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The Squamous Sanctum

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There is a salty, wet smell to this area.

Encounter: Acolytes (1)
Treasure: None.
3

Treasure: 200sp, 30gp.
 
4This area smells of rotting vegetation. There are fungi growing here.

Encounter: Orcs (7)
Treasure: None.
5

Encounter: Stirges (6)
Treasure: None.
6The air here is very hot. This area has a pleasant, earthy smell. The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7This area is covered in cobwebs.

Encounter: Killer Bees (5)
Treasure: None.
8This area smells faintly of manure. There is a small puddle of water here.

9The air here is very hot. The air here smells of smoke. Pottery shards are scattered here.

 
10The air here is very cold. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Treasure: 200sp.
11There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

Encounter: Gnomes (4)
Treasure: None.
 
13There is a salty, wet smell to this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
14There are cracks in the floor here.

15

 
16This area smells faintly of manure. There is a blunt javelin head here.

17A cold air current blows through this area. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
18

Treasure: 500sp, 10gp.
 
19An acrid smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: None.
20

21There is a putrid smell coming from something nearby. There is a pile of ashes here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
22There are dry leaves and twigs scattered here.

23A strong wind blows through this area.

Encounter: Stirges (5)
Treasure: As per monster type.
24

Encounter: Orcs (6)
Treasure: None.
 
25The air here is very cold. This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
26A slight downdraft blows through this area. There is a large puddle of water here.

27

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
28This area is very dusty.

29This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 
31There is water dripping here.

32A strong, moaning wind blows through this area. There is a blunt javelin head here.

Encounter: Killer Bees (6)
Treasure: None.
33A slight breeze blows through this area. This area smells faintly of manure.

 
34The air here is very cold. There is a large puddle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
35There are cracks in the ceiling here.

36The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37

38There are bones scattered here.

39

Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40A strong updraft blows through this area.

Treasure: 100sp, 50gp.
41A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp, 60gp.
42

Encounter: Bandits (2)
Treasure: As per monster type.
 
43

Encounter: Traders (4)
Treasure: As per monster type.
44There is a salty, wet smell to this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
45A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

 
46This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47There is a pick handle here.

Encounter: Dwarves (1)
Treasure: None.
48Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

 
49This area smells of rotting vegetation. There are sticks scattered here.

Treasure: 600sp, 60gp.
50A haze of dust hangs in the air. There are sticks scattered here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
51This area smells faintly of urine.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
52A strong downdraft blows through this area. There is a bent copper coin lying here.

Encounter: Sprites (8)
Treasure: None.
53

54It is foggy here, making it difficult to see. There are bones scattered here.

 
55This area smells of rotting vegetation. There is a large puddle of water here.

56There is a pile of dung here.

57This area smells faintly of manure.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
58

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59The air here is very cold. It is foggy here, making it difficult to see. There is water dripping here.

60There is a pile of ashes here.

 
61

Encounter: Traders (2)
Treasure: As per monster type.
62There is a badly dented helmet here.

Treasure: 600sp, 60gp.
63

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64A metallic smell assails your nostrils.

65There is a putrid smell coming from something nearby. The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
66A slight updraft blows through this area. This area smells of rotting vegetation. There is a splintered club here.

Encounter: Dwarves (3)
Treasure: None.
 
67There is a torn sack here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
68This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 500sp.
69This area has a stale, fetid smell. There are sticks scattered here.

 
70There is a badly dented helmet here.

Treasure: 400sp.
71There is water dripping here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
72A cold air current blows through this area. This area is very dusty.

 
73The air here smells of smoke. It is foggy here, making it difficult to see. There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74

Encounter: Gnomes (3)
Treasure: As per monster type.
75A metallic smell assails your nostrils.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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