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The Dark Fortress of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. The wall here is damp.

2This area smells of rotting vegetation. A haze of smoke hangs in the air.

Treasure: 100sp.
3There is a mold growing here.

 
4

Encounter: Wolves (7)
Treasure: None.
5The air here is very hot. This area is covered in rubble and dirt.

Encounter: Shrews, Giant (10)
Treasure: None.
6An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are cracks in the wall here.

 
7The wall here is damp.

8A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 400sp, 20gp.
9A haze of smoke hangs in the air. There is a pile of straw here.

 
10This area has a pleasant, earthy smell.

11A strong updraft blows through this area. There is a rusted spike here.

Encounter: Goblins (6)
Treasure: None.
12A slight breeze blows through this area.

Encounter: Halflings (6)
Treasure: As per monster type.
 
13

Treasure: 600sp, 60gp.
14The air here is very hot. There is a torn leather boot here.

15There is a slimy coating on the floor here.

 
16There is a blunt javelin head here.

17

18A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp.
 
19This area has a pleasant, earthy smell. This area is covered in cobwebs.

20The wall here is damp.

Encounter: Bandits (7)
Treasure: None.
21A slight breeze blows through this area. The hilt of a broken dagger is lying here.

Treasure: 100sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
22There is a badly dented helmet here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
23An acrid smell assails your nostrils.

24A slight breeze blows through this area.

 
25This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 100sp, 10gp.
26Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Treasure: 300sp.
27There are wax drippings here.

 
28The ceiling here is damp.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
29A slight, damp breeze blows through this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
30A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31A metallic smell assails your nostrils. It is misty here.

32There are scratches on the wall here.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33

 
34There is a pile of ashes here.

35Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Encounter: Sprites (10)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (15)
Treasure: As per monster type.
 
37This area is very dusty.

38

Encounter: Green Slimes (2)
Treasure: None.
39A slight updraft blows through this area. This area smells of rotting vegetation.

 
40

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
41This area has a stale, fetid smell. Guano covers this area.

Encounter: Acolytes (2)
Treasure: None.
42This area is very dusty.

 
43A haze of smoke hangs in the air. There are cracks in the floor here.

44There is a torch stub here.

45

Encounter: Dwarves (5)
Treasure: None.
 
46A strong wind blows through this area.

47A haze of smoke hangs in the air.

48

Encounter: Traders (7)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Sprites (7)
Treasure: As per monster type.
50This area smells faintly of urine. There is dried blood here.

51A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a small puddle of water here.

 
52There is a salty, wet smell to this area.

53Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Kobolds (12)
Treasure: None.
54There is a cracked flask here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
55This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Shrews, Giant (5)
Treasure: None.
56There is a large puddle of water here.

57The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
 
58There is a trickle of water here.

Treasure: 300sp, 20gp.
59

Trap: 10' Pit: 1d6 points of damage if you fall in.
60

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
61There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62

Trap: Fog: Looks like poison gas, but harmless.
63There is a bent copper coin lying here.

 
64A slight, damp breeze blows through this area. This area is covered in cobwebs.

65This area smells faintly of manure. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
67There is a torch stub here.

Encounter: Halflings (10)
Treasure: As per monster type.
68A slight updraft blows through this area. This area has a stale, fetid smell. There is a torn leather boot here.

69A slight, damp breeze blows through this area.

 
70A cold air current blows through this area. The air here smells of smoke. There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
71The air here smells of smoke. The wall here is damp.

72There is dried blood here.

Treasure: 600sp.
 
73

Trap: Fog: Looks like poison gas, but harmless.
74This area has a stale, fetid smell. This area is very dusty.

75The remnants of a rope are here, rotten.

Treasure: 200sp.
 

adventuregenerator/gen.txt · Last modified: by lee