Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A slight downdraft blows through this area. It is misty here. Teeth and fangs are scattered here. | 2 | This area smells faintly of manure. | 3 | There are bits of fur and hair scattered around here. Treasure: 600sp. |
| 4 | A haze of dust hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Encounter: Bandits (8) Treasure: None. | 6 | This area smells of rotting vegetation. Guano covers this area. |
| 7 | Guano covers this area. | 8 | There are scratches on the wall here. | 9 | This area smells of rotting vegetation. Encounter: Gnomes (6) Treasure: None. |
| 10 | This area smells of rotting vegetation. The hilt of a broken dagger is lying here. Encounter: Skeletons (8) Treasure: None. | 11 | This area has a pleasant, earthy smell. There is a candle stub here. Treasure: 300sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 12 | There is a candle stub here. Encounter: Orcs (4) Treasure: As per monster type. |
| 13 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 14 | This area smells of rotting vegetation. The wall here is damp. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 15 | The air here is very hot. This area is very dusty. |
| 16 | A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Acolytes (5) Treasure: None. | 17 | Encounter: Traders (2) Treasure: None. | 18 | The air here is very cold. There is a putrid smell coming from something nearby. There are several small stones here. Treasure: 600sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 19 | Fog gathers and swirls on the floor, concealing it. | 20 | A haze of smoke hangs in the air. Encounter: Gnomes (5) Treasure: As per monster type. | 21 | Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 22 | This area smells faintly of urine. | 23 | The air here smells of smoke. There are bones scattered here. | 24 | There is water dripping here. |
| 25 | Encounter: Kobolds (9) Treasure: As per monster type. | 26 | 27 | There is a pile of dung here. Encounter: Snakes, Cobra (3) Treasure: None. | |
| 28 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | There is a mold growing here. | 30 | Encounter: Spiders, Crab (3) Treasure: None. |
| 31 | A slight, damp breeze blows through this area. There is a pile of ashes here. Treasure: 300sp. Trap: Illusion of monsters: Stirges (2) | 32 | The air here is very hot. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 33 | A strong updraft blows through this area. |
| 34 | A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Wolves (4) Treasure: None. | 35 | Encounter: Green Slimes (3) Treasure: As per monster type. | 36 | This area is very dusty. Encounter: Gnomes (4) Treasure: As per monster type. |
| 37 | There is water dripping here. | 38 | Treasure: 600sp. | 39 | This area has a pleasant, earthy smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 40 | There are food scraps scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 41 | This area has a stale, fetid smell. This area is very dusty. | 42 | This area is covered in cobwebs. |
| 43 | This area is covered in cobwebs. Encounter: Wolves (7) Treasure: None. | 44 | 45 | Encounter: Gnomes (3) Treasure: None. | |
| 46 | This area has a stale, fetid smell. | 47 | There is water dripping here. | 48 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here. |
| 49 | 50 | This area has a pleasant, earthy smell. Treasure: 600sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | Encounter: Acolytes (6) Treasure: As per monster type. | |
| 52 | The air here smells of smoke. Encounter: Sprites (12) Treasure: As per monster type. | 53 | This area smells faintly of manure. There is a mold growing here. | 54 | The air here is very cold. |
| 55 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 56 | There are cracks in the ceiling here. Treasure: 500sp. | 57 | A haze of smoke hangs in the air. There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | A slight updraft blows through this area. There are cracks in the wall here. | 59 | There is a corroded chain here. | 60 | A strong downdraft blows through this area. The air here smells of smoke. There is a mold growing here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |