Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area smells faintly of urine. There is a pile of dung here. | 2 | A strong wind blows through this area. A haze of smoke hangs in the air. | 3 | A strong, gusting wind blows through this area. The wall here is damp. Treasure: 600sp. |
| 4 | Encounter: Sprites (10) Treasure: As per monster type. | 5 | This area is very dusty. | 6 | A strong, moaning wind blows through this area. This area smells faintly of urine. There is a mold growing here. Encounter: Bandits (2) Treasure: As per monster type. |
| 7 | There is water dripping here. Encounter: Dwarves (5) Treasure: None. | 8 | The air here is very hot. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here. Encounter: Kobolds (10) Treasure: As per monster type. | 9 | This area has a pleasant, earthy smell. Treasure: 600sp. |
| 10 | A slight breeze blows through this area. There are sticks scattered here. Treasure: 600sp. | 11 | A strong, moaning wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs. | 12 | A slight, damp breeze blows through this area. There are cracks in the ceiling here. |
| 13 | The hilt of a broken dagger is lying here. | 14 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 15 | Encounter: Traders (8) Treasure: As per monster type. |
| 16 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. | 17 | This area has a pleasant, earthy smell. Encounter: Kobolds (8) Treasure: As per monster type. | 18 | It is foggy here, making it difficult to see. |
| 19 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | There is a cracked hammer head here. | 21 | There is dried blood here. |
| 22 | Treasure: 500sp, 10gp. | 23 | A metallic smell assails your nostrils. There is a small puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 24 | Encounter: Halflings (11) Treasure: As per monster type. |
| 25 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | 27 | A strong downdraft blows through this area. The wall here is damp. | |
| 28 | There are food scraps scattered here. Treasure: 100sp, 40gp. | 29 | There is dried blood here. | 30 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a candle stub here. Encounter: Traders (6) Treasure: As per monster type. |
| 31 | 32 | There is a trickle of water here. Treasure: 100sp. | 33 | The remnants of a rope are here, rotten. | |
| 34 | 35 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 36 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here. Encounter: Green Slimes (1) Treasure: As per monster type. | |
| 37 | 38 | This area smells faintly of urine. Trap: Poison gas: Save vs. Poison or die. | 39 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Killer Bees (6) Treasure: As per monster type. | |
| 40 | This area has a stale, fetid smell. It is misty here. Encounter: Snakes, Cobra (2) Treasure: None. | 41 | There is a mold growing here. | 42 | A slight breeze blows through this area. |
| 43 | This area has a pleasant, earthy smell. | 44 | It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Encounter: Kobolds (13) Treasure: As per monster type. | 45 | There is a splintered club here. Treasure: 300sp. |
| 46 | Encounter: Bandits (6) Treasure: As per monster type. | 47 | This area smells of rotting vegetation. The ceiling here is damp. | 48 | A haze of smoke hangs in the air. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 49 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 50 | The air here is very cold. | 51 | Encounter: Traders (5) Treasure: None. |
| 52 | 53 | A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here. | 54 | Treasure: 100sp, 20gp. | |
| 55 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a slimy coating on the ceiling here. | 56 | 57 | This area smells faintly of urine. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 58 | This area smells faintly of manure. | 59 | Encounter: Sprites (13) Treasure: As per monster type. | 60 | There is a torch stub here. |
| 61 | 62 | There is a putrid smell coming from something nearby. Encounter: Sprites (7) Treasure: None. | 63 | This area has a stale, fetid smell. Encounter: Shrews, Giant (5) Treasure: As per monster type. | |
| 64 | There are cracks in the wall here. | 65 | A slight breeze blows through this area. Treasure: 600sp, 30gp. | 66 | A metallic smell assails your nostrils. There is water dripping here. |
| 67 | This area has a pleasant, earthy smell. | 68 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | 69 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here. |
| 70 | There is a cracked hammer head here. Treasure: 100sp. | 71 | Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 72 | There is a torn sack here. |
| 73 | 74 | This area smells faintly of manure. | 75 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | |