Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Treasure: 600sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 | A cold air current blows through this area. It is foggy here, making it difficult to see. Encounter: Goblins (2) Treasure: As per monster type. | 3 | There are several small stones here. |
| 4 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here. | 5 | Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (7) Treasure: As per monster type. | 6 | A chlorine-like smell assails your nostrils. There is water dripping here. |
| 7 | This area has a pleasant, earthy smell. There is a large puddle of water here. Treasure: 600sp. | 8 | A cold air current blows through this area. This area has a stale, fetid smell. There is a mold growing here. | 9 | A slight updraft blows through this area. This area is very dusty. Encounter: Skeletons (6) Treasure: None. |
| 10 | There are fungi growing here. Encounter: Dwarves (2) Treasure: None. | 11 | Encounter: Killer Bees (9) Treasure: None. | 12 | A cold air current blows through this area. There is a slimy coating on the ceiling here. Treasure: 200sp, 50gp, 4 gems. |
| 13 | This area has a pleasant, earthy smell. Trap: Poison gas: Save vs. Poison or die. | 14 | A haze of smoke hangs in the air. There are wax drippings here. | 15 | There is a mold growing here. Encounter: Shrews, Giant (5) Treasure: As per monster type. |
| 16 | 17 | This area is very dusty. Treasure: 100sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 18 | This area is covered in cobwebs. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | |
| 19 | Treasure: 100sp. | 20 | A haze of smoke hangs in the air. | 21 | |
| 22 | Encounter: Bandits (4) Treasure: None. | 23 | There are rotting wood pieces here. | 24 | Encounter: Wolves (9) Treasure: As per monster type. |
| 25 | There is a large puddle of water here. Treasure: 400sp. | 26 | Encounter: Halflings (7) Treasure: None. | 27 | The smell of ozone assails your nostrils. There is a broken pole here. Treasure: 200sp, 40gp. Trap: Poison needle: Save vs. Poison or die. |
| 28 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | This area is covered in rubble and dirt. Treasure: 600sp. Trap: Poison snake: 1 hit dice. | 30 | A slight downdraft blows through this area. Encounter: Orcs (3) Treasure: As per monster type. |
| 31 | Encounter: Spiders, Crab (4) Treasure: None. | 32 | There is a pile of rags here. Encounter: Sprites (8) Treasure: None. | 33 | The air here is very hot. |
| 34 | There is dried blood here. Trap: Poison gas: Save vs. Poison or die. | 35 | The air here is very cold. Treasure: 300sp. | 36 | This area has a pleasant, earthy smell. There is a corroded chain here. |
| 37 | This area is covered in cobwebs. Encounter: Killer Bees (6) Treasure: None. | 38 | The air here is very hot. The smell of ozone assails your nostrils. This area is very dusty. | 39 | There is a rusted spike here. Encounter: Green Slimes (4) Treasure: As per monster type. |
| 40 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | A haze of smoke hangs in the air. There is a small puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | A strong, moaning wind blows through this area. There is a small puddle of water here. |
| 43 | This area smells of rotting vegetation. There is a rusted spike here. | 44 | This area is covered in cobwebs. Encounter: Orcs (6) Treasure: None. | 45 | A cold air current blows through this area. |
| 46 | This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 47 | This area smells faintly of manure. There is a large puddle of water here. Encounter: Snakes, Cobra (6) Treasure: None. | 48 | There is water dripping here. Treasure: 100sp, 60gp. |
| 49 | The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. | 50 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here. | 51 | There are scratches on the wall here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | A cold air current blows through this area. There is water dripping here. | 53 | There are sticks scattered here. | 54 | This area has a stale, fetid smell. Encounter: Goblins (6) Treasure: As per monster type. |
| 55 | The wall here is damp. | 56 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | Fog gathers and swirls on the floor, concealing it. |
| 58 | A cold air current blows through this area. This area smells of rotting vegetation. There is a small puddle of water here. Encounter: Lizards, Gecko (1) Treasure: None. | 59 | This area smells faintly of manure. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 60 | This area smells faintly of manure. Treasure: 200sp, 20gp. |
| 61 | 62 | There is a putrid smell coming from something nearby. | 63 | This area smells faintly of urine. This area is covered in cobwebs. | |
| 64 | 65 | A strong wind blows through this area. There is a torn sack here. Trap: Fog: Looks like poison gas, but harmless. | 66 | It is foggy here, making it difficult to see. There is a small puddle of water here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 67 | This area is covered in cobwebs. Encounter: Halflings (9) Treasure: As per monster type. | 68 | This area has a pleasant, earthy smell. Encounter: Skeletons (7) Treasure: None. | 69 | |
| 70 | An acrid smell assails your nostrils. Encounter: Wolves (2) Treasure: As per monster type. | 71 | A strong, moaning wind blows through this area. There is a pile of dung here. | 72 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a badly dented helmet here. |
| 73 | This area is very dusty. Encounter: Sprites (10) Treasure: As per monster type. | 74 | A strong downdraft blows through this area. This area smells of rotting vegetation. There is a trickle of water here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 75 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 76 | A slight updraft blows through this area. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 77 | 78 | This area smells faintly of manure. There are sticks scattered here. Trap: Poison gas: Save vs. Poison or die. | |
| 79 | 80 | The wall here is damp. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 81 | There are fungi growing here. Encounter: Goblins (8) Treasure: As per monster type. | |
| 82 | A slight, damp breeze blows through this area. There is a pile of dung here. Encounter: Halflings (10) Treasure: None. | 83 | The air here is very hot. Fog gathers and swirls on the floor, concealing it. | 84 | The air here is very hot. This area has a stale, fetid smell. Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
| 85 | This area is covered in cobwebs. | 86 | There are rotting wood pieces here. |