| 1 | There are scratches on the wall here.
Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | The ceiling here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 4 | A strong downdraft blows through this area. This area has a stale, fetid smell.
| 5 | There is a pile of rags here.
| 6 | This area smells of rotting vegetation.
Trap: Fog: Looks like poison gas, but harmless. |
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| 7 |
| 8 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
| 9 |
Encounter: Sprites (10)
Treasure: None. |
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| 10 | The ceiling here is damp.
Encounter: Killer Bees (7)
Treasure: None. | 11 |
| 12 |
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| 13 | The smell of ozone assails your nostrils. There is water dripping here.
Treasure: 200sp, 30gp. | 14 | There is a badly dented helmet here.
Treasure: 300sp, 10gp. | 15 |
Encounter: Wolves (3)
Treasure: As per monster type. |
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| 16 | This area has a pleasant, earthy smell. There are food scraps scattered here.
Treasure: 400sp, 10gp. | 17 | There is a slimy coating on the floor here.
Encounter: Acolytes (8)
Treasure: None. | 18 | A slight breeze blows through this area. There is a mold growing here.
Encounter: Beetles, Fire (7)
Treasure: As per monster type. |
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| 19 | There is a pile of rags here.
| 20 | This area has a pleasant, earthy smell.
| 21 | A gusting breeze blows through this area.
Encounter: Kobolds (7)
Treasure: As per monster type. |
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| 22 |
| 23 |
| 24 |
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| 25 |
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| 27 |
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| 28 | A strong updraft blows through this area. This area has a stale, fetid smell.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Acolytes (1)
Treasure: None. | 30 |
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| 31 | There is water dripping here.
Encounter: Bandits (4)
Treasure: As per monster type. | 32 |
Encounter: Green Slimes (1)
Treasure: As per monster type. | 33 | There is a putrid smell coming from something nearby.
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| 34 | This area has a pleasant, earthy smell.
Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 35 | A strong wind blows through this area. It is misty here. The wall here is damp.
Treasure: 400sp. | 36 | A slight, damp breeze blows through this area.
Encounter: Traders (2)
Treasure: None. |
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| 37 | A slight downdraft blows through this area. The air here smells of smoke. There is a broken bottle here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | The wall here is damp.
| 39 | This area smells faintly of manure. There is a broken arrow here.
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| 40 |
Encounter: Bandits (6)
Treasure: None. | 41 | There are wax drippings here.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 42 | This area smells of rotting vegetation. A haze of smoke hangs in the air.
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| 43 | The air here is very cold. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a blunt javelin head here.
Encounter: Acolytes (8)
Treasure: As per monster type. | 44 | There is a bent copper coin lying here.
| 45 |
Encounter: Halflings (14)
Treasure: None. |
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| 46 | A slight updraft blows through this area.
Encounter: Snakes, Cobra (3)
Treasure: None. | 47 | There is a torn sack here.
| 48 |
Trap: Poison gas: Save vs. Poison or die. |
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| 49 | The air here is very hot. This area smells faintly of urine.
| 50 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 51 | This area has a pleasant, earthy smell.
Encounter: Halflings (12)
Treasure: None. |
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| 52 | An acrid smell assails your nostrils.
Treasure: 300sp. | 53 |
| 54 | A cold air current blows through this area.
Encounter: Gnomes (6)
Treasure: None. |
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| 55 | This area smells faintly of manure.
Trap: Fog: Looks like poison gas, but harmless. | 56 | This area has a stale, fetid smell. There is a torn leather boot here.
| 57 | The air here is very hot. There are dry leaves and twigs scattered here.
Encounter: Gnomes (1)
Treasure: As per monster type. |
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| 58 |
Encounter: Wolves (6)
Treasure: None. | 59 | A cold air current blows through this area. A haze of dust hangs in the air.
| 60 | The air here is very cold. The smell of ozone assails your nostrils. There is a pick handle here.
Encounter: Traders (8)
Treasure: As per monster type. |
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| 61 | There is a small puddle of water here.
Encounter: Goblins (3)
Treasure: As per monster type. | 62 |
Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | There is a broken sword blade here.
Treasure: 500sp, 30gp. |
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| 64 |
Trap: Poison gas: Save vs. Poison or die. | 65 | There is a pile of ashes here.
| 66 | A haze of dust hangs in the air.
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| 67 |
| 68 | This area smells of rotting vegetation. The wall here is damp.
| 69 | A haze of smoke hangs in the air.
Encounter: Killer Bees (4)
Treasure: None. |
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| 70 |
| 71 | The air here is very cold. This area is very dusty.
| 72 | A haze of dust hangs in the air. There is a torn leather boot here.
Encounter: Green Slimes (4)
Treasure: As per monster type. |
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| 73 | The wall here is damp.
Treasure: 500sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 74 | It is foggy here, making it difficult to see. There are cracks in the wall here.
Encounter: Kobolds (12)
Treasure: None. | 75 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. |
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| 76 |
Encounter: Goblins (4)
Treasure: As per monster type. | 77 | There is a bent and rusted iron bar here.
Encounter: Acolytes (3)
Treasure: None. | 78 | A slight, damp breeze blows through this area.
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| 79 | A strong updraft blows through this area. There are dry leaves and twigs scattered here.
| 80 | A strong, gusting wind blows through this area. An acrid smell assails your nostrils.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 81 | This area has a stale, fetid smell.
Encounter: Acolytes (2)
Treasure: As per monster type. |
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| 82 | A slight, damp breeze blows through this area. There is a rusted spike here.
Encounter: Acolytes (3)
Treasure: As per monster type. | 83 | There is a badly dented helmet here.
Treasure: 200sp, 50gp. | 84 |
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| 85 | The wall here is damp.
Treasure: 500sp, 50gp. | 86 | Guano covers this area.
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