| 1 | This area smells faintly of urine. There is a bent and rusted iron bar here.
Trap: Poison gas: Save vs. Poison or die. | 2 | A cold air current blows through this area. There is a slimy coating on the floor here.
Encounter: Skeletons (4)
Treasure: None. | 3 | This area is covered in cobwebs.
Encounter: Acolytes (4)
Treasure: As per monster type. |
| |
| 4 | The air here is very hot. An acrid smell assails your nostrils. There are bones scattered here.
| 5 | There is a trickle of water here.
| 6 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.
|
| |
| 7 | A slight, damp breeze blows through this area.
Encounter: Green Slimes (3)
Treasure: None. | 8 | It is foggy here, making it difficult to see.
Encounter: Stirges (9)
Treasure: None. | 9 | The hilt of a broken dagger is lying here.
|
| |
| 10 |
| 11 | This area has a pleasant, earthy smell.
Trap: Fog: Looks like poison gas, but harmless. | 12 | There are cracks in the ceiling here.
|
| |
| 13 | The air here is very cold.
Encounter: Sprites (8)
Treasure: As per monster type. | 14 | There is a putrid smell coming from something nearby. There is water dripping here.
| 15 | This area has a pleasant, earthy smell. There is a broken sword blade here.
|
| |
| 16 | There are dry leaves and twigs scattered here.
Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 17 | A strong, moaning wind blows through this area. There is a pile of rags here.
| 18 | This area smells of rotting vegetation.
|
| |
| 19 | The air here smells of smoke.
| 20 | There is a mold growing here.
| 21 | An acrid smell assails your nostrils. There is a bent copper coin lying here.
|
| |
| 22 | The air here is very cold. It is foggy here, making it difficult to see.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | This area smells faintly of urine.
| 24 | A metallic smell assails your nostrils. There is a corroded chain here.
Encounter: Orcs (5)
Treasure: As per monster type. |
| |
| 25 | This area smells of rotting vegetation. Guano covers this area.
| 26 |
Encounter: Gnomes (5)
Treasure: As per monster type. | 27 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.
Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| |
| 28 |
Encounter: Skeletons (9)
Treasure: As per monster type. | 29 | A haze of smoke hangs in the air. There is a trickle of water here.
Trap: Poison gas: Save vs. Poison or die. | 30 | An acrid smell assails your nostrils. There is water dripping here.
|
| |
| 31 | This area smells faintly of urine. There are several small stones here.
| 32 | There is a pile of dung here.
Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | The remnants of a rope are here, rotten.
|
| |
| 34 | This area has a pleasant, earthy smell.
| 35 | There are cracks in the ceiling here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 36 | A slight, damp breeze blows through this area. There is a blunt javelin head here.
Encounter: Sprites (4)
Treasure: As per monster type. |
| |
| 37 | This area smells of rotting vegetation.
| 38 | There is water dripping here.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 39 | A strong wind blows through this area.
Encounter: Stirges (3)
Treasure: As per monster type. |
| |
| 40 | A strong, moaning wind blows through this area.
| 41 | This area has a stale, fetid smell.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | A haze of smoke hangs in the air. This area is very dusty.
|
| |
| 43 | There are dry leaves and twigs scattered here.
Encounter: Bandits (4)
Treasure: As per monster type. | 44 |
Treasure: 200sp. | 45 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.
Treasure: 300sp, 30gp.
Trap: Illusion of monsters: Acolytes (7) |
| |
| 46 | The air here smells of smoke.
| 47 | The air here is very hot. This area smells of rotting vegetation. This area is very dusty.
Encounter: Halflings (10)
Treasure: None. | 48 | A gusting breeze blows through this area. There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 49 |
| 50 |
Encounter: Beetles, Fire (7)
Treasure: As per monster type. | 51 | There are wax drippings here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| |
| 52 | There is a putrid smell coming from something nearby.
| 53 | A cold air current blows through this area. It is foggy here, making it difficult to see.
| 54 | This area smells faintly of urine.
|
| |
| 55 | There is a putrid smell coming from something nearby.
Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 56 | This area is covered in cobwebs.
| 57 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
|
| |
| 58 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.
Encounter: Green Slimes (2)
Treasure: None. | 59 | A cold air current blows through this area. The smell of ozone assails your nostrils.
| 60 | There are scratches on the wall here.
Treasure: 600sp, 20gp. |
| |
| 61 | This area smells faintly of manure. There are rotting wood pieces here.
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. | 62 | This area smells faintly of urine.
Encounter: Killer Bees (8)
Treasure: None. |