Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A chlorine-like smell assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 2 | A strong, moaning wind blows through this area. This area is covered in cobwebs. | 3 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten. |
| 4 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 5 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. | 6 | |
| 7 | There is a putrid smell coming from something nearby. It is misty here. There are bits of fur and hair scattered around here. | 8 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 9 | There is a putrid smell coming from something nearby. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 10 | The air here is very hot. This area smells of rotting vegetation. Encounter: Wolves (9) Treasure: None. | 11 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Acolytes (6) Treasure: None. | 12 | A strong downdraft blows through this area. There are rotting wood pieces here. |
| 13 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | The air here smells of smoke. There is water dripping here. Treasure: 300sp. | 15 | This area smells faintly of manure. There is a broken sword blade here. Encounter: Stirges (2) Treasure: As per monster type. |
| 16 | 17 | This area is covered in rubble and dirt. Treasure: 400sp, 40gp, 3 gems. Trap: Poison snake: 1 hit dice. | 18 | The air here is very hot. There is a putrid smell coming from something nearby. It is misty here. There is a pile of ashes here. Encounter: Acolytes (5) Treasure: None. | |
| 19 | A strong, moaning wind blows through this area. | 20 | A slight updraft blows through this area. There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There is a pile of rags here. |
| 22 | There are bones scattered here. | 23 | A haze of smoke hangs in the air. There is a torn leather boot here. | 24 | |
| 25 | It is misty here. There is a badly dented helmet here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 26 | The air here is very cold. There is a putrid smell coming from something nearby. There is a cracked flask here. | 27 | Your nostrils are overwhelmed by a sulphurous smell. |
| 28 | There are cracks in the ceiling here. | 29 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | A cold air current blows through this area. A haze of smoke hangs in the air. |
| 31 | A strong updraft blows through this area. This area has a stale, fetid smell. Encounter: Kobolds (10) Treasure: As per monster type. | 32 | A haze of smoke hangs in the air. Treasure: 300sp. | 33 | |
| 34 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here. | 35 | The air here is very cold. This area has a stale, fetid smell. There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 36 | There are scratches on the wall here. Encounter: Traders (2) Treasure: None. |
| 37 | The ceiling here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 | This area is covered in cobwebs. | 39 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 40 | This area is covered in cobwebs. | 41 | 42 | There is a rusted spike here. | |
| 43 | Treasure: 200sp, 40gp, 4 gems. | 44 | Treasure: 400sp, 50gp. | 45 | It is foggy here, making it difficult to see. Treasure: 600sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 46 | Treasure: 600sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 | There is a pile of ashes here. | 48 | The ceiling here is damp. Encounter: Spiders, Crab (4) Treasure: None. |
| 49 | Encounter: Gnomes (5) Treasure: As per monster type. | 50 | The air here is very cold. The air here smells of smoke. Pottery shards are scattered here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 51 | There are cracks in the ceiling here. |
| 52 | There is a cracked flask here. | 53 | A haze of smoke hangs in the air. | 54 | There are bones scattered here. Trap: Fog: Looks like poison gas, but harmless. |
| 55 | A gusting breeze blows through this area. There are sticks scattered here. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 56 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. The wall here is damp. | 57 | There is water dripping here. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 58 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | It is misty here. There is a slimy coating on the floor here. Encounter: Sprites (7) Treasure: None. | 60 | A strong, moaning wind blows through this area. There is water dripping here. |
| 61 | The air here is very hot. An acrid smell assails your nostrils. There are cracks in the floor here. | 62 | The ceiling here is damp. Treasure: 100sp, 50gp. | 63 | This area has a pleasant, earthy smell. There is a large puddle of water here. Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 64 | A haze of dust hangs in the air. | 65 | The air here is very hot. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 66 | Treasure: 500sp. |
| 67 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 68 | A cold air current blows through this area. A haze of smoke hangs in the air. This area is very dusty. Encounter: Snakes, Cobra (4) Treasure: None. | 69 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are wax drippings here. Encounter: Wolves (10) Treasure: None. |
| 70 | 71 | This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 72 | This area is covered in rubble and dirt. | |
| 73 | There are dry leaves and twigs scattered here. Encounter: Bandits (2) Treasure: None. | 74 | There is a pile of rags here. | 75 | It is foggy here, making it difficult to see. Treasure: 400sp. |
| 76 | Encounter: Gnomes (1) Treasure: As per monster type. | 77 | There is a corroded chain here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 78 | The air here is very hot. This area smells faintly of urine. |
| 79 | Encounter: Beetles, Fire (8) Treasure: None. | 80 | The air here is very hot. This area smells of rotting vegetation. This area is very dusty. Encounter: Acolytes (6) Treasure: As per monster type. | 81 | Treasure: 400sp, 10gp. |
| 82 | The ceiling here is damp. Treasure: 100sp, 10gp. | 83 | An acrid smell assails your nostrils. Encounter: Killer Bees (6) Treasure: As per monster type. | 84 | |
| 85 | A strong wind blows through this area. There is a mold growing here. Treasure: 500sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 86 | Encounter: Orcs (6) Treasure: None. | 87 | A cold air current blows through this area. The air here smells of smoke. This area is covered in rubble and dirt. Encounter: Goblins (8) Treasure: As per monster type. |
| 88 | 89 | A slight downdraft blows through this area. | 90 | A strong, gusting wind blows through this area. There is a trickle of water here. Encounter: Acolytes (4) Treasure: As per monster type. | |
| 91 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Pottery shards are scattered here. Treasure: 300sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 92 | This area smells faintly of urine. This area is covered in cobwebs. |
