The Ophidian Isle of Horrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are several small stones here.

Encounter: Skeletons (7)
Treasure: As per monster type.
2

Encounter: Gnomes (6)
Treasure: None.
3Guano covers this area.

 
4This area has a pleasant, earthy smell. It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
5There is a salty, wet smell to this area. There is a pile of dung here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
6This area smells faintly of manure. This area is very dusty.

 
7

8There are bits of fur and hair scattered around here.

9A slight, damp breeze blows through this area. There is a pile of ashes here.

Encounter: Skeletons (5)
Treasure: None.
 
10There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11This area smells faintly of manure.

12This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Shrews, Giant (7)
Treasure: None.
 
13The smell of ozone assails your nostrils.

14A cold air current blows through this area. This area has a pleasant, earthy smell. There are scratches on the wall here.

15

Treasure: 400sp.
 
16A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Sprites (14)
Treasure: None.
17There is a pile of dung here.

18A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: None.
 
19It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
20A metallic smell assails your nostrils.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
21The air here is very hot. There is water dripping here.

Treasure: 300sp, 50gp.
 
22A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

23Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (6)
Treasure: As per monster type.
24Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
25A strong wind blows through this area.

Treasure: 100sp, 10gp.
26There is a putrid smell coming from something nearby.

27Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
 
28

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A haze of smoke hangs in the air.

30This area has a stale, fetid smell. This area is very dusty.

Treasure: 300sp, 10gp.
 
31

Treasure: 500sp, 60gp.
32

Encounter: Dwarves (2)
Treasure: As per monster type.
33This area has a stale, fetid smell. There is a trickle of water here.

Treasure: 200sp.
 
34

Encounter: Stirges (8)
Treasure: None.
35There are fungi growing here.

36There are dry leaves and twigs scattered here.

 
37This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
38A slight breeze blows through this area. There is water dripping here.

Treasure: 500sp, 10gp, 1 jewelry.
39There is a torn leather boot here.

Encounter: Stirges (6)
Treasure: None.
 
40

41This area smells faintly of manure. There is water dripping here.

Encounter: Gnomes (5)
Treasure: As per monster type.
42

Encounter: Green Slimes (1)
Treasure: None.
 
43An acrid smell assails your nostrils. A haze of smoke hangs in the air.

44It is foggy here, making it difficult to see. There is a broken arrow here.

45A haze of smoke hangs in the air. There is water dripping here.

Encounter: Stirges (9)
Treasure: None.
 
46This area is very dusty.

Encounter: Acolytes (1)
Treasure: None.
47Fog gathers and swirls on the floor, concealing it.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48A strong, moaning wind blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
49

Encounter: Traders (3)
Treasure: None.
50

Treasure: 200sp, 20gp.
51Guano covers this area.

Encounter: Halflings (8)
Treasure: As per monster type.
 
52There is a cracked flask here.

Encounter: Gnomes (3)
Treasure: None.
53The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

54A strong downdraft blows through this area. The smell of ozone assails your nostrils. There are cracks in the floor here.

 
55

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
56A strong, moaning wind blows through this area.

Encounter: Bandits (6)
Treasure: None.
57A haze of dust hangs in the air.

 
58A haze of smoke hangs in the air.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
59The air here smells of smoke.

60A slight updraft blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Treasure: 200sp.
Trap: Illusion of monsters: Green Slimes (3)
 
61

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.