The Eldritch Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 100sp, 10gp.
2The hilt of a broken dagger is lying here.

Treasure: 300sp, 1 gems.
3Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
 
4There are cracks in the ceiling here.

Encounter: Gnomes (3)
Treasure: As per monster type.
5This area has a pleasant, earthy smell. There is a cracked flask here.

Treasure: 400sp.
6

Treasure: 200sp, 40gp.
 
7Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

8

9It is foggy here, making it difficult to see.

Treasure: 600sp.
 
10

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
11This area has a pleasant, earthy smell. The ceiling here is damp.

12

Encounter: Green Slimes (2)
Treasure: None.
 
13

14

15There are food scraps scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
16This area smells faintly of manure.

17A haze of dust hangs in the air.

18There are food scraps scattered here.

 
19There is a broken arrow here.

20A strong wind blows through this area. This area smells of rotting vegetation.

Encounter: Killer Bees (8)
Treasure: As per monster type.
21

 
22

23The air here is very hot.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
24A strong, moaning wind blows through this area.

Treasure: 500sp, 40gp.
 
25A strong wind blows through this area. There is a mold growing here.

26There is a pile of ashes here.

Encounter: Skeletons (8)
Treasure: As per monster type.
27

 
28

Trap: Fog: Looks like poison gas, but harmless.
29

30The air here is very cold.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
31The air here is very cold.

Treasure: 600sp, 60gp.
32There is a rusted spike here.

33The hilt of a broken dagger is lying here.

 
34The ceiling here is damp.

35

Encounter: Lizards, Gecko (1)
Treasure: None.
36The air here smells of smoke. It is foggy here, making it difficult to see. There is dried blood here.

 
37

Treasure: 300sp, 50gp.
Trap: Illusion of monsters: Green Slimes (2)
38

Encounter: Halflings (15)
Treasure: As per monster type.
39

Encounter: Gnomes (4)
Treasure: None.
 
40There is a pick handle here.

Treasure: 200sp.
41A cold air current blows through this area. This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
42A slight, damp breeze blows through this area.

 
43There is a pile of ashes here.

Encounter: Acolytes (5)
Treasure: None.
44

45This area is covered in cobwebs.

 
46A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. There is a candle stub here.

47The air here is very cold. It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
48The air here is very cold. There is a bent and rusted iron bar here.

 
49This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pile of straw here.

50There are dry leaves and twigs scattered here.

Trap: Fog: Looks like poison gas, but harmless.
51The smell of ozone assails your nostrils. The wall here is damp.

 
52A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
53A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
54This area smells faintly of manure. This area is covered in cobwebs.

 
55There is water dripping here.

Treasure: 200sp.
56

57There is water dripping here.

 
58Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
59

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
60This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: None.
 
61The air here is very hot.

Encounter: Spiders, Crab (1)
Treasure: None.
62This area smells faintly of urine. There is a broken arrow here.

Encounter: Gnomes (1)
Treasure: None.
63

 
64A metallic smell assails your nostrils.

Treasure: 600sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
65

Treasure: 100sp.
66A strong wind blows through this area.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
67A strong wind blows through this area.

68A strong, moaning wind blows through this area. This area is covered in cobwebs.

69A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

Encounter: Acolytes (5)
Treasure: None.
 
70A cold air current blows through this area.

Encounter: Wolves (10)
Treasure: None.
71This area is covered in rubble and dirt.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
72It is foggy here, making it difficult to see.