Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A cold air current blows through this area. This area is very dusty. | 2 | A strong wind blows through this area. This area is covered in cobwebs. | 3 | There is a torch stub here. |
| 4 | Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. Encounter: Wolves (5) Treasure: None. | 5 | A strong wind blows through this area. The air here smells of smoke. Encounter: Snakes, Cobra (4) Treasure: None. | 6 | The wall here is damp. Encounter: Beetles, Fire (4) Treasure: As per monster type. |
| 7 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | 8 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Dwarves (5) Treasure: As per monster type. | 9 | A cold air current blows through this area. There is a pile of ashes here. Treasure: 100sp, 4 gems. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 10 | This area is covered in rubble and dirt. Trap: Poison gas: Save vs. Poison or die. | 11 | A slight updraft blows through this area. | 12 | The air here is very hot. There are sticks scattered here. |
| 13 | This area smells faintly of manure. A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 14 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. Treasure: 600sp. | 15 | A strong, moaning wind blows through this area. Treasure: 600sp, 40gp. |
| 16 | This area has a pleasant, earthy smell. There is a pile of rags here. | 17 | 18 | A slight breeze blows through this area. There is water dripping here. Treasure: 400sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | |
| 19 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | There is a pile of rags here. Encounter: Bandits (3) Treasure: None. | 21 | The air here smells of smoke. There is a cracked flask here. Treasure: 600sp, 2 gems. |
| 22 | There is a trickle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | There is a putrid smell coming from something nearby. Encounter: Wolves (4) Treasure: As per monster type. | 24 | Encounter: Kobolds (10) Treasure: As per monster type. |
| 25 | There is a rusted spike here. Encounter: Dwarves (6) Treasure: As per monster type. | 26 | The smell of ozone assails your nostrils. | 27 | There are bones scattered here. Encounter: Dwarves (6) Treasure: As per monster type. |
| 28 | An acrid smell assails your nostrils. There is water dripping here. | 29 | Treasure: 300sp, 50gp. | 30 | Your nostrils are overwhelmed by a sulphurous smell. |
| 31 | The air here smells of smoke. The remnants of a rope are here, rotten. | 32 | This area smells faintly of manure. There is a trickle of water here. | 33 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. |
| 34 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Gnomes (5) Treasure: As per monster type. | 35 | There is a cracked hammer head here. Encounter: Wolves (6) Treasure: None. | 36 | A strong updraft blows through this area. This area is covered in cobwebs. |
| 37 | 38 | There is a mold growing here. | 39 | A strong, gusting wind blows through this area. Encounter: Skeletons (5) Treasure: None. | |
| 40 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Treasure: 100sp. | 41 | 42 | There are bits of fur and hair scattered around here. | |
| 43 | This area smells faintly of manure. There is dried blood here. | 44 | A slight breeze blows through this area. Encounter: Bandits (5) Treasure: As per monster type. | 45 | There is a trickle of water here. |
| 46 | A strong, moaning wind blows through this area. There is a slimy coating on the floor here. Encounter: Shrews, Giant (7) Treasure: None. | 47 | There are several small stones here. Encounter: Traders (6) Treasure: None. | 48 | A slight updraft blows through this area. It is foggy here, making it difficult to see. There is a large puddle of water here. |
| 49 | 50 | This area is very dusty. | 51 | There is a cracked flask here. Treasure: 200sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | |
| 52 | There is a putrid smell coming from something nearby. Encounter: Halflings (14) Treasure: None. | 53 | There is a broken arrow here. Encounter: Dwarves (6) Treasure: As per monster type. | 54 | There are dry leaves and twigs scattered here. Treasure: 600sp. |
| 55 | A strong downdraft blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | Encounter: Stirges (1) Treasure: None. | 57 | A strong wind blows through this area. It is foggy here, making it difficult to see. Encounter: Spiders, Crab (2) Treasure: None. |
| 58 | The smell of ozone assails your nostrils. Encounter: Halflings (10) Treasure: As per monster type. | 59 | There is a torn sack here. Treasure: 500sp. | 60 | The hilt of a broken dagger is lying here. Encounter: Killer Bees (10) Treasure: None. |
| 61 | It is foggy here, making it difficult to see. | 62 | This area smells faintly of urine. This area is very dusty. Encounter: Gnomes (2) Treasure: None. | 63 | |
| 64 | 65 | 66 | |||
| 67 | 68 | Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here. Treasure: 300sp. | 69 | This area has a pleasant, earthy smell. | |
| 70 | A slight updraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 71 | A cold air current blows through this area. Treasure: 500sp. Trap: Poison snake: 1 hit dice. | 72 | A strong, moaning wind blows through this area. There are rotting wood pieces here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 73 | Encounter: Skeletons (9) Treasure: None. | 74 | Guano covers this area. | 75 | A strong wind blows through this area. A haze of smoke hangs in the air. Guano covers this area. Encounter: Skeletons (8) Treasure: As per monster type. |
| 76 | A slight downdraft blows through this area. This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 77 | The air here is very cold. There are dry leaves and twigs scattered here. Encounter: Traders (6) Treasure: None. | 78 | |
| 79 | Encounter: Acolytes (6) Treasure: None. | 80 | Trap: Poison gas: Save vs. Poison or die. | 81 | There is a putrid smell coming from something nearby. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 82 | This area has a pleasant, earthy smell. The wall here is damp. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 83 | This area has a pleasant, earthy smell. | 84 | A strong, moaning wind blows through this area. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 85 | There is water dripping here. | 86 | 87 | A cold air current blows through this area. | |
| 88 | There is a bent and rusted iron bar here. Treasure: 600sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 89 | It is foggy here, making it difficult to see. |