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The Lonely Ruins of the Unknown

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a torn sack here.

2The air here is very hot.

3The air here is very hot. This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
4This area smells faintly of manure. There is water dripping here.

Encounter: Acolytes (7)
Treasure: As per monster type.
5A gusting breeze blows through this area.

6The air here is very hot. An acrid smell assails your nostrils.

 
7There is a pile of dung here.

Treasure: 300sp.
8

9There is a broken pole here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
10

Encounter: Dwarves (6)
Treasure: As per monster type.
11The air here is very hot. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12There are cracks in the wall here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13There is a slimy coating on the ceiling here.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
14Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
15A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17

Encounter: Orcs (8)
Treasure: As per monster type.
18This area smells faintly of urine.

 
19There are rotting wood pieces here.

20A haze of smoke hangs in the air.

21A haze of smoke hangs in the air. There is a pick handle here.

Encounter: Killer Bees (4)
Treasure: None.
 
22Guano covers this area.

23A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (7)
Treasure: As per monster type.
24Guano covers this area.

 
25This area has a pleasant, earthy smell. A haze of dust hangs in the air.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
26The air here is very hot.

27A strong, moaning wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Goblins (6)
Treasure: As per monster type.
 
28

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31

32A slight, damp breeze blows through this area.

33This area is covered in cobwebs.

 
34A slight, damp breeze blows through this area. There are bones scattered here.

Encounter: Skeletons (8)
Treasure: As per monster type.
35The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 30gp.
36A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37A strong, gusting wind blows through this area.

38A strong wind blows through this area. The wall here is damp.

39A slight breeze blows through this area. There is water dripping here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
40There is a putrid smell coming from something nearby. This area is covered in cobwebs.

41The air here is very hot.

42

 
43There is a salty, wet smell to this area.

44A strong wind blows through this area. There is a salty, wet smell to this area.

45A strong downdraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
46A slight downdraft blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
47A metallic smell assails your nostrils.

Encounter: Dwarves (5)
Treasure: As per monster type.
48This area smells of rotting vegetation.

Encounter: Orcs (8)
Treasure: None.
 
49This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
50

51

 
52A haze of smoke hangs in the air. This area is very dusty.

Treasure: 600sp.
53A slight, damp breeze blows through this area. This area smells faintly of manure.

54A cold air current blows through this area. There is a salty, wet smell to this area. There is a mold growing here.

 
55There is a broken pole here.

Encounter: Green Slimes (3)
Treasure: None.
56This area smells faintly of urine.

Encounter: Dwarves (3)
Treasure: None.
57

Encounter: Stirges (2)
Treasure: As per monster type.
 
58A slight breeze blows through this area. There are rotting wood pieces here.

59

Encounter: Lizards, Gecko (1)
Treasure: None.
60This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: None.
 
61It is foggy here, making it difficult to see. There is a pick handle here.

62The air here is very cold. A metallic smell assails your nostrils.

Treasure: 400sp.
63There is a torch stub here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
64This area has a stale, fetid smell. There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65This area smells faintly of manure. The wall here is damp.

66There is a small puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67The air here is very hot. The smell of ozone assails your nostrils.

Encounter: Goblins (3)
Treasure: As per monster type.
68There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
69This area has a pleasant, earthy smell.

 
70The air here smells of smoke. It is foggy here, making it difficult to see.

71

72

 
73A cold air current blows through this area.

74A metallic smell assails your nostrils. There are scratches on the wall here.

Encounter: Bandits (4)
Treasure: As per monster type.
75It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
76An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
77This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

78A strong updraft blows through this area. A metallic smell assails your nostrils.

Encounter: Killer Bees (1)
Treasure: None.
 
79A strong updraft blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Killer Bees (9)
Treasure: None.
80Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

81There is a mold growing here.

Treasure: 100sp.
 
82This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
83The air here is very hot. There is a cracked flask here.

Encounter: Orcs (6)
Treasure: None.
84Pottery shards are scattered here.

Treasure: 100sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
85It is foggy here, making it difficult to see.

Encounter: Stirges (9)
Treasure: As per monster type.
86A haze of smoke hangs in the air. There are food scraps scattered here.

adventuregenerator/gen.txt · Last modified: by lee