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| 2 | The air here is very hot. This area has a pleasant, earthy smell.
| 3 | This area has a pleasant, earthy smell.
Encounter: Bandits (5)
Treasure: As per monster type. |
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| 4 | It is foggy here, making it difficult to see.
Encounter: Wolves (11)
Treasure: None. | 5 | This area smells faintly of urine.
Encounter: Gnomes (4)
Treasure: None. | 6 |
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 7 | A slight breeze blows through this area. There are bones scattered here.
| 8 |
| 9 | Fog gathers and swirls on the floor, concealing it.
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| 10 | This area smells of rotting vegetation. There is a badly dented helmet here.
Encounter: Wolves (6)
Treasure: As per monster type. | 11 | A cold air current blows through this area.
| 12 | This area smells of rotting vegetation. This area is covered in cobwebs.
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| 13 | A slight breeze blows through this area. There is a putrid smell coming from something nearby.
| 14 | There is water dripping here.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 15 |
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| 16 | There are fungi growing here.
| 17 |
| 18 | There is a pile of ashes here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 19 | The air here smells of smoke. The wall here is damp.
| 20 | The air here is very hot. This area has a pleasant, earthy smell.
Encounter: Gnomes (5)
Treasure: None. | 21 | A strong wind blows through this area.
Encounter: Beetles, Fire (2)
Treasure: As per monster type. |
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| 22 | It is misty here. There is a cracked hammer head here.
Encounter: Snakes, Cobra (2)
Treasure: None. | 23 | Guano covers this area.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | There is a putrid smell coming from something nearby.
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| 25 | This area has a stale, fetid smell. There is water dripping here.
Encounter: Stirges (2)
Treasure: None. | 26 | The air here is very cold.
| 27 | A haze of smoke hangs in the air.
Treasure: 400sp. |
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| 28 | There is a small puddle of water here.
| 29 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.
| 30 |
Trap: Poison gas: Save vs. Poison or die. |
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| 31 |
| 32 | A slight updraft blows through this area.
| 33 |
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| 34 | The air here smells of smoke.
Encounter: Beetles, Fire (7)
Treasure: None. | 35 | The air here is very cold. The smell of ozone assails your nostrils. There is a pile of dung here.
| 36 | The air here is very hot.
Encounter: Orcs (5)
Treasure: None. |
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| 37 | There is a mold growing here.
Encounter: Wolves (9)
Treasure: As per monster type. | 38 | A strong, moaning wind blows through this area.
Treasure: 200sp. | 39 | There is a torn leather boot here.
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. |
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| 40 |
| 41 | An acrid smell assails your nostrils. There are bones scattered here.
| 42 | This area smells of rotting vegetation.
Encounter: Goblins (7)
Treasure: None. |
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| 43 | The air here is very hot. There is a pile of rags here.
| 44 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.
Encounter: Traders (6)
Treasure: As per monster type. | 45 | This area has a pleasant, earthy smell.
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| 46 |
Treasure: 600sp, 60gp. | 47 | This area has a stale, fetid smell.
| 48 |
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| 49 | This area smells faintly of manure.
| 50 | There are bits of fur and hair scattered around here.
| 51 | The air here is very cold. This area is covered in cobwebs.
Encounter: Snakes, Cobra (4)
Treasure: None. |
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| 52 | This area has a pleasant, earthy smell. There is a pick handle here.
Treasure: 300sp. | 53 | A haze of dust hangs in the air. There is water dripping here.
| 54 | A metallic smell assails your nostrils.
Encounter: Bandits (3)
Treasure: None. |
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| 55 | An acrid smell assails your nostrils.
| 56 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils.
Trap: Fog: Looks like poison gas, but harmless. | 57 | Pottery shards are scattered here.
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| 58 | A strong wind blows through this area. Teeth and fangs are scattered here.
| 59 | A strong wind blows through this area.
Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 60 | This area smells of rotting vegetation.
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| 61 | A slight, damp breeze blows through this area.
Encounter: Traders (1)
Treasure: As per monster type. | 62 | There is a slimy coating on the floor here.
| 63 | There is a broken pole here.
Treasure: 100sp, 30gp. |
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| 64 | There is a pile of ashes here.
| 65 | There is a torn leather boot here.
| 66 |
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