Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | 2 | This area smells faintly of manure. This area is covered in cobwebs. | 3 | A strong downdraft blows through this area. It is foggy here, making it difficult to see. Treasure: 100sp, 4 jewelry. | |
| 4 | The ceiling here is damp. Encounter: Spiders, Crab (2) Treasure: None. | 5 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 6 | Fog gathers and swirls on the floor, concealing it. There is a trickle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 7 | Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 8 | Encounter: Kobolds (12) Treasure: None. | 9 | This area has a stale, fetid smell. Treasure: 300sp. |
| 10 | A haze of smoke hangs in the air. There is water dripping here. | 11 | A slight breeze blows through this area. There is a mold growing here. Encounter: Halflings (10) Treasure: None. | 12 | A cold air current blows through this area. This area smells of rotting vegetation. |
| 13 | A slight breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. | 14 | The air here is very hot. This area smells faintly of manure. There are cracks in the wall here. | 15 | A cold air current blows through this area. Encounter: Sprites (10) Treasure: None. |
| 16 | There is a small puddle of water here. | 17 | Treasure: 300sp, 60gp. Trap: Illusion of monsters: Acolytes (1) | 18 | This area has a stale, fetid smell. There is a slimy coating on the wall here. Encounter: Halflings (7) Treasure: None. |
| 19 | There are rotting wood pieces here. | 20 | Treasure: 600sp, 40gp. | 21 | Encounter: Stirges (2) Treasure: None. |
| 22 | The hilt of a broken dagger is lying here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 23 | There is water dripping here. | 24 | A strong downdraft blows through this area. |
| 25 | The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a blunt javelin head here. | 26 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a candle stub here. Encounter: Gnomes (1) Treasure: As per monster type. | 27 | This area has a pleasant, earthy smell. There is water dripping here. |
| 28 | There is dried blood here. | 29 | A haze of smoke hangs in the air. There is water dripping here. | 30 | It is foggy here, making it difficult to see. Guano covers this area. Encounter: Orcs (4) Treasure: None. |
| 31 | There are bones scattered here. Encounter: Halflings (10) Treasure: None. | 32 | There is a putrid smell coming from something nearby. There is a torn sack here. | 33 | This area smells faintly of urine. There is a pile of straw here. |
| 34 | The air here is very hot. This area smells faintly of manure. There is water dripping here. | 35 | Guano covers this area. Encounter: Dwarves (1) Treasure: As per monster type. | 36 | This area smells faintly of urine. This area is covered in cobwebs. |
| 37 | The air here is very hot. There is a small puddle of water here. Encounter: Acolytes (6) Treasure: None. | 38 | The smell of ozone assails your nostrils. | 39 | There is a putrid smell coming from something nearby. The wall here is damp. Encounter: Gnomes (6) Treasure: As per monster type. |
| 40 | Treasure: 500sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | 42 | There are cracks in the floor here. Encounter: Halflings (9) Treasure: As per monster type. | |
| 43 | There is a pile of dung here. | 44 | 45 | Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. Treasure: 500sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | |
| 46 | There is a blunt javelin head here. Trap: Poison gas: Save vs. Poison or die. | 47 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here. Encounter: Dwarves (6) Treasure: As per monster type. | 48 | Pottery shards are scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | There is a salty, wet smell to this area. | 50 | A slight updraft blows through this area. This area smells faintly of manure. There is a broken pole here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 51 | |
| 52 | A strong wind blows through this area. It is misty here. | 53 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. This area is very dusty. Encounter: Lizards, Gecko (3) Treasure: None. | 54 | The air here is very hot. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here. |
| 55 | It is misty here. | 56 | Encounter: Goblins (5) Treasure: As per monster type. | 57 | |
| 58 | Treasure: 500sp, 10gp, 2 jewelry. | 59 | A slight breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 60 | Trap: Fog: Looks like poison gas, but harmless. |
| 61 | There is a slimy coating on the floor here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 62 | This area is covered in cobwebs. | 63 | It is foggy here, making it difficult to see. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here. | 65 | There is water dripping here. Encounter: Shrews, Giant (1) Treasure: None. | 66 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 67 | A cold air current blows through this area. Trap: Poison gas: Save vs. Poison or die. | 68 | 69 | A strong updraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 70 | The air here is very cold. There is water dripping here. | 71 | A haze of smoke hangs in the air. This area is very dusty. | 72 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 73 | This area smells of rotting vegetation. There is a pile of dung here. | 74 | There is water dripping here. Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 75 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
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