceiling here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
| 70 | A strong downdraft blows through this area. | 71 | A cold air current blows through this area. This area smells faintly of manure. There is a pile of ashes here. Encounter: Orcs (4) Treasure: None. | 72 | There is a mold growing here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 73 | There are rotting wood pieces here. Treasure: 200sp. | 74 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. | 75 | There is a trickle of water here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 76 | Encounter: Skeletons (7) Treasure: As per monster type. | 77 | This area smells faintly of manure. | 78 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. Encounter: Sprites (10) Treasure: None. |
| 79 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. The remnants of a rope are here, rotten. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 80 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Treasure: 500sp. | 81 | This area has a pleasant, earthy smell. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 82 | There is a trickle of water here. Encounter: Acolytes (3) Treasure: None. | 83 | The air here is very cold. Encounter: Snakes, Cobra (2) Treasure: None. | 84 | There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Stirges (2) Treasure: As per monster type. |
| 85 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (6) Treasure: None. | 86 | A slight breeze blows through this area. There are bones scattered here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 87 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Treasure: 400sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 88 | There is a large puddle of water here. |
