| 1 | The ceiling here is damp.
| 2 | A slight downdraft blows through this area.
Encounter: Bandits (5)
Treasure: As per monster type. | 3 | This area is very dusty.
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| 4 | The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.
Encounter: Traders (5)
Treasure: None. | 5 |
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 6 | The smell of ozone assails your nostrils.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
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| 7 | A chlorine-like smell assails your nostrils.
Encounter: Sprites (12)
Treasure: As per monster type. | 8 | This area is very dusty.
Encounter: Orcs (5)
Treasure: As per monster type. | 9 | A strong wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.
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| 10 | A haze of smoke hangs in the air. There is a pile of ashes here.
Trap: Poison gas: Save vs. Poison or die. | 11 | There is a bent copper coin lying here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 12 | This area has a pleasant, earthy smell. This area is covered in cobwebs.
Treasure: 300sp.
Trap: Illusion of monsters: Stirges (10) |
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| 13 |
Encounter: Kobolds (8)
Treasure: As per monster type. | 14 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 |
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| 16 | The air here is very cold. This area has a pleasant, earthy smell.
| 17 | There is a putrid smell coming from something nearby.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | The air here is very cold. There is dried blood here.
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| 19 |
Trap: Poison gas: Save vs. Poison or die. | 20 | A strong wind blows through this area.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 21 |
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| 22 | Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.
| 23 | There are cracks in the floor here.
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 24 | A slight, damp breeze blows through this area.
Encounter: Wolves (11)
Treasure: As per monster type. |
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| 25 | The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.
Encounter: Sprites (9)
Treasure: As per monster type. | 26 | The air here is very cold. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is dried blood here.
Encounter: Spiders, Crab (3)
Treasure: None. | 27 | There is water dripping here.
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| 28 | A haze of smoke hangs in the air. There is water dripping here.
| 29 | A cold air current blows through this area. There are bits of fur and hair scattered around here.
Encounter: Halflings (15)
Treasure: As per monster type. | 30 |
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| 31 | There are several small stones here.
| 32 | There is a slimy coating on the ceiling here.
| 33 | A cold air current blows through this area. The smell of ozone assails your nostrils. There is a splintered club here.
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| 34 | This area smells faintly of urine. It is foggy here, making it difficult to see.
| 35 |
| 36 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 37 |
Treasure: 400sp, 10gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 38 | A strong updraft blows through this area. There is a broken pole here.
| 39 | A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.
Encounter: Traders (2)
Treasure: None. |
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| 40 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.
Treasure: 400sp, 10gp. | 41 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a torn leather boot here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | There is a broken arrow here.
Treasure: 100sp, 40gp. |
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| 43 | This area is very dusty.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 44 | This area is covered in cobwebs.
| 45 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 46 |
| 47 | There is a broken arrow here.
Encounter: Green Slimes (1)
Treasure: As per monster type. | 48 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 49 | A cold air current blows through this area. There is a rusted spike here.
| 50 | A slight breeze blows through this area. A haze of smoke hangs in the air.
Treasure: 300sp. | 51 | A strong wind blows through this area. There are bones scattered here.
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| 52 | The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty.
Encounter: Snakes, Cobra (4)
Treasure: None. | 53 | There is a broken pole here.
| 54 | Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.
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| 55 | This area smells faintly of manure.
Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | There are cracks in the ceiling here.
Encounter: Orcs (3)
Treasure: None. | 57 | There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. |
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| 58 | This area is covered in cobwebs.
Encounter: Sprites (6)
Treasure: As per monster type. | 59 |
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