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The Ebon Abyss of the 10 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: As per monster type.
2The smell of ozone assails your nostrils.

3A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. There is a trickle of water here.

 
4

5This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
6The hilt of a broken dagger is lying here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
7

Encounter: Orcs (6)
Treasure: None.
8Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 50gp.
9This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
10A strong, gusting wind blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11A cold air current blows through this area.

12This area smells faintly of manure.

Encounter: Halflings (6)
Treasure: As per monster type.
 
13

Treasure: 600sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14

15

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
16This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
17

Treasure: 500sp, 20gp.
Trap: Illusion of monsters: Traders (1)
18This area has a stale, fetid smell. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19A strong wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
20A slight, damp breeze blows through this area. The ceiling here is damp.

Treasure: 300sp.
21This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (10)
Treasure: None.
23This area has a stale, fetid smell.

Treasure: 300sp, 10gp.
24This area smells faintly of manure. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
25There are cracks in the wall here.

26This area smells faintly of urine.

Encounter: Snakes, Cobra (4)
Treasure: None.
27A strong wind blows through this area. There are rotting wood pieces here.

 
28The air here is very hot. There is a broken arrow here.

29It is misty here. There are rotting wood pieces here.

30A gusting breeze blows through this area. There are wax drippings here.

 
31The air here is very cold. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Acolytes (6)
Treasure: None.
32This area smells faintly of manure. There is a bent and rusted iron bar here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
33

 
34An acrid smell assails your nostrils.

35There is a pile of ashes here.

36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37This area smells faintly of manure.

Encounter: Beetles, Fire (6)
Treasure: None.
38This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39The air here is very hot. Guano covers this area.

Encounter: Orcs (5)
Treasure: None.
 
40There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41There are dry leaves and twigs scattered here.

42There is a pick handle here.

 
43

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
44

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
45The air here is very hot.

 
46

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47The remnants of a rope are here, rotten.

Encounter: Gnomes (3)
Treasure: None.
48There is a salty, wet smell to this area.

 
49

Encounter: Sprites (10)
Treasure: None.
50This area is covered in cobwebs.

Treasure: 400sp.
51The wall here is damp.

 
52This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Gnomes (4)
Treasure: None.
53Guano covers this area.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
54A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
55It is foggy here, making it difficult to see. This area is very dusty.

56This area smells of rotting vegetation. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57This area has a pleasant, earthy smell. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

60A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61The air here smells of smoke. This area is covered in cobwebs.

Encounter: Acolytes (4)
Treasure: None.
62There is a broken arrow here.

63

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64A haze of smoke hangs in the air.

Encounter: Orcs (5)
Treasure: As per monster type.
65Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
66A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Treasure: 200sp, 50gp.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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