User Tools



adventuregenerator:gen

 

 

 

 

 

The Black Isle of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

Encounter: Dwarves (4)
Treasure: As per monster type.
2This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Bandits (1)
Treasure: None.
3A strong, moaning wind blows through this area.

 
4An acrid smell assails your nostrils. The wall here is damp.

5A slight breeze blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
6The air here is very hot.

 
7A haze of smoke hangs in the air. The wall here is damp.

Encounter: Sprites (7)
Treasure: None.
8A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Encounter: Killer Bees (5)
Treasure: None.
9There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
10There is water dripping here.

Treasure: 300sp.
Trap: Illusion of monsters: Stirges (5)
11A haze of smoke hangs in the air.

12This area is very dusty.

 
13A haze of smoke hangs in the air. There is a mold growing here.

14This area is covered in cobwebs.

15

Encounter: Beetles, Fire (1)
Treasure: None.
 
16There are bones scattered here.

Encounter: Dwarves (1)
Treasure: None.
17There are bits of fur and hair scattered around here.

18This area has a stale, fetid smell.

 
19There is a pile of ashes here.

Treasure: 200sp, 50gp.
20A strong downdraft blows through this area. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Stirges (1)
Treasure: As per monster type.
21This area has a pleasant, earthy smell.

Treasure: 300sp, 20gp.
 
22A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

23

Encounter: Shrews, Giant (5)
Treasure: None.
24It is foggy here, making it difficult to see. There is a rusted spike here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
26This area has a stale, fetid smell. There is a slimy coating on the floor here.

Trap: Fog: Looks like poison gas, but harmless.
27It is misty here. There is a trickle of water here.

Encounter: Green Slimes (2)
Treasure: None.
 
28This area is very dusty.

Encounter: Traders (6)
Treasure: None.
29

Treasure: 400sp, 30gp.
Trap: Poison snake: 1 hit dice.
30It is foggy here, making it difficult to see.

 
31

Encounter: Orcs (5)
Treasure: As per monster type.
32It is foggy here, making it difficult to see.

Treasure: 600sp.
33It is foggy here, making it difficult to see.

Encounter: Stirges (4)
Treasure: As per monster type.
 
34

35A strong, gusting wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
36A strong wind blows through this area.

 
37Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
38This area is covered in cobwebs.

39

 
40There is a mold growing here.

Encounter: Gnomes (1)
Treasure: None.
41This area is covered in cobwebs.

42

 
43Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
44A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

45

 
46A slight breeze blows through this area. This area smells of rotting vegetation. There is a broken sword blade here.

47Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: None.
48A slight, damp breeze blows through this area.

 
49This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
50Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Treasure: 200sp.
51There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52There is a pile of ashes here.

Encounter: Snakes, Cobra (5)
Treasure: None.
53There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54There is a mold growing here.

Encounter: Dwarves (2)
Treasure: None.
 
55There are bits of fur and hair scattered around here.

Encounter: Shrews, Giant (8)
Treasure: None.
56

57The air here is very cold. A haze of smoke hangs in the air.

 
58

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
59This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60

 
61There is dried blood here.

Encounter: Wolves (9)
Treasure: As per monster type.
62A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Green Slimes (4)
Treasure: None.
63A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

 
64A strong, moaning wind blows through this area. Pottery shards are scattered here.

Treasure: 600sp.
65

66A chlorine-like smell assails your nostrils.

 
67The smell of ozone assails your nostrils.

68This area has a stale, fetid smell.

Encounter: Acolytes (1)
Treasure: As per monster type.
69

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70There is a pile of straw here.

71A strong wind blows through this area.

Treasure: 500sp, 40gp.
72There is a putrid smell coming from something nearby. There is a splintered club here.

 
73A slight, damp breeze blows through this area.

adventuregenerator/gen.txt · Last modified: by lee