The Diabolical Halls of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
2This area smells of rotting vegetation.

Encounter: Killer Bees (7)
Treasure: As per monster type.
3A strong downdraft blows through this area. There is a broken arrow here.

 
4The smell of ozone assails your nostrils. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5

6A slight downdraft blows through this area. This area is covered in cobwebs.

 
7There is a slimy coating on the wall here.

8There is water dripping here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
9This area is covered in cobwebs.

Treasure: 600sp.
 
10There are dry leaves and twigs scattered here.

11There is a pile of ashes here.

Treasure: 400sp, 40gp.
12This area has a stale, fetid smell.

 
13The air here is very hot. A haze of smoke hangs in the air. There is a bent and rusted iron bar here.

Encounter: Killer Bees (9)
Treasure: None.
14

15

 
16

Encounter: Green Slimes (3)
Treasure: As per monster type.
17The air here is very hot. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 200sp.
20The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 200sp.
21A slight, damp breeze blows through this area.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
22

Encounter: Bandits (7)
Treasure: As per monster type.
23A strong, gusting wind blows through this area. There are rotting wood pieces here.

Treasure: 200sp, 10gp.
24

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell. It is misty here. There is a pile of dung here.

Encounter: Kobolds (11)
Treasure: As per monster type.
26A gusting breeze blows through this area. An acrid smell assails your nostrils.

Encounter: Wolves (5)
Treasure: None.
27This area has a pleasant, earthy smell.

 
28There is a corroded chain here.

Encounter: Orcs (3)
Treasure: As per monster type.
29This area is covered in cobwebs.

30A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the floor here.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31A haze of smoke hangs in the air.

32A cold air current blows through this area.

Treasure: 200sp, 20gp.
33The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Encounter: Skeletons (12)
Treasure: None.
 
34This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
35

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
36The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
 
37This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
38This area is covered in cobwebs.

39There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
40A cold air current blows through this area.

Encounter: Shrews, Giant (7)
Treasure: None.
41This area is very dusty.

Encounter: Acolytes (2)
Treasure: None.
42A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

 
43A strong downdraft blows through this area. There is a pile of rags here.

Encounter: Dwarves (5)
Treasure: As per monster type.
44This area smells of rotting vegetation. There are rotting wood pieces here.

Treasure: 600sp, 60gp.
45A strong, moaning wind blows through this area. This area smells faintly of manure.

 
46

Encounter: Bandits (1)
Treasure: None.
47The air here is very hot. A haze of smoke hangs in the air. There are food scraps scattered here.

48

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49A strong wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here.

Encounter: Kobolds (7)
Treasure: As per monster type.
50This area has a stale, fetid smell. There are rotting wood pieces here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
52The air here smells of smoke. There is a pick handle here.

Encounter: Stirges (2)
Treasure: None.
53A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

54This area smells faintly of manure.

 
55There is a bent copper coin lying here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.