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The Haunted Manse of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There is a blunt javelin head here.

Encounter: Snakes, Cobra (5)
Treasure: None.
2

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
3

Encounter: Dwarves (5)
Treasure: As per monster type.
 
4

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
5There are bones scattered here.

6

Treasure: 300sp.
 
7The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

8A slight breeze blows through this area. There are rotting wood pieces here.

9

 
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13

14It is misty here. This area is covered in cobwebs.

15A gusting breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Goblins (5)
Treasure: None.
 
16

Trap: Fog: Looks like poison gas, but harmless.
17This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
18

 
19This area smells faintly of manure. There are bits of fur and hair scattered around here.

20The wall here is damp.

Encounter: Sprites (13)
Treasure: As per monster type.
21

 
22This area has a pleasant, earthy smell. The wall here is damp.

23This area has a pleasant, earthy smell. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24A strong, moaning wind blows through this area.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
25A haze of dust hangs in the air.

26

Trap: Poison gas: Save vs. Poison or die.
27

 
28The wall here is damp.

Encounter: Sprites (6)
Treasure: As per monster type.
29A metallic smell assails your nostrils.

30A slight breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Treasure: 300sp, 50gp.
32It is misty here. There is dried blood here.

33There is water dripping here.

 
34Guano covers this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: None.
36This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
37A slight, damp breeze blows through this area. This area smells faintly of urine.

38The ceiling here is damp.

39A cold air current blows through this area. The wall here is damp.

Encounter: Traders (2)
Treasure: As per monster type.
 
40

Encounter: Sprites (12)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Encounter: Acolytes (5)
Treasure: None.
42This area smells faintly of urine. There is a broken arrow here.

 
43A slight breeze blows through this area. There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the wall here.

Encounter: Stirges (9)
Treasure: None.
45This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46A strong, moaning wind blows through this area.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
47A cold air current blows through this area.

Encounter: Skeletons (8)
Treasure: As per monster type.
48A cold air current blows through this area. The wall here is damp.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
49There is a putrid smell coming from something nearby. There is a candle stub here.

Encounter: Traders (7)
Treasure: None.
50The air here is very hot. A haze of dust hangs in the air. There is a broken arrow here.

51

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52This area is covered in cobwebs.

53There is a cracked hammer head here.

Encounter: Wolves (3)
Treasure: None.
54Fog gathers and swirls on the floor, concealing it.

 
55

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56A slight breeze blows through this area. A metallic smell assails your nostrils. There are cracks in the wall here.

57A slight, damp breeze blows through this area. There are rotting wood pieces here.

 
58

59It is misty here. There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60There is water dripping here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
61A slight downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62A haze of smoke hangs in the air.

63A chlorine-like smell assails your nostrils. There is a badly dented helmet here.

 
64There is a putrid smell coming from something nearby. There are fungi growing here.

65

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69

 
70A slight, damp breeze blows through this area. This area smells faintly of manure. There are fungi growing here.

Encounter: Bandits (4)
Treasure: As per monster type.
71There is a splintered club here.

72There is a small puddle of water here.

 
73A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
74

Treasure: 400sp.
75A gusting breeze blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76

Encounter: Gnomes (1)
Treasure: None.
77There is water dripping here.

78The air here is very cold.

 

adventuregenerator/gen.txt · Last modified: by lee