| 1 | This area has a pleasant, earthy smell. Teeth and fangs are scattered here.
| 2 |
Treasure: 400sp.
Trap: Illusion of monsters: Bandits (5) | 3 |
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 4 | A slight, damp breeze blows through this area. This area is covered in rubble and dirt.
| 5 |
Encounter: Skeletons (5)
Treasure: None. | 6 | The air here smells of smoke. There is a corroded chain here.
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| 7 | There is a broken bottle here.
| 8 |
| 9 | A strong, moaning wind blows through this area. There is a broken arrow here.
Treasure: 400sp. |
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| 10 |
| 11 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | A haze of smoke hangs in the air.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 13 | This area smells faintly of manure.
| 14 |
Treasure: 500sp. | 15 | The air here is very cold. There is water dripping here.
Encounter: Bandits (6)
Treasure: None. |
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| 16 | There is a trickle of water here.
| 17 | The air here is very hot.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 | A haze of smoke hangs in the air.
Encounter: Beetles, Fire (8)
Treasure: As per monster type. |
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| 19 | Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | A slight, damp breeze blows through this area.
| 21 | The air here is very hot.
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| 22 | A strong downdraft blows through this area.
| 23 | There is a pile of dung here.
Encounter: Stirges (5)
Treasure: None. | 24 | There is a broken pole here.
Encounter: Shrews, Giant (10)
Treasure: As per monster type. |
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| 25 | A haze of smoke hangs in the air. There is water dripping here.
| 26 | A haze of smoke hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 27 | A slight breeze blows through this area. This area smells of rotting vegetation.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 28 | A slight breeze blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | A strong wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
Encounter: Stirges (3)
Treasure: As per monster type. | 30 | A cold air current blows through this area.
Treasure: 200sp. |
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| 31 | The air here smells of smoke.
| 32 | A slight breeze blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.
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| 34 | This area smells faintly of urine. There is water dripping here.
| 35 | It is foggy here, making it difficult to see. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 36 |
Encounter: Wolves (2)
Treasure: As per monster type. |
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| 37 | A gusting breeze blows through this area.
Encounter: Acolytes (4)
Treasure: None. | 38 | The wall here is damp.
| 39 | A slight downdraft blows through this area. A metallic smell assails your nostrils. A haze of dust hangs in the air.
Trap: Fog: Looks like poison gas, but harmless. |
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| 40 | The wall here is damp.
Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | The air here is very cold.
| 42 | A slight breeze blows through this area.
Encounter: Skeletons (8)
Treasure: None. |
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| 43 | This area smells faintly of manure.
| 44 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | A cold air current blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.
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| 46 | There is a mold growing here.
| 47 | There is water dripping here.
| 48 | The air here is very hot. This area has a stale, fetid smell. There is a pile of rags here.
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| 49 | The air here is very hot.
Encounter: Sprites (6)
Treasure: None. | 50 | There is a small puddle of water here.
Treasure: 300sp, 40gp, 1 gems.
Trap: Poison needle: Save vs. Poison or die. | 51 | There are scratches on the wall here.
Encounter: Kobolds (7)
Treasure: As per monster type. |
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| 52 | This area has a stale, fetid smell. This area is covered in rubble and dirt.
Treasure: 200sp. | 53 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
| 54 | There is a cracked flask here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 55 | This area smells of rotting vegetation.
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