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The Ebon Halls of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2The air here is very hot.

3

 
4This area has a pleasant, earthy smell. There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A strong downdraft blows through this area. There is a splintered club here.

Treasure: 600sp.
6There are wax drippings here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
7The air here is very hot. This area smells of rotting vegetation. There is a torch stub here.

Encounter: Skeletons (8)
Treasure: None.
8The air here is very hot. The wall here is damp.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
9This area is covered in cobwebs.

 
10The air here smells of smoke.

11Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Wolves (9)
Treasure: As per monster type.
12

Trap: Poison gas: Save vs. Poison or die.
 
13

Encounter: Bandits (7)
Treasure: None.
14The smell of ozone assails your nostrils. This area is covered in cobwebs.

15

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16It is foggy here, making it difficult to see. There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20There is a torn sack here.

Encounter: Bandits (1)
Treasure: None.
21A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: None.
 
22A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Halflings (10)
Treasure: None.
23The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24This area smells faintly of manure. There are scratches on the wall here.

Encounter: Bandits (6)
Treasure: None.
 
25This area smells of rotting vegetation. There is a splintered club here.

Encounter: Lizards, Gecko (3)
Treasure: None.
26

27

 
28The air here is very cold.

Encounter: Beetles, Fire (7)
Treasure: None.
29

30A strong, moaning wind blows through this area. There is a badly dented helmet here.

 
31

Treasure: 300sp.
32A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Encounter: Halflings (11)
Treasure: None.
33The air here is very hot.

 
34

35A strong downdraft blows through this area.

Treasure: 200sp.
36A haze of smoke hangs in the air.

Treasure: 500sp, 50gp.
 
37A slight breeze blows through this area.

Treasure: 600sp, 20gp.
38This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
39There are cracks in the ceiling here.

 
40

41There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
42A haze of smoke hangs in the air.

Encounter: Wolves (2)
Treasure: None.
 
43A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
44This area has a pleasant, earthy smell.

45A metallic smell assails your nostrils.

Treasure: 100sp.
 
46This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Traders (2)
Treasure: As per monster type.
47A gusting breeze blows through this area. This area is covered in cobwebs.

48Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
49A cold air current blows through this area.

Encounter: Dwarves (1)
Treasure: None.
50An acrid smell assails your nostrils. There are cracks in the wall here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
51A cold air current blows through this area.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
52A strong downdraft blows through this area. Guano covers this area.

53

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
54There is a splintered club here.

Treasure: 200sp.
 
55

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
56Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

57

 
58This area has a pleasant, earthy smell.

59

Encounter: Wolves (7)
Treasure: As per monster type.
60

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
61A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

adventuregenerator/gen.txt · Last modified: by lee