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The Cold Pits of Death

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, moaning wind blows through this area. This area is very dusty.

2There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3The air here is very hot.

Treasure: 500sp.
 
4There is a trickle of water here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
5A strong, moaning wind blows through this area. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
6

Encounter: Sprites (16)
Treasure: As per monster type.
 
7The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 200sp, 20gp.
Trap: Poison snake: 1 hit dice.
9

Treasure: 600sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
10There is a torch stub here.

11This area is very dusty.

Encounter: Stirges (3)
Treasure: None.
12Guano covers this area.

 
13There are cracks in the ceiling here.

Treasure: 400sp, 60gp.
14There are cracks in the floor here.

15

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
16

Encounter: Acolytes (1)
Treasure: As per monster type.
17Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18Fog gathers and swirls on the floor, concealing it.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
19There is water dripping here.

Encounter: Traders (1)
Treasure: None.
20A strong updraft blows through this area. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
21

Encounter: Halflings (6)
Treasure: As per monster type.
 
22A strong wind blows through this area.

Encounter: Beetles, Fire (1)
Treasure: None.
23There are dry leaves and twigs scattered here.

24A strong wind blows through this area. It is foggy here, making it difficult to see. There are several small stones here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25This area smells of rotting vegetation. There is a large puddle of water here.

Encounter: Spiders, Crab (1)
Treasure: None.
26This area smells of rotting vegetation. There are bones scattered here.

Encounter: Dwarves (6)
Treasure: None.
27This area is covered in cobwebs.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
28There is a broken sword blade here.

29Fog gathers and swirls on the floor, concealing it.

30This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: As per monster type.
 
31A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
32There is a putrid smell coming from something nearby.

Encounter: Sprites (7)
Treasure: As per monster type.
33The air here is very hot. Pottery shards are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
34This area is covered in cobwebs.

35There is a putrid smell coming from something nearby.

Treasure: 600sp.
36

Encounter: Goblins (3)
Treasure: As per monster type.
 
37

Trap: Poison gas: Save vs. Poison or die.
38Teeth and fangs are scattered here.

Encounter: Stirges (7)
Treasure: As per monster type.
39This area is covered in cobwebs.

 
40A strong downdraft blows through this area. There is a broken pole here.

41This area smells of rotting vegetation. There is a pile of rags here.

Trap: Fog: Looks like poison gas, but harmless.
42

Treasure: 400sp.
 
43This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
44The air here is very cold. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45

 
46A strong, moaning wind blows through this area. There is a salty, wet smell to this area. Pottery shards are scattered here.

Encounter: Gnomes (3)
Treasure: None.
47An acrid smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48This area smells faintly of urine. There is water dripping here.

Encounter: Halflings (6)
Treasure: None.
 
49A strong wind blows through this area. There is a cracked hammer head here.

50A metallic smell assails your nostrils.

Encounter: Stirges (10)
Treasure: None.
51There is a badly dented helmet here.

 
52A slight, damp breeze blows through this area. This area has a stale, fetid smell.

53

54A strong wind blows through this area. There is a slimy coating on the wall here.

 
55

Treasure: 300sp, 30gp.
56This area is very dusty.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
57The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Halflings (9)
Treasure: As per monster type.
 
58A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

59There is a pile of ashes here.

60This area is very dusty.

Encounter: Goblins (3)
Treasure: None.
 
61A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Green Slimes (1)
Treasure: None.
63A metallic smell assails your nostrils. Guano covers this area.

Treasure: 100sp, 30gp.
 
64This area is very dusty.

65This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

66A slight breeze blows through this area. There is a putrid smell coming from something nearby.

 
67This area smells faintly of manure. There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

69Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (5)
Treasure: None.
 
70It is misty here. There is water dripping here.

71There is a mold growing here.

Encounter: Traders (6)
Treasure: As per monster type.
72There are rotting wood pieces here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
73This area is covered in rubble and dirt.

74A strong, moaning wind blows through this area. There is a pile of ashes here.

75This area has a pleasant, earthy smell. There is a pile of dung here.

 
76The air here is very hot. There is a putrid smell coming from something nearby.

77

78A strong, moaning wind blows through this area. This area smells faintly of urine. There are rotting wood pieces here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
79

Encounter: Traders (8)
Treasure: As per monster type.
80A haze of smoke hangs in the air. There are fungi growing here.

81Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
 
82

83There are cracks in the floor here.

Encounter: Dwarves (3)
Treasure: None.

adventuregenerator/gen.txt · Last modified: by lee