Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A slight breeze blows through this area. Encounter: Orcs (5) Treasure: None. | 2 | 3 | There is a mold growing here. Treasure: 200sp, 40gp. | |
| 4 | This area is covered in cobwebs. | 5 | Guano covers this area. | 6 | |
| 7 | There is a pile of ashes here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | The air here is very hot. There is a mold growing here. | 9 | |
| 10 | The air here smells of smoke. There are cracks in the ceiling here. Treasure: 400sp, 60gp. | 11 | It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | This area has a stale, fetid smell. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 13 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. | 14 | An acrid smell assails your nostrils. There are food scraps scattered here. | 15 | There is a putrid smell coming from something nearby. Encounter: Goblins (6) Treasure: None. |
| 16 | This area has a pleasant, earthy smell. | 17 | This area is very dusty. | 18 | This area smells faintly of manure. There is a torch stub here. |
| 19 | There are bones scattered here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 20 | 21 | This area has a pleasant, earthy smell. | |
| 22 | There is a salty, wet smell to this area. There is a bent and rusted iron bar here. Trap: Fog: Looks like poison gas, but harmless. | 23 | There is a slimy coating on the wall here. Encounter: Orcs (5) Treasure: None. | 24 | A slight updraft blows through this area. The ceiling here is damp. Encounter: Traders (8) Treasure: As per monster type. |
| 25 | A metallic smell assails your nostrils. | 26 | There are cracks in the wall here. | 27 | There is a broken bottle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 28 | The wall here is damp. | 29 | 30 | An acrid smell assails your nostrils. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | |
| 31 | The smell of ozone assails your nostrils. There are fungi growing here. Encounter: Sprites (6) Treasure: As per monster type. | 32 | A slight, damp breeze blows through this area. | 33 | This area is covered in cobwebs. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 34 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. | 35 | A cold air current blows through this area. This area smells faintly of manure. There is a cracked flask here. | 36 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Traders (8) Treasure: As per monster type. |
| 37 | 38 | A slight downdraft blows through this area. There is a mold growing here. | 39 | The smell of ozone assails your nostrils. Treasure: 200sp. | |
| 40 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here. | 42 | This area smells faintly of manure. Encounter: Bandits (5) Treasure: None. |
| 43 | The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. Encounter: Acolytes (7) Treasure: As per monster type. | 44 | The ceiling here is damp. Encounter: Lizards, Gecko (1) Treasure: None. | 45 | This area smells faintly of manure. |
| 46 | This area has a pleasant, earthy smell. | 47 | There are food scraps scattered here. | 48 | This area has a stale, fetid smell. Treasure: 400sp, 50gp. |
| 49 | A cold air current blows through this area. Encounter: Wolves (10) Treasure: As per monster type. | 50 | Encounter: Dwarves (3) Treasure: As per monster type. | 51 | There are cracks in the wall here. |
| 52 | This area smells faintly of urine. | 53 | This area smells faintly of urine. | 54 | Guano covers this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | The air here smells of smoke. A haze of smoke hangs in the air. | 56 | There is a candle stub here. Treasure: 100sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 57 | This area smells faintly of manure. Treasure: 600sp, 10gp, 1 gems. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 58 | This area smells faintly of manure. Treasure: 600sp, 40gp. | 59 | A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 61 | The air here is very cold. There are bones scattered here. Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 62 | It is misty here. | 63 | There is a mold growing here. |
| 64 | The air here is very hot. Encounter: Traders (3) Treasure: None. | 65 | A metallic smell assails your nostrils. There is a badly dented helmet here. Encounter: Kobolds (12) Treasure: None. | 66 | This area smells faintly of urine. Encounter: Goblins (6) Treasure: As per monster type. |
| 67 | A gusting breeze blows through this area. Encounter: Skeletons (6) Treasure: None. | 68 | There is a torn leather boot here. | 69 | A metallic smell assails your nostrils. There is a pile of dung here. |
| 70 | This area has a pleasant, earthy smell. There is a broken arrow here. Treasure: 300sp, 20gp. | 71 | A metallic smell assails your nostrils. Guano covers this area. | 72 | The air here is very hot. This area is covered in cobwebs. Treasure: 600sp, 20gp. |
| 73 | This area has a stale, fetid smell. There is a pile of rags here. Encounter: Stirges (7) Treasure: None. | 74 | The air here is very hot. There is a torn leather boot here. | 75 | A haze of smoke hangs in the air. |
| 76 | Encounter: Skeletons (5) Treasure: As per monster type. | 77 | 78 | A cold air current blows through this area. There is dried blood here. Encounter: Wolves (6) Treasure: None. | |
| 79 | There are cracks in the wall here. Encounter: Sprites (6) Treasure: As per monster type. | 80 | Trap: Fog: Looks like poison gas, but harmless. |