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The Eldritch Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 300sp, 60gp.
2This area is covered in cobwebs.

3

Encounter: Beetles, Fire (2)
Treasure: None.
 
4The air here is very hot. It is misty here. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5There are dry leaves and twigs scattered here.

6The air here is very hot. There is a mold growing here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7A metallic smell assails your nostrils.

8There is a trickle of water here.

9There are fungi growing here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
10Your nostrils are overwhelmed by a sulphurous smell.

11A strong wind blows through this area. There is a small puddle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
12

Encounter: Green Slimes (2)
Treasure: None.
 
13The air here is very hot.

Encounter: Sprites (14)
Treasure: None.
14There is a mold growing here.

Encounter: Bandits (8)
Treasure: None.
15The air here is very cold.

 
16A strong wind blows through this area. There is a mold growing here.

Encounter: Stirges (8)
Treasure: None.
17There are wax drippings here.

18This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Stirges (2)
Treasure: None.
20This area has a pleasant, earthy smell. There is a pile of ashes here.

21The smell of ozone assails your nostrils.

Encounter: Green Slimes (2)
Treasure: None.
 
22

23A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

24A cold air current blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
25

26There is a bent copper coin lying here.

Encounter: Wolves (5)
Treasure: As per monster type.
27There is a torch stub here.

Encounter: Traders (1)
Treasure: As per monster type.
 
28There are cracks in the wall here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
29A cold air current blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

30It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

 
31A cold air current blows through this area.

Treasure: 400sp.
Trap: Illusion of monsters: Beetles, Fire (1)
32A haze of smoke hangs in the air.

Encounter: Beetles, Fire (4)
Treasure: None.
33There is a slimy coating on the wall here.

 
34A strong, gusting wind blows through this area.

Encounter: Bandits (5)
Treasure: As per monster type.
35There is a bent copper coin lying here.

36The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
 
37Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

39There is a pile of dung here.

 
40This area has a stale, fetid smell. It is foggy here, making it difficult to see.

41The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (4)
Treasure: As per monster type.
42A strong, moaning wind blows through this area. There is a blunt javelin head here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
43A strong wind blows through this area. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Halflings (9)
Treasure: None.
44There is a candle stub here.

45A slight breeze blows through this area.

Encounter: Wolves (5)
Treasure: None.
 
46There are sticks scattered here.

Encounter: Stirges (3)
Treasure: None.
47A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48A slight, damp breeze blows through this area.

 
49This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

50A strong wind blows through this area. There is a torn leather boot here.

Encounter: Orcs (4)
Treasure: As per monster type.
51

 
52A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
55This area has a stale, fetid smell. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Traders (1)
Treasure: None.
56There are dry leaves and twigs scattered here.

Encounter: Stirges (9)
Treasure: None.
57There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
58This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a candle stub here.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
59Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
60A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

 
61There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
62There is a mold growing here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
63A cold air current blows through this area. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65The air here is very hot. It is foggy here, making it difficult to see. There are fungi growing here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
66

 
67A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Bandits (6)
Treasure: None.
68This area has a pleasant, earthy smell. There is a cracked flask here.

Encounter: Bandits (7)
Treasure: As per monster type.
69

 
70A strong wind blows through this area. There is a bent copper coin lying here.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
71The air here is very cold. A haze of dust hangs in the air.

Encounter: Skeletons (9)
Treasure: None.
72

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73A slight, damp breeze blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
74This area is covered in rubble and dirt.

75There is water dripping here.

Treasure: 200sp, 1 magic item.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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