Home Adventure Generator! B/X D&D Character Generator Deconstructing B/X D&D Other Contact RSS Feed
 

 

 

 

 

 

The Uncanny City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There is a splintered club here.

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
2

3This area smells faintly of urine.

Encounter: Bandits (3)
Treasure: As per monster type.
 
4There is a broken pole here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
5

6

Encounter: Traders (1)
Treasure: None.
 
7There is a splintered club here.

8There is a small puddle of water here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
9A slight, damp breeze blows through this area.

 
10A slight downdraft blows through this area.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
11A strong, moaning wind blows through this area.

Encounter: Bandits (7)
Treasure: As per monster type.
12The air here smells of smoke.

Encounter: Orcs (8)
Treasure: As per monster type.
 
13This area has a pleasant, earthy smell.

Encounter: Sprites (15)
Treasure: As per monster type.
14There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15It is foggy here, making it difficult to see.

Encounter: Sprites (13)
Treasure: None.
 
16There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Dwarves (6)
Treasure: As per monster type.
17The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Shrews, Giant (9)
Treasure: None.
18

Treasure: 600sp.
 
19This area smells faintly of urine. There is a pile of rags here.

20A haze of smoke hangs in the air.

21There are rotting wood pieces here.

 
22This area has a pleasant, earthy smell.

23

24

 
25

26The air here is very cold.

Encounter: Killer Bees (5)
Treasure: As per monster type.
27It is misty here. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
28The air here smells of smoke. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29A strong wind blows through this area. There is a torn leather boot here.

30A cold air current blows through this area. This area has a stale, fetid smell.

 
31This area is very dusty.

32A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Encounter: Skeletons (5)
Treasure: None.
33There are bits of fur and hair scattered around here.

 
34A cold air current blows through this area. There are bones scattered here.

35

Encounter: Halflings (4)
Treasure: None.
36

 
37This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
38It is foggy here, making it difficult to see.

Encounter: Kobolds (9)
Treasure: None.
39A slight breeze blows through this area. There are fungi growing here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
40

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
41This area has a stale, fetid smell.

42A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43An acrid smell assails your nostrils.

44There are sticks scattered here.

Encounter: Shrews, Giant (6)
Treasure: None.
45This area smells faintly of manure.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
46The wall here is damp.

47This area is covered in cobwebs.

48This area is very dusty.

 
49A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: As per monster type.
50A haze of smoke hangs in the air. The wall here is damp.

Encounter: Dwarves (4)
Treasure: As per monster type.
51

 
52

Encounter: Traders (6)
Treasure: As per monster type.
53A strong wind blows through this area. There is a blunt javelin head here.

54There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
 
55It is foggy here, making it difficult to see.

Encounter: Sprites (7)
Treasure: As per monster type.
56There is a torn sack here.

57

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
58

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
59A slight breeze blows through this area. This area smells of rotting vegetation. This area is covered in rubble and dirt.

60A strong downdraft blows through this area. There are cracks in the ceiling here.

Encounter: Wolves (8)
Treasure: None.
 
61This area has a stale, fetid smell.

Treasure: 200sp, 40gp.
62

Treasure: 300sp, 60gp, 1 magic item.
63The air here is very hot.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
64This area has a pleasant, earthy smell.

65A slight breeze blows through this area. The hilt of a broken dagger is lying here.

Treasure: 400sp, 3 gems.
66There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67This area has a stale, fetid smell. The wall here is damp.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
68A haze of smoke hangs in the air.

Encounter: Shrews, Giant (5)
Treasure: None.
69This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70A slight updraft blows through this area. There is a putrid smell coming from something nearby.

Encounter: Bandits (5)
Treasure: As per monster type.
71It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

72

 
73A metallic smell assails your nostrils.

74A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
76

77This area smells of rotting vegetation.

Encounter: Killer Bees (9)
Treasure: None.
78There are dry leaves and twigs scattered here.

 
79There is a pile of rags here.

80A slight, damp breeze blows through this area. There is a candle stub here.

81The air here is very hot.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
82A haze of dust hangs in the air. There is a trickle of water here.

83There is water dripping here.

Encounter: Killer Bees (6)
Treasure: None.
84

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009-2017 by L. Adamson, unless otherwise stated.