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The Tenebrous Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2There is a putrid smell coming from something nearby. There are cracks in the wall here.

Encounter: Gnomes (2)
Treasure: As per monster type.
3The ceiling here is damp.

 
4There is a cracked hammer head here.

5This area smells faintly of manure. There is a cracked hammer head here.

6An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
7This area smells faintly of urine. There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
8

9A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
 
10This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are cracks in the wall here.

11This area smells of rotting vegetation.

Encounter: Killer Bees (9)
Treasure: As per monster type.
12Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Dwarves (5)
Treasure: None.
 
13This area smells faintly of manure.

14This area is very dusty.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
15There is a putrid smell coming from something nearby. There is a torch stub here.

 
16The air here is very hot.

17

Encounter: Spiders, Crab (2)
Treasure: None.
18It is foggy here, making it difficult to see.

 
19Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

20

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
21A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
22There is water dripping here.

Treasure: 400sp, 20gp.
23The air here smells of smoke. There is a rusted spike here.

Encounter: Stirges (1)
Treasure: None.
24

Encounter: Bandits (4)
Treasure: As per monster type.
 
25There is a putrid smell coming from something nearby. There are rotting wood pieces here.

26

Encounter: Bandits (8)
Treasure: As per monster type.
27A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: As per monster type.
 
28A cold air current blows through this area. This area is covered in rubble and dirt.

Encounter: Goblins (5)
Treasure: As per monster type.
29

30There is a putrid smell coming from something nearby. There is a torn leather boot here.

 
31It is foggy here, making it difficult to see. This area is very dusty.

32This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
33

 
34Guano covers this area.

Encounter: Traders (1)
Treasure: None.
35This area smells faintly of manure. A haze of dust hangs in the air.

36It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Skeletons (4)
Treasure: None.
 
37The air here is very hot.

Treasure: 500sp, 50gp.
38This area smells faintly of manure. There are rotting wood pieces here.

39This area smells of rotting vegetation.

 
40This area smells faintly of manure. There are cracks in the ceiling here.

41This area is covered in cobwebs.

Treasure: 400sp.
42

 
43A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44There is a small puddle of water here.

Encounter: Acolytes (5)
Treasure: As per monster type.
45This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
46Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (1)
Treasure: As per monster type.
47The air here is very hot. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48A strong, moaning wind blows through this area. There are sticks scattered here.

 
49The wall here is damp.

Encounter: Kobolds (12)
Treasure: None.
50This area smells of rotting vegetation.

51

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52This area is covered in cobwebs.

Treasure: 400sp, 10gp.
Trap: Illusion of monsters: Halflings (10)
53The remnants of a rope are here, rotten.

Treasure: 300sp, 50gp.
54There is a trickle of water here.

 
55There is a mold growing here.

Encounter: Green Slimes (3)
Treasure: None.
56The ceiling here is damp.

57This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58A strong downdraft blows through this area. This area smells faintly of manure.

Encounter: Traders (3)
Treasure: As per monster type.
59A slight breeze blows through this area. There are food scraps scattered here.

60There are dry leaves and twigs scattered here.

Encounter: Skeletons (10)
Treasure: None.
 
61The air here smells of smoke.

Encounter: Halflings (16)
Treasure: None.
62An acrid smell assails your nostrils.

adventuregenerator/gen.txt · Last modified: by lee