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The Malevolent Shambles of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 600sp, 10gp.
2Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3

 
4

5

Encounter: Spiders, Crab (2)
Treasure: None.
6

Encounter: Halflings (8)
Treasure: As per monster type.
 
7An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 200sp, 10gp.
8A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Stirges (1)
Treasure: None.
9There are bits of fur and hair scattered around here.

 
10Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

11There are cracks in the ceiling here.

12Pottery shards are scattered here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
13A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Orcs (6)
Treasure: As per monster type.
14The air here is very hot. This area has a stale, fetid smell. There is a small puddle of water here.

15The air here smells of smoke. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16This area is covered in cobwebs.

17It is foggy here, making it difficult to see. There are bones scattered here.

18

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
19A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

20

Treasure: 300sp, 10gp.
21This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (2)
Treasure: None.
 
22There is a slimy coating on the floor here.

23This area is covered in rubble and dirt.

Encounter: Spiders, Crab (1)
Treasure: None.
24This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
25It is misty here. This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: None.
26A slight, damp breeze blows through this area. There are fungi growing here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
27This area has a stale, fetid smell.

 
28

29

Encounter: Wolves (8)
Treasure: None.
30A slight downdraft blows through this area. There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31This area smells of rotting vegetation.

32A strong downdraft blows through this area. A haze of dust hangs in the air.

33This area is very dusty.

 
34

Encounter: Goblins (4)
Treasure: As per monster type.
35

Encounter: Goblins (2)
Treasure: None.
36A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Halflings (11)
Treasure: As per monster type.
 
37Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
38A strong downdraft blows through this area. This area smells faintly of manure. The ceiling here is damp.

39There is a mold growing here.

Encounter: Gnomes (2)
Treasure: None.
 
40A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
41The air here is very cold.

Treasure: 500sp, 3 gems.
42A strong wind blows through this area. There are sticks scattered here.

Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Wolves (9)
 
43

Encounter: Orcs (8)
Treasure: None.
44

Encounter: Traders (4)
Treasure: As per monster type.
45A strong updraft blows through this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
46

Encounter: Gnomes (6)
Treasure: As per monster type.
47It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is a large puddle of water here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
49There are scratches on the wall here.

50There is a rusted spike here.

51The air here is very cold.

 
52A haze of smoke hangs in the air. There is a corroded chain here.

53The air here is very cold. This area smells faintly of urine. This area is very dusty.

54The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
55There are cracks in the ceiling here.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
56The air here is very cold. This area smells faintly of manure. There is a mold growing here.

57A strong, moaning wind blows through this area.

 
58The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

59This area has a stale, fetid smell.

60

 
61A slight breeze blows through this area. This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

Encounter: Shrews, Giant (4)
Treasure: None.
63A slight updraft blows through this area. There is a slimy coating on the ceiling here.

 
64The smell of ozone assails your nostrils. There is a pile of ashes here.

65A slight breeze blows through this area. A haze of smoke hangs in the air.

66There is a pile of straw here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Halflings (8)
Treasure: None.
69A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Halflings (4)
Treasure: None.
71This area has a pleasant, earthy smell. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72

 
73There is water dripping here.

74A strong updraft blows through this area. This area has a stale, fetid smell. There are fungi growing here.

Encounter: Traders (2)
Treasure: None.
75A haze of smoke hangs in the air. There is a large puddle of water here.

 
76There are dry leaves and twigs scattered here.

77This area has a pleasant, earthy smell.

Treasure: 100sp.
78A metallic smell assails your nostrils. A haze of smoke hangs in the air.

 
79There are cracks in the floor here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.

adventuregenerator/gen.txt · Last modified: by lee