Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A slight downdraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Encounter: Goblins (6) Treasure: As per monster type. | 2 | A slight, damp breeze blows through this area. Encounter: Orcs (8) Treasure: As per monster type. | 3 | Treasure: 400sp. |
| 4 | A cold air current blows through this area. There is a slimy coating on the wall here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 5 | A gusting breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. | 6 | The air here is very cold. There are wax drippings here. |
| 7 | Teeth and fangs are scattered here. Treasure: 500sp, 20gp. | 8 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. | 9 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Sprites (11) Treasure: As per monster type. |
| 10 | There are fungi growing here. Encounter: Orcs (3) Treasure: As per monster type. | 11 | A slight downdraft blows through this area. This area smells faintly of manure. There is a broken arrow here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 12 | The air here is very cold. There is a mold growing here. |
| 13 | There is a mold growing here. | 14 | There is a torn sack here. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | A gusting breeze blows through this area. Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. |
| 16 | It is foggy here, making it difficult to see. Treasure: 300sp. | 17 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. | 18 | A strong wind blows through this area. A metallic smell assails your nostrils. There are cracks in the wall here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. | 20 | There is a broken pole here. Treasure: 400sp. | 21 | The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. |
| 22 | A metallic smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 23 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | Encounter: Stirges (9) Treasure: As per monster type. |
| 25 | This area smells faintly of urine. Encounter: Traders (8) Treasure: None. | 26 | Encounter: Killer Bees (10) Treasure: None. | 27 | This area has a stale, fetid smell. A haze of smoke hangs in the air. |
| 28 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. | 29 | A slight, damp breeze blows through this area. Encounter: Acolytes (8) Treasure: None. | 30 | A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is a broken sword blade here. Treasure: 300sp. |
| 31 | There is water dripping here. | 32 | Encounter: Sprites (14) Treasure: As per monster type. | 33 | |
| 34 | A slight breeze blows through this area. Encounter: Bandits (3) Treasure: As per monster type. | 35 | Encounter: Goblins (4) Treasure: None. | 36 | A slight updraft blows through this area. The smell of ozone assails your nostrils. Encounter: Bandits (2) Treasure: As per monster type. |
| 37 | A haze of smoke hangs in the air. There is a slimy coating on the ceiling here. Encounter: Spiders, Crab (3) Treasure: None. | 38 | There is a salty, wet smell to this area. | 39 | A haze of dust hangs in the air. |
| 40 | A cold air current blows through this area. A metallic smell assails your nostrils. There is a slimy coating on the wall here. Encounter: Killer Bees (10) Treasure: As per monster type. | 41 | 42 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 43 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 45 | It is foggy here, making it difficult to see. Treasure: 600sp. |
| 46 | There is a blunt javelin head here. Encounter: Shrews, Giant (8) Treasure: None. | 47 | A chlorine-like smell assails your nostrils. There is a mold growing here. | 48 | The smell of ozone assails your nostrils. |
| 49 | This area smells faintly of manure. | 50 | Encounter: Stirges (8) Treasure: None. | 51 | Encounter: Skeletons (9) Treasure: None. |
| 52 | There are dry leaves and twigs scattered here. | 53 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | This area has a stale, fetid smell. There are cracks in the ceiling here. Treasure: 100sp. |
| 55 | Encounter: Stirges (9) Treasure: None. | 56 | The air here is very cold. It is misty here. Encounter: Spiders, Crab (3) Treasure: None. | 57 | A slight breeze blows through this area. There are wax drippings here. Encounter: Dwarves (6) Treasure: As per monster type. |
| 58 | A slight downdraft blows through this area. There are dry leaves and twigs scattered here. Trap: Poison gas: Save vs. Poison or die. | 59 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here. Encounter: Kobolds (11) Treasure: As per monster type. | 60 | There are dry leaves and twigs scattered here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 61 | A haze of smoke hangs in the air. There is a pile of dung here. Encounter: Bandits (2) Treasure: As per monster type. | 62 | Treasure: 500sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 63 | Treasure: 500sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 64 | There are dry leaves and twigs scattered here. | 65 | There is a badly dented helmet here. Encounter: Stirges (6) Treasure: None. | 66 | There is a small puddle of water here. |
| 67 | A slight breeze blows through this area. | 68 | 69 | This area smells faintly of manure. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | |
| 70 | The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. | 71 | Encounter: Skeletons (8) Treasure: None. | 72 | A cold air current blows through this area. This area smells of rotting vegetation. There are scratches on the wall here. Encounter: Kobolds (13) Treasure: As per monster type. |
| 73 | There is a slimy coating on the ceiling here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | There is a torn leather boot here. Encounter: Goblins (5) Treasure: As per monster type. | 75 | There are cracks in the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 76 | A haze of smoke hangs in the air. Guano covers this area. |
