| 1 |
| 2 | A slight, damp breeze blows through this area.
Treasure: 300sp, 10gp. | 3 |
Encounter: Green Slimes (3)
Treasure: None. |
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| 4 | A slight downdraft blows through this area. There is a salty, wet smell to this area.
| 5 | Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | A slight downdraft blows through this area. Guano covers this area.
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| 7 | There are rotting wood pieces here.
Trap: Fog: Looks like poison gas, but harmless. | 8 | This area is covered in cobwebs.
| 9 | A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.
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| 10 | A slight, damp breeze blows through this area. There are sticks scattered here.
| 11 |
Encounter: Orcs (8)
Treasure: None. | 12 | There is a mold growing here.
Encounter: Skeletons (9)
Treasure: As per monster type. |
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| 13 | There is a trickle of water here.
Treasure: 200sp, 60gp. | 14 | A slight, damp breeze blows through this area.
| 15 |
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| 16 | A strong, gusting wind blows through this area.
| 17 |
| 18 |
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| 19 | The air here smells of smoke.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | A strong wind blows through this area.
| 21 | This area has a stale, fetid smell. It is foggy here, making it difficult to see.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 22 | It is foggy here, making it difficult to see. There is a large puddle of water here.
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | This area is very dusty.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 |
Encounter: Bandits (8)
Treasure: None. |
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| 25 | It is foggy here, making it difficult to see.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | It is foggy here, making it difficult to see.
| 27 |
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. |
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| 28 | This area smells of rotting vegetation. This area is covered in rubble and dirt.
| 29 |
Treasure: 400sp, 1 magic item. | 30 | The air here smells of smoke.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 31 | This area smells faintly of urine.
Encounter: Acolytes (5)
Treasure: As per monster type. | 32 | A gusting breeze blows through this area. The wall here is damp.
| 33 | A haze of dust hangs in the air.
Trap: Fog: Looks like poison gas, but harmless. |
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| 34 | A slight downdraft blows through this area. An acrid smell assails your nostrils.
| 35 |
Encounter: Green Slimes (4)
Treasure: None. | 36 | Guano covers this area.
Encounter: Skeletons (8)
Treasure: As per monster type. |
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| 37 | A strong wind blows through this area.
Treasure: 300sp. | 38 | The air here is very cold. This area has a stale, fetid smell.
| 39 | The air here is very hot.
Encounter: Acolytes (8)
Treasure: None. |
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| 40 | Teeth and fangs are scattered here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. | 41 | There are bones scattered here.
Treasure: 500sp, 10gp. | 42 | There is water dripping here.
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| 43 | There are dry leaves and twigs scattered here.
| 44 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 45 | A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a broken sword blade here.
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| 46 |
Treasure: 400sp. | 47 | This area is covered in cobwebs.
Encounter: Snakes, Cobra (3)
Treasure: None. | 48 | A slight breeze blows through this area.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 49 |
Encounter: Beetles, Fire (8)
Treasure: As per monster type. | 50 | There are cracks in the ceiling here.
Encounter: Green Slimes (1)
Treasure: None. | 51 | A haze of smoke hangs in the air.
Encounter: Bandits (2)
Treasure: None. |
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| 52 | A slight breeze blows through this area.
| 53 | A gusting breeze blows through this area.
Encounter: Beetles, Fire (4)
Treasure: None. | 54 |
Encounter: Acolytes (3)
Treasure: None. |
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| 55 |
| 56 | This area has a stale, fetid smell.
| 57 | The air here is very hot. There is a bent copper coin lying here.
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| 58 | There is a putrid smell coming from something nearby.
| 59 | The air here is very hot. There are dry leaves and twigs scattered here.
| 60 | A slight, damp breeze blows through this area. The air here smells of smoke.
Encounter: Acolytes (2)
Treasure: None. |
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| 61 | Teeth and fangs are scattered here.
Treasure: 600sp. | 62 | A gusting breeze blows through this area. There is a large puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | This area is covered in cobwebs.
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| 64 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
| 65 |
Encounter: Green Slimes (3)
Treasure: None. | 66 |
Encounter: Gnomes (3)
Treasure: None. |
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| 67 |
| 68 | A cold air current blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.
| 69 | A strong, moaning wind blows through this area.
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| 70 | There is a broken bottle here.
Encounter: Killer Bees (8)
Treasure: None. | 71 | There is water dripping here.
| 72 |
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| 73 |
| 74 | Guano covers this area.
| 75 | This area has a stale, fetid smell.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 76 | There is a mold growing here.
Encounter: Shrews, Giant (10)
Treasure: As per monster type. | 77 | The air here smells of smoke. Guano covers this area.
Treasure: 500sp, 50gp, 1 magic item. | 78 | A chlorine-like smell assails your nostrils.
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| 79 | This area smells faintly of manure.
Encounter: Skeletons (6)
Treasure: As per monster type. | 80 | It is foggy here, making it difficult to see.
| 81 | The ceiling here is damp.
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| 82 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.
Treasure: 200sp, 60gp. | 83 | This area is very dusty.
| 84 |
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| 85 |
Encounter: Halflings (10)
Treasure: As per monster type. |