The Unspeakable Labyrinth of Torment

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
2A slight updraft blows through this area. There is a mold growing here.

Treasure: 100sp, 1 gems.
3

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
4

Trap: 10' Pit: 1d6 points of damage if you fall in.
5

Treasure: 300sp.
6Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 30gp.
 
7The air here is very hot. There is a pile of dung here.

8It is misty here.

Treasure: 500sp, 60gp.
9This area has a pleasant, earthy smell.

Encounter: Shrews, Giant (7)
Treasure: None.
 
10

11There are bones scattered here.

12There is a mold growing here.

 
13The air here is very hot. Guano covers this area.

14There is a candle stub here.

Treasure: 600sp.
15

 
16

17

18

 
19

20

21A strong downdraft blows through this area.

 
22A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 300sp.
23

Encounter: Goblins (8)
Treasure: None.
24This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

 
25The air here is very cold. The air here smells of smoke.

26There is a trickle of water here.

Encounter: Dwarves (2)
Treasure: As per monster type.
27

 
28There is a blunt javelin head here.

Treasure: 100sp.
29The air here is very cold. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
30The wall here is damp.

 
31The air here is very hot.

32There are cracks in the wall here.

Encounter: Goblins (4)
Treasure: None.
33

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34A haze of smoke hangs in the air.

35There are bones scattered here.

36The wall here is damp.

 
37This area has a stale, fetid smell. There is a broken sword blade here.

38A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here.

Encounter: Stirges (1)
Treasure: As per monster type.
39A cold air current blows through this area.

 
40A strong, moaning wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41This area smells faintly of manure. There is a splintered club here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
42The air here is very cold.

Encounter: Kobolds (10)
Treasure: As per monster type.
 
43The air here is very hot. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Goblins (5)
Treasure: As per monster type.
44A metallic smell assails your nostrils. There are cracks in the floor here.

Treasure: 300sp, 6 gems.
Trap: Illusion of monsters: Bandits (6)
45A slight downdraft blows through this area. There is a pile of dung here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46

47This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Encounter: Stirges (2)
Treasure: None.
48

Encounter: Dwarves (5)
Treasure: None.
 
49There is water dripping here.

50The air here is very cold. This area smells faintly of urine. There is a broken sword blade here.

Encounter: Acolytes (3)
Treasure: As per monster type.
51The air here smells of smoke.

 
52

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
53

Encounter: Acolytes (2)
Treasure: As per monster type.
54A slight breeze blows through this area. It is foggy here, making it difficult to see.

 
55

Treasure: 400sp.
56

Encounter: Halflings (3)
Treasure: As per monster type.
57This area smells faintly of urine. This area is very dusty.

 
58It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Orcs (5)
Treasure: None.
59

Encounter: Orcs (5)
Treasure: As per monster type.
60

 
61It is misty here. There is a pile of ashes here.

Treasure: 300sp, 40gp.
62A strong, moaning wind blows through this area. There is a broken sword blade here.

Encounter: Acolytes (8)
Treasure: None.
63This area smells of rotting vegetation. There are bones scattered here.

Encounter: Dwarves (2)
Treasure: None.
 
64There is water dripping here.

Encounter: Wolves (8)
Treasure: As per monster type.
65This area smells faintly of manure. The wall here is damp.

66This area smells faintly of urine.

 
67Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (3)
Treasure: As per monster type.
68The air here is very hot. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
69There are sticks scattered here.

Treasure: 400sp, 60gp, 3 gems.
Trap: Illusion of monsters: Goblins (5)
 
70There is water dripping here.

71

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
72There are bones scattered here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
73Guano covers this area.

Treasure: 200sp, 40gp.
74Pottery shards are scattered here.

Encounter: Traders (6)
Treasure: As per monster type.
75Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
76The air here is very hot. There is a pick handle here.

77A strong, moaning wind blows through this area. There is water dripping here.

78A cold air current blows through this area.

Encounter: Stirges (8)
Treasure: As per monster type.
 
79The air here is very cold.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
80A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
81A slight breeze blows through this area. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
82