The Devouring Panopticon of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1An acrid smell assails your nostrils. There is water dripping here.

2Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Goblins (5)
Treasure: None.
3

Treasure: 200sp.
 
4

5

6It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

 
7The air here is very hot. There is a torch stub here.

8There is a cracked hammer head here.

Trap: Poison gas: Save vs. Poison or die.
9This area smells of rotting vegetation. There is a pile of ashes here.

 
10The air here is very cold.

Treasure: 100sp, 10gp.
11This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
12A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
13This area smells faintly of manure. It is foggy here, making it difficult to see.

Treasure: 500sp.
14The air here is very cold.

Encounter: Goblins (4)
Treasure: None.
15A strong updraft blows through this area. There is a rusted spike here.

Encounter: Halflings (10)
Treasure: As per monster type.
 
16This area is covered in cobwebs.

Encounter: Kobolds (10)
Treasure: As per monster type.
17A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Treasure: 500sp, 40gp.
18This area smells faintly of urine.

Encounter: Kobolds (9)
Treasure: None.
 
19

20A cold air current blows through this area. There is a pile of straw here.

Encounter: Bandits (7)
Treasure: As per monster type.
21Pottery shards are scattered here.

Encounter: Dwarves (4)
Treasure: As per monster type.
 
22The smell of ozone assails your nostrils.

23

Encounter: Beetles, Fire (6)
Treasure: None.
24A slight breeze blows through this area. There is a torn leather boot here.

 
25This area is very dusty.

Treasure: 100sp.
26

Encounter: Bandits (8)
Treasure: As per monster type.
27There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
28This area smells of rotting vegetation.

29A cold air current blows through this area. There are rotting wood pieces here.

30

Encounter: Bandits (8)
Treasure: None.
 
31There is a torch stub here.

32The air here is very hot.

Encounter: Traders (4)
Treasure: None.
33

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
34It is misty here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
35A haze of smoke hangs in the air. There are scratches on the wall here.

36A strong wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37

Encounter: Snakes, Cobra (1)
Treasure: None.
38The air here is very cold.

Encounter: Traders (1)
Treasure: As per monster type.
39A slight, damp breeze blows through this area. Teeth and fangs are scattered here.

Encounter: Halflings (7)
Treasure: As per monster type.
 
40This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41An acrid smell assails your nostrils.

42A cold air current blows through this area. There is a broken arrow here.

Encounter: Halflings (9)
Treasure: None.
 
43There are cracks in the floor here.

44There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
45A haze of smoke hangs in the air. The wall here is damp.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
46

Encounter: Bandits (3)
Treasure: As per monster type.
47The air here is very cold.

Encounter: Dwarves (5)
Treasure: None.
48There is water dripping here.

Encounter: Gnomes (1)
Treasure: None.
 
49

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
50This area has a stale, fetid smell.

Encounter: Killer Bees (9)
Treasure: None.
51This area is covered in cobwebs.

 
52An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 300sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53A gusting breeze blows through this area. There is a salty, wet smell to this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
54This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
55A cold air current blows through this area. There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56A strong downdraft blows through this area. There is a broken pole here.

57

Encounter: Dwarves (5)
Treasure: None.
 
58There is a cracked flask here.

Treasure: 300sp.
59There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Sprites (9)
Treasure: None.
60This area is very dusty.

Encounter: Stirges (9)
Treasure: None.
 
61The air here is very hot. This area smells faintly of manure. There is a corroded chain here.

62A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
63

 
64A slight updraft blows through this area. This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: None.
65This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: As per monster type.
66A chlorine-like smell assails your nostrils. The wall here is damp.

 
67A slight breeze blows through this area.

68There are bits of fur and hair scattered around here.

69This area is covered in rubble and dirt.

 
70

71There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
72A slight downdraft blows through this area. There is a pile of rags here.

Treasure: 300sp.
 
73

Treasure: 500sp.
Trap: Illusion of monsters: Lizards, Gecko (1)
74

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75This area is covered in cobwebs.

 
76This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: None.
77A strong wind blows through this area. There is a splintered club here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
78

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.