Home Adventure Generator! B/X D&D Character Generator Deconstructing B/X D&D Other Contact RSS Feed
 

 

 

 

 

 

The Lonely Vault

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Skeletons (6)
Treasure: None.
2

Treasure: 300sp, 60gp.
3A cold air current blows through this area.

Encounter: Goblins (3)
Treasure: As per monster type.
 
4This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5There is water dripping here.

Encounter: Dwarves (3)
Treasure: As per monster type.
6It is foggy here, making it difficult to see. There is a trickle of water here.

 
7The ceiling here is damp.

8This area smells faintly of urine. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Treasure: 200sp.
9

 
10A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a splintered club here.

Encounter: Goblins (5)
Treasure: None.
11

12This area smells faintly of manure. There is a broken bottle here.

Encounter: Orcs (5)
Treasure: As per monster type.
 
13A gusting breeze blows through this area. This area smells faintly of manure.

14The air here is very hot. This area smells faintly of urine. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15This area smells faintly of urine.

 
16

17A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pick handle here.

Encounter: Acolytes (5)
Treasure: None.
18This area has a stale, fetid smell.

 
19There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21A chlorine-like smell assails your nostrils.

 
22

23A cold air current blows through this area. The smell of ozone assails your nostrils.

Treasure: 400sp.
24This area is covered in rubble and dirt.

 
25This area smells faintly of manure.

26There is a cracked flask here.

27The air here smells of smoke. This area is covered in rubble and dirt.

Treasure: 100sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
28The wall here is damp.

Encounter: Acolytes (1)
Treasure: None.
29A strong, gusting wind blows through this area. This area smells of rotting vegetation.

30A slight breeze blows through this area. This area smells faintly of urine. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
32Guano covers this area.

Treasure: 200sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
33The smell of ozone assails your nostrils. This area is covered in cobwebs.

 
34It is foggy here, making it difficult to see.

35This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (16)
Treasure: None.
36The air here is very cold. This area smells faintly of manure. There are cracks in the wall here.

 
37

Encounter: Halflings (7)
Treasure: None.
38A slight breeze blows through this area. This area smells of rotting vegetation. There is water dripping here.

Encounter: Wolves (7)
Treasure: As per monster type.
39There is a salty, wet smell to this area.

Encounter: Bandits (1)
Treasure: As per monster type.
 
40There is a putrid smell coming from something nearby. This area is covered in cobwebs.

41This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42There are scratches on the wall here.

 
43The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Traders (7)
Treasure: None.
44

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
45There are cracks in the wall here.

Encounter: Orcs (6)
Treasure: None.
 
46A slight breeze blows through this area. This area is covered in cobwebs.

47This area smells faintly of manure. There is a slimy coating on the ceiling here.

48This area has a pleasant, earthy smell.

 
49There is a putrid smell coming from something nearby.

Encounter: Wolves (6)
Treasure: As per monster type.
50

Encounter: Sprites (13)
Treasure: None.
51This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
52The air here is very hot. This area has a pleasant, earthy smell.

53This area is covered in cobwebs.

54A strong updraft blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
55

56This area smells faintly of manure.

57Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. The remnants of a rope are here, rotten.

Encounter: Halflings (11)
Treasure: As per monster type.
 
58There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
59A slight breeze blows through this area. This area is covered in rubble and dirt.

60This area is covered in cobwebs.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
61A haze of smoke hangs in the air. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
62

Encounter: Green Slimes (2)
Treasure: None.
63The air here is very hot. This area is covered in cobwebs.

 
64

Encounter: Traders (5)
Treasure: None.
65This area smells faintly of manure. There is a torch stub here.

Encounter: Gnomes (2)
Treasure: As per monster type.
66

 
67This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
68

69The wall here is damp.

Encounter: Traders (4)
Treasure: None.
 
70The air here is very cold. This area has a stale, fetid smell.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
71The air here is very hot.

72This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
73This area smells faintly of urine.

74

75There is a pile of dung here.

Encounter: Acolytes (3)
Treasure: None.
 
76An acrid smell assails your nostrils.

77This area smells faintly of manure. There are scratches on the wall here.

78This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Treasure: 500sp, 50gp.
 
79Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (10)
Treasure: As per monster type.
80It is misty here. This area is very dusty.

81

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
82This area smells faintly of urine.

83There is a broken arrow here.

84There is a broken pole here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
85

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
86

87The air here is very hot. There is a pile of straw here.

 
88There is dried blood here.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
89This area smells faintly of urine. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Dwarves (5)
Treasure: As per monster type.
90Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
91There are rotting wood pieces here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
92There is a broken sword blade here.

93The air here is very cold. There is a trickle of water here.

 
94A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009-2017 by L. Adamson, unless otherwise stated.