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The Cold Mines of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a salty, wet smell to this area. A haze of smoke hangs in the air. There are cracks in the ceiling here.

Trap: Fog: Looks like poison gas, but harmless.
2Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

3This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Traders (4)
Treasure: As per monster type.
 
4A metallic smell assails your nostrils. There are several small stones here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
5A slight, damp breeze blows through this area.

Encounter: Skeletons (5)
Treasure: As per monster type.
6There is a broken sword blade here.

 
7A slight breeze blows through this area.

Encounter: Stirges (2)
Treasure: As per monster type.
8This area has a pleasant, earthy smell.

9There is a putrid smell coming from something nearby. The wall here is damp.

 
10The smell of ozone assails your nostrils. There is water dripping here.

11Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12A strong, moaning wind blows through this area. This area is covered in cobwebs.

 
13This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: None.
14A slight, damp breeze blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
15There are bones scattered here.

Encounter: Skeletons (5)
Treasure: None.
 
16A haze of smoke hangs in the air.

17A strong wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
18The air here is very hot. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19There is a pile of straw here.

20The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
21It is foggy here, making it difficult to see.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
22There are scratches on the wall here.

23A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

24A slight breeze blows through this area.

 
25

Treasure: 500sp.
26

Encounter: Halflings (14)
Treasure: None.
27An acrid smell assails your nostrils. There are scratches on the wall here.

Treasure: 100sp, 20gp.
 
28A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
29The air here is very cold.

30There is a pile of dung here.

 
31This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32

33This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Stirges (4)
Treasure: As per monster type.
 
34This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (1)
Treasure: None.
35A strong updraft blows through this area.

36

 
37Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (5)
Treasure: None.
38Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (10)
Treasure: As per monster type.
39The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Dwarves (4)
Treasure: None.
 
40An acrid smell assails your nostrils.

41There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

42This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Acolytes (7)
Treasure: As per monster type.
 
43A haze of smoke hangs in the air. There is a splintered club here.

Encounter: Orcs (6)
Treasure: As per monster type.
44A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

45This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46

Trap: Fog: Looks like poison gas, but harmless.
47A chlorine-like smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48There is a pile of rags here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
49A slight downdraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

50This area has a pleasant, earthy smell.

Encounter: Bandits (5)
Treasure: None.
51This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
52The ceiling here is damp.

53A slight breeze blows through this area. There are dry leaves and twigs scattered here.

54

Encounter: Wolves (9)
Treasure: None.
 
55This area is covered in rubble and dirt.

56There is a bent and rusted iron bar here.

57A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
58There is a salty, wet smell to this area. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
59

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
60This area is covered in cobwebs.

Treasure: 400sp.
 
61This area smells faintly of manure.

62The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a large puddle of water here.

63A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is dried blood here.

 
64A strong downdraft blows through this area. It is misty here.

Treasure: 400sp.
65A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Encounter: Stirges (10)
Treasure: None.
66There is a salty, wet smell to this area.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
67The smell of ozone assails your nostrils.

68A strong wind blows through this area. Pottery shards are scattered here.

Treasure: 200sp.
69This area is covered in cobwebs.

 
70This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

71A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Green Slimes (3)
Treasure: None.
72

 
73The air here is very hot.

74This area smells of rotting vegetation. A haze of smoke hangs in the air. This area is covered in rubble and dirt.

75

 
76A strong wind blows through this area. There are wax drippings here.

Encounter: Stirges (2)
Treasure: None.
77

Treasure: 500sp.
78This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Spiders, Crab (2)
Treasure: None.
 
79A haze of smoke hangs in the air.

80

Encounter: Traders (3)
Treasure: None.
81A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There are bones scattered here.

 
82

Trap: Pendulum blade from ceiling: 1d8 points of damage.
83

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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