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The Forgotten Pits of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
3It is foggy here, making it difficult to see.

Encounter: Acolytes (7)
Treasure: None.
 
4A gusting breeze blows through this area.

5A strong wind blows through this area. A metallic smell assails your nostrils.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
6The air here smells of smoke. The remnants of a rope are here, rotten.

Encounter: Halflings (6)
Treasure: None.
 
7A strong downdraft blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Traders (6)
Treasure: As per monster type.
8

Encounter: Stirges (5)
Treasure: As per monster type.
9

Treasure: 500sp, 30gp.
 
10This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Treasure: 600sp, 10gp.
11This area has a pleasant, earthy smell.

12A slight breeze blows through this area. There is a mold growing here.

 
13A cold air current blows through this area.

14A strong wind blows through this area.

15

Trap: Poison gas: Save vs. Poison or die.
 
16This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: As per monster type.
17

Encounter: Orcs (7)
Treasure: As per monster type.
18A strong updraft blows through this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
19

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
20A cold air current blows through this area.

21This area is covered in rubble and dirt.

Treasure: 300sp.
 
22

23

Encounter: Snakes, Cobra (4)
Treasure: None.
24This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25

26This area has a stale, fetid smell.

27A slight, damp breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
29

30A slight, damp breeze blows through this area. This area smells faintly of urine. There is a cracked hammer head here.

 
31The hilt of a broken dagger is lying here.

Encounter: Dwarves (3)
Treasure: None.
32This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33

Encounter: Halflings (6)
Treasure: None.
 
34A metallic smell assails your nostrils. There is a small puddle of water here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
35The air here smells of smoke. A haze of smoke hangs in the air. This area is covered in cobwebs.

36Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a corroded chain here.

 
37The smell of ozone assails your nostrils.

38There is a putrid smell coming from something nearby. Teeth and fangs are scattered here.

39

Treasure: 600sp, 10gp.
 
40This area is covered in cobwebs.

41The air here is very hot. There is a pile of ashes here.

Encounter: Skeletons (9)
Treasure: None.
42This area is covered in cobwebs.

 
43

44

45

Encounter: Sprites (9)
Treasure: None.
 
46

Treasure: 300sp, 10gp, 6 gems.
47

48

 
49

50

51

 
52

53

Encounter: Dwarves (4)
Treasure: As per monster type.
54There is a salty, wet smell to this area.

 
55The air here is very hot.

56

Encounter: Stirges (1)
Treasure: As per monster type.
57

 
58The air here is very hot. There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
59This area is covered in rubble and dirt.

Encounter: Goblins (4)
Treasure: None.
60The air here is very hot.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
61

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
62There are scratches on the wall here.

63The air here is very cold.

Encounter: Goblins (6)
Treasure: None.
 
64A cold air current blows through this area. It is misty here. There is a blunt javelin head here.

65

66

Encounter: Killer Bees (8)
Treasure: None.
 
67This area smells faintly of urine. There are rotting wood pieces here.

68

Encounter: Beetles, Fire (4)
Treasure: None.
69The air here smells of smoke.

Encounter: Skeletons (7)
Treasure: None.
 
70

71

72There is a mold growing here.

 
73Fog gathers and swirls on the floor, concealing it.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
74The air here is very hot. There are scratches on the wall here.

75

Encounter: Killer Bees (1)
Treasure: None.
 
76Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

77A gusting breeze blows through this area. The air here smells of smoke.

Encounter: Bandits (6)
Treasure: As per monster type.
78A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
79This area has a stale, fetid smell. The remnants of a rope are here, rotten.

80It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
81A strong, moaning wind blows through this area. This area smells of rotting vegetation. It is misty here.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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