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The Hidden Keep of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

Treasure: 200sp, 30gp.
2It is foggy here, making it difficult to see. This area is covered in cobwebs.

3A haze of smoke hangs in the air.

Encounter: Bandits (1)
Treasure: None.
 
4A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5

Encounter: Sprites (14)
Treasure: None.
6The air here is very hot. There are dry leaves and twigs scattered here.

Treasure: 500sp, 10gp.
 
7A haze of smoke hangs in the air.

Treasure: 300sp, 50gp.
8The air here is very cold. There is a badly dented helmet here.

Encounter: Bandits (1)
Treasure: None.
9The air here is very cold. There is a rusted spike here.

Encounter: Acolytes (2)
Treasure: None.
 
10A cold air current blows through this area. An acrid smell assails your nostrils.

Encounter: Wolves (6)
Treasure: As per monster type.
11Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Encounter: Halflings (8)
Treasure: As per monster type.
12A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are wax drippings here.

 
13

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14There are sticks scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
15

 
16The air here is very cold.

Encounter: Killer Bees (6)
Treasure: As per monster type.
17

Encounter: Killer Bees (5)
Treasure: As per monster type.
18There is a salty, wet smell to this area. This area is covered in cobwebs.

 
19There is a rusted spike here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
20

21This area smells faintly of urine.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
22

23The air here smells of smoke. There is a broken pole here.

Encounter: Kobolds (10)
Treasure: As per monster type.
24This area smells faintly of manure. There is a pick handle here.

 
25There is a trickle of water here.

26

Trap: Poison gas: Save vs. Poison or die.
27There are rotting wood pieces here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28A slight breeze blows through this area. The air here smells of smoke. This area is covered in cobwebs.

29

Encounter: Kobolds (11)
Treasure: None.
30A strong updraft blows through this area. This area is covered in cobwebs.

 
31Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

32The air here is very hot.

33A strong, moaning wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a broken pole here.

Encounter: Sprites (12)
Treasure: As per monster type.
 
34

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35The air here is very hot. There is a mold growing here.

Encounter: Green Slimes (4)
Treasure: None.
36It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
37A haze of dust hangs in the air. There is a torn sack here.

38A slight downdraft blows through this area. There is a bent and rusted iron bar here.

39This area has a pleasant, earthy smell.

 
40

Treasure: 500sp, 10gp.
41A slight breeze blows through this area. There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
42

Treasure: 100sp.
 
43

44A cold air current blows through this area. There is a rusted spike here.

Treasure: 600sp, 40gp.
45This area smells of rotting vegetation.

Encounter: Beetles, Fire (7)
Treasure: None.
 
46There are fungi growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
47The air here is very hot. Pottery shards are scattered here.

48A slight, damp breeze blows through this area.

 
49The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Stirges (7)
Treasure: None.
50The air here is very hot. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Sprites (8)
Treasure: As per monster type.
51A strong wind blows through this area. There is water dripping here.

Encounter: Stirges (6)
Treasure: None.
 
52A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is water dripping here.

53This area smells faintly of urine. The wall here is damp.

Encounter: Stirges (2)
Treasure: None.
54An acrid smell assails your nostrils. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55The air here is very hot.

Encounter: Halflings (11)
Treasure: None.
56This area has a pleasant, earthy smell. There is water dripping here.

57This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/gen.txt · Last modified: by lee