| 1 | There are sticks scattered here.
| 2 | There is a candle stub here.
| 3 | There are rotting wood pieces here.
Encounter: Beetles, Fire (1)
Treasure: As per monster type. |
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| 4 | A cold air current blows through this area. There are cracks in the wall here.
| 5 | The smell of ozone assails your nostrils.
Encounter: Beetles, Fire (1)
Treasure: None. | 6 | There is water dripping here.
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| 7 | A strong downdraft blows through this area. There is a blunt javelin head here.
Encounter: Orcs (5)
Treasure: As per monster type. | 8 | A haze of smoke hangs in the air. There is a rusted spike here.
| 9 | This area is covered in cobwebs.
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| 10 | There is water dripping here.
Encounter: Killer Bees (3)
Treasure: As per monster type. | 11 | A strong, moaning wind blows through this area.
Encounter: Bandits (8)
Treasure: None. | 12 | The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 13 | It is foggy here, making it difficult to see. There is a mold growing here.
Encounter: Halflings (13)
Treasure: As per monster type. | 14 |
| 15 | There is water dripping here.
Encounter: Sprites (11)
Treasure: None. |
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| 16 | The smell of ozone assails your nostrils.
| 17 | A slight breeze blows through this area. A haze of smoke hangs in the air.
| 18 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
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| 19 | There is water dripping here.
Encounter: Sprites (11)
Treasure: None. | 20 | A metallic smell assails your nostrils. There is a torn leather boot here.
Trap: Poison gas: Save vs. Poison or die. | 21 |
Encounter: Dwarves (2)
Treasure: As per monster type. |
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| 22 | A chlorine-like smell assails your nostrils.
| 23 |
| 24 |
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
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| 25 |
Encounter: Beetles, Fire (1)
Treasure: As per monster type. | 26 | There is a candle stub here.
Encounter: Goblins (7)
Treasure: None. | 27 | This area smells of rotting vegetation. It is foggy here, making it difficult to see.
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| 28 | The air here is very hot. This area is covered in cobwebs.
Encounter: Goblins (6)
Treasure: As per monster type. | 29 | This area smells faintly of urine.
| 30 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air.
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| 31 | This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | This area is covered in rubble and dirt.
| 33 | This area smells faintly of urine.
Encounter: Wolves (12)
Treasure: None. |
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| 34 | This area is covered in cobwebs.
Encounter: Gnomes (6)
Treasure: None. | 35 | The air here is very hot. There are scratches on the wall here.
Treasure: 300sp. | 36 | This area smells faintly of urine. There is a cracked flask here.
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| 37 | There is a torn sack here.
Trap: Poison gas: Save vs. Poison or die. | 38 | A strong wind blows through this area. This area has a pleasant, earthy smell.
Encounter: Traders (7)
Treasure: As per monster type. | 39 | The air here is very hot. There is a putrid smell coming from something nearby. There are cracks in the wall here.
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| 40 | There is a bent copper coin lying here.
Treasure: 200sp, 1 magic item. | 41 | There is a rusted spike here.
Encounter: Acolytes (1)
Treasure: None. | 42 | There is a badly dented helmet here.
Treasure: 100sp, 10gp. |
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| 43 | There is water dripping here.
Encounter: Spiders, Crab (3)
Treasure: None. | 44 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.
| 45 | This area smells of rotting vegetation. There are food scraps scattered here.
Encounter: Traders (5)
Treasure: None. |
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| 46 |
| 47 |
| 48 |
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| 49 |
| 50 |
| 51 | There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 52 |
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 53 | The air here is very hot.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 54 |
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| 55 | The air here is very hot.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. | 56 | This area smells of rotting vegetation. This area is covered in rubble and dirt.
Encounter: Killer Bees (9)
Treasure: As per monster type. | 57 |
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| 58 | A slight updraft blows through this area. This area smells faintly of manure. There is a slimy coating on the wall here.
| 59 | A metallic smell assails your nostrils. There are sticks scattered here.
Encounter: Kobolds (9)
Treasure: As per monster type. | 60 | A metallic smell assails your nostrils.
Treasure: 200sp. |
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| 61 | This area smells of rotting vegetation.
Encounter: Orcs (4)
Treasure: None. | 62 |
| 63 | There is a putrid smell coming from something nearby.
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| 64 |
Treasure: 100sp, 20gp. | 65 | A cold air current blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | A haze of dust hangs in the air.
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 67 | This area has a pleasant, earthy smell.
Treasure: 500sp, 30gp. | 68 | It is foggy here, making it difficult to see. There are cracks in the ceiling here.
| 69 | A cold air current blows through this area.
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| 70 | This area has a stale, fetid smell.
Treasure: 100sp. | 71 | There is a bent copper coin lying here.
| 72 | A haze of smoke hangs in the air.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 73 | A cold air current blows through this area. A haze of smoke hangs in the air. There is a broken bottle here.
Trap: Fog: Looks like poison gas, but harmless. | 74 | This area has a stale, fetid smell. It is foggy here, making it difficult to see.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 75 |
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| 76 |
| 77 | This area has a pleasant, earthy smell.
Treasure: 100sp, 30gp.
Trap: Illusion of monsters: Green Slimes (2) | 78 |
Treasure: 200sp. |
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| 79 |
Encounter: Lizards, Gecko (1)
Treasure: None. |