Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 3 | There is a cracked hammer head here. Encounter: Traders (5) Treasure: None. |
| 4 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 5 | Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here. | 6 | A strong updraft blows through this area. This area smells faintly of manure. Treasure: 600sp, 50gp. |
| 7 | This area has a pleasant, earthy smell. | 8 | This area is covered in cobwebs. Treasure: 600sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 9 | A strong downdraft blows through this area. There is a trickle of water here. Treasure: 600sp. |
| 10 | Encounter: Sprites (11) Treasure: As per monster type. | 11 | It is foggy here, making it difficult to see. There is a rusted spike here. | 12 | This area has a pleasant, earthy smell. |
| 13 | There is a putrid smell coming from something nearby. | 14 | A cold air current blows through this area. Teeth and fangs are scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 15 | |
| 16 | Treasure: 100sp. Trap: Poison needle: Save vs. Poison or die. | 17 | Encounter: Sprites (15) Treasure: None. | 18 | Encounter: Stirges (9) Treasure: None. |
| 19 | There is a pile of ashes here. | 20 | There is a cracked hammer head here. Encounter: Goblins (5) Treasure: None. | 21 | The ceiling here is damp. |
| 22 | This area has a stale, fetid smell. | 23 | Treasure: 500sp, 20gp, 2 gems. | 24 | Encounter: Wolves (10) Treasure: None. |
| 25 | The air here is very hot. An acrid smell assails your nostrils. There are food scraps scattered here. Encounter: Halflings (12) Treasure: None. | 26 | Encounter: Traders (5) Treasure: None. | 27 | This area is very dusty. |
| 28 | A gusting breeze blows through this area. There is a putrid smell coming from something nearby. Pottery shards are scattered here. Encounter: Dwarves (4) Treasure: None. | 29 | A slight updraft blows through this area. There are sticks scattered here. Encounter: Wolves (4) Treasure: As per monster type. | 30 | There is a pile of ashes here. |
| 31 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 32 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 33 | |
| 34 | This area smells of rotting vegetation. Encounter: Bandits (3) Treasure: As per monster type. | 35 | The air here is very cold. The air here smells of smoke. There are dry leaves and twigs scattered here. | 36 | A haze of smoke hangs in the air. The ceiling here is damp. |
| 37 | This area has a pleasant, earthy smell. There is water dripping here. Treasure: 600sp. | 38 | There is a broken pole here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | This area smells of rotting vegetation. |
| 40 | Treasure: 200sp, 10gp, 1 magic item. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 41 | Teeth and fangs are scattered here. | 42 | |
| 43 | A slight downdraft blows through this area. There are dry leaves and twigs scattered here. Encounter: Halflings (15) Treasure: As per monster type. | 44 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | The air here smells of smoke. There is a blunt javelin head here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 46 | Fog gathers and swirls on the floor, concealing it. | 47 | A slight breeze blows through this area. There are dry leaves and twigs scattered here. Encounter: Orcs (5) Treasure: As per monster type. | 48 | There is a cracked hammer head here. |
| 49 | There are wax drippings here. Encounter: Killer Bees (3) Treasure: None. | 50 | The air here smells of smoke. This area is covered in cobwebs. Encounter: Wolves (6) Treasure: None. | 51 | There is a putrid smell coming from something nearby. Encounter: Dwarves (5) Treasure: None. |
| 52 | The smell of ozone assails your nostrils. Encounter: Halflings (10) Treasure: None. | 53 | The air here is very cold. There are wax drippings here. | 54 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Shrews, Giant (4) Treasure: None. |
| 55 | The air here is very cold. There is a pile of straw here. Treasure: 400sp. | 56 | The air here is very cold. This area smells faintly of urine. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 57 | There is a mold growing here. Treasure: 200sp. |
| 58 | The air here is very hot. There is a broken sword blade here. | 59 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | There are cracks in the wall here. |
| 61 | The air here is very hot. This area has a pleasant, earthy smell. The ceiling here is damp. | 62 | 63 | A haze of smoke hangs in the air. Treasure: 500sp, 10gp. | |
| 64 | 65 | A cold air current blows through this area. A haze of dust hangs in the air. There is a slimy coating on the wall here. | 66 | It is foggy here, making it difficult to see. | |
| 67 | There is a pile of ashes here. | 68 | This area has a stale, fetid smell. There is a broken sword blade here. | 69 | |
| 70 | A cold air current blows through this area. There is a salty, wet smell to this area. | 71 | A strong downdraft blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 72 | There is a slimy coating on the wall here. |
| 73 | 74 | A slight updraft blows through this area. A metallic smell assails your nostrils. Treasure: 400sp. | 75 | There is a slimy coating on the wall here. Encounter: Skeletons (7) Treasure: None. | |
| 76 | Trap: Poison gas: Save vs. Poison or die. | 77 | Encounter: Skeletons (6) Treasure: As per monster type. | 78 | This area smells faintly of manure. |
| 79 | There is a cracked hammer head here. | 80 | The remnants of a rope are here, rotten. Encounter: Dwarves (4) Treasure: As per monster type. | 81 | The smell of ozone assails your nostrils. There is a pile of dung here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 82 | Encounter: Spiders, Crab (2) Treasure: As per monster type. |