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The Ancient Mines of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the ceiling here.

2This area smells of rotting vegetation. There are cracks in the ceiling here.

3Pottery shards are scattered here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
4A cold air current blows through this area. The air here smells of smoke. This area is covered in cobwebs.

Encounter: Sprites (6)
Treasure: As per monster type.
5

Encounter: Bandits (3)
Treasure: None.
6

 
7A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Green Slimes (3)
Treasure: None.
8Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 50gp.
9

Encounter: Bandits (6)
Treasure: None.
 
10This area has a pleasant, earthy smell. The wall here is damp.

11

12The air here smells of smoke. This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13There are cracks in the wall here.

Treasure: 400sp.
14This area smells of rotting vegetation. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
15A slight updraft blows through this area.

Treasure: 200sp, 60gp, 5 gems.
 
16

Encounter: Green Slimes (3)
Treasure: As per monster type.
17A strong updraft blows through this area. This area has a pleasant, earthy smell. There are bones scattered here.

18

 
19

20A slight updraft blows through this area. There is a pile of dung here.

21

 
22This area smells faintly of urine. There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
23There is water dripping here.

24

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25There is a broken pole here.

Encounter: Lizards, Gecko (1)
Treasure: None.
26

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
27

Encounter: Green Slimes (1)
Treasure: None.
 
28A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

29There is a corroded chain here.

Treasure: 400sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
30

 
31There is a bent and rusted iron bar here.

32The air here is very cold. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Dwarves (6)
Treasure: As per monster type.
33

 
34There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
35Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Goblins (5)
Treasure: As per monster type.
36A cold air current blows through this area. This area has a stale, fetid smell. The hilt of a broken dagger is lying here.

Encounter: Acolytes (4)
Treasure: None.
 
37

Encounter: Halflings (9)
Treasure: As per monster type.
38

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39A haze of dust hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
 
40

41A strong, moaning wind blows through this area.

Encounter: Gnomes (1)
Treasure: As per monster type.
42A strong wind blows through this area. There are sticks scattered here.

 
43

Treasure: 100sp, 30gp.
Trap: Poison snake: 1 hit dice.
44The air here is very hot. There is a splintered club here.

45

Treasure: 600sp.
 
46This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There is a broken bottle here.

Treasure: 200sp.
48A haze of dust hangs in the air. This area is very dusty.

Treasure: 200sp.
 
49There is a broken arrow here.

50A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

51This area is covered in cobwebs.

 
52There is a torn leather boot here.

Encounter: Skeletons (9)
Treasure: None.
53Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54This area has a stale, fetid smell.

Encounter: Wolves (9)
Treasure: None.
 
55

Treasure: 100sp.
56A cold air current blows through this area. This area smells faintly of urine.

57It is misty here. There is water dripping here.

 
58This area smells faintly of manure.

59A cold air current blows through this area. This area has a stale, fetid smell.

Encounter: Halflings (9)
Treasure: None.
60There is a splintered club here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
61There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Dwarves (4)
Treasure: As per monster type.
62

Encounter: Lizards, Gecko (1)
Treasure: None.
63The wall here is damp.

 
64A strong wind blows through this area. There are cracks in the ceiling here.

65The air here smells of smoke. There are cracks in the floor here.

66

 
67There is a pick handle here.

Encounter: Dwarves (1)
Treasure: As per monster type.
68Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69A slight downdraft blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
70

71The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (10)
Treasure: None.
72A cold air current blows through this area. This area is covered in cobwebs.

 
73A haze of dust hangs in the air.

74A chlorine-like smell assails your nostrils. There is a bent copper coin lying here.

Trap: Poison gas: Save vs. Poison or die.
75

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76The air here is very cold.

77A metallic smell assails your nostrils.

78There are food scraps scattered here.

Encounter: Stirges (8)
Treasure: None.
 
79There is a large puddle of water here.

80There is a torn leather boot here.

81This area has a stale, fetid smell.

Treasure: 600sp.
 
82This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 60gp.
83The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
84

Encounter: Gnomes (1)
Treasure: As per monster type.
 
85The air here is very cold. This area smells faintly of urine. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).

adventuregenerator/gen.txt · Last modified: by lee