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The Strange Temple of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. It is foggy here, making it difficult to see.

2The remnants of a rope are here, rotten.

Encounter: Skeletons (10)
Treasure: None.
3This area has a stale, fetid smell.

 
4This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

5This area smells faintly of manure. Pottery shards are scattered here.

6It is foggy here, making it difficult to see. There is a broken pole here.

Trap: Fog: Looks like poison gas, but harmless.
 
7This area has a stale, fetid smell. This area is very dusty.

8It is foggy here, making it difficult to see.

9There are cracks in the ceiling here.

Treasure: 400sp, 50gp.
 
10This area is very dusty.

Encounter: Gnomes (3)
Treasure: None.
11

12This area is covered in cobwebs.

Treasure: 200sp, 10gp.
 
13A slight, damp breeze blows through this area. There is a badly dented helmet here.

14This area smells faintly of manure.

Encounter: Stirges (3)
Treasure: None.
15A slight, damp breeze blows through this area. This area is very dusty.

 
16The wall here is damp.

17This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
18The air here is very hot. This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Gnomes (4)
Treasure: None.
 
19

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20The air here is very hot. An acrid smell assails your nostrils.

21

 
22The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
25This area smells faintly of urine. There is a cracked flask here.

26

Encounter: Sprites (12)
Treasure: As per monster type.
27A cold air current blows through this area. There is a pile of dung here.

Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
28There is water dripping here.

Encounter: Wolves (2)
Treasure: As per monster type.
29This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
30The air here is very hot. A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
31A slight breeze blows through this area.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32A strong wind blows through this area.

Treasure: 600sp.
33

Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Beetles, Fire (4)
 
34This area has a pleasant, earthy smell.

Encounter: Wolves (6)
Treasure: As per monster type.
35The air here smells of smoke. There are dry leaves and twigs scattered here.

36This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: None.
 
37There are dry leaves and twigs scattered here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
38It is foggy here, making it difficult to see. There is a broken sword blade here.

Encounter: Green Slimes (3)
Treasure: None.
39It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
40There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Sprites (11)
Treasure: None.
41

42

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44

45This area smells faintly of urine. There is a cracked flask here.

 
46Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Encounter: Skeletons (7)
Treasure: As per monster type.
47Teeth and fangs are scattered here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is a pile of dung here.

 
49A strong wind blows through this area. This area smells faintly of manure.

50

Treasure: 500sp.
51A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

 
52

Encounter: Traders (2)
Treasure: None.
53A slight breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
54A slight updraft blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
55

Treasure: 400sp, 60gp.
Trap: Illusion of monsters: Traders (1)
56Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (2)
Treasure: None.
57There is a torch stub here.

 
58A strong wind blows through this area. There is a corroded chain here.

Encounter: Acolytes (3)
Treasure: As per monster type.
59There are cracks in the wall here.

Encounter: Traders (4)
Treasure: As per monster type.
60A slight breeze blows through this area.

Encounter: Sprites (15)
Treasure: As per monster type.
 
61The air here is very hot. There are rotting wood pieces here.

Encounter: Acolytes (7)
Treasure: As per monster type.
62A slight downdraft blows through this area. This area is very dusty.

63This area smells of rotting vegetation. There is a rusted spike here.

Treasure: 500sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 

adventuregenerator/gen.txt · Last modified: by lee