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The Scarlet Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Treasure: 200sp, 20gp.
3

 
4There is a pile of dung here.

Treasure: 400sp.
5Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
6

 
7This area has a stale, fetid smell.

Encounter: Beetles, Fire (6)
Treasure: None.
8This area smells faintly of manure. There are dry leaves and twigs scattered here.

9

 
10The air here is very cold.

Encounter: Snakes, Cobra (2)
Treasure: None.
11The air here is very hot. A haze of smoke hangs in the air.

12This area smells faintly of urine. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
13The air here smells of smoke. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14There is a large puddle of water here.

Encounter: Shrews, Giant (6)
Treasure: None.
15Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
16

17A cold air current blows through this area.

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
18The air here is very hot.

 
19A haze of dust hangs in the air.

20The air here is very cold. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

23The air here is very hot. The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
24There are bones scattered here.

Encounter: Kobolds (10)
Treasure: None.
 
25A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Skeletons (9)
Treasure: As per monster type.
26

Treasure: 500sp, 60gp, 4 jewelry.
27There is a rusted spike here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
28There is a corroded chain here.

Encounter: Acolytes (3)
Treasure: As per monster type.
29

30The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
31There is a pile of rags here.

Encounter: Shrews, Giant (7)
Treasure: None.
32There are sticks scattered here.

33

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34

Encounter: Goblins (5)
Treasure: As per monster type.
35The air here is very hot.

Encounter: Wolves (7)
Treasure: As per monster type.
36This area smells of rotting vegetation.

Encounter: Beetles, Fire (6)
Treasure: None.
 
37

38A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Sprites (11)
Treasure: As per monster type.
39There is a splintered club here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
40A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Killer Bees (5)
Treasure: None.
41A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Traders (5)
Treasure: As per monster type.
42

Encounter: Goblins (4)
Treasure: As per monster type.
 
43Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (14)
Treasure: As per monster type.
44This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
45This area is covered in cobwebs.

 
46There are dry leaves and twigs scattered here.

47

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
48This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

 
49

Encounter: Bandits (7)
Treasure: None.
50It is foggy here, making it difficult to see. There is a pile of straw here.

Encounter: Killer Bees (2)
Treasure: None.
51

 
52This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

Encounter: Snakes, Cobra (1)
Treasure: None.
53It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54

 
55The wall here is damp.

Encounter: Gnomes (6)
Treasure: None.
56The wall here is damp.

57A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
58The air here is very hot. This area has a stale, fetid smell.

Encounter: Skeletons (4)
Treasure: As per monster type.
59This area has a pleasant, earthy smell.

60

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61

62

Encounter: Kobolds (12)
Treasure: None.
63

 
64The smell of ozone assails your nostrils. There is a mold growing here.

65The air here is very hot.

66A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
67A cold air current blows through this area. It is misty here.

68There is a trickle of water here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
69This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70There is a pile of ashes here.

71Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
72A strong, moaning wind blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

74A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
75The air here is very hot. A haze of smoke hangs in the air.

 
76

77There are dry leaves and twigs scattered here.

Treasure: 300sp, 30gp.
78

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
79A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Treasure: 500sp.
80This area smells of rotting vegetation.

Encounter: Gnomes (1)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee