| 1 | Your nostrils are overwhelmed by a sulphurous smell.
| 2 | There are dry leaves and twigs scattered here.
| 3 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.
Encounter: Halflings (9)
Treasure: As per monster type. |
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| 4 |
| 5 |
Trap: Fog: Looks like poison gas, but harmless. | 6 |
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| 7 | A strong, moaning wind blows through this area.
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 8 | This area is covered in cobwebs.
Trap: Fog: Looks like poison gas, but harmless. | 9 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 10 | A strong updraft blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The wall here is damp.
Encounter: Snakes, Cobra (3)
Treasure: None. | 11 |
Encounter: Spiders, Crab (2)
Treasure: None. | 12 | There are rotting wood pieces here.
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| 13 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
Treasure: 400sp, 40gp. | 15 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air.
Encounter: Skeletons (5)
Treasure: As per monster type. |
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| 16 |
| 17 | This area has a stale, fetid smell. There are cracks in the floor here.
Treasure: 600sp, 60gp. | 18 | The air here is very hot.
Encounter: Orcs (3)
Treasure: None. |
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| 19 | Fog gathers and swirls on the floor, concealing it.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | A gusting breeze blows through this area. This area has a pleasant, earthy smell.
Encounter: Orcs (5)
Treasure: None. | 21 | The air here is very cold. There is a cracked hammer head here.
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| 22 | This area is very dusty.
| 23 | There is dried blood here.
Encounter: Gnomes (3)
Treasure: None. | 24 | There are bones scattered here.
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| 25 | The air here is very hot.
| 26 | Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.
Treasure: 400sp. | 27 | A slight breeze blows through this area.
Encounter: Halflings (4)
Treasure: As per monster type. |
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| 28 |
Trap: Poison gas: Save vs. Poison or die. | 29 | A chlorine-like smell assails your nostrils.
Treasure: 100sp, 30gp. | 30 |
Encounter: Green Slimes (3)
Treasure: None. |
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| 31 |
| 32 | This area has a stale, fetid smell. There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. | 33 | This area smells faintly of manure.
Encounter: Traders (4)
Treasure: As per monster type. |
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| 34 |
Encounter: Acolytes (4)
Treasure: None. | 35 | Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.
| 36 |
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| 37 | This area smells faintly of manure.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 |
Encounter: Bandits (7)
Treasure: None. | 39 |
Encounter: Lizards, Gecko (1)
Treasure: None. |
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| 40 | This area smells faintly of urine. There is a pile of rags here.
| 41 | A cold air current blows through this area. There are cracks in the floor here.
| 42 |
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| 43 | There are cracks in the floor here.
Encounter: Gnomes (2)
Treasure: None. | 44 | A strong wind blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | A strong updraft blows through this area.
Encounter: Gnomes (5)
Treasure: None. |
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| 46 | There is a badly dented helmet here.
| 47 | There are several small stones here.
Trap: Fog: Looks like poison gas, but harmless. | 48 |
Trap: Poison gas: Save vs. Poison or die. |
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| 49 | The ceiling here is damp.
Encounter: Wolves (5)
Treasure: None. | 50 | The air here smells of smoke. This area is covered in cobwebs.
| 51 | There are fungi growing here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 52 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.
| 53 |
Encounter: Orcs (4)
Treasure: None. | 54 | A metallic smell assails your nostrils. This area is covered in cobwebs.
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| 55 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | It is foggy here, making it difficult to see.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 |
Encounter: Beetles, Fire (6)
Treasure: None. |
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| 58 | A slight updraft blows through this area.
Encounter: Gnomes (1)
Treasure: As per monster type. | 59 | This area has a stale, fetid smell. It is foggy here, making it difficult to see.
Encounter: Killer Bees (6)
Treasure: As per monster type. | 60 | This area smells faintly of urine. There is water dripping here.
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| 61 | There is a torn sack here.
| 62 |
Encounter: Beetles, Fire (1)
Treasure: As per monster type. | 63 | This area smells faintly of manure. There are sticks scattered here.
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| 64 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | There is a trickle of water here.
Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die. | 66 | A slight breeze blows through this area.
Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 67 | This area has a pleasant, earthy smell. The wall here is damp.
Encounter: Killer Bees (7)
Treasure: None. | 68 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.
| 69 |
Encounter: Halflings (12)
Treasure: As per monster type. |
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| 70 | The air here smells of smoke.
| 71 | This area smells faintly of urine.
Encounter: Wolves (9)
Treasure: None. | 72 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.
Encounter: Dwarves (4)
Treasure: As per monster type. |
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| 73 |
Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die. | 74 | The air here smells of smoke.
| 75 | This area is covered in cobwebs.
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