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The Unvanquishable Mines of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A haze of smoke hangs in the air. There is a broken bottle here.

Treasure: 600sp, 50gp.
3The air here is very hot. There is a broken pole here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
4The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
5A slight downdraft blows through this area.

Treasure: 100sp.
Trap: Illusion of monsters: Killer Bees (6)
6A strong downdraft blows through this area.

 
7There is a small puddle of water here.

Encounter: Sprites (13)
Treasure: None.
8A slight updraft blows through this area.

Treasure: 300sp.
9The air here is very hot. There is water dripping here.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
11

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
12This area smells of rotting vegetation. There is a rusted spike here.

 
13This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: As per monster type.
14The air here is very hot. The air here smells of smoke.

15

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
16It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Halflings (10)
Treasure: As per monster type.
17The air here is very hot. There is a torch stub here.

Encounter: Sprites (11)
Treasure: As per monster type.
18

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19There is a pile of ashes here.

Encounter: Shrews, Giant (9)
Treasure: None.
20A slight, damp breeze blows through this area.

21This area smells faintly of manure. There is a mold growing here.

 
22

Encounter: Bandits (7)
Treasure: None.
23The wall here is damp.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
24This area is covered in cobwebs.

 
25A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Traders (8)
Treasure: None.
26This area has a pleasant, earthy smell. There are cracks in the ceiling here.

27A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28The wall here is damp.

29

Encounter: Sprites (9)
Treasure: As per monster type.
30A strong updraft blows through this area. There are several small stones here.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31A strong, moaning wind blows through this area. There is a small puddle of water here.

Treasure: 600sp, 10gp.
32The air here smells of smoke. Guano covers this area.

33This area is covered in cobwebs.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
34

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
35There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
36This area smells faintly of urine. There is a torch stub here.

Encounter: Kobolds (14)
Treasure: None.
 
37The air here is very hot.

Encounter: Green Slimes (3)
Treasure: As per monster type.
38It is foggy here, making it difficult to see. There is a broken bottle here.

Encounter: Skeletons (6)
Treasure: As per monster type.
39A strong, moaning wind blows through this area.

Encounter: Traders (8)
Treasure: None.
 
40

41A metallic smell assails your nostrils.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
42There is a large puddle of water here.

Encounter: Halflings (6)
Treasure: None.
 
43

44A slight breeze blows through this area.

45This area has a stale, fetid smell. There is a broken sword blade here.

Treasure: 300sp, 50gp, 2 jewelry.
 
46A slight breeze blows through this area. Guano covers this area.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
47Fog gathers and swirls on the floor, concealing it.

48This area is very dusty.

 
49This area is covered in cobwebs.

50The smell of ozone assails your nostrils.

51There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52A slight breeze blows through this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
53This area smells of rotting vegetation. This area is covered in cobwebs.

54This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

 
55The air here is very hot.

56

57A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are fungi growing here.

 
58The air here smells of smoke. There is a large puddle of water here.

59This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Gnomes (2)
Treasure: As per monster type.
60This area has a stale, fetid smell. There is water dripping here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
61A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

62This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Shrews, Giant (8)
Treasure: None.
 
64The air here is very hot. There is a pile of rags here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
65The air here is very cold. A haze of smoke hangs in the air.

Encounter: Killer Bees (10)
Treasure: As per monster type.
66

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
67The air here is very hot. This area is covered in cobwebs.

Encounter: Sprites (8)
Treasure: None.
68This area has a stale, fetid smell. The ceiling here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
69A slight breeze blows through this area.

 
70There is a torn sack here.

71It is misty here. There is a pile of straw here.

Encounter: Skeletons (7)
Treasure: As per monster type.
72Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (11)
Treasure: As per monster type.
 
73

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
74A strong downdraft blows through this area. This area smells faintly of manure. There are cracks in the wall here.

Encounter: Lizards, Gecko (1)
Treasure: None.
75

Treasure: 400sp, 40gp, 3 gems.
 
76There is a pick handle here.

77A slight breeze blows through this area. This area smells of rotting vegetation.

78It is misty here.

 
79A gusting breeze blows through this area.

80Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: None.
81There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 

adventuregenerator/gen.txt · Last modified: by lee