The Eldritch Labyrinth of Chaos

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it.

2A strong updraft blows through this area. Teeth and fangs are scattered here.

3

 
4The air here is very cold. This area has a stale, fetid smell.

5

6There are cracks in the wall here.

 
7This area has a pleasant, earthy smell. There is a pile of dung here.

Trap: Fog: Looks like poison gas, but harmless.
8The air here is very hot. The air here smells of smoke. There is water dripping here.

9The air here is very hot. A haze of dust hangs in the air.

 
10

Trap: Poison gas: Save vs. Poison or die.
11The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12This area smells faintly of manure. A haze of dust hangs in the air. There is water dripping here.

 
13There is a trickle of water here.

Encounter: Snakes, Cobra (6)
Treasure: None.
14

Encounter: Halflings (8)
Treasure: None.
15

Encounter: Gnomes (3)
Treasure: None.
 
16This area smells of rotting vegetation.

Encounter: Lizards, Gecko (3)
Treasure: None.
17There is water dripping here.

18A strong downdraft blows through this area. This area is covered in cobwebs.

Encounter: Dwarves (3)
Treasure: As per monster type.
 
19

Encounter: Halflings (11)
Treasure: None.
20A haze of smoke hangs in the air. Guano covers this area.

Encounter: Halflings (12)
Treasure: As per monster type.
21There is a mold growing here.

Treasure: 100sp.
 
22

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

24There is a slimy coating on the wall here.

Encounter: Green Slimes (1)
Treasure: None.
 
25This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
26A slight breeze blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
27

Encounter: Dwarves (5)
Treasure: None.
 
28

29An acrid smell assails your nostrils.

Encounter: Traders (3)
Treasure: As per monster type.
30Fog gathers and swirls on the floor, concealing it. There is a broken pole here.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
31

32A metallic smell assails your nostrils.

33There is a trickle of water here.

Encounter: Traders (3)
Treasure: As per monster type.
 
34A strong wind blows through this area. A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
35A strong, moaning wind blows through this area.

36A strong, moaning wind blows through this area.

 
37A slight breeze blows through this area. There is water dripping here.

38The air here smells of smoke. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
39It is foggy here, making it difficult to see. There is dried blood here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
40The air here smells of smoke. There is water dripping here.

Encounter: Goblins (4)
Treasure: As per monster type.
41

Trap: Poison gas: Save vs. Poison or die.
42The remnants of a rope are here, rotten.

 
43A strong, moaning wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
45The air here is very hot. This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
46It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47A slight updraft blows through this area.

Treasure: 500sp.
48Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
51A slight breeze blows through this area. This area has a stale, fetid smell. There is a mold growing here.

Encounter: Traders (4)
Treasure: None.
 
52A chlorine-like smell assails your nostrils. This area is very dusty.

Trap: Poison gas: Save vs. Poison or die.
53

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
54

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
 
55The air here smells of smoke. It is misty here. There are fungi growing here.

56

57A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
58The air here is very cold. This area smells faintly of urine. The wall here is damp.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
59

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60

 
61The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

62A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

63This area is covered in cobwebs.

 
64

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
65There are several small stones here.

Encounter: Dwarves (5)
Treasure: None.
66This area smells faintly of urine. There is a badly dented helmet here.

 
67

68A slight, damp breeze blows through this area. There are wax drippings here.

69A cold air current blows through this area. It is foggy here, making it difficult to see. There is a badly dented helmet here.

 
70

71There is a cracked hammer head here.

72The air here smells of smoke. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
73The air here smells of smoke.

Encounter: Green Slimes (1)
Treasure: None.
74This area smells faintly of manure.

75A cold air current blows through this area. There is a mold growing here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
76This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are food scraps scattered here.