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The Tenebrous Temple of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Sprites (5)
Treasure: None.
2The air here is very cold.

Encounter: Bandits (3)
Treasure: None.
3There is a torch stub here.

 
4The air here is very hot.

5There is a trickle of water here.

6

 
7An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

8A haze of smoke hangs in the air.

Encounter: Bandits (1)
Treasure: As per monster type.
9This area smells faintly of manure.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
10

11It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Wolves (10)
Treasure: None.
12This area smells faintly of manure.

Encounter: Wolves (8)
Treasure: As per monster type.
 
13There is a slimy coating on the ceiling here.

14A cold air current blows through this area.

15There is a slimy coating on the floor here.

Treasure: 400sp, 60gp.
 
16Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

17

18

 
19A haze of smoke hangs in the air.

Encounter: Sprites (8)
Treasure: None.
20A gusting breeze blows through this area. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: None.
21The air here is very cold. There is water dripping here.

Encounter: Wolves (10)
Treasure: None.
 
22This area has a pleasant, earthy smell.

23A slight breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

24This area is very dusty.

 
25The smell of ozone assails your nostrils.

Treasure: 300sp, 20gp.
26

Encounter: Green Slimes (2)
Treasure: As per monster type.
27

 
28This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: None.
29This area has a stale, fetid smell.

30A gusting breeze blows through this area. There are scratches on the wall here.

 
31This area smells faintly of manure.

32

Encounter: Skeletons (9)
Treasure: None.
33

Encounter: Shrews, Giant (1)
Treasure: None.
 
34A strong, moaning wind blows through this area. There are sticks scattered here.

35The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

36The air here smells of smoke.

 
37It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
38A gusting breeze blows through this area.

39

Encounter: Acolytes (6)
Treasure: As per monster type.
 
40It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41It is foggy here, making it difficult to see.

Encounter: Halflings (6)
Treasure: As per monster type.
42This area is very dusty.

 
43There are food scraps scattered here.

44

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45There is a cracked hammer head here.

Treasure: 300sp.
 
46There are cracks in the ceiling here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
48

 
49The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50

Encounter: Goblins (5)
Treasure: None.
51

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52

53A strong, moaning wind blows through this area. The ceiling here is damp.

54

 
55This area is covered in rubble and dirt.

Encounter: Sprites (7)
Treasure: None.
56Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 10gp.
57This area smells faintly of urine. There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
 
58There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

59Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
60This area smells of rotting vegetation. There is a pick handle here.

 
61There are dry leaves and twigs scattered here.

Encounter: Skeletons (7)
Treasure: None.
62A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
63The wall here is damp.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65A slight, damp breeze blows through this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
66A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

 
67

68There are dry leaves and twigs scattered here.

Treasure: 400sp, 20gp.
69This area smells faintly of urine.

Encounter: Sprites (12)
Treasure: As per monster type.
 
70There are cracks in the wall here.

71There is water dripping here.

Treasure: 500sp, 30gp.
72A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
73There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee