The Bloodstained Cyst of the Undercity

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are bones scattered here.

2

Treasure: 400sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
3There are several small stones here.

 
4

5The air here is very cold. This area is covered in cobwebs.

Encounter: Orcs (3)
Treasure: None.
6

Encounter: Sprites (15)
Treasure: None.
 
7The air here is very hot. There are cracks in the wall here.

8This area has a stale, fetid smell. There is a rusted spike here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9This area smells faintly of manure. There is water dripping here.

 
10A haze of dust hangs in the air.

Treasure: 300sp, 50gp.
11A strong wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Bandits (1)
Treasure: As per monster type.
12

 
13It is misty here.

14This area has a pleasant, earthy smell. There is a broken bottle here.

Trap: Poison gas: Save vs. Poison or die.
15This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
 
16The air here is very hot.

17There are sticks scattered here.

18There is a broken arrow here.

 
19

20There is a bent copper coin lying here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
21There is a putrid smell coming from something nearby. There are bits of fur and hair scattered around here.

 
22A cold air current blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

23This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are several small stones here.

Encounter: Dwarves (3)
Treasure: As per monster type.
24

 
25

26This area has a pleasant, earthy smell. There is a small puddle of water here.

27A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Green Slimes (2)
Treasure: None.
 
28There are cracks in the floor here.

Encounter: Snakes, Cobra (6)
Treasure: None.
29A strong updraft blows through this area. There is a slimy coating on the wall here.

30There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31There are cracks in the ceiling here.

Encounter: Acolytes (5)
Treasure: None.
32There is a salty, wet smell to this area. A haze of smoke hangs in the air.

Encounter: Dwarves (4)
Treasure: As per monster type.
33There are cracks in the ceiling here.

 
34A strong, moaning wind blows through this area.

Encounter: Halflings (14)
Treasure: As per monster type.
35This area has a stale, fetid smell. There is a torn leather boot here.

Encounter: Traders (4)
Treasure: As per monster type.
36

 
37The air here is very cold. A haze of smoke hangs in the air.

Encounter: Kobolds (14)
Treasure: None.
38A cold air current blows through this area.

39Guano covers this area.

Treasure: 500sp, 30gp.
 
40

41There is a mold growing here.

42Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (5)
Treasure: None.
 
43A gusting breeze blows through this area. This area has a stale, fetid smell. There is a small puddle of water here.

44A slight breeze blows through this area.

Encounter: Kobolds (8)
Treasure: As per monster type.
45This area smells of rotting vegetation.

Treasure: 100sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46

47The smell of ozone assails your nostrils.

Treasure: 600sp, 60gp.
48The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49

Treasure: 200sp, 30gp.
50There is a bent and rusted iron bar here.

Encounter: Stirges (8)
Treasure: As per monster type.
51A cold air current blows through this area. It is foggy here, making it difficult to see.

 
52

53

54

 
55

56This area smells faintly of urine.

Trap: Fog: Looks like poison gas, but harmless.
57This area smells faintly of urine. This area is covered in cobwebs.

 
58

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
59There are bits of fur and hair scattered around here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
60There is a bent copper coin lying here.

 
61

Encounter: Beetles, Fire (8)
Treasure: None.
62

63

Treasure: 100sp, 60gp.
 
64The air here smells of smoke.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66This area has a pleasant, earthy smell. There is a splintered club here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
67There is water dripping here.

Encounter: Kobolds (11)
Treasure: As per monster type.
68A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are cracks in the ceiling here.