The Forbidden Catacombs of Fire

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
2

3

 
4There is water dripping here.

5This area smells faintly of urine. There are several small stones here.

6This area smells faintly of urine. This area is covered in rubble and dirt.

 
7A strong, gusting wind blows through this area.

8There is a badly dented helmet here.

9The air here is very hot. A metallic smell assails your nostrils.

 
10The air here is very cold. This area has a pleasant, earthy smell. This area is very dusty.

11A slight breeze blows through this area. There are sticks scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12

 
13An acrid smell assails your nostrils.

Treasure: 100sp, 50gp.
14This area has a pleasant, earthy smell. There is a trickle of water here.

Treasure: 100sp, 10gp.
15There is a mold growing here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
16This area is very dusty.

Treasure: 600sp.
17There is a putrid smell coming from something nearby.

18A strong, moaning wind blows through this area.

Treasure: 200sp.
Trap: Illusion of monsters: Beetles, Fire (4)
 
19There is a putrid smell coming from something nearby. It is misty here.

Treasure: 400sp, 60gp.
20

21Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Skeletons (9)
Treasure: As per monster type.
 
22Fog gathers and swirls on the floor, concealing it.

23There is a putrid smell coming from something nearby. There are bones scattered here.

Treasure: 200sp, 20gp.
24An acrid smell assails your nostrils.

Encounter: Halflings (7)
Treasure: As per monster type.
 
25

26A strong, moaning wind blows through this area. There is a slimy coating on the wall here.

Treasure: 400sp, 2 jewelry.
27

Encounter: Dwarves (1)
Treasure: None.
 
28The air here is very cold. A chlorine-like smell assails your nostrils. There is a bent and rusted iron bar here.

29

Treasure: 100sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30A cold air current blows through this area.

 
31This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 500sp, 40gp, 4 gems, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
32A gusting breeze blows through this area. The air here smells of smoke. There is water dripping here.

Encounter: Beetles, Fire (7)
Treasure: None.
33This area smells of rotting vegetation.

Encounter: Stirges (2)
Treasure: None.
 
34

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
35There is water dripping here.

36It is misty here. There is a small puddle of water here.

 
37

38There is a pile of ashes here.

39A cold air current blows through this area.

 
40A slight downdraft blows through this area.

Encounter: Green Slimes (4)
Treasure: None.
41There is water dripping here.

Treasure: 200sp.
42

Encounter: Shrews, Giant (8)
Treasure: None.
 
43The air here is very cold.

44

45A chlorine-like smell assails your nostrils. There is a badly dented helmet here.

Treasure: 500sp, 40gp.
 
46It is misty here. Guano covers this area.

47An acrid smell assails your nostrils.

Treasure: 100sp.
48There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
49Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

50A slight breeze blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
 
52A haze of smoke hangs in the air.

Treasure: 500sp.
53This area smells faintly of manure. Guano covers this area.

Treasure: 200sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54The air here is very cold. The air here smells of smoke. It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
55This area smells faintly of urine.

56Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

Encounter: Beetles, Fire (1)
Treasure: None.
57There is a splintered club here.

 
58

Encounter: Wolves (12)
Treasure: None.
59This area is covered in cobwebs.

60A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
61A strong wind blows through this area. A haze of smoke hangs in the air. There is a corroded chain here.

62There is a slimy coating on the ceiling here.

63This area is very dusty.

Encounter: Acolytes (3)
Treasure: None.
 
64This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Dwarves (5)
Treasure: As per monster type.
65There are rotting wood pieces here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
66The air here is very cold. There is water dripping here.

 
67

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
68A slight breeze blows through this area.

69There is a mold growing here.