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The Eldritch Keep

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation.

2

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3

 
4A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a small puddle of water here.

5There is a pile of ashes here.

Encounter: Snakes, Cobra (6)
Treasure: None.
6A strong downdraft blows through this area.

 
7This area smells faintly of manure. This area is very dusty.

8The air here is very cold. It is misty here.

Encounter: Skeletons (9)
Treasure: None.
9A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (8)
Treasure: None.
 
10This area has a stale, fetid smell. There are food scraps scattered here.

11The air here is very cold. This area smells faintly of urine.

12The air here smells of smoke. There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13

Trap: Poison gas: Save vs. Poison or die.
14A haze of smoke hangs in the air.

15This area has a pleasant, earthy smell. There are cracks in the wall here.

 
16There is water dripping here.

Encounter: Stirges (3)
Treasure: None.
17There is a salty, wet smell to this area.

Encounter: Stirges (4)
Treasure: None.
18The air here is very cold.

 
19

Treasure: 400sp, 40gp.
20This area is very dusty.

Encounter: Gnomes (6)
Treasure: As per monster type.
21The air here is very hot. A metallic smell assails your nostrils. Guano covers this area.

 
22A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

23This area has a stale, fetid smell.

24It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

 
25A chlorine-like smell assails your nostrils.

Encounter: Wolves (7)
Treasure: None.
26

27There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
28A cold air current blows through this area. This area is covered in cobwebs.

29There is a blunt javelin head here.

Encounter: Gnomes (3)
Treasure: As per monster type.
30A slight updraft blows through this area. This area has a stale, fetid smell. There is a cracked flask here.

Encounter: Halflings (13)
Treasure: As per monster type.
 
31A strong updraft blows through this area. This area is covered in cobwebs.

32This area smells faintly of urine.

Encounter: Shrews, Giant (8)
Treasure: None.
33

Encounter: Bandits (1)
Treasure: None.
 
34A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
35There is water dripping here.

Encounter: Goblins (2)
Treasure: None.
36This area smells of rotting vegetation.

 
37It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38There are dry leaves and twigs scattered here.

39This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40

41

42A strong, moaning wind blows through this area.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
43

44The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

45The air here is very cold. There are sticks scattered here.

Encounter: Traders (6)
Treasure: As per monster type.
 
46

Treasure: 600sp, 10gp.
47A strong updraft blows through this area.

Treasure: 600sp, 40gp.
48

Encounter: Bandits (7)
Treasure: As per monster type.
 
49

50An acrid smell assails your nostrils. It is foggy here, making it difficult to see.

51The air here smells of smoke. It is misty here.

Treasure: 600sp, 40gp, 3 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
53The air here is very cold. A haze of dust hangs in the air.

Encounter: Killer Bees (10)
Treasure: As per monster type.
54

Treasure: 500sp.
 
55There is dried blood here.

Encounter: Wolves (7)
Treasure: As per monster type.
56An acrid smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
57A strong wind blows through this area. It is foggy here, making it difficult to see. This area is very dusty.

 
58A haze of smoke hangs in the air. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
59The air here is very hot.

60This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61

62A strong updraft blows through this area. Guano covers this area.

63

Treasure: 300sp.
 
64There is a pick handle here.

Encounter: Dwarves (5)
Treasure: As per monster type.
65A strong, gusting wind blows through this area.

Encounter: Killer Bees (1)
Treasure: None.
66There are wax drippings here.

 
67There is a pile of straw here.

68A slight breeze blows through this area. This area is very dusty.

Encounter: Traders (2)
Treasure: As per monster type.
69A slight updraft blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
70A slight breeze blows through this area. This area has a stale, fetid smell.

Treasure: 200sp, 10gp.
Trap: Illusion of monsters: Dwarves (5)

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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