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The Malevolent Oubliette of Despair

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3There is a putrid smell coming from something nearby.

 
4A slight breeze blows through this area.

5

6The air here is very hot.

 
7The air here is very hot. There is a pile of dung here.

Encounter: Wolves (4)
Treasure: None.
8

Treasure: 400sp.
9A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: None.
 
10This area is covered in rubble and dirt.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
11There is a pick handle here.

12The air here is very hot.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
13

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
14

15

 
16There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
17This area has a stale, fetid smell. There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18

Trap: Poison gas: Save vs. Poison or die.
 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20The hilt of a broken dagger is lying here.

Encounter: Wolves (10)
Treasure: None.
21The air here is very hot.

 
22

Treasure: 100sp.
23

24Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
25The air here is very hot.

26A strong, moaning wind blows through this area.

27

Encounter: Halflings (10)
Treasure: As per monster type.
 
28The air here is very hot. There is a broken pole here.

29

Encounter: Shrews, Giant (10)
Treasure: None.
30The air here is very hot.

 
31The hilt of a broken dagger is lying here.

Treasure: 300sp.
32A strong wind blows through this area. There is a bent copper coin lying here.

Encounter: Gnomes (4)
Treasure: As per monster type.
33It is foggy here, making it difficult to see.

Encounter: Stirges (9)
Treasure: As per monster type.
 
34A slight updraft blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

35This area is covered in cobwebs.

36A slight downdraft blows through this area. This area smells faintly of manure. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38There is a slimy coating on the wall here.

Encounter: Orcs (4)
Treasure: None.
39The hilt of a broken dagger is lying here.

 
40A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
41A gusting breeze blows through this area. This area smells faintly of urine.

Encounter: Green Slimes (2)
Treasure: As per monster type.
42This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

 
43A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

44

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
 
46

Encounter: Shrews, Giant (9)
Treasure: None.
47There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48This area has a stale, fetid smell. The ceiling here is damp.

Treasure: 400sp.
 
49

50The air here is very cold. This area smells faintly of manure. There are wax drippings here.

Encounter: Shrews, Giant (8)
Treasure: None.
51The air here is very cold. There is a mold growing here.

 
52There is a pile of rags here.

53A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

54

Encounter: Gnomes (3)
Treasure: As per monster type.
 
55A cold air current blows through this area.

Treasure: 200sp, 40gp.
56

57

 
58A slight breeze blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see.

59

Trap: Fog: Looks like poison gas, but harmless.
60A slight breeze blows through this area.

Encounter: Halflings (15)
Treasure: As per monster type.
 
61This area has a stale, fetid smell.

62

63

Encounter: Sprites (10)
Treasure: None.
 
64This area is covered in cobwebs.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
65A slight breeze blows through this area. There are bones scattered here.

66

Encounter: Goblins (8)
Treasure: None.
 
67A cold air current blows through this area. This area has a stale, fetid smell.

adventuregenerator/gen.txt · Last modified: by lee