Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 2 | 3 | ||
| 4 | There is water dripping here. | 5 | This area smells faintly of urine. There are several small stones here. | 6 | This area smells faintly of urine. This area is covered in rubble and dirt. |
| 7 | A strong, gusting wind blows through this area. | 8 | There is a badly dented helmet here. | 9 | The air here is very hot. A metallic smell assails your nostrils. |
| 10 | The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty. | 11 | A slight breeze blows through this area. There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | |
| 13 | An acrid smell assails your nostrils. Treasure: 100sp, 50gp. | 14 | This area has a pleasant, earthy smell. There is a trickle of water here. Treasure: 100sp, 10gp. | 15 | There is a mold growing here. Encounter: Bandits (6) Treasure: As per monster type. |
| 16 | This area is very dusty. Treasure: 600sp. | 17 | There is a putrid smell coming from something nearby. | 18 | A strong, moaning wind blows through this area. Treasure: 200sp. Trap: Illusion of monsters: Beetles, Fire (4) |
| 19 | There is a putrid smell coming from something nearby. It is misty here. Treasure: 400sp, 60gp. | 20 | 21 | Fog gathers and swirls on the floor, concealing it. The wall here is damp. Encounter: Skeletons (9) Treasure: As per monster type. | |
| 22 | Fog gathers and swirls on the floor, concealing it. | 23 | There is a putrid smell coming from something nearby. There are bones scattered here. Treasure: 200sp, 20gp. | 24 | An acrid smell assails your nostrils. Encounter: Halflings (7) Treasure: As per monster type. |
| 25 | 26 | A strong, moaning wind blows through this area. There is a slimy coating on the wall here. Treasure: 400sp, 2 jewelry. | 27 | Encounter: Dwarves (1) Treasure: None. | |
| 28 | The air here is very cold. A chlorine-like smell assails your nostrils. There is a bent and rusted iron bar here. | 29 | Treasure: 100sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | A cold air current blows through this area. |
| 31 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is water dripping here. Treasure: 500sp, 40gp, 4 gems, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 32 | A gusting breeze blows through this area. The air here smells of smoke. There is water dripping here. Encounter: Beetles, Fire (7) Treasure: None. | 33 | This area smells of rotting vegetation. Encounter: Stirges (2) Treasure: None. |
| 34 | Encounter: Beetles, Fire (2) Treasure: As per monster type. | 35 | There is water dripping here. | 36 | It is misty here. There is a small puddle of water here. |
| 37 | 38 | There is a pile of ashes here. | 39 | A cold air current blows through this area. | |
| 40 | A slight downdraft blows through this area. Encounter: Green Slimes (4) Treasure: None. | 41 | There is water dripping here. Treasure: 200sp. | 42 | Encounter: Shrews, Giant (8) Treasure: None. |
| 43 | The air here is very cold. | 44 | 45 | A chlorine-like smell assails your nostrils. There is a badly dented helmet here. Treasure: 500sp, 40gp. | |
| 46 | It is misty here. Guano covers this area. | 47 | An acrid smell assails your nostrils. Treasure: 100sp. | 48 | There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. |
| 49 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 50 | A slight breeze blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 51 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. |
| 52 | A haze of smoke hangs in the air. Treasure: 500sp. | 53 | This area smells faintly of manure. Guano covers this area. Treasure: 200sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 | The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see. Encounter: Beetles, Fire (8) Treasure: As per monster type. |
| 55 | This area smells faintly of urine. | 56 | Fog gathers and swirls on the floor, concealing it. There is a torch stub here. Encounter: Beetles, Fire (1) Treasure: None. | 57 | There is a splintered club here. |
| 58 | Encounter: Wolves (12) Treasure: None. | 59 | This area is covered in cobwebs. | 60 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. |
| 61 | A strong wind blows through this area. A haze of smoke hangs in the air. There is a corroded chain here. | 62 | There is a slimy coating on the ceiling here. | 63 | This area is very dusty. Encounter: Acolytes (3) Treasure: None. |
| 64 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Dwarves (5) Treasure: As per monster type. | 65 | There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 66 | The air here is very cold. There is water dripping here. |
| 67 | Treasure: 100sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 68 | A slight breeze blows through this area. | 69 | There is a mold growing here. |