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The Eldritch Depths of the Devouring Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Treasure: 100sp, 30gp.
3An acrid smell assails your nostrils.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
4There is a pile of straw here.

Encounter: Sprites (13)
Treasure: As per monster type.
5

6

 
7

8

9

 
10

11This area smells faintly of manure. There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12A cold air current blows through this area.

Encounter: Goblins (6)
Treasure: None.
 
13

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
14This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Bandits (8)
Treasure: As per monster type.
15There is a blunt javelin head here.

 
16Teeth and fangs are scattered here.

Encounter: Bandits (5)
Treasure: None.
17

Treasure: 200sp.
18A slight, damp breeze blows through this area.

 
19The air here is very hot. A metallic smell assails your nostrils.

Encounter: Wolves (8)
Treasure: None.
20Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (10)
Treasure: As per monster type.
21A cold air current blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
22This area is very dusty.

Encounter: Skeletons (6)
Treasure: As per monster type.
23There is a broken sword blade here.

Treasure: 600sp, 60gp, 5 gems.
24

 
25Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 30gp.
26

Encounter: Gnomes (5)
Treasure: As per monster type.
27There is a pile of dung here.

 
28This area is covered in cobwebs.

29It is foggy here, making it difficult to see.

Encounter: Stirges (4)
Treasure: None.
30Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
31The air here is very hot.

32The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33There is a putrid smell coming from something nearby.

 
34A haze of smoke hangs in the air.

Encounter: Killer Bees (2)
Treasure: None.
35This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36There is a putrid smell coming from something nearby.

 
37

38It is misty here. There is a torn leather boot here.

Encounter: Stirges (3)
Treasure: As per monster type.
39

Encounter: Shrews, Giant (7)
Treasure: None.
 
40

41Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
42A strong downdraft blows through this area. There is a pile of ashes here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
43A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

Encounter: Sprites (14)
Treasure: As per monster type.
44This area smells of rotting vegetation.

45It is misty here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
46A metallic smell assails your nostrils. Guano covers this area.

Encounter: Killer Bees (10)
Treasure: As per monster type.
47

48Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
49There is a mold growing here.

Encounter: Skeletons (6)
Treasure: As per monster type.
50The air here is very cold. There are several small stones here.

Encounter: Beetles, Fire (8)
Treasure: None.
51The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
52

Treasure: 400sp, 20gp.
53This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

54The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55Your nostrils are overwhelmed by a sulphurous smell. It is misty here. There is a pile of dung here.

56There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57There is a small puddle of water here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
58The wall here is damp.

59There is a large puddle of water here.

60There is a putrid smell coming from something nearby. There is a mold growing here.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
61The air here is very hot. A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Illusion of monsters: Spiders, Crab (4)
62This area smells faintly of manure. There is a pile of ashes here.

63Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (3)
Treasure: None.
 
64Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
65A slight, damp breeze blows through this area.

66There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
67

Trap: 10' Pit: 1d6 points of damage if you fall in.
68This area has a pleasant, earthy smell.

Encounter: Orcs (6)
Treasure: As per monster type.
69Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
70This area is covered in cobwebs.

71The air here is very hot. There are scratches on the wall here.

72A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Sprites (13)
Treasure: None.
 
73

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
74

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
75This area smells of rotting vegetation.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
76It is misty here.

77There is a broken bottle here.

Encounter: Gnomes (2)
Treasure: None.
78

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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