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The Unwholesome Ruins of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area.

2The air here smells of smoke. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
3A strong downdraft blows through this area.

Encounter: Kobolds (9)
Treasure: None.
 
4This area has a pleasant, earthy smell. There is a torn sack here.

Encounter: Goblins (5)
Treasure: None.
5There are scratches on the wall here.

6A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Beetles, Fire (2)
Treasure: None.
 
7The air here is very hot.

Encounter: Kobolds (12)
Treasure: As per monster type.
8

9

 
10An acrid smell assails your nostrils.

11There is water dripping here.

Encounter: Bandits (8)
Treasure: None.
12Fog gathers and swirls on the floor, concealing it.

 
13It is foggy here, making it difficult to see.

Encounter: Traders (4)
Treasure: As per monster type.
14The smell of ozone assails your nostrils. There is a bent and rusted iron bar here.

15A haze of smoke hangs in the air.

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Orcs (4)
 
16

17

18The air here is very cold.

 
19

20This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: None.
21

Encounter: Snakes, Cobra (1)
Treasure: None.
 
22There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
23The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (4)
Treasure: None.
24There is water dripping here.

 
25The air here is very hot. A haze of dust hangs in the air. There is a pile of dung here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: None.
27There are rotting wood pieces here.

Encounter: Goblins (7)
Treasure: As per monster type.
 
28The air here is very cold. There is a mold growing here.

Encounter: Traders (6)
Treasure: As per monster type.
29There are scratches on the wall here.

30The air here is very hot.

Encounter: Kobolds (10)
Treasure: None.
 
31The air here is very cold.

Encounter: Sprites (9)
Treasure: As per monster type.
32This area is covered in cobwebs.

33There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
34There are wax drippings here.

35This area smells faintly of manure.

Encounter: Wolves (9)
Treasure: None.
36

Encounter: Skeletons (10)
Treasure: As per monster type.
 
37This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Wolves (11)
Treasure: As per monster type.
38

Treasure: 100sp, 10gp.
39Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

 
40The smell of ozone assails your nostrils. There are rotting wood pieces here.

41A slight, damp breeze blows through this area.

Encounter: Sprites (12)
Treasure: As per monster type.
42This area smells of rotting vegetation. There is a cracked hammer head here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
43A slight breeze blows through this area. There is water dripping here.

Treasure: 100sp.
44The air here is very hot.

Treasure: 600sp, 20gp.
45There is a corroded chain here.

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
 
46A cold air current blows through this area. This area smells faintly of manure. There is a broken arrow here.

47A slight downdraft blows through this area. There is a pile of dung here.

48A slight, damp breeze blows through this area. There are rotting wood pieces here.

 
49This area smells of rotting vegetation. The wall here is damp.

50An acrid smell assails your nostrils.

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51The air here is very cold.

Treasure: 100sp, 40gp.
 
52A haze of dust hangs in the air.

53There is a large puddle of water here.

54A strong, gusting wind blows through this area.

 
55A strong downdraft blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Traders (2)
Treasure: As per monster type.
56The air here is very hot. There is a pile of dung here.

57The smell of ozone assails your nostrils. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a pile of rags here.

Encounter: Green Slimes (4)
Treasure: None.
59

60A slight, damp breeze blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61There is a salty, wet smell to this area.

Encounter: Kobolds (11)
Treasure: None.
62

63This area smells faintly of manure.

 
64It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (7)
Treasure: None.
65A slight breeze blows through this area.

Encounter: Bandits (1)
Treasure: As per monster type.
66

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
67A slight breeze blows through this area. It is misty here. This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: None.
68A haze of smoke hangs in the air.

69

Encounter: Orcs (7)
Treasure: None.
 
70There is dried blood here.

71The air here is very hot. This area smells faintly of manure. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
72

 
73This area smells faintly of manure.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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