| 1 | A cold air current blows through this area.
Treasure: 300sp, 10gp. | 2 | Teeth and fangs are scattered here.
Treasure: 600sp.
Trap: Poison snake: 1 hit dice. | 3 | The air here is very hot. There are food scraps scattered here.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. |
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| 4 | The air here is very cold. There is a slimy coating on the floor here.
Encounter: Wolves (9)
Treasure: As per monster type. | 5 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice. | 6 | This area is covered in cobwebs.
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| 7 | There is a small puddle of water here.
Encounter: Traders (2)
Treasure: As per monster type. | 8 |
Encounter: Green Slimes (3)
Treasure: None. | 9 | A slight, damp breeze blows through this area. The air here smells of smoke. This area is covered in cobwebs.
Encounter: Snakes, Cobra (6)
Treasure: None. |
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| 10 | This area is covered in cobwebs.
| 11 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. | 12 | It is misty here.
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 13 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is very dusty.
| 14 | Fog gathers and swirls on the floor, concealing it.
Encounter: Bandits (2)
Treasure: As per monster type. | 15 | A slight downdraft blows through this area. This area smells faintly of urine. There are cracks in the floor here.
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Trap: Poison gas: Save vs. Poison or die. | 17 |
| 18 |
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| 19 | A strong updraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the floor here.
| 20 | A cold air current blows through this area. This area is covered in cobwebs.
Encounter: Wolves (7)
Treasure: None. | 21 | There is a pile of dung here.
Encounter: Kobolds (12)
Treasure: None. |
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| 22 | A strong, moaning wind blows through this area.
Encounter: Dwarves (3)
Treasure: As per monster type. | 23 | A haze of dust hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 24 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 25 | There is a putrid smell coming from something nearby.
| 26 | This area has a stale, fetid smell.
Trap: Fog: Looks like poison gas, but harmless. | 27 | A strong downdraft blows through this area. There is a candle stub here.
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| 28 | It is foggy here, making it difficult to see.
| 29 | A strong wind blows through this area. There are dry leaves and twigs scattered here.
Encounter: Wolves (9)
Treasure: None. | 30 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a pile of dung here.
Encounter: Skeletons (5)
Treasure: None. |
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| 31 | The air here is very hot. This area has a pleasant, earthy smell.
Encounter: Orcs (4)
Treasure: None. | 32 |
| 33 | There are several small stones here.
Encounter: Killer Bees (4)
Treasure: As per monster type. |
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| 34 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.
| 35 |
| 36 | There is a large puddle of water here.
Encounter: Beetles, Fire (2)
Treasure: None. |
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| 37 | This area smells faintly of urine. There is a pile of ashes here.
| 38 | The air here is very cold.
Encounter: Lizards, Gecko (2)
Treasure: None. | 39 |
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| 40 | This area has a stale, fetid smell.
Encounter: Acolytes (4)
Treasure: None. | 41 |
Encounter: Stirges (5)
Treasure: As per monster type. | 42 | A slight, damp breeze blows through this area. The air here smells of smoke. There is a broken bottle here.
Treasure: 100sp, 20gp. |
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| 43 | A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.
Treasure: 100sp. | 44 | The air here is very cold.
| 45 | There is water dripping here.
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| 46 | A haze of smoke hangs in the air.
| 47 | There is a broken bottle here.
Encounter: Stirges (1)
Treasure: As per monster type. | 48 | There is water dripping here.
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| 49 | There is a pile of dung here.
Trap: Poison gas: Save vs. Poison or die. | 50 |
| 51 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
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| 52 | There is a putrid smell coming from something nearby. There is a broken pole here.
Encounter: Bandits (6)
Treasure: None. | 53 |
Encounter: Dwarves (1)
Treasure: None. | 54 |
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| 55 | A cold air current blows through this area. There is a bent and rusted iron bar here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 56 | A haze of dust hangs in the air. There are cracks in the wall here.
Encounter: Skeletons (6)
Treasure: None. | 57 | There are rotting wood pieces here.
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| 58 | A slight, damp breeze blows through this area. There are bones scattered here.
| 59 | There is a slimy coating on the wall here.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 60 | The smell of ozone assails your nostrils. There is a mold growing here.
Encounter: Skeletons (8)
Treasure: As per monster type. |
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| 61 | Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There are fungi growing here.
| 62 | The air here is very hot.
| 63 | There is a small puddle of water here.
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| 64 | There are cracks in the floor here.
| 65 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are several small stones here.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 66 | This area is very dusty.
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| 67 | The air here smells of smoke. A haze of smoke hangs in the air. There is a mold growing here.
| 68 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.
| 69 | A strong updraft blows through this area.
Treasure: 500sp, 50gp.
Trap: Illusion of monsters: Kobolds (12) |
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| 70 | A haze of dust hangs in the air. There is a slimy coating on the floor here.
| 71 | A haze of dust hangs in the air.
Encounter: Kobolds (9)
Treasure: None. | 72 | A strong wind blows through this area. This area is covered in cobwebs.
Treasure: 200sp, 3 jewelry.
Trap: Poison needle: Save vs. Poison or die. |
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