The Eldritch Temple of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. There is a cracked hammer head here.

Trap: Fog: Looks like poison gas, but harmless.
2There is a pile of dung here.

3A slight breeze blows through this area. There is a putrid smell coming from something nearby. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4This area has a stale, fetid smell.

5This area is covered in cobwebs.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
6This area smells faintly of manure.

 
7A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
8This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Guano covers this area.

9

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
10

11A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the floor here.

Treasure: 300sp, 20gp.
12A strong wind blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
 
13There is a trickle of water here.

Encounter: Traders (4)
Treasure: As per monster type.
14There is a putrid smell coming from something nearby.

Encounter: Acolytes (8)
Treasure: None.
15A haze of smoke hangs in the air. There are cracks in the floor here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16There is a putrid smell coming from something nearby.

Encounter: Goblins (4)
Treasure: None.
17This area has a pleasant, earthy smell. There is a small puddle of water here.

18The air here smells of smoke. There is a pile of ashes here.

 
19A slight breeze blows through this area.

20This area smells of rotting vegetation. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21There are cracks in the floor here.

Encounter: Orcs (6)
Treasure: As per monster type.
 
22A slight, damp breeze blows through this area. This area has a stale, fetid smell. Guano covers this area.

Encounter: Traders (6)
Treasure: None.
23There is a putrid smell coming from something nearby. This area is very dusty.

24This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
25

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
26The air here is very hot. There is a pile of ashes here.

Trap: Poison gas: Save vs. Poison or die.
27

 
28

29

30The smell of ozone assails your nostrils. There are fungi growing here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
31There is a small puddle of water here.

32

Encounter: Wolves (5)
Treasure: None.
33A slight breeze blows through this area.

 
34It is foggy here, making it difficult to see. There are sticks scattered here.

Treasure: 100sp.
35A strong, moaning wind blows through this area.

36There is a pile of dung here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
37The air here is very hot. There is a putrid smell coming from something nearby. There are sticks scattered here.

38A cold air current blows through this area.

Encounter: Killer Bees (4)
Treasure: As per monster type.
39A haze of smoke hangs in the air. Guano covers this area.

Treasure: 300sp.
 
40The air here is very hot. This area has a pleasant, earthy smell.

41

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42There is a cracked hammer head here.

 
43There is a broken sword blade here.

44There is a salty, wet smell to this area. There is a small puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
45A gusting breeze blows through this area.

 
46The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: None.
47Pottery shards are scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
48A slight breeze blows through this area. A metallic smell assails your nostrils.

 
49A cold air current blows through this area. There is a small puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50There is a small puddle of water here.

51Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
52

53A slight, damp breeze blows through this area.

54

 
55This area smells faintly of urine.

56This area has a pleasant, earthy smell. The ceiling here is damp.

Treasure: 100sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
57This area smells of rotting vegetation.

 
58There are cracks in the floor here.

Treasure: 100sp, 10gp.
59This area is covered in cobwebs.

60The smell of ozone assails your nostrils.

Treasure: 600sp, 40gp.
Trap: Poison snake: 1 hit dice.
 
61There is a cracked hammer head here.

62

63There is a trickle of water here.

 
64There is a mold growing here.

65

66There is a torn leather boot here.

Encounter: Skeletons (8)
Treasure: None.
 
67A strong, moaning wind blows through this area.

Encounter: Sprites (5)
Treasure: None.
68There is water dripping here.

69This area smells faintly of manure.

 
70A strong wind blows through this area. There is a splintered club here.

71There is a putrid smell coming from something nearby. There are food scraps scattered here.

Encounter: Bandits (1)
Treasure: None.
72There is a putrid smell coming from something nearby. There are wax drippings here.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
73A strong, moaning wind blows through this area. There is a broken bottle here.

74

Encounter: Beetles, Fire (1)
Treasure: None.
75

Encounter: Goblins (6)
Treasure: As per monster type.
 
76

Trap: 10' Pit: 1d6 points of damage if you fall in.
77The air here is very hot. There is a pile of dung here.

Encounter: Dwarves (5)
Treasure: As per monster type.
78A haze of smoke hangs in the air.

Encounter: Green Slimes (1)
Treasure: As per monster type.
 
79There is a mold growing here.

Encounter: Goblins (3)
Treasure: None.
80

81Guano covers this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
82The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 100sp, 20gp.
83A strong, moaning wind blows through this area. This area is covered in cobwebs.

84It is foggy here, making it difficult to see. There is a pile of rags here.

Encounter: Shrews, Giant (4)
Treasure: None.