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The Unvanquishable Isle of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (9)
Treasure: As per monster type.
2There is a broken sword blade here.

3There is a salty, wet smell to this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
4A cold air current blows through this area.

5

6There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7This area smells of rotting vegetation. This area is covered in cobwebs.

8This area has a pleasant, earthy smell.

Encounter: Acolytes (2)
Treasure: As per monster type.
9

Treasure: 500sp.
 
10A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Wolves (2)
Treasure: None.
11

12

Encounter: Goblins (6)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Treasure: 400sp.
14Guano covers this area.

15The air here is very cold.

Encounter: Orcs (3)
Treasure: As per monster type.
 
16

Encounter: Traders (5)
Treasure: As per monster type.
17

18

Treasure: 500sp, 20gp.
 
19

Encounter: Kobolds (7)
Treasure: None.
20This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
21A slight breeze blows through this area.

Encounter: Sprites (10)
Treasure: As per monster type.
 
22The hilt of a broken dagger is lying here.

Treasure: 600sp, 50gp.
23A cold air current blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

24

 
25A slight, damp breeze blows through this area. This area smells faintly of manure. This area is very dusty.

Treasure: 600sp.
26There are fungi growing here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
27There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

 
28A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Sprites (13)
Treasure: As per monster type.
29The air here smells of smoke.

30

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31There is a mold growing here.

32This area smells faintly of manure. It is foggy here, making it difficult to see. There are rotting wood pieces here.

33

 
34This area smells faintly of manure. There is a corroded chain here.

35This area has a pleasant, earthy smell.

36Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

 
37

Encounter: Acolytes (5)
Treasure: As per monster type.
38A strong updraft blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
39There is a slimy coating on the floor here.

Treasure: 600sp, 10gp, 1 jewelry.
 
40A strong wind blows through this area. There is water dripping here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
41A haze of smoke hangs in the air.

42This area has a pleasant, earthy smell.

 
43There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

44A strong, gusting wind blows through this area. There is a pick handle here.

45This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
46

47A chlorine-like smell assails your nostrils.

48

Trap: Poison gas: Save vs. Poison or die.
 
49A haze of smoke hangs in the air. There are cracks in the floor here.

50A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. There are rotting wood pieces here.

51A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
52The air here is very hot. The air here smells of smoke.

Encounter: Sprites (17)
Treasure: None.
53A strong, moaning wind blows through this area. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The smell of ozone assails your nostrils.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
55A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
57This area is very dusty.

 
58This area is very dusty.

59There are food scraps scattered here.

Encounter: Green Slimes (3)
Treasure: None.
60This area is very dusty.

 
61

62There are sticks scattered here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
63Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
64A cold air current blows through this area.

Treasure: 300sp, 60gp.
65

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
66This area has a stale, fetid smell. There is a blunt javelin head here.

 
67There is a pile of ashes here.

68The remnants of a rope are here, rotten.

69

 
70There are rotting wood pieces here.

71A strong, moaning wind blows through this area. There is a splintered club here.

72A cold air current blows through this area.

 
73

74This area is covered in cobwebs.

75This area smells of rotting vegetation.

Encounter: Dwarves (4)
Treasure: None.
 
76

77This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78There is a salty, wet smell to this area. The ceiling here is damp.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
79

Trap: 10' Pit: 1d6 points of damage if you fall in.
80

Encounter: Halflings (10)
Treasure: As per monster type.
81It is foggy here, making it difficult to see. There is water dripping here.

 
82

Encounter: Acolytes (4)
Treasure: As per monster type.
83There is a large puddle of water here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
84A haze of smoke hangs in the air. There is a rusted spike here.

 
85A slight, damp breeze blows through this area.

86There is dried blood here.

Encounter: Lizards, Gecko (2)
Treasure: None.
87There is a mold growing here.

 
88

Trap: Poison gas: Save vs. Poison or die.
89There is a pile of rags here.

adventuregenerator/gen.txt · Last modified: by lee