| 1 | A slight breeze blows through this area. A haze of dust hangs in the air.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 2 | A slight, damp breeze blows through this area.
Encounter: Killer Bees (4)
Treasure: None. | 3 | This area has a stale, fetid smell. There are cracks in the wall here.
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| 4 | An acrid smell assails your nostrils.
Encounter: Shrews, Giant (7)
Treasure: None. | 5 | A strong updraft blows through this area. The wall here is damp.
| 6 | A strong wind blows through this area. There is a putrid smell coming from something nearby.
Treasure: 300sp. |
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| 7 | There is a cracked hammer head here.
Trap: Poison gas: Save vs. Poison or die. | 8 | A strong, gusting wind blows through this area.
Encounter: Traders (7)
Treasure: None. | 9 | An acrid smell assails your nostrils. It is misty here. There is water dripping here.
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| 11 | A strong wind blows through this area. There is a pile of dung here.
| 12 | This area has a pleasant, earthy smell.
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Encounter: Stirges (5)
Treasure: None. | 14 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
| 15 | This area has a stale, fetid smell. This area is very dusty.
Encounter: Spiders, Crab (1)
Treasure: None. |
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| 17 | A metallic smell assails your nostrils. There is a badly dented helmet here.
Treasure: 600sp, 40gp. | 18 | This area smells faintly of manure. There is a broken sword blade here.
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Treasure: 300sp, 40gp. | 21 | There are rotting wood pieces here.
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| 25 | The air here is very hot. An acrid smell assails your nostrils.
Encounter: Beetles, Fire (5)
Treasure: As per monster type. | 26 | There are food scraps scattered here.
| 27 | The air here is very hot. This area has a pleasant, earthy smell. There is a blunt javelin head here.
Treasure: 100sp, 20gp. |
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| 28 | A strong wind blows through this area. There is a pile of rags here.
| 29 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a mold growing here.
Trap: Fog: Looks like poison gas, but harmless. | 30 |
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| 31 | There is a corroded chain here.
Encounter: Halflings (8)
Treasure: None. | 32 |
| 33 | A strong updraft blows through this area. There is water dripping here.
Encounter: Wolves (8)
Treasure: None. |
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| 34 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of dung here.
| 35 | A strong, moaning wind blows through this area.
| 36 | The wall here is damp.
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| 37 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.
| 38 | This area is very dusty.
Encounter: Goblins (5)
Treasure: None. | 39 | A strong wind blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 40 | There is a blunt javelin head here.
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Treasure: 200sp, 30gp. | 42 |
Encounter: Gnomes (4)
Treasure: None. |
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| 43 | This area smells faintly of manure.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 44 | This area smells faintly of manure. There is a mold growing here.
| 45 | A haze of smoke hangs in the air.
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| 46 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Goblins (6)
Treasure: As per monster type. | 47 |
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| 52 | This area has a stale, fetid smell.
Encounter: Gnomes (1)
Treasure: None. | 53 | A strong, moaning wind blows through this area.
Encounter: Gnomes (5)
Treasure: None. | 54 | A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. The ceiling here is damp.
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| 55 | There are several small stones here.
Encounter: Bandits (3)
Treasure: None. | 56 |
Treasure: 400sp, 50gp. | 57 | This area is very dusty.
Encounter: Green Slimes (2)
Treasure: None. |
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| 58 | The air here is very hot. This area smells faintly of urine. There is a pile of dung here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.
| 60 | A chlorine-like smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. |
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| 61 |
Encounter: Goblins (5)
Treasure: None. | 62 | A gusting breeze blows through this area. This area has a pleasant, earthy smell.
Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 |
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| 64 | This area has a pleasant, earthy smell. There are cracks in the wall here.
Encounter: Halflings (11)
Treasure: As per monster type. | 65 | The smell of ozone assails your nostrils. There is a broken sword blade here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 66 | The air here is very hot.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 67 | There is a torch stub here.
Encounter: Killer Bees (10)
Treasure: None. | 68 | A slight, damp breeze blows through this area. There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. |