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The Hidden Mines of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air. Guano covers this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
2A slight breeze blows through this area. This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

3

Encounter: Sprites (12)
Treasure: None.
 
4This area smells faintly of manure. There is a slimy coating on the wall here.

5A cold air current blows through this area. There are sticks scattered here.

6An acrid smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Traders (3)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see. There are rotting wood pieces here.

8

9This area smells faintly of urine. A haze of smoke hangs in the air.

 
10The air here is very hot.

11The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

Encounter: Halflings (4)
Treasure: As per monster type.
12There is a torch stub here.

 
13There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14A haze of dust hangs in the air.

Encounter: Acolytes (7)
Treasure: As per monster type.
15A strong wind blows through this area. This area smells faintly of urine.

Encounter: Beetles, Fire (7)
Treasure: None.
 
16This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
17It is foggy here, making it difficult to see. There is a large puddle of water here.

18A cold air current blows through this area.

Encounter: Stirges (3)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20

21

Encounter: Bandits (7)
Treasure: As per monster type.
 
22

23A strong wind blows through this area.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24A cold air current blows through this area.

Treasure: 200sp.
 
25

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
26

Trap: Poison gas: Save vs. Poison or die.
27

 
28The air here is very cold. This area is covered in cobwebs.

29There is a slimy coating on the wall here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
30

 
31

Encounter: Gnomes (3)
Treasure: As per monster type.
32There are cracks in the floor here.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33

Treasure: 500sp.
 
34An acrid smell assails your nostrils.

Treasure: 300sp, 30gp.
35The air here is very cold. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

36This area smells of rotting vegetation. There is a splintered club here.

 
37This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area has a pleasant, earthy smell.

Treasure: 600sp.
39There is a rusted spike here.

 
40There is a broken pole here.

Encounter: Orcs (7)
Treasure: None.
41

42The air here is very cold. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
43This area smells of rotting vegetation. A haze of dust hangs in the air.

Encounter: Dwarves (6)
Treasure: None.
44There is a putrid smell coming from something nearby.

Encounter: Goblins (4)
Treasure: As per monster type.
45A strong updraft blows through this area.

 
46There is a trickle of water here.

47A slight, damp breeze blows through this area. This area smells faintly of manure. There is a splintered club here.

Treasure: 300sp.
48

Encounter: Lizards, Gecko (3)
Treasure: None.
 
49There are rotting wood pieces here.

Treasure: 300sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
50This area smells faintly of manure. There is a large puddle of water here.

Encounter: Kobolds (7)
Treasure: As per monster type.
51A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

 
52A cold air current blows through this area.

53There is a putrid smell coming from something nearby.

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Stirges (5)
54A strong updraft blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
55A chlorine-like smell assails your nostrils.

Treasure: 600sp, 60gp, 6 gems.
56A slight breeze blows through this area.

57

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58This area smells of rotting vegetation.

59There is a cracked flask here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60An acrid smell assails your nostrils.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61A cold air current blows through this area. An acrid smell assails your nostrils. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A slight updraft blows through this area. There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
63There is a mold growing here.

Encounter: Bandits (5)
Treasure: None.
 
64The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
65

66A strong updraft blows through this area. The remnants of a rope are here, rotten.

 
67There is a mold growing here.

Treasure: 100sp.
Trap: Illusion of monsters: Wolves (8)
68This area is very dusty.

69A cold air current blows through this area. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
70This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: None.
71The air here is very hot. There is a putrid smell coming from something nearby.

72

 
73There is a broken sword blade here.

74The air here is very cold.

75A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air.

 
76A slight breeze blows through this area. A haze of smoke hangs in the air. There are wax drippings here.

77It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

78A strong updraft blows through this area.

 
79

Trap: Poison gas: Save vs. Poison or die.
80The air here is very cold.

Encounter: Beetles, Fire (8)
Treasure: None.
81

Encounter: Shrews, Giant (3)
Treasure: None.
 
82The hilt of a broken dagger is lying here.

Encounter: Stirges (5)
Treasure: As per monster type.
83The air here is very hot.

84

Treasure: 400sp.
 
85Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

86A haze of smoke hangs in the air.

87This area is very dusty.

 
88It is foggy here, making it difficult to see.

Encounter: Wolves (5)
Treasure: As per monster type.
89

90There is a slimy coating on the wall here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
91This area has a pleasant, earthy smell. This area is covered in cobwebs.

92This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Goblins (7)
Treasure: As per monster type.
93A slight breeze blows through this area.

 

adventuregenerator/gen.txt · Last modified: by lee