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The Scarlet Caverns of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There is a cracked hammer head here.

2

Treasure: 200sp, 20gp.
3A gusting breeze blows through this area.

 
4

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
5The wall here is damp.

6This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
7This area has a pleasant, earthy smell.

8A metallic smell assails your nostrils.

Treasure: 100sp, 30gp, 4 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9The air here is very hot. There is a slimy coating on the ceiling here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
10A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here.

11Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Encounter: Halflings (9)
Treasure: As per monster type.
12A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
 
13There are rotting wood pieces here.

14This area smells faintly of urine. There are sticks scattered here.

15

Encounter: Sprites (16)
Treasure: As per monster type.
 
16The air here smells of smoke.

Treasure: 600sp, 60gp.
17

18The air here is very cold. There is a putrid smell coming from something nearby.

 
19A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Green Slimes (3)
Treasure: None.
20A strong wind blows through this area. There is a salty, wet smell to this area.

21

 
22A cold air current blows through this area.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
23The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: None.
24This area smells faintly of manure.

 
25This area smells faintly of manure. There is a pile of rags here.

Encounter: Bandits (2)
Treasure: None.
26There is water dripping here.

Encounter: Kobolds (9)
Treasure: As per monster type.
27A strong wind blows through this area. There is a putrid smell coming from something nearby. There is a pile of ashes here.

Treasure: 400sp, 60gp.
 
28A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a mold growing here.

29This area is very dusty.

Encounter: Snakes, Cobra (3)
Treasure: None.
30It is foggy here, making it difficult to see. There is a candle stub here.

 
31It is foggy here, making it difficult to see.

Treasure: 400sp.
32There is a pile of rags here.

33It is foggy here, making it difficult to see.

Encounter: Traders (2)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
35This area has a pleasant, earthy smell. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
37A strong updraft blows through this area. A haze of smoke hangs in the air.

38There is a cracked flask here.

Encounter: Acolytes (4)
Treasure: None.
39A gusting breeze blows through this area.

 
40The air here smells of smoke.

41This area is covered in cobwebs.

42There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43A slight breeze blows through this area. There are food scraps scattered here.

44

Treasure: 200sp, 50gp.
45

Treasure: 500sp.
 
46A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: None.
47This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Skeletons (10)
Treasure: None.
48The air here is very hot. There is a pick handle here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
49

Treasure: 400sp, 30gp.
50A strong updraft blows through this area. This area is very dusty.

Treasure: 300sp, 20gp.
51There are cracks in the floor here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
52There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54A gusting breeze blows through this area. This area is very dusty.

Treasure: 600sp, 30gp.
 
55The air here smells of smoke.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
56This area smells faintly of urine.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
57There is water dripping here.

 
58

59

Encounter: Kobolds (10)
Treasure: As per monster type.
60

 
61

62There is a torn sack here.

63A slight updraft blows through this area. This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: None.
 
64The air here smells of smoke. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65

66Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Green Slimes (1)
Treasure: None.
 
67The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68A cold air current blows through this area. There is a putrid smell coming from something nearby.

69This area is covered in cobwebs.

 
70

Treasure: 300sp.
Trap: Illusion of monsters: Snakes, Cobra (5)
71There is a pile of rags here.

72The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73

74This area is covered in cobwebs.

75A slight downdraft blows through this area.

Treasure: 300sp.
 
76The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (6)
Treasure: As per monster type.
77The air here is very hot. The air here smells of smoke.

Encounter: Wolves (5)
Treasure: None.
78There are cracks in the floor here.

 
79This area is very dusty.

adventuregenerator/gen.txt · Last modified: by lee