The Baneful Temple

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. A metallic smell assails your nostrils.

Encounter: Wolves (4)
Treasure: As per monster type.
2There is a torn leather boot here.

3This area is very dusty.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5The air here is very hot. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

6Teeth and fangs are scattered here.

 
7There is a mold growing here.

8A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
9The air here is very hot. This area smells of rotting vegetation. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
10A metallic smell assails your nostrils. Guano covers this area.

11There is a pile of dung here.

12There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
13

Encounter: Acolytes (4)
Treasure: None.
14Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area.

15This area has a pleasant, earthy smell.

 
16Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

17This area smells faintly of manure. There is dried blood here.

18A strong downdraft blows through this area.

 
19A chlorine-like smell assails your nostrils. There is a badly dented helmet here.

Encounter: Sprites (12)
Treasure: As per monster type.
20There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21There is a putrid smell coming from something nearby. There is a pile of dung here.

 
22There is a small puddle of water here.

23The air here is very cold.

24A haze of smoke hangs in the air. There is a trickle of water here.

 
25

26This area has a pleasant, earthy smell.

27

 
28There is a mold growing here.

29There are cracks in the floor here.

30A strong wind blows through this area. There are several small stones here.

Trap: Fog: Looks like poison gas, but harmless.
 
31A strong, moaning wind blows through this area. This area has a stale, fetid smell.

Treasure: 300sp.
32A slight, damp breeze blows through this area.

Encounter: Shrews, Giant (4)
Treasure: None.
33There are cracks in the wall here.

Trap: Fog: Looks like poison gas, but harmless.
 
34A cold air current blows through this area. This area has a pleasant, earthy smell.

35There is a broken bottle here.

36A gusting breeze blows through this area. This area smells faintly of urine.

 
37This area smells faintly of manure. This area is covered in cobwebs.

38The air here is very hot. There is a pile of rags here.

39

 
40There is a putrid smell coming from something nearby.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
41A strong wind blows through this area. The remnants of a rope are here, rotten.

42A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
43

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
44It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

45A slight, damp breeze blows through this area.

Encounter: Killer Bees (2)
Treasure: None.
 
46

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47A haze of smoke hangs in the air. This area is very dusty.

48A haze of smoke hangs in the air. The wall here is damp.

Encounter: Gnomes (1)
Treasure: None.
 
49A haze of smoke hangs in the air. There is a rusted spike here.

50A haze of smoke hangs in the air. There are scratches on the wall here.

51A slight, damp breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52Fog gathers and swirls on the floor, concealing it.

53There is dried blood here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
54The air here is very hot. It is foggy here, making it difficult to see. The wall here is damp.

Encounter: Traders (5)
Treasure: As per monster type.
 
55The air here smells of smoke. There are bones scattered here.

56

Encounter: Stirges (4)
Treasure: As per monster type.
57This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a cracked flask here.

 
58A slight breeze blows through this area. There is water dripping here.

59The smell of ozone assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
60The air here is very hot.

 
61

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
62

63

 
64This area has a stale, fetid smell. There is water dripping here.

Encounter: Sprites (11)
Treasure: As per monster type.
65There is a cracked hammer head here.

66It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 100sp, 10gp.