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The Ancient Temple of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: None.
2

Encounter: Skeletons (9)
Treasure: As per monster type.
3A strong updraft blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (1)
Treasure: None.
 
4

5This area smells of rotting vegetation.

Encounter: Orcs (5)
Treasure: None.
6The air here smells of smoke.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
7A slight breeze blows through this area. There is a broken pole here.

Encounter: Gnomes (2)
Treasure: As per monster type.
8There is a splintered club here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
9This area has a pleasant, earthy smell.

 
10This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Acolytes (4)
Treasure: As per monster type.
11This area smells faintly of manure. There is water dripping here.

Encounter: Traders (7)
Treasure: None.
12

 
13

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
14

15There is dried blood here.

 
16The air here smells of smoke.

17This area smells of rotting vegetation. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area smells of rotting vegetation.

 
19A strong updraft blows through this area. There are cracks in the wall here.

20This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Skeletons (7)
Treasure: As per monster type.
21Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

Trap: Poison gas: Save vs. Poison or die.
 
22

23A cold air current blows through this area. A metallic smell assails your nostrils.

24This area smells of rotting vegetation.

Encounter: Sprites (18)
Treasure: As per monster type.
 
25A metallic smell assails your nostrils.

26

27This area is covered in cobwebs.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
28There is a rusted spike here.

Encounter: Acolytes (4)
Treasure: As per monster type.
29Fog gathers and swirls on the floor, concealing it. There is water dripping here.

30It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
31A slight breeze blows through this area. There is a mold growing here.

32There are sticks scattered here.

33A slight breeze blows through this area.

Encounter: Halflings (14)
Treasure: As per monster type.
 
34

Encounter: Skeletons (10)
Treasure: As per monster type.
35The air here is very cold. A metallic smell assails your nostrils.

Encounter: Goblins (5)
Treasure: None.
36This area is very dusty.

 
37This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (6)
Treasure: As per monster type.
38There are bones scattered here.

39

Encounter: Beetles, Fire (2)
Treasure: None.
 
40This area has a stale, fetid smell.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
41A strong wind blows through this area. There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
42A cold air current blows through this area. There is a mold growing here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
43

Encounter: Stirges (9)
Treasure: None.
44This area smells faintly of manure.

Encounter: Wolves (2)
Treasure: None.
45The air here smells of smoke.

Encounter: Kobolds (10)
Treasure: None.
 
46There is a mold growing here.

47There is dried blood here.

48There is a putrid smell coming from something nearby. There is water dripping here.

 
49

50A strong, gusting wind blows through this area.

Treasure: 500sp, 40gp.
51This area is covered in cobwebs.

Encounter: Acolytes (5)
Treasure: None.
 
52There is water dripping here.

Encounter: Killer Bees (2)
Treasure: None.
53A cold air current blows through this area.

54This area has a pleasant, earthy smell. There is a cracked flask here.

Encounter: Goblins (4)
Treasure: None.
 
55There is a broken bottle here.

56There are bits of fur and hair scattered around here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
58

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59This area smells faintly of manure. It is foggy here, making it difficult to see. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A haze of smoke hangs in the air. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
63

 
64There is a bent and rusted iron bar here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65A haze of smoke hangs in the air. There are rotting wood pieces here.

66The air here is very cold. This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67

adventuregenerator/gen.txt · Last modified: by lee