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The Forbidden Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2The air here is very cold.

3This area smells of rotting vegetation. There are bones scattered here.

 
4A slight, damp breeze blows through this area. Guano covers this area.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
5There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
6

 
7There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8

9It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Halflings (10)
Treasure: None.
 
10Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Goblins (3)
11A gusting breeze blows through this area.

12The air here is very cold.

Encounter: Kobolds (13)
Treasure: None.
 
13The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
14

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
15Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
16The air here is very cold.

Encounter: Shrews, Giant (7)
Treasure: None.
17A strong, moaning wind blows through this area. This area has a stale, fetid smell. There are cracks in the wall here.

18A slight updraft blows through this area. This area has a stale, fetid smell. This area is very dusty.

 
19The air here is very hot. A haze of dust hangs in the air.

20A strong, moaning wind blows through this area. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21The air here smells of smoke. The wall here is damp.

 
22There are bones scattered here.

23This area is covered in cobwebs.

24A strong wind blows through this area. It is foggy here, making it difficult to see.

 
25This area smells faintly of manure. It is misty here. This area is covered in cobwebs.

Treasure: 200sp.
26

27A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28

29

Treasure: 300sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
30

 
31This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (8)
Treasure: None.
32This area has a stale, fetid smell. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Bandits (1)
Treasure: None.
33There are bones scattered here.

Encounter: Bandits (2)
Treasure: None.
 
34

Encounter: Sprites (8)
Treasure: As per monster type.
35A haze of smoke hangs in the air. There is a mold growing here.

Encounter: Stirges (5)
Treasure: None.
36There is a pile of dung here.

 
37A haze of smoke hangs in the air.

38The smell of ozone assails your nostrils. There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
39

 
40

Encounter: Halflings (6)
Treasure: As per monster type.
41A haze of smoke hangs in the air.

Encounter: Acolytes (2)
Treasure: None.
42A gusting breeze blows through this area.

 
43There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Halflings (14)
Treasure: As per monster type.
44A slight breeze blows through this area. This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
45The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (1)
Treasure: None.
 
46A slight updraft blows through this area. A haze of smoke hangs in the air.

47A cold air current blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
48

Encounter: Gnomes (3)
Treasure: As per monster type.
 
49A slight, damp breeze blows through this area.

Encounter: Wolves (9)
Treasure: As per monster type.
50A haze of dust hangs in the air. The ceiling here is damp.

Encounter: Halflings (11)
Treasure: None.
51

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52A slight, damp breeze blows through this area.

53There are rotting wood pieces here.

Encounter: Orcs (7)
Treasure: As per monster type.
54A strong updraft blows through this area. The ceiling here is damp.

Encounter: Traders (8)
Treasure: None.
 
55The air here is very cold. There is a pile of straw here.

Treasure: 100sp.
56An acrid smell assails your nostrils. Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57The air here is very hot. This area is very dusty.

Encounter: Dwarves (4)
Treasure: None.
 
58This area is covered in cobwebs.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
59

60It is foggy here, making it difficult to see. The wall here is damp.

 
61

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62Your nostrils are overwhelmed by a sulphurous smell. It is misty here.

63

 
64There is a putrid smell coming from something nearby.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65This area has a pleasant, earthy smell.

66

 
67The wall here is damp.

68

69

 
70The air here is very cold. This area smells faintly of urine.

71There is a mold growing here.

72The smell of ozone assails your nostrils. There are sticks scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73

74

75The air here is very cold. The wall here is damp.

 
76A metallic smell assails your nostrils.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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