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The Unvanquishable Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Poison gas: Save vs. Poison or die.
2A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Gnomes (2)
Treasure: None.
3There is a putrid smell coming from something nearby.

Treasure: 300sp.
 
4This area is very dusty.

Encounter: Kobolds (8)
Treasure: None.
5

6This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7The air here is very cold. It is misty here. There is a small puddle of water here.

8This area smells faintly of urine.

Encounter: Gnomes (3)
Treasure: As per monster type.
9The remnants of a rope are here, rotten.

 
10

11A chlorine-like smell assails your nostrils. There is a badly dented helmet here.

Encounter: Sprites (9)
Treasure: As per monster type.
12

Trap: Fog: Looks like poison gas, but harmless.
 
13A strong, gusting wind blows through this area. This area is very dusty.

14There is a putrid smell coming from something nearby. There is a splintered club here.

15An acrid smell assails your nostrils. The wall here is damp.

 
16A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

17

Encounter: Goblins (7)
Treasure: None.
18A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

Treasure: 400sp.
 
19There is a broken sword blade here.

20

Encounter: Bandits (6)
Treasure: None.
21There is a badly dented helmet here.

Encounter: Acolytes (1)
Treasure: None.
 
22There is a trickle of water here.

23

24

 
25A cold air current blows through this area. The air here smells of smoke. This area is covered in cobwebs.

26This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Sprites (10)
Treasure: None.
27

 
28The air here is very hot. It is misty here.

Treasure: 300sp, 40gp.
29A haze of smoke hangs in the air. There is a mold growing here.

30Guano covers this area.

 
31Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There are cracks in the floor here.

33

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell. There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
35A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Orcs (4)
36A cold air current blows through this area. A haze of smoke hangs in the air.

 
37A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Killer Bees (8)
Treasure: None.
38The air here is very cold.

39Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

 
40A strong downdraft blows through this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
41There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (10)
Treasure: None.
 
43

44A slight updraft blows through this area.

45

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46This area smells of rotting vegetation.

Encounter: Skeletons (9)
Treasure: As per monster type.
47It is foggy here, making it difficult to see.

Encounter: Halflings (14)
Treasure: As per monster type.
48This area is very dusty.

 
49Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
50There is a mold growing here.

Encounter: Gnomes (2)
Treasure: As per monster type.
51It is foggy here, making it difficult to see.

 
52There is a blunt javelin head here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
53A haze of smoke hangs in the air. There are sticks scattered here.

54The air here is very hot. There is a small puddle of water here.

 
55The air here is very cold. This area smells of rotting vegetation.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
56A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Bandits (2)
Treasure: None.
57A slight updraft blows through this area. A metallic smell assails your nostrils.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
58Guano covers this area.

59It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: None.
60A slight downdraft blows through this area. There is a broken bottle here.

Encounter: Skeletons (10)
Treasure: None.
 
61

Trap: 10' Pit: 1d6 points of damage if you fall in.
62

Encounter: Wolves (10)
Treasure: As per monster type.
63This area has a stale, fetid smell.

Encounter: Sprites (10)
Treasure: None.
 
64There is a slimy coating on the ceiling here.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65There is a rusted spike here.

Encounter: Gnomes (6)
Treasure: None.
66This area has a pleasant, earthy smell.

Treasure: 400sp.
 
67This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Treasure: 400sp, 60gp.

adventuregenerator/gen.txt · Last modified: by lee