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The Cold Labyrinth of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. The air here smells of smoke. There is a slimy coating on the wall here.

2

Trap: 10' Pit: 1d6 points of damage if you fall in.
3

 
4

5

6A slight, damp breeze blows through this area. This area has a stale, fetid smell.

 
7A cold air current blows through this area. The air here smells of smoke.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
8Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9A haze of dust hangs in the air.

 
10

Treasure: 300sp.
11

12

Treasure: 100sp, 40gp.
 
13The air here is very hot. A haze of smoke hangs in the air.

14A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (5)
Treasure: None.
15This area has a stale, fetid smell. There are bones scattered here.

 
16There are cracks in the floor here.

17There is a cracked flask here.

Encounter: Green Slimes (1)
Treasure: None.
18

 
19This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Bandits (5)
Treasure: As per monster type.
20This area smells faintly of manure.

Treasure: 100sp, 20gp.
Trap: Illusion of monsters: Dwarves (1)
21There is a putrid smell coming from something nearby.

 
22

23Your nostrils are overwhelmed by a sulphurous smell. There is a broken sword blade here.

24A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the floor here.

 
25

26There is a pick handle here.

Encounter: Skeletons (8)
Treasure: None.
27

 
28The air here is very hot. The smell of ozone assails your nostrils.

29

30There is a corroded chain here.

Encounter: Wolves (9)
Treasure: None.
 
31The air here is very hot.

Treasure: 100sp.
32The air here is very hot. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

33This area is covered in cobwebs.

 
34

35It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (3)
Treasure: None.
36The ceiling here is damp.

 
37

38The wall here is damp.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
39There are cracks in the wall here.

 
40A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

41

42There is a putrid smell coming from something nearby. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A strong updraft blows through this area.

44

Treasure: 100sp, 10gp.
45The air here is very cold.

 
46This area has a stale, fetid smell.

Encounter: Killer Bees (4)
Treasure: As per monster type.
47There are cracks in the wall here.

48

Encounter: Halflings (11)
Treasure: None.
 
49This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A strong downdraft blows through this area. There is a rusted spike here.

51A strong, gusting wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Orcs (7)
Treasure: None.
 
52Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Encounter: Green Slimes (1)
Treasure: None.
53A metallic smell assails your nostrils. There are cracks in the floor here.

54

 
55

Encounter: Acolytes (5)
Treasure: None.
56There is a badly dented helmet here.

Encounter: Halflings (10)
Treasure: As per monster type.
57A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
58A slight breeze blows through this area.

59This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (9)
Treasure: As per monster type.
60

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A strong, gusting wind blows through this area.

Encounter: Traders (8)
Treasure: As per monster type.
62The smell of ozone assails your nostrils.

Treasure: 600sp, 20gp.
63

 
64Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: As per monster type.
65The air here is very hot.

66Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Encounter: Dwarves (5)
Treasure: None.
 
67

68

Encounter: Halflings (10)
Treasure: None.
69There is a trickle of water here.

Encounter: Traders (2)
Treasure: None.
 
70The air here is very hot.

71The air here smells of smoke. A haze of smoke hangs in the air. There are fungi growing here.

Encounter: Halflings (8)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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