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The Hidden Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a large puddle of water here.

Encounter: Gnomes (4)
Treasure: As per monster type.
2

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
3This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4

Encounter: Bandits (3)
Treasure: None.
5The air here is very cold. There is water dripping here.

6

Encounter: Goblins (4)
Treasure: None.
 
7

8A slight, damp breeze blows through this area. The air here smells of smoke.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9This area smells faintly of manure.

Treasure: 100sp, 50gp.
 
10A strong wind blows through this area. There are sticks scattered here.

11The wall here is damp.

12

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13There is water dripping here.

Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Killer Bees (10)
14

15This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16There is a slimy coating on the ceiling here.

17A strong, gusting wind blows through this area.

18There is a mold growing here.

Treasure: 600sp, 50gp.
 
19This area has a stale, fetid smell.

20This area is covered in cobwebs.

21There are scratches on the wall here.

 
22There is dried blood here.

Encounter: Wolves (4)
Treasure: As per monster type.
23A strong wind blows through this area.

24

Encounter: Orcs (4)
Treasure: None.
 
25

26This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
27Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
28An acrid smell assails your nostrils. A haze of smoke hangs in the air. There is a large puddle of water here.

Treasure: 600sp.
29The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp.
Trap: Illusion of monsters: Killer Bees (10)
30A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31This area smells faintly of manure. A haze of smoke hangs in the air. The wall here is damp.

Encounter: Lizards, Gecko (3)
Treasure: None.
32

33A cold air current blows through this area. This area is covered in rubble and dirt.

 
34The smell of ozone assails your nostrils.

35The air here is very cold.

Treasure: 100sp.
36Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Killer Bees (7)
Treasure: None.
 
37A strong, moaning wind blows through this area.

38Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39There are bones scattered here.

Encounter: Traders (8)
Treasure: None.
 
40The air here is very hot. This area has a pleasant, earthy smell. There is a pile of dung here.

41The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
42This area smells faintly of urine. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43A strong, gusting wind blows through this area. There is dried blood here.

44A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in rubble and dirt.

Encounter: Sprites (11)
Treasure: None.
45The air here is very cold. The wall here is damp.

Encounter: Halflings (12)
Treasure: As per monster type.
 
46The air here is very hot. It is foggy here, making it difficult to see.

47A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (10)
Treasure: None.
48This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
49An acrid smell assails your nostrils. A haze of smoke hangs in the air.

50This area smells of rotting vegetation. There is a pile of rags here.

51A cold air current blows through this area. A metallic smell assails your nostrils. There are several small stones here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
52The air here is very hot. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

54

Encounter: Stirges (9)
Treasure: As per monster type.
 
55

Encounter: Kobolds (10)
Treasure: None.
56

57There is a cracked hammer head here.

Encounter: Bandits (3)
Treasure: None.
 
58A slight breeze blows through this area.

59This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are cracks in the wall here.

60A strong wind blows through this area. This area is very dusty.

 
61Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
62A haze of smoke hangs in the air. The wall here is damp.

Treasure: 300sp.
Trap: Illusion of monsters: Sprites (9)
63This area smells of rotting vegetation.

Encounter: Shrews, Giant (4)
Treasure: None.
 
64A metallic smell assails your nostrils. There are food scraps scattered here.

Encounter: Traders (1)
Treasure: As per monster type.
65This area smells faintly of manure. There are fungi growing here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A strong downdraft blows through this area. This area smells faintly of manure.

Encounter: Dwarves (3)
Treasure: As per monster type.
68This area has a pleasant, earthy smell.

69A strong updraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70

Treasure: 300sp.
Trap: Illusion of monsters: Green Slimes (1)
71There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/gen.txt · Last modified: by lee