The Weird Fane of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Goblins (5)
Treasure: As per monster type.
3The air here smells of smoke.

 
4This area smells of rotting vegetation.

5

Trap: Poison gas: Save vs. Poison or die.
6

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
7This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
8This area has a stale, fetid smell. This area is covered in cobwebs.

9

Encounter: Sprites (6)
Treasure: As per monster type.
 
10This area smells of rotting vegetation. There are cracks in the ceiling here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
11This area has a stale, fetid smell. There is water dripping here.

Treasure: 300sp, 5 jewelry.
12A haze of smoke hangs in the air.

Treasure: 300sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
13There is a pick handle here.

14There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
15

Encounter: Snakes, Cobra (6)
Treasure: None.
 
16This area is very dusty.

Encounter: Goblins (5)
Treasure: None.
17A strong updraft blows through this area. The ceiling here is damp.

18A slight, damp breeze blows through this area. There is a broken pole here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
19A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There is water dripping here.

Treasure: 600sp, 40gp.
20There are bones scattered here.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
21

Encounter: Goblins (5)
Treasure: None.
 
22

Treasure: 200sp, 2 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
23Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here.

Treasure: 400sp, 50gp.
24This area is very dusty.

 
25A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a splintered club here.

26

Encounter: Sprites (13)
Treasure: None.
27The air here is very cold.

Encounter: Beetles, Fire (2)
Treasure: None.
 
28There are bones scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29The air here is very hot. There is a pile of dung here.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
30

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
31The air here is very cold. There is a slimy coating on the ceiling here.

32

33There is a putrid smell coming from something nearby.

Treasure: 600sp, 60gp.
 
34

Encounter: Lizards, Gecko (3)
Treasure: None.
35

Trap: Poison gas: Save vs. Poison or die.
36

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
37This area smells of rotting vegetation.

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
38There are cracks in the floor here.

Encounter: Gnomes (2)
Treasure: As per monster type.
39It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
40

Encounter: Acolytes (6)
Treasure: As per monster type.
41This area has a pleasant, earthy smell.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
42There are scratches on the wall here.

 
43

Encounter: Killer Bees (8)
Treasure: As per monster type.
44A strong updraft blows through this area.

45

 
46This area has a pleasant, earthy smell. There is a mold growing here.

47There is dried blood here.

Encounter: Dwarves (2)
Treasure: None.
48A cold air current blows through this area. The smell of ozone assails your nostrils.

Encounter: Traders (2)
Treasure: None.
 
49The air here is very hot.

50Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Encounter: Wolves (8)
Treasure: None.
51A slight breeze blows through this area. Guano covers this area.

Encounter: Halflings (11)
Treasure: None.
 
52The air here smells of smoke. A haze of smoke hangs in the air. This area is very dusty.

53There is a badly dented helmet here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
54The air here is very cold. This area has a pleasant, earthy smell. There is a pile of dung here.

 
55There is a trickle of water here.

56There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are cracks in the floor here.

 
58A strong updraft blows through this area. There are fungi growing here.

Encounter: Orcs (5)
Treasure: As per monster type.
59There is a salty, wet smell to this area. There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: None.
60This area has a stale, fetid smell.

 
61A strong wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

Encounter: Kobolds (9)
Treasure: As per monster type.
62There is a torn sack here.

63The hilt of a broken dagger is lying here.

 
64

65There are rotting wood pieces here.

66There is a pile of dung here.

Trap: Poison gas: Save vs. Poison or die.
 
67The wall here is damp.

Encounter: Wolves (8)
Treasure: None.
68A slight breeze blows through this area.

Treasure: 400sp, 10gp.
69This area has a stale, fetid smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70The air here is very cold. There is a trickle of water here.

71

Encounter: Stirges (3)
Treasure: As per monster type.
72The smell of ozone assails your nostrils. There is water dripping here.

Encounter: Halflings (10)
Treasure: None.
 
73This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Green Slimes (3)
Treasure: None.
74

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
75