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The Dark Dungeons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 400sp, 3 gems.
2There is a mold growing here.

Encounter: Stirges (9)
Treasure: None.
3There is a pile of dung here.

 
4There is water dripping here.

5Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

Treasure: 100sp, 40gp.
6This area is very dusty.

 
7The air here is very hot. This area smells of rotting vegetation. There are sticks scattered here.

Encounter: Skeletons (9)
Treasure: As per monster type.
8A strong wind blows through this area.

Encounter: Killer Bees (1)
Treasure: None.
9This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10The air here is very hot. This area is very dusty.

Encounter: Acolytes (3)
Treasure: As per monster type.
11There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13A haze of smoke hangs in the air. There is a badly dented helmet here.

14

Encounter: Wolves (11)
Treasure: As per monster type.
15A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
 
16A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

17There is water dripping here.

18

Encounter: Acolytes (6)
Treasure: None.
 
19This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Halflings (8)
Treasure: None.
20There is a blunt javelin head here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
21A haze of dust hangs in the air.

Encounter: Bandits (2)
Treasure: As per monster type.
 
22A chlorine-like smell assails your nostrils. There are cracks in the wall here.

Encounter: Goblins (5)
Treasure: None.
23There is a putrid smell coming from something nearby.

Treasure: 100sp.
24The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
25There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There are fungi growing here.

Encounter: Gnomes (6)
Treasure: None.
26A slight downdraft blows through this area. There are rotting wood pieces here.

Encounter: Lizards, Gecko (2)
Treasure: None.
27A slight, damp breeze blows through this area. There is a pile of straw here.

 
28

29The wall here is damp.

30

Encounter: Stirges (8)
Treasure: None.
 
31There is a small puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32A haze of smoke hangs in the air.

Encounter: Acolytes (1)
Treasure: As per monster type.
33There is water dripping here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
34

35The air here is very cold.

36Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
37The smell of ozone assails your nostrils. There are several small stones here.

Encounter: Goblins (6)
Treasure: As per monster type.
38A strong updraft blows through this area. There are cracks in the wall here.

Encounter: Stirges (6)
Treasure: None.
39A cold air current blows through this area. This area has a stale, fetid smell. There is a trickle of water here.

 
40This area smells faintly of manure.

Encounter: Lizards, Gecko (2)
Treasure: None.
41A slight breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
42There are cracks in the ceiling here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
43A slight updraft blows through this area. There is a large puddle of water here.

Encounter: Wolves (8)
Treasure: As per monster type.
44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Halflings (14)
Treasure: As per monster type.
 
46There is a torn leather boot here.

Encounter: Kobolds (11)
Treasure: As per monster type.
47This area smells faintly of manure. A haze of smoke hangs in the air. The ceiling here is damp.

48This area has a pleasant, earthy smell.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
49This area smells faintly of manure. There are cracks in the ceiling here.

50The air here is very cold.

Encounter: Goblins (6)
Treasure: As per monster type.
51There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52The air here is very hot.

Encounter: Gnomes (5)
Treasure: None.
53A chlorine-like smell assails your nostrils. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

 
55The air here is very hot. The air here smells of smoke.

Encounter: Snakes, Cobra (2)
Treasure: None.
56

57The air here smells of smoke.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
58A strong wind blows through this area.

59

Encounter: Green Slimes (4)
Treasure: As per monster type.
60This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Stirges (4)
Treasure: As per monster type.
 
61This area smells faintly of manure. It is foggy here, making it difficult to see.

62There is a mold growing here.

Encounter: Dwarves (5)
Treasure: None.
63This area smells faintly of manure.

Encounter: Sprites (9)
Treasure: None.
 
64A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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