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The Black Mountain of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

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3

 
4

5

6

 
7

8There is a pile of ashes here.

9

Encounter: Sprites (10)
Treasure: As per monster type.
 
10

11

Encounter: Killer Bees (4)
Treasure: As per monster type.
12This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13There are several small stones here.

Encounter: Wolves (7)
Treasure: None.
14The wall here is damp.

15This area smells of rotting vegetation.

 
16This area smells faintly of manure. The wall here is damp.

17There are scratches on the wall here.

18A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Sprites (10)
Treasure: None.
 
19This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
20It is foggy here, making it difficult to see. There is a pile of ashes here.

21Your nostrils are overwhelmed by a sulphurous smell. There is a bent copper coin lying here.

Encounter: Spiders, Crab (3)
Treasure: None.
 
22A cold air current blows through this area. The air here smells of smoke. There are bones scattered here.

23There is a candle stub here.

24The hilt of a broken dagger is lying here.

Treasure: 200sp, 40gp, 5 jewelry.
 
25

26This area smells faintly of urine.

Encounter: Killer Bees (1)
Treasure: As per monster type.
27

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
28There are several small stones here.

Treasure: 600sp, 50gp.
Trap: Illusion of monsters: Killer Bees (8)
29The smell of ozone assails your nostrils. There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
30

 
31The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32

33A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
34

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
35There is a trickle of water here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
36There are cracks in the floor here.

Trap: Fog: Looks like poison gas, but harmless.
 
37This area has a stale, fetid smell. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38The air here is very hot.

39The ceiling here is damp.

 
40There is water dripping here.

Encounter: Bandits (1)
Treasure: None.
41Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

42The air here is very hot. There is a cracked flask here.

Treasure: 200sp, 1 jewelry.
 
43The air here smells of smoke.

Encounter: Bandits (7)
Treasure: As per monster type.
44This area smells of rotting vegetation. This area is very dusty.

45

 
46The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
47The air here is very hot. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
48A strong updraft blows through this area. This area is covered in cobwebs.

Encounter: Orcs (5)
Treasure: None.
 
49This area smells faintly of urine. There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50This area smells faintly of manure. A haze of smoke hangs in the air.

Encounter: Bandits (3)
Treasure: As per monster type.
51There are dry leaves and twigs scattered here.

Treasure: 600sp, 60gp.
 
52

53The air here is very cold. The ceiling here is damp.

54The air here is very hot.

Treasure: 400sp, 60gp.
 
55

56This area is very dusty.

57There are wax drippings here.

 
58This area is very dusty.

Encounter: Skeletons (6)
Treasure: As per monster type.
59The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60The air here is very cold. There is a pile of ashes here.

Encounter: Goblins (4)
Treasure: None.
 
61

Treasure: 300sp, 50gp.
62There are dry leaves and twigs scattered here.

63A gusting breeze blows through this area.

Encounter: Green Slimes (3)
Treasure: None.
 
64

65There is a pick handle here.

66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67

Encounter: Goblins (5)
Treasure: As per monster type.
68There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
69

 
70There are bits of fur and hair scattered around here.

71A slight updraft blows through this area. A haze of smoke hangs in the air.

Encounter: Halflings (8)
Treasure: As per monster type.
72There are dry leaves and twigs scattered here.

Treasure: 400sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73A haze of smoke hangs in the air. The ceiling here is damp.

74There are bones scattered here.

75There is a putrid smell coming from something nearby.

 
76Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp, 5 jewelry.
Trap: Poison needle: Save vs. Poison or die.
77A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 200sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
78

Encounter: Gnomes (3)
Treasure: As per monster type.
 
79There is a slimy coating on the floor here.

adventuregenerator/gen.txt · Last modified: 2012/02/08 16:03 by leaf

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