| 1 | There is water dripping here.
Encounter: Orcs (6)
Treasure: None. | 2 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.
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| 4 | This area has a stale, fetid smell. There is a small puddle of water here.
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 5 |
Treasure: 500sp, 40gp. | 6 | There are wax drippings here.
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| 9 | Fog gathers and swirls on the floor, concealing it.
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| 10 |
Encounter: Bandits (8)
Treasure: As per monster type. | 11 | A strong, moaning wind blows through this area.
Encounter: Green Slimes (1)
Treasure: None. | 12 | This area smells faintly of urine.
Encounter: Spiders, Crab (4)
Treasure: None. |
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| 13 | There is a slimy coating on the ceiling here.
| 14 | There are food scraps scattered here.
Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 15 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.
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| 16 | Fog gathers and swirls on the floor, concealing it. There are wax drippings here.
| 17 | Guano covers this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 |
Treasure: 600sp. |
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| 19 | Fog gathers and swirls on the floor, concealing it.
Encounter: Gnomes (4)
Treasure: None. | 20 | There is a small puddle of water here.
| 21 | The wall here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 22 | There is a pile of dung here.
Encounter: Skeletons (8)
Treasure: None. | 23 | There is a small puddle of water here.
Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 24 | A slight, damp breeze blows through this area. It is misty here.
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| 25 | It is foggy here, making it difficult to see. There is water dripping here.
| 26 | This area smells of rotting vegetation.
| 27 | It is foggy here, making it difficult to see.
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| 28 | There is a mold growing here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 29 |
| 30 | There are dry leaves and twigs scattered here.
Encounter: Dwarves (5)
Treasure: None. |
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| 31 | There is a putrid smell coming from something nearby. There is water dripping here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 32 | A slight updraft blows through this area. This area is covered in cobwebs.
Encounter: Gnomes (4)
Treasure: As per monster type. | 33 | The air here is very hot.
Encounter: Halflings (14)
Treasure: As per monster type. |
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| 34 | A slight breeze blows through this area.
Encounter: Gnomes (2)
Treasure: None. | 35 | The air here is very cold. There is a pile of dung here.
| 36 | This area is covered in cobwebs.
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. |
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| 37 |
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Trap: Poison gas: Save vs. Poison or die. | 39 |
Encounter: Dwarves (6)
Treasure: None. |
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| 40 |
| 41 | There are rotting wood pieces here.
Encounter: Acolytes (6)
Treasure: None. | 42 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Shrews, Giant (9)
Treasure: None. |
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| 43 | It is misty here. There is a mold growing here.
| 44 | An acrid smell assails your nostrils. There are rotting wood pieces here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | This area smells faintly of manure. There is a small puddle of water here.
Encounter: Sprites (7)
Treasure: None. |
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| 46 | A cold air current blows through this area. There is a bent and rusted iron bar here.
| 47 | There are scratches on the wall here.
Encounter: Orcs (4)
Treasure: As per monster type. | 48 | There is a cracked flask here.
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| 49 | A haze of dust hangs in the air.
| 50 | Guano covers this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 51 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a trickle of water here.
Encounter: Wolves (9)
Treasure: None. |
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| 52 | Your nostrils are overwhelmed by a sulphurous smell.
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| 54 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 55 | A strong, moaning wind blows through this area. There is a rusted spike here.
| 56 | There is a salty, wet smell to this area. This area is very dusty.
Treasure: 100sp, 30gp. | 57 | This area smells of rotting vegetation.
Encounter: Halflings (6)
Treasure: As per monster type. |
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| 58 | The air here is very hot. A haze of smoke hangs in the air.
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| 60 |
Treasure: 200sp, 30gp. |
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| 61 |
| 62 | The air here smells of smoke.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |