The Batrachian Isle

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 300sp.
2This area has a pleasant, earthy smell. There is a badly dented helmet here.

Encounter: Halflings (5)
Treasure: As per monster type.
3A strong, moaning wind blows through this area.

 
4A strong updraft blows through this area.

Encounter: Orcs (7)
Treasure: None.
5There is a cracked hammer head here.

6A slight, damp breeze blows through this area. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: None.
 
7This area smells of rotting vegetation. This area is very dusty.

Treasure: 300sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8A haze of smoke hangs in the air. There is a broken arrow here.

9

 
10

11There are bones scattered here.

Treasure: 100sp.
12A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
 
13This area smells faintly of manure. There is a pile of ashes here.

14Guano covers this area.

15A strong wind blows through this area. This area smells faintly of manure. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Encounter: Halflings (5)
Treasure: As per monster type.
17The wall here is damp.

18It is foggy here, making it difficult to see. There is a bent and rusted iron bar here.

Encounter: Traders (6)
Treasure: None.
 
19There is a broken arrow here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A haze of smoke hangs in the air.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21This area smells faintly of urine.

Treasure: 200sp, 40gp.
 
22The air here is very cold. There is a slimy coating on the wall here.

23A haze of smoke hangs in the air.

24

 
25This area smells faintly of manure.

26A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Green Slimes (1)
Treasure: None.
27

 
28There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (6)
Treasure: None.
29There is a broken bottle here.

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
30

Encounter: Beetles, Fire (5)
Treasure: As per monster type.
 
31There is dried blood here.

Encounter: Stirges (9)
Treasure: None.
32Your nostrils are overwhelmed by a sulphurous smell.

33A cold air current blows through this area. The smell of ozone assails your nostrils. A haze of smoke hangs in the air.

Encounter: Dwarves (1)
Treasure: None.
 
34

Treasure: 100sp, 50gp.
35

Treasure: 100sp.
36The air here is very hot. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
 
37

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38The air here is very hot. There is a salty, wet smell to this area.

Treasure: 500sp, 50gp.
39

Treasure: 100sp.
 
40

Encounter: Kobolds (8)
Treasure: None.
41An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (5)
Treasure: None.
42There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43There are food scraps scattered here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
44This area smells faintly of manure.

45The air here smells of smoke.

 
46

Encounter: Shrews, Giant (4)
Treasure: None.
47This area smells of rotting vegetation.

Treasure: 300sp.
48The remnants of a rope are here, rotten.

Treasure: 400sp, 10gp.
Trap: Poison snake: 1 hit dice.
 
49The air here is very cold. The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
50The smell of ozone assails your nostrils. This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: None.
51This area has a stale, fetid smell. There is a pile of dung here.

 
52It is foggy here, making it difficult to see.

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53There is a cracked flask here.

Encounter: Shrews, Giant (1)
Treasure: None.
54The air here smells of smoke.

 
55This area smells of rotting vegetation.

56

57

 
58

59

60

 
61This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
62The air here is very cold.

Encounter: Killer Bees (4)
Treasure: None.
63A haze of dust hangs in the air. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64There are scratches on the wall here.

65

66

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67A strong, gusting wind blows through this area. There is a candle stub here.

68A slight, damp breeze blows through this area. There are wax drippings here.

Trap: Fog: Looks like poison gas, but harmless.
69

Encounter: Beetles, Fire (2)
Treasure: None.