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The Unspeakable Vault of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Traders (3)
Treasure: None.
2This area smells of rotting vegetation. There is a mold growing here.

Encounter: Beetles, Fire (4)
Treasure: None.
3

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
4The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

5A slight breeze blows through this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
6

 
7The air here is very hot. A metallic smell assails your nostrils. There are bones scattered here.

8

9A haze of smoke hangs in the air. The ceiling here is damp.

 
10Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a pile of rags here.

11A strong, gusting wind blows through this area.

12

 
13There is a bent copper coin lying here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
14There are sticks scattered here.

15This area is covered in cobwebs.

 
16The air here is very cold. There is a badly dented helmet here.

Treasure: 500sp, 10gp.
17Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
Trap: Illusion of monsters: Lizards, Gecko (1)
18

Encounter: Stirges (5)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A strong wind blows through this area.

Treasure: 500sp, 40gp.
21A strong, moaning wind blows through this area.

Encounter: Dwarves (2)
Treasure: None.
 
22A cold air current blows through this area.

23Fog gathers and swirls on the floor, concealing it.

24This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Sprites (17)
Treasure: None.
 
25A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

26The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
27A slight breeze blows through this area.

Encounter: Gnomes (1)
Treasure: None.
 
28There is a small puddle of water here.

Treasure: 600sp.
Trap: Illusion of monsters: Shrews, Giant (6)
29The air here is very hot.

30

Encounter: Sprites (16)
Treasure: As per monster type.
 
31Your nostrils are overwhelmed by a sulphurous smell. There is a small puddle of water here.

32

33There is a mold growing here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
34The air here is very hot. The wall here is damp.

Encounter: Traders (2)
Treasure: None.
35The air here is very cold.

Encounter: Dwarves (4)
Treasure: None.
36A strong downdraft blows through this area. A haze of smoke hangs in the air.

Treasure: 500sp, 60gp, 5 gems.
 
37

Encounter: Killer Bees (8)
Treasure: None.
38The air here is very hot. This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
40A strong wind blows through this area.

41A strong, gusting wind blows through this area. There is a salty, wet smell to this area.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
42

Encounter: Wolves (7)
Treasure: None.
 
43There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There are food scraps scattered here.

45A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
47There is a broken pole here.

48A slight, damp breeze blows through this area. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
49

Encounter: Traders (3)
Treasure: None.
50It is foggy here, making it difficult to see.

51

Treasure: 600sp, 10gp.
 
52

Encounter: Skeletons (5)
Treasure: As per monster type.
53This area smells of rotting vegetation. There are bits of fur and hair scattered around here.

54

 
55

56Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

57

 
58There are dry leaves and twigs scattered here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
59Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Acolytes (4)
Treasure: None.
60There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
 
61The air here smells of smoke.

62

Treasure: 600sp.

adventuregenerator/gen.txt · Last modified: by lee