Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a bent and rusted iron bar here. Encounter: Wolves (2) Treasure: None. | 2 | 3 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Beetles, Fire (3) Treasure: None. | |
| 4 | A strong wind blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. | 5 | The air here is very cold. There are cracks in the floor here. | 6 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. |
| 7 | This area smells of rotting vegetation. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 8 | 9 | A slight updraft blows through this area. There are food scraps scattered here. | |
| 10 | A slight downdraft blows through this area. The remnants of a rope are here, rotten. | 11 | 12 | Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 13 | A strong downdraft blows through this area. There is a pile of ashes here. Encounter: Halflings (13) Treasure: None. | 14 | The air here smells of smoke. Encounter: Halflings (12) Treasure: None. | 15 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Encounter: Goblins (5) Treasure: None. |
| 16 | A slight, damp breeze blows through this area. There is a pile of ashes here. | 17 | This area has a stale, fetid smell. | 18 | The air here smells of smoke. There is a torn sack here. |
| 19 | Encounter: Beetles, Fire (4) Treasure: None. | 20 | A strong, moaning wind blows through this area. This area smells faintly of urine. Encounter: Beetles, Fire (8) Treasure: None. | 21 | |
| 22 | A metallic smell assails your nostrils. | 23 | Treasure: 400sp, 3 gems. Trap: Illusion of monsters: Killer Bees (5) | 24 | It is foggy here, making it difficult to see. The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | 26 | 27 | |||
| 28 | 29 | 30 | There are bones scattered here. | ||
| 31 | 32 | The wall here is damp. | 33 | ||
| 34 | The smell of ozone assails your nostrils. There is a broken pole here. Encounter: Wolves (12) Treasure: As per monster type. | 35 | A strong, gusting wind blows through this area. There are fungi growing here. | 36 | The smell of ozone assails your nostrils. There are scratches on the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 37 | Treasure: 300sp, 30gp, 2 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 38 | This area is covered in cobwebs. | 39 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 40 | Encounter: Shrews, Giant (1) Treasure: As per monster type. | 41 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Treasure: 200sp. | 42 | This area is very dusty. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. | 44 | A haze of smoke hangs in the air. | 45 | Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here. |
| 46 | 47 | A metallic smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 48 | The wall here is damp. | |
| 49 | 50 | Encounter: Goblins (3) Treasure: None. | 51 | ||
| 52 | Encounter: Gnomes (6) Treasure: As per monster type. | 53 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Treasure: 300sp. | 54 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | This area has a pleasant, earthy smell. Encounter: Killer Bees (1) Treasure: None. | 56 | It is foggy here, making it difficult to see. Encounter: Kobolds (8) Treasure: None. | 57 | This area is covered in cobwebs. Treasure: 200sp. |
| 58 | There are bones scattered here. | 59 | This area is covered in cobwebs. Encounter: Halflings (11) Treasure: As per monster type. | 60 | There is a mold growing here. |
| 61 | A cold air current blows through this area. There is a torn sack here. Treasure: 100sp, 60gp. Trap: Poison snake: 1 hit dice. | 62 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. This area is very dusty. | 63 | The air here smells of smoke. There is a rusted spike here. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. | 65 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Halflings (13) Treasure: None. | 66 | Encounter: Bandits (7) Treasure: As per monster type. |
| 67 | There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. | 68 | Encounter: Kobolds (13) Treasure: As per monster type. | 69 | There is a trickle of water here. Trap: Fog: Looks like poison gas, but harmless. |
| 70 | The wall here is damp. Encounter: Orcs (6) Treasure: None. | 71 | This area has a stale, fetid smell. There is a small puddle of water here. | 72 | This area has a pleasant, earthy smell. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 73 | There is a putrid smell coming from something nearby. Guano covers this area. Encounter: Kobolds (10) Treasure: As per monster type. | 74 | This area smells faintly of manure. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 75 | A slight updraft blows through this area. There is water dripping here. Encounter: Dwarves (5) Treasure: As per monster type. |
| 76 | This area has a stale, fetid smell. Treasure: 600sp, 3 jewelry. | 77 | 78 | A haze of dust hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 79 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. | 80 | This area has a stale, fetid smell. This area is very dusty. Encounter: Halflings (7) Treasure: As per monster type. | 81 | A slight downdraft blows through this area. The smell of ozone assails your nostrils. There is a pile of straw here. Encounter: Skeletons (5) Treasure: As per monster type. |
| 82 | 83 | There are scratches on the wall here. | 84 | The air here is very hot. There is a rusted spike here. | |
| 85 | This area is very dusty. Treasure: 100sp. | 86 | 87 | This area smells faintly of manure. There are dry leaves and twigs scattered here. | |
| 88 | The air here is very cold. This area is covered in cobwebs. Encounter: Halflings (12) Treasure: As per monster type. | 89 | Encounter: Goblins (6) Treasure: As per monster type. | 90 | The air here smells of smoke. There is dried blood here. Encounter: Sprites (9) Treasure: As per monster type. |
| 91 | This area smells faintly of manure. This area is covered in rubble and dirt. Encounter: Wolves (7) Treasure: As per monster type. | 92 | It is foggy here, making it difficult to see. Encounter: Sprites (12) Treasure: As per monster type. | 93 | This area is covered in rubble and dirt. |
| 94 | A slight, damp breeze blows through this area. This area smells faintly of urine. There is a mold growing here. | 95 | The remnants of a rope are here, rotten. | 96 | A gusting breeze blows through this area. There is a small puddle of water here. |
| 97 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a splintered club here. Encounter: Dwarves (5) Treasure: As per monster type. |
