The Lost Catacombs of the Black Ones

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. There is water dripping here.

2This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: None.
3

 
4

Encounter: Spiders, Crab (3)
Treasure: None.
5A cold air current blows through this area.

Encounter: Dwarves (5)
Treasure: As per monster type.
6Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Encounter: Traders (8)
Treasure: As per monster type.
 
7

Encounter: Killer Bees (6)
Treasure: As per monster type.
8A cold air current blows through this area.

9A strong wind blows through this area. This area has a pleasant, earthy smell.

Treasure: 500sp.
Trap: Illusion of monsters: Bandits (1)
 
10

Treasure: 500sp, 4 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
11There is water dripping here.

Treasure: 100sp.
12The air here is very hot. This area smells faintly of manure. There is a mold growing here.

Treasure: 300sp.
 
13There is water dripping here.

14

Encounter: Gnomes (3)
Treasure: None.
15There is a pile of rags here.

 
16A metallic smell assails your nostrils. There is a mold growing here.

17

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18There is a badly dented helmet here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
19

Encounter: Gnomes (4)
Treasure: As per monster type.
20There is a trickle of water here.

Encounter: Acolytes (1)
Treasure: As per monster type.
21

 
22

Treasure: 200sp.
23

Encounter: Halflings (14)
Treasure: As per monster type.
24The air here smells of smoke. There are scratches on the wall here.

Encounter: Acolytes (3)
Treasure: As per monster type.
 
25There are scratches on the wall here.

26This area has a pleasant, earthy smell. This area is covered in cobwebs.

27There is a slimy coating on the floor here.

 
28This area smells of rotting vegetation. There is a broken arrow here.

29A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

Treasure: 300sp, 40gp.
30

 
31Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Trap: Poison gas: Save vs. Poison or die.
32An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 100sp, 30gp.
33The wall here is damp.

 
34This area smells faintly of manure. There are rotting wood pieces here.

35This area smells faintly of urine. There is dried blood here.

36

Encounter: Dwarves (4)
Treasure: As per monster type.
 
37The ceiling here is damp.

Encounter: Kobolds (12)
Treasure: None.
38A slight updraft blows through this area.

Treasure: 500sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
39There are wax drippings here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
40There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (7)
Treasure: None.
41This area has a stale, fetid smell. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: None.
 
43This area is covered in cobwebs.

Encounter: Skeletons (8)
Treasure: As per monster type.
44

45There is a broken arrow here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
46A slight downdraft blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (4)
Treasure: None.
47A strong, moaning wind blows through this area. A metallic smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: As per monster type.
48

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
49This area smells faintly of manure. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
50

Encounter: Dwarves (5)
Treasure: None.
51The air here is very hot.

Encounter: Acolytes (5)
Treasure: None.
 
52The air here smells of smoke.

53

54There is a putrid smell coming from something nearby.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
55

56A strong wind blows through this area. There is a small puddle of water here.

Encounter: Kobolds (9)
Treasure: None.
57The air here is very hot.

Trap: Fog: Looks like poison gas, but harmless.
 
58The air here is very hot. The air here smells of smoke. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
59There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
60

 
61

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62

63There is a trickle of water here.

 
64

Treasure: 500sp, 30gp, 4 jewelry.
65A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (7)
Treasure: None.