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The Forbidden Mountain of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. A haze of smoke hangs in the air.

2There is a splintered club here.

Encounter: Sprites (6)
Treasure: As per monster type.
3This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Wolves (10)
Treasure: None.
 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a splintered club here.

6A strong updraft blows through this area. There is a broken sword blade here.

Treasure: 100sp.
 
7The air here is very hot. A haze of dust hangs in the air.

8A slight, damp breeze blows through this area.

9There is water dripping here.

 
10A cold air current blows through this area. There is a pick handle here.

11There is a broken bottle here.

12There are wax drippings here.

 
13A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

14There is water dripping here.

Encounter: Beetles, Fire (5)
Treasure: None.
15This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
 
16

Encounter: Beetles, Fire (7)
Treasure: None.
17A gusting breeze blows through this area. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
18This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 200sp, 30gp.
 
19This area smells faintly of manure.

Encounter: Orcs (7)
Treasure: As per monster type.
20

Encounter: Stirges (10)
Treasure: As per monster type.
21

Encounter: Traders (3)
Treasure: None.
 
22

Encounter: Green Slimes (1)
Treasure: None.
23There is a mold growing here.

24This area smells of rotting vegetation. There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
25A gusting breeze blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.

26A cold air current blows through this area. This area is very dusty.

27A strong wind blows through this area.

Encounter: Killer Bees (7)
Treasure: None.
 
28This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (6)
Treasure: None.
29The air here is very hot.

30A cold air current blows through this area. It is misty here.

 
31The ceiling here is damp.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
32There is a blunt javelin head here.

33The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Dwarves (3)
Treasure: None.
35A slight breeze blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
36It is misty here. There is a cracked flask here.

Treasure: 600sp.
 
37A strong, gusting wind blows through this area. There is a torn sack here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Sprites (10)
38

Treasure: 400sp.
39

Encounter: Spiders, Crab (4)
Treasure: None.
 
40

Encounter: Bandits (2)
Treasure: As per monster type.
41A slight, damp breeze blows through this area. There are rotting wood pieces here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
42A cold air current blows through this area.

 
43This area smells of rotting vegetation.

Encounter: Gnomes (2)
Treasure: As per monster type.
44A cold air current blows through this area. The ceiling here is damp.

Treasure: 600sp.
45A cold air current blows through this area.

 
46There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

Encounter: Skeletons (10)
Treasure: None.
47There is a slimy coating on the floor here.

48A slight breeze blows through this area.

 
49

Encounter: Orcs (2)
Treasure: As per monster type.
50There is a putrid smell coming from something nearby. There are fungi growing here.

Encounter: Kobolds (11)
Treasure: As per monster type.
51It is foggy here, making it difficult to see.

 
52It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
53There is a broken sword blade here.

54A strong downdraft blows through this area. There is a blunt javelin head here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
55This area smells of rotting vegetation. There is a torn sack here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
56The air here smells of smoke. There are cracks in the wall here.

57This area smells faintly of urine.

 
58A chlorine-like smell assails your nostrils.

Encounter: Dwarves (1)
Treasure: As per monster type.
59

60

Encounter: Shrews, Giant (5)
Treasure: None.
 
61A slight breeze blows through this area. There is a putrid smell coming from something nearby.

62This area smells of rotting vegetation. This area is very dusty.

63

Encounter: Killer Bees (4)
Treasure: None.
 
64There are cracks in the ceiling here.

65

Trap: Poison gas: Save vs. Poison or die.
66There is a trickle of water here.

 
67This area smells faintly of manure. The wall here is damp.

Encounter: Wolves (7)
Treasure: None.
68The air here smells of smoke. There is a splintered club here.

Encounter: Wolves (4)
Treasure: As per monster type.
69There is a pick handle here.

Encounter: Halflings (14)
Treasure: As per monster type.
 
70The air here is very hot. There is a torn sack here.

Treasure: 500sp, 40gp.
71

72There are fungi growing here.

Encounter: Orcs (8)
Treasure: As per monster type.
 
73It is foggy here, making it difficult to see.

74

Encounter: Acolytes (7)
Treasure: As per monster type.
75It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Orcs (3)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee