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The Uncanny Dungeons of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (3)
Treasure: None.
2

Trap: Fog: Looks like poison gas, but harmless.
3

 
4A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

5

Treasure: 100sp, 50gp.
6A chlorine-like smell assails your nostrils.

 
7

8A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 100sp, 40gp.
9A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
10There are fungi growing here.

11The air here is very cold. This area smells of rotting vegetation.

Encounter: Bandits (5)
Treasure: As per monster type.
12This area smells faintly of urine.

Encounter: Beetles, Fire (3)
Treasure: None.
 
13Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Encounter: Lizards, Gecko (2)
Treasure: None.
14

Encounter: Dwarves (6)
Treasure: As per monster type.
15A strong wind blows through this area. The air here smells of smoke.

Encounter: Spiders, Crab (2)
Treasure: None.
 
16

Encounter: Green Slimes (2)
Treasure: None.
17Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Encounter: Halflings (10)
Treasure: None.
18

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
20A slight breeze blows through this area. There is a pile of dung here.

21

Encounter: Orcs (7)
Treasure: As per monster type.
 
22A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
23This area smells faintly of manure.

24A slight breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Wolves (6)
Treasure: None.
 
25This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
26This area smells of rotting vegetation.

27This area is very dusty.

Encounter: Shrews, Giant (3)
Treasure: None.
 
28

29There are cracks in the wall here.

Treasure: 200sp.
30

Encounter: Bandits (3)
Treasure: As per monster type.
 
31A slight breeze blows through this area. This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
32Guano covers this area.

Encounter: Orcs (4)
Treasure: None.
33

 
34A cold air current blows through this area. There are cracks in the floor here.

Treasure: 500sp, 20gp.
35There are food scraps scattered here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a broken pole here.

Encounter: Goblins (8)
Treasure: None.
 
37

Encounter: Stirges (10)
Treasure: As per monster type.
38

Encounter: Killer Bees (8)
Treasure: None.
39A haze of smoke hangs in the air. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
 
40

41There is water dripping here.

Encounter: Beetles, Fire (3)
Treasure: None.
42

Treasure: 300sp, 50gp, 2 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
44A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Sprites (10)
Treasure: As per monster type.
45The smell of ozone assails your nostrils.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
46

47

48

 
49

50

51Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
52

53There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54This area smells of rotting vegetation. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
55A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

Treasure: 200sp.
56

Encounter: Gnomes (2)
Treasure: None.
57An acrid smell assails your nostrils.

 
58A slight, damp breeze blows through this area.

59There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61The air here is very cold.

Encounter: Bandits (2)
Treasure: None.
62

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Goblins (7)
Treasure: None.
 
64

65There is a corroded chain here.

Encounter: Shrews, Giant (1)
Treasure: None.
66

 
67

Encounter: Halflings (9)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee