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The Nameless City of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a trickle of water here.

2There are cracks in the floor here.

3

Encounter: Snakes, Cobra (4)
Treasure: None.
 
4There is a pile of rags here.

5The air here is very hot. This area is covered in cobwebs.

6A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
7This area is covered in rubble and dirt.

8A slight downdraft blows through this area.

Encounter: Halflings (11)
Treasure: As per monster type.
9

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10There are dry leaves and twigs scattered here.

Encounter: Skeletons (9)
Treasure: As per monster type.
11A cold air current blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are food scraps scattered here.

12The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

 
13This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 200sp, 30gp.
14A slight breeze blows through this area. There is water dripping here.

Encounter: Acolytes (4)
Treasure: As per monster type.
15

 
16

Encounter: Bandits (8)
Treasure: None.
17There is water dripping here.

18A slight downdraft blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
19Your nostrils are overwhelmed by a sulphurous smell.

20This area has a stale, fetid smell. The remnants of a rope are here, rotten.

Treasure: 500sp.
21Guano covers this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
22There is a pile of rags here.

Encounter: Orcs (4)
Treasure: None.
23There is water dripping here.

Treasure: 300sp.
24The air here is very hot. There are several small stones here.

 
25There is a salty, wet smell to this area.

Encounter: Killer Bees (7)
Treasure: None.
26The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: None.
27The air here smells of smoke.

 
28There is water dripping here.

Encounter: Bandits (7)
Treasure: None.
29This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here.

Encounter: Skeletons (8)
Treasure: As per monster type.
30Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Halflings (16)
Treasure: None.
 
31This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Stirges (6)
Treasure: None.
32It is foggy here, making it difficult to see.

33

Encounter: Skeletons (4)
Treasure: As per monster type.
 
34There is a large puddle of water here.

35

36Guano covers this area.

Encounter: Stirges (6)
Treasure: None.
 
37

Encounter: Shrews, Giant (3)
Treasure: None.
38Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
39A slight, damp breeze blows through this area. There are cracks in the ceiling here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40

Encounter: Spiders, Crab (4)
Treasure: None.
41There is a cracked flask here.

42A gusting breeze blows through this area.

 
43A slight breeze blows through this area.

44There is a pile of ashes here.

Encounter: Skeletons (9)
Treasure: None.
45A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
46A strong, moaning wind blows through this area.

Treasure: 300sp, 20gp.
47Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48A metallic smell assails your nostrils.

Encounter: Orcs (7)
Treasure: As per monster type.
 
49A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Treasure: 200sp, 10gp.
50

51

Encounter: Orcs (5)
Treasure: None.
 
52

53

Encounter: Wolves (6)
Treasure: As per monster type.
54This area has a stale, fetid smell.

 
55This area smells faintly of manure. This area is covered in cobwebs.

56There is water dripping here.

57A metallic smell assails your nostrils.

Encounter: Dwarves (4)
Treasure: None.
 
58A cold air current blows through this area. This area smells faintly of urine. There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
59The air here is very cold. This area smells faintly of manure. There are sticks scattered here.

Encounter: Gnomes (4)
Treasure: As per monster type.
60A slight breeze blows through this area. There is a mold growing here.

Treasure: 500sp.
 
61The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62This area has a stale, fetid smell. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Goblins (3)
Treasure: As per monster type.
63This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
 
64A strong wind blows through this area.

Encounter: Acolytes (7)
Treasure: None.
65Your nostrils are overwhelmed by a sulphurous smell. There are dry leaves and twigs scattered here.

66A strong, moaning wind blows through this area. Guano covers this area.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
67Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

68The air here is very hot. An acrid smell assails your nostrils. It is misty here. There is a blunt javelin head here.

Encounter: Bandits (4)
Treasure: As per monster type.
69The air here is very hot.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
70A haze of smoke hangs in the air.

Treasure: 500sp, 10gp.
71A strong downdraft blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
72

Encounter: Bandits (2)
Treasure: None.
 
73A strong, moaning wind blows through this area. There is a candle stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
74There are several small stones here.

Treasure: 500sp.
75This area is covered in cobwebs.

Treasure: 600sp.
 
76A cold air current blows through this area.

Encounter: Wolves (9)
Treasure: None.
77

Trap: Pendulum blade from ceiling: 1d8 points of damage.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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