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The Baneful Temple of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

2This area has a stale, fetid smell.

Encounter: Killer Bees (6)
Treasure: None.
3A cold air current blows through this area. There are dry leaves and twigs scattered here.

 
4A strong updraft blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (1)
Treasure: None.
5The air here is very cold.

6There is water dripping here.

 
7This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Wolves (3)
Treasure: As per monster type.
8

9A strong downdraft blows through this area.

Encounter: Wolves (9)
Treasure: None.
 
10There is a putrid smell coming from something nearby. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
11This area has a stale, fetid smell.

12The air here smells of smoke. There are bones scattered here.

Encounter: Killer Bees (5)
Treasure: None.
 
13Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14A strong, moaning wind blows through this area.

15

Encounter: Green Slimes (1)
Treasure: None.
 
16There is water dripping here.

Encounter: Skeletons (3)
Treasure: As per monster type.
17A slight downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (5)
Treasure: None.
18

 
19A strong updraft blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Goblins (5)
Treasure: As per monster type.
20The air here is very hot. There is water dripping here.

Treasure: 100sp.
Trap: Illusion of monsters: Sprites (13)
21

Encounter: Skeletons (9)
Treasure: As per monster type.
 
22A haze of dust hangs in the air.

23

24The wall here is damp.

 
25This area is covered in cobwebs.

Encounter: Halflings (10)
Treasure: As per monster type.
26This area smells faintly of urine. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

27This area is covered in cobwebs.

Encounter: Orcs (2)
Treasure: None.
 
28

Treasure: 600sp, 50gp, 4 gems.
Trap: Poison snake: 1 hit dice.
29There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
30There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
32This area smells faintly of manure. It is foggy here, making it difficult to see. Pottery shards are scattered here.

33The air here is very hot. There is a slimy coating on the wall here.

 
34

35There is a blunt javelin head here.

36There are bones scattered here.

 
37A slight breeze blows through this area.

38Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Wolves (4)
Treasure: As per monster type.
39

 
40The air here smells of smoke.

Encounter: Skeletons (10)
Treasure: None.
41A slight updraft blows through this area. This area is covered in cobwebs.

42A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
43

Trap: Fog: Looks like poison gas, but harmless.
44It is misty here.

Encounter: Wolves (9)
Treasure: None.
45The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (9)
Treasure: None.
 
46This area is very dusty.

47It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Kobolds (8)
Treasure: None.
48Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

 
49The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.
50This area has a pleasant, earthy smell. This area is covered in cobwebs.

51A strong, gusting wind blows through this area. There is a bent and rusted iron bar here.

Encounter: Acolytes (8)
Treasure: None.
 
52

53There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
54A strong, moaning wind blows through this area.

 
55

Encounter: Killer Bees (8)
Treasure: As per monster type.
56There is a broken pole here.

57

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (1)
Treasure: None.
59

60

Treasure: 100sp.
 
61There is a rusted spike here.

62

Treasure: 500sp.
63There is a putrid smell coming from something nearby.

 
64There is a pile of dung here.

Encounter: Sprites (9)
Treasure: As per monster type.
65A slight breeze blows through this area. This area is very dusty.

Encounter: Green Slimes (3)
Treasure: None.
66There is a cracked flask here.

Encounter: Halflings (11)
Treasure: None.
 
67There is dried blood here.

Treasure: 500sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
68

69A slight, damp breeze blows through this area. There are cracks in the wall here.

 
70There is a torch stub here.

71A strong, gusting wind blows through this area.

Encounter: Wolves (11)
Treasure: As per monster type.
72There is a trickle of water here.

 
73

Treasure: 200sp.
74There are rotting wood pieces here.

Encounter: Bandits (5)
Treasure: As per monster type.
75This area smells faintly of urine. It is foggy here, making it difficult to see.

 
76This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Traders (5)
Treasure: None.
77A slight, damp breeze blows through this area.

78There is a pile of rags here.

 
79This area is covered in cobwebs.

80The air here is very hot. A haze of smoke hangs in the air. There is a broken pole here.

Trap: Fog: Looks like poison gas, but harmless.
81

Treasure: 200sp, 30gp.
 
82A strong, gusting wind blows through this area. There is a mold growing here.

Treasure: 100sp, 1 gems.
83The air here is very hot. There is a broken sword blade here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84An acrid smell assails your nostrils.

Encounter: Sprites (10)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee