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The Accursed Abyss of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

2Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (4)
Treasure: As per monster type.
3This area smells faintly of manure. There is a pile of ashes here.

 
4The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Acolytes (5)
Treasure: As per monster type.
5The air here is very cold.

6This area has a pleasant, earthy smell.

 
7The air here smells of smoke.

Encounter: Halflings (13)
Treasure: None.
8

9

Trap: Fog: Looks like poison gas, but harmless.
 
10This area smells faintly of manure.

11There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Gnomes (3)
Treasure: None.
12A strong, gusting wind blows through this area. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is water dripping here.

 
13

14

15Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
16

Encounter: Dwarves (4)
Treasure: As per monster type.
17A slight, damp breeze blows through this area. Guano covers this area.

18There is a mold growing here.

 
19

Encounter: Stirges (5)
Treasure: None.
20

21A cold air current blows through this area.

Encounter: Traders (5)
Treasure: As per monster type.
 
22A strong, moaning wind blows through this area. The wall here is damp.

23The air here is very cold. There is a pile of ashes here.

24

 
25There is a broken pole here.

26

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27This area smells faintly of manure. Guano covers this area.

 
28There is a torch stub here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
29The air here is very cold. The air here smells of smoke.

30The air here is very cold.

 
31

32

Trap: 10' Pit: 1d6 points of damage if you fall in.
33The air here is very hot. It is foggy here, making it difficult to see.

 
34This area has a stale, fetid smell.

35This area is covered in cobwebs.

Encounter: Goblins (2)
Treasure: None.
36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37There are bits of fur and hair scattered around here.

38Teeth and fangs are scattered here.

39A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
40There are wax drippings here.

Encounter: Goblins (5)
Treasure: As per monster type.
41The air here is very hot. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A haze of smoke hangs in the air.

Treasure: 200sp.
 
43The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a small puddle of water here.

44

45There are bones scattered here.

 
46There is a putrid smell coming from something nearby. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Treasure: 400sp, 50gp.
Trap: Poison snake: 1 hit dice.
48

Encounter: Dwarves (2)
Treasure: As per monster type.
 
49A strong updraft blows through this area. The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50There is a cracked hammer head here.

51There is water dripping here.

 
52A haze of dust hangs in the air.

Treasure: 100sp.
53This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
54Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

 

adventuregenerator/gen.txt · Last modified: by lee