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The Strange Keep of the Malevolent One

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There is a small puddle of water here.

2This area has a pleasant, earthy smell. There is a torn leather boot here.

Treasure: 600sp, 20gp, 6 gems, 1 magic item.
3A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Stirges (3)
Treasure: None.
 
4

Encounter: Gnomes (1)
Treasure: As per monster type.
5A haze of dust hangs in the air.

6

Treasure: 300sp.
 
7

8A haze of smoke hangs in the air.

9This area has a pleasant, earthy smell. There is a pile of straw here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
10There is a salty, wet smell to this area.

Encounter: Traders (4)
Treasure: None.
11

12

Encounter: Sprites (12)
Treasure: As per monster type.
 
13

14A strong downdraft blows through this area. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15The air here smells of smoke. There are cracks in the floor here.

 
16A haze of dust hangs in the air.

17

Encounter: Dwarves (5)
Treasure: None.
18

 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20This area has a pleasant, earthy smell.

Encounter: Wolves (8)
Treasure: None.
21This area smells faintly of manure. There is a rusted spike here.

 
22It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23There is water dripping here.

24A strong, gusting wind blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
25Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26There are rotting wood pieces here.

27

 
28

29The air here is very hot. The air here smells of smoke.

30This area is covered in cobwebs.

Treasure: 100sp, 40gp.
 
31A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32There is a trickle of water here.

33A cold air current blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

 
34The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (1)
Treasure: None.
35A slight breeze blows through this area.

36A haze of smoke hangs in the air.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
37There are rotting wood pieces here.

Encounter: Traders (8)
Treasure: As per monster type.
38Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

39

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40A strong downdraft blows through this area. There is a bent copper coin lying here.

Encounter: Traders (8)
Treasure: As per monster type.
41There are dry leaves and twigs scattered here.

42There are scratches on the wall here.

 
43There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is water dripping here.

47A cold air current blows through this area.

48A cold air current blows through this area.

Encounter: Bandits (3)
Treasure: None.
 
49There is a bent and rusted iron bar here.

Trap: Poison gas: Save vs. Poison or die.
50

51

 
52

53

54

 
55

56It is foggy here, making it difficult to see.

57The air here is very hot. There is a torch stub here.

 
58This area has a pleasant, earthy smell. There are wax drippings here.

59

Encounter: Killer Bees (2)
Treasure: As per monster type.
60The air here is very cold. There are bits of fur and hair scattered around here.

 
61

62There is a small puddle of water here.

Encounter: Orcs (4)
Treasure: As per monster type.
63There is a slimy coating on the ceiling here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
64

Treasure: 400sp.
65This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66

 
67It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68This area smells faintly of manure. There is a small puddle of water here.

69The air here smells of smoke.

 
70This area has a stale, fetid smell. There is a pile of ashes here.

71

Encounter: Skeletons (9)
Treasure: As per monster type.
72

 
73

74

Encounter: Wolves (8)
Treasure: None.
75This area is covered in rubble and dirt.

Encounter: Shrews, Giant (3)
Treasure: None.
 
76This area smells faintly of manure.

77There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78The wall here is damp.

 
79There is water dripping here.

Encounter: Skeletons (7)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee