Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | This area has a pleasant, earthy smell. There are sticks scattered here. Encounter: Traders (3) Treasure: As per monster type. | 2 | 3 | The air here is very hot. This area has a stale, fetid smell. The ceiling here is damp. Treasure: 200sp, 20gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
4 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 5 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Encounter: Spiders, Crab (2) Treasure: None. | 6 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Wolves (9) Treasure: None. |
7 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Encounter: Stirges (10) Treasure: As per monster type. | 8 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. Encounter: Killer Bees (1) Treasure: As per monster type. | 9 | A strong, moaning wind blows through this area. Treasure: 500sp, 30gp. |
10 | There are sticks scattered here. | 11 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. Trap: Fog: Looks like poison gas, but harmless. | 12 | The air here is very cold. Treasure: 100sp, 20gp. |
13 | A cold air current blows through this area. The smell of ozone assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 14 | A haze of smoke hangs in the air. Encounter: Traders (7) Treasure: None. | 15 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
16 | This area is covered in rubble and dirt. Treasure: 100sp. Trap: Illusion of monsters: Beetles, Fire (6) | 17 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. Treasure: 400sp, 40gp. | 18 | A haze of smoke hangs in the air. There is a pile of dung here. Encounter: Shrews, Giant (3) Treasure: None. |
19 | This area smells faintly of manure. A haze of dust hangs in the air. | 20 | The air here is very cold. Encounter: Skeletons (8) Treasure: None. | 21 | A strong wind blows through this area. There is water dripping here. Encounter: Kobolds (12) Treasure: As per monster type. |
22 | The air here is very hot. This area has a stale, fetid smell. There are bones scattered here. Encounter: Traders (3) Treasure: As per monster type. | 23 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 24 | The air here is very cold. |
25 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Encounter: Stirges (5) Treasure: None. | 26 | A cold air current blows through this area. There is water dripping here. Encounter: Skeletons (4) Treasure: As per monster type. | 27 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
28 | It is misty here. There is a mold growing here. | 29 | Encounter: Goblins (6) Treasure: As per monster type. | 30 | There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
31 | Fog gathers and swirls on the floor, concealing it. | 32 | A gusting breeze blows through this area. Encounter: Sprites (17) Treasure: As per monster type. | 33 | Encounter: Gnomes (5) Treasure: As per monster type. |
34 | There are dry leaves and twigs scattered here. | 35 | A gusting breeze blows through this area. There is a mold growing here. | 36 | There is a putrid smell coming from something nearby. Encounter: Wolves (6) Treasure: As per monster type. |
37 | A strong wind blows through this area. This area smells faintly of urine. | 38 | There is a cracked hammer head here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | A strong, moaning wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
40 | 41 | This area has a stale, fetid smell. Encounter: Wolves (6) Treasure: None. | 42 | An acrid smell assails your nostrils. | |
43 | It is foggy here, making it difficult to see. Encounter: Halflings (7) Treasure: None. | 44 | It is foggy here, making it difficult to see. | 45 | There are rotting wood pieces here. Encounter: Traders (7) Treasure: As per monster type. |
46 | A haze of smoke hangs in the air. The ceiling here is damp. Encounter: Acolytes (8) Treasure: As per monster type. | 47 | There are scratches on the wall here. | 48 | The air here smells of smoke. |
49 | This area is covered in rubble and dirt. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 50 | This area has a pleasant, earthy smell. | 51 | Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here. Encounter: Orcs (6) Treasure: None. |
52 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here. | 53 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. Encounter: Dwarves (2) Treasure: None. | 54 | Encounter: Snakes, Cobra (1) Treasure: None. |
55 | This area smells of rotting vegetation. A haze of smoke hangs in the air. | 56 | Treasure: 300sp. | 57 | Encounter: Bandits (2) Treasure: None. |
58 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 59 | This area has a stale, fetid smell. Encounter: Bandits (8) Treasure: None. | 60 | There are rotting wood pieces here. |
61 | 62 | There is a pile of rags here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 63 | ||
64 | The wall here is damp. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 65 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a torn sack here. Encounter: Lizards, Gecko (2) Treasure: None. | 66 | A gusting breeze blows through this area. Treasure: 200sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
67 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 68 | Treasure: 300sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 69 | A strong, gusting wind blows through this area. Encounter: Green Slimes (2) Treasure: None. |
70 | There is a small puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 71 | A haze of smoke hangs in the air. | 72 | The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. |
73 | The air here is very cold. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | The air here is very hot. There is a slimy coating on the floor here. Treasure: 600sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 75 | This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
76 | The remnants of a rope are here, rotten. Treasure: 100sp, 6 gems. | 77 | There is a cracked hammer head here. Treasure: 300sp, 40gp. | 78 | It is foggy here, making it difficult to see. There is a broken arrow here. Treasure: 600sp. |
79 | The wall here is damp. Treasure: 500sp, 60gp. | 80 | Encounter: Halflings (10) Treasure: None. | 81 | There are sticks scattered here. |
82 | A haze of smoke hangs in the air. Encounter: Wolves (7) Treasure: None. | 83 | There is a broken bottle here. | 84 | Encounter: Stirges (7) Treasure: None. |