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The Scarlet Haunts of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2There is a slimy coating on the wall here.

Treasure: 600sp.
3A strong, moaning wind blows through this area.

 
4A cold air current blows through this area. This area smells faintly of urine. Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5This area has a pleasant, earthy smell.

6The air here is very hot. This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7An acrid smell assails your nostrils. There is a pile of dung here.

8A metallic smell assails your nostrils. There are rotting wood pieces here.

9This area has a pleasant, earthy smell.

Treasure: 400sp, 1 magic item.
 
10The air here smells of smoke.

11There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13There is a putrid smell coming from something nearby. This area is very dusty.

14

15There is a pile of straw here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
16The air here is very hot. The smell of ozone assails your nostrils.

Treasure: 300sp, 40gp.
17The air here is very hot.

18The air here is very hot.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

20

21A strong wind blows through this area. This area is covered in cobwebs.

 
22A haze of smoke hangs in the air.

Encounter: Acolytes (5)
Treasure: None.
23This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (8)
Treasure: None.
24A strong, moaning wind blows through this area. This area smells faintly of manure.

 
25The air here is very hot. There is a rusted spike here.

26The air here smells of smoke. This area is covered in cobwebs.

Encounter: Kobolds (8)
Treasure: None.
27A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28A cold air current blows through this area.

29This area smells faintly of urine. It is foggy here, making it difficult to see.

30This area has a pleasant, earthy smell.

Encounter: Bandits (8)
Treasure: As per monster type.
 
31There is water dripping here.

Treasure: 600sp, 40gp.
32A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Sprites (10)
Treasure: None.
33There is water dripping here.

 
34The air here is very cold.

Treasure: 600sp, 50gp.
35

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
36It is foggy here, making it difficult to see. Pottery shards are scattered here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
37There is a broken sword blade here.

Encounter: Stirges (7)
Treasure: As per monster type.
38A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Traders (4)
Treasure: As per monster type.
39

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40A cold air current blows through this area. There are rotting wood pieces here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
41This area smells faintly of urine.

42It is misty here. There are cracks in the wall here.

Treasure: 100sp.
 
43The air here is very hot. There is a pile of rags here.

Encounter: Wolves (8)
Treasure: As per monster type.
44The air here is very hot. This area is covered in rubble and dirt.

45A slight, damp breeze blows through this area.

 
46This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Bandits (6)
Treasure: None.
47A slight, damp breeze blows through this area.

Treasure: 600sp, 30gp.
48A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49There is a torch stub here.

50There is a slimy coating on the floor here.

Treasure: 300sp, 30gp.
51

 
52The smell of ozone assails your nostrils. This area is very dusty.

53There are cracks in the floor here.

Encounter: Gnomes (3)
Treasure: None.
54The air here is very cold. The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
 
55The air here is very cold. This area has a stale, fetid smell.

Encounter: Gnomes (5)
Treasure: None.
56This area smells faintly of manure.

Encounter: Green Slimes (3)
Treasure: None.
57There is a torch stub here.

Encounter: Bandits (6)
Treasure: None.
 
58A slight, damp breeze blows through this area. There is a rusted spike here.

Treasure: 500sp.
59This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
60There are cracks in the floor here.

 
61The air here is very hot. This area smells of rotting vegetation. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63A strong, moaning wind blows through this area. This area smells faintly of manure.

 
64

adventuregenerator/gen.txt · Last modified: by lee