Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a rusted spike here. | 2 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | There is a small puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (12) Treasure: As per monster type. | 5 | A haze of smoke hangs in the air. There is a torch stub here. Treasure: 300sp. | 6 | A strong updraft blows through this area. There are dry leaves and twigs scattered here. |
| 7 | Fog gathers and swirls on the floor, concealing it. | 8 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 9 | There is a mold growing here. |
| 10 | This area has a stale, fetid smell. Treasure: 500sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 11 | 12 | Encounter: Gnomes (2) Treasure: None. | |
| 13 | Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here. | 14 | This area is very dusty. Treasure: 100sp, 20gp, 1 magic item. | 15 | Encounter: Beetles, Fire (6) Treasure: As per monster type. |
| 16 | 17 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (4) Treasure: As per monster type. | 18 | Encounter: Gnomes (4) Treasure: None. | |
| 19 | A cold air current blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | This area smells faintly of manure. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 21 | A gusting breeze blows through this area. The air here smells of smoke. There is a broken arrow here. Encounter: Skeletons (5) Treasure: As per monster type. |
| 22 | This area is covered in cobwebs. Encounter: Killer Bees (1) Treasure: As per monster type. | 23 | The air here is very hot. Encounter: Goblins (3) Treasure: None. | 24 | There are cracks in the floor here. Encounter: Wolves (7) Treasure: As per monster type. |
| 25 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Beetles, Fire (1) Treasure: None. | 26 | This area has a stale, fetid smell. There are rotting wood pieces here. | 27 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Encounter: Killer Bees (2) Treasure: As per monster type. |
| 28 | The wall here is damp. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 29 | There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. | 30 | A strong, moaning wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | A slight, damp breeze blows through this area. This area smells faintly of urine. Treasure: 500sp, 10gp. | 33 | The air here is very hot. Treasure: 400sp, 30gp. |
| 34 | This area has a pleasant, earthy smell. There is a broken pole here. | 35 | This area has a pleasant, earthy smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 36 | There is a corroded chain here. Treasure: 200sp, 20gp. |
| 37 | There is a cracked flask here. Encounter: Killer Bees (3) Treasure: None. | 38 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here. Treasure: 400sp, 1 gems. Trap: Poison snake: 1 hit dice. |
| 40 | There is a putrid smell coming from something nearby. There is a mold growing here. Treasure: 500sp. | 41 | 42 | It is foggy here, making it difficult to see. There is a cracked flask here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 43 | A strong wind blows through this area. This area has a stale, fetid smell. The ceiling here is damp. Encounter: Gnomes (4) Treasure: None. | 44 | 45 | This area has a stale, fetid smell. There are cracks in the wall here. Encounter: Snakes, Cobra (6) Treasure: None. | |
| 46 | The air here is very hot. | 47 | A cold air current blows through this area. | 48 | There is a pile of straw here. Encounter: Orcs (6) Treasure: None. |
| 49 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 50 | 51 | This area smells faintly of manure. Encounter: Dwarves (4) Treasure: As per monster type. | |
| 52 | A strong, moaning wind blows through this area. A haze of dust hangs in the air. Treasure: 100sp, 40gp. | 53 | A strong wind blows through this area. There is a mold growing here. | 54 | A slight, damp breeze blows through this area. There is a pile of rags here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 55 | 56 | This area is covered in cobwebs. Encounter: Dwarves (4) Treasure: As per monster type. | 57 | A cold air current blows through this area. This area is very dusty. | |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. | 59 | A metallic smell assails your nostrils. Encounter: Orcs (8) Treasure: None. | 60 | There is a slimy coating on the ceiling here. |
| 61 | A metallic smell assails your nostrils. This area is very dusty. Treasure: 300sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 62 | It is foggy here, making it difficult to see. There is a pick handle here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 63 | This area is covered in cobwebs. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 64 | There is a salty, wet smell to this area. This area is covered in cobwebs. Encounter: Halflings (17) Treasure: As per monster type. | 65 | A haze of smoke hangs in the air. Treasure: 200sp, 60gp. | 66 | There is a pile of straw here. Treasure: 200sp, 3 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 67 | A strong wind blows through this area. This area smells faintly of manure. Treasure: 500sp. | 68 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 69 | Encounter: Skeletons (9) Treasure: None. |
| 70 | This area smells faintly of manure. There is water dripping here. | 71 | A haze of smoke hangs in the air. There is a pile of dung here. Encounter: Acolytes (3) Treasure: As per monster type. | 72 | There is a mold growing here. |
| 73 | This area is covered in cobwebs. | 74 | The air here smells of smoke. There is a slimy coating on the ceiling here. Treasure: 200sp. | 75 | |
| 76 | The air here is very cold. This area is covered in rubble and dirt. | 77 | It is foggy here, making it difficult to see. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | There is a pile of ashes here. Treasure: 500sp. |
| 79 | There are sticks scattered here. Encounter: Snakes, Cobra (2) Treasure: None. | 80 | A chlorine-like smell assails your nostrils. There are cracks in the floor here. Trap: Fog: Looks like poison gas, but harmless. | 81 | |
