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The Hidden Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells faintly of manure.

Encounter: Skeletons (10)
Treasure: None.
3Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
4A cold air current blows through this area. There are cracks in the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
5This area smells faintly of urine. There is a blunt javelin head here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
6A slight updraft blows through this area. A haze of dust hangs in the air.

 
7

Encounter: Stirges (4)
Treasure: None.
8There is a putrid smell coming from something nearby. This area is covered in cobwebs.

9The air here is very hot. There is a putrid smell coming from something nearby. There is a pile of dung here.

 
10A cold air current blows through this area. This area smells faintly of urine.

11A strong downdraft blows through this area.

12A cold air current blows through this area. There is a trickle of water here.

 
13There is a torn sack here.

14An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

15

Encounter: Skeletons (12)
Treasure: None.
 
16

17A cold air current blows through this area. There is a small puddle of water here.

18There are bits of fur and hair scattered around here.

 
19

Trap: 10' Pit: 1d6 points of damage if you fall in.
20This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21A strong wind blows through this area. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22

Encounter: Acolytes (7)
Treasure: As per monster type.
23A strong, moaning wind blows through this area.

24This area has a pleasant, earthy smell. There is a broken bottle here.

 
25There are fungi growing here.

26There are fungi growing here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
27There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28

29A strong, gusting wind blows through this area. A haze of smoke hangs in the air. The ceiling here is damp.

30The air here is very cold.

Encounter: Bandits (3)
Treasure: As per monster type.
 
31

Encounter: Bandits (3)
Treasure: None.
32

33There is a large puddle of water here.

 
34This area smells faintly of manure. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
35This area smells faintly of urine.

Encounter: Kobolds (10)
Treasure: As per monster type.
36Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Treasure: 200sp, 30gp.
Trap: Poison snake: 1 hit dice.
 
37The air here smells of smoke. This area is very dusty.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Halflings (14)
38There is a broken sword blade here.

Encounter: Spiders, Crab (2)
Treasure: None.
39A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are wax drippings here.

Encounter: Gnomes (5)
Treasure: None.
 
40

Encounter: Sprites (11)
Treasure: None.
41

42

 
43Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

Encounter: Sprites (10)
Treasure: None.
44There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
45A strong wind blows through this area. There is a putrid smell coming from something nearby.

 
46

47Your nostrils are overwhelmed by a sulphurous smell.

48A slight breeze blows through this area. There are cracks in the ceiling here.

 
49A slight updraft blows through this area. This area smells of rotting vegetation. The ceiling here is damp.

50This area has a stale, fetid smell. A haze of dust hangs in the air.

Encounter: Skeletons (6)
Treasure: None.
51

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
52This area smells faintly of manure.

Encounter: Snakes, Cobra (1)
Treasure: None.
53There are bones scattered here.

54This area smells faintly of urine.

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55A strong wind blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.

Encounter: Sprites (3)
Treasure: As per monster type.
56This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57A strong, gusting wind blows through this area. This area smells of rotting vegetation.

 
58There is a large puddle of water here.

59This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

60

 
61This area is very dusty.

Encounter: Shrews, Giant (3)
Treasure: None.
62The wall here is damp.

63Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (3)
Treasure: None.
 
64It is foggy here, making it difficult to see. There is a broken bottle here.

65This area smells of rotting vegetation. The remnants of a rope are here, rotten.

66A strong, moaning wind blows through this area.

 
67There is water dripping here.

Encounter: Dwarves (1)
Treasure: As per monster type.
68A slight updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
69There is a pile of rags here.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
70It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Treasure: 500sp, 1 magic item.
Trap: Poison needle: Save vs. Poison or die.
71This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

72A cold air current blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
73This area is covered in cobwebs.

74Fog gathers and swirls on the floor, concealing it.

75There is water dripping here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
76There is a candle stub here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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