Home Lawrence's Labyrinth Deconstructing B/X D&D Adventure Generator! B/X D&D Character Generator Other Contact
 

 

 

 

 

 

The Lost Ruins

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A metallic smell assails your nostrils. This area is covered in cobwebs.

3This area is covered in rubble and dirt.

Treasure: 100sp.
Trap: Illusion of monsters: Gnomes (3)
 
4There is a pile of rags here.

5This area is very dusty.

Encounter: Acolytes (8)
Treasure: As per monster type.
6A slight updraft blows through this area.

 
7There are rotting wood pieces here.

8This area is very dusty.

Encounter: Acolytes (5)
Treasure: None.
9

Encounter: Traders (8)
Treasure: As per monster type.
 
10The wall here is damp.

Encounter: Wolves (6)
Treasure: As per monster type.
11The air here is very hot. This area is covered in rubble and dirt.

Encounter: Orcs (8)
Treasure: None.
12

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
14

15This area smells of rotting vegetation.

 
16The air here smells of smoke.

Encounter: Skeletons (4)
Treasure: As per monster type.
17A haze of smoke hangs in the air.

18A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the wall here.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
19There are rotting wood pieces here.

20This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
21The air here is very hot.

 
22A haze of smoke hangs in the air. There are cracks in the ceiling here.

23A haze of smoke hangs in the air.

Treasure: 600sp, 60gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
24There are rotting wood pieces here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
25

Treasure: 500sp, 40gp.
26An acrid smell assails your nostrils.

Treasure: 100sp.
27This area smells of rotting vegetation. There is water dripping here.

 
28There is a putrid smell coming from something nearby. There is a mold growing here.

29There is a candle stub here.

Encounter: Goblins (7)
Treasure: None.
30A strong, moaning wind blows through this area. This area smells of rotting vegetation.

 
31There is a putrid smell coming from something nearby. This area is very dusty.

Encounter: Dwarves (1)
Treasure: None.
32This area has a stale, fetid smell. There is a pile of rags here.

Treasure: 100sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33

Encounter: Gnomes (4)
Treasure: None.
 
34

Encounter: Wolves (10)
Treasure: As per monster type.
35

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Halflings (7)
36

 
37This area smells of rotting vegetation. A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Encounter: Gnomes (3)
Treasure: As per monster type.
38An acrid smell assails your nostrils. There are sticks scattered here.

Treasure: 500sp, 20gp, 2 gems.
39A cold air current blows through this area. There are dry leaves and twigs scattered here.

 
40It is foggy here, making it difficult to see.

Encounter: Bandits (1)
Treasure: None.
41

42A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A strong wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is a pile of rags here.

44There are fungi growing here.

Trap: Fog: Looks like poison gas, but harmless.
45The smell of ozone assails your nostrils.

 
46

Treasure: 400sp, 60gp.
47The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
48There is a trickle of water here.

Encounter: Skeletons (10)
Treasure: None.
 
49It is foggy here, making it difficult to see.

50There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51A cold air current blows through this area. This area is covered in rubble and dirt.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
52Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

53There is a pile of dung here.

54A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

 
55A cold air current blows through this area.

Encounter: Halflings (13)
Treasure: None.
56This area has a stale, fetid smell.

57It is foggy here, making it difficult to see.

 
58A slight downdraft blows through this area. A haze of smoke hangs in the air. Teeth and fangs are scattered here.

Treasure: 400sp.
59A strong, moaning wind blows through this area. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60

Treasure: 200sp.
Trap: Illusion of monsters: Stirges (5)
 
61There is a putrid smell coming from something nearby. There is a mold growing here.

62

Encounter: Shrews, Giant (1)
Treasure: None.
63This area is covered in cobwebs.

Encounter: Acolytes (3)
Treasure: None.
 
64There are dry leaves and twigs scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
65This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

66The air here is very cold. There is a rusted spike here.

Trap: Fog: Looks like poison gas, but harmless.
 
67There is a slimy coating on the wall here.

68A gusting breeze blows through this area. There is a pile of ashes here.

69A cold air current blows through this area. There is a pile of ashes here.

 
70A strong wind blows through this area. It is misty here.

Encounter: Kobolds (10)
Treasure: None.
71The wall here is damp.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
72It is foggy here, making it difficult to see.

Encounter: Wolves (4)
Treasure: As per monster type.
 
73This area has a stale, fetid smell.

Encounter: Snakes, Cobra (1)
Treasure: None.
74

75The air here is very hot. This area is very dusty.

 
76

77

78

 
79

80

81This area smells faintly of manure. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
82This area smells faintly of manure.

Encounter: Acolytes (1)
Treasure: None.
83A strong, gusting wind blows through this area. This area is covered in cobwebs.

Encounter: Shrews, Giant (2)
Treasure: None.
84This area has a pleasant, earthy smell.

Encounter: Halflings (8)
Treasure: As per monster type.
 
85

Trap: 10' Pit: 1d6 points of damage if you fall in.
86A cold air current blows through this area. This area smells faintly of manure. There are wax drippings here.

87This area smells of rotting vegetation. Guano covers this area.

Treasure: 100sp.
 
88A gusting breeze blows through this area. This area is very dusty.

Treasure: 200sp, 60gp.
89This area has a pleasant, earthy smell.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009, 2012-2014 by L. Adamson, unless otherwise stated.
If you see something here that you like, and find it useful or learn something, please consider making a quick, easy, and secure donation via PayPal.
Your support is what keeps this whole thing going!