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The Ophidian Catacombs of Bones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a pile of ashes here.

2Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

3There is water dripping here.

 
4Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 1 magic item.
5This area smells faintly of manure. This area is covered in rubble and dirt.

Encounter: Sprites (14)
Treasure: As per monster type.
6

Encounter: Orcs (5)
Treasure: None.
 
7A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8A haze of dust hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9This area has a stale, fetid smell.

Treasure: 100sp.
 
10The smell of ozone assails your nostrils. There is a bent and rusted iron bar here.

Trap: Poison gas: Save vs. Poison or die.
11

Treasure: 400sp, 3 gems.
Trap: Illusion of monsters: Skeletons (8)
12There is a salty, wet smell to this area. There is a pile of dung here.

Encounter: Dwarves (1)
Treasure: As per monster type.
 
13A cold air current blows through this area. The hilt of a broken dagger is lying here.

Encounter: Stirges (5)
Treasure: As per monster type.
14Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Treasure: 100sp.
15The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: None.
 
16

Treasure: 300sp.
17There are rotting wood pieces here.

Treasure: 300sp, 50gp, 2 jewelry.
Trap: Poison needle: Save vs. Poison or die.
18This area is covered in cobwebs.

 
19This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20

21A cold air current blows through this area.

 
22

23Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (3)
Treasure: None.
24There is water dripping here.

 
25The air here smells of smoke.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
26There is a bent and rusted iron bar here.

27A metallic smell assails your nostrils. There is a small puddle of water here.

 
28This area is covered in cobwebs.

29There is a badly dented helmet here.

Treasure: 100sp.
30The smell of ozone assails your nostrils. There is a trickle of water here.

 
31A slight downdraft blows through this area. There is a torn sack here.

32This area is covered in cobwebs.

33This area has a pleasant, earthy smell.

Encounter: Halflings (9)
Treasure: As per monster type.
 
34There are sticks scattered here.

35

Encounter: Kobolds (14)
Treasure: As per monster type.
36A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
37This area is covered in cobwebs.

Treasure: 200sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38This area is very dusty.

39A slight updraft blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
41This area has a stale, fetid smell. A haze of dust hangs in the air. There are cracks in the ceiling here.

Encounter: Traders (3)
Treasure: As per monster type.
42The air here is very hot.

Encounter: Bandits (1)
Treasure: None.
 
43The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44A haze of smoke hangs in the air.

Encounter: Bandits (1)
Treasure: None.
45A strong wind blows through this area. There is a slimy coating on the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
 
46The smell of ozone assails your nostrils.

47A slight breeze blows through this area. This area smells faintly of manure. There are sticks scattered here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
48A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
49

Encounter: Bandits (7)
Treasure: None.
50This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
51This area has a pleasant, earthy smell.

 
52There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
53Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Bandits (1)
Treasure: None.
54

Encounter: Dwarves (1)
Treasure: None.
 
55The air here is very hot. There is a broken bottle here.

56A slight, damp breeze blows through this area.

57The air here smells of smoke.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
58There is a pile of dung here.

Encounter: Bandits (1)
Treasure: None.
59There is water dripping here.

Encounter: Snakes, Cobra (1)
Treasure: None.
60There are bits of fur and hair scattered around here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61There is a splintered club here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
62It is foggy here, making it difficult to see.

Encounter: Stirges (4)
Treasure: None.
63A gusting breeze blows through this area. This area is covered in cobwebs.

Encounter: Stirges (7)
Treasure: None.
 
64Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Acolytes (7)
Treasure: As per monster type.
65There is a mold growing here.

Encounter: Gnomes (3)
Treasure: As per monster type.
66This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Killer Bees (7)
Treasure: As per monster type.
 
67A strong, moaning wind blows through this area. This area is very dusty.

Treasure: 300sp, 50gp.
68The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (3)
Treasure: None.
69A cold air current blows through this area.

 
70

Encounter: Stirges (3)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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