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The Uncanny Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2This area smells faintly of manure. There is a broken bottle here.

3

Encounter: Shrews, Giant (4)
Treasure: None.
 
4

5There is a putrid smell coming from something nearby. The ceiling here is damp.

6A strong, moaning wind blows through this area.

Encounter: Sprites (6)
Treasure: None.
 
7This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 400sp.
8This area smells faintly of urine. There is a broken bottle here.

9This area smells faintly of urine.

Encounter: Bandits (6)
Treasure: As per monster type.
 
10A slight updraft blows through this area.

11This area is covered in cobwebs.

12The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
13There are wax drippings here.

Encounter: Shrews, Giant (10)
Treasure: None.
14A strong wind blows through this area. The air here smells of smoke.

15This area smells of rotting vegetation. This area is covered in cobwebs.

 
16The air here is very hot. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17There is a broken sword blade here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18There is a trickle of water here.

 
19This area smells faintly of urine.

20There is a small puddle of water here.

21The air here is very hot.

Encounter: Skeletons (5)
Treasure: None.
 
22The air here is very hot. This area smells of rotting vegetation.

23There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a cracked flask here.

Treasure: 400sp, 20gp, 1 magic item.
 
25This area has a pleasant, earthy smell. There is a torn leather boot here.

26It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
27

Treasure: 500sp.
 
28A strong, gusting wind blows through this area.

Encounter: Sprites (16)
Treasure: None.
29A slight, damp breeze blows through this area. This area smells faintly of urine. The wall here is damp.

30A strong wind blows through this area. This area is very dusty.

 
31A slight breeze blows through this area.

Encounter: Traders (7)
Treasure: As per monster type.
32There is a rusted spike here.

Encounter: Acolytes (8)
Treasure: As per monster type.
33The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Orcs (3)
Treasure: None.
 
34

Encounter: Green Slimes (4)
Treasure: None.
35This area smells of rotting vegetation. There is a rusted spike here.

Encounter: Acolytes (6)
Treasure: As per monster type.
36A haze of dust hangs in the air.

 
37This area smells faintly of manure. There is a pile of ashes here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

39The air here is very hot. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
40This area smells faintly of manure. There is a slimy coating on the floor here.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
41It is misty here.

Encounter: Sprites (12)
Treasure: None.
42This area has a stale, fetid smell.

 
43A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Skeletons (6)
Treasure: As per monster type.
44A haze of smoke hangs in the air.

Encounter: Acolytes (8)
Treasure: As per monster type.
45A haze of smoke hangs in the air. There is a pick handle here.

 
46The air here smells of smoke.

47

Trap: Fog: Looks like poison gas, but harmless.
48There are rotting wood pieces here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
49A strong, moaning wind blows through this area. There is a cracked hammer head here.

50The wall here is damp.

51The air here smells of smoke. There is a slimy coating on the ceiling here.

 
52The ceiling here is damp.

53

Encounter: Stirges (5)
Treasure: As per monster type.
54The air here is very hot.

Encounter: Goblins (2)
Treasure: None.
 
55A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Sprites (15)
Treasure: As per monster type.
56This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Sprites (15)
Treasure: None.
57A slight breeze blows through this area.

Encounter: Bandits (6)
Treasure: None.
 
58The air here is very hot. There is a putrid smell coming from something nearby. There are sticks scattered here.

59There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Orcs (5)
Treasure: None.
 
61There is a putrid smell coming from something nearby.

62

Trap: 10' Pit: 1d6 points of damage if you fall in.
63A metallic smell assails your nostrils. There are sticks scattered here.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
64A cold air current blows through this area. There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65There are wax drippings here.

Treasure: 500sp.
66Your nostrils are overwhelmed by a sulphurous smell.

 
67

Encounter: Stirges (1)
Treasure: As per monster type.
68There are several small stones here.

Treasure: 400sp.

adventuregenerator/gen.txt · Last modified: by lee