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The Bloodstained Mines of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Wolves (4)
Treasure: None.
2There is a putrid smell coming from something nearby.

Encounter: Bandits (8)
Treasure: None.
3There is a rusted spike here.

Encounter: Kobolds (13)
Treasure: None.
 
4

5

Encounter: Sprites (13)
Treasure: None.
6

 
7

Encounter: Spiders, Crab (4)
Treasure: None.
8There is a mold growing here.

Encounter: Skeletons (6)
Treasure: As per monster type.
9It is misty here.

 
10A haze of smoke hangs in the air. This area is very dusty.

Encounter: Acolytes (5)
Treasure: As per monster type.
11

Encounter: Snakes, Cobra (3)
Treasure: None.
12The air here is very cold. There is water dripping here.

Encounter: Killer Bees (3)
Treasure: None.
 
13This area smells faintly of urine. There are several small stones here.

14A strong wind blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

Treasure: 500sp, 30gp.
15A strong, moaning wind blows through this area.

 
16The air here smells of smoke. There is a bent and rusted iron bar here.

17There is a putrid smell coming from something nearby. This area is covered in cobwebs.

18The wall here is damp.

Encounter: Gnomes (5)
Treasure: None.
 
19It is misty here.

Encounter: Sprites (12)
Treasure: None.
20This area smells faintly of manure.

Encounter: Wolves (9)
Treasure: None.
21There is a bent copper coin lying here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
23

24This area has a pleasant, earthy smell.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25This area smells faintly of urine.

Encounter: Skeletons (9)
Treasure: None.
26

Encounter: Kobolds (7)
Treasure: As per monster type.
27An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
28The air here is very hot. This area is covered in cobwebs.

29This area has a stale, fetid smell.

Encounter: Goblins (6)
Treasure: None.
30A strong wind blows through this area. This area is covered in rubble and dirt.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
31

Encounter: Goblins (5)
Treasure: As per monster type.
32A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Green Slimes (1)
Treasure: None.
33There is a trickle of water here.

Treasure: 600sp, 20gp.
 
34A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Traders (7)
Treasure: As per monster type.
35A strong wind blows through this area. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A slight breeze blows through this area. This area smells of rotting vegetation. There are cracks in the wall here.

 
37A slight breeze blows through this area.

38There is a rusted spike here.

39

 
40A haze of smoke hangs in the air.

41Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
42This area has a pleasant, earthy smell.

 
43A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
44There is a putrid smell coming from something nearby.

Encounter: Traders (2)
Treasure: As per monster type.
45There are dry leaves and twigs scattered here.

 
46There is a candle stub here.

47This area smells of rotting vegetation. This area is covered in cobwebs.

48A strong, moaning wind blows through this area.

 
49There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50

51

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
52There are scratches on the wall here.

Encounter: Halflings (8)
Treasure: As per monster type.
53A metallic smell assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: None.
54

Treasure: 600sp.
 
55

Encounter: Acolytes (7)
Treasure: None.
56

57An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
58This area has a stale, fetid smell.

Encounter: Wolves (5)
Treasure: As per monster type.
59A cold air current blows through this area. There is a pile of ashes here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
60There is a mold growing here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
61The air here is very hot. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
62There is a torn sack here.

Encounter: Traders (3)
Treasure: None.
63This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

 
64It is foggy here, making it difficult to see.

65A slight breeze blows through this area. There is a pile of straw here.

66A slight downdraft blows through this area.

 
67A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
68This area has a pleasant, earthy smell. There is a badly dented helmet here.

Encounter: Gnomes (4)
Treasure: As per monster type.
69

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70The air here is very hot. There is a blunt javelin head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71

Encounter: Goblins (7)
Treasure: As per monster type.
72There is water dripping here.

 
73This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
74There is a broken sword blade here.

75This area smells of rotting vegetation.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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