Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | A cold air current blows through this area. | 2 | The air here smells of smoke. It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Encounter: Acolytes (3) Treasure: As per monster type. | 3 | A strong downdraft blows through this area. Encounter: Kobolds (9) Treasure: None. |
4 | This area has a pleasant, earthy smell. There is a torn sack here. Encounter: Goblins (5) Treasure: None. | 5 | There are scratches on the wall here. | 6 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are cracks in the ceiling here. Encounter: Beetles, Fire (2) Treasure: None. |
7 | The air here is very hot. Encounter: Kobolds (12) Treasure: As per monster type. | 8 | 9 | ||
10 | An acrid smell assails your nostrils. | 11 | There is water dripping here. Encounter: Bandits (8) Treasure: None. | 12 | Fog gathers and swirls on the floor, concealing it. |
13 | It is foggy here, making it difficult to see. Encounter: Traders (4) Treasure: As per monster type. | 14 | The smell of ozone assails your nostrils. There is a bent and rusted iron bar here. | 15 | A haze of smoke hangs in the air. Treasure: 600sp, 60gp. Trap: Illusion of monsters: Orcs (4) |
16 | 17 | 18 | The air here is very cold. | ||
19 | 20 | This area smells of rotting vegetation. There is a pile of ashes here. Encounter: Lizards, Gecko (3) Treasure: None. | 21 | Encounter: Snakes, Cobra (1) Treasure: None. | |
22 | There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 23 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (4) Treasure: None. | 24 | There is water dripping here. |
25 | The air here is very hot. A haze of dust hangs in the air. There is a pile of dung here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | This area is covered in cobwebs. Encounter: Spiders, Crab (1) Treasure: None. | 27 | There are rotting wood pieces here. Encounter: Goblins (7) Treasure: As per monster type. |
28 | The air here is very cold. There is a mold growing here. Encounter: Traders (6) Treasure: As per monster type. | 29 | There are scratches on the wall here. | 30 | The air here is very hot. Encounter: Kobolds (10) Treasure: None. |
31 | The air here is very cold. Encounter: Sprites (9) Treasure: As per monster type. | 32 | This area is covered in cobwebs. | 33 | There are cracks in the wall here. Trap: Poison gas: Save vs. Poison or die. |
34 | There are wax drippings here. | 35 | This area smells faintly of manure. Encounter: Wolves (9) Treasure: None. | 36 | Encounter: Skeletons (10) Treasure: As per monster type. |
37 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Wolves (11) Treasure: As per monster type. | 38 | Treasure: 100sp, 10gp. | 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here. |
40 | The smell of ozone assails your nostrils. There are rotting wood pieces here. | 41 | A slight, damp breeze blows through this area. Encounter: Sprites (12) Treasure: As per monster type. | 42 | This area smells of rotting vegetation. There is a cracked hammer head here. Encounter: Snakes, Cobra (3) Treasure: None. |
43 | A slight breeze blows through this area. There is water dripping here. Treasure: 100sp. | 44 | The air here is very hot. Treasure: 600sp, 20gp. | 45 | There is a corroded chain here. Treasure: 400sp, 40gp. Trap: Poison snake: 1 hit dice. |
46 | A cold air current blows through this area. This area smells faintly of manure. There is a broken arrow here. | 47 | A slight downdraft blows through this area. There is a pile of dung here. | 48 | A slight, damp breeze blows through this area. There are rotting wood pieces here. |
49 | This area smells of rotting vegetation. The wall here is damp. | 50 | An acrid smell assails your nostrils. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | The air here is very cold. Treasure: 100sp, 40gp. |
52 | A haze of dust hangs in the air. | 53 | There is a large puddle of water here. | 54 | A strong, gusting wind blows through this area. |
55 | A strong downdraft blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Traders (2) Treasure: As per monster type. | 56 | The air here is very hot. There is a pile of dung here. | 57 | The smell of ozone assails your nostrils. There is a cracked flask here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
58 | There is a pile of rags here. Encounter: Green Slimes (4) Treasure: None. | 59 | 60 | A slight, damp breeze blows through this area. There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
61 | There is a salty, wet smell to this area. Encounter: Kobolds (11) Treasure: None. | 62 | 63 | This area smells faintly of manure. | |
64 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Shrews, Giant (7) Treasure: None. | 65 | A slight breeze blows through this area. Encounter: Bandits (1) Treasure: As per monster type. | 66 | Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. |
67 | A slight breeze blows through this area. It is misty here. This area is very dusty. Encounter: Lizards, Gecko (2) Treasure: None. | 68 | A haze of smoke hangs in the air. | 69 | Encounter: Orcs (7) Treasure: None. |
70 | There is dried blood here. | 71 | The air here is very hot. This area smells faintly of manure. There are bones scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 72 | |
73 | This area smells faintly of manure. |