Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area has a pleasant, earthy smell. There is a blunt javelin head here. Treasure: 500sp, 20gp. | 2 | There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 3 | A strong, moaning wind blows through this area. There is a cracked flask here. Encounter: Dwarves (2) Treasure: As per monster type. |
| 4 | The air here is very cold. | 5 | 6 | The air here is very hot. This area smells of rotting vegetation. | |
| 7 | This area smells faintly of manure. There are scratches on the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | A gusting breeze blows through this area. There is a rusted spike here. | 9 | Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 10 | There are fungi growing here. | 11 | A strong wind blows through this area. This area has a stale, fetid smell. There is a pick handle here. Encounter: Goblins (6) Treasure: As per monster type. | 12 | There is a splintered club here. Encounter: Sprites (10) Treasure: As per monster type. |
| 13 | 14 | Encounter: Spiders, Crab (4) Treasure: As per monster type. | 15 | This area smells of rotting vegetation. There is a torn sack here. Encounter: Green Slimes (1) Treasure: As per monster type. | |
| 16 | A strong wind blows through this area. The remnants of a rope are here, rotten. | 17 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. Guano covers this area. | 18 | A slight breeze blows through this area. Encounter: Acolytes (2) Treasure: None. |
| 19 | There is a broken bottle here. Encounter: Dwarves (3) Treasure: None. | 20 | A strong wind blows through this area. Encounter: Acolytes (3) Treasure: As per monster type. | 21 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp. |
| 22 | This area smells faintly of manure. There is a broken pole here. | 23 | There is a slimy coating on the ceiling here. | 24 | This area has a pleasant, earthy smell. There are bones scattered here. |
| 25 | A cold air current blows through this area. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 26 | Encounter: Snakes, Cobra (5) Treasure: None. | 27 | A metallic smell assails your nostrils. There are sticks scattered here. Encounter: Snakes, Cobra (5) Treasure: None. |
| 28 | The air here is very cold. A haze of smoke hangs in the air. The ceiling here is damp. | 29 | 30 | There are food scraps scattered here. Encounter: Wolves (6) Treasure: None. | |
| 31 | There is a small puddle of water here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 32 | A cold air current blows through this area. There is a rusted spike here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 33 | Encounter: Kobolds (12) Treasure: As per monster type. |
| 34 | A gusting breeze blows through this area. This area smells of rotting vegetation. | 35 | It is foggy here, making it difficult to see. Treasure: 100sp. | 36 | Encounter: Skeletons (5) Treasure: None. |
| 37 | A slight downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. | 38 | A slight breeze blows through this area. | 39 | |
| 40 | A strong, moaning wind blows through this area. There is water dripping here. | 41 | Treasure: 500sp. | 42 | It is misty here. There is a broken bottle here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 43 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 44 | The smell of ozone assails your nostrils. Encounter: Dwarves (5) Treasure: As per monster type. | 45 | A slight downdraft blows through this area. A metallic smell assails your nostrils. Encounter: Bandits (2) Treasure: None. |
| 46 | This area is covered in cobwebs. | 47 | There are scratches on the wall here. | 48 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Treasure: 500sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 49 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Green Slimes (4) Treasure: None. | 50 | A haze of smoke hangs in the air. | 51 | A haze of smoke hangs in the air. There are food scraps scattered here. |
| 52 | The air here is very hot. This area has a stale, fetid smell. Encounter: Traders (2) Treasure: As per monster type. | 53 | A slight breeze blows through this area. This area is covered in cobwebs. | 54 | This area has a pleasant, earthy smell. |
| 55 | A cold air current blows through this area. There is a large puddle of water here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 56 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 57 | There is water dripping here. |
| 58 | A cold air current blows through this area. | 59 | 60 | A cold air current blows through this area. A haze of smoke hangs in the air. This area is very dusty. Encounter: Gnomes (1) Treasure: None. | |
| 61 | It is misty here. There is a pile of rags here. Encounter: Beetles, Fire (8) Treasure: None. | 62 | A strong, moaning wind blows through this area. There is a pile of rags here. | 63 | Encounter: Acolytes (8) Treasure: As per monster type. |
| 64 | There is a putrid smell coming from something nearby. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | A cold air current blows through this area. |