User Tools



adventuregenerator:gen

 

 

 

 

 

The Squamous City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area.

Encounter: Shrews, Giant (6)
Treasure: None.
2There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
3There are dry leaves and twigs scattered here.

 
4This area smells of rotting vegetation.

5This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Green Slimes (2)
Treasure: None.
6Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Encounter: Sprites (13)
Treasure: None.
 
7There is a candle stub here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a pile of ashes here.

9A strong wind blows through this area.

 
10This area has a pleasant, earthy smell.

Treasure: 200sp.
11The hilt of a broken dagger is lying here.

12

Encounter: Kobolds (9)
Treasure: As per monster type.
 
13The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

14

15There is a mold growing here.

 
16It is misty here.

Encounter: Wolves (12)
Treasure: None.
17A strong, gusting wind blows through this area. A haze of dust hangs in the air. There is a badly dented helmet here.

Encounter: Halflings (6)
Treasure: As per monster type.
18

Encounter: Skeletons (11)
Treasure: None.
 
19

Encounter: Dwarves (3)
Treasure: As per monster type.
20Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (4)
Treasure: As per monster type.
21A slight breeze blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Gnomes (2)
Treasure: None.
 
22The air here is very cold. There are sticks scattered here.

Encounter: Orcs (3)
Treasure: None.
23There is a mold growing here.

24

 
25A strong wind blows through this area. The wall here is damp.

26The air here is very cold. This area smells faintly of urine.

Treasure: 100sp, 50gp.
27There is a putrid smell coming from something nearby. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
28A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
29A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

30There is a blunt javelin head here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
31A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32There is water dripping here.

33

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34There is a slimy coating on the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A slight updraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Illusion of monsters: Bandits (8)
36There are bones scattered here.

 
37A metallic smell assails your nostrils. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38A haze of dust hangs in the air.

39A slight, damp breeze blows through this area. There is a candle stub here.

 
40This area smells of rotting vegetation. There is a slimy coating on the wall here.

41There are cracks in the wall here.

Encounter: Stirges (6)
Treasure: As per monster type.
42

 
43There is water dripping here.

44

Treasure: 200sp.
45It is foggy here, making it difficult to see. There is water dripping here.

 
46The air here smells of smoke. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
47

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
48There are cracks in the wall here.

Encounter: Orcs (8)
Treasure: None.
 
49

50This area has a stale, fetid smell.

51A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Halflings (6)
Treasure: None.
53

54A metallic smell assails your nostrils. This area is very dusty.

 
55There are cracks in the floor here.

56A strong, moaning wind blows through this area.

Encounter: Shrews, Giant (9)
Treasure: None.
57

 
58

59An acrid smell assails your nostrils.

60A slight updraft blows through this area. A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
61A strong, moaning wind blows through this area. This area smells faintly of urine. There are sticks scattered here.

62There is a bent and rusted iron bar here.

63There is a large puddle of water here.

Encounter: Goblins (2)
Treasure: None.
 
64

adventuregenerator/gen.txt · Last modified: by lee