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The Devouring Shambles of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (1)
Treasure: None.
2A haze of smoke hangs in the air. There is a blunt javelin head here.

3This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Treasure: 100sp, 30gp.
 
4The wall here is damp.

Encounter: Stirges (8)
Treasure: As per monster type.
5A metallic smell assails your nostrils. This area is very dusty.

6

Encounter: Bandits (8)
Treasure: As per monster type.
 
7

8Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (6)
Treasure: None.
9The air here is very hot. There is water dripping here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
10There is water dripping here.

Encounter: Stirges (4)
Treasure: None.
11A chlorine-like smell assails your nostrils.

Encounter: Sprites (14)
Treasure: None.
12There is a pile of dung here.

Encounter: Kobolds (16)
Treasure: None.
 
13

14

Encounter: Stirges (5)
Treasure: As per monster type.
15The air here is very hot.

 
16A slight updraft blows through this area. This area smells of rotting vegetation. There is a torch stub here.

17There is a broken arrow here.

Encounter: Halflings (8)
Treasure: None.
18It is foggy here, making it difficult to see.

 
19A slight downdraft blows through this area.

20The smell of ozone assails your nostrils. There are food scraps scattered here.

Encounter: Sprites (13)
Treasure: None.
21A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

 
22

23The air here is very hot. There is a pick handle here.

Encounter: Goblins (6)
Treasure: None.
24A strong downdraft blows through this area.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
25A slight updraft blows through this area.

26

27Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
28A cold air current blows through this area.

29A strong wind blows through this area. This area is covered in cobwebs.

30This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

 
31A strong wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
32A strong wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

 
34There is dried blood here.

Treasure: 600sp.
35The air here smells of smoke. There is a badly dented helmet here.

36

Encounter: Spiders, Crab (2)
Treasure: None.
 
37The air here is very hot. There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38This area has a stale, fetid smell.

Encounter: Bandits (4)
Treasure: As per monster type.
39There is a salty, wet smell to this area. There is a pile of ashes here.

Encounter: Bandits (6)
Treasure: None.
 
40There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: As per monster type.
41A slight updraft blows through this area. There is water dripping here.

Encounter: Kobolds (13)
Treasure: As per monster type.
42

 
43Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

44A slight, damp breeze blows through this area.

45A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46There are dry leaves and twigs scattered here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
47A chlorine-like smell assails your nostrils.

48Your nostrils are overwhelmed by a sulphurous smell.

 
49

50A haze of smoke hangs in the air. Guano covers this area.

51There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: As per monster type.
 
52This area is covered in cobwebs.

53A haze of smoke hangs in the air.

54The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57There is a broken sword blade here.

Encounter: Wolves (9)
Treasure: None.
 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

Encounter: Wolves (5)
Treasure: None.
 
61A strong, moaning wind blows through this area. This area smells faintly of manure. There is a slimy coating on the wall here.

Trap: Poison gas: Save vs. Poison or die.
62A cold air current blows through this area. There is a putrid smell coming from something nearby.

Encounter: Dwarves (6)
Treasure: None.
63There is a pile of dung here.

Encounter: Shrews, Giant (9)
Treasure: None.
 
64This area has a pleasant, earthy smell. There is a broken bottle here.

Encounter: Wolves (6)
Treasure: As per monster type.
65

66A slight breeze blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

 
67

Encounter: Halflings (11)
Treasure: As per monster type.
68It is foggy here, making it difficult to see.

69The air here is very cold. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
70This area is covered in rubble and dirt.

Encounter: Kobolds (9)
Treasure: As per monster type.
71A strong updraft blows through this area. This area has a stale, fetid smell. There are sticks scattered here.

72There is water dripping here.

 
73

Encounter: Goblins (8)
Treasure: None.
74A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Bandits (8)
Treasure: None.
75

 
76This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
77There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
78A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

 
79A slight updraft blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Encounter: Goblins (6)
Treasure: None.
80The air here is very hot. This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 300sp, 10gp.
81

 
82A strong, gusting wind blows through this area. This area smells faintly of manure. There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
83A strong, moaning wind blows through this area.

84The air here smells of smoke.

Encounter: Halflings (6)
Treasure: As per monster type.
 
85Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/gen.txt · Last modified: by lee