User Tools



adventuregenerator:gen

 

 

 

 

 

The Ebon Fortress of Sorcery

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
2A strong, moaning wind blows through this area. This area is covered in cobwebs.

3This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

 
4

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

6

 
7There is a putrid smell coming from something nearby. It is misty here. There are bits of fur and hair scattered around here.

8A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

9There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10The air here is very hot. This area smells of rotting vegetation.

Encounter: Wolves (9)
Treasure: None.
11Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Acolytes (6)
Treasure: None.
12A strong downdraft blows through this area. There are rotting wood pieces here.

 
13There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14The air here smells of smoke. There is water dripping here.

Treasure: 300sp.
15This area smells faintly of manure. There is a broken sword blade here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
16

17This area is covered in rubble and dirt.

Treasure: 400sp, 40gp, 3 gems.
Trap: Poison snake: 1 hit dice.
18The air here is very hot. There is a putrid smell coming from something nearby. It is misty here. There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: None.
 
19A strong, moaning wind blows through this area.

20A slight updraft blows through this area. There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21There is a pile of rags here.

 
22There are bones scattered here.

23A haze of smoke hangs in the air. There is a torn leather boot here.

24

 
25It is misty here. There is a badly dented helmet here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
26The air here is very cold. There is a putrid smell coming from something nearby. There is a cracked flask here.

27Your nostrils are overwhelmed by a sulphurous smell.

 
28There are cracks in the ceiling here.

29

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30A cold air current blows through this area. A haze of smoke hangs in the air.

 
31A strong updraft blows through this area. This area has a stale, fetid smell.

Encounter: Kobolds (10)
Treasure: As per monster type.
32A haze of smoke hangs in the air.

Treasure: 300sp.
33

 
34The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here.

35The air here is very cold. This area has a stale, fetid smell. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36There are scratches on the wall here.

Encounter: Traders (2)
Treasure: None.
 
37The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area is covered in cobwebs.

39

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40This area is covered in cobwebs.

41

42There is a rusted spike here.

 
43

Treasure: 200sp, 40gp, 4 gems.
44

Treasure: 400sp, 50gp.
45It is foggy here, making it difficult to see.

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
46

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47There is a pile of ashes here.

48The ceiling here is damp.

Encounter: Spiders, Crab (4)
Treasure: None.
 
49

Encounter: Gnomes (5)
Treasure: As per monster type.
50The air here is very cold. The air here smells of smoke. Pottery shards are scattered here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
51There are cracks in the ceiling here.

 
52There is a cracked flask here.

53A haze of smoke hangs in the air.

54There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
55A gusting breeze blows through this area. There are sticks scattered here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
56There is a salty, wet smell to this area. It is foggy here, making it difficult to see. The wall here is damp.

57There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
58A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59It is misty here. There is a slimy coating on the floor here.

Encounter: Sprites (7)
Treasure: None.
60A strong, moaning wind blows through this area. There is water dripping here.

 
61The air here is very hot. An acrid smell assails your nostrils. There are cracks in the floor here.

62The ceiling here is damp.

Treasure: 100sp, 50gp.
63This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
64A haze of dust hangs in the air.

65The air here is very hot.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
66

Treasure: 500sp.
 
67

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68A cold air current blows through this area. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Snakes, Cobra (4)
Treasure: None.
69This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are wax drippings here.

Encounter: Wolves (10)
Treasure: None.
 
70

71This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72This area is covered in rubble and dirt.

 
73There are dry leaves and twigs scattered here.

Encounter: Bandits (2)
Treasure: None.
74There is a pile of rags here.

75It is foggy here, making it difficult to see.

Treasure: 400sp.
 
76

Encounter: Gnomes (1)
Treasure: As per monster type.
77There is a corroded chain here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
78The air here is very hot. This area smells faintly of urine.

 
79

Encounter: Beetles, Fire (8)
Treasure: None.
80The air here is very hot. This area smells of rotting vegetation. This area is very dusty.

Encounter: Acolytes (6)
Treasure: As per monster type.
81

Treasure: 400sp, 10gp.
 
82The ceiling here is damp.

Treasure: 100sp, 10gp.
83An acrid smell assails your nostrils.

Encounter: Killer Bees (6)
Treasure: As per monster type.
84

 
85A strong wind blows through this area. There is a mold growing here.

Treasure: 500sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
86

Encounter: Orcs (6)
Treasure: None.
87A cold air current blows through this area. The air here smells of smoke. This area is covered in rubble and dirt.

Encounter: Goblins (8)
Treasure: As per monster type.
 
88

89A slight downdraft blows through this area.

90A strong, gusting wind blows through this area. There is a trickle of water here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
91A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Pottery shards are scattered here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
92This area smells faintly of urine. This area is covered in cobwebs.

adventuregenerator/gen.txt · Last modified: by lee