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The Vanishing Isle of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There is a mold growing here.

Treasure: 100sp.
2A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Halflings (12)
Treasure: None.
3There is a putrid smell coming from something nearby. It is misty here. There is a pile of rags here.

Encounter: Killer Bees (2)
Treasure: None.
 
4Guano covers this area.

5The smell of ozone assails your nostrils.

6The air here is very hot. This area has a pleasant, earthy smell.

 
7There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8A cold air current blows through this area. This area has a stale, fetid smell.

Encounter: Bandits (1)
Treasure: As per monster type.
9This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
 
10The air here smells of smoke. There is dried blood here.

Treasure: 100sp.
11A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

 
13There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14There are cracks in the ceiling here.

Encounter: Wolves (7)
Treasure: None.
15

Encounter: Beetles, Fire (5)
Treasure: None.
 
16Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

17There is a putrid smell coming from something nearby. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
18This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Killer Bees (2)
Treasure: None.
 
19There is a pile of ashes here.

20This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
21A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a torn sack here.

 
22There is a salty, wet smell to this area. This area is covered in cobwebs.

23

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
24This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
25A chlorine-like smell assails your nostrils. There are cracks in the floor here.

Treasure: 200sp.
26This area smells faintly of manure. There is a cracked flask here.

27

Encounter: Kobolds (9)
Treasure: None.
 
28There is a slimy coating on the wall here.

29The air here is very hot. There are rotting wood pieces here.

30The air here is very cold. There is a badly dented helmet here.

 
31This area has a stale, fetid smell. There is a pile of dung here.

Encounter: Gnomes (3)
Treasure: None.
32This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

33A gusting breeze blows through this area.

 
34A cold air current blows through this area. There is a bent copper coin lying here.

35

36

 
37

38There are bones scattered here.

39This area smells faintly of urine.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
40A strong downdraft blows through this area. This area smells faintly of manure.

Treasure: 100sp, 40gp.
41

42The air here is very hot. This area is very dusty.

 
43There is water dripping here.

44This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Goblins (7)
Treasure: As per monster type.
45

Encounter: Acolytes (2)
Treasure: None.
 
46

47Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
48There is water dripping here.

Encounter: Kobolds (12)
Treasure: None.
 
49A slight downdraft blows through this area. There is dried blood here.

50

Treasure: 200sp, 60gp.
51There are bits of fur and hair scattered around here.

 
52A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

53There are bits of fur and hair scattered around here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
54A slight updraft blows through this area. There is a putrid smell coming from something nearby.

 
55There is a putrid smell coming from something nearby. There is a pile of dung here.

56There are rotting wood pieces here.

57There is a small puddle of water here.

 
58A strong, moaning wind blows through this area. Guano covers this area.

59There are cracks in the floor here.

60

 
61There is a putrid smell coming from something nearby. There is a blunt javelin head here.

Encounter: Bandits (5)
Treasure: As per monster type.
62There is a broken bottle here.

63A haze of smoke hangs in the air.

Encounter: Skeletons (8)
Treasure: None.
 
64Pottery shards are scattered here.

65There is water dripping here.

Treasure: 200sp.
Trap: Illusion of monsters: Gnomes (6)
66

 
67A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68A haze of smoke hangs in the air. There is water dripping here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
69Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
70This area has a stale, fetid smell. There are cracks in the wall here.

Encounter: Gnomes (2)
Treasure: As per monster type.
71This area smells faintly of manure. This area is covered in cobwebs.

72There is a pile of dung here.

Encounter: Goblins (8)
Treasure: None.
 
73There are dry leaves and twigs scattered here.

Encounter: Dwarves (4)
Treasure: As per monster type.
74This area smells faintly of manure. The ceiling here is damp.

Trap: Fog: Looks like poison gas, but harmless.

adventuregenerator/gen.txt · Last modified: by lee