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The Nameless Citadel of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of dung here.

2A cold air current blows through this area. This area has a stale, fetid smell. Guano covers this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
3It is foggy here, making it difficult to see.

Treasure: 100sp.
 
4A cold air current blows through this area. There is a pile of ashes here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
5This area smells faintly of urine. There is a slimy coating on the ceiling here.

Treasure: 300sp, 60gp.
6There are dry leaves and twigs scattered here.

 
7

8

9A slight, damp breeze blows through this area.

Treasure: 500sp, 30gp, 1 magic item.
Trap: Illusion of monsters: Kobolds (6)
 
10

Treasure: 600sp.
11There is a pile of rags here.

Treasure: 300sp, 40gp.
12The air here is very cold.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
 
13This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Halflings (17)
Treasure: None.
14There are wax drippings here.

Treasure: 100sp.
15A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16The smell of ozone assails your nostrils. It is misty here. There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
17There is a slimy coating on the ceiling here.

Encounter: Orcs (5)
Treasure: As per monster type.
18It is foggy here, making it difficult to see.

Treasure: 600sp.
 
19The air here is very hot.

Encounter: Sprites (7)
Treasure: None.
20A haze of dust hangs in the air.

Encounter: Green Slimes (3)
Treasure: None.
21

Treasure: 600sp.
 
22

23This area smells faintly of urine. This area is covered in cobwebs.

24The air here is very cold.

Encounter: Gnomes (3)
Treasure: None.
 
25A strong, moaning wind blows through this area. Pottery shards are scattered here.

26This area smells faintly of manure.

Encounter: Stirges (5)
Treasure: None.
27Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28This area is covered in cobwebs.

29There is a small puddle of water here.

30

Encounter: Bandits (5)
Treasure: As per monster type.
 
31

32The air here smells of smoke. The hilt of a broken dagger is lying here.

Treasure: 600sp, 20gp, 1 magic item.
33

Encounter: Stirges (5)
Treasure: None.
 
34There is a pile of dung here.

Encounter: Gnomes (5)
Treasure: As per monster type.
35A strong wind blows through this area.

Treasure: 300sp, 30gp.
36The air here is very cold. This area smells faintly of manure.

Encounter: Stirges (7)
Treasure: As per monster type.
 
37Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (7)
Treasure: None.
38

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39This area has a pleasant, earthy smell. There is a broken arrow here.

Encounter: Acolytes (2)
Treasure: As per monster type.
 
40

41A slight breeze blows through this area. This area smells faintly of manure.

Treasure: 100sp, 30gp.
42

Treasure: 400sp.
 
43

Encounter: Traders (7)
Treasure: None.
44There are bits of fur and hair scattered around here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
45

 
46A chlorine-like smell assails your nostrils. A haze of dust hangs in the air.

47There is a slimy coating on the wall here.

48There is a large puddle of water here.

 
49

50This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

51

 
52There is a pile of rags here.

Encounter: Dwarves (5)
Treasure: As per monster type.
53

Encounter: Bandits (4)
Treasure: None.
54

Encounter: Traders (4)
Treasure: As per monster type.
 
55

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56This area smells faintly of manure. There is a corroded chain here.

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
57

 
58Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: As per monster type.
59The air here is very hot. An acrid smell assails your nostrils.

60A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (6)
Treasure: None.
 
61It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Sprites (7)
Treasure: None.
62

Trap: Fog: Looks like poison gas, but harmless.
63

Encounter: Dwarves (3)
Treasure: None.
 
64There is a putrid smell coming from something nearby. The ceiling here is damp.

Encounter: Halflings (13)
Treasure: As per monster type.
65

66There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

 
67This area has a pleasant, earthy smell.

68A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. This area is covered in cobwebs.

69Your nostrils are overwhelmed by a sulphurous smell.

 
70

71This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: As per monster type.
72There is a torn sack here.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
73Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
74A gusting breeze blows through this area.

Encounter: Snakes, Cobra (3)
Treasure: None.
75This area has a stale, fetid smell. The wall here is damp.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
76There are rotting wood pieces here.

77

78A cold air current blows through this area. A chlorine-like smell assails your nostrils. There are rotting wood pieces here.

Treasure: 400sp.
 
79The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
80This area has a pleasant, earthy smell.

81This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
82

83A strong, moaning wind blows through this area.

84The air here is very hot.

Encounter: Snakes, Cobra (3)
Treasure: None.
 

adventuregenerator/gen.txt · Last modified: 2023/12/09 11:04 by lee