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The Cold Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. The smell of ozone assails your nostrils. There is a pile of straw here.

Encounter: Green Slimes (4)
Treasure: None.
2The air here is very cold. It is foggy here, making it difficult to see. There is a mold growing here.

3Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (10)
Treasure: As per monster type.
 
4

Encounter: Bandits (6)
Treasure: None.
5A slight, damp breeze blows through this area.

6

Treasure: 500sp, 10gp.
 
7This area is very dusty.

8

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9A metallic smell assails your nostrils. There is a splintered club here.

 
10This area has a pleasant, earthy smell. There are cracks in the floor here.

Encounter: Orcs (8)
Treasure: None.
11

Treasure: 400sp.
12There are bones scattered here.

Encounter: Orcs (4)
Treasure: None.
 
13The air here is very cold.

Encounter: Kobolds (7)
Treasure: None.
14An acrid smell assails your nostrils.

15

 
16A slight downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17A cold air current blows through this area. The air here smells of smoke.

18A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
 
19There is a pile of straw here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20A haze of smoke hangs in the air. This area is very dusty.

21The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22The air here is very cold. This area smells of rotting vegetation.

Encounter: Green Slimes (4)
Treasure: None.
23

Encounter: Orcs (6)
Treasure: None.
24A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
25

Encounter: Sprites (13)
Treasure: None.
26There is a torn leather boot here.

27The air here is very hot. There is a pile of ashes here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
28There are sticks scattered here.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
29Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

30This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

 
31

32This area is covered in cobwebs.

33

Treasure: 600sp.
 
34Your nostrils are overwhelmed by a sulphurous smell. There is a trickle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
35

Treasure: 100sp, 20gp.
36The air here smells of smoke. There are cracks in the wall here.

 
37A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here.

38There is a pile of rags here.

39

 
40

Treasure: 500sp.
41A strong wind blows through this area. There is a small puddle of water here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
42A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Treasure: 600sp, 40gp.
 
43

44

Treasure: 200sp, 60gp.
45There is a corroded chain here.

 
46There is a pick handle here.

47A chlorine-like smell assails your nostrils. The ceiling here is damp.

48

 
49The ceiling here is damp.

50

Treasure: 300sp.
51

Treasure: 400sp.
 
52A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
53

Encounter: Dwarves (2)
Treasure: None.
54This area smells faintly of urine.

Treasure: 300sp.
 
55A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Gnomes (2)
Treasure: None.
56Fog gathers and swirls on the floor, concealing it. This area is very dusty.

57Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
 
58This area smells faintly of manure.

59A strong downdraft blows through this area. The smell of ozone assails your nostrils. There is a broken sword blade here.

60

Encounter: Wolves (5)
Treasure: As per monster type.
 
61It is foggy here, making it difficult to see. There is a trickle of water here.

62A strong, moaning wind blows through this area. This area smells faintly of manure. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
64This area has a pleasant, earthy smell.

Treasure: 300sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65

66There are fungi growing here.

 
67The air here smells of smoke. There is a large puddle of water here.

Encounter: Gnomes (4)
Treasure: None.
68A cold air current blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 200sp.
69There is a blunt javelin head here.

Encounter: Wolves (6)
Treasure: None.
 
70This area smells faintly of urine. Guano covers this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
71A haze of smoke hangs in the air. This area is very dusty.

Encounter: Skeletons (11)
Treasure: As per monster type.
72The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
73This area smells faintly of manure.

74It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
75The air here smells of smoke.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
76There is a mold growing here.

Encounter: Dwarves (6)
Treasure: As per monster type.
77A chlorine-like smell assails your nostrils. There are cracks in the wall here.

Encounter: Spiders, Crab (1)
Treasure: None.
78A strong downdraft blows through this area. A haze of dust hangs in the air. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
79This area is covered in rubble and dirt.

Treasure: 200sp.
80

Treasure: 500sp.
Trap: Illusion of monsters: Killer Bees (10)
81A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. There is a small puddle of water here.

Encounter: Bandits (2)
Treasure: None.
 
82The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (6)
Treasure: As per monster type.
83

Treasure: 600sp, 30gp.
84This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
85

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
86

87

Encounter: Dwarves (3)
Treasure: None.
 
88The air here is very hot.

89A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

Encounter: Stirges (7)
Treasure: None.
90

Encounter: Shrews, Giant (7)
Treasure: None.
 
91It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
92There is a large puddle of water here.

93There is water dripping here.

 

adventuregenerator/gen.txt · Last modified: by lee