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The Weird Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Pottery shards are scattered here.

2A cold air current blows through this area. This area smells faintly of manure. There is water dripping here.

3There is a torn sack here.

Treasure: 500sp, 6 jewelry.
 
4There is a small puddle of water here.

5A haze of dust hangs in the air.

Encounter: Killer Bees (6)
Treasure: None.
6There are fungi growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7There are bones scattered here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
8A strong updraft blows through this area. This area smells faintly of manure.

9

 
10A slight downdraft blows through this area.

11

12A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
13There are cracks in the ceiling here.

Encounter: Bandits (1)
Treasure: As per monster type.
14

Trap: Poison gas: Save vs. Poison or die.
15

Trap: Fog: Looks like poison gas, but harmless.
 
16

17

Encounter: Bandits (8)
Treasure: As per monster type.
18This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19

Encounter: Dwarves (4)
Treasure: As per monster type.
20This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21There is a pile of ashes here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
22Guano covers this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
23The smell of ozone assails your nostrils.

24A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
25A slight downdraft blows through this area.

26This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
27A strong wind blows through this area.

Encounter: Sprites (9)
Treasure: As per monster type.
 
28

29

30

Encounter: Lizards, Gecko (2)
Treasure: None.
 
31This area smells faintly of manure.

Encounter: Green Slimes (2)
Treasure: As per monster type.
32There are cracks in the ceiling here.

Encounter: Kobolds (11)
Treasure: As per monster type.
33This area is very dusty.

 
34It is foggy here, making it difficult to see.

35The air here is very hot. The wall here is damp.

36

 
37There are cracks in the ceiling here.

38This area has a pleasant, earthy smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
39This area smells faintly of urine. There are cracks in the floor here.

 
40A slight breeze blows through this area. There is a bent and rusted iron bar here.

Encounter: Sprites (12)
Treasure: As per monster type.
41

42

Encounter: Lizards, Gecko (1)
Treasure: None.
 
43A gusting breeze blows through this area. There is a large puddle of water here.

44

Encounter: Snakes, Cobra (2)
Treasure: None.
45The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (6)
Treasure: As per monster type.
 
46A haze of dust hangs in the air.

Encounter: Skeletons (10)
Treasure: As per monster type.
47A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.

Treasure: 600sp, 30gp.
48There are sticks scattered here.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49This area has a pleasant, earthy smell. There are cracks in the ceiling here.

50This area smells faintly of manure. There are cracks in the ceiling here.

Treasure: 400sp.
51There is a slimy coating on the wall here.

Treasure: 100sp.
 
52

53The air here is very hot. This area smells faintly of manure.

54

 
55A strong downdraft blows through this area. This area is covered in rubble and dirt.

Encounter: Killer Bees (9)
Treasure: As per monster type.
56There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
57The air here is very cold. There is a salty, wet smell to this area. There is water dripping here.

Encounter: Sprites (14)
Treasure: As per monster type.
 
58This area smells of rotting vegetation. There are rotting wood pieces here.

Treasure: 500sp, 60gp.
59

60A strong updraft blows through this area. There is a pile of ashes here.

Encounter: Traders (8)
Treasure: None.
 
61This area smells faintly of urine. There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62

Trap: Poison gas: Save vs. Poison or die.
63A cold air current blows through this area. This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64The air here is very cold. It is foggy here, making it difficult to see.

65This area smells of rotting vegetation.

Encounter: Traders (3)
Treasure: None.
66There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

 
67A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68A slight, damp breeze blows through this area.

69Guano covers this area.

Encounter: Goblins (5)
Treasure: None.
 
70This area has a pleasant, earthy smell.

Encounter: Dwarves (3)
Treasure: None.
71The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Gnomes (6)
Treasure: None.
72The air here is very hot. This area smells of rotting vegetation.

 
73There are cracks in the wall here.

74There is a badly dented helmet here.

75A slight breeze blows through this area.

 
76

Treasure: 500sp, 40gp.

adventuregenerator/gen.txt · Last modified: by lee