| 1 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Encounter: Acolytes (1)
Treasure: None. | 2 | The air here smells of smoke.
| 3 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
|
| |
| 4 | There is a bent copper coin lying here.
| 5 | The wall here is damp.
Encounter: Gnomes (2)
Treasure: None. | 6 |
|
| |
| 7 | There is a corroded chain here.
Treasure: 600sp. | 8 | An acrid smell assails your nostrils.
Encounter: Kobolds (10)
Treasure: As per monster type. | 9 | A strong, moaning wind blows through this area.
|
| |
| 10 | There is a broken arrow here.
| 11 | A cold air current blows through this area.
Encounter: Goblins (6)
Treasure: None. | 12 | There is a putrid smell coming from something nearby. There are bones scattered here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. |
| |
| 13 | There are cracks in the floor here.
Encounter: Shrews, Giant (5)
Treasure: None. | 14 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Trap: Poison gas: Save vs. Poison or die. | 15 | This area is covered in cobwebs.
Encounter: Gnomes (1)
Treasure: As per monster type. |
| |
| 16 | This area smells faintly of manure. There is a pile of ashes here.
Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice. | 17 | The air here is very hot.
| 18 | The air here is very hot. There is a torn leather boot here.
Encounter: Bandits (8)
Treasure: As per monster type. |
| |
| 19 | The air here is very hot. The ceiling here is damp.
Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 20 | The smell of ozone assails your nostrils. The wall here is damp.
| 21 | A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a slimy coating on the floor here.
Encounter: Gnomes (1)
Treasure: As per monster type. |
| |
| 22 | It is foggy here, making it difficult to see. Teeth and fangs are scattered here.
| 23 |
Encounter: Halflings (16)
Treasure: None. | 24 | This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.
|
| |
| 25 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 26 | A strong, moaning wind blows through this area. This area smells faintly of manure. There are cracks in the wall here.
| 27 |
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
| |
| 28 |
Treasure: 600sp, 10gp. | 29 |
Encounter: Beetles, Fire (3)
Treasure: None. | 30 | The air here is very cold. There are dry leaves and twigs scattered here.
|
| |
| 31 | There is a rusted spike here.
Encounter: Green Slimes (1)
Treasure: None. | 32 | The air here is very hot. This area has a pleasant, earthy smell.
| 33 | It is foggy here, making it difficult to see.
Encounter: Beetles, Fire (1)
Treasure: As per monster type. |
| |
| 34 | This area smells faintly of manure. A haze of smoke hangs in the air. There are scratches on the wall here.
Encounter: Spiders, Crab (1)
Treasure: None. | 35 | There is dried blood here.
| 36 | This area smells faintly of manure. There is a splintered club here.
|
| |
| 37 | This area is very dusty.
| 38 | There is a trickle of water here.
| 39 | The air here smells of smoke. A haze of smoke hangs in the air.
|
| |
| 40 | There are cracks in the floor here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 41 | The smell of ozone assails your nostrils. There is water dripping here.
Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 42 |
|
| |
| 43 | There are fungi growing here.
Encounter: Kobolds (8)
Treasure: As per monster type. | 44 | The smell of ozone assails your nostrils. There are cracks in the wall here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 |
|
| |
| 46 | It is misty here. There is a torn sack here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 47 | A slight downdraft blows through this area.
Encounter: Halflings (10)
Treasure: None. | 48 | This area has a stale, fetid smell. This area is covered in rubble and dirt.
|
| |
| 49 | There is a pile of dung here.
| 50 | There are rotting wood pieces here.
Encounter: Beetles, Fire (7)
Treasure: None. | 51 |
Encounter: Halflings (17)
Treasure: None. |
| |
| 52 | Teeth and fangs are scattered here.
Encounter: Acolytes (2)
Treasure: None. | 53 | The air here is very cold. This area smells faintly of urine. Teeth and fangs are scattered here.
Treasure: 500sp. | 54 | The air here is very hot. This area smells of rotting vegetation. This area is very dusty.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 55 |
| 56 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils.
| 57 | A slight breeze blows through this area. It is foggy here, making it difficult to see.
|
| |
| 58 | This area smells of rotting vegetation. Guano covers this area.
| 59 | The wall here is damp.
| 60 | A slight, damp breeze blows through this area. There is a salty, wet smell to this area. There are cracks in the floor here.
Encounter: Skeletons (6)
Treasure: As per monster type. |
| |
| 61 | A haze of dust hangs in the air.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | This area is covered in rubble and dirt.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Lizards, Gecko (2)
Treasure: None. |
| |
| 64 | A strong, gusting wind blows through this area.
Encounter: Green Slimes (1)
Treasure: None. | 65 | A gusting breeze blows through this area.
| 66 | There are sticks scattered here.
|
| |
| 67 | An acrid smell assails your nostrils.
Encounter: Goblins (5)
Treasure: None. | 68 | There are scratches on the wall here.
Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |