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The Dark Temple of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

2An acrid smell assails your nostrils.

Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice.
3The wall here is damp.

 
4It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Encounter: Traders (8)
Treasure: None.
5

Encounter: Stirges (3)
Treasure: None.
6A strong, moaning wind blows through this area. There are scratches on the wall here.

Encounter: Traders (4)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

8A cold air current blows through this area. There is a pile of rags here.

Encounter: Shrews, Giant (1)
Treasure: None.
9

Encounter: Acolytes (6)
Treasure: As per monster type.
 
10A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

11There is a torn sack here.

Encounter: Dwarves (3)
Treasure: As per monster type.
12An acrid smell assails your nostrils.

Treasure: 400sp, 50gp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
13The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

14This area smells faintly of urine.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
 
16This area has a pleasant, earthy smell.

17The air here is very hot. There is a torch stub here.

Treasure: 300sp, 20gp.
18There is a bent and rusted iron bar here.

Encounter: Acolytes (4)
Treasure: None.
 
19The wall here is damp.

20This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21The wall here is damp.

Treasure: 200sp, 60gp.
 
22There are dry leaves and twigs scattered here.

Treasure: 600sp, 10gp.
23

Treasure: 300sp, 50gp.
24There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

 
25There is a putrid smell coming from something nearby.

Encounter: Traders (8)
Treasure: As per monster type.
26

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
27A cold air current blows through this area.

Encounter: Dwarves (5)
Treasure: None.
 
28A slight updraft blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
29There is a trickle of water here.

Encounter: Wolves (6)
Treasure: As per monster type.
30

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
31This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
32There is a putrid smell coming from something nearby.

33Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
34

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35

36This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
 
37This area has a stale, fetid smell.

Encounter: Goblins (5)
Treasure: As per monster type.
38This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
39

 
40The smell of ozone assails your nostrils.

41

Encounter: Killer Bees (6)
Treasure: As per monster type.
42The air here is very cold. This area has a stale, fetid smell.

 
43An acrid smell assails your nostrils. There is a torch stub here.

Encounter: Wolves (8)
Treasure: As per monster type.
44

45

 
46This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
47A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48

Encounter: Bandits (5)
Treasure: None.
 
49This area has a stale, fetid smell. There is water dripping here.

50This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52A slight, damp breeze blows through this area.

53The air here is very hot. There are cracks in the wall here.

Encounter: Wolves (4)
Treasure: As per monster type.
54The remnants of a rope are here, rotten.

Treasure: 100sp, 2 gems.
Trap: Poison needle: Save vs. Poison or die.
 
55A strong, moaning wind blows through this area. This area is covered in cobwebs.

56This area smells of rotting vegetation. There is a candle stub here.

Treasure: 100sp, 60gp.
57This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58There is a mold growing here.

Encounter: Kobolds (11)
Treasure: As per monster type.
59

Trap: Poison gas: Save vs. Poison or die.
60A haze of smoke hangs in the air.

Encounter: Goblins (5)
Treasure: As per monster type.
 
61There is a large puddle of water here.

Encounter: Kobolds (11)
Treasure: None.
62Your nostrils are overwhelmed by a sulphurous smell.

63This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
 
64

Treasure: 300sp, 20gp.
65This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: None.
66There is a mold growing here.

 

adventuregenerator/gen.txt · Last modified: by lee