1 | A slight updraft blows through this area. There is a pile of rags here.
| 2 | There is water dripping here.
| 3 |
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4 | There is a broken pole here.
| 5 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.
| 6 |
Encounter: Traders (6)
Treasure: As per monster type. |
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7 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 8 | This area smells faintly of manure. There are cracks in the wall here.
Encounter: Acolytes (4)
Treasure: As per monster type. | 9 |
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10 | The air here is very cold.
Treasure: 600sp, 10gp. | 11 | A strong, moaning wind blows through this area. Pottery shards are scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | A slight breeze blows through this area. There is a torn leather boot here.
Encounter: Bandits (3)
Treasure: None. |
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13 | This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.
Encounter: Killer Bees (9)
Treasure: None. | 14 | The air here is very cold.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 |
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16 | There are sticks scattered here.
Encounter: Gnomes (6)
Treasure: As per monster type. | 17 | The smell of ozone assails your nostrils.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 18 | This area is very dusty.
Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. |
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19 | Pottery shards are scattered here.
Treasure: 100sp. | 20 |
Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice. | 21 | A cold air current blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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22 | This area is very dusty.
| 23 |
Encounter: Beetles, Fire (7)
Treasure: As per monster type. | 24 | The air here is very hot. There are food scraps scattered here.
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25 | The wall here is damp.
| 26 | A slight downdraft blows through this area. The air here smells of smoke. There are food scraps scattered here.
Encounter: Gnomes (1)
Treasure: As per monster type. | 27 | There are rotting wood pieces here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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28 | This area smells of rotting vegetation. This area is covered in rubble and dirt.
Trap: Poison gas: Save vs. Poison or die. | 29 | The wall here is damp.
Treasure: 500sp. | 30 | There is water dripping here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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31 | A strong downdraft blows through this area. There is a broken bottle here.
| 32 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Encounter: Stirges (4)
Treasure: None. | 33 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Encounter: Goblins (7)
Treasure: None. |
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34 |
| 35 |
| 36 |
Treasure: 400sp. |
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37 | A strong wind blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. Pottery shards are scattered here.
| 38 | Your nostrils are overwhelmed by a sulphurous smell.
| 39 | It is foggy here, making it difficult to see. There is a pile of dung here.
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40 | The air here is very cold. Teeth and fangs are scattered here.
| 41 |
| 42 | A strong updraft blows through this area. This area smells of rotting vegetation.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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43 |
Encounter: Wolves (5)
Treasure: As per monster type. | 44 | There are cracks in the wall here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 |
Encounter: Kobolds (9)
Treasure: None. |
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46 | There is a bent copper coin lying here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 47 | There are scratches on the wall here.
Encounter: Orcs (2)
Treasure: None. | 48 | The air here is very hot. There is a putrid smell coming from something nearby.
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49 | There is a putrid smell coming from something nearby. This area is very dusty.
Encounter: Bandits (4)
Treasure: None. | 50 | A strong, moaning wind blows through this area.
Encounter: Gnomes (3)
Treasure: None. | 51 | The air here smells of smoke.
Treasure: 200sp.
Trap: Illusion of monsters: Gnomes (3) |
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52 | The hilt of a broken dagger is lying here.
| 53 | Fog gathers and swirls on the floor, concealing it.
| 54 | The air here smells of smoke. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Encounter: Wolves (3)
Treasure: As per monster type. |
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55 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
| 56 | There are cracks in the floor here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 57 | The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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58 | There are cracks in the wall here.
| 59 | The air here is very cold.
Encounter: Skeletons (9)
Treasure: None. | 60 | The air here is very cold.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. |
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61 | There is a corroded chain here.
Encounter: Beetles, Fire (5)
Treasure: None. | 62 |
Treasure: 200sp, 2 gems. | 63 | An acrid smell assails your nostrils.
Encounter: Traders (7)
Treasure: None. |
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64 |
| 65 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 66 | This area has a pleasant, earthy smell. There are wax drippings here.
Treasure: 100sp. |
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67 |
Encounter: Beetles, Fire (2)
Treasure: None. | 68 | This area has a pleasant, earthy smell.
| 69 | There is a salty, wet smell to this area.
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70 |
| 71 |
| 72 |
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73 |
| 74 |
| 75 | A slight updraft blows through this area.
Treasure: 300sp, 40gp, 4 gems. |
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76 | There is a pile of dung here.
| 77 | This area smells faintly of manure. There is a pile of dung here.
| 78 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of rags here.
Encounter: Halflings (6)
Treasure: As per monster type. |
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79 | Fog gathers and swirls on the floor, concealing it.
Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Stirges (2) | 80 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.
Encounter: Killer Bees (3)
Treasure: As per monster type. | 81 |
Trap: Poison gas: Save vs. Poison or die. |
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82 | A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.
Trap: Poison gas: Save vs. Poison or die. | 83 | The air here is very hot.
Trap: 10' Pit: 1d6 points of damage if you fall in. |