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The Black Labyrinth of Blood

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There are scratches on the wall here.

Encounter: Kobolds (9)
Treasure: As per monster type.
3A haze of dust hangs in the air. There is water dripping here.

Treasure: 300sp, 20gp.
Trap: Illusion of monsters: Gnomes (5)
 
4There are wax drippings here.

5Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (4)
Treasure: None.
6There is a small puddle of water here.

Encounter: Shrews, Giant (1)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Encounter: Wolves (7)
Treasure: As per monster type.
8This area has a pleasant, earthy smell.

9

Treasure: 200sp, 2 jewelry.
 
10There are bones scattered here.

Encounter: Lizards, Gecko (1)
Treasure: None.
11There is water dripping here.

Encounter: Goblins (3)
Treasure: None.
12Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Halflings (13)
Treasure: As per monster type.
 
13

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14The air here smells of smoke.

Trap: Poison gas: Save vs. Poison or die.
15A cold air current blows through this area. A haze of smoke hangs in the air. There are wax drippings here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
16This area is covered in rubble and dirt.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
17A slight breeze blows through this area. Guano covers this area.

18This area smells of rotting vegetation. A haze of dust hangs in the air. There is a blunt javelin head here.

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
19This area smells faintly of urine.

Treasure: 100sp, 5 gems.
20The smell of ozone assails your nostrils. This area is covered in cobwebs.

21

 
22There is a trickle of water here.

Encounter: Bandits (2)
Treasure: As per monster type.
23A slight updraft blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

24Your nostrils are overwhelmed by a sulphurous smell.

 
25

26

Encounter: Traders (2)
Treasure: None.
27This area is covered in cobwebs.

Encounter: Beetles, Fire (6)
Treasure: None.
 
28

29A slight updraft blows through this area. It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Sprites (14)
Treasure: None.
30There is a pile of ashes here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
31A haze of smoke hangs in the air.

Encounter: Traders (8)
Treasure: None.
32There is a putrid smell coming from something nearby.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
33A cold air current blows through this area. There is a putrid smell coming from something nearby.

 
34A gusting breeze blows through this area. There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: None.
35

36

 
37

Encounter: Acolytes (1)
Treasure: As per monster type.
38There is a broken pole here.

Encounter: Stirges (2)
Treasure: As per monster type.
39Guano covers this area.

 
40The air here smells of smoke.

Treasure: 600sp, 30gp, 6 gems.
41

Encounter: Green Slimes (4)
Treasure: None.
42This area is covered in cobwebs.

Treasure: 500sp.
 
43There is a mold growing here.

Encounter: Stirges (4)
Treasure: As per monster type.
44This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
45There is a pile of dung here.

Encounter: Stirges (2)
Treasure: None.
 
46This area smells faintly of manure. There are scratches on the wall here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
47

Encounter: Lizards, Gecko (2)
Treasure: None.
48There are bones scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49There is a broken pole here.

Treasure: 200sp.
50The air here is very hot. There is a trickle of water here.

51

Encounter: Spiders, Crab (3)
Treasure: None.
 
52The air here is very cold.

53This area is covered in cobwebs.

Encounter: Kobolds (9)
Treasure: None.
54There is water dripping here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
55

Encounter: Sprites (13)
Treasure: As per monster type.
56The air here is very cold. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

57This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58This area smells of rotting vegetation.

59There is a rusted spike here.

60

 
61This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (3)
Treasure: None.
63A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Sprites (7)
Treasure: As per monster type.
 
64

65

Trap: Fog: Looks like poison gas, but harmless.
66This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
67This area smells faintly of manure.

Encounter: Wolves (3)
Treasure: As per monster type.
68There are cracks in the ceiling here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
69This area has a pleasant, earthy smell. There is a large puddle of water here.

 
70The air here is very hot.

Encounter: Lizards, Gecko (2)
Treasure: None.
71The air here is very hot. Guano covers this area.

Encounter: Green Slimes (3)
Treasure: None.
72There is a rusted spike here.

 
73The ceiling here is damp.

74There is a small puddle of water here.

75

 
76A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

77This area is very dusty.

78A metallic smell assails your nostrils. There is a trickle of water here.

Encounter: Dwarves (2)
Treasure: None.
 
79It is foggy here, making it difficult to see.

Encounter: Halflings (8)
Treasure: As per monster type.
80Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Halflings (12)
Treasure: As per monster type.
81

 
82

83Teeth and fangs are scattered here.

84A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

 
85This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Wolves (8)
Treasure: None.
86It is foggy here, making it difficult to see.

87There is a pile of dung here.

Encounter: Snakes, Cobra (4)
Treasure: None.
 
88

adventuregenerator/gen.txt · Last modified: by lee