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The Tenebrous Depths of Id Insinuation

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp.
2A gusting breeze blows through this area. This area has a pleasant, earthy smell.

3This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a mold growing here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
4

Treasure: 200sp, 60gp.
5A slight downdraft blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

6A slight updraft blows through this area.

 
7This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Halflings (13)
Treasure: As per monster type.
8Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp, 60gp.
9

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
10A haze of dust hangs in the air.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

12

Encounter: Dwarves (3)
Treasure: None.
 
13A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

14

Encounter: Lizards, Gecko (2)
Treasure: None.
15

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
16A strong wind blows through this area. This area smells faintly of urine. There is a pile of ashes here.

Encounter: Snakes, Cobra (5)
Treasure: None.
17

Trap: Fog: Looks like poison gas, but harmless.
18There is water dripping here.

Treasure: 300sp, 40gp.
 
19The wall here is damp.

20

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
21

Encounter: Shrews, Giant (6)
Treasure: None.
 
22There is a putrid smell coming from something nearby. There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
23

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
24The air here is very hot.

 
25This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Traders (1)
Treasure: As per monster type.
26A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

27A slight breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Kobolds (7)
Treasure: None.
 
28The remnants of a rope are here, rotten.

29Guano covers this area.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
30There are cracks in the wall here.

 
31A strong, gusting wind blows through this area.

32There are dry leaves and twigs scattered here.

33Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34The air here smells of smoke. There are dry leaves and twigs scattered here.

35A slight breeze blows through this area. This area is very dusty.

36The air here is very hot. There is a candle stub here.

 
37There are scratches on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38The air here is very cold. Teeth and fangs are scattered here.

39

Treasure: 200sp.
 
40The air here is very cold. There are bones scattered here.

Treasure: 200sp, 40gp.
41A slight breeze blows through this area.

Encounter: Killer Bees (2)
Treasure: None.
42

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43Your nostrils are overwhelmed by a sulphurous smell.

44The air here is very cold. This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 400sp, 40gp.
45The air here is very cold.

Encounter: Sprites (13)
Treasure: As per monster type.
 
46There is a broken pole here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
47

48A strong updraft blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
49

Encounter: Sprites (11)
Treasure: As per monster type.
50There is a torn leather boot here.

51A cold air current blows through this area. This area smells faintly of manure.

 
52There is water dripping here.

53The remnants of a rope are here, rotten.

Encounter: Traders (7)
Treasure: None.
54

Encounter: Orcs (3)
Treasure: As per monster type.
 
55Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56

Encounter: Halflings (12)
Treasure: None.
57

 
58This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59This area has a pleasant, earthy smell.

60This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.txt · Last modified: by lee