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The Bloodstained Cyst of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

2

3

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
4This area smells faintly of manure. There are scratches on the wall here.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5Your nostrils are overwhelmed by a sulphurous smell.

6This area smells faintly of urine. There are cracks in the wall here.

 
7It is foggy here, making it difficult to see. There are cracks in the floor here.

8There is a trickle of water here.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9There is a mold growing here.

 
10A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a trickle of water here.

Treasure: 300sp.
11

Treasure: 600sp, 40gp.
12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13There is a torch stub here.

Encounter: Green Slimes (4)
Treasure: None.
14This area is covered in cobwebs.

15It is foggy here, making it difficult to see. This area is very dusty.

 
16It is foggy here, making it difficult to see. There are rotting wood pieces here.

Treasure: 100sp, 10gp.
17This area has a pleasant, earthy smell.

18

Encounter: Gnomes (5)
Treasure: None.
 
19The air here is very hot. There is water dripping here.

20The air here is very hot. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
21A metallic smell assails your nostrils.

 
22

Trap: 10' Pit: 1d6 points of damage if you fall in.
23A strong wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Wolves (9)
Treasure: As per monster type.
24A slight breeze blows through this area. This area smells faintly of urine.

 
25It is misty here. There is a pile of rags here.

26There is a bent and rusted iron bar here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27The air here is very cold. This area smells faintly of manure. There is a candle stub here.

Encounter: Bandits (2)
Treasure: None.
 
28The air here is very cold. There is a large puddle of water here.

Treasure: 100sp, 40gp.
29It is foggy here, making it difficult to see.

30Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
 
31A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: None.
32A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
33Fog gathers and swirls on the floor, concealing it.

 
34A slight updraft blows through this area. There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35This area has a stale, fetid smell.

36This area has a pleasant, earthy smell.

Encounter: Gnomes (1)
Treasure: None.
 
37There is a salty, wet smell to this area. There is a pile of rags here.

38The smell of ozone assails your nostrils.

39

 
40This area has a stale, fetid smell.

41There are sticks scattered here.

42The remnants of a rope are here, rotten.

 
43A cold air current blows through this area.

Encounter: Orcs (5)
Treasure: None.
44The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Wolves (9)
Treasure: None.
45Your nostrils are overwhelmed by a sulphurous smell.

 
46This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.

Trap: Poison gas: Save vs. Poison or die.
47This area has a pleasant, earthy smell. This area is very dusty.

48The air here is very hot. There is a cracked hammer head here.

Encounter: Sprites (17)
Treasure: None.
 
49

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50

Treasure: 300sp.
51The air here is very hot. There is a small puddle of water here.

 
52There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

Encounter: Sprites (10)
Treasure: None.
54

Encounter: Acolytes (4)
Treasure: None.
 
55There is a cracked flask here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56There are food scraps scattered here.

Encounter: Traders (4)
Treasure: As per monster type.
57The air here is very hot.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
58A cold air current blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Dwarves (5)
Treasure: None.
59Guano covers this area.

60It is foggy here, making it difficult to see.

 
61A haze of smoke hangs in the air.

62There is a torn sack here.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Skeletons (7)
63This area smells of rotting vegetation.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee