The Lost Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight breeze blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

2A haze of smoke hangs in the air. This area is very dusty.

3A chlorine-like smell assails your nostrils. There is a small puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
4There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: None.
5This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
6Fog gathers and swirls on the floor, concealing it.

Encounter: Halflings (13)
Treasure: None.
 
7There are cracks in the ceiling here.

8The air here is very hot. A haze of smoke hangs in the air. This area is covered in cobwebs.

9This area is covered in rubble and dirt.

 
10There is a cracked flask here.

11

Encounter: Wolves (3)
Treasure: None.
12

Encounter: Skeletons (8)
Treasure: As per monster type.
 
13The air here is very hot. There is a cracked flask here.

14

15This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
16

17This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (2)
Treasure: None.
18

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19The air here is very hot. There is a mold growing here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
20An acrid smell assails your nostrils. There is a trickle of water here.

Encounter: Kobolds (11)
Treasure: As per monster type.
21

 
22The air here is very cold. This area has a pleasant, earthy smell. There is a mold growing here.

23This area smells faintly of manure.

Encounter: Traders (7)
Treasure: As per monster type.
24There is a mold growing here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
25A slight updraft blows through this area. This area smells faintly of urine. There is a cracked flask here.

Encounter: Bandits (6)
Treasure: None.
26

Encounter: Gnomes (5)
Treasure: None.
27A slight breeze blows through this area.

 
28A metallic smell assails your nostrils. There is a pile of dung here.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
29There are dry leaves and twigs scattered here.

30There is a pile of straw here.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
32A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (5)
Treasure: None.
33A slight, damp breeze blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

 
34A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (2)
Treasure: None.
35This area smells faintly of urine. Guano covers this area.

36

 
37A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
38A slight, damp breeze blows through this area.

39A strong downdraft blows through this area. There is a salty, wet smell to this area.

 
40There are bones scattered here.

Encounter: Shrews, Giant (1)
Treasure: None.
41A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Shrews, Giant (1)
Treasure: None.
42The air here smells of smoke.

Encounter: Gnomes (3)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 500sp, 60gp.
44The smell of ozone assails your nostrils. It is misty here. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
45

 
46There is a bent and rusted iron bar here.

Trap: Fog: Looks like poison gas, but harmless.
47This area has a pleasant, earthy smell.

48A cold air current blows through this area. A metallic smell assails your nostrils. There is a torch stub here.

 
49There are rotting wood pieces here.

50It is foggy here, making it difficult to see. There is a pile of dung here.

51The air here is very cold.

 
52The remnants of a rope are here, rotten.

53

Treasure: 400sp, 10gp.
54The air here is very cold. There is a pile of straw here.

 
55

56

Trap: 10' Pit: 1d6 points of damage if you fall in.
57

 
58A haze of smoke hangs in the air. There is a large puddle of water here.

Encounter: Gnomes (2)
Treasure: As per monster type.
59

60

 
61The air here is very hot. The air here smells of smoke. There are food scraps scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
62The wall here is damp.

Encounter: Dwarves (5)
Treasure: As per monster type.
63

Trap: Poison gas: Save vs. Poison or die.