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Trap: Fog: Looks like poison gas, but harmless. | 2 | The air here smells of smoke. It is foggy here, making it difficult to see.
Treasure: 600sp, 5 jewelry.
Trap: Illusion of monsters: Dwarves (2) | 3 | There is a trickle of water here.
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| 4 | There is water dripping here.
Treasure: 500sp. | 5 | There is a small puddle of water here.
Encounter: Goblins (4)
Treasure: None. | 6 | This area has a stale, fetid smell.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 7 | There are cracks in the floor here.
| 8 | There is a pile of rags here.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 9 | This area has a stale, fetid smell. There are wax drippings here.
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| 10 | An acrid smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. | 11 |
Encounter: Spiders, Crab (3)
Treasure: None. | 12 | A slight updraft blows through this area.
Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 13 | There is a slimy coating on the ceiling here.
| 14 | There is a putrid smell coming from something nearby. There are scratches on the wall here.
Trap: Poison gas: Save vs. Poison or die. | 15 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 17 | The air here is very hot. This area smells faintly of manure. There is a candle stub here.
| 18 | A cold air current blows through this area. The hilt of a broken dagger is lying here.
Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 19 | There are rotting wood pieces here.
Encounter: Goblins (2)
Treasure: As per monster type. | 20 | There is a cracked hammer head here.
| 21 | A strong, gusting wind blows through this area.
Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 22 | A strong updraft blows through this area. There is a broken bottle here.
Encounter: Dwarves (4)
Treasure: None. | 23 | A slight breeze blows through this area. This area is very dusty.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 24 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.
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| 25 | This area is very dusty.
| 26 |
| 27 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.
Encounter: Beetles, Fire (8)
Treasure: None. |
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| 28 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.
| 29 | Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 |
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| 31 | The air here is very hot. This area has a pleasant, earthy smell.
| 32 | A gusting breeze blows through this area.
Encounter: Traders (8)
Treasure: As per monster type. | 33 | There is a blunt javelin head here.
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| 34 | There is a cracked flask here.
Encounter: Dwarves (1)
Treasure: None. | 35 | Guano covers this area.
| 36 | Fog gathers and swirls on the floor, concealing it.
Treasure: 400sp, 50gp, 5 gems. |
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| 37 | A strong, moaning wind blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 |
| 39 | The air here is very cold. There is water dripping here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
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| 40 | The air here smells of smoke.
| 41 | There is water dripping here.
| 42 | There is a trickle of water here.
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| 43 | This area is very dusty.
| 44 | There is a pile of dung here.
| 45 | This area smells faintly of urine.
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| 46 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.
Encounter: Skeletons (11)
Treasure: None. | 47 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | There is a pile of rags here.
Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Stirges (1) |
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| 49 | The wall here is damp.
| 50 | A slight breeze blows through this area.
| 51 | The wall here is damp.
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| 52 | This area is covered in rubble and dirt.
Encounter: Traders (6)
Treasure: As per monster type. | 53 | There are cracks in the wall here.
Treasure: 600sp. | 54 | This area has a stale, fetid smell. There is a bent and rusted iron bar here.
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| 55 | A slight, damp breeze blows through this area. This area smells faintly of urine. There is a mold growing here.
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 56 | This area has a pleasant, earthy smell. It is misty here.
| 57 |
Treasure: 300sp, 30gp, 2 gems. |
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| 58 | The air here is very hot.
Trap: Fog: Looks like poison gas, but harmless. | 59 |
Encounter: Killer Bees (7)
Treasure: As per monster type. | 60 | A strong wind blows through this area.
Encounter: Kobolds (9)
Treasure: None. |
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| 61 | This area smells of rotting vegetation.
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