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The Batrachian Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a rusted spike here.

2This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (12)
Treasure: As per monster type.
5A haze of smoke hangs in the air. There is a torch stub here.

Treasure: 300sp.
6A strong updraft blows through this area. There are dry leaves and twigs scattered here.

 
7Fog gathers and swirls on the floor, concealing it.

8Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
9There is a mold growing here.

 
10This area has a stale, fetid smell.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
11

12

Encounter: Gnomes (2)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

14This area is very dusty.

Treasure: 100sp, 20gp, 1 magic item.
15

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
16

17This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (4)
Treasure: As per monster type.
18

Encounter: Gnomes (4)
Treasure: None.
 
19A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20This area smells faintly of manure. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
21A gusting breeze blows through this area. The air here smells of smoke. There is a broken arrow here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
22This area is covered in cobwebs.

Encounter: Killer Bees (1)
Treasure: As per monster type.
23The air here is very hot.

Encounter: Goblins (3)
Treasure: None.
24There are cracks in the floor here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
25Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: None.
26This area has a stale, fetid smell. There are rotting wood pieces here.

27A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
28The wall here is damp.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
29There is a trickle of water here.

Trap: Poison gas: Save vs. Poison or die.
30A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32A slight, damp breeze blows through this area. This area smells faintly of urine.

Treasure: 500sp, 10gp.
33The air here is very hot.

Treasure: 400sp, 30gp.
 
34This area has a pleasant, earthy smell. There is a broken pole here.

35This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36There is a corroded chain here.

Treasure: 200sp, 20gp.
 
37There is a cracked flask here.

Encounter: Killer Bees (3)
Treasure: None.
38It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39Your nostrils are overwhelmed by a sulphurous smell. There is a cracked flask here.

Treasure: 400sp, 1 gems.
Trap: Poison snake: 1 hit dice.
 
40There is a putrid smell coming from something nearby. There is a mold growing here.

Treasure: 500sp.
41

42It is foggy here, making it difficult to see. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43A strong wind blows through this area. This area has a stale, fetid smell. The ceiling here is damp.

Encounter: Gnomes (4)
Treasure: None.
44

45This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
46The air here is very hot.

47A cold air current blows through this area.

48There is a pile of straw here.

Encounter: Orcs (6)
Treasure: None.
 
49This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
50

51This area smells faintly of manure.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
52A strong, moaning wind blows through this area. A haze of dust hangs in the air.

Treasure: 100sp, 40gp.
53A strong wind blows through this area. There is a mold growing here.

54A slight, damp breeze blows through this area. There is a pile of rags here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
55

56This area is covered in cobwebs.

Encounter: Dwarves (4)
Treasure: As per monster type.
57A cold air current blows through this area. This area is very dusty.

 
58Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

59A metallic smell assails your nostrils.

Encounter: Orcs (8)
Treasure: None.
60There is a slimy coating on the ceiling here.

 
61A metallic smell assails your nostrils. This area is very dusty.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
62It is foggy here, making it difficult to see. There is a pick handle here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
64There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Halflings (17)
Treasure: As per monster type.
65A haze of smoke hangs in the air.

Treasure: 200sp, 60gp.
66There is a pile of straw here.

Treasure: 200sp, 3 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67A strong wind blows through this area. This area smells faintly of manure.

Treasure: 500sp.
68A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
69

Encounter: Skeletons (9)
Treasure: None.
 
70This area smells faintly of manure. There is water dripping here.

71A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Acolytes (3)
Treasure: As per monster type.
72There is a mold growing here.

 
73This area is covered in cobwebs.

74The air here smells of smoke. There is a slimy coating on the ceiling here.

Treasure: 200sp.
75

 
76The air here is very cold. This area is covered in rubble and dirt.

77It is foggy here, making it difficult to see.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78There is a pile of ashes here.

Treasure: 500sp.
 
79There are sticks scattered here.

Encounter: Snakes, Cobra (2)
Treasure: None.
80A chlorine-like smell assails your nostrils. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
81

 

adventuregenerator/gen.txt · Last modified: by lee