Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | The air here is very hot. Encounter: Green Slimes (4) Treasure: None. | 2 | 3 | Treasure: 100sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 4 | Fog gathers and swirls on the floor, concealing it. | 5 | 6 | A metallic smell assails your nostrils. | |
| 7 | An acrid smell assails your nostrils. | 8 | Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here. Encounter: Stirges (2) Treasure: As per monster type. | 9 | There is a rusted spike here. Encounter: Halflings (9) Treasure: As per monster type. |
| 10 | A slight breeze blows through this area. There is a large puddle of water here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 11 | This area is covered in rubble and dirt. | 12 | A strong wind blows through this area. There are dry leaves and twigs scattered here. |
| 13 | A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here. | 14 | The air here is very cold. There is a rusted spike here. | 15 | Encounter: Acolytes (3) Treasure: As per monster type. |
| 16 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Acolytes (2) Treasure: None. | 17 | A cold air current blows through this area. There is a slimy coating on the floor here. | 18 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Encounter: Goblins (4) Treasure: None. |
| 19 | There is a putrid smell coming from something nearby. There is a torn sack here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 20 | A haze of smoke hangs in the air. Encounter: Spiders, Crab (2) Treasure: None. | 21 | The air here is very hot. A haze of smoke hangs in the air. There are sticks scattered here. Encounter: Beetles, Fire (1) Treasure: None. |
| 22 | The air here is very cold. The air here smells of smoke. Encounter: Skeletons (12) Treasure: As per monster type. | 23 | There is a putrid smell coming from something nearby. There is a trickle of water here. | 24 | A slight breeze blows through this area. |
| 25 | A cold air current blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Traders (6) Treasure: None. | 26 | Treasure: 500sp. | 27 | This area smells of rotting vegetation. |
| 28 | This area smells faintly of urine. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 29 | 30 | ||
| 31 | 32 | 33 | |||
| 34 | Treasure: 200sp, 60gp. | 35 | This area is covered in cobwebs. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 36 | Treasure: 400sp, 20gp. Trap: Poison snake: 1 hit dice. |
| 37 | The air here is very hot. A haze of dust hangs in the air. There is a small puddle of water here. | 38 | Treasure: 200sp, 4 gems. | 39 | A slight breeze blows through this area. There are cracks in the ceiling here. |
| 40 | A haze of smoke hangs in the air. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | 41 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Stirges (6) Treasure: As per monster type. | 42 | Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 43 | The wall here is damp. | 44 | A haze of smoke hangs in the air. There are cracks in the ceiling here. Encounter: Orcs (6) Treasure: None. | 45 | This area smells of rotting vegetation. The wall here is damp. Encounter: Dwarves (3) Treasure: None. |
| 46 | Encounter: Killer Bees (10) Treasure: As per monster type. | 47 | An acrid smell assails your nostrils. Pottery shards are scattered here. | 48 | |
| 49 | A metallic smell assails your nostrils. There is a large puddle of water here. | 50 | Encounter: Goblins (3) Treasure: As per monster type. | 51 | Treasure: 300sp, 30gp, 2 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 52 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (6) Treasure: As per monster type. | 53 | Encounter: Orcs (3) Treasure: None. | 54 | There is a salty, wet smell to this area. There are cracks in the ceiling here. Encounter: Shrews, Giant (6) Treasure: None. |
| 55 | This area is very dusty. | 56 | A slight updraft blows through this area. Encounter: Killer Bees (9) Treasure: None. | 57 | A strong downdraft blows through this area. |
| 58 | Encounter: Kobolds (9) Treasure: None. | 59 | There is water dripping here. | 60 | This area is covered in cobwebs. Encounter: Halflings (10) Treasure: As per monster type. |
| 61 | Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. Encounter: Gnomes (1) Treasure: None. | 62 | There are fungi growing here. | 63 | Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. |
| 64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | There is dried blood here. Encounter: Kobolds (8) Treasure: None. | 66 | |
| 67 | A gusting breeze blows through this area. This area smells faintly of manure. There are cracks in the ceiling here. Encounter: Skeletons (7) Treasure: As per monster type. | 68 | Pottery shards are scattered here. Encounter: Orcs (6) Treasure: As per monster type. | 69 | The air here is very cold. A chlorine-like smell assails your nostrils. |
| 70 | There is a salty, wet smell to this area. There is a pick handle here. | 71 | A strong, moaning wind blows through this area. There are bones scattered here. Encounter: Spiders, Crab (1) Treasure: None. | 72 | |
| 73 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Stirges (3) Treasure: As per monster type. | 74 | A strong, moaning wind blows through this area. There is water dripping here. Encounter: Stirges (7) Treasure: As per monster type. | 75 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. |
| 76 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Traders (4) Treasure: None. | 77 | 78 | Encounter: Beetles, Fire (7) Treasure: As per monster type. | |
| 79 | 80 | This area has a stale, fetid smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 81 | This area smells faintly of urine. This area is covered in cobwebs. | |
| 82 | A slight breeze blows through this area. This area smells of rotting vegetation. Encounter: Killer Bees (7) Treasure: As per monster type. | 83 | A strong updraft blows through this area. Guano covers this area. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 84 | Fog gathers and swirls on the floor, concealing it. |
| 85 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 86 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are fungi growing here. Trap: Poison gas: Save vs. Poison or die. |
