Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | A strong wind blows through this area. There are dry leaves and twigs scattered here. Encounter: Skeletons (6) Treasure: None. | 2 | Treasure: 300sp, 60gp. | 3 | A cold air current blows through this area. Encounter: Goblins (3) Treasure: As per monster type. |
4 | This area has a stale, fetid smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | There is water dripping here. Encounter: Dwarves (3) Treasure: As per monster type. | 6 | It is foggy here, making it difficult to see. There is a trickle of water here. |
7 | The ceiling here is damp. | 8 | This area smells faintly of urine. It is foggy here, making it difficult to see. There are cracks in the ceiling here. Treasure: 200sp. | 9 | |
10 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a splintered club here. Encounter: Goblins (5) Treasure: None. | 11 | 12 | This area smells faintly of manure. There is a broken bottle here. Encounter: Orcs (5) Treasure: As per monster type. | |
13 | A gusting breeze blows through this area. This area smells faintly of manure. | 14 | The air here is very hot. This area smells faintly of urine. There is a large puddle of water here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | This area smells faintly of urine. |
16 | 17 | A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pick handle here. Encounter: Acolytes (5) Treasure: None. | 18 | This area has a stale, fetid smell. | |
19 | There is a slimy coating on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | A chlorine-like smell assails your nostrils. |
22 | 23 | A cold air current blows through this area. The smell of ozone assails your nostrils. Treasure: 400sp. | 24 | This area is covered in rubble and dirt. | |
25 | This area smells faintly of manure. | 26 | There is a cracked flask here. | 27 | The air here smells of smoke. This area is covered in rubble and dirt. Treasure: 100sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
28 | The wall here is damp. Encounter: Acolytes (1) Treasure: None. | 29 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. | 30 | A slight breeze blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
31 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 32 | Guano covers this area. Treasure: 200sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 33 | The smell of ozone assails your nostrils. This area is covered in cobwebs. |
34 | It is foggy here, making it difficult to see. | 35 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Encounter: Sprites (16) Treasure: None. | 36 | The air here is very cold. This area smells faintly of manure. There are cracks in the wall here. |
37 | Encounter: Halflings (7) Treasure: None. | 38 | A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here. Encounter: Wolves (7) Treasure: As per monster type. | 39 | There is a salty, wet smell to this area. Encounter: Bandits (1) Treasure: As per monster type. |
40 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 41 | This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | There are scratches on the wall here. |
43 | The smell of ozone assails your nostrils. Guano covers this area. Encounter: Traders (7) Treasure: None. | 44 | Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 45 | There are cracks in the wall here. Encounter: Orcs (6) Treasure: None. |
46 | A slight breeze blows through this area. This area is covered in cobwebs. | 47 | This area smells faintly of manure. There is a slimy coating on the ceiling here. | 48 | This area has a pleasant, earthy smell. |
49 | There is a putrid smell coming from something nearby. Encounter: Wolves (6) Treasure: As per monster type. | 50 | Encounter: Sprites (13) Treasure: None. | 51 | This area has a pleasant, earthy smell. There is a pile of dung here. Encounter: Kobolds (8) Treasure: As per monster type. |
52 | The air here is very hot. This area has a pleasant, earthy smell. | 53 | This area is covered in cobwebs. | 54 | A strong updraft blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
55 | 56 | This area smells faintly of manure. | 57 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. The remnants of a rope are here, rotten. Encounter: Halflings (11) Treasure: As per monster type. | |
58 | There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | A slight breeze blows through this area. This area is covered in rubble and dirt. | 60 | This area is covered in cobwebs. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
61 | A haze of smoke hangs in the air. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | 62 | Encounter: Green Slimes (2) Treasure: None. | 63 | The air here is very hot. This area is covered in cobwebs. |
64 | Encounter: Traders (5) Treasure: None. | 65 | This area smells faintly of manure. There is a torch stub here. Encounter: Gnomes (2) Treasure: As per monster type. | 66 | |
67 | This area has a pleasant, earthy smell. There is water dripping here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 68 | 69 | The wall here is damp. Encounter: Traders (4) Treasure: None. | |
70 | The air here is very cold. This area has a stale, fetid smell. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 71 | The air here is very hot. | 72 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (2) Treasure: As per monster type. |
73 | This area smells faintly of urine. | 74 | 75 | There is a pile of dung here. Encounter: Acolytes (3) Treasure: None. | |
76 | An acrid smell assails your nostrils. | 77 | This area smells faintly of manure. There are scratches on the wall here. | 78 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Treasure: 500sp, 50gp. |
79 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (10) Treasure: As per monster type. | 80 | It is misty here. This area is very dusty. | 81 | Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
82 | This area smells faintly of urine. | 83 | There is a broken arrow here. | 84 | There is a broken pole here. Encounter: Skeletons (6) Treasure: As per monster type. |
85 | Treasure: 200sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 86 | 87 | The air here is very hot. There is a pile of straw here. | |
88 | There is dried blood here. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | 89 | This area smells faintly of urine. A haze of smoke hangs in the air. There are rotting wood pieces here. Encounter: Dwarves (5) Treasure: As per monster type. | 90 | Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
91 | There are rotting wood pieces here. Encounter: Green Slimes (2) Treasure: As per monster type. | 92 | There is a broken sword blade here. | 93 | The air here is very cold. There is a trickle of water here. |
94 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. |