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The Forgotten Citadel

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here smells of smoke.

Treasure: 200sp.
2A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

3

Encounter: Bandits (3)
Treasure: None.
 
4An acrid smell assails your nostrils. There is a pile of dung here.

Treasure: 600sp, 60gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5

Trap: Poison gas: Save vs. Poison or die.
6The smell of ozone assails your nostrils. There is a blunt javelin head here.

Encounter: Sprites (16)
Treasure: As per monster type.
 
7There is a salty, wet smell to this area.

8

9A slight, damp breeze blows through this area. There is water dripping here.

 
10There are cracks in the ceiling here.

Encounter: Traders (6)
Treasure: None.
11The air here is very cold. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Goblins (2)
Treasure: None.
12This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Skeletons (10)
Treasure: None.
 
13This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

14

Encounter: Acolytes (5)
Treasure: None.
15A slight breeze blows through this area. There is a trickle of water here.

 
16

17There is a slimy coating on the ceiling here.

18There are bones scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
19The air here is very cold. This area has a pleasant, earthy smell. There are fungi growing here.

Encounter: Orcs (6)
Treasure: None.
20This area is very dusty.

Encounter: Killer Bees (4)
Treasure: None.
21There are dry leaves and twigs scattered here.

 
22

23

Encounter: Gnomes (2)
Treasure: As per monster type.
24There are rotting wood pieces here.

 
25This area smells faintly of urine. There is a mold growing here.

Encounter: Goblins (7)
Treasure: As per monster type.
26This area smells faintly of urine. There are dry leaves and twigs scattered here.

Encounter: Wolves (4)
Treasure: As per monster type.
27This area smells of rotting vegetation. There is a splintered club here.

 
28It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
29A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
30This area smells faintly of manure.

 
31The air here smells of smoke. This area is covered in cobwebs.

32

33

 
34The smell of ozone assails your nostrils. There is a trickle of water here.

35The ceiling here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
37The air here is very cold.

Encounter: Lizards, Gecko (1)
Treasure: None.
38This area has a pleasant, earthy smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
39This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
40This area has a pleasant, earthy smell. There is a torch stub here.

Encounter: Goblins (6)
Treasure: None.
41A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42The air here is very cold. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43A metallic smell assails your nostrils.

44Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45There is a large puddle of water here.

 
46

Encounter: Halflings (17)
Treasure: As per monster type.
47

48

 
49

50

Encounter: Goblins (3)
Treasure: As per monster type.
51There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
 
52The smell of ozone assails your nostrils. There is a pile of ashes here.

Treasure: 600sp.
53This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

54A strong wind blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Wolves (7)
Treasure: As per monster type.
 
55

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
56A metallic smell assails your nostrils.

57

 
58A metallic smell assails your nostrils.

Encounter: Green Slimes (2)
Treasure: As per monster type.
59This area is covered in cobwebs.

60

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
61A strong wind blows through this area. This area has a stale, fetid smell. The ceiling here is damp.

62It is foggy here, making it difficult to see. There are fungi growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63

 
64A metallic smell assails your nostrils.

Encounter: Skeletons (9)
Treasure: As per monster type.
65A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 100sp, 10gp, 1 jewelry.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
66There is a bent and rusted iron bar here.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
67This area smells faintly of manure. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
68There are food scraps scattered here.

Trap: Poison gas: Save vs. Poison or die.
69

 
70This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: None.
71There is a corroded chain here.

72A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
73There are dry leaves and twigs scattered here.

74There is water dripping here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
75A strong wind blows through this area. There are fungi growing here.

 
76This area has a pleasant, earthy smell.

Encounter: Halflings (12)
Treasure: None.
77An acrid smell assails your nostrils. There is water dripping here.

78There is water dripping here.

Encounter: Beetles, Fire (8)
Treasure: None.
 
79A strong downdraft blows through this area.

80This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 100sp.
81

 
82The air here is very hot.

83A strong, moaning wind blows through this area. This area smells faintly of urine. Guano covers this area.

84A metallic smell assails your nostrils.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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