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Encounter: Traders (7)
Treasure: None. | 2 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | This area has a pleasant, earthy smell. There is a small puddle of water here.
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| 4 | This area has a pleasant, earthy smell.
Encounter: Gnomes (4)
Treasure: None. | 5 |
| 6 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.
Encounter: Bandits (3)
Treasure: None. |
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| 7 | A haze of smoke hangs in the air.
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| 10 | This area has a stale, fetid smell. This area is very dusty.
Encounter: Bandits (3)
Treasure: None. | 11 |
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| 14 | There are rotting wood pieces here.
Encounter: Killer Bees (1)
Treasure: None. | 15 |
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| 16 | The air here is very hot.
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| 18 | This area has a stale, fetid smell.
Encounter: Gnomes (5)
Treasure: None. |
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| 19 | An acrid smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. | 20 | There is a salty, wet smell to this area.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 21 |
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| 22 | The air here smells of smoke. There is a candle stub here.
Treasure: 100sp, 50gp. | 23 | The ceiling here is damp.
Encounter: Goblins (5)
Treasure: As per monster type. | 24 |
Encounter: Beetles, Fire (3)
Treasure: As per monster type. |
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| 25 | A cold air current blows through this area.
| 26 |
Encounter: Sprites (6)
Treasure: As per monster type. | 27 |
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| 28 | This area smells faintly of urine.
Encounter: Halflings (14)
Treasure: None. | 29 | The air here is very cold. The air here smells of smoke.
Encounter: Sprites (9)
Treasure: None. | 30 | There is a putrid smell coming from something nearby. There are sticks scattered here.
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| 31 |
Encounter: Stirges (10)
Treasure: None. | 32 | The smell of ozone assails your nostrils. There are bones scattered here.
| 33 |
Encounter: Acolytes (1)
Treasure: None. |
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| 34 | It is foggy here, making it difficult to see. There is water dripping here.
| 35 | A strong wind blows through this area.
| 36 |
Encounter: Acolytes (7)
Treasure: As per monster type. |
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| 37 | The air here is very hot. A haze of smoke hangs in the air.
| 38 | There are bones scattered here.
Treasure: 100sp. | 39 |
Encounter: Sprites (9)
Treasure: As per monster type. |
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| 40 | A strong, moaning wind blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here.
| 41 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
| 42 | A gusting breeze blows through this area.
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| 43 | It is foggy here, making it difficult to see. This area is very dusty.
Encounter: Skeletons (6)
Treasure: None. | 44 |
| 45 | This area smells faintly of manure. There are sticks scattered here.
Encounter: Orcs (6)
Treasure: As per monster type. |
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| 46 | Fog gathers and swirls on the floor, concealing it.
| 47 | A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.
| 48 | The air here is very hot. This area has a pleasant, earthy smell.
Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 49 | The smell of ozone assails your nostrils.
Encounter: Dwarves (3)
Treasure: As per monster type. | 50 | It is foggy here, making it difficult to see.
| 51 | There is a pile of ashes here.
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| 53 | The air here is very hot. This area is covered in cobwebs.
Encounter: Spiders, Crab (2)
Treasure: None. | 54 |
Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 55 | It is foggy here, making it difficult to see.
| 56 |
Encounter: Wolves (4)
Treasure: As per monster type. | 57 | The air here is very cold. The smell of ozone assails your nostrils. A haze of dust hangs in the air. There are several small stones here.
Encounter: Traders (1)
Treasure: None. |
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| 58 | The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a torn leather boot here.
| 59 | This area has a stale, fetid smell. There are sticks scattered here.
Treasure: 600sp. | 60 | It is foggy here, making it difficult to see. There is a candle stub here.
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| 61 | There is a torch stub here.
Encounter: Halflings (7)
Treasure: None. | 62 | There is a torn sack here.
| 63 | The air here is very hot. There is a torch stub here.
Trap: Poison gas: Save vs. Poison or die. |
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| 64 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.
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| 67 | The air here smells of smoke. There are cracks in the ceiling here.
| 68 | The air here smells of smoke. A haze of smoke hangs in the air. There is a torn leather boot here.
| 69 | There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 70 | A strong downdraft blows through this area.
Encounter: Stirges (7)
Treasure: None. | 71 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Guano covers this area.
Encounter: Sprites (8)
Treasure: None. | 72 | This area smells faintly of manure.
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| 73 | A cold air current blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 74 | A slight breeze blows through this area. This area is covered in cobwebs.
Encounter: Goblins (7)
Treasure: As per monster type. | 75 | A strong downdraft blows through this area.
Encounter: Bandits (5)
Treasure: None. |
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| 76 | This area smells faintly of manure.
Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. | 77 | There are cracks in the wall here.
| 78 | The air here is very hot. There are sticks scattered here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. |
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| 79 | There is dried blood here.
Encounter: Killer Bees (7)
Treasure: As per monster type. | 80 | A slight, damp breeze blows through this area.
Encounter: Traders (6)
Treasure: None. | 81 | A haze of smoke hangs in the air.
Treasure: 100sp, 30gp. |
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