User Tools



adventuregenerator:gen

 

 

 

 

 

The Tenebrous City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

2It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 200sp.
3A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Wolves (10)
Treasure: None.
 
4

Treasure: 400sp.
5

Trap: Poison gas: Save vs. Poison or die.
6The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
7A slight updraft blows through this area. There is a putrid smell coming from something nearby.

8There is a slimy coating on the ceiling here.

Encounter: Traders (7)
Treasure: None.
9

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10It is foggy here, making it difficult to see.

11The air here is very hot. The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A strong wind blows through this area. This area is covered in cobwebs.

 
13The air here is very cold. There is a splintered club here.

14This area is covered in cobwebs.

Encounter: Snakes, Cobra (5)
Treasure: None.
15A metallic smell assails your nostrils.

 
16The air here is very hot.

Treasure: 300sp.
17The smell of ozone assails your nostrils. There is a corroded chain here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18

Encounter: Shrews, Giant (8)
Treasure: None.
 
19

Encounter: Killer Bees (8)
Treasure: As per monster type.
20The air here is very cold. Pottery shards are scattered here.

Encounter: Acolytes (7)
Treasure: None.
21It is foggy here, making it difficult to see.

 
22

23A metallic smell assails your nostrils.

24

Encounter: Skeletons (7)
Treasure: None.
 
25A gusting breeze blows through this area. There is a mold growing here.

26A chlorine-like smell assails your nostrils. The wall here is damp.

27There is a mold growing here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
28

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
29Fog gathers and swirls on the floor, concealing it.

30It is foggy here, making it difficult to see.

 
31There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 300sp.
32

Encounter: Bandits (6)
Treasure: None.
33Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
 
34There is a pile of dung here.

35The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36This area is very dusty.

Encounter: Halflings (11)
Treasure: As per monster type.
 
37The air here is very hot. This area is covered in cobwebs.

38Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 200sp.
39

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41An acrid smell assails your nostrils.

42

 
43A slight, damp breeze blows through this area. This area smells faintly of manure. The wall here is damp.

44There is a corroded chain here.

45The air here smells of smoke. This area is covered in cobwebs.

Treasure: 500sp, 10gp, 5 jewelry, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
 
46

47This area is covered in cobwebs.

Treasure: 300sp.
Trap: Illusion of monsters: Stirges (2)
48A metallic smell assails your nostrils. There is a trickle of water here.

 
49

50

51A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
52

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

54

Encounter: Stirges (8)
Treasure: None.
 
55It is foggy here, making it difficult to see. There are rotting wood pieces here.

56This area smells faintly of manure.

Encounter: Gnomes (4)
Treasure: As per monster type.
57A strong, moaning wind blows through this area.

 
58A strong updraft blows through this area. There is a mold growing here.

Encounter: Skeletons (10)
Treasure: None.
59The air here smells of smoke. A haze of smoke hangs in the air. There is a pile of dung here.

60The air here smells of smoke. There are bits of fur and hair scattered around here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
61

Treasure: 400sp, 20gp.
62There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A metallic smell assails your nostrils. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Stirges (3)
Treasure: None.
 
64Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Halflings (8)
Treasure: None.
65This area has a pleasant, earthy smell. There is a pile of ashes here.

66A haze of smoke hangs in the air.

Encounter: Stirges (1)
Treasure: None.
 
67There is a rusted spike here.

Treasure: 600sp.
68A cold air current blows through this area. A haze of smoke hangs in the air.

Encounter: Gnomes (6)
Treasure: None.
69A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Sprites (10)
71

Encounter: Spiders, Crab (4)
Treasure: None.
72A gusting breeze blows through this area. There is a large puddle of water here.

Treasure: 100sp, 10gp, 4 jewelry.
Trap: Poison needle: Save vs. Poison or die.
 
73A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

74A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Traders (7)
Treasure: None.
75This area has a pleasant, earthy smell.

 
76The air here is very cold. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: None.
77There are cracks in the ceiling here.

Encounter: Green Slimes (4)
Treasure: None.
78The air here is very hot. There is a salty, wet smell to this area.

Treasure: 200sp.
 
79A strong, gusting wind blows through this area. The wall here is damp.

80A slight breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Goblins (5)
Treasure: As per monster type.
81This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: by lee