The Hidden Sanctum of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area.

Encounter: Orcs (5)
Treasure: None.
2

3There is a mold growing here.

Treasure: 200sp, 40gp.
 
4This area is covered in cobwebs.

5Guano covers this area.

6

 
7There is a pile of ashes here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8The air here is very hot. There is a mold growing here.

9

 
10The air here smells of smoke. There are cracks in the ceiling here.

Treasure: 400sp, 60gp.
11It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12This area has a stale, fetid smell.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13A metallic smell assails your nostrils. A haze of smoke hangs in the air.

14An acrid smell assails your nostrils. There are food scraps scattered here.

15There is a putrid smell coming from something nearby.

Encounter: Goblins (6)
Treasure: None.
 
16This area has a pleasant, earthy smell.

17This area is very dusty.

18This area smells faintly of manure. There is a torch stub here.

 
19There are bones scattered here.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
20

21This area has a pleasant, earthy smell.

 
22There is a salty, wet smell to this area. There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
23There is a slimy coating on the wall here.

Encounter: Orcs (5)
Treasure: None.
24A slight updraft blows through this area. The ceiling here is damp.

Encounter: Traders (8)
Treasure: As per monster type.
 
25A metallic smell assails your nostrils.

26There are cracks in the wall here.

27There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28The wall here is damp.

29

30An acrid smell assails your nostrils.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
31The smell of ozone assails your nostrils. There are fungi growing here.

Encounter: Sprites (6)
Treasure: As per monster type.
32A slight, damp breeze blows through this area.

33This area is covered in cobwebs.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
 
34A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

35A cold air current blows through this area. This area smells faintly of manure. There is a cracked flask here.

36A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Traders (8)
Treasure: As per monster type.
 
37

38A slight downdraft blows through this area. There is a mold growing here.

39The smell of ozone assails your nostrils.

Treasure: 200sp.
 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

42This area smells faintly of manure.

Encounter: Bandits (5)
Treasure: None.
 
43The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Encounter: Acolytes (7)
Treasure: As per monster type.
44The ceiling here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
45This area smells faintly of manure.

 
46This area has a pleasant, earthy smell.

47There are food scraps scattered here.

48This area has a stale, fetid smell.

Treasure: 400sp, 50gp.
 
49A cold air current blows through this area.

Encounter: Wolves (10)
Treasure: As per monster type.
50

Encounter: Dwarves (3)
Treasure: As per monster type.
51There are cracks in the wall here.

 
52This area smells faintly of urine.

53This area smells faintly of urine.

54Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55The air here smells of smoke. A haze of smoke hangs in the air.

56There is a candle stub here.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
57This area smells faintly of manure.

Treasure: 600sp, 10gp, 1 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
58This area smells faintly of manure.

Treasure: 600sp, 40gp.
59A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61The air here is very cold. There are bones scattered here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
62It is misty here.

63There is a mold growing here.

 
64The air here is very hot.

Encounter: Traders (3)
Treasure: None.
65A metallic smell assails your nostrils. There is a badly dented helmet here.

Encounter: Kobolds (12)
Treasure: None.
66This area smells faintly of urine.

Encounter: Goblins (6)
Treasure: As per monster type.
 
67A gusting breeze blows through this area.

Encounter: Skeletons (6)
Treasure: None.
68There is a torn leather boot here.

69A metallic smell assails your nostrils. There is a pile of dung here.

 
70This area has a pleasant, earthy smell. There is a broken arrow here.

Treasure: 300sp, 20gp.
71A metallic smell assails your nostrils. Guano covers this area.

72The air here is very hot. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
 
73This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Stirges (7)
Treasure: None.
74The air here is very hot. There is a torn leather boot here.

75A haze of smoke hangs in the air.

 
76

Encounter: Skeletons (5)
Treasure: As per monster type.
77

78A cold air current blows through this area. There is dried blood here.

Encounter: Wolves (6)
Treasure: None.
 
79There are cracks in the wall here.

Encounter: Sprites (6)
Treasure: As per monster type.
80

Trap: Fog: Looks like poison gas, but harmless.