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The Strange City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the wall here.

2

3A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
4This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: None.
5

Treasure: 300sp, 10gp.
6This area has a stale, fetid smell.

Encounter: Killer Bees (3)
Treasure: None.
 
7

Encounter: Stirges (10)
Treasure: None.
8There is a salty, wet smell to this area.

Encounter: Wolves (5)
Treasure: None.
9

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10Pottery shards are scattered here.

11This area smells faintly of manure. There is a broken arrow here.

12There is a broken sword blade here.

 
13There is a trickle of water here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
14The air here is very cold.

Encounter: Orcs (5)
Treasure: As per monster type.
15The air here is very cold.

 
16A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
17The air here is very cold.

Encounter: Skeletons (4)
Treasure: None.
18This area is very dusty.

Encounter: Sprites (8)
Treasure: As per monster type.
 
19A strong, moaning wind blows through this area. There are sticks scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
20

21Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (9)
Treasure: None.
 
22

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
23Guano covers this area.

Encounter: Traders (4)
Treasure: As per monster type.
24It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
25

26There is a pile of dung here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
27A strong wind blows through this area. There is a bent copper coin lying here.

 
28There is a putrid smell coming from something nearby.

29There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

 
31This area has a stale, fetid smell. There is a pile of straw here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
33A haze of smoke hangs in the air.

 
34A strong downdraft blows through this area.

35There is a putrid smell coming from something nearby.

Treasure: 100sp.
36This area is very dusty.

 
37

Encounter: Wolves (8)
Treasure: None.
38A chlorine-like smell assails your nostrils.

Encounter: Kobolds (14)
Treasure: As per monster type.
39The air here is very cold.

Encounter: Traders (5)
Treasure: As per monster type.
 
40This area has a stale, fetid smell. There is a large puddle of water here.

41This area has a pleasant, earthy smell. There is a pick handle here.

Encounter: Dwarves (5)
Treasure: None.
42There is a mold growing here.

 
43

Trap: Fog: Looks like poison gas, but harmless.
44A cold air current blows through this area. This area is very dusty.

Encounter: Dwarves (3)
Treasure: None.
45This area is very dusty.

 
46The air here smells of smoke. There is a pile of rags here.

47

48This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49

Treasure: 400sp, 30gp.
50

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51The air here is very hot. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
52There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
53There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54A strong downdraft blows through this area.

 
55

56There is a pile of dung here.

Treasure: 400sp, 60gp.
57It is misty here. There is a slimy coating on the ceiling here.

 
58

59A gusting breeze blows through this area. This area is covered in cobwebs.

Encounter: Stirges (9)
Treasure: As per monster type.
60The air here smells of smoke. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62

63The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

 
64A strong updraft blows through this area. This area is covered in rubble and dirt.

Encounter: Goblins (5)
Treasure: None.
65A strong, gusting wind blows through this area. There is a pile of rags here.

Encounter: Beetles, Fire (3)
Treasure: None.
66There is a torch stub here.

 
67

68The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
69There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/gen.txt · Last modified: by lee