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The Lonely Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see. There are cracks in the wall here.

2A slight, damp breeze blows through this area.

3There is a mold growing here.

Encounter: Killer Bees (5)
Treasure: None.
 
4A slight breeze blows through this area. There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

5This area smells of rotting vegetation. There are sticks scattered here.

6This area smells faintly of manure.

 
7

Treasure: 300sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
8This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Kobolds (9)
Treasure: None.
11

12

Encounter: Orcs (5)
Treasure: None.
 
13This area has a pleasant, earthy smell.

14The air here is very cold. There is a broken bottle here.

Encounter: Acolytes (5)
Treasure: None.
15Fog gathers and swirls on the floor, concealing it.

 
16This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
17This area has a stale, fetid smell.

Treasure: 200sp.
18

Treasure: 400sp, 40gp.
 
19A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
20Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21A slight downdraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Trap: 10' Pit: 1d6 points of damage if you fall in.
23This area is covered in cobwebs.

24A slight, damp breeze blows through this area. There is a trickle of water here.

Treasure: 400sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
25The air here smells of smoke. There is a rusted spike here.

Treasure: 200sp, 20gp.
26Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

27A slight breeze blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
28There is a slimy coating on the ceiling here.

Encounter: Orcs (8)
Treasure: None.
29The air here smells of smoke.

Encounter: Shrews, Giant (8)
Treasure: None.
30A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

 
31A slight breeze blows through this area. The ceiling here is damp.

32

33This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
34There is a salty, wet smell to this area. There is a torn leather boot here.

Encounter: Halflings (11)
Treasure: None.
35The air here smells of smoke. The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
36The wall here is damp.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A strong, moaning wind blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
38A strong wind blows through this area. A chlorine-like smell assails your nostrils.

39There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
40A slight updraft blows through this area. There is a pile of rags here.

41There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42This area smells faintly of urine.

 
43The ceiling here is damp.

44

45

Encounter: Killer Bees (1)
Treasure: None.
 
46A strong downdraft blows through this area. There is a corroded chain here.

47There is a bent and rusted iron bar here.

48There is water dripping here.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
49There is a slimy coating on the ceiling here.

50A strong, moaning wind blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

 
52This area has a pleasant, earthy smell.

Encounter: Gnomes (6)
Treasure: None.
53A slight, damp breeze blows through this area. This area smells faintly of manure. There is a pile of dung here.

Treasure: 600sp.
Trap: Illusion of monsters: Wolves (8)
54The hilt of a broken dagger is lying here.

Treasure: 200sp.
 
55A slight downdraft blows through this area. This area is covered in rubble and dirt.

Encounter: Green Slimes (2)
Treasure: None.
56A strong wind blows through this area. There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57The air here is very cold.

Encounter: Orcs (8)
Treasure: None.
 
58The air here is very hot. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Shrews, Giant (6)
Treasure: None.
59The air here is very hot.

60A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Skeletons (5)
Treasure: None.
 
61There is a putrid smell coming from something nearby. This area is very dusty.

62

Encounter: Beetles, Fire (7)
Treasure: None.
63A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Stirges (10)
Treasure: None.
 
64A gusting breeze blows through this area.

Encounter: Traders (6)
Treasure: None.
65This area is very dusty.

66The hilt of a broken dagger is lying here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
67A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68There is a putrid smell coming from something nearby.

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
69There are bones scattered here.

 
70There are food scraps scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
71There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
72The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: None.
 
73This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Dwarves (2)
Treasure: None.
75There is a pile of ashes here.

 
76

adventuregenerator/gen.txt · Last modified: by lee