Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Treasure: 300sp. | 2 | This area has a pleasant, earthy smell. There is a badly dented helmet here. Encounter: Halflings (5) Treasure: As per monster type. | 3 | A strong, moaning wind blows through this area. |
| 4 | A strong updraft blows through this area. Encounter: Orcs (7) Treasure: None. | 5 | There is a cracked hammer head here. | 6 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Encounter: Halflings (12) Treasure: None. |
| 7 | This area smells of rotting vegetation. This area is very dusty. Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 8 | A haze of smoke hangs in the air. There is a broken arrow here. | 9 | |
| 10 | 11 | There are bones scattered here. Treasure: 100sp. | 12 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Encounter: Killer Bees (3) Treasure: As per monster type. | |
| 13 | This area smells faintly of manure. There is a pile of ashes here. | 14 | Guano covers this area. | 15 | A strong wind blows through this area. This area smells faintly of manure. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Encounter: Halflings (5) Treasure: As per monster type. | 17 | The wall here is damp. | 18 | It is foggy here, making it difficult to see. There is a bent and rusted iron bar here. Encounter: Traders (6) Treasure: None. |
| 19 | There is a broken arrow here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A haze of smoke hangs in the air. Treasure: 100sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | This area smells faintly of urine. Treasure: 200sp, 40gp. |
| 22 | The air here is very cold. There is a slimy coating on the wall here. | 23 | A haze of smoke hangs in the air. | 24 | |
| 25 | This area smells faintly of manure. | 26 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is water dripping here. Encounter: Green Slimes (1) Treasure: None. | 27 | |
| 28 | There are dry leaves and twigs scattered here. Encounter: Snakes, Cobra (6) Treasure: None. | 29 | There is a broken bottle here. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 30 | Encounter: Beetles, Fire (5) Treasure: As per monster type. |
| 31 | There is dried blood here. Encounter: Stirges (9) Treasure: None. | 32 | Your nostrils are overwhelmed by a sulphurous smell. | 33 | A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air. Encounter: Dwarves (1) Treasure: None. |
| 34 | Treasure: 100sp, 50gp. | 35 | Treasure: 100sp. | 36 | The air here is very hot. There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. |
| 37 | Treasure: 300sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 | The air here is very hot. There is a salty, wet smell to this area. Treasure: 500sp, 50gp. | 39 | Treasure: 100sp. |
| 40 | Encounter: Kobolds (8) Treasure: None. | 41 | An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (5) Treasure: None. | 42 | There is a salty, wet smell to this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 43 | There are food scraps scattered here. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 44 | This area smells faintly of manure. | 45 | The air here smells of smoke. |
| 46 | Encounter: Shrews, Giant (4) Treasure: None. | 47 | This area smells of rotting vegetation. Treasure: 300sp. | 48 | The remnants of a rope are here, rotten. Treasure: 400sp, 10gp. Trap: Poison snake: 1 hit dice. |
| 49 | The air here is very cold. The smell of ozone assails your nostrils. There is a mold growing here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 50 | The smell of ozone assails your nostrils. This area is covered in cobwebs. Encounter: Shrews, Giant (4) Treasure: None. | 51 | This area has a stale, fetid smell. There is a pile of dung here. |
| 52 | It is foggy here, making it difficult to see. Treasure: 600sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 53 | There is a cracked flask here. Encounter: Shrews, Giant (1) Treasure: None. | 54 | The air here smells of smoke. |
| 55 | This area smells of rotting vegetation. | 56 | 57 | ||
| 58 | 59 | 60 | |||
| 61 | This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 62 | The air here is very cold. Encounter: Killer Bees (4) Treasure: None. | 63 | A haze of dust hangs in the air. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | There are scratches on the wall here. | 65 | 66 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 67 | A strong, gusting wind blows through this area. There is a candle stub here. | 68 | A slight, damp breeze blows through this area. There are wax drippings here. Trap: Fog: Looks like poison gas, but harmless. | 69 | Encounter: Beetles, Fire (2) Treasure: None. |