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The Cold Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Sprites (11)
Treasure: None.
3A haze of smoke hangs in the air.

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4

5The ceiling here is damp.

Encounter: Acolytes (5)
Treasure: None.
6There is a slimy coating on the wall here.

 
7

8There is a putrid smell coming from something nearby. This area is covered in cobwebs.

9There is dried blood here.

Encounter: Dwarves (1)
Treasure: None.
 
10There is dried blood here.

11The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12The air here is very hot. There is water dripping here.

Encounter: Traders (1)
Treasure: None.
 
13There is a salty, wet smell to this area.

14A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

15

 
16This area has a stale, fetid smell.

17A slight updraft blows through this area.

Encounter: Sprites (6)
Treasure: None.
18

Encounter: Acolytes (8)
Treasure: None.
 
19Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20A metallic smell assails your nostrils.

Encounter: Stirges (8)
Treasure: As per monster type.
21There is a candle stub here.

 
22A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
23There is a candle stub here.

Encounter: Wolves (4)
Treasure: None.
24A slight updraft blows through this area. There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

26A slight breeze blows through this area. A haze of smoke hangs in the air.

27This area smells faintly of manure.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
28A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
29

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
30This area is very dusty.

Encounter: Traders (4)
Treasure: None.
 
31There is a badly dented helmet here.

Treasure: 400sp, 20gp.
32Your nostrils are overwhelmed by a sulphurous smell.

33This area has a stale, fetid smell. There is a slimy coating on the wall here.

Treasure: 300sp.
 
34

Treasure: 500sp, 60gp, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35

36A strong wind blows through this area. It is foggy here, making it difficult to see. There is a badly dented helmet here.

 
37This area smells faintly of urine. A haze of smoke hangs in the air. There are bones scattered here.

38This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Encounter: Orcs (7)
Treasure: As per monster type.
39

Encounter: Spiders, Crab (3)
Treasure: None.
 
40The air here smells of smoke. This area is very dusty.

Encounter: Orcs (5)
Treasure: As per monster type.
41The air here is very cold. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (3)
Treasure: As per monster type.
42There is a broken bottle here.

 
43

44

45This area has a stale, fetid smell. The ceiling here is damp.

 
46A strong wind blows through this area.

Treasure: 100sp.
47There is a pick handle here.

48

 
49This area smells faintly of urine. It is foggy here, making it difficult to see.

50The air here is very cold. A metallic smell assails your nostrils. This area is covered in cobwebs.

51A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.

 
52This area smells faintly of manure. There are cracks in the wall here.

53This area is covered in cobwebs.

54The smell of ozone assails your nostrils.

 
55A strong updraft blows through this area. The wall here is damp.

56There is a large puddle of water here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
57A slight, damp breeze blows through this area.

 
58A slight, damp breeze blows through this area.

59

Encounter: Dwarves (1)
Treasure: As per monster type.
60A strong wind blows through this area. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
61

62

63A cold air current blows through this area. The wall here is damp.

 
64This area smells faintly of manure.

65

Treasure: 500sp, 50gp, 1 magic item.
66The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
67Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

68Fog gathers and swirls on the floor, concealing it. There is water dripping here.

69This area is covered in rubble and dirt.

Treasure: 100sp.
 
70

Treasure: 400sp, 20gp.
71There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a pick handle here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72A cold air current blows through this area. This area is very dusty.

 
73A strong, gusting wind blows through this area. There is a pick handle here.

74A strong downdraft blows through this area. This area is covered in cobwebs.

adventuregenerator/gen.txt · Last modified: by lee