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The Squamous Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very hot. This area has a pleasant, earthy smell.

3This area has a pleasant, earthy smell.

Encounter: Bandits (5)
Treasure: As per monster type.
 
4It is foggy here, making it difficult to see.

Encounter: Wolves (11)
Treasure: None.
5This area smells faintly of urine.

Encounter: Gnomes (4)
Treasure: None.
6

Encounter: Goblins (5)
Treasure: As per monster type.
 
7A slight breeze blows through this area. There are bones scattered here.

8

9Fog gathers and swirls on the floor, concealing it.

 
10This area smells of rotting vegetation. There is a badly dented helmet here.

Encounter: Wolves (6)
Treasure: As per monster type.
11A cold air current blows through this area.

12This area smells of rotting vegetation. This area is covered in cobwebs.

 
13A slight breeze blows through this area. There is a putrid smell coming from something nearby.

14There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
15

 
16There are fungi growing here.

17

18There is a pile of ashes here.

Trap: Fog: Looks like poison gas, but harmless.
 
19The air here smells of smoke. The wall here is damp.

20The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Gnomes (5)
Treasure: None.
21A strong wind blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
22It is misty here. There is a cracked hammer head here.

Encounter: Snakes, Cobra (2)
Treasure: None.
23Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24There is a putrid smell coming from something nearby.

 
25This area has a stale, fetid smell. There is water dripping here.

Encounter: Stirges (2)
Treasure: None.
26The air here is very cold.

27A haze of smoke hangs in the air.

Treasure: 400sp.
 
28There is a small puddle of water here.

29There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

30

Trap: Poison gas: Save vs. Poison or die.
 
31

32A slight updraft blows through this area.

33

 
34The air here smells of smoke.

Encounter: Beetles, Fire (7)
Treasure: None.
35The air here is very cold. The smell of ozone assails your nostrils. There is a pile of dung here.

36The air here is very hot.

Encounter: Orcs (5)
Treasure: None.
 
37There is a mold growing here.

Encounter: Wolves (9)
Treasure: As per monster type.
38A strong, moaning wind blows through this area.

Treasure: 200sp.
39There is a torn leather boot here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
40

41An acrid smell assails your nostrils. There are bones scattered here.

42This area smells of rotting vegetation.

Encounter: Goblins (7)
Treasure: None.
 
43The air here is very hot. There is a pile of rags here.

44There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

Encounter: Traders (6)
Treasure: As per monster type.
45This area has a pleasant, earthy smell.

 
46

Treasure: 600sp, 60gp.
47This area has a stale, fetid smell.

48

 
49This area smells faintly of manure.

50There are bits of fur and hair scattered around here.

51The air here is very cold. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
52This area has a pleasant, earthy smell. There is a pick handle here.

Treasure: 300sp.
53A haze of dust hangs in the air. There is water dripping here.

54A metallic smell assails your nostrils.

Encounter: Bandits (3)
Treasure: None.
 
55An acrid smell assails your nostrils.

56A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
57Pottery shards are scattered here.

 
58A strong wind blows through this area. Teeth and fangs are scattered here.

59A strong wind blows through this area.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60This area smells of rotting vegetation.

 
61A slight, damp breeze blows through this area.

Encounter: Traders (1)
Treasure: As per monster type.
62There is a slimy coating on the floor here.

63There is a broken pole here.

Treasure: 100sp, 30gp.
 
64There is a pile of ashes here.

65There is a torn leather boot here.

66

 

adventuregenerator/gen.txt · Last modified: by lee