| 1 | A slight, damp breeze blows through this area. This area is covered in rubble and dirt.
| 2 | The air here is very hot.
Encounter: Lizards, Gecko (2)
Treasure: None. | 3 |
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| 4 | The air here is very hot. The air here smells of smoke.
Encounter: Kobolds (7)
Treasure: As per monster type. | 5 | This area smells faintly of manure.
Encounter: Killer Bees (3)
Treasure: None. | 6 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.
Encounter: Wolves (3)
Treasure: As per monster type. |
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| 7 | The air here smells of smoke.
Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 8 |
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| 10 | There is a broken pole here.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. | 11 | A strong downdraft blows through this area.
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| 13 |
Encounter: Wolves (5)
Treasure: None. | 14 | A slight updraft blows through this area. A haze of dust hangs in the air.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | This area has a pleasant, earthy smell.
Treasure: 400sp, 10gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die. |
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| 16 | This area has a stale, fetid smell. The wall here is damp.
Treasure: 500sp, 60gp. | 17 | This area smells of rotting vegetation.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 |
Trap: Poison gas: Save vs. Poison or die. |
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| 19 | A metallic smell assails your nostrils.
| 20 | There is a pile of rags here.
Encounter: Green Slimes (2)
Treasure: None. | 21 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.
Encounter: Shrews, Giant (4)
Treasure: None. |
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| 22 | A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.
| 23 |
| 24 | The air here is very cold. There is water dripping here.
Encounter: Wolves (12)
Treasure: As per monster type. |
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| 25 | The air here is very hot. There are rotting wood pieces here.
| 26 | There is a cracked hammer head here.
Encounter: Halflings (14)
Treasure: As per monster type. | 27 | A cold air current blows through this area.
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| 28 |
Treasure: 300sp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 29 | A haze of dust hangs in the air.
Trap: Poison gas: Save vs. Poison or die. | 30 | A slight updraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.
Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 31 |
Encounter: Spiders, Crab (3)
Treasure: None. | 32 | A strong, moaning wind blows through this area. There are wax drippings here.
| 33 | There is a small puddle of water here.
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| 34 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here.
Encounter: Stirges (6)
Treasure: None. | 35 | A chlorine-like smell assails your nostrils. There is a broken pole here.
Encounter: Dwarves (1)
Treasure: None. | 36 | A slight breeze blows through this area. This area smells faintly of manure. There is a trickle of water here.
Encounter: Halflings (9)
Treasure: As per monster type. |
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| 37 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
Encounter: Bandits (3)
Treasure: As per monster type. | 38 | It is foggy here, making it difficult to see.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | There is a putrid smell coming from something nearby.
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| 40 | Your nostrils are overwhelmed by a sulphurous smell.
| 41 | There is a putrid smell coming from something nearby. There is a large puddle of water here.
| 42 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 43 | There is water dripping here.
Encounter: Dwarves (3)
Treasure: None. | 44 | A slight breeze blows through this area. This area smells faintly of manure.
| 45 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.
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| 46 | There is a bent and rusted iron bar here.
| 47 | This area smells faintly of urine.
Trap: Fog: Looks like poison gas, but harmless. | 48 | There is a large puddle of water here.
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| 49 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.
Trap: Poison gas: Save vs. Poison or die. | 50 | This area smells faintly of urine.
| 51 | A cold air current blows through this area. This area smells faintly of manure.
Encounter: Lizards, Gecko (2)
Treasure: None. |
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| 52 | A strong downdraft blows through this area.
Encounter: Bandits (6)
Treasure: None. | 53 | There is a torn sack here.
Trap: Fog: Looks like poison gas, but harmless. | 54 |
Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Bandits (2) |
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| 55 |
Treasure: 500sp, 30gp. | 56 | This area has a pleasant, earthy smell.
Treasure: 500sp. | 57 |
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 58 | This area smells faintly of manure. There is a broken sword blade here.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 59 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
| 60 | A cold air current blows through this area. There is a blunt javelin head here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 61 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.
| 62 | The air here is very hot. A metallic smell assails your nostrils. There are several small stones here.
Encounter: Skeletons (10)
Treasure: As per monster type. | 63 |
Encounter: Sprites (6)
Treasure: None. |
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| 64 |
Encounter: Beetles, Fire (2)
Treasure: None. | 65 |
| 66 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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