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The Ebon Milieu of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Encounter: Kobolds (14)
Treasure: None.
2This area is covered in cobwebs.

3

Encounter: Acolytes (3)
Treasure: None.
 
4There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Goblins (4)
Treasure: None.
5

Encounter: Kobolds (9)
Treasure: As per monster type.
6A cold air current blows through this area. This area smells faintly of manure.

Encounter: Stirges (9)
Treasure: None.
 
7There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

8There is water dripping here.

Treasure: 600sp, 30gp, 5 gems.
9This area smells faintly of urine. This area is very dusty.

 
10

11There is a mold growing here.

12A strong wind blows through this area. There is a small puddle of water here.

 
13

Encounter: Gnomes (2)
Treasure: None.
14

Trap: Fog: Looks like poison gas, but harmless.
15

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
17A slight, damp breeze blows through this area. There is a mold growing here.

18

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19A slight, damp breeze blows through this area. There is a torn sack here.

Encounter: Acolytes (2)
Treasure: None.
20This area smells faintly of urine.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21The smell of ozone assails your nostrils.

 
22There are cracks in the wall here.

23A chlorine-like smell assails your nostrils. There are cracks in the floor here.

24A slight, damp breeze blows through this area.

 
25

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
26A slight, damp breeze blows through this area.

27This area has a stale, fetid smell.

 
28It is foggy here, making it difficult to see. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
29There are bones scattered here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
30

Encounter: Snakes, Cobra (5)
Treasure: None.
 
31A strong, moaning wind blows through this area. A haze of dust hangs in the air. This area is covered in rubble and dirt.

Encounter: Skeletons (7)
Treasure: As per monster type.
32A strong updraft blows through this area. This area is very dusty.

Treasure: 300sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

 
34There is a mold growing here.

35A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
36It is foggy here, making it difficult to see. There is a pile of ashes here.

 
37A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
39

 
40

41There are food scraps scattered here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
42

 
43

44This area smells of rotting vegetation.

Encounter: Bandits (4)
Treasure: As per monster type.
45This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
46There is a candle stub here.

47This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48The air here is very cold. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Stirges (1)
Treasure: As per monster type.
 
49Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
50A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a broken bottle here.

Encounter: Lizards, Gecko (3)
Treasure: None.
51Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

 
52

Encounter: Skeletons (8)
Treasure: None.
53Fog gathers and swirls on the floor, concealing it. This area is very dusty.

54There is a slimy coating on the floor here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
55The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57

Encounter: Sprites (14)
Treasure: As per monster type.
 
58There is a bent copper coin lying here.

59There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
60

 
61A strong wind blows through this area. This area is very dusty.

62This area smells faintly of manure. There is a mold growing here.

Treasure: 400sp, 50gp.
63A slight updraft blows through this area. There is a broken arrow here.

Encounter: Killer Bees (10)
Treasure: None.
 
64There are sticks scattered here.

65This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66This area has a stale, fetid smell. There is a mold growing here.

 
67This area is very dusty.

68A strong, moaning wind blows through this area. There are bones scattered here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
69This area has a stale, fetid smell.

 
70Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Encounter: Kobolds (5)
Treasure: As per monster type.
71There is a pile of rags here.

72The air here is very cold. This area smells faintly of manure.

Encounter: Halflings (9)
Treasure: As per monster type.
 
73There are fungi growing here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
74There is a cracked hammer head here.

75It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

 
76It is foggy here, making it difficult to see. There is a broken pole here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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