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The Shrouded Citadel of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Encounter: Wolves (9)
Treasure: As per monster type.
2A slight breeze blows through this area. There is a pile of dung here.

Encounter: Bandits (6)
Treasure: As per monster type.
3There is a putrid smell coming from something nearby. There is a broken arrow here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
4

5There is a cracked hammer head here.

6There is a large puddle of water here.

Treasure: 500sp, 60gp.
 
7A chlorine-like smell assails your nostrils. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9The air here is very hot. There is a pile of dung here.

 
10A slight breeze blows through this area. Guano covers this area.

11This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 400sp.
12A cold air current blows through this area. A metallic smell assails your nostrils.

Treasure: 100sp, 50gp.
 
13This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14The air here is very hot. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
15A metallic smell assails your nostrils. There is a pile of straw here.

Encounter: Halflings (7)
Treasure: None.
 
16

Trap: Fog: Looks like poison gas, but harmless.
17A slight breeze blows through this area. There is a slimy coating on the wall here.

Encounter: Halflings (16)
Treasure: None.
18The air here is very hot.

Encounter: Halflings (12)
Treasure: As per monster type.
 
19There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20The air here smells of smoke.

Encounter: Halflings (9)
Treasure: As per monster type.
21

 
22

23Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

24The air here is very cold. There is a badly dented helmet here.

 
25A slight downdraft blows through this area. There are rotting wood pieces here.

26This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27Your nostrils are overwhelmed by a sulphurous smell.

 
28There is a putrid smell coming from something nearby. There is a pile of straw here.

Encounter: Stirges (9)
Treasure: As per monster type.
29

30This area smells faintly of urine. There is a pile of dung here.

 
31Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

32A strong downdraft blows through this area. There are sticks scattered here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33

 
34The smell of ozone assails your nostrils. A haze of dust hangs in the air. There is a pile of dung here.

Encounter: Sprites (9)
Treasure: None.
35A haze of smoke hangs in the air. There is a corroded chain here.

Encounter: Lizards, Gecko (2)
Treasure: None.
36This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
37

38There is a large puddle of water here.

39A slight, damp breeze blows through this area. This area smells faintly of manure.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40This area is very dusty.

Encounter: Orcs (2)
Treasure: As per monster type.
41This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A haze of smoke hangs in the air.

 
43A strong wind blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44

45

 
46

47

Encounter: Gnomes (2)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
49

Encounter: Wolves (5)
Treasure: As per monster type.
50Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
51The air here is very hot.

Encounter: Dwarves (4)
Treasure: None.
 
52There is a broken pole here.

Encounter: Halflings (10)
Treasure: As per monster type.
53This area has a stale, fetid smell. There are wax drippings here.

Treasure: 500sp, 6 gems.
54There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
56A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

57A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
58

Trap: Poison gas: Save vs. Poison or die.
59There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60The air here is very cold. It is foggy here, making it difficult to see.

 
61The air here is very hot. There are bits of fur and hair scattered around here.

62There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Stirges (8)
Treasure: As per monster type.
 
64The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Bandits (6)
Treasure: As per monster type.
65There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
66This area is very dusty.

 
67

68This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: None.
69The air here is very cold. There are bits of fur and hair scattered around here.

 
70There is a broken sword blade here.

71A haze of smoke hangs in the air. There are fungi growing here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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