Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a splintered club here. | 2 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 3 | Encounter: Bandits (1) Treasure: As per monster type. |
| 4 | There is a pick handle here. | 5 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. Encounter: Acolytes (3) Treasure: As per monster type. | 6 | The air here smells of smoke. |
| 7 | There is a pile of dung here. Encounter: Wolves (5) Treasure: None. | 8 | There is water dripping here. Encounter: Gnomes (5) Treasure: None. | 9 | A slight, damp breeze blows through this area. The air here smells of smoke. A haze of smoke hangs in the air. There is a torch stub here. Encounter: Acolytes (7) Treasure: None. |
| 10 | Encounter: Traders (5) Treasure: As per monster type. | 11 | Encounter: Shrews, Giant (10) Treasure: None. | 12 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the ceiling here. |
| 13 | It is foggy here, making it difficult to see. There is a blunt javelin head here. Encounter: Traders (4) Treasure: As per monster type. | 14 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. | 15 | The wall here is damp. |
| 16 | The air here is very hot. A haze of smoke hangs in the air. There are bones scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 17 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 18 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 19 | A cold air current blows through this area. Treasure: 500sp. | 20 | A slight, damp breeze blows through this area. It is misty here. This area is very dusty. Treasure: 200sp. | 21 | A slight breeze blows through this area. There are rotting wood pieces here. Encounter: Gnomes (6) Treasure: None. |
| 22 | This area smells of rotting vegetation. Encounter: Traders (3) Treasure: None. | 23 | Fog gathers and swirls on the floor, concealing it. | 24 | Treasure: 600sp, 50gp. |
| 25 | 26 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 27 | A gusting breeze blows through this area. This area is covered in cobwebs. | |
| 28 | 29 | Encounter: Beetles, Fire (7) Treasure: None. | 30 | There are cracks in the floor here. Treasure: 500sp, 40gp. | |
| 31 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 32 | The air here is very hot. There is a salty, wet smell to this area. Encounter: Wolves (9) Treasure: None. | 33 | This area has a pleasant, earthy smell. Encounter: Bandits (3) Treasure: None. |
| 34 | A strong downdraft blows through this area. There is a blunt javelin head here. Encounter: Shrews, Giant (9) Treasure: None. | 35 | This area has a stale, fetid smell. | 36 | The air here is very hot. There are cracks in the ceiling here. |
| 37 | There is a salty, wet smell to this area. | 38 | This area is covered in cobwebs. | 39 | There is a cracked hammer head here. Encounter: Wolves (6) Treasure: None. |
| 40 | There is a rusted spike here. Encounter: Dwarves (6) Treasure: As per monster type. | 41 | This area has a stale, fetid smell. This area is very dusty. Encounter: Killer Bees (3) Treasure: As per monster type. | 42 | |
| 43 | This area has a stale, fetid smell. A haze of dust hangs in the air. | 44 | Encounter: Shrews, Giant (1) Treasure: None. | 45 | This area is very dusty. |
| 46 | There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 47 | Treasure: 600sp. | 48 | |
| 49 | Encounter: Spiders, Crab (4) Treasure: None. | 50 | There is a splintered club here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 51 | This area smells of rotting vegetation. |
| 52 | There is a broken bottle here. | 53 | A strong, moaning wind blows through this area. There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | 54 | A chlorine-like smell assails your nostrils. Encounter: Gnomes (3) Treasure: None. |
| 55 | A haze of dust hangs in the air. The wall here is damp. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 56 | There is a putrid smell coming from something nearby. | 57 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. |
| 58 | This area is covered in cobwebs. | 59 | The air here is very hot. Encounter: Acolytes (7) Treasure: As per monster type. | 60 | There is a large puddle of water here. Encounter: Killer Bees (4) Treasure: As per monster type. |
| 61 | There is a broken pole here. | 62 | There is water dripping here. Trap: Poison gas: Save vs. Poison or die. | 63 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 64 | 65 | A metallic smell assails your nostrils. There are several small stones here. Encounter: Halflings (14) Treasure: None. | 66 | A metallic smell assails your nostrils. This area is covered in cobwebs. Encounter: Traders (1) Treasure: None. | |
| 67 | Encounter: Dwarves (1) Treasure: As per monster type. | 68 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. | 69 | This area is very dusty. Encounter: Beetles, Fire (4) Treasure: None. |
| 70 | The wall here is damp. Treasure: 400sp, 20gp. | 71 | Teeth and fangs are scattered here. | 72 | This area is covered in rubble and dirt. Encounter: Beetles, Fire (1) Treasure: None. |
| 73 | A slight, damp breeze blows through this area. The smell of ozone assails your nostrils. There are sticks scattered here. Treasure: 100sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 74 | There are rotting wood pieces here. | 75 | |
| 76 | The smell of ozone assails your nostrils. |