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The Unwholesome Sanctum of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (5)
Treasure: None.
2It is foggy here, making it difficult to see.

3There are cracks in the ceiling here.

 
4The air here smells of smoke.

5

6

Treasure: 300sp, 30gp.
 
7The smell of ozone assails your nostrils. The hilt of a broken dagger is lying here.

Trap: Fog: Looks like poison gas, but harmless.
8It is foggy here, making it difficult to see. There are cracks in the ceiling here.

9

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
12There are cracks in the ceiling here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
13The air here is very cold. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

14A slight breeze blows through this area.

Encounter: Stirges (10)
Treasure: As per monster type.
15There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17Fog gathers and swirls on the floor, concealing it. There is water dripping here.

18There is a putrid smell coming from something nearby.

 
19There are cracks in the ceiling here.

20The air here is very hot. There is a broken arrow here.

Encounter: Halflings (13)
Treasure: As per monster type.
21A strong updraft blows through this area. There is a torch stub here.

 
22A slight downdraft blows through this area. This area is covered in rubble and dirt.

23The wall here is damp.

24The air here is very cold. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
25

26A strong downdraft blows through this area.

Treasure: 600sp.
Trap: Illusion of monsters: Lizards, Gecko (3)
27

Encounter: Goblins (4)
Treasure: As per monster type.
 
28The air here is very hot. This area smells faintly of manure.

29There are rotting wood pieces here.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Goblins (7)
30Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Beetles, Fire (4)
Treasure: None.
 
31This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
32There is a slimy coating on the ceiling here.

Encounter: Bandits (1)
Treasure: None.
33There is a torn leather boot here.

 
34There is a pile of straw here.

Encounter: Acolytes (7)
Treasure: None.
35A slight downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36

Encounter: Stirges (3)
Treasure: None.
 
37The air here smells of smoke. It is foggy here, making it difficult to see. There is water dripping here.

38A slight, damp breeze blows through this area. There is a torn leather boot here.

Encounter: Sprites (6)
Treasure: None.
39The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
40It is foggy here, making it difficult to see. There is a torch stub here.

41

42This area is covered in cobwebs.

 
43

Encounter: Wolves (5)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it.

45A cold air current blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46This area is very dusty.

47The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48A strong, gusting wind blows through this area.

Encounter: Stirges (7)
Treasure: None.
 
49It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
50

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51There is a slimy coating on the wall here.

 
52

Encounter: Orcs (3)
Treasure: None.
53The air here is very hot. There are several small stones here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
54A metallic smell assails your nostrils.

 
55

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56This area has a pleasant, earthy smell. This area is covered in cobwebs.

57There is a bent copper coin lying here.

Encounter: Gnomes (5)
Treasure: None.
 
58This area smells faintly of manure. There is a slimy coating on the ceiling here.

59

60There are sticks scattered here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61The air here is very cold. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
62An acrid smell assails your nostrils.

63A slight downdraft blows through this area. This area smells of rotting vegetation. There is a pile of dung here.

 
64A slight, damp breeze blows through this area. There are cracks in the floor here.

Encounter: Dwarves (5)
Treasure: As per monster type.
65

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66A strong wind blows through this area.

Encounter: Stirges (1)
Treasure: As per monster type.
 
67The smell of ozone assails your nostrils. There are cracks in the wall here.

68The air here is very hot. Fog gathers and swirls on the floor, concealing it.

69Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
 
70The remnants of a rope are here, rotten.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71There is a broken arrow here.

Encounter: Beetles, Fire (2)
Treasure: None.
72The air here smells of smoke.

Encounter: Acolytes (6)
Treasure: None.
 
73A slight updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74There are cracks in the ceiling here.

Treasure: 300sp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
75

Encounter: Shrews, Giant (9)
Treasure: None.
 
76A slight downdraft blows through this area. This area is very dusty.

Treasure: 500sp.
Trap: Illusion of monsters: Beetles, Fire (2)
77There is a mold growing here.

Treasure: 300sp, 60gp.
78

Encounter: Acolytes (5)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee