User Tools



adventuregenerator:gen

 

 

 

 

 

The Ophidian Depths of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure.

Encounter: Spiders, Crab (4)
Treasure: None.
2

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A strong updraft blows through this area. There are scratches on the wall here.

 
4A gusting breeze blows through this area. There is a pile of straw here.

Encounter: Green Slimes (1)
Treasure: None.
5It is foggy here, making it difficult to see.

Encounter: Traders (1)
Treasure: None.
6The air here is very hot. There is a large puddle of water here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
7The air here is very hot. There are cracks in the wall here.

8This area is covered in rubble and dirt.

Encounter: Gnomes (2)
Treasure: None.
9There are dry leaves and twigs scattered here.

Encounter: Green Slimes (3)
Treasure: None.
 
10

Encounter: Bandits (6)
Treasure: None.
11

Encounter: Goblins (4)
Treasure: None.
12It is foggy here, making it difficult to see.

 
13This area smells of rotting vegetation.

Encounter: Green Slimes (4)
Treasure: As per monster type.
14The air here is very cold. This area is covered in cobwebs.

Encounter: Skeletons (10)
Treasure: As per monster type.
15A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Treasure: 600sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
16This area has a stale, fetid smell.

17Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Goblins (6)
Treasure: None.
18This area smells of rotting vegetation.

Treasure: 400sp, 60gp.
 
19A cold air current blows through this area.

20A strong, moaning wind blows through this area. There are bones scattered here.

21This area is covered in cobwebs.

 
22The air here is very cold. This area smells faintly of urine.

23There is a salty, wet smell to this area.

24

 
25There is a rusted spike here.

26A slight breeze blows through this area. This area has a stale, fetid smell.

27A strong downdraft blows through this area. This area is covered in cobwebs.

 
28

29The air here is very cold. There is a pile of rags here.

30A strong wind blows through this area. There is a bent and rusted iron bar here.

Encounter: Halflings (12)
Treasure: None.
 
31Your nostrils are overwhelmed by a sulphurous smell.

32Your nostrils are overwhelmed by a sulphurous smell.

33

Treasure: 200sp.
 
34A haze of smoke hangs in the air.

Encounter: Kobolds (10)
Treasure: None.
35This area is covered in rubble and dirt.

Treasure: 100sp, 60gp.
36A slight, damp breeze blows through this area.

 
37There is a mold growing here.

Encounter: Traders (2)
Treasure: As per monster type.
38The air here is very hot.

Encounter: Gnomes (4)
Treasure: As per monster type.
39There are several small stones here.

 
40A strong, gusting wind blows through this area. This area smells faintly of urine.

Encounter: Traders (4)
Treasure: As per monster type.
41A haze of smoke hangs in the air.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42This area has a pleasant, earthy smell. The ceiling here is damp.

Encounter: Sprites (12)
Treasure: As per monster type.
 
43

44A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
45This area has a stale, fetid smell. There is a badly dented helmet here.

 
46There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47The air here is very hot. There is a salty, wet smell to this area. There is a pile of dung here.

Encounter: Gnomes (6)
Treasure: None.
48There is a cracked flask here.

 
49There is a pile of ashes here.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
50

51

 
52There is a torch stub here.

Treasure: 500sp, 6 gems.
53

Encounter: Stirges (9)
Treasure: None.
54The ceiling here is damp.

Encounter: Kobolds (8)
Treasure: None.
 
55A slight updraft blows through this area.

Encounter: Skeletons (4)
Treasure: None.
56This area is covered in rubble and dirt.

57The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
58

Encounter: Shrews, Giant (7)
Treasure: None.
59A strong wind blows through this area.

60This area is very dusty.

 
61A metallic smell assails your nostrils. This area is very dusty.

Encounter: Stirges (9)
Treasure: None.
62Fog gathers and swirls on the floor, concealing it.

63The air here is very hot. It is foggy here, making it difficult to see. There are cracks in the wall here.

 
64

65The air here is very hot.

66There is a broken arrow here.

Encounter: Stirges (4)
Treasure: None.
 
67

Encounter: Kobolds (12)
Treasure: As per monster type.
68There is a bent and rusted iron bar here.

Treasure: 500sp.
69There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
 
70This area smells faintly of urine.

71The air here is very hot. There are several small stones here.

72

 
73This area is covered in rubble and dirt.

Encounter: Stirges (9)
Treasure: As per monster type.
74This area has a pleasant, earthy smell.

75A cold air current blows through this area.

Treasure: 500sp.
Trap: Illusion of monsters: Traders (6)
 
76A strong updraft blows through this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
77A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78A chlorine-like smell assails your nostrils. The wall here is damp.

Treasure: 500sp, 10gp, 2 gems.
 
79This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
80There is a cracked hammer head here.

Encounter: Goblins (5)
Treasure: None.
81

Trap: Poison gas: Save vs. Poison or die.
 
82This area has a pleasant, earthy smell.

83Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
84

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
85

86There is a cracked flask here.

Treasure: 600sp, 20gp.
87A slight breeze blows through this area.

 
88This area is covered in rubble and dirt.

89

Encounter: Dwarves (3)
Treasure: None.
90A strong, gusting wind blows through this area. There is a torn sack here.

Encounter: Dwarves (2)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: by lee