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The Malevolent Fane of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There are food scraps scattered here.

2This area has a pleasant, earthy smell.

3

Encounter: Beetles, Fire (8)
Treasure: None.
 
4This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: None.
5Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: As per monster type.
6A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
7

Encounter: Dwarves (1)
Treasure: As per monster type.
8This area has a pleasant, earthy smell. There are fungi growing here.

9A slight, damp breeze blows through this area. There is a torn sack here.

Encounter: Traders (3)
Treasure: None.
 
10It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
11A slight, damp breeze blows through this area.

12A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: None.
14A strong updraft blows through this area. The air here smells of smoke. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15A strong wind blows through this area. There is a candle stub here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
16The smell of ozone assails your nostrils. There is a candle stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17A chlorine-like smell assails your nostrils. There are scratches on the wall here.

18This area is covered in cobwebs.

Treasure: 200sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
19This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
20There is a torn leather boot here.

21A metallic smell assails your nostrils. There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Treasure: 500sp.
23The air here is very hot.

Encounter: Stirges (8)
Treasure: None.
24Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
 
25There is a bent copper coin lying here.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
27The air here is very hot. There is a slimy coating on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here.

29The air here is very hot.

30An acrid smell assails your nostrils. A haze of dust hangs in the air. The hilt of a broken dagger is lying here.

 
31Guano covers this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
32The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (2)
Treasure: None.
33This area smells of rotting vegetation. There is a mold growing here.

 
34This area has a stale, fetid smell.

Encounter: Gnomes (4)
Treasure: None.
35There is a pile of ashes here.

36There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37There are cracks in the ceiling here.

38A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
 
40A slight downdraft blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
41This area has a stale, fetid smell.

Encounter: Gnomes (1)
Treasure: None.
42

Encounter: Halflings (12)
Treasure: None.
 
43This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (1)
Treasure: As per monster type.
45

 
46

47

Encounter: Killer Bees (4)
Treasure: None.
48A cold air current blows through this area. This area smells faintly of urine. Teeth and fangs are scattered here.

Encounter: Kobolds (12)
Treasure: None.
 
49

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
50A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Stirges (6)
Treasure: As per monster type.
51

Encounter: Gnomes (5)
Treasure: As per monster type.
 
52Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

53This area has a stale, fetid smell.

Encounter: Dwarves (6)
Treasure: None.
54Fog gathers and swirls on the floor, concealing it.

 
55The air here is very cold. The ceiling here is damp.

56Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

57

Encounter: Bandits (5)
Treasure: None.
 
58

59This area smells faintly of manure.

Treasure: 100sp, 10gp.
60There is water dripping here.

Encounter: Skeletons (7)
Treasure: None.
 
61The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Acolytes (5)
Treasure: None.
62There is a small puddle of water here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
63It is foggy here, making it difficult to see.

Treasure: 600sp, 1 magic item.
 
64This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
65

Encounter: Killer Bees (8)
Treasure: None.
66A strong, moaning wind blows through this area.

 
67A strong wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

68A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
69A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 400sp, 50gp.
 
70The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
71The smell of ozone assails your nostrils.

72This area smells faintly of manure.

 
73There are sticks scattered here.

74This area has a pleasant, earthy smell. There is a torn leather boot here.

Encounter: Halflings (12)
Treasure: As per monster type.
75There is water dripping here.

 
76The air here is very hot. The wall here is damp.

Encounter: Kobolds (8)
Treasure: As per monster type.
77A slight, damp breeze blows through this area. It is misty here. Pottery shards are scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
78

Encounter: Bandits (4)
Treasure: None.
 
79This area is very dusty.

adventuregenerator/gen.txt · Last modified: by lee