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The Ancient Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 600sp, 30gp.
Trap: Illusion of monsters: Orcs (6)
2A strong wind blows through this area. There is a torch stub here.

3There are sticks scattered here.

 
4This area has a stale, fetid smell. There is a rusted spike here.

5The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

6The air here is very hot.

Encounter: Halflings (8)
Treasure: None.
 
7There is a torn sack here.

8This area smells of rotting vegetation.

9Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
10An acrid smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
 
13This area smells faintly of urine. There is a pile of rags here.

Encounter: Wolves (7)
Treasure: As per monster type.
14A cold air current blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
15It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16This area smells of rotting vegetation. There is a large puddle of water here.

Encounter: Halflings (9)
Treasure: As per monster type.
17This area smells faintly of urine. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Goblins (7)
Treasure: As per monster type.
18A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
19This area smells of rotting vegetation.

20There is a slimy coating on the floor here.

21It is foggy here, making it difficult to see.

 
22A strong wind blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 100sp, 30gp.
23The air here is very cold.

Encounter: Halflings (5)
Treasure: None.
24A slight, damp breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Sprites (14)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: None.
26

Encounter: Stirges (4)
Treasure: None.
27This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28There are cracks in the floor here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
29A strong, moaning wind blows through this area. There are fungi growing here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
30

 
31It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
32The air here is very hot. There are dry leaves and twigs scattered here.

Encounter: Halflings (9)
Treasure: None.
33The air here smells of smoke. There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: As per monster type.
35There is a putrid smell coming from something nearby. There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
36A strong, moaning wind blows through this area. There is a broken sword blade here.

Encounter: Bandits (2)
Treasure: None.
 
37There is water dripping here.

38A haze of smoke hangs in the air.

Treasure: 200sp.
39

 
40A strong, moaning wind blows through this area. This area smells faintly of manure.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
41The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42A slight breeze blows through this area.

Treasure: 300sp.
 
43A cold air current blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

44

Encounter: Dwarves (6)
Treasure: None.
45A slight breeze blows through this area. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
46The air here is very cold. The air here smells of smoke. There is water dripping here.

47This area smells faintly of urine.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48

Encounter: Skeletons (9)
Treasure: None.
 
49It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: As per monster type.
50

51Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (3)
Treasure: None.
 
52There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
54

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55This area smells faintly of manure. This area is covered in cobwebs.

56A haze of smoke hangs in the air. There is a broken bottle here.

Treasure: 200sp.
57This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
58

59There is a mold growing here.

Encounter: Kobolds (4)
Treasure: None.
60There is a putrid smell coming from something nearby.

Treasure: 500sp, 60gp.
 
61

Treasure: 100sp.
62A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. There is a trickle of water here.

Encounter: Acolytes (5)
Treasure: As per monster type.
63

 
64

65This area has a stale, fetid smell. This area is covered in cobwebs.

66A cold air current blows through this area.

Encounter: Wolves (5)
Treasure: As per monster type.
 
67

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
68A slight, damp breeze blows through this area.

Encounter: Dwarves (2)
Treasure: None.
69Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
70A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Encounter: Halflings (6)
Treasure: None.
71

Treasure: 200sp, 20gp.
72There is a putrid smell coming from something nearby. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73

Trap: 10' Pit: 1d6 points of damage if you fall in.
74This area smells faintly of manure. There are bones scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
75The air here is very cold. Fog gathers and swirls on the floor, concealing it.

 
76The air here is very hot. This area is covered in cobwebs.

Treasure: 100sp.
77

78A slight breeze blows through this area. The smell of ozone assails your nostrils.

 
79

Encounter: Gnomes (6)
Treasure: None.
80A haze of smoke hangs in the air.

Encounter: Stirges (1)
Treasure: As per monster type.
81

 
82A strong updraft blows through this area.

83The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
84

Encounter: Beetles, Fire (7)
Treasure: None.
 
85There are dry leaves and twigs scattered here.

Treasure: 400sp, 2 gems.
86There are rotting wood pieces here.

Encounter: Bandits (7)
Treasure: None.
87This area has a stale, fetid smell.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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