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The Weird Haunts of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: None.
2This area has a stale, fetid smell. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

3There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4

Encounter: Snakes, Cobra (4)
Treasure: None.
5It is misty here. This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
6

Trap: Poison gas: Save vs. Poison or die.
 
7This area has a stale, fetid smell.

8There are cracks in the floor here.

9A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
10The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11This area is covered in cobwebs.

12

Treasure: 500sp.
 
13There is a putrid smell coming from something nearby.

14There is a pick handle here.

15The air here is very hot. There is a mold growing here.

Treasure: 400sp.
 
16A slight downdraft blows through this area. This area is very dusty.

Treasure: 200sp, 10gp.
17It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (2)
Treasure: None.
18A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

 
19The air here smells of smoke. There are fungi growing here.

20There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Dwarves (6)
Treasure: As per monster type.
21Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
22Guano covers this area.

23This area smells faintly of urine. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24

 
25This area has a stale, fetid smell. Guano covers this area.

26A metallic smell assails your nostrils.

27

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28A cold air current blows through this area.

29

30A cold air current blows through this area.

 
31There is a pile of dung here.

32

33

 
34A strong wind blows through this area. The remnants of a rope are here, rotten.

35There is water dripping here.

36

 
37This area has a pleasant, earthy smell.

Encounter: Goblins (7)
Treasure: None.
38A slight downdraft blows through this area. This area smells faintly of urine. There is a broken arrow here.

39

 
40The air here is very hot. There is a slimy coating on the ceiling here.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41This area is covered in cobwebs.

42The air here is very hot. There are sticks scattered here.

 
43There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
44

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
45There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46A strong, moaning wind blows through this area. There are cracks in the wall here.

Encounter: Acolytes (1)
Treasure: None.
47A strong updraft blows through this area. There is a putrid smell coming from something nearby.

Treasure: 300sp.
48

 
49

Encounter: Dwarves (6)
Treasure: None.
50

Encounter: Killer Bees (7)
Treasure: As per monster type.
51This area smells faintly of urine. There are several small stones here.

 
52This area has a stale, fetid smell.

53There are sticks scattered here.

Encounter: Orcs (4)
Treasure: None.
54The air here is very hot.

 
55A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
56This area has a stale, fetid smell.

Treasure: 300sp.
57

Encounter: Gnomes (4)
Treasure: As per monster type.
 
58There is a candle stub here.

59This area has a pleasant, earthy smell.

adventuregenerator/gen.txt · Last modified: by lee