The Forbidden Abyss

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area. There are scratches on the wall here.

2A slight downdraft blows through this area. The air here smells of smoke.

3There is a trickle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
4The air here smells of smoke.

Treasure: 400sp.
5A slight breeze blows through this area.

Treasure: 100sp, 30gp.
6Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Stirges (8)
Treasure: None.
 
7A strong updraft blows through this area. This area has a stale, fetid smell. A haze of dust hangs in the air.

8There is water dripping here.

9

 
10This area has a stale, fetid smell.

Trap: Fog: Looks like poison gas, but harmless.
11The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: None.
12A slight downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13This area has a pleasant, earthy smell. There is a mold growing here.

Treasure: 600sp.
14Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
15This area smells faintly of manure. There are cracks in the floor here.

Encounter: Bandits (8)
Treasure: As per monster type.
 
16

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
17There is a putrid smell coming from something nearby.

Encounter: Gnomes (6)
Treasure: As per monster type.
18This area is covered in cobwebs.

Encounter: Orcs (3)
Treasure: As per monster type.
 
19This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
20It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 300sp, 60gp.
21There is a salty, wet smell to this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22There are cracks in the wall here.

23

Encounter: Stirges (5)
Treasure: As per monster type.
24There is water dripping here.

 
25There are bones scattered here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
26The ceiling here is damp.

27There is water dripping here.

 
28The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a large puddle of water here.

29The air here is very hot. The air here smells of smoke.

Encounter: Green Slimes (2)
Treasure: As per monster type.
30There is a large puddle of water here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
31A strong, moaning wind blows through this area. This area is covered in rubble and dirt.

Treasure: 200sp.
32This area smells faintly of urine.

33A strong wind blows through this area. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
 
34The air here is very cold. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Orcs (6)
Treasure: None.
35

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
36A cold air current blows through this area. This area is covered in cobwebs.

 
37The air here is very hot. This area is covered in cobwebs.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
38

Encounter: Green Slimes (1)
Treasure: None.
39

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
40The air here smells of smoke. The ceiling here is damp.

Treasure: 200sp.
41This area smells faintly of manure.

42A chlorine-like smell assails your nostrils.

Encounter: Beetles, Fire (2)
Treasure: None.
 
43This area has a pleasant, earthy smell.

Encounter: Killer Bees (8)
Treasure: None.
44

45There is water dripping here.

Encounter: Kobolds (8)
Treasure: None.
 
46There are several small stones here.

Encounter: Goblins (3)
Treasure: None.
47There is a pile of dung here.

Encounter: Green Slimes (3)
Treasure: None.
48A slight, damp breeze blows through this area. There is a torch stub here.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
49A strong updraft blows through this area. The air here smells of smoke. There are rotting wood pieces here.

50A gusting breeze blows through this area. It is foggy here, making it difficult to see. There are scratches on the wall here.

Encounter: Traders (8)
Treasure: None.
51

Encounter: Skeletons (7)
Treasure: As per monster type.
 
52There is water dripping here.

53A cold air current blows through this area.

Encounter: Green Slimes (1)
Treasure: None.
54The air here smells of smoke. This area is very dusty.

 
55A strong, gusting wind blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
56

57This area has a pleasant, earthy smell.

Treasure: 200sp.
 
58There is a large puddle of water here.

59

60

Encounter: Wolves (9)
Treasure: As per monster type.
 
61There is a bent copper coin lying here.

62The air here is very hot. A haze of dust hangs in the air.

63The air here smells of smoke.

Treasure: 100sp, 60gp.
 
64Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

Treasure: 100sp.
Trap: Illusion of monsters: Sprites (8)
65There is a pile of ashes here.

66This area has a stale, fetid smell.

 
67Guano covers this area.

68A slight breeze blows through this area. There are rotting wood pieces here.

69A slight updraft blows through this area. This area smells faintly of urine.

 
70This area smells faintly of manure.

71

72There is a putrid smell coming from something nearby. There is a rusted spike here.

Treasure: 400sp.
 
73A strong, moaning wind blows through this area. This area smells of rotting vegetation. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74There are cracks in the floor here.

75This area has a stale, fetid smell. A haze of smoke hangs in the air.

 
76A strong, moaning wind blows through this area. This area smells faintly of urine. There is a large puddle of water here.

Encounter: Bandits (3)
Treasure: None.
77There is a small puddle of water here.

Encounter: Stirges (4)
Treasure: None.
78A strong, moaning wind blows through this area. The ceiling here is damp.

 
79

80

Encounter: Skeletons (7)
Treasure: None.
81

Encounter: Goblins (6)
Treasure: As per monster type.