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The Lost Citadel of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in rubble and dirt.

2A metallic smell assails your nostrils.

Treasure: 200sp, 60gp.
3This area has a stale, fetid smell.

Treasure: 500sp, 60gp.
 
4This area has a stale, fetid smell. This area is very dusty.

5

6A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

8

9It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Illusion of monsters: Shrews, Giant (7)
 
10A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
11

Treasure: 600sp.
12

 
13

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14The air here smells of smoke.

15There is a pile of rags here.

Encounter: Sprites (14)
Treasure: None.
 
16There is a putrid smell coming from something nearby.

17There is water dripping here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
18

 
19

20

21

 
22

23

24This area smells faintly of manure.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
25This area smells faintly of manure. A haze of smoke hangs in the air.

26

Treasure: 500sp.
27There is a putrid smell coming from something nearby.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
28

29There is a blunt javelin head here.

Trap: Poison gas: Save vs. Poison or die.
30

 
31This area smells faintly of urine. It is foggy here, making it difficult to see. There is a torn leather boot here.

32The air here smells of smoke. There is a cracked hammer head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A metallic smell assails your nostrils. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Bandits (2)
Treasure: As per monster type.
35The air here smells of smoke. This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
36The air here is very cold. A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Acolytes (8)
Treasure: As per monster type.
38The air here is very hot. The smell of ozone assails your nostrils.

Encounter: Acolytes (5)
Treasure: None.
39This area smells faintly of urine.

Treasure: 600sp.
 
40

Encounter: Wolves (5)
Treasure: None.
41There are cracks in the floor here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
42

Treasure: 300sp.
 
43An acrid smell assails your nostrils.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
44A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
45

 
46A gusting breeze blows through this area. There is a pile of ashes here.

47A cold air current blows through this area.

48There is water dripping here.

 
49

Trap: Poison gas: Save vs. Poison or die.
50There is a salty, wet smell to this area.

Encounter: Acolytes (6)
Treasure: None.
51

 
52

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
53This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The wall here is damp.

 
55There is a putrid smell coming from something nearby. This area is very dusty.

56A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: None.
57

 
58A chlorine-like smell assails your nostrils.

Encounter: Traders (2)
Treasure: None.
59A haze of smoke hangs in the air.

60A strong, gusting wind blows through this area. This area smells faintly of urine. There is a large puddle of water here.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
61It is foggy here, making it difficult to see.

62There is a putrid smell coming from something nearby. There is a broken arrow here.

Encounter: Goblins (7)
Treasure: None.
63A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
64An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

65The air here is very cold. The air here smells of smoke. There is a trickle of water here.

66This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
67A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There is a broken pole here.

68Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 500sp.
69

Treasure: 600sp, 50gp.
 
70This area has a stale, fetid smell. There are rotting wood pieces here.

71A strong, moaning wind blows through this area. This area is very dusty.

Treasure: 100sp, 30gp.
72A strong wind blows through this area. It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73There are bones scattered here.

Encounter: Wolves (4)
Treasure: As per monster type.
74A strong, moaning wind blows through this area. Guano covers this area.

Treasure: 300sp.
Trap: Illusion of monsters: Skeletons (8)
75This area smells faintly of urine.

 
76

77There are rotting wood pieces here.

78There is a pile of straw here.

Treasure: 500sp, 40gp.
 
79

Encounter: Kobolds (11)
Treasure: As per monster type.
80Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

81There is a bent copper coin lying here.

Encounter: Stirges (1)
Treasure: As per monster type.
 
82A metallic smell assails your nostrils.

Treasure: 300sp.
83There is a splintered club here.

84

Encounter: Traders (2)
Treasure: As per monster type.
 
85A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Treasure: 400sp.
86

Encounter: Goblins (5)
Treasure: None.
87A strong updraft blows through this area.

 
88A strong wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 600sp, 40gp.
89It is foggy here, making it difficult to see.

90The air here is very hot. There is water dripping here.

 
91Pottery shards are scattered here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
92There is a broken pole here.

93Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a cracked hammer head here.

Trap: Fog: Looks like poison gas, but harmless.
 
94The smell of ozone assails your nostrils. This area is covered in cobwebs.

95There is a mold growing here.

Encounter: Acolytes (6)
Treasure: As per monster type.
96There are cracks in the wall here.

 
97A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Bandits (7)
Treasure: As per monster type.
98

99A slight breeze blows through this area. The smell of ozone assails your nostrils.

 
100A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

101There is a pick handle here.

adventuregenerator/gen.txt · Last modified: by lee