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The Eldritch Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
3There are rotting wood pieces here.

 
4

5There are rotting wood pieces here.

Encounter: Goblins (5)
Treasure: None.
6This area is very dusty.

 
7A slight breeze blows through this area.

8

Encounter: Snakes, Cobra (4)
Treasure: None.
9It is foggy here, making it difficult to see. There is a pick handle here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
10There is a pile of dung here.

11A strong, moaning wind blows through this area. It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
12A metallic smell assails your nostrils.

 
13This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Spiders, Crab (1)
Treasure: None.
14A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15There are dry leaves and twigs scattered here.

 
16

Encounter: Goblins (4)
Treasure: As per monster type.
17A chlorine-like smell assails your nostrils. There is a trickle of water here.

Treasure: 400sp, 30gp.
18There is dried blood here.

Treasure: 300sp.
 
19There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

21There is a pile of dung here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
22

Encounter: Wolves (8)
Treasure: As per monster type.
23A strong wind blows through this area.

24A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

 
25A strong, gusting wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
26

27A strong updraft blows through this area. This area is very dusty.

 
28The air here is very cold. There is a bent and rusted iron bar here.

Treasure: 100sp, 30gp.
29The air here is very cold. This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A haze of dust hangs in the air. The hilt of a broken dagger is lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

Encounter: Sprites (7)
Treasure: As per monster type.
32This area smells faintly of manure.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33A slight, damp breeze blows through this area.

Encounter: Sprites (16)
Treasure: As per monster type.
 
34This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

35There is a small puddle of water here.

Encounter: Beetles, Fire (5)
Treasure: None.
36This area smells of rotting vegetation.

Encounter: Kobolds (14)
Treasure: None.
 
37There are cracks in the floor here.

Encounter: Traders (7)
Treasure: None.
38A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39This area is covered in cobwebs.

Treasure: 200sp, 40gp.
 
40A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

Encounter: Wolves (7)
Treasure: As per monster type.
41

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
42It is foggy here, making it difficult to see.

 
43There is a mold growing here.

44The air here is very hot.

45

 
46This area smells of rotting vegetation.

Treasure: 200sp.
47A cold air current blows through this area. An acrid smell assails your nostrils. There are sticks scattered here.

Encounter: Green Slimes (1)
Treasure: None.
48A strong, gusting wind blows through this area. This area is very dusty.

 
49The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area is covered in cobwebs.

Encounter: Traders (5)
Treasure: None.
51The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52A strong downdraft blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53There is a pile of ashes here.

Treasure: 600sp, 1 magic item.
54

 
55A strong downdraft blows through this area.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
56A haze of smoke hangs in the air. There are wax drippings here.

57There is a rusted spike here.

 
58There are several small stones here.

Encounter: Wolves (6)
Treasure: As per monster type.
59There is a torn sack here.

60A slight, damp breeze blows through this area. The air here smells of smoke.

 
61A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Skeletons (7)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee