The Ebon Depths of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A metallic smell assails your nostrils. There are bits of fur and hair scattered around here.

Treasure: 100sp, 20gp, 4 gems.
2The smell of ozone assails your nostrils. A haze of dust hangs in the air. There are rotting wood pieces here.

Encounter: Kobolds (10)
Treasure: As per monster type.
3There is a pile of dung here.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
4This area smells faintly of manure. There is a mold growing here.

Treasure: 400sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
5A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (3)
Treasure: None.
6This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

 
7This area smells of rotting vegetation. There is a large puddle of water here.

8

Encounter: Acolytes (1)
Treasure: None.
9The air here is very hot.

Encounter: Goblins (3)
Treasure: As per monster type.
 
10

11This area smells faintly of manure. This area is covered in cobwebs.

12The air here is very cold. There is a slimy coating on the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
13A haze of smoke hangs in the air.

Encounter: Dwarves (6)
Treasure: As per monster type.
14There are rotting wood pieces here.

15A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
16This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
17

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
18A strong wind blows through this area. There are rotting wood pieces here.

 
19This area smells faintly of manure.

Encounter: Killer Bees (6)
Treasure: None.
20The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
21An acrid smell assails your nostrils. There is a torch stub here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22The smell of ozone assails your nostrils.

Encounter: Orcs (5)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: None.
24There are dry leaves and twigs scattered here.

Treasure: 200sp.
 
25The air here is very hot.

26A slight breeze blows through this area. A haze of smoke hangs in the air. There is a broken arrow here.

Encounter: Stirges (4)
Treasure: As per monster type.
27Your nostrils are overwhelmed by a sulphurous smell.

 
28

Treasure: 500sp, 20gp.
29A strong, moaning wind blows through this area. This area smells faintly of manure. There is a pile of ashes here.

30A strong wind blows through this area. There are cracks in the floor here.

 
31The air here is very hot. The smell of ozone assails your nostrils.

32

Treasure: 500sp.
33Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

 
34This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: As per monster type.
35A cold air current blows through this area. This area smells of rotting vegetation.

36Guano covers this area.

Treasure: 300sp, 60gp, 1 magic item.
 
37A metallic smell assails your nostrils. There is a broken bottle here.

38It is foggy here, making it difficult to see. There are scratches on the wall here.

Encounter: Beetles, Fire (6)
Treasure: None.
39Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp, 50gp, 3 gems.
 
40There is a pile of dung here.

Encounter: Bandits (7)
Treasure: As per monster type.
41There is a putrid smell coming from something nearby. There are bones scattered here.

Encounter: Stirges (8)
Treasure: As per monster type.
42

 
43The air here is very hot. The air here smells of smoke. There are fungi growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
44The air here smells of smoke.

45This area smells faintly of manure. A haze of smoke hangs in the air. There is a mold growing here.

 
46Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

47

Treasure: 300sp, 40gp, 5 gems.
48There is a mold growing here.

 
49This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

50There are cracks in the ceiling here.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
51Your nostrils are overwhelmed by a sulphurous smell.

 
52The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Killer Bees (9)
Treasure: As per monster type.
53

54A strong wind blows through this area. Teeth and fangs are scattered here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
55A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Sprites (15)
Treasure: None.
56A cold air current blows through this area. This area is very dusty.

Treasure: 500sp, 50gp.
57A slight breeze blows through this area. This area smells faintly of urine. The remnants of a rope are here, rotten.

 
58This area smells faintly of urine. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59This area has a stale, fetid smell. The wall here is damp.

Encounter: Goblins (6)
Treasure: None.
60This area is very dusty.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
 
61A slight breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Halflings (10)
Treasure: As per monster type.
62The air here is very cold.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

Encounter: Traders (7)
Treasure: None.
 
64The air here is very hot. There is a bent and rusted iron bar here.

65

Encounter: Halflings (8)
Treasure: None.
66Pottery shards are scattered here.

Encounter: Acolytes (8)
Treasure: As per monster type.
 
67There is a putrid smell coming from something nearby.

Encounter: Kobolds (11)
Treasure: None.
68This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
69A metallic smell assails your nostrils.

Treasure: 100sp, 40gp.
 
70There is a salty, wet smell to this area.

Encounter: Wolves (12)
Treasure: None.
71It is foggy here, making it difficult to see.

Encounter: Skeletons (6)
Treasure: As per monster type.
72The air here is very cold. There is water dripping here.

Encounter: Orcs (7)
Treasure: None.
 
73

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
74The air here smells of smoke. A haze of dust hangs in the air.

75There is water dripping here.

 
76The air here is very cold.

77The air here is very cold. A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
78The remnants of a rope are here, rotten.

 
79A slight, damp breeze blows through this area.

Encounter: Traders (8)
Treasure: As per monster type.
80Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp, 6 gems.
81There are scratches on the wall here.

 
82The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
83There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).