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The Eldritch Maze of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong downdraft blows through this area. There are cracks in the ceiling here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
2Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

3This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: As per monster type.
 
4A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Skeletons (12)
Treasure: As per monster type.
5This area has a stale, fetid smell. There is a torn sack here.

Encounter: Dwarves (2)
Treasure: As per monster type.
6This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7This area is covered in cobwebs.

8A strong, moaning wind blows through this area.

Encounter: Dwarves (2)
Treasure: None.
9This area is very dusty.

 
10

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11

Encounter: Sprites (5)
Treasure: As per monster type.
12

 
13

Encounter: Sprites (11)
Treasure: As per monster type.
14

Encounter: Bandits (6)
Treasure: None.
15This area is covered in cobwebs.

 
16This area smells faintly of manure. There are cracks in the floor here.

17This area has a stale, fetid smell.

18A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
19This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Skeletons (7)
Treasure: None.
20There is a pile of straw here.

21A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (5)
Treasure: None.
 
22

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23

24The ceiling here is damp.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
25

26There is a salty, wet smell to this area.

27There is a pile of dung here.

Encounter: Green Slimes (2)
Treasure: None.
 
28This area has a stale, fetid smell. There are scratches on the wall here.

Treasure: 400sp, 20gp.
29A slight breeze blows through this area.

30

Encounter: Stirges (2)
Treasure: As per monster type.
 
31It is misty here. There is a bent copper coin lying here.

Treasure: 400sp.
32This area has a stale, fetid smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

33There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A metallic smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: None.
35A gusting breeze blows through this area. There is a large puddle of water here.

Encounter: Halflings (6)
Treasure: As per monster type.
36

 
37This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Kobolds (11)
Treasure: None.
38It is misty here. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39This area smells faintly of urine.

 
40There are wax drippings here.

Encounter: Sprites (13)
Treasure: As per monster type.
41This area smells of rotting vegetation.

Encounter: Beetles, Fire (7)
Treasure: None.
42There is a pile of dung here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
43Pottery shards are scattered here.

44

45There is a small puddle of water here.

Treasure: 500sp, 20gp.
 
46A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

47

Encounter: Green Slimes (3)
Treasure: None.
48A haze of smoke hangs in the air. This area is covered in cobwebs.

 
49This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

50

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
51There is a pile of ashes here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
52There is water dripping here.

53

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
54There are several small stones here.

 
55It is foggy here, making it difficult to see. This area is covered in cobwebs.

56A strong downdraft blows through this area. There is a salty, wet smell to this area. There are cracks in the ceiling here.

Treasure: 400sp.
57A cold air current blows through this area. There is a putrid smell coming from something nearby.

Encounter: Green Slimes (2)
Treasure: None.
 
58A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
59The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Sprites (14)
Treasure: None.
60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61

62A cold air current blows through this area. It is foggy here, making it difficult to see. There is a candle stub here.

63The smell of ozone assails your nostrils. There is a pile of dung here.

 
64Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (1)
Treasure: As per monster type.
65

66There are rotting wood pieces here.

Treasure: 500sp, 60gp.
 
67

Treasure: 500sp, 10gp.
68This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
69There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Stirges (5)
Treasure: As per monster type.
71A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Goblins (4)
Treasure: As per monster type.
72A slight breeze blows through this area.

 

adventuregenerator/gen.txt · Last modified: by lee