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The Batrachian Mines of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are bones scattered here.

2This area smells faintly of manure.

3A slight, damp breeze blows through this area. There is a pile of rags here.

Treasure: 600sp, 6 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4A cold air current blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
5

Encounter: Killer Bees (9)
Treasure: None.
6There is a salty, wet smell to this area. The wall here is damp.

 
7A strong, moaning wind blows through this area. There are cracks in the wall here.

8It is misty here.

Encounter: Sprites (7)
Treasure: None.
9This area has a stale, fetid smell.

Encounter: Goblins (6)
Treasure: None.
 
10A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11

Trap: 10' Pit: 1d6 points of damage if you fall in.
12

Treasure: 100sp, 10gp.
 
13This area smells faintly of manure.

14This area has a stale, fetid smell.

15The ceiling here is damp.

Encounter: Traders (7)
Treasure: None.
 
16

17

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
19A slight downdraft blows through this area. There is a pile of straw here.

20A strong, gusting wind blows through this area.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
21

Encounter: Gnomes (1)
Treasure: As per monster type.
 
22The air here is very hot.

23

24There are bones scattered here.

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
25This area has a pleasant, earthy smell.

26A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
27

Treasure: 400sp, 60gp.
 
28

Encounter: Beetles, Fire (6)
Treasure: None.
29There is a putrid smell coming from something nearby. This area is covered in cobwebs.

30A haze of smoke hangs in the air.

 
31This area smells faintly of manure. There is a pile of dung here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
32A metallic smell assails your nostrils.

33A strong, moaning wind blows through this area. It is misty here. There is a mold growing here.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
34

35There is a bent copper coin lying here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
36The air here is very cold. There is a salty, wet smell to this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37This area smells faintly of manure.

38The air here is very hot. There is a putrid smell coming from something nearby. There is a large puddle of water here.

39This area is very dusty.

 
40A slight breeze blows through this area. This area is covered in rubble and dirt.

41A strong wind blows through this area.

42This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43The air here is very cold.

Encounter: Bandits (6)
Treasure: As per monster type.
44There are cracks in the floor here.

45The air here smells of smoke.

Treasure: 100sp, 20gp.
 
46This area has a stale, fetid smell. There is a badly dented helmet here.

Encounter: Kobolds (16)
Treasure: None.
47A haze of smoke hangs in the air.

48The smell of ozone assails your nostrils. There is a broken arrow here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
49There are dry leaves and twigs scattered here.

50

51

 
52

Encounter: Traders (1)
Treasure: None.
53

Trap: 10' Pit: 1d6 points of damage if you fall in.
54There is a badly dented helmet here.

 
55A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

Encounter: Wolves (2)
Treasure: None.
56This area is very dusty.

57A cold air current blows through this area. This area smells faintly of urine.

Encounter: Traders (4)
Treasure: None.
 
58

59This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

60A cold air current blows through this area.

 
61The air here is very hot. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62

Encounter: Green Slimes (2)
Treasure: As per monster type.
63

 
64

65

66There are bones scattered here.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (2)
 
67This area smells of rotting vegetation.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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