The Hidden Cyst of Mists

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. There is a slimy coating on the wall here.

Trap: Poison gas: Save vs. Poison or die.
2The air here smells of smoke. There are dry leaves and twigs scattered here.

3There is a large puddle of water here.

Treasure: 500sp, 40gp.
 
4A strong, moaning wind blows through this area. This area smells faintly of manure. There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5The air here is very cold.

Encounter: Wolves (7)
Treasure: As per monster type.
6A metallic smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7

Treasure: 500sp, 10gp.
Trap: Illusion of monsters: Wolves (7)
8A slight updraft blows through this area.

Encounter: Gnomes (4)
Treasure: As per monster type.
9A slight downdraft blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
10The smell of ozone assails your nostrils. There are cracks in the wall here.

11Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

12A haze of smoke hangs in the air.

Treasure: 200sp.
 
13It is foggy here, making it difficult to see.

Treasure: 400sp.
14This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Orcs (5)
Treasure: None.
15A metallic smell assails your nostrils. There is a large puddle of water here.

Treasure: 400sp.
 
16Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Traders (3)
Treasure: As per monster type.
17This area has a pleasant, earthy smell. There is a corroded chain here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18There are sticks scattered here.

 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20This area smells of rotting vegetation. Guano covers this area.

Encounter: Dwarves (3)
Treasure: As per monster type.
21

Treasure: 200sp, 10gp.
 
22There is a broken sword blade here.

23This area smells faintly of manure. It is foggy here, making it difficult to see.

24This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a mold growing here.

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Halflings (14)
 
25This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

Trap: Poison gas: Save vs. Poison or die.
26There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
27This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Orcs (8)
Treasure: None.
 
28A metallic smell assails your nostrils. It is misty here. There is a torch stub here.

Encounter: Gnomes (1)
Treasure: As per monster type.
29A strong wind blows through this area.

Encounter: Traders (7)
Treasure: None.
30

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
31This area has a pleasant, earthy smell.

Treasure: 300sp.
Trap: Illusion of monsters: Gnomes (3)
32

33

 
34There is a splintered club here.

Encounter: Halflings (9)
Treasure: None.
35

Encounter: Green Slimes (4)
Treasure: None.
36The air here is very hot.

Treasure: 200sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
37

38The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is very dusty.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
39Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.

Encounter: Wolves (11)
Treasure: As per monster type.
 
40A strong, moaning wind blows through this area. There are sticks scattered here.

41This area smells of rotting vegetation. There is a pile of ashes here.

42This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
43A slight breeze blows through this area.

44There is a mold growing here.

45A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

 
46

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
47A slight updraft blows through this area. This area is very dusty.

48

 
49This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: As per monster type.
50This area is covered in cobwebs.

Encounter: Wolves (9)
Treasure: None.
51

 
52There is a broken pole here.

Treasure: 600sp, 1 magic item.
53A haze of dust hangs in the air. There is water dripping here.

54

Encounter: Dwarves (1)
Treasure: None.
 
55

56This area smells of rotting vegetation. There is a slimy coating on the ceiling here.

57This area smells faintly of urine. There are rotting wood pieces here.

 
58The air here is very hot.

Encounter: Wolves (7)
Treasure: As per monster type.
59

60

 
61This area smells faintly of manure. It is foggy here, making it difficult to see. There are rotting wood pieces here.

62It is foggy here, making it difficult to see. There is a pile of rags here.

63

 
64This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is dried blood here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
65There is a salty, wet smell to this area.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
66A strong wind blows through this area. There is a broken pole here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
67

Trap: Fog: Looks like poison gas, but harmless.
68There are bones scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
69This area has a pleasant, earthy smell.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
70The air here is very hot.

71A slight, damp breeze blows through this area. There are cracks in the floor here.

72A slight, damp breeze blows through this area. This area is covered in cobwebs.

 
73There is a putrid smell coming from something nearby.

Treasure: 100sp, 20gp.
74This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Wolves (7)
Treasure: None.
75This area smells of rotting vegetation. There is a splintered club here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
76

Encounter: Spiders, Crab (2)
Treasure: None.
77This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

78This area is covered in cobwebs.

Encounter: Stirges (9)
Treasure: As per monster type.
 
79This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here.

80There is a cracked hammer head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.