Home Lawrence's Labyrinth Deconstructing B/X D&D Adventure Generator! B/X D&D Character Generator Other Contact
 

 

 

 

 

 

The Dark Halls of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (10)
Treasure: None.
2This area smells faintly of manure. There is water dripping here.

3There is a broken arrow here.

 
4A haze of smoke hangs in the air. There are cracks in the wall here.

5

6The remnants of a rope are here, rotten.

Treasure: 300sp.
 
7

8The ceiling here is damp.

Encounter: Halflings (14)
Treasure: As per monster type.
9There is water dripping here.

 
10There is a pile of dung here.

11

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a badly dented helmet here.

 
13It is foggy here, making it difficult to see.

Encounter: Sprites (11)
Treasure: None.
14The air here is very hot.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
15A strong downdraft blows through this area. There is a pile of dung here.

 
16This area smells faintly of manure. It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Goblins (5)
Treasure: As per monster type.
17The air here is very hot.

Encounter: Bandits (2)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

Encounter: Stirges (2)
Treasure: As per monster type.
 
19This area smells faintly of manure.

Encounter: Sprites (15)
Treasure: As per monster type.
20This area has a pleasant, earthy smell. This area is covered in cobwebs.

21This area is very dusty.

 
22A slight breeze blows through this area.

23There is a blunt javelin head here.

Encounter: Beetles, Fire (6)
Treasure: None.
24There is a salty, wet smell to this area. There is a large puddle of water here.

 
25There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
26There are bones scattered here.

27There is a mold growing here.

 
28This area smells faintly of urine. Teeth and fangs are scattered here.

29A haze of smoke hangs in the air. There is a pile of straw here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30This area smells faintly of manure. There is a trickle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31A metallic smell assails your nostrils.

Encounter: Wolves (5)
Treasure: None.
32This area has a stale, fetid smell.

33There is a pick handle here.

Treasure: 200sp, 60gp.
Trap: Illusion of monsters: Traders (1)
 
34A slight breeze blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35

Encounter: Sprites (14)
Treasure: None.
36The air here is very cold.

Encounter: Skeletons (8)
Treasure: None.
 
37

Encounter: Skeletons (7)
Treasure: As per monster type.
38A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
39The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (7)
Treasure: None.
 
40A slight, damp breeze blows through this area.

41A strong, moaning wind blows through this area. There is a torn sack here.

Encounter: Beetles, Fire (7)
Treasure: None.
42A metallic smell assails your nostrils.

Treasure: 300sp.
 
43Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

44

Encounter: Spiders, Crab (4)
Treasure: None.
45

 
46

Trap: Poison gas: Save vs. Poison or die.
47It is foggy here, making it difficult to see.

48

Encounter: Shrews, Giant (5)
Treasure: None.
 
49A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: None.
50The air here is very cold.

51The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

 
52There is a pile of rags here.

53A strong, gusting wind blows through this area. The air here smells of smoke. A haze of dust hangs in the air.

54It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
55

56A strong updraft blows through this area. This area smells faintly of manure.

Treasure: 100sp.
57It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 500sp.
 
58

59There are cracks in the floor here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
60

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61There are cracks in the wall here.

62

Encounter: Sprites (4)
Treasure: None.
63This area is covered in cobwebs.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Kobolds (12)
 
64The smell of ozone assails your nostrils.

65

66This area smells of rotting vegetation. There is water dripping here.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
67The air here is very cold. There is a rusted spike here.

68A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Acolytes (4)
Treasure: As per monster type.
69A slight, damp breeze blows through this area.

 
70This area smells faintly of manure. There is a mold growing here.

71The air here is very cold. This area smells faintly of manure. This area is covered in cobwebs.

72This area has a pleasant, earthy smell. It is misty here. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
73The wall here is damp.

Encounter: Halflings (8)
Treasure: As per monster type.
74

Encounter: Gnomes (1)
Treasure: As per monster type.
75There is water dripping here.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
76An acrid smell assails your nostrils.

77This area smells faintly of urine.

Encounter: Dwarves (5)
Treasure: None.
78Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
79A cold air current blows through this area.

80A haze of smoke hangs in the air.

81This area is covered in rubble and dirt.

 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

Copyright © 2009, 2012-2014 by L. Adamson, unless otherwise stated.
If you see something here that you like, and find it useful or learn something, please consider making a quick, easy, and secure donation via PayPal.
Your support is what keeps this whole thing going!