Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a torn sack here. | 2 | The air here is very hot. | 3 | The air here is very hot. This area smells of rotting vegetation. The remnants of a rope are here, rotten. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 4 | This area smells faintly of manure. There is water dripping here. Encounter: Acolytes (7) Treasure: As per monster type. | 5 | A gusting breeze blows through this area. | 6 | The air here is very hot. An acrid smell assails your nostrils. |
| 7 | There is a pile of dung here. Treasure: 300sp. | 8 | 9 | There is a broken pole here. Encounter: Wolves (6) Treasure: As per monster type. | |
| 10 | Encounter: Dwarves (6) Treasure: As per monster type. | 11 | The air here is very hot. There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | There are cracks in the wall here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 13 | There is a slimy coating on the ceiling here. Treasure: 300sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 14 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp. | 15 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 16 | Fog gathers and swirls on the floor, concealing it. There are several small stones here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | Encounter: Orcs (8) Treasure: As per monster type. | 18 | This area smells faintly of urine. |
| 19 | There are rotting wood pieces here. | 20 | A haze of smoke hangs in the air. | 21 | A haze of smoke hangs in the air. There is a pick handle here. Encounter: Killer Bees (4) Treasure: None. |
| 22 | Guano covers this area. | 23 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Skeletons (7) Treasure: As per monster type. | 24 | Guano covers this area. |
| 25 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Encounter: Beetles, Fire (5) Treasure: As per monster type. | 26 | The air here is very hot. | 27 | A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty. Encounter: Goblins (6) Treasure: As per monster type. |
| 28 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 30 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | 32 | A slight, damp breeze blows through this area. | 33 | This area is covered in cobwebs. | |
| 34 | A slight, damp breeze blows through this area. There are bones scattered here. Encounter: Skeletons (8) Treasure: As per monster type. | 35 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 30gp. | 36 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | A strong, gusting wind blows through this area. | 38 | A strong wind blows through this area. The wall here is damp. | 39 | A slight breeze blows through this area. There is water dripping here. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 40 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 41 | The air here is very hot. | 42 | |
| 43 | There is a salty, wet smell to this area. | 44 | A strong wind blows through this area. There is a salty, wet smell to this area. | 45 | A strong downdraft blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 46 | A slight downdraft blows through this area. Encounter: Green Slimes (4) Treasure: None. | 47 | A metallic smell assails your nostrils. Encounter: Dwarves (5) Treasure: As per monster type. | 48 | This area smells of rotting vegetation. Encounter: Orcs (8) Treasure: None. |
| 49 | This area has a pleasant, earthy smell. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 50 | 51 | ||
| 52 | A haze of smoke hangs in the air. This area is very dusty. Treasure: 600sp. | 53 | A slight, damp breeze blows through this area. This area smells faintly of manure. | 54 | A cold air current blows through this area. There is a salty, wet smell to this area. There is a mold growing here. |
| 55 | There is a broken pole here. Encounter: Green Slimes (3) Treasure: None. | 56 | This area smells faintly of urine. Encounter: Dwarves (3) Treasure: None. | 57 | Encounter: Stirges (2) Treasure: As per monster type. |
| 58 | A slight breeze blows through this area. There are rotting wood pieces here. | 59 | Encounter: Lizards, Gecko (1) Treasure: None. | 60 | This area is covered in cobwebs. Encounter: Orcs (4) Treasure: None. |
| 61 | It is foggy here, making it difficult to see. There is a pick handle here. | 62 | The air here is very cold. A metallic smell assails your nostrils. Treasure: 400sp. | 63 | There is a torch stub here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 64 | This area has a stale, fetid smell. There is a pile of rags here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | This area smells faintly of manure. The wall here is damp. | 66 | There is a small puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 67 | The air here is very hot. The smell of ozone assails your nostrils. Encounter: Goblins (3) Treasure: As per monster type. | 68 | There is a pile of rags here. Trap: Fog: Looks like poison gas, but harmless. | 69 | This area has a pleasant, earthy smell. |
| 70 | The air here smells of smoke. It is foggy here, making it difficult to see. | 71 | 72 | ||
| 73 | A cold air current blows through this area. | 74 | A metallic smell assails your nostrils. There are scratches on the wall here. Encounter: Bandits (4) Treasure: As per monster type. | 75 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |
| 76 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 77 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. | 78 | A strong updraft blows through this area. A metallic smell assails your nostrils. Encounter: Killer Bees (1) Treasure: None. |
| 79 | A strong updraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Encounter: Killer Bees (9) Treasure: None. | 80 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. | 81 | There is a mold growing here. Treasure: 100sp. |
| 82 | This area has a pleasant, earthy smell. This area is covered in rubble and dirt. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 83 | The air here is very hot. There is a cracked flask here. Encounter: Orcs (6) Treasure: None. | 84 | Pottery shards are scattered here. Treasure: 100sp, 30gp. Trap: Poison snake: 1 hit dice. |
| 85 | It is foggy here, making it difficult to see. Encounter: Stirges (9) Treasure: As per monster type. | 86 | A haze of smoke hangs in the air. There are food scraps scattered here. |
