The Ebon Mountain of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a splintered club here.

2

Trap: 10' Pit: 1d6 points of damage if you fall in.
3

Encounter: Bandits (1)
Treasure: As per monster type.
 
4There is a pick handle here.

5The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Encounter: Acolytes (3)
Treasure: As per monster type.
6The air here smells of smoke.

 
7There is a pile of dung here.

Encounter: Wolves (5)
Treasure: None.
8There is water dripping here.

Encounter: Gnomes (5)
Treasure: None.
9A slight, damp breeze blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There is a torch stub here.

Encounter: Acolytes (7)
Treasure: None.
 
10

Encounter: Traders (5)
Treasure: As per monster type.
11

Encounter: Shrews, Giant (10)
Treasure: None.
12Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here.

 
13It is foggy here, making it difficult to see. There is a blunt javelin head here.

Encounter: Traders (4)
Treasure: As per monster type.
14This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

15The wall here is damp.

 
16The air here is very hot. A haze of smoke hangs in the air. There are bones scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
17This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
18Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19A cold air current blows through this area.

Treasure: 500sp.
20A slight, damp breeze blows through this area. It is misty here. This area is very dusty.

Treasure: 200sp.
21A slight breeze blows through this area. There are rotting wood pieces here.

Encounter: Gnomes (6)
Treasure: None.
 
22This area smells of rotting vegetation.

Encounter: Traders (3)
Treasure: None.
23Fog gathers and swirls on the floor, concealing it.

24

Treasure: 600sp, 50gp.
 
25

26A strong, moaning wind blows through this area. A metallic smell assails your nostrils. This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
27A gusting breeze blows through this area. This area is covered in cobwebs.

 
28

29

Encounter: Beetles, Fire (7)
Treasure: None.
30There are cracks in the floor here.

Treasure: 500sp, 40gp.
 
31A cold air current blows through this area. This area has a pleasant, earthy smell.

32The air here is very hot. There is a salty, wet smell to this area.

Encounter: Wolves (9)
Treasure: None.
33This area has a pleasant, earthy smell.

Encounter: Bandits (3)
Treasure: None.
 
34A strong downdraft blows through this area. There is a blunt javelin head here.

Encounter: Shrews, Giant (9)
Treasure: None.
35This area has a stale, fetid smell.

36The air here is very hot. There are cracks in the ceiling here.

 
37There is a salty, wet smell to this area.

38This area is covered in cobwebs.

39There is a cracked hammer head here.

Encounter: Wolves (6)
Treasure: None.
 
40There is a rusted spike here.

Encounter: Dwarves (6)
Treasure: As per monster type.
41This area has a stale, fetid smell. This area is very dusty.

Encounter: Killer Bees (3)
Treasure: As per monster type.
42

 
43This area has a stale, fetid smell. A haze of dust hangs in the air.

44

Encounter: Shrews, Giant (1)
Treasure: None.
45This area is very dusty.

 
46There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
47

Treasure: 600sp.
48

 
49

Encounter: Spiders, Crab (4)
Treasure: None.
50There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51This area smells of rotting vegetation.

 
52There is a broken bottle here.

53A strong, moaning wind blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
54A chlorine-like smell assails your nostrils.

Encounter: Gnomes (3)
Treasure: None.
 
55A haze of dust hangs in the air. The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
56There is a putrid smell coming from something nearby.

57This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

 
58This area is covered in cobwebs.

59The air here is very hot.

Encounter: Acolytes (7)
Treasure: As per monster type.
60There is a large puddle of water here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
61There is a broken pole here.

62There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
63Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64

65A metallic smell assails your nostrils. There are several small stones here.

Encounter: Halflings (14)
Treasure: None.
66A metallic smell assails your nostrils. This area is covered in cobwebs.

Encounter: Traders (1)
Treasure: None.
 
67

Encounter: Dwarves (1)
Treasure: As per monster type.
68This area smells of rotting vegetation. It is foggy here, making it difficult to see.

69This area is very dusty.

Encounter: Beetles, Fire (4)
Treasure: None.
 
70The wall here is damp.

Treasure: 400sp, 20gp.
71Teeth and fangs are scattered here.

72This area is covered in rubble and dirt.

Encounter: Beetles, Fire (1)
Treasure: None.
 
73A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are sticks scattered here.

Treasure: 100sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
74There are rotting wood pieces here.

75

 
76The smell of ozone assails your nostrils.