The Unvanquishable Vault of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a rusted spike here.

2

Treasure: 500sp.
3A slight, damp breeze blows through this area. This area has a stale, fetid smell.

 
4

Encounter: Halflings (9)
Treasure: None.
5The air here smells of smoke. There is a pile of dung here.

6A strong, moaning wind blows through this area. This area smells faintly of manure. There is water dripping here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
7A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
8

Encounter: Gnomes (3)
Treasure: As per monster type.
9

 
10The air here is very hot.

11A haze of smoke hangs in the air. This area is covered in cobwebs.

12It is misty here. This area is covered in cobwebs.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
13

Treasure: 200sp.
14There are rotting wood pieces here.

Encounter: Traders (8)
Treasure: As per monster type.
15There is a bent and rusted iron bar here.

 
16There is a putrid smell coming from something nearby. There are sticks scattered here.

17This area has a pleasant, earthy smell. There is a broken pole here.

18There are dry leaves and twigs scattered here.

 
19It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (3)
Treasure: None.
20It is foggy here, making it difficult to see.

Encounter: Sprites (14)
Treasure: None.
21

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
22This area smells of rotting vegetation.

23A haze of dust hangs in the air.

Treasure: 100sp.
24A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25A strong, moaning wind blows through this area. There are fungi growing here.

Trap: Fog: Looks like poison gas, but harmless.
26There is a large puddle of water here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
27Fog gathers and swirls on the floor, concealing it.

 
28This area smells faintly of urine. There is a bent and rusted iron bar here.

29A slight, damp breeze blows through this area.

30A haze of dust hangs in the air. This area is covered in cobwebs.

 
31

Treasure: 500sp, 10gp.
32The air here is very cold.

33

 
34The air here is very hot. There is a pile of ashes here.

Encounter: Skeletons (6)
Treasure: None.
35The air here is very hot.

Encounter: Skeletons (8)
Treasure: None.
36This area smells of rotting vegetation. There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37There is a cracked flask here.

Encounter: Halflings (7)
Treasure: As per monster type.
38A cold air current blows through this area. The air here smells of smoke. This area is covered in cobwebs.

39

 
40A slight downdraft blows through this area.

41This area has a stale, fetid smell.

Encounter: Gnomes (4)
Treasure: As per monster type.
42The air here smells of smoke. The wall here is damp.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
44There is a splintered club here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
45The air here is very hot. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (15)
Treasure: None.
 
46

Treasure: 600sp.
47There is a cracked flask here.

Trap: Fog: Looks like poison gas, but harmless.
48The air here is very cold. The smell of ozone assails your nostrils.

 
49The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a blunt javelin head here.

50A strong wind blows through this area. Pottery shards are scattered here.

Encounter: Stirges (4)
Treasure: None.
51This area is covered in rubble and dirt.

Encounter: Sprites (7)
Treasure: None.
 
52

Treasure: 500sp, 60gp.
53

54A metallic smell assails your nostrils. There is a slimy coating on the wall here.

Encounter: Kobolds (9)
Treasure: None.
 
55Fog gathers and swirls on the floor, concealing it.

56

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57This area smells of rotting vegetation. There is a mold growing here.

 
58Fog gathers and swirls on the floor, concealing it.

59This area smells faintly of urine.

60There is water dripping here.

Treasure: 200sp, 60gp.
 
61There is a pile of dung here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
62This area smells faintly of manure. There is a splintered club here.

63A cold air current blows through this area. A haze of smoke hangs in the air. There is a mold growing here.

 
64A strong, moaning wind blows through this area. This area is covered in cobwebs.

65

66There is a candle stub here.

 
67A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a pile of rags here.

Encounter: Gnomes (1)
Treasure: As per monster type.
68A cold air current blows through this area. There is a corroded chain here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
69

 
70The air here is very hot. There is a rusted spike here.

Encounter: Dwarves (4)
Treasure: As per monster type.
71The wall here is damp.

72A slight downdraft blows through this area.

Encounter: Orcs (4)
Treasure: As per monster type.
 
73The air here is very cold. This area smells faintly of urine. There is a torn sack here.

Trap: 10' Pit: 1d6 points of damage if you fall in.