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The Dark Mines of Peril

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
3The air here is very hot. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
4

5There is a broken sword blade here.

Treasure: 200sp.
6There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are cracks in the ceiling here.

 
7

8A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: None.
9

 
10An acrid smell assails your nostrils. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11There is a bent and rusted iron bar here.

12A slight breeze blows through this area. There is a torn sack here.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
13A strong, moaning wind blows through this area. There are wax drippings here.

14

15

 
16There are bits of fur and hair scattered around here.

17Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 400sp, 20gp.
18This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
19The air here is very cold.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
20The air here smells of smoke. There is water dripping here.

21This area is covered in cobwebs.

 
22This area has a pleasant, earthy smell. There are bones scattered here.

23A metallic smell assails your nostrils.

24The air here is very cold. This area is very dusty.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25A metallic smell assails your nostrils.

Encounter: Goblins (4)
Treasure: None.
26This area smells faintly of manure. There is a mold growing here.

27The air here is very hot. A chlorine-like smell assails your nostrils. There is a pick handle here.

Encounter: Bandits (2)
Treasure: None.
 
28The air here smells of smoke. A haze of smoke hangs in the air. There is a torch stub here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29This area smells faintly of manure. This area is covered in cobwebs.

30

 
31A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

32There is a slimy coating on the floor here.

33Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
34A slight downdraft blows through this area. There is a pile of straw here.

35A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36A slight downdraft blows through this area. There is a mold growing here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
37

Encounter: Green Slimes (3)
Treasure: As per monster type.
38The air here smells of smoke.

39This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

 
40This area has a stale, fetid smell.

Encounter: Orcs (5)
Treasure: As per monster type.
41A slight, damp breeze blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (8)
Treasure: As per monster type.
42

 
43

Encounter: Goblins (5)
Treasure: As per monster type.
44

Encounter: Acolytes (4)
Treasure: None.
45The wall here is damp.

 
46A strong wind blows through this area. A metallic smell assails your nostrils.

47Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
48

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
50This area smells faintly of manure.

51The air here is very hot. There is water dripping here.

 
52

Encounter: Acolytes (2)
Treasure: As per monster type.
53The air here is very hot.

54There are cracks in the wall here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
55A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Halflings (10)
Treasure: As per monster type.
56There is a torch stub here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57A strong, moaning wind blows through this area. This area smells faintly of urine.

 
58This area smells faintly of manure. There is water dripping here.

59There is a putrid smell coming from something nearby.

60There are cracks in the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
61There is a splintered club here.

62A haze of smoke hangs in the air. There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63

Treasure: 300sp, 20gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64A strong, moaning wind blows through this area.

Treasure: 400sp.
65There is a putrid smell coming from something nearby.

Treasure: 400sp.
66

 
67The air here smells of smoke.

Encounter: Snakes, Cobra (6)
Treasure: None.
68A strong updraft blows through this area.

69

Treasure: 400sp, 50gp.
 
70A strong wind blows through this area. This area smells faintly of manure.

71This area smells of rotting vegetation. There is a bent copper coin lying here.

72A slight, damp breeze blows through this area.

 
73A slight breeze blows through this area. This area has a stale, fetid smell.

Encounter: Green Slimes (1)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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