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The Batrachian Milieu of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
2A cold air current blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
3There is a broken bottle here.

 
4A strong, moaning wind blows through this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5There is a pile of dung here.

6A slight downdraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

 
7

Encounter: Gnomes (5)
Treasure: As per monster type.
8

9A strong updraft blows through this area. There is a small puddle of water here.

 
10This area is covered in rubble and dirt.

11The ceiling here is damp.

Treasure: 500sp, 10gp, 2 jewelry.
12The air here is very hot. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Treasure: 400sp.
 
13There is a torn leather boot here.

14This area has a pleasant, earthy smell.

Encounter: Gnomes (2)
Treasure: As per monster type.
15A strong updraft blows through this area.

 
16

17This area smells faintly of urine. It is misty here.

18A slight, damp breeze blows through this area. The wall here is damp.

 
19There are cracks in the wall here.

Treasure: 400sp.
20

Encounter: Acolytes (6)
Treasure: As per monster type.
21This area smells faintly of urine. This area is covered in cobwebs.

 
22

23There is a salty, wet smell to this area.

24The air here is very hot. This area smells faintly of manure. It is foggy here, making it difficult to see. There is a broken bottle here.

Encounter: Orcs (3)
Treasure: None.
 
25This area smells of rotting vegetation. There is a large puddle of water here.

26This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a pile of ashes here.

27There is a pile of dung here.

 
28This area has a pleasant, earthy smell.

29

Encounter: Stirges (5)
Treasure: As per monster type.
30

 
31Pottery shards are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32There is a cracked flask here.

33There is a pile of dung here.

 
34There is a pile of dung here.

35This area smells faintly of manure. There are cracks in the wall here.

36The air here is very cold. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
37This area has a pleasant, earthy smell. There is water dripping here.

38A gusting breeze blows through this area. There are cracks in the floor here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39This area has a stale, fetid smell.

 
40This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
41Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Orcs (7)
Treasure: None.
42It is foggy here, making it difficult to see. There is a broken arrow here.

 
43There is a cracked hammer head here.

44Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Wolves (6)
Treasure: None.
45

Trap: Poison gas: Save vs. Poison or die.
 
46There is water dripping here.

47The wall here is damp.

48The wall here is damp.

 
49

50There is a salty, wet smell to this area.

51There is a splintered club here.

 
52

53It is foggy here, making it difficult to see.

54

Encounter: Wolves (9)
Treasure: None.
 
55

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56It is foggy here, making it difficult to see. There is a slimy coating on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57

Encounter: Stirges (4)
Treasure: None.
 
58

59

Encounter: Green Slimes (2)
Treasure: None.
60There are wax drippings here.

 
61The air here smells of smoke.

Encounter: Killer Bees (2)
Treasure: As per monster type.
62

Encounter: Goblins (4)
Treasure: As per monster type.
63A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
64This area has a stale, fetid smell.

Treasure: 500sp.
65

66There is water dripping here.

 
67A metallic smell assails your nostrils. There is a broken sword blade here.

adventuregenerator/gen.txt · Last modified: by lee