| 1 | It is foggy here, making it difficult to see.
Treasure: 500sp, 30gp. | 2 | A strong, moaning wind blows through this area. This area has a stale, fetid smell.
| 3 | This area has a pleasant, earthy smell.
Treasure: 200sp. |
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| 4 | A slight breeze blows through this area. There are cracks in the wall here.
| 5 |
| 6 | The smell of ozone assails your nostrils. The ceiling here is damp.
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| 7 |
Encounter: Goblins (8)
Treasure: None. | 8 | This area has a pleasant, earthy smell. There are wax drippings here.
Treasure: 200sp, 40gp. | 9 | It is misty here.
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| 10 | The air here smells of smoke.
Encounter: Stirges (10)
Treasure: None. | 11 | This area smells faintly of manure. There is a rusted spike here.
| 12 | A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.
Encounter: Lizards, Gecko (2)
Treasure: None. |
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| 13 | A gusting breeze blows through this area.
| 14 | This area smells of rotting vegetation. This area is covered in cobwebs.
| 15 | The smell of ozone assails your nostrils.
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| 16 | A cold air current blows through this area. There is a candle stub here.
Treasure: 100sp. | 17 |
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 18 | A cold air current blows through this area. This area has a stale, fetid smell.
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| 19 | There is water dripping here.
Treasure: 100sp, 30gp. | 20 |
Encounter: Skeletons (4)
Treasure: As per monster type. | 21 | This area smells faintly of manure. There are rotting wood pieces here.
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| 22 | A metallic smell assails your nostrils.
| 23 | A slight breeze blows through this area. This area smells of rotting vegetation. There is a mold growing here.
Encounter: Wolves (5)
Treasure: None. | 24 | The smell of ozone assails your nostrils. There is a small puddle of water here.
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| 25 | A metallic smell assails your nostrils. This area is covered in cobwebs.
Encounter: Shrews, Giant (10)
Treasure: None. | 26 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.
| 27 |
Encounter: Orcs (5)
Treasure: None. |
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| 28 |
| 29 | This area has a pleasant, earthy smell.
| 30 | The air here smells of smoke. A haze of smoke hangs in the air.
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| 31 | This area smells faintly of manure.
| 32 | The air here is very hot.
| 33 | A slight breeze blows through this area. There is a salty, wet smell to this area. There are cracks in the floor here.
Treasure: 200sp, 10gp. |
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| 34 | This area is very dusty.
| 35 | A chlorine-like smell assails your nostrils. There is a candle stub here.
| 36 | This area has a stale, fetid smell.
Encounter: Acolytes (6)
Treasure: As per monster type. |
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| 37 | A strong, moaning wind blows through this area. There is a large puddle of water here.
Encounter: Dwarves (6)
Treasure: As per monster type. | 38 | The air here is very hot. The air here smells of smoke. It is misty here.
Encounter: Orcs (4)
Treasure: None. | 39 | A slight, damp breeze blows through this area. Pottery shards are scattered here.
Treasure: 500sp. |
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| 40 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is dried blood here.
| 41 | This area has a pleasant, earthy smell.
Treasure: 200sp. | 42 | A cold air current blows through this area.
Encounter: Traders (3)
Treasure: None. |
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| 43 | This area smells faintly of urine.
| 44 | There is a trickle of water here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | The air here is very cold. There is a large puddle of water here.
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| 46 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 47 | This area has a pleasant, earthy smell.
| 48 |
Encounter: Goblins (5)
Treasure: None. |
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| 49 | A cold air current blows through this area.
| 50 | There is a slimy coating on the floor here.
Treasure: 100sp.
Trap: Poison snake: 1 hit dice. | 51 |
Encounter: Dwarves (5)
Treasure: As per monster type. |
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| 52 | This area is covered in cobwebs.
Encounter: Goblins (6)
Treasure: As per monster type. | 53 |
| 54 | An acrid smell assails your nostrils.
Encounter: Goblins (2)
Treasure: None. |
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| 55 |
Encounter: Snakes, Cobra (5)
Treasure: None. | 56 | A cold air current blows through this area.
| 57 | A cold air current blows through this area.
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| 58 | The air here is very cold. This area smells faintly of urine. Pottery shards are scattered here.
| 59 | There is dried blood here.
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. | 60 | The wall here is damp.
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| 61 |
| 62 | This area is covered in cobwebs.
Encounter: Gnomes (4)
Treasure: None. | 63 | This area smells of rotting vegetation.
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| 64 | A metallic smell assails your nostrils.
Encounter: Stirges (6)
Treasure: As per monster type. | 65 |
Encounter: Spiders, Crab (4)
Treasure: None. | 66 | A gusting breeze blows through this area. There is a candle stub here.
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| 67 | This area has a pleasant, earthy smell.
| 68 |
Trap: Poison gas: Save vs. Poison or die. | 69 | This area has a pleasant, earthy smell.
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| 70 | There is a splintered club here.
Encounter: Dwarves (6)
Treasure: As per monster type. | 71 | This area smells of rotting vegetation. There is a torn sack here.
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