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The Hidden Depths of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is a bent and rusted iron bar here.

Trap: Poison gas: Save vs. Poison or die.
2A cold air current blows through this area. There is a slimy coating on the floor here.

Encounter: Skeletons (4)
Treasure: None.
3This area is covered in cobwebs.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
4The air here is very hot. An acrid smell assails your nostrils. There are bones scattered here.

5There is a trickle of water here.

6A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
7A slight, damp breeze blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
8It is foggy here, making it difficult to see.

Encounter: Stirges (9)
Treasure: None.
9The hilt of a broken dagger is lying here.

 
10

11This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
12There are cracks in the ceiling here.

 
13The air here is very cold.

Encounter: Sprites (8)
Treasure: As per monster type.
14There is a putrid smell coming from something nearby. There is water dripping here.

15This area has a pleasant, earthy smell. There is a broken sword blade here.

 
16There are dry leaves and twigs scattered here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17A strong, moaning wind blows through this area. There is a pile of rags here.

18This area smells of rotting vegetation.

 
19The air here smells of smoke.

20There is a mold growing here.

21An acrid smell assails your nostrils. There is a bent copper coin lying here.

 
22The air here is very cold. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23This area smells faintly of urine.

24A metallic smell assails your nostrils. There is a corroded chain here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
25This area smells of rotting vegetation. Guano covers this area.

26

Encounter: Gnomes (5)
Treasure: As per monster type.
27This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28

Encounter: Skeletons (9)
Treasure: As per monster type.
29A haze of smoke hangs in the air. There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
30An acrid smell assails your nostrils. There is water dripping here.

 
31This area smells faintly of urine. There are several small stones here.

32There is a pile of dung here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33The remnants of a rope are here, rotten.

 
34This area has a pleasant, earthy smell.

35There are cracks in the ceiling here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
36A slight, damp breeze blows through this area. There is a blunt javelin head here.

Encounter: Sprites (4)
Treasure: As per monster type.
 
37This area smells of rotting vegetation.

38There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
39A strong wind blows through this area.

Encounter: Stirges (3)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area.

41This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42A haze of smoke hangs in the air. This area is very dusty.

 
43There are dry leaves and twigs scattered here.

Encounter: Bandits (4)
Treasure: As per monster type.
44

Treasure: 200sp.
45A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
Trap: Illusion of monsters: Acolytes (7)
 
46The air here smells of smoke.

47The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

Encounter: Halflings (10)
Treasure: None.
48A gusting breeze blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
 
49

50

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
51There are wax drippings here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52There is a putrid smell coming from something nearby.

53A cold air current blows through this area. It is foggy here, making it difficult to see.

54This area smells faintly of urine.

 
55There is a putrid smell coming from something nearby.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56This area is covered in cobwebs.

57This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
58This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Encounter: Green Slimes (2)
Treasure: None.
59A cold air current blows through this area. The smell of ozone assails your nostrils.

60There are scratches on the wall here.

Treasure: 600sp, 20gp.
 
61This area smells faintly of manure. There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
62This area smells faintly of urine.

Encounter: Killer Bees (8)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee