| 1 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
Treasure: 100sp. | 2 |
| 3 | A strong wind blows through this area. This area is covered in cobwebs.
Treasure: 300sp, 40gp. |
| |
| 4 | A strong, moaning wind blows through this area.
| 5 | There is a broken pole here.
| 6 | A strong downdraft blows through this area. There is a broken arrow here.
|
| |
| 7 | The air here is very hot. The smell of ozone assails your nostrils. There is a mold growing here.
Encounter: Shrews, Giant (2)
Treasure: As per monster type. | 8 | This area has a stale, fetid smell. This area is covered in cobwebs.
Treasure: 600sp. | 9 | This area is covered in cobwebs.
|
| |
| 10 | This area smells faintly of manure.
Encounter: Sprites (17)
Treasure: None. | 11 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 |
Encounter: Stirges (5)
Treasure: None. |
| |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | Guano covers this area.
Trap: Fog: Looks like poison gas, but harmless. | 15 |
|
| |
| 16 | It is foggy here, making it difficult to see. There are cracks in the wall here.
| 17 | An acrid smell assails your nostrils. There is dried blood here.
| 18 | The wall here is damp.
Trap: Fog: Looks like poison gas, but harmless. |
| |
| 19 | This area is covered in rubble and dirt.
Encounter: Gnomes (2)
Treasure: None. | 20 | It is foggy here, making it difficult to see.
| 21 | This area smells faintly of manure.
Treasure: 500sp.
Trap: Poison snake: 1 hit dice. |
| |
| 22 | Fog gathers and swirls on the floor, concealing it.
Treasure: 500sp. | 23 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Encounter: Bandits (5)
Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell. There is water dripping here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| |
| 25 | Fog gathers and swirls on the floor, concealing it.
Encounter: Acolytes (8)
Treasure: None. | 26 | There is dried blood here.
Treasure: 500sp, 40gp. | 27 | The remnants of a rope are here, rotten.
Encounter: Wolves (6)
Treasure: None. |
| |
| 28 | The air here is very hot.
| 29 | Your nostrils are overwhelmed by a sulphurous smell.
| 30 | The air here is very hot. The air here smells of smoke.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| |
| 31 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Sprites (10)
Treasure: As per monster type. | 32 | A cold air current blows through this area. There are cracks in the ceiling here.
| 33 |
Encounter: Green Slimes (2)
Treasure: None. |
| |
| 34 |
Encounter: Goblins (7)
Treasure: As per monster type. | 35 |
Encounter: Beetles, Fire (1)
Treasure: None. | 36 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.
Encounter: Acolytes (2)
Treasure: None. |
| |
| 37 | This area has a stale, fetid smell.
| 38 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 39 | The air here is very hot.
Encounter: Halflings (14)
Treasure: As per monster type. |
| |
| 40 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | The smell of ozone assails your nostrils.
| 42 | A strong wind blows through this area.
Encounter: Orcs (6)
Treasure: As per monster type. |
| |
| 43 |
Encounter: Halflings (10)
Treasure: None. | 44 | This area smells faintly of urine. There is water dripping here.
Encounter: Goblins (5)
Treasure: As per monster type. | 45 | A strong wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a large puddle of water here.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. |
| |
| 46 | There is a bent copper coin lying here.
| 47 | A slight breeze blows through this area.
| 48 | A strong wind blows through this area. This area smells faintly of manure.
|
| |
| 49 | There is a small puddle of water here.
| 50 | A slight, damp breeze blows through this area. This area smells faintly of manure.
| 51 | The air here smells of smoke. A haze of smoke hangs in the air. Pottery shards are scattered here.
Treasure: 200sp.
Trap: Illusion of monsters: Green Slimes (3) |
| |
| 52 | Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.
Encounter: Gnomes (4)
Treasure: None. | 53 |
Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
Treasure: 600sp. |
| |
| 55 | It is misty here.
| 56 | The air here is very hot. This area is covered in cobwebs.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | There are wax drippings here.
|
| |
| 58 | This area has a pleasant, earthy smell.
| 59 | There is a torn sack here.
| 60 |
Encounter: Spiders, Crab (3)
Treasure: None. |
| |
| 61 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.
Encounter: Killer Bees (8)
Treasure: None. | 62 | There are several small stones here.
Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 63 | A cold air current blows through this area. There is a splintered club here.
|
| |
| 64 | A strong downdraft blows through this area.
| 65 | There is a candle stub here.
| 66 | This area smells faintly of manure.
Treasure: 100sp. |
| |
| 67 | This area has a pleasant, earthy smell.
Encounter: Gnomes (2)
Treasure: As per monster type. | 68 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in rubble and dirt.
| 69 | A cold air current blows through this area.
|
| |
| 70 | Pottery shards are scattered here.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. |