The Accursed Milieu of the 8 Geases

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a slimy coating on the floor here.

2A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (8)
Treasure: None.
3Your nostrils are overwhelmed by a sulphurous smell. There is a candle stub here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
4Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (2)
Treasure: As per monster type.
5There is a large puddle of water here.

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
6There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

 
7There is a cracked hammer head here.

Treasure: 300sp.
8

Treasure: 200sp.
9A haze of smoke hangs in the air.

 
10This area smells faintly of manure.

Treasure: 600sp, 10gp.
11A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
12

Encounter: Kobolds (11)
Treasure: None.
 
13

Encounter: Sprites (11)
Treasure: As per monster type.
14There are sticks scattered here.

15A slight, damp breeze blows through this area. There is a bent copper coin lying here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
 
16There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
17A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

18There is a small puddle of water here.

Encounter: Acolytes (5)
Treasure: As per monster type.
 
19An acrid smell assails your nostrils. There are cracks in the wall here.

20Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

21The air here smells of smoke.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
23A haze of smoke hangs in the air.

24There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25This area smells of rotting vegetation.

Encounter: Stirges (1)
Treasure: None.
26A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: None.
27

Treasure: 500sp.
 
28The air here smells of smoke. There is a cracked hammer head here.

29There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
30This area is very dusty.

 
31

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
32There is a mold growing here.

Encounter: Sprites (11)
Treasure: None.
33There are wax drippings here.

 
34This area is very dusty.

35A slight breeze blows through this area. The air here smells of smoke. There is a splintered club here.

36A cold air current blows through this area. There are bits of fur and hair scattered around here.

 
37A cold air current blows through this area. There are sticks scattered here.

Encounter: Halflings (11)
Treasure: None.
38

39A strong downdraft blows through this area. The ceiling here is damp.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
40This area smells faintly of urine. There is a broken arrow here.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
41This area is very dusty.

42It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43There are scratches on the wall here.

Encounter: Gnomes (6)
Treasure: None.
44A slight breeze blows through this area. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
45

Encounter: Halflings (14)
Treasure: None.
 
46A slight downdraft blows through this area. There is water dripping here.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
47This area smells of rotting vegetation. A haze of dust hangs in the air.

48Your nostrils are overwhelmed by a sulphurous smell.

 
49An acrid smell assails your nostrils. A haze of smoke hangs in the air.

Encounter: Traders (2)
Treasure: As per monster type.
50The air here is very hot.

51

 
52This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53Guano covers this area.

Encounter: Bandits (8)
Treasure: As per monster type.
54

 
55This area has a pleasant, earthy smell. There is a mold growing here.

56

57A strong wind blows through this area. An acrid smell assails your nostrils. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There is a broken pole here.

59There are fungi growing here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
60The air here is very hot. This area has a stale, fetid smell.

Encounter: Traders (4)
Treasure: None.
 
61A slight, damp breeze blows through this area. It is misty here. This area is covered in cobwebs.

62This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63

Encounter: Dwarves (3)
Treasure: None.
 
64

Encounter: Wolves (3)
Treasure: None.
65A strong wind blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
66A strong, moaning wind blows through this area.

 
67A slight updraft blows through this area. This area smells of rotting vegetation. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
68It is foggy here, making it difficult to see. There are cracks in the ceiling here.

Encounter: Skeletons (6)
Treasure: As per monster type.
69

Encounter: Gnomes (3)
Treasure: As per monster type.
 
70There is a putrid smell coming from something nearby.

Encounter: Killer Bees (2)
Treasure: As per monster type.
71A slight downdraft blows through this area.

72There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.