Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A cold air current blows through this area. A metallic smell assails your nostrils. Encounter: Gnomes (1) Treasure: None. | 2 | It is foggy here, making it difficult to see. Guano covers this area. Encounter: Snakes, Cobra (1) Treasure: None. | 3 | A strong downdraft blows through this area. There is a bent copper coin lying here. Trap: Fog: Looks like poison gas, but harmless. |
| 4 | The air here is very hot. Encounter: Orcs (7) Treasure: As per monster type. | 5 | There are bits of fur and hair scattered around here. Trap: Fog: Looks like poison gas, but harmless. | 6 | |
| 7 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 8 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. | 9 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp. |
| 10 | This area is covered in cobwebs. | 11 | A slight breeze blows through this area. This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 12 | There is a broken pole here. Encounter: Beetles, Fire (7) Treasure: As per monster type. |
| 13 | A slight updraft blows through this area. The air here smells of smoke. Encounter: Dwarves (2) Treasure: None. | 14 | Guano covers this area. Treasure: 600sp. | 15 | This area has a stale, fetid smell. There is a trickle of water here. Encounter: Shrews, Giant (5) Treasure: As per monster type. |
| 16 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 17 | It is foggy here, making it difficult to see. | 18 | A slight breeze blows through this area. This area smells of rotting vegetation. Encounter: Wolves (5) Treasure: As per monster type. |
| 19 | This area smells faintly of manure. | 20 | A metallic smell assails your nostrils. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 21 | Encounter: Kobolds (11) Treasure: None. |
| 22 | The air here is very hot. The air here smells of smoke. Encounter: Lizards, Gecko (3) Treasure: None. | 23 | A cold air current blows through this area. There is a pile of ashes here. Treasure: 100sp. | 24 | A strong wind blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here. Encounter: Shrews, Giant (7) Treasure: As per monster type. |
| 25 | A strong, moaning wind blows through this area. The air here smells of smoke. Treasure: 100sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 26 | Encounter: Lizards, Gecko (3) Treasure: None. | 27 | A strong updraft blows through this area. |
| 28 | There is a pile of dung here. Treasure: 400sp, 60gp. Trap: Poison snake: 1 hit dice. | 29 | Treasure: 500sp, 20gp. | 30 | The air here is very cold. The wall here is damp. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 32 | There are sticks scattered here. Encounter: Kobolds (8) Treasure: As per monster type. | 33 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Encounter: Stirges (6) Treasure: None. |
| 34 | There are food scraps scattered here. | 35 | A gusting breeze blows through this area. There is a mold growing here. | 36 | The air here smells of smoke. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 37 | A strong, gusting wind blows through this area. There are sticks scattered here. | 38 | There is a broken sword blade here. Encounter: Sprites (15) Treasure: None. | 39 | This area is very dusty. Treasure: 600sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 40 | The air here is very hot. There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. | 41 | A chlorine-like smell assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. | 42 | The smell of ozone assails your nostrils. |
| 43 | This area has a pleasant, earthy smell. | 44 | This area is covered in cobwebs. | 45 | A metallic smell assails your nostrils. There is a broken sword blade here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 46 | This area has a pleasant, earthy smell. Encounter: Goblins (5) Treasure: None. | 47 | This area smells faintly of manure. There is a mold growing here. Encounter: Killer Bees (10) Treasure: None. | 48 | The air here is very cold. There is a torch stub here. |
| 49 | This area smells faintly of manure. The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 50 | A strong downdraft blows through this area. There is a putrid smell coming from something nearby. Guano covers this area. Treasure: 200sp, 50gp. | 51 | |
| 52 | A slight updraft blows through this area. | 53 | This area smells of rotting vegetation. There is a small puddle of water here. Encounter: Skeletons (5) Treasure: As per monster type. | 54 | A slight breeze blows through this area. A metallic smell assails your nostrils. There are dry leaves and twigs scattered here. |
| 55 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Traders (3) Treasure: None. | 56 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. The ceiling here is damp. Treasure: 100sp, 60gp. | 57 | A gusting breeze blows through this area. This area is covered in rubble and dirt. |
| 58 | There is a mold growing here. | 59 | The air here smells of smoke. A haze of smoke hangs in the air. Pottery shards are scattered here. | 60 | Encounter: Green Slimes (4) Treasure: None. |
| 61 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. Encounter: Orcs (3) Treasure: As per monster type. | 62 | 63 | It is foggy here, making it difficult to see. | |
| 64 | The hilt of a broken dagger is lying here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 65 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a broken pole here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. |
| 67 | The air here is very cold. This area smells of rotting vegetation. Encounter: Acolytes (1) Treasure: None. |