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Trap: Poison gas: Save vs. Poison or die. | 2 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.
Encounter: Gnomes (2)
Treasure: None. | 3 | There is a putrid smell coming from something nearby.
Treasure: 300sp. |
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| 4 | This area is very dusty.
Encounter: Kobolds (8)
Treasure: None. | 5 |
| 6 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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| 7 | The air here is very cold. It is misty here. There is a small puddle of water here.
| 8 | This area smells faintly of urine.
Encounter: Gnomes (3)
Treasure: As per monster type. | 9 | The remnants of a rope are here, rotten.
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| 10 |
| 11 | A chlorine-like smell assails your nostrils. There is a badly dented helmet here.
Encounter: Sprites (9)
Treasure: As per monster type. | 12 |
Trap: Fog: Looks like poison gas, but harmless. |
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| 13 | A strong, gusting wind blows through this area. This area is very dusty.
| 14 | There is a putrid smell coming from something nearby. There is a splintered club here.
| 15 | An acrid smell assails your nostrils. The wall here is damp.
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| 16 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air.
| 17 |
Encounter: Goblins (7)
Treasure: None. | 18 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.
Treasure: 400sp. |
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| 19 | There is a broken sword blade here.
| 20 |
Encounter: Bandits (6)
Treasure: None. | 21 | There is a badly dented helmet here.
Encounter: Acolytes (1)
Treasure: None. |
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| 22 | There is a trickle of water here.
| 23 |
| 24 |
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| 25 | A cold air current blows through this area. The air here smells of smoke. This area is covered in cobwebs.
| 26 | This area has a pleasant, earthy smell. The wall here is damp.
Encounter: Sprites (10)
Treasure: None. | 27 |
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| 28 | The air here is very hot. It is misty here.
Treasure: 300sp, 40gp. | 29 | A haze of smoke hangs in the air. There is a mold growing here.
| 30 | Guano covers this area.
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| 31 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | There are cracks in the floor here.
| 33 |
Encounter: Snakes, Cobra (2)
Treasure: As per monster type. |
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| 34 | This area has a pleasant, earthy smell. There is a pile of ashes here.
Trap: Fog: Looks like poison gas, but harmless. | 35 | A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. This area is covered in rubble and dirt.
Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Orcs (4) | 36 | A cold air current blows through this area. A haze of smoke hangs in the air.
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| 37 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.
Encounter: Killer Bees (8)
Treasure: None. | 38 | The air here is very cold.
| 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.
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| 40 | A strong downdraft blows through this area.
Encounter: Green Slimes (4)
Treasure: As per monster type. | 41 | There is a large puddle of water here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 42 | The air here is very hot. This area has a pleasant, earthy smell.
Encounter: Shrews, Giant (10)
Treasure: None. |
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| 43 |
| 44 | A slight updraft blows through this area.
| 45 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 46 | This area smells of rotting vegetation.
Encounter: Skeletons (9)
Treasure: As per monster type. | 47 | It is foggy here, making it difficult to see.
Encounter: Halflings (14)
Treasure: As per monster type. | 48 | This area is very dusty.
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| 49 | Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.
Encounter: Killer Bees (4)
Treasure: As per monster type. | 50 | There is a mold growing here.
Encounter: Gnomes (2)
Treasure: As per monster type. | 51 | It is foggy here, making it difficult to see.
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| 52 | There is a blunt javelin head here.
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 53 | A haze of smoke hangs in the air. There are sticks scattered here.
| 54 | The air here is very hot. There is a small puddle of water here.
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| 55 | The air here is very cold. This area smells of rotting vegetation.
Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die. | 56 | A strong, moaning wind blows through this area. This area smells faintly of manure.
Encounter: Bandits (2)
Treasure: None. | 57 | A slight updraft blows through this area. A metallic smell assails your nostrils.
Encounter: Shrews, Giant (8)
Treasure: As per monster type. |
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| 58 | Guano covers this area.
| 59 | It is foggy here, making it difficult to see. There is a pile of dung here.
Encounter: Green Slimes (3)
Treasure: None. | 60 | A slight downdraft blows through this area. There is a broken bottle here.
Encounter: Skeletons (10)
Treasure: None. |
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| 61 |
Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 |
Encounter: Wolves (10)
Treasure: As per monster type. | 63 | This area has a stale, fetid smell.
Encounter: Sprites (10)
Treasure: None. |
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| 64 | There is a slimy coating on the ceiling here.
Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 65 | There is a rusted spike here.
Encounter: Gnomes (6)
Treasure: None. | 66 | This area has a pleasant, earthy smell.
Treasure: 400sp. |
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| 67 | This area has a pleasant, earthy smell. There are cracks in the ceiling here.
Treasure: 400sp, 60gp. |