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The Eldritch Mines of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Goblins (4)
Treasure: None.
2A strong wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bones scattered here.

3The air here is very hot. A metallic smell assails your nostrils.

 
4A gusting breeze blows through this area. This area has a pleasant, earthy smell. There are wax drippings here.

5This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
6A slight breeze blows through this area. There is a candle stub here.

 
7This area is covered in cobwebs.

8A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

9There is a salty, wet smell to this area.

 
10

11A cold air current blows through this area. This area smells of rotting vegetation.

12The air here is very cold.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
13The air here is very hot.

Treasure: 400sp.
14A strong, moaning wind blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Treasure: 200sp.
15Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

 
16There are dry leaves and twigs scattered here.

Encounter: Kobolds (9)
Treasure: None.
17There is a pile of dung here.

Treasure: 600sp, 20gp, 2 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18

Trap: Fog: Looks like poison gas, but harmless.
 
19A slight updraft blows through this area. This area smells faintly of manure.

20There are cracks in the wall here.

Encounter: Beetles, Fire (3)
Treasure: None.
21There is a salty, wet smell to this area.

Treasure: 500sp, 30gp.
 
22The air here is very cold.

Encounter: Snakes, Cobra (6)
Treasure: None.
23The hilt of a broken dagger is lying here.

Encounter: Acolytes (2)
Treasure: None.
24This area has a pleasant, earthy smell.

 
25

Trap: 10' Pit: 1d6 points of damage if you fall in.
26

27The air here is very cold. There is a putrid smell coming from something nearby. There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28There is a cracked hammer head here.

29An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (6)
Treasure: None.
30This area smells faintly of urine.

Encounter: Wolves (10)
Treasure: As per monster type.
 
31A slight breeze blows through this area. There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33The air here is very cold. There is a pile of rags here.

 
34A strong updraft blows through this area. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35A strong wind blows through this area. Pottery shards are scattered here.

36A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (5)
Treasure: As per monster type.
 
37A haze of dust hangs in the air.

Encounter: Acolytes (7)
Treasure: None.
38

39There are several small stones here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40There are cracks in the floor here.

Encounter: Goblins (8)
Treasure: As per monster type.
41There are dry leaves and twigs scattered here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42A cold air current blows through this area. There is a bent and rusted iron bar here.

Treasure: 600sp, 40gp.
 
43It is foggy here, making it difficult to see.

44There is water dripping here.

45A strong downdraft blows through this area. A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air.

 
46A strong, moaning wind blows through this area.

Encounter: Kobolds (7)
Treasure: None.
47The air here is very hot. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: None.
48

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
49There is a putrid smell coming from something nearby. It is misty here. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
50

51This area has a stale, fetid smell.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
52A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Dwarves (6)
Treasure: None.
53

Trap: Pendulum blade from ceiling: 1d8 points of damage.
54

Treasure: 400sp, 10gp, 1 magic item.
 
55A strong wind blows through this area. The remnants of a rope are here, rotten.

Encounter: Green Slimes (3)
Treasure: As per monster type.
56This area smells faintly of manure. A haze of dust hangs in the air.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
57Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Encounter: Spiders, Crab (3)
Treasure: None.
 
58There is a candle stub here.

59

60A slight breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
61A slight breeze blows through this area.

Treasure: 100sp, 60gp.
62The air here is very hot. There is a salty, wet smell to this area. There are cracks in the ceiling here.

63There is a pile of dung here.

 
64Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

65A gusting breeze blows through this area. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66This area smells faintly of manure. There is a small puddle of water here.

 
67

68An acrid smell assails your nostrils.

Encounter: Acolytes (7)
Treasure: As per monster type.
69A cold air current blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There are several small stones here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
70A slight downdraft blows through this area. Pottery shards are scattered here.

71

Encounter: Shrews, Giant (6)
Treasure: None.
72A strong wind blows through this area. There is a slimy coating on the floor here.

 
73This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Green Slimes (4)
Treasure: None.
74The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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