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The Eldritch Abyss of the Cold Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area has a stale, fetid smell.

2A cold air current blows through this area. There is a blunt javelin head here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
3

Encounter: Beetles, Fire (3)
Treasure: None.
 
4A gusting breeze blows through this area. There are cracks in the wall here.

Encounter: Sprites (9)
Treasure: As per monster type.
5The smell of ozone assails your nostrils.

Encounter: Killer Bees (6)
Treasure: None.
6

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
7The air here smells of smoke.

Encounter: Acolytes (2)
Treasure: None.
8The air here is very hot. This area smells faintly of urine. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (8)
Treasure: None.
9

 
10

11There is a putrid smell coming from something nearby. There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
12There is water dripping here.

 
13A slight breeze blows through this area. This area has a stale, fetid smell. Pottery shards are scattered here.

14

15A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Orcs (4)
Treasure: None.
 
16There is a pile of dung here.

17This area has a pleasant, earthy smell. Guano covers this area.

18There is a pile of dung here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
19

Encounter: Snakes, Cobra (2)
Treasure: None.
20

Encounter: Spiders, Crab (1)
Treasure: None.
21An acrid smell assails your nostrils.

Encounter: Wolves (8)
Treasure: None.
 
22

23There are dry leaves and twigs scattered here.

24

 
25It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
26

27A slight breeze blows through this area. There is a salty, wet smell to this area. There is a slimy coating on the wall here.

Treasure: 600sp, 40gp, 6 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28

29The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30A slight breeze blows through this area.

 
31A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Stirges (10)
Treasure: As per monster type.
32This area smells faintly of manure.

33A slight downdraft blows through this area. There is a broken sword blade here.

 
34Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Encounter: Kobolds (9)
Treasure: None.
35This area smells faintly of manure.

Encounter: Kobolds (10)
Treasure: None.
36The ceiling here is damp.

Encounter: Stirges (3)
Treasure: None.
 
37A slight updraft blows through this area. There is a blunt javelin head here.

38A slight downdraft blows through this area. There are bones scattered here.

39The air here is very cold.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
40There is a cracked hammer head here.

Encounter: Snakes, Cobra (6)
Treasure: None.
41It is foggy here, making it difficult to see. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42There are sticks scattered here.

 
43A slight downdraft blows through this area.

44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45A gusting breeze blows through this area. A haze of dust hangs in the air. There is a mold growing here.

 
46There are sticks scattered here.

Encounter: Bandits (1)
Treasure: As per monster type.
47A haze of smoke hangs in the air.

48This area smells of rotting vegetation. This area is very dusty.

 
49It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
50A strong wind blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
51

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52The air here is very hot. This area is very dusty.

Encounter: Dwarves (1)
Treasure: As per monster type.
53

Encounter: Goblins (4)
Treasure: None.
54This area smells faintly of manure. There is a blunt javelin head here.

 
55A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56This area smells of rotting vegetation. A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Killer Bees (1)
Treasure: None.
57A gusting breeze blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 30gp, 6 jewelry.
 
58A strong, moaning wind blows through this area. There is a torch stub here.

Encounter: Orcs (3)
Treasure: None.
59

Encounter: Snakes, Cobra (5)
Treasure: None.
60

 
61Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

62

63There are cracks in the floor here.

Treasure: 400sp, 40gp.
 
64The smell of ozone assails your nostrils. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
65There is water dripping here.

Encounter: Gnomes (5)
Treasure: As per monster type.
66

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67This area has a pleasant, earthy smell.

68The air here is very hot. There is a splintered club here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69

Treasure: 600sp.
 

adventuregenerator/gen.txt · Last modified: by lee