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The Bloodstained Haunts of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
2The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
3This area is very dusty.

 
4It is misty here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
5There is a salty, wet smell to this area. There is a slimy coating on the floor here.

Treasure: 100sp.
6A metallic smell assails your nostrils. There is a slimy coating on the ceiling here.

 
7A cold air current blows through this area. A haze of smoke hangs in the air. There is a rusted spike here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
8A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: As per monster type.
9

 
10

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11A cold air current blows through this area. This area smells faintly of manure.

Encounter: Halflings (10)
Treasure: As per monster type.
12A gusting breeze blows through this area.

Treasure: 400sp, 50gp.
 
13

14There is water dripping here.

15A strong, moaning wind blows through this area. The wall here is damp.

 
16Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: As per monster type.
17A slight, damp breeze blows through this area. There is a bent and rusted iron bar here.

18A strong wind blows through this area.

 
19The wall here is damp.

20

21Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

 
22This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23

24The air here smells of smoke.

Encounter: Killer Bees (9)
Treasure: None.
 
25A slight, damp breeze blows through this area. This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

27Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30Guano covers this area.

Treasure: 300sp.
Trap: Illusion of monsters: Dwarves (1)
 
31There is water dripping here.

Treasure: 600sp, 60gp.
32There is a mold growing here.

33An acrid smell assails your nostrils. There are several small stones here.

 
34

Treasure: 400sp.
Trap: Illusion of monsters: Skeletons (3)
35An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of straw here.

36The air here is very hot. The hilt of a broken dagger is lying here.

 
37Guano covers this area.

Treasure: 500sp.
38

Encounter: Traders (8)
Treasure: None.
39A metallic smell assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
 
40

41There is a putrid smell coming from something nearby.

Treasure: 400sp, 6 gems.
42

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
43There is a large puddle of water here.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44

45

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Green Slimes (4)
 
46Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
47

48The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49A gusting breeze blows through this area. There is a torch stub here.

50A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Encounter: Kobolds (9)
Treasure: None.
51A slight downdraft blows through this area.

Encounter: Wolves (7)
Treasure: As per monster type.
 
52A strong wind blows through this area. A chlorine-like smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
53There is a pile of dung here.

Treasure: 300sp.
54

 
55There is a small puddle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
56This area is covered in cobwebs.

Encounter: Green Slimes (2)
Treasure: As per monster type.
57A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
58A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59The hilt of a broken dagger is lying here.

60

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Goblins (5)
Treasure: None.
62This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
63This area is covered in cobwebs.

Encounter: Bandits (3)
Treasure: As per monster type.
 
64This area smells of rotting vegetation.

65

66The air here smells of smoke.

 
67Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 10gp.
68The air here is very cold.

Treasure: 600sp.
69

Treasure: 100sp.
 
70

71A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a pile of dung here.

72Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
 
73

Encounter: Halflings (17)
Treasure: As per monster type.
74A slight downdraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp.
Trap: Illusion of monsters: Green Slimes (2)
75

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76There is water dripping here.

77A strong wind blows through this area.

Encounter: Kobolds (14)
Treasure: None.
78A gusting breeze blows through this area. This area smells faintly of urine.

 
79The air here smells of smoke.

Encounter: Halflings (9)
Treasure: As per monster type.
80

Treasure: 100sp, 60gp.
81There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
82This area has a stale, fetid smell.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
83A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

84The smell of ozone assails your nostrils.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 

adventuregenerator/gen.txt · Last modified: by lee