User Tools



adventuregenerator:gen

 

 

 

 

 

The Hidden Fortress of the Dwellers in the Batrachian Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2It is foggy here, making it difficult to see. Guano covers this area.

3A metallic smell assails your nostrils. Guano covers this area.

Encounter: Beetles, Fire (1)
Treasure: None.
 
4A strong updraft blows through this area.

Treasure: 500sp.
5There are food scraps scattered here.

Treasure: 200sp, 10gp.
6

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7It is foggy here, making it difficult to see.

8

Encounter: Orcs (3)
Treasure: As per monster type.
9A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: As per monster type.
 
10

Encounter: Traders (5)
Treasure: As per monster type.
11There are rotting wood pieces here.

12A strong, moaning wind blows through this area. A haze of dust hangs in the air. There is water dripping here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
13There is a torn leather boot here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
14The air here smells of smoke.

15A haze of smoke hangs in the air.

 
16There is a putrid smell coming from something nearby. There is water dripping here.

17

18A metallic smell assails your nostrils.

Treasure: 100sp, 40gp, 4 jewelry.
 
19There is a broken arrow here.

Encounter: Orcs (6)
Treasure: None.
20This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21

Treasure: 200sp, 50gp.
 
22A metallic smell assails your nostrils.

23

Treasure: 400sp, 20gp.
24This area has a pleasant, earthy smell. There is a bent and rusted iron bar here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

26There are cracks in the floor here.

27There is a pile of dung here.

 
28There is a pile of rags here.

Treasure: 600sp, 30gp.
29This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: None.
30The air here is very hot. A chlorine-like smell assails your nostrils. There is a pile of ashes here.

Encounter: Goblins (4)
Treasure: As per monster type.
 
31Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32A gusting breeze blows through this area. This area is covered in cobwebs.

33This area has a pleasant, earthy smell.

Encounter: Wolves (6)
Treasure: As per monster type.
 
34This area smells faintly of manure. The wall here is damp.

35

Encounter: Acolytes (1)
Treasure: None.
36There is a corroded chain here.

 
37This area is very dusty.

38This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: None.
39

Encounter: Kobolds (9)
Treasure: As per monster type.
 
40

Encounter: Green Slimes (4)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: None.
42There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: None.
44This area smells faintly of urine. There is a torch stub here.

45

Treasure: 500sp, 50gp.
 
46There is a cracked flask here.

Encounter: Killer Bees (3)
Treasure: None.
47The air here is very cold. A metallic smell assails your nostrils.

48A slight, damp breeze blows through this area. There is a blunt javelin head here.

Encounter: Goblins (6)
Treasure: None.
 
49This area has a stale, fetid smell.

Treasure: 600sp, 10gp.
50There is a salty, wet smell to this area.

Trap: Poison gas: Save vs. Poison or die.
51The air here is very hot. This area smells faintly of urine. There are sticks scattered here.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
52

Encounter: Lizards, Gecko (3)
Treasure: None.
53

Trap: Fog: Looks like poison gas, but harmless.
54This area has a pleasant, earthy smell.

Encounter: Halflings (10)
Treasure: As per monster type.
 
55The air here is very hot. A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp.
56There is a large puddle of water here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57This area smells faintly of manure. There is a pile of ashes here.

 
58A cold air current blows through this area.

Encounter: Orcs (2)
Treasure: As per monster type.
59There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

 
61A slight, damp breeze blows through this area.

62

Encounter: Wolves (6)
Treasure: As per monster type.
63The air here is very hot. This area is very dusty.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
64This area is covered in cobwebs.

65This area smells faintly of urine.

66A strong wind blows through this area.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
67A metallic smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68A strong, moaning wind blows through this area. There is a mold growing here.

69

Encounter: Goblins (3)
Treasure: As per monster type.
 
70

Trap: Poison gas: Save vs. Poison or die.
71Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
74A strong wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.txt · Last modified: by lee