| 1 | There is a putrid smell coming from something nearby. This area is very dusty.
| 2 | There is a broken bottle here.
Trap: Fog: Looks like poison gas, but harmless. | 3 | The air here smells of smoke.
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| 4 | It is foggy here, making it difficult to see.
Encounter: Traders (8)
Treasure: As per monster type. | 5 | An acrid smell assails your nostrils. There is a trickle of water here.
Encounter: Acolytes (1)
Treasure: As per monster type. | 6 | Guano covers this area.
Encounter: Killer Bees (8)
Treasure: As per monster type. |
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| 8 |
Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 9 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Treasure: 600sp.
Trap: Illusion of monsters: Killer Bees (4) |
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| 10 | A gusting breeze blows through this area. There is a mold growing here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | A strong, moaning wind blows through this area.
Encounter: Gnomes (1)
Treasure: None. | 12 | A chlorine-like smell assails your nostrils.
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| 13 |
| 14 |
Encounter: Lizards, Gecko (3)
Treasure: None. | 15 | There are rotting wood pieces here.
Trap: Poison gas: Save vs. Poison or die. |
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| 16 |
| 17 | There is a blunt javelin head here.
Trap: Poison gas: Save vs. Poison or die. | 18 | A haze of smoke hangs in the air. There is a pile of ashes here.
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| 19 |
Encounter: Skeletons (9)
Treasure: None. | 20 |
Encounter: Green Slimes (4)
Treasure: As per monster type. | 21 |
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| 22 |
Treasure: 300sp. | 23 | The air here smells of smoke. Guano covers this area.
| 24 | This area smells faintly of urine. It is foggy here, making it difficult to see.
Treasure: 100sp.
Trap: Poison snake: 1 hit dice. |
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| 25 | This area has a pleasant, earthy smell.
| 26 |
| 27 | A slight breeze blows through this area. This area is very dusty.
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| 28 | The air here is very hot. The ceiling here is damp.
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. | 29 | A metallic smell assails your nostrils.
Treasure: 200sp. | 30 | There is a salty, wet smell to this area.
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| 31 | This area smells faintly of manure.
| 32 |
Encounter: Goblins (4)
Treasure: None. | 33 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 34 | This area has a pleasant, earthy smell. There is a trickle of water here.
Encounter: Halflings (16)
Treasure: None. | 35 | There is a pile of ashes here.
| 36 | The air here is very hot. This area smells faintly of manure. There is a trickle of water here.
Encounter: Beetles, Fire (7)
Treasure: None. |
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| 37 | It is foggy here, making it difficult to see. Pottery shards are scattered here.
Treasure: 300sp, 60gp. | 38 | The air here is very hot. There is a large puddle of water here.
Treasure: 300sp, 10gp. | 39 | There is a broken pole here.
Treasure: 600sp, 20gp. |
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| 40 |
Encounter: Bandits (8)
Treasure: As per monster type. | 41 | There is water dripping here.
| 42 | A strong, moaning wind blows through this area.
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| 43 |
Encounter: Kobolds (12)
Treasure: As per monster type. | 44 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 |
Encounter: Bandits (4)
Treasure: None. |
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| 46 | The air here is very hot. There is a putrid smell coming from something nearby. There is dried blood here.
Encounter: Sprites (15)
Treasure: As per monster type. | 47 | The smell of ozone assails your nostrils. This area is covered in cobwebs.
Encounter: Wolves (5)
Treasure: As per monster type. | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.
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| 49 | A haze of smoke hangs in the air. There is a bent copper coin lying here.
Trap: Poison gas: Save vs. Poison or die. | 50 |
Encounter: Stirges (3)
Treasure: As per monster type. | 51 | This area has a stale, fetid smell. There are rotting wood pieces here.
Encounter: Orcs (5)
Treasure: None. |
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| 52 | There is a broken arrow here.
Encounter: Acolytes (6)
Treasure: None. | 53 | This area smells faintly of urine. There is water dripping here.
| 54 | This area is covered in cobwebs.
Treasure: 300sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 55 | The air here smells of smoke.
Treasure: 500sp. | 56 | A haze of smoke hangs in the air.
| 57 |
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| 58 |
Encounter: Sprites (15)
Treasure: None. | 59 |
Encounter: Snakes, Cobra (4)
Treasure: As per monster type. | 60 | The remnants of a rope are here, rotten.
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| 61 | This area smells of rotting vegetation.
| 62 | This area has a pleasant, earthy smell.
Encounter: Halflings (14)
Treasure: As per monster type. |