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The Dark Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2There are rotting wood pieces here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
3The smell of ozone assails your nostrils.

 
4A cold air current blows through this area. There are scratches on the wall here.

5

Treasure: 300sp, 10gp.
6There is a cracked flask here.

 
7A metallic smell assails your nostrils. This area is covered in cobwebs.

8

9A metallic smell assails your nostrils.

Encounter: Traders (6)
Treasure: As per monster type.
 
10A slight breeze blows through this area.

Encounter: Dwarves (3)
Treasure: None.
11A strong downdraft blows through this area. There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12

Encounter: Orcs (7)
Treasure: As per monster type.
 
13This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Kobolds (10)
Treasure: None.
14A gusting breeze blows through this area. There are dry leaves and twigs scattered here.

15An acrid smell assails your nostrils.

Encounter: Orcs (8)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

Treasure: 600sp, 60gp.
17

18This area has a pleasant, earthy smell.

Encounter: Bandits (7)
Treasure: As per monster type.
 
19There is a small puddle of water here.

Encounter: Dwarves (3)
Treasure: None.
20There is water dripping here.

Encounter: Killer Bees (9)
Treasure: None.
21There is a pile of ashes here.

 
22A metallic smell assails your nostrils. There is a pile of dung here.

Treasure: 300sp, 60gp.
23

24There is a mold growing here.

Encounter: Traders (4)
Treasure: As per monster type.
 
25A cold air current blows through this area. This area smells faintly of manure.

Encounter: Sprites (10)
Treasure: As per monster type.
26This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: None.
27There is a putrid smell coming from something nearby.

 
28The air here is very hot. This area is covered in cobwebs.

Encounter: Kobolds (10)
Treasure: As per monster type.
29A strong downdraft blows through this area. There is a broken arrow here.

Encounter: Kobolds (8)
Treasure: As per monster type.
30Guano covers this area.

Treasure: 500sp.
 
31There is a pile of rags here.

Encounter: Goblins (3)
Treasure: As per monster type.
32There is a cracked flask here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
33A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

 
34

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35

36This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a bent copper coin lying here.

 
37

Treasure: 100sp, 50gp.
38It is misty here. This area is covered in cobwebs.

39This area smells of rotting vegetation. Pottery shards are scattered here.

 
40The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.

41The smell of ozone assails your nostrils.

42A strong downdraft blows through this area. This area is covered in rubble and dirt.

 
43This area has a stale, fetid smell. There are scratches on the wall here.

Treasure: 400sp, 20gp.
44The wall here is damp.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
45

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46Guano covers this area.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Goblins (7)
Treasure: None.
48This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
49

50There is dried blood here.

51The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Sprites (13)
Treasure: As per monster type.
 
52

53An acrid smell assails your nostrils. This area is very dusty.

Encounter: Gnomes (4)
Treasure: None.
54There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a small puddle of water here.

 
55A strong wind blows through this area. This area has a pleasant, earthy smell. There is a large puddle of water here.

56A slight, damp breeze blows through this area. This area smells faintly of urine.

57There is a pile of straw here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
58The air here is very hot.

59There is water dripping here.

60Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.

 
61

Trap: Poison gas: Save vs. Poison or die.
62There is a broken bottle here.

Encounter: Skeletons (6)
Treasure: As per monster type.
63A slight breeze blows through this area. There is a mold growing here.

Encounter: Acolytes (4)
Treasure: None.
 
64There is a cracked hammer head here.

Encounter: Goblins (7)
Treasure: None.
65A slight breeze blows through this area. There is water dripping here.

Treasure: 100sp.
66The air here is very hot.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
67

Treasure: 100sp, 40gp.
Trap: Poison snake: 1 hit dice.
68

69A haze of smoke hangs in the air. There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
 
70This area has a stale, fetid smell. There is a broken pole here.

Encounter: Sprites (9)
Treasure: As per monster type.
71The air here is very cold. There is a pick handle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72The air here is very cold.

Encounter: Wolves (9)
Treasure: None.
 
73The air here is very cold. There is a pile of rags here.

74A haze of dust hangs in the air. There is a mold growing here.

75This area has a pleasant, earthy smell. There are rotting wood pieces here.

 
76It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
78This area smells faintly of urine. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
79There is a slimy coating on the floor here.

80A slight breeze blows through this area. This area is very dusty.

81This area smells faintly of manure.

 
82This area is covered in cobwebs.

83There are bones scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
84This area has a stale, fetid smell. There is water dripping here.

Treasure: 200sp, 5 gems.
 

adventuregenerator/gen.txt · Last modified: by lee