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The Accursed Haunts of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Poison gas: Save vs. Poison or die.
2There is a candle stub here.

3There are cracks in the ceiling here.

 
4

5A slight breeze blows through this area. There are cracks in the ceiling here.

Encounter: Bandits (1)
Treasure: As per monster type.
6A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

 
7A metallic smell assails your nostrils.

8This area has a stale, fetid smell. There are several small stones here.

Trap: Poison gas: Save vs. Poison or die.
9This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: As per monster type.
 
10

Encounter: Traders (7)
Treasure: None.
11A strong wind blows through this area. There is a large puddle of water here.

Treasure: 100sp, 30gp, 4 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12There is water dripping here.

 
13This area is very dusty.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
15

Treasure: 100sp, 20gp.
 
16There is a large puddle of water here.

Treasure: 600sp.
17There is a trickle of water here.

18There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20A slight breeze blows through this area. This area is covered in cobwebs.

21The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

 
22There are wax drippings here.

Treasure: 300sp.
23A cold air current blows through this area. A haze of dust hangs in the air.

Encounter: Orcs (4)
Treasure: None.
24

 
25There is a rusted spike here.

Treasure: 300sp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

27

Treasure: 400sp.
 
28Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (4)
Treasure: As per monster type.
29This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
30There is a trickle of water here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
31A cold air current blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp, 50gp.
32

33There is a pile of ashes here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
34The air here smells of smoke. There are bones scattered here.

35A chlorine-like smell assails your nostrils. There is a mold growing here.

36This area has a stale, fetid smell. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37There is a large puddle of water here.

Encounter: Stirges (8)
Treasure: As per monster type.
38There is a salty, wet smell to this area.

39This area has a stale, fetid smell.

 
40The air here is very hot. This area has a stale, fetid smell. There is a splintered club here.

41

Encounter: Green Slimes (4)
Treasure: None.
42There are cracks in the floor here.

Treasure: 400sp, 60gp.
 
43There is a small puddle of water here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
44It is misty here. There are bones scattered here.

45A slight updraft blows through this area. There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46This area smells faintly of urine. The ceiling here is damp.

47The air here is very cold. Fog gathers and swirls on the floor, concealing it.

48This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
49A metallic smell assails your nostrils. This area is very dusty.

Encounter: Killer Bees (1)
Treasure: None.
50The air here smells of smoke. This area is covered in cobwebs.

51There is a corroded chain here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
52A strong downdraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
53The air here is very cold.

54There is water dripping here.

Encounter: Bandits (8)
Treasure: None.
 
55

Encounter: Goblins (4)
Treasure: None.
56A haze of smoke hangs in the air.

57The air here is very hot. There is water dripping here.

 
58There is a broken pole here.

59The air here is very hot. The air here smells of smoke.

Encounter: Spiders, Crab (4)
Treasure: None.
60There is dried blood here.

 
61A slight downdraft blows through this area. The air here smells of smoke.

62

Encounter: Halflings (10)
Treasure: As per monster type.
63

 
64

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
65There are sticks scattered here.

66This area smells of rotting vegetation.

Treasure: 200sp.
 
67The air here is very hot. Fog gathers and swirls on the floor, concealing it.

68This area has a stale, fetid smell.

69

 
70The air here is very hot.

71The air here smells of smoke.

72A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. The ceiling here is damp.

 
73The air here is very hot. There is a cracked flask here.

adventuregenerator/gen.txt · Last modified: by lee