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The Bloodstained Panopticon

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
2A slight, damp breeze blows through this area.

3The air here smells of smoke. There is a rusted spike here.

 
4A slight, damp breeze blows through this area. The ceiling here is damp.

Treasure: 100sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
5A strong wind blows through this area.

Encounter: Bandits (4)
Treasure: As per monster type.
6There are fungi growing here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
7A strong, moaning wind blows through this area. This area smells faintly of manure. There are food scraps scattered here.

Encounter: Orcs (8)
Treasure: As per monster type.
8

9A cold air current blows through this area.

 
10

11The air here is very hot. The air here smells of smoke. This area is covered in cobwebs.

Treasure: 500sp, 30gp.
12Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (6)
Treasure: None.
 
13This area smells of rotting vegetation.

Encounter: Lizards, Gecko (2)
Treasure: None.
14There is a small puddle of water here.

15There is a small puddle of water here.

 
16This area is covered in cobwebs.

Treasure: 100sp.
17This area is covered in cobwebs.

Encounter: Halflings (15)
Treasure: None.
18This area is covered in rubble and dirt.

 
19There is water dripping here.

Encounter: Wolves (4)
Treasure: None.
20

21A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

Trap: Poison gas: Save vs. Poison or die.
 
22The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23

Encounter: Orcs (7)
Treasure: None.
24The air here smells of smoke. There is a cracked hammer head here.

 
25This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Bandits (1)
Treasure: As per monster type.
26A slight breeze blows through this area. The air here smells of smoke.

Treasure: 600sp.
27A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Halflings (13)
Treasure: None.
 
28This area smells faintly of urine.

Encounter: Gnomes (3)
Treasure: None.
29The air here is very hot. The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
30A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

Encounter: Kobolds (9)
Treasure: None.
 
31

32A slight updraft blows through this area. There is water dripping here.

33

 
34There is a small puddle of water here.

35The air here is very cold.

Encounter: Skeletons (7)
Treasure: As per monster type.
36A strong, gusting wind blows through this area. An acrid smell assails your nostrils. There is a large puddle of water here.

 
37This area is covered in rubble and dirt.

Encounter: Halflings (7)
Treasure: As per monster type.
38The ceiling here is damp.

39A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. The remnants of a rope are here, rotten.

 
40

Encounter: Wolves (10)
Treasure: None.
41The smell of ozone assails your nostrils.

42A cold air current blows through this area.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
43This area is very dusty.

44

Treasure: 200sp.
45

Encounter: Dwarves (5)
Treasure: As per monster type.
 
46

47Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

48

 
49There is water dripping here.

50There are rotting wood pieces here.

51There is a candle stub here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
52A slight updraft blows through this area. This area smells faintly of urine. There is a trickle of water here.

53This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Skeletons (8)
Treasure: None.
 
55A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a pick handle here.

Encounter: Sprites (11)
Treasure: As per monster type.
56

Encounter: Traders (5)
Treasure: None.
57There is a broken sword blade here.

 
58The wall here is damp.

59There is a corroded chain here.

Encounter: Spiders, Crab (2)
Treasure: None.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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