Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. | 2 | This area smells faintly of urine. | 3 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 40gp. |
| 4 | This area smells faintly of manure. | 5 | A haze of smoke hangs in the air. There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | There is a putrid smell coming from something nearby. |
| 7 | Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here. Treasure: 400sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 8 | This area is covered in cobwebs. Encounter: Stirges (1) Treasure: None. | 9 | A strong updraft blows through this area. |
| 10 | It is misty here. Treasure: 300sp, 6 gems. Trap: Illusion of monsters: Lizards, Gecko (2) | 11 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 12 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 13 | There is a trickle of water here. Encounter: Shrews, Giant (6) Treasure: None. | 14 | Encounter: Bandits (7) Treasure: As per monster type. | 15 | |
| 16 | Guano covers this area. Encounter: Halflings (13) Treasure: As per monster type. | 17 | There is a broken pole here. | 18 | There is a large puddle of water here. |
| 19 | The air here is very hot. This area has a stale, fetid smell. Treasure: 600sp. | 20 | A strong wind blows through this area. There is a pile of dung here. | 21 | The air here is very hot. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 22 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. | 23 | The air here smells of smoke. Encounter: Wolves (9) Treasure: None. | 24 | The air here is very hot. |
| 25 | This area is covered in rubble and dirt. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 26 | A strong wind blows through this area. There are sticks scattered here. Encounter: Stirges (3) Treasure: As per monster type. | 27 | Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here. |
| 28 | Fog gathers and swirls on the floor, concealing it. There is a splintered club here. | 29 | An acrid smell assails your nostrils. There are fungi growing here. | 30 | This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 31 | There is a salty, wet smell to this area. Encounter: Beetles, Fire (2) Treasure: None. | 32 | The wall here is damp. Treasure: 200sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | This area is covered in cobwebs. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 34 | Treasure: 600sp, 30gp. | 35 | 36 | ||
| 37 | Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 38 | Encounter: Orcs (5) Treasure: None. | 39 | There is a cracked hammer head here. Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 40 | This area smells of rotting vegetation. | 41 | 42 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. | |
| 43 | It is foggy here, making it difficult to see. Guano covers this area. | 44 | This area smells faintly of manure. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 45 | Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here. Treasure: 200sp. Trap: Illusion of monsters: Skeletons (10) |
| 46 | This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Lizards, Gecko (3) Treasure: None. | 47 | 48 | ||
| 49 | A haze of smoke hangs in the air. The wall here is damp. Treasure: 500sp, 60gp. Trap: Illusion of monsters: Bandits (4) | 50 | There is water dripping here. Encounter: Wolves (10) Treasure: As per monster type. | 51 | The air here is very hot. This area has a pleasant, earthy smell. |
| 52 | This area has a stale, fetid smell. There are sticks scattered here. Encounter: Lizards, Gecko (2) Treasure: None. | 53 | A slight updraft blows through this area. The air here smells of smoke. There is a bent copper coin lying here. Treasure: 600sp, 50gp. | 54 | There is water dripping here. |
| 55 | There is a broken sword blade here. Encounter: Orcs (5) Treasure: As per monster type. | 56 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 57 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Wolves (11) Treasure: None. |
| 58 | 59 | It is foggy here, making it difficult to see. | 60 | ||
| 61 | A strong updraft blows through this area. Encounter: Goblins (5) Treasure: As per monster type. | 62 | 63 | The air here smells of smoke. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 64 | This area has a stale, fetid smell. Encounter: Sprites (10) Treasure: As per monster type. | 65 | The air here smells of smoke. Trap: 10' Pit: 1d6 points of damage if you fall in. | 66 | This area smells faintly of manure. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 67 | The air here smells of smoke. There is a trickle of water here. Encounter: Lizards, Gecko (1) Treasure: None. | 68 | A slight breeze blows through this area. This area smells faintly of manure. | 69 | Treasure: 500sp. |
| 70 | There is a pile of rags here. Treasure: 600sp. | 71 | The air here smells of smoke. | 72 | There is a pile of straw here. |
| 73 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 74 | Encounter: Orcs (5) Treasure: None. | 75 | A cold air current blows through this area. |
| 76 | A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here. | 77 | The air here smells of smoke. Treasure: 600sp. | 78 | |
| 79 | There is a salty, wet smell to this area. There is a blunt javelin head here. | 80 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp. | 81 | There is a putrid smell coming from something nearby. There are wax drippings here. Trap: Poison gas: Save vs. Poison or die. |
| 82 | This area has a pleasant, earthy smell. There is a broken sword blade here. | 83 | This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (2) Treasure: None. | 84 | There is water dripping here. |
| 85 | 86 | A metallic smell assails your nostrils. There is a broken bottle here. Encounter: Dwarves (4) Treasure: None. | 87 | This area has a pleasant, earthy smell. There is a pile of ashes here. Treasure: 500sp, 30gp. | |
| 88 | There are rotting wood pieces here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 89 | Encounter: Green Slimes (2) Treasure: As per monster type. | 90 | The air here smells of smoke. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 91 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 92 | Encounter: Orcs (8) Treasure: As per monster type. | 93 | There is a corroded chain here. Encounter: Bandits (3) Treasure: None. |
| 94 | A strong, moaning wind blows through this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | 95 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. |