| 1 | The smell of ozone assails your nostrils.
| 2 | The air here smells of smoke. This area is covered in cobwebs.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 |
Treasure: 200sp. |
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| 4 | This area has a pleasant, earthy smell. Guano covers this area.
| 5 | This area smells faintly of manure.
Encounter: Traders (5)
Treasure: None. | 6 | This area smells of rotting vegetation. There are cracks in the wall here.
Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 7 | The ceiling here is damp.
| 8 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is water dripping here.
| 9 | This area is covered in cobwebs.
Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice. |
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| 10 | The air here is very hot.
Encounter: Snakes, Cobra (3)
Treasure: None. | 11 | The air here is very hot.
| 12 | There is a large puddle of water here.
Encounter: Shrews, Giant (1)
Treasure: None. |
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| 13 | A slight downdraft blows through this area.
Encounter: Acolytes (2)
Treasure: As per monster type. | 14 | A metallic smell assails your nostrils. There is a torch stub here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.
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| 16 | A strong, moaning wind blows through this area. The wall here is damp.
Encounter: Halflings (6)
Treasure: As per monster type. | 17 | There is a small puddle of water here.
Treasure: 100sp, 50gp. | 18 | A cold air current blows through this area. There is a mold growing here.
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| 19 | There is a mold growing here.
Encounter: Halflings (6)
Treasure: As per monster type. | 20 | There are cracks in the wall here.
| 21 |
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| 22 | This area has a pleasant, earthy smell. The ceiling here is damp.
| 23 | There are cracks in the floor here.
| 24 | There is a broken arrow here.
Encounter: Green Slimes (4)
Treasure: As per monster type. |
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| 25 |
Encounter: Halflings (12)
Treasure: None. | 26 | The air here is very cold.
| 27 | There is a candle stub here.
Encounter: Sprites (6)
Treasure: None. |
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| 28 | This area smells of rotting vegetation. A haze of dust hangs in the air. There are cracks in the ceiling here.
Encounter: Goblins (3)
Treasure: As per monster type. | 29 |
| 30 | A cold air current blows through this area. There is a pick handle here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. |
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| 31 | The air here is very hot. This area smells of rotting vegetation.
| 32 | There is a torn leather boot here.
| 33 | This area is covered in cobwebs.
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| 34 | This area has a stale, fetid smell.
| 35 |
Encounter: Shrews, Giant (9)
Treasure: None. | 36 | This area smells faintly of urine. This area is very dusty.
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| 37 | A strong, moaning wind blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.
| 38 | There is a putrid smell coming from something nearby. This area is covered in cobwebs.
Encounter: Goblins (4)
Treasure: None. | 39 | This area has a stale, fetid smell. There is a badly dented helmet here.
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| 40 | There are food scraps scattered here.
| 41 | A slight updraft blows through this area. The air here smells of smoke. There is a broken pole here.
Encounter: Bandits (3)
Treasure: None. | 42 | This area smells of rotting vegetation. A haze of smoke hangs in the air.
Encounter: Orcs (4)
Treasure: As per monster type. |
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| 43 | The air here is very hot. There are scratches on the wall here.
| 44 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Treasure: 300sp.
Trap: Poison snake: 1 hit dice. | 45 | The remnants of a rope are here, rotten.
Encounter: Halflings (13)
Treasure: As per monster type. |
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| 46 | There is a pile of dung here.
Encounter: Skeletons (7)
Treasure: None. | 47 | There is a pile of dung here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 48 | A slight downdraft blows through this area. There are sticks scattered here.
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| 49 | There is a mold growing here.
Encounter: Orcs (8)
Treasure: As per monster type. | 50 | Guano covers this area.
Encounter: Dwarves (2)
Treasure: As per monster type. | 51 | This area smells faintly of manure. It is foggy here, making it difficult to see.
Encounter: Bandits (6)
Treasure: As per monster type. |
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| 52 | This area smells of rotting vegetation.
| 53 | A strong, moaning wind blows through this area.
| 54 | A slight updraft blows through this area. There are dry leaves and twigs scattered here.
Trap: Poison gas: Save vs. Poison or die. |
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| 55 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is water dripping here.
| 56 | This area has a pleasant, earthy smell.
Encounter: Bandits (5)
Treasure: As per monster type. | 57 |
Encounter: Green Slimes (1)
Treasure: As per monster type. |
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| 58 |
| 59 | There is a putrid smell coming from something nearby. There is a pile of ashes here.
Encounter: Goblins (5)
Treasure: As per monster type. | 60 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.
Trap: Poison gas: Save vs. Poison or die. |
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| 61 | Fog gathers and swirls on the floor, concealing it.
| 62 |
| 63 | This area has a stale, fetid smell. There is a small puddle of water here.
Treasure: 300sp, 50gp. |
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| 64 | A cold air current blows through this area.
Encounter: Traders (3)
Treasure: None. | 65 | This area smells faintly of urine.
| 66 |
Treasure: 600sp, 10gp. |
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