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The Uncanny Maze of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
3

 
4A strong downdraft blows through this area. This area smells faintly of urine.

Treasure: 400sp.
5There is a cracked flask here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
6There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Orcs (7)
Treasure: As per monster type.
 
7

8There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9There is a corroded chain here.

Trap: Poison gas: Save vs. Poison or die.
 
10A slight breeze blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

Encounter: Wolves (5)
Treasure: As per monster type.
11There are several small stones here.

12There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
13There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14A cold air current blows through this area. The wall here is damp.

15There is a torn leather boot here.

 
16

17This area has a pleasant, earthy smell.

18There is a broken sword blade here.

Encounter: Shrews, Giant (4)
Treasure: None.
 
19There is water dripping here.

20The smell of ozone assails your nostrils. There is water dripping here.

21

Encounter: Killer Bees (3)
Treasure: None.
 
22This area has a pleasant, earthy smell. There is a pile of ashes here.

23There are fungi growing here.

24The smell of ozone assails your nostrils. The ceiling here is damp.

 
25It is foggy here, making it difficult to see.

26There is a torn leather boot here.

27

 
28

Encounter: Bandits (6)
Treasure: As per monster type.
29

Encounter: Goblins (8)
Treasure: As per monster type.
30A cold air current blows through this area. An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. There are cracks in the floor here.

32This area smells faintly of manure. There is a torn sack here.

Treasure: 200sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
33There are several small stones here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
34

35

36This area is covered in cobwebs.

 
37There is a putrid smell coming from something nearby.

38This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (11)
Treasure: As per monster type.
39

Encounter: Goblins (6)
Treasure: As per monster type.
 
40The air here is very cold. There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41

42

 
43The air here is very hot. There is water dripping here.

Encounter: Green Slimes (2)
Treasure: None.
44The air here is very cold. This area has a pleasant, earthy smell. There is a cracked hammer head here.

45

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
46There is a trickle of water here.

47A strong, moaning wind blows through this area.

Treasure: 300sp.
48There is a badly dented helmet here.

 
49A strong, moaning wind blows through this area. The air here smells of smoke. There are cracks in the wall here.

Treasure: 600sp.
50

Trap: Poison gas: Save vs. Poison or die.
51A slight, damp breeze blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
52Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (12)
Treasure: None.
53Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

54This area smells faintly of manure.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
 
55

Treasure: 400sp.
56This area has a pleasant, earthy smell.

57There is a candle stub here.

 
58There is a pile of ashes here.

59This area is very dusty.

Encounter: Traders (1)
Treasure: None.
60

 
61This area smells faintly of manure.

62This area smells faintly of urine. It is misty here. The wall here is damp.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63A cold air current blows through this area.

 
64A slight, damp breeze blows through this area.

65The air here smells of smoke. There are dry leaves and twigs scattered here.

66Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
67A cold air current blows through this area.

68This area has a pleasant, earthy smell. There are food scraps scattered here.

Encounter: Wolves (11)
Treasure: As per monster type.
69A strong, moaning wind blows through this area.

Encounter: Orcs (8)
Treasure: As per monster type.
 
70The air here is very hot. The hilt of a broken dagger is lying here.

71Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.txt · Last modified: by lee