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The Nameless Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The wall here is damp.

Encounter: Wolves (9)
Treasure: None.
3A strong, moaning wind blows through this area. Guano covers this area.

 
4The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

5The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
6

 
7

Treasure: 200sp.
Trap: Illusion of monsters: Green Slimes (1)
8The air here is very hot. A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
9A slight breeze blows through this area.

 
10The air here smells of smoke. There is a pile of straw here.

11It is foggy here, making it difficult to see.

12This area has a pleasant, earthy smell.

 
13The air here is very cold. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Bandits (4)
Treasure: None.
14This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

15A slight breeze blows through this area. This area smells faintly of manure.

 
16The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

Trap: Fog: Looks like poison gas, but harmless.
17The air here is very cold. There is a torn leather boot here.

Treasure: 100sp, 60gp.
18

Treasure: 600sp, 5 gems.
Trap: Poison snake: 1 hit dice.
 
19A strong wind blows through this area. The air here smells of smoke.

20

Treasure: 600sp, 60gp.
21

 
22It is foggy here, making it difficult to see. There is a badly dented helmet here.

23A strong, moaning wind blows through this area.

Treasure: 600sp.
24There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25

26A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

27This area smells of rotting vegetation.

Encounter: Killer Bees (2)
Treasure: None.
 
28Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
29

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
31There is water dripping here.

32This area is very dusty.

Encounter: Traders (4)
Treasure: None.
33It is foggy here, making it difficult to see.

Encounter: Orcs (4)
Treasure: As per monster type.
 
34It is foggy here, making it difficult to see. There is a blunt javelin head here.

35

Treasure: 200sp.
36

Treasure: 600sp.
 
37

38

39The air here smells of smoke.

 
40There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Acolytes (2)
Treasure: None.
41A slight updraft blows through this area. There is a small puddle of water here.

42

 
43A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Encounter: Traders (3)
Treasure: None.
44This area smells of rotting vegetation.

45There is a putrid smell coming from something nearby.

Encounter: Halflings (14)
Treasure: As per monster type.
 
46

Treasure: 100sp.
47This area smells of rotting vegetation. There is a large puddle of water here.

48It is misty here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
49There is a putrid smell coming from something nearby.

50The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Orcs (6)
Treasure: As per monster type.
51Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Gnomes (1)
Treasure: None.
 
52The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Orcs (3)
Treasure: As per monster type.
53

54A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Wolves (2)
Treasure: None.
56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57There is a corroded chain here.

Trap: Fog: Looks like poison gas, but harmless.
 
58There is a broken arrow here.

Encounter: Spiders, Crab (4)
Treasure: None.
59A slight updraft blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

Treasure: 100sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60This area has a pleasant, earthy smell.

 
61The air here smells of smoke.

adventuregenerator/gen.txt · Last modified: by lee