| 1 | A slight breeze blows through this area. This area has a stale, fetid smell.
| 2 | A cold air current blows through this area. There is a blunt javelin head here.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 3 |
Encounter: Beetles, Fire (3)
Treasure: None. |
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| 4 | A gusting breeze blows through this area. There are cracks in the wall here.
Encounter: Sprites (9)
Treasure: As per monster type. | 5 | The smell of ozone assails your nostrils.
Encounter: Killer Bees (6)
Treasure: None. | 6 |
Encounter: Shrews, Giant (8)
Treasure: As per monster type. |
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| 7 | The air here smells of smoke.
Encounter: Acolytes (2)
Treasure: None. | 8 | The air here is very hot. This area smells faintly of urine. There is a slimy coating on the floor here.
Encounter: Shrews, Giant (8)
Treasure: None. | 9 |
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| 10 |
| 11 | There is a putrid smell coming from something nearby. There is a broken bottle here.
Trap: Poison gas: Save vs. Poison or die. | 12 | There is water dripping here.
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| 13 | A slight breeze blows through this area. This area has a stale, fetid smell. Pottery shards are scattered here.
| 14 |
| 15 | A slight, damp breeze blows through this area. There is a large puddle of water here.
Encounter: Orcs (4)
Treasure: None. |
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| 16 | There is a pile of dung here.
| 17 | This area has a pleasant, earthy smell. Guano covers this area.
| 18 | There is a pile of dung here.
Encounter: Spiders, Crab (2)
Treasure: None. |
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| 19 |
Encounter: Snakes, Cobra (2)
Treasure: None. | 20 |
Encounter: Spiders, Crab (1)
Treasure: None. | 21 | An acrid smell assails your nostrils.
Encounter: Wolves (8)
Treasure: None. |
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| 22 |
| 23 | There are dry leaves and twigs scattered here.
| 24 |
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| 25 | It is foggy here, making it difficult to see.
Trap: Poison gas: Save vs. Poison or die. | 26 |
| 27 | A slight breeze blows through this area. There is a salty, wet smell to this area. There is a slimy coating on the wall here.
Treasure: 600sp, 40gp, 6 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 28 |
| 29 | The air here is very hot. Fog gathers and swirls on the floor, concealing it.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | A slight breeze blows through this area.
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| 31 | A cold air current blows through this area. This area smells of rotting vegetation.
Encounter: Stirges (10)
Treasure: As per monster type. | 32 | This area smells faintly of manure.
| 33 | A slight downdraft blows through this area. There is a broken sword blade here.
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| 34 | Fog gathers and swirls on the floor, concealing it. There are several small stones here.
Encounter: Kobolds (9)
Treasure: None. | 35 | This area smells faintly of manure.
Encounter: Kobolds (10)
Treasure: None. | 36 | The ceiling here is damp.
Encounter: Stirges (3)
Treasure: None. |
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| 37 | A slight updraft blows through this area. There is a blunt javelin head here.
| 38 | A slight downdraft blows through this area. There are bones scattered here.
| 39 | The air here is very cold.
Treasure: 500sp.
Trap: Poison snake: 1 hit dice. |
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| 40 | There is a cracked hammer head here.
Encounter: Snakes, Cobra (6)
Treasure: None. | 41 | It is foggy here, making it difficult to see. There is a large puddle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 | There are sticks scattered here.
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| 43 | A slight downdraft blows through this area.
| 44 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 45 | A gusting breeze blows through this area. A haze of dust hangs in the air. There is a mold growing here.
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| 46 | There are sticks scattered here.
Encounter: Bandits (1)
Treasure: As per monster type. | 47 | A haze of smoke hangs in the air.
| 48 | This area smells of rotting vegetation. This area is very dusty.
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| 49 | It is foggy here, making it difficult to see.
Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die. | 50 | A strong wind blows through this area. The air here smells of smoke. There are dry leaves and twigs scattered here.
Encounter: Snakes, Cobra (6)
Treasure: As per monster type. | 51 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 52 | The air here is very hot. This area is very dusty.
Encounter: Dwarves (1)
Treasure: As per monster type. | 53 |
Encounter: Goblins (4)
Treasure: None. | 54 | This area smells faintly of manure. There is a blunt javelin head here.
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| 55 | A cold air current blows through this area.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 56 | This area smells of rotting vegetation. A haze of smoke hangs in the air. The ceiling here is damp.
Encounter: Killer Bees (1)
Treasure: None. | 57 | A gusting breeze blows through this area. This area is covered in cobwebs.
Treasure: 600sp, 30gp, 6 jewelry. |
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| 58 | A strong, moaning wind blows through this area. There is a torch stub here.
Encounter: Orcs (3)
Treasure: None. | 59 |
Encounter: Snakes, Cobra (5)
Treasure: None. | 60 |
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| 61 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
| 62 |
| 63 | There are cracks in the floor here.
Treasure: 400sp, 40gp. |
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| 64 | The smell of ozone assails your nostrils. The wall here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 65 | There is water dripping here.
Encounter: Gnomes (5)
Treasure: As per monster type. | 66 |
Trap: 10' Pit: 1d6 points of damage if you fall in. |
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| 67 | This area has a pleasant, earthy smell.
| 68 | The air here is very hot. There is a splintered club here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 |
Treasure: 600sp. |
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