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The Hidden Ruins of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very cold.

Encounter: Sprites (7)
Treasure: None.
3

Encounter: Bandits (4)
Treasure: As per monster type.
 
4A strong wind blows through this area. This area smells of rotting vegetation. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5The air here is very hot. There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6There are dry leaves and twigs scattered here.

 
7It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Bandits (2)
Treasure: None.
8

9

 
10A slight breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Gnomes (5)
Treasure: None.
11This area smells of rotting vegetation.

12

Encounter: Wolves (7)
Treasure: As per monster type.
 
13A strong wind blows through this area.

14This area smells of rotting vegetation.

Encounter: Skeletons (5)
Treasure: As per monster type.
15The air here is very hot. A haze of dust hangs in the air. There are cracks in the wall here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
16This area smells faintly of urine. There is water dripping here.

17This area is covered in cobwebs.

18There is a putrid smell coming from something nearby. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19

20

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
21

Encounter: Orcs (5)
Treasure: As per monster type.
 
22There is a pick handle here.

Encounter: Halflings (11)
Treasure: None.
23

24The air here is very hot. The air here smells of smoke.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
25A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
26There is a bent and rusted iron bar here.

27There is a cracked hammer head here.

Encounter: Orcs (3)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell.

Encounter: Kobolds (6)
Treasure: None.
29There is a cracked flask here.

Encounter: Goblins (3)
Treasure: None.
30

Encounter: Bandits (5)
Treasure: As per monster type.
 
31A slight, damp breeze blows through this area. There are wax drippings here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There are dry leaves and twigs scattered here.

33There is a pile of dung here.

 
34A slight updraft blows through this area. There is a pile of ashes here.

35A haze of smoke hangs in the air.

Encounter: Wolves (8)
Treasure: None.
36This area has a pleasant, earthy smell. There is a broken bottle here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area.

Treasure: 300sp, 50gp.
38There is a torn leather boot here.

39A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
40A slight, damp breeze blows through this area. There are wax drippings here.

Encounter: Stirges (6)
Treasure: None.
41

Treasure: 100sp.
42

 
43There are fungi growing here.

Encounter: Snakes, Cobra (6)
Treasure: None.
44There are cracks in the floor here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
45

 
46The smell of ozone assails your nostrils.

47

Encounter: Dwarves (1)
Treasure: None.
48A haze of smoke hangs in the air. There are cracks in the wall here.

 
49There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A gusting breeze blows through this area.

Treasure: 300sp.
51The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 200sp.
 
52A slight, damp breeze blows through this area. This area is very dusty.

Encounter: Goblins (5)
Treasure: As per monster type.
53The air here is very hot. There is a putrid smell coming from something nearby. There is a pick handle here.

Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
54A strong wind blows through this area. This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55This area has a pleasant, earthy smell. There are bones scattered here.

56It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Bandits (8)
Treasure: None.
57A strong, moaning wind blows through this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
58

Trap: Poison gas: Save vs. Poison or die.
59A slight breeze blows through this area. There are scratches on the wall here.

60

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61It is foggy here, making it difficult to see.

Encounter: Wolves (11)
Treasure: None.
62

Trap: Fog: Looks like poison gas, but harmless.
63

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Halflings (14)
Treasure: As per monster type.
65

Encounter: Dwarves (4)
Treasure: None.
66A haze of smoke hangs in the air.

 
67This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68

Encounter: Traders (7)
Treasure: None.
69There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70The air here is very cold. There is a torn sack here.

Encounter: Snakes, Cobra (2)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee