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The Tenebrous Sanctum of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Sprites (10)
Treasure: None.
2An acrid smell assails your nostrils.

Encounter: Dwarves (2)
Treasure: None.
3There is a pile of dung here.

 
4There is a slimy coating on the floor here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
5A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There is a torch stub here.

6

Encounter: Wolves (7)
Treasure: As per monster type.
 
7A strong, moaning wind blows through this area.

Encounter: Goblins (7)
Treasure: As per monster type.
8This area is very dusty.

9There are cracks in the ceiling here.

Treasure: 300sp, 40gp.
 
10There is a broken bottle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11There is a large puddle of water here.

12

 
13The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
14The air here smells of smoke. There are bits of fur and hair scattered around here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
15

Encounter: Skeletons (5)
Treasure: As per monster type.
 
16A slight downdraft blows through this area.

17A strong wind blows through this area.

Encounter: Traders (1)
Treasure: As per monster type.
18

 
19This area smells faintly of manure. This area is very dusty.

20A slight breeze blows through this area. There is a pick handle here.

Treasure: 100sp, 20gp.
21This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
22A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (14)
Treasure: As per monster type.
23

24

 
25

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

27This area is very dusty.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
28The hilt of a broken dagger is lying here.

29There is a pile of ashes here.

30Fog gathers and swirls on the floor, concealing it.

 
31This area is covered in cobwebs.

Encounter: Stirges (3)
Treasure: None.
32The air here smells of smoke. There are dry leaves and twigs scattered here.

33There are bones scattered here.

 
34A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

35There is water dripping here.

Encounter: Sprites (13)
Treasure: As per monster type.
36This area has a stale, fetid smell. This area is covered in cobwebs.

 
37This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
38A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39It is foggy here, making it difficult to see.

Encounter: Traders (5)
Treasure: None.
 
40There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42

Encounter: Halflings (14)
Treasure: As per monster type.
 
43This area is very dusty.

44

45There is a putrid smell coming from something nearby. There is a trickle of water here.

Treasure: 100sp.
 
46Fog gathers and swirls on the floor, concealing it.

47

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
48This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a small puddle of water here.

Treasure: 400sp, 20gp.
 
49

50This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: None.
51A metallic smell assails your nostrils. There are bones scattered here.

Treasure: 100sp, 6 gems.
 
52The wall here is damp.

53A slight downdraft blows through this area. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
54

Treasure: 300sp, 40gp.
 
55A strong updraft blows through this area. This area has a stale, fetid smell. The wall here is damp.

56A strong updraft blows through this area. There is water dripping here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57

 
58The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of straw here.

59There is a pile of ashes here.

60

 
61This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (8)
Treasure: None.
62A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Killer Bees (1)
Treasure: As per monster type.
63The air here is very hot.

 
64Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
65

Treasure: 500sp, 60gp.
66Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/gen.txt · Last modified: by lee