The Ancient Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a blunt javelin head here.

Treasure: 500sp, 20gp.
2There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A strong, moaning wind blows through this area. There is a cracked flask here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
4The air here is very cold.

5

6The air here is very hot. This area smells of rotting vegetation.

 
7This area smells faintly of manure. There are scratches on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8A gusting breeze blows through this area. There is a rusted spike here.

9

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
10There are fungi growing here.

11A strong wind blows through this area. This area has a stale, fetid smell. There is a pick handle here.

Encounter: Goblins (6)
Treasure: As per monster type.
12There is a splintered club here.

Encounter: Sprites (10)
Treasure: As per monster type.
 
13

14

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
15This area smells of rotting vegetation. There is a torn sack here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
16A strong wind blows through this area. The remnants of a rope are here, rotten.

17A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

18A slight breeze blows through this area.

Encounter: Acolytes (2)
Treasure: None.
 
19There is a broken bottle here.

Encounter: Dwarves (3)
Treasure: None.
20A strong wind blows through this area.

Encounter: Acolytes (3)
Treasure: As per monster type.
21The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
 
22This area smells faintly of manure. There is a broken pole here.

23There is a slimy coating on the ceiling here.

24This area has a pleasant, earthy smell. There are bones scattered here.

 
25A cold air current blows through this area.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
26

Encounter: Snakes, Cobra (5)
Treasure: None.
27A metallic smell assails your nostrils. There are sticks scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
28The air here is very cold. A haze of smoke hangs in the air. The ceiling here is damp.

29

30There are food scraps scattered here.

Encounter: Wolves (6)
Treasure: None.
 
31There is a small puddle of water here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
32A cold air current blows through this area. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33

Encounter: Kobolds (12)
Treasure: As per monster type.
 
34A gusting breeze blows through this area. This area smells of rotting vegetation.

35It is foggy here, making it difficult to see.

Treasure: 100sp.
36

Encounter: Skeletons (5)
Treasure: None.
 
37A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
38A slight breeze blows through this area.

39

 
40A strong, moaning wind blows through this area. There is water dripping here.

41

Treasure: 500sp.
42It is misty here. There is a broken bottle here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
44The smell of ozone assails your nostrils.

Encounter: Dwarves (5)
Treasure: As per monster type.
45A slight downdraft blows through this area. A metallic smell assails your nostrils.

Encounter: Bandits (2)
Treasure: None.
 
46This area is covered in cobwebs.

47There are scratches on the wall here.

48A strong downdraft blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Green Slimes (4)
Treasure: None.
50A haze of smoke hangs in the air.

51A haze of smoke hangs in the air. There are food scraps scattered here.

 
52The air here is very hot. This area has a stale, fetid smell.

Encounter: Traders (2)
Treasure: As per monster type.
53A slight breeze blows through this area. This area is covered in cobwebs.

54This area has a pleasant, earthy smell.

 
55A cold air current blows through this area. There is a large puddle of water here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
56

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
57There is water dripping here.

 
58A cold air current blows through this area.

59

60A cold air current blows through this area. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Gnomes (1)
Treasure: None.
 
61It is misty here. There is a pile of rags here.

Encounter: Beetles, Fire (8)
Treasure: None.
62A strong, moaning wind blows through this area. There is a pile of rags here.

63

Encounter: Acolytes (8)
Treasure: As per monster type.
 
64There is a putrid smell coming from something nearby. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65A cold air current blows through this area.