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The Forbidden Caverns of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very hot. An acrid smell assails your nostrils. There are several small stones here.

3A chlorine-like smell assails your nostrils. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
4A slight updraft blows through this area. There is a broken pole here.

5A strong wind blows through this area. This area is covered in rubble and dirt.

6This area smells faintly of urine. A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: As per monster type.
 
7There is a salty, wet smell to this area. This area is very dusty.

8Your nostrils are overwhelmed by a sulphurous smell. There are scratches on the wall here.

Treasure: 400sp, 3 jewelry.
Trap: Poison snake: 1 hit dice.
9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10

11

Encounter: Acolytes (6)
Treasure: As per monster type.
12

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

14This area smells of rotting vegetation.

Encounter: Dwarves (3)
Treasure: None.
15

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16The air here is very hot.

17A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Halflings (11)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. The wall here is damp.

 
19

20There are cracks in the ceiling here.

21There is a blunt javelin head here.

Encounter: Sprites (6)
Treasure: None.
 
22

23

24Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
25This area is very dusty.

26A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Lizards, Gecko (3)
Treasure: None.
27A chlorine-like smell assails your nostrils.

 
28A slight, damp breeze blows through this area. This area is covered in cobwebs.

Treasure: 400sp.
29A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
30

Trap: Fog: Looks like poison gas, but harmless.
 
31This area has a stale, fetid smell. There is a torn leather boot here.

Trap: Fog: Looks like poison gas, but harmless.
32There is a slimy coating on the wall here.

Treasure: 600sp, 30gp.
33A slight breeze blows through this area.

 
34This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

35A slight updraft blows through this area.

36A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37There is a broken bottle here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
38The air here is very hot. There is a bent and rusted iron bar here.

39

 
40A strong updraft blows through this area.

Treasure: 200sp, 50gp.
41A slight downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42The air here smells of smoke. There is a pick handle here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
43There is a pile of ashes here.

44A strong wind blows through this area. There is a large puddle of water here.

45This area smells faintly of urine.

Encounter: Skeletons (6)
Treasure: None.
 
46A haze of dust hangs in the air. There is a small puddle of water here.

47There is a small puddle of water here.

Encounter: Stirges (2)
Treasure: None.
48This area is very dusty.

Encounter: Stirges (9)
Treasure: As per monster type.
 
49The air here is very cold. This area has a pleasant, earthy smell. There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

51The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

 
52

53A slight breeze blows through this area. There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
54The air here is very cold. There is dried blood here.

Encounter: Skeletons (11)
Treasure: None.
 
55There are sticks scattered here.

Encounter: Orcs (4)
Treasure: As per monster type.
56

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
57There is a mold growing here.

 
58A strong, moaning wind blows through this area. This area is very dusty.

59

60There are dry leaves and twigs scattered here.

 
61A gusting breeze blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
62Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 100sp, 50gp.
63Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 10gp.
 
64There is a pile of dung here.

Treasure: 300sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
65

Encounter: Shrews, Giant (6)
Treasure: None.
66Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
67

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68It is foggy here, making it difficult to see. There is a splintered club here.

Encounter: Green Slimes (1)
Treasure: None.
69A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
70A strong, moaning wind blows through this area.

Encounter: Stirges (5)
Treasure: None.
71

72This area smells faintly of urine.

 

adventuregenerator/gen.txt · Last modified: by lee