Home Lawrence's Labyrinth Deconstructing B/X D&D Adventure Generator! B/X D&D Character Generator Other Contact
 

 

 

 

 

 

The Unvanquishable Pits of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. A haze of smoke hangs in the air.

2Your nostrils are overwhelmed by a sulphurous smell. There is a torch stub here.

Encounter: Sprites (14)
Treasure: As per monster type.
3An acrid smell assails your nostrils.

 
4It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
5This area is covered in cobwebs.

6A slight breeze blows through this area.

Encounter: Kobolds (6)
Treasure: None.
 
7The air here smells of smoke. There are sticks scattered here.

Encounter: Spiders, Crab (1)
Treasure: None.
8A slight breeze blows through this area.

9A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 200sp, 2 gems.
 
10This area smells faintly of manure. There is a small puddle of water here.

Treasure: 600sp, 50gp.
11This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
12There are scratches on the wall here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13

Trap: Fog: Looks like poison gas, but harmless.
14A strong downdraft blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (4)
Treasure: None.
15A haze of smoke hangs in the air.

Encounter: Orcs (5)
Treasure: As per monster type.
 
16This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
17A cold air current blows through this area.

18A strong wind blows through this area. Guano covers this area.

 
19This area is very dusty.

20A metallic smell assails your nostrils.

21Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Killer Bees (6)
Treasure: None.
 
22There is dried blood here.

23

Encounter: Wolves (4)
Treasure: As per monster type.
24The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25

26There is a mold growing here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27A slight updraft blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
28Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Encounter: Halflings (5)
Treasure: As per monster type.
29A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30

 
31It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Gnomes (3)
Treasure: None.
32The air here is very hot. This area is covered in cobwebs.

Encounter: Sprites (17)
Treasure: As per monster type.
33There are food scraps scattered here.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
 
34The air here is very cold. There is a putrid smell coming from something nearby. There are rotting wood pieces here.

35It is foggy here, making it difficult to see.

Encounter: Halflings (9)
Treasure: None.
36

 
37There are cracks in the wall here.

Encounter: Orcs (6)
Treasure: None.
38This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 100sp, 50gp.
39

 
40A strong, gusting wind blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

41

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42This area smells faintly of urine.

 
43A gusting breeze blows through this area.

44Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
45A haze of smoke hangs in the air.

Encounter: Wolves (9)
Treasure: None.
 
46A strong wind blows through this area. There are fungi growing here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
47There is a broken arrow here.

Treasure: 200sp.
48This area has a pleasant, earthy smell.

Encounter: Skeletons (9)
Treasure: None.
 
49The smell of ozone assails your nostrils.

50The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
51The air here is very hot. This area smells faintly of urine. There are scratches on the wall here.

 
52

53There is a putrid smell coming from something nearby.

Encounter: Sprites (9)
Treasure: None.
54The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Killer Bees (5)
 
55The air here is very hot. There is a cracked flask here.

Encounter: Wolves (10)
Treasure: As per monster type.
56There is a broken arrow here.

Treasure: 200sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57A slight breeze blows through this area. This area is very dusty.

Encounter: Traders (4)
Treasure: None.
 
58

Encounter: Bandits (7)
Treasure: None.
59The air here is very cold.

Treasure: 300sp.
60This area smells faintly of manure.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
61There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
62A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (1)
Treasure: None.
63

Treasure: 500sp.
 
64There is a blunt javelin head here.

65There is a pile of dung here.

Treasure: 300sp, 30gp.
66

 
67

68The air here is very hot. There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
69There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70This area has a stale, fetid smell.

Encounter: Gnomes (3)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009, 2012-2014 by L. Adamson, unless otherwise stated.
If you see something here that you like, and find it useful or learn something, please consider making a quick, easy, and secure donation via PayPal.
Your support is what keeps this whole thing going!