The Haunted Ruins of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A haze of smoke hangs in the air.

2Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (4)
Treasure: As per monster type.
3The air here is very cold.

 
4The smell of ozone assails your nostrils.

Treasure: 600sp, 5 gems.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5The air here is very hot. This area has a stale, fetid smell.

Encounter: Green Slimes (2)
Treasure: None.
6Pottery shards are scattered here.

 
7This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Acolytes (6)
Treasure: None.
8This area is covered in cobwebs.

9This area has a stale, fetid smell.

 
10A slight downdraft blows through this area. There is a mold growing here.

Encounter: Skeletons (10)
Treasure: None.
11There is a putrid smell coming from something nearby. It is misty here. There is water dripping here.

Encounter: Gnomes (2)
Treasure: None.
12There is a torch stub here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
13This area is very dusty.

Encounter: Dwarves (6)
Treasure: None.
14There is a pile of rags here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
15A strong updraft blows through this area.

Treasure: 400sp, 20gp.
Trap: Illusion of monsters: Shrews, Giant (3)
 
16This area is covered in cobwebs.

17

18A slight, damp breeze blows through this area. There is water dripping here.

Treasure: 600sp, 30gp.
 
19This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
20

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21This area has a pleasant, earthy smell. There is water dripping here.

 
22The air here smells of smoke.

23The air here is very hot. This area smells of rotting vegetation.

24A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

 
25The air here is very cold.

Encounter: Sprites (12)
Treasure: None.
26

Encounter: Stirges (5)
Treasure: As per monster type.
27

Encounter: Lizards, Gecko (2)
Treasure: None.
 
28This area is covered in rubble and dirt.

Encounter: Bandits (7)
Treasure: As per monster type.
29A slight breeze blows through this area. There is a pile of ashes here.

Treasure: 600sp.
30A strong, moaning wind blows through this area.

 
31The air here is very hot. This area smells faintly of manure. A haze of smoke hangs in the air. There are sticks scattered here.

32It is foggy here, making it difficult to see.

33There is a large puddle of water here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
 
34This area has a stale, fetid smell. There is a mold growing here.

35Fog gathers and swirls on the floor, concealing it.

36This area is very dusty.

 
37

38A gusting breeze blows through this area. A haze of dust hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (5)
Treasure: None.
39The smell of ozone assails your nostrils. There are scratches on the wall here.

Trap: Poison gas: Save vs. Poison or die.
 
40It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Halflings (15)
Treasure: None.
41

Treasure: 300sp.
42A strong wind blows through this area.

 
43There is a mold growing here.

44

Encounter: Dwarves (3)
Treasure: As per monster type.
45Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
46This area has a pleasant, earthy smell.

Encounter: Killer Bees (4)
Treasure: None.
47A metallic smell assails your nostrils. Guano covers this area.

48

Encounter: Orcs (7)
Treasure: None.
 
49The ceiling here is damp.

50This area is very dusty.

Treasure: 400sp.
51A haze of smoke hangs in the air. There is a torch stub here.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
52A strong, gusting wind blows through this area. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
53

Trap: Poison gas: Save vs. Poison or die.
54This area is covered in cobwebs.

 
55This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 600sp.
56A strong, moaning wind blows through this area.

Encounter: Sprites (17)
Treasure: None.
57There is a cracked flask here.

 
58A haze of smoke hangs in the air.

Encounter: Gnomes (2)
Treasure: As per monster type.
59The air here smells of smoke.

60There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
61The air here is very hot. There are bones scattered here.

Treasure: 600sp.
62

Treasure: 100sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
63A slight, damp breeze blows through this area.

 
64A slight, damp breeze blows through this area. There is a salty, wet smell to this area.

65The wall here is damp.

66This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
67The air here is very hot. This area is covered in cobwebs.

Encounter: Wolves (5)
Treasure: As per monster type.
68This area is very dusty.

69The air here is very hot. The air here smells of smoke. There are bones scattered here.

 
70This area smells of rotting vegetation.

71There are scratches on the wall here.

72It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

 
73There is water dripping here.

74

Encounter: Stirges (1)
Treasure: As per monster type.
75

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76The air here is very hot. This area has a pleasant, earthy smell.

77A slight breeze blows through this area. This area smells of rotting vegetation.

78

 
79A strong wind blows through this area. The air here smells of smoke.

80It is foggy here, making it difficult to see.

81

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82There is water dripping here.