Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A gusting breeze blows through this area. There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 2 | This area is very dusty. Treasure: 200sp. | 3 | A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are sticks scattered here. |
| 4 | 5 | 6 | Encounter: Stirges (7) Treasure: None. | ||
| 7 | 8 | There is a slimy coating on the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | There are rotting wood pieces here. Treasure: 500sp, 40gp. | |
| 10 | This area has a pleasant, earthy smell. There is a large puddle of water here. Encounter: Green Slimes (3) Treasure: As per monster type. | 11 | It is foggy here, making it difficult to see. There is a small puddle of water here. Encounter: Beetles, Fire (4) Treasure: None. | 12 | The air here is very cold. There are dry leaves and twigs scattered here. Treasure: 600sp. |
| 13 | Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 14 | 15 | There is a mold growing here. Encounter: Acolytes (3) Treasure: None. | |
| 16 | The air here smells of smoke. | 17 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 18 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a broken pole here. Encounter: Killer Bees (3) Treasure: None. |
| 19 | Encounter: Skeletons (10) Treasure: As per monster type. | 20 | Treasure: 100sp. | 21 | There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here. |
| 22 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. | 23 | There is a rusted spike here. | 24 | There is a broken arrow here. Encounter: Dwarves (5) Treasure: As per monster type. |
| 25 | Encounter: Lizards, Gecko (3) Treasure: None. | 26 | Treasure: 300sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 27 | Trap: Poison gas: Save vs. Poison or die. |
| 28 | Trap: Poison gas: Save vs. Poison or die. | 29 | A strong, moaning wind blows through this area. There is a salty, wet smell to this area. | 30 | There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 31 | A cold air current blows through this area. There is a slimy coating on the wall here. Encounter: Green Slimes (1) Treasure: None. | 32 | The air here is very hot. This area has a stale, fetid smell. Encounter: Stirges (10) Treasure: As per monster type. | 33 | A metallic smell assails your nostrils. Encounter: Bandits (2) Treasure: As per monster type. |
| 34 | 35 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Encounter: Orcs (5) Treasure: None. | 36 | There is a torch stub here. | |
| 37 | It is foggy here, making it difficult to see. | 38 | There is a putrid smell coming from something nearby. | 39 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 40 | A slight updraft blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here. Encounter: Gnomes (5) Treasure: As per monster type. | 41 | There is a pick handle here. Trap: Fog: Looks like poison gas, but harmless. | 42 | A cold air current blows through this area. It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | 44 | The air here is very hot. There is a large puddle of water here. | 45 | ||
| 46 | Encounter: Beetles, Fire (2) Treasure: None. | 47 | Encounter: Green Slimes (3) Treasure: As per monster type. | 48 | Treasure: 600sp, 40gp, 6 gems. |
| 49 | 50 | Encounter: Traders (5) Treasure: None. | 51 | There are rotting wood pieces here. Encounter: Goblins (2) Treasure: None. | |
| 52 | Encounter: Acolytes (8) Treasure: As per monster type. | 53 | The air here is very cold. Encounter: Acolytes (5) Treasure: None. | 54 | A slight breeze blows through this area. This area has a stale, fetid smell. It is misty here. There is a pick handle here. Encounter: Wolves (7) Treasure: As per monster type. |
| 55 | Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 40gp, 2 gems. Trap: Poison snake: 1 hit dice. | 56 | This area has a stale, fetid smell. Encounter: Goblins (7) Treasure: As per monster type. | 57 | The air here is very cold. An acrid smell assails your nostrils. This area is very dusty. |
| 58 | This area is covered in cobwebs. | 59 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 60 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 61 | 62 | Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. | 63 | The air here smells of smoke. | |
| 64 | Guano covers this area. Encounter: Bandits (3) Treasure: As per monster type. | 65 | A strong, moaning wind blows through this area. There is a bent and rusted iron bar here. |