Home Lawrence's Labyrinth Deconstructing B/X D&D Adventure Generator! B/X D&D Character Generator Other Contact
 

 

 

 

 

 

The Ophidian Halls of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area.

2This area is covered in cobwebs.

Treasure: 600sp, 20gp.
3There is a pile of dung here.

 
4There is a putrid smell coming from something nearby.

Encounter: Orcs (3)
Treasure: None.
5

6The air here is very cold. There is a splintered club here.

Encounter: Dwarves (2)
Treasure: None.
 
7A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

8A cold air current blows through this area. There is a blunt javelin head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9

 
10There is a putrid smell coming from something nearby. There is water dripping here.

11There is a slimy coating on the floor here.

12A strong downdraft blows through this area.

 
13A strong updraft blows through this area. This area smells of rotting vegetation. There is a large puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
14There is water dripping here.

Encounter: Goblins (2)
Treasure: None.
15There is a bent and rusted iron bar here.

 
16This area smells faintly of urine.

17There are wax drippings here.

Encounter: Stirges (1)
Treasure: None.
18Fog gathers and swirls on the floor, concealing it.

 
19There are rotting wood pieces here.

20An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Goblins (4)
Treasure: None.
21The air here is very hot. A metallic smell assails your nostrils.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
22The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
23A cold air current blows through this area.

24There is a pile of ashes here.

 
25This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
26There is a rusted spike here.

Treasure: 200sp.
27This area has a stale, fetid smell. There is a pile of ashes here.

 
28A haze of smoke hangs in the air.

Encounter: Acolytes (1)
Treasure: As per monster type.
29A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

30A strong, moaning wind blows through this area. There are scratches on the wall here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
31This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: None.
32There is a small puddle of water here.

33

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
34A strong downdraft blows through this area.

35A slight, damp breeze blows through this area.

36

 
37The wall here is damp.

38It is foggy here, making it difficult to see. There is water dripping here.

39A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
40

Encounter: Bandits (5)
Treasure: As per monster type.
41A slight downdraft blows through this area.

42This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
43

Treasure: 500sp, 30gp.
Trap: Poison snake: 1 hit dice.
44This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Green Slimes (2)
Treasure: None.
45A haze of dust hangs in the air.

 
46A strong, moaning wind blows through this area. This area smells faintly of manure.

47

48There is a mold growing here.

 
49

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A slight downdraft blows through this area. Guano covers this area.

Encounter: Gnomes (6)
Treasure: None.
51There is a putrid smell coming from something nearby.

 
52

Encounter: Beetles, Fire (7)
Treasure: None.
53

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
54There is water dripping here.

 
55A gusting breeze blows through this area.

56

57

 
58The air here is very hot.

Encounter: Traders (7)
Treasure: None.
59There are several small stones here.

60A haze of smoke hangs in the air.

Encounter: Beetles, Fire (7)
Treasure: None.
 
61There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

62A gusting breeze blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
63This area smells faintly of urine. There are several small stones here.

 
64Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Orcs (5)
Treasure: As per monster type.
65The air here is very hot. This area is very dusty.

Encounter: Killer Bees (3)
Treasure: None.
66There is a slimy coating on the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
67The air here is very hot.

Treasure: 100sp.
68This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
69A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70This area smells faintly of manure. There are food scraps scattered here.

Treasure: 500sp.
71

Encounter: Bandits (8)
Treasure: As per monster type.
72A strong, gusting wind blows through this area. There is a rusted spike here.

 
73A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
74A metallic smell assails your nostrils. There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75A slight downdraft blows through this area. It is misty here. The wall here is damp.

 
76There are rotting wood pieces here.

Treasure: 100sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
77A gusting breeze blows through this area. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009, 2012-2014 by L. Adamson, unless otherwise stated.
If you see something here that you like, and find it useful or learn something, please consider making a quick, easy, and secure donation via PayPal.
Your support is what keeps this whole thing going!