| 1 | There is water dripping here.
| 2 |
| 3 | Fog gathers and swirls on the floor, concealing it.
|
| |
| 4 |
Encounter: Kobolds (11)
Treasure: As per monster type. | 5 | This area smells faintly of manure.
| 6 |
|
| |
| 7 | A strong updraft blows through this area. There is a trickle of water here.
Trap: Poison gas: Save vs. Poison or die. | 8 |
Encounter: Spiders, Crab (2)
Treasure: None. | 9 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.
Encounter: Stirges (5)
Treasure: None. |
| |
| 10 | This area is covered in cobwebs.
Encounter: Kobolds (11)
Treasure: As per monster type. | 11 |
| 12 | A metallic smell assails your nostrils. There are scratches on the wall here.
Encounter: Goblins (5)
Treasure: As per monster type. |
| |
| 13 | The air here is very cold. This area has a pleasant, earthy smell.
Treasure: 600sp, 60gp. | 14 |
| 15 | A slight, damp breeze blows through this area. This area smells faintly of manure.
Encounter: Lizards, Gecko (2)
Treasure: As per monster type. |
| |
| 16 | This area has a pleasant, earthy smell.
| 17 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.
| 18 | The smell of ozone assails your nostrils.
Encounter: Beetles, Fire (2)
Treasure: None. |
| |
| 19 | This area has a pleasant, earthy smell.
Encounter: Skeletons (9)
Treasure: None. | 20 | This area has a pleasant, earthy smell. There are cracks in the floor here.
Trap: Poison gas: Save vs. Poison or die. | 21 | There is a salty, wet smell to this area.
Trap: 10' Pit: 1d6 points of damage if you fall in. |
| |
| 22 |
| 23 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is very dusty.
Encounter: Shrews, Giant (5)
Treasure: None. | 24 |
Encounter: Acolytes (5)
Treasure: None. |
| |
| 25 |
| 26 |
Trap: Poison gas: Save vs. Poison or die. | 27 | A strong wind blows through this area. The air here smells of smoke. There is water dripping here.
Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die. |
| |
| 28 | There is a pick handle here.
Encounter: Snakes, Cobra (3)
Treasure: None. | 29 | A strong, gusting wind blows through this area. This area is covered in cobwebs.
| 30 | This area smells faintly of manure.
Encounter: Spiders, Crab (1)
Treasure: None. |
| |
| 31 | It is foggy here, making it difficult to see. There are cracks in the wall here.
Encounter: Traders (7)
Treasure: As per monster type. | 32 | The air here smells of smoke.
| 33 | The air here is very cold. This area smells faintly of urine. Teeth and fangs are scattered here.
Treasure: 400sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| |
| 34 | There are cracks in the wall here.
| 35 | A slight breeze blows through this area. There is a mold growing here.
| 36 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.
|
| |
| 37 | This area has a pleasant, earthy smell. There are cracks in the wall here.
Encounter: Killer Bees (3)
Treasure: None. | 38 | It is misty here.
| 39 | A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.
|
| |
| 40 | This area smells faintly of manure. This area is very dusty.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | A slight updraft blows through this area. There are rotting wood pieces here.
| 42 | A cold air current blows through this area.
|
| |
| 43 | It is foggy here, making it difficult to see.
Encounter: Halflings (8)
Treasure: None. | 44 | Your nostrils are overwhelmed by a sulphurous smell.
| 45 | There is a cracked hammer head here.
Encounter: Halflings (15)
Treasure: None. |
| |
| 46 |
| 47 |
| 48 |
|
| |
| 49 |
| 50 |
| 51 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils.
|
| |
| 52 | A slight updraft blows through this area. A chlorine-like smell assails your nostrils.
Encounter: Beetles, Fire (8)
Treasure: None. | 53 | There is a broken arrow here.
Trap: Poison gas: Save vs. Poison or die. | 54 | The air here is very cold.
|
| |
| 55 | There is a large puddle of water here.
| 56 | Pottery shards are scattered here.
| 57 | There is a slimy coating on the ceiling here.
|
| |
| 58 | The air here smells of smoke.
Encounter: Skeletons (9)
Treasure: None. | 59 | A strong wind blows through this area. There are sticks scattered here.
Treasure: 500sp. | 60 | There is a corroded chain here.
|
| |
| 61 | This area is very dusty.
| 62 | There is water dripping here.
Encounter: Bandits (7)
Treasure: As per monster type. | 63 |
|
| |
| 64 | There are rotting wood pieces here.
Encounter: Stirges (9)
Treasure: As per monster type. | 65 | This area is covered in cobwebs.
| 66 | A gusting breeze blows through this area. There are cracks in the floor here.
Encounter: Gnomes (2)
Treasure: As per monster type. |
| |
| 67 |
| 68 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 69 | The air here is very cold.
|
| |
| 70 |
| 71 | There is a splintered club here.
Encounter: Beetles, Fire (3)
Treasure: As per monster type. | 72 |
|
| |