The Black Fane of Syzygy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. A haze of smoke hangs in the air. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Sprites (15)
Treasure: As per monster type.
3

 
4

5The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
6A slight, damp breeze blows through this area.

Treasure: 100sp.
 
7A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

8A metallic smell assails your nostrils.

Encounter: Halflings (8)
Treasure: As per monster type.
9Your nostrils are overwhelmed by a sulphurous smell. There are sticks scattered here.

 
10The air here is very cold. There is a mold growing here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
11This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
12There is a mold growing here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13This area is covered in rubble and dirt.

14The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There are several small stones here.

15This area is very dusty.

Encounter: Halflings (4)
Treasure: None.
 
16A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Kobolds (14)
Treasure: As per monster type.
17

18This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19There are dry leaves and twigs scattered here.

20

21This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
22It is foggy here, making it difficult to see.

23This area has a stale, fetid smell.

Encounter: Stirges (9)
Treasure: As per monster type.
24This area smells faintly of manure. There are sticks scattered here.

Treasure: 100sp.
 
25A cold air current blows through this area. There is a trickle of water here.

26

27The air here is very hot.

Encounter: Goblins (7)
Treasure: None.
 
28A strong, moaning wind blows through this area.

29The air here smells of smoke.

30This area has a stale, fetid smell. There are several small stones here.

 
31There are rotting wood pieces here.

32This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

Treasure: 600sp.
 
34

Encounter: Acolytes (1)
Treasure: As per monster type.
35There is a putrid smell coming from something nearby. There is water dripping here.

36The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Acolytes (1)
Treasure: None.
 
37The remnants of a rope are here, rotten.

Encounter: Spiders, Crab (4)
Treasure: None.
38Fog gathers and swirls on the floor, concealing it.

39An acrid smell assails your nostrils.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
40This area smells of rotting vegetation.

Encounter: Skeletons (9)
Treasure: None.
41This area smells of rotting vegetation.

42There are several small stones here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
43Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
44

Encounter: Bandits (7)
Treasure: As per monster type.
45

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46A cold air current blows through this area. There is water dripping here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
47

48This area smells faintly of urine. There is water dripping here.

Treasure: 200sp, 20gp.
 
49A haze of smoke hangs in the air. There is a cracked hammer head here.

50There is a pick handle here.

51A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

 
52The air here is very hot. There is a putrid smell coming from something nearby.

53It is foggy here, making it difficult to see.

54A slight, damp breeze blows through this area. There is a splintered club here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

56A slight breeze blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Goblins (5)
Treasure: As per monster type.
57

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58An acrid smell assails your nostrils. There is a broken arrow here.

59There is a pile of dung here.

60The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

 
61

62A slight updraft blows through this area. A haze of smoke hangs in the air. There are food scraps scattered here.

63

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64The air here is very cold.

Encounter: Kobolds (7)
Treasure: As per monster type.
65

Trap: Fog: Looks like poison gas, but harmless.
66A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Acolytes (5)
Treasure: None.
 
67An acrid smell assails your nostrils.

Encounter: Sprites (10)
Treasure: As per monster type.
68

Encounter: Halflings (8)
Treasure: As per monster type.
69This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
70

71A cold air current blows through this area. There is a mold growing here.

72A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (4)
Treasure: None.
 
73The air here smells of smoke. There is a mold growing here.

74

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75This area smells faintly of manure.

Treasure: 200sp.
 
76The hilt of a broken dagger is lying here.

77A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of dung here.