| 1 | Fog gathers and swirls on the floor, concealing it.
| 2 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 |
Treasure: 600sp. |
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| 4 | A slight breeze blows through this area. There is a trickle of water here.
Encounter: Lizards, Gecko (2)
Treasure: None. | 5 | The air here is very cold.
| 6 | The remnants of a rope are here, rotten.
Treasure: 300sp, 50gp. |
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| 7 | A cold air current blows through this area.
| 8 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. The ceiling here is damp.
| 9 | It is foggy here, making it difficult to see.
Encounter: Killer Bees (2)
Treasure: As per monster type. |
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| 10 |
Encounter: Wolves (5)
Treasure: As per monster type. | 11 | A haze of smoke hangs in the air. There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. | 12 | A cold air current blows through this area. This area is very dusty.
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| 13 | A strong, gusting wind blows through this area. There are wax drippings here.
| 14 |
| 15 | It is misty here. There is a badly dented helmet here.
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| 16 | The air here smells of smoke. It is foggy here, making it difficult to see.
Encounter: Killer Bees (1)
Treasure: As per monster type. | 17 | There is a salty, wet smell to this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 |
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| 19 |
| 20 |
Encounter: Traders (1)
Treasure: As per monster type. | 21 |
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| 22 |
Encounter: Sprites (11)
Treasure: As per monster type. | 23 | Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.
| 24 | It is foggy here, making it difficult to see. There is a broken sword blade here.
Encounter: Killer Bees (5)
Treasure: As per monster type. |
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| 25 | There is a pile of ashes here.
| 26 | The air here is very cold. This area has a stale, fetid smell.
Treasure: 500sp, 40gp. | 27 | A haze of smoke hangs in the air.
Encounter: Skeletons (9)
Treasure: None. |
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| 28 | Your nostrils are overwhelmed by a sulphurous smell.
| 29 |
Encounter: Bandits (3)
Treasure: As per monster type. | 30 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 31 |
| 32 | This area is covered in cobwebs.
Encounter: Killer Bees (9)
Treasure: As per monster type. | 33 | It is foggy here, making it difficult to see. There is a broken arrow here.
Encounter: Beetles, Fire (1)
Treasure: None. |
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| 34 | This area has a stale, fetid smell. This area is covered in cobwebs.
| 35 | There is a large puddle of water here.
| 36 |
Encounter: Shrews, Giant (6)
Treasure: As per monster type. |
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| 37 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent and rusted iron bar here.
Treasure: 300sp. | 38 | A slight, damp breeze blows through this area. The ceiling here is damp.
Treasure: 200sp, 3 gems. | 39 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils.
Encounter: Orcs (2)
Treasure: None. |
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| 40 |
Treasure: 400sp, 10gp, 1 gems. | 41 | It is foggy here, making it difficult to see.
Treasure: 300sp, 20gp. | 42 | There is a torch stub here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 43 | There are rotting wood pieces here.
Encounter: Wolves (11)
Treasure: None. | 44 | A slight updraft blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | The air here is very hot.
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| 46 | A haze of smoke hangs in the air. Pottery shards are scattered here.
| 47 | A metallic smell assails your nostrils. Guano covers this area.
Encounter: Goblins (5)
Treasure: As per monster type. | 48 | There are sticks scattered here.
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| 49 |
Encounter: Dwarves (1)
Treasure: None. | 50 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
Encounter: Killer Bees (10)
Treasure: As per monster type. | 51 | The smell of ozone assails your nostrils. There is a broken sword blade here.
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| 52 | There are cracks in the ceiling here.
| 53 |
Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | A haze of smoke hangs in the air.
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| 55 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | This area smells of rotting vegetation. A haze of smoke hangs in the air.
Encounter: Shrews, Giant (2)
Treasure: None. | 57 | There is a pile of dung here.
Encounter: Skeletons (4)
Treasure: As per monster type. |
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| 58 | There is water dripping here.
| 59 |
| 60 | A slight, damp breeze blows through this area.
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| 61 | There is a salty, wet smell to this area. There are food scraps scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | A slight breeze blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 |
Treasure: 400sp, 60gp, 1 magic item. |
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| 64 | The air here smells of smoke. It is foggy here, making it difficult to see.
| 65 | This area smells of rotting vegetation. There are cracks in the floor here.
| 66 | There is water dripping here.
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| 67 | The wall here is damp.
Encounter: Dwarves (1)
Treasure: None. | 68 | There is a badly dented helmet here.
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