Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A haze of dust hangs in the air. Guano covers this area. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 2 | A slight breeze blows through this area. This area has a pleasant, earthy smell. Teeth and fangs are scattered here. | 3 | Encounter: Sprites (12) Treasure: None. |
| 4 | This area smells faintly of manure. There is a slimy coating on the wall here. | 5 | A cold air current blows through this area. There are sticks scattered here. | 6 | An acrid smell assails your nostrils. This area is covered in rubble and dirt. Encounter: Traders (3) Treasure: As per monster type. |
| 7 | It is foggy here, making it difficult to see. There are rotting wood pieces here. | 8 | 9 | This area smells faintly of urine. A haze of smoke hangs in the air. | |
| 10 | The air here is very hot. | 11 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here. Encounter: Halflings (4) Treasure: As per monster type. | 12 | There is a torch stub here. |
| 13 | There is a splintered club here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | A haze of dust hangs in the air. Encounter: Acolytes (7) Treasure: As per monster type. | 15 | A strong wind blows through this area. This area smells faintly of urine. Encounter: Beetles, Fire (7) Treasure: None. |
| 16 | This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 17 | It is foggy here, making it difficult to see. There is a large puddle of water here. | 18 | A cold air current blows through this area. Encounter: Stirges (3) Treasure: As per monster type. |
| 19 | This area has a pleasant, earthy smell. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | 21 | Encounter: Bandits (7) Treasure: As per monster type. | |
| 22 | 23 | A strong wind blows through this area. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 24 | A cold air current blows through this area. Treasure: 200sp. | |
| 25 | Encounter: Beetles, Fire (8) Treasure: As per monster type. | 26 | Trap: Poison gas: Save vs. Poison or die. | 27 | |
| 28 | The air here is very cold. This area is covered in cobwebs. | 29 | There is a slimy coating on the wall here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 30 | |
| 31 | Encounter: Gnomes (3) Treasure: As per monster type. | 32 | There are cracks in the floor here. Treasure: 400sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | Treasure: 500sp. |
| 34 | An acrid smell assails your nostrils. Treasure: 300sp, 30gp. | 35 | The air here is very cold. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. | 36 | This area smells of rotting vegetation. There is a splintered club here. |
| 37 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | This area has a pleasant, earthy smell. Treasure: 600sp. | 39 | There is a rusted spike here. |
| 40 | There is a broken pole here. Encounter: Orcs (7) Treasure: None. | 41 | 42 | The air here is very cold. It is foggy here, making it difficult to see. Guano covers this area. Encounter: Killer Bees (3) Treasure: As per monster type. | |
| 43 | This area smells of rotting vegetation. A haze of dust hangs in the air. Encounter: Dwarves (6) Treasure: None. | 44 | There is a putrid smell coming from something nearby. Encounter: Goblins (4) Treasure: As per monster type. | 45 | A strong updraft blows through this area. |
| 46 | There is a trickle of water here. | 47 | A slight, damp breeze blows through this area. This area smells faintly of manure. There is a splintered club here. Treasure: 300sp. | 48 | Encounter: Lizards, Gecko (3) Treasure: None. |
| 49 | There are rotting wood pieces here. Treasure: 300sp. Trap: Illusion of monsters: Lizards, Gecko (2) | 50 | This area smells faintly of manure. There is a large puddle of water here. Encounter: Kobolds (7) Treasure: As per monster type. | 51 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a bent copper coin lying here. |
| 52 | A cold air current blows through this area. | 53 | There is a putrid smell coming from something nearby. Treasure: 600sp, 60gp. Trap: Illusion of monsters: Stirges (5) | 54 | A strong updraft blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. |
| 55 | A chlorine-like smell assails your nostrils. Treasure: 600sp, 60gp, 6 gems. | 56 | A slight breeze blows through this area. | 57 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 58 | This area smells of rotting vegetation. | 59 | There is a cracked flask here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | An acrid smell assails your nostrils. Treasure: 600sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 61 | A cold air current blows through this area. An acrid smell assails your nostrils. This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here. Trap: Fog: Looks like poison gas, but harmless. | 63 | There is a mold growing here. Encounter: Bandits (5) Treasure: None. |
| 64 | The ceiling here is damp. Trap: Fog: Looks like poison gas, but harmless. | 65 | 66 | A strong updraft blows through this area. The remnants of a rope are here, rotten. | |
| 67 | There is a mold growing here. Treasure: 100sp. Trap: Illusion of monsters: Wolves (8) | 68 | This area is very dusty. | 69 | A cold air current blows through this area. This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. |
| 70 | This area smells faintly of manure. Encounter: Green Slimes (1) Treasure: None. | 71 | The air here is very hot. There is a putrid smell coming from something nearby. | 72 | |
| 73 | There is a broken sword blade here. | 74 | The air here is very cold. | 75 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. |
| 76 | A slight breeze blows through this area. A haze of smoke hangs in the air. There are wax drippings here. | 77 | It is foggy here, making it difficult to see. The remnants of a rope are here, rotten. | 78 | A strong updraft blows through this area. |
| 79 | Trap: Poison gas: Save vs. Poison or die. | 80 | The air here is very cold. Encounter: Beetles, Fire (8) Treasure: None. | 81 | Encounter: Shrews, Giant (3) Treasure: None. |
| 82 | The hilt of a broken dagger is lying here. Encounter: Stirges (5) Treasure: As per monster type. | 83 | The air here is very hot. | 84 | Treasure: 400sp. |
| 85 | Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here. | 86 | A haze of smoke hangs in the air. | 87 | This area is very dusty. |
| 88 | It is foggy here, making it difficult to see. Encounter: Wolves (5) Treasure: As per monster type. | 89 | 90 | There is a slimy coating on the wall here. Encounter: Spiders, Crab (3) Treasure: None. | |
| 91 | This area has a pleasant, earthy smell. This area is covered in cobwebs. | 92 | This area has a pleasant, earthy smell. There is a large puddle of water here. Encounter: Goblins (7) Treasure: As per monster type. | 93 | A slight breeze blows through this area. |
