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The Strange Depths of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Traders (3)
Treasure: As per monster type.
2

3The air here is very hot. This area has a stale, fetid smell. The ceiling here is damp.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
4

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Encounter: Spiders, Crab (2)
Treasure: None.
6The air here smells of smoke. This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: None.
 
7This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Encounter: Stirges (10)
Treasure: As per monster type.
8Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Killer Bees (1)
Treasure: As per monster type.
9A strong, moaning wind blows through this area.

Treasure: 500sp, 30gp.
 
10There are sticks scattered here.

11This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
12The air here is very cold.

Treasure: 100sp, 20gp.
 
13A cold air current blows through this area. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
14A haze of smoke hangs in the air.

Encounter: Traders (7)
Treasure: None.
15

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16This area is covered in rubble and dirt.

Treasure: 100sp.
Trap: Illusion of monsters: Beetles, Fire (6)
17Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

Treasure: 400sp, 40gp.
18A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Shrews, Giant (3)
Treasure: None.
 
19This area smells faintly of manure. A haze of dust hangs in the air.

20The air here is very cold.

Encounter: Skeletons (8)
Treasure: None.
21A strong wind blows through this area. There is water dripping here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
22The air here is very hot. This area has a stale, fetid smell. There are bones scattered here.

Encounter: Traders (3)
Treasure: As per monster type.
23

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24The air here is very cold.

 
25Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Stirges (5)
Treasure: None.
26A cold air current blows through this area. There is water dripping here.

Encounter: Skeletons (4)
Treasure: As per monster type.
27This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28It is misty here. There is a mold growing here.

29

Encounter: Goblins (6)
Treasure: As per monster type.
30There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31Fog gathers and swirls on the floor, concealing it.

32A gusting breeze blows through this area.

Encounter: Sprites (17)
Treasure: As per monster type.
33

Encounter: Gnomes (5)
Treasure: As per monster type.
 
34There are dry leaves and twigs scattered here.

35A gusting breeze blows through this area. There is a mold growing here.

36There is a putrid smell coming from something nearby.

Encounter: Wolves (6)
Treasure: As per monster type.
 
37A strong wind blows through this area. This area smells faintly of urine.

38There is a cracked hammer head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40

41This area has a stale, fetid smell.

Encounter: Wolves (6)
Treasure: None.
42An acrid smell assails your nostrils.

 
43It is foggy here, making it difficult to see.

Encounter: Halflings (7)
Treasure: None.
44It is foggy here, making it difficult to see.

45There are rotting wood pieces here.

Encounter: Traders (7)
Treasure: As per monster type.
 
46A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Acolytes (8)
Treasure: As per monster type.
47There are scratches on the wall here.

48The air here smells of smoke.

 
49This area is covered in rubble and dirt.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
50This area has a pleasant, earthy smell.

51Fog gathers and swirls on the floor, concealing it. There is a pile of ashes here.

Encounter: Orcs (6)
Treasure: None.
 
52This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a broken bottle here.

53A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Dwarves (2)
Treasure: None.
54

Encounter: Snakes, Cobra (1)
Treasure: None.
 
55This area smells of rotting vegetation. A haze of smoke hangs in the air.

56

Treasure: 300sp.
57

Encounter: Bandits (2)
Treasure: None.
 
58There is a putrid smell coming from something nearby. This area is covered in cobwebs.

59This area has a stale, fetid smell.

Encounter: Bandits (8)
Treasure: None.
60There are rotting wood pieces here.

 
61

62There is a pile of rags here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
63

 
64The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
65A slight, damp breeze blows through this area. A haze of smoke hangs in the air. There is a torn sack here.

Encounter: Lizards, Gecko (2)
Treasure: None.
66A gusting breeze blows through this area.

Treasure: 200sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
67This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
68

Treasure: 300sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
69A strong, gusting wind blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
 
70There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
71A haze of smoke hangs in the air.

72The air here is very hot. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

 
73The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74The air here is very hot. There is a slimy coating on the floor here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
75This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76The remnants of a rope are here, rotten.

Treasure: 100sp, 6 gems.
77There is a cracked hammer head here.

Treasure: 300sp, 40gp.
78It is foggy here, making it difficult to see. There is a broken arrow here.

Treasure: 600sp.
 
79The wall here is damp.

Treasure: 500sp, 60gp.
80

Encounter: Halflings (10)
Treasure: None.
81There are sticks scattered here.

 
82A haze of smoke hangs in the air.

Encounter: Wolves (7)
Treasure: None.
83There is a broken bottle here.

84

Encounter: Stirges (7)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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