User Tools



adventuregenerator:gen

 

 

 

 

 

The Strange Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils.

2This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Traders (5)
Treasure: None.
3

Encounter: Gnomes (4)
Treasure: None.
 
4An acrid smell assails your nostrils. This area is covered in cobwebs.

5The air here smells of smoke. A haze of smoke hangs in the air.

Encounter: Bandits (3)
Treasure: As per monster type.
6Fog gathers and swirls on the floor, concealing it.

 
7

Encounter: Kobolds (11)
Treasure: None.
8

Trap: Poison gas: Save vs. Poison or die.
9Teeth and fangs are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10A gusting breeze blows through this area. There are cracks in the ceiling here.

11It is foggy here, making it difficult to see. There is a blunt javelin head here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
12This area has a pleasant, earthy smell.

 
13The air here is very hot.

Treasure: 500sp.
14There is a pile of rags here.

Encounter: Dwarves (5)
Treasure: As per monster type.
15This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a large puddle of water here.

Treasure: 300sp.
 
16There is a pile of ashes here.

17There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

 
19A slight breeze blows through this area. There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
20This area has a stale, fetid smell. The wall here is damp.

Encounter: Gnomes (6)
Treasure: As per monster type.
21There are dry leaves and twigs scattered here.

 
22There is a mold growing here.

23A strong updraft blows through this area.

24The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (4)
Treasure: None.
 
25It is foggy here, making it difficult to see. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26The air here is very hot. This area smells faintly of urine.

27A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
28A haze of smoke hangs in the air.

29The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30There is a putrid smell coming from something nearby.

 
31A cold air current blows through this area. There is water dripping here.

Encounter: Traders (3)
Treasure: None.
32A metallic smell assails your nostrils.

33

 
34

35An acrid smell assails your nostrils. There is a cracked flask here.

Treasure: 300sp, 4 jewelry.
36A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Shrews, Giant (5)
Treasure: None.
 
37There are cracks in the wall here.

38There is a broken sword blade here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39The air here is very hot. This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
 
40There is dried blood here.

41There is a slimy coating on the ceiling here.

42There are bits of fur and hair scattered around here.

 
43This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
44The air here is very hot. This area smells of rotting vegetation. There is a torn sack here.

Encounter: Skeletons (9)
Treasure: As per monster type.
45The air here smells of smoke. It is foggy here, making it difficult to see.

 
46There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48A metallic smell assails your nostrils.

 
49This area has a pleasant, earthy smell.

Encounter: Acolytes (4)
Treasure: None.
50A slight breeze blows through this area.

51There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52A haze of smoke hangs in the air. There is dried blood here.

Encounter: Gnomes (1)
Treasure: None.
53There is a pile of dung here.

Encounter: Stirges (3)
Treasure: As per monster type.
54There are cracks in the ceiling here.

Treasure: 400sp, 30gp.
 
55There is a bent and rusted iron bar here.

Encounter: Wolves (8)
Treasure: As per monster type.
56The air here is very hot. This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
57The air here is very hot. There is a blunt javelin head here.

Encounter: Stirges (1)
Treasure: As per monster type.
 
58There are bits of fur and hair scattered around here.

59

60A strong downdraft blows through this area. There is a cracked hammer head here.

 
61A metallic smell assails your nostrils. There is water dripping here.

62This area smells of rotting vegetation.

Encounter: Killer Bees (10)
Treasure: As per monster type.
63This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64This area has a pleasant, earthy smell.

Encounter: Wolves (8)
Treasure: As per monster type.
65A strong, gusting wind blows through this area.

66A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
67A slight updraft blows through this area. A haze of smoke hangs in the air.

68Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: by lee