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| 2 | The remnants of a rope are here, rotten.
Trap: Poison gas: Save vs. Poison or die. | 3 | There are rotting wood pieces here.
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| 4 |
| 5 | There are rotting wood pieces here.
Encounter: Goblins (5)
Treasure: None. | 6 | This area is very dusty.
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| 7 | A slight breeze blows through this area.
| 8 |
Encounter: Snakes, Cobra (4)
Treasure: None. | 9 | It is foggy here, making it difficult to see. There is a pick handle here.
Encounter: Killer Bees (8)
Treasure: As per monster type. |
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| 10 | There is a pile of dung here.
| 11 | A strong, moaning wind blows through this area. It is misty here.
Trap: Fog: Looks like poison gas, but harmless. | 12 | A metallic smell assails your nostrils.
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| 13 | This area has a pleasant, earthy smell. This area is very dusty.
Encounter: Spiders, Crab (1)
Treasure: None. | 14 | A haze of dust hangs in the air.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 15 | There are dry leaves and twigs scattered here.
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| 16 |
Encounter: Goblins (4)
Treasure: As per monster type. | 17 | A chlorine-like smell assails your nostrils. There is a trickle of water here.
Treasure: 400sp, 30gp. | 18 | There is dried blood here.
Treasure: 300sp. |
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| 19 | There are rotting wood pieces here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.
| 21 | There is a pile of dung here.
Encounter: Sprites (9)
Treasure: As per monster type. |
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| 22 |
Encounter: Wolves (8)
Treasure: As per monster type. | 23 | A strong wind blows through this area.
| 24 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.
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| 25 | A strong, gusting wind blows through this area.
Trap: Fog: Looks like poison gas, but harmless. | 26 |
| 27 | A strong updraft blows through this area. This area is very dusty.
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| 28 | The air here is very cold. There is a bent and rusted iron bar here.
Treasure: 100sp, 30gp. | 29 | The air here is very cold. This area smells faintly of manure.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | A haze of dust hangs in the air. The hilt of a broken dagger is lying here.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 31 |
Encounter: Sprites (7)
Treasure: As per monster type. | 32 | This area smells faintly of manure.
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 33 | A slight, damp breeze blows through this area.
Encounter: Sprites (16)
Treasure: As per monster type. |
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| 34 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.
| 35 | There is a small puddle of water here.
Encounter: Beetles, Fire (5)
Treasure: None. | 36 | This area smells of rotting vegetation.
Encounter: Kobolds (14)
Treasure: None. |
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| 37 | There are cracks in the floor here.
Encounter: Traders (7)
Treasure: None. | 38 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | This area is covered in cobwebs.
Treasure: 200sp, 40gp. |
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| 40 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.
Encounter: Wolves (7)
Treasure: As per monster type. | 41 |
Encounter: Shrews, Giant (10)
Treasure: As per monster type. | 42 | It is foggy here, making it difficult to see.
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| 43 | There is a mold growing here.
| 44 | The air here is very hot.
| 45 |
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| 46 | This area smells of rotting vegetation.
Treasure: 200sp. | 47 | A cold air current blows through this area. An acrid smell assails your nostrils. There are sticks scattered here.
Encounter: Green Slimes (1)
Treasure: None. | 48 | A strong, gusting wind blows through this area. This area is very dusty.
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| 49 | The wall here is damp.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 50 | This area is covered in cobwebs.
Encounter: Traders (5)
Treasure: None. | 51 | The wall here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 52 | A strong downdraft blows through this area. There is water dripping here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 53 | There is a pile of ashes here.
Treasure: 600sp, 1 magic item. | 54 |
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| 55 | A strong downdraft blows through this area.
Encounter: Beetles, Fire (6)
Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. There are wax drippings here.
| 57 | There is a rusted spike here.
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| 58 | There are several small stones here.
Encounter: Wolves (6)
Treasure: As per monster type. | 59 | There is a torn sack here.
| 60 | A slight, damp breeze blows through this area. The air here smells of smoke.
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| 61 | A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.
Encounter: Skeletons (7)
Treasure: None. |