User Tools



adventuregenerator:gen

 

 

 

 

 

The Unspeakable Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Sprites (11)
Treasure: None.
2A cold air current blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp.
3

 
4There is a putrid smell coming from something nearby.

Encounter: Gnomes (5)
Treasure: None.
5A strong wind blows through this area.

6A strong updraft blows through this area. There are dry leaves and twigs scattered here.

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
7

8

Trap: Fog: Looks like poison gas, but harmless.
9A slight, damp breeze blows through this area. The air here smells of smoke.

 
10A chlorine-like smell assails your nostrils.

Treasure: 100sp.
11A haze of smoke hangs in the air.

12A haze of smoke hangs in the air.

Encounter: Gnomes (3)
Treasure: None.
 
13This area smells faintly of manure. The wall here is damp.

14The air here smells of smoke.

Encounter: Goblins (4)
Treasure: None.
15This area has a stale, fetid smell.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
16The air here is very hot.

Encounter: Bandits (5)
Treasure: None.
17It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Killer Bees (6)
Treasure: None.
18This area smells faintly of manure.

Encounter: Stirges (9)
Treasure: As per monster type.
 
19There are cracks in the floor here.

20A slight breeze blows through this area. There is a torn leather boot here.

21

 
22This area has a pleasant, earthy smell. There is a splintered club here.

23This area smells of rotting vegetation.

24There are dry leaves and twigs scattered here.

Encounter: Acolytes (4)
Treasure: None.
 
25A cold air current blows through this area. A metallic smell assails your nostrils. This area is covered in rubble and dirt.

26A haze of smoke hangs in the air.

Encounter: Green Slimes (3)
Treasure: None.
27

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28This area has a pleasant, earthy smell.

29The air here is very cold.

30The air here is very hot. There is a pile of dung here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
31

Treasure: 600sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
32

Treasure: 400sp, 20gp.
33A slight breeze blows through this area. The smell of ozone assails your nostrils. This area is very dusty.

 
34This area smells of rotting vegetation. Guano covers this area.

35Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
36The air here is very cold. The air here smells of smoke.

 
37The air here is very hot. There are cracks in the wall here.

38A strong, moaning wind blows through this area. There is a broken sword blade here.

Encounter: Stirges (6)
Treasure: As per monster type.
39It is misty here.

 
40This area is very dusty.

Encounter: Shrews, Giant (4)
Treasure: None.
41This area has a pleasant, earthy smell. There are rotting wood pieces here.

42A haze of smoke hangs in the air.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
43This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

44This area has a stale, fetid smell. There is a pile of ashes here.

45This area has a pleasant, earthy smell.

Encounter: Wolves (5)
Treasure: None.
 
46This area is covered in cobwebs.

Encounter: Bandits (4)
Treasure: As per monster type.
47This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
48

 
49The air here is very hot.

Encounter: Sprites (15)
Treasure: None.
50

Encounter: Gnomes (2)
Treasure: As per monster type.
51This area smells faintly of urine. Guano covers this area.

Encounter: Gnomes (3)
Treasure: None.
 
52A cold air current blows through this area. The air here smells of smoke.

Encounter: Dwarves (3)
Treasure: None.
53The air here is very hot.

Treasure: 300sp.
54This area has a stale, fetid smell. There is a mold growing here.

 
55A slight downdraft blows through this area. The ceiling here is damp.

Encounter: Dwarves (2)
Treasure: As per monster type.
56The air here is very cold.

Encounter: Green Slimes (4)
Treasure: None.
57This area smells faintly of manure.

Encounter: Goblins (5)
Treasure: None.
 
58The wall here is damp.

Encounter: Sprites (9)
Treasure: As per monster type.
59There is a bent copper coin lying here.

60There is a trickle of water here.

 
61

Encounter: Sprites (12)
Treasure: None.
62

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
63

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
64A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65This area has a stale, fetid smell. There are cracks in the ceiling here.

Treasure: 300sp, 50gp.
66

 
67The air here is very hot. This area has a stale, fetid smell.

Encounter: Bandits (2)
Treasure: None.
68

Encounter: Orcs (5)
Treasure: As per monster type.
69The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.

 
70A slight breeze blows through this area. There is dried blood here.

Encounter: Acolytes (8)
Treasure: As per monster type.
71

72This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

 
73There is water dripping here.

74A slight updraft blows through this area. A haze of smoke hangs in the air.

75

Trap: Poison gas: Save vs. Poison or die.
 
76The smell of ozone assails your nostrils. There is a blunt javelin head here.

adventuregenerator/gen.txt · Last modified: by lee