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The Haunted Mines

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Dwarves (2)
Treasure: As per monster type.
2A strong, gusting wind blows through this area. This area smells faintly of manure.

Encounter: Killer Bees (4)
Treasure: None.
3

 
4

Encounter: Snakes, Cobra (5)
Treasure: None.
5A strong downdraft blows through this area.

6The air here is very hot. There is a large puddle of water here.

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Skeletons (4)
 
7

8A haze of smoke hangs in the air. Guano covers this area.

9

 
10The air here is very hot. A metallic smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11This area is covered in cobwebs.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
13Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Skeletons (7)
Treasure: None.
14A cold air current blows through this area.

15Fog gathers and swirls on the floor, concealing it.

Encounter: Sprites (8)
Treasure: As per monster type.
 
16There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

17The air here is very cold. This area smells faintly of manure. There is water dripping here.

Treasure: 600sp, 40gp.
18The wall here is damp.

 
19A strong wind blows through this area. This area smells faintly of manure.

20It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
21

 
22There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
23A cold air current blows through this area. There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24

Treasure: 500sp, 20gp.
 
25Your nostrils are overwhelmed by a sulphurous smell.

26There are cracks in the wall here.

Treasure: 200sp, 20gp.
27This area smells faintly of manure. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
 
28This area is very dusty.

29Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Treasure: 100sp, 40gp.
Trap: Illusion of monsters: Bandits (8)
30It is foggy here, making it difficult to see. There is a torn sack here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
31

32

33Guano covers this area.

Encounter: Kobolds (15)
Treasure: As per monster type.
 
34This area has a pleasant, earthy smell. There is a pick handle here.

35A strong downdraft blows through this area. A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 60gp.
36There is a pick handle here.

 
37A slight, damp breeze blows through this area.

Encounter: Goblins (7)
Treasure: None.
38This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
39Your nostrils are overwhelmed by a sulphurous smell.

 
40A cold air current blows through this area. This area is covered in cobwebs.

41A cold air current blows through this area. The air here smells of smoke.

42

 
43The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
44A strong updraft blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
45There are scratches on the wall here.

 
46There is water dripping here.

47

Encounter: Killer Bees (5)
Treasure: None.
48

Encounter: Halflings (6)
Treasure: None.
 
49An acrid smell assails your nostrils.

50The smell of ozone assails your nostrils. The ceiling here is damp.

51There are cracks in the wall here.

 
52The air here is very hot. It is misty here.

Encounter: Snakes, Cobra (4)
Treasure: None.
53Your nostrils are overwhelmed by a sulphurous smell.

54This area smells faintly of manure. There is a slimy coating on the floor here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
55There is a slimy coating on the ceiling here.

56A slight, damp breeze blows through this area. This area smells faintly of manure. There are bits of fur and hair scattered around here.

Treasure: 400sp, 30gp.
57A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58It is foggy here, making it difficult to see. There is a pile of rags here.

59The air here is very hot. An acrid smell assails your nostrils. There are cracks in the floor here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
60This area has a pleasant, earthy smell. This area is very dusty.

 
61

62A slight updraft blows through this area. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
63Your nostrils are overwhelmed by a sulphurous smell.

 
64There is a slimy coating on the floor here.

Encounter: Dwarves (6)
Treasure: As per monster type.
65There is a torch stub here.

Encounter: Traders (4)
Treasure: None.
66A metallic smell assails your nostrils. There are rotting wood pieces here.

 
67It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Wolves (8)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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