| 1 | There are cracks in the floor here.
Treasure: 200sp, 30gp. | 2 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
| 3 | A haze of smoke hangs in the air.
Encounter: Bandits (1)
Treasure: None. |
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| 4 | A cold air current blows through this area.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 5 |
Encounter: Sprites (14)
Treasure: None. | 6 | The air here is very hot. There are dry leaves and twigs scattered here.
Treasure: 500sp, 10gp. |
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| 7 | A haze of smoke hangs in the air.
Treasure: 300sp, 50gp. | 8 | The air here is very cold. There is a badly dented helmet here.
Encounter: Bandits (1)
Treasure: None. | 9 | The air here is very cold. There is a rusted spike here.
Encounter: Acolytes (2)
Treasure: None. |
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| 10 | A cold air current blows through this area. An acrid smell assails your nostrils.
Encounter: Wolves (6)
Treasure: As per monster type. | 11 | Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.
Encounter: Halflings (8)
Treasure: As per monster type. | 12 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are wax drippings here.
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| 13 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 14 | There are sticks scattered here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 15 |
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| 16 | The air here is very cold.
Encounter: Killer Bees (6)
Treasure: As per monster type. | 17 |
Encounter: Killer Bees (5)
Treasure: As per monster type. | 18 | There is a salty, wet smell to this area. This area is covered in cobwebs.
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| 19 | There is a rusted spike here.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. | 20 |
| 21 | This area smells faintly of urine.
Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 22 |
| 23 | The air here smells of smoke. There is a broken pole here.
Encounter: Kobolds (10)
Treasure: As per monster type. | 24 | This area smells faintly of manure. There is a pick handle here.
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| 25 | There is a trickle of water here.
| 26 |
Trap: Poison gas: Save vs. Poison or die. | 27 | There are rotting wood pieces here.
Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 28 | A slight breeze blows through this area. The air here smells of smoke. This area is covered in cobwebs.
| 29 |
Encounter: Kobolds (11)
Treasure: None. | 30 | A strong updraft blows through this area. This area is covered in cobwebs.
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| 31 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.
| 32 | The air here is very hot.
| 33 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a broken pole here.
Encounter: Sprites (12)
Treasure: As per monster type. |
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| 34 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 35 | The air here is very hot. There is a mold growing here.
Encounter: Green Slimes (4)
Treasure: None. | 36 | It is foggy here, making it difficult to see.
Trap: Poison gas: Save vs. Poison or die. |
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| 37 | A haze of dust hangs in the air. There is a torn sack here.
| 38 | A slight downdraft blows through this area. There is a bent and rusted iron bar here.
| 39 | This area has a pleasant, earthy smell.
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| 40 |
Treasure: 500sp, 10gp. | 41 | A slight breeze blows through this area. There is a torn sack here.
Trap: Poison gas: Save vs. Poison or die. | 42 |
Treasure: 100sp. |
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| 43 |
| 44 | A cold air current blows through this area. There is a rusted spike here.
Treasure: 600sp, 40gp. | 45 | This area smells of rotting vegetation.
Encounter: Beetles, Fire (7)
Treasure: None. |
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| 46 | There are fungi growing here.
Encounter: Lizards, Gecko (2)
Treasure: None. | 47 | The air here is very hot. Pottery shards are scattered here.
| 48 | A slight, damp breeze blows through this area.
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| 49 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Encounter: Stirges (7)
Treasure: None. | 50 | The air here is very hot. It is foggy here, making it difficult to see. Guano covers this area.
Encounter: Sprites (8)
Treasure: As per monster type. | 51 | A strong wind blows through this area. There is water dripping here.
Encounter: Stirges (6)
Treasure: None. |
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| 52 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.
| 53 | This area smells faintly of urine. The wall here is damp.
Encounter: Stirges (2)
Treasure: None. | 54 | An acrid smell assails your nostrils. There is a mold growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 55 | The air here is very hot.
Encounter: Halflings (11)
Treasure: None. | 56 | This area has a pleasant, earthy smell. There is water dripping here.
| 57 | This area is covered in cobwebs.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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