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The Bloodstained Shambles of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a badly dented helmet here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
2A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
3A slight, damp breeze blows through this area. This area is very dusty.

 
4There are cracks in the wall here.

Encounter: Bandits (6)
Treasure: None.
5The air here is very hot.

6A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Bandits (4)
Treasure: As per monster type.
 
7

Encounter: Orcs (6)
Treasure: As per monster type.
8It is foggy here, making it difficult to see.

9

 
10This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

12A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13A strong wind blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

14A slight breeze blows through this area.

Encounter: Goblins (7)
Treasure: None.
15A haze of smoke hangs in the air.

 
16The air here is very cold. There is a putrid smell coming from something nearby.

17There are dry leaves and twigs scattered here.

18This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Beetles, Fire (5)
Treasure: None.
 
19This area has a pleasant, earthy smell. There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
20There are fungi growing here.

Encounter: Halflings (11)
Treasure: None.
21There is a badly dented helmet here.

 
22A haze of dust hangs in the air. There are cracks in the wall here.

Encounter: Orcs (6)
Treasure: None.
23There is a cracked flask here.

Encounter: Goblins (3)
Treasure: None.
24

 
25This area smells of rotting vegetation. There are cracks in the ceiling here.

26Your nostrils are overwhelmed by a sulphurous smell.

27There is a small puddle of water here.

Encounter: Halflings (4)
Treasure: As per monster type.
 
28This area smells faintly of manure.

Encounter: Stirges (1)
Treasure: None.
29This area has a pleasant, earthy smell.

30A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
31There is water dripping here.

32A strong, moaning wind blows through this area. A haze of smoke hangs in the air.

Encounter: Skeletons (7)
Treasure: As per monster type.
33

 
34There is a putrid smell coming from something nearby.

Encounter: Skeletons (4)
Treasure: As per monster type.
35There is a small puddle of water here.

36A strong wind blows through this area. There is a salty, wet smell to this area. There are bones scattered here.

Encounter: Traders (4)
Treasure: As per monster type.
 
37A strong downdraft blows through this area.

38

Encounter: Green Slimes (4)
Treasure: As per monster type.
39An acrid smell assails your nostrils. There is a trickle of water here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
40There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (9)
Treasure: None.
42A strong wind blows through this area.

Encounter: Shrews, Giant (2)
Treasure: None.
 
43A strong, gusting wind blows through this area. There is a small puddle of water here.

Encounter: Beetles, Fire (4)
Treasure: None.
44The air here is very hot. There is water dripping here.

45

Encounter: Gnomes (6)
Treasure: As per monster type.
 
46

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47There are cracks in the floor here.

48An acrid smell assails your nostrils. There is a cracked flask here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
49

Encounter: Snakes, Cobra (5)
Treasure: None.
50This area smells faintly of manure.

Encounter: Kobolds (10)
Treasure: None.
51A slight breeze blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
52A slight, damp breeze blows through this area. This area smells faintly of manure.

53It is misty here.

Treasure: 500sp, 1 jewelry.
54There is a putrid smell coming from something nearby.

 
55The air here smells of smoke.

Treasure: 300sp, 10gp.
56There are cracks in the floor here.

57This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: None.
 
58An acrid smell assails your nostrils. There is a badly dented helmet here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
59It is foggy here, making it difficult to see. There are cracks in the floor here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
60A strong wind blows through this area. This area has a stale, fetid smell. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
61Teeth and fangs are scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
62This area is covered in rubble and dirt.

63There is a broken pole here.

 
64This area smells faintly of urine.

Encounter: Stirges (2)
Treasure: As per monster type.
65An acrid smell assails your nostrils.

66The air here is very hot. There are cracks in the wall here.

 
67

68

Encounter: Gnomes (2)
Treasure: None.
69A slight, damp breeze blows through this area. There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70A slight downdraft blows through this area. A haze of dust hangs in the air. There is a pile of dung here.

Encounter: Goblins (7)
Treasure: None.
71This area smells of rotting vegetation. There are rotting wood pieces here.

72Guano covers this area.

 
73This area has a pleasant, earthy smell.

Treasure: 200sp, 50gp.
74A slight breeze blows through this area. A haze of smoke hangs in the air. There is a torn leather boot here.

Encounter: Skeletons (9)
Treasure: None.
75There are rotting wood pieces here.

 
76The air here is very hot. The smell of ozone assails your nostrils. This area is very dusty.

Treasure: 100sp.
77There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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