User Tools



adventuregenerator:gen

 

 

 

 

 

The Secret Fane of the 8 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

Encounter: Kobolds (12)
Treasure: As per monster type.
2The air here smells of smoke. There is water dripping here.

Encounter: Sprites (7)
Treasure: As per monster type.
3A slight breeze blows through this area. There is a cracked hammer head here.

 
4A cold air current blows through this area. This area has a pleasant, earthy smell.

5There is a trickle of water here.

6The air here smells of smoke.

 
7

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9This area smells faintly of urine.

 
10A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

Encounter: Spiders, Crab (4)
Treasure: None.
12This area smells of rotting vegetation.

 
13There is a mold growing here.

Encounter: Shrews, Giant (6)
Treasure: None.
14The air here smells of smoke. It is foggy here, making it difficult to see.

15The air here is very hot.

Encounter: Bandits (3)
Treasure: As per monster type.
 
16The air here smells of smoke.

Encounter: Halflings (7)
Treasure: As per monster type.
17Fog gathers and swirls on the floor, concealing it.

18This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 600sp.
 
19

20This area smells of rotting vegetation. The remnants of a rope are here, rotten.

21This area has a stale, fetid smell. Teeth and fangs are scattered here.

 
22

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
23There are cracks in the ceiling here.

Treasure: 300sp, 20gp.
24

 
25There are cracks in the ceiling here.

26A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Lizards, Gecko (1)
Treasure: None.
27The air here is very hot.

 
28The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
29

30Fog gathers and swirls on the floor, concealing it.

 
31There is a salty, wet smell to this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
32The air here is very hot. A metallic smell assails your nostrils. It is misty here. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
33A strong wind blows through this area. There is a splintered club here.

 
34There is a slimy coating on the floor here.

35There is a mold growing here.

36The air here is very cold.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
37The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
38A haze of smoke hangs in the air.

Encounter: Shrews, Giant (6)
Treasure: None.
39An acrid smell assails your nostrils. There is a pile of ashes here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
40There are rotting wood pieces here.

Treasure: 600sp, 10gp.
41Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

42The air here smells of smoke.

 
43The air here is very hot. The smell of ozone assails your nostrils. There is a large puddle of water here.

Encounter: Gnomes (1)
Treasure: None.
44

45The air here is very hot. This area smells faintly of urine.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
46A strong wind blows through this area. A metallic smell assails your nostrils.

Treasure: 500sp.
47The air here is very hot. There are bits of fur and hair scattered around here.

48There is a pile of ashes here.

 
49The wall here is damp.

50A metallic smell assails your nostrils. There are several small stones here.

51This area has a pleasant, earthy smell.

 
52

53A haze of smoke hangs in the air. There is a corroded chain here.

54A slight breeze blows through this area. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
56There is water dripping here.

57A slight breeze blows through this area. This area is covered in rubble and dirt.

Treasure: 500sp.
 
58This area smells faintly of manure.

59Pottery shards are scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
60This area is very dusty.

 
61

62

63

 
64

65

66

 
67There is a pile of ashes here.

68

69A slight downdraft blows through this area. A haze of smoke hangs in the air. Pottery shards are scattered here.

Encounter: Halflings (10)
Treasure: None.
 
70A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
71

Encounter: Traders (1)
Treasure: As per monster type.
72There are cracks in the floor here.

Encounter: Gnomes (1)
Treasure: None.
 
73There is a putrid smell coming from something nearby. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74A metallic smell assails your nostrils.

Treasure: 200sp.
75A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 

adventuregenerator/gen.txt · Last modified: by lee