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The Bloodstained Shambles of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

2A haze of smoke hangs in the air.

Encounter: Killer Bees (8)
Treasure: None.
3There is a mold growing here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
4

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There is a trickle of water here.

Treasure: 300sp, 20gp.
6A cold air current blows through this area.

 
7This area is covered in cobwebs.

8

9Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (4)
 
10Fog gathers and swirls on the floor, concealing it.

11This area has a pleasant, earthy smell.

12The air here is very hot. An acrid smell assails your nostrils. There is a corroded chain here.

Encounter: Traders (4)
Treasure: None.
 
13The air here is very hot. There is a blunt javelin head here.

Encounter: Bandits (2)
Treasure: As per monster type.
14Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
15A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
16A strong, gusting wind blows through this area.

Encounter: Skeletons (10)
Treasure: None.
17There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18

 
19

Encounter: Wolves (8)
Treasure: As per monster type.
20

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
21

Encounter: Kobolds (11)
Treasure: As per monster type.
 
22A gusting breeze blows through this area.

23This area has a pleasant, earthy smell. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
24There is water dripping here.

 
25

Encounter: Wolves (5)
Treasure: As per monster type.
26Fog gathers and swirls on the floor, concealing it.

27A slight downdraft blows through this area. There is water dripping here.

 
28

Encounter: Kobolds (10)
Treasure: As per monster type.
29A slight downdraft blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.

30This area has a pleasant, earthy smell. There is a splintered club here.

 
31The wall here is damp.

32

Trap: Fog: Looks like poison gas, but harmless.
33A gusting breeze blows through this area. This area is covered in cobwebs.

 
34

35It is foggy here, making it difficult to see.

36

Treasure: 400sp.
 
37A strong wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38

39

Encounter: Wolves (7)
Treasure: None.
 
40

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41There is a trickle of water here.

Encounter: Stirges (5)
Treasure: As per monster type.
42

Encounter: Acolytes (7)
Treasure: None.
 
43

Encounter: Shrews, Giant (6)
Treasure: None.
44A chlorine-like smell assails your nostrils. There is water dripping here.

45An acrid smell assails your nostrils.

 
46A slight, damp breeze blows through this area. This area is covered in cobwebs.

47This area smells of rotting vegetation. There is water dripping here.

48It is foggy here, making it difficult to see. There is a large puddle of water here.

 
49It is foggy here, making it difficult to see. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
50This area is very dusty.

Treasure: 500sp.
51There is a slimy coating on the floor here.

Encounter: Sprites (7)
Treasure: None.
 
52

Encounter: Spiders, Crab (4)
Treasure: None.
53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55There is a slimy coating on the ceiling here.

Encounter: Skeletons (8)
Treasure: As per monster type.
56The wall here is damp.

Encounter: Killer Bees (2)
Treasure: None.
57The air here is very hot. The remnants of a rope are here, rotten.

 
58

59

60The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

 
61

62A slight breeze blows through this area. There is a mold growing here.

63It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: None.
 
64This area smells of rotting vegetation.

65

Trap: 10' Pit: 1d6 points of damage if you fall in.
66A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67The air here smells of smoke.

Encounter: Goblins (3)
Treasure: None.
68

Encounter: Wolves (9)
Treasure: As per monster type.
69

 
70There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
71A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

72This area has a stale, fetid smell.

 

adventuregenerator/gen.txt · Last modified: by lee