The Weird Labyrinth

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell.

Encounter: Green Slimes (3)
Treasure: None.
2A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
3

 
4

Encounter: Goblins (3)
Treasure: None.
5This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
6This area smells faintly of manure. Pottery shards are scattered here.

 
7This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a cracked flask here.

Encounter: Shrews, Giant (9)
Treasure: None.
8An acrid smell assails your nostrils. There is water dripping here.

Encounter: Green Slimes (4)
Treasure: None.
9The air here is very hot. It is misty here. There are cracks in the ceiling here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
10The air here is very hot. This area smells faintly of urine.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11It is foggy here, making it difficult to see. This area is very dusty.

12This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Killer Bees (7)
Treasure: None.
 
13

14There are several small stones here.

Treasure: 500sp.
15The smell of ozone assails your nostrils. There are cracks in the floor here.

 
16

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
17Pottery shards are scattered here.

18This area smells faintly of manure. There is a trickle of water here.

 
19The wall here is damp.

20Your nostrils are overwhelmed by a sulphurous smell.

21This area smells of rotting vegetation.

Treasure: 600sp.
Trap: Illusion of monsters: Wolves (8)
 
22The air here smells of smoke. There is a pile of ashes here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
23The air here is very hot. There is a mold growing here.

Encounter: Orcs (4)
Treasure: As per monster type.
24Fog gathers and swirls on the floor, concealing it.

 
25

Treasure: 300sp, 50gp.
26

27It is misty here. The ceiling here is damp.

 
28Your nostrils are overwhelmed by a sulphurous smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29

Encounter: Wolves (3)
Treasure: As per monster type.
30This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
31The smell of ozone assails your nostrils.

Encounter: Lizards, Gecko (3)
Treasure: None.
32There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33This area is covered in cobwebs.

 
34This area smells faintly of manure. There is a mold growing here.

Treasure: 200sp, 40gp.
35The air here is very hot. The smell of ozone assails your nostrils. There is a slimy coating on the ceiling here.

Encounter: Sprites (11)
Treasure: As per monster type.
36There is a candle stub here.

 
37There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
38This area smells faintly of urine.

39This area has a pleasant, earthy smell.

Encounter: Traders (6)
Treasure: None.
 
40There is water dripping here.

41There is a cracked hammer head here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42

 
43This area has a stale, fetid smell.

Encounter: Kobolds (12)
Treasure: As per monster type.
44There is water dripping here.

45The wall here is damp.

 
46There is a broken sword blade here.

Encounter: Dwarves (2)
Treasure: None.
47The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Bandits (7)
Treasure: None.
48

 
49There are rotting wood pieces here.

Encounter: Shrews, Giant (5)
Treasure: None.
50There is water dripping here.

51A cold air current blows through this area. The air here smells of smoke. There is a mold growing here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
52

Treasure: 100sp.
53A metallic smell assails your nostrils. This area is very dusty.

Encounter: Spiders, Crab (3)
Treasure: None.
54

Treasure: 300sp.
Trap: Illusion of monsters: Wolves (7)
 
55A strong, moaning wind blows through this area.

Treasure: 500sp.
56This area has a stale, fetid smell.

Treasure: 500sp, 30gp.
57The air here smells of smoke. There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
58There are bits of fur and hair scattered around here.

59This area has a pleasant, earthy smell.

Treasure: 200sp, 20gp.
60The smell of ozone assails your nostrils.

Encounter: Traders (6)
Treasure: As per monster type.
 
61This area has a stale, fetid smell. There is water dripping here.

62There is a pile of rags here.

63

 
64

65

Encounter: Green Slimes (2)
Treasure: As per monster type.
66There are cracks in the floor here.

 
67There is a salty, wet smell to this area.

68A strong, moaning wind blows through this area. There is a small puddle of water here.

69

 
70A gusting breeze blows through this area.

Encounter: Wolves (7)
Treasure: None.
71

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
72

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73

Encounter: Traders (7)
Treasure: None.
74

75The air here is very cold. There are sticks scattered here.

 
76This area is very dusty.

Encounter: Dwarves (2)
Treasure: None.
77

78

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
79There is a badly dented helmet here.

Treasure: 500sp, 10gp.
80There is a putrid smell coming from something nearby. There is a torn sack here.

81A slight updraft blows through this area. There is a mold growing here.

Treasure: 100sp.
 
82It is misty here.

83The air here is very cold. A haze of smoke hangs in the air. There is a pick handle here.

Trap: Poison gas: Save vs. Poison or die.
84The air here is very hot.

Encounter: Wolves (10)
Treasure: None.
 
85A chlorine-like smell assails your nostrils.

86

87A slight updraft blows through this area. There is a putrid smell coming from something nearby.

 
88There are scratches on the wall here.