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The Dark Citadel of the Ebon One

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area.

2

3

Encounter: Gnomes (3)
Treasure: As per monster type.
 
4A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

6

Encounter: Traders (3)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 100sp.
8There is a pile of ashes here.

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
9The wall here is damp.

 
10There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
11There are rotting wood pieces here.

12

 
13

14There is a trickle of water here.

15

Treasure: 300sp, 20gp.
 
16An acrid smell assails your nostrils.

Encounter: Orcs (6)
Treasure: As per monster type.
17A slight breeze blows through this area. This area smells faintly of manure.

18The smell of ozone assails your nostrils.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
19

20An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: As per monster type.
21This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
22

23A haze of dust hangs in the air. There is a torch stub here.

24This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Encounter: Acolytes (4)
Treasure: As per monster type.
 
25A haze of smoke hangs in the air.

Encounter: Acolytes (2)
Treasure: As per monster type.
26There is a torn sack here.

Encounter: Bandits (1)
Treasure: None.
27This area smells faintly of manure. This area is covered in cobwebs.

 
28A slight breeze blows through this area. There is a slimy coating on the ceiling here.

29

Encounter: Killer Bees (8)
Treasure: As per monster type.
30This area is covered in cobwebs.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
31

Encounter: Traders (7)
Treasure: As per monster type.
32There is a torch stub here.

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
33

Treasure: 200sp, 20gp.
 
34A slight downdraft blows through this area.

35This area is covered in cobwebs.

Treasure: 300sp.
36There is a putrid smell coming from something nearby.

 
37The air here is very hot. Guano covers this area.

38This area has a pleasant, earthy smell.

39The hilt of a broken dagger is lying here.

Treasure: 300sp.
 
40This area has a stale, fetid smell. There is a slimy coating on the wall here.

Encounter: Orcs (4)
Treasure: None.
41This area smells of rotting vegetation.

Encounter: Skeletons (7)
Treasure: As per monster type.
42

Treasure: 300sp.
 
43There is a torn leather boot here.

44The air here is very hot. This area has a pleasant, earthy smell. There is a pile of ashes here.

Encounter: Green Slimes (2)
Treasure: None.
45

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46This area smells of rotting vegetation.

Encounter: Acolytes (5)
Treasure: None.
47

Trap: Fog: Looks like poison gas, but harmless.
48A haze of smoke hangs in the air. There are sticks scattered here.

 
49A slight breeze blows through this area. This area smells of rotting vegetation. There is a broken sword blade here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50It is misty here. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51The air here is very hot.

 
52A strong, moaning wind blows through this area. There is a mold growing here.

53

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
54It is misty here. Guano covers this area.

Encounter: Goblins (5)
Treasure: As per monster type.
 
55The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
56

Trap: Poison gas: Save vs. Poison or die.
57This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
 
58The air here is very cold.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Skeletons (10)
Treasure: As per monster type.
60

Encounter: Gnomes (3)
Treasure: None.
 
61There are food scraps scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
62There is a blunt javelin head here.

63

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
64A strong wind blows through this area. The air here smells of smoke.

Treasure: 400sp.
65

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66The smell of ozone assails your nostrils. Guano covers this area.

 
67

68This area has a pleasant, earthy smell. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
69

 
70Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
71A cold air current blows through this area. There is water dripping here.

72A gusting breeze blows through this area. This area smells faintly of manure.

Treasure: 600sp.
 
73There is water dripping here.

Encounter: Wolves (12)
Treasure: None.
74

75The air here is very cold.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
76A strong, moaning wind blows through this area. There is a torn leather boot here.

Encounter: Skeletons (10)
Treasure: None.
77

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
78A strong updraft blows through this area. It is foggy here, making it difficult to see. Pottery shards are scattered here.

 
79

80A strong, moaning wind blows through this area. This area smells faintly of urine. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
81Guano covers this area.

 
82The air here smells of smoke. This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: None.
83A haze of smoke hangs in the air. There is a torch stub here.

84This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
85The air here is very hot. This area is very dusty.

Encounter: Green Slimes (2)
Treasure: As per monster type.
86There is a small puddle of water here.

87The smell of ozone assails your nostrils. There are rotting wood pieces here.

 
88

Treasure: 500sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
89There is a pile of dung here.

adventuregenerator/gen.txt · Last modified: by lee