Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, gusting wind blows through this area. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 2 | This area smells of rotting vegetation. Encounter: Killer Bees (7) Treasure: As per monster type. | 3 | A strong downdraft blows through this area. There is a broken arrow here. |
| 4 | The smell of ozone assails your nostrils. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | 6 | A slight downdraft blows through this area. This area is covered in cobwebs. | |
| 7 | There is a slimy coating on the wall here. | 8 | There is water dripping here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 9 | This area is covered in cobwebs. Treasure: 600sp. |
| 10 | There are dry leaves and twigs scattered here. | 11 | There is a pile of ashes here. Treasure: 400sp, 40gp. | 12 | This area has a stale, fetid smell. |
| 13 | The air here is very hot. A haze of smoke hangs in the air. There is a bent and rusted iron bar here. Encounter: Killer Bees (9) Treasure: None. | 14 | 15 | ||
| 16 | Encounter: Green Slimes (3) Treasure: As per monster type. | 17 | The air here is very hot. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 19 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. The wall here is damp. Treasure: 200sp. | 20 | The air here is very hot. It is foggy here, making it difficult to see. Treasure: 200sp. | 21 | A slight, damp breeze blows through this area. Encounter: Dwarves (5) Treasure: As per monster type. |
| 22 | Encounter: Bandits (7) Treasure: As per monster type. | 23 | A strong, gusting wind blows through this area. There are rotting wood pieces here. Treasure: 200sp, 10gp. | 24 | Encounter: Green Slimes (1) Treasure: As per monster type. |
| 25 | This area has a pleasant, earthy smell. It is misty here. There is a pile of dung here. Encounter: Kobolds (11) Treasure: As per monster type. | 26 | A gusting breeze blows through this area. An acrid smell assails your nostrils. Encounter: Wolves (5) Treasure: None. | 27 | This area has a pleasant, earthy smell. |
| 28 | There is a corroded chain here. Encounter: Orcs (3) Treasure: As per monster type. | 29 | This area is covered in cobwebs. | 30 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. There are cracks in the floor here. Treasure: 400sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 31 | A haze of smoke hangs in the air. | 32 | A cold air current blows through this area. Treasure: 200sp, 20gp. | 33 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. Encounter: Skeletons (12) Treasure: None. |
| 34 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 35 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 36 | The smell of ozone assails your nostrils. Trap: Poison gas: Save vs. Poison or die. |
| 37 | This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 38 | This area is covered in cobwebs. | 39 | There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 40 | A cold air current blows through this area. Encounter: Shrews, Giant (7) Treasure: None. | 41 | This area is very dusty. Encounter: Acolytes (2) Treasure: None. | 42 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a bent and rusted iron bar here. |
| 43 | A strong downdraft blows through this area. There is a pile of rags here. Encounter: Dwarves (5) Treasure: As per monster type. | 44 | This area smells of rotting vegetation. There are rotting wood pieces here. Treasure: 600sp, 60gp. | 45 | A strong, moaning wind blows through this area. This area smells faintly of manure. |
| 46 | Encounter: Bandits (1) Treasure: None. | 47 | The air here is very hot. A haze of smoke hangs in the air. There are food scraps scattered here. | 48 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 49 | A strong wind blows through this area. A metallic smell assails your nostrils. A haze of smoke hangs in the air. There is water dripping here. Encounter: Kobolds (7) Treasure: As per monster type. | 50 | This area has a stale, fetid smell. There are rotting wood pieces here. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | There are sticks scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 52 | The air here smells of smoke. There is a pick handle here. Encounter: Stirges (2) Treasure: None. | 53 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. | 54 | This area smells faintly of manure. |
| 55 | There is a bent copper coin lying here. Encounter: Spiders, Crab (1) Treasure: As per monster type. |