The Forbidden Caverns of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area. The smell of ozone assails your nostrils. There is a badly dented helmet here.

Treasure: 500sp, 20gp.
2A strong, gusting wind blows through this area. A haze of smoke hangs in the air.

3A metallic smell assails your nostrils.

 
4A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There is a broken sword blade here.

Encounter: Goblins (4)
Treasure: None.
6The air here is very cold. There is a mold growing here.

 
7A chlorine-like smell assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
9

Encounter: Wolves (4)
Treasure: As per monster type.
 
10Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Bandits (6)
Treasure: As per monster type.
11A strong wind blows through this area.

Encounter: Skeletons (9)
Treasure: None.
12The air here is very cold.

 
13The air here is very hot. There are bones scattered here.

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16The air here is very hot. This area smells faintly of manure.

17The air here smells of smoke. A haze of dust hangs in the air. The remnants of a rope are here, rotten.

Treasure: 600sp.
18

Encounter: Sprites (11)
Treasure: None.
 
19

Encounter: Killer Bees (1)
Treasure: None.
20

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
21

Encounter: Sprites (13)
Treasure: None.
 
22A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here.

23A strong updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
24

Treasure: 200sp, 40gp.
 
25The smell of ozone assails your nostrils. There is a broken arrow here.

Treasure: 300sp.
26A cold air current blows through this area. This area is covered in cobwebs.

Treasure: 100sp, 20gp.
27The air here is very cold. There is a putrid smell coming from something nearby. There is a slimy coating on the wall here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
 
28The air here is very hot.

Encounter: Traders (5)
Treasure: As per monster type.
29There are dry leaves and twigs scattered here.

Encounter: Acolytes (6)
Treasure: None.
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33This area is covered in rubble and dirt.

 
34A cold air current blows through this area.

Encounter: Beetles, Fire (6)
Treasure: None.
35It is foggy here, making it difficult to see.

36A strong, moaning wind blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
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42This area smells of rotting vegetation. The wall here is damp.

Encounter: Orcs (5)
Treasure: As per monster type.
 
43A slight breeze blows through this area. There are sticks scattered here.

Encounter: Snakes, Cobra (3)
Treasure: None.
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47A slight, damp breeze blows through this area. There is water dripping here.

48A slight breeze blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
49This area smells faintly of manure.

50

51A strong, moaning wind blows through this area. This area has a stale, fetid smell.

 
52A gusting breeze blows through this area. There is a slimy coating on the ceiling here.

Encounter: Beetles, Fire (3)
Treasure: None.
53This area smells faintly of urine.

54This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it.

 
55The air here is very cold.

Encounter: Wolves (8)
Treasure: None.
56A slight updraft blows through this area.

57

Treasure: 100sp, 40gp.
 
58There are scratches on the wall here.

59There is a small puddle of water here.

60This area has a stale, fetid smell. There are sticks scattered here.

 
61This area smells of rotting vegetation. There are dry leaves and twigs scattered here.

62This area has a pleasant, earthy smell.

63The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64There is a cracked hammer head here.

65A gusting breeze blows through this area.

66There is a torn leather boot here.

 
67

68This area smells of rotting vegetation.

69A slight updraft blows through this area. There is water dripping here.

Encounter: Stirges (7)
Treasure: As per monster type.
 
70This area is covered in cobwebs.

71There is a salty, wet smell to this area.

Encounter: Gnomes (3)
Treasure: As per monster type.
72This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
73The air here is very hot.

74A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby.

Trap: Fog: Looks like poison gas, but harmless.
75There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
76There are bones scattered here.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
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