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The Vanishing Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area. A haze of smoke hangs in the air.

Encounter: Green Slimes (4)
Treasure: None.
2

3This area is very dusty.

 
4This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (1)
Treasure: None.
5There is a mold growing here.

Encounter: Dwarves (2)
Treasure: None.
6This area has a pleasant, earthy smell.

 
7The smell of ozone assails your nostrils.

Encounter: Snakes, Cobra (4)
Treasure: None.
8

Encounter: Dwarves (6)
Treasure: As per monster type.
9It is misty here. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11This area has a pleasant, earthy smell.

12There is a pile of rags here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
13The air here smells of smoke. There is a torn sack here.

Encounter: Kobolds (8)
Treasure: As per monster type.
14The wall here is damp.

15The air here is very cold.

Treasure: 300sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
 
16The air here smells of smoke. There is a pile of rags here.

17

18

 
19There is a putrid smell coming from something nearby.

20This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: None.
21The smell of ozone assails your nostrils. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23There are scratches on the wall here.

24This area is very dusty.

Encounter: Traders (2)
Treasure: As per monster type.
 
25There are dry leaves and twigs scattered here.

26This area smells of rotting vegetation.

27This area has a stale, fetid smell.

 
28

Encounter: Traders (3)
Treasure: None.
29The air here is very hot.

Encounter: Bandits (5)
Treasure: As per monster type.
30The air here smells of smoke.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
31This area is covered in cobwebs.

Encounter: Halflings (6)
Treasure: None.
32This area is covered in cobwebs.

33

Treasure: 500sp, 6 jewelry.
 
34Guano covers this area.

Treasure: 600sp.
35

36

 
37A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Traders (5)
Treasure: As per monster type.
38A haze of smoke hangs in the air.

39The air here is very hot. This area has a pleasant, earthy smell.

 
40An acrid smell assails your nostrils.

41The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

42The air here is very hot. This area smells faintly of urine. This area is covered in rubble and dirt.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
43This area has a pleasant, earthy smell. A haze of dust hangs in the air. There are cracks in the floor here.

Encounter: Dwarves (6)
Treasure: As per monster type.
44

45

 
46

Encounter: Dwarves (1)
Treasure: As per monster type.
47The air here is very cold.

48The wall here is damp.

 
49There is water dripping here.

Encounter: Skeletons (6)
Treasure: As per monster type.
50There are sticks scattered here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
51This area smells faintly of manure. A haze of smoke hangs in the air. There is a broken sword blade here.

 
52The air here smells of smoke. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

Encounter: Goblins (4)
Treasure: As per monster type.
54

Treasure: 200sp, 30gp.
 
55

56

Encounter: Wolves (5)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee