The Unwholesome Milieu

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 400sp, 50gp.
Trap: Illusion of monsters: Goblins (3)
2There is a mold growing here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
3There is a broken bottle here.

 
4

5There is a bent and rusted iron bar here.

6There are wax drippings here.

Encounter: Traders (7)
Treasure: As per monster type.
 
7Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
8

Encounter: Stirges (3)
Treasure: None.
9There is water dripping here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
10A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There is a blunt javelin head here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
11The air here smells of smoke.

Treasure: 300sp.
12The air here is very hot. There are several small stones here.

Treasure: 300sp, 10gp.
 
13A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14This area smells faintly of urine. The remnants of a rope are here, rotten.

Encounter: Goblins (6)
Treasure: None.
15The hilt of a broken dagger is lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
16This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
17

Trap: Poison gas: Save vs. Poison or die.
18This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
19This area smells faintly of manure.

Encounter: Shrews, Giant (10)
Treasure: None.
20This area smells faintly of manure.

21There are sticks scattered here.

 
22

Treasure: 300sp, 20gp.
Trap: Poison snake: 1 hit dice.
23There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
24

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
25This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a torn leather boot here.

26A strong updraft blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs.

27A strong downdraft blows through this area. This area has a stale, fetid smell.

 
28There is a pile of ashes here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
29

Treasure: 500sp.
30A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
31

32There is a putrid smell coming from something nearby.

33A slight, damp breeze blows through this area.

 
34

35

Trap: Pendulum blade from ceiling: 1d8 points of damage.
36

 
37This area is covered in rubble and dirt.

38A strong updraft blows through this area. There is a trickle of water here.

39

Treasure: 400sp, 40gp.
 
40The air here is very hot. There is water dripping here.

Treasure: 400sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
41A chlorine-like smell assails your nostrils.

Encounter: Green Slimes (3)
Treasure: As per monster type.
42The air here is very hot. The air here smells of smoke. There are dry leaves and twigs scattered here.

Treasure: 300sp, 10gp.
 
43A strong updraft blows through this area. This area smells faintly of manure.

44This area has a pleasant, earthy smell. Pottery shards are scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45There are rotting wood pieces here.

 
46This area has a stale, fetid smell. There are cracks in the ceiling here.

Encounter: Acolytes (1)
Treasure: As per monster type.
47A slight, damp breeze blows through this area.

48Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

 
49An acrid smell assails your nostrils. This area is covered in cobwebs.

50This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
51There are bits of fur and hair scattered around here.

Encounter: Sprites (3)
Treasure: None.
 
52The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

53An acrid smell assails your nostrils. There is water dripping here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
54There is a putrid smell coming from something nearby.

Encounter: Spiders, Crab (1)
Treasure: None.
 
55There are fungi growing here.

56There are cracks in the wall here.

57

 
58

Encounter: Bandits (5)
Treasure: As per monster type.
59There are cracks in the wall here.

Treasure: 600sp, 50gp.
60

Treasure: 300sp, 3 gems.
 
61An acrid smell assails your nostrils.

Encounter: Traders (6)
Treasure: As per monster type.
62The air here is very hot.

Encounter: Kobolds (11)
Treasure: As per monster type.
63A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
64

Trap: Fog: Looks like poison gas, but harmless.
65A slight, damp breeze blows through this area.

Encounter: Dwarves (4)
Treasure: As per monster type.
66This area has a stale, fetid smell. There are cracks in the floor here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.