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The Cold Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air.

Encounter: Shrews, Giant (6)
Treasure: None.
2This area smells faintly of urine.

3The air here smells of smoke. Teeth and fangs are scattered here.

 
4There is a trickle of water here.

Encounter: Dwarves (3)
Treasure: As per monster type.
5This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

6This area is covered in cobwebs.

 
7There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

8The air here is very cold. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
9There is a putrid smell coming from something nearby.

 
10A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

11A slight breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Gnomes (3)
Treasure: As per monster type.
12

 
13

14The air here is very hot. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16The air here is very cold. There are dry leaves and twigs scattered here.

17This area is covered in cobwebs.

18This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19

Encounter: Skeletons (5)
Treasure: As per monster type.
20The air here is very hot. A haze of smoke hangs in the air.

Encounter: Green Slimes (4)
Treasure: As per monster type.
21

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Encounter: Wolves (5)
Treasure: As per monster type.
23The air here smells of smoke. There is a slimy coating on the floor here.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24A strong, moaning wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26

27A haze of dust hangs in the air.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
28A cold air current blows through this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
29A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

30A metallic smell assails your nostrils.

 
31A strong wind blows through this area. There is a cracked hammer head here.

32There are cracks in the ceiling here.

Encounter: Snakes, Cobra (1)
Treasure: None.
33A slight breeze blows through this area. There is a pile of rags here.

 
34It is foggy here, making it difficult to see.

Treasure: 600sp.
35There is a torn leather boot here.

Encounter: Spiders, Crab (3)
Treasure: None.
36The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
37

Encounter: Halflings (11)
Treasure: None.
38The air here smells of smoke. This area is covered in cobwebs.

Encounter: Shrews, Giant (1)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (4)
Treasure: None.
 
40It is misty here. There are cracks in the wall here.

Encounter: Traders (2)
Treasure: As per monster type.
41

Encounter: Halflings (15)
Treasure: As per monster type.
42There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
 
43The air here is very cold. This area smells of rotting vegetation.

Encounter: Green Slimes (4)
Treasure: As per monster type.
44

45The air here is very hot. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
46There are rotting wood pieces here.

Encounter: Sprites (14)
Treasure: As per monster type.
47This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Wolves (12)
Treasure: As per monster type.
48A strong, moaning wind blows through this area. There is a blunt javelin head here.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49A strong downdraft blows through this area. There is a splintered club here.

50

51

Encounter: Gnomes (6)
Treasure: As per monster type.
 
52

Encounter: Killer Bees (2)
Treasure: As per monster type.
53There is a pile of ashes here.

Encounter: Spiders, Crab (1)
Treasure: None.
54

Encounter: Dwarves (6)
Treasure: As per monster type.
 
55There are cracks in the floor here.

56The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Shrews, Giant (7)
Treasure: None.
57There is a pile of ashes here.

 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59There are cracks in the wall here.

60A strong downdraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: As per monster type.
 
61The air here is very hot.

Encounter: Bandits (4)
Treasure: None.
62

Treasure: 600sp, 4 gems.
Trap: Poison needle: Save vs. Poison or die.
63Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

 
64

Trap: 10' Pit: 1d6 points of damage if you fall in.
65

Encounter: Orcs (4)
Treasure: None.
66A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

 
67Guano covers this area.

68There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69

Encounter: Sprites (7)
Treasure: As per monster type.
 
70A metallic smell assails your nostrils. There is a pile of ashes here.

71This area has a pleasant, earthy smell.

72Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Sprites (9)
Treasure: None.
 
73The ceiling here is damp.

74A cold air current blows through this area.

75

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
76The air here is very cold. This area smells faintly of urine.

Encounter: Shrews, Giant (6)
Treasure: None.
77There are rotting wood pieces here.

Encounter: Shrews, Giant (7)
Treasure: None.
78A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
79This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
80

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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