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The Bloodstained Halls of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Encounter: Acolytes (7)
Treasure: As per monster type.
2A chlorine-like smell assails your nostrils.

3There is a putrid smell coming from something nearby. This area is very dusty.

 
4There is a pile of dung here.

Encounter: Dwarves (5)
Treasure: As per monster type.
5There is water dripping here.

Encounter: Kobolds (9)
Treasure: As per monster type.
6There is a pile of rags here.

Encounter: Wolves (9)
Treasure: None.
 
7It is foggy here, making it difficult to see. There are food scraps scattered here.

Encounter: Beetles, Fire (4)
Treasure: None.
8This area smells faintly of manure.

Encounter: Gnomes (3)
Treasure: As per monster type.
9

Treasure: 200sp.
 
10A cold air current blows through this area.

11There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
12There is a pile of dung here.

 
13Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14The air here is very cold. There are sticks scattered here.

Encounter: Acolytes (6)
Treasure: None.
15There is a large puddle of water here.

 
16Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (5)
Treasure: None.
17It is foggy here, making it difficult to see.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18The air here is very hot. There is a slimy coating on the floor here.

 
19This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Bandits (7)
Treasure: None.
20This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
21There is a broken pole here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
22Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

23

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24

 
25This area smells faintly of manure. A haze of smoke hangs in the air.

26There are food scraps scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27This area is covered in cobwebs.

 
28This area smells faintly of manure. It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Wolves (3)
Treasure: As per monster type.
29The air here smells of smoke.

Treasure: 400sp.
30A chlorine-like smell assails your nostrils. There are scratches on the wall here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
31The air here smells of smoke. Guano covers this area.

32There is dried blood here.

Treasure: 100sp, 20gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
33There are bones scattered here.

 
34A strong wind blows through this area. This area smells of rotting vegetation. This area is very dusty.

Encounter: Snakes, Cobra (6)
Treasure: None.
35A strong wind blows through this area.

36There is a small puddle of water here.

Treasure: 200sp.
 
37A strong wind blows through this area.

38This area smells faintly of manure. The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
39Teeth and fangs are scattered here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
40The air here smells of smoke. There are dry leaves and twigs scattered here.

41

42This area is covered in cobwebs.

Treasure: 300sp, 20gp.
 
43

44The air here is very hot. There are bones scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
45There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
46A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

47

48This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (1)
Treasure: None.
 
49The air here is very cold.

50The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
51The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52A strong, gusting wind blows through this area. Guano covers this area.

53A chlorine-like smell assails your nostrils.

Encounter: Goblins (8)
Treasure: None.
54

Encounter: Killer Bees (2)
Treasure: None.
 
55A slight updraft blows through this area.

56An acrid smell assails your nostrils. There is a pile of straw here.

57

Treasure: 400sp.
 
58

Treasure: 600sp.
Trap: Illusion of monsters: Stirges (2)
59This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

 
61A slight breeze blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Wolves (4)
Treasure: As per monster type.
62There is a small puddle of water here.

63There is a slimy coating on the wall here.

 
64A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Beetles, Fire (8)
Treasure: None.
65It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
66A strong, moaning wind blows through this area.

Treasure: 400sp, 1 magic item.
 
67There are rotting wood pieces here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68This area smells faintly of urine.

69The air here is very cold. There is a torch stub here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
70There is a cracked hammer head here.

Encounter: Halflings (14)
Treasure: As per monster type.
71The air here smells of smoke.

72A haze of smoke hangs in the air. There is a cracked flask here.

 
73The hilt of a broken dagger is lying here.

74

Encounter: Sprites (6)
Treasure: None.
75This area is covered in cobwebs.

Encounter: Halflings (11)
Treasure: As per monster type.
 
76

77This area smells of rotting vegetation. There is a badly dented helmet here.

78

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
80A haze of smoke hangs in the air.

Encounter: Acolytes (5)
Treasure: As per monster type.
81A strong wind blows through this area. A chlorine-like smell assails your nostrils.

 
82A haze of dust hangs in the air.

83Guano covers this area.

Treasure: 200sp, 40gp.
84This area smells of rotting vegetation.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
85There is water dripping here.

Encounter: Wolves (4)
Treasure: None.
86This area smells faintly of urine.

Encounter: Gnomes (5)
Treasure: As per monster type.
87This area has a pleasant, earthy smell. This area is very dusty.

 

adventuregenerator/gen.txt · Last modified: by lee