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The Black Vault of Doom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Pottery shards are scattered here.

Treasure: 600sp, 40gp.
2Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 30gp.
3This area is very dusty.

Encounter: Stirges (9)
Treasure: As per monster type.
 
4

Encounter: Skeletons (6)
Treasure: None.
5The smell of ozone assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a broken pole here.

8There is water dripping here.

Treasure: 500sp, 20gp.
9There is a broken arrow here.

Encounter: Orcs (6)
Treasure: None.
 
10Fog gathers and swirls on the floor, concealing it.

11A slight, damp breeze blows through this area. There are fungi growing here.

Treasure: 400sp, 30gp.
12A strong wind blows through this area. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13The air here smells of smoke.

14A haze of smoke hangs in the air.

15This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
16

Encounter: Lizards, Gecko (2)
Treasure: None.
17

Encounter: Stirges (5)
Treasure: As per monster type.
18There are food scraps scattered here.

Treasure: 500sp, 30gp.
 
19There is water dripping here.

20A slight, damp breeze blows through this area.

21A strong, moaning wind blows through this area. This area has a stale, fetid smell. Guano covers this area.

Treasure: 600sp, 10gp.
 
22This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23The air here smells of smoke.

24Pottery shards are scattered here.

 
25

26A strong wind blows through this area. There are cracks in the wall here.

27This area smells of rotting vegetation.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
28A slight breeze blows through this area. This area smells faintly of manure. There is a rusted spike here.

29There is a salty, wet smell to this area.

30Your nostrils are overwhelmed by a sulphurous smell.

 
31

Treasure: 300sp.
32

33This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Halflings (6)
Treasure: None.
 
34A strong updraft blows through this area. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Green Slimes (1)
Treasure: None.
35A haze of dust hangs in the air.

36There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
 
37The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

38The air here smells of smoke. Guano covers this area.

Treasure: 400sp.
39An acrid smell assails your nostrils. There is a badly dented helmet here.

Treasure: 300sp, 50gp.
 
40There is a broken sword blade here.

41The air here smells of smoke. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
42A slight breeze blows through this area. The ceiling here is damp.

Encounter: Dwarves (3)
Treasure: None.
 
43A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is dried blood here.

44A cold air current blows through this area. There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
45There is a bent copper coin lying here.

 
46The air here is very cold. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Snakes, Cobra (4)
Treasure: None.
48There are sticks scattered here.

 
49The air here is very hot. There is a broken pole here.

50It is foggy here, making it difficult to see. There is water dripping here.

51There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Sprites (8)
Treasure: None.
 
52A metallic smell assails your nostrils.

Treasure: 600sp, 60gp.
53The air here is very cold. This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: None.
54

 
55A slight, damp breeze blows through this area. The ceiling here is damp.

Encounter: Goblins (7)
Treasure: None.
56

Encounter: Sprites (9)
Treasure: None.
57A cold air current blows through this area. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
58

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59A cold air current blows through this area. There is a mold growing here.

Treasure: 200sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
60A strong updraft blows through this area.

 
61The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

62It is misty here. There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: None.
63There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
64A metallic smell assails your nostrils.

Encounter: Halflings (16)
Treasure: None.
65

Encounter: Acolytes (3)
Treasure: None.
66The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Kobolds (7)
Treasure: None.
 
67There are bones scattered here.

Treasure: 200sp, 10gp.
68There is a putrid smell coming from something nearby. This area is covered in cobwebs.

69

 

adventuregenerator/gen.txt · Last modified: by lee