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The Bloodstained Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (6)
Treasure: As per monster type.
2The air here is very hot. There is dried blood here.

Encounter: Traders (5)
Treasure: As per monster type.
3This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: None.
5

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6This area smells of rotting vegetation.

Treasure: 300sp, 40gp.
 
7A slight breeze blows through this area. There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Acolytes (5)
Treasure: As per monster type.
9The air here is very hot.

 
10A strong wind blows through this area. There is a mold growing here.

Encounter: Dwarves (1)
Treasure: As per monster type.
11The air here smells of smoke. There are cracks in the floor here.

Encounter: Orcs (5)
Treasure: As per monster type.
12A cold air current blows through this area. A haze of dust hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
13Teeth and fangs are scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
14

15It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
16

17

Encounter: Gnomes (4)
Treasure: None.
18A slight, damp breeze blows through this area.

 
19

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
20

21

Encounter: Traders (5)
Treasure: None.
 
22The air here is very hot.

Encounter: Kobolds (9)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
24

Encounter: Gnomes (4)
Treasure: None.
 
25This area is very dusty.

26A strong downdraft blows through this area.

27The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
28A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Killer Bees (6)
Treasure: As per monster type.
29The smell of ozone assails your nostrils. There is a bent copper coin lying here.

30Guano covers this area.

 
31This area smells faintly of manure. There is a torch stub here.

32

Treasure: 100sp, 10gp.
33This area has a pleasant, earthy smell. Pottery shards are scattered here.

 
34This area smells faintly of urine.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
35

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36A strong wind blows through this area.

 
37There is a torn sack here.

38The wall here is damp.

39It is foggy here, making it difficult to see. There is a rusted spike here.

 
40This area has a pleasant, earthy smell. There is a trickle of water here.

41

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A slight breeze blows through this area. There is a pick handle here.

 
43

44A cold air current blows through this area. This area smells faintly of urine. There are cracks in the floor here.

Treasure: 500sp.
45A cold air current blows through this area.

 
46There is a broken arrow here.

Encounter: Traders (5)
Treasure: As per monster type.
47The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (1)
Treasure: None.
48This area smells of rotting vegetation. There is a large puddle of water here.

 
49A cold air current blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

50This area smells of rotting vegetation. There is a mold growing here.

51

Encounter: Bandits (3)
Treasure: None.
 
52There are cracks in the ceiling here.

53This area smells faintly of manure.

54

Encounter: Bandits (2)
Treasure: As per monster type.
 
55This area smells faintly of manure.

56There is a putrid smell coming from something nearby.

Encounter: Goblins (5)
Treasure: As per monster type.
57There are sticks scattered here.

 
58

Encounter: Acolytes (6)
Treasure: None.
59This area smells faintly of urine. There is a cracked hammer head here.

Encounter: Traders (3)
Treasure: As per monster type.
60

 
61

Encounter: Sprites (12)
Treasure: As per monster type.
62

Treasure: 400sp, 50gp.
63A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64

Treasure: 100sp, 50gp, 4 jewelry.
65A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66This area has a pleasant, earthy smell. There is a badly dented helmet here.

Treasure: 100sp.
 
67

68A haze of dust hangs in the air. This area is covered in cobwebs.

69There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70A slight, damp breeze blows through this area.

Encounter: Acolytes (3)
Treasure: As per monster type.
71

Encounter: Stirges (10)
Treasure: As per monster type.
72A strong wind blows through this area. This area is covered in cobwebs.

 
73

Encounter: Beetles, Fire (1)
Treasure: None.
74An acrid smell assails your nostrils.

Encounter: Gnomes (2)
Treasure: None.
75There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76A cold air current blows through this area. There are rotting wood pieces here.

77

Encounter: Kobolds (12)
Treasure: None.
78A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
79The air here is very hot. This area is very dusty.

80

Treasure: 600sp, 4 gems.
81A cold air current blows through this area. This area smells faintly of manure. The ceiling here is damp.

Encounter: Bandits (6)
Treasure: As per monster type.
 
82There is water dripping here.

83This area is covered in cobwebs.

84This area has a pleasant, earthy smell. This area is very dusty.

Treasure: 200sp, 60gp.
 
85The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Encounter: Snakes, Cobra (2)
Treasure: None.
86The air here smells of smoke.

adventuregenerator/gen.txt · Last modified: by lee