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The Dark Citadel of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2It is foggy here, making it difficult to see.

3

Treasure: 200sp.
 
4This area smells faintly of urine. Pottery shards are scattered here.

Encounter: Green Slimes (2)
Treasure: None.
5It is misty here.

Encounter: Killer Bees (9)
Treasure: None.
6

Encounter: Orcs (3)
Treasure: None.
 
7A haze of smoke hangs in the air.

Treasure: 400sp.
8There is a salty, wet smell to this area.

9

 
10A metallic smell assails your nostrils. There is a broken pole here.

Encounter: Spiders, Crab (3)
Treasure: None.
11

12This area is covered in cobwebs.

 
13The air here is very hot. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Stirges (7)
Treasure: None.
14There are food scraps scattered here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
15A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16This area has a pleasant, earthy smell.

17There is a corroded chain here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18There are fungi growing here.

Encounter: Goblins (2)
Treasure: None.
 
19A metallic smell assails your nostrils. The wall here is damp.

20A strong, moaning wind blows through this area.

Treasure: 200sp, 30gp.
21This area smells faintly of manure. There is a blunt javelin head here.

 
22The smell of ozone assails your nostrils. There are bones scattered here.

23The air here is very hot. This area has a stale, fetid smell. This area is very dusty.

24A cold air current blows through this area. There are cracks in the wall here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
25

26There is a large puddle of water here.

27A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

 
28It is foggy here, making it difficult to see. There is a splintered club here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
29There is a pile of rags here.

30There is a trickle of water here.

 
31A slight, damp breeze blows through this area.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
32The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

33The air here smells of smoke. There is a small puddle of water here.

Treasure: 200sp, 30gp.
 
34

35It is foggy here, making it difficult to see. There is a badly dented helmet here.

36Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
37It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Wolves (6)
Treasure: None.
38

39There is a cracked flask here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40It is foggy here, making it difficult to see.

Encounter: Skeletons (7)
Treasure: As per monster type.
41A cold air current blows through this area.

Treasure: 400sp, 10gp.
42

Encounter: Shrews, Giant (4)
Treasure: None.
 
43There is a torn sack here.

44There are sticks scattered here.

Treasure: 500sp.
Trap: Illusion of monsters: Skeletons (6)
45There are sticks scattered here.

Treasure: 600sp, 60gp.
 
46This area has a stale, fetid smell. Guano covers this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
47This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48This area smells faintly of urine. There is a broken sword blade here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
49There are rotting wood pieces here.

50A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51A haze of dust hangs in the air. There is a mold growing here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
52The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53The air here is very hot. A metallic smell assails your nostrils.

Treasure: 600sp, 1 gems.
54Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
55This area has a pleasant, earthy smell. The ceiling here is damp.

Encounter: Acolytes (2)
Treasure: None.
56The wall here is damp.

Treasure: 300sp.
57

Encounter: Acolytes (4)
Treasure: None.
 
58A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

59The air here is very hot. There are wax drippings here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
60An acrid smell assails your nostrils.

Encounter: Green Slimes (1)
Treasure: None.
 
61

Treasure: 400sp.
62The air here is very hot. The wall here is damp.

63A slight, damp breeze blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. There is a pick handle here.

Treasure: 400sp.
 
64This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pick handle here.

Treasure: 500sp.
65There is a candle stub here.

66

Encounter: Goblins (5)
Treasure: As per monster type.
 
67A haze of smoke hangs in the air.

68This area is very dusty.

69There is a badly dented helmet here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
70There is a slimy coating on the wall here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
71There is a mold growing here.

72The air here is very hot. This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
 
73A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: None.
74The air here is very cold. A metallic smell assails your nostrils.

75A slight downdraft blows through this area. The ceiling here is damp.

 
76There are cracks in the wall here.

77This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78A cold air current blows through this area. An acrid smell assails your nostrils.

 
79This area has a pleasant, earthy smell. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
81The air here is very cold. There is a pile of straw here.

 
82A slight breeze blows through this area. There is a pick handle here.

Treasure: 400sp, 60gp.
83This area smells of rotting vegetation.

84The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 600sp, 10gp.
 
85This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.txt · Last modified: by lee