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The Devouring Oubliette of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Goblins (5)
Treasure: As per monster type.
3A gusting breeze blows through this area. The air here smells of smoke.

Encounter: Shrews, Giant (1)
Treasure: None.
 
4This area has a stale, fetid smell. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Encounter: Orcs (8)
Treasure: As per monster type.
5

Encounter: Sprites (15)
Treasure: None.
6There is a bent copper coin lying here.

 
7There is water dripping here.

Encounter: Acolytes (5)
Treasure: None.
8

Encounter: Snakes, Cobra (2)
Treasure: None.
9A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
10A slight updraft blows through this area. The air here smells of smoke. There is a slimy coating on the floor here.

Treasure: 100sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
11The air here is very cold.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12A strong wind blows through this area.

 
13It is misty here. This area is covered in rubble and dirt.

Encounter: Bandits (1)
Treasure: None.
14There are fungi growing here.

15It is foggy here, making it difficult to see.

 
16A strong, gusting wind blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
17

18

 
19This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
20This area is covered in rubble and dirt.

21

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
22The air here smells of smoke. There is a pile of dung here.

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
23There is a trickle of water here.

Treasure: 400sp, 40gp.
Trap: Poison snake: 1 hit dice.
24A cold air current blows through this area. The wall here is damp.

Treasure: 600sp, 40gp.
 
25

Trap: Fog: Looks like poison gas, but harmless.
26This area is covered in cobwebs.

27This area has a pleasant, earthy smell. A haze of smoke hangs in the air. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
28This area smells faintly of manure. There is a badly dented helmet here.

Encounter: Green Slimes (3)
Treasure: None.
29A strong, moaning wind blows through this area. This area has a stale, fetid smell.

30

Treasure: 100sp.
 
31This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Kobolds (13)
Treasure: None.
32The air here is very cold. This area has a pleasant, earthy smell.

33

Encounter: Shrews, Giant (2)
Treasure: None.
 
34The air here is very cold.

Encounter: Wolves (10)
Treasure: As per monster type.
35There is a pile of dung here.

36This area is very dusty.

 
37There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Skeletons (9)
Treasure: None.
39The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41

Treasure: 400sp, 40gp.
42

Trap: Poison gas: Save vs. Poison or die.
 
43A cold air current blows through this area. This area has a pleasant, earthy smell.

44

Encounter: Traders (8)
Treasure: As per monster type.
45There are cracks in the ceiling here.

Treasure: 300sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46There is a torn sack here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
47

Treasure: 200sp, 60gp.
48A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 100sp.
 
49A slight downdraft blows through this area. The smell of ozone assails your nostrils.

50There are sticks scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
51

 
52

Encounter: Lizards, Gecko (3)
Treasure: None.
53The smell of ozone assails your nostrils. There are rotting wood pieces here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
54A strong wind blows through this area. This area is covered in cobwebs.

 
55A metallic smell assails your nostrils. There is a pick handle here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
56There is water dripping here.

57This area is covered in cobwebs.

 
58This area smells faintly of manure.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
59

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
60The air here is very hot. There is a pile of ashes here.

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Skeletons (8)
 
61There is a large puddle of water here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
62This area is covered in cobwebs.

63An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
64This area is very dusty.

Encounter: Traders (5)
Treasure: As per monster type.
65This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

66The air here smells of smoke. There is water dripping here.

 
67

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68A strong, moaning wind blows through this area. There is a rusted spike here.

69This area smells faintly of urine. This area is very dusty.

Treasure: 500sp.
 
70The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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