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The Unvanquishable Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Encounter: Kobolds (9)
Treasure: None.
2A cold air current blows through this area. There are dry leaves and twigs scattered here.

Treasure: 300sp.
3A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
4This area smells of rotting vegetation. There is water dripping here.

Encounter: Halflings (9)
Treasure: None.
5A slight, damp breeze blows through this area. There are several small stones here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6The air here is very hot. There are rotting wood pieces here.

Treasure: 300sp.
 
7

Encounter: Wolves (5)
Treasure: None.
8Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
9The air here is very cold.

 
10

Encounter: Gnomes (4)
Treasure: None.
11

12

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13It is foggy here, making it difficult to see.

14There are cracks in the ceiling here.

Encounter: Wolves (6)
Treasure: As per monster type.
15

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
16The air here is very hot. There is a pile of dung here.

17A haze of smoke hangs in the air. There is a slimy coating on the ceiling here.

Encounter: Acolytes (7)
Treasure: As per monster type.
18

Treasure: 300sp, 50gp, 4 jewelry.
 
19This area smells faintly of manure.

Encounter: Halflings (8)
Treasure: As per monster type.
20A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21There is a pile of dung here.

 
22There is a cracked hammer head here.

23There is a badly dented helmet here.

Encounter: Orcs (5)
Treasure: None.
24This area has a pleasant, earthy smell.

Encounter: Orcs (5)
Treasure: None.
 
25A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Sprites (14)
Treasure: None.
26A slight updraft blows through this area. There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
27

 
28The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 30gp.
29There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
30A strong wind blows through this area. This area is covered in rubble and dirt.

Encounter: Wolves (11)
Treasure: None.
 
31A slight breeze blows through this area.

32A haze of dust hangs in the air.

33This area is covered in rubble and dirt.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
34Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Encounter: Green Slimes (1)
Treasure: None.
35There is water dripping here.

36It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
37There are food scraps scattered here.

Encounter: Goblins (3)
Treasure: As per monster type.
38A slight downdraft blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
39A slight updraft blows through this area. There is a badly dented helmet here.

 
40

Encounter: Green Slimes (4)
Treasure: None.
41This area has a stale, fetid smell.

Encounter: Traders (7)
Treasure: As per monster type.
42Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
43A cold air current blows through this area. There are cracks in the floor here.

Encounter: Sprites (8)
Treasure: None.
44The air here is very cold. A haze of smoke hangs in the air. There are fungi growing here.

45There is water dripping here.

 
46

47

Trap: Poison gas: Save vs. Poison or die.
48A strong, moaning wind blows through this area.

Encounter: Stirges (4)
Treasure: As per monster type.
 
49There is a slimy coating on the wall here.

Encounter: Bandits (7)
Treasure: None.
50This area smells faintly of manure. This area is very dusty.

Encounter: Green Slimes (1)
Treasure: As per monster type.
51A slight, damp breeze blows through this area. This area smells faintly of urine.

 
52

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53

Encounter: Traders (2)
Treasure: None.
54There is a pile of rags here.

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
55There are dry leaves and twigs scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (5)
Treasure: As per monster type.
57This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
58There is a slimy coating on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
59There is a splintered club here.

Encounter: Sprites (11)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
61

62This area smells faintly of manure. There is a torch stub here.

63A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
64There are food scraps scattered here.

Treasure: 400sp, 30gp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Encounter: Acolytes (1)
Treasure: As per monster type.
66

 
67A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
68A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

69This area has a stale, fetid smell.

Encounter: Green Slimes (4)
Treasure: None.
 
70This area smells faintly of manure.

adventuregenerator/gen.txt · Last modified: by lee