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The Bloodstained Mountain of the Ancient Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of dung here.

Encounter: Orcs (5)
Treasure: None.
2Your nostrils are overwhelmed by a sulphurous smell.

3This area has a pleasant, earthy smell. It is misty here.

Encounter: Killer Bees (7)
Treasure: None.
 
4

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (3)
Treasure: None.
6

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Halflings (11)
Treasure: None.
8The wall here is damp.

9A slight downdraft blows through this area. There are bits of fur and hair scattered around here.

 
10A cold air current blows through this area. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11A chlorine-like smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
12There is a cracked hammer head here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
13There are rotting wood pieces here.

14A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Skeletons (5)
Treasure: None.
15This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

17Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
18A strong wind blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
19This area is covered in rubble and dirt.

20The wall here is damp.

21It is foggy here, making it difficult to see. There are cracks in the ceiling here.

 
22

Trap: Fog: Looks like poison gas, but harmless.
23There are cracks in the floor here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
24There is a torn sack here.

Encounter: Stirges (2)
Treasure: None.
 
25

Encounter: Orcs (3)
Treasure: None.
26

27A gusting breeze blows through this area.

 
28

Trap: Fog: Looks like poison gas, but harmless.
29This area smells faintly of urine. The wall here is damp.

Encounter: Kobolds (13)
Treasure: None.
30

 
31A slight, damp breeze blows through this area. There is a broken pole here.

32A cold air current blows through this area. There is a badly dented helmet here.

33Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
34This area smells of rotting vegetation. The ceiling here is damp.

Encounter: Orcs (5)
Treasure: None.
35There is a putrid smell coming from something nearby. This area is very dusty.

36There are rotting wood pieces here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
37It is foggy here, making it difficult to see. There is a torn leather boot here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
38A strong, moaning wind blows through this area. This area smells of rotting vegetation.

39

Encounter: Gnomes (5)
Treasure: None.
 
40Your nostrils are overwhelmed by a sulphurous smell.

41A strong updraft blows through this area. There is a trickle of water here.

42

Encounter: Acolytes (4)
Treasure: As per monster type.
 
43

Encounter: Dwarves (6)
Treasure: As per monster type.
44

45This area is covered in cobwebs.

Encounter: Stirges (2)
Treasure: As per monster type.
 
46A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
48A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49There is a putrid smell coming from something nearby.

Treasure: 200sp.
50This area has a pleasant, earthy smell.

51The wall here is damp.

Treasure: 200sp, 50gp.
 
52An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a blunt javelin head here.

Treasure: 100sp, 20gp.
53A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54This area smells of rotting vegetation. There are rotting wood pieces here.

 
55There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56There is a corroded chain here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
57Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
58There are cracks in the floor here.

Encounter: Shrews, Giant (6)
Treasure: None.
59A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61It is foggy here, making it difficult to see. There are rotting wood pieces here.

62

63A haze of smoke hangs in the air. There is water dripping here.

 
64This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
65There is a putrid smell coming from something nearby.

Encounter: Sprites (8)
Treasure: As per monster type.
66A strong downdraft blows through this area. This area is very dusty.

 
67

68

Trap: Fog: Looks like poison gas, but harmless.
69A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Traders (1)
Treasure: As per monster type.
 
70Guano covers this area.

71

Trap: 10' Pit: 1d6 points of damage if you fall in.
72A slight breeze blows through this area. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
73A metallic smell assails your nostrils. The wall here is damp.

74

Treasure: 100sp, 20gp.
75This area smells faintly of manure. There are cracks in the wall here.

 
76

adventuregenerator/gen.txt · Last modified: by lee