User Tools



adventuregenerator:gen

 

 

 

 

 

The Dark Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4

Trap: Fog: Looks like poison gas, but harmless.
5A slight, damp breeze blows through this area.

6This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
7Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

8

9

Encounter: Sprites (11)
Treasure: None.
 
10

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
11This area is covered in cobwebs.

12

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
13There are bits of fur and hair scattered around here.

Encounter: Gnomes (3)
Treasure: As per monster type.
14An acrid smell assails your nostrils. There is a torn sack here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15There are bones scattered here.

 
16A slight, damp breeze blows through this area.

17There is a broken bottle here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
18

 
19A cold air current blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Wolves (5)
Treasure: As per monster type.
20This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
21The air here is very cold. An acrid smell assails your nostrils. There are sticks scattered here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
22The air here smells of smoke.

Encounter: Beetles, Fire (7)
Treasure: None.
23

Treasure: 500sp.
24This area smells of rotting vegetation.

 
25There are fungi growing here.

Encounter: Skeletons (10)
Treasure: As per monster type.
26A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27A slight downdraft blows through this area. There is a pile of ashes here.

Encounter: Beetles, Fire (7)
Treasure: None.
 
28A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
29

30A slight breeze blows through this area. Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31

32A haze of dust hangs in the air. There is a rusted spike here.

Treasure: 400sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
33

 
34The air here smells of smoke. A haze of dust hangs in the air. There is water dripping here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
35

36

 
37There is a broken bottle here.

38This area has a stale, fetid smell. The ceiling here is damp.

39The air here is very cold. There is a torch stub here.

 
40

Encounter: Orcs (2)
Treasure: None.
41

Treasure: 300sp, 60gp.
42A slight breeze blows through this area. Pottery shards are scattered here.

Encounter: Bandits (7)
Treasure: None.
 
43It is foggy here, making it difficult to see. Pottery shards are scattered here.

44This area is very dusty.

Encounter: Gnomes (3)
Treasure: None.
45A slight breeze blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
46A cold air current blows through this area. This area has a pleasant, earthy smell.

47There is a large puddle of water here.

48A slight, damp breeze blows through this area. There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49There are rotting wood pieces here.

50It is misty here.

Treasure: 500sp, 30gp.
51There is a slimy coating on the ceiling here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
52This area smells of rotting vegetation.

53There are bits of fur and hair scattered around here.

54A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a torch stub here.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
55

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56A cold air current blows through this area. There is a large puddle of water here.

57There is a pile of ashes here.

Treasure: 400sp, 5 gems.
 
58The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 600sp, 60gp.
59The air here is very hot. There is a blunt javelin head here.

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
60This area smells faintly of urine. This area is very dusty.

 
61A strong updraft blows through this area. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
62

63There is a small puddle of water here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
64This area smells faintly of urine.

Encounter: Traders (4)
Treasure: As per monster type.
65A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66A strong updraft blows through this area. There are fungi growing here.

 
67

Encounter: Kobolds (13)
Treasure: None.
68This area has a stale, fetid smell.

Encounter: Gnomes (5)
Treasure: As per monster type.
69A cold air current blows through this area. This area smells faintly of manure. This area is very dusty.

Treasure: 200sp.
 
70There are several small stones here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
71This area has a pleasant, earthy smell. There are bones scattered here.

72There are rotting wood pieces here.

Encounter: Bandits (8)
Treasure: None.
 
73A strong wind blows through this area. There is a slimy coating on the wall here.

Encounter: Spiders, Crab (3)
Treasure: None.
74A haze of smoke hangs in the air. There are cracks in the wall here.

75

 
76A strong downdraft blows through this area. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

adventuregenerator/gen.txt · Last modified: by lee