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The Diabolical Vault of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. This area has a pleasant, earthy smell. This area is very dusty.

2

3

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4

5Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
6

 
7This area is very dusty.

Treasure: 100sp.
8The air here is very cold. There is a putrid smell coming from something nearby. It is misty here.

9The air here is very hot. This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Stirges (3)
Treasure: None.
 
10It is foggy here, making it difficult to see.

11A cold air current blows through this area. There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
13A haze of smoke hangs in the air. Guano covers this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
14A strong, moaning wind blows through this area.

15There is dried blood here.

 
16

Encounter: Shrews, Giant (2)
Treasure: None.
17A strong, moaning wind blows through this area. This area has a stale, fetid smell.

18A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
19A haze of smoke hangs in the air. There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
20The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
21

 
22The air here is very cold. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
23A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24An acrid smell assails your nostrils. There are scratches on the wall here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25

26The air here is very cold. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Goblins (4)
Treasure: None.
27

 
28It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
30This area has a pleasant, earthy smell. There are scratches on the wall here.

 
31This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32A strong downdraft blows through this area.

Encounter: Orcs (5)
Treasure: None.
33There is a pile of straw here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
34There are cracks in the floor here.

Treasure: 100sp.
35This area is very dusty.

Encounter: Killer Bees (5)
Treasure: As per monster type.
36A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

 
37It is foggy here, making it difficult to see.

Encounter: Halflings (12)
Treasure: As per monster type.
38This area has a stale, fetid smell. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
39There are rotting wood pieces here.

 
40

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
41The air here is very cold. There are rotting wood pieces here.

42This area has a stale, fetid smell. There are cracks in the floor here.

 
43The air here is very hot. A haze of smoke hangs in the air.

44

45The air here is very cold.

Treasure: 500sp, 40gp.
 
46A haze of smoke hangs in the air. Guano covers this area.

Treasure: 500sp, 30gp.
47

Encounter: Killer Bees (2)
Treasure: None.
48

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
50A metallic smell assails your nostrils. There is a corroded chain here.

51It is foggy here, making it difficult to see.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
52A strong downdraft blows through this area. There is a pile of dung here.

Encounter: Dwarves (3)
Treasure: As per monster type.
53A strong wind blows through this area. This area smells faintly of urine. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54This area is covered in cobwebs.

 
55A slight, damp breeze blows through this area. The smell of ozone assails your nostrils.

56A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

57There is a salty, wet smell to this area. There is a rusted spike here.

 
58

59The air here is very cold. There are sticks scattered here.

Treasure: 600sp, 20gp.
60This area has a pleasant, earthy smell. There are cracks in the wall here.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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