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The Strange Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area.

2This area smells faintly of manure.

Encounter: Killer Bees (7)
Treasure: None.
3

Encounter: Green Slimes (4)
Treasure: None.
 
4

5The air here is very cold.

Encounter: Halflings (14)
Treasure: As per monster type.
6This area has a pleasant, earthy smell.

 
7

Treasure: 500sp, 50gp.
8There is water dripping here.

9This area smells faintly of urine. A haze of smoke hangs in the air. There is a pick handle here.

 
10This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: None.
11A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: As per monster type.
12A strong, gusting wind blows through this area. There is water dripping here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
13

Treasure: 300sp, 20gp.
14This area smells faintly of manure.

Encounter: Beetles, Fire (1)
Treasure: None.
15A slight downdraft blows through this area.

 
16This area is covered in cobwebs.

Encounter: Sprites (15)
Treasure: As per monster type.
17

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18

Trap: Fog: Looks like poison gas, but harmless.
 
19

Trap: Poison gas: Save vs. Poison or die.
20This area smells of rotting vegetation. There are fungi growing here.

Encounter: Stirges (6)
Treasure: None.
21

Treasure: 300sp.
 
22There are cracks in the wall here.

Encounter: Traders (1)
Treasure: None.
23The air here is very hot. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
24This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
25A strong downdraft blows through this area. There is a cracked flask here.

26There is a putrid smell coming from something nearby.

Encounter: Green Slimes (1)
Treasure: None.
27This area smells faintly of manure. It is foggy here, making it difficult to see.

 
28A metallic smell assails your nostrils.

29An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Goblins (4)
Treasure: None.
30A metallic smell assails your nostrils.

 
31

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
32A chlorine-like smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
33

 
34A strong downdraft blows through this area. The hilt of a broken dagger is lying here.

Treasure: 500sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35

36

 
37There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
38There is a broken pole here.

Treasure: 200sp, 40gp.
39There is a mold growing here.

 
40The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Skeletons (6)
Treasure: As per monster type.
41A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A slight, damp breeze blows through this area.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44The air here is very hot.

Encounter: Bandits (1)
Treasure: As per monster type.
45

Encounter: Lizards, Gecko (1)
Treasure: None.
 
46A slight, damp breeze blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
47A strong, moaning wind blows through this area. This area is covered in cobwebs.

48

 
49

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
50

51The air here smells of smoke.

 
52A cold air current blows through this area. A metallic smell assails your nostrils. There is a trickle of water here.

53A strong updraft blows through this area. There is a mold growing here.

54This area smells faintly of manure.

Encounter: Halflings (13)
Treasure: As per monster type.
 
55This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56The air here is very cold. There are rotting wood pieces here.

Encounter: Halflings (8)
Treasure: None.
57The air here is very hot.

Encounter: Gnomes (3)
Treasure: None.
 
58A slight breeze blows through this area. There are cracks in the ceiling here.

59There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.
60There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61Teeth and fangs are scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
62A slight, damp breeze blows through this area.

63The air here is very hot. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
 
64The air here is very cold. This area is very dusty.

Encounter: Green Slimes (2)
Treasure: As per monster type.
65There are dry leaves and twigs scattered here.

66

Treasure: 400sp.
 
67The air here is very hot. It is foggy here, making it difficult to see. The wall here is damp.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
68The air here smells of smoke.

69This area is covered in rubble and dirt.

Encounter: Goblins (3)
Treasure: As per monster type.
 
70The remnants of a rope are here, rotten.

Treasure: 200sp, 50gp.
71The air here smells of smoke. There is a blunt javelin head here.

72

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
73The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74

75

Encounter: Traders (1)
Treasure: None.
 
76This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: As per monster type.
77There is a slimy coating on the floor here.

Trap: Poison gas: Save vs. Poison or die.
78It is misty here.

 

adventuregenerator/gen.txt · Last modified: by lee