| 1 | Teeth and fangs are scattered here.
| 2 | The ceiling here is damp.
| 3 |
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| 4 | A metallic smell assails your nostrils. This area is covered in cobwebs.
Encounter: Acolytes (5)
Treasure: As per monster type. | 5 | There are cracks in the wall here.
| 6 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.
Encounter: Wolves (4)
Treasure: As per monster type. |
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| 7 | This area smells of rotting vegetation.
| 8 | There is a slimy coating on the wall here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | A strong wind blows through this area.
Encounter: Skeletons (7)
Treasure: As per monster type. |
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| 10 | It is misty here.
Treasure: 500sp. | 11 | There is a torch stub here.
| 12 |
Trap: Poison gas: Save vs. Poison or die. |
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| 13 | An acrid smell assails your nostrils. Guano covers this area.
| 14 | This area smells faintly of manure.
Encounter: Stirges (2)
Treasure: As per monster type. | 15 |
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| 16 | The air here is very hot. There is a broken pole here.
| 17 | This area smells faintly of urine. There are sticks scattered here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 18 |
Trap: Poison gas: Save vs. Poison or die. |
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| 19 | A slight breeze blows through this area. The wall here is damp.
| 20 | Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.
Trap: Fog: Looks like poison gas, but harmless. | 21 | This area has a stale, fetid smell.
Encounter: Bandits (4)
Treasure: None. |
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| 22 | The ceiling here is damp.
Encounter: Sprites (13)
Treasure: As per monster type. | 23 | This area has a pleasant, earthy smell.
Encounter: Orcs (6)
Treasure: As per monster type. | 24 | This area has a pleasant, earthy smell.
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| 25 | This area has a pleasant, earthy smell.
| 26 | A cold air current blows through this area.
| 27 | There is a broken arrow here.
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| 28 | This area is very dusty.
Trap: Poison gas: Save vs. Poison or die. | 29 | There is water dripping here.
| 30 | This area has a pleasant, earthy smell. There is a broken pole here.
Encounter: Dwarves (2)
Treasure: None. |
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| 31 |
Encounter: Bandits (5)
Treasure: As per monster type. | 32 | This area is covered in cobwebs.
Encounter: Beetles, Fire (7)
Treasure: As per monster type. | 33 |
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| 34 | The air here is very cold. Fog gathers and swirls on the floor, concealing it.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 35 |
Treasure: 600sp. | 36 | The air here is very hot. There is a pile of dung here.
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| 37 | The smell of ozone assails your nostrils. There is a pile of ashes here.
Trap: Poison gas: Save vs. Poison or die. | 38 | This area has a stale, fetid smell. There are bones scattered here.
Encounter: Sprites (8)
Treasure: None. | 39 |
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 40 |
Encounter: Sprites (9)
Treasure: As per monster type. | 41 | This area is covered in cobwebs.
Encounter: Goblins (6)
Treasure: None. | 42 | This area has a stale, fetid smell. This area is covered in rubble and dirt.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 43 | The hilt of a broken dagger is lying here.
| 44 | A cold air current blows through this area. This area smells faintly of urine.
| 45 | This area smells faintly of manure. This area is covered in cobwebs.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 46 | A strong, moaning wind blows through this area. This area smells faintly of manure. There is a mold growing here.
| 47 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.
| 48 |
Encounter: Skeletons (9)
Treasure: None. |
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| 49 | There is a small puddle of water here.
Treasure: 200sp. | 50 |
Encounter: Orcs (6)
Treasure: None. | 51 | A cold air current blows through this area. There is a pick handle here.
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| 52 | The air here smells of smoke.
Trap: Poison gas: Save vs. Poison or die. | 53 | This area is covered in cobwebs.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 54 | This area is covered in cobwebs.
Encounter: Halflings (7)
Treasure: As per monster type. |
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| 55 | An acrid smell assails your nostrils.
Treasure: 500sp, 60gp. | 56 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.
Treasure: 400sp, 30gp. | 57 | The hilt of a broken dagger is lying here.
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| 58 |
Encounter: Halflings (4)
Treasure: None. | 59 | This area smells of rotting vegetation.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. | 60 |
Encounter: Shrews, Giant (8)
Treasure: None. |
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| 61 | The air here is very cold. This area has a pleasant, earthy smell. There are sticks scattered here.
| 62 | The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs.
Encounter: Bandits (5)
Treasure: As per monster type. | 63 | A cold air current blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 64 | There are food scraps scattered here.
Treasure: 300sp, 10gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 65 | There is a candle stub here.
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 66 | A metallic smell assails your nostrils.
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| 67 | This area is very dusty.
Treasure: 300sp, 10gp. | 68 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Treasure: 500sp. | 69 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.
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| 70 | There are rotting wood pieces here.
| 71 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.
| 72 | There is a torn sack here.
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