| 1 | There is a putrid smell coming from something nearby.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.
| 3 | There is a putrid smell coming from something nearby.
Encounter: Kobolds (8)
Treasure: None. |
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| 4 | There is a bent and rusted iron bar here.
| 5 |
Encounter: Bandits (8)
Treasure: None. | 6 |
Treasure: 200sp. |
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| 7 |
Encounter: Dwarves (4)
Treasure: As per monster type. | 8 | A strong downdraft blows through this area.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 |
Encounter: Halflings (13)
Treasure: As per monster type. |
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| 10 | There are dry leaves and twigs scattered here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | A slight breeze blows through this area. There is a pile of dung here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 |
Encounter: Lizards, Gecko (3)
Treasure: As per monster type. |
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| 13 | The air here is very hot. There is a torn leather boot here.
| 14 | A haze of smoke hangs in the air. There is a pile of ashes here.
Trap: Poison gas: Save vs. Poison or die. | 15 | This area is covered in cobwebs.
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| 16 | A slight updraft blows through this area. Guano covers this area.
| 17 | It is foggy here, making it difficult to see.
Treasure: 500sp. | 18 | This area smells faintly of manure. There is a large puddle of water here.
Encounter: Spiders, Crab (4)
Treasure: None. |
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| 19 | A strong downdraft blows through this area.
Encounter: Snakes, Cobra (2)
Treasure: None. | 20 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 21 | There are scratches on the wall here.
Treasure: 300sp. |
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| 22 | This area smells of rotting vegetation.
Encounter: Beetles, Fire (2)
Treasure: As per monster type. | 23 |
| 24 | Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.
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| 25 | This area smells faintly of manure. This area is covered in cobwebs.
| 26 | A chlorine-like smell assails your nostrils. The ceiling here is damp.
Encounter: Kobolds (12)
Treasure: As per monster type. | 27 | There is a pile of ashes here.
Encounter: Wolves (6)
Treasure: As per monster type. |
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| 28 | The air here is very hot.
Encounter: Lizards, Gecko (3)
Treasure: None. | 29 | This area smells of rotting vegetation.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 |
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 31 | This area has a pleasant, earthy smell.
| 32 | This area is covered in cobwebs.
Treasure: 400sp, 10gp. | 33 |
Encounter: Gnomes (5)
Treasure: None. |
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| 34 | A slight, damp breeze blows through this area. Pottery shards are scattered here.
Encounter: Stirges (4)
Treasure: As per monster type. | 35 | A strong wind blows through this area.
| 36 | The air here is very hot. The air here smells of smoke. There are cracks in the wall here.
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| 37 | There are several small stones here.
Encounter: Snakes, Cobra (5)
Treasure: None. | 38 |
Encounter: Goblins (8)
Treasure: None. | 39 | A haze of dust hangs in the air. There is dried blood here.
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| 40 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.
| 41 | A gusting breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.
Encounter: Orcs (3)
Treasure: None. | 42 | This area is very dusty.
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| 43 | There is a bent and rusted iron bar here.
| 44 | This area is covered in rubble and dirt.
| 45 | There is a trickle of water here.
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| 46 | It is misty here. There is a pile of dung here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 47 |
Encounter: Spiders, Crab (4)
Treasure: None. | 48 | It is misty here.
Encounter: Killer Bees (10)
Treasure: As per monster type. |
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| 49 | There are cracks in the ceiling here.
| 50 | A strong wind blows through this area.
| 51 | The air here is very hot.
Encounter: Shrews, Giant (6)
Treasure: As per monster type. |
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| 52 | A gusting breeze blows through this area. The smell of ozone assails your nostrils. There is a blunt javelin head here.
Encounter: Shrews, Giant (3)
Treasure: As per monster type. | 53 | The smell of ozone assails your nostrils. There is water dripping here.
| 54 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.
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| 55 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.
| 56 |
| 57 | A strong updraft blows through this area. The smell of ozone assails your nostrils. There are cracks in the ceiling here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 58 |
Encounter: Skeletons (8)
Treasure: As per monster type. | 59 | The air here is very cold. This area smells faintly of manure.
Treasure: 200sp.
Trap: Illusion of monsters: Halflings (12) | 60 | A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.
Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 61 | There is a pick handle here.
Encounter: Goblins (2)
Treasure: None. | 62 | There are bits of fur and hair scattered around here.
Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die. | 63 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 64 | A cold air current blows through this area. There is water dripping here.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 65 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a pick handle here.
| 66 |
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