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The Eldritch Citadel of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area. There is a trickle of water here.

Encounter: Shrews, Giant (2)
Treasure: None.
2This area smells faintly of manure. There are sticks scattered here.

3It is misty here.

Treasure: 100sp, 40gp.
 
4There is a mold growing here.

5This area smells faintly of manure. There is a torch stub here.

Encounter: Acolytes (2)
Treasure: None.
6A slight breeze blows through this area. There is a pile of straw here.

Encounter: Kobolds (6)
Treasure: None.
 
7The air here is very cold. There is a broken pole here.

8

Encounter: Traders (3)
Treasure: None.
9This area smells of rotting vegetation. The remnants of a rope are here, rotten.

 
10A haze of smoke hangs in the air. Guano covers this area.

Treasure: 500sp, 30gp.
11A strong downdraft blows through this area. There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12This area is very dusty.

Encounter: Goblins (8)
Treasure: As per monster type.
 
13This area smells of rotting vegetation. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14

15This area smells faintly of manure. There is a trickle of water here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
16There is a pick handle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A strong, moaning wind blows through this area. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
18A strong updraft blows through this area. The air here smells of smoke. There is a pile of ashes here.

Encounter: Bandits (7)
Treasure: None.
 
19A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
20The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21Your nostrils are overwhelmed by a sulphurous smell.

 
22

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
23

24A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (8)
Treasure: As per monster type.
 
25A strong updraft blows through this area. There is a slimy coating on the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26There is a torn sack here.

Encounter: Orcs (7)
Treasure: As per monster type.
27This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A slight downdraft blows through this area. A metallic smell assails your nostrils.

29There is a trickle of water here.

Encounter: Acolytes (3)
Treasure: None.
30This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There are rotting wood pieces here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32The smell of ozone assails your nostrils. The ceiling here is damp.

Encounter: Halflings (11)
Treasure: As per monster type.
33Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
34

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
35

36This area has a stale, fetid smell. There is a broken pole here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
37

38There are dry leaves and twigs scattered here.

Treasure: 300sp, 20gp.
39This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
40This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
41There is a pile of ashes here.

42This area is covered in cobwebs.

 
43

44There is a slimy coating on the wall here.

Trap: Poison gas: Save vs. Poison or die.
45A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
46It is misty here. Teeth and fangs are scattered here.

47There is a putrid smell coming from something nearby.

48A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
49The air here is very hot. Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50

51

Trap: Poison gas: Save vs. Poison or die.
 
52A slight, damp breeze blows through this area.

Treasure: 500sp.
53The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
54

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
55

56

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57The air here is very hot. Fog gathers and swirls on the floor, concealing it.

 
58Your nostrils are overwhelmed by a sulphurous smell.

59A strong, gusting wind blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

60This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61

Encounter: Traders (2)
Treasure: None.
62A metallic smell assails your nostrils. Pottery shards are scattered here.

63There is a broken arrow here.

 
64This area smells faintly of manure.

Encounter: Acolytes (6)
Treasure: As per monster type.
65The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Wolves (9)
Treasure: None.
66There is a badly dented helmet here.

Encounter: Traders (4)
Treasure: None.
 
67There is a cracked flask here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
68This area smells of rotting vegetation.

69There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
70The ceiling here is damp.

Encounter: Acolytes (4)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee