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The Batrachian Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

3There is a putrid smell coming from something nearby.

Encounter: Kobolds (8)
Treasure: None.
 
4There is a bent and rusted iron bar here.

5

Encounter: Bandits (8)
Treasure: None.
6

Treasure: 200sp.
 
7

Encounter: Dwarves (4)
Treasure: As per monster type.
8A strong downdraft blows through this area.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9

Encounter: Halflings (13)
Treasure: As per monster type.
 
10There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11A slight breeze blows through this area. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
13The air here is very hot. There is a torn leather boot here.

14A haze of smoke hangs in the air. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
15This area is covered in cobwebs.

 
16A slight updraft blows through this area. Guano covers this area.

17It is foggy here, making it difficult to see.

Treasure: 500sp.
18This area smells faintly of manure. There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
19A strong downdraft blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
20It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
21There are scratches on the wall here.

Treasure: 300sp.
 
22This area smells of rotting vegetation.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
23

24Your nostrils are overwhelmed by a sulphurous smell. There is a pick handle here.

 
25This area smells faintly of manure. This area is covered in cobwebs.

26A chlorine-like smell assails your nostrils. The ceiling here is damp.

Encounter: Kobolds (12)
Treasure: As per monster type.
27There is a pile of ashes here.

Encounter: Wolves (6)
Treasure: As per monster type.
 
28The air here is very hot.

Encounter: Lizards, Gecko (3)
Treasure: None.
29This area smells of rotting vegetation.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

Encounter: Orcs (5)
Treasure: As per monster type.
 
31This area has a pleasant, earthy smell.

32This area is covered in cobwebs.

Treasure: 400sp, 10gp.
33

Encounter: Gnomes (5)
Treasure: None.
 
34A slight, damp breeze blows through this area. Pottery shards are scattered here.

Encounter: Stirges (4)
Treasure: As per monster type.
35A strong wind blows through this area.

36The air here is very hot. The air here smells of smoke. There are cracks in the wall here.

 
37There are several small stones here.

Encounter: Snakes, Cobra (5)
Treasure: None.
38

Encounter: Goblins (8)
Treasure: None.
39A haze of dust hangs in the air. There is dried blood here.

 
40Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

41A gusting breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

Encounter: Orcs (3)
Treasure: None.
42This area is very dusty.

 
43There is a bent and rusted iron bar here.

44This area is covered in rubble and dirt.

45There is a trickle of water here.

 
46It is misty here. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47

Encounter: Spiders, Crab (4)
Treasure: None.
48It is misty here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
49There are cracks in the ceiling here.

50A strong wind blows through this area.

51The air here is very hot.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
52A gusting breeze blows through this area. The smell of ozone assails your nostrils. There is a blunt javelin head here.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
53The smell of ozone assails your nostrils. There is water dripping here.

54A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

 
55A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

56

57A strong updraft blows through this area. The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58

Encounter: Skeletons (8)
Treasure: As per monster type.
59The air here is very cold. This area smells faintly of manure.

Treasure: 200sp.
Trap: Illusion of monsters: Halflings (12)
60A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
61There is a pick handle here.

Encounter: Goblins (2)
Treasure: None.
62There are bits of fur and hair scattered around here.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
63This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64A cold air current blows through this area. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
65A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a pick handle here.

66

 

adventuregenerator/gen.txt · Last modified: by lee