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The Misplaced Maze of Bloodstained Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is a pile of ashes here.

2A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Stirges (2)
Treasure: As per monster type.
3A slight downdraft blows through this area. There are sticks scattered here.

Encounter: Stirges (5)
Treasure: None.
 
4

Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice.
5It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Gnomes (2)
Treasure: None.
6It is misty here. There is a pile of rags here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
7A gusting breeze blows through this area. There are several small stones here.

Encounter: Kobolds (11)
Treasure: As per monster type.
8The smell of ozone assails your nostrils. There are rotting wood pieces here.

9This area smells faintly of urine. This area is very dusty.

Encounter: Gnomes (2)
Treasure: None.
 
10This area smells faintly of manure. There is a torn leather boot here.

11

Treasure: 200sp.
12A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
 
13A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
15This area smells faintly of manure.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16There is a splintered club here.

17Teeth and fangs are scattered here.

Encounter: Acolytes (6)
Treasure: As per monster type.
18

Encounter: Stirges (2)
Treasure: None.
 
19A strong, gusting wind blows through this area. This area smells faintly of urine.

Encounter: Snakes, Cobra (1)
Treasure: None.
20Guano covers this area.

Encounter: Bandits (7)
Treasure: As per monster type.
21

Encounter: Goblins (4)
Treasure: None.
 
22This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

23The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24There is a small puddle of water here.

 
25This area smells of rotting vegetation. There is a mold growing here.

26

Encounter: Goblins (6)
Treasure: As per monster type.
27There is a slimy coating on the floor here.

 
28This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: None.
29

30

 
31There is a pile of dung here.

Encounter: Kobolds (13)
Treasure: As per monster type.
32There is a pile of rags here.

33Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
34The ceiling here is damp.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35

Trap: 10' Pit: 1d6 points of damage if you fall in.
36There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37

Treasure: 100sp, 60gp.
38

39Guano covers this area.

 
40This area is covered in cobwebs.

41The air here is very hot. This area smells faintly of manure.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
42A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

 
43

Treasure: 500sp, 50gp.
44There is a trickle of water here.

45The air here smells of smoke. There is water dripping here.

Treasure: 100sp, 40gp.
 
46It is foggy here, making it difficult to see.

47

Treasure: 200sp, 40gp.
48It is misty here. There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49A strong, moaning wind blows through this area. This area has a stale, fetid smell.

50This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a torn leather boot here.

Encounter: Sprites (11)
Treasure: As per monster type.
51A chlorine-like smell assails your nostrils.

 
52

Encounter: Snakes, Cobra (3)
Treasure: None.
53The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
54This area has a pleasant, earthy smell.

 
55A slight breeze blows through this area.

Encounter: Acolytes (8)
Treasure: None.
56A haze of smoke hangs in the air. There is a small puddle of water here.

57There is water dripping here.

 
58

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59This area smells faintly of manure. There is a pile of dung here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
60A strong wind blows through this area. There are rotting wood pieces here.

 
61A strong, moaning wind blows through this area. There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
62Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
64This area smells faintly of manure.

65

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66This area smells faintly of urine. There is a pile of dung here.

 
67There is a torch stub here.

68The air here is very hot.

adventuregenerator/gen.txt · Last modified: by lee