| 1 | A chlorine-like smell assails your nostrils. There are cracks in the wall here.
Encounter: Gnomes (1)
Treasure: As per monster type. | 2 | The smell of ozone assails your nostrils. This area is very dusty.
| 3 | A strong wind blows through this area. Pottery shards are scattered here.
|
| |
| 4 |
Encounter: Acolytes (8)
Treasure: As per monster type. | 5 | There are fungi growing here.
Encounter: Green Slimes (3)
Treasure: None. | 6 |
|
| |
| 7 |
Encounter: Bandits (3)
Treasure: None. | 8 | There is a pile of dung here.
Treasure: 600sp, 20gp. | 9 | A strong wind blows through this area. This area is very dusty.
Trap: Fog: Looks like poison gas, but harmless. |
| |
| 10 | This area smells of rotting vegetation.
| 11 | This area has a pleasant, earthy smell. There is a large puddle of water here.
| 12 | This area has a pleasant, earthy smell.
|
| |
| 13 | This area smells faintly of manure.
| 14 | A slight, damp breeze blows through this area. There is water dripping here.
Encounter: Acolytes (2)
Treasure: None. | 15 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a broken arrow here.
|
| |
| 16 |
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 17 | There are bones scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 |
|
| |
| 19 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 |
Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Beetles, Fire (6) | 21 | There is a pile of ashes here.
|
| |
| 22 | There are cracks in the ceiling here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 |
| 24 | There is a small puddle of water here.
|
| |
| 25 | There is a broken pole here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 |
| 27 | The wall here is damp.
|
| |
| 28 | This area smells faintly of urine. There is a small puddle of water here.
Encounter: Stirges (2)
Treasure: As per monster type. | 29 | The smell of ozone assails your nostrils.
Encounter: Shrews, Giant (1)
Treasure: None. | 30 | This area has a pleasant, earthy smell.
|
| |
| 31 | There is a broken pole here.
| 32 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Encounter: Acolytes (5)
Treasure: As per monster type. | 33 | There is a putrid smell coming from something nearby. There is a pile of dung here.
Encounter: Halflings (11)
Treasure: None. |
| |
| 34 | This area smells faintly of urine. There is a torn sack here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | The hilt of a broken dagger is lying here.
| 36 | There is a torn leather boot here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| |
| 37 | There is water dripping here.
| 38 | A chlorine-like smell assails your nostrils.
| 39 | This area smells faintly of manure. This area is very dusty.
|
| |
| 40 | The air here is very hot.
| 41 | This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | A strong wind blows through this area. A chlorine-like smell assails your nostrils.
|
| |
| 43 | There is a candle stub here.
| 44 | A slight, damp breeze blows through this area. There are bones scattered here.
| 45 | The air here smells of smoke. It is foggy here, making it difficult to see.
|
| |
| 46 |
Encounter: Traders (8)
Treasure: None. | 47 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty.
Treasure: 100sp. | 48 | There is a corroded chain here.
Encounter: Acolytes (6)
Treasure: As per monster type. |
| |
| 49 | This area is covered in cobwebs.
| 50 |
| 51 | There is water dripping here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| |
| 52 | There are dry leaves and twigs scattered here.
| 53 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.
| 54 | Your nostrils are overwhelmed by a sulphurous smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
| |
| 55 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 56 | A slight breeze blows through this area. A metallic smell assails your nostrils. There is a broken bottle here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 |
Treasure: 500sp.
Trap: Poison snake: 1 hit dice. |
| |
| 58 |
Encounter: Spiders, Crab (1)
Treasure: None. | 59 |
Encounter: Goblins (8)
Treasure: As per monster type. | 60 | The air here is very hot. This area has a pleasant, earthy smell.
|
| |
| 61 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.
| 62 | A cold air current blows through this area. A haze of dust hangs in the air. There are cracks in the ceiling here.
|