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The Ebon Manse of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. There is a pile of ashes here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2A gusting breeze blows through this area. There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
3The air here is very hot. There are cracks in the ceiling here.

Treasure: 600sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
4This area has a stale, fetid smell.

5This area smells faintly of urine. There is a blunt javelin head here.

Encounter: Traders (5)
Treasure: As per monster type.
6

Encounter: Traders (2)
Treasure: As per monster type.
 
7This area has a pleasant, earthy smell.

8Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
 
10There are fungi growing here.

11There is a trickle of water here.

Treasure: 500sp.
Trap: Illusion of monsters: Shrews, Giant (5)
12

Encounter: Dwarves (2)
Treasure: As per monster type.
 
13

Treasure: 400sp.
14A slight breeze blows through this area.

15

 
16There is water dripping here.

Encounter: Bandits (3)
Treasure: As per monster type.
17There is a putrid smell coming from something nearby. There are several small stones here.

Treasure: 300sp.
18The air here is very cold. There is a slimy coating on the ceiling here.

 
19This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
20Guano covers this area.

Encounter: Green Slimes (3)
Treasure: As per monster type.
21There are cracks in the wall here.

 
22A slight, damp breeze blows through this area.

23A slight, damp breeze blows through this area.

Encounter: Dwarves (4)
Treasure: None.
24There are wax drippings here.

 
25

26

27The air here is very hot. The air here smells of smoke. There is a mold growing here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28A cold air current blows through this area.

Encounter: Skeletons (4)
Treasure: None.
29This area is covered in cobwebs.

30This area is covered in cobwebs.

 
31An acrid smell assails your nostrils.

Encounter: Goblins (6)
Treasure: As per monster type.
32

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
33A cold air current blows through this area. The air here smells of smoke. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34The ceiling here is damp.

Encounter: Green Slimes (3)
Treasure: As per monster type.
35

36

Encounter: Goblins (2)
Treasure: None.
 
37

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38

Trap: Pendulum blade from ceiling: 1d8 points of damage.
39A slight breeze blows through this area.

 
40A strong, moaning wind blows through this area. There is a bent and rusted iron bar here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
41There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
42This area smells faintly of manure. A haze of dust hangs in the air. There is a pile of dung here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
43The air here is very hot. There is a putrid smell coming from something nearby. There is a mold growing here.

Encounter: Bandits (2)
Treasure: As per monster type.
44A cold air current blows through this area.

45

 
46There are several small stones here.

47This area smells faintly of manure. There are sticks scattered here.

Encounter: Bandits (4)
Treasure: None.
48An acrid smell assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
49This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50A strong, moaning wind blows through this area. There is a candle stub here.

Encounter: Orcs (5)
Treasure: As per monster type.
51

Trap: Poison gas: Save vs. Poison or die.
 
52

53It is foggy here, making it difficult to see. This area is covered in cobwebs.

54The air here is very hot.

Encounter: Kobolds (10)
Treasure: None.
 
55The air here smells of smoke.

56

Encounter: Traders (5)
Treasure: None.
57

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
58This area is covered in rubble and dirt.

Encounter: Gnomes (1)
Treasure: As per monster type.
59A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Killer Bees (4)
Treasure: As per monster type.

adventuregenerator/gen.txt · Last modified: by lee