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The Ancient Citadel of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Teeth and fangs are scattered here.

2The ceiling here is damp.

3

 
4A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Acolytes (5)
Treasure: As per monster type.
5There are cracks in the wall here.

6A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
7This area smells of rotting vegetation.

8There is a slimy coating on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9A strong wind blows through this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
10It is misty here.

Treasure: 500sp.
11There is a torch stub here.

12

Trap: Poison gas: Save vs. Poison or die.
 
13An acrid smell assails your nostrils. Guano covers this area.

14This area smells faintly of manure.

Encounter: Stirges (2)
Treasure: As per monster type.
15

 
16The air here is very hot. There is a broken pole here.

17This area smells faintly of urine. There are sticks scattered here.

Encounter: Skeletons (9)
Treasure: As per monster type.
18

Trap: Poison gas: Save vs. Poison or die.
 
19A slight breeze blows through this area. The wall here is damp.

20Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
21This area has a stale, fetid smell.

Encounter: Bandits (4)
Treasure: None.
 
22The ceiling here is damp.

Encounter: Sprites (13)
Treasure: As per monster type.
23This area has a pleasant, earthy smell.

Encounter: Orcs (6)
Treasure: As per monster type.
24This area has a pleasant, earthy smell.

 
25This area has a pleasant, earthy smell.

26A cold air current blows through this area.

27There is a broken arrow here.

 
28This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
29There is water dripping here.

30This area has a pleasant, earthy smell. There is a broken pole here.

Encounter: Dwarves (2)
Treasure: None.
 
31

Encounter: Bandits (5)
Treasure: As per monster type.
32This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
33

 
34The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
35

Treasure: 600sp.
36The air here is very hot. There is a pile of dung here.

 
37The smell of ozone assails your nostrils. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
38This area has a stale, fetid smell. There are bones scattered here.

Encounter: Sprites (8)
Treasure: None.
39

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40

Encounter: Sprites (9)
Treasure: As per monster type.
41This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: None.
42This area has a stale, fetid smell. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43The hilt of a broken dagger is lying here.

44A cold air current blows through this area. This area smells faintly of urine.

45This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
46A strong, moaning wind blows through this area. This area smells faintly of manure. There is a mold growing here.

47Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the floor here.

48

Encounter: Skeletons (9)
Treasure: None.
 
49There is a small puddle of water here.

Treasure: 200sp.
50

Encounter: Orcs (6)
Treasure: None.
51A cold air current blows through this area. There is a pick handle here.

 
52The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
53This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: As per monster type.
54This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: As per monster type.
 
55An acrid smell assails your nostrils.

Treasure: 500sp, 60gp.
56A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 400sp, 30gp.
57The hilt of a broken dagger is lying here.

 
58

Encounter: Halflings (4)
Treasure: None.
59This area smells of rotting vegetation.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
60

Encounter: Shrews, Giant (8)
Treasure: None.
 
61The air here is very cold. This area has a pleasant, earthy smell. There are sticks scattered here.

62The air here is very hot. A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Bandits (5)
Treasure: As per monster type.
63A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64There are food scraps scattered here.

Treasure: 300sp, 10gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65There is a candle stub here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
66A metallic smell assails your nostrils.

 
67This area is very dusty.

Treasure: 300sp, 10gp.
68This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 500sp.
69An acrid smell assails your nostrils. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
70There are rotting wood pieces here.

71A strong, moaning wind blows through this area. The smell of ozone assails your nostrils.

72There is a torn sack here.

 

adventuregenerator/gen.txt · Last modified: by lee