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The Diabolical Depths of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

2A cold air current blows through this area.

Encounter: Acolytes (8)
Treasure: None.
3The air here smells of smoke.

 
4This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
5A metallic smell assails your nostrils. There is a candle stub here.

Treasure: 500sp, 1 gems.
6There is a pile of dung here.

 
7There is a candle stub here.

Encounter: Dwarves (3)
Treasure: As per monster type.
8This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9A cold air current blows through this area. There is a torch stub here.

 
10A haze of smoke hangs in the air.

11Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (8)
Treasure: As per monster type.
12The wall here is damp.

Encounter: Wolves (12)
Treasure: None.
 
13There are scratches on the wall here.

Trap: Fog: Looks like poison gas, but harmless.
14

Trap: Fog: Looks like poison gas, but harmless.
15

 
16

Treasure: 300sp, 30gp.
17Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (3)
Treasure: None.
18A slight updraft blows through this area. This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19This area is covered in rubble and dirt.

20This area is covered in cobwebs.

21There is a putrid smell coming from something nearby. There is a trickle of water here.

Treasure: 400sp, 40gp, 6 jewelry.
 
22A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a splintered club here.

Encounter: Skeletons (8)
Treasure: None.
23A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

Treasure: 600sp, 20gp.
Trap: Poison snake: 1 hit dice.
24There are cracks in the ceiling here.

Treasure: 500sp.
 
25

Treasure: 600sp.
26A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
27This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

 
28The air here is very cold.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Wolves (8)
Treasure: As per monster type.
30Your nostrils are overwhelmed by a sulphurous smell.

 
31This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32A slight updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A slight downdraft blows through this area. There are rotting wood pieces here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
34There is a small puddle of water here.

Encounter: Sprites (10)
Treasure: As per monster type.
35A haze of smoke hangs in the air.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
36A slight, damp breeze blows through this area. The air here smells of smoke.

Treasure: 400sp, 20gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
37A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Skeletons (7)
Treasure: None.
38There is a putrid smell coming from something nearby.

Treasure: 400sp, 40gp.
39The air here is very hot. A metallic smell assails your nostrils.

Encounter: Stirges (9)
Treasure: As per monster type.
 
40There are cracks in the wall here.

Encounter: Dwarves (5)
Treasure: As per monster type.
41The air here is very hot. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a torn leather boot here.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42It is foggy here, making it difficult to see.

 
43There is a rusted spike here.

44A chlorine-like smell assails your nostrils. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The air here is very hot.

 
46

Encounter: Wolves (9)
Treasure: None.
47Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 500sp, 40gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49A cold air current blows through this area. There are dry leaves and twigs scattered here.

Encounter: Halflings (15)
Treasure: None.
50

51A cold air current blows through this area. A metallic smell assails your nostrils. There is water dripping here.

 
52The air here is very hot.

Encounter: Stirges (6)
Treasure: As per monster type.
53

54It is foggy here, making it difficult to see. There is a large puddle of water here.

 
55The air here is very hot.

56

Encounter: Dwarves (5)
Treasure: None.
57There are rotting wood pieces here.

 
58The hilt of a broken dagger is lying here.

59The air here is very hot.

60There are cracks in the wall here.

 
61This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

62A cold air current blows through this area. There is a large puddle of water here.

63There is water dripping here.

Encounter: Wolves (9)
Treasure: As per monster type.
 
64

Trap: 10' Pit: 1d6 points of damage if you fall in.
65This area is covered in cobwebs.

Encounter: Traders (7)
Treasure: None.
66

Trap: Fog: Looks like poison gas, but harmless.
 
67Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (7)
Treasure: None.
68Your nostrils are overwhelmed by a sulphurous smell.

69This area smells faintly of manure.

Encounter: Skeletons (7)
Treasure: None.
 
70A strong downdraft blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Sprites (10)
Treasure: As per monster type.
71A metallic smell assails your nostrils.

72Your nostrils are overwhelmed by a sulphurous smell.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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