The Ophidian Dungeons of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. The wall here is damp.

2The smell of ozone assails your nostrils. This area is covered in cobwebs.

3The air here smells of smoke.

 
4There is a broken sword blade here.

Trap: Poison gas: Save vs. Poison or die.
5The air here is very hot.

6Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Snakes, Cobra (5)
Treasure: None.
 
7A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (8)
Treasure: As per monster type.
8A cold air current blows through this area.

Encounter: Traders (4)
Treasure: None.
9

 
10There is a putrid smell coming from something nearby.

Treasure: 600sp.
Trap: Poison needle: Save vs. Poison or die.
11A strong wind blows through this area. The smell of ozone assails your nostrils.

Treasure: 600sp.
12A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
13This area smells faintly of manure.

Encounter: Wolves (10)
Treasure: As per monster type.
14A haze of smoke hangs in the air.

Encounter: Skeletons (8)
Treasure: None.
15The air here is very hot. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
16

Encounter: Gnomes (2)
Treasure: None.
17

Treasure: 400sp.
18

 
19A slight updraft blows through this area.

Encounter: Skeletons (4)
Treasure: None.
20A strong wind blows through this area.

Encounter: Beetles, Fire (6)
Treasure: None.
21There are bones scattered here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
22Your nostrils are overwhelmed by a sulphurous smell.

23A haze of dust hangs in the air.

24The air here is very cold.

Encounter: Bandits (2)
Treasure: As per monster type.
 
25This area is covered in cobwebs.

26There is a pile of dung here.

Treasure: 100sp, 40gp.
27

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
28

Encounter: Spiders, Crab (2)
Treasure: None.
29

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
30

 
31There is a putrid smell coming from something nearby. There are cracks in the floor here.

Treasure: 500sp.
32This area is very dusty.

Treasure: 300sp.
33There is a small puddle of water here.

 
34

Encounter: Wolves (5)
Treasure: None.
35A cold air current blows through this area. There is a mold growing here.

36A strong, gusting wind blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

 
37A strong wind blows through this area. An acrid smell assails your nostrils. There are dry leaves and twigs scattered here.

38The air here is very cold. This area smells of rotting vegetation.

39A haze of smoke hangs in the air.

Encounter: Sprites (11)
Treasure: As per monster type.
 
40This area smells faintly of manure.

Encounter: Goblins (6)
Treasure: As per monster type.
41A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42

Trap: Fog: Looks like poison gas, but harmless.
 
43

Encounter: Halflings (11)
Treasure: None.
44There is a mold growing here.

45There are sticks scattered here.

Encounter: Sprites (10)
Treasure: None.
 
46This area has a stale, fetid smell.

Treasure: 200sp.
47

Treasure: 300sp, 50gp.
48There is a trickle of water here.

 
49

Treasure: 300sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50There is a torch stub here.

51A gusting breeze blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Bandits (3)
Treasure: None.
 
52There are cracks in the ceiling here.

53A slight breeze blows through this area. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
54This area has a stale, fetid smell.

Encounter: Acolytes (6)
Treasure: None.
 
55A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

56This area smells faintly of urine. A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
57It is foggy here, making it difficult to see.

Encounter: Wolves (3)
Treasure: None.
 
58This area smells faintly of urine.

59The wall here is damp.

60

Encounter: Stirges (10)
Treasure: None.
 
61

Encounter: Wolves (7)
Treasure: None.
62This area smells of rotting vegetation.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
63

Encounter: Halflings (14)
Treasure: As per monster type.
 
64A slight breeze blows through this area. This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
65This area smells faintly of manure.

66

 
67The air here is very hot. It is foggy here, making it difficult to see.

Treasure: 200sp, 50gp.
68

Encounter: Bandits (8)
Treasure: As per monster type.
69

 
70A strong, gusting wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Kobolds (8)
Treasure: As per monster type.
71The hilt of a broken dagger is lying here.

72A cold air current blows through this area. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73This area smells faintly of manure.

Encounter: Sprites (15)
Treasure: As per monster type.
74This area has a pleasant, earthy smell. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75This area has a stale, fetid smell.

 
76There is water dripping here.

Encounter: Goblins (6)
Treasure: None.
77The air here smells of smoke. This area is very dusty.

Encounter: Gnomes (4)
Treasure: None.
78This area has a stale, fetid smell.

Encounter: Wolves (4)
Treasure: None.
 
79

Encounter: Sprites (13)
Treasure: None.
80The air here is very cold. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
81This area is very dusty.

 
82The wall here is damp.

Encounter: Acolytes (4)
Treasure: None.
83A slight breeze blows through this area. There is a pile of dung here.

84

 
85This area smells faintly of manure. There are sticks scattered here.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
86