| 1 | There is a salty, wet smell to this area.
| 2 | This area smells faintly of manure.
Encounter: Killer Bees (7)
Treasure: None. | 3 |
Encounter: Green Slimes (4)
Treasure: None. |
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| 4 |
| 5 | The air here is very cold.
Encounter: Halflings (14)
Treasure: As per monster type. | 6 | This area has a pleasant, earthy smell.
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| 7 |
Treasure: 500sp, 50gp. | 8 | There is water dripping here.
| 9 | This area smells faintly of urine. A haze of smoke hangs in the air. There is a pick handle here.
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| 10 | This area is covered in cobwebs.
Encounter: Stirges (5)
Treasure: None. | 11 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
Encounter: Skeletons (8)
Treasure: As per monster type. | 12 | A strong, gusting wind blows through this area. There is water dripping here.
Encounter: Goblins (3)
Treasure: As per monster type. |
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| 13 |
Treasure: 300sp, 20gp. | 14 | This area smells faintly of manure.
Encounter: Beetles, Fire (1)
Treasure: None. | 15 | A slight downdraft blows through this area.
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| 16 | This area is covered in cobwebs.
Encounter: Sprites (15)
Treasure: As per monster type. | 17 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 19 |
Trap: Poison gas: Save vs. Poison or die. | 20 | This area smells of rotting vegetation. There are fungi growing here.
Encounter: Stirges (6)
Treasure: None. | 21 |
Treasure: 300sp. |
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| 22 | There are cracks in the wall here.
Encounter: Traders (1)
Treasure: None. | 23 | The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
Encounter: Shrews, Giant (5)
Treasure: As per monster type. | 24 | This area has a stale, fetid smell. It is foggy here, making it difficult to see.
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| 25 | A strong downdraft blows through this area. There is a cracked flask here.
| 26 | There is a putrid smell coming from something nearby.
Encounter: Green Slimes (1)
Treasure: None. | 27 | This area smells faintly of manure. It is foggy here, making it difficult to see.
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| 28 | A metallic smell assails your nostrils.
| 29 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a mold growing here.
Encounter: Goblins (4)
Treasure: None. | 30 | A metallic smell assails your nostrils.
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| 31 |
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. | 32 | A chlorine-like smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. | 33 |
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| 34 | A strong downdraft blows through this area. The hilt of a broken dagger is lying here.
Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 35 |
| 36 |
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| 37 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Trap: Poison gas: Save vs. Poison or die. | 38 | There is a broken pole here.
Treasure: 200sp, 40gp. | 39 | There is a mold growing here.
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| 40 | The smell of ozone assails your nostrils. This area is very dusty.
Encounter: Skeletons (6)
Treasure: As per monster type. | 41 | A strong wind blows through this area. This area is covered in cobwebs.
Encounter: Acolytes (1)
Treasure: None. | 42 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 43 | A slight, damp breeze blows through this area.
Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | The air here is very hot.
Encounter: Bandits (1)
Treasure: As per monster type. | 45 |
Encounter: Lizards, Gecko (1)
Treasure: None. |
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| 46 | A slight, damp breeze blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 47 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
| 48 |
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| 49 |
Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 50 |
| 51 | The air here smells of smoke.
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| 52 | A cold air current blows through this area. A metallic smell assails your nostrils. There is a trickle of water here.
| 53 | A strong updraft blows through this area. There is a mold growing here.
| 54 | This area smells faintly of manure.
Encounter: Halflings (13)
Treasure: As per monster type. |
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| 55 | This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | The air here is very cold. There are rotting wood pieces here.
Encounter: Halflings (8)
Treasure: None. | 57 | The air here is very hot.
Encounter: Gnomes (3)
Treasure: None. |
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| 58 | A slight breeze blows through this area. There are cracks in the ceiling here.
| 59 | There is water dripping here.
Encounter: Dwarves (3)
Treasure: None. | 60 | There is a putrid smell coming from something nearby.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 61 | Teeth and fangs are scattered here.
Encounter: Lizards, Gecko (3)
Treasure: None. | 62 | A slight, damp breeze blows through this area.
| 63 | The air here is very hot. This area is covered in cobwebs.
Encounter: Traders (7)
Treasure: None. |
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| 64 | The air here is very cold. This area is very dusty.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 65 | There are dry leaves and twigs scattered here.
| 66 |
Treasure: 400sp. |
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| 67 | The air here is very hot. It is foggy here, making it difficult to see. The wall here is damp.
Treasure: 600sp.
Trap: Poison snake: 1 hit dice. | 68 | The air here smells of smoke.
| 69 | This area is covered in rubble and dirt.
Encounter: Goblins (3)
Treasure: As per monster type. |
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| 70 | The remnants of a rope are here, rotten.
Treasure: 200sp, 50gp. | 71 | The air here smells of smoke. There is a blunt javelin head here.
| 72 |
Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 73 | The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 |
| 75 |
Encounter: Traders (1)
Treasure: None. |
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| 76 | This area is covered in cobwebs.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 77 | There is a slimy coating on the floor here.
Trap: Poison gas: Save vs. Poison or die. | 78 | It is misty here.
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