1 | A metallic smell assails your nostrils.
Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice. | 2 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Traders (1)
Treasure: As per monster type. | 3 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
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4 | There are bones scattered here.
| 5 | The smell of ozone assails your nostrils.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | The air here smells of smoke.
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7 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.
| 8 | This area has a stale, fetid smell. The wall here is damp.
Treasure: 600sp, 60gp. | 9 | The air here is very hot. An acrid smell assails your nostrils. There are bits of fur and hair scattered around here.
Encounter: Wolves (10)
Treasure: None. |
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10 | This area has a pleasant, earthy smell.
| 11 |
| 12 | Fog gathers and swirls on the floor, concealing it.
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13 | A slight breeze blows through this area. This area has a stale, fetid smell.
| 14 | A slight breeze blows through this area. A haze of dust hangs in the air. There is water dripping here.
Encounter: Goblins (6)
Treasure: As per monster type. | 15 | A strong downdraft blows through this area.
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16 | It is foggy here, making it difficult to see. There are several small stones here.
Treasure: 100sp, 20gp. | 17 | This area smells of rotting vegetation.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | There is a bent copper coin lying here.
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19 | There is a trickle of water here.
Encounter: Stirges (4)
Treasure: None. | 20 |
Encounter: Goblins (3)
Treasure: None. | 21 | An acrid smell assails your nostrils. This area is covered in rubble and dirt.
Trap: Poison gas: Save vs. Poison or die. |
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22 | There are cracks in the floor here.
| 23 | This area is very dusty.
| 24 | The air here is very cold. This area has a pleasant, earthy smell.
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25 | The air here is very cold.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 26 | A strong wind blows through this area. There is a salty, wet smell to this area.
| 27 | Teeth and fangs are scattered here.
Encounter: Shrews, Giant (9)
Treasure: As per monster type. |
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28 | A haze of dust hangs in the air. There is a trickle of water here.
Encounter: Goblins (5)
Treasure: None. | 29 | There is a pile of straw here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | There is a broken pole here.
Encounter: Shrews, Giant (7)
Treasure: As per monster type. |
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31 | A haze of smoke hangs in the air.
| 32 | A strong wind blows through this area.
| 33 | Guano covers this area.
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34 |
Encounter: Dwarves (6)
Treasure: As per monster type. | 35 | The air here is very cold.
| 36 | A slight, damp breeze blows through this area.
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37 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | This area smells of rotting vegetation.
Encounter: Goblins (5)
Treasure: None. | 39 | The wall here is damp.
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40 | A slight, damp breeze blows through this area.
| 41 | A strong, moaning wind blows through this area.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 42 | The air here is very hot.
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43 |
| 44 | There is a torn sack here.
Trap: Poison gas: Save vs. Poison or die. | 45 | There is a bent and rusted iron bar here.
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46 |
Encounter: Skeletons (11)
Treasure: As per monster type. | 47 | A gusting breeze blows through this area. A haze of smoke hangs in the air.
| 48 |
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49 | It is foggy here, making it difficult to see.
Encounter: Stirges (10)
Treasure: As per monster type. | 50 | A slight, damp breeze blows through this area. This area smells faintly of manure.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 51 | A strong updraft blows through this area. This area smells faintly of urine. There is water dripping here.
Treasure: 300sp. |
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52 | A haze of smoke hangs in the air.
| 53 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Guano covers this area.
Treasure: 200sp, 50gp.
Trap: Illusion of monsters: Goblins (6) | 54 | There are wax drippings here.
Encounter: Dwarves (4)
Treasure: As per monster type. |
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55 |
Encounter: Skeletons (9)
Treasure: None. | 56 | A metallic smell assails your nostrils. There is water dripping here.
| 57 | This area smells faintly of manure. There are food scraps scattered here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. |
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58 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.
Encounter: Killer Bees (5)
Treasure: As per monster type. | 59 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | This area has a stale, fetid smell. There is a pile of rags here.
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61 |
| 62 |
Encounter: Bandits (8)
Treasure: As per monster type. | 63 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are food scraps scattered here.
Encounter: Halflings (12)
Treasure: As per monster type. |
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64 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
| 65 | There is a putrid smell coming from something nearby.
Treasure: 600sp. | 66 | There is a blunt javelin head here.
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67 | The air here is very hot.
Encounter: Gnomes (1)
Treasure: None. | 68 | The air here is very cold. There are cracks in the wall here.
Trap: Poison gas: Save vs. Poison or die. | 69 | This area smells faintly of manure. There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. |
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70 | There is water dripping here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 71 |
| 72 | The air here smells of smoke.
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73 | This area is covered in cobwebs.
Trap: Poison gas: Save vs. Poison or die. | 74 | This area has a stale, fetid smell. This area is covered in cobwebs.
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