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The Cold Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the ceiling here.

2Teeth and fangs are scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
3There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4The wall here is damp.

Treasure: 600sp, 60gp.
Trap: Poison snake: 1 hit dice.
5This area smells faintly of manure. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A slight updraft blows through this area. Pottery shards are scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
7A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 500sp, 60gp.
8

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

Encounter: Bandits (4)
Treasure: None.
 
10This area smells of rotting vegetation.

11It is foggy here, making it difficult to see.

Encounter: Stirges (10)
Treasure: None.
12A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
13A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

14This area smells faintly of manure. A haze of smoke hangs in the air. There are bones scattered here.

15The air here is very hot.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16This area has a stale, fetid smell.

17

Trap: Poison gas: Save vs. Poison or die.
18This area smells faintly of manure.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
19

20

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21Fog gathers and swirls on the floor, concealing it.

 
22There is a trickle of water here.

23A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

24This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25A strong, moaning wind blows through this area. There is a pile of rags here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
26This area is covered in cobwebs.

27This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
28There is a slimy coating on the wall here.

29This area smells faintly of urine. There are scratches on the wall here.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30

 
31There is a small puddle of water here.

32The air here is very hot.

Encounter: Acolytes (8)
Treasure: As per monster type.
33There is a cracked hammer head here.

Treasure: 200sp, 20gp, 1 gems.
 
34

35There is a putrid smell coming from something nearby. There is a pile of dung here.

36The air here is very cold. It is foggy here, making it difficult to see.

 
37It is misty here.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38There is water dripping here.

Encounter: Dwarves (4)
Treasure: None.
39The air here is very hot. This area has a pleasant, earthy smell.

 
40The air here is very hot. There is a pile of dung here.

Treasure: 200sp.
41An acrid smell assails your nostrils.

Encounter: Beetles, Fire (6)
Treasure: None.
42A slight downdraft blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Beetles, Fire (2)
Treasure: None.
 
43This area smells faintly of manure. There is dried blood here.

Treasure: 600sp.
44There is a bent copper coin lying here.

Treasure: 600sp, 20gp.
45This area smells of rotting vegetation. Guano covers this area.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

47The smell of ozone assails your nostrils. There is a pile of straw here.

48The air here is very hot.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
49

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50

51A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

 
52A strong downdraft blows through this area.

Treasure: 100sp.
53The smell of ozone assails your nostrils. This area is covered in cobwebs.

54There is a pile of rags here.

 
55

56The air here is very cold. There is a salty, wet smell to this area. It is misty here. There is water dripping here.

57The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
58There are cracks in the ceiling here.

59A strong, gusting wind blows through this area.

60

 
61A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Pottery shards are scattered here.

Encounter: Gnomes (5)
Treasure: As per monster type.
62A gusting breeze blows through this area.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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