User Tools



adventuregenerator:gen

 

 

 

 

 

The Vanishing Isle of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
2

3A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
 
4A strong, moaning wind blows through this area.

5There is a broken pole here.

6A strong downdraft blows through this area. There is a broken arrow here.

 
7The air here is very hot. The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
8This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 600sp.
9This area is covered in cobwebs.

 
10This area smells faintly of manure.

Encounter: Sprites (17)
Treasure: None.
11

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12

Encounter: Stirges (5)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
15

 
16It is foggy here, making it difficult to see. There are cracks in the wall here.

17An acrid smell assails your nostrils. There is dried blood here.

18The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
19This area is covered in rubble and dirt.

Encounter: Gnomes (2)
Treasure: None.
20It is foggy here, making it difficult to see.

21This area smells faintly of manure.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
22Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
23Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Bandits (5)
Treasure: As per monster type.
24This area has a pleasant, earthy smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (8)
Treasure: None.
26There is dried blood here.

Treasure: 500sp, 40gp.
27The remnants of a rope are here, rotten.

Encounter: Wolves (6)
Treasure: None.
 
28The air here is very hot.

29Your nostrils are overwhelmed by a sulphurous smell.

30The air here is very hot. The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Sprites (10)
Treasure: As per monster type.
32A cold air current blows through this area. There are cracks in the ceiling here.

33

Encounter: Green Slimes (2)
Treasure: None.
 
34

Encounter: Goblins (7)
Treasure: As per monster type.
35

Encounter: Beetles, Fire (1)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Encounter: Acolytes (2)
Treasure: None.
 
37This area has a stale, fetid smell.

38A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
39The air here is very hot.

Encounter: Halflings (14)
Treasure: As per monster type.
 
40

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41The smell of ozone assails your nostrils.

42A strong wind blows through this area.

Encounter: Orcs (6)
Treasure: As per monster type.
 
43

Encounter: Halflings (10)
Treasure: None.
44This area smells faintly of urine. There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
45A strong wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a large puddle of water here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
46There is a bent copper coin lying here.

47A slight breeze blows through this area.

48A strong wind blows through this area. This area smells faintly of manure.

 
49There is a small puddle of water here.

50A slight, damp breeze blows through this area. This area smells faintly of manure.

51The air here smells of smoke. A haze of smoke hangs in the air. Pottery shards are scattered here.

Treasure: 200sp.
Trap: Illusion of monsters: Green Slimes (3)
 
52Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: None.
53

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Treasure: 600sp.
 
55It is misty here.

56The air here is very hot. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57There are wax drippings here.

 
58This area has a pleasant, earthy smell.

59There is a torn sack here.

60

Encounter: Spiders, Crab (3)
Treasure: None.
 
61A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Killer Bees (8)
Treasure: None.
62There are several small stones here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63A cold air current blows through this area. There is a splintered club here.

 
64A strong downdraft blows through this area.

65There is a candle stub here.

66This area smells faintly of manure.

Treasure: 100sp.
 
67This area has a pleasant, earthy smell.

Encounter: Gnomes (2)
Treasure: As per monster type.
68A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

69A cold air current blows through this area.

 
70Pottery shards are scattered here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.

adventuregenerator/gen.txt · Last modified: by lee