| 1 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.
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| 3 | Fog gathers and swirls on the floor, concealing it.
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Encounter: Skeletons (7)
Treasure: None. | 5 | There is a salty, wet smell to this area.
| 6 | There is a small puddle of water here.
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| 7 | Fog gathers and swirls on the floor, concealing it.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | The air here is very hot. This area smells of rotting vegetation.
| 9 | There is water dripping here.
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| 10 | There is a putrid smell coming from something nearby.
Encounter: Kobolds (10)
Treasure: None. | 11 | There is a putrid smell coming from something nearby.
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Encounter: Acolytes (5)
Treasure: None. |
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Encounter: Halflings (14)
Treasure: None. | 14 | This area is covered in rubble and dirt.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 15 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Acolytes (6)
Treasure: As per monster type. |
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| 16 | Your nostrils are overwhelmed by a sulphurous smell.
| 17 | This area is covered in cobwebs.
| 18 | This area is very dusty.
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| 19 | There are cracks in the ceiling here.
| 20 | There is a broken arrow here.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. | 21 | There are bones scattered here.
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| 22 | This area smells of rotting vegetation.
Encounter: Halflings (17)
Treasure: As per monster type. | 23 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.
| 24 | This area has a pleasant, earthy smell.
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| 25 | A slight downdraft blows through this area. The wall here is damp.
Trap: Fog: Looks like poison gas, but harmless. | 26 | This area smells faintly of manure.
Encounter: Orcs (8)
Treasure: As per monster type. | 27 | The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 28 | The air here is very hot. There are bones scattered here.
| 29 | A slight breeze blows through this area. There is a torn leather boot here.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. | 30 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 31 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
| 32 | This area has a pleasant, earthy smell.
| 33 | There is a cracked flask here.
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| 34 | There is a mold growing here.
| 35 |
Trap: Poison gas: Save vs. Poison or die. | 36 | The smell of ozone assails your nostrils.
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| 38 | It is foggy here, making it difficult to see. There is a large puddle of water here.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 39 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. |
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| 40 | A cold air current blows through this area.
| 41 | The wall here is damp.
Encounter: Traders (5)
Treasure: None. | 42 | This area smells faintly of manure.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. |
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| 43 | There are sticks scattered here.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 44 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.
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| 46 |
Encounter: Gnomes (5)
Treasure: None. | 47 | A haze of smoke hangs in the air. There are wax drippings here.
Treasure: 500sp. | 48 |
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| 49 | An acrid smell assails your nostrils. This area is covered in cobwebs.
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Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 51 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
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| 52 | There is a pile of dung here.
| 53 | This area smells faintly of urine. There is a pile of ashes here.
Encounter: Halflings (7)
Treasure: None. | 54 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 55 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.
Encounter: Halflings (10)
Treasure: As per monster type. | 56 | There is water dripping here.
Encounter: Acolytes (1)
Treasure: As per monster type. | 57 | A strong updraft blows through this area. A haze of dust hangs in the air.
Treasure: 200sp, 3 gems. |
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| 58 | A slight downdraft blows through this area. This area is covered in rubble and dirt.
Encounter: Traders (8)
Treasure: As per monster type. | 59 | Fog gathers and swirls on the floor, concealing it.
| 60 | There is a large puddle of water here.
Encounter: Stirges (6)
Treasure: As per monster type. |
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| 61 | There is water dripping here.
| 62 | There is a pile of straw here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 |
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| 64 | There is a bent and rusted iron bar here.
Encounter: Killer Bees (4)
Treasure: As per monster type. | 65 |
Encounter: Kobolds (11)
Treasure: As per monster type. | 66 | The air here is very cold. This area has a pleasant, earthy smell. There are fungi growing here.
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