Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | 2 | The air here is very hot. This area is covered in rubble and dirt. Treasure: 400sp, 6 gems. Trap: Poison needle: Save vs. Poison or die. | 3 | A slight breeze blows through this area. Guano covers this area. Encounter: Stirges (10) Treasure: None. | |
| 4 | Encounter: Traders (1) Treasure: None. | 5 | A slight updraft blows through this area. This area smells faintly of manure. Encounter: Traders (2) Treasure: None. | 6 | A cold air current blows through this area. The ceiling here is damp. |
| 7 | The wall here is damp. | 8 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 9 | This area is very dusty. Encounter: Lizards, Gecko (2) Treasure: None. |
| 10 | Treasure: 600sp, 50gp. | 11 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Green Slimes (1) Treasure: None. | 12 | Treasure: 200sp, 60gp. |
| 13 | The air here is very cold. | 14 | Fog gathers and swirls on the floor, concealing it. | 15 | There are fungi growing here. |
| 16 | There is a torch stub here. Treasure: 600sp, 20gp. | 17 | An acrid smell assails your nostrils. There is water dripping here. | 18 | A slight breeze blows through this area. The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here. Treasure: 200sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 19 | It is foggy here, making it difficult to see. Pottery shards are scattered here. | 20 | Guano covers this area. | 21 | Fog gathers and swirls on the floor, concealing it. |
| 22 | A haze of smoke hangs in the air. | 23 | Your nostrils are overwhelmed by a sulphurous smell. | 24 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 25 | A haze of dust hangs in the air. Treasure: 200sp, 20gp. | 26 | There are bones scattered here. | 27 | There are rotting wood pieces here. Encounter: Sprites (11) Treasure: None. |
| 28 | Treasure: 500sp, 60gp. | 29 | A slight breeze blows through this area. This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | Encounter: Killer Bees (5) Treasure: As per monster type. |
| 31 | There is dried blood here. Trap: Poison gas: Save vs. Poison or die. | 32 | There are rotting wood pieces here. | 33 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see. Encounter: Dwarves (1) Treasure: None. |
| 34 | The air here is very hot. This area smells of rotting vegetation. There is a slimy coating on the floor here. | 35 | This area has a pleasant, earthy smell. There are cracks in the wall here. Treasure: 200sp. | 36 | |
| 37 | Encounter: Halflings (13) Treasure: As per monster type. | 38 | Encounter: Gnomes (5) Treasure: As per monster type. | 39 | This area has a pleasant, earthy smell. This area is covered in cobwebs. |
| 40 | This area smells faintly of manure. A haze of dust hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 41 | A cold air current blows through this area. The smell of ozone assails your nostrils. Teeth and fangs are scattered here. | 42 | This area has a pleasant, earthy smell. There are cracks in the ceiling here. Encounter: Killer Bees (9) Treasure: As per monster type. |
| 43 | It is foggy here, making it difficult to see. | 44 | Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 45 | Teeth and fangs are scattered here. |
| 46 | There is a putrid smell coming from something nearby. | 47 | 48 | Encounter: Shrews, Giant (2) Treasure: None. | |
| 49 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 50 | This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Orcs (4) Treasure: As per monster type. | 51 | There are rotting wood pieces here. |
| 52 | There is a cracked hammer head here. | 53 | A haze of smoke hangs in the air. Encounter: Halflings (9) Treasure: As per monster type. | 54 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Sprites (11) Treasure: As per monster type. |
| 55 | This area has a stale, fetid smell. There are cracks in the floor here. Encounter: Beetles, Fire (5) Treasure: None. | 56 | A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. | 57 | A slight updraft blows through this area. This area has a pleasant, earthy smell. Encounter: Traders (1) Treasure: As per monster type. |
| 58 | There are dry leaves and twigs scattered here. Treasure: 100sp, 10gp. | 59 | A cold air current blows through this area. Encounter: Lizards, Gecko (1) Treasure: None. | 60 | There is a badly dented helmet here. Encounter: Skeletons (10) Treasure: As per monster type. |
| 61 | The air here is very hot. This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 62 | A slight, damp breeze blows through this area. There are cracks in the ceiling here. | 63 | A strong, moaning wind blows through this area. This area smells faintly of manure. Treasure: 200sp, 40gp. |
| 64 | 65 | A cold air current blows through this area. This area is covered in cobwebs. | 66 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. | |
| 67 | This area has a pleasant, earthy smell. There is dried blood here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 68 | This area smells faintly of urine. | 69 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 70 | This area smells faintly of urine. There is a candle stub here. | 71 | There are cracks in the ceiling here. |