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The Squamous Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Fog: Looks like poison gas, but harmless.
2The air here smells of smoke. It is foggy here, making it difficult to see.

Treasure: 600sp, 5 jewelry.
Trap: Illusion of monsters: Dwarves (2)
3There is a trickle of water here.

 
4There is water dripping here.

Treasure: 500sp.
5There is a small puddle of water here.

Encounter: Goblins (4)
Treasure: None.
6This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7There are cracks in the floor here.

8There is a pile of rags here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
9This area has a stale, fetid smell. There are wax drippings here.

 
10An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
11

Encounter: Spiders, Crab (3)
Treasure: None.
12A slight updraft blows through this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13There is a slimy coating on the ceiling here.

14There is a putrid smell coming from something nearby. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
15This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16

17The air here is very hot. This area smells faintly of manure. There is a candle stub here.

18A cold air current blows through this area. The hilt of a broken dagger is lying here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
19There are rotting wood pieces here.

Encounter: Goblins (2)
Treasure: As per monster type.
20There is a cracked hammer head here.

21A strong, gusting wind blows through this area.

Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
22A strong updraft blows through this area. There is a broken bottle here.

Encounter: Dwarves (4)
Treasure: None.
23A slight breeze blows through this area. This area is very dusty.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
24Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
25This area is very dusty.

26

27There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (8)
Treasure: None.
 
28Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

29Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

 
31The air here is very hot. This area has a pleasant, earthy smell.

32A gusting breeze blows through this area.

Encounter: Traders (8)
Treasure: As per monster type.
33There is a blunt javelin head here.

 
34There is a cracked flask here.

Encounter: Dwarves (1)
Treasure: None.
35Guano covers this area.

36Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 50gp, 5 gems.
 
37A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

39The air here is very cold. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
40The air here smells of smoke.

41There is water dripping here.

42There is a trickle of water here.

 
43This area is very dusty.

44There is a pile of dung here.

45This area smells faintly of urine.

 
46Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Skeletons (11)
Treasure: None.
47Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48There is a pile of rags here.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Stirges (1)
 
49The wall here is damp.

50A slight breeze blows through this area.

51The wall here is damp.

 
52This area is covered in rubble and dirt.

Encounter: Traders (6)
Treasure: As per monster type.
53There are cracks in the wall here.

Treasure: 600sp.
54This area has a stale, fetid smell. There is a bent and rusted iron bar here.

 
55A slight, damp breeze blows through this area. This area smells faintly of urine. There is a mold growing here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
56This area has a pleasant, earthy smell. It is misty here.

57

Treasure: 300sp, 30gp, 2 gems.
 
58The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
59

Encounter: Killer Bees (7)
Treasure: As per monster type.
60A strong wind blows through this area.

Encounter: Kobolds (9)
Treasure: None.
 
61This area smells of rotting vegetation.

adventuregenerator/gen.txt · Last modified: by lee