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The Dark Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby. There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
2There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
3The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4This area has a stale, fetid smell. The ceiling here is damp.

Encounter: Orcs (6)
Treasure: As per monster type.
5

6This area smells faintly of urine.

 
7There is a torch stub here.

8

9There are bones scattered here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
10This area smells faintly of manure.

11The air here smells of smoke.

12A slight, damp breeze blows through this area. This area smells faintly of manure.

 
13There is a torn leather boot here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14There is a pile of dung here.

15A strong, moaning wind blows through this area. The air here smells of smoke. There is a pile of rags here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
16A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Orcs (7)
Treasure: None.
17A cold air current blows through this area. The wall here is damp.

18

 
19A slight, damp breeze blows through this area. There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20

Encounter: Stirges (5)
Treasure: None.
21

Encounter: Traders (6)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell. There is a pile of dung here.

23An acrid smell assails your nostrils. It is misty here. This area is covered in cobwebs.

24

Treasure: 400sp.
 
25

Encounter: Killer Bees (3)
Treasure: As per monster type.
26A slight breeze blows through this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
27

 
28This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
29A strong wind blows through this area. This area smells faintly of manure. This area is very dusty.

30A cold air current blows through this area.

 
31

32The air here smells of smoke. The remnants of a rope are here, rotten.

33A cold air current blows through this area. There is a blunt javelin head here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
34A slight, damp breeze blows through this area. The ceiling here is damp.

35Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36

Treasure: 100sp, 50gp.
 
37There is a salty, wet smell to this area.

Encounter: Halflings (17)
Treasure: As per monster type.
38

39There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40There is a putrid smell coming from something nearby. There is a bent copper coin lying here.

41There is a pile of rags here.

42It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Stirges (1)
Treasure: None.
 
43

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44A slight breeze blows through this area. It is misty here.

Encounter: Gnomes (4)
Treasure: None.
45This area is covered in rubble and dirt.

Treasure: 500sp.
 
46

47

48

Treasure: 500sp, 20gp.
 
49This area smells of rotting vegetation. There are several small stones here.

Treasure: 300sp, 10gp, 1 magic item.
50A metallic smell assails your nostrils. There is a bent copper coin lying here.

Encounter: Wolves (7)
Treasure: As per monster type.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52There is a pile of ashes here.

53There is dried blood here.

54A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

 
55A strong, moaning wind blows through this area. There is a large puddle of water here.

56

57

 
58

59There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
61This area is covered in cobwebs.

62The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a pile of rags here.

63A strong wind blows through this area.

Encounter: Sprites (7)
Treasure: As per monster type.
 
64This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

65

Treasure: 300sp.
66A strong wind blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

 
67This area smells of rotting vegetation. There is water dripping here.

68A slight, damp breeze blows through this area. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
69

 
70A strong, gusting wind blows through this area.

Treasure: 300sp.
71The air here smells of smoke. There is a pile of dung here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
72There is a mold growing here.

 
73A strong wind blows through this area. There is water dripping here.

Encounter: Bandits (3)
Treasure: As per monster type.
74

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75The smell of ozone assails your nostrils. There is a slimy coating on the floor here.

 
76It is misty here. The remnants of a rope are here, rotten.

77A metallic smell assails your nostrils.

Encounter: Acolytes (7)
Treasure: As per monster type.
78Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
81A strong downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee