Home Adventure Generator! B/X D&D Character Generator Deconstructing B/X D&D Other Contact RSS Feed
 

 

 

 

 

 

The Hidden Fortress of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a broken bottle here.

2It is foggy here, making it difficult to see. There are cracks in the floor here.

3The air here smells of smoke. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
4

5

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
6Fog gathers and swirls on the floor, concealing it.

 
7There are cracks in the floor here.

Treasure: 300sp, 60gp.
8An acrid smell assails your nostrils. There are food scraps scattered here.

9

Encounter: Skeletons (8)
Treasure: As per monster type.
 
10The wall here is damp.

11There is a salty, wet smell to this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12There is a broken sword blade here.

 
13A cold air current blows through this area. There are cracks in the floor here.

14This area smells faintly of urine. There are food scraps scattered here.

15This area smells faintly of urine. There is a splintered club here.

Trap: Poison gas: Save vs. Poison or die.
 
16This area has a pleasant, earthy smell. There is a splintered club here.

17There is a salty, wet smell to this area. There is a slimy coating on the wall here.

18This area smells of rotting vegetation. The wall here is damp.

 
19

Encounter: Halflings (13)
Treasure: As per monster type.
20There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21

 
22This area has a stale, fetid smell. This area is covered in cobwebs.

23

Treasure: 500sp.
Trap: Illusion of monsters: Goblins (5)
24The air here is very cold.

Encounter: Skeletons (7)
Treasure: None.
 
25

26A slight, damp breeze blows through this area. The wall here is damp.

Treasure: 100sp, 40gp.
27This area is covered in cobwebs.

Encounter: Stirges (2)
Treasure: As per monster type.
 
28A strong wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
29This area is covered in cobwebs.

30

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
32There is a candle stub here.

33The smell of ozone assails your nostrils. There is a bent copper coin lying here.

Treasure: 100sp.
Trap: Illusion of monsters: Shrews, Giant (9)
 
34There is a large puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
35There is a pile of dung here.

36There is a candle stub here.

Treasure: 400sp, 20gp.
 
37There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

38There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
39It is misty here. There is a broken bottle here.

 
40There is a slimy coating on the floor here.

Encounter: Dwarves (3)
Treasure: As per monster type.
41This area smells of rotting vegetation.

42A slight, damp breeze blows through this area. Pottery shards are scattered here.

Encounter: Acolytes (6)
Treasure: None.
 
43This area is covered in cobwebs.

44There is a rusted spike here.

Encounter: Dwarves (6)
Treasure: As per monster type.
45A slight breeze blows through this area. There is a splintered club here.

 
46Fog gathers and swirls on the floor, concealing it.

47The air here is very hot. There is a pile of rags here.

Encounter: Green Slimes (4)
Treasure: None.
48This area is covered in cobwebs.

 
49

Encounter: Killer Bees (6)
Treasure: None.
50

Trap: Poison gas: Save vs. Poison or die.
51The ceiling here is damp.

 
52Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
53

Encounter: Sprites (4)
Treasure: None.
54This area has a stale, fetid smell.

Encounter: Skeletons (4)
Treasure: None.
 
55

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56A metallic smell assails your nostrils. The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57A slight breeze blows through this area. The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58A metallic smell assails your nostrils. A haze of dust hangs in the air.

59A haze of smoke hangs in the air. There is water dripping here.

60The smell of ozone assails your nostrils.

 
61This area is covered in rubble and dirt.

Treasure: 600sp, 10gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
62The air here is very hot. This area smells of rotting vegetation.

63

Encounter: Gnomes (2)
Treasure: As per monster type.
 
64The air here is very cold. A metallic smell assails your nostrils.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
65There are bones scattered here.

66A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

 
67There is a small puddle of water here.

68This area is covered in cobwebs.

Treasure: 200sp, 30gp.
69A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
70There is a torn leather boot here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
71This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72

Encounter: Gnomes (5)
Treasure: As per monster type.
 
73The air here is very hot.

Treasure: 500sp, 50gp.
74This area has a pleasant, earthy smell.

Encounter: Traders (1)
Treasure: None.
75A strong, moaning wind blows through this area. There is a pile of straw here.

Encounter: Shrews, Giant (2)
Treasure: None.
 
76There are cracks in the ceiling here.

Encounter: Shrews, Giant (8)
Treasure: None.
77A metallic smell assails your nostrils. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78There are dry leaves and twigs scattered here.

Treasure: 200sp, 20gp.
 
79The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: None.
80It is foggy here, making it difficult to see.

81Guano covers this area.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
82

Encounter: Bandits (3)
Treasure: As per monster type.
83A haze of dust hangs in the air. Pottery shards are scattered here.

Encounter: Shrews, Giant (2)
Treasure: None.
84A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 200sp, 50gp.
 
85

86There are rotting wood pieces here.

Encounter: Lizards, Gecko (3)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009-2017 by L. Adamson, unless otherwise stated.