| 1 | This area is covered in cobwebs.
| 2 | An acrid smell assails your nostrils.
Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice. | 3 | The wall here is damp.
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| 4 | It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.
Encounter: Traders (8)
Treasure: None. | 5 |
Encounter: Stirges (3)
Treasure: None. | 6 | A strong, moaning wind blows through this area. There are scratches on the wall here.
Encounter: Traders (4)
Treasure: None. |
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| 7 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.
| 8 | A cold air current blows through this area. There is a pile of rags here.
Encounter: Shrews, Giant (1)
Treasure: None. | 9 |
Encounter: Acolytes (6)
Treasure: As per monster type. |
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| 10 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air.
| 11 | There is a torn sack here.
Encounter: Dwarves (3)
Treasure: As per monster type. | 12 | An acrid smell assails your nostrils.
Treasure: 400sp, 50gp, 6 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
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| 13 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.
| 14 | This area smells faintly of urine.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 15 | This area is very dusty.
Trap: Fog: Looks like poison gas, but harmless. |
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| 16 | This area has a pleasant, earthy smell.
| 17 | The air here is very hot. There is a torch stub here.
Treasure: 300sp, 20gp. | 18 | There is a bent and rusted iron bar here.
Encounter: Acolytes (4)
Treasure: None. |
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| 19 | The wall here is damp.
| 20 | This area has a stale, fetid smell.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | The wall here is damp.
Treasure: 200sp, 60gp. |
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| 22 | There are dry leaves and twigs scattered here.
Treasure: 600sp, 10gp. | 23 |
Treasure: 300sp, 50gp. | 24 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.
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| 25 | There is a putrid smell coming from something nearby.
Encounter: Traders (8)
Treasure: As per monster type. | 26 |
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 27 | A cold air current blows through this area.
Encounter: Dwarves (5)
Treasure: None. |
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| 28 | A slight updraft blows through this area.
Encounter: Goblins (5)
Treasure: As per monster type. | 29 | There is a trickle of water here.
Encounter: Wolves (6)
Treasure: As per monster type. | 30 |
Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 31 | This area has a pleasant, earthy smell.
Trap: Fog: Looks like poison gas, but harmless. | 32 | There is a putrid smell coming from something nearby.
| 33 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here.
Encounter: Shrews, Giant (9)
Treasure: As per monster type. |
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| 34 |
Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 |
| 36 | This area has a stale, fetid smell.
Trap: Fog: Looks like poison gas, but harmless. |
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| 37 | This area has a stale, fetid smell.
Encounter: Goblins (5)
Treasure: As per monster type. | 38 | This area has a pleasant, earthy smell. There are cracks in the wall here.
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. | 39 |
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| 40 | The smell of ozone assails your nostrils.
| 41 |
Encounter: Killer Bees (6)
Treasure: As per monster type. | 42 | The air here is very cold. This area has a stale, fetid smell.
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| 43 | An acrid smell assails your nostrils. There is a torch stub here.
Encounter: Wolves (8)
Treasure: As per monster type. | 44 |
| 45 |
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| 46 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
Trap: Fog: Looks like poison gas, but harmless. | 47 | A slight, damp breeze blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 |
Encounter: Bandits (5)
Treasure: None. |
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| 49 | This area has a stale, fetid smell. There is water dripping here.
| 50 | This area has a pleasant, earthy smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 52 | A slight, damp breeze blows through this area.
| 53 | The air here is very hot. There are cracks in the wall here.
Encounter: Wolves (4)
Treasure: As per monster type. | 54 | The remnants of a rope are here, rotten.
Treasure: 100sp, 2 gems.
Trap: Poison needle: Save vs. Poison or die. |
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| 55 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
| 56 | This area smells of rotting vegetation. There is a candle stub here.
Treasure: 100sp, 60gp. | 57 | This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 58 | There is a mold growing here.
Encounter: Kobolds (11)
Treasure: As per monster type. | 59 |
Trap: Poison gas: Save vs. Poison or die. | 60 | A haze of smoke hangs in the air.
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 61 | There is a large puddle of water here.
Encounter: Kobolds (11)
Treasure: None. | 62 | Your nostrils are overwhelmed by a sulphurous smell.
| 63 | This area is covered in cobwebs.
Encounter: Spiders, Crab (3)
Treasure: None. |
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| 64 |
Treasure: 300sp, 20gp. | 65 | This area is covered in cobwebs.
Encounter: Gnomes (3)
Treasure: None. | 66 | There is a mold growing here.
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