| 1 | This area has a stale, fetid smell.
| 2 | A haze of smoke hangs in the air.
Encounter: Killer Bees (8)
Treasure: None. | 3 | There is a mold growing here.
Encounter: Goblins (4)
Treasure: As per monster type. |
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| 4 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | There is a trickle of water here.
Treasure: 300sp, 20gp. | 6 | A cold air current blows through this area.
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| 7 | This area is covered in cobwebs.
| 8 |
| 9 | Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 500sp.
Trap: Illusion of monsters: Dwarves (4) |
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| 10 | Fog gathers and swirls on the floor, concealing it.
| 11 | This area has a pleasant, earthy smell.
| 12 | The air here is very hot. An acrid smell assails your nostrils. There is a corroded chain here.
Encounter: Traders (4)
Treasure: None. |
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| 13 | The air here is very hot. There is a blunt javelin head here.
Encounter: Bandits (2)
Treasure: As per monster type. | 14 | Your nostrils are overwhelmed by a sulphurous smell.
Encounter: Shrews, Giant (9)
Treasure: As per monster type. | 15 | A strong, moaning wind blows through this area. This area is covered in cobwebs.
Encounter: Skeletons (10)
Treasure: As per monster type. |
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| 16 | A strong, gusting wind blows through this area.
Encounter: Skeletons (10)
Treasure: None. | 17 | There is a slimy coating on the ceiling here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 |
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| 19 |
Encounter: Wolves (8)
Treasure: As per monster type. | 20 |
Encounter: Beetles, Fire (2)
Treasure: As per monster type. | 21 |
Encounter: Kobolds (11)
Treasure: As per monster type. |
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| 22 | A gusting breeze blows through this area.
| 23 | This area has a pleasant, earthy smell. There is a mold growing here.
Trap: Poison gas: Save vs. Poison or die. | 24 | There is water dripping here.
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| 25 |
Encounter: Wolves (5)
Treasure: As per monster type. | 26 | Fog gathers and swirls on the floor, concealing it.
| 27 | A slight downdraft blows through this area. There is water dripping here.
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| 28 |
Encounter: Kobolds (10)
Treasure: As per monster type. | 29 | A slight downdraft blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see.
| 30 | This area has a pleasant, earthy smell. There is a splintered club here.
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| 31 | The wall here is damp.
| 32 |
Trap: Fog: Looks like poison gas, but harmless. | 33 | A gusting breeze blows through this area. This area is covered in cobwebs.
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| 34 |
| 35 | It is foggy here, making it difficult to see.
| 36 |
Treasure: 400sp. |
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| 37 | A strong wind blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 38 |
| 39 |
Encounter: Wolves (7)
Treasure: None. |
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| 40 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | There is a trickle of water here.
Encounter: Stirges (5)
Treasure: As per monster type. | 42 |
Encounter: Acolytes (7)
Treasure: None. |
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| 43 |
Encounter: Shrews, Giant (6)
Treasure: None. | 44 | A chlorine-like smell assails your nostrils. There is water dripping here.
| 45 | An acrid smell assails your nostrils.
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| 46 | A slight, damp breeze blows through this area. This area is covered in cobwebs.
| 47 | This area smells of rotting vegetation. There is water dripping here.
| 48 | It is foggy here, making it difficult to see. There is a large puddle of water here.
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| 49 | It is foggy here, making it difficult to see. The wall here is damp.
Trap: Poison gas: Save vs. Poison or die. | 50 | This area is very dusty.
Treasure: 500sp. | 51 | There is a slimy coating on the floor here.
Encounter: Sprites (7)
Treasure: None. |
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| 52 |
Encounter: Spiders, Crab (4)
Treasure: None. | 53 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 54 | There is water dripping here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 55 | There is a slimy coating on the ceiling here.
Encounter: Skeletons (8)
Treasure: As per monster type. | 56 | The wall here is damp.
Encounter: Killer Bees (2)
Treasure: None. | 57 | The air here is very hot. The remnants of a rope are here, rotten.
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| 58 |
| 59 |
| 60 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.
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| 61 |
| 62 | A slight breeze blows through this area. There is a mold growing here.
| 63 | It is foggy here, making it difficult to see.
Encounter: Bandits (1)
Treasure: None. |
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| 64 | This area smells of rotting vegetation.
| 65 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | A metallic smell assails your nostrils.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 67 | The air here smells of smoke.
Encounter: Goblins (3)
Treasure: None. | 68 |
Encounter: Wolves (9)
Treasure: As per monster type. | 69 |
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| 70 | There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.
Encounter: Shrews, Giant (9)
Treasure: As per monster type. | 71 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.
| 72 | This area has a stale, fetid smell.
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