Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, moaning wind blows through this area. There is a pile of ashes here. Encounter: Goblins (2) Treasure: None. | 2 | There is water dripping here. Encounter: Sprites (8) Treasure: As per monster type. | 3 | There is a pick handle here. Treasure: 600sp. Trap: Poison snake: 1 hit dice. |
| 4 | A cold air current blows through this area. Encounter: Traders (1) Treasure: As per monster type. | 5 | There are bones scattered here. Encounter: Sprites (7) Treasure: None. | 6 | A cold air current blows through this area. Treasure: 300sp. |
| 7 | The hilt of a broken dagger is lying here. Treasure: 400sp, 30gp. | 8 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Kobolds (9) Treasure: None. | 9 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here. |
| 10 | A slight downdraft blows through this area. An acrid smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 11 | Encounter: Kobolds (9) Treasure: None. | 12 | This area has a stale, fetid smell. Guano covers this area. |
| 13 | There is a mold growing here. | 14 | 15 | It is foggy here, making it difficult to see. There are rotting wood pieces here. | |
| 16 | There is a broken arrow here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | There are rotting wood pieces here. | 18 | The smell of ozone assails your nostrils. Treasure: 100sp, 20gp. |
| 19 | This area has a pleasant, earthy smell. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 20 | There are cracks in the floor here. | 21 | There is a torn leather boot here. |
| 22 | It is foggy here, making it difficult to see. Encounter: Bandits (1) Treasure: As per monster type. | 23 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. | 24 | Encounter: Dwarves (4) Treasure: None. |
| 25 | There is a salty, wet smell to this area. There is a rusted spike here. | 26 | The air here is very cold. This area has a stale, fetid smell. There is a slimy coating on the wall here. | 27 | |
| 28 | There is a pile of dung here. Encounter: Bandits (3) Treasure: As per monster type. | 29 | This area smells faintly of urine. There is a trickle of water here. | 30 | This area is covered in cobwebs. Encounter: Kobolds (8) Treasure: As per monster type. |
| 31 | This area has a stale, fetid smell. There is a cracked flask here. Encounter: Sprites (5) Treasure: None. | 32 | There is a broken bottle here. Encounter: Kobolds (8) Treasure: As per monster type. | 33 | |
| 34 | The air here is very hot. This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | This area has a stale, fetid smell. | 36 | This area has a pleasant, earthy smell. There is water dripping here. Treasure: 200sp, 4 gems. |
| 37 | The wall here is damp. | 38 | The air here is very hot. There are wax drippings here. | 39 | This area smells faintly of urine. There is a pile of dung here. Encounter: Beetles, Fire (1) Treasure: As per monster type. |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 41 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. | 42 | This area has a pleasant, earthy smell. There is water dripping here. |
| 43 | It is foggy here, making it difficult to see. The wall here is damp. Treasure: 200sp. | 44 | This area smells faintly of manure. There is a splintered club here. Encounter: Killer Bees (5) Treasure: None. | 45 | A slight updraft blows through this area. The hilt of a broken dagger is lying here. Trap: Poison gas: Save vs. Poison or die. |
| 46 | The air here is very hot. This area is covered in cobwebs. Encounter: Sprites (5) Treasure: None. | 47 | A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | Encounter: Stirges (8) Treasure: As per monster type. |
| 49 | Encounter: Kobolds (9) Treasure: None. | 50 | The air here is very hot. Treasure: 600sp. | 51 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here. |
| 52 | A strong, gusting wind blows through this area. There are cracks in the floor here. | 53 | This area has a pleasant, earthy smell. There is a small puddle of water here. | 54 | An acrid smell assails your nostrils. |
| 55 | 56 | The air here smells of smoke. It is foggy here, making it difficult to see. There is water dripping here. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 57 | This area is covered in rubble and dirt. | |
| 58 | There is a small puddle of water here. | 59 | A strong downdraft blows through this area. There is a rusted spike here. | 60 | Encounter: Killer Bees (7) Treasure: None. |
| 61 | 62 | An acrid smell assails your nostrils. This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: As per monster type. | 63 | The air here smells of smoke. | |
| 64 | A slight breeze blows through this area. There are rotting wood pieces here. | 65 | This area is very dusty. | 66 | Encounter: Dwarves (2) Treasure: As per monster type. |
| 67 | A strong wind blows through this area. There is a salty, wet smell to this area. There are cracks in the ceiling here. | 68 | A cold air current blows through this area. | 69 | The air here is very hot. Encounter: Halflings (8) Treasure: As per monster type. |
| 70 | An acrid smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | Treasure: 500sp. |
| 73 | The air here is very hot. There is a broken sword blade here. Encounter: Stirges (5) Treasure: As per monster type. | 74 | A haze of smoke hangs in the air. There is a pile of straw here. | 75 | Treasure: 100sp. |
| 76 | This area smells faintly of urine. There is a blunt javelin head here. Encounter: Killer Bees (10) Treasure: As per monster type. | 77 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 78 | |
| 79 | Encounter: Gnomes (2) Treasure: None. | 80 | There are bits of fur and hair scattered around here. Encounter: Gnomes (5) Treasure: As per monster type. | 81 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Goblins (3) Treasure: As per monster type. |
| 82 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
