| 1 | A slight breeze blows through this area. This area smells faintly of urine. The wall here is damp.
Encounter: Bandits (6)
Treasure: None. | 2 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | A slight updraft blows through this area. There are cracks in the wall here.
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| 4 | This area has a stale, fetid smell.
Treasure: 100sp. | 5 | There is a cracked flask here.
Encounter: Skeletons (7)
Treasure: As per monster type. | 6 | There is water dripping here.
Encounter: Gnomes (3)
Treasure: As per monster type. |
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| 7 | There are sticks scattered here.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 8 | This area is covered in cobwebs.
Encounter: Gnomes (5)
Treasure: None. | 9 | There is a mold growing here.
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| 10 | There is a broken arrow here.
Encounter: Bandits (2)
Treasure: As per monster type. | 11 | A cold air current blows through this area.
| 12 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.
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| 13 | A slight breeze blows through this area. This area smells faintly of manure.
| 14 | There is a pile of dung here.
| 15 | This area is covered in cobwebs.
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| 16 | This area has a stale, fetid smell. This area is very dusty.
| 17 | An acrid smell assails your nostrils. There is a torch stub here.
Treasure: 100sp. | 18 | Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 19 | This area smells faintly of manure.
Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die. | 20 |
| 21 | The air here is very hot. There is a broken pole here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. |
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| 22 | The air here is very hot.
Encounter: Bandits (7)
Treasure: As per monster type. | 23 |
Encounter: Green Slimes (4)
Treasure: None. | 24 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Encounter: Acolytes (3)
Treasure: None. |
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| 25 | A strong, moaning wind blows through this area.
Treasure: 100sp, 60gp. | 26 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.
Encounter: Kobolds (8)
Treasure: As per monster type. | 27 | This area has a pleasant, earthy smell.
Encounter: Orcs (3)
Treasure: As per monster type. |
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| 28 | The air here is very hot.
| 29 | A strong updraft blows through this area. The ceiling here is damp.
Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | There is a broken sword blade here.
Encounter: Snakes, Cobra (6)
Treasure: None. |
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| 31 | A slight breeze blows through this area. There is a pile of rags here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | A slight updraft blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | There is a slimy coating on the wall here.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 34 | It is foggy here, making it difficult to see. There is a mold growing here.
| 35 | There are food scraps scattered here.
| 36 | A cold air current blows through this area.
Encounter: Dwarves (3)
Treasure: As per monster type. |
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| 37 | There are bones scattered here.
| 38 | An acrid smell assails your nostrils. A haze of smoke hangs in the air.
Encounter: Gnomes (5)
Treasure: None. | 39 | This area smells faintly of manure.
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| 40 | A metallic smell assails your nostrils. There is a mold growing here.
Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice. | 41 | A strong updraft blows through this area.
| 42 | Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.
Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 43 | Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.
| 44 | A strong wind blows through this area. There is a pile of ashes here.
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| 46 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.
Encounter: Snakes, Cobra (6)
Treasure: None. | 47 | A strong, moaning wind blows through this area.
| 48 | Fog gathers and swirls on the floor, concealing it.
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| 49 |
Encounter: Goblins (6)
Treasure: None. | 50 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is very dusty.
Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. | 51 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
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| 52 | There is water dripping here.
Encounter: Traders (6)
Treasure: As per monster type. | 53 | There is a small puddle of water here.
| 54 | The air here smells of smoke. There is a broken bottle here.
Encounter: Stirges (5)
Treasure: None. |
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| 55 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 56 | This area smells faintly of manure. There is a broken sword blade here.
| 57 |
Treasure: 300sp, 60gp. |
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| 58 | There is a slimy coating on the floor here.
Encounter: Acolytes (4)
Treasure: As per monster type. | 59 | A slight breeze blows through this area. There are dry leaves and twigs scattered here.
| 60 | A strong wind blows through this area. Guano covers this area.
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| 61 |
Encounter: Sprites (12)
Treasure: None. | 62 |
| 63 | A cold air current blows through this area. This area has a pleasant, earthy smell.
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| 64 | The air here smells of smoke.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. |