Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | The air here is very hot. There are bits of fur and hair scattered around here. Encounter: Spiders, Crab (4) Treasure: None. | 2 | A metallic smell assails your nostrils. There are scratches on the wall here. Trap: Poison gas: Save vs. Poison or die. | 3 | A strong, gusting wind blows through this area. |
| 4 | Treasure: 300sp. | 5 | There is a broken sword blade here. Encounter: Bandits (2) Treasure: None. | 6 | An acrid smell assails your nostrils. |
| 7 | A slight breeze blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | A metallic smell assails your nostrils. There is a broken pole here. | 9 | There are cracks in the wall here. |
| 10 | A strong updraft blows through this area. | 11 | A cold air current blows through this area. The smell of ozone assails your nostrils. | 12 | This area is very dusty. Encounter: Traders (4) Treasure: As per monster type. |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. Encounter: Killer Bees (9) Treasure: None. | 14 | Encounter: Goblins (3) Treasure: None. | 15 | A gusting breeze blows through this area. This area is covered in cobwebs. |
| 16 | This area smells faintly of urine. Encounter: Orcs (6) Treasure: As per monster type. | 17 | A gusting breeze blows through this area. | 18 | This area is covered in cobwebs. Treasure: 400sp. Trap: Poison snake: 1 hit dice. |
| 19 | The air here is very cold. | 20 | A strong updraft blows through this area. Encounter: Gnomes (1) Treasure: As per monster type. | 21 | This area has a pleasant, earthy smell. Encounter: Skeletons (9) Treasure: As per monster type. |
| 22 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 23 | There is a torn leather boot here. | 24 | A strong, gusting wind blows through this area. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 25 | There are fungi growing here. | 26 | A strong, moaning wind blows through this area. The air here smells of smoke. Treasure: 300sp. | 27 | |
| 28 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Orcs (2) Treasure: As per monster type. | 29 | There is a mold growing here. Encounter: Stirges (2) Treasure: None. | 30 | |
| 31 | There are cracks in the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | There is a putrid smell coming from something nearby. Trap: Poison gas: Save vs. Poison or die. | 33 | There is a putrid smell coming from something nearby. |
| 34 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: As per monster type. | 35 | Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here. Encounter: Wolves (5) Treasure: As per monster type. | 36 | A chlorine-like smell assails your nostrils. |
| 37 | The air here is very hot. This area smells faintly of manure. Encounter: Wolves (5) Treasure: None. | 38 | It is foggy here, making it difficult to see. | 39 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a torch stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here. Encounter: Traders (2) Treasure: As per monster type. | 41 | A strong, gusting wind blows through this area. This area is covered in rubble and dirt. Encounter: Acolytes (4) Treasure: As per monster type. | 42 | A strong updraft blows through this area. This area is covered in cobwebs. Encounter: Gnomes (2) Treasure: As per monster type. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Gnomes (2) Treasure: As per monster type. | 44 | 45 | A cold air current blows through this area. This area is very dusty. | |
| 46 | It is misty here. There are scratches on the wall here. | 47 | The air here is very cold. There is a pile of rags here. Encounter: Bandits (2) Treasure: None. | 48 | It is foggy here, making it difficult to see. There is a large puddle of water here. |
| 49 | The air here is very hot. It is foggy here, making it difficult to see. | 50 | There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 51 | Encounter: Wolves (8) Treasure: None. |
| 52 | A strong, moaning wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | 54 | There is water dripping here. Treasure: 600sp, 60gp, 3 gems. | |
| 55 | This area is very dusty. | 56 | There are dry leaves and twigs scattered here. | 57 | Encounter: Kobolds (11) Treasure: None. |
| 58 | Pottery shards are scattered here. | 59 | A strong wind blows through this area. There is a putrid smell coming from something nearby. | 60 | This area smells of rotting vegetation. There are scratches on the wall here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 61 | This area smells faintly of urine. Guano covers this area. | 62 | This area is very dusty. Encounter: Sprites (9) Treasure: As per monster type. | 63 | This area has a stale, fetid smell. This area is very dusty. Encounter: Green Slimes (4) Treasure: None. |
| 64 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | The air here is very cold. There are fungi growing here. Trap: Poison gas: Save vs. Poison or die. | 66 | The ceiling here is damp. |
| 67 | The air here smells of smoke. Encounter: Goblins (5) Treasure: As per monster type. | 68 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here. Encounter: Orcs (6) Treasure: None. | 69 | There is a corroded chain here. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 70 | It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | The air here is very hot. This area is covered in rubble and dirt. Encounter: Acolytes (7) Treasure: None. | 72 | Encounter: Sprites (8) Treasure: None. |
| 73 | A metallic smell assails your nostrils. There is water dripping here. Encounter: Halflings (6) Treasure: None. | 74 | This area is covered in cobwebs. Encounter: Killer Bees (7) Treasure: None. | 75 | There is water dripping here. Encounter: Goblins (4) Treasure: As per monster type. |
| 76 | The wall here is damp. | 77 | This area has a pleasant, earthy smell. | 78 | The remnants of a rope are here, rotten. Encounter: Green Slimes (3) Treasure: None. |
| 79 | There is water dripping here. Treasure: 200sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 80 | A strong updraft blows through this area. There is water dripping here. Encounter: Traders (6) Treasure: None. | 81 | An acrid smell assails your nostrils. Encounter: Killer Bees (10) Treasure: As per monster type. |
| 82 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 83 | There is a torch stub here. | 84 | Treasure: 500sp. Trap: Illusion of monsters: Sprites (11) |
| 85 | 86 | Encounter: Halflings (10) Treasure: None. | 87 | A slight, damp breeze blows through this area. There is a bent copper coin lying here. Encounter: Acolytes (6) Treasure: As per monster type. | |
| 88 | Fog gathers and swirls on the floor, concealing it. | 89 |
