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The Batrachian City

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 200sp, 50gp.
Trap: Poison snake: 1 hit dice.
2This area has a stale, fetid smell.

Encounter: Kobolds (6)
Treasure: None.
3

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4There are rotting wood pieces here.

5There are cracks in the ceiling here.

6A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8There is a pile of ashes here.

Treasure: 100sp, 10gp.
9There is a pile of dung here.

Encounter: Stirges (10)
Treasure: None.
 
10A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Sprites (13)
Treasure: None.
11

12There are sticks scattered here.

Encounter: Traders (8)
Treasure: As per monster type.
 
13

Encounter: Dwarves (6)
Treasure: As per monster type.
14The air here is very hot.

Treasure: 200sp, 50gp.
15This area has a stale, fetid smell. There is a bent and rusted iron bar here.

 
16This area smells faintly of manure.

17This area smells faintly of urine. There is a blunt javelin head here.

18A gusting breeze blows through this area. This area smells faintly of manure. There is a large puddle of water here.

 
19There are wax drippings here.

Encounter: Gnomes (6)
Treasure: As per monster type.
20This area smells of rotting vegetation. There are cracks in the floor here.

21A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Wolves (4)
Treasure: As per monster type.
 
22

23This area smells faintly of manure. There are rotting wood pieces here.

Trap: Fog: Looks like poison gas, but harmless.
24A slight breeze blows through this area.

 
25There is a putrid smell coming from something nearby. There is a cracked hammer head here.

26There are cracks in the wall here.

Encounter: Skeletons (8)
Treasure: None.
27This area is covered in cobwebs.

 
28There are rotting wood pieces here.

29This area is covered in cobwebs.

Encounter: Orcs (4)
Treasure: As per monster type.
30This area smells of rotting vegetation.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
31

32A slight downdraft blows through this area.

Treasure: 300sp, 50gp, 1 magic item.
33

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
34This area has a pleasant, earthy smell. There is a broken arrow here.

Treasure: 100sp, 20gp, 1 magic item.
35

Treasure: 500sp.
36This area has a pleasant, earthy smell. There is a torn leather boot here.

Encounter: Shrews, Giant (9)
Treasure: None.
 
37There is a small puddle of water here.

38The air here is very cold. There is a mold growing here.

39Fog gathers and swirls on the floor, concealing it.

 
40A strong, moaning wind blows through this area.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
41There is a large puddle of water here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A haze of smoke hangs in the air. There are bones scattered here.

44

45There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
46The air here is very hot. A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48There is water dripping here.

 
49A cold air current blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. The ceiling here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
52There is a putrid smell coming from something nearby. Guano covers this area.

53

Treasure: 500sp, 30gp.
54This area smells of rotting vegetation.

 
55There is a pile of rags here.

56The air here is very cold. It is foggy here, making it difficult to see. There are scratches on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57

 
58A strong, moaning wind blows through this area.

Treasure: 400sp, 60gp.
59

60

Encounter: Gnomes (6)
Treasure: None.
 
61It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
62

63

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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