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The Uncanny Manse of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
2There is a splintered club here.

Encounter: Traders (7)
Treasure: None.
3A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4There is a putrid smell coming from something nearby.

5The air here is very cold. The ceiling here is damp.

6

 
7A metallic smell assails your nostrils. It is misty here. Guano covers this area.

8There is a blunt javelin head here.

Encounter: Halflings (13)
Treasure: As per monster type.
9The air here smells of smoke.

Treasure: 100sp.
Trap: Illusion of monsters: Acolytes (7)
 
10A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

11There are dry leaves and twigs scattered here.

Treasure: 200sp.
12

 
13A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15There is a broken bottle here.

Encounter: Stirges (10)
Treasure: As per monster type.
 
16Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

17There are scratches on the wall here.

Encounter: Kobolds (12)
Treasure: None.
18A slight downdraft blows through this area. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19Fog gathers and swirls on the floor, concealing it.

20A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

21A haze of smoke hangs in the air. There is a trickle of water here.

 
22

Encounter: Halflings (9)
Treasure: None.
23There are rotting wood pieces here.

24

 
25There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
27

Trap: Poison gas: Save vs. Poison or die.
 
28There is a small puddle of water here.

Encounter: Shrews, Giant (9)
Treasure: None.
29This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
30There is a putrid smell coming from something nearby.

 
31A strong downdraft blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
32There is a candle stub here.

33This area is covered in cobwebs.

 
34A cold air current blows through this area.

Treasure: 600sp, 30gp.
Trap: Poison snake: 1 hit dice.
35A chlorine-like smell assails your nostrils. This area is very dusty.

36A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
37

38

39This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
40

Encounter: Skeletons (11)
Treasure: None.
41

42

 
43There is a mold growing here.

44

45This area has a pleasant, earthy smell.

Encounter: Skeletons (8)
Treasure: None.
 
46A strong updraft blows through this area. This area is covered in rubble and dirt.

47

48There are bones scattered here.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49This area has a stale, fetid smell. There is a blunt javelin head here.

50A strong, moaning wind blows through this area. This area is very dusty.

51There is a mold growing here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
52A slight breeze blows through this area. This area has a pleasant, earthy smell. The remnants of a rope are here, rotten.

53This area has a stale, fetid smell.

Treasure: 300sp, 30gp, 5 gems.
54A strong wind blows through this area.

Encounter: Skeletons (4)
Treasure: As per monster type.
 
55

Trap: Fog: Looks like poison gas, but harmless.
56This area has a pleasant, earthy smell.

57A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
58A slight updraft blows through this area. The smell of ozone assails your nostrils.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59

Treasure: 200sp, 50gp.
60This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a badly dented helmet here.

 
61Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62

63There are wax drippings here.

 
64There is a pick handle here.

65

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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