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The Squamous Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils.

2This area has a pleasant, earthy smell. There is a pile of dung here.

3This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Skeletons (8)
Treasure: As per monster type.
5A slight breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here.

Treasure: 300sp, 20gp.
6This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
7

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
8The air here is very cold. There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10There is a torn sack here.

11This area is covered in cobwebs.

12

 
13There is a broken arrow here.

14Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15This area smells faintly of urine.

Encounter: Stirges (7)
Treasure: As per monster type.
 
16A metallic smell assails your nostrils. There is a mold growing here.

Treasure: 200sp.
17This area has a pleasant, earthy smell.

Treasure: 100sp.
Trap: Illusion of monsters: Gnomes (4)
18A strong downdraft blows through this area. A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. There is water dripping here.

20There is a cracked hammer head here.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
21The air here is very hot. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
22

Encounter: Skeletons (7)
Treasure: As per monster type.
23There is a trickle of water here.

Encounter: Acolytes (4)
Treasure: None.
24

Encounter: Halflings (10)
Treasure: None.
 
25A cold air current blows through this area. The ceiling here is damp.

26This area smells faintly of manure. There are cracks in the ceiling here.

27The air here smells of smoke. The ceiling here is damp.

 
28The remnants of a rope are here, rotten.

29There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
30The air here smells of smoke.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
31The air here is very cold. This area has a stale, fetid smell.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
32

33

 
34The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Encounter: Orcs (4)
Treasure: None.
35This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Acolytes (7)
Treasure: As per monster type.
36A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
37Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

38This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: None.
39The wall here is damp.

 
40A strong downdraft blows through this area.

Encounter: Kobolds (11)
Treasure: None.
41The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 300sp.
42A slight updraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
43There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
44The air here smells of smoke.

Encounter: Acolytes (1)
Treasure: None.
45There is a mold growing here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
46

47There is a salty, wet smell to this area.

Treasure: 200sp.
48This area smells faintly of manure. There is a mold growing here.

 
49

50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51Your nostrils are overwhelmed by a sulphurous smell.

 
52This area has a stale, fetid smell. There is a torch stub here.

53Your nostrils are overwhelmed by a sulphurous smell.

54The air here is very hot. A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
55A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (1)
Treasure: None.
56There are sticks scattered here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57The wall here is damp.

 
58A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

59A strong wind blows through this area.

Treasure: 500sp.
60The smell of ozone assails your nostrils. This area is covered in cobwebs.

 
61The wall here is damp.

Encounter: Kobolds (11)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby.

Encounter: Stirges (1)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee