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The Devouring Depths of the Dwellers in the Vanishing Pits of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Lizards, Gecko (2)
Treasure: None.
2A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: As per monster type.
3Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
5

6A chlorine-like smell assails your nostrils.

Treasure: 100sp, 20gp, 1 magic item.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
7

Encounter: Stirges (10)
Treasure: As per monster type.
8There is a slimy coating on the floor here.

Encounter: Traders (1)
Treasure: None.
9

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10A slight downdraft blows through this area.

11A cold air current blows through this area. There are cracks in the wall here.

12This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13

14The smell of ozone assails your nostrils.

15This area is covered in cobwebs.

Encounter: Spiders, Crab (4)
Treasure: None.
 
16A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17A strong, moaning wind blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
18There is a pile of rags here.

 
19A slight, damp breeze blows through this area. This area smells faintly of manure. The ceiling here is damp.

Encounter: Killer Bees (9)
Treasure: As per monster type.
20

21This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: None.
 
22The air here is very hot. There is a pile of dung here.

Treasure: 600sp.
23It is foggy here, making it difficult to see. There is a small puddle of water here.

Treasure: 400sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
24

Encounter: Gnomes (2)
Treasure: None.
 
25It is foggy here, making it difficult to see. There is a trickle of water here.

26The air here is very hot.

Encounter: Skeletons (7)
Treasure: None.
27There is a pile of ashes here.

Treasure: 100sp.
Trap: Illusion of monsters: Wolves (4)
 
28This area smells faintly of manure. There is a pile of ashes here.

Treasure: 600sp.
29A gusting breeze blows through this area. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30There is a broken arrow here.

Treasure: 500sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
31The wall here is damp.

32A slight breeze blows through this area. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33A slight, damp breeze blows through this area. There is a broken pole here.

Treasure: 500sp, 10gp.
 
34This area has a stale, fetid smell. There is a badly dented helmet here.

Treasure: 300sp, 40gp.
35

36

 
37Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

38A slight downdraft blows through this area.

39This area has a pleasant, earthy smell. There is a pile of dung here.

 
40There is a mold growing here.

Treasure: 100sp, 20gp.
41There is a mold growing here.

42The smell of ozone assails your nostrils. There is a pile of rags here.

Treasure: 200sp.
 
43A haze of dust hangs in the air. There are rotting wood pieces here.

Encounter: Stirges (9)
Treasure: None.
44

Encounter: Green Slimes (2)
Treasure: None.
45

Trap: Poison gas: Save vs. Poison or die.
 
46This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
47A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Orcs (6)
Treasure: As per monster type.
48This area has a pleasant, earthy smell.

 
49This area smells of rotting vegetation. There is a bent copper coin lying here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A strong wind blows through this area. This area smells faintly of manure.

Encounter: Wolves (12)
Treasure: None.
51

 
52Your nostrils are overwhelmed by a sulphurous smell. The hilt of a broken dagger is lying here.

Encounter: Traders (4)
Treasure: None.
53A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Kobolds (10)
Treasure: As per monster type.
54There is a salty, wet smell to this area. There is a rusted spike here.

 
55A cold air current blows through this area.

Encounter: Sprites (8)
Treasure: None.
56There is a broken pole here.

57The air here smells of smoke.

 
58There is a putrid smell coming from something nearby. There are fungi growing here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
59There is a salty, wet smell to this area.

Encounter: Kobolds (8)
Treasure: None.
60Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
61There is a putrid smell coming from something nearby.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
62A metallic smell assails your nostrils. This area is very dusty.

63

Treasure: 200sp, 30gp.
 
64

Treasure: 300sp.
65A haze of smoke hangs in the air. There is a corroded chain here.

66A slight, damp breeze blows through this area.

Encounter: Sprites (13)
Treasure: None.
 
67This area has a pleasant, earthy smell.

68An acrid smell assails your nostrils. There is water dripping here.

Treasure: 500sp, 10gp.
69

Encounter: Shrews, Giant (10)
Treasure: None.
 
70

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
71

72A strong, moaning wind blows through this area.

 
73The air here is very cold.

74There are sticks scattered here.

75A slight, damp breeze blows through this area. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76

77

Encounter: Shrews, Giant (4)
Treasure: None.
78This area smells faintly of urine.

 
79This area is covered in rubble and dirt.

Treasure: 100sp.
80This area smells faintly of manure.

Encounter: Orcs (5)
Treasure: As per monster type.
81Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

 
82Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
83This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Trap: Poison gas: Save vs. Poison or die.
84This area smells of rotting vegetation.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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