| 1 | There is a small puddle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | There are dry leaves and twigs scattered here.
| 3 | A cold air current blows through this area.
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| 4 | It is foggy here, making it difficult to see.
Encounter: Bandits (3)
Treasure: As per monster type. | 5 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.
| 6 | The air here smells of smoke. There is a cracked hammer head here.
Encounter: Spiders, Crab (1)
Treasure: None. |
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| 7 | Guano covers this area.
| 8 | There are bones scattered here.
| 9 | A cold air current blows through this area. The ceiling here is damp.
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| 10 |
Treasure: 400sp. | 11 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | There is a torn sack here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 13 | This area is covered in rubble and dirt.
Trap: Poison gas: Save vs. Poison or die. | 14 | Fog gathers and swirls on the floor, concealing it. The wall here is damp.
Treasure: 400sp, 60gp. | 15 |
Treasure: 400sp, 30gp, 6 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 16 | A strong wind blows through this area. There are fungi growing here.
| 17 | The air here is very hot.
Encounter: Goblins (4)
Treasure: None. | 18 |
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| 19 | An acrid smell assails your nostrils. There are sticks scattered here.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 20 | The air here smells of smoke. There is a torn leather boot here.
Treasure: 500sp. | 21 |
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| 22 | Fog gathers and swirls on the floor, concealing it.
| 23 |
| 24 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Bandits (4)
Treasure: None. |
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| 25 | It is foggy here, making it difficult to see.
Encounter: Acolytes (2)
Treasure: As per monster type. | 26 |
| 27 |
Encounter: Spiders, Crab (4)
Treasure: As per monster type. |
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| 28 | Fog gathers and swirls on the floor, concealing it.
| 29 | This area has a pleasant, earthy smell. There is a large puddle of water here.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. | 30 | The air here is very cold. This area has a pleasant, earthy smell.
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| 31 |
| 32 | This area is covered in rubble and dirt.
| 33 | There is a broken pole here.
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| 34 | There is a putrid smell coming from something nearby.
| 35 | A metallic smell assails your nostrils. There is a candle stub here.
| 36 |
Treasure: 200sp, 40gp, 5 gems. |
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| 37 | There is a bent copper coin lying here.
| 38 | It is foggy here, making it difficult to see.
Encounter: Kobolds (10)
Treasure: As per monster type. | 39 | There is a salty, wet smell to this area.
Trap: Poison gas: Save vs. Poison or die. |
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| 40 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | A strong wind blows through this area.
| 42 | A strong updraft blows through this area. A metallic smell assails your nostrils. There is a large puddle of water here.
Encounter: Sprites (8)
Treasure: None. |
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| 43 |
Encounter: Bandits (7)
Treasure: None. | 44 | There is a large puddle of water here.
| 45 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.
Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 46 | There are dry leaves and twigs scattered here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 47 |
Trap: Fog: Looks like poison gas, but harmless. | 48 | It is misty here. Pottery shards are scattered here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 49 | There is water dripping here.
Encounter: Dwarves (1)
Treasure: None. | 50 | It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.
| 51 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.
Encounter: Orcs (7)
Treasure: None. |
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| 52 | The air here is very cold. There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. | 53 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.
Treasure: 200sp. | 54 | The air here is very cold. It is foggy here, making it difficult to see. There is a large puddle of water here.
Treasure: 200sp, 2 gems. |
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| 55 | This area has a pleasant, earthy smell. There is water dripping here.
Encounter: Stirges (5)
Treasure: None. | 56 | The air here is very hot. The air here smells of smoke.
Encounter: Snakes, Cobra (1)
Treasure: None. | 57 | A metallic smell assails your nostrils.
Encounter: Spiders, Crab (1)
Treasure: None. |
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| 58 | A strong, moaning wind blows through this area.
Encounter: Dwarves (2)
Treasure: As per monster type. | 59 | The smell of ozone assails your nostrils.
Encounter: Halflings (9)
Treasure: None. | 60 | The air here smells of smoke. There are fungi growing here.
Encounter: Goblins (4)
Treasure: None. |
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| 61 | This area has a stale, fetid smell. It is foggy here, making it difficult to see.
Encounter: Stirges (3)
Treasure: None. | 62 | A strong wind blows through this area. A haze of smoke hangs in the air. This area is covered in rubble and dirt.
Encounter: Beetles, Fire (2)
Treasure: None. | 63 | A cold air current blows through this area.
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| 64 |
Treasure: 200sp. | 65 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Treasure: 300sp. | 66 |
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| 67 | A strong, moaning wind blows through this area. This area is covered in rubble and dirt.
Encounter: Shrews, Giant (2)
Treasure: None. | 68 | There is a pile of dung here.
Encounter: Acolytes (8)
Treasure: As per monster type. | 69 | A strong, moaning wind blows through this area. This area smells of rotting vegetation.
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| 70 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here.
Encounter: Orcs (3)
Treasure: None. | 71 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.
| 72 |
Treasure: 100sp. |
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| 73 | There are rotting wood pieces here.
Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 74 |
Treasure: 200sp. | 75 |
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. |
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| 76 |
Encounter: Killer Bees (10)
Treasure: As per monster type. | 77 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.
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