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The Unspeakable Isle of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

2

3Fog gathers and swirls on the floor, concealing it.

 
4

Encounter: Skeletons (7)
Treasure: None.
5There is a salty, wet smell to this area.

6There is a small puddle of water here.

 
7Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8The air here is very hot. This area smells of rotting vegetation.

9There is water dripping here.

 
10There is a putrid smell coming from something nearby.

Encounter: Kobolds (10)
Treasure: None.
11There is a putrid smell coming from something nearby.

12

Encounter: Acolytes (5)
Treasure: None.
 
13

Encounter: Halflings (14)
Treasure: None.
14This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
16Your nostrils are overwhelmed by a sulphurous smell.

17This area is covered in cobwebs.

18This area is very dusty.

 
19There are cracks in the ceiling here.

20There is a broken arrow here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
21There are bones scattered here.

 
22This area smells of rotting vegetation.

Encounter: Halflings (17)
Treasure: As per monster type.
23This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

24This area has a pleasant, earthy smell.

 
25A slight downdraft blows through this area. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
26This area smells faintly of manure.

Encounter: Orcs (8)
Treasure: As per monster type.
27The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28The air here is very hot. There are bones scattered here.

29A slight breeze blows through this area. There is a torn leather boot here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31Fog gathers and swirls on the floor, concealing it. There is water dripping here.

32This area has a pleasant, earthy smell.

33There is a cracked flask here.

 
34There is a mold growing here.

35

Trap: Poison gas: Save vs. Poison or die.
36The smell of ozone assails your nostrils.

 
37

38It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
39Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
40A cold air current blows through this area.

41The wall here is damp.

Encounter: Traders (5)
Treasure: None.
42This area smells faintly of manure.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
43There are sticks scattered here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
44The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

45

 
46

Encounter: Gnomes (5)
Treasure: None.
47A haze of smoke hangs in the air. There are wax drippings here.

Treasure: 500sp.
48

 
49An acrid smell assails your nostrils. This area is covered in cobwebs.

50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
52There is a pile of dung here.

53This area smells faintly of urine. There is a pile of ashes here.

Encounter: Halflings (7)
Treasure: None.
54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Halflings (10)
Treasure: As per monster type.
56There is water dripping here.

Encounter: Acolytes (1)
Treasure: As per monster type.
57A strong updraft blows through this area. A haze of dust hangs in the air.

Treasure: 200sp, 3 gems.
 
58A slight downdraft blows through this area. This area is covered in rubble and dirt.

Encounter: Traders (8)
Treasure: As per monster type.
59Fog gathers and swirls on the floor, concealing it.

60There is a large puddle of water here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
61There is water dripping here.

62There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63

 
64There is a bent and rusted iron bar here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
65

Encounter: Kobolds (11)
Treasure: As per monster type.
66The air here is very cold. This area has a pleasant, earthy smell. There are fungi growing here.

 

adventuregenerator/gen.txt · Last modified: by lee