The Weird Maze of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2This area smells faintly of manure.

Encounter: Gnomes (3)
Treasure: As per monster type.
3

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4

5This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (3)
Treasure: As per monster type.
6The remnants of a rope are here, rotten.

 
7There is a pile of dung here.

Encounter: Wolves (10)
Treasure: None.
8This area has a pleasant, earthy smell.

9Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
10A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs.

11A strong wind blows through this area. This area smells of rotting vegetation. There is a pile of dung here.

12This area smells of rotting vegetation. There is water dripping here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
13A slight, damp breeze blows through this area. There is water dripping here.

Encounter: Goblins (3)
Treasure: As per monster type.
14

15This area is very dusty.

 
16A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
17A cold air current blows through this area. This area has a pleasant, earthy smell. There are rotting wood pieces here.

18This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19The air here is very hot. There are scratches on the wall here.

20

21

Encounter: Halflings (7)
Treasure: None.
 
22There is a blunt javelin head here.

23There are cracks in the wall here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
24

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
25

Encounter: Skeletons (8)
Treasure: As per monster type.
26This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Bandits (6)
Treasure: As per monster type.
27

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
28A strong, moaning wind blows through this area.

Encounter: Sprites (13)
Treasure: None.
29There is a small puddle of water here.

Encounter: Wolves (9)
Treasure: None.
30There are sticks scattered here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
31There is a pile of rags here.

Encounter: Shrews, Giant (8)
Treasure: None.
32The air here is very cold.

Encounter: Dwarves (4)
Treasure: None.
33

 
34A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

35

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
36

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
37A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

38A gusting breeze blows through this area.

39A slight downdraft blows through this area. It is foggy here, making it difficult to see. There is a blunt javelin head here.

 
40The wall here is damp.

41An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are scratches on the wall here.

Encounter: Traders (2)
Treasure: As per monster type.
42A gusting breeze blows through this area.

Encounter: Orcs (3)
Treasure: None.
 
43There is a torch stub here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
44The smell of ozone assails your nostrils. There is a mold growing here.

Treasure: 100sp, 20gp, 4 jewelry.
45A strong wind blows through this area.

 
46A strong wind blows through this area. A metallic smell assails your nostrils. There are bones scattered here.

47A haze of smoke hangs in the air. There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
48A slight, damp breeze blows through this area. There is a corroded chain here.

 
49There are bones scattered here.

50

Treasure: 400sp.
Trap: Illusion of monsters: Stirges (2)
51This area smells faintly of manure.

 
52There is a small puddle of water here.

53This area has a pleasant, earthy smell.

Encounter: Stirges (5)
Treasure: As per monster type.
54There is a trickle of water here.

 
55The air here is very hot. There are several small stones here.

Encounter: Bandits (6)
Treasure: As per monster type.
56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57A strong wind blows through this area.

 
58

59

60

 
61

62

63

Encounter: Goblins (7)
Treasure: None.
 
64There are fungi growing here.

65There is a mold growing here.

66

Trap: Poison gas: Save vs. Poison or die.
 
67There is a slimy coating on the floor here.

Encounter: Wolves (9)
Treasure: As per monster type.
68This area smells faintly of manure. There are bones scattered here.

69A gusting breeze blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
70The air here is very cold.

Treasure: 300sp, 50gp.
Trap: Poison snake: 1 hit dice.
71A slight, damp breeze blows through this area.

Encounter: Acolytes (6)
Treasure: As per monster type.
72

Treasure: 100sp.
Trap: Illusion of monsters: Bandits (1)
 
73A strong, moaning wind blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
74This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
75There are bones scattered here.

 
76A slight, damp breeze blows through this area. There is a large puddle of water here.

Encounter: Gnomes (4)
Treasure: None.
77The air here smells of smoke. There is a pile of ashes here.

Encounter: Traders (4)
Treasure: As per monster type.
78This area has a stale, fetid smell. There is a pick handle here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
79There is a mold growing here.

Encounter: Green Slimes (3)
Treasure: None.
80There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
81

Encounter: Acolytes (2)
Treasure: None.
 
82A gusting breeze blows through this area. There is a torn leather boot here.

83A haze of smoke hangs in the air.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
84A slight updraft blows through this area. There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
85There are bits of fur and hair scattered around here.

86There are wax drippings here.

87This area smells faintly of urine. There is a bent and rusted iron bar here.

Encounter: Spiders, Crab (1)
Treasure: None.
 
88The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
89A slight downdraft blows through this area. This area is covered in rubble and dirt.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.