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The Scarlet Mines of the Dwellers in the Eldritch Cyst of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Teeth and fangs are scattered here.

Encounter: Sprites (12)
Treasure: As per monster type.
2An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
3

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
4This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There is a putrid smell coming from something nearby.

Encounter: Acolytes (4)
Treasure: As per monster type.
6A gusting breeze blows through this area. There is a bent copper coin lying here.

 
7A strong wind blows through this area. There is a putrid smell coming from something nearby.

8

9

 
10

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11

Trap: Fog: Looks like poison gas, but harmless.
12A metallic smell assails your nostrils.

 
13It is foggy here, making it difficult to see.

Treasure: 100sp.
14There is a putrid smell coming from something nearby. There is a torn leather boot here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15

 
16

17A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
18This area smells faintly of manure. There is a bent copper coin lying here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
19The air here is very hot. The air here smells of smoke. The wall here is damp.

Encounter: Goblins (5)
Treasure: None.
20This area has a stale, fetid smell. A haze of dust hangs in the air. There are scratches on the wall here.

Treasure: 400sp.
21A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
22There is water dripping here.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23A slight updraft blows through this area. This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Beetles, Fire (6)
Treasure: None.
24This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: None.
 
25This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
26A metallic smell assails your nostrils.

27

 
28The air here is very hot. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
29There is a salty, wet smell to this area.

30The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
 
31

Trap: Poison gas: Save vs. Poison or die.
32Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (3)
Treasure: As per monster type.
33The air here smells of smoke. There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
34The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

35This area has a pleasant, earthy smell.

36This area has a stale, fetid smell. A haze of dust hangs in the air. There is a pile of dung here.

 
37A strong wind blows through this area. This area smells faintly of manure. This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: None.
38There is a cracked flask here.

Treasure: 200sp.
39It is misty here.

 
40The wall here is damp.

Treasure: 600sp, 60gp, 1 gems.
Trap: Illusion of monsters: Gnomes (1)
41This area smells of rotting vegetation.

Treasure: 400sp.
42The air here is very hot. The ceiling here is damp.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
43

44This area smells of rotting vegetation.

45The air here is very cold. This area smells faintly of urine.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
46

47There is a mold growing here.

Encounter: Kobolds (12)
Treasure: As per monster type.
48This area has a stale, fetid smell.

 
49

50This area smells of rotting vegetation. A haze of dust hangs in the air. There is a blunt javelin head here.

Encounter: Bandits (1)
Treasure: None.
51This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
53This area smells of rotting vegetation.

Treasure: 300sp, 40gp.
54A strong wind blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
55

Trap: 10' Pit: 1d6 points of damage if you fall in.
56

57The wall here is damp.

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
59This area smells faintly of manure. There is a bent and rusted iron bar here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
60A metallic smell assails your nostrils. There is a slimy coating on the wall here.

Treasure: 600sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
61This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
62

63There is a small puddle of water here.

 
64There are sticks scattered here.

65There is dried blood here.

Encounter: Halflings (15)
Treasure: As per monster type.
66

 
67There is a pile of straw here.

68There is a mold growing here.

Treasure: 600sp, 30gp.
69The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70The air here is very hot.

71The air here is very hot. An acrid smell assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.
72This area smells faintly of urine. There is a torn leather boot here.

Treasure: 600sp.
 
73The air here is very hot. The smell of ozone assails your nostrils. This area is covered in cobwebs.

74This area has a pleasant, earthy smell.

adventuregenerator/gen.txt · Last modified: by lee