User Tools



adventuregenerator:gen

 

 

 

 

 

The Hidden Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

2The air here is very hot.

Encounter: Lizards, Gecko (2)
Treasure: None.
3

 
4The air here is very hot. The air here smells of smoke.

Encounter: Kobolds (7)
Treasure: As per monster type.
5This area smells faintly of manure.

Encounter: Killer Bees (3)
Treasure: None.
6A metallic smell assails your nostrils. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Wolves (3)
Treasure: As per monster type.
 
7The air here smells of smoke.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8

9

 
10There is a broken pole here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
11A strong downdraft blows through this area.

12

 
13

Encounter: Wolves (5)
Treasure: None.
14A slight updraft blows through this area. A haze of dust hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15This area has a pleasant, earthy smell.

Treasure: 400sp, 10gp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
 
16This area has a stale, fetid smell. The wall here is damp.

Treasure: 500sp, 60gp.
17This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18

Trap: Poison gas: Save vs. Poison or die.
 
19A metallic smell assails your nostrils.

20There is a pile of rags here.

Encounter: Green Slimes (2)
Treasure: None.
21A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Shrews, Giant (4)
Treasure: None.
 
22A slight, damp breeze blows through this area. The remnants of a rope are here, rotten.

23

24The air here is very cold. There is water dripping here.

Encounter: Wolves (12)
Treasure: As per monster type.
 
25The air here is very hot. There are rotting wood pieces here.

26There is a cracked hammer head here.

Encounter: Halflings (14)
Treasure: As per monster type.
27A cold air current blows through this area.

 
28

Treasure: 300sp, 2 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29A haze of dust hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
30A slight updraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31

Encounter: Spiders, Crab (3)
Treasure: None.
32A strong, moaning wind blows through this area. There are wax drippings here.

33There is a small puddle of water here.

 
34This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Encounter: Stirges (6)
Treasure: None.
35A chlorine-like smell assails your nostrils. There is a broken pole here.

Encounter: Dwarves (1)
Treasure: None.
36A slight breeze blows through this area. This area smells faintly of manure. There is a trickle of water here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
37The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Bandits (3)
Treasure: As per monster type.
38It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39There is a putrid smell coming from something nearby.

 
40Your nostrils are overwhelmed by a sulphurous smell.

41There is a putrid smell coming from something nearby. There is a large puddle of water here.

42

Trap: Fog: Looks like poison gas, but harmless.
 
43There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.
44A slight breeze blows through this area. This area smells faintly of manure.

45A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

 
46There is a bent and rusted iron bar here.

47This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
48There is a large puddle of water here.

 
49A slight breeze blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
50This area smells faintly of urine.

51A cold air current blows through this area. This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
52A strong downdraft blows through this area.

Encounter: Bandits (6)
Treasure: None.
53There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
54

Treasure: 600sp, 40gp.
Trap: Illusion of monsters: Bandits (2)
 
55

Treasure: 500sp, 30gp.
56This area has a pleasant, earthy smell.

Treasure: 500sp.
57

Encounter: Goblins (5)
Treasure: As per monster type.
 
58This area smells faintly of manure. There is a broken sword blade here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
59It is foggy here, making it difficult to see. This area is covered in cobwebs.

60A cold air current blows through this area. There is a blunt javelin head here.

Trap: Fog: Looks like poison gas, but harmless.
 
61A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

62The air here is very hot. A metallic smell assails your nostrils. There are several small stones here.

Encounter: Skeletons (10)
Treasure: As per monster type.
63

Encounter: Sprites (6)
Treasure: None.
 
64

Encounter: Beetles, Fire (2)
Treasure: None.
65

66

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 

adventuregenerator/gen.txt · Last modified: by lee