Home Adventure Generator! B/X D&D Character Generator Deconstructing B/X D&D Other Contact RSS Feed
 

 

 

 

 

 

The Unvanquishable City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Orcs (6)
Treasure: As per monster type.
2A metallic smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
3This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
 
4The air here smells of smoke.

Encounter: Halflings (11)
Treasure: As per monster type.
5There is a broken bottle here.

6The air here is very cold.

 
7

Treasure: 300sp.
8It is foggy here, making it difficult to see.

9There is a putrid smell coming from something nearby. This area is very dusty.

Treasure: 500sp, 30gp.
 
10

Encounter: Halflings (12)
Treasure: None.
11A slight breeze blows through this area. There is a pile of rags here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
12There is a putrid smell coming from something nearby. There is a broken pole here.

Treasure: 200sp, 30gp.
 
13This area is very dusty.

14There is a trickle of water here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
15

 
16

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
17

Encounter: Gnomes (3)
Treasure: None.
18A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (3)
Treasure: As per monster type.
 
19Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

20Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21The air here is very hot. It is misty here.

 
22The air here smells of smoke.

23

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
24A slight breeze blows through this area. This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
25There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A slight, damp breeze blows through this area.

27A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

 
28

Encounter: Dwarves (1)
Treasure: As per monster type.
29A strong updraft blows through this area. Pottery shards are scattered here.

30There is dried blood here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
31There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
32A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a broken pole here.

33There are food scraps scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
34There is a slimy coating on the ceiling here.

35A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (3)
Treasure: None.
36

 
37The hilt of a broken dagger is lying here.

38A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

39A strong downdraft blows through this area.

Treasure: 100sp, 50gp.
 
40A cold air current blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: None.
41A slight breeze blows through this area.

42There is a pile of ashes here.

 
43

44

Trap: Poison gas: Save vs. Poison or die.
45This area is covered in cobwebs.

Treasure: 200sp, 60gp.
 
46It is foggy here, making it difficult to see.

Encounter: Wolves (8)
Treasure: None.
47A slight, damp breeze blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48A slight breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
49This area smells faintly of manure. There are bones scattered here.

Encounter: Gnomes (1)
Treasure: None.
50The air here smells of smoke. The wall here is damp.

Encounter: Killer Bees (6)
Treasure: None.
51

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: As per monster type.
53

Encounter: Orcs (5)
Treasure: As per monster type.
54This area smells faintly of urine. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Stirges (6)
Treasure: As per monster type.
 
55The air here is very hot. This area is very dusty.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
56The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

57This area has a stale, fetid smell.

 
58This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Sprites (9)
Treasure: As per monster type.
59

Encounter: Wolves (8)
Treasure: As per monster type.
60The air here is very hot. This area is covered in cobwebs.

 
61There are fungi growing here.

62A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
63The air here is very hot.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
64There are food scraps scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65This area is covered in cobwebs.

Encounter: Acolytes (6)
Treasure: None.
66It is foggy here, making it difficult to see.

Encounter: Wolves (5)
Treasure: As per monster type.
 
67A slight, damp breeze blows through this area.

68A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: None.
69A slight updraft blows through this area. The wall here is damp.

Encounter: Killer Bees (10)
Treasure: None.
 
70This area is covered in cobwebs.

Encounter: Kobolds (6)
Treasure: As per monster type.
71It is foggy here, making it difficult to see. There is a small puddle of water here.

72A slight breeze blows through this area.

 
73This area has a pleasant, earthy smell.

74This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009-2017 by L. Adamson, unless otherwise stated.