Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area has a stale, fetid smell. | 2 | There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here. Treasure: 300sp. | 3 | It is foggy here, making it difficult to see. Treasure: 600sp. |
| 4 | There is a torn sack here. Encounter: Acolytes (5) Treasure: As per monster type. | 5 | There is a putrid smell coming from something nearby. | 6 | A slight downdraft blows through this area. Treasure: 500sp. |
| 7 | There are cracks in the wall here. | 8 | Encounter: Shrews, Giant (5) Treasure: As per monster type. | 9 | There is water dripping here. |
| 10 | A strong, moaning wind blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There are cracks in the ceiling here. | 11 | The air here is very cold. Encounter: Orcs (3) Treasure: As per monster type. | 12 | A cold air current blows through this area. Treasure: 600sp. |
| 13 | There is a corroded chain here. Encounter: Bandits (5) Treasure: As per monster type. | 14 | A slight, damp breeze blows through this area. Encounter: Dwarves (2) Treasure: As per monster type. | 15 | There is a trickle of water here. Treasure: 500sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 16 | There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. | 17 | 18 | A strong wind blows through this area. There is a rusted spike here. | |
| 19 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | The air here is very cold. Encounter: Traders (1) Treasure: None. | 21 | Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 22 | A cold air current blows through this area. This area smells faintly of manure. Encounter: Halflings (12) Treasure: As per monster type. | 23 | A slight, damp breeze blows through this area. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 24 | It is foggy here, making it difficult to see. |
| 25 | This area smells faintly of urine. There is a splintered club here. | 26 | A gusting breeze blows through this area. | 27 | A strong, moaning wind blows through this area. Treasure: 300sp, 50gp. Trap: Poison snake: 1 hit dice. |
| 28 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 400sp, 10gp. | 29 | There are bones scattered here. Encounter: Goblins (4) Treasure: None. | 30 | A slight downdraft blows through this area. Encounter: Goblins (6) Treasure: As per monster type. |
| 31 | There is a badly dented helmet here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | It is foggy here, making it difficult to see. This area is covered in cobwebs. | 33 | There is a slimy coating on the floor here. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 34 | This area smells faintly of manure. Encounter: Wolves (6) Treasure: As per monster type. | 35 | 36 | This area is covered in rubble and dirt. Encounter: Sprites (8) Treasure: As per monster type. | |
| 37 | This area has a pleasant, earthy smell. Encounter: Stirges (7) Treasure: As per monster type. | 38 | There is a putrid smell coming from something nearby. | 39 | This area smells of rotting vegetation. Pottery shards are scattered here. Encounter: Acolytes (7) Treasure: None. |
| 40 | 41 | The air here is very hot. There is a salty, wet smell to this area. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | The air here is very cold. There is a slimy coating on the ceiling here. | |
| 43 | A slight, damp breeze blows through this area. | 44 | The air here is very cold. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | This area has a pleasant, earthy smell. There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | The air here is very hot. There is a cracked hammer head here. | 47 | A slight downdraft blows through this area. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Stirges (7) Treasure: As per monster type. | 48 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | A slight updraft blows through this area. This area smells faintly of manure. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 50 | This area is covered in rubble and dirt. Encounter: Snakes, Cobra (3) Treasure: None. | 51 | There is a rusted spike here. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. |
| 52 | Treasure: 400sp. | 53 | This area has a stale, fetid smell. The wall here is damp. Encounter: Orcs (6) Treasure: None. | 54 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the wall here. Encounter: Goblins (5) Treasure: As per monster type. |
| 55 | A metallic smell assails your nostrils. | 56 | Encounter: Halflings (13) Treasure: None. | 57 | |
| 58 | The air here is very cold. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 59 | This area has a stale, fetid smell. | 60 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here. Encounter: Gnomes (4) Treasure: As per monster type. |
| 61 | A cold air current blows through this area. This area is covered in rubble and dirt. Encounter: Orcs (6) Treasure: None. | 62 | An acrid smell assails your nostrils. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 63 | A strong wind blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 64 | A strong, moaning wind blows through this area. Treasure: 100sp. | 65 | There is a broken arrow here. | 66 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. |
| 67 | The air here is very hot. | 68 | Encounter: Stirges (7) Treasure: None. | 69 | Fog gathers and swirls on the floor, concealing it. Encounter: Killer Bees (6) Treasure: None. |
| 70 | The air here is very hot. The smell of ozone assails your nostrils. There is a splintered club here. | 71 | This area is covered in cobwebs. | 72 | A strong, moaning wind blows through this area. Encounter: Lizards, Gecko (2) Treasure: None. |
| 73 | There is water dripping here. Encounter: Gnomes (1) Treasure: As per monster type. | 74 | There are dry leaves and twigs scattered here. Encounter: Wolves (6) Treasure: None. | 75 | There are scratches on the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 76 | This area is covered in cobwebs. | 77 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Orcs (6) Treasure: None. | 78 | A strong, moaning wind blows through this area. |
| 79 | This area has a pleasant, earthy smell. | 80 |
