The Bloodstained Shambles of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2An acrid smell assails your nostrils. There is a broken sword blade here.

Encounter: Goblins (5)
Treasure: As per monster type.
3The air here is very hot. This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: None.
 
4A strong wind blows through this area. This area smells faintly of manure.

5A strong, moaning wind blows through this area. There is a broken pole here.

6

Treasure: 100sp, 30gp.
 
7A slight, damp breeze blows through this area.

Encounter: Green Slimes (2)
Treasure: None.
8This area smells faintly of urine.

Treasure: 400sp.
9The air here is very cold.

Treasure: 300sp.
 
10A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a bent copper coin lying here.

11A slight downdraft blows through this area.

Encounter: Wolves (11)
Treasure: As per monster type.
12Guano covers this area.

Treasure: 300sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
13A slight, damp breeze blows through this area. A metallic smell assails your nostrils. A haze of dust hangs in the air.

Encounter: Orcs (7)
Treasure: None.
14The air here is very hot.

15This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16There are rotting wood pieces here.

Encounter: Halflings (5)
Treasure: None.
17There is a pile of dung here.

Encounter: Spiders, Crab (2)
Treasure: None.
18

Encounter: Sprites (12)
Treasure: As per monster type.
 
19There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20There is a torch stub here.

21A strong wind blows through this area. A metallic smell assails your nostrils. The hilt of a broken dagger is lying here.

Encounter: Acolytes (2)
Treasure: None.
 
22This area smells faintly of urine.

Encounter: Bandits (7)
Treasure: None.
23

24The air here is very cold. There is a salty, wet smell to this area. There is a mold growing here.

 
25

26

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
27A strong wind blows through this area. This area smells of rotting vegetation.

 
28

29There is water dripping here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30

Treasure: 200sp, 30gp.
 
31The wall here is damp.

32This area smells of rotting vegetation. There are wax drippings here.

33Your nostrils are overwhelmed by a sulphurous smell.

 
34This area has a stale, fetid smell.

35Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
36A haze of smoke hangs in the air.

 
37This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are bones scattered here.

38The air here is very hot. The air here smells of smoke.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39This area smells of rotting vegetation. A haze of smoke hangs in the air.

 
40Guano covers this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
41

42The air here is very cold. It is misty here. There is water dripping here.

Encounter: Bandits (6)
Treasure: None.
 
43A slight, damp breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
44There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Gnomes (6)
Treasure: None.
45It is foggy here, making it difficult to see. There is a broken arrow here.

 
46

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
47The air here is very cold.

Encounter: Snakes, Cobra (5)
Treasure: None.
48

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
49There is a pile of dung here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
50A slight updraft blows through this area. There are sticks scattered here.

51

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

53This area has a stale, fetid smell. There is a mold growing here.

Encounter: Goblins (5)
Treasure: None.
54There is a pile of dung here.

Encounter: Gnomes (6)
Treasure: None.
 
55The hilt of a broken dagger is lying here.

56Your nostrils are overwhelmed by a sulphurous smell.

57There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
58

59The air here is very hot. The wall here is damp.

60

Treasure: 200sp, 10gp.
 
61There is a putrid smell coming from something nearby.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62There is a large puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
63This area smells of rotting vegetation. There is a cracked hammer head here.

 
64The smell of ozone assails your nostrils. There is a slimy coating on the wall here.

Encounter: Shrews, Giant (2)
Treasure: None.
65

Encounter: Green Slimes (4)
Treasure: None.
66This area has a pleasant, earthy smell.

 
67

68This area is covered in cobwebs.

Encounter: Gnomes (1)
Treasure: None.
69This area has a pleasant, earthy smell. Teeth and fangs are scattered here.

Treasure: 400sp, 50gp.
 
70The smell of ozone assails your nostrils. Guano covers this area.

Encounter: Bandits (7)
Treasure: As per monster type.
71The air here smells of smoke.

72Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp, 60gp.
 
73A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Encounter: Acolytes (3)
Treasure: As per monster type.
74The air here is very hot. This area smells faintly of manure. There is a large puddle of water here.

75

 
76There is a torn sack here.

Encounter: Goblins (6)
Treasure: None.
77

78There is a mold growing here.

 
79The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
80This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
81This area smells faintly of urine.

Encounter: Sprites (12)
Treasure: None.
 
82It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
83It is foggy here, making it difficult to see. There is a torn leather boot here.

84Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

 
85A cold air current blows through this area. There is a bent copper coin lying here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
86This area has a stale, fetid smell.

87

Encounter: Bandits (7)
Treasure: As per monster type.
 
88There is a putrid smell coming from something nearby.

89A haze of smoke hangs in the air.

90There are cracks in the wall here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.