Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A slight, damp breeze blows through this area. This area smells faintly of urine. The hilt of a broken dagger is lying here. | 2 | 3 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 4 | A strong, gusting wind blows through this area. Teeth and fangs are scattered here. Encounter: Beetles, Fire (8) Treasure: As per monster type. | 5 | The smell of ozone assails your nostrils. | 6 | A slight downdraft blows through this area. This area has a stale, fetid smell. |
| 7 | A cold air current blows through this area. | 8 | There is water dripping here. | 9 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Goblins (5) Treasure: None. |
| 10 | There is a broken arrow here. | 11 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Killer Bees (4) Treasure: None. | 12 | A slight, damp breeze blows through this area. There is a slimy coating on the wall here. |
| 13 | This area has a pleasant, earthy smell. There are bones scattered here. | 14 | The air here is very cold. This area smells faintly of urine. This area is very dusty. | 15 | Trap: Fog: Looks like poison gas, but harmless. |
| 16 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 17 | Treasure: 400sp, 10gp. | 18 | |
| 19 | There are rotting wood pieces here. Treasure: 500sp. | 20 | This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 21 | A strong wind blows through this area. There are dry leaves and twigs scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | The air here smells of smoke. | 23 | The air here is very cold. There are food scraps scattered here. | 24 | The air here is very hot. Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 25 | This area has a stale, fetid smell. Treasure: 100sp. | 26 | This area has a stale, fetid smell. A haze of smoke hangs in the air. Encounter: Goblins (5) Treasure: None. | 27 | There are cracks in the wall here. |
| 28 | The ceiling here is damp. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 29 | The air here is very hot. There is a small puddle of water here. Treasure: 100sp. | 30 | A chlorine-like smell assails your nostrils. Guano covers this area. Encounter: Spiders, Crab (2) Treasure: None. |
| 31 | Encounter: Bandits (5) Treasure: None. | 32 | Encounter: Kobolds (7) Treasure: None. | 33 | There is a broken pole here. |
| 34 | A cold air current blows through this area. This area has a pleasant, earthy smell. There is a broken sword blade here. | 35 | A slight, damp breeze blows through this area. Encounter: Traders (5) Treasure: As per monster type. | 36 | |
| 37 | There is a trickle of water here. | 38 | A chlorine-like smell assails your nostrils. There is a rusted spike here. Treasure: 400sp, 50gp. | 39 | The air here smells of smoke. |
| 40 | There are cracks in the ceiling here. | 41 | There is a bent copper coin lying here. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 42 | Encounter: Wolves (4) Treasure: None. |
| 43 | This area smells faintly of urine. | 44 | A metallic smell assails your nostrils. | 45 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a broken bottle here. |
| 46 | There is a splintered club here. | 47 | The remnants of a rope are here, rotten. | 48 | Fog gathers and swirls on the floor, concealing it. |
| 49 | There is a small puddle of water here. | 50 | A metallic smell assails your nostrils. Treasure: 600sp, 60gp. Trap: Poison snake: 1 hit dice. | 51 | Treasure: 200sp, 30gp, 5 jewelry. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 52 | 53 | This area smells faintly of manure. There are cracks in the wall here. | 54 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | |
| 55 | A strong wind blows through this area. This area has a pleasant, earthy smell. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. | 56 | There is water dripping here. | 57 | The air here is very cold. This area smells faintly of manure. This area is covered in rubble and dirt. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 58 | 59 | There is a bent and rusted iron bar here. Encounter: Green Slimes (3) Treasure: None. | 60 | A strong, moaning wind blows through this area. There is water dripping here. Treasure: 500sp, 30gp. | |
| 61 | There is a blunt javelin head here. | 62 | There are cracks in the wall here. | 63 | Fog gathers and swirls on the floor, concealing it. |
| 64 | This area smells faintly of manure. Encounter: Beetles, Fire (1) Treasure: None. | 65 | A cold air current blows through this area. Treasure: 100sp. | 66 | There are rotting wood pieces here. Encounter: Acolytes (4) Treasure: None. |
| 67 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Encounter: Goblins (7) Treasure: None. | 68 | A strong updraft blows through this area. Teeth and fangs are scattered here. | 69 | There is a small puddle of water here. Treasure: 200sp, 4 gems. |
| 70 | 71 | There is a pile of ashes here. | 72 | A haze of smoke hangs in the air. There is water dripping here. Treasure: 400sp. | |
| 73 | A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. | 74 | Encounter: Skeletons (8) Treasure: None. | 75 | A slight, damp breeze blows through this area. Treasure: 400sp, 60gp. |
| 76 | There are wax drippings here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |