The Baneful Catacombs of Terror

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There is water dripping here.

2There is a trickle of water here.

3A slight breeze blows through this area. This area smells faintly of urine.

Encounter: Gnomes (5)
Treasure: None.
 
4

Encounter: Wolves (10)
Treasure: As per monster type.
5This area smells of rotting vegetation. This area is covered in cobwebs.

6It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Treasure: 200sp.
 
7This area smells faintly of urine. There is a small puddle of water here.

Encounter: Green Slimes (2)
Treasure: None.
8

9A strong, gusting wind blows through this area.

 
10Fog gathers and swirls on the floor, concealing it. The wall here is damp.

11This area smells faintly of urine.

12

 
13This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: None.
14The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: None.
15The air here is very hot. A metallic smell assails your nostrils.

 
16There is a putrid smell coming from something nearby.

Encounter: Halflings (9)
Treasure: As per monster type.
17A slight, damp breeze blows through this area.

18The air here smells of smoke. It is foggy here, making it difficult to see.

Treasure: 400sp, 20gp, 1 jewelry.
 
19This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
20This area is covered in cobwebs.

Encounter: Halflings (13)
Treasure: As per monster type.
21Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

 
22A gusting breeze blows through this area. There is a large puddle of water here.

Encounter: Kobolds (11)
Treasure: None.
23A chlorine-like smell assails your nostrils. There is a bent and rusted iron bar here.

24

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25The air here smells of smoke. There is a pile of dung here.

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
26There is a putrid smell coming from something nearby. There is a candle stub here.

27

Trap: Poison gas: Save vs. Poison or die.
 
28There is a blunt javelin head here.

29The air here is very hot. There is a broken arrow here.

30This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
32This area is very dusty.

Encounter: Killer Bees (3)
Treasure: None.
33

 
34

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35This area has a stale, fetid smell.

Encounter: Shrews, Giant (8)
Treasure: None.
36Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Encounter: Gnomes (5)
Treasure: As per monster type.
 
37The air here is very hot. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
38A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

39There are rotting wood pieces here.

 
40

41A slight updraft blows through this area.

Treasure: 200sp, 20gp.
42

Encounter: Goblins (7)
Treasure: As per monster type.
 
43The air here is very hot.

Trap: Poison gas: Save vs. Poison or die.
44A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

Encounter: Halflings (9)
Treasure: As per monster type.
45The air here is very cold. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
46Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
47It is foggy here, making it difficult to see. There is dried blood here.

Encounter: Stirges (10)
Treasure: As per monster type.
48This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
49

50This area smells faintly of urine.

51A gusting breeze blows through this area. The air here smells of smoke. Guano covers this area.

Encounter: Halflings (11)
Treasure: As per monster type.
 
52This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53This area is covered in rubble and dirt.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
54A cold air current blows through this area. The air here smells of smoke. There is a pile of rags here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
55The air here is very cold. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

56

57Fog gathers and swirls on the floor, concealing it.