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The Ancient Mountain of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A chlorine-like smell assails your nostrils.

2A slight breeze blows through this area.

3This area is covered in rubble and dirt.

 
4A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Encounter: Bandits (7)
Treasure: As per monster type.
5

6

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
7The smell of ozone assails your nostrils.

8A strong wind blows through this area. This area smells of rotting vegetation. The wall here is damp.

Encounter: Bandits (7)
Treasure: As per monster type.
9There is a putrid smell coming from something nearby. There are wax drippings here.

Encounter: Acolytes (5)
Treasure: None.
 
10This area is covered in cobwebs.

Treasure: 100sp.
11It is foggy here, making it difficult to see.

Trap: Fog: Looks like poison gas, but harmless.
12

Encounter: Gnomes (1)
Treasure: None.
 
13A chlorine-like smell assails your nostrils.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
15There are sticks scattered here.

 
16The wall here is damp.

Encounter: Halflings (11)
Treasure: None.
17There are sticks scattered here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
18There is a putrid smell coming from something nearby. Guano covers this area.

Encounter: Orcs (3)
Treasure: None.
 
19A strong, moaning wind blows through this area. There are cracks in the ceiling here.

20This area is covered in rubble and dirt.

21The air here is very cold. This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
22

23The air here is very cold. There is a salty, wet smell to this area. There is a pile of straw here.

Treasure: 200sp.
24The air here is very hot.

Encounter: Shrews, Giant (1)
Treasure: None.
 
25The remnants of a rope are here, rotten.

26

27

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
28This area is covered in cobwebs.

29This area has a pleasant, earthy smell. This area is covered in cobwebs.

30There is a mold growing here.

 
31A gusting breeze blows through this area.

32

33

 
34There is a pile of ashes here.

35

36A metallic smell assails your nostrils.

Encounter: Sprites (11)
Treasure: As per monster type.
 
37This area is covered in cobwebs.

38A cold air current blows through this area.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39A slight breeze blows through this area. The smell of ozone assails your nostrils. There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
40A haze of smoke hangs in the air.

41

42

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
44

45It is foggy here, making it difficult to see.

Treasure: 500sp.
 
46There are wax drippings here.

Treasure: 500sp.
47There are rotting wood pieces here.

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
48A slight updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
49

Encounter: Dwarves (6)
Treasure: As per monster type.
50This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

51There are sticks scattered here.

Treasure: 200sp, 40gp.
 
52The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The remnants of a rope are here, rotten.

53This area smells of rotting vegetation. The wall here is damp.

Encounter: Kobolds (14)
Treasure: As per monster type.
54The wall here is damp.

Encounter: Skeletons (7)
Treasure: None.
 
55A slight downdraft blows through this area.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
56A strong updraft blows through this area. A metallic smell assails your nostrils.

Treasure: 500sp.
Trap: Illusion of monsters: Snakes, Cobra (2)
57An acrid smell assails your nostrils.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
58This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: As per monster type.
59A slight downdraft blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

60The air here is very cold. This area has a stale, fetid smell. There is water dripping here.

 
61

62The air here is very hot.

63

Encounter: Skeletons (4)
Treasure: None.
 
64It is misty here. This area is very dusty.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
65This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: None.
66This area smells of rotting vegetation. This area is covered in cobwebs.

 
67A strong, moaning wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68The ceiling here is damp.

Treasure: 200sp.
69A gusting breeze blows through this area. This area is covered in rubble and dirt.

 
70A haze of smoke hangs in the air. There is a corroded chain here.

Encounter: Stirges (2)
Treasure: None.
71Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: None.
72There are cracks in the ceiling here.

 
73

74A cold air current blows through this area. There are cracks in the wall here.

75There is a slimy coating on the ceiling here.

Encounter: Acolytes (4)
Treasure: None.
 
76A haze of smoke hangs in the air.

Encounter: Traders (2)
Treasure: None.
77There are bones scattered here.

78This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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