| 1 | This area is covered in cobwebs.
| 2 | This area smells faintly of urine. There are bones scattered here.
Encounter: Gnomes (2)
Treasure: As per monster type. | 3 | There is a slimy coating on the wall here.
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| 4 | A haze of smoke hangs in the air.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 |
Treasure: 300sp. | 6 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.
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| 7 |
Treasure: 400sp, 6 gems. | 8 | This area smells faintly of urine. There are rotting wood pieces here.
| 9 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a torn leather boot here.
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| 10 | There is a large puddle of water here.
Encounter: Beetles, Fire (2)
Treasure: None. | 11 | A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.
| 12 | There are sticks scattered here.
Encounter: Kobolds (14)
Treasure: None. |
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| 13 | There are dry leaves and twigs scattered here.
| 14 | A haze of smoke hangs in the air. There are cracks in the ceiling here.
Encounter: Sprites (8)
Treasure: None. | 15 |
Encounter: Skeletons (7)
Treasure: None. |
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| 16 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a torn sack here.
Treasure: 400sp, 10gp. | 17 | There is a salty, wet smell to this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 19 | A cold air current blows through this area. This area has a pleasant, earthy smell.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. | 20 | The air here is very cold.
Encounter: Skeletons (9)
Treasure: As per monster type. | 21 | The air here is very hot.
Encounter: Halflings (10)
Treasure: As per monster type. |
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| 22 |
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 23 | There is water dripping here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 |
Treasure: 600sp, 60gp. |
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| 25 | A strong downdraft blows through this area. It is foggy here, making it difficult to see.
| 26 | This area is very dusty.
| 27 | This area has a pleasant, earthy smell.
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| 28 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | The air here is very cold.
Encounter: Wolves (7)
Treasure: As per monster type. | 30 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.
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| 31 | There are fungi growing here.
Encounter: Skeletons (9)
Treasure: None. | 32 | There is a pile of ashes here.
Treasure: 400sp. | 33 | There are food scraps scattered here.
Treasure: 600sp. |
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| 34 | A cold air current blows through this area. There are several small stones here.
Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 |
Encounter: Killer Bees (9)
Treasure: None. | 36 |
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| 37 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.
| 38 | There is a pile of ashes here.
| 39 | The air here is very hot.
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| 40 | A slight updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.
Encounter: Acolytes (6)
Treasure: As per monster type. | 41 | This area smells faintly of urine. There are cracks in the ceiling here.
Encounter: Orcs (6)
Treasure: None. | 42 | The air here is very hot. This area smells faintly of manure.
Encounter: Halflings (12)
Treasure: As per monster type. |
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| 43 | The ceiling here is damp.
Encounter: Stirges (7)
Treasure: As per monster type. | 44 | A metallic smell assails your nostrils. There is a cracked hammer head here.
| 45 | There are cracks in the floor here.
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| 46 | The air here is very hot. An acrid smell assails your nostrils.
| 47 |
| 48 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
Encounter: Kobolds (10)
Treasure: As per monster type. |
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| 49 | This area has a pleasant, earthy smell. There is a small puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 | This area is very dusty.
| 51 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 52 | The air here smells of smoke.
Encounter: Bandits (1)
Treasure: As per monster type. | 53 | Fog gathers and swirls on the floor, concealing it.
Encounter: Halflings (11)
Treasure: None. | 54 | A strong, moaning wind blows through this area.
Encounter: Killer Bees (5)
Treasure: None. |
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| 55 | This area smells faintly of manure. There is a torch stub here.
| 56 | There is a small puddle of water here.
Trap: Poison gas: Save vs. Poison or die. | 57 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.
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| 58 | It is foggy here, making it difficult to see. There are rotting wood pieces here.
Encounter: Lizards, Gecko (3)
Treasure: None. | 59 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.
| 60 |
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| 61 | There is a pile of dung here.
| 62 | The air here is very hot. This area smells faintly of manure. A haze of dust hangs in the air. There is a trickle of water here.
| 63 | A slight breeze blows through this area.
Encounter: Acolytes (1)
Treasure: As per monster type. |
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| 64 |
Treasure: 200sp, 10gp. | 65 |
Encounter: Skeletons (8)
Treasure: As per monster type. | 66 | There is a cracked hammer head here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 67 |
Encounter: Goblins (3)
Treasure: None. | 68 | A haze of smoke hangs in the air.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 69 |
Encounter: Bandits (4)
Treasure: As per monster type. |
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| 70 |
Treasure: 300sp. | 71 | A haze of smoke hangs in the air. This area is very dusty.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 72 | This area smells of rotting vegetation. There are bits of fur and hair scattered around here.
Encounter: Acolytes (7)
Treasure: None. |
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| 73 |
Encounter: Lizards, Gecko (2)
Treasure: None. | 74 | A haze of smoke hangs in the air. This area is covered in cobwebs.
Treasure: 600sp, 1 gems.
Trap: Illusion of monsters: Halflings (11) | 75 |
Encounter: Halflings (12)
Treasure: As per monster type. |
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