User Tools



adventuregenerator:gen

 

 

 

 

 

The Bloodstained Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

3A strong updraft blows through this area.

 
4This area has a stale, fetid smell.

5A strong updraft blows through this area. The smell of ozone assails your nostrils. There is a pile of dung here.

6There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Encounter: Dwarves (1)
Treasure: None.
 
7

Encounter: Skeletons (9)
Treasure: None.
8This area has a pleasant, earthy smell.

Encounter: Gnomes (3)
Treasure: As per monster type.
9The air here is very cold. There is a torn leather boot here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
10A haze of dust hangs in the air.

Encounter: Acolytes (4)
Treasure: As per monster type.
11A strong, moaning wind blows through this area. There is a broken sword blade here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
12A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

 
13

14This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: None.
15A gusting breeze blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
16

17

18

 
19

20

21A strong downdraft blows through this area.

 
22There is a torn leather boot here.

23There is a pile of dung here.

24A strong wind blows through this area.

Encounter: Sprites (12)
Treasure: As per monster type.
 
25

Encounter: Stirges (4)
Treasure: As per monster type.
26A slight downdraft blows through this area. This area is covered in cobwebs.

27

Encounter: Bandits (3)
Treasure: As per monster type.
 
28

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
29

30

 
31This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

33This area smells faintly of manure. There are sticks scattered here.

 
34This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36This area has a stale, fetid smell.

Encounter: Dwarves (4)
Treasure: None.
 
37

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38This area smells faintly of urine. There are cracks in the floor here.

39There is a candle stub here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
40The smell of ozone assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Halflings (10)
Treasure: None.
41The ceiling here is damp.

42This area is covered in cobwebs.

 
43There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Gnomes (1)
Treasure: None.
44There is a pile of straw here.

Encounter: Beetles, Fire (1)
Treasure: None.
45A strong wind blows through this area. This area smells of rotting vegetation.

 
46

47A strong, moaning wind blows through this area. This area is very dusty.

Treasure: 600sp.
48This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: None.
 
49A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of straw here.

50

51

Encounter: Halflings (11)
Treasure: As per monster type.
 
52A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of rags here.

53The wall here is damp.

54

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
55Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Beetles, Fire (7)
Treasure: None.
56This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Gnomes (3)
Treasure: None.
57This area has a stale, fetid smell. There is a mold growing here.

 
58

59A strong wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Skeletons (11)
Treasure: As per monster type.
60The air here is very hot. A metallic smell assails your nostrils.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
61This area smells faintly of manure.

62There is a pile of dung here.

Encounter: Stirges (1)
Treasure: None.
63There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
64This area has a pleasant, earthy smell.

adventuregenerator/gen.txt · Last modified: by lee