The Uncanny Citadel of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
2

3This area smells faintly of urine. There is a torn leather boot here.

 
4The air here is very cold. This area has a pleasant, earthy smell.

5The air here is very cold. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There are scratches on the wall here.

6Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Treasure: 600sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
7It is foggy here, making it difficult to see.

Encounter: Gnomes (3)
Treasure: None.
8This area smells of rotting vegetation.

9There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

 
10The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
11A cold air current blows through this area. There is a bent and rusted iron bar here.

12A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
 
13

Encounter: Killer Bees (9)
Treasure: As per monster type.
14This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
15This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Sprites (9)
Treasure: None.
 
16There is a salty, wet smell to this area. There is a large puddle of water here.

17There is a mold growing here.

Encounter: Halflings (8)
Treasure: None.
18Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Treasure: 300sp, 40gp.
Trap: Poison snake: 1 hit dice.
 
19This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

20There is a broken arrow here.

Trap: Poison gas: Save vs. Poison or die.
21There are rotting wood pieces here.

Encounter: Traders (5)
Treasure: None.
 
22It is foggy here, making it difficult to see.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
23

Treasure: 500sp.
24An acrid smell assails your nostrils.

 
25There is water dripping here.

Treasure: 500sp.
26A slight breeze blows through this area. Guano covers this area.

Encounter: Kobolds (10)
Treasure: None.
27There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (5)
Treasure: None.
 
28Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (12)
Treasure: As per monster type.
29

Encounter: Halflings (13)
Treasure: None.
30Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Orcs (5)
Treasure: None.
 
31This area smells of rotting vegetation. There is a pile of dung here.

32There is dried blood here.

33

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
34The smell of ozone assails your nostrils.

Encounter: Goblins (5)
Treasure: As per monster type.
35

36There is a salty, wet smell to this area.

Treasure: 300sp.
 
37A gusting breeze blows through this area. There is a mold growing here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
38The air here is very hot. This area smells of rotting vegetation.

Encounter: Shrews, Giant (7)
Treasure: None.
39

Encounter: Sprites (8)
Treasure: None.
 
40This area smells faintly of manure. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41

42There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
43

Treasure: 100sp.
44A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
45This area is covered in cobwebs.

Treasure: 600sp.
 
46A strong, moaning wind blows through this area. There is a salty, wet smell to this area. A haze of smoke hangs in the air.

47This area is covered in cobwebs.

Treasure: 200sp, 50gp.
48The wall here is damp.

Encounter: Stirges (10)
Treasure: None.
 
49A strong wind blows through this area. The smell of ozone assails your nostrils.

Encounter: Killer Bees (8)
Treasure: As per monster type.
50The remnants of a rope are here, rotten.

51This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Beetles, Fire (5)
Treasure: None.
 
52The air here is very hot. Fog gathers and swirls on the floor, concealing it.

53A cold air current blows through this area. There is a mold growing here.

54There is a pile of ashes here.

 
55

56A slight breeze blows through this area.

57

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58

59This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
60Guano covers this area.

 
61

62

Treasure: 600sp, 60gp.
63There are fungi growing here.

Encounter: Skeletons (7)
Treasure: None.
 
64There is a cracked flask here.

Encounter: Dwarves (3)
Treasure: None.
65

Trap: Fog: Looks like poison gas, but harmless.
66A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Stirges (8)
Treasure: As per monster type.
 
67Your nostrils are overwhelmed by a sulphurous smell. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
69Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Acolytes (3)
Treasure: None.
 
70This area smells faintly of urine. There is a cracked hammer head here.

Encounter: Stirges (2)
Treasure: As per monster type.
71This area smells faintly of manure.

72A cold air current blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73There are dry leaves and twigs scattered here.

74The air here smells of smoke.

Treasure: 100sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
75

Encounter: Killer Bees (2)
Treasure: None.
 
76There is a pile of rags here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77Teeth and fangs are scattered here.

78There is a pile of ashes here.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
79A slight, damp breeze blows through this area.

Encounter: Killer Bees (1)
Treasure: As per monster type.
80A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Dwarves (3)
Treasure: None.