Home TSR Reviews Deconstructing B/X D&D Adventure Generator! B/X D&D Character Generator Other Contact RSS Feed
 

 

 

 

 

 

The Uncanny Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a bent and rusted iron bar here.

2A strong downdraft blows through this area. A haze of smoke hangs in the air.

3There is a broken pole here.

Encounter: Bandits (5)
Treasure: As per monster type.
 
4There is a putrid smell coming from something nearby. There are fungi growing here.

5

6

 
7Fog gathers and swirls on the floor, concealing it.

8Fog gathers and swirls on the floor, concealing it.

9The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

 
10

Encounter: Bandits (7)
Treasure: None.
11A haze of smoke hangs in the air.

Encounter: Goblins (3)
Treasure: As per monster type.
12This area is covered in cobwebs.

Treasure: 100sp.
 
13This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

14There is water dripping here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
15Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
16A cold air current blows through this area. This area is very dusty.

Treasure: 200sp, 40gp.
17There is water dripping here.

18A gusting breeze blows through this area. This area has a stale, fetid smell. There is a cracked hammer head here.

 
19

20

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21There is a pile of dung here.

 
22The air here is very hot. There are bones scattered here.

23There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24The air here is very hot. An acrid smell assails your nostrils. There is a mold growing here.

 
25A chlorine-like smell assails your nostrils. Teeth and fangs are scattered here.

26

Encounter: Skeletons (8)
Treasure: As per monster type.
27There is a broken bottle here.

 
28A slight, damp breeze blows through this area. There is a broken bottle here.

29A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
30This area is very dusty.

Treasure: 600sp, 30gp.
 
31

Encounter: Green Slimes (2)
Treasure: None.
32

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
 
34This area has a pleasant, earthy smell. The wall here is damp.

35It is foggy here, making it difficult to see. There are cracks in the floor here.

36The air here is very hot.

Encounter: Wolves (4)
Treasure: As per monster type.
 
37

Encounter: Orcs (4)
Treasure: As per monster type.
38A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

39This area is covered in cobwebs.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40This area has a stale, fetid smell.

41This area is covered in cobwebs.

42A strong updraft blows through this area. A haze of dust hangs in the air.

 
43

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
44This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a trickle of water here.

45The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
46This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47The air here is very cold. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49There are wax drippings here.

50

Treasure: 400sp.
51

 
52

Trap: Poison gas: Save vs. Poison or die.
53It is foggy here, making it difficult to see. There is a blunt javelin head here.

Encounter: Shrews, Giant (1)
Treasure: None.
54A metallic smell assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: None.
 
55This area has a stale, fetid smell. There is a trickle of water here.

56A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here.

57The air here is very hot. There is a corroded chain here.

Encounter: Dwarves (5)
Treasure: None.
 
58This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Spiders, Crab (2)
Treasure: None.
59

Treasure: 500sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
60This area smells faintly of manure. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 500sp, 20gp.
 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62A cold air current blows through this area. The air here smells of smoke.

Treasure: 400sp, 10gp, 2 gems.
63Your nostrils are overwhelmed by a sulphurous smell. There is a large puddle of water here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
64The wall here is damp.

Treasure: 200sp, 20gp.
65This area smells faintly of manure.

Encounter: Goblins (7)
Treasure: As per monster type.
66This area has a stale, fetid smell. There are several small stones here.

Encounter: Dwarves (2)
Treasure: None.
 
67Your nostrils are overwhelmed by a sulphurous smell.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009-2017 by L. Adamson, unless otherwise stated.