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The Lost Sanctum of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

Treasure: 400sp.
2A slight updraft blows through this area. There is a putrid smell coming from something nearby. There are food scraps scattered here.

Encounter: Kobolds (7)
Treasure: None.
3

Encounter: Kobolds (10)
Treasure: As per monster type.
 
4This area has a stale, fetid smell. Pottery shards are scattered here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
5There is a blunt javelin head here.

Treasure: 100sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
6Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (4)
Treasure: None.
 
7There is a trickle of water here.

Encounter: Stirges (9)
Treasure: As per monster type.
8A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
9

Treasure: 300sp.
 
10The air here is very hot. There is a torch stub here.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11A strong wind blows through this area. This area is covered in cobwebs.

12There is a pick handle here.

 
13There is a pick handle here.

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
14The air here smells of smoke. The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15It is misty here. This area is covered in cobwebs.

 
16Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (10)
Treasure: As per monster type.
17There is a broken arrow here.

Encounter: Acolytes (8)
Treasure: None.
18A slight, damp breeze blows through this area. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
19There is a splintered club here.

Encounter: Traders (4)
Treasure: None.
20This area smells of rotting vegetation.

21The smell of ozone assails your nostrils.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
22This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (2)
Treasure: As per monster type.
23A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Encounter: Halflings (9)
Treasure: None.
24A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp, 20gp.
 
25There is a pile of ashes here.

26Pottery shards are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
27

Encounter: Halflings (8)
Treasure: As per monster type.
 
28A metallic smell assails your nostrils.

Encounter: Green Slimes (3)
Treasure: As per monster type.
29

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31The air here is very hot.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32A strong wind blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
33A slight, damp breeze blows through this area. There is a mold growing here.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
34A gusting breeze blows through this area. It is foggy here, making it difficult to see.

35A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby.

Treasure: 400sp, 40gp.
36There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a mold growing here.

 
37A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
38This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Goblins (7)
Treasure: As per monster type.
39

Encounter: Gnomes (2)
Treasure: None.
 
40A strong, moaning wind blows through this area. There is a pile of dung here.

41A strong wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A strong, moaning wind blows through this area. There are scratches on the wall here.

 
43A cold air current blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

44This area smells faintly of manure.

45The air here smells of smoke. There is a mold growing here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
46A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Skeletons (9)
Treasure: As per monster type.
47A strong downdraft blows through this area.

48A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. The wall here is damp.

 
49This area smells faintly of urine.

Encounter: Wolves (4)
Treasure: None.
50A strong, moaning wind blows through this area. This area smells faintly of manure.

51There is a large puddle of water here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
52There is a pile of straw here.

Encounter: Killer Bees (7)
Treasure: None.
53The air here is very cold. There is a pile of dung here.

54The remnants of a rope are here, rotten.

 
55A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

56The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty.

57This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
58The smell of ozone assails your nostrils. It is misty here.

Encounter: Sprites (8)
Treasure: As per monster type.
59A haze of smoke hangs in the air. Guano covers this area.

Encounter: Orcs (5)
Treasure: None.
60

 
61This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Treasure: 500sp, 3 gems.
Trap: Illusion of monsters: Wolves (7)
62There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

63There is a putrid smell coming from something nearby.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
64This area is covered in rubble and dirt.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
65A slight breeze blows through this area. There is a trickle of water here.

66There are cracks in the ceiling here.

 
67A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (1)
Treasure: None.
68

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72

 
73This area has a pleasant, earthy smell. There is a broken arrow here.

74The smell of ozone assails your nostrils.

75

Encounter: Goblins (8)
Treasure: As per monster type.
 
76There are cracks in the floor here.

77This area smells faintly of manure. There is a pile of ashes here.

78There are cracks in the floor here.

 
79A slight breeze blows through this area. This area smells faintly of manure.

Treasure: 400sp.
80This area is covered in cobwebs.

81

 

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee