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The Cold Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. There is a torn sack here.

2Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

3This area smells faintly of urine.

 
4A cold air current blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
6A cold air current blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
7A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

8There is a pile of dung here.

9Fog gathers and swirls on the floor, concealing it. There are several small stones here.

 
10This area smells faintly of manure. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
12

 
13The wall here is damp.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
14

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15

 
16There are bones scattered here.

17A haze of smoke hangs in the air. There are cracks in the wall here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18There is a mold growing here.

Encounter: Acolytes (7)
Treasure: None.
 
19

20A haze of dust hangs in the air. There is a trickle of water here.

21A cold air current blows through this area. This area has a stale, fetid smell.

 
22A cold air current blows through this area. There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: None.
23

24

 
25

26

27

 
28A strong, moaning wind blows through this area. There is a broken pole here.

29

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A cold air current blows through this area. This area has a pleasant, earthy smell.

 
31There is a broken bottle here.

Encounter: Traders (6)
Treasure: As per monster type.
32

33

Encounter: Gnomes (3)
Treasure: None.
 
34There is a pick handle here.

35Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
36Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (4)
Treasure: As per monster type.
 
37

Trap: 10' Pit: 1d6 points of damage if you fall in.
38A slight updraft blows through this area.

39A slight downdraft blows through this area.

 
40A strong, moaning wind blows through this area.

41This area smells faintly of manure.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42There are sticks scattered here.

 
43

Encounter: Green Slimes (3)
Treasure: As per monster type.
44

45A strong wind blows through this area.

 
46There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
47The smell of ozone assails your nostrils.

Encounter: Bandits (4)
Treasure: As per monster type.
48There is a cracked flask here.

 
49A metallic smell assails your nostrils.

50A slight, damp breeze blows through this area. There is a slimy coating on the floor here.

51

 
52

Encounter: Dwarves (1)
Treasure: As per monster type.
53

54There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Treasure: 100sp, 60gp.
56There is a corroded chain here.

Encounter: Traders (5)
Treasure: None.
57This area smells faintly of manure.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
58

59An acrid smell assails your nostrils. There is a mold growing here.

60The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
 
61There is a small puddle of water here.

62

Encounter: Skeletons (7)
Treasure: As per monster type.
63

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
64This area smells faintly of urine.

Encounter: Goblins (4)
Treasure: As per monster type.
65There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
66A slight breeze blows through this area.

 
67There are bits of fur and hair scattered around here.

68A strong wind blows through this area. This area is covered in rubble and dirt.

Treasure: 600sp, 20gp.
69A strong downdraft blows through this area.

 
70A chlorine-like smell assails your nostrils.

Encounter: Goblins (3)
Treasure: None.
71This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: None.
72Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

 
73This area smells of rotting vegetation.

74This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75A cold air current blows through this area.

Treasure: 400sp, 30gp.
 
76A haze of smoke hangs in the air. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77

Encounter: Snakes, Cobra (2)
Treasure: None.
78

Encounter: Sprites (17)
Treasure: As per monster type.
 
79A metallic smell assails your nostrils. There is a mold growing here.

80This area has a pleasant, earthy smell. There is a broken sword blade here.

Encounter: Dwarves (4)
Treasure: None.
81The air here is very cold. The wall here is damp.

Treasure: 500sp, 40gp.
 
82A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Stirges (2)
Treasure: None.
83A strong wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
84The air here is very hot. There is a small puddle of water here.

Encounter: Killer Bees (8)
Treasure: None.
 
85Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
86The air here smells of smoke.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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