| 1 | This area has a pleasant, earthy smell. There is a slimy coating on the wall here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | A slight breeze blows through this area.
Encounter: Traders (1)
Treasure: As per monster type. | 3 | The wall here is damp.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 4 | The air here is very cold.
Encounter: Killer Bees (3)
Treasure: As per monster type. | 5 | There is a mold growing here.
Encounter: Traders (3)
Treasure: As per monster type. | 6 | There is a salty, wet smell to this area.
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| 7 | A slight breeze blows through this area. There is a cracked flask here.
| 8 | A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.
Encounter: Traders (1)
Treasure: None. | 9 | A strong, moaning wind blows through this area. The wall here is damp.
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| 10 | A strong downdraft blows through this area.
Treasure: 400sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 11 | The remnants of a rope are here, rotten.
| 12 | This area has a pleasant, earthy smell. There are several small stones here.
Encounter: Green Slimes (3)
Treasure: None. |
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| 13 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.
Encounter: Green Slimes (1)
Treasure: None. | 14 | A strong, moaning wind blows through this area. There is a large puddle of water here.
| 15 | This area smells faintly of manure.
Encounter: Acolytes (5)
Treasure: As per monster type. |
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| 16 | This area smells faintly of manure. The wall here is damp.
| 17 | The remnants of a rope are here, rotten.
| 18 |
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| 19 | There is a pile of ashes here.
| 20 | This area is covered in cobwebs.
| 21 | A slight updraft blows through this area. This area smells of rotting vegetation.
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| 22 |
Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Killer Bees (3) | 23 | This area smells faintly of manure. There is a trickle of water here.
Encounter: Beetles, Fire (1)
Treasure: None. | 24 | The air here is very hot. There is a pile of rags here.
Treasure: 100sp, 50gp. |
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| 25 | It is foggy here, making it difficult to see.
Encounter: Spiders, Crab (2)
Treasure: As per monster type. | 26 | There is a badly dented helmet here.
Encounter: Stirges (7)
Treasure: As per monster type. | 27 |
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| 28 | The air here is very hot. This area is covered in cobwebs.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 |
| 30 | There is a slimy coating on the wall here.
Encounter: Dwarves (5)
Treasure: None. |
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| 31 | A slight updraft blows through this area.
Encounter: Bandits (4)
Treasure: None. | 32 |
Encounter: Stirges (10)
Treasure: None. | 33 | There is a large puddle of water here.
Encounter: Skeletons (8)
Treasure: None. |
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| 34 | A cold air current blows through this area. There are cracks in the wall here.
Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (1) | 35 | A haze of smoke hangs in the air. There are scratches on the wall here.
Encounter: Halflings (5)
Treasure: As per monster type. | 36 | A slight, damp breeze blows through this area.
Trap: Fog: Looks like poison gas, but harmless. |
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| 37 | A slight breeze blows through this area. There is a mold growing here.
Encounter: Dwarves (4)
Treasure: None. | 38 | This area smells faintly of urine. It is foggy here, making it difficult to see.
Trap: Poison gas: Save vs. Poison or die. | 39 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Killer Bees (2)
Treasure: None. |
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| 40 | This area has a stale, fetid smell. There is a broken pole here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | A strong wind blows through this area. There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There is a torn sack here.
Trap: Poison gas: Save vs. Poison or die. | 42 | It is foggy here, making it difficult to see.
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| 43 |
Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 44 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.
| 45 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.
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| 46 | The air here is very cold. There is a large puddle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | Pottery shards are scattered here.
| 48 | A metallic smell assails your nostrils. There are scratches on the wall here.
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| 49 |
| 50 | The air here is very cold.
| 51 | A metallic smell assails your nostrils. There is dried blood here.
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| 52 |
| 53 | A strong updraft blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 54 | This area has a stale, fetid smell.
Trap: Fog: Looks like poison gas, but harmless. |
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| 55 | The air here is very hot.
| 56 |
Treasure: 400sp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 57 | There is dried blood here.
Encounter: Halflings (6)
Treasure: As per monster type. |
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| 58 | The wall here is damp.
| 59 | A strong, gusting wind blows through this area. There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. | 60 |
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| 61 | Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | This area has a stale, fetid smell. There are fungi growing here.
| 63 | There is a candle stub here.
Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 64 | A haze of smoke hangs in the air. This area is covered in cobwebs.
| 65 |
Treasure: 100sp, 40gp, 1 magic item. | 66 | There is a torn leather boot here.
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