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The Cold Oubliette of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

Encounter: Green Slimes (4)
Treasure: None.
2

3

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4Fog gathers and swirls on the floor, concealing it.

5

6A metallic smell assails your nostrils.

 
7An acrid smell assails your nostrils.

8Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Encounter: Stirges (2)
Treasure: As per monster type.
9There is a rusted spike here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
10A slight breeze blows through this area. There is a large puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
11This area is covered in rubble and dirt.

12A strong wind blows through this area. There are dry leaves and twigs scattered here.

 
13A chlorine-like smell assails your nostrils. There is a slimy coating on the floor here.

14The air here is very cold. There is a rusted spike here.

15

Encounter: Acolytes (3)
Treasure: As per monster type.
 
16Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (2)
Treasure: None.
17A cold air current blows through this area. There is a slimy coating on the floor here.

18A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Goblins (4)
Treasure: None.
 
19There is a putrid smell coming from something nearby. There is a torn sack here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
20A haze of smoke hangs in the air.

Encounter: Spiders, Crab (2)
Treasure: None.
21The air here is very hot. A haze of smoke hangs in the air. There are sticks scattered here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
22The air here is very cold. The air here smells of smoke.

Encounter: Skeletons (12)
Treasure: As per monster type.
23There is a putrid smell coming from something nearby. There is a trickle of water here.

24A slight breeze blows through this area.

 
25A cold air current blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: None.
26

Treasure: 500sp.
27This area smells of rotting vegetation.

 
28This area smells faintly of urine. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29

30

 
31

32

33

 
34

Treasure: 200sp, 60gp.
35This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
36

Treasure: 400sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
37The air here is very hot. A haze of dust hangs in the air. There is a small puddle of water here.

38

Treasure: 200sp, 4 gems.
39A slight breeze blows through this area. There are cracks in the ceiling here.

 
40A haze of smoke hangs in the air. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
41A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Stirges (6)
Treasure: As per monster type.
42

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
43The wall here is damp.

44A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Orcs (6)
Treasure: None.
45This area smells of rotting vegetation. The wall here is damp.

Encounter: Dwarves (3)
Treasure: None.
 
46

Encounter: Killer Bees (10)
Treasure: As per monster type.
47An acrid smell assails your nostrils. Pottery shards are scattered here.

48

 
49A metallic smell assails your nostrils. There is a large puddle of water here.

50

Encounter: Goblins (3)
Treasure: As per monster type.
51

Treasure: 300sp, 30gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (6)
Treasure: As per monster type.
53

Encounter: Orcs (3)
Treasure: None.
54There is a salty, wet smell to this area. There are cracks in the ceiling here.

Encounter: Shrews, Giant (6)
Treasure: None.
 
55This area is very dusty.

56A slight updraft blows through this area.

Encounter: Killer Bees (9)
Treasure: None.
57A strong downdraft blows through this area.

 
58

Encounter: Kobolds (9)
Treasure: None.
59There is water dripping here.

60This area is covered in cobwebs.

Encounter: Halflings (10)
Treasure: As per monster type.
 
61Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Gnomes (1)
Treasure: None.
62There are fungi growing here.

63Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

 
64

Trap: Fog: Looks like poison gas, but harmless.
65There is dried blood here.

Encounter: Kobolds (8)
Treasure: None.
66

 
67A gusting breeze blows through this area. This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Skeletons (7)
Treasure: As per monster type.
68Pottery shards are scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
69The air here is very cold. A chlorine-like smell assails your nostrils.

 
70There is a salty, wet smell to this area. There is a pick handle here.

71A strong, moaning wind blows through this area. There are bones scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.
72

 
73Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Stirges (3)
Treasure: As per monster type.
74A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Stirges (7)
Treasure: As per monster type.
75An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

 
76A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Traders (4)
Treasure: None.
77

78

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
79

80This area has a stale, fetid smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
81This area smells faintly of urine. This area is covered in cobwebs.

 
82A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Killer Bees (7)
Treasure: As per monster type.
83A strong updraft blows through this area. Guano covers this area.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
84Fog gathers and swirls on the floor, concealing it.

 
85This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
86This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.

adventuregenerator/gen.txt · Last modified: by lee