Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A slight downdraft blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. | 2 | Encounter: Skeletons (9) Treasure: As per monster type. | 3 | This area smells of rotting vegetation. There is a broken bottle here. Encounter: Snakes, Cobra (3) Treasure: None. |
| 4 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 | The air here is very cold. It is foggy here, making it difficult to see. There is water dripping here. Encounter: Goblins (4) Treasure: As per monster type. | 6 | A slight breeze blows through this area. This area is covered in cobwebs. |
| 7 | The air here is very hot. This area has a stale, fetid smell. This area is covered in rubble and dirt. | 8 | Trap: Poison gas: Save vs. Poison or die. | 9 | There is a badly dented helmet here. Treasure: 400sp, 10gp. Trap: Illusion of monsters: Dwarves (1) |
| 10 | This area smells faintly of manure. | 11 | The air here is very cold. A haze of smoke hangs in the air. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 12 | There is a pile of dung here. |
| 13 | 14 | There are food scraps scattered here. Treasure: 100sp, 60gp, 4 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | A cold air current blows through this area. Encounter: Orcs (7) Treasure: None. | |
| 16 | The air here is very cold. There is a putrid smell coming from something nearby. | 17 | A strong downdraft blows through this area. This area smells of rotting vegetation. There is a rusted spike here. | 18 | The air here is very cold. This area smells faintly of manure. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: None. |
| 19 | Encounter: Spiders, Crab (4) Treasure: None. | 20 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Poison gas: Save vs. Poison or die. | 21 | This area smells faintly of manure. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 22 | A strong wind blows through this area. This area has a stale, fetid smell. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 23 | 24 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 25 | There are cracks in the wall here. | 26 | A slight breeze blows through this area. The air here smells of smoke. Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | |
| 28 | This area has a stale, fetid smell. There are rotting wood pieces here. | 29 | A strong wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 30 | Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (5) Treasure: None. |
| 31 | There is water dripping here. Treasure: 600sp, 30gp. | 32 | The air here is very hot. This area has a pleasant, earthy smell. The wall here is damp. | 33 | It is foggy here, making it difficult to see. There is a badly dented helmet here. Encounter: Halflings (6) Treasure: None. |
| 34 | 35 | There is a small puddle of water here. Encounter: Skeletons (5) Treasure: None. | 36 | The hilt of a broken dagger is lying here. Encounter: Goblins (8) Treasure: As per monster type. | |
| 37 | This area smells faintly of manure. There is a corroded chain here. Encounter: Traders (1) Treasure: As per monster type. | 38 | The air here is very hot. There is a putrid smell coming from something nearby. | 39 | There is a pile of ashes here. |
| 40 | The air here is very cold. This area smells faintly of manure. Guano covers this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | 42 | The smell of ozone assails your nostrils. | |
| 43 | 44 | The air here is very cold. A metallic smell assails your nostrils. The remnants of a rope are here, rotten. | 45 | This area is very dusty. | |
| 46 | The air here smells of smoke. A haze of smoke hangs in the air. There is a small puddle of water here. Encounter: Goblins (3) Treasure: None. | 47 | There is a small puddle of water here. Encounter: Traders (6) Treasure: None. | 48 | |
| 49 | Treasure: 200sp. | 50 | This area smells of rotting vegetation. There is a corroded chain here. Encounter: Gnomes (1) Treasure: As per monster type. | 51 | |
| 52 | Treasure: 400sp, 10gp. | 53 | The air here is very cold. This area smells of rotting vegetation. Encounter: Orcs (2) Treasure: As per monster type. | 54 | This area smells faintly of urine. There is a trickle of water here. |
| 55 | This area has a pleasant, earthy smell. | 56 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 57 | The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. |
| 58 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (2) Treasure: None. | 59 | It is foggy here, making it difficult to see. | 60 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 61 | There are dry leaves and twigs scattered here. Treasure: 100sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 62 | A slight, damp breeze blows through this area. Encounter: Spiders, Crab (4) Treasure: None. | 63 | |
| 64 | The air here is very hot. | 65 | A slight breeze blows through this area. The air here smells of smoke. The ceiling here is damp. | 66 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a blunt javelin head here. |
| 67 | There are cracks in the floor here. | 68 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Gnomes (1) Treasure: None. | 69 | A strong wind blows through this area. Encounter: Halflings (11) Treasure: As per monster type. |
| 70 | The air here is very cold. There is a cracked flask here. Encounter: Killer Bees (4) Treasure: None. | 71 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a pile of straw here. | 72 | This area has a pleasant, earthy smell. |
| 73 | There are dry leaves and twigs scattered here. Encounter: Goblins (3) Treasure: As per monster type. | 74 | There are fungi growing here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 75 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 76 | There is a bent and rusted iron bar here. Treasure: 300sp, 10gp. | 77 | There are bones scattered here. | 78 | A strong, moaning wind blows through this area. |
| 79 | It is foggy here, making it difficult to see. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 80 | A metallic smell assails your nostrils. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | 81 | Encounter: Stirges (7) Treasure: As per monster type. |
| 82 | This area has a stale, fetid smell. There is a trickle of water here. Treasure: 500sp. |
