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The Ophidian Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2

3Fog gathers and swirls on the floor, concealing it.

 
4

Encounter: Kobolds (11)
Treasure: As per monster type.
5This area smells faintly of manure.

6

 
7A strong updraft blows through this area. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
8

Encounter: Spiders, Crab (2)
Treasure: None.
9The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Stirges (5)
Treasure: None.
 
10This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: As per monster type.
11

12A metallic smell assails your nostrils. There are scratches on the wall here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
13The air here is very cold. This area has a pleasant, earthy smell.

Treasure: 600sp, 60gp.
14

15A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
16This area has a pleasant, earthy smell.

17A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

18The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
 
19This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: None.
20This area has a pleasant, earthy smell. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
21There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

23A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Shrews, Giant (5)
Treasure: None.
24

Encounter: Acolytes (5)
Treasure: None.
 
25

26

Trap: Poison gas: Save vs. Poison or die.
27A strong wind blows through this area. The air here smells of smoke. There is water dripping here.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
28There is a pick handle here.

Encounter: Snakes, Cobra (3)
Treasure: None.
29A strong, gusting wind blows through this area. This area is covered in cobwebs.

30This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: None.
 
31It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Traders (7)
Treasure: As per monster type.
32The air here smells of smoke.

33The air here is very cold. This area smells faintly of urine. Teeth and fangs are scattered here.

Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34There are cracks in the wall here.

35A slight breeze blows through this area. There is a mold growing here.

36Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

 
37This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Killer Bees (3)
Treasure: None.
38It is misty here.

39A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

 
40This area smells faintly of manure. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41A slight updraft blows through this area. There are rotting wood pieces here.

42A cold air current blows through this area.

 
43It is foggy here, making it difficult to see.

Encounter: Halflings (8)
Treasure: None.
44Your nostrils are overwhelmed by a sulphurous smell.

45There is a cracked hammer head here.

Encounter: Halflings (15)
Treasure: None.
 
46

47

48

 
49

50

51A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

 
52A slight updraft blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Beetles, Fire (8)
Treasure: None.
53There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
54The air here is very cold.

 
55There is a large puddle of water here.

56Pottery shards are scattered here.

57There is a slimy coating on the ceiling here.

 
58The air here smells of smoke.

Encounter: Skeletons (9)
Treasure: None.
59A strong wind blows through this area. There are sticks scattered here.

Treasure: 500sp.
60There is a corroded chain here.

 
61This area is very dusty.

62There is water dripping here.

Encounter: Bandits (7)
Treasure: As per monster type.
63

 
64There are rotting wood pieces here.

Encounter: Stirges (9)
Treasure: As per monster type.
65This area is covered in cobwebs.

66A gusting breeze blows through this area. There are cracks in the floor here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
67

68A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69The air here is very cold.

 
70

71There is a splintered club here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
72

 

adventuregenerator/gen.txt · Last modified: by lee