Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Treasure: 400sp. Trap: Illusion of monsters: Orcs (4) | 2 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 3 | This area has a stale, fetid smell. Encounter: Killer Bees (10) Treasure: None. |
| 4 | This area is very dusty. Trap: Poison gas: Save vs. Poison or die. | 5 | There is a putrid smell coming from something nearby. There are cracks in the floor here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 6 | A slight breeze blows through this area. Guano covers this area. Encounter: Bandits (4) Treasure: None. |
| 7 | The air here smells of smoke. There are cracks in the ceiling here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 8 | A metallic smell assails your nostrils. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 9 | There are sticks scattered here. |
| 10 | There are several small stones here. Encounter: Goblins (4) Treasure: None. | 11 | It is foggy here, making it difficult to see. There is a cracked hammer head here. Treasure: 100sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 12 | A strong wind blows through this area. It is foggy here, making it difficult to see. There is a blunt javelin head here. Treasure: 300sp. Trap: Illusion of monsters: Shrews, Giant (7) |
| 13 | There is a small puddle of water here. Encounter: Lizards, Gecko (1) Treasure: None. | 14 | The air here is very cold. A haze of smoke hangs in the air. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 15 | |
| 16 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 200sp, 40gp. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 18 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 19 | The air here is very hot. This area is covered in cobwebs. Treasure: 500sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 20 | There is water dripping here. | 21 | Encounter: Kobolds (10) Treasure: As per monster type. |
| 22 | It is foggy here, making it difficult to see. There is a splintered club here. | 23 | The air here smells of smoke. | 24 | This area has a pleasant, earthy smell. |
| 25 | This area smells faintly of manure. Treasure: 400sp. | 26 | A haze of smoke hangs in the air. There are sticks scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 27 | |
| 28 | The air here is very hot. This area smells faintly of urine. There is a large puddle of water here. Encounter: Kobolds (8) Treasure: As per monster type. | 29 | A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | A strong, moaning wind blows through this area. There is a large puddle of water here. |
| 31 | A cold air current blows through this area. This area smells faintly of urine. There is a small puddle of water here. Treasure: 600sp. | 32 | A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. Treasure: 200sp, 60gp, 3 gems. | 33 | A strong, gusting wind blows through this area. Encounter: Green Slimes (4) Treasure: None. |
| 34 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 35 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 37 | Encounter: Shrews, Giant (8) Treasure: None. | 38 | A slight updraft blows through this area. This area is very dusty. Encounter: Beetles, Fire (2) Treasure: As per monster type. | 39 | This area has a stale, fetid smell. There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. |
| 40 | A strong updraft blows through this area. This area smells faintly of manure. | 41 | This area is covered in rubble and dirt. | 42 | A haze of smoke hangs in the air. The wall here is damp. Encounter: Spiders, Crab (2) Treasure: None. |
| 43 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Treasure: 300sp, 20gp. | 44 | This area smells faintly of manure. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | There is a candle stub here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 46 | It is misty here. There is a cracked hammer head here. Treasure: 600sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 47 | There are rotting wood pieces here. | 48 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | This area is very dusty. | 50 | There is a pile of ashes here. | 51 | This area has a stale, fetid smell. |
| 52 | The air here is very cold. There are fungi growing here. | 53 | This area smells faintly of manure. There are rotting wood pieces here. | 54 | The air here is very hot. This area has a pleasant, earthy smell. There is a pile of straw here. |
| 55 | This area smells faintly of manure. This area is covered in cobwebs. | 56 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 57 | The air here is very hot. |
| 58 | There is a trickle of water here. Treasure: 400sp, 20gp. | 59 | The smell of ozone assails your nostrils. There are fungi growing here. | 60 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 61 | The air here is very cold. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | The air here smells of smoke. It is misty here. There are several small stones here. Encounter: Orcs (4) Treasure: As per monster type. | 63 | This area is covered in cobwebs. |
| 64 | A haze of dust hangs in the air. Encounter: Goblins (4) Treasure: None. | 65 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Treasure: 100sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | The smell of ozone assails your nostrils. There is a large puddle of water here. |
| 67 | There is water dripping here. Encounter: Green Slimes (2) Treasure: None. | 68 | A slight breeze blows through this area. There is a small puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 69 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a splintered club here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 70 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (9) Treasure: As per monster type. | 71 | There is water dripping here. | 72 | There is a pile of dung here. |
| 73 | A slight breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. | 74 | A strong wind blows through this area. It is foggy here, making it difficult to see. There are fungi growing here. Treasure: 600sp, 60gp. | 75 | This area smells faintly of urine. Encounter: Halflings (11) Treasure: As per monster type. |
| 76 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Goblins (5) Treasure: As per monster type. | 77 | There is water dripping here. |
