User Tools



adventuregenerator:gen

 

 

 

 

 

The Tenebrous Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: None.
2Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

3This area smells faintly of manure. It is misty here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
4This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
5It is foggy here, making it difficult to see. There are food scraps scattered here.

6

Encounter: Dwarves (6)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8A slight breeze blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

9A slight, damp breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
10There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
11There is a slimy coating on the floor here.

Treasure: 300sp.
12

 
13The air here is very hot. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

14This area is covered in cobwebs.

Treasure: 200sp.
15

Encounter: Bandits (7)
Treasure: None.
 
16This area has a stale, fetid smell.

17The air here smells of smoke.

Treasure: 200sp, 40gp.
Trap: Poison snake: 1 hit dice.
18This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
19

Encounter: Halflings (15)
Treasure: None.
20

21

Encounter: Beetles, Fire (5)
Treasure: None.
 
22A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Goblins (2)
Treasure: None.
24The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

 
25The air here is very hot.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
26

Encounter: Spiders, Crab (2)
Treasure: None.
27

 
28A haze of smoke hangs in the air. There is water dripping here.

29

30

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
31There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Encounter: Bandits (3)
Treasure: None.
33A slight breeze blows through this area.

 
34The air here is very hot. There is a torn sack here.

Trap: Poison gas: Save vs. Poison or die.
35The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36A cold air current blows through this area. There is a pile of ashes here.

Encounter: Wolves (8)
Treasure: None.
 
37A strong, moaning wind blows through this area. This area is very dusty.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
38There is a mold growing here.

Encounter: Kobolds (12)
Treasure: None.
39The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Stirges (10)
Treasure: None.
41

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42This area has a stale, fetid smell. There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
 
43A slight breeze blows through this area. There is water dripping here.

Treasure: 500sp, 20gp.
Trap: Poison snake: 1 hit dice.
44The air here is very cold. There is dried blood here.

Encounter: Stirges (1)
Treasure: As per monster type.
45

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
46

Encounter: Goblins (2)
Treasure: None.
47A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Orcs (3)
Treasure: None.
48

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
49There are dry leaves and twigs scattered here.

50A strong wind blows through this area. There is a pile of dung here.

51The air here is very hot. There is water dripping here.

 
52

53This area smells faintly of manure. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.
54There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55This area has a stale, fetid smell. There is water dripping here.

56A cold air current blows through this area. There are rotting wood pieces here.

Encounter: Green Slimes (3)
Treasure: None.
57This area smells faintly of manure.

 
58

59A cold air current blows through this area. There is a torn leather boot here.

60A strong, gusting wind blows through this area. There are rotting wood pieces here.

 
61Your nostrils are overwhelmed by a sulphurous smell.

62A strong updraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
63The air here is very cold. It is foggy here, making it difficult to see. There is a rusted spike here.

 
64

Encounter: Green Slimes (4)
Treasure: As per monster type.
65

66

Treasure: 100sp.
 
67This area has a pleasant, earthy smell.

68There is a small puddle of water here.

69

Encounter: Halflings (10)
Treasure: None.
 
70A slight downdraft blows through this area. There is a pile of rags here.

Encounter: Stirges (3)
Treasure: As per monster type.
71A strong, moaning wind blows through this area. There is a trickle of water here.

72There is a broken sword blade here.

Encounter: Acolytes (3)
Treasure: None.
 
73The ceiling here is damp.

Encounter: Orcs (7)
Treasure: None.
74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75An acrid smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: None.
 
76A slight breeze blows through this area.

Encounter: Shrews, Giant (10)
Treasure: None.
77

78

 
79A gusting breeze blows through this area. This area smells faintly of urine.

80

adventuregenerator/gen.txt · Last modified: by lee