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The Malevolent Keep of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a broken sword blade here.

2A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Gnomes (1)
Treasure: As per monster type.
3The air here smells of smoke. There is a broken sword blade here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
4There is a pick handle here.

Encounter: Shrews, Giant (4)
Treasure: None.
5A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

6There are fungi growing here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
7There are cracks in the ceiling here.

8A strong, moaning wind blows through this area. There are scratches on the wall here.

Encounter: Shrews, Giant (2)
Treasure: None.
9There are rotting wood pieces here.

Treasure: 300sp, 20gp.
 
10A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

11This area is covered in cobwebs.

12It is foggy here, making it difficult to see.

Treasure: 500sp.
 
13There are dry leaves and twigs scattered here.

14A slight downdraft blows through this area. There is a cracked hammer head here.

15This area smells of rotting vegetation.

 
16There are dry leaves and twigs scattered here.

17

18

Encounter: Sprites (13)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

Encounter: Acolytes (4)
Treasure: As per monster type.
20This area smells faintly of manure.

Encounter: Dwarves (2)
Treasure: None.
21The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
22A strong, gusting wind blows through this area. This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
23A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
24

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25

Encounter: Traders (2)
Treasure: As per monster type.
26

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
27It is foggy here, making it difficult to see.

 
28This area is very dusty.

Encounter: Bandits (1)
Treasure: As per monster type.
29

Encounter: Green Slimes (4)
Treasure: As per monster type.
30A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Traders (1)
 
31This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

32A metallic smell assails your nostrils.

33There is a trickle of water here.

Encounter: Halflings (14)
Treasure: None.
 
34

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
35The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (4)
Treasure: None.
36The air here is very cold. The air here smells of smoke. Teeth and fangs are scattered here.

 
37A strong wind blows through this area. There are rotting wood pieces here.

38

Encounter: Halflings (15)
Treasure: As per monster type.
39This area smells of rotting vegetation.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
40

Trap: Poison gas: Save vs. Poison or die.
41A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42A gusting breeze blows through this area. There is water dripping here.

Encounter: Shrews, Giant (5)
Treasure: None.
 
43There is a broken arrow here.

Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44The air here is very hot.

Encounter: Halflings (10)
Treasure: None.
45

 
46There is a broken bottle here.

47There is a slimy coating on the floor here.

48There is a small puddle of water here.

 
49This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A slight breeze blows through this area. The smell of ozone assails your nostrils.

Treasure: 500sp, 40gp.
Trap: Illusion of monsters: Traders (5)
51A cold air current blows through this area.

Encounter: Wolves (6)
Treasure: As per monster type.
 
52A slight, damp breeze blows through this area.

53This area has a pleasant, earthy smell. There is a rusted spike here.

adventuregenerator/gen.txt · Last modified: by lee