The Secret Pits of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2

Encounter: Killer Bees (10)
Treasure: As per monster type.
3It is foggy here, making it difficult to see. There are sticks scattered here.

 
4Your nostrils are overwhelmed by a sulphurous smell.

5Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
6The air here is very hot. There are several small stones here.

Encounter: Goblins (2)
Treasure: None.
 
7There are rotting wood pieces here.

8

Treasure: 200sp, 50gp.
9It is foggy here, making it difficult to see.

Encounter: Wolves (5)
Treasure: As per monster type.
 
10The wall here is damp.

11There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
12

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13

14The smell of ozone assails your nostrils. The ceiling here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15A cold air current blows through this area. An acrid smell assails your nostrils.

 
16A cold air current blows through this area.

17

18This area has a pleasant, earthy smell. It is misty here.

Encounter: Spiders, Crab (4)
Treasure: None.
 
19The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

20There is a slimy coating on the floor here.

Treasure: 600sp.
21The air here is very cold. It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
22There is water dripping here.

23

Treasure: 100sp.
24There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25A cold air current blows through this area. There are cracks in the floor here.

Encounter: Halflings (8)
Treasure: As per monster type.
26

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
27

 
28A slight, damp breeze blows through this area.

29This area smells of rotting vegetation.

Encounter: Shrews, Giant (6)
Treasure: None.
30This area smells faintly of manure. There is a cracked hammer head here.

 
31There are sticks scattered here.

Encounter: Snakes, Cobra (5)
Treasure: None.
32

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
33There are cracks in the ceiling here.

 
34There are bits of fur and hair scattered around here.

Treasure: 200sp, 40gp.
35There is water dripping here.

36

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
37

Encounter: Gnomes (2)
Treasure: As per monster type.
38The air here is very hot. This area has a pleasant, earthy smell.

39

 
40A metallic smell assails your nostrils.

Encounter: Traders (6)
Treasure: None.
41The air here is very hot.

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Snakes, Cobra (1)
42A strong, moaning wind blows through this area.

Encounter: Kobolds (10)
Treasure: None.
 
43The air here is very hot.

Encounter: Green Slimes (2)
Treasure: As per monster type.
44A strong, moaning wind blows through this area. This area has a stale, fetid smell.

45

 
46The air here is very cold. This area has a pleasant, earthy smell.

Treasure: 300sp, 4 jewelry.
47

48There is a large puddle of water here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A strong wind blows through this area.

51The air here is very hot.

 
52An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

53There is a torch stub here.

Treasure: 400sp, 50gp.
54This area is covered in cobwebs.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
55There is a cracked hammer head here.

56A metallic smell assails your nostrils. The wall here is damp.

Encounter: Wolves (8)
Treasure: As per monster type.
57It is foggy here, making it difficult to see. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58

Encounter: Snakes, Cobra (1)
Treasure: None.
59

Trap: Poison gas: Save vs. Poison or die.
60This area smells of rotting vegetation.

Encounter: Lizards, Gecko (1)
Treasure: None.
 
61A cold air current blows through this area. This area smells faintly of manure.

Encounter: Killer Bees (9)
Treasure: None.
62A cold air current blows through this area. This area smells faintly of manure. There is a badly dented helmet here.

Encounter: Killer Bees (7)
Treasure: None.