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The Forbidden Halls of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

2The hilt of a broken dagger is lying here.

3A metallic smell assails your nostrils.

 
4

Trap: 10' Pit: 1d6 points of damage if you fall in.
5There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
6This area has a pleasant, earthy smell.

 
7

8A slight breeze blows through this area. This area is covered in cobwebs.

9There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
10A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 5 gems, 5 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11

Trap: Poison gas: Save vs. Poison or die.
12This area smells faintly of urine.

 
13It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14There is a salty, wet smell to this area.

Treasure: 100sp, 4 gems, 5 jewelry, 1 magic item.
Trap: Illusion of monsters: Killer Bees (2)
15

 
16There is a broken arrow here.

Encounter: Kobolds (6)
Treasure: As per monster type.
17This area smells of rotting vegetation. There are rotting wood pieces here.

18Teeth and fangs are scattered here.

 
19There are rotting wood pieces here.

20A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

21This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
22This area smells faintly of manure.

23A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

24There are cracks in the floor here.

Encounter: Halflings (9)
Treasure: None.
 
25A metallic smell assails your nostrils. There is a corroded chain here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26

27

Encounter: Orcs (4)
Treasure: None.
 
28A slight breeze blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

29This area smells faintly of urine.

30

 
31The smell of ozone assails your nostrils. There are scratches on the wall here.

32This area is covered in cobwebs.

33This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
 
34Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

35A slight, damp breeze blows through this area. There are sticks scattered here.

36A strong, moaning wind blows through this area. There is a pile of dung here.

 
37

Encounter: Skeletons (6)
Treasure: None.
38A strong updraft blows through this area.

39

 
40A cold air current blows through this area.

Treasure: 400sp, 50gp.
41A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
42

 
43The air here is very hot. There are dry leaves and twigs scattered here.

Treasure: 300sp.
44A cold air current blows through this area. It is foggy here, making it difficult to see.

45The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Traders (6)
Treasure: None.
 
46A haze of smoke hangs in the air. There is a pile of dung here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Killer Bees (1)
47This area smells faintly of manure. There is a bent copper coin lying here.

48

 
49

Encounter: Kobolds (11)
Treasure: None.
50

51The remnants of a rope are here, rotten.

Encounter: Skeletons (4)
Treasure: None.
 
52The air here is very cold. The smell of ozone assails your nostrils.

53

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
54There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
55Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56There is a broken arrow here.

Encounter: Green Slimes (2)
Treasure: None.
57A haze of smoke hangs in the air.

 
58A haze of smoke hangs in the air. There is a splintered club here.

59A slight, damp breeze blows through this area. There is a torn leather boot here.

Encounter: Sprites (10)
Treasure: None.
60

 
61This area smells faintly of manure. There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62The air here is very cold.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
63It is foggy here, making it difficult to see.

Encounter: Kobolds (14)
Treasure: None.
 
64The ceiling here is damp.

Encounter: Skeletons (7)
Treasure: As per monster type.
65There is a trickle of water here.

Encounter: Bandits (5)
Treasure: None.
66A metallic smell assails your nostrils.

 
67This area smells of rotting vegetation. Guano covers this area.

Encounter: Halflings (7)
Treasure: As per monster type.
68

Treasure: 300sp, 30gp.
69An acrid smell assails your nostrils.

Encounter: Wolves (5)
Treasure: None.
 
70This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

71This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: As per monster type.
72

 
73The air here is very hot. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74The smell of ozone assails your nostrils.

75It is foggy here, making it difficult to see.

 
76A cold air current blows through this area. The wall here is damp.

77

Encounter: Acolytes (3)
Treasure: None.
78A haze of smoke hangs in the air. There is a pile of dung here.

 
79

80A strong downdraft blows through this area. There is a pile of ashes here.

Encounter: Goblins (4)
Treasure: None.
81This area has a pleasant, earthy smell.

Encounter: Orcs (4)
Treasure: As per monster type.
 
82

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
83Fog gathers and swirls on the floor, concealing it.

84It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 300sp.
Trap: Illusion of monsters: Kobolds (11)
 
85This area has a stale, fetid smell. There is a torn sack here.

Encounter: Halflings (11)
Treasure: None.
86A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There are cracks in the ceiling here.

Encounter: Gnomes (1)
Treasure: None.
87The air here is very hot.

Encounter: Halflings (12)
Treasure: None.
 
88Teeth and fangs are scattered here.

adventuregenerator/gen.txt · Last modified: by lee