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The Vanishing Abyss of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2A strong updraft blows through this area. This area is covered in cobwebs.

3

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
4

5A cold air current blows through this area. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There is a pile of dung here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
7

Encounter: Stirges (8)
Treasure: None.
8The air here is very hot. This area has a stale, fetid smell.

9

 
10This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11

12

 
13This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14This area has a stale, fetid smell.

15

 
16The air here is very cold.

Encounter: Skeletons (9)
Treasure: None.
17There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Snakes, Cobra (3)
Treasure: None.
18A strong, moaning wind blows through this area. The hilt of a broken dagger is lying here.

 
19This area smells of rotting vegetation.

Encounter: Gnomes (1)
Treasure: As per monster type.
20There is a cracked hammer head here.

21There are wax drippings here.

Encounter: Goblins (4)
Treasure: None.
 
22A gusting breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Killer Bees (1)
Treasure: None.
23An acrid smell assails your nostrils. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
24A slight, damp breeze blows through this area.

Encounter: Orcs (6)
Treasure: None.
 
25This area has a stale, fetid smell.

Encounter: Acolytes (2)
Treasure: None.
26

27It is foggy here, making it difficult to see. There is a broken arrow here.

Encounter: Sprites (10)
Treasure: None.
 
28A slight updraft blows through this area. There is a small puddle of water here.

Encounter: Green Slimes (3)
Treasure: None.
29A strong, moaning wind blows through this area. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Sprites (15)
Treasure: As per monster type.
 
31Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Stirges (5)
Treasure: As per monster type.
32There is water dripping here.

33This area smells of rotting vegetation.

Treasure: 600sp, 20gp.
 
34This area smells of rotting vegetation.

35Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (3)
Treasure: As per monster type.
36A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Bandits (8)
Treasure: None.
 
37A strong, moaning wind blows through this area. Pottery shards are scattered here.

Encounter: Stirges (10)
Treasure: As per monster type.
38The air here is very hot. This area smells faintly of urine.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39The air here is very hot.

Encounter: Bandits (3)
Treasure: As per monster type.
 
40There is a blunt javelin head here.

41There is water dripping here.

42

 
43The air here is very cold. This area smells faintly of manure.

44There are rotting wood pieces here.

Encounter: Skeletons (11)
Treasure: None.
45The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
46

Treasure: 400sp, 20gp.
47

48

 
49It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Orcs (5)
Treasure: As per monster type.
50A slight, damp breeze blows through this area. There is a broken arrow here.

Encounter: Skeletons (7)
Treasure: As per monster type.
51A chlorine-like smell assails your nostrils. There is a slimy coating on the wall here.

Treasure: 600sp, 60gp.
 
52A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
53A haze of smoke hangs in the air.

Treasure: 500sp, 10gp.
54A slight, damp breeze blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
55A cold air current blows through this area. A haze of smoke hangs in the air.

56There are bones scattered here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57There is a salty, wet smell to this area. There are several small stones here.

Encounter: Stirges (4)
Treasure: None.
 
58This area smells of rotting vegetation. There is dried blood here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
59

Treasure: 100sp, 10gp.
60A strong wind blows through this area.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61Your nostrils are overwhelmed by a sulphurous smell.

62This area smells faintly of urine. A haze of smoke hangs in the air.

63A cold air current blows through this area. There is a salty, wet smell to this area.

 
64The air here smells of smoke.

Encounter: Goblins (4)
Treasure: None.
65A cold air current blows through this area. There is a pile of straw here.

Trap: Poison gas: Save vs. Poison or die.
66The air here is very cold. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67

Encounter: Goblins (3)
Treasure: None.
68A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (2)
Treasure: None.
69It is foggy here, making it difficult to see.

 
70The air here is very cold.

71

Trap: Poison gas: Save vs. Poison or die.
72A gusting breeze blows through this area.

 
73A slight breeze blows through this area. An acrid smell assails your nostrils. There are rotting wood pieces here.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
74A haze of smoke hangs in the air.

Encounter: Killer Bees (8)
Treasure: None.
75A cold air current blows through this area.

 
76There is a rusted spike here.

77

Encounter: Wolves (7)
Treasure: None.
78A gusting breeze blows through this area.

 
79This area smells faintly of manure. It is foggy here, making it difficult to see.

80

Encounter: Dwarves (5)
Treasure: As per monster type.
81A chlorine-like smell assails your nostrils.

Encounter: Halflings (8)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee