Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A haze of smoke hangs in the air. There are food scraps scattered here. | 2 | This area has a pleasant, earthy smell. | 3 | Encounter: Beetles, Fire (8) Treasure: None. |
| 4 | This area smells faintly of manure. Encounter: Green Slimes (2) Treasure: None. | 5 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Orcs (5) Treasure: As per monster type. | 6 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are bones scattered here. Encounter: Bandits (6) Treasure: As per monster type. |
| 7 | Encounter: Dwarves (1) Treasure: As per monster type. | 8 | This area has a pleasant, earthy smell. There are fungi growing here. | 9 | A slight, damp breeze blows through this area. There is a torn sack here. Encounter: Traders (3) Treasure: None. |
| 10 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 11 | A slight, damp breeze blows through this area. | 12 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 13 | This area is covered in cobwebs. Encounter: Stirges (7) Treasure: None. | 14 | A strong updraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | A strong wind blows through this area. There is a candle stub here. Encounter: Dwarves (4) Treasure: As per monster type. |
| 16 | The smell of ozone assails your nostrils. There is a candle stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | A chlorine-like smell assails your nostrils. There are scratches on the wall here. | 18 | This area is covered in cobwebs. Treasure: 200sp, 60gp. Trap: Poison snake: 1 hit dice. |
| 19 | This area is covered in cobwebs. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 20 | There is a torn leather boot here. | 21 | A metallic smell assails your nostrils. There is a torch stub here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | Treasure: 500sp. | 23 | The air here is very hot. Encounter: Stirges (8) Treasure: None. | 24 | Fog gathers and swirls on the floor, concealing it. Treasure: 300sp. |
| 25 | There is a bent copper coin lying here. Treasure: 500sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 26 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 27 | The air here is very hot. There is a slimy coating on the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 28 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here. | 29 | The air here is very hot. | 30 | An acrid smell assails your nostrils. A haze of dust hangs in the air. The hilt of a broken dagger is lying here. |
| 31 | Guano covers this area. Encounter: Green Slimes (2) Treasure: As per monster type. | 32 | The hilt of a broken dagger is lying here. Encounter: Lizards, Gecko (2) Treasure: None. | 33 | This area smells of rotting vegetation. There is a mold growing here. |
| 34 | This area has a stale, fetid smell. Encounter: Gnomes (4) Treasure: None. | 35 | There is a pile of ashes here. | 36 | There is a bent and rusted iron bar here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | There are cracks in the ceiling here. | 38 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 39 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp. |
| 40 | A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 41 | This area has a stale, fetid smell. Encounter: Gnomes (1) Treasure: None. | 42 | Encounter: Halflings (12) Treasure: None. |
| 43 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 44 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (1) Treasure: As per monster type. | 45 | |
| 46 | 47 | Encounter: Killer Bees (4) Treasure: None. | 48 | A cold air current blows through this area. This area smells faintly of urine. Teeth and fangs are scattered here. Encounter: Kobolds (12) Treasure: None. | |
| 49 | Treasure: 400sp, 20gp. Trap: Poison snake: 1 hit dice. | 50 | A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Stirges (6) Treasure: As per monster type. | 51 | Encounter: Gnomes (5) Treasure: As per monster type. |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. | 53 | This area has a stale, fetid smell. Encounter: Dwarves (6) Treasure: None. | 54 | Fog gathers and swirls on the floor, concealing it. |
| 55 | The air here is very cold. The ceiling here is damp. | 56 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. | 57 | Encounter: Bandits (5) Treasure: None. |
| 58 | 59 | This area smells faintly of manure. Treasure: 100sp, 10gp. | 60 | There is water dripping here. Encounter: Skeletons (7) Treasure: None. | |
| 61 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. Encounter: Acolytes (5) Treasure: None. | 62 | There is a small puddle of water here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 63 | It is foggy here, making it difficult to see. Treasure: 600sp, 1 magic item. |
| 64 | This area has a pleasant, earthy smell. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 65 | Encounter: Killer Bees (8) Treasure: None. | 66 | A strong, moaning wind blows through this area. |
| 67 | A strong wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here. | 68 | A strong, moaning wind blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 69 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. Treasure: 400sp, 50gp. |
| 70 | The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | The smell of ozone assails your nostrils. | 72 | This area smells faintly of manure. |
| 73 | There are sticks scattered here. | 74 | This area has a pleasant, earthy smell. There is a torn leather boot here. Encounter: Halflings (12) Treasure: As per monster type. | 75 | There is water dripping here. |
| 76 | The air here is very hot. The wall here is damp. Encounter: Kobolds (8) Treasure: As per monster type. | 77 | A slight, damp breeze blows through this area. It is misty here. Pottery shards are scattered here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 78 | Encounter: Bandits (4) Treasure: None. |
| 79 | This area is very dusty. |
