| 1 | A strong updraft blows through this area. There is a trickle of water here.
Encounter: Shrews, Giant (2)
Treasure: None. | 2 | This area smells faintly of manure. There are sticks scattered here.
| 3 | It is misty here.
Treasure: 100sp, 40gp. |
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| 4 | There is a mold growing here.
| 5 | This area smells faintly of manure. There is a torch stub here.
Encounter: Acolytes (2)
Treasure: None. | 6 | A slight breeze blows through this area. There is a pile of straw here.
Encounter: Kobolds (6)
Treasure: None. |
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| 7 | The air here is very cold. There is a broken pole here.
| 8 |
Encounter: Traders (3)
Treasure: None. | 9 | This area smells of rotting vegetation. The remnants of a rope are here, rotten.
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| 10 | A haze of smoke hangs in the air. Guano covers this area.
Treasure: 500sp, 30gp. | 11 | A strong downdraft blows through this area. There is dried blood here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | This area is very dusty.
Encounter: Goblins (8)
Treasure: As per monster type. |
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| 13 | This area smells of rotting vegetation. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 |
| 15 | This area smells faintly of manure. There is a trickle of water here.
Encounter: Lizards, Gecko (2)
Treasure: None. |
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| 16 | There is a pick handle here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | A strong, moaning wind blows through this area. The wall here is damp.
Trap: Poison gas: Save vs. Poison or die. | 18 | A strong updraft blows through this area. The air here smells of smoke. There is a pile of ashes here.
Encounter: Bandits (7)
Treasure: None. |
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| 19 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.
Trap: Fog: Looks like poison gas, but harmless. | 20 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | Your nostrils are overwhelmed by a sulphurous smell.
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| 22 |
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 23 |
| 24 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Orcs (8)
Treasure: As per monster type. |
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| 25 | A strong updraft blows through this area. There is a slimy coating on the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | There is a torn sack here.
Encounter: Orcs (7)
Treasure: As per monster type. | 27 | This area smells faintly of manure.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 28 | A slight downdraft blows through this area. A metallic smell assails your nostrils.
| 29 | There is a trickle of water here.
Encounter: Acolytes (3)
Treasure: None. | 30 | This area smells of rotting vegetation.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 31 | There are rotting wood pieces here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 32 | The smell of ozone assails your nostrils. The ceiling here is damp.
Encounter: Halflings (11)
Treasure: As per monster type. | 33 | Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. |
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| 34 |
Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 35 |
| 36 | This area has a stale, fetid smell. There is a broken pole here.
Encounter: Lizards, Gecko (1)
Treasure: None. |
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| 37 |
| 38 | There are dry leaves and twigs scattered here.
Treasure: 300sp, 20gp. | 39 | This area has a pleasant, earthy smell.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. |
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| 40 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
Trap: Poison gas: Save vs. Poison or die. | 41 | There is a pile of ashes here.
| 42 | This area is covered in cobwebs.
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| 43 |
| 44 | There is a slimy coating on the wall here.
Trap: Poison gas: Save vs. Poison or die. | 45 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.
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| 46 | It is misty here. Teeth and fangs are scattered here.
| 47 | There is a putrid smell coming from something nearby.
| 48 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
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| 49 | The air here is very hot. Pottery shards are scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 |
| 51 |
Trap: Poison gas: Save vs. Poison or die. |
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| 52 | A slight, damp breeze blows through this area.
Treasure: 500sp. | 53 | The air here is very hot.
Trap: Poison gas: Save vs. Poison or die. | 54 |
Encounter: Green Slimes (4)
Treasure: As per monster type. |
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| 55 |
| 56 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
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| 58 | Your nostrils are overwhelmed by a sulphurous smell.
| 59 | A strong, gusting wind blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.
| 60 | This area smells of rotting vegetation.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 61 |
Encounter: Traders (2)
Treasure: None. | 62 | A metallic smell assails your nostrils. Pottery shards are scattered here.
| 63 | There is a broken arrow here.
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| 64 | This area smells faintly of manure.
Encounter: Acolytes (6)
Treasure: As per monster type. | 65 | The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air.
Encounter: Wolves (9)
Treasure: None. | 66 | There is a badly dented helmet here.
Encounter: Traders (4)
Treasure: None. |
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| 67 | There is a cracked flask here.
Encounter: Shrews, Giant (4)
Treasure: As per monster type. | 68 | This area smells of rotting vegetation.
| 69 | There is a putrid smell coming from something nearby.
Trap: Fog: Looks like poison gas, but harmless. |
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| 70 | The ceiling here is damp.
Encounter: Acolytes (4)
Treasure: None. |