| 1 | This area smells faintly of urine. There is a pile of ashes here.
| 2 | A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.
Encounter: Stirges (2)
Treasure: As per monster type. | 3 | A slight downdraft blows through this area. There are sticks scattered here.
Encounter: Stirges (5)
Treasure: None. |
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| 4 |
Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice. | 5 | It is foggy here, making it difficult to see. The wall here is damp.
Encounter: Gnomes (2)
Treasure: None. | 6 | It is misty here. There is a pile of rags here.
Encounter: Stirges (4)
Treasure: As per monster type. |
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| 7 | A gusting breeze blows through this area. There are several small stones here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 8 | The smell of ozone assails your nostrils. There are rotting wood pieces here.
| 9 | This area smells faintly of urine. This area is very dusty.
Encounter: Gnomes (2)
Treasure: None. |
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| 10 | This area smells faintly of manure. There is a torn leather boot here.
| 11 |
Treasure: 200sp. | 12 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
Encounter: Goblins (7)
Treasure: As per monster type. |
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| 13 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | A metallic smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. | 15 | This area smells faintly of manure.
Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 16 | There is a splintered club here.
| 17 | Teeth and fangs are scattered here.
Encounter: Acolytes (6)
Treasure: As per monster type. | 18 |
Encounter: Stirges (2)
Treasure: None. |
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| 19 | A strong, gusting wind blows through this area. This area smells faintly of urine.
Encounter: Snakes, Cobra (1)
Treasure: None. | 20 | Guano covers this area.
Encounter: Bandits (7)
Treasure: As per monster type. | 21 |
Encounter: Goblins (4)
Treasure: None. |
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| 22 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here.
| 23 | The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | There is a small puddle of water here.
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| 25 | This area smells of rotting vegetation. There is a mold growing here.
| 26 |
Encounter: Goblins (6)
Treasure: As per monster type. | 27 | There is a slimy coating on the floor here.
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| 28 | This area has a stale, fetid smell.
Encounter: Dwarves (3)
Treasure: None. | 29 |
| 30 |
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| 31 | There is a pile of dung here.
Encounter: Kobolds (13)
Treasure: As per monster type. | 32 | There is a pile of rags here.
| 33 | Fog gathers and swirls on the floor, concealing it. The wall here is damp.
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| 34 | The ceiling here is damp.
Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | There are wax drippings here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 37 |
Treasure: 100sp, 60gp. | 38 |
| 39 | Guano covers this area.
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| 40 | This area is covered in cobwebs.
| 41 | The air here is very hot. This area smells faintly of manure.
Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 42 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.
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| 43 |
Treasure: 500sp, 50gp. | 44 | There is a trickle of water here.
| 45 | The air here smells of smoke. There is water dripping here.
Treasure: 100sp, 40gp. |
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| 46 | It is foggy here, making it difficult to see.
| 47 |
Treasure: 200sp, 40gp. | 48 | It is misty here. There is a trickle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 49 | A strong, moaning wind blows through this area. This area has a stale, fetid smell.
| 50 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a torn leather boot here.
Encounter: Sprites (11)
Treasure: As per monster type. | 51 | A chlorine-like smell assails your nostrils.
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| 52 |
Encounter: Snakes, Cobra (3)
Treasure: None. | 53 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.
Trap: Fog: Looks like poison gas, but harmless. | 54 | This area has a pleasant, earthy smell.
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| 55 | A slight breeze blows through this area.
Encounter: Acolytes (8)
Treasure: None. | 56 | A haze of smoke hangs in the air. There is a small puddle of water here.
| 57 | There is water dripping here.
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| 58 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | This area smells faintly of manure. There is a pile of dung here.
Treasure: 600sp.
Trap: Poison snake: 1 hit dice. | 60 | A strong wind blows through this area. There are rotting wood pieces here.
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| 61 | A strong, moaning wind blows through this area. There is dried blood here.
Trap: Fog: Looks like poison gas, but harmless. | 62 | Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | The ceiling here is damp.
Trap: Fog: Looks like poison gas, but harmless. |
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| 64 | This area smells faintly of manure.
| 65 |
Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | This area smells faintly of urine. There is a pile of dung here.
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| 67 | There is a torch stub here.
| 68 | The air here is very hot.
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