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The Nameless Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are wax drippings here.

Encounter: Dwarves (2)
Treasure: As per monster type.
2This area is covered in cobwebs.

3A strong downdraft blows through this area. There is a pile of rags here.

Encounter: Dwarves (4)
Treasure: None.
 
4A cold air current blows through this area. An acrid smell assails your nostrils. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
5This area smells faintly of manure.

6There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Green Slimes (4)
Treasure: None.
 
7A cold air current blows through this area.

Treasure: 200sp.
8

9

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
10This area smells faintly of manure. The wall here is damp.

11

Encounter: Sprites (16)
Treasure: As per monster type.
12

 
13The wall here is damp.

Encounter: Goblins (4)
Treasure: None.
14There is a slimy coating on the ceiling here.

Encounter: Shrews, Giant (2)
Treasure: None.
15The remnants of a rope are here, rotten.

 
16A cold air current blows through this area. It is misty here.

17

Treasure: 600sp, 60gp.
18The ceiling here is damp.

 
19A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
20This area smells faintly of manure. There is a bent copper coin lying here.

Encounter: Orcs (6)
Treasure: None.
21A slight, damp breeze blows through this area.

Treasure: 600sp, 60gp.
 
22

Encounter: Wolves (6)
Treasure: As per monster type.
23A strong, moaning wind blows through this area. This area is covered in cobwebs.

24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
26A slight breeze blows through this area. This area has a pleasant, earthy smell.

27This area has a stale, fetid smell.

 
28

Encounter: Spiders, Crab (3)
Treasure: None.
29There is a trickle of water here.

30Fog gathers and swirls on the floor, concealing it.

 
31

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
32The air here is very cold. A metallic smell assails your nostrils.

Treasure: 500sp.
Trap: Illusion of monsters: Spiders, Crab (4)
33

 
34It is foggy here, making it difficult to see.

35A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
36Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
37An acrid smell assails your nostrils. There are bones scattered here.

38A strong wind blows through this area. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
39

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a cracked flask here.

Encounter: Traders (3)
Treasure: As per monster type.
41

Encounter: Traders (1)
Treasure: None.
42

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
43

Encounter: Skeletons (8)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

45Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (9)
Treasure: None.
 
46There is a salty, wet smell to this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
47

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
48A slight downdraft blows through this area. There is water dripping here.

 
49A strong, gusting wind blows through this area. This area smells faintly of manure.

50There are bits of fur and hair scattered around here.

51The air here is very cold.

Encounter: Gnomes (6)
Treasure: None.
 
52

Treasure: 300sp.
53A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Treasure: 400sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54The air here smells of smoke. There are rotting wood pieces here.

 
55There are dry leaves and twigs scattered here.

56This area smells faintly of manure.

57A cold air current blows through this area. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There is a pile of dung here.

Encounter: Shrews, Giant (5)
Treasure: None.
59It is foggy here, making it difficult to see.

60A metallic smell assails your nostrils.

Encounter: Stirges (5)
Treasure: None.
 
61

Treasure: 500sp, 10gp.
62

63Your nostrils are overwhelmed by a sulphurous smell. There are bits of fur and hair scattered around here.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64There is a putrid smell coming from something nearby.

Encounter: Dwarves (3)
Treasure: None.
65

Treasure: 300sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
66

Encounter: Beetles, Fire (6)
Treasure: None.
 
67

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
68There is a rusted spike here.

Encounter: Skeletons (6)
Treasure: None.
69There is a pile of straw here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
70This area smells faintly of urine. There is a blunt javelin head here.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Skeletons (4)
71

Encounter: Dwarves (3)
Treasure: As per monster type.
72A strong, moaning wind blows through this area. A metallic smell assails your nostrils. The ceiling here is damp.

 
73There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Killer Bees (8)
Treasure: None.
74

Encounter: Stirges (7)
Treasure: None.
75This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Stirges (7)
Treasure: None.
 
76This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Guano covers this area.

Treasure: 100sp.
77There is a broken bottle here.

Encounter: Wolves (7)
Treasure: None.
78The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79The wall here is damp.

80This area is very dusty.

81

 
82

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
83There is water dripping here.

84

Treasure: 500sp, 10gp.
 
85

86A slight, damp breeze blows through this area. There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
87This area has a stale, fetid smell.

 
88There is a broken bottle here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
89This area smells faintly of manure. There are rotting wood pieces here.

90Guano covers this area.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
91The air here is very cold. This area smells faintly of urine.

Treasure: 400sp.

adventuregenerator/gen.txt · Last modified: by lee