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The Black Shambles of Lonely Dweomercraeft

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are sticks scattered here.

2The air here smells of smoke. It is foggy here, making it difficult to see. There is a cracked hammer head here.

3This area smells faintly of manure. There are sticks scattered here.

Encounter: Goblins (4)
Treasure: None.
 
4This area has a stale, fetid smell. There are sticks scattered here.

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

 
7There is a salty, wet smell to this area. There is a pile of straw here.

8

9This area is covered in cobwebs.

Treasure: 500sp.
 
10This area smells faintly of manure.

Encounter: Wolves (3)
Treasure: None.
11

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
12A haze of smoke hangs in the air. There is a torch stub here.

 
13

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14A strong, moaning wind blows through this area. An acrid smell assails your nostrils. There is water dripping here.

15A cold air current blows through this area. This area smells of rotting vegetation. There is a blunt javelin head here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
16A slight, damp breeze blows through this area.

Encounter: Kobolds (6)
Treasure: As per monster type.
17The air here is very hot. A haze of smoke hangs in the air. There are scratches on the wall here.

18This area smells faintly of urine.

 
19A metallic smell assails your nostrils.

20A gusting breeze blows through this area.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
21A strong, gusting wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22

23Fog gathers and swirls on the floor, concealing it.

24The air here is very hot. This area is covered in cobwebs.

 
25A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

26The air here is very cold.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27A strong, moaning wind blows through this area. There is a salty, wet smell to this area. There is a cracked hammer head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28

Encounter: Spiders, Crab (1)
Treasure: None.
29A strong, moaning wind blows through this area. The air here smells of smoke. There is a large puddle of water here.

30The air here is very hot. There are rotting wood pieces here.

 
31There is a pick handle here.

Encounter: Skeletons (4)
Treasure: As per monster type.
32Guano covers this area.

33There is a large puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34A slight downdraft blows through this area.

35

Encounter: Skeletons (5)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
37Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38

Encounter: Beetles, Fire (1)
Treasure: None.
39The air here is very hot. There is a salty, wet smell to this area.

 
40This area has a stale, fetid smell.

41This area smells faintly of manure.

Treasure: 300sp, 60gp.
42The air here is very cold. There is water dripping here.

Treasure: 300sp, 50gp.
 
43A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

44A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
45

Treasure: 400sp, 60gp.
 
46A strong downdraft blows through this area.

47A haze of dust hangs in the air. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
48A cold air current blows through this area. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49This area smells faintly of manure. A haze of dust hangs in the air.

Encounter: Halflings (12)
Treasure: As per monster type.
50A strong wind blows through this area. A metallic smell assails your nostrils.

51There are wax drippings here.

 
52A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

53

54This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
 
55This area smells of rotting vegetation.

Encounter: Kobolds (8)
Treasure: As per monster type.
56The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

57Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

 
58A metallic smell assails your nostrils. There is a splintered club here.

59

Encounter: Kobolds (10)
Treasure: None.
60There is a cracked hammer head here.

Encounter: Killer Bees (4)
Treasure: None.
 
61There are rotting wood pieces here.

Encounter: Goblins (6)
Treasure: As per monster type.
62This area smells faintly of manure. There is a large puddle of water here.

63Fog gathers and swirls on the floor, concealing it.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64A cold air current blows through this area.

Treasure: 100sp.
65Fog gathers and swirls on the floor, concealing it.

66This area has a stale, fetid smell. The wall here is damp.

Encounter: Wolves (7)
Treasure: As per monster type.
 
67This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: None.
68The air here smells of smoke. There are dry leaves and twigs scattered here.

69This area is covered in cobwebs.

 
70This area has a pleasant, earthy smell.

Treasure: 200sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
71A slight breeze blows through this area.

72Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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