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The Haunted Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. This area smells faintly of urine.

2A slight breeze blows through this area. There is a pile of straw here.

Treasure: 400sp.
3The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

 
4This area smells faintly of urine.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
5

Encounter: Shrews, Giant (5)
Treasure: None.
6The air here is very hot. There are cracks in the wall here.

 
7A cold air current blows through this area. This area smells faintly of manure. There is a torch stub here.

8The smell of ozone assails your nostrils.

Encounter: Halflings (11)
Treasure: As per monster type.
9This area smells faintly of urine. Teeth and fangs are scattered here.

 
10There is a broken pole here.

11It is misty here.

12This area has a stale, fetid smell. Teeth and fangs are scattered here.

Treasure: 400sp.
 
13A cold air current blows through this area. The air here smells of smoke.

Encounter: Traders (6)
Treasure: As per monster type.
14This area is very dusty.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15This area has a stale, fetid smell.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Gnomes (4)
 
16There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17The hilt of a broken dagger is lying here.

18This area is covered in cobwebs.

 
19This area has a pleasant, earthy smell.

Encounter: Goblins (5)
Treasure: As per monster type.
20The air here smells of smoke. This area is covered in rubble and dirt.

21

 
22

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23This area smells faintly of urine.

Encounter: Snakes, Cobra (4)
Treasure: None.
24

 
25This area smells faintly of urine. There is a pile of rags here.

26The air here is very hot.

27This area smells faintly of urine. There is a broken sword blade here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
28

29The smell of ozone assails your nostrils. This area is very dusty.

30Pottery shards are scattered here.

Encounter: Halflings (4)
Treasure: None.
 
31There is a salty, wet smell to this area.

Encounter: Gnomes (5)
Treasure: None.
32Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

33

 
34There is a slimy coating on the floor here.

35Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36A cold air current blows through this area. Guano covers this area.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
37The air here is very cold. This area has a stale, fetid smell.

38A strong, moaning wind blows through this area.

39The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

Encounter: Lizards, Gecko (1)
Treasure: None.
41

42A slight, damp breeze blows through this area. There is a large puddle of water here.

 
43The air here is very cold.

44It is foggy here, making it difficult to see.

Treasure: 100sp.
45This area smells faintly of urine. It is foggy here, making it difficult to see.

 
46Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a pile of dung here.

Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47

Encounter: Beetles, Fire (7)
Treasure: None.
48

 
49

50A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

51This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
 
52Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53There is a putrid smell coming from something nearby.

54This area smells of rotting vegetation. The wall here is damp.

 
55It is foggy here, making it difficult to see.

Encounter: Goblins (7)
Treasure: As per monster type.
56

57

 
58Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59

Encounter: Goblins (5)
Treasure: None.
60There is dried blood here.

 
61A metallic smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
62

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
63There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Stirges (1)
Treasure: None.
 
64This area is covered in cobwebs.

65

66

 
67The wall here is damp.

Encounter: Goblins (3)
Treasure: As per monster type.
68A cold air current blows through this area.

Encounter: Stirges (3)
Treasure: None.
69A slight downdraft blows through this area. There is a broken sword blade here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70This area smells faintly of manure. The ceiling here is damp.

Encounter: Green Slimes (3)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee