User Tools



adventuregenerator:gen

 

 

 

 

 

The Eldritch Abyss of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2A slight breeze blows through this area.

Encounter: Traders (1)
Treasure: As per monster type.
3The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4The air here is very cold.

Encounter: Killer Bees (3)
Treasure: As per monster type.
5There is a mold growing here.

Encounter: Traders (3)
Treasure: As per monster type.
6There is a salty, wet smell to this area.

 
7A slight breeze blows through this area. There is a cracked flask here.

8A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: None.
9A strong, moaning wind blows through this area. The wall here is damp.

 
10A strong downdraft blows through this area.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11The remnants of a rope are here, rotten.

12This area has a pleasant, earthy smell. There are several small stones here.

Encounter: Green Slimes (3)
Treasure: None.
 
13A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: None.
14A strong, moaning wind blows through this area. There is a large puddle of water here.

15This area smells faintly of manure.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
16This area smells faintly of manure. The wall here is damp.

17The remnants of a rope are here, rotten.

18

 
19There is a pile of ashes here.

20This area is covered in cobwebs.

21A slight updraft blows through this area. This area smells of rotting vegetation.

 
22

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Killer Bees (3)
23This area smells faintly of manure. There is a trickle of water here.

Encounter: Beetles, Fire (1)
Treasure: None.
24The air here is very hot. There is a pile of rags here.

Treasure: 100sp, 50gp.
 
25It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
26There is a badly dented helmet here.

Encounter: Stirges (7)
Treasure: As per monster type.
27

 
28The air here is very hot. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29

30There is a slimy coating on the wall here.

Encounter: Dwarves (5)
Treasure: None.
 
31A slight updraft blows through this area.

Encounter: Bandits (4)
Treasure: None.
32

Encounter: Stirges (10)
Treasure: None.
33There is a large puddle of water here.

Encounter: Skeletons (8)
Treasure: None.
 
34A cold air current blows through this area. There are cracks in the wall here.

Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (1)
35A haze of smoke hangs in the air. There are scratches on the wall here.

Encounter: Halflings (5)
Treasure: As per monster type.
36A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
37A slight breeze blows through this area. There is a mold growing here.

Encounter: Dwarves (4)
Treasure: None.
38This area smells faintly of urine. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (2)
Treasure: None.
 
40This area has a stale, fetid smell. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41A strong wind blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
42It is foggy here, making it difficult to see.

 
43

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

45A cold air current blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

 
46The air here is very cold. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47Pottery shards are scattered here.

48A metallic smell assails your nostrils. There are scratches on the wall here.

 
49

50The air here is very cold.

51A metallic smell assails your nostrils. There is dried blood here.

 
52

53A strong updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
54This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
55The air here is very hot.

56

Treasure: 400sp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57There is dried blood here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
58The wall here is damp.

59A strong, gusting wind blows through this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
60

 
61Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62This area has a stale, fetid smell. There are fungi growing here.

63There is a candle stub here.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
64A haze of smoke hangs in the air. This area is covered in cobwebs.

65

Treasure: 100sp, 40gp, 1 magic item.
66There is a torn leather boot here.

 

adventuregenerator/gen.txt · Last modified: by lee