| 1 | A haze of smoke hangs in the air. There are bones scattered here.
Treasure: 300sp, 10gp.
Trap: Poison snake: 1 hit dice. | 2 |
| 3 | This area smells faintly of manure. There is a blunt javelin head here.
Treasure: 400sp, 40gp. |
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| 4 | There are several small stones here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | This area smells of rotting vegetation.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 6 |
Encounter: Gnomes (3)
Treasure: As per monster type. |
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| 7 | The air here smells of smoke. There are bones scattered here.
Encounter: Halflings (9)
Treasure: As per monster type. | 8 | A strong, moaning wind blows through this area. There is a pile of dung here.
| 9 | A strong updraft blows through this area. This area has a stale, fetid smell. There is a bent and rusted iron bar here.
Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
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| 10 |
Treasure: 300sp. | 11 | This area smells faintly of manure.
| 12 | The air here is very cold.
Encounter: Snakes, Cobra (2)
Treasure: None. |
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| 13 | It is foggy here, making it difficult to see. There are rotting wood pieces here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | A strong, moaning wind blows through this area. There are food scraps scattered here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 |
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| 17 | There are cracks in the floor here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 18 |
Treasure: 600sp. |
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| 19 | The air here is very cold.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | A cold air current blows through this area. This area smells of rotting vegetation.
Encounter: Lizards, Gecko (3)
Treasure: None. | 21 |
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| 26 | An acrid smell assails your nostrils.
Encounter: Wolves (10)
Treasure: As per monster type. | 27 | A slight downdraft blows through this area.
Treasure: 600sp, 30gp. |
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| 28 | The smell of ozone assails your nostrils. It is misty here. This area is very dusty.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 29 | Your nostrils are overwhelmed by a sulphurous smell.
Treasure: 500sp. | 30 | There is a salty, wet smell to this area.
Treasure: 500sp, 1 gems.
Trap: Illusion of monsters: Green Slimes (4) |
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| 31 |
| 32 |
Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | A strong, moaning wind blows through this area.
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| 34 | A slight downdraft blows through this area. It is foggy here, making it difficult to see.
| 35 |
Trap: Poison gas: Save vs. Poison or die. | 36 | This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.
Encounter: Dwarves (5)
Treasure: As per monster type. |
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| 37 | A chlorine-like smell assails your nostrils. This area is covered in rubble and dirt.
Encounter: Bandits (8)
Treasure: As per monster type. | 38 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a trickle of water here.
Encounter: Acolytes (8)
Treasure: None. | 39 | Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.
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| 40 | A strong, gusting wind blows through this area. An acrid smell assails your nostrils. A haze of smoke hangs in the air.
| 41 | The air here smells of smoke.
Treasure: 200sp, 60gp. | 42 | This area smells faintly of urine.
Encounter: Gnomes (1)
Treasure: As per monster type. |
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| 43 | There is a putrid smell coming from something nearby.
| 44 |
| 45 | There are cracks in the ceiling here.
Encounter: Halflings (12)
Treasure: None. |
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| 46 | A haze of dust hangs in the air. There is a trickle of water here.
| 47 | A strong, gusting wind blows through this area. A metallic smell assails your nostrils. It is misty here. There is a pile of ashes here.
Treasure: 500sp. | 48 | This area has a stale, fetid smell. Pottery shards are scattered here.
Encounter: Killer Bees (8)
Treasure: As per monster type. |
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| 49 | A cold air current blows through this area. There is a putrid smell coming from something nearby. The wall here is damp.
| 50 | A strong, gusting wind blows through this area. There is a slimy coating on the wall here.
| 51 |
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| 52 | This area smells faintly of urine. There are cracks in the ceiling here.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | This area smells of rotting vegetation. There are bones scattered here.
Encounter: Goblins (7)
Treasure: As per monster type. | 54 | A slight updraft blows through this area. The air here smells of smoke. There is a pile of dung here.
Encounter: Goblins (5)
Treasure: As per monster type. |
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| 55 | A gusting breeze blows through this area. This area is covered in cobwebs.
| 56 |
| 57 | A strong, moaning wind blows through this area. There is a pile of ashes here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 58 | The air here is very hot. There is a mold growing here.
| 59 | There is a bent and rusted iron bar here.
| 60 | This area has a stale, fetid smell.
Encounter: Snakes, Cobra (2)
Treasure: None. |
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| 61 |
| 62 | This area smells faintly of manure. There is a pile of straw here.
| 63 |
Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 64 | This area is covered in cobwebs.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. | 65 | The wall here is damp.
| 66 | There is a broken sword blade here.
Treasure: 200sp, 40gp. |
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| 67 |
Encounter: Goblins (6)
Treasure: None. | 68 | A haze of smoke hangs in the air.
| 69 | A slight breeze blows through this area. This area smells faintly of manure. There are cracks in the floor here.
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| 70 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 71 | The air here is very cold.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | There is a torn leather boot here.
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| 73 | The air here smells of smoke.
Treasure: 200sp. | 74 |
Treasure: 300sp, 20gp. |