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The Bloodstained Mountain of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

2

Treasure: 400sp.
Trap: Illusion of monsters: Bandits (5)
3

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
4A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

5

Encounter: Skeletons (5)
Treasure: None.
6The air here smells of smoke. There is a corroded chain here.

 
7There is a broken bottle here.

8

9A strong, moaning wind blows through this area. There is a broken arrow here.

Treasure: 400sp.
 
10

11A strong downdraft blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13This area smells faintly of manure.

14

Treasure: 500sp.
15The air here is very cold. There is water dripping here.

Encounter: Bandits (6)
Treasure: None.
 
16There is a trickle of water here.

17The air here is very hot.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18A haze of smoke hangs in the air.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
19Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20A slight, damp breeze blows through this area.

21The air here is very hot.

 
22A strong downdraft blows through this area.

23There is a pile of dung here.

Encounter: Stirges (5)
Treasure: None.
24There is a broken pole here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
25A haze of smoke hangs in the air. There is water dripping here.

26A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
27A slight breeze blows through this area. This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29A strong wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Stirges (3)
Treasure: As per monster type.
30A cold air current blows through this area.

Treasure: 200sp.
 
31The air here smells of smoke.

32A slight breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a broken pole here.

 
34This area smells faintly of urine. There is water dripping here.

35It is foggy here, making it difficult to see. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
36

Encounter: Wolves (2)
Treasure: As per monster type.
 
37A gusting breeze blows through this area.

Encounter: Acolytes (4)
Treasure: None.
38The wall here is damp.

39A slight downdraft blows through this area. A metallic smell assails your nostrils. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
40The wall here is damp.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41The air here is very cold.

42A slight breeze blows through this area.

Encounter: Skeletons (8)
Treasure: None.
 
43This area smells faintly of manure.

44A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45A cold air current blows through this area. The air here smells of smoke. A haze of smoke hangs in the air.

 
46There is a mold growing here.

47There is water dripping here.

48The air here is very hot. This area has a stale, fetid smell. There is a pile of rags here.

 
49The air here is very hot.

Encounter: Sprites (6)
Treasure: None.
50There is a small puddle of water here.

Treasure: 300sp, 40gp, 1 gems.
Trap: Poison needle: Save vs. Poison or die.
51There are scratches on the wall here.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
52This area has a stale, fetid smell. This area is covered in rubble and dirt.

Treasure: 200sp.
53A slight, damp breeze blows through this area. This area is covered in cobwebs.

54There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
55This area smells of rotting vegetation.

adventuregenerator/gen.txt · Last modified: by lee