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| 2 | The air here smells of smoke. The wall here is damp.
| 3 | This area has a pleasant, earthy smell.
Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die. |
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| 4 | There is a pick handle here.
Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 5 |
| 6 | This area is covered in cobwebs.
Encounter: Bandits (1)
Treasure: As per monster type. |
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| 7 | This area smells of rotting vegetation.
| 8 | There is a putrid smell coming from something nearby.
| 9 | There is a cracked hammer head here.
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| 10 | The air here is very hot.
| 11 | Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.
Encounter: Bandits (8)
Treasure: None. | 12 | A haze of dust hangs in the air. There is a torn sack here.
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| 13 | Guano covers this area.
| 14 | A strong, moaning wind blows through this area.
Trap: Poison gas: Save vs. Poison or die. | 15 |
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| 16 | A slight breeze blows through this area. This area is covered in rubble and dirt.
Encounter: Kobolds (8)
Treasure: As per monster type. | 17 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.
| 18 | A cold air current blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here.
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| 19 | A slight breeze blows through this area.
| 20 | There is a pile of ashes here.
| 21 |
Treasure: 600sp, 60gp. |
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| 22 |
Encounter: Lizards, Gecko (2)
Treasure: None. | 23 |
Treasure: 600sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 24 | The air here smells of smoke. A haze of dust hangs in the air. Guano covers this area.
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| 25 | The air here is very cold.
| 26 | There is a mold growing here.
Encounter: Acolytes (8)
Treasure: As per monster type. | 27 |
Trap: Poison gas: Save vs. Poison or die. |
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| 28 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 29 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are bones scattered here.
Treasure: 500sp, 20gp. | 30 | The wall here is damp.
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| 31 | A strong downdraft blows through this area. There are cracks in the wall here.
Treasure: 300sp. | 32 | This area has a stale, fetid smell.
| 33 | A gusting breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 100sp. |
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| 34 | Fog gathers and swirls on the floor, concealing it. There are wax drippings here.
Trap: Fog: Looks like poison gas, but harmless. | 35 | The air here smells of smoke.
| 36 | A metallic smell assails your nostrils. There is a pile of ashes here.
Trap: Fog: Looks like poison gas, but harmless. |
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| 37 | A strong, gusting wind blows through this area.
Encounter: Wolves (5)
Treasure: As per monster type. | 38 | This area has a stale, fetid smell.
| 39 | There are cracks in the wall here.
Treasure: 100sp. |
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| 40 | This area has a stale, fetid smell. There is water dripping here.
Treasure: 300sp, 20gp. | 41 | There are rotting wood pieces here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 42 | The air here is very cold.
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. |
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| 43 | There is a pile of ashes here.
| 44 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pick handle here.
Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 45 | A strong downdraft blows through this area.
Treasure: 100sp, 20gp. |
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| 46 | There are several small stones here.
| 47 | This area smells faintly of manure.
| 48 | A chlorine-like smell assails your nostrils. This area is covered in cobwebs.
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| 49 | There is a broken bottle here.
Encounter: Snakes, Cobra (5)
Treasure: None. | 50 | There is a cracked hammer head here.
Encounter: Wolves (9)
Treasure: None. | 51 |
Trap: Poison gas: Save vs. Poison or die. |
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| 52 | The remnants of a rope are here, rotten.
Encounter: Sprites (4)
Treasure: None. | 53 | There is a pile of dung here.
| 54 | This area is covered in cobwebs.
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| 55 | This area smells faintly of urine.
| 56 | A haze of dust hangs in the air. There is a pile of rags here.
| 57 | An acrid smell assails your nostrils.
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| 58 |
| 59 |
Encounter: Bandits (1)
Treasure: As per monster type. | 60 | Fog gathers and swirls on the floor, concealing it.
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| 61 |
Encounter: Skeletons (8)
Treasure: As per monster type. | 62 | This area smells of rotting vegetation. There are cracks in the wall here.
Encounter: Bandits (5)
Treasure: As per monster type. | 63 |
Treasure: 500sp, 10gp. |
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| 64 | There is a salty, wet smell to this area. There is a pick handle here.
| 65 | A haze of dust hangs in the air. There is a pile of dung here.
| 66 | There are scratches on the wall here.
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| 67 |
Treasure: 600sp, 60gp. | 68 |
Encounter: Sprites (9)
Treasure: None. | 69 |
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| 70 |
Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 71 | A haze of smoke hangs in the air. There are scratches on the wall here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 72 | There is a salty, wet smell to this area. There is a pile of ashes here.
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| 73 | There is a slimy coating on the wall here.
Encounter: Sprites (12)
Treasure: None. | 74 | This area is covered in cobwebs.
| 75 | Guano covers this area.
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| 76 | The air here smells of smoke. There is a slimy coating on the floor here.
Encounter: Acolytes (8)
Treasure: As per monster type. | 77 | There is dried blood here.
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