The Black Mountain of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here.

3This area has a stale, fetid smell. There is a broken pole here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
4

5A cold air current blows through this area. This area has a pleasant, earthy smell.

6The air here smells of smoke.

 
7A cold air current blows through this area.

8The air here is very hot. This area smells faintly of manure.

9This area smells faintly of manure. There is a pile of ashes here.

 
10A strong updraft blows through this area. The smell of ozone assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11A haze of smoke hangs in the air.

Treasure: 300sp.
12A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
 
13The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
14The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (1)
Treasure: As per monster type.
15Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

 
16A slight updraft blows through this area.

Encounter: Kobolds (12)
Treasure: As per monster type.
17A slight, damp breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Skeletons (9)
Treasure: None.
18A strong downdraft blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
19A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Encounter: Skeletons (11)
Treasure: None.
20There is a small puddle of water here.

Treasure: 100sp, 30gp.
21

Encounter: Gnomes (2)
Treasure: None.
 
22

Encounter: Halflings (8)
Treasure: None.
23

24

Treasure: 600sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
25A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

26There is a pile of ashes here.

27This area has a pleasant, earthy smell. There is a small puddle of water here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
28

Treasure: 200sp, 60gp.
29There is a mold growing here.

30

Encounter: Stirges (1)
Treasure: As per monster type.
 
31This area smells of rotting vegetation. There is water dripping here.

32There is a splintered club here.

Treasure: 400sp, 40gp.
33

Encounter: Goblins (6)
Treasure: None.
 
34A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

35

36A cold air current blows through this area.

 
37This area smells faintly of manure.

Treasure: 500sp.
38This area is very dusty.

39This area smells faintly of manure. It is foggy here, making it difficult to see. There is a trickle of water here.

 
40Fog gathers and swirls on the floor, concealing it. There is water dripping here.

41

42

 
43

44

Encounter: Stirges (3)
Treasure: None.
45There is water dripping here.

Encounter: Shrews, Giant (10)
Treasure: None.
 
46This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
47This area smells faintly of manure.

48

Encounter: Bandits (2)
Treasure: None.
 
49This area has a stale, fetid smell. There is a mold growing here.

Encounter: Goblins (5)
Treasure: As per monster type.
50It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
51The smell of ozone assails your nostrils. There is a small puddle of water here.

 
52

53A cold air current blows through this area. There is a torn sack here.

Encounter: Killer Bees (8)
Treasure: None.
54

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55

56A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Wolves (5)
Treasure: None.
57There is water dripping here.

 
58

Treasure: 400sp, 20gp.
59This area smells faintly of manure.

60An acrid smell assails your nostrils. There is dried blood here.

 
61

62This area has a stale, fetid smell. There is a cracked flask here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63

Encounter: Acolytes (8)
Treasure: As per monster type.
 
64Fog gathers and swirls on the floor, concealing it. This area is very dusty.

65

Trap: Fog: Looks like poison gas, but harmless.
66This area has a stale, fetid smell.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
67

68This area has a pleasant, earthy smell.

Treasure: 100sp.
69There is a torn sack here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70

Encounter: Stirges (4)
Treasure: None.
71A metallic smell assails your nostrils. There are bones scattered here.

Treasure: 200sp, 6 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
72

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73This area smells of rotting vegetation.

Treasure: 500sp.
74The air here is very cold. This area is covered in cobwebs.

Encounter: Stirges (2)
Treasure: As per monster type.
75There is a broken bottle here.

 
76There is a pick handle here.

77Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Skeletons (4)
Treasure: As per monster type.
78This area is covered in cobwebs.

 
79This area smells faintly of manure.

80

Encounter: Kobolds (8)
Treasure: None.
81Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Wolves (6)
Treasure: None.
 
82There is a broken arrow here.

Encounter: Orcs (4)
Treasure: As per monster type.
83A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Goblins (6)
Treasure: As per monster type.
84The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Goblins (3)
Treasure: As per monster type.
 
85There is water dripping here.

86A cold air current blows through this area. The smell of ozone assails your nostrils.

87

Treasure: 400sp.
 
88

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
89

Encounter: Lizards, Gecko (1)
Treasure: None.