Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A cold air current blows through this area. Trap: Poison gas: Save vs. Poison or die. | 2 | The air here is very hot. Encounter: Bandits (6) Treasure: None. | 3 | It is foggy here, making it difficult to see. Treasure: 300sp, 20gp. |
| 4 | A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. | 5 | Encounter: Skeletons (7) Treasure: As per monster type. | 6 | |
| 7 | An acrid smell assails your nostrils. There are several small stones here. | 8 | This area smells faintly of urine. There is a broken bottle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | Encounter: Lizards, Gecko (3) Treasure: None. |
| 10 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 11 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Lizards, Gecko (1) Treasure: None. |
| 13 | Encounter: Dwarves (4) Treasure: None. | 14 | Encounter: Goblins (5) Treasure: None. | 15 | Treasure: 500sp. |
| 16 | Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (7) Treasure: None. | 17 | There is a slimy coating on the wall here. | 18 | There is water dripping here. Encounter: Orcs (2) Treasure: As per monster type. |
| 19 | A cold air current blows through this area. | 20 | Encounter: Dwarves (2) Treasure: None. | 21 | |
| 22 | Encounter: Orcs (6) Treasure: As per monster type. | 23 | This area smells faintly of urine. There is a large puddle of water here. Treasure: 400sp, 50gp. | 24 | A strong, gusting wind blows through this area. Guano covers this area. |
| 25 | The air here is very hot. This area smells faintly of manure. There is a pile of rags here. | 26 | 27 | A strong downdraft blows through this area. This area smells of rotting vegetation. Encounter: Orcs (3) Treasure: As per monster type. | |
| 28 | This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. Encounter: Orcs (6) Treasure: None. | 29 | There is a rusted spike here. Encounter: Wolves (4) Treasure: As per monster type. | 30 | A haze of smoke hangs in the air. There is a pile of straw here. |
| 31 | The air here is very hot. Trap: Fog: Looks like poison gas, but harmless. | 32 | The air here smells of smoke. Treasure: 200sp, 10gp. | 33 | The air here is very cold. |
| 34 | This area has a stale, fetid smell. Treasure: 400sp, 4 jewelry. | 35 | There are dry leaves and twigs scattered here. | 36 | Your nostrils are overwhelmed by a sulphurous smell. |
| 37 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Skeletons (8) Treasure: As per monster type. | 38 | There is a cracked flask here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 39 | Fog gathers and swirls on the floor, concealing it. |
| 40 | Encounter: Halflings (11) Treasure: None. | 41 | There is a bent copper coin lying here. Treasure: 300sp. | 42 | A slight, damp breeze blows through this area. There is a splintered club here. |
| 43 | The smell of ozone assails your nostrils. | 44 | Encounter: Acolytes (7) Treasure: None. | 45 | There is a salty, wet smell to this area. Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 46 | This area is covered in cobwebs. Encounter: Killer Bees (7) Treasure: None. | 47 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a cracked hammer head here. | 48 | Encounter: Orcs (2) Treasure: None. |
| 49 | Treasure: 100sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 50 | This area smells faintly of manure. | 51 | Treasure: 300sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |
| 52 | It is foggy here, making it difficult to see. There is a broken bottle here. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 53 | There are cracks in the floor here. Encounter: Killer Bees (1) Treasure: None. | 54 | This area smells faintly of manure. There are dry leaves and twigs scattered here. |
| 55 | This area has a pleasant, earthy smell. Treasure: 300sp. | 56 | The air here is very cold. It is misty here. | 57 | A strong wind blows through this area. Encounter: Shrews, Giant (7) Treasure: As per monster type. |
| 58 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. | 59 | There are rotting wood pieces here. | 60 | There is a torn leather boot here. Encounter: Killer Bees (4) Treasure: None. |
| 61 | 62 | An acrid smell assails your nostrils. This area is very dusty. | 63 | There is a small puddle of water here. | |
| 64 | Treasure: 500sp, 30gp. | 65 | There is a pile of dung here. Encounter: Dwarves (2) Treasure: None. | 66 | The wall here is damp. |
| 67 | This area is covered in cobwebs. | 68 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 69 | Encounter: Snakes, Cobra (6) Treasure: As per monster type. |
| 70 | The wall here is damp. Treasure: 600sp, 20gp. Trap: Poison needle: Save vs. Poison or die. | 71 | A cold air current blows through this area. Treasure: 400sp, 10gp. | 72 | The remnants of a rope are here, rotten. Treasure: 400sp, 1 magic item. |
| 73 | Treasure: 300sp. | 74 | Encounter: Gnomes (5) Treasure: None. | 75 | This area has a pleasant, earthy smell. There is a cracked hammer head here. Encounter: Gnomes (5) Treasure: None. |
| 76 | There is dried blood here. | 77 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. | 78 | There is a putrid smell coming from something nearby. There is a large puddle of water here. Encounter: Lizards, Gecko (3) Treasure: None. |
| 79 | A slight breeze blows through this area. There is a pick handle here. Treasure: 200sp, 30gp. | 80 | A haze of smoke hangs in the air. The ceiling here is damp. | 81 | The air here smells of smoke. It is foggy here, making it difficult to see. |