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The Vanishing Haunts of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

2A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Encounter: Kobolds (12)
Treasure: None.
3A strong, moaning wind blows through this area. There is a pile of ashes here.

Encounter: Skeletons (4)
Treasure: None.
 
4This area smells faintly of manure. A haze of dust hangs in the air.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
5A cold air current blows through this area. There is a mold growing here.

Encounter: Killer Bees (1)
Treasure: None.
6

Treasure: 600sp.
 
7

Encounter: Traders (3)
Treasure: As per monster type.
8

Trap: Poison gas: Save vs. Poison or die.
9

Treasure: 600sp, 20gp.
 
10A strong wind blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
11

Treasure: 300sp, 40gp.
12A strong updraft blows through this area.

Encounter: Wolves (11)
Treasure: None.
 
13This area has a stale, fetid smell.

Encounter: Goblins (7)
Treasure: As per monster type.
14This area is very dusty.

15There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16A metallic smell assails your nostrils. There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17This area is covered in rubble and dirt.

18A haze of smoke hangs in the air.

Encounter: Goblins (5)
Treasure: As per monster type.
 
19

Encounter: Snakes, Cobra (5)
Treasure: None.
20The hilt of a broken dagger is lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22

23

24A cold air current blows through this area. It is foggy here, making it difficult to see.

 
25

26There are rotting wood pieces here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
27There are cracks in the floor here.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28There is water dripping here.

Encounter: Sprites (8)
Treasure: None.
29The air here smells of smoke. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
30Your nostrils are overwhelmed by a sulphurous smell.

 
31There is water dripping here.

32There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33This area smells of rotting vegetation.

 
34An acrid smell assails your nostrils.

35There is water dripping here.

Encounter: Killer Bees (7)
Treasure: None.
36

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
37The smell of ozone assails your nostrils. There is a large puddle of water here.

Encounter: Bandits (4)
Treasure: None.
38A chlorine-like smell assails your nostrils.

39

 
40It is foggy here, making it difficult to see.

Encounter: Killer Bees (2)
Treasure: As per monster type.
41A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
42A strong, moaning wind blows through this area. There are wax drippings here.

 
43

Encounter: Skeletons (7)
Treasure: None.
44The air here is very hot. This area smells of rotting vegetation. This area is covered in cobwebs.

45There is water dripping here.

 
46This area smells faintly of manure.

47This area is covered in cobwebs.

48A strong wind blows through this area.

 
49A slight breeze blows through this area. The air here smells of smoke. There is a mold growing here.

Encounter: Acolytes (7)
Treasure: None.
50The air here is very hot. This area has a stale, fetid smell.

51

Treasure: 600sp.
 
52

Encounter: Kobolds (12)
Treasure: As per monster type.
53Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54

 
55

Trap: 10' Pit: 1d6 points of damage if you fall in.
56A metallic smell assails your nostrils. There is a bent and rusted iron bar here.

57The air here smells of smoke. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
59The smell of ozone assails your nostrils.

Encounter: Killer Bees (9)
Treasure: None.
60There is a mold growing here.

 
61There are cracks in the floor here.

62This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: None.
63A strong wind blows through this area.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
64

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65There is water dripping here.

Encounter: Bandits (1)
Treasure: None.
66There is a corroded chain here.

Encounter: Orcs (4)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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