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The Nameless Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell.

Encounter: Skeletons (10)
Treasure: As per monster type.
2Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

3This area smells faintly of urine. This area is covered in cobwebs.

 
4There are dry leaves and twigs scattered here.

5Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (6)
Treasure: None.
6Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Treasure: 400sp, 1 magic item.
 
7

8

Encounter: Spiders, Crab (2)
Treasure: None.
9There is a trickle of water here.

 
10This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

11

12This area has a stale, fetid smell.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
13This area smells faintly of manure.

Treasure: 400sp, 60gp.
14

15A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
16A slight updraft blows through this area.

Treasure: 500sp.
17This area has a pleasant, earthy smell. There are several small stones here.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
18There is a pick handle here.

 
19This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

20

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
21This area has a stale, fetid smell.

 
22

Treasure: 100sp.
23This area has a stale, fetid smell. There is a pick handle here.

Treasure: 100sp, 5 jewelry.
24This area is very dusty.

 
25A metallic smell assails your nostrils. There are cracks in the ceiling here.

Encounter: Acolytes (4)
Treasure: None.
26It is foggy here, making it difficult to see.

27This area is covered in cobwebs.

Encounter: Bandits (4)
Treasure: None.
 
28This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Treasure: 200sp, 30gp.
29A strong, moaning wind blows through this area. There is a pile of dung here.

30

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
 
31

32

Encounter: Bandits (5)
Treasure: As per monster type.
33Your nostrils are overwhelmed by a sulphurous smell.

 
34This area has a pleasant, earthy smell. There is a cracked hammer head here.

Encounter: Stirges (10)
Treasure: As per monster type.
35The smell of ozone assails your nostrils.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
36A strong downdraft blows through this area. A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
37A strong, moaning wind blows through this area.

38The air here is very hot.

Encounter: Shrews, Giant (10)
Treasure: None.
39The air here is very hot.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
40

41Your nostrils are overwhelmed by a sulphurous smell.

42

 
43

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
44

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
45

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
46A metallic smell assails your nostrils. The remnants of a rope are here, rotten.

47

48There is a putrid smell coming from something nearby. There is a badly dented helmet here.

 
49A slight breeze blows through this area.

50The remnants of a rope are here, rotten.

51

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
52There is a torch stub here.

Encounter: Wolves (6)
Treasure: None.
53

Treasure: 300sp, 40gp.
54

 
55There is a trickle of water here.

Encounter: Stirges (9)
Treasure: As per monster type.
56This area has a pleasant, earthy smell. There is a broken sword blade here.

57This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
 
58A strong, moaning wind blows through this area. There is a trickle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59The air here is very cold. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60This area has a stale, fetid smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
61A slight breeze blows through this area.

62A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
63There are rotting wood pieces here.

 
64The air here smells of smoke.

65There is a pile of dung here.

Treasure: 400sp, 10gp.
66

Encounter: Traders (5)
Treasure: None.
 
67

68

69It is misty here. There are cracks in the floor here.

Encounter: Goblins (4)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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