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The Weird Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The ceiling here is damp.

2A slight downdraft blows through this area.

Encounter: Bandits (5)
Treasure: As per monster type.
3This area is very dusty.

 
4The air here is very hot. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Traders (5)
Treasure: None.
5

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
6The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
7A chlorine-like smell assails your nostrils.

Encounter: Sprites (12)
Treasure: As per monster type.
8This area is very dusty.

Encounter: Orcs (5)
Treasure: As per monster type.
9A strong wind blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

 
10A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
11There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12This area has a pleasant, earthy smell. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Illusion of monsters: Stirges (10)
 
13

Encounter: Kobolds (8)
Treasure: As per monster type.
14

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

 
16The air here is very cold. This area has a pleasant, earthy smell.

17There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
18The air here is very cold. There is dried blood here.

 
19

Trap: Poison gas: Save vs. Poison or die.
20A strong wind blows through this area.

Encounter: Green Slimes (3)
Treasure: As per monster type.
21

 
22Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

23There are cracks in the floor here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
24A slight, damp breeze blows through this area.

Encounter: Wolves (11)
Treasure: As per monster type.
 
25The air here is very hot. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Sprites (9)
Treasure: As per monster type.
26The air here is very cold. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Encounter: Spiders, Crab (3)
Treasure: None.
27There is water dripping here.

 
28A haze of smoke hangs in the air. There is water dripping here.

29A cold air current blows through this area. There are bits of fur and hair scattered around here.

Encounter: Halflings (15)
Treasure: As per monster type.
30

 
31There are several small stones here.

32There is a slimy coating on the ceiling here.

33A cold air current blows through this area. The smell of ozone assails your nostrils. There is a splintered club here.

 
34This area smells faintly of urine. It is foggy here, making it difficult to see.

35

36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37

Treasure: 400sp, 10gp, 1 magic item.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
38A strong updraft blows through this area. There is a broken pole here.

39A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Traders (2)
Treasure: None.
 
40Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Treasure: 400sp, 10gp.
41A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a torn leather boot here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42There is a broken arrow here.

Treasure: 100sp, 40gp.
 
43This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44This area is covered in cobwebs.

45

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
46

47There is a broken arrow here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
48

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49A cold air current blows through this area. There is a rusted spike here.

50A slight breeze blows through this area. A haze of smoke hangs in the air.

Treasure: 300sp.
51A strong wind blows through this area. There are bones scattered here.

 
52The air here is very hot. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Snakes, Cobra (4)
Treasure: None.
53There is a broken pole here.

54Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

 
55This area smells faintly of manure.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
56There are cracks in the ceiling here.

Encounter: Orcs (3)
Treasure: None.
57There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
58This area is covered in cobwebs.

Encounter: Sprites (6)
Treasure: As per monster type.
59

adventuregenerator/gen.txt · Last modified: by lee