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The Scarlet Maze of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

2Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
3A slight downdraft blows through this area. There is a large puddle of water here.

Encounter: Beetles, Fire (3)
Treasure: None.
 
4

Encounter: Skeletons (5)
Treasure: As per monster type.
5There is water dripping here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
6There is a salty, wet smell to this area. There are cracks in the ceiling here.

 
7There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
8

Encounter: Spiders, Crab (4)
Treasure: None.
9There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10A haze of smoke hangs in the air. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11There are food scraps scattered here.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12A slight, damp breeze blows through this area. There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
 
13There is a pile of dung here.

14It is misty here.

15A gusting breeze blows through this area. This area has a stale, fetid smell. The remnants of a rope are here, rotten.

 
16

17It is foggy here, making it difficult to see. There is a cracked flask here.

18This area has a stale, fetid smell.

Encounter: Spiders, Crab (2)
Treasure: None.
 
19

20Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
23

Treasure: 300sp.
24There is a putrid smell coming from something nearby. This area is very dusty.

 
25The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

26A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
27This area smells faintly of manure.

 
28A slight downdraft blows through this area. This area smells faintly of manure.

29

Encounter: Gnomes (5)
Treasure: None.
30A cold air current blows through this area. It is misty here. There is a broken pole here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31

Treasure: 200sp, 30gp.
32This area has a pleasant, earthy smell. It is misty here. There is a badly dented helmet here.

Encounter: Skeletons (8)
Treasure: None.
33A haze of smoke hangs in the air.

 
34The air here is very hot.

Treasure: 400sp.
35A strong wind blows through this area. It is foggy here, making it difficult to see.

36The air here is very hot. There is a torn sack here.

 
37

38

39

 
40

41

42A strong wind blows through this area. There is a torch stub here.

Treasure: 300sp, 20gp.
 
43A strong, moaning wind blows through this area.

Encounter: Acolytes (1)
Treasure: None.
44

45This area smells faintly of manure. There is water dripping here.

 
46This area smells faintly of manure. There are cracks in the wall here.

47There is a corroded chain here.

48The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
49There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is very dusty.

50This area is covered in rubble and dirt.

51There are bones scattered here.

Encounter: Stirges (5)
Treasure: None.
 
52There is a pile of dung here.

Encounter: Stirges (3)
Treasure: None.
53This area smells of rotting vegetation. Guano covers this area.

54There is a slimy coating on the ceiling here.

 
55There is a broken pole here.

56A metallic smell assails your nostrils. There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57

Encounter: Shrews, Giant (4)
Treasure: None.
 
58

59

60This area smells faintly of urine.

Treasure: 600sp, 10gp.
Trap: Illusion of monsters: Dwarves (3)
 
61This area is covered in rubble and dirt.

62There is dried blood here.

Encounter: Goblins (5)
Treasure: None.
63An acrid smell assails your nostrils.

 
64

Encounter: Traders (8)
Treasure: As per monster type.
65A metallic smell assails your nostrils.

66

 
67

68Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
69

 
70It is misty here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71

72This area has a stale, fetid smell. The wall here is damp.

Encounter: Wolves (11)
Treasure: As per monster type.
 
73A strong, gusting wind blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
74A chlorine-like smell assails your nostrils. The wall here is damp.

75Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

 
76Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (8)
Treasure: None.
77This area smells faintly of manure. It is foggy here, making it difficult to see.

78A slight, damp breeze blows through this area.

Encounter: Goblins (8)
Treasure: As per monster type.
 
79

adventuregenerator/gen.txt · Last modified: by lee