| 1 | A strong wind blows through this area. This area smells faintly of urine.
| 2 | A slight breeze blows through this area. There is a pile of straw here.
Treasure: 400sp. | 3 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.
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| 4 | This area smells faintly of urine.
Encounter: Spiders, Crab (1)
Treasure: As per monster type. | 5 |
Encounter: Shrews, Giant (5)
Treasure: None. | 6 | The air here is very hot. There are cracks in the wall here.
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| 7 | A cold air current blows through this area. This area smells faintly of manure. There is a torch stub here.
| 8 | The smell of ozone assails your nostrils.
Encounter: Halflings (11)
Treasure: As per monster type. | 9 | This area smells faintly of urine. Teeth and fangs are scattered here.
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| 10 | There is a broken pole here.
| 11 | It is misty here.
| 12 | This area has a stale, fetid smell. Teeth and fangs are scattered here.
Treasure: 400sp. |
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| 13 | A cold air current blows through this area. The air here smells of smoke.
Encounter: Traders (6)
Treasure: As per monster type. | 14 | This area is very dusty.
Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 15 | This area has a stale, fetid smell.
Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Gnomes (4) |
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| 16 | There is a broken pole here.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | The hilt of a broken dagger is lying here.
| 18 | This area is covered in cobwebs.
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| 19 | This area has a pleasant, earthy smell.
Encounter: Goblins (5)
Treasure: As per monster type. | 20 | The air here smells of smoke. This area is covered in rubble and dirt.
| 21 |
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| 22 |
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | This area smells faintly of urine.
Encounter: Snakes, Cobra (4)
Treasure: None. | 24 |
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| 25 | This area smells faintly of urine. There is a pile of rags here.
| 26 | The air here is very hot.
| 27 | This area smells faintly of urine. There is a broken sword blade here.
Encounter: Orcs (5)
Treasure: As per monster type. |
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| 28 |
| 29 | The smell of ozone assails your nostrils. This area is very dusty.
| 30 | Pottery shards are scattered here.
Encounter: Halflings (4)
Treasure: None. |
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| 31 | There is a salty, wet smell to this area.
Encounter: Gnomes (5)
Treasure: None. | 32 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.
| 33 |
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| 34 | There is a slimy coating on the floor here.
| 35 | Fog gathers and swirls on the floor, concealing it.
Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 36 | A cold air current blows through this area. Guano covers this area.
Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die. |
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| 37 | The air here is very cold. This area has a stale, fetid smell.
| 38 | A strong, moaning wind blows through this area.
| 39 | The smell of ozone assails your nostrils.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 40 |
Encounter: Lizards, Gecko (1)
Treasure: None. | 41 |
| 42 | A slight, damp breeze blows through this area. There is a large puddle of water here.
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| 43 | The air here is very cold.
| 44 | It is foggy here, making it difficult to see.
Treasure: 100sp. | 45 | This area smells faintly of urine. It is foggy here, making it difficult to see.
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| 46 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a pile of dung here.
Treasure: 600sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 47 |
Encounter: Beetles, Fire (7)
Treasure: None. | 48 |
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| 49 |
| 50 | A cold air current blows through this area. This area has a stale, fetid smell. This area is covered in cobwebs.
| 51 | This area has a stale, fetid smell. This area is covered in cobwebs.
Encounter: Wolves (7)
Treasure: None. |
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| 52 | Fog gathers and swirls on the floor, concealing it. This area is very dusty.
Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 53 | There is a putrid smell coming from something nearby.
| 54 | This area smells of rotting vegetation. The wall here is damp.
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| 55 | It is foggy here, making it difficult to see.
Encounter: Goblins (7)
Treasure: As per monster type. | 56 |
| 57 |
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| 58 | Fog gathers and swirls on the floor, concealing it.
Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 |
Encounter: Goblins (5)
Treasure: None. | 60 | There is dried blood here.
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| 61 | A metallic smell assails your nostrils.
Encounter: Beetles, Fire (7)
Treasure: As per monster type. | 62 |
Encounter: Spiders, Crab (3)
Treasure: As per monster type. | 63 | There is a putrid smell coming from something nearby. There is a pile of dung here.
Encounter: Stirges (1)
Treasure: None. |
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| 64 | This area is covered in cobwebs.
| 65 |
| 66 |
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| 67 | The wall here is damp.
Encounter: Goblins (3)
Treasure: As per monster type. | 68 | A cold air current blows through this area.
Encounter: Stirges (3)
Treasure: None. | 69 | A slight downdraft blows through this area. There is a broken sword blade here.
Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
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| 70 | This area smells faintly of manure. The ceiling here is damp.
Encounter: Green Slimes (3)
Treasure: As per monster type. |