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The Scarlet Cyst of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

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(broken) Use 5' grid instead of 10':
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are sticks scattered here.

2There is water dripping here.

3There is a blunt javelin head here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4A cold air current blows through this area.

5This area is covered in cobwebs.

6Your nostrils are overwhelmed by a sulphurous smell.

 
7It is foggy here, making it difficult to see.

8The ceiling here is damp.

9The air here is very cold. This area is covered in cobwebs.

Encounter: Gnomes (5)
Treasure: None.
 
10There are scratches on the wall here.

Encounter: Kobolds (5)
Treasure: As per monster type.
11There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
12This area smells faintly of manure. There are cracks in the floor here.

Treasure: 100sp.
 
13There is a broken arrow here.

14This area smells of rotting vegetation. There is water dripping here.

Encounter: Acolytes (4)
Treasure: None.
15The air here is very hot. The hilt of a broken dagger is lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16The air here is very cold. This area has a stale, fetid smell.

17

Encounter: Traders (7)
Treasure: As per monster type.
18A strong updraft blows through this area.

Encounter: Sprites (9)
Treasure: As per monster type.
 
19

Encounter: Shrews, Giant (5)
Treasure: None.
20The smell of ozone assails your nostrils. There is a broken arrow here.

Encounter: Sprites (16)
Treasure: As per monster type.
21

Encounter: Acolytes (1)
Treasure: As per monster type.
 
22This area is very dusty.

Encounter: Traders (7)
Treasure: None.
23A haze of dust hangs in the air. The ceiling here is damp.

24A cold air current blows through this area. It is misty here. There are cracks in the wall here.

Encounter: Wolves (6)
Treasure: None.
 
25A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

26

Encounter: Kobolds (12)
Treasure: As per monster type.
27Guano covers this area.

 
28This area has a pleasant, earthy smell. There is a broken sword blade here.

Treasure: 200sp, 50gp.
29This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Encounter: Sprites (14)
Treasure: None.
30There is a blunt javelin head here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
31

32

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
33

 
34The air here smells of smoke.

Encounter: Kobolds (11)
Treasure: None.
35This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A cold air current blows through this area. There are sticks scattered here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
37This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: None.
39There is a broken pole here.

Treasure: 200sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40

41This area smells faintly of urine. The ceiling here is damp.

Encounter: Green Slimes (3)
Treasure: None.
42

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
43There is a salty, wet smell to this area.

44

Encounter: Goblins (5)
Treasure: As per monster type.
45An acrid smell assails your nostrils. There are rotting wood pieces here.

 
46The air here is very hot. The smell of ozone assails your nostrils. There is a candle stub here.

47There is a broken arrow here.

48A cold air current blows through this area.

 
49This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area smells faintly of manure.

51The wall here is damp.

 
52An acrid smell assails your nostrils. There is a blunt javelin head here.

53An acrid smell assails your nostrils. There is a candle stub here.

54There is a blunt javelin head here.

Treasure: 400sp, 40gp.
 
55

56

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
57

Encounter: Kobolds (9)
Treasure: None.
 
58A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

59

Encounter: Acolytes (8)
Treasure: As per monster type.
60A haze of smoke hangs in the air.

 
61The hilt of a broken dagger is lying here.

Encounter: Bandits (7)
Treasure: As per monster type.
62There is a putrid smell coming from something nearby.

Encounter: Goblins (2)
Treasure: None.
63This area smells of rotting vegetation. There is a broken pole here.

Treasure: 500sp, 60gp, 2 jewelry.
 
64A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
65This area smells of rotting vegetation.

Encounter: Beetles, Fire (6)
Treasure: None.
66A gusting breeze blows through this area. This area is covered in rubble and dirt.

Treasure: 100sp, 60gp.
 
67A cold air current blows through this area.

Treasure: 300sp, 60gp.
68A metallic smell assails your nostrils. It is misty here.

69Pottery shards are scattered here.

Treasure: 400sp.
 
70There is a trickle of water here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
71

Trap: 10' Pit: 1d6 points of damage if you fall in.
72There is water dripping here.

 
73

Trap: Poison gas: Save vs. Poison or die.
74

Encounter: Stirges (5)
Treasure: As per monster type.
75

Treasure: 100sp, 50gp.
 
76A slight updraft blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
77Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

78A haze of smoke hangs in the air. There are cracks in the floor here.

 
79A strong updraft blows through this area. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
80A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: None.
81The air here smells of smoke.

 
82

83There is a salty, wet smell to this area.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
84There are fungi growing here.

 
85A strong wind blows through this area. It is foggy here, making it difficult to see.

86This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (5)
Treasure: As per monster type.
87A cold air current blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
88The air here is very hot. There is water dripping here.

89The remnants of a rope are here, rotten.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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