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The Shrouded Tower of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong updraft blows through this area.

2There is a pick handle here.

Encounter: Acolytes (3)
Treasure: As per monster type.
3The air here is very hot. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
4A metallic smell assails your nostrils. There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: None.
5The air here smells of smoke.

6

Encounter: Beetles, Fire (8)
Treasure: None.
 
7There is a putrid smell coming from something nearby.

Encounter: Halflings (10)
Treasure: None.
8This area is very dusty.

9The air here smells of smoke. Teeth and fangs are scattered here.

 
10

11A strong, moaning wind blows through this area.

12A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
13Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

14This area has a pleasant, earthy smell. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
15A slight, damp breeze blows through this area. There is a torn leather boot here.

Encounter: Skeletons (3)
Treasure: None.
 
16A slight breeze blows through this area. There are cracks in the floor here.

17A cold air current blows through this area. There are cracks in the wall here.

18Your nostrils are overwhelmed by a sulphurous smell.

 
19There are rotting wood pieces here.

20

Treasure: 300sp.
21This area smells of rotting vegetation.

Encounter: Acolytes (4)
Treasure: None.
 
22This area is covered in cobwebs.

Treasure: 400sp.
Trap: Illusion of monsters: Acolytes (8)
23

Encounter: Orcs (6)
Treasure: As per monster type.
24

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
27A strong wind blows through this area. The air here smells of smoke.

 
28A cold air current blows through this area. There is a mold growing here.

29This area has a pleasant, earthy smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
30A chlorine-like smell assails your nostrils.

Encounter: Killer Bees (9)
Treasure: None.
 
31The air here is very hot.

32There are dry leaves and twigs scattered here.

Encounter: Gnomes (6)
Treasure: As per monster type.
33

Trap: Poison gas: Save vs. Poison or die.
 
34There is a small puddle of water here.

Treasure: 600sp, 60gp.
35This area is very dusty.

Treasure: 500sp, 40gp.
36An acrid smell assails your nostrils.

 
37

38A cold air current blows through this area. This area smells of rotting vegetation.

39A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40This area has a stale, fetid smell. There is water dripping here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
41A slight, damp breeze blows through this area.

Encounter: Halflings (10)
Treasure: As per monster type.
42

 
43The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45This area is covered in rubble and dirt.

 
46A slight, damp breeze blows through this area.

47Your nostrils are overwhelmed by a sulphurous smell.

48A slight downdraft blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

 
49The air here is very cold. There is a pile of ashes here.

Treasure: 200sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

Treasure: 400sp.
51This area smells faintly of urine. Teeth and fangs are scattered here.

 
52A cold air current blows through this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
53This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54Guano covers this area.

 
55This area is covered in cobwebs.

56

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
57Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

 
58A slight breeze blows through this area.

59

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
60There is a pile of dung here.

Encounter: Gnomes (1)
Treasure: As per monster type.
 
61A metallic smell assails your nostrils.

Treasure: 300sp.
62The wall here is damp.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
64A strong downdraft blows through this area.

65The smell of ozone assails your nostrils.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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