| 1 | Fog gathers and swirls on the floor, concealing it. There is a rusted spike here.
Encounter: Goblins (7)
Treasure: None. | 2 | A metallic smell assails your nostrils. There are sticks scattered here.
Encounter: Skeletons (8)
Treasure: None. | 3 |
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| 4 | There is water dripping here.
| 5 | This area is very dusty.
| 6 | There is a bent and rusted iron bar here.
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| 7 | A cold air current blows through this area. The air here smells of smoke.
Treasure: 600sp, 20gp. | 8 | A strong downdraft blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see. This area is very dusty.
Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 |
Treasure: 500sp, 30gp, 3 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 10 |
| 11 | There are food scraps scattered here.
| 12 |
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| 13 | The air here is very hot.
Treasure: 300sp. | 14 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.
Encounter: Green Slimes (4)
Treasure: None. | 15 |
Treasure: 300sp, 40gp. |
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| 16 | A strong, moaning wind blows through this area. There is a mold growing here.
| 17 | This area has a pleasant, earthy smell. There is a pile of ashes here.
| 18 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt.
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| 19 | There is a broken sword blade here.
| 20 | There is a putrid smell coming from something nearby.
Trap: Fog: Looks like poison gas, but harmless. | 21 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.
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| 22 | A slight updraft blows through this area. This area smells of rotting vegetation.
| 23 | This area has a stale, fetid smell. There is a pile of dung here.
Encounter: Shrews, Giant (5)
Treasure: As per monster type. | 24 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 25 |
| 26 | A haze of smoke hangs in the air. There is a splintered club here.
| 27 | A slight updraft blows through this area.
Encounter: Traders (7)
Treasure: None. |
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| 28 |
Encounter: Halflings (6)
Treasure: As per monster type. | 29 |
Encounter: Spiders, Crab (4)
Treasure: None. | 30 | There are sticks scattered here.
Encounter: Shrews, Giant (7)
Treasure: None. |
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| 31 |
Treasure: 300sp, 20gp. | 32 | The air here smells of smoke. Guano covers this area.
Treasure: 400sp, 30gp. | 33 | A haze of dust hangs in the air.
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| 34 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.
Encounter: Bandits (1)
Treasure: None. | 35 | There is a small puddle of water here.
Treasure: 200sp, 30gp, 1 jewelry. | 36 | There is a slimy coating on the ceiling here.
Treasure: 200sp. |
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| 37 | This area smells faintly of manure. There are scratches on the wall here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 38 |
| 39 | It is foggy here, making it difficult to see. There is a pile of dung here.
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| 40 |
| 41 | There is a trickle of water here.
Encounter: Bandits (5)
Treasure: None. | 42 | This area smells of rotting vegetation. There are rotting wood pieces here.
Encounter: Stirges (8)
Treasure: As per monster type. |
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| 43 | This area has a stale, fetid smell. There are bones scattered here.
| 44 |
| 45 | This area smells faintly of urine.
Trap: Poison gas: Save vs. Poison or die. |
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| 46 | A strong wind blows through this area.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 47 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a torn leather boot here.
| 48 | This area has a stale, fetid smell. There is a trickle of water here.
Encounter: Snakes, Cobra (5)
Treasure: None. |
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| 49 |
Encounter: Gnomes (1)
Treasure: As per monster type. | 50 | There are cracks in the wall here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. | 51 | There is a broken sword blade here.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
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| 52 | This area smells faintly of urine. Guano covers this area.
| 53 | A slight downdraft blows through this area.
Treasure: 200sp, 2 gems.
Trap: Poison needle: Save vs. Poison or die. | 54 |
Treasure: 500sp. |
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| 55 |
Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 56 | The air here smells of smoke.
Trap: Poison gas: Save vs. Poison or die. | 57 | This area smells of rotting vegetation. There is a cracked flask here.
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| 58 |
Trap: Fog: Looks like poison gas, but harmless. | 59 | There is a salty, wet smell to this area. There is a mold growing here.
Encounter: Wolves (6)
Treasure: As per monster type. | 60 | A slight downdraft blows through this area. This area smells of rotting vegetation. There is water dripping here.
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| 61 | A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a pile of ashes here.
Treasure: 200sp, 50gp. | 62 | There is a large puddle of water here.
Encounter: Halflings (16)
Treasure: None. | 63 | It is foggy here, making it difficult to see.
Trap: Fog: Looks like poison gas, but harmless. |
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| 64 | There is a salty, wet smell to this area. This area is covered in rubble and dirt.
Encounter: Lizards, Gecko (1)
Treasure: None. | 65 |
| 66 | The air here is very hot.
Encounter: Dwarves (1)
Treasure: As per monster type. |
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| 67 |
Encounter: Spiders, Crab (2)
Treasure: None. |