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The Forbidden Manse of the Malevolent Idol

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
2There are cracks in the wall here.

Encounter: Sprites (8)
Treasure: None.
3A slight, damp breeze blows through this area.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
 
4

Treasure: 300sp.
5

Encounter: Traders (4)
Treasure: None.
6A slight breeze blows through this area. A chlorine-like smell assails your nostrils. There is a torn sack here.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Dwarves (5)
 
7It is foggy here, making it difficult to see.

Encounter: Skeletons (3)
Treasure: None.
8

Encounter: Bandits (4)
Treasure: None.
9There is a mold growing here.

 
10Pottery shards are scattered here.

Encounter: Halflings (10)
Treasure: As per monster type.
11The wall here is damp.

Encounter: Sprites (7)
Treasure: As per monster type.
12

 
13

14

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15A slight, damp breeze blows through this area. The air here smells of smoke. There are food scraps scattered here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
16This area is very dusty.

Treasure: 300sp.
17The air here is very hot. There is a corroded chain here.

Encounter: Dwarves (2)
Treasure: None.
18

Encounter: Shrews, Giant (3)
Treasure: None.
 
19

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
20

Encounter: Wolves (2)
Treasure: None.
21There is a putrid smell coming from something nearby. There are cracks in the floor here.

 
22A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

23There are cracks in the wall here.

Trap: Poison gas: Save vs. Poison or die.
24The air here smells of smoke. The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25It is foggy here, making it difficult to see.

Encounter: Stirges (7)
Treasure: As per monster type.
26The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

27The air here is very cold.

 
28It is foggy here, making it difficult to see. There are cracks in the ceiling here.

29The air here is very hot.

30Guano covers this area.

 
31

Treasure: 200sp.
32It is foggy here, making it difficult to see.

33This area smells faintly of manure.

 
34Fog gathers and swirls on the floor, concealing it. Teeth and fangs are scattered here.

Trap: Poison gas: Save vs. Poison or die.
35Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
36This area smells faintly of manure. There is a broken sword blade here.

 
37There are cracks in the wall here.

38

39Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40Fog gathers and swirls on the floor, concealing it.

41There is a putrid smell coming from something nearby.

Encounter: Traders (5)
Treasure: None.
42This area smells faintly of manure.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43The remnants of a rope are here, rotten.

44This area smells of rotting vegetation.

Encounter: Killer Bees (6)
Treasure: None.
45This area smells of rotting vegetation.

Encounter: Traders (3)
Treasure: None.
 
46A haze of smoke hangs in the air. There is a mold growing here.

47A strong downdraft blows through this area. This area smells of rotting vegetation. There is a corroded chain here.

48

Encounter: Skeletons (5)
Treasure: As per monster type.
 
49The air here is very hot.

50

Treasure: 200sp, 1 magic item.
51This area has a pleasant, earthy smell.

 
52There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
53A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

54A slight downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
55This area has a stale, fetid smell. This area is very dusty.

56A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Gnomes (3)
Treasure: As per monster type.
57This area smells faintly of manure. There is a pick handle here.

Treasure: 300sp.
 
58This area is very dusty.

Encounter: Killer Bees (7)
Treasure: As per monster type.
59The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
60This area smells faintly of manure. There are rotting wood pieces here.

Treasure: 600sp, 30gp.
 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

63A strong updraft blows through this area. There is a small puddle of water here.

 
64

Treasure: 300sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65

66This area smells faintly of urine.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
67The smell of ozone assails your nostrils. There is a cracked hammer head here.

Trap: Fog: Looks like poison gas, but harmless.
68

69There are cracks in the floor here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
70A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Green Slimes (2)
Treasure: None.
71It is foggy here, making it difficult to see.

72

Encounter: Skeletons (8)
Treasure: None.
 
73It is misty here. There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74This area smells faintly of manure. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75The air here is very cold. This area smells of rotting vegetation. This area is covered in rubble and dirt.

Encounter: Halflings (9)
Treasure: As per monster type.
 
76A strong, moaning wind blows through this area. There is water dripping here.

77

78This area has a stale, fetid smell.

Encounter: Killer Bees (2)
Treasure: None.
 
79There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
80A slight breeze blows through this area. The remnants of a rope are here, rotten.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
81

 
82There is a pile of ashes here.

Encounter: Dwarves (2)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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