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The Uncanny Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Traders (7)
Treasure: None.
2

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3This area has a pleasant, earthy smell. There is a small puddle of water here.

 
4This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: None.
5

6Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (3)
Treasure: None.
 
7A haze of smoke hangs in the air.

8

9

 
10This area has a stale, fetid smell. This area is very dusty.

Encounter: Bandits (3)
Treasure: None.
11

12

 
13

14There are rotting wood pieces here.

Encounter: Killer Bees (1)
Treasure: None.
15

 
16The air here is very hot.

17

18This area has a stale, fetid smell.

Encounter: Gnomes (5)
Treasure: None.
 
19An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
20There is a salty, wet smell to this area.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21

 
22The air here smells of smoke. There is a candle stub here.

Treasure: 100sp, 50gp.
23The ceiling here is damp.

Encounter: Goblins (5)
Treasure: As per monster type.
24

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
25A cold air current blows through this area.

26

Encounter: Sprites (6)
Treasure: As per monster type.
27

 
28This area smells faintly of urine.

Encounter: Halflings (14)
Treasure: None.
29The air here is very cold. The air here smells of smoke.

Encounter: Sprites (9)
Treasure: None.
30There is a putrid smell coming from something nearby. There are sticks scattered here.

 
31

Encounter: Stirges (10)
Treasure: None.
32The smell of ozone assails your nostrils. There are bones scattered here.

33

Encounter: Acolytes (1)
Treasure: None.
 
34It is foggy here, making it difficult to see. There is water dripping here.

35A strong wind blows through this area.

36

Encounter: Acolytes (7)
Treasure: As per monster type.
 
37The air here is very hot. A haze of smoke hangs in the air.

38There are bones scattered here.

Treasure: 100sp.
39

Encounter: Sprites (9)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here.

41This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

42A gusting breeze blows through this area.

 
43It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Skeletons (6)
Treasure: None.
44

45This area smells faintly of manure. There are sticks scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
46Fog gathers and swirls on the floor, concealing it.

47A strong updraft blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

48The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
49The smell of ozone assails your nostrils.

Encounter: Dwarves (3)
Treasure: As per monster type.
50It is foggy here, making it difficult to see.

51There is a pile of ashes here.

 
52

53The air here is very hot. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: None.
54

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
55It is foggy here, making it difficult to see.

56

Encounter: Wolves (4)
Treasure: As per monster type.
57The air here is very cold. The smell of ozone assails your nostrils. A haze of dust hangs in the air. There are several small stones here.

Encounter: Traders (1)
Treasure: None.
 
58The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. There is a torn leather boot here.

59This area has a stale, fetid smell. There are sticks scattered here.

Treasure: 600sp.
60It is foggy here, making it difficult to see. There is a candle stub here.

 
61There is a torch stub here.

Encounter: Halflings (7)
Treasure: None.
62There is a torn sack here.

63The air here is very hot. There is a torch stub here.

Trap: Poison gas: Save vs. Poison or die.
 
64The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

65

66

 
67The air here smells of smoke. There are cracks in the ceiling here.

68The air here smells of smoke. A haze of smoke hangs in the air. There is a torn leather boot here.

69There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
 
70A strong downdraft blows through this area.

Encounter: Stirges (7)
Treasure: None.
71A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Sprites (8)
Treasure: None.
72This area smells faintly of manure.

 
73A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
74A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
75A strong downdraft blows through this area.

Encounter: Bandits (5)
Treasure: None.
 
76This area smells faintly of manure.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
77There are cracks in the wall here.

78The air here is very hot. There are sticks scattered here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
79There is dried blood here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
80A slight, damp breeze blows through this area.

Encounter: Traders (6)
Treasure: None.
81A haze of smoke hangs in the air.

Treasure: 100sp, 30gp.
 

adventuregenerator/gen.txt · Last modified: by lee