User Tools



adventuregenerator:gen

 

 

 

 

 

The Secret Pits of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. There is a torch stub here.

2This area smells of rotting vegetation.

3The air here is very hot. There is a pile of ashes here.

 
4A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

5There is a candle stub here.

Encounter: Stirges (4)
Treasure: As per monster type.
6A slight, damp breeze blows through this area. This area smells faintly of manure. There are bones scattered here.

 
7

Treasure: 100sp.
8A cold air current blows through this area. There is a torn sack here.

Encounter: Halflings (12)
Treasure: None.
9

Treasure: 500sp, 40gp.
 
10The air here smells of smoke.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
11There are cracks in the floor here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12A slight updraft blows through this area.

 
13There is a pile of ashes here.

14

15A strong downdraft blows through this area. A haze of smoke hangs in the air.

 
16

17

Encounter: Spiders, Crab (2)
Treasure: None.
18There is a broken arrow here.

Encounter: Dwarves (5)
Treasure: None.
 
19A strong wind blows through this area. The air here smells of smoke. There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20There are fungi growing here.

21This area smells faintly of urine. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (3)
Treasure: None.
 
22There are sticks scattered here.

23

Encounter: Kobolds (9)
Treasure: None.
24There is a torn sack here.

 
25The air here is very cold.

Encounter: Stirges (5)
Treasure: As per monster type.
26A strong wind blows through this area. There is a bent and rusted iron bar here.

27

 
28

Encounter: Orcs (7)
Treasure: None.
29The air here is very cold. The air here smells of smoke.

Encounter: Lizards, Gecko (3)
Treasure: None.
30There is a slimy coating on the ceiling here.

 
31

Encounter: Killer Bees (7)
Treasure: As per monster type.
32

33This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Encounter: Green Slimes (1)
Treasure: None.
 
34It is misty here. There is a pile of dung here.

35

Treasure: 500sp.
36There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37This area is covered in cobwebs.

38It is foggy here, making it difficult to see.

39A cold air current blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

 
40

Encounter: Beetles, Fire (3)
Treasure: None.
41A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

42There are sticks scattered here.

 
43There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

44This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
45

Encounter: Goblins (6)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

47

48The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

 
49The air here is very cold. This area smells faintly of manure.

50This area has a stale, fetid smell. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52This area smells faintly of urine.

Encounter: Kobolds (7)
Treasure: As per monster type.
53A strong, gusting wind blows through this area. The air here smells of smoke. This area is covered in cobwebs.

54The air here is very hot. This area has a pleasant, earthy smell. There is a pick handle here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
55This area is covered in cobwebs.

56A strong, moaning wind blows through this area.

Treasure: 100sp.
57A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Encounter: Goblins (6)
Treasure: None.
 
58The air here is very hot.

Encounter: Snakes, Cobra (4)
Treasure: None.
59

60There is a trickle of water here.

 
61There is a salty, wet smell to this area. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Kobolds (9)
Treasure: As per monster type.
63Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

 
64This area smells of rotting vegetation. There are cracks in the ceiling here.

Treasure: 500sp.
65A slight, damp breeze blows through this area. This area smells of rotting vegetation.

66

Trap: Fog: Looks like poison gas, but harmless.
 
67Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
68A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

69A strong wind blows through this area. There are rotting wood pieces here.

Treasure: 200sp.
 
70There is a pile of rags here.

71There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: None.
72

 
73A slight updraft blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: by lee