Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. Treasure: 300sp. | 2 | 3 | ||
| 4 | 5 | 6 | |||
| 7 | The air here is very cold. Treasure: 500sp, 20gp. | 8 | Encounter: Lizards, Gecko (1) Treasure: None. | 9 | This area is very dusty. |
| 10 | Encounter: Gnomes (4) Treasure: As per monster type. | 11 | It is foggy here, making it difficult to see. There is a torn sack here. | 12 | This area smells faintly of manure. A haze of smoke hangs in the air. |
| 13 | There are sticks scattered here. | 14 | Encounter: Green Slimes (3) Treasure: As per monster type. | 15 | The air here is very hot. It is foggy here, making it difficult to see. |
| 16 | A strong wind blows through this area. | 17 | A cold air current blows through this area. Encounter: Traders (5) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Treasure: 600sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 19 | The smell of ozone assails your nostrils. There is a corroded chain here. Treasure: 200sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 20 | Encounter: Stirges (9) Treasure: None. | 21 | There is a candle stub here. Encounter: Orcs (5) Treasure: As per monster type. |
| 22 | Encounter: Wolves (11) Treasure: As per monster type. | 23 | There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. | 24 | There is a pile of ashes here. |
| 25 | Your nostrils are overwhelmed by a sulphurous smell. | 26 | It is foggy here, making it difficult to see. There is water dripping here. | 27 | There are scratches on the wall here. Encounter: Sprites (13) Treasure: None. |
| 28 | Encounter: Wolves (8) Treasure: As per monster type. | 29 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 30 | The air here smells of smoke. There are scratches on the wall here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 31 | This area is covered in cobwebs. Encounter: Sprites (13) Treasure: None. | 32 | A strong downdraft blows through this area. Encounter: Bandits (5) Treasure: None. | 33 | A strong downdraft blows through this area. Treasure: 600sp, 20gp. |
| 34 | Treasure: 400sp, 40gp. Trap: Poison needle: Save vs. Poison or die. | 35 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. | 36 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. |
| 37 | Encounter: Bandits (4) Treasure: As per monster type. | 38 | This area is covered in rubble and dirt. | 39 | There are food scraps scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 40 | A cold air current blows through this area. There are bones scattered here. Treasure: 400sp, 2 gems, 4 jewelry. | 41 | There are cracks in the wall here. | 42 | The air here is very cold. |
| 43 | 44 | This area smells faintly of manure. There is a pile of ashes here. | 45 | This area has a stale, fetid smell. | |
| 46 | 47 | A slight, damp breeze blows through this area. | 48 | There is a pile of rags here. Treasure: 400sp. Trap: Illusion of monsters: Bandits (8) | |
| 49 | 50 | Trap: Poison gas: Save vs. Poison or die. | 51 | A strong updraft blows through this area. Encounter: Shrews, Giant (9) Treasure: None. | |
| 52 | This area is covered in cobwebs. Encounter: Goblins (3) Treasure: As per monster type. | 53 | There are fungi growing here. Encounter: Orcs (5) Treasure: None. | 54 | Fog gathers and swirls on the floor, concealing it. Encounter: Lizards, Gecko (3) Treasure: None. |
| 55 | Trap: Poison gas: Save vs. Poison or die. | 56 | There is a badly dented helmet here. | 57 | This area smells faintly of urine. |
| 58 | There is a pile of dung here. Treasure: 200sp, 50gp. Trap: Illusion of monsters: Skeletons (7) | 59 | Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 60 | This area smells of rotting vegetation. A haze of smoke hangs in the air. Guano covers this area. Treasure: 600sp, 40gp. |
| 61 | 62 | The air here is very hot. This area has a stale, fetid smell. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 63 | A slight updraft blows through this area. This area smells faintly of urine. | |
| 64 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a cracked hammer head here. | 65 | Your nostrils are overwhelmed by a sulphurous smell. | 66 | |
| 67 | This area smells faintly of urine. | 68 | A strong, moaning wind blows through this area. | 69 | The ceiling here is damp. |
| 70 | A chlorine-like smell assails your nostrils. | 71 | A slight updraft blows through this area. | 72 | |
| 73 | There is a slimy coating on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | A strong wind blows through this area. There is a broken arrow here. | 75 | The air here is very cold. There is dried blood here. Encounter: Acolytes (5) Treasure: As per monster type. |
| 76 | A strong downdraft blows through this area. This area has a stale, fetid smell. Encounter: Skeletons (5) Treasure: None. | 77 | The air here is very cold. Encounter: Gnomes (3) Treasure: None. | 78 | There is a putrid smell coming from something nearby. There is a pile of ashes here. |
| 79 | There is a splintered club here. Treasure: 300sp. | 80 | A slight, damp breeze blows through this area. There is a bent copper coin lying here. Treasure: 600sp, 40gp. | 81 | The air here smells of smoke. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 82 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Kobolds (7) Treasure: None. | 83 | This area has a stale, fetid smell. This area is covered in cobwebs. | 84 | There is a pile of dung here. |
| 85 | There are dry leaves and twigs scattered here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 86 | The smell of ozone assails your nostrils. There is a slimy coating on the wall here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 87 | This area has a pleasant, earthy smell. |
| 88 | A slight updraft blows through this area. It is foggy here, making it difficult to see. | 89 | 90 | ||
| 91 | There is a salty, wet smell to this area. | 92 | A slight updraft blows through this area. There is a pile of rags here. Trap: Poison gas: Save vs. Poison or die. | 93 | An acrid smell assails your nostrils. |
| 94 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Bandits (1) Treasure: None. | 95 | Fog gathers and swirls on the floor, concealing it. Guano covers this area. | 96 | The air here is very cold. |
| 97 | 98 | 99 | This area smells of rotting vegetation. There is water dripping here. | ||
| 100 | There is a bent and rusted iron bar here. | 101 | The ceiling here is damp. | 102 | Encounter: Goblins (5) Treasure: None. |
| 103 | The air here is very cold. | 104 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 105 | |
| 106 | A slight, damp breeze blows through this area. Treasure: 600sp, 50gp. | 107 | The wall here is damp. Encounter: Green Slimes (1) Treasure: None. | 108 | The air here is very cold. This area smells of rotting vegetation. |
| 109 | A slight updraft blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. | 110 | There is a putrid smell coming from something nearby. There is a torn sack here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 111 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. |
| 112 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: None. | 113 | A cold air current blows through this area. Encounter: Killer Bees (5) Treasure: As per monster type. | 114 | There is a cracked flask here. Trap: Poison gas: Save vs. Poison or die. |
