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The Unwholesome Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area has a stale, fetid smell. There is a candle stub here.

Encounter: Kobolds (10)
Treasure: None.
2It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

3A chlorine-like smell assails your nostrils. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

5

Encounter: Acolytes (3)
Treasure: None.
6The air here smells of smoke.

 
7A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Traders (3)
Treasure: None.
8There is a mold growing here.

9It is misty here. This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: None.
 
10This area smells faintly of urine.

Encounter: Kobolds (11)
Treasure: None.
11

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12The air here is very cold. There is a corroded chain here.

 
13Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
15A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Sprites (12)
Treasure: None.
 
16This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A strong, moaning wind blows through this area. It is misty here. There is a badly dented helmet here.

Treasure: 500sp, 10gp.
18A slight, damp breeze blows through this area. The air here smells of smoke. There is a pile of dung here.

 
19There is a blunt javelin head here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
20This area smells faintly of urine.

21There is water dripping here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
22A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

Encounter: Wolves (8)
Treasure: As per monster type.
23There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
24

Encounter: Green Slimes (1)
Treasure: None.
 
25This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Goblins (7)
Treasure: As per monster type.
26A strong, gusting wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
27This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are scratches on the wall here.

 
28There are several small stones here.

29

30

 
31

32

33

 
34It is foggy here, making it difficult to see.

35This area is very dusty.

36This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37A chlorine-like smell assails your nostrils. There is water dripping here.

38A slight, damp breeze blows through this area.

Encounter: Acolytes (2)
Treasure: None.
39

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: As per monster type.
41A slight breeze blows through this area. There are cracks in the floor here.

42This area has a pleasant, earthy smell. There are scratches on the wall here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
43

Encounter: Snakes, Cobra (3)
Treasure: None.
44This area has a pleasant, earthy smell.

45This area smells faintly of manure.

Treasure: 200sp.
 
46This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
47There is a pile of dung here.

Encounter: Orcs (6)
Treasure: As per monster type.
48There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

 
49This area smells of rotting vegetation. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A metallic smell assails your nostrils.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
51

Trap: Poison gas: Save vs. Poison or die.
 
52There are bits of fur and hair scattered around here.

53Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: None.
54This area has a pleasant, earthy smell.

 
55

56A cold air current blows through this area. There is a cracked flask here.

Encounter: Dwarves (6)
Treasure: As per monster type.
57A slight updraft blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

 
58There are cracks in the wall here.

Encounter: Gnomes (3)
Treasure: As per monster type.
59This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
60There is a mold growing here.

Treasure: 100sp, 50gp.
 
61A strong updraft blows through this area.

Treasure: 200sp, 30gp.
62A strong updraft blows through this area.

63There is a torn leather boot here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
64The air here is very cold. There is a blunt javelin head here.

Encounter: Skeletons (7)
Treasure: None.
65

Encounter: Kobolds (11)
Treasure: As per monster type.
66The smell of ozone assails your nostrils. There is a bent copper coin lying here.

 
67The air here is very cold. There is a trickle of water here.

68There is a pile of rags here.

Encounter: Snakes, Cobra (3)
Treasure: None.
69The smell of ozone assails your nostrils.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
70This area smells faintly of urine. There are bones scattered here.

71

Encounter: Lizards, Gecko (1)
Treasure: None.
72

Encounter: Killer Bees (7)
Treasure: None.
 
73There is a pile of straw here.

Encounter: Stirges (2)
Treasure: None.
74This area has a stale, fetid smell. There is water dripping here.

Treasure: 300sp, 1 gems.
75The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76A strong updraft blows through this area.

77

78There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
 
79This area has a pleasant, earthy smell.

80A slight breeze blows through this area. There is a pile of dung here.

Encounter: Traders (3)
Treasure: None.
81

 
82There are wax drippings here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
83

Trap: Poison gas: Save vs. Poison or die.
84There is a pick handle here.

Encounter: Skeletons (8)
Treasure: None.
 
85A slight breeze blows through this area.

86A haze of dust hangs in the air. There are bits of fur and hair scattered around here.

87There is a pile of rags here.

Encounter: Traders (7)
Treasure: As per monster type.
 
88

89This area smells of rotting vegetation. It is misty here.

90

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
91A strong downdraft blows through this area. This area smells of rotting vegetation. There are bones scattered here.

92A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a broken pole here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
93The hilt of a broken dagger is lying here.

 
94There is a bent copper coin lying here.

Encounter: Kobolds (9)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee