| 1 | This area smells of rotting vegetation. There is a pile of ashes here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 2 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby.
Trap: Poison gas: Save vs. Poison or die. | 3 | The air here is very hot. There are cracks in the ceiling here.
Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice. |
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| 4 | This area has a stale, fetid smell.
| 5 | This area smells faintly of urine. There is a blunt javelin head here.
Encounter: Traders (5)
Treasure: As per monster type. | 6 |
Encounter: Traders (2)
Treasure: As per monster type. |
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| 7 | This area has a pleasant, earthy smell.
| 8 | Pottery shards are scattered here.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | There is a broken sword blade here.
Trap: Poison gas: Save vs. Poison or die. |
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| 10 | There are fungi growing here.
| 11 | There is a trickle of water here.
Treasure: 500sp.
Trap: Illusion of monsters: Shrews, Giant (5) | 12 |
Encounter: Dwarves (2)
Treasure: As per monster type. |
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| 13 |
Treasure: 400sp. | 14 | A slight breeze blows through this area.
| 15 |
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| 16 | There is water dripping here.
Encounter: Bandits (3)
Treasure: As per monster type. | 17 | There is a putrid smell coming from something nearby. There are several small stones here.
Treasure: 300sp. | 18 | The air here is very cold. There is a slimy coating on the ceiling here.
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| 19 | This area is covered in cobwebs.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 20 | Guano covers this area.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 21 | There are cracks in the wall here.
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| 22 | A slight, damp breeze blows through this area.
| 23 | A slight, damp breeze blows through this area.
Encounter: Dwarves (4)
Treasure: None. | 24 | There are wax drippings here.
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| 25 |
| 26 |
| 27 | The air here is very hot. The air here smells of smoke. There is a mold growing here.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
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| 28 | A cold air current blows through this area.
Encounter: Skeletons (4)
Treasure: None. | 29 | This area is covered in cobwebs.
| 30 | This area is covered in cobwebs.
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| 31 | An acrid smell assails your nostrils.
Encounter: Goblins (6)
Treasure: As per monster type. | 32 |
Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die. | 33 | A cold air current blows through this area. The air here smells of smoke. There is a small puddle of water here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. |
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| 34 | The ceiling here is damp.
Encounter: Green Slimes (3)
Treasure: As per monster type. | 35 |
| 36 |
Encounter: Goblins (2)
Treasure: None. |
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| 37 |
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 38 |
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 39 | A slight breeze blows through this area.
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| 40 | A strong, moaning wind blows through this area. There is a bent and rusted iron bar here.
Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 41 | There is a putrid smell coming from something nearby. There are rotting wood pieces here.
Encounter: Green Slimes (2)
Treasure: As per monster type. | 42 | This area smells faintly of manure. A haze of dust hangs in the air. There is a pile of dung here.
Encounter: Green Slimes (1)
Treasure: As per monster type. |
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| 43 | The air here is very hot. There is a putrid smell coming from something nearby. There is a mold growing here.
Encounter: Bandits (2)
Treasure: As per monster type. | 44 | A cold air current blows through this area.
| 45 |
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| 46 | There are several small stones here.
| 47 | This area smells faintly of manure. There are sticks scattered here.
Encounter: Bandits (4)
Treasure: None. | 48 | An acrid smell assails your nostrils.
Trap: Poison gas: Save vs. Poison or die. |
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| 49 | This area has a pleasant, earthy smell.
Trap: 10' Pit: 1d6 points of damage if you fall in. | 50 | A strong, moaning wind blows through this area. There is a candle stub here.
Encounter: Orcs (5)
Treasure: As per monster type. | 51 |
Trap: Poison gas: Save vs. Poison or die. |
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| 52 |
| 53 | It is foggy here, making it difficult to see. This area is covered in cobwebs.
| 54 | The air here is very hot.
Encounter: Kobolds (10)
Treasure: None. |
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| 55 | The air here smells of smoke.
| 56 |
Encounter: Traders (5)
Treasure: None. | 57 |
Encounter: Snakes, Cobra (5)
Treasure: As per monster type. |
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| 58 | This area is covered in rubble and dirt.
Encounter: Gnomes (1)
Treasure: As per monster type. | 59 | A slight, damp breeze blows through this area. This area smells faintly of manure.
Encounter: Killer Bees (4)
Treasure: As per monster type. |