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The Unspeakable Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (9)
Treasure: None.
2

3An acrid smell assails your nostrils.

 
4A slight, damp breeze blows through this area. The air here smells of smoke. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5The air here is very cold. A chlorine-like smell assails your nostrils.

6It is misty here. There is water dripping here.

Treasure: 100sp.
 
7A strong, moaning wind blows through this area.

Encounter: Skeletons (9)
Treasure: None.
8

Encounter: Acolytes (1)
Treasure: None.
9

Trap: Poison gas: Save vs. Poison or die.
 
10There are cracks in the wall here.

Encounter: Traders (3)
Treasure: None.
11

12The smell of ozone assails your nostrils.

 
13This area is covered in rubble and dirt.

14The smell of ozone assails your nostrils. There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: None.
15There is a cracked hammer head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16A strong wind blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: As per monster type.
17A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (1)
Treasure: None.
18The smell of ozone assails your nostrils. There are cracks in the wall here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
19A slight breeze blows through this area. There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
20A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

21

 
22There is a trickle of water here.

23

Encounter: Sprites (7)
Treasure: As per monster type.
24

 
25

Trap: Fog: Looks like poison gas, but harmless.
26Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 500sp, 50gp.
27There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
28Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (8)
Treasure: None.
29There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
30

Encounter: Sprites (13)
Treasure: None.
 
31A cold air current blows through this area. This area smells faintly of urine.

Treasure: 400sp.
32A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

33

 
34

35This area smells faintly of urine. This area is very dusty.

Encounter: Stirges (8)
Treasure: None.
36This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: As per monster type.
 
37A slight updraft blows through this area. There is a pile of dung here.

Treasure: 300sp.
38

39A strong wind blows through this area. There are cracks in the floor here.

 
40There is a cracked hammer head here.

41

Encounter: Bandits (1)
Treasure: None.
42

Encounter: Wolves (10)
Treasure: As per monster type.
 
43There is a putrid smell coming from something nearby.

Treasure: 600sp.
44There is water dripping here.

Encounter: Traders (1)
Treasure: As per monster type.
45This area smells faintly of manure.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Sprites (5)
 
46There is a mold growing here.

Encounter: Killer Bees (2)
Treasure: None.
47The air here is very cold. There is a blunt javelin head here.

Encounter: Beetles, Fire (3)
Treasure: None.
48There is a pile of ashes here.

 
49There is a trickle of water here.

50

51A chlorine-like smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
52Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

54There is a salty, wet smell to this area. There are bones scattered here.

 
55

Treasure: 400sp, 50gp.
56There are rotting wood pieces here.

57A strong wind blows through this area.

 
58This area has a stale, fetid smell.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
59The air here is very hot. It is foggy here, making it difficult to see.

60This area smells faintly of manure. This area is covered in cobwebs.

 
61

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
62There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
63There is a putrid smell coming from something nearby. There is water dripping here.

 
64It is foggy here, making it difficult to see. There is water dripping here.

65

Encounter: Lizards, Gecko (2)
Treasure: None.
66A strong wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67

68This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Encounter: Dwarves (6)
Treasure: As per monster type.
69This area has a pleasant, earthy smell. There is a mold growing here.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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