The Forgotten Caverns

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area. This area smells faintly of urine.

Encounter: Spiders, Crab (3)
Treasure: None.
2It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
3

Encounter: Shrews, Giant (8)
Treasure: None.
 
4

Encounter: Kobolds (14)
Treasure: None.
5This area has a stale, fetid smell.

Encounter: Stirges (5)
Treasure: None.
6

 
7It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
8A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

9

Encounter: Orcs (3)
Treasure: As per monster type.
 
10This area smells faintly of manure. There are cracks in the wall here.

Treasure: 200sp, 1 magic item.
11There are cracks in the ceiling here.

12The air here smells of smoke. It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
13This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Orcs (4)
Treasure: None.
14There are rotting wood pieces here.

Encounter: Kobolds (8)
Treasure: As per monster type.
15This area smells faintly of manure.

 
16

17

Encounter: Bandits (2)
Treasure: As per monster type.
18There is a small puddle of water here.

Treasure: 100sp.
 
19Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
20This area has a stale, fetid smell.

Encounter: Dwarves (3)
Treasure: None.
21

 
22The air here is very hot.

23A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

24A strong, moaning wind blows through this area.

 
25The air here is very cold.

26A metallic smell assails your nostrils.

27This area has a stale, fetid smell.

 
28A strong wind blows through this area.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
29A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Gnomes (3)
Treasure: None.
30The air here is very hot. There is a pile of straw here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
31

Trap: Poison gas: Save vs. Poison or die.
32The air here is very hot. This area smells faintly of manure. There is water dripping here.

33The air here is very hot. There is a large puddle of water here.

Encounter: Wolves (7)
Treasure: None.
 
34There are rotting wood pieces here.

Treasure: 300sp.
35This area smells of rotting vegetation.

36There are wax drippings here.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
37A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is water dripping here.

Encounter: Acolytes (6)
Treasure: As per monster type.
38A cold air current blows through this area. There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39There is a putrid smell coming from something nearby. There is a blunt javelin head here.

 
40A metallic smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Kobolds (14)
Treasure: As per monster type.
41

Encounter: Killer Bees (5)
Treasure: As per monster type.
42A cold air current blows through this area. It is foggy here, making it difficult to see. There are bones scattered here.

Trap: Fog: Looks like poison gas, but harmless.
 
43

44This area smells faintly of manure. The wall here is damp.

45

Encounter: Bandits (3)
Treasure: None.
 
46A strong, moaning wind blows through this area. There are rotting wood pieces here.

Encounter: Goblins (7)
Treasure: As per monster type.
47A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
48A slight breeze blows through this area.

 
49It is foggy here, making it difficult to see. There is a pile of dung here.

Encounter: Traders (3)
Treasure: None.
50This area smells faintly of urine. There is a broken sword blade here.

Trap: Fog: Looks like poison gas, but harmless.
51This area smells of rotting vegetation. This area is very dusty.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Killer Bees (4)
 
52A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. There is a pile of straw here.

Encounter: Green Slimes (1)
Treasure: None.
53The hilt of a broken dagger is lying here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
54

 
55There is water dripping here.

56A chlorine-like smell assails your nostrils. There is a blunt javelin head here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57This area smells faintly of manure. There are scratches on the wall here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
58A strong, moaning wind blows through this area. This area has a stale, fetid smell. This area is very dusty.

Treasure: 600sp.
59Guano covers this area.

Treasure: 400sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60There are fungi growing here.

 
61

Encounter: Gnomes (6)
Treasure: None.
62The air here is very cold. A haze of smoke hangs in the air. There is a pile of dung here.

Encounter: Goblins (7)
Treasure: None.
63This area has a stale, fetid smell. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
64The air here is very cold.

Encounter: Orcs (5)
Treasure: As per monster type.
65The air here smells of smoke.

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66This area smells of rotting vegetation.

 
67This area has a pleasant, earthy smell.

68The air here is very hot. There is a putrid smell coming from something nearby.

Treasure: 300sp, 40gp, 1 gems.
69There is a salty, wet smell to this area. There is a splintered club here.

Treasure: 300sp, 30gp.
 
70

71

Encounter: Goblins (3)
Treasure: None.
72The wall here is damp.

 
73A cold air current blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
74There is a pile of ashes here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
75There are sticks scattered here.

Encounter: Kobolds (11)
Treasure: None.
 
76This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. The ceiling here is damp.