Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A cold air current blows through this area. A haze of smoke hangs in the air. There is a pile of dung here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. Encounter: Sprites (15) Treasure: As per monster type. | 3 | |
| 4 | 5 | The smell of ozone assails your nostrils. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 6 | A slight, damp breeze blows through this area. Treasure: 100sp. | |
| 7 | A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. | 8 | A metallic smell assails your nostrils. Encounter: Halflings (8) Treasure: As per monster type. | 9 | Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here. |
| 10 | The air here is very cold. There is a mold growing here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 11 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | There is a mold growing here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 13 | This area is covered in rubble and dirt. | 14 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here. | 15 | This area is very dusty. Encounter: Halflings (4) Treasure: None. |
| 16 | A haze of smoke hangs in the air. There is a pile of ashes here. Encounter: Kobolds (14) Treasure: As per monster type. | 17 | 18 | This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 19 | There are dry leaves and twigs scattered here. | 20 | 21 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | |
| 22 | It is foggy here, making it difficult to see. | 23 | This area has a stale, fetid smell. Encounter: Stirges (9) Treasure: As per monster type. | 24 | This area smells faintly of manure. There are sticks scattered here. Treasure: 100sp. |
| 25 | A cold air current blows through this area. There is a trickle of water here. | 26 | 27 | The air here is very hot. Encounter: Goblins (7) Treasure: None. | |
| 28 | A strong, moaning wind blows through this area. | 29 | The air here smells of smoke. | 30 | This area has a stale, fetid smell. There are several small stones here. |
| 31 | There are rotting wood pieces here. | 32 | This area is covered in rubble and dirt. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | Treasure: 600sp. |
| 34 | Encounter: Acolytes (1) Treasure: As per monster type. | 35 | There is a putrid smell coming from something nearby. There is water dripping here. | 36 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Acolytes (1) Treasure: None. |
| 37 | The remnants of a rope are here, rotten. Encounter: Spiders, Crab (4) Treasure: None. | 38 | Fog gathers and swirls on the floor, concealing it. | 39 | An acrid smell assails your nostrils. Treasure: 200sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 40 | This area smells of rotting vegetation. Encounter: Skeletons (9) Treasure: None. | 41 | This area smells of rotting vegetation. | 42 | There are several small stones here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 44 | Encounter: Bandits (7) Treasure: As per monster type. | 45 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 46 | A cold air current blows through this area. There is water dripping here. Encounter: Green Slimes (4) Treasure: As per monster type. | 47 | 48 | This area smells faintly of urine. There is water dripping here. Treasure: 200sp, 20gp. | |
| 49 | A haze of smoke hangs in the air. There is a cracked hammer head here. | 50 | There is a pick handle here. | 51 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. |
| 52 | The air here is very hot. There is a putrid smell coming from something nearby. | 53 | It is foggy here, making it difficult to see. | 54 | A slight, damp breeze blows through this area. There is a splintered club here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 55 | 56 | A slight breeze blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Goblins (5) Treasure: As per monster type. | 57 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 58 | An acrid smell assails your nostrils. There is a broken arrow here. | 59 | There is a pile of dung here. | 60 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. |
| 61 | 62 | A slight updraft blows through this area. A haze of smoke hangs in the air. There are food scraps scattered here. | 63 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 64 | The air here is very cold. Encounter: Kobolds (7) Treasure: As per monster type. | 65 | Trap: Fog: Looks like poison gas, but harmless. | 66 | A slight, damp breeze blows through this area. The wall here is damp. Encounter: Acolytes (5) Treasure: None. |
| 67 | An acrid smell assails your nostrils. Encounter: Sprites (10) Treasure: As per monster type. | 68 | Encounter: Halflings (8) Treasure: As per monster type. | 69 | This area has a stale, fetid smell. A haze of smoke hangs in the air. |
| 70 | 71 | A cold air current blows through this area. There is a mold growing here. | 72 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (4) Treasure: None. | |
| 73 | The air here smells of smoke. There is a mold growing here. | 74 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 75 | This area smells faintly of manure. Treasure: 200sp. |
| 76 | The hilt of a broken dagger is lying here. | 77 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here. |