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The Forgotten Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. An acrid smell assails your nostrils.

Encounter: Killer Bees (6)
Treasure: As per monster type.
2The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3A slight breeze blows through this area.

Treasure: 100sp.
 
4There is a putrid smell coming from something nearby. There is water dripping here.

5There is a salty, wet smell to this area.

6This area has a pleasant, earthy smell.

 
7There is a cracked hammer head here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
8

Encounter: Kobolds (11)
Treasure: As per monster type.
9The air here is very hot. This area smells of rotting vegetation.

Treasure: 300sp.
 
10This area smells of rotting vegetation. The ceiling here is damp.

Encounter: Sprites (15)
Treasure: As per monster type.
11There are rotting wood pieces here.

Encounter: Stirges (3)
Treasure: As per monster type.
12

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13The hilt of a broken dagger is lying here.

14This area has a stale, fetid smell. There are rotting wood pieces here.

15This area is covered in cobwebs.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
16Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
17A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 2 gems.
18There is a cracked hammer head here.

 
19

Encounter: Dwarves (6)
Treasure: None.
20

21This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
22

Encounter: Wolves (11)
Treasure: As per monster type.
23There is a candle stub here.

Encounter: Stirges (6)
Treasure: None.
24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25There is a large puddle of water here.

Encounter: Halflings (10)
Treasure: As per monster type.
26

Encounter: Orcs (5)
Treasure: As per monster type.
27A cold air current blows through this area. The air here smells of smoke.

 
28The air here is very hot.

29It is foggy here, making it difficult to see. There is dried blood here.

30There are cracks in the floor here.

 
31A cold air current blows through this area. There is water dripping here.

32

33It is foggy here, making it difficult to see.

 
34The hilt of a broken dagger is lying here.

35A slight, damp breeze blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
36This area has a pleasant, earthy smell. This area is very dusty.

 
37This area has a stale, fetid smell.

38A gusting breeze blows through this area. The smell of ozone assails your nostrils. There is a large puddle of water here.

Encounter: Traders (2)
Treasure: None.
39

 
40A strong wind blows through this area.

41A haze of smoke hangs in the air. There are rotting wood pieces here.

42The air here is very hot. There are cracks in the wall here.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
43There is a bent copper coin lying here.

Encounter: Traders (6)
Treasure: As per monster type.
44There is a putrid smell coming from something nearby.

45

Encounter: Goblins (3)
Treasure: None.
 
46

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
47This area smells faintly of manure. There is a torn leather boot here.

Encounter: Stirges (2)
Treasure: As per monster type.
48The air here is very cold.

 
49

50A strong downdraft blows through this area. A haze of smoke hangs in the air. There is a trickle of water here.

Encounter: Goblins (5)
Treasure: None.
51

Encounter: Goblins (5)
Treasure: None.
 
52There is a putrid smell coming from something nearby. This area is covered in cobwebs.

53The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

54

 
55Fog gathers and swirls on the floor, concealing it.

56A strong, moaning wind blows through this area.

Encounter: Wolves (9)
Treasure: None.
57A strong updraft blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a torn leather boot here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58

59

60

 
61This area is covered in cobwebs.

62It is misty here.

Encounter: Acolytes (8)
Treasure: None.
63This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a rusted spike here.

 
64

65

66There are rotting wood pieces here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
67Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68A cold air current blows through this area.

Encounter: Shrews, Giant (6)
Treasure: None.
69

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 

adventuregenerator/gen.txt · Last modified: by lee