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The Diabolical Keep of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. This area is covered in cobwebs.

2There is a putrid smell coming from something nearby. The ceiling here is damp.

Treasure: 500sp.
3A slight breeze blows through this area. This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
4A cold air current blows through this area. There is a mold growing here.

Encounter: Wolves (7)
Treasure: As per monster type.
5The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A cold air current blows through this area.

 
7A haze of smoke hangs in the air. This area is very dusty.

8This area has a pleasant, earthy smell. This area is very dusty.

9

 
10This area smells faintly of urine.

11A strong wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 400sp, 40gp.
12Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

 
13A slight breeze blows through this area. This area smells faintly of manure. There is a cracked flask here.

Treasure: 200sp.
14This area has a stale, fetid smell. A haze of dust hangs in the air. There is a mold growing here.

Treasure: 100sp, 60gp.
Trap: Illusion of monsters: Skeletons (5)
15

 
16This area smells of rotting vegetation. It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18This area has a pleasant, earthy smell. There is a cracked flask here.

Treasure: 300sp, 50gp.
 
19A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
20This area smells of rotting vegetation. It is foggy here, making it difficult to see.

21The air here smells of smoke.

Treasure: 500sp.
 
22There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
23There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
24

 
25A haze of smoke hangs in the air. This area is covered in cobwebs.

26A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Wolves (8)
Treasure: None.
27A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (6)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30There is a salty, wet smell to this area.

Encounter: Bandits (5)
Treasure: As per monster type.
 
31There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32

Encounter: Gnomes (3)
Treasure: None.
33The air here smells of smoke. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: None.
35This area smells faintly of manure. There is a pile of dung here.

36It is foggy here, making it difficult to see. There is a broken bottle here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
37

Encounter: Green Slimes (4)
Treasure: As per monster type.
38A gusting breeze blows through this area.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
39There is a slimy coating on the ceiling here.

 
40A slight breeze blows through this area.

41A slight, damp breeze blows through this area.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42A strong, gusting wind blows through this area. There is a slimy coating on the ceiling here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
43A cold air current blows through this area. There is a broken pole here.

44

45This area has a pleasant, earthy smell.

 
46There is dried blood here.

47A haze of smoke hangs in the air. This area is very dusty.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

 
49The ceiling here is damp.

50A haze of dust hangs in the air. There is a broken pole here.

Treasure: 100sp, 40gp.
51A strong updraft blows through this area. The air here smells of smoke. There is a pile of straw here.

Encounter: Sprites (10)
Treasure: None.
 
52A gusting breeze blows through this area.

Encounter: Wolves (8)
Treasure: None.
53There are cracks in the floor here.

Treasure: 300sp, 50gp.
54

Treasure: 300sp.
 
55The smell of ozone assails your nostrils.

56A strong, moaning wind blows through this area. There is water dripping here.

57A strong wind blows through this area.

 
58A chlorine-like smell assails your nostrils.

59

60It is foggy here, making it difficult to see.

Encounter: Skeletons (9)
Treasure: None.
 
61The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

62There are food scraps scattered here.

Encounter: Green Slimes (4)
Treasure: None.
63There are bits of fur and hair scattered around here.

Treasure: 600sp, 6 gems.
 
64An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
65

Encounter: Goblins (3)
Treasure: As per monster type.
66A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67

68The air here is very hot. There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69

Trap: Fog: Looks like poison gas, but harmless.
 
70This area is covered in rubble and dirt.

71There is a candle stub here.

72A slight breeze blows through this area. A haze of smoke hangs in the air.

 
73This area has a pleasant, earthy smell. There is water dripping here.

74

adventuregenerator/gen.txt · Last modified: by lee