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The Forgotten Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is dried blood here.

2The smell of ozone assails your nostrils.

Encounter: Sprites (8)
Treasure: As per monster type.
3The air here is very cold. There is a small puddle of water here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
4This area is covered in rubble and dirt.

Encounter: Orcs (5)
Treasure: As per monster type.
5A strong wind blows through this area. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

 
7A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8Fog gathers and swirls on the floor, concealing it.

9This area smells of rotting vegetation. There are food scraps scattered here.

 
10There is a pile of ashes here.

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11A slight updraft blows through this area. This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12The wall here is damp.

Encounter: Bandits (5)
Treasure: None.
 
13There are food scraps scattered here.

14A cold air current blows through this area.

Treasure: 500sp, 30gp.
15There are dry leaves and twigs scattered here.

 
16This area smells faintly of manure. A haze of smoke hangs in the air. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17This area smells faintly of manure. There is water dripping here.

18This area smells faintly of manure. There is a small puddle of water here.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
19

20It is foggy here, making it difficult to see.

21There is a pile of ashes here.

 
22

23It is foggy here, making it difficult to see.

24There is a blunt javelin head here.

 
25This area smells of rotting vegetation. There are wax drippings here.

Encounter: Gnomes (2)
Treasure: None.
26The air here is very cold. There is a torn sack here.

27The air here is very hot. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28A haze of smoke hangs in the air.

Treasure: 600sp, 30gp.
29This area smells faintly of manure.

Encounter: Halflings (13)
Treasure: None.
30

Trap: Poison gas: Save vs. Poison or die.
 
31There are sticks scattered here.

Treasure: 400sp.
32There is a pile of ashes here.

33The smell of ozone assails your nostrils. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
 
34The air here is very cold. The air here smells of smoke.

35A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

36

 
37There is a bent and rusted iron bar here.

Encounter: Sprites (9)
Treasure: As per monster type.
38The air here is very cold. There are wax drippings here.

39This area has a stale, fetid smell. There is a pile of ashes here.

 
40A strong wind blows through this area. This area smells of rotting vegetation. The ceiling here is damp.

Treasure: 200sp, 30gp, 1 gems.
41This area has a pleasant, earthy smell.

42A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43The air here is very cold. There is a broken bottle here.

Trap: Fog: Looks like poison gas, but harmless.
44A cold air current blows through this area. The air here smells of smoke.

45The air here is very hot. A haze of smoke hangs in the air. There are sticks scattered here.

 
46A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

47A strong wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Sprites (5)
Treasure: None.
48A gusting breeze blows through this area. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
49

Encounter: Bandits (4)
Treasure: None.
50This area smells of rotting vegetation.

Encounter: Skeletons (10)
Treasure: As per monster type.
51

Encounter: Gnomes (5)
Treasure: As per monster type.
 
52The air here is very cold. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
53

Trap: 10' Pit: 1d6 points of damage if you fall in.
54An acrid smell assails your nostrils.

 
55A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56The air here is very cold.

57There is water dripping here.

Encounter: Shrews, Giant (7)
Treasure: None.
 
58There is a corroded chain here.

Encounter: Lizards, Gecko (1)
Treasure: None.
59

60This area has a stale, fetid smell. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: None.
 
61This area has a stale, fetid smell. It is foggy here, making it difficult to see. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
62There is water dripping here.

63This area has a pleasant, earthy smell.

Encounter: Halflings (13)
Treasure: As per monster type.
 
64A slight, damp breeze blows through this area. This area smells of rotting vegetation.

65This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Dwarves (6)
Treasure: As per monster type.
66A slight breeze blows through this area.

 
67

68The smell of ozone assails your nostrils.

69There is a cracked hammer head here.

Encounter: Bandits (2)
Treasure: None.
 
70The air here is very hot.

Encounter: Acolytes (3)
Treasure: As per monster type.
71Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

72There is a torn leather boot here.

 
73This area smells of rotting vegetation. There are cracks in the wall here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
74This area smells of rotting vegetation.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
75There are cracks in the ceiling here.

Encounter: Goblins (5)
Treasure: None.
 
76Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (7)
Treasure: None.
77Your nostrils are overwhelmed by a sulphurous smell.

78A slight breeze blows through this area. A haze of smoke hangs in the air.

 
79Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (15)
Treasure: None.
80A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: None.
81There are wax drippings here.

 
82It is foggy here, making it difficult to see.

83The air here is very cold.

84

Treasure: 200sp, 30gp.
 
85Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
86The air here is very hot.

87Your nostrils are overwhelmed by a sulphurous smell.

 
88There is a broken bottle here.

89A slight, damp breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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