The Diabolical Tower of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot.

2There is a mold growing here.

3It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
4This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are rotting wood pieces here.

5There is a broken pole here.

6This area smells faintly of manure. There are rotting wood pieces here.

 
7A haze of smoke hangs in the air.

8There are wax drippings here.

9The wall here is damp.

 
10

Treasure: 200sp, 30gp, 6 gems.
Trap: Illusion of monsters: Spiders, Crab (3)
11

Trap: Poison gas: Save vs. Poison or die.
12This area has a pleasant, earthy smell. There is a rusted spike here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13A cold air current blows through this area. The air here smells of smoke.

14A chlorine-like smell assails your nostrils. Guano covers this area.

Trap: Poison gas: Save vs. Poison or die.
15It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
 
16A cold air current blows through this area. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
17A slight, damp breeze blows through this area.

Encounter: Skeletons (7)
Treasure: None.
18A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Treasure: 100sp, 40gp.
 
19This area has a stale, fetid smell.

Treasure: 400sp, 50gp.
20This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
21A strong wind blows through this area.

Encounter: Dwarves (4)
Treasure: None.
 
22There is a torn sack here.

Encounter: Orcs (4)
Treasure: None.
23It is foggy here, making it difficult to see.

24This area is covered in cobwebs.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25The air here is very hot. This area smells faintly of manure.

Encounter: Wolves (8)
Treasure: As per monster type.
26A slight breeze blows through this area. There is a pile of ashes here.

Treasure: 300sp, 40gp.
27The air here is very hot.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
28This area has a pleasant, earthy smell.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29It is foggy here, making it difficult to see.

Encounter: Traders (8)
Treasure: None.
30

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
31A strong updraft blows through this area. There is a mold growing here.

32A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33The air here is very hot. There is a pick handle here.

 
34The air here is very hot.

Encounter: Orcs (6)
Treasure: None.
35A cold air current blows through this area. There is a putrid smell coming from something nearby.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36A haze of smoke hangs in the air.

 
37This area smells faintly of manure.

Encounter: Halflings (9)
Treasure: As per monster type.
38Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Skeletons (5)
Treasure: None.
39There is a trickle of water here.

Treasure: 100sp, 10gp, 2 gems.
 
40This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
41It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (7)
Treasure: None.
42A strong wind blows through this area. The air here smells of smoke. There is water dripping here.

Encounter: Orcs (4)
Treasure: None.
 
43A strong updraft blows through this area. There is a slimy coating on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
44

Trap: 10' Pit: 1d6 points of damage if you fall in.
45The air here is very cold. There is a broken sword blade here.

 
46A slight downdraft blows through this area.

Treasure: 300sp.
47

Encounter: Killer Bees (3)
Treasure: None.
48A chlorine-like smell assails your nostrils.

Encounter: Beetles, Fire (3)
Treasure: None.
 
49The smell of ozone assails your nostrils.

50A strong updraft blows through this area. The air here smells of smoke. There is a blunt javelin head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51There are food scraps scattered here.

 
52This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54There is a bent copper coin lying here.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
55The air here is very hot. There is a putrid smell coming from something nearby.

56The smell of ozone assails your nostrils.

Encounter: Skeletons (6)
Treasure: None.
57The smell of ozone assails your nostrils.

 
58The air here is very cold. This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
59This area has a stale, fetid smell.

Encounter: Wolves (11)
Treasure: None.
60There is a bent and rusted iron bar here.

 
61This area smells of rotting vegetation.

62It is misty here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63The air here is very hot. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64The air here is very cold. There are sticks scattered here.

Trap: Fog: Looks like poison gas, but harmless.
65A metallic smell assails your nostrils.

Encounter: Kobolds (10)
Treasure: As per monster type.
66The air here is very hot. There is a large puddle of water here.

 
67

68

Encounter: Halflings (12)
Treasure: As per monster type.
69

 
70A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

71It is misty here.

Trap: Fog: Looks like poison gas, but harmless.
72This area smells faintly of manure.

Encounter: Traders (5)
Treasure: None.