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The Ophidian Oubliette of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area. There is a splintered club here.

Encounter: Lizards, Gecko (1)
Treasure: None.
2A slight breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

3A slight breeze blows through this area. A metallic smell assails your nostrils.

 
4This area has a pleasant, earthy smell.

5

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6There is a salty, wet smell to this area. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (6)
Treasure: None.
8A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air.

Treasure: 600sp, 1 magic item.
9A gusting breeze blows through this area. This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

Treasure: 100sp, 3 gems.
 
10This area smells faintly of manure.

11There is a splintered club here.

12The air here smells of smoke. There is a broken sword blade here.

 
13A metallic smell assails your nostrils.

Encounter: Wolves (6)
Treasure: None.
14This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
15A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Sprites (14)
Treasure: None.
 
16The air here is very hot. The air here smells of smoke.

17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18An acrid smell assails your nostrils.

Encounter: Sprites (6)
Treasure: As per monster type.
 
19

Treasure: 200sp, 40gp.
20The air here is very cold. This area smells faintly of manure.

Encounter: Stirges (7)
Treasure: None.
21

Encounter: Kobolds (9)
Treasure: As per monster type.
 
22This area is covered in cobwebs.

Encounter: Acolytes (8)
Treasure: As per monster type.
23This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

24A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (9)
Treasure: None.
 
25There are dry leaves and twigs scattered here.

Encounter: Green Slimes (3)
Treasure: None.
26

Encounter: Stirges (9)
Treasure: None.
27This area is covered in cobwebs.

Treasure: 200sp, 3 jewelry.
 
28A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a pile of ashes here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
29

Treasure: 400sp, 40gp.
30The smell of ozone assails your nostrils. This area is covered in rubble and dirt.

Encounter: Orcs (4)
Treasure: As per monster type.
 
31A metallic smell assails your nostrils. There is a pile of ashes here.

32The air here smells of smoke. This area is covered in cobwebs.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
33A strong updraft blows through this area. This area has a stale, fetid smell. There is a rusted spike here.

 
34Guano covers this area.

35

Trap: Poison gas: Save vs. Poison or die.
36A strong wind blows through this area. The wall here is damp.

Encounter: Green Slimes (4)
Treasure: None.
 
37A gusting breeze blows through this area.

38A strong, moaning wind blows through this area.

39

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40The air here is very hot. A metallic smell assails your nostrils. This area is very dusty.

41There are cracks in the wall here.

Encounter: Gnomes (1)
Treasure: As per monster type.
42There is a salty, wet smell to this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see.

44There is a pile of ashes here.

45This area has a pleasant, earthy smell.

 
46

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47It is foggy here, making it difficult to see.

Treasure: 300sp, 30gp.
48There is a trickle of water here.

Treasure: 200sp, 20gp.
 
49A strong downdraft blows through this area. There is a salty, wet smell to this area. The remnants of a rope are here, rotten.

50A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

51There are fungi growing here.

Encounter: Bandits (3)
Treasure: None.
 
52This area smells of rotting vegetation.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
53A slight, damp breeze blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
54This area has a stale, fetid smell. The ceiling here is damp.

Encounter: Bandits (4)
Treasure: None.
 
55A chlorine-like smell assails your nostrils.

56It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
57This area is very dusty.

Treasure: 600sp, 20gp.
 
58

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
59This area is covered in cobwebs.

Encounter: Skeletons (6)
Treasure: As per monster type.
60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61A strong, moaning wind blows through this area. There is a torn sack here.

Encounter: Beetles, Fire (8)
Treasure: None.
62This area has a stale, fetid smell.

Encounter: Killer Bees (7)
Treasure: None.
63

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64This area has a pleasant, earthy smell. There is a cracked flask here.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
65This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
66A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Goblins (6)
Treasure: None.
 
67There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68

69This area smells of rotting vegetation. Guano covers this area.

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70

71This area smells faintly of urine.

72A haze of smoke hangs in the air. There is a broken pole here.

 
73A strong, moaning wind blows through this area. An acrid smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74

Trap: 10' Pit: 1d6 points of damage if you fall in.
75This area is covered in cobwebs.

Encounter: Gnomes (4)
Treasure: None.
 
76This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

77A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
78

Encounter: Orcs (5)
Treasure: As per monster type.
 
79There is a large puddle of water here.

Encounter: Gnomes (3)
Treasure: As per monster type.
80A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Sprites (13)
Treasure: As per monster type.
81There is a mold growing here.

Encounter: Skeletons (9)
Treasure: None.
 
82There is a slimy coating on the floor here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
83A slight updraft blows through this area. This area smells faintly of manure. The ceiling here is damp.

Encounter: Stirges (7)
Treasure: None.
84

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
85There is water dripping here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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