Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There are scratches on the wall here. Treasure: 400sp. | 2 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 3 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | This area has a pleasant, earthy smell. Treasure: 200sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 5 | An acrid smell assails your nostrils. | 6 | A cold air current blows through this area. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 7 | The air here is very hot. A haze of dust hangs in the air. There are bones scattered here. | 8 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 9 | |
| 10 | Treasure: 400sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 11 | This area has a stale, fetid smell. | 12 | Trap: Fog: Looks like poison gas, but harmless. |
| 13 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | Encounter: Beetles, Fire (7) Treasure: As per monster type. | 15 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 16 | A haze of smoke hangs in the air. | 17 | A strong updraft blows through this area. Encounter: Spiders, Crab (1) Treasure: None. | 18 | A haze of dust hangs in the air. Treasure: 400sp. |
| 19 | Encounter: Green Slimes (3) Treasure: As per monster type. | 20 | The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see. | 21 | A strong, moaning wind blows through this area. This area smells faintly of manure. Encounter: Kobolds (8) Treasure: None. |
| 22 | 23 | There is a pile of rags here. | 24 | An acrid smell assails your nostrils. | |
| 25 | Encounter: Killer Bees (9) Treasure: None. | 26 | A slight breeze blows through this area. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 27 | A gusting breeze blows through this area. Encounter: Shrews, Giant (5) Treasure: None. |
| 28 | Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (6) Treasure: None. | 29 | The air here is very cold. This area is very dusty. Treasure: 200sp. | 30 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is water dripping here. Encounter: Wolves (8) Treasure: As per monster type. |
| 31 | The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 32 | Encounter: Orcs (6) Treasure: None. | 33 | A strong, moaning wind blows through this area. There is a broken pole here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 34 | A cold air current blows through this area. This area has a pleasant, earthy smell. Encounter: Acolytes (2) Treasure: As per monster type. | 35 | The smell of ozone assails your nostrils. There is a pile of rags here. | 36 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. |
| 37 | It is foggy here, making it difficult to see. | 38 | Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here. | 39 | This area smells faintly of urine. This area is covered in rubble and dirt. |
| 40 | Trap: Fog: Looks like poison gas, but harmless. | 41 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 42 | Encounter: Bandits (5) Treasure: As per monster type. |
| 43 | This area smells faintly of manure. It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 44 | A strong, moaning wind blows through this area. Encounter: Spiders, Crab (4) Treasure: None. | 45 | There are cracks in the ceiling here. Encounter: Skeletons (11) Treasure: None. |
| 46 | 47 | 48 | Encounter: Snakes, Cobra (5) Treasure: As per monster type. | ||
| 49 | 50 | This area smells faintly of urine. Encounter: Skeletons (7) Treasure: None. | 51 | Encounter: Traders (5) Treasure: None. | |
| 52 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 53 | This area is covered in cobwebs. | 54 | A gusting breeze blows through this area. Encounter: Sprites (13) Treasure: None. |
| 55 | Guano covers this area. | 56 | A slight, damp breeze blows through this area. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 57 | There are fungi growing here. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | This area smells of rotting vegetation. There is a pile of ashes here. | 59 | The air here is very cold. Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | A strong wind blows through this area. There is a putrid smell coming from something nearby. Encounter: Wolves (4) Treasure: None. |
| 61 | There are cracks in the ceiling here. Encounter: Sprites (15) Treasure: None. | 62 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Encounter: Gnomes (6) Treasure: As per monster type. | 63 | A metallic smell assails your nostrils. This area is covered in cobwebs. Treasure: 100sp, 60gp. |
| 64 | 65 | A strong wind blows through this area. A haze of smoke hangs in the air. Treasure: 200sp. | 66 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Spiders, Crab (4) Treasure: None. | |
| 67 | A gusting breeze blows through this area. | 68 |