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The Squamous Vault of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are rotting wood pieces here.

2There is a slimy coating on the ceiling here.

Encounter: Goblins (4)
Treasure: As per monster type.
3There are cracks in the wall here.

 
4There are bones scattered here.

Treasure: 100sp.
5A cold air current blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Stirges (1)
Treasure: As per monster type.
6This area smells faintly of manure. There are rotting wood pieces here.

 
7A metallic smell assails your nostrils. This area is covered in cobwebs.

8

9It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: As per monster type.
 
10This area smells faintly of urine. There is a mold growing here.

Encounter: Traders (6)
Treasure: None.
11A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Treasure: 100sp.
12A gusting breeze blows through this area. There is a broken bottle here.

Treasure: 200sp, 1 gems.
 
13A slight, damp breeze blows through this area.

Treasure: 400sp, 1 magic item.
14

Treasure: 300sp.
15A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Acolytes (8)
Treasure: None.
 
16This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

17

Encounter: Sprites (13)
Treasure: As per monster type.
18The air here is very cold. A metallic smell assails your nostrils.

 
19A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Sprites (4)
Treasure: None.
20

21A slight breeze blows through this area.

Encounter: Bandits (1)
Treasure: None.
 
22This area has a stale, fetid smell.

23A slight breeze blows through this area. Guano covers this area.

24A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

 
25A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

26A metallic smell assails your nostrils.

Encounter: Halflings (7)
Treasure: As per monster type.
27

 
28This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
29This area has a stale, fetid smell. There is a large puddle of water here.

30

Encounter: Wolves (9)
Treasure: As per monster type.
 
31A cold air current blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
32

33

 
34There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

35A chlorine-like smell assails your nostrils.

36There are cracks in the ceiling here.

Encounter: Orcs (3)
Treasure: As per monster type.
 
37There is a putrid smell coming from something nearby.

38This area smells faintly of manure. There is a mold growing here.

39

Encounter: Wolves (6)
Treasure: As per monster type.
 
40There are cracks in the ceiling here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
41A strong wind blows through this area. This area smells faintly of manure. This area is very dusty.

42This area smells of rotting vegetation.

Encounter: Halflings (10)
Treasure: As per monster type.
 
43There is a salty, wet smell to this area. There is water dripping here.

Treasure: 600sp.
44

45

Treasure: 200sp, 10gp.
 
46There is water dripping here.

47The air here is very hot.

48The air here is very hot. An acrid smell assails your nostrils.

 
49This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 100sp, 50gp, 1 gems.
50A strong, moaning wind blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

 
52An acrid smell assails your nostrils.

Encounter: Killer Bees (9)
Treasure: As per monster type.
53It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Goblins (5)
Treasure: As per monster type.
54There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 10gp, 6 jewelry.
56The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

57A haze of smoke hangs in the air. There is dried blood here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
58The air here is very cold. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of ashes here.

59The air here is very hot. An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
60

 
61There is a torn sack here.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

63This area is covered in cobwebs.

 
64

65A strong, gusting wind blows through this area. There are cracks in the floor here.

66

Encounter: Gnomes (4)
Treasure: None.
 
67The ceiling here is damp.

68A chlorine-like smell assails your nostrils.

69

 
70The air here is very cold. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71This area has a pleasant, earthy smell. There are rotting wood pieces here.

72There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73There is a pile of rags here.

Encounter: Wolves (6)
Treasure: As per monster type.
74This area smells of rotting vegetation. There is a cracked hammer head here.

adventuregenerator/gen.txt · Last modified: by lee