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The Lost Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (7)
Treasure: None.
2There is a salty, wet smell to this area. The remnants of a rope are here, rotten.

Treasure: 100sp, 20gp.
3A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
4The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
5There are food scraps scattered here.

6

Treasure: 200sp.
 
7The air here is very hot. Pottery shards are scattered here.

Trap: Poison gas: Save vs. Poison or die.
8

Encounter: Goblins (5)
Treasure: None.
9

Encounter: Snakes, Cobra (3)
Treasure: None.
 
10There are rotting wood pieces here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
11A cold air current blows through this area.

Encounter: Traders (7)
Treasure: As per monster type.
12There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13A strong wind blows through this area. There is a pile of ashes here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
14

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15The smell of ozone assails your nostrils.

Encounter: Stirges (5)
Treasure: None.
 
16This area is covered in cobwebs.

17

18This area has a pleasant, earthy smell. There are fungi growing here.

 
19This area has a pleasant, earthy smell.

Encounter: Wolves (7)
Treasure: As per monster type.
20This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: As per monster type.
21There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 400sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23A chlorine-like smell assails your nostrils.

24

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25

26A strong, moaning wind blows through this area. There is a salty, wet smell to this area. This area is very dusty.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
27There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A strong downdraft blows through this area.

29It is foggy here, making it difficult to see. The wall here is damp.

30

Encounter: Kobolds (12)
Treasure: None.
 
31

Encounter: Dwarves (5)
Treasure: As per monster type.
32

Encounter: Spiders, Crab (2)
Treasure: None.
33

 
34This area has a stale, fetid smell. This area is very dusty.

35This area smells of rotting vegetation. There is a candle stub here.

36

 
37This area smells faintly of manure. There is a bent copper coin lying here.

38

Encounter: Sprites (6)
Treasure: As per monster type.
39There is a broken arrow here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

Encounter: Goblins (7)
Treasure: As per monster type.
41This area has a stale, fetid smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
42The wall here is damp.

Encounter: Dwarves (5)
Treasure: None.
 
43The air here is very hot.

44

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
45

 
46The air here is very cold. This area smells faintly of manure.

Encounter: Skeletons (7)
Treasure: None.
47A strong, moaning wind blows through this area. There is a torch stub here.

Treasure: 200sp.
48The air here is very hot. There are food scraps scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
49

50This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51The air here is very hot.

 
52A metallic smell assails your nostrils.

Encounter: Orcs (4)
Treasure: As per monster type.
53This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 400sp, 50gp.
54

Trap: Fog: Looks like poison gas, but harmless.
 
55The air here is very hot.

Encounter: Kobolds (14)
Treasure: As per monster type.
56The air here is very hot.

57This area is covered in cobwebs.

 
58A strong downdraft blows through this area.

Treasure: 100sp, 40gp, 3 jewelry.
59A slight breeze blows through this area. There is a small puddle of water here.

60Teeth and fangs are scattered here.

 
61There is a slimy coating on the ceiling here.

Encounter: Bandits (8)
Treasure: As per monster type.
62The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
63

Encounter: Beetles, Fire (1)
Treasure: None.
 
64

Treasure: 600sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
65The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Halflings (6)
Treasure: As per monster type.
66There is a slimy coating on the ceiling here.

 
67This area has a stale, fetid smell. A haze of smoke hangs in the air.

Treasure: 500sp, 50gp, 6 gems.
Trap: Illusion of monsters: Killer Bees (5)
68It is misty here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 
70The wall here is damp.

Encounter: Acolytes (1)
Treasure: As per monster type.
71

72The wall here is damp.

Encounter: Dwarves (2)
Treasure: None.
 
73

74This area is covered in cobwebs.

75The air here is very cold. There are sticks scattered here.

Encounter: Halflings (13)
Treasure: None.
 
76It is foggy here, making it difficult to see.

77

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
78This area is covered in cobwebs.

 
79Guano covers this area.

Encounter: Bandits (4)
Treasure: None.
80A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is dried blood here.

Treasure: 500sp, 30gp.
81The wall here is damp.

Encounter: Sprites (7)
Treasure: None.
 
82

adventuregenerator/gen.txt · Last modified: by lee