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The Unvanquishable Maze of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2

3An acrid smell assails your nostrils. There is a splintered club here.

 
4There is a putrid smell coming from something nearby.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
5

6

Trap: Fog: Looks like poison gas, but harmless.
 
7The air here is very cold. This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

8There is a pile of rags here.

9Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
10A strong wind blows through this area.

Encounter: Bandits (7)
Treasure: As per monster type.
11There are rotting wood pieces here.

Encounter: Acolytes (2)
Treasure: As per monster type.
12A slight breeze blows through this area. This area is covered in cobwebs.

 
13This area has a pleasant, earthy smell.

14

15A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: As per monster type.
 
16There is a splintered club here.

Encounter: Sprites (7)
Treasure: None.
17A gusting breeze blows through this area. This area has a stale, fetid smell.

18There is a bent and rusted iron bar here.

Treasure: 600sp, 60gp, 2 jewelry.
Trap: Illusion of monsters: Traders (6)
 
19A chlorine-like smell assails your nostrils.

20There is a slimy coating on the wall here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
21This area has a pleasant, earthy smell.

Treasure: 500sp, 40gp.
 
22There is water dripping here.

23

24Fog gathers and swirls on the floor, concealing it.

 
25There is a candle stub here.

Treasure: 300sp, 30gp.
26Guano covers this area.

Encounter: Bandits (4)
Treasure: None.
27A slight breeze blows through this area. There is a pick handle here.

 
28A slight breeze blows through this area.

Encounter: Bandits (8)
Treasure: As per monster type.
29The air here is very hot. There is a pile of rags here.

30The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Gnomes (5)
Treasure: None.
 
31The air here is very hot.

Encounter: Acolytes (3)
Treasure: None.
32This area is very dusty.

Encounter: Acolytes (5)
Treasure: None.
33This area has a stale, fetid smell. This area is very dusty.

 
34There is a pile of dung here.

Encounter: Spiders, Crab (4)
Treasure: None.
35A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp.
36Teeth and fangs are scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
37A slight, damp breeze blows through this area. There is a torn sack here.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38This area smells of rotting vegetation.

Treasure: 600sp, 30gp.
39

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Killer Bees (9)
Treasure: None.
41A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42This area smells faintly of manure. Guano covers this area.

Treasure: 100sp, 20gp.
 
43

44There is a broken bottle here.

Treasure: 600sp.
45The air here is very hot. This area is covered in cobwebs.

 
46A haze of smoke hangs in the air.

47

Encounter: Snakes, Cobra (2)
Treasure: None.
48A cold air current blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
49

50The air here smells of smoke. There is a pile of dung here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
52This area smells of rotting vegetation.

53

54The air here is very hot. There is a mold growing here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
55The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

56There is a pile of ashes here.

Encounter: Green Slimes (1)
Treasure: None.
57

Encounter: Halflings (8)
Treasure: As per monster type.
 
58The air here is very hot. There is a torn sack here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
59This area has a pleasant, earthy smell.

60

Encounter: Skeletons (12)
Treasure: None.
 
61

Treasure: 300sp.
62Teeth and fangs are scattered here.

63This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
64This area has a pleasant, earthy smell. There are rotting wood pieces here.

Encounter: Traders (2)
Treasure: None.
65

Encounter: Green Slimes (1)
Treasure: None.
66Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (2)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee