Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, moaning wind blows through this area. This area is very dusty. | 2 | There is a salty, wet smell to this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | The air here is very hot. Treasure: 500sp. |
| 4 | There is a trickle of water here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 5 | A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here. Trap: Poison gas: Save vs. Poison or die. | 6 | Encounter: Sprites (16) Treasure: As per monster type. |
| 7 | The wall here is damp. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Treasure: 200sp, 20gp. Trap: Poison snake: 1 hit dice. | 9 | Treasure: 600sp, 10gp. Trap: Poison snake: 1 hit dice. |
| 10 | There is a torch stub here. | 11 | This area is very dusty. Encounter: Stirges (3) Treasure: None. | 12 | Guano covers this area. |
| 13 | There are cracks in the ceiling here. Treasure: 400sp, 60gp. | 14 | There are cracks in the floor here. | 15 | Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 16 | Encounter: Acolytes (1) Treasure: As per monster type. | 17 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 18 | Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 19 | There is water dripping here. Encounter: Traders (1) Treasure: None. | 20 | A strong updraft blows through this area. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 21 | Encounter: Halflings (6) Treasure: As per monster type. |
| 22 | A strong wind blows through this area. Encounter: Beetles, Fire (1) Treasure: None. | 23 | There are dry leaves and twigs scattered here. | 24 | A strong wind blows through this area. It is foggy here, making it difficult to see. There are several small stones here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 25 | This area smells of rotting vegetation. There is a large puddle of water here. Encounter: Spiders, Crab (1) Treasure: None. | 26 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Dwarves (6) Treasure: None. | 27 | This area is covered in cobwebs. Encounter: Lizards, Gecko (1) Treasure: None. |
| 28 | There is a broken sword blade here. | 29 | Fog gathers and swirls on the floor, concealing it. | 30 | This area is covered in cobwebs. Encounter: Goblins (4) Treasure: As per monster type. |
| 31 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. | 32 | There is a putrid smell coming from something nearby. Encounter: Sprites (7) Treasure: As per monster type. | 33 | The air here is very hot. Pottery shards are scattered here. Trap: Fog: Looks like poison gas, but harmless. |
| 34 | This area is covered in cobwebs. | 35 | There is a putrid smell coming from something nearby. Treasure: 600sp. | 36 | Encounter: Goblins (3) Treasure: As per monster type. |
| 37 | Trap: Poison gas: Save vs. Poison or die. | 38 | Teeth and fangs are scattered here. Encounter: Stirges (7) Treasure: As per monster type. | 39 | This area is covered in cobwebs. |
| 40 | A strong downdraft blows through this area. There is a broken pole here. | 41 | This area smells of rotting vegetation. There is a pile of rags here. Trap: Fog: Looks like poison gas, but harmless. | 42 | Treasure: 400sp. |
| 43 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 44 | The air here is very cold. The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | |
| 46 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. Pottery shards are scattered here. Encounter: Gnomes (3) Treasure: None. | 47 | An acrid smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 48 | This area smells faintly of urine. There is water dripping here. Encounter: Halflings (6) Treasure: None. |
| 49 | A strong wind blows through this area. There is a cracked hammer head here. | 50 | A metallic smell assails your nostrils. Encounter: Stirges (10) Treasure: None. | 51 | There is a badly dented helmet here. |
| 52 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. | 53 | 54 | A strong wind blows through this area. There is a slimy coating on the wall here. | |
| 55 | Treasure: 300sp, 30gp. | 56 | This area is very dusty. Treasure: 600sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 57 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. Encounter: Halflings (9) Treasure: As per monster type. |
| 58 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are fungi growing here. | 59 | There is a pile of ashes here. | 60 | This area is very dusty. Encounter: Goblins (3) Treasure: None. |
| 61 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | A cold air current blows through this area. This area has a pleasant, earthy smell. Encounter: Green Slimes (1) Treasure: None. | 63 | A metallic smell assails your nostrils. Guano covers this area. Treasure: 100sp, 30gp. |
| 64 | This area is very dusty. | 65 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area. | 66 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. |
| 67 | This area smells faintly of manure. There is a pile of straw here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 68 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here. | 69 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (5) Treasure: None. |
| 70 | It is misty here. There is water dripping here. | 71 | There is a mold growing here. Encounter: Traders (6) Treasure: As per monster type. | 72 | There are rotting wood pieces here. Encounter: Shrews, Giant (7) Treasure: As per monster type. |
| 73 | This area is covered in rubble and dirt. | 74 | A strong, moaning wind blows through this area. There is a pile of ashes here. | 75 | This area has a pleasant, earthy smell. There is a pile of dung here. |
| 76 | The air here is very hot. There is a putrid smell coming from something nearby. | 77 | 78 | A strong, moaning wind blows through this area. This area smells faintly of urine. There are rotting wood pieces here. Encounter: Orcs (7) Treasure: As per monster type. | |
| 79 | Encounter: Traders (8) Treasure: As per monster type. | 80 | A haze of smoke hangs in the air. There are fungi growing here. | 81 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Trap: Fog: Looks like poison gas, but harmless. |
| 82 | 83 | There are cracks in the floor here. Encounter: Dwarves (3) Treasure: None. |
