| 1 | This area has a stale, fetid smell. There are cracks in the wall here.
| 2 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 |
Encounter: Bandits (5)
Treasure: As per monster type. |
| |
| 4 |
| 5 | There is a pile of rags here.
| 6 |
Treasure: 100sp, 60gp. |
| |
| 7 |
Encounter: Dwarves (3)
Treasure: None. | 8 |
Treasure: 200sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 9 | It is foggy here, making it difficult to see. There is water dripping here.
|
| |
| 10 | The smell of ozone assails your nostrils.
Encounter: Gnomes (5)
Treasure: As per monster type. | 11 | There is a putrid smell coming from something nearby. There is water dripping here.
| 12 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.
|
| |
| 13 | A haze of smoke hangs in the air. There is a torn leather boot here.
Encounter: Halflings (10)
Treasure: As per monster type. | 14 | There is water dripping here.
Trap: Poison gas: Save vs. Poison or die. | 15 | There are food scraps scattered here.
Trap: Poison gas: Save vs. Poison or die. |
| |
| 16 | A cold air current blows through this area. The air here smells of smoke. Guano covers this area.
Encounter: Killer Bees (9)
Treasure: None. | 17 | An acrid smell assails your nostrils. This area is covered in cobwebs.
Encounter: Kobolds (9)
Treasure: As per monster type. | 18 |
Treasure: 300sp, 10gp. |
| |
| 19 | There is a cracked flask here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 20 |
| 21 |
|
| |
| 22 |
| 23 | A chlorine-like smell assails your nostrils.
Encounter: Shrews, Giant (1)
Treasure: As per monster type. | 24 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are cracks in the wall here.
|
| |
| 25 |
| 26 | There are cracks in the wall here.
Encounter: Lizards, Gecko (3)
Treasure: None. | 27 | A haze of smoke hangs in the air.
Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. |
| |
| 28 |
| 29 | There is a pick handle here.
Encounter: Spiders, Crab (1)
Treasure: None. | 30 | A strong, moaning wind blows through this area. This area is very dusty.
|
| |
| 31 |
Encounter: Dwarves (1)
Treasure: None. | 32 | It is misty here.
| 33 | There is a salty, wet smell to this area.
|
| |
| 34 | A cold air current blows through this area.
| 35 |
| 36 | This area smells of rotting vegetation. This area is covered in cobwebs.
Encounter: Acolytes (5)
Treasure: As per monster type. |
| |
| 37 | This area smells of rotting vegetation.
Trap: Fog: Looks like poison gas, but harmless. | 38 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
Treasure: 100sp.
Trap: Poison snake: 1 hit dice. | 39 | A slight updraft blows through this area. There is a trickle of water here.
|
| |
| 40 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | A strong wind blows through this area. This area has a stale, fetid smell. The hilt of a broken dagger is lying here.
Encounter: Beetles, Fire (2)
Treasure: None. | 42 |
|
| |
| 43 |
Trap: Poison gas: Save vs. Poison or die. | 44 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are several small stones here.
| 45 |
Encounter: Dwarves (3)
Treasure: As per monster type. |
| |
| 46 | A strong wind blows through this area. This area smells of rotting vegetation. There are dry leaves and twigs scattered here.
| 47 | A slight breeze blows through this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | There is a broken pole here.
|
| |
| 49 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There are cracks in the wall here.
| 50 | There are bits of fur and hair scattered around here.
| 51 | There are cracks in the floor here.
|
| |
| 52 | This area is covered in cobwebs.
| 53 | There is a torn sack here.
| 54 | A chlorine-like smell assails your nostrils.
Encounter: Green Slimes (3)
Treasure: None. |
| |
| 55 | This area has a stale, fetid smell. This area is covered in cobwebs.
| 56 | Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | There are food scraps scattered here.
Encounter: Beetles, Fire (7)
Treasure: None. |
| |
| 58 | A gusting breeze blows through this area. The air here smells of smoke.
Encounter: Kobolds (16)
Treasure: None. | 59 | This area smells of rotting vegetation. The wall here is damp.
| 60 | There is a putrid smell coming from something nearby.
|
| |
| 61 | The air here is very hot. A chlorine-like smell assails your nostrils. There is a splintered club here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 |
| 63 | There is a pick handle here.
Encounter: Lizards, Gecko (1)
Treasure: As per monster type. |
| |
| 64 | There is a broken pole here.
|