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The Uncanny Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

2This area has a pleasant, earthy smell.

3This area smells faintly of manure.

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
4There are scratches on the wall here.

5A cold air current blows through this area.

Encounter: Stirges (10)
Treasure: None.
6The smell of ozone assails your nostrils. This area is very dusty.

 
7

Encounter: Killer Bees (7)
Treasure: As per monster type.
8The wall here is damp.

9This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: As per monster type.
 
10There is a cracked hammer head here.

Encounter: Stirges (6)
Treasure: None.
11This area has a pleasant, earthy smell.

Encounter: Skeletons (5)
Treasure: None.
12

 
13This area smells faintly of manure.

14A slight, damp breeze blows through this area. This area smells faintly of manure. There are bits of fur and hair scattered around here.

15

 
16This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17There is water dripping here.

18There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19

Encounter: Traders (3)
Treasure: As per monster type.
20The ceiling here is damp.

21

Encounter: Beetles, Fire (4)
Treasure: None.
 
22A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Stirges (6)
Treasure: None.
23

24There is a pile of dung here.

 
25

Encounter: Halflings (6)
Treasure: As per monster type.
26

27A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
28This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29The air here is very cold. There is a torn sack here.

30It is foggy here, making it difficult to see. There are fungi growing here.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
31There is a pile of rags here.

Encounter: Dwarves (6)
Treasure: None.
32An acrid smell assails your nostrils.

Encounter: Wolves (9)
Treasure: None.
33The air here smells of smoke.

Treasure: 200sp, 10gp.
 
34This area is very dusty.

Encounter: Orcs (6)
Treasure: None.
35This area is covered in cobwebs.

36

Encounter: Wolves (11)
Treasure: As per monster type.
 
37A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

Treasure: 500sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38A slight updraft blows through this area. There is a pile of dung here.

Encounter: Kobolds (8)
Treasure: As per monster type.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
40This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

41A slight breeze blows through this area. The air here smells of smoke. There is a trickle of water here.

Encounter: Halflings (7)
Treasure: None.
42There is a torn leather boot here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
43

Encounter: Killer Bees (3)
Treasure: As per monster type.
44A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The air here is very cold. There is a corroded chain here.

Encounter: Acolytes (8)
Treasure: None.
 
46

Encounter: Beetles, Fire (1)
Treasure: None.
47A strong updraft blows through this area. A metallic smell assails your nostrils.

Encounter: Kobolds (8)
Treasure: None.
48This area has a pleasant, earthy smell.

Encounter: Skeletons (5)
Treasure: None.
 
49A strong, moaning wind blows through this area. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There are several small stones here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
51A slight, damp breeze blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
52

53This area smells faintly of manure.

54The air here smells of smoke.

 
55It is misty here.

56Fog gathers and swirls on the floor, concealing it.

57There is a mold growing here.

 
58A strong, moaning wind blows through this area.

Encounter: Acolytes (7)
Treasure: As per monster type.
59This area smells of rotting vegetation. There are bones scattered here.

Encounter: Wolves (8)
Treasure: None.
60

 
61

Encounter: Wolves (5)
Treasure: As per monster type.
62There is a rusted spike here.

63There are bones scattered here.

 
64A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

65A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

66A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

 
67

Encounter: Spiders, Crab (2)
Treasure: None.
68It is foggy here, making it difficult to see.

Treasure: 500sp, 40gp.
Trap: Poison snake: 1 hit dice.
69This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

 
70A haze of smoke hangs in the air.

71The ceiling here is damp.

Encounter: Orcs (5)
Treasure: As per monster type.
72There is a small puddle of water here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
73

74A strong, moaning wind blows through this area. The wall here is damp.

75This area smells of rotting vegetation. There are fungi growing here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
76The air here smells of smoke.

77It is foggy here, making it difficult to see. There is a small puddle of water here.

78There is a putrid smell coming from something nearby.

Encounter: Stirges (4)
Treasure: None.
 
79A slight downdraft blows through this area.

80A slight, damp breeze blows through this area.

Treasure: 200sp, 10gp, 5 jewelry.
81

 
82The air here smells of smoke.

83A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (4)
Treasure: As per monster type.
84A strong wind blows through this area. A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
85The air here is very cold. This area is covered in cobwebs.

86A cold air current blows through this area. This area has a pleasant, earthy smell. The ceiling here is damp.

Encounter: Beetles, Fire (4)
Treasure: None.
87The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

 
88Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Encounter: Orcs (5)
Treasure: As per monster type.
89

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
90

 

adventuregenerator/gen.txt · Last modified: by lee