The Malevolent Temple of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of urine. There is a pile of dung here.

2A strong wind blows through this area. A haze of smoke hangs in the air.

3A strong, gusting wind blows through this area. The wall here is damp.

Treasure: 600sp.
 
4

Encounter: Sprites (10)
Treasure: As per monster type.
5This area is very dusty.

6A strong, moaning wind blows through this area. This area smells faintly of urine. There is a mold growing here.

Encounter: Bandits (2)
Treasure: As per monster type.
 
7There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
8The air here is very hot. This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a slimy coating on the wall here.

Encounter: Kobolds (10)
Treasure: As per monster type.
9This area has a pleasant, earthy smell.

Treasure: 600sp.
 
10A slight breeze blows through this area. There are sticks scattered here.

Treasure: 600sp.
11A strong, moaning wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

12A slight, damp breeze blows through this area. There are cracks in the ceiling here.

 
13The hilt of a broken dagger is lying here.

14

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
15

Encounter: Traders (8)
Treasure: As per monster type.
 
16A cold air current blows through this area. A chlorine-like smell assails your nostrils.

17This area has a pleasant, earthy smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
18It is foggy here, making it difficult to see.

 
19

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20There is a cracked hammer head here.

21There is dried blood here.

 
22

Treasure: 500sp, 10gp.
23A metallic smell assails your nostrils. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
24

Encounter: Halflings (11)
Treasure: As per monster type.
 
25

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26

27A strong downdraft blows through this area. The wall here is damp.

 
28There are food scraps scattered here.

Treasure: 100sp, 40gp.
29There is dried blood here.

30Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. There is a candle stub here.

Encounter: Traders (6)
Treasure: As per monster type.
 
31

32There is a trickle of water here.

Treasure: 100sp.
33The remnants of a rope are here, rotten.

 
34

35A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

36A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
37

38This area smells faintly of urine.

Trap: Poison gas: Save vs. Poison or die.
39Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Killer Bees (6)
Treasure: As per monster type.
 
40This area has a stale, fetid smell. It is misty here.

Encounter: Snakes, Cobra (2)
Treasure: None.
41There is a mold growing here.

42A slight breeze blows through this area.

 
43This area has a pleasant, earthy smell.

44It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Kobolds (13)
Treasure: As per monster type.
45There is a splintered club here.

Treasure: 300sp.
 
46

Encounter: Bandits (6)
Treasure: As per monster type.
47This area smells of rotting vegetation. The ceiling here is damp.

48A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
49There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
50The air here is very cold.

51

Encounter: Traders (5)
Treasure: None.
 
52

53A slight, damp breeze blows through this area. An acrid smell assails your nostrils. There is water dripping here.

54

Treasure: 100sp, 20gp.
 
55A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a slimy coating on the ceiling here.

56

57This area smells faintly of urine.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58This area smells faintly of manure.

59

Encounter: Sprites (13)
Treasure: As per monster type.
60There is a torch stub here.

 
61

62There is a putrid smell coming from something nearby.

Encounter: Sprites (7)
Treasure: None.
63This area has a stale, fetid smell.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
64There are cracks in the wall here.

65A slight breeze blows through this area.

Treasure: 600sp, 30gp.
66A metallic smell assails your nostrils. There is water dripping here.

 
67This area has a pleasant, earthy smell.

68A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

69Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is water dripping here.

 
70There is a cracked hammer head here.

Treasure: 100sp.
71

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
72There is a torn sack here.

 
73

74This area smells faintly of manure.

75A slight breeze blows through this area. It is foggy here, making it difficult to see.