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The Black Halls of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2There is a pile of dung here.

3A metallic smell assails your nostrils. There is water dripping here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
4

Encounter: Green Slimes (1)
Treasure: As per monster type.
5A haze of smoke hangs in the air. There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

 
7This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8A strong wind blows through this area. Guano covers this area.

Encounter: Wolves (9)
Treasure: None.
9There is a salty, wet smell to this area.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
10A slight updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are several small stones here.

12This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
13A strong, moaning wind blows through this area. This area smells faintly of manure. The wall here is damp.

14There is a putrid smell coming from something nearby.

15There are fungi growing here.

Treasure: 300sp.
 
16This area smells faintly of manure.

17There is a putrid smell coming from something nearby. There is a trickle of water here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
18It is foggy here, making it difficult to see.

 
19This area smells faintly of urine.

Encounter: Halflings (10)
Treasure: As per monster type.
20A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
21This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
22This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a torch stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24This area smells faintly of urine. This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
25

26The air here smells of smoke. This area is covered in rubble and dirt.

Encounter: Acolytes (3)
Treasure: None.
27The air here is very hot. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
28A strong, gusting wind blows through this area. There is a torch stub here.

29There is a salty, wet smell to this area.

Treasure: 400sp.
30An acrid smell assails your nostrils.

 
31A strong wind blows through this area. There is water dripping here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
32

Trap: Poison gas: Save vs. Poison or die.
33A slight updraft blows through this area.

Encounter: Traders (5)
Treasure: None.
 
34A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

35It is foggy here, making it difficult to see. There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
36The air here is very hot.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37

Encounter: Halflings (9)
Treasure: None.
38

39The air here is very cold. A haze of smoke hangs in the air.

 
40This area smells of rotting vegetation.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
41A strong wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp, 10gp.
42A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
43A strong downdraft blows through this area.

44A gusting breeze blows through this area. There are cracks in the ceiling here.

45Your nostrils are overwhelmed by a sulphurous smell.

 
46The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
47A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49

50

Trap: Poison gas: Save vs. Poison or die.
51This area has a stale, fetid smell. A haze of dust hangs in the air. This area is very dusty.

 
52There is a large puddle of water here.

53The air here is very hot. There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

54

Treasure: 200sp.
Trap: Illusion of monsters: Spiders, Crab (4)
 
55A slight updraft blows through this area. This area has a pleasant, earthy smell. It is misty here. There is a splintered club here.

Trap: Poison gas: Save vs. Poison or die.
56This area smells faintly of manure. There is a small puddle of water here.

57The air here is very cold. There is a torn sack here.

Encounter: Halflings (7)
Treasure: As per monster type.
 
58

Encounter: Gnomes (2)
Treasure: None.
59A cold air current blows through this area. There is water dripping here.

Encounter: Dwarves (6)
Treasure: As per monster type.
60There are dry leaves and twigs scattered here.

Treasure: 200sp.
Trap: Illusion of monsters: Halflings (10)
 
61There are several small stones here.

62

Encounter: Bandits (6)
Treasure: None.
63The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
64

Encounter: Traders (3)
Treasure: As per monster type.
65

Encounter: Sprites (14)
Treasure: As per monster type.
66A strong downdraft blows through this area. There is a bent and rusted iron bar here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
67

Treasure: 300sp, 20gp.
Trap: Illusion of monsters: Green Slimes (4)
68

Treasure: 300sp.
69A slight updraft blows through this area. The smell of ozone assails your nostrils.

Encounter: Orcs (6)
Treasure: As per monster type.
 
70There is a trickle of water here.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
71A strong updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Sprites (8)
Treasure: None.
72A strong updraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 500sp, 30gp.
 
73

74

75This area smells faintly of manure.

Encounter: Halflings (12)
Treasure: None.
 
76Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

77This area has a pleasant, earthy smell.

78

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
79A strong updraft blows through this area. This area smells faintly of manure.

80There are scratches on the wall here.

Treasure: 400sp, 50gp.
81This area is very dusty.

Encounter: Shrews, Giant (1)
Treasure: None.
 
82The air here is very hot. A haze of dust hangs in the air. There are bits of fur and hair scattered around here.

83This area smells faintly of manure.

84The air here is very cold. This area has a pleasant, earthy smell.

 
85A slight, damp breeze blows through this area. This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
86

Encounter: Orcs (3)
Treasure: None.
87Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 600sp.
 
88It is misty here. There is a mold growing here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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