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The Baneful Dungeons of the Dead

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. The smell of ozone assails your nostrils. There are fungi growing here.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
2There is a putrid smell coming from something nearby.

3A slight breeze blows through this area. There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4

5This area is covered in cobwebs.

6This area smells faintly of manure. There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
7

Encounter: Orcs (6)
Treasure: None.
8A strong wind blows through this area. There is water dripping here.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
9A haze of smoke hangs in the air. There is a small puddle of water here.

Treasure: 600sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
10A slight, damp breeze blows through this area. This area is covered in rubble and dirt.

11A haze of dust hangs in the air.

Encounter: Orcs (4)
Treasure: None.
12There is a slimy coating on the wall here.

Encounter: Stirges (5)
Treasure: None.
 
13There is a pile of dung here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15This area smells faintly of manure.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
16There is a mold growing here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
17The smell of ozone assails your nostrils. The ceiling here is damp.

Encounter: Spiders, Crab (2)
Treasure: None.
18

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
19It is misty here.

20This area has a stale, fetid smell. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
21A cold air current blows through this area. There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
22A strong, moaning wind blows through this area.

Encounter: Halflings (12)
Treasure: None.
23

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24A slight updraft blows through this area. There is a salty, wet smell to this area. There is a candle stub here.

 
25The air here is very hot. This area is covered in cobwebs.

Treasure: 300sp, 10gp.
26A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
28The air here smells of smoke.

Encounter: Bandits (4)
Treasure: As per monster type.
29

30The hilt of a broken dagger is lying here.

 
31

Encounter: Snakes, Cobra (4)
Treasure: None.
32This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

Encounter: Skeletons (8)
Treasure: None.
33This area has a stale, fetid smell.

 
34A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

35The air here is very cold. It is misty here.

36It is foggy here, making it difficult to see.

Encounter: Sprites (10)
Treasure: As per monster type.
 
37Fog gathers and swirls on the floor, concealing it.

38Guano covers this area.

39This area has a stale, fetid smell. There is a splintered club here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41There is a broken arrow here.

42This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
43This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
44A strong wind blows through this area. There is water dripping here.

Encounter: Traders (8)
Treasure: As per monster type.
45

 
46

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
47A slight breeze blows through this area. There is a mold growing here.

Encounter: Halflings (5)
Treasure: As per monster type.
48A strong updraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49This area smells faintly of urine.

Treasure: 400sp.
50There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51There are bones scattered here.

Treasure: 500sp, 10gp.
 
52It is foggy here, making it difficult to see.

Treasure: 300sp.
53

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54A haze of smoke hangs in the air. There is a pile of dung here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
55

56

Treasure: 400sp, 1 magic item.
57A gusting breeze blows through this area. There is a corroded chain here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
58A strong, moaning wind blows through this area. There are cracks in the floor here.

59This area has a stale, fetid smell.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
60A strong, moaning wind blows through this area. There is a pile of rags here.

 
61The air here is very hot. There is a putrid smell coming from something nearby.

62This area smells faintly of manure. There is a corroded chain here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63There is water dripping here.

 
64There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
65The air here is very hot. This area is covered in cobwebs.

66

Encounter: Shrews, Giant (1)
Treasure: None.
 
67Guano covers this area.

Encounter: Acolytes (5)
Treasure: None.
68A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
69There is a badly dented helmet here.

Encounter: Green Slimes (2)
Treasure: None.
 
70The wall here is damp.

Treasure: 100sp, 4 jewelry.
71This area has a pleasant, earthy smell.

72

Encounter: Halflings (11)
Treasure: As per monster type.
 
73A haze of smoke hangs in the air. There is a pile of straw here.

Encounter: Goblins (4)
Treasure: As per monster type.
74A slight, damp breeze blows through this area.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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