The Malevolent Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. A metallic smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: None.
2It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Snakes, Cobra (1)
Treasure: None.
3A strong downdraft blows through this area. There is a bent copper coin lying here.

Trap: Fog: Looks like poison gas, but harmless.
 
4The air here is very hot.

Encounter: Orcs (7)
Treasure: As per monster type.
5There are bits of fur and hair scattered around here.

Trap: Fog: Looks like poison gas, but harmless.
6

 
7A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

8A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

9The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp.
 
10This area is covered in cobwebs.

11A slight breeze blows through this area. This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12There is a broken pole here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
13A slight updraft blows through this area. The air here smells of smoke.

Encounter: Dwarves (2)
Treasure: None.
14Guano covers this area.

Treasure: 600sp.
15This area has a stale, fetid smell. There is a trickle of water here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
16There is a salty, wet smell to this area. This area is covered in cobwebs.

17It is foggy here, making it difficult to see.

18A slight breeze blows through this area. This area smells of rotting vegetation.

Encounter: Wolves (5)
Treasure: As per monster type.
 
19This area smells faintly of manure.

20A metallic smell assails your nostrils. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
21

Encounter: Kobolds (11)
Treasure: None.
 
22The air here is very hot. The air here smells of smoke.

Encounter: Lizards, Gecko (3)
Treasure: None.
23A cold air current blows through this area. There is a pile of ashes here.

Treasure: 100sp.
24A strong wind blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
25A strong, moaning wind blows through this area. The air here smells of smoke.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
26

Encounter: Lizards, Gecko (3)
Treasure: None.
27A strong updraft blows through this area.

 
28There is a pile of dung here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
29

Treasure: 500sp, 20gp.
30The air here is very cold. The wall here is damp.

Trap: Fog: Looks like poison gas, but harmless.
 
31Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
32There are sticks scattered here.

Encounter: Kobolds (8)
Treasure: As per monster type.
33There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Stirges (6)
Treasure: None.
 
34There are food scraps scattered here.

35A gusting breeze blows through this area. There is a mold growing here.

36The air here smells of smoke.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
37A strong, gusting wind blows through this area. There are sticks scattered here.

38There is a broken sword blade here.

Encounter: Sprites (15)
Treasure: None.
39This area is very dusty.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40The air here is very hot. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
41A chlorine-like smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
42The smell of ozone assails your nostrils.

 
43This area has a pleasant, earthy smell.

44This area is covered in cobwebs.

45A metallic smell assails your nostrils. There is a broken sword blade here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell.

Encounter: Goblins (5)
Treasure: None.
47This area smells faintly of manure. There is a mold growing here.

Encounter: Killer Bees (10)
Treasure: None.
48The air here is very cold. There is a torch stub here.

 
49This area smells faintly of manure. The wall here is damp.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
50A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area.

Treasure: 200sp, 50gp.
51

 
52A slight updraft blows through this area.

53This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Skeletons (5)
Treasure: As per monster type.
54A slight breeze blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here.

 
55The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Traders (3)
Treasure: None.
56A slight breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. The ceiling here is damp.

Treasure: 100sp, 60gp.
57A gusting breeze blows through this area. This area is covered in rubble and dirt.

 
58There is a mold growing here.

59The air here smells of smoke. A haze of smoke hangs in the air. Pottery shards are scattered here.

60

Encounter: Green Slimes (4)
Treasure: None.
 
61This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

Encounter: Orcs (3)
Treasure: As per monster type.
62

63It is foggy here, making it difficult to see.

 
64The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
65A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66It is foggy here, making it difficult to see. There are cracks in the ceiling here.

 
67The air here is very cold. This area smells of rotting vegetation.

Encounter: Acolytes (1)
Treasure: None.