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The Tenebrous Pits of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a broken bottle here.

2It is misty here.

Encounter: Spiders, Crab (1)
Treasure: None.
3

Encounter: Lizards, Gecko (2)
Treasure: None.
 
4It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
7There are rotting wood pieces here.

Encounter: Orcs (7)
Treasure: As per monster type.
8A slight updraft blows through this area.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9There is a pick handle here.

Treasure: 100sp, 50gp.
 
10This area is very dusty.

Encounter: Killer Bees (8)
Treasure: As per monster type.
11

12Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

 
13It is misty here.

Encounter: Traders (6)
Treasure: As per monster type.
14This area smells of rotting vegetation. The remnants of a rope are here, rotten.

15A cold air current blows through this area. There are wax drippings here.

 
16It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
17There is a candle stub here.

Encounter: Kobolds (7)
Treasure: None.
18This area is covered in cobwebs.

 
19The wall here is damp.

20It is foggy here, making it difficult to see. There is a rusted spike here.

Encounter: Shrews, Giant (9)
Treasure: None.
21This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
22The air here is very cold.

23There is a putrid smell coming from something nearby.

24A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
25A strong, gusting wind blows through this area.

26

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
27

 
28A metallic smell assails your nostrils. There are several small stones here.

29The air here is very hot.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
30This area smells faintly of manure.

Encounter: Bandits (5)
Treasure: None.
 
31There is dried blood here.

32This area smells faintly of urine. It is foggy here, making it difficult to see. There is a corroded chain here.

33

 
34This area has a pleasant, earthy smell. There is a torn sack here.

35

Encounter: Sprites (8)
Treasure: As per monster type.
36There is water dripping here.

 
37There is a putrid smell coming from something nearby. There is water dripping here.

38

39The ceiling here is damp.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
40

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41The air here is very cold. This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Treasure: 500sp, 50gp.
 
43This area has a pleasant, earthy smell. There is a splintered club here.

Encounter: Bandits (3)
Treasure: None.
44This area smells of rotting vegetation.

Treasure: 600sp, 2 gems.
45There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

 
46The air here is very cold. The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

Encounter: Skeletons (5)
Treasure: None.
48

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
49Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50

51Fog gathers and swirls on the floor, concealing it.

 
52

53

Trap: 10' Pit: 1d6 points of damage if you fall in.
54This area is covered in rubble and dirt.

 
55A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Halflings (11)
Treasure: As per monster type.
56There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
57

Trap: Poison gas: Save vs. Poison or die.
 
58The air here smells of smoke.

Encounter: Gnomes (1)
Treasure: As per monster type.
59

60The air here is very hot. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Treasure: 500sp, 50gp, 6 gems.
 
61There are sticks scattered here.

62A strong, moaning wind blows through this area. The wall here is damp.

63There is a putrid smell coming from something nearby. A haze of dust hangs in the air. This area is very dusty.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
64

Encounter: Traders (3)
Treasure: As per monster type.
65A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Acolytes (8)
Treasure: None.
66A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a trickle of water here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: None.
68There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69

 
70The air here smells of smoke.

71The air here is very hot. A haze of smoke hangs in the air.

72

Encounter: Lizards, Gecko (1)
Treasure: None.
 
73This area smells faintly of manure.

74There is a cracked hammer head here.

Trap: Fog: Looks like poison gas, but harmless.
75This area smells of rotting vegetation.

 
76The air here is very hot. There is a pile of ashes here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
77This area is very dusty.

78This area smells faintly of manure. There is a broken bottle here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
79There is a torch stub here.

Treasure: 200sp.
80This area has a stale, fetid smell.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
81Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Goblins (4)
Treasure: As per monster type.
 
82

83A strong, moaning wind blows through this area. The remnants of a rope are here, rotten.

84A cold air current blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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