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The Hidden Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the ceiling here.

2The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3A slight, damp breeze blows through this area. There is a corroded chain here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
4There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5

6A strong wind blows through this area.

Encounter: Halflings (8)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (4)
Treasure: None.
8This area has a pleasant, earthy smell. There is a mold growing here.

9

Treasure: 600sp, 20gp, 1 gems.
 
10A slight breeze blows through this area. A haze of smoke hangs in the air.

11There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12This area is very dusty.

 
13

14The smell of ozone assails your nostrils.

15The air here is very cold. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
17A cold air current blows through this area. There is a trickle of water here.

18

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
19

20This area smells faintly of manure. There is a corroded chain here.

Encounter: Snakes, Cobra (2)
Treasure: None.
21A slight breeze blows through this area. There are scratches on the wall here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
22Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (4)
Treasure: None.
23A slight, damp breeze blows through this area. There are bones scattered here.

24There are cracks in the wall here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
25This area smells faintly of manure.

26This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Bandits (3)
Treasure: As per monster type.
27

 
28This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29The air here is very cold. There are cracks in the wall here.

Encounter: Traders (2)
Treasure: As per monster type.
30

Encounter: Acolytes (3)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

32A slight, damp breeze blows through this area.

Treasure: 600sp, 60gp.
33A cold air current blows through this area.

 
34There is a mold growing here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
35

Encounter: Gnomes (2)
Treasure: As per monster type.
36A slight, damp breeze blows through this area. There is a trickle of water here.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37There is water dripping here.

38A strong wind blows through this area. This area smells faintly of urine. There is a torn leather boot here.

39There is a putrid smell coming from something nearby.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
40The wall here is damp.

Encounter: Gnomes (5)
Treasure: As per monster type.
41

Trap: Fog: Looks like poison gas, but harmless.
42There is water dripping here.

Encounter: Wolves (8)
Treasure: None.
 
43There are cracks in the wall here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
44It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Dwarves (3)
Treasure: As per monster type.
45This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46

Encounter: Snakes, Cobra (6)
Treasure: None.
47The air here is very cold. This area has a pleasant, earthy smell.

48A slight updraft blows through this area. There is a salty, wet smell to this area.

Trap: Fog: Looks like poison gas, but harmless.
 
49This area smells faintly of urine. This area is very dusty.

50A cold air current blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
51A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

53There is a corroded chain here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54This area has a pleasant, earthy smell.

Encounter: Killer Bees (10)
Treasure: None.
 
55A slight downdraft blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here.

56

57There is water dripping here.

Encounter: Stirges (9)
Treasure: None.
 
58The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
59The air here is very cold. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60The air here is very hot.

 
61There is a corroded chain here.

Encounter: Wolves (7)
Treasure: None.
62The air here is very hot. This area is covered in cobwebs.

63This area smells faintly of manure. Pottery shards are scattered here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
64

65The air here smells of smoke.

66

Treasure: 200sp.
 
67The air here is very hot. There is water dripping here.

Encounter: Dwarves (4)
Treasure: As per monster type.
68

Encounter: Goblins (3)
Treasure: None.
69There are cracks in the ceiling here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
70A strong downdraft blows through this area.

71A cold air current blows through this area. This area smells faintly of manure. There is a pile of ashes here.

Encounter: Orcs (4)
Treasure: None.
72There is a mold growing here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
73There are rotting wood pieces here.

Treasure: 200sp.
74A slight breeze blows through this area. There are dry leaves and twigs scattered here.

75There is a trickle of water here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
76

Encounter: Skeletons (7)
Treasure: As per monster type.
77This area smells faintly of manure.

78A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Sprites (10)
Treasure: None.
 
79A strong, gusting wind blows through this area. This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 500sp.
81This area has a pleasant, earthy smell. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82There is a trickle of water here.

Encounter: Acolytes (3)
Treasure: None.
83The air here is very cold.

Encounter: Snakes, Cobra (2)
Treasure: None.
84There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
85It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: None.
86A slight breeze blows through this area. There are bones scattered here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
87A slight, damp breeze blows through this area. This area is covered in cobwebs.

Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
88There is a large puddle of water here.

adventuregenerator/gen.txt · Last modified: by lee