| 1 | There is water dripping here.
| 2 | There is a slimy coating on the wall here.
Treasure: 600sp. | 3 | A strong, moaning wind blows through this area.
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| 4 | A cold air current blows through this area. This area smells faintly of urine. Pottery shards are scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | This area has a pleasant, earthy smell.
| 6 | The air here is very hot. This area has a pleasant, earthy smell.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 7 | An acrid smell assails your nostrils. There is a pile of dung here.
| 8 | A metallic smell assails your nostrils. There are rotting wood pieces here.
| 9 | This area has a pleasant, earthy smell.
Treasure: 400sp, 1 magic item. |
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| 10 | The air here smells of smoke.
| 11 | There are dry leaves and twigs scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | This area smells of rotting vegetation.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 13 | There is a putrid smell coming from something nearby. This area is very dusty.
| 14 |
| 15 | There is a pile of straw here.
Encounter: Bandits (8)
Treasure: As per monster type. |
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| 16 | The air here is very hot. The smell of ozone assails your nostrils.
Treasure: 300sp, 40gp. | 17 | The air here is very hot.
| 18 | The air here is very hot.
Encounter: Acolytes (3)
Treasure: As per monster type. |
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| 19 | A haze of smoke hangs in the air.
| 20 |
| 21 | A strong wind blows through this area. This area is covered in cobwebs.
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| 22 | A haze of smoke hangs in the air.
Encounter: Acolytes (5)
Treasure: None. | 23 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
Encounter: Beetles, Fire (8)
Treasure: None. | 24 | A strong, moaning wind blows through this area. This area smells faintly of manure.
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| 25 | The air here is very hot. There is a rusted spike here.
| 26 | The air here smells of smoke. This area is covered in cobwebs.
Encounter: Kobolds (8)
Treasure: None. | 27 | A slight, damp breeze blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 28 | A cold air current blows through this area.
| 29 | This area smells faintly of urine. It is foggy here, making it difficult to see.
| 30 | This area has a pleasant, earthy smell.
Encounter: Bandits (8)
Treasure: As per monster type. |
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| 31 | There is water dripping here.
Treasure: 600sp, 40gp. | 32 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils.
Encounter: Sprites (10)
Treasure: None. | 33 | There is water dripping here.
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| 34 | The air here is very cold.
Treasure: 600sp, 50gp. | 35 |
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 36 | It is foggy here, making it difficult to see. Pottery shards are scattered here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. |
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| 37 | There is a broken sword blade here.
Encounter: Stirges (7)
Treasure: As per monster type. | 38 | A metallic smell assails your nostrils. There is a small puddle of water here.
Encounter: Traders (4)
Treasure: As per monster type. | 39 |
Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 40 | A cold air current blows through this area. There are rotting wood pieces here.
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. | 41 | This area smells faintly of urine.
| 42 | It is misty here. There are cracks in the wall here.
Treasure: 100sp. |
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| 43 | The air here is very hot. There is a pile of rags here.
Encounter: Wolves (8)
Treasure: As per monster type. | 44 | The air here is very hot. This area is covered in rubble and dirt.
| 45 | A slight, damp breeze blows through this area.
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| 46 | This area smells of rotting vegetation. There is a small puddle of water here.
Encounter: Bandits (6)
Treasure: None. | 47 | A slight, damp breeze blows through this area.
Treasure: 600sp, 30gp. | 48 | A strong, moaning wind blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 49 | There is a torch stub here.
| 50 | There is a slimy coating on the floor here.
Treasure: 300sp, 30gp. | 51 |
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| 52 | The smell of ozone assails your nostrils. This area is very dusty.
| 53 | There are cracks in the floor here.
Encounter: Gnomes (3)
Treasure: None. | 54 | The air here is very cold. The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. |
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| 55 | The air here is very cold. This area has a stale, fetid smell.
Encounter: Gnomes (5)
Treasure: None. | 56 | This area smells faintly of manure.
Encounter: Green Slimes (3)
Treasure: None. | 57 | There is a torch stub here.
Encounter: Bandits (6)
Treasure: None. |
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| 58 | A slight, damp breeze blows through this area. There is a rusted spike here.
Treasure: 500sp. | 59 | This area has a pleasant, earthy smell.
Encounter: Dwarves (6)
Treasure: As per monster type. | 60 | There are cracks in the floor here.
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| 61 | The air here is very hot. This area smells of rotting vegetation. The wall here is damp.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | There is a salty, wet smell to this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | A strong, moaning wind blows through this area. This area smells faintly of manure.
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| 64 |
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