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The Lonely Fane of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The ceiling here is damp.

Treasure: 500sp.
2Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

3This area has a stale, fetid smell. There is a splintered club here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
4

5A chlorine-like smell assails your nostrils.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
6A haze of smoke hangs in the air. There is water dripping here.

Treasure: 300sp.
Trap: Illusion of monsters: Acolytes (5)
 
7A cold air current blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
8This area smells faintly of urine. There is a large puddle of water here.

Treasure: 400sp.
9There is a salty, wet smell to this area.

Encounter: Halflings (10)
Treasure: As per monster type.
 
10The air here is very hot. There is a putrid smell coming from something nearby. There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11There is a bent copper coin lying here.

Encounter: Skeletons (8)
Treasure: None.
12There are dry leaves and twigs scattered here.

 
13There is a pile of ashes here.

Encounter: Lizards, Gecko (1)
Treasure: None.
14There is a salty, wet smell to this area.

Treasure: 300sp.
15

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16Fog gathers and swirls on the floor, concealing it.

17A chlorine-like smell assails your nostrils.

Encounter: Stirges (9)
Treasure: As per monster type.
18A slight breeze blows through this area. The wall here is damp.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
19

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20A cold air current blows through this area.

Encounter: Bandits (6)
Treasure: As per monster type.
21A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
22A strong updraft blows through this area. The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Orcs (5)
Treasure: None.
23There is a salty, wet smell to this area.

24A slight downdraft blows through this area. There is a corroded chain here.

Treasure: 300sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
25Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

Encounter: Beetles, Fire (4)
Treasure: None.
26A cold air current blows through this area.

27A cold air current blows through this area. The smell of ozone assails your nostrils. There are cracks in the wall here.

 
28There is a salty, wet smell to this area.

Encounter: Lizards, Gecko (3)
Treasure: None.
29

30The smell of ozone assails your nostrils. There are cracks in the ceiling here.

 
31

32A slight, damp breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

33It is misty here. There is a rusted spike here.

 
34This area smells faintly of manure.

35

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
36This area has a stale, fetid smell.

Treasure: 500sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
37This area has a pleasant, earthy smell.

38

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
39

Encounter: Bandits (4)
Treasure: As per monster type.
 
40This area smells of rotting vegetation.

Encounter: Orcs (5)
Treasure: As per monster type.
41

42This area has a stale, fetid smell.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
43A slight breeze blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

Encounter: Green Slimes (3)
Treasure: As per monster type.
44Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Treasure: 100sp.
45There is a salty, wet smell to this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
46A slight, damp breeze blows through this area. There is a pick handle here.

47

Encounter: Traders (6)
Treasure: As per monster type.
48

Encounter: Shrews, Giant (6)
Treasure: None.
 
49A strong wind blows through this area. A haze of smoke hangs in the air.

50The air here is very cold.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
51There are dry leaves and twigs scattered here.

Encounter: Goblins (7)
Treasure: None.
 
52

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
53A cold air current blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
54A slight breeze blows through this area. This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
55

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
56There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

57The wall here is damp.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
58This area has a pleasant, earthy smell. There are rotting wood pieces here.

59

Encounter: Wolves (5)
Treasure: None.
60There are several small stones here.

 
61A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: None.
62The air here is very hot.

Encounter: Bandits (7)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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