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| 2 | The air here is very cold.
Encounter: Sprites (7)
Treasure: None. | 3 |
Encounter: Bandits (4)
Treasure: As per monster type. |
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| 4 | A strong wind blows through this area. This area smells of rotting vegetation. There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | The air here is very hot. There is a splintered club here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 | There are dry leaves and twigs scattered here.
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| 7 | It is foggy here, making it difficult to see. There is a large puddle of water here.
Encounter: Bandits (2)
Treasure: None. | 8 |
| 9 |
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| 10 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.
Encounter: Gnomes (5)
Treasure: None. | 11 | This area smells of rotting vegetation.
| 12 |
Encounter: Wolves (7)
Treasure: As per monster type. |
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| 13 | A strong wind blows through this area.
| 14 | This area smells of rotting vegetation.
Encounter: Skeletons (5)
Treasure: As per monster type. | 15 | The air here is very hot. A haze of dust hangs in the air. There are cracks in the wall here.
Encounter: Gnomes (2)
Treasure: As per monster type. |
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| 16 | This area smells faintly of urine. There is water dripping here.
| 17 | This area is covered in cobwebs.
| 18 | There is a putrid smell coming from something nearby. There are cracks in the wall here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 19 |
| 20 |
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 21 |
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 22 | There is a pick handle here.
Encounter: Halflings (11)
Treasure: None. | 23 |
| 24 | The air here is very hot. The air here smells of smoke.
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. |
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| 25 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 26 | There is a bent and rusted iron bar here.
| 27 | There is a cracked hammer head here.
Encounter: Orcs (3)
Treasure: As per monster type. |
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| 28 | This area has a pleasant, earthy smell.
Encounter: Kobolds (6)
Treasure: None. | 29 | There is a cracked flask here.
Encounter: Goblins (3)
Treasure: None. | 30 |
Encounter: Bandits (5)
Treasure: As per monster type. |
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| 31 | A slight, damp breeze blows through this area. There are wax drippings here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | There are dry leaves and twigs scattered here.
| 33 | There is a pile of dung here.
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| 34 | A slight updraft blows through this area. There is a pile of ashes here.
| 35 | A haze of smoke hangs in the air.
Encounter: Wolves (8)
Treasure: None. | 36 | This area has a pleasant, earthy smell. There is a broken bottle here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. |
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| 37 | A strong, moaning wind blows through this area.
Treasure: 300sp, 50gp. | 38 | There is a torn leather boot here.
| 39 | A strong wind blows through this area. A chlorine-like smell assails your nostrils.
Encounter: Snakes, Cobra (2)
Treasure: None. |
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| 40 | A slight, damp breeze blows through this area. There are wax drippings here.
Encounter: Stirges (6)
Treasure: None. | 41 |
Treasure: 100sp. | 42 |
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| 43 | There are fungi growing here.
Encounter: Snakes, Cobra (6)
Treasure: None. | 44 | There are cracks in the floor here.
Treasure: 200sp.
Trap: Poison snake: 1 hit dice. | 45 |
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| 46 | The smell of ozone assails your nostrils.
| 47 |
Encounter: Dwarves (1)
Treasure: None. | 48 | A haze of smoke hangs in the air. There are cracks in the wall here.
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| 49 | There is a pile of rags here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | A gusting breeze blows through this area.
Treasure: 300sp. | 51 | The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.
Treasure: 200sp. |
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| 52 | A slight, damp breeze blows through this area. This area is very dusty.
Encounter: Goblins (5)
Treasure: As per monster type. | 53 | The air here is very hot. There is a putrid smell coming from something nearby. There is a pick handle here.
Treasure: 500sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 54 | A strong wind blows through this area. This area has a pleasant, earthy smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 55 | This area has a pleasant, earthy smell. There are bones scattered here.
| 56 | It is foggy here, making it difficult to see. There is a slimy coating on the wall here.
Encounter: Bandits (8)
Treasure: None. | 57 | A strong, moaning wind blows through this area.
Encounter: Dwarves (1)
Treasure: As per monster type. |
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| 58 |
Trap: Poison gas: Save vs. Poison or die. | 59 | A slight breeze blows through this area. There are scratches on the wall here.
| 60 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 61 | It is foggy here, making it difficult to see.
Encounter: Wolves (11)
Treasure: None. | 62 |
Trap: Fog: Looks like poison gas, but harmless. | 63 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 64 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here.
Encounter: Halflings (14)
Treasure: As per monster type. | 65 |
Encounter: Dwarves (4)
Treasure: None. | 66 | A haze of smoke hangs in the air.
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| 67 | This area has a pleasant, earthy smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 |
Encounter: Traders (7)
Treasure: None. | 69 | There is a broken pole here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 70 | The air here is very cold. There is a torn sack here.
Encounter: Snakes, Cobra (2)
Treasure: None. |