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The Batrachian Isle of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air. There are bones scattered here.

Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice.
2

3This area smells faintly of manure. There is a blunt javelin head here.

Treasure: 400sp, 40gp.
 
4There are several small stones here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6

Encounter: Gnomes (3)
Treasure: As per monster type.
 
7The air here smells of smoke. There are bones scattered here.

Encounter: Halflings (9)
Treasure: As per monster type.
8A strong, moaning wind blows through this area. There is a pile of dung here.

9A strong updraft blows through this area. This area has a stale, fetid smell. There is a bent and rusted iron bar here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
10

Treasure: 300sp.
11This area smells faintly of manure.

12The air here is very cold.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
13It is foggy here, making it difficult to see. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14A strong, moaning wind blows through this area. There are food scraps scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

 
16

17There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18

Treasure: 600sp.
 
19The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20A cold air current blows through this area. This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: None.
21

 
22

23

24

 
25

26An acrid smell assails your nostrils.

Encounter: Wolves (10)
Treasure: As per monster type.
27A slight downdraft blows through this area.

Treasure: 600sp, 30gp.
 
28The smell of ozone assails your nostrils. It is misty here. This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
29Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
30There is a salty, wet smell to this area.

Treasure: 500sp, 1 gems.
Trap: Illusion of monsters: Green Slimes (4)
 
31

32

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33A strong, moaning wind blows through this area.

 
34A slight downdraft blows through this area. It is foggy here, making it difficult to see.

35

Trap: Poison gas: Save vs. Poison or die.
36This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
37A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.

Encounter: Bandits (8)
Treasure: As per monster type.
38A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a trickle of water here.

Encounter: Acolytes (8)
Treasure: None.
39Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
40A strong, gusting wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

41The air here smells of smoke.

Treasure: 200sp, 60gp.
42This area smells faintly of urine.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
43There is a putrid smell coming from something nearby.

44

45There are cracks in the ceiling here.

Encounter: Halflings (12)
Treasure: None.
 
46A haze of dust hangs in the air. There is a trickle of water here.

47A strong, gusting wind blows through this area. A metallic smell assails your nostrils. It is misty here. There is a pile of ashes here.

Treasure: 500sp.
48This area has a stale, fetid smell. Pottery shards are scattered here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
 
49A cold air current blows through this area. There is a putrid smell coming from something nearby. The wall here is damp.

50A strong, gusting wind blows through this area. There is a slimy coating on the wall here.

51

 
52This area smells faintly of urine. There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53This area smells of rotting vegetation. There are bones scattered here.

Encounter: Goblins (7)
Treasure: As per monster type.
54A slight updraft blows through this area. The air here smells of smoke. There is a pile of dung here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
55A gusting breeze blows through this area. This area is covered in cobwebs.

56

57A strong, moaning wind blows through this area. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58The air here is very hot. There is a mold growing here.

59There is a bent and rusted iron bar here.

60This area has a stale, fetid smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
61

62This area smells faintly of manure. There is a pile of straw here.

63

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
65The wall here is damp.

66There is a broken sword blade here.

Treasure: 200sp, 40gp.
 
67

Encounter: Goblins (6)
Treasure: None.
68A haze of smoke hangs in the air.

69A slight breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here.

 
70The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72There is a torn leather boot here.

 
73The air here smells of smoke.

Treasure: 200sp.
74

Treasure: 300sp, 20gp.

adventuregenerator/gen.txt · Last modified: by lee