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The Misplaced Haunts of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of straw here.

2A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
3A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Treasure: 500sp.
 
4There is a broken sword blade here.

5

6

 
7There is a putrid smell coming from something nearby.

Treasure: 300sp, 50gp.
8A metallic smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
9This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Traders (6)
Treasure: None.
 
10There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

Encounter: Sprites (7)
Treasure: As per monster type.
12There is a mold growing here.

Encounter: Kobolds (6)
Treasure: None.
 
13

14A strong, gusting wind blows through this area. This area is very dusty.

15

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
16A slight, damp breeze blows through this area. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17There are fungi growing here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
18The air here is very hot. This area is covered in cobwebs.

 
19This area smells faintly of manure.

20This area has a stale, fetid smell. This area is covered in cobwebs.

21This area has a pleasant, earthy smell.

 
22

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23

Treasure: 200sp.
24This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
 
25This area smells of rotting vegetation.

Treasure: 200sp, 60gp.
26

Encounter: Skeletons (5)
Treasure: As per monster type.
27The air here is very cold. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
28This area has a stale, fetid smell.

Encounter: Halflings (8)
Treasure: None.
29There are sticks scattered here.

Treasure: 400sp, 60gp.
30A strong updraft blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
31

32A slight, damp breeze blows through this area. This area smells faintly of urine. There is a pick handle here.

Encounter: Acolytes (1)
Treasure: As per monster type.
33It is foggy here, making it difficult to see. This area is very dusty.

 
34

Encounter: Halflings (11)
Treasure: As per monster type.
35A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36There is water dripping here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
37This area smells faintly of urine.

Treasure: 500sp, 20gp.
38A cold air current blows through this area.

39Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
40There is a small puddle of water here.

Encounter: Traders (7)
Treasure: As per monster type.
41A slight, damp breeze blows through this area. A haze of dust hangs in the air.

Encounter: Sprites (7)
Treasure: None.
42The air here is very hot. There is water dripping here.

Treasure: 300sp, 20gp.
 
43

Encounter: Spiders, Crab (1)
Treasure: None.
44A strong wind blows through this area. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45A cold air current blows through this area.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
46

47The remnants of a rope are here, rotten.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
48This area is covered in rubble and dirt.

Treasure: 100sp, 60gp.
 
49A strong wind blows through this area. There is a mold growing here.

Encounter: Acolytes (8)
Treasure: As per monster type.
50A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (1)
Treasure: As per monster type.
51The wall here is damp.

 
52

Treasure: 200sp.
53A haze of smoke hangs in the air. There are fungi growing here.

Encounter: Gnomes (6)
Treasure: As per monster type.
54The air here smells of smoke.

 
55This area smells faintly of urine. There is water dripping here.

56

57Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58A haze of smoke hangs in the air.

59Pottery shards are scattered here.

60The air here smells of smoke.

Encounter: Shrews, Giant (8)
Treasure: None.
 
61This area has a stale, fetid smell. There is a mold growing here.

62There are rotting wood pieces here.

Encounter: Orcs (5)
Treasure: As per monster type.
63A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

 
64There is a torch stub here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
65

Encounter: Sprites (8)
Treasure: None.
66

 
67

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
68A strong updraft blows through this area. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70A metallic smell assails your nostrils.

71A cold air current blows through this area.

72A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73There are cracks in the ceiling here.

74

Treasure: 500sp.
75The air here smells of smoke. A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
76This area has a pleasant, earthy smell.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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