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The Secret Abyss of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2A slight, damp breeze blows through this area.

Encounter: Killer Bees (4)
Treasure: None.
3This area has a stale, fetid smell. There are cracks in the wall here.

 
4An acrid smell assails your nostrils.

Encounter: Shrews, Giant (7)
Treasure: None.
5A strong updraft blows through this area. The wall here is damp.

6A strong wind blows through this area. There is a putrid smell coming from something nearby.

Treasure: 300sp.
 
7There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
8A strong, gusting wind blows through this area.

Encounter: Traders (7)
Treasure: None.
9An acrid smell assails your nostrils. It is misty here. There is water dripping here.

 
10

11A strong wind blows through this area. There is a pile of dung here.

12This area has a pleasant, earthy smell.

 
13

Encounter: Stirges (5)
Treasure: None.
14It is foggy here, making it difficult to see. This area is covered in cobwebs.

15This area has a stale, fetid smell. This area is very dusty.

Encounter: Spiders, Crab (1)
Treasure: None.
 
16

17A metallic smell assails your nostrils. There is a badly dented helmet here.

Treasure: 600sp, 40gp.
18This area smells faintly of manure. There is a broken sword blade here.

 
19

20

Treasure: 300sp, 40gp.
21There are rotting wood pieces here.

 
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23

24

 
25The air here is very hot. An acrid smell assails your nostrils.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
26There are food scraps scattered here.

27The air here is very hot. This area has a pleasant, earthy smell. There is a blunt javelin head here.

Treasure: 100sp, 20gp.
 
28A strong wind blows through this area. There is a pile of rags here.

29This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
30

 
31There is a corroded chain here.

Encounter: Halflings (8)
Treasure: None.
32

33A strong updraft blows through this area. There is water dripping here.

Encounter: Wolves (8)
Treasure: None.
 
34There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a pile of dung here.

35A strong, moaning wind blows through this area.

36The wall here is damp.

 
37A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

38This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
39A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40There is a blunt javelin head here.

41

Treasure: 200sp, 30gp.
42

Encounter: Gnomes (4)
Treasure: None.
 
43This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44This area smells faintly of manure. There is a mold growing here.

45A haze of smoke hangs in the air.

 
46Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (6)
Treasure: As per monster type.
47

48

 
49

50

51

 
52This area has a stale, fetid smell.

Encounter: Gnomes (1)
Treasure: None.
53A strong, moaning wind blows through this area.

Encounter: Gnomes (5)
Treasure: None.
54A cold air current blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. The ceiling here is damp.

 
55There are several small stones here.

Encounter: Bandits (3)
Treasure: None.
56

Treasure: 400sp, 50gp.
57This area is very dusty.

Encounter: Green Slimes (2)
Treasure: None.
 
58The air here is very hot. This area smells faintly of urine. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

60A chlorine-like smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
61

Encounter: Goblins (5)
Treasure: None.
62A gusting breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63

 
64This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Halflings (11)
Treasure: As per monster type.
65The smell of ozone assails your nostrils. There is a broken sword blade here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67There is a torch stub here.

Encounter: Killer Bees (10)
Treasure: None.
68A slight, damp breeze blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/gen.txt · Last modified: by lee