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The Weird Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area. There is a pile of rags here.

2There is water dripping here.

3

 
4There is a broken pole here.

5The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

6

Encounter: Traders (6)
Treasure: As per monster type.
 
7This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Green Slimes (4)
Treasure: As per monster type.
8This area smells faintly of manure. There are cracks in the wall here.

Encounter: Acolytes (4)
Treasure: As per monster type.
9

 
10The air here is very cold.

Treasure: 600sp, 10gp.
11A strong, moaning wind blows through this area. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12A slight breeze blows through this area. There is a torn leather boot here.

Encounter: Bandits (3)
Treasure: None.
 
13This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Encounter: Killer Bees (9)
Treasure: None.
14The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

 
16There are sticks scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
17The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
18This area is very dusty.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
19Pottery shards are scattered here.

Treasure: 100sp.
20

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
21A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22This area is very dusty.

23

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
24The air here is very hot. There are food scraps scattered here.

 
25The wall here is damp.

26A slight downdraft blows through this area. The air here smells of smoke. There are food scraps scattered here.

Encounter: Gnomes (1)
Treasure: As per monster type.
27There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28This area smells of rotting vegetation. This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
29The wall here is damp.

Treasure: 500sp.
30There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31A strong downdraft blows through this area. There is a broken bottle here.

32It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Stirges (4)
Treasure: None.
33A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: None.
 
34

35

36

Treasure: 400sp.
 
37A strong wind blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. Pottery shards are scattered here.

38Your nostrils are overwhelmed by a sulphurous smell.

39It is foggy here, making it difficult to see. There is a pile of dung here.

 
40The air here is very cold. Teeth and fangs are scattered here.

41

42A strong updraft blows through this area. This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43

Encounter: Wolves (5)
Treasure: As per monster type.
44There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45

Encounter: Kobolds (9)
Treasure: None.
 
46There is a bent copper coin lying here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
47There are scratches on the wall here.

Encounter: Orcs (2)
Treasure: None.
48The air here is very hot. There is a putrid smell coming from something nearby.

 
49There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Bandits (4)
Treasure: None.
50A strong, moaning wind blows through this area.

Encounter: Gnomes (3)
Treasure: None.
51The air here smells of smoke.

Treasure: 200sp.
Trap: Illusion of monsters: Gnomes (3)
 
52The hilt of a broken dagger is lying here.

53Fog gathers and swirls on the floor, concealing it.

54The air here smells of smoke. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Wolves (3)
Treasure: As per monster type.
 
55It is foggy here, making it difficult to see. This area is covered in cobwebs.

56There are cracks in the floor here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
57The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There are cracks in the wall here.

59The air here is very cold.

Encounter: Skeletons (9)
Treasure: None.
60The air here is very cold.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
61There is a corroded chain here.

Encounter: Beetles, Fire (5)
Treasure: None.
62

Treasure: 200sp, 2 gems.
63An acrid smell assails your nostrils.

Encounter: Traders (7)
Treasure: None.
 
64

65Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
66This area has a pleasant, earthy smell. There are wax drippings here.

Treasure: 100sp.
 
67

Encounter: Beetles, Fire (2)
Treasure: None.
68This area has a pleasant, earthy smell.

69There is a salty, wet smell to this area.

 
70

71

72

 
73

74

75A slight updraft blows through this area.

Treasure: 300sp, 40gp, 4 gems.
 
76There is a pile of dung here.

77This area smells faintly of manure. There is a pile of dung here.

78This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
79Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 10gp.
Trap: Illusion of monsters: Stirges (2)
80A strong, moaning wind blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Killer Bees (3)
Treasure: As per monster type.
81

Trap: Poison gas: Save vs. Poison or die.
 
82A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
83The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee