The Eldritch Oubliette of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. There is a trickle of water here.

Encounter: Goblins (6)
Treasure: As per monster type.
2This area has a pleasant, earthy smell.

Encounter: Stirges (3)
Treasure: None.
3A strong wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 200sp, 10gp.
 
4There are cracks in the wall here.

5There is water dripping here.

Encounter: Sprites (11)
Treasure: As per monster type.
6This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: None.
 
7The air here is very hot.

8This area smells of rotting vegetation. There is a cracked flask here.

Encounter: Green Slimes (2)
Treasure: None.
9The air here is very hot. It is foggy here, making it difficult to see. Guano covers this area.

Treasure: 100sp, 60gp.
 
10A cold air current blows through this area. There is a large puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: None.
11This area has a stale, fetid smell.

12A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. It is misty here. This area is very dusty.

 
13A strong wind blows through this area.

14This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15It is foggy here, making it difficult to see.

Treasure: 200sp, 3 gems, 1 magic item.
 
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17

18A strong wind blows through this area.

Encounter: Wolves (5)
Treasure: None.
 
19A strong, moaning wind blows through this area. The wall here is damp.

Encounter: Lizards, Gecko (1)
Treasure: None.
20The air here is very hot.

21A haze of smoke hangs in the air.

 
22There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
23It is misty here. There is water dripping here.

Encounter: Dwarves (2)
Treasure: None.
24The smell of ozone assails your nostrils. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
 
25The air here is very cold.

26The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27The air here is very cold.

 
28This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a pile of rags here.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Gnomes (3)
Treasure: As per monster type.
30The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
 
31There is a putrid smell coming from something nearby. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
32There are dry leaves and twigs scattered here.

33The air here smells of smoke. It is foggy here, making it difficult to see.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
 
34This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 100sp.
Trap: Illusion of monsters: Wolves (7)
35Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
36There are rotting wood pieces here.

 
37

38There is a pile of dung here.

Encounter: Lizards, Gecko (1)
Treasure: None.
39

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
40

Encounter: Beetles, Fire (3)
Treasure: None.
41A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A slight downdraft blows through this area. This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 20gp.
 
43Your nostrils are overwhelmed by a sulphurous smell.

44A cold air current blows through this area. This area is very dusty.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
45A haze of smoke hangs in the air. There is a pile of dung here.

 
46It is foggy here, making it difficult to see.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47A slight breeze blows through this area. A haze of smoke hangs in the air. There are cracks in the floor here.

Encounter: Acolytes (2)
Treasure: None.
48

 
49This area has a stale, fetid smell.

50There is a broken arrow here.

51This area has a pleasant, earthy smell. There is a mold growing here.

 
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53

54

 
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56

57

 
58A metallic smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.

Treasure: 400sp, 30gp.
59It is foggy here, making it difficult to see.

Encounter: Goblins (4)
Treasure: None.
60There is a large puddle of water here.

 
61The air here is very hot. The air here smells of smoke. There is a torch stub here.

62A chlorine-like smell assails your nostrils.

63

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64A slight, damp breeze blows through this area.

65

Encounter: Lizards, Gecko (1)
Treasure: None.
66

Encounter: Lizards, Gecko (1)
Treasure: None.
 
67

68

Encounter: Bandits (7)
Treasure: None.
69The smell of ozone assails your nostrils.

 
70There is a salty, wet smell to this area. There is a pile of ashes here.

Encounter: Dwarves (3)
Treasure: As per monster type.
71There are sticks scattered here.

72

Encounter: Kobolds (9)
Treasure: None.
 
73There is a mold growing here.

74Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (5)
Treasure: As per monster type.
75There is a salty, wet smell to this area. There is a torn sack here.

Encounter: Wolves (6)
Treasure: None.
 
76The air here is very hot. This area is covered in rubble and dirt.

Treasure: 600sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
77

Encounter: Spiders, Crab (3)
Treasure: None.
78

Encounter: Skeletons (8)
Treasure: None.
 
79

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
80There is a slimy coating on the ceiling here.

81There are food scraps scattered here.

 
82The air here is very hot. A metallic smell assails your nostrils. There is a pile of dung here.

Encounter: Gnomes (1)
Treasure: None.
83This area smells faintly of urine. There are cracks in the ceiling here.

84

 
85

86An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of ashes here.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
87There are cracks in the wall here.

Treasure: 100sp.
 
88There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
89A cold air current blows through this area.

Treasure: 600sp.