Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | 2 | It is foggy here, making it difficult to see. | 3 | Treasure: 200sp. | |
| 4 | This area smells faintly of urine. Pottery shards are scattered here. Encounter: Green Slimes (2) Treasure: None. | 5 | It is misty here. Encounter: Killer Bees (9) Treasure: None. | 6 | Encounter: Orcs (3) Treasure: None. |
| 7 | A haze of smoke hangs in the air. Treasure: 400sp. | 8 | There is a salty, wet smell to this area. | 9 | |
| 10 | A metallic smell assails your nostrils. There is a broken pole here. Encounter: Spiders, Crab (3) Treasure: None. | 11 | 12 | This area is covered in cobwebs. | |
| 13 | The air here is very hot. This area has a pleasant, earthy smell. There is a mold growing here. Encounter: Stirges (7) Treasure: None. | 14 | There are food scraps scattered here. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 15 | A slight breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 16 | This area has a pleasant, earthy smell. | 17 | There is a corroded chain here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | There are fungi growing here. Encounter: Goblins (2) Treasure: None. |
| 19 | A metallic smell assails your nostrils. The wall here is damp. | 20 | A strong, moaning wind blows through this area. Treasure: 200sp, 30gp. | 21 | This area smells faintly of manure. There is a blunt javelin head here. |
| 22 | The smell of ozone assails your nostrils. There are bones scattered here. | 23 | The air here is very hot. This area has a stale, fetid smell. This area is very dusty. | 24 | A cold air current blows through this area. There are cracks in the wall here. Encounter: Snakes, Cobra (6) Treasure: None. |
| 25 | 26 | There is a large puddle of water here. | 27 | A strong, moaning wind blows through this area. An acrid smell assails your nostrils. | |
| 28 | It is foggy here, making it difficult to see. There is a splintered club here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 29 | There is a pile of rags here. | 30 | There is a trickle of water here. |
| 31 | A slight, damp breeze blows through this area. Treasure: 200sp, 20gp. Trap: Poison snake: 1 hit dice. | 32 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here. | 33 | The air here smells of smoke. There is a small puddle of water here. Treasure: 200sp, 30gp. |
| 34 | 35 | It is foggy here, making it difficult to see. There is a badly dented helmet here. | 36 | Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here. Encounter: Lizards, Gecko (1) Treasure: None. | |
| 37 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Wolves (6) Treasure: None. | 38 | 39 | There is a cracked flask here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 40 | It is foggy here, making it difficult to see. Encounter: Skeletons (7) Treasure: As per monster type. | 41 | A cold air current blows through this area. Treasure: 400sp, 10gp. | 42 | Encounter: Shrews, Giant (4) Treasure: None. |
| 43 | There is a torn sack here. | 44 | There are sticks scattered here. Treasure: 500sp. Trap: Illusion of monsters: Skeletons (6) | 45 | There are sticks scattered here. Treasure: 600sp, 60gp. |
| 46 | This area has a stale, fetid smell. Guano covers this area. Encounter: Gnomes (3) Treasure: As per monster type. | 47 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | This area smells faintly of urine. There is a broken sword blade here. Encounter: Stirges (7) Treasure: As per monster type. |
| 49 | There are rotting wood pieces here. | 50 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a rusted spike here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | A haze of dust hangs in the air. There is a mold growing here. Encounter: Halflings (9) Treasure: As per monster type. |
| 52 | The hilt of a broken dagger is lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | The air here is very hot. A metallic smell assails your nostrils. Treasure: 600sp, 1 gems. | 54 | Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. |
| 55 | This area has a pleasant, earthy smell. The ceiling here is damp. Encounter: Acolytes (2) Treasure: None. | 56 | The wall here is damp. Treasure: 300sp. | 57 | Encounter: Acolytes (4) Treasure: None. |
| 58 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 59 | The air here is very hot. There are wax drippings here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 60 | An acrid smell assails your nostrils. Encounter: Green Slimes (1) Treasure: None. |
| 61 | Treasure: 400sp. | 62 | The air here is very hot. The wall here is damp. | 63 | A slight, damp breeze blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. There is a pick handle here. Treasure: 400sp. |
| 64 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a pick handle here. Treasure: 500sp. | 65 | There is a candle stub here. | 66 | Encounter: Goblins (5) Treasure: As per monster type. |
| 67 | A haze of smoke hangs in the air. | 68 | This area is very dusty. | 69 | There is a badly dented helmet here. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. |
| 70 | There is a slimy coating on the wall here. Encounter: Killer Bees (7) Treasure: As per monster type. | 71 | There is a mold growing here. | 72 | The air here is very hot. This area is covered in cobwebs. Encounter: Wolves (7) Treasure: None. |
| 73 | A cold air current blows through this area. Encounter: Goblins (4) Treasure: None. | 74 | The air here is very cold. A metallic smell assails your nostrils. | 75 | A slight downdraft blows through this area. The ceiling here is damp. |
| 76 | There are cracks in the wall here. | 77 | This area smells faintly of urine. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 78 | A cold air current blows through this area. An acrid smell assails your nostrils. |
| 79 | This area has a pleasant, earthy smell. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 80 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 81 | The air here is very cold. There is a pile of straw here. |
| 82 | A slight breeze blows through this area. There is a pick handle here. Treasure: 400sp, 60gp. | 83 | This area smells of rotting vegetation. | 84 | The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 600sp, 10gp. |
| 85 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. |
