The Unspeakable Catacombs

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a pile of ashes here.

Encounter: Traders (7)
Treasure: None.
2This area smells faintly of urine.

3A strong, gusting wind blows through this area. This area is very dusty.

 
4There are rotting wood pieces here.

Treasure: 500sp, 4 gems.
Trap: Illusion of monsters: Halflings (9)
5

Trap: Poison gas: Save vs. Poison or die.
6

 
7There is a putrid smell coming from something nearby.

Encounter: Skeletons (10)
Treasure: As per monster type.
8The air here is very hot. There is a salty, wet smell to this area.

9

Encounter: Kobolds (12)
Treasure: None.
 
10There are rotting wood pieces here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
11The wall here is damp.

Encounter: Acolytes (8)
Treasure: None.
12The air here is very hot. A metallic smell assails your nostrils. There are food scraps scattered here.

 
13A strong wind blows through this area.

Encounter: Spiders, Crab (2)
Treasure: None.
14This area has a pleasant, earthy smell. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15

 
16

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
17The air here is very hot.

18

 
19A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a broken sword blade here.

Encounter: Dwarves (1)
Treasure: None.
20This area has a pleasant, earthy smell. The ceiling here is damp.

21This area is very dusty.

 
22There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 30gp, 2 gems.
Trap: Illusion of monsters: Bandits (8)
23Guano covers this area.

Encounter: Acolytes (4)
Treasure: None.
24This area smells faintly of urine.

 
25The air here is very cold. It is foggy here, making it difficult to see. There are sticks scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
26A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Encounter: Gnomes (4)
Treasure: As per monster type.
27

Treasure: 300sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
28A strong wind blows through this area. There are bones scattered here.

29A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 300sp, 60gp.
30

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
31There is dried blood here.

Encounter: Orcs (5)
Treasure: As per monster type.
32

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
33The air here is very hot.

Encounter: Lizards, Gecko (3)
Treasure: None.
 
34A haze of smoke hangs in the air. There is a blunt javelin head here.

Encounter: Acolytes (5)
Treasure: None.
35The air here is very cold. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
36This area has a stale, fetid smell.

 
37

38

Encounter: Green Slimes (2)
Treasure: None.
39There are bones scattered here.

 
40

Trap: 10' Pit: 1d6 points of damage if you fall in.
41This area has a stale, fetid smell.

42A strong, moaning wind blows through this area.

Encounter: Sprites (11)
Treasure: As per monster type.
 
43

44There is a badly dented helmet here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45A cold air current blows through this area.

 
46There is a cracked flask here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
47Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
48This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49

50

51

 
52

53

54A gusting breeze blows through this area.

 
55Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp.

Encounter: Acolytes (6)
Treasure: None.
56A cold air current blows through this area. There is a trickle of water here.

Encounter: Traders (4)
Treasure: As per monster type.
57Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here.

 
58A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a corroded chain here.

Encounter: Stirges (6)
Treasure: None.
59A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60

Encounter: Dwarves (2)
Treasure: As per monster type.
 
61There are cracks in the wall here.

Treasure: 100sp, 60gp.
62Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
63A cold air current blows through this area. This area is covered in cobwebs.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
64A strong wind blows through this area. There are cracks in the wall here.

65A slight downdraft blows through this area. This area smells faintly of urine. There is a slimy coating on the ceiling here.

66The air here is very cold. There is water dripping here.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
67

68There is a salty, wet smell to this area. There are fungi growing here.

69The hilt of a broken dagger is lying here.

Encounter: Halflings (6)
Treasure: None.
 
70There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
71This area smells faintly of urine.

Encounter: Lizards, Gecko (3)
Treasure: None.
72The hilt of a broken dagger is lying here.

Encounter: Wolves (6)
Treasure: None.
 
73The air here is very hot. There are sticks scattered here.

Encounter: Wolves (6)
Treasure: None.
74A strong, gusting wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Killer Bees (3)
Treasure: As per monster type.
75A strong wind blows through this area. A haze of smoke hangs in the air.

 
76There is a large puddle of water here.

Treasure: 300sp.
77A metallic smell assails your nostrils. There is a large puddle of water here.

Encounter: Shrews, Giant (4)
Treasure: None.
78This area has a pleasant, earthy smell. There are wax drippings here.

 
79This area has a stale, fetid smell. It is misty here.

Treasure: 300sp.
80A haze of dust hangs in the air.

81This area is covered in cobwebs.

Encounter: Dwarves (1)
Treasure: None.
 
82A slight, damp breeze blows through this area. A haze of smoke hangs in the air.

83A gusting breeze blows through this area. Pottery shards are scattered here.

Treasure: 300sp.
84Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
85A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a corroded chain here.

86There is a bent and rusted iron bar here.

Encounter: Gnomes (4)
Treasure: As per monster type.
87A strong wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
88Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
89

Encounter: Wolves (6)
Treasure: As per monster type.
90A cold air current blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
91Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (6)
Treasure: As per monster type.