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The Vanishing Manse of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Treasure: 400sp.
Trap: Illusion of monsters: Orcs (4)
2

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
3This area has a stale, fetid smell.

Encounter: Killer Bees (10)
Treasure: None.
 
4This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
5There is a putrid smell coming from something nearby. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A slight breeze blows through this area. Guano covers this area.

Encounter: Bandits (4)
Treasure: None.
 
7The air here smells of smoke. There are cracks in the ceiling here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
8A metallic smell assails your nostrils.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
9There are sticks scattered here.

 
10There are several small stones here.

Encounter: Goblins (4)
Treasure: None.
11It is foggy here, making it difficult to see. There is a cracked hammer head here.

Treasure: 100sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12A strong wind blows through this area. It is foggy here, making it difficult to see. There is a blunt javelin head here.

Treasure: 300sp.
Trap: Illusion of monsters: Shrews, Giant (7)
 
13There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
14The air here is very cold. A haze of smoke hangs in the air.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
15

 
16A slight breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp, 40gp.
17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
18An acrid smell assails your nostrils. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19The air here is very hot. This area is covered in cobwebs.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
20There is water dripping here.

21

Encounter: Kobolds (10)
Treasure: As per monster type.
 
22It is foggy here, making it difficult to see. There is a splintered club here.

23The air here smells of smoke.

24This area has a pleasant, earthy smell.

 
25This area smells faintly of manure.

Treasure: 400sp.
26A haze of smoke hangs in the air. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27

 
28The air here is very hot. This area smells faintly of urine. There is a large puddle of water here.

Encounter: Kobolds (8)
Treasure: As per monster type.
29A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A strong, moaning wind blows through this area. There is a large puddle of water here.

 
31A cold air current blows through this area. This area smells faintly of urine. There is a small puddle of water here.

Treasure: 600sp.
32A slight downdraft blows through this area. A chlorine-like smell assails your nostrils.

Treasure: 200sp, 60gp, 3 gems.
33A strong, gusting wind blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
 
34It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37

Encounter: Shrews, Giant (8)
Treasure: None.
38A slight updraft blows through this area. This area is very dusty.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
39This area has a stale, fetid smell. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
40A strong updraft blows through this area. This area smells faintly of manure.

41This area is covered in rubble and dirt.

42A haze of smoke hangs in the air. The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: None.
 
43A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 300sp, 20gp.
44This area smells faintly of manure.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46It is misty here. There is a cracked hammer head here.

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47There are rotting wood pieces here.

48A slight breeze blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49This area is very dusty.

50There is a pile of ashes here.

51This area has a stale, fetid smell.

 
52The air here is very cold. There are fungi growing here.

53This area smells faintly of manure. There are rotting wood pieces here.

54The air here is very hot. This area has a pleasant, earthy smell. There is a pile of straw here.

 
55This area smells faintly of manure. This area is covered in cobwebs.

56This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

57The air here is very hot.

 
58There is a trickle of water here.

Treasure: 400sp, 20gp.
59The smell of ozone assails your nostrils. There are fungi growing here.

60This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62The air here smells of smoke. It is misty here. There are several small stones here.

Encounter: Orcs (4)
Treasure: As per monster type.
63This area is covered in cobwebs.

 
64A haze of dust hangs in the air.

Encounter: Goblins (4)
Treasure: None.
65A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66The smell of ozone assails your nostrils. There is a large puddle of water here.

 
67There is water dripping here.

Encounter: Green Slimes (2)
Treasure: None.
68A slight breeze blows through this area. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
69A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is a splintered club here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
70Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (9)
Treasure: As per monster type.
71There is water dripping here.

72There is a pile of dung here.

 
73A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
74A strong wind blows through this area. It is foggy here, making it difficult to see. There are fungi growing here.

Treasure: 600sp, 60gp.
75This area smells faintly of urine.

Encounter: Halflings (11)
Treasure: As per monster type.
 
76A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
77There is water dripping here.

adventuregenerator/gen.txt · Last modified: by lee