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The Eldritch Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (5)
Treasure: None.
2

3The air here smells of smoke.

 
4There is a corroded chain here.

5A gusting breeze blows through this area. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
6This area smells faintly of urine.

Encounter: Green Slimes (1)
Treasure: None.
 
7There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
8This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
9There are fungi growing here.

Encounter: Sprites (12)
Treasure: None.
 
10This area smells of rotting vegetation. There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.
11

12This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13A slight breeze blows through this area. This area smells faintly of manure.

14

15There are food scraps scattered here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
16

Trap: 10' Pit: 1d6 points of damage if you fall in.
17

Encounter: Traders (4)
Treasure: None.
18

Encounter: Killer Bees (8)
Treasure: None.
 
19It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

20A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
21A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Shrews, Giant (6)
Treasure: None.
 
22It is foggy here, making it difficult to see. Guano covers this area.

23There is a trickle of water here.

Encounter: Beetles, Fire (5)
Treasure: None.
24This area has a stale, fetid smell. There is a rusted spike here.

 
25

26There are cracks in the floor here.

27It is foggy here, making it difficult to see. There are sticks scattered here.

 
28The air here is very cold.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
29

Encounter: Killer Bees (1)
Treasure: As per monster type.
30There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

 
31This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 300sp, 3 gems.
32A strong wind blows through this area. The air here smells of smoke.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33A cold air current blows through this area. This area is covered in cobwebs.

 
34There are cracks in the wall here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
35This area smells faintly of manure. There is a torch stub here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
36A metallic smell assails your nostrils. There is a mold growing here.

 
37The air here is very hot. There are cracks in the ceiling here.

Encounter: Orcs (7)
Treasure: None.
38

39

Treasure: 100sp.
 
40

Encounter: Orcs (6)
Treasure: As per monster type.
41A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

42This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
43This area is covered in rubble and dirt.

44This area is covered in rubble and dirt.

45An acrid smell assails your nostrils. There are food scraps scattered here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
46A cold air current blows through this area. Teeth and fangs are scattered here.

47

48This area is very dusty.

Encounter: Stirges (3)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

50The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
51It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

53This area smells of rotting vegetation. This area is covered in cobwebs.

54There is a small puddle of water here.

 
55There is a pile of dung here.

Treasure: 500sp, 60gp.
56There is a small puddle of water here.

Encounter: Dwarves (5)
Treasure: None.
57A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
58There is a torn leather boot here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
59Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
60A slight, damp breeze blows through this area. This area smells faintly of urine.

 
61A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Green Slimes (3)
Treasure: None.
62

Encounter: Halflings (13)
Treasure: As per monster type.
63

Encounter: Stirges (5)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee