| 1 | There is a large puddle of water here.
Encounter: Gnomes (4)
Treasure: As per monster type. | 2 |
Treasure: 300sp.
Trap: Poison snake: 1 hit dice. | 3 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.
Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 4 |
Encounter: Bandits (3)
Treasure: None. | 5 | The air here is very cold. There is water dripping here.
| 6 |
Encounter: Goblins (4)
Treasure: None. |
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| 7 |
| 8 | A slight, damp breeze blows through this area. The air here smells of smoke.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | This area smells faintly of manure.
Treasure: 100sp, 50gp. |
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| 10 | A strong wind blows through this area. There are sticks scattered here.
| 11 | The wall here is damp.
| 12 |
Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 13 | There is water dripping here.
Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Killer Bees (10) | 14 |
| 15 | This area is covered in cobwebs.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 16 | There is a slimy coating on the ceiling here.
| 17 | A strong, gusting wind blows through this area.
| 18 | There is a mold growing here.
Treasure: 600sp, 50gp. |
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| 19 | This area has a stale, fetid smell.
| 20 | This area is covered in cobwebs.
| 21 | There are scratches on the wall here.
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| 22 | There is dried blood here.
Encounter: Wolves (4)
Treasure: As per monster type. | 23 | A strong wind blows through this area.
| 24 |
Encounter: Orcs (4)
Treasure: None. |
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| 25 |
| 26 | This area is covered in cobwebs.
Encounter: Green Slimes (3)
Treasure: None. | 27 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.
Encounter: Lizards, Gecko (2)
Treasure: None. |
| |
| 28 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a large puddle of water here.
Treasure: 600sp. | 29 | The air here is very cold. Fog gathers and swirls on the floor, concealing it.
Treasure: 200sp.
Trap: Illusion of monsters: Killer Bees (10) | 30 | A haze of smoke hangs in the air.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 31 | This area smells faintly of manure. A haze of smoke hangs in the air. The wall here is damp.
Encounter: Lizards, Gecko (3)
Treasure: None. | 32 |
| 33 | A cold air current blows through this area. This area is covered in rubble and dirt.
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| 34 | The smell of ozone assails your nostrils.
| 35 | The air here is very cold.
Treasure: 100sp. | 36 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.
Encounter: Killer Bees (7)
Treasure: None. |
| |
| 37 | A strong, moaning wind blows through this area.
| 38 | Teeth and fangs are scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | There are bones scattered here.
Encounter: Traders (8)
Treasure: None. |
| |
| 40 | The air here is very hot. This area has a pleasant, earthy smell. There is a pile of dung here.
| 41 | The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.
Encounter: Green Slimes (3)
Treasure: None. | 42 | This area smells faintly of urine. There are cracks in the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 43 | A strong, gusting wind blows through this area. There is dried blood here.
| 44 | A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.
Encounter: Sprites (11)
Treasure: None. | 45 | The air here is very cold. The wall here is damp.
Encounter: Halflings (12)
Treasure: As per monster type. |
| |
| 46 | The air here is very hot. It is foggy here, making it difficult to see.
| 47 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
Encounter: Shrews, Giant (10)
Treasure: None. | 48 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air.
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| 49 | An acrid smell assails your nostrils. A haze of smoke hangs in the air.
| 50 | This area smells of rotting vegetation. There is a pile of rags here.
| 51 | A cold air current blows through this area. A metallic smell assails your nostrils. There are several small stones here.
Encounter: Snakes, Cobra (3)
Treasure: None. |
| |
| 52 | The air here is very hot. There is a broken pole here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.
| 54 |
Encounter: Stirges (9)
Treasure: As per monster type. |
| |
| 55 |
Encounter: Kobolds (10)
Treasure: None. | 56 |
| 57 | There is a cracked hammer head here.
Encounter: Bandits (3)
Treasure: None. |
| |
| 58 | A slight breeze blows through this area.
| 59 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are cracks in the wall here.
| 60 | A strong wind blows through this area. This area is very dusty.
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| 61 | Fog gathers and swirls on the floor, concealing it.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 62 | A haze of smoke hangs in the air. The wall here is damp.
Treasure: 300sp.
Trap: Illusion of monsters: Sprites (9) | 63 | This area smells of rotting vegetation.
Encounter: Shrews, Giant (4)
Treasure: None. |
| |
| 64 | A metallic smell assails your nostrils. There are food scraps scattered here.
Encounter: Traders (1)
Treasure: As per monster type. | 65 | This area smells faintly of manure. There are fungi growing here.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 66 | A haze of smoke hangs in the air.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 67 | A strong downdraft blows through this area. This area smells faintly of manure.
Encounter: Dwarves (3)
Treasure: As per monster type. | 68 | This area has a pleasant, earthy smell.
| 69 | A strong updraft blows through this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| |
| 70 |
Treasure: 300sp.
Trap: Illusion of monsters: Green Slimes (1) | 71 | There are cracks in the floor here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |