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The Weird Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. The wall here is damp.

2The air here is very cold.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
3This area smells faintly of manure. There is a pile of dung here.

 
4The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
6

 
7

8The air here is very cold.

Encounter: Stirges (9)
Treasure: None.
9A gusting breeze blows through this area.

Treasure: 500sp, 20gp.
 
10This area has a stale, fetid smell. There is water dripping here.

Treasure: 500sp, 60gp.
11An acrid smell assails your nostrils.

Treasure: 500sp, 4 gems.
12This area smells faintly of urine. It is misty here.

 
13A cold air current blows through this area. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
14This area is very dusty.

15A strong, moaning wind blows through this area. This area smells faintly of manure. It is misty here. This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
16

17There is water dripping here.

18

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
19The air here is very hot. It is foggy here, making it difficult to see.

20A strong wind blows through this area.

Encounter: Bandits (4)
Treasure: None.
21The air here is very cold.

Encounter: Wolves (7)
Treasure: As per monster type.
 
22There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
23This area smells of rotting vegetation. A haze of smoke hangs in the air.

24There are fungi growing here.

 
25Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (8)
Treasure: As per monster type.
26It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 300sp, 40gp, 2 jewelry.
Trap: Poison needle: Save vs. Poison or die.
27This area has a pleasant, earthy smell.

 
28A gusting breeze blows through this area.

Encounter: Dwarves (2)
Treasure: As per monster type.
29A slight updraft blows through this area. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
30The air here is very hot.

Encounter: Halflings (14)
Treasure: None.
 
31There is a salty, wet smell to this area. There are food scraps scattered here.

32A strong updraft blows through this area. There is a pile of ashes here.

33

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
34The air here is very hot. This area has a stale, fetid smell.

35A strong wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a broken pole here.

Encounter: Shrews, Giant (3)
Treasure: None.
36This area smells of rotting vegetation.

 
37A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

38A strong wind blows through this area. There is a broken sword blade here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
39

Treasure: 200sp, 1 magic item.
 
40

Encounter: Shrews, Giant (6)
Treasure: None.
41

42The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

 
43A haze of dust hangs in the air.

Encounter: Wolves (2)
Treasure: None.
44The air here is very cold. This area smells faintly of manure. The wall here is damp.

45Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Treasure: 300sp.
 
46

Encounter: Traders (1)
Treasure: As per monster type.
47A chlorine-like smell assails your nostrils. There is water dripping here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
48A strong downdraft blows through this area. The wall here is damp.

Encounter: Sprites (14)
Treasure: As per monster type.
 
49A strong wind blows through this area. This area smells faintly of manure. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
50It is foggy here, making it difficult to see.

51

Treasure: 600sp, 20gp.
 
52There is a putrid smell coming from something nearby.

Treasure: 300sp, 30gp.
53This area smells faintly of manure. There are fungi growing here.

Trap: Fog: Looks like poison gas, but harmless.
54A slight breeze blows through this area. There is water dripping here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
55

Encounter: Traders (3)
Treasure: As per monster type.
56This area has a pleasant, earthy smell. There are bones scattered here.

57A slight, damp breeze blows through this area. It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
 
58There is water dripping here.

Encounter: Bandits (5)
Treasure: As per monster type.
59There is a mold growing here.

Encounter: Green Slimes (4)
Treasure: None.
60It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
 
61

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
63

Encounter: Wolves (8)
Treasure: None.
 
64There is a pile of rags here.

Encounter: Kobolds (6)
Treasure: As per monster type.
65

Encounter: Goblins (7)
Treasure: As per monster type.
66This area is covered in cobwebs.

 
67

Treasure: 600sp, 50gp.
68This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
69This area smells of rotting vegetation.

Encounter: Beetles, Fire (3)
Treasure: None.
 
70This area has a stale, fetid smell.

Encounter: Traders (6)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee