| 1 | Pottery shards are scattered here.
| 2 | A cold air current blows through this area. This area smells faintly of manure. There is water dripping here.
| 3 | There is a torn sack here.
Treasure: 500sp, 6 jewelry. |
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| 4 | There is a small puddle of water here.
| 5 | A haze of dust hangs in the air.
Encounter: Killer Bees (6)
Treasure: None. | 6 | There are fungi growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 7 | There are bones scattered here.
Encounter: Beetles, Fire (7)
Treasure: As per monster type. | 8 | A strong updraft blows through this area. This area smells faintly of manure.
| 9 |
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| 10 | A slight downdraft blows through this area.
| 11 |
| 12 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
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| 13 | There are cracks in the ceiling here.
Encounter: Bandits (1)
Treasure: As per monster type. | 14 |
Trap: Poison gas: Save vs. Poison or die. | 15 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 16 |
| 17 |
Encounter: Bandits (8)
Treasure: As per monster type. | 18 | This area is very dusty.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 19 |
Encounter: Dwarves (4)
Treasure: As per monster type. | 20 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | There is a pile of ashes here.
Encounter: Green Slimes (2)
Treasure: As per monster type. |
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| 22 | Guano covers this area.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 23 | The smell of ozone assails your nostrils.
| 24 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.
Encounter: Spiders, Crab (4)
Treasure: As per monster type. |
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| 25 | A slight downdraft blows through this area.
| 26 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
Trap: Fog: Looks like poison gas, but harmless. | 27 | A strong wind blows through this area.
Encounter: Sprites (9)
Treasure: As per monster type. |
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| 28 |
| 29 |
| 30 |
Encounter: Lizards, Gecko (2)
Treasure: None. |
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| 31 | This area smells faintly of manure.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 32 | There are cracks in the ceiling here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 33 | This area is very dusty.
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| 34 | It is foggy here, making it difficult to see.
| 35 | The air here is very hot. The wall here is damp.
| 36 |
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| 37 | There are cracks in the ceiling here.
| 38 | This area has a pleasant, earthy smell.
Encounter: Gnomes (4)
Treasure: As per monster type. | 39 | This area smells faintly of urine. There are cracks in the floor here.
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| 40 | A slight breeze blows through this area. There is a bent and rusted iron bar here.
Encounter: Sprites (12)
Treasure: As per monster type. | 41 |
| 42 |
Encounter: Lizards, Gecko (1)
Treasure: None. |
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| 43 | A gusting breeze blows through this area. There is a large puddle of water here.
| 44 |
Encounter: Snakes, Cobra (2)
Treasure: None. | 45 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
Encounter: Wolves (6)
Treasure: As per monster type. |
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| 46 | A haze of dust hangs in the air.
Encounter: Skeletons (10)
Treasure: As per monster type. | 47 | A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.
Treasure: 600sp, 30gp. | 48 | There are sticks scattered here.
Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 49 | This area has a pleasant, earthy smell. There are cracks in the ceiling here.
| 50 | This area smells faintly of manure. There are cracks in the ceiling here.
Treasure: 400sp. | 51 | There is a slimy coating on the wall here.
Treasure: 100sp. |
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| 52 |
| 53 | The air here is very hot. This area smells faintly of manure.
| 54 |
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| 55 | A strong downdraft blows through this area. This area is covered in rubble and dirt.
Encounter: Killer Bees (9)
Treasure: As per monster type. | 56 | There are bits of fur and hair scattered around here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 57 | The air here is very cold. There is a salty, wet smell to this area. There is water dripping here.
Encounter: Sprites (14)
Treasure: As per monster type. |
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| 58 | This area smells of rotting vegetation. There are rotting wood pieces here.
Treasure: 500sp, 60gp. | 59 |
| 60 | A strong updraft blows through this area. There is a pile of ashes here.
Encounter: Traders (8)
Treasure: None. |
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| 61 | This area smells faintly of urine. There is a small puddle of water here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 |
Trap: Poison gas: Save vs. Poison or die. | 63 | A cold air current blows through this area. This area smells of rotting vegetation.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 64 | The air here is very cold. It is foggy here, making it difficult to see.
| 65 | This area smells of rotting vegetation.
Encounter: Traders (3)
Treasure: None. | 66 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
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| 67 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | A slight, damp breeze blows through this area.
| 69 | Guano covers this area.
Encounter: Goblins (5)
Treasure: None. |
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| 70 | This area has a pleasant, earthy smell.
Encounter: Dwarves (3)
Treasure: None. | 71 | The air here smells of smoke. It is foggy here, making it difficult to see.
Encounter: Gnomes (6)
Treasure: None. | 72 | The air here is very hot. This area smells of rotting vegetation.
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| 73 | There are cracks in the wall here.
| 74 | There is a badly dented helmet here.
| 75 | A slight breeze blows through this area.
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| 76 |
Treasure: 500sp, 40gp. |