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The Misplaced Isle of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

Treasure: 200sp, 5 gems.
2A slight downdraft blows through this area.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
3It is foggy here, making it difficult to see.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
4There is a mold growing here.

Encounter: Bandits (7)
Treasure: As per monster type.
5The air here is very cold.

Treasure: 100sp, 10gp, 3 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
6There is a rusted spike here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
7A slight breeze blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Treasure: 200sp, 10gp.
8

9It is foggy here, making it difficult to see.

 
10The air here is very hot.

11This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: None.
12A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
13

14This area smells faintly of urine. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is very dusty.

 
16There is a broken pole here.

Trap: Fog: Looks like poison gas, but harmless.
17A strong, gusting wind blows through this area.

18A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
19

20A cold air current blows through this area. This area smells faintly of urine. The ceiling here is damp.

Encounter: Kobolds (10)
Treasure: None.
21Your nostrils are overwhelmed by a sulphurous smell.

 
22The air here is very hot.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
23A slight breeze blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
24

Encounter: Orcs (5)
Treasure: None.
 
25The wall here is damp.

26This area has a stale, fetid smell. There is a torch stub here.

Encounter: Beetles, Fire (5)
Treasure: None.
27There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
28An acrid smell assails your nostrils.

29The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Kobolds (12)
Treasure: None.
 
31A slight breeze blows through this area. There is a large puddle of water here.

Treasure: 400sp, 4 gems.
32A cold air current blows through this area.

Treasure: 600sp, 10gp.
33There is a corroded chain here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
34There is a pick handle here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
35

Encounter: Orcs (5)
Treasure: As per monster type.
36There is water dripping here.

 
37This area smells faintly of manure. There are cracks in the wall here.

38There are cracks in the ceiling here.

Encounter: Orcs (3)
Treasure: As per monster type.
39

 
40A slight downdraft blows through this area. This area has a stale, fetid smell.

41This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42There is dried blood here.

 
43Fog gathers and swirls on the floor, concealing it.

44A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
45A strong wind blows through this area. This area is covered in cobwebs.

 
46This area smells faintly of manure. A haze of smoke hangs in the air. There is a mold growing here.

47

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48There is a torn sack here.

 
49There is a putrid smell coming from something nearby.

Treasure: 100sp, 4 gems.
50It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
51There is a badly dented helmet here.

Encounter: Skeletons (7)
Treasure: None.
 
52The air here is very hot.

53This area smells faintly of manure.

Treasure: 100sp.
54A cold air current blows through this area. This area smells of rotting vegetation. There is a pile of ashes here.

 
55

Trap: Poison gas: Save vs. Poison or die.
56There is a mold growing here.

57There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is dried blood here.

Encounter: Kobolds (8)
Treasure: As per monster type.
59

60Teeth and fangs are scattered here.

 
61A strong, gusting wind blows through this area. There are cracks in the floor here.

62This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: None.
63

 
64Pottery shards are scattered here.

Encounter: Traders (3)
Treasure: None.
65

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Treasure: 100sp, 60gp, 1 magic item.
Trap: Poison snake: 1 hit dice.
 
67There is a trickle of water here.

68A slight, damp breeze blows through this area.

69

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
70This area smells of rotting vegetation. There is a pile of rags here.

71This area smells faintly of manure. The wall here is damp.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee