| 1 | A strong updraft blows through this area.
Encounter: Stirges (4)
Treasure: None. | 2 | The air here is very cold. This area smells of rotting vegetation.
| 3 | A slight, damp breeze blows through this area. A haze of dust hangs in the air. There is a corroded chain here.
Encounter: Sprites (9)
Treasure: None. |
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| 4 | The air here is very cold.
| 5 | The air here is very hot. There are bones scattered here.
Encounter: Wolves (7)
Treasure: As per monster type. | 6 | This area is covered in rubble and dirt.
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| 7 | A slight downdraft blows through this area. A metallic smell assails your nostrils.
| 8 | A slight breeze blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.
Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | A chlorine-like smell assails your nostrils. There are cracks in the floor here.
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| 10 | A cold air current blows through this area. The wall here is damp.
Encounter: Kobolds (12)
Treasure: None. | 11 | A metallic smell assails your nostrils. There is a pile of straw here.
| 12 | There are cracks in the floor here.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. |
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| 13 | There are bits of fur and hair scattered around here.
| 14 | A metallic smell assails your nostrils.
| 15 | A slight updraft blows through this area.
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| 16 | This area has a stale, fetid smell.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 17 |
| 18 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 19 |
Encounter: Acolytes (8)
Treasure: As per monster type. | 20 | A metallic smell assails your nostrils. It is misty here. The remnants of a rope are here, rotten.
Encounter: Snakes, Cobra (4)
Treasure: None. | 21 | There is a candle stub here.
Encounter: Snakes, Cobra (2)
Treasure: None. |
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| 22 | There is a pile of ashes here.
Encounter: Snakes, Cobra (1)
Treasure: None. | 23 | It is foggy here, making it difficult to see.
| 24 |
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 25 | The air here is very cold. There are dry leaves and twigs scattered here.
Treasure: 300sp, 50gp. | 26 | The ceiling here is damp.
| 27 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a small puddle of water here.
Encounter: Traders (7)
Treasure: As per monster type. |
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| 28 | The air here smells of smoke.
| 29 | This area smells faintly of manure.
| 30 | The air here is very cold.
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 31 | This area smells faintly of manure.
| 32 | There are cracks in the floor here.
| 33 | A slight, damp breeze blows through this area. This area is very dusty.
Encounter: Goblins (4)
Treasure: None. |
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| 34 | A cold air current blows through this area. This area has a stale, fetid smell.
| 35 | The hilt of a broken dagger is lying here.
Encounter: Spiders, Crab (1)
Treasure: None. | 36 | There are cracks in the ceiling here.
Encounter: Halflings (6)
Treasure: As per monster type. |
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| 37 | There is a broken pole here.
Treasure: 600sp, 10gp. | 38 |
| 39 | It is misty here.
Encounter: Green Slimes (2)
Treasure: None. |
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| 40 | There is a slimy coating on the ceiling here.
Encounter: Bandits (7)
Treasure: None. | 41 |
Encounter: Gnomes (3)
Treasure: As per monster type. | 42 | The hilt of a broken dagger is lying here.
Treasure: 600sp. |
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| 43 | There are bones scattered here.
| 44 | There are food scraps scattered here.
| 45 |
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| 46 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.
| 47 | A slight, damp breeze blows through this area. There is a mold growing here.
Encounter: Skeletons (8)
Treasure: As per monster type. | 48 | A cold air current blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 49 | There is a blunt javelin head here.
| 50 | A slight breeze blows through this area. There is a broken arrow here.
| 51 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Treasure: 200sp. |
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| 52 | A slight breeze blows through this area. This area has a stale, fetid smell. The wall here is damp.
Encounter: Orcs (3)
Treasure: None. | 53 | This area is covered in rubble and dirt.
| 54 |
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| 55 | A cold air current blows through this area. There is a mold growing here.
| 56 | A cold air current blows through this area. This area is covered in cobwebs.
| 57 | The wall here is damp.
Encounter: Traders (2)
Treasure: None. |
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| 58 | There are scratches on the wall here.
| 59 | This area is covered in cobwebs.
| 60 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.
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| 61 | It is foggy here, making it difficult to see.
| 62 | This area has a pleasant, earthy smell.
| 63 | A strong wind blows through this area. This area smells of rotting vegetation.
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| 64 | Fog gathers and swirls on the floor, concealing it.
Encounter: Sprites (10)
Treasure: None. | 65 | There is a splintered club here.
| 66 | A slight, damp breeze blows through this area.
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| 67 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a pile of ashes here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | There is a splintered club here.
| 69 | There is water dripping here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 70 |
Trap: Fog: Looks like poison gas, but harmless. | 71 | This area has a stale, fetid smell.
Encounter: Lizards, Gecko (2)
Treasure: None. | 72 |
Encounter: Killer Bees (1)
Treasure: None. |
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| 73 | A strong updraft blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a torch stub here.
| 74 | There is a large puddle of water here.
Encounter: Snakes, Cobra (6)
Treasure: None. | 75 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.
Encounter: Dwarves (2)
Treasure: None. |
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| 76 |
Encounter: Gnomes (5)
Treasure: None. | 77 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 78 | The wall here is damp.
Trap: Poison gas: Save vs. Poison or die. |
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| 79 | A slight breeze blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |