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The Accursed Manse

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Wolves (3)
Treasure: None.
2This area smells faintly of manure. There is a pile of dung here.

Encounter: Gnomes (1)
Treasure: None.
3

Treasure: 200sp.
 
4A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (2)
Treasure: None.
6The air here smells of smoke. There is a slimy coating on the ceiling here.

 
7This area has a pleasant, earthy smell.

8A slight breeze blows through this area.

9The air here smells of smoke. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Wolves (6)
Treasure: None.
 
10A slight, damp breeze blows through this area. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11The smell of ozone assails your nostrils.

Treasure: 200sp.
12This area has a stale, fetid smell. There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13

14

15There is a salty, wet smell to this area. There is a slimy coating on the wall here.

 
16There is a pile of rags here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
17A metallic smell assails your nostrils. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

 
19A cold air current blows through this area. This area smells faintly of urine.

20A strong downdraft blows through this area.

21The air here is very cold. A chlorine-like smell assails your nostrils. There is a broken bottle here.

 
22There is a cracked hammer head here.

23This area smells faintly of urine. There is a pile of ashes here.

24The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 400sp.
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26

Treasure: 600sp.
27A strong, moaning wind blows through this area.

 
28The air here is very cold.

29There is a pile of dung here.

Treasure: 600sp.
30The air here is very hot. This area smells of rotting vegetation.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 100sp.
32Your nostrils are overwhelmed by a sulphurous smell.

33This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
34This area smells faintly of manure.

Encounter: Sprites (13)
Treasure: As per monster type.
35There is a putrid smell coming from something nearby.

36A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
37A cold air current blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
38A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp, 50gp.
39A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: None.
 
40

Encounter: Stirges (1)
Treasure: As per monster type.
41A metallic smell assails your nostrils. There is a pile of ashes here.

42A slight, damp breeze blows through this area.

Encounter: Killer Bees (3)
Treasure: None.
 
43There is a pile of dung here.

Encounter: Lizards, Gecko (2)
Treasure: None.
44There are cracks in the ceiling here.

45

 
46A slight, damp breeze blows through this area.

47A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Beetles, Fire (4)
Treasure: None.
48There are cracks in the floor here.

Treasure: 400sp.
Trap: Illusion of monsters: Killer Bees (2)
 
49There is a large puddle of water here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
50A gusting breeze blows through this area.

51

 
52A slight downdraft blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

53A slight breeze blows through this area.

54This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55It is foggy here, making it difficult to see.

Treasure: 400sp.
56It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (4)
Treasure: None.
57This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58

Trap: Fog: Looks like poison gas, but harmless.
59A cold air current blows through this area. This area smells faintly of manure.

Encounter: Bandits (6)
Treasure: As per monster type.
60A strong wind blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
61

Encounter: Killer Bees (4)
Treasure: As per monster type.
62There is a salty, wet smell to this area. It is misty here. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63

Encounter: Traders (8)
Treasure: None.
 
64

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65This area smells faintly of urine. There is a pile of straw here.

Treasure: 100sp, 30gp.
66The air here is very hot. This area has a stale, fetid smell.

 
67A haze of smoke hangs in the air.

68This area is covered in cobwebs.

69The air here is very cold. The hilt of a broken dagger is lying here.

 
70This area is covered in cobwebs.

71

Encounter: Acolytes (6)
Treasure: As per monster type.
72There is a putrid smell coming from something nearby.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
73There is a pile of dung here.

Encounter: Beetles, Fire (2)
Treasure: None.
74

Treasure: 300sp, 50gp.
75The air here is very hot.

 
76There are rotting wood pieces here.

Treasure: 300sp, 30gp.
Trap: Illusion of monsters: Traders (1)
77A strong, gusting wind blows through this area.

Encounter: Dwarves (1)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee