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The Haunted Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

2There are dry leaves and twigs scattered here.

3A slight breeze blows through this area. The remnants of a rope are here, rotten.

 
4It is foggy here, making it difficult to see.

Treasure: 100sp, 30gp.
5The air here is very cold.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
6The air here smells of smoke. This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
7This area smells faintly of manure. There is a broken bottle here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8The air here is very cold. There is a salty, wet smell to this area. There is water dripping here.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9This area has a stale, fetid smell. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10It is foggy here, making it difficult to see. Guano covers this area.

11The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
12

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: None.
14A cold air current blows through this area. This area is covered in cobwebs.

15There is a rusted spike here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

17A slight, damp breeze blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. Guano covers this area.

18

Encounter: Skeletons (7)
Treasure: As per monster type.
 
19The ceiling here is damp.

20A strong downdraft blows through this area. There are bones scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
21A slight downdraft blows through this area. The air here smells of smoke. There is a torch stub here.

Encounter: Stirges (1)
Treasure: None.
 
22

Treasure: 600sp, 10gp.
23A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of straw here.

Encounter: Wolves (9)
Treasure: None.
24The air here is very hot.

 
25There is a putrid smell coming from something nearby. There is a mold growing here.

26

Encounter: Traders (8)
Treasure: None.
27

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.

29

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30There is a putrid smell coming from something nearby. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31

Treasure: 600sp.
32An acrid smell assails your nostrils. This area is covered in cobwebs.

33The air here is very cold. An acrid smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: None.
 
34It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: As per monster type.
35There are dry leaves and twigs scattered here.

Treasure: 400sp, 40gp.
36The remnants of a rope are here, rotten.

Treasure: 100sp, 50gp.
 
37This area smells faintly of urine.

Treasure: 500sp, 60gp.
38The remnants of a rope are here, rotten.

39A strong, gusting wind blows through this area. An acrid smell assails your nostrils.

 
40The air here is very hot. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
42A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (7)
Treasure: None.
 
43

Encounter: Acolytes (4)
Treasure: As per monster type.
44There is a badly dented helmet here.

Encounter: Bandits (4)
Treasure: As per monster type.
45

Treasure: 500sp.
 
46A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Treasure: 600sp, 40gp.
47This area is very dusty.

Encounter: Sprites (10)
Treasure: As per monster type.
48

Treasure: 600sp, 20gp.
 
49The air here is very hot. There is a candle stub here.

50A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (8)
Treasure: As per monster type.
51The air here is very cold. There is a putrid smell coming from something nearby. There is a mold growing here.

 
52This area smells faintly of manure. There is a torch stub here.

53It is foggy here, making it difficult to see.

54

Encounter: Acolytes (8)
Treasure: As per monster type.
 
55A slight updraft blows through this area. The air here smells of smoke. There is a pick handle here.

Encounter: Stirges (1)
Treasure: As per monster type.
56The air here is very cold.

57This area smells faintly of manure.

Treasure: 300sp.
 
58A strong wind blows through this area. There is a slimy coating on the wall here.

59A strong updraft blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
60It is foggy here, making it difficult to see. Guano covers this area.

 
61An acrid smell assails your nostrils.

Encounter: Dwarves (3)
Treasure: As per monster type.
62This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
63This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64

Encounter: Lizards, Gecko (2)
Treasure: None.
65A strong updraft blows through this area. Guano covers this area.

66This area has a pleasant, earthy smell.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
67There are bits of fur and hair scattered around here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68A slight breeze blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69There are sticks scattered here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
70This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a badly dented helmet here.

Encounter: Lizards, Gecko (2)
Treasure: None.
71The smell of ozone assails your nostrils.

Treasure: 600sp.
72

 
73This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
74A slight breeze blows through this area.

Encounter: Shrews, Giant (6)
Treasure: None.
75

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
76This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
77There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
78It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Orcs (2)
Treasure: As per monster type.
 
79

Encounter: Bandits (5)
Treasure: As per monster type.
80A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
81

 
82There is a putrid smell coming from something nearby. The wall here is damp.

83An acrid smell assails your nostrils.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
84Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
85A strong, moaning wind blows through this area. There is a pile of ashes here.

86

87There is a putrid smell coming from something nearby. There is a pile of rags here.

 

adventuregenerator/gen.txt · Last modified: by lee