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labyrinth:character_progression_systems [2014/07/26 20:28] – leaf | labyrinth:character_progression_systems [2014/07/26 20:29] – leaf |
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But it works. And it works well. | But it works. And it works well. |
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See, the XP progression is exponential. That is they key. Instead of having a level 5/5 Wizard/Thief trying to contribute to a party of level 10 characters, you have something more like a level 7/8 Wizard/Thief. They are usually outshined by the single-classed characters, but they are good enough to contribute. And on those rare occasions when the party gets into a situation where the multiclassed characters abilities synergize, they shine just as brightly as the single-classed character, and the rest of the party smiles at what a fine addition to their group this multiclassed character is. Unlike that worthless d20 5/5 Wizard/Rogue that they left in the ditch three towns back. | See, the XP progression is exponential. That is they key. Instead of having a level 5/5 Wizard/Thief trying to contribute to a party of level 10 characters, you have something more like a level 7/8 Wizard/Thief. They are usually outshined by the single-classed characters, but they are good enough to contribute. And on those rare occasions when the party gets into a situation where the multiclassed character's abilities synergize, they shine just as brightly as the single-classed character, and the rest of the party smiles at what a fine addition to their group this multiclassed character is. Unlike that worthless d20 5/5 Wizard/Rogue that they left in the ditch three towns back. |
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===== So if Both Classless and Class-Based Systems Suck, What Are We Supposed to Do??? ===== | ===== So if Both Classless and Class-Based Systems Suck, What Are We Supposed to Do??? ===== |