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The Nameless Sanctum of the Unvanquishable Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Acolytes (1)
Treasure: None.
2The air here smells of smoke.

3This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
4There is a bent copper coin lying here.

5The wall here is damp.

Encounter: Gnomes (2)
Treasure: None.
6

 
7There is a corroded chain here.

Treasure: 600sp.
8An acrid smell assails your nostrils.

Encounter: Kobolds (10)
Treasure: As per monster type.
9A strong, moaning wind blows through this area.

 
10There is a broken arrow here.

11A cold air current blows through this area.

Encounter: Goblins (6)
Treasure: None.
12There is a putrid smell coming from something nearby. There are bones scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
13There are cracks in the floor here.

Encounter: Shrews, Giant (5)
Treasure: None.
14A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
15This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
16This area smells faintly of manure. There is a pile of ashes here.

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
17The air here is very hot.

18The air here is very hot. There is a torn leather boot here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
19The air here is very hot. The ceiling here is damp.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20The smell of ozone assails your nostrils. The wall here is damp.

21A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
22It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

23

Encounter: Halflings (16)
Treasure: None.
24This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

 
25

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26A strong, moaning wind blows through this area. This area smells faintly of manure. There are cracks in the wall here.

27

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
28

Treasure: 600sp, 10gp.
29

Encounter: Beetles, Fire (3)
Treasure: None.
30The air here is very cold. There are dry leaves and twigs scattered here.

 
31There is a rusted spike here.

Encounter: Green Slimes (1)
Treasure: None.
32The air here is very hot. This area has a pleasant, earthy smell.

33It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
34This area smells faintly of manure. A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: None.
35There is dried blood here.

36This area smells faintly of manure. There is a splintered club here.

 
37This area is very dusty.

38There is a trickle of water here.

39The air here smells of smoke. A haze of smoke hangs in the air.

 
40There are cracks in the floor here.

Encounter: Kobolds (11)
Treasure: As per monster type.
41The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42

 
43There are fungi growing here.

Encounter: Kobolds (8)
Treasure: As per monster type.
44The smell of ozone assails your nostrils. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45

 
46It is misty here. There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A slight downdraft blows through this area.

Encounter: Halflings (10)
Treasure: None.
48This area has a stale, fetid smell. This area is covered in rubble and dirt.

 
49There is a pile of dung here.

50There are rotting wood pieces here.

Encounter: Beetles, Fire (7)
Treasure: None.
51

Encounter: Halflings (17)
Treasure: None.
 
52Teeth and fangs are scattered here.

Encounter: Acolytes (2)
Treasure: None.
53The air here is very cold. This area smells faintly of urine. Teeth and fangs are scattered here.

Treasure: 500sp.
54The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
55

56A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

57A slight breeze blows through this area. It is foggy here, making it difficult to see.

 
58This area smells of rotting vegetation. Guano covers this area.

59The wall here is damp.

60A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There are cracks in the floor here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
61A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
64A strong, gusting wind blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
65A gusting breeze blows through this area.

66There are sticks scattered here.

 
67An acrid smell assails your nostrils.

Encounter: Goblins (5)
Treasure: None.
68There are scratches on the wall here.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: by lee