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The Black Temple of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Guano covers this area.

2

Treasure: 100sp, 60gp.
3The air here is very hot. This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
4There is a putrid smell coming from something nearby. There are food scraps scattered here.

5This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
6

 
7There is a pick handle here.

Treasure: 200sp, 60gp.
8There is a pile of rags here.

9This area has a pleasant, earthy smell. It is misty here.

 
10The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: As per monster type.
11There is a mold growing here.

Treasure: 600sp.
12There is a salty, wet smell to this area.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
13There is a mold growing here.

Encounter: Stirges (5)
Treasure: As per monster type.
14

15

Encounter: Goblins (7)
Treasure: As per monster type.
 
16A strong, gusting wind blows through this area. There is a broken sword blade here.

17There is a cracked hammer head here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
18

Encounter: Lizards, Gecko (3)
Treasure: None.
 
19It is foggy here, making it difficult to see. There is water dripping here.

20There is a putrid smell coming from something nearby.

Encounter: Bandits (2)
Treasure: As per monster type.
21The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22

Treasure: 300sp.
23This area has a stale, fetid smell. There are scratches on the wall here.

Treasure: 200sp, 30gp.
24There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: None.
26This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27This area smells faintly of manure. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28The air here is very cold. The air here smells of smoke. There is a splintered club here.

29

Encounter: Acolytes (5)
Treasure: None.
30There is a blunt javelin head here.

 
31This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Sprites (13)
Treasure: None.
32It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Skeletons (6)
Treasure: None.
33There is a torn leather boot here.

 
34This area has a stale, fetid smell.

Encounter: Dwarves (4)
Treasure: As per monster type.
35The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: None.
36A strong, moaning wind blows through this area.

 
37The air here smells of smoke. A haze of smoke hangs in the air. The wall here is damp.

38

39A haze of dust hangs in the air.

 
40There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42There is water dripping here.

Treasure: 500sp.
 
43There is a putrid smell coming from something nearby. There is a pile of straw here.

44Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

45There is a pile of dung here.

 
46A cold air current blows through this area. This area smells faintly of urine.

Encounter: Orcs (8)
Treasure: None.
47A strong, moaning wind blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48

Encounter: Wolves (6)
Treasure: As per monster type.
 
49The air here smells of smoke. A haze of dust hangs in the air. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50Guano covers this area.

51This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Dwarves (3)
Treasure: None.
 
52A strong wind blows through this area. There is water dripping here.

53There is a pile of dung here.

54

 
55There is a cracked hammer head here.

Encounter: Sprites (13)
Treasure: As per monster type.
56This area has a stale, fetid smell.

Treasure: 600sp.
57The air here smells of smoke.

 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59There are rotting wood pieces here.

60A strong wind blows through this area. The air here smells of smoke.

 
61This area smells of rotting vegetation.

62It is foggy here, making it difficult to see. There is water dripping here.

63This area smells of rotting vegetation.

Treasure: 100sp.
 

adventuregenerator/gen.txt · Last modified: by lee