Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Encounter: Stirges (5) Treasure: As per monster type. | 2 | There is a slimy coating on the ceiling here. Encounter: Goblins (5) Treasure: As per monster type. | 3 | The hilt of a broken dagger is lying here. Encounter: Traders (3) Treasure: None. |
| 4 | Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (8) Treasure: As per monster type. | 5 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 6 | |
| 7 | 8 | 9 | |||
| 10 | 11 | A slight, damp breeze blows through this area. There are fungi growing here. | 12 | There is a pile of rags here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 13 | This area smells faintly of urine. There is a pile of rags here. Encounter: Shrews, Giant (6) Treasure: None. | 14 | Encounter: Shrews, Giant (4) Treasure: None. | 15 | A slight downdraft blows through this area. This area smells faintly of urine. Encounter: Skeletons (8) Treasure: None. |
| 16 | It is foggy here, making it difficult to see. | 17 | This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here. Encounter: Halflings (13) Treasure: None. |
| 19 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 20 | There are fungi growing here. Trap: Poison gas: Save vs. Poison or die. | 21 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 22 | A haze of smoke hangs in the air. | 23 | There are bones scattered here. | 24 | A gusting breeze blows through this area. Encounter: Halflings (8) Treasure: None. |
| 25 | The air here smells of smoke. | 26 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here. Treasure: 600sp. | 27 | |
| 28 | 29 | Encounter: Killer Bees (7) Treasure: None. | 30 | A cold air current blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here. Encounter: Beetles, Fire (2) Treasure: As per monster type. | |
| 31 | A cold air current blows through this area. There is water dripping here. Trap: Fog: Looks like poison gas, but harmless. | 32 | The remnants of a rope are here, rotten. Trap: Fog: Looks like poison gas, but harmless. | 33 | It is misty here. Trap: Poison gas: Save vs. Poison or die. |
| 34 | A strong downdraft blows through this area. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 35 | There is a pile of rags here. Encounter: Sprites (9) Treasure: None. | 36 | The air here is very hot. |
| 37 | There is a slimy coating on the ceiling here. Encounter: Kobolds (10) Treasure: As per monster type. | 38 | The air here smells of smoke. There is a mold growing here. | 39 | A strong, moaning wind blows through this area. This area smells faintly of manure. |
| 40 | This area smells faintly of manure. There are cracks in the wall here. | 41 | Encounter: Spiders, Crab (3) Treasure: As per monster type. | 42 | There is a mold growing here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 43 | 44 | There is a bent copper coin lying here. | 45 | ||
| 46 | The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. | 47 | This area has a stale, fetid smell. There is water dripping here. | 48 | This area smells faintly of manure. Encounter: Goblins (4) Treasure: None. |
| 49 | This area is covered in cobwebs. | 50 | Your nostrils are overwhelmed by a sulphurous smell. | 51 | There is a corroded chain here. |
| 52 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. Encounter: Wolves (7) Treasure: As per monster type. | 53 | Encounter: Skeletons (10) Treasure: None. | 54 | There are cracks in the floor here. Treasure: 400sp. Trap: Poison needle: Save vs. Poison or die. |
| 55 | It is foggy here, making it difficult to see. There is a bent copper coin lying here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 56 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. The wall here is damp. | 57 | A strong, moaning wind blows through this area. This area smells faintly of manure. |
| 58 | There is a torch stub here. | 59 | The air here is very hot. | 60 | The air here is very hot. |
| 61 | Fog gathers and swirls on the floor, concealing it. | 62 | This area has a stale, fetid smell. The wall here is damp. Trap: Poison gas: Save vs. Poison or die. | 63 | There is water dripping here. |
| 64 | A strong, moaning wind blows through this area. Encounter: Beetles, Fire (8) Treasure: None. | 65 | A cold air current blows through this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 66 | The air here smells of smoke. Treasure: 200sp, 60gp. Trap: Poison needle: Save vs. Poison or die. |
| 67 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 400sp, 10gp, 2 gems. | 68 | There are wax drippings here. | 69 | The air here is very hot. Treasure: 400sp. |
| 70 | A strong, gusting wind blows through this area. This area has a stale, fetid smell. Encounter: Kobolds (8) Treasure: As per monster type. | 71 | The air here is very hot. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 72 | |
| 73 | Treasure: 400sp, 30gp. | 74 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | A slight breeze blows through this area. There is a rusted spike here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 76 | This area smells faintly of urine. Trap: 10' Pit: 1d6 points of damage if you fall in. | 77 | A cold air current blows through this area. | 78 | Encounter: Skeletons (8) Treasure: As per monster type. |
| 79 | The air here is very hot. | 80 | A slight breeze blows through this area. A metallic smell assails your nostrils. There is water dripping here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 81 | There is a slimy coating on the floor here. |
| 82 | This area smells faintly of urine. Treasure: 200sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |