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The Baneful Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
2A slight breeze blows through this area. This area has a stale, fetid smell. There is a slimy coating on the wall here.

3This area is very dusty.

Treasure: 400sp, 60gp.
 
4

Encounter: Stirges (5)
Treasure: None.
5

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
6

 
7An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Treasure: 400sp.
8There are rotting wood pieces here.

9This area smells faintly of manure. There is a trickle of water here.

Encounter: Sprites (11)
Treasure: None.
 
10There is a putrid smell coming from something nearby. There is a small puddle of water here.

11

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
12A metallic smell assails your nostrils. This area is very dusty.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
13

14

15The air here is very cold.

 
16

Encounter: Skeletons (8)
Treasure: None.
17There are rotting wood pieces here.

Encounter: Bandits (4)
Treasure: None.
18This area has a stale, fetid smell.

 
19A slight downdraft blows through this area. This area smells of rotting vegetation. There is a pick handle here.

Encounter: Beetles, Fire (5)
Treasure: None.
20It is foggy here, making it difficult to see.

Encounter: Kobolds (7)
Treasure: As per monster type.
21This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
22

Treasure: 600sp.
23A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

24The air here is very hot. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
25There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

27

Encounter: Goblins (5)
Treasure: As per monster type.
 
28

Encounter: Kobolds (11)
Treasure: None.
29There is a salty, wet smell to this area. There is water dripping here.

30A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Bandits (4)
Treasure: None.
 
31

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
32The air here smells of smoke. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
33The wall here is damp.

 
34The smell of ozone assails your nostrils.

35The air here smells of smoke. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

36There is a pile of rags here.

 
37This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

Trap: Fog: Looks like poison gas, but harmless.
39A strong wind blows through this area. There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
 
40

41

Encounter: Bandits (1)
Treasure: None.
42A slight downdraft blows through this area. There is a pile of rags here.

 
43The smell of ozone assails your nostrils.

Encounter: Dwarves (1)
Treasure: None.
44The air here is very hot.

Encounter: Bandits (1)
Treasure: As per monster type.
45It is foggy here, making it difficult to see. There is a pile of straw here.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

Encounter: Halflings (9)
Treasure: None.
47There is a small puddle of water here.

48The air here smells of smoke. The ceiling here is damp.

 
49

Encounter: Spiders, Crab (1)
Treasure: None.
50A haze of smoke hangs in the air. Pottery shards are scattered here.

51

 
52There is water dripping here.

53This area smells faintly of urine.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
54Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
55A cold air current blows through this area. It is misty here. There are cracks in the ceiling here.

56Fog gathers and swirls on the floor, concealing it.

57Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
58A strong wind blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
59This area smells faintly of urine. It is misty here. There is a cracked hammer head here.

60There is water dripping here.

 
61There is a slimy coating on the wall here.

Encounter: Dwarves (5)
Treasure: As per monster type.
62The smell of ozone assails your nostrils.

63

 
64This area has a pleasant, earthy smell. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
65A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
66There are wax drippings here.

Encounter: Goblins (4)
Treasure: None.
 
67

Encounter: Stirges (3)
Treasure: As per monster type.
68A slight updraft blows through this area. It is foggy here, making it difficult to see.

69The smell of ozone assails your nostrils.

 
70An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
71

72This area is covered in cobwebs.

 
73

Trap: 10' Pit: 1d6 points of damage if you fall in.
74

Encounter: Dwarves (6)
Treasure: As per monster type.
75A strong, gusting wind blows through this area.

 
76This area is covered in cobwebs.

Encounter: Halflings (9)
Treasure: As per monster type.
77There is a pile of dung here.

Encounter: Stirges (4)
Treasure: As per monster type.
78A chlorine-like smell assails your nostrils.

 
79The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Bandits (1)
Treasure: As per monster type.
80The air here is very hot. There is a corroded chain here.

Encounter: Bandits (4)
Treasure: As per monster type.
81A haze of smoke hangs in the air.

 
82There is a pile of ashes here.

Encounter: Halflings (12)
Treasure: None.
83There are bones scattered here.

84There is a pile of dung here.

 
85Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

adventuregenerator/gen.txt · Last modified: by lee