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The Ophidian Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

2

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3This area smells faintly of manure. There are bones scattered here.

 
4It is foggy here, making it difficult to see. There is a mold growing here.

5A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
6A gusting breeze blows through this area. A haze of smoke hangs in the air.

 
7

Treasure: 500sp.
8This area smells faintly of urine.

9

 
10It is foggy here, making it difficult to see. There are rotting wood pieces here.

11The air here is very cold. There is a pile of ashes here.

Encounter: Kobolds (10)
Treasure: None.
12A slight breeze blows through this area.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
13There is a trickle of water here.

Encounter: Wolves (5)
Treasure: As per monster type.
14

Encounter: Wolves (5)
Treasure: As per monster type.
15There are cracks in the ceiling here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
16A strong wind blows through this area. This area smells faintly of manure.

Encounter: Traders (6)
Treasure: None.
17

18A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
19The air here is very hot. There is water dripping here.

20

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Dwarves (4)
21The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Encounter: Wolves (8)
Treasure: As per monster type.
23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Orcs (6)
Treasure: None.
 
25This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Orcs (3)
Treasure: As per monster type.
26A slight updraft blows through this area.

Encounter: Kobolds (14)
Treasure: As per monster type.
27The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 1 magic item.
 
28There is a mold growing here.

29The smell of ozone assails your nostrils. There is water dripping here.

30This area smells faintly of manure.

 
31A slight breeze blows through this area. This area smells faintly of manure.

32There is a small puddle of water here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
33There are fungi growing here.

 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35The smell of ozone assails your nostrils.

Encounter: Gnomes (5)
Treasure: As per monster type.
36There is a pick handle here.

 
37This area smells faintly of urine. A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38There is a small puddle of water here.

39The air here smells of smoke. A haze of dust hangs in the air.

Encounter: Gnomes (2)
Treasure: None.
 
40

Encounter: Green Slimes (4)
Treasure: None.
41This area smells faintly of manure. There is a cracked flask here.

Encounter: Acolytes (1)
Treasure: None.
42There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

Treasure: 600sp, 10gp.
 
43This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Shrews, Giant (6)
Treasure: None.
44The air here smells of smoke. It is foggy here, making it difficult to see.

45There is a cracked hammer head here.

 
46There is a trickle of water here.

47A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

48The air here is very hot.

 
49A strong wind blows through this area. The smell of ozone assails your nostrils. The wall here is damp.

50This area has a pleasant, earthy smell. A haze of dust hangs in the air.

51

 
52There is a mold growing here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
53

Encounter: Wolves (4)
Treasure: None.
54A slight updraft blows through this area. There is a rusted spike here.

Treasure: 400sp.
 
55A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

56This area has a pleasant, earthy smell.

57This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
58A strong wind blows through this area. There are cracks in the wall here.

59

Encounter: Wolves (8)
Treasure: As per monster type.
60

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61

Encounter: Sprites (10)
Treasure: None.
62

63The air here smells of smoke.

 
64The air here is very hot.

Encounter: Traders (5)
Treasure: As per monster type.
65This area smells of rotting vegetation.

Encounter: Spiders, Crab (4)
Treasure: None.
66A strong, moaning wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

 
67There are sticks scattered here.

68

69There are cracks in the floor here.

 
70It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Green Slimes (1)
Treasure: As per monster type.
71A strong wind blows through this area. This area has a pleasant, earthy smell.

72There is a pick handle here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
73This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
74This area smells of rotting vegetation. There is a cracked flask here.

Encounter: Orcs (6)
Treasure: As per monster type.
75This area smells faintly of manure. There is water dripping here.

 
76Your nostrils are overwhelmed by a sulphurous smell.

77This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78A slight downdraft blows through this area. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
79This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80This area has a stale, fetid smell. There is dried blood here.

81There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
82

83

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
84There is water dripping here.

Encounter: Bandits (7)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: by lee