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The Hidden Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

2

Encounter: Goblins (6)
Treasure: As per monster type.
3This area smells of rotting vegetation.

Encounter: Sprites (14)
Treasure: None.
 
4

Treasure: 600sp.
5A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Acolytes (8)
Treasure: None.
6

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
7This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
8A metallic smell assails your nostrils. There is water dripping here.

Encounter: Acolytes (2)
Treasure: None.
9A slight breeze blows through this area. This area is very dusty.

 
10It is misty here.

11There are cracks in the floor here.

12A strong updraft blows through this area. There is a mold growing here.

Encounter: Goblins (6)
Treasure: As per monster type.
 
13Your nostrils are overwhelmed by a sulphurous smell.

14A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Gnomes (1)
Treasure: None.
15A haze of smoke hangs in the air. There is a rusted spike here.

 
16This area is covered in rubble and dirt.

Encounter: Gnomes (2)
Treasure: None.
17An acrid smell assails your nostrils. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18

Treasure: 400sp, 60gp.
 
19There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20The air here is very hot. There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21A strong wind blows through this area. There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
22A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23The air here is very cold.

24This area smells faintly of urine. The wall here is damp.

Treasure: 400sp, 50gp, 1 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26There is a broken pole here.

27A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a broken arrow here.

 
28A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
29A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Stirges (6)
Treasure: As per monster type.
30It is foggy here, making it difficult to see.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
31A cold air current blows through this area.

32A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
33There is a pile of rags here.

 
34

35There is water dripping here.

36The air here is very hot. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

 
37

38

39

 
40

41

42A strong, moaning wind blows through this area. This area smells faintly of urine. The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
43A strong wind blows through this area. This area is covered in cobwebs.

44A slight downdraft blows through this area. This area smells faintly of manure. There are bones scattered here.

Treasure: 100sp, 30gp.
45There are food scraps scattered here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
46A haze of smoke hangs in the air.

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
47

Encounter: Acolytes (8)
Treasure: As per monster type.
48This area is very dusty.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
49A haze of smoke hangs in the air. There is a pile of ashes here.

50A cold air current blows through this area. This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51There are bits of fur and hair scattered around here.

 
52The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are cracks in the wall here.

54The smell of ozone assails your nostrils. This area is very dusty.

Encounter: Stirges (8)
Treasure: None.
 
55A cold air current blows through this area. This area smells faintly of manure. Guano covers this area.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
56A gusting breeze blows through this area.

57

Trap: Poison gas: Save vs. Poison or die.
 
58

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

60This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

 
61A slight breeze blows through this area. There are several small stones here.

Encounter: Sprites (6)
Treasure: None.
62A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63It is foggy here, making it difficult to see. This area is very dusty.

 
64The remnants of a rope are here, rotten.

65The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (3)
Treasure: None.
66There are bits of fur and hair scattered around here.

Encounter: Green Slimes (2)
Treasure: None.
 
67A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Sprites (15)
Treasure: None.
68Guano covers this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
69A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
70

71This area has a pleasant, earthy smell. There is a bent copper coin lying here.

Encounter: Orcs (6)
Treasure: As per monster type.
72A cold air current blows through this area. This area has a stale, fetid smell.

 
73A strong wind blows through this area. Guano covers this area.

Treasure: 300sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
74

75There is a trickle of water here.

Encounter: Bandits (4)
Treasure: None.
 
76A slight updraft blows through this area. A metallic smell assails your nostrils. It is misty here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Beetles, Fire (3)
77There is a mold growing here.

78A metallic smell assails your nostrils.

 
79

Encounter: Stirges (7)
Treasure: None.
80The air here is very hot. There is a slimy coating on the floor here.

Treasure: 500sp, 10gp.
81This area smells faintly of manure. It is foggy here, making it difficult to see. The remnants of a rope are here, rotten.

Trap: Poison gas: Save vs. Poison or die.
 

adventuregenerator/gen.txt · Last modified: by lee