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The Bloodstained Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a mold growing here.

Treasure: 400sp, 50gp.
2It is foggy here, making it difficult to see.

3A slight downdraft blows through this area. There is a cracked hammer head here.

 
4The smell of ozone assails your nostrils. There are several small stones here.

5The wall here is damp.

Treasure: 100sp, 20gp.
6A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Encounter: Acolytes (2)
Treasure: None.
 
7This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
8There is water dripping here.

Treasure: 300sp.
9There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10The air here is very cold. There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
11A strong wind blows through this area. This area is covered in cobwebs.

12There is a putrid smell coming from something nearby. The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
 
13There is a salty, wet smell to this area. There are cracks in the floor here.

Encounter: Gnomes (2)
Treasure: None.
14

15This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a mold growing here.

 
16The air here is very hot.

17There is water dripping here.

18A slight updraft blows through this area.

Treasure: 500sp.
 
19

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21It is foggy here, making it difficult to see.

 
22There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

23

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

 
25A strong wind blows through this area. There is dried blood here.

Treasure: 200sp, 40gp, 1 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
27There is a salty, wet smell to this area.

Treasure: 300sp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28A gusting breeze blows through this area. This area smells of rotting vegetation.

29

Trap: Fog: Looks like poison gas, but harmless.
30There are cracks in the ceiling here.

Encounter: Goblins (8)
Treasure: None.
 
31There is a badly dented helmet here.

32A cold air current blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.

33A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a pick handle here.

 
34There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
35A slight downdraft blows through this area. A chlorine-like smell assails your nostrils. There is a broken sword blade here.

Treasure: 100sp, 40gp, 2 gems, 1 magic item.
36This area smells of rotting vegetation. The ceiling here is damp.

Encounter: Sprites (13)
Treasure: None.
 
37It is foggy here, making it difficult to see. There is a cracked hammer head here.

Encounter: Acolytes (4)
Treasure: As per monster type.
38There are dry leaves and twigs scattered here.

Encounter: Gnomes (4)
Treasure: None.
39The air here is very cold. There is water dripping here.

 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41A slight, damp breeze blows through this area.

Treasure: 100sp, 60gp.
42

 
43A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

44

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45A haze of dust hangs in the air. There is a candle stub here.

 
46This area is covered in cobwebs.

Treasure: 600sp, 50gp.
47There is a badly dented helmet here.

Encounter: Skeletons (9)
Treasure: None.
48A chlorine-like smell assails your nostrils. There is a pile of straw here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
49This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (3)
Treasure: None.
50

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51

Encounter: Kobolds (11)
Treasure: As per monster type.
 
52This area has a stale, fetid smell.

Encounter: Kobolds (12)
Treasure: As per monster type.
53Guano covers this area.

Encounter: Shrews, Giant (5)
Treasure: None.
54This area has a pleasant, earthy smell.

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
55This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
56Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

57A strong, moaning wind blows through this area.

 
58

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
59A strong, gusting wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
60A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
61There is a putrid smell coming from something nearby. There are cracks in the floor here.

Treasure: 500sp.
62This area smells faintly of manure. There is a pile of ashes here.

63There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

65A strong, moaning wind blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
66

 
67There are cracks in the ceiling here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
68A haze of smoke hangs in the air. There is a broken pole here.

Treasure: 100sp.
69

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
70This area has a stale, fetid smell.

Treasure: 500sp.
71A slight, damp breeze blows through this area. This area smells faintly of urine.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73This area has a stale, fetid smell. There is a broken arrow here.

Treasure: 100sp, 20gp.
Trap: Poison snake: 1 hit dice.
74A cold air current blows through this area. There are food scraps scattered here.

Encounter: Acolytes (8)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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