Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is water dripping here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 2 | There is a small puddle of water here. | 3 | A slight, damp breeze blows through this area. Encounter: Orcs (5) Treasure: As per monster type. |
| 4 | The air here is very hot. Encounter: Skeletons (9) Treasure: As per monster type. | 5 | There is a pick handle here. | 6 | The air here smells of smoke. Encounter: Snakes, Cobra (5) Treasure: As per monster type. |
| 7 | It is foggy here, making it difficult to see. There are cracks in the wall here. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 8 | This area smells faintly of urine. Treasure: 100sp. | 9 | A slight, damp breeze blows through this area. This area is covered in cobwebs. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 10 | 11 | This area is covered in rubble and dirt. | 12 | This area has a pleasant, earthy smell. | |
| 13 | Guano covers this area. Treasure: 200sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 14 | This area is covered in cobwebs. Encounter: Halflings (7) Treasure: None. | 15 | A strong wind blows through this area. |
| 16 | A slight breeze blows through this area. There is water dripping here. Encounter: Wolves (8) Treasure: As per monster type. | 17 | This area is covered in cobwebs. Encounter: Kobolds (11) Treasure: None. | 18 | Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here. |
| 19 | The air here smells of smoke. There is a slimy coating on the floor here. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | A haze of smoke hangs in the air. Encounter: Goblins (5) Treasure: As per monster type. | 21 | There is a slimy coating on the wall here. Treasure: 400sp. Trap: Poison snake: 1 hit dice. |
| 22 | This area smells faintly of manure. | 23 | It is foggy here, making it difficult to see. There is a slimy coating on the floor here. Encounter: Gnomes (4) Treasure: As per monster type. | 24 | |
| 25 | There is a pile of ashes here. Treasure: 500sp, 50gp. | 26 | Your nostrils are overwhelmed by a sulphurous smell. | 27 | There are rotting wood pieces here. |
| 28 | 29 | Treasure: 600sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | This area is very dusty. | |
| 31 | A cold air current blows through this area. There is a torn sack here. Encounter: Wolves (8) Treasure: As per monster type. | 32 | Encounter: Shrews, Giant (3) Treasure: None. | 33 | |
| 34 | This area has a stale, fetid smell. There are dry leaves and twigs scattered here. | 35 | This area smells of rotting vegetation. This area is covered in cobwebs. Treasure: 600sp, 20gp. | 36 | The air here is very hot. Encounter: Spiders, Crab (2) Treasure: None. |
| 37 | This area is covered in cobwebs. Treasure: 600sp. | 38 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. Encounter: Green Slimes (4) Treasure: As per monster type. | 39 | The air here is very hot. There are cracks in the ceiling here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 40 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Stirges (9) Treasure: None. | 41 | Encounter: Stirges (7) Treasure: None. | 42 | |
| 43 | The air here is very cold. | 44 | There are cracks in the wall here. Encounter: Dwarves (2) Treasure: As per monster type. | 45 | This area has a stale, fetid smell. |
| 46 | 47 | A strong, moaning wind blows through this area. | 48 | There are cracks in the ceiling here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 49 | There is a large puddle of water here. | 50 | The air here is very hot. There is a slimy coating on the wall here. | 51 | Encounter: Traders (5) Treasure: None. |
| 52 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (2) Treasure: None. | 53 | Encounter: Green Slimes (2) Treasure: As per monster type. | 54 | An acrid smell assails your nostrils. There is a torch stub here. |
| 55 | 56 | This area smells faintly of urine. It is foggy here, making it difficult to see. Encounter: Acolytes (1) Treasure: None. | 57 | Encounter: Dwarves (6) Treasure: None. | |
| 58 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. Treasure: 400sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 59 | Encounter: Shrews, Giant (6) Treasure: As per monster type. | 60 | A strong updraft blows through this area. |
| 61 | Encounter: Shrews, Giant (10) Treasure: As per monster type. | 62 | A metallic smell assails your nostrils. There is a badly dented helmet here. | 63 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. |
| 64 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. | 65 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 66 | A haze of dust hangs in the air. There are bones scattered here. Encounter: Halflings (11) Treasure: None. |
| 67 | A strong wind blows through this area. Encounter: Dwarves (4) Treasure: None. | 68 | Encounter: Traders (1) Treasure: None. | 69 | A slight breeze blows through this area. It is foggy here, making it difficult to see. |
| 70 | A strong updraft blows through this area. Treasure: 400sp. Trap: Poison snake: 1 hit dice. | 71 | Treasure: 500sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 72 | There are bones scattered here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 73 | Encounter: Spiders, Crab (4) Treasure: None. | 74 | An acrid smell assails your nostrils. There is water dripping here. | 75 | Encounter: Traders (8) Treasure: As per monster type. |
| 76 | The air here is very cold. Trap: Poison gas: Save vs. Poison or die. | 77 | The air here is very cold. | 78 | Encounter: Killer Bees (4) Treasure: As per monster type. |