| 1 | There is a salty, wet smell to this area.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 2 | There are rotting wood pieces here.
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Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 4 | It is foggy here, making it difficult to see.
| 5 |
Encounter: Kobolds (13)
Treasure: As per monster type. | 6 | A strong wind blows through this area.
Treasure: 300sp, 50gp. |
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| 7 | A slight downdraft blows through this area.
Encounter: Kobolds (8)
Treasure: As per monster type. | 8 | The wall here is damp.
Encounter: Spiders, Crab (2)
Treasure: None. | 9 | This area smells of rotting vegetation. It is foggy here, making it difficult to see.
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| 10 | A gusting breeze blows through this area.
| 11 | This area is very dusty.
Encounter: Halflings (6)
Treasure: None. | 12 | There are cracks in the floor here.
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| 13 | There is a salty, wet smell to this area. This area is covered in cobwebs.
Encounter: Spiders, Crab (2)
Treasure: None. | 14 | The smell of ozone assails your nostrils.
| 15 | The smell of ozone assails your nostrils. There is water dripping here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 16 |
| 17 | A haze of smoke hangs in the air.
| 18 | There is water dripping here.
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| 19 | A strong, moaning wind blows through this area.
| 20 | A gusting breeze blows through this area. The air here smells of smoke. Guano covers this area.
Encounter: Snakes, Cobra (3)
Treasure: As per monster type. | 21 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Traders (7)
Treasure: As per monster type. |
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| 22 | A strong wind blows through this area.
Encounter: Gnomes (2)
Treasure: None. | 23 | The air here is very hot. It is foggy here, making it difficult to see. There is dried blood here.
Trap: Poison gas: Save vs. Poison or die. | 24 | There are dry leaves and twigs scattered here.
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| 25 |
Trap: Fog: Looks like poison gas, but harmless. | 26 | A slight updraft blows through this area. Guano covers this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 27 | A gusting breeze blows through this area.
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| 28 | There are fungi growing here.
| 29 | There is a broken arrow here.
Treasure: 400sp, 60gp. | 30 | This area has a stale, fetid smell.
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| 31 |
| 32 | Teeth and fangs are scattered here.
Encounter: Sprites (11)
Treasure: As per monster type. | 33 | There are dry leaves and twigs scattered here.
Encounter: Spiders, Crab (2)
Treasure: None. |
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| 34 | This area smells faintly of manure.
Encounter: Dwarves (2)
Treasure: None. | 35 |
| 36 | A strong wind blows through this area. There are food scraps scattered here.
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 37 | There is a pile of rags here.
| 38 | A metallic smell assails your nostrils.
Treasure: 300sp, 10gp. | 39 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is dried blood here.
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| 40 |
Encounter: Dwarves (2)
Treasure: None. | 41 |
| 42 |
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| 43 | There are cracks in the ceiling here.
Encounter: Skeletons (9)
Treasure: As per monster type. | 44 | A strong wind blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.
| 45 | A slight downdraft blows through this area. This area smells of rotting vegetation.
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| 46 | There is a mold growing here.
| 47 | Fog gathers and swirls on the floor, concealing it. There is water dripping here.
| 48 | A gusting breeze blows through this area. This area has a stale, fetid smell.
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| 49 | This area smells faintly of manure. There is a mold growing here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | A strong, gusting wind blows through this area. There are cracks in the floor here.
Encounter: Lizards, Gecko (3)
Treasure: None. | 51 | There is a pile of dung here.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. |
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| 52 | There is a mold growing here.
| 53 | A cold air current blows through this area.
| 54 | The air here is very cold. A haze of smoke hangs in the air.
Encounter: Orcs (8)
Treasure: None. |
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| 55 | Pottery shards are scattered here.
| 56 | There is a bent and rusted iron bar here.
| 57 | This area is very dusty.
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| 58 | It is foggy here, making it difficult to see. There is a mold growing here.
| 59 | This area is very dusty.
Encounter: Sprites (16)
Treasure: As per monster type. | 60 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Encounter: Halflings (16)
Treasure: As per monster type. |
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| 61 |
Encounter: Skeletons (9)
Treasure: None. | 62 |
| 63 | A haze of smoke hangs in the air. Guano covers this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 64 | This area has a pleasant, earthy smell. There is a pile of straw here.
| 65 | This area has a pleasant, earthy smell.
| 66 | There is water dripping here.
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| 67 | The air here smells of smoke.
| 68 | This area smells faintly of manure.
| 69 | A cold air current blows through this area. It is foggy here, making it difficult to see.
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| 70 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.
| 71 |
| 72 | This area smells faintly of manure. The wall here is damp.
Encounter: Traders (3)
Treasure: None. |
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| 73 | The air here is very hot. Guano covers this area.
| 74 | There is a trickle of water here.
Encounter: Goblins (3)
Treasure: As per monster type. | 75 | There is a putrid smell coming from something nearby.
Treasure: 600sp. |
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| 76 |
| 77 | A cold air current blows through this area. The wall here is damp.
| 78 |
Encounter: Sprites (9)
Treasure: As per monster type. |
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| 79 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.
| 80 | The air here is very hot. A haze of smoke hangs in the air. Guano covers this area.
Treasure: 100sp. | 81 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. The wall here is damp.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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