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The Ancient Fortress

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

2A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3

 
4The air here is very hot.

5

6This area smells of rotting vegetation.

 
7

8The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
9

 
10

11

12This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13An acrid smell assails your nostrils. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 600sp.
15The air here is very hot. The wall here is damp.

 
16The air here is very cold. The ceiling here is damp.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17

Treasure: 400sp.
18

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20There is a slimy coating on the ceiling here.

21A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

 
22There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23

Treasure: 500sp, 50gp, 1 magic item.
24

Encounter: Gnomes (2)
Treasure: None.
 
25A strong, moaning wind blows through this area. There is dried blood here.

Encounter: Dwarves (4)
Treasure: As per monster type.
26There is a putrid smell coming from something nearby.

27

Encounter: Halflings (14)
Treasure: None.
 
28There is a large puddle of water here.

29

Encounter: Lizards, Gecko (3)
Treasure: None.
30A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: None.
 
31

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
32This area is very dusty.

Treasure: 100sp.
33It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Orcs (7)
Treasure: None.
 
34Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

35

Treasure: 200sp, 10gp.
Trap: Poison snake: 1 hit dice.
36

 
37This area is covered in cobwebs.

Treasure: 300sp, 60gp.
38

Trap: Poison gas: Save vs. Poison or die.
39This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40

Treasure: 300sp, 20gp.
41

42

 
43

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44The air here is very cold. There are cracks in the ceiling here.

Treasure: 100sp.
45A strong, gusting wind blows through this area. There is a badly dented helmet here.

 
46A haze of smoke hangs in the air.

47The air here smells of smoke.

48The smell of ozone assails your nostrils.

Encounter: Bandits (8)
Treasure: None.
 
49A metallic smell assails your nostrils. There is water dripping here.

50A slight, damp breeze blows through this area. There are sticks scattered here.

51There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There are cracks in the wall here.

Encounter: Green Slimes (1)
Treasure: None.
53

54There are fungi growing here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
55This area smells faintly of manure.

56

57There are bits of fur and hair scattered around here.

 
58A metallic smell assails your nostrils. There is water dripping here.

59A slight breeze blows through this area. This area smells faintly of urine. There are cracks in the ceiling here.

60There is a putrid smell coming from something nearby.

 
61

Encounter: Dwarves (4)
Treasure: None.
62This area smells faintly of manure. There is water dripping here.

63A slight downdraft blows through this area. This area has a stale, fetid smell.

 
64There are cracks in the ceiling here.

65There are rotting wood pieces here.

Encounter: Snakes, Cobra (1)
Treasure: None.
66There is a putrid smell coming from something nearby. There is a bent and rusted iron bar here.

 
67

adventuregenerator/gen.txt · Last modified: by lee