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| 2 | The wall here is damp.
Encounter: Wolves (9)
Treasure: None. | 3 | A strong, moaning wind blows through this area. Guano covers this area.
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| 4 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.
| 5 | The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 6 |
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| 7 |
Treasure: 200sp.
Trap: Illusion of monsters: Green Slimes (1) | 8 | The air here is very hot. A haze of smoke hangs in the air.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 9 | A slight breeze blows through this area.
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| 10 | The air here smells of smoke. There is a pile of straw here.
| 11 | It is foggy here, making it difficult to see.
| 12 | This area has a pleasant, earthy smell.
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| 13 | The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are sticks scattered here.
Encounter: Bandits (4)
Treasure: None. | 14 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.
| 15 | A slight breeze blows through this area. This area smells faintly of manure.
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| 16 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.
Trap: Fog: Looks like poison gas, but harmless. | 17 | The air here is very cold. There is a torn leather boot here.
Treasure: 100sp, 60gp. | 18 |
Treasure: 600sp, 5 gems.
Trap: Poison snake: 1 hit dice. |
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| 19 | A strong wind blows through this area. The air here smells of smoke.
| 20 |
Treasure: 600sp, 60gp. | 21 |
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| 22 | It is foggy here, making it difficult to see. There is a badly dented helmet here.
| 23 | A strong, moaning wind blows through this area.
Treasure: 600sp. | 24 | There is dried blood here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 25 |
| 26 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.
| 27 | This area smells of rotting vegetation.
Encounter: Killer Bees (2)
Treasure: None. |
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| 28 | Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 29 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.
Encounter: Dwarves (2)
Treasure: As per monster type. |
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| 31 | There is water dripping here.
| 32 | This area is very dusty.
Encounter: Traders (4)
Treasure: None. | 33 | It is foggy here, making it difficult to see.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 34 | It is foggy here, making it difficult to see. There is a blunt javelin head here.
| 35 |
Treasure: 200sp. | 36 |
Treasure: 600sp. |
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| 37 |
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| 39 | The air here smells of smoke.
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| 40 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
Encounter: Acolytes (2)
Treasure: None. | 41 | A slight updraft blows through this area. There is a small puddle of water here.
| 42 |
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| 43 | A haze of smoke hangs in the air. There is a bent and rusted iron bar here.
Encounter: Traders (3)
Treasure: None. | 44 | This area smells of rotting vegetation.
| 45 | There is a putrid smell coming from something nearby.
Encounter: Halflings (14)
Treasure: As per monster type. |
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| 46 |
Treasure: 100sp. | 47 | This area smells of rotting vegetation. There is a large puddle of water here.
| 48 | It is misty here.
Encounter: Snakes, Cobra (1)
Treasure: As per monster type. |
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| 49 | There is a putrid smell coming from something nearby.
| 50 | The smell of ozone assails your nostrils. The wall here is damp.
Encounter: Orcs (6)
Treasure: As per monster type. | 51 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Gnomes (1)
Treasure: None. |
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| 52 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air.
Encounter: Orcs (3)
Treasure: As per monster type. | 53 |
| 54 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 55 | A cold air current blows through this area. This area smells of rotting vegetation.
Encounter: Wolves (2)
Treasure: None. | 56 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | There is a corroded chain here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 58 | There is a broken arrow here.
Encounter: Spiders, Crab (4)
Treasure: None. | 59 | A slight updraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here.
Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 60 | This area has a pleasant, earthy smell.
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| 61 | The air here smells of smoke.
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