Home TSR Reviews Deconstructing B/X D&D Adventure Generator! B/X D&D Character Generator Other Contact RSS Feed
 

 

 

 

 

 

The Ebon Depths of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2A slight breeze blows through this area. There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
3There is a slimy coating on the ceiling here.

 
4The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Acolytes (4)
Treasure: As per monster type.
5This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: As per monster type.
6A strong updraft blows through this area. There is a slimy coating on the ceiling here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
7A strong downdraft blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
8This area is covered in rubble and dirt.

9A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Goblins (2)
Treasure: As per monster type.
 
10The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11There are food scraps scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
12The air here is very cold.

Treasure: 600sp, 30gp, 3 gems.
Trap: Poison snake: 1 hit dice.
 
13A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a small puddle of water here.

14The air here smells of smoke. There is a rusted spike here.

Encounter: Beetles, Fire (2)
Treasure: None.
15A strong downdraft blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
 
16There is dried blood here.

17A strong, moaning wind blows through this area. This area is very dusty.

Encounter: Traders (3)
Treasure: As per monster type.
18There is a rusted spike here.

Treasure: 500sp, 60gp, 2 gems.
Trap: Poison snake: 1 hit dice.
 
19There are food scraps scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
20There is a blunt javelin head here.

Encounter: Orcs (8)
Treasure: As per monster type.
21A haze of smoke hangs in the air.

 
22This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
23

Treasure: 400sp.
24There is a salty, wet smell to this area.

 
25The air here is very hot. A chlorine-like smell assails your nostrils.

Encounter: Traders (3)
Treasure: As per monster type.
26There are sticks scattered here.

27This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
28

Encounter: Orcs (7)
Treasure: None.
29A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: None.
30

 
31It is foggy here, making it difficult to see. There is a splintered club here.

32A slight breeze blows through this area. There is a candle stub here.

33

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34A strong updraft blows through this area. There is a salty, wet smell to this area.

35

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
36

 
37

38A metallic smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
39A strong wind blows through this area.

Encounter: Gnomes (3)
Treasure: None.
 
40This area is covered in cobwebs.

Encounter: Stirges (5)
Treasure: None.
41There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
42The air here is very hot. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Bandits (6)
Treasure: None.
 
43A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
44The air here is very cold. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
45A strong updraft blows through this area.

 
46A gusting breeze blows through this area. It is foggy here, making it difficult to see.

47A strong updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
48It is foggy here, making it difficult to see.

Encounter: Halflings (11)
Treasure: None.
 
49Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51A gusting breeze blows through this area.

 
52A strong, gusting wind blows through this area.

53A strong, moaning wind blows through this area. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54A cold air current blows through this area.

Encounter: Bandits (6)
Treasure: None.
 
55It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
56This area smells of rotting vegetation. There is water dripping here.

57

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
58

59This area smells of rotting vegetation.

60A slight breeze blows through this area. This area smells faintly of urine. There is a corroded chain here.

 
61There is a bent copper coin lying here.

62This area smells faintly of urine.

63A strong wind blows through this area. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

65A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

66It is foggy here, making it difficult to see.

 
67It is foggy here, making it difficult to see. There are fungi growing here.

68A strong, moaning wind blows through this area.

Treasure: 400sp.
69

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70This area has a pleasant, earthy smell.

71There is a pile of dung here.

72

Treasure: 600sp, 50gp.
 
73A haze of dust hangs in the air.

74This area smells faintly of manure. There is water dripping here.

Encounter: Skeletons (8)
Treasure: None.
75

 
76There are sticks scattered here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
77

78A slight breeze blows through this area. This area smells of rotting vegetation.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
79A strong wind blows through this area.

Treasure: 500sp, 40gp.
80

81Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

 
82A gusting breeze blows through this area. There are fungi growing here.

83There is a pile of straw here.

84There is a bent and rusted iron bar here.

 
85

Encounter: Dwarves (4)
Treasure: As per monster type.
86Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009-2016 by L. Adamson, unless otherwise stated.