| 1 | A metallic smell assails your nostrils.
| 2 | This area has a stale, fetid smell. There is a pile of dung here.
Encounter: Traders (5)
Treasure: None. | 3 |
Encounter: Gnomes (4)
Treasure: None. |
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| 4 | An acrid smell assails your nostrils. This area is covered in cobwebs.
| 5 | The air here smells of smoke. A haze of smoke hangs in the air.
Encounter: Bandits (3)
Treasure: As per monster type. | 6 | Fog gathers and swirls on the floor, concealing it.
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Encounter: Kobolds (11)
Treasure: None. | 8 |
Trap: Poison gas: Save vs. Poison or die. | 9 | Teeth and fangs are scattered here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 10 | A gusting breeze blows through this area. There are cracks in the ceiling here.
| 11 | It is foggy here, making it difficult to see. There is a blunt javelin head here.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 12 | This area has a pleasant, earthy smell.
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| 13 | The air here is very hot.
Treasure: 500sp. | 14 | There is a pile of rags here.
Encounter: Dwarves (5)
Treasure: As per monster type. | 15 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a large puddle of water here.
Treasure: 300sp. |
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| 16 | There is a pile of ashes here.
| 17 | There is a mold growing here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 18 |
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| 19 | A slight breeze blows through this area. There is a trickle of water here.
Encounter: Spiders, Crab (4)
Treasure: None. | 20 | This area has a stale, fetid smell. The wall here is damp.
Encounter: Gnomes (6)
Treasure: As per monster type. | 21 | There are dry leaves and twigs scattered here.
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| 22 | There is a mold growing here.
| 23 | A strong updraft blows through this area.
| 24 | The air here is very cold. Fog gathers and swirls on the floor, concealing it.
Encounter: Gnomes (4)
Treasure: None. |
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| 25 | It is foggy here, making it difficult to see. There are cracks in the floor here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | The air here is very hot. This area smells faintly of urine.
| 27 | A strong wind blows through this area. This area has a stale, fetid smell.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. |
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| 28 | A haze of smoke hangs in the air.
| 29 | The ceiling here is damp.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 30 | There is a putrid smell coming from something nearby.
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| 31 | A cold air current blows through this area. There is water dripping here.
Encounter: Traders (3)
Treasure: None. | 32 | A metallic smell assails your nostrils.
| 33 |
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| 34 |
| 35 | An acrid smell assails your nostrils. There is a cracked flask here.
Treasure: 300sp, 4 jewelry. | 36 | A haze of smoke hangs in the air. The ceiling here is damp.
Encounter: Shrews, Giant (5)
Treasure: None. |
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| 37 | There are cracks in the wall here.
| 38 | There is a broken sword blade here.
Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 39 | The air here is very hot. This area is covered in cobwebs.
Encounter: Beetles, Fire (7)
Treasure: None. |
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| 40 | There is dried blood here.
| 41 | There is a slimy coating on the ceiling here.
| 42 | There are bits of fur and hair scattered around here.
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| 43 | This area has a stale, fetid smell.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 44 | The air here is very hot. This area smells of rotting vegetation. There is a torn sack here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 45 | The air here smells of smoke. It is foggy here, making it difficult to see.
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| 46 | There is a slimy coating on the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | A metallic smell assails your nostrils.
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| 49 | This area has a pleasant, earthy smell.
Encounter: Acolytes (4)
Treasure: None. | 50 | A slight breeze blows through this area.
| 51 | There is a pile of rags here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 52 | A haze of smoke hangs in the air. There is dried blood here.
Encounter: Gnomes (1)
Treasure: None. | 53 | There is a pile of dung here.
Encounter: Stirges (3)
Treasure: As per monster type. | 54 | There are cracks in the ceiling here.
Treasure: 400sp, 30gp. |
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| 55 | There is a bent and rusted iron bar here.
Encounter: Wolves (8)
Treasure: As per monster type. | 56 | The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the wall here.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 57 | The air here is very hot. There is a blunt javelin head here.
Encounter: Stirges (1)
Treasure: As per monster type. |
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| 58 | There are bits of fur and hair scattered around here.
| 59 |
| 60 | A strong downdraft blows through this area. There is a cracked hammer head here.
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| 61 | A metallic smell assails your nostrils. There is water dripping here.
| 62 | This area smells of rotting vegetation.
Encounter: Killer Bees (10)
Treasure: As per monster type. | 63 | This area has a stale, fetid smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 64 | This area has a pleasant, earthy smell.
Encounter: Wolves (8)
Treasure: As per monster type. | 65 | A strong, gusting wind blows through this area.
| 66 | A haze of dust hangs in the air. This area is covered in cobwebs.
Encounter: Beetles, Fire (2)
Treasure: As per monster type. |
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| 67 | A slight updraft blows through this area. A haze of smoke hangs in the air.
| 68 | Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.
Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |