The Strange Citadel of Secrets

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Green Slimes (4)
Treasure: As per monster type.
2There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
3Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

 
4This area has a pleasant, earthy smell. There is a large puddle of water here.

5A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: As per monster type.
6

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7A cold air current blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
8A metallic smell assails your nostrils.

Treasure: 300sp, 10gp.
9The air here smells of smoke. The ceiling here is damp.

Encounter: Kobolds (7)
Treasure: As per monster type.
 
10The air here is very cold. This area has a stale, fetid smell. There are cracks in the floor here.

11This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
12A haze of smoke hangs in the air.

 
13A metallic smell assails your nostrils. There is a small puddle of water here.

14

Encounter: Killer Bees (6)
Treasure: None.
15This area has a pleasant, earthy smell. There are cracks in the wall here.

 
16

Encounter: Sprites (13)
Treasure: As per monster type.
17The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
18There is a pile of ashes here.

 
19

Encounter: Orcs (4)
Treasure: None.
20This area smells faintly of manure. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: None.
21A cold air current blows through this area.

Encounter: Orcs (8)
Treasure: None.
 
22A strong, gusting wind blows through this area. There are several small stones here.

Encounter: Shrews, Giant (9)
Treasure: None.
23This area has a stale, fetid smell. There are bones scattered here.

Encounter: Acolytes (4)
Treasure: As per monster type.
24A slight updraft blows through this area.

Encounter: Beetles, Fire (4)
Treasure: None.
 
25A strong wind blows through this area. The wall here is damp.

26The air here is very hot.

Encounter: Traders (2)
Treasure: As per monster type.
27A metallic smell assails your nostrils. This area is covered in rubble and dirt.

Treasure: 100sp.
 
28

Treasure: 400sp.
29The smell of ozone assails your nostrils. There are cracks in the ceiling here.

Encounter: Goblins (4)
Treasure: As per monster type.
30A haze of smoke hangs in the air.

 
31Guano covers this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
32A strong, gusting wind blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Stirges (7)
Treasure: As per monster type.
33A slight, damp breeze blows through this area. There is water dripping here.

 
34

35Your nostrils are overwhelmed by a sulphurous smell. There is a rusted spike here.

36There is a pile of ashes here.

Encounter: Sprites (8)
Treasure: None.
 
37

Encounter: Lizards, Gecko (1)
Treasure: None.
38This area smells of rotting vegetation.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
39A slight breeze blows through this area.

 
40

Treasure: 500sp, 10gp.
41A slight downdraft blows through this area. This area is covered in cobwebs.

42A slight downdraft blows through this area. This area smells faintly of urine.

 
43This area is very dusty.

Treasure: 200sp, 40gp.
44A slight updraft blows through this area.

Encounter: Killer Bees (6)
Treasure: As per monster type.
45The air here is very cold. This area has a pleasant, earthy smell.

Treasure: 200sp.
 
46A slight updraft blows through this area. This area smells faintly of manure. This area is very dusty.

Treasure: 100sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
47There is a slimy coating on the ceiling here.

Encounter: Dwarves (3)
Treasure: As per monster type.
48A slight breeze blows through this area. This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

 
49

Encounter: Orcs (4)
Treasure: None.
50This area smells faintly of manure. There is a small puddle of water here.

51A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
52This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53This area is covered in rubble and dirt.

Treasure: 100sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
54A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Goblins (4)
Treasure: None.
 
55

56There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
57

 
58There is a large puddle of water here.

59A strong, moaning wind blows through this area.

Encounter: Stirges (8)
Treasure: As per monster type.
60

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
61Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
62This area smells faintly of manure. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (1)
Treasure: None.
63

Encounter: Orcs (2)
Treasure: None.
 
64It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
65This area smells of rotting vegetation.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
66A haze of dust hangs in the air.

Encounter: Orcs (6)
Treasure: None.
 
67A haze of smoke hangs in the air.

Encounter: Snakes, Cobra (2)
Treasure: None.
68This area has a pleasant, earthy smell.

69

Encounter: Traders (4)
Treasure: None.