Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A slight updraft blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. | 2 | There are dry leaves and twigs scattered here. | 3 | There is a torn sack here. |
| 4 | Encounter: Dwarves (3) Treasure: None. | 5 | There is a mold growing here. | 6 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a torch stub here. |
| 7 | A strong downdraft blows through this area. This area smells faintly of urine. It is misty here. There are sticks scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. This area is very dusty. Encounter: Green Slimes (4) Treasure: None. | 9 | There is a slimy coating on the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 10 | There is a blunt javelin head here. Treasure: 100sp. | 11 | The air here is very hot. There is a pile of dung here. Encounter: Skeletons (9) Treasure: None. | 12 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Treasure: 400sp. |
| 13 | 14 | There is a cracked flask here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | A metallic smell assails your nostrils. Encounter: Gnomes (6) Treasure: None. | |
| 16 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 17 | A strong, gusting wind blows through this area. | 18 | There is a mold growing here. |
| 19 | It is misty here. There is a pile of dung here. Treasure: 200sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 20 | There is water dripping here. Encounter: Sprites (10) Treasure: None. | 21 | There is a broken pole here. |
| 22 | It is foggy here, making it difficult to see. There are wax drippings here. | 23 | 24 | There is a pile of dung here. Treasure: 600sp. | |
| 25 | It is misty here. Encounter: Green Slimes (1) Treasure: None. | 26 | It is foggy here, making it difficult to see. | 27 | It is foggy here, making it difficult to see. Encounter: Dwarves (6) Treasure: None. |
| 28 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. | 29 | A gusting breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There are rotting wood pieces here. | 30 | This area smells faintly of manure. |
| 31 | Encounter: Kobolds (13) Treasure: None. | 32 | A strong updraft blows through this area. There is a candle stub here. | 33 | A slight downdraft blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. There is dried blood here. |
| 34 | The air here is very hot. There are cracks in the wall here. | 35 | A strong, moaning wind blows through this area. There is a pile of ashes here. | 36 | |
| 37 | 38 | There is a putrid smell coming from something nearby. There are cracks in the floor here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 39 | The air here is very hot. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | |
| 40 | The wall here is damp. Encounter: Bandits (4) Treasure: As per monster type. | 41 | A cold air current blows through this area. | 42 | A cold air current blows through this area. There are dry leaves and twigs scattered here. |
| 43 | A slight, damp breeze blows through this area. The air here smells of smoke. Encounter: Wolves (5) Treasure: None. | 44 | 45 | A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. | |
| 46 | There is a pick handle here. Treasure: 400sp, 60gp. | 47 | A cold air current blows through this area. | 48 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. |
| 49 | The smell of ozone assails your nostrils. This area is very dusty. Encounter: Dwarves (6) Treasure: None. | 50 | 51 | A strong wind blows through this area. This area is covered in cobwebs. Treasure: 300sp, 20gp. | |
| 52 | This area has a stale, fetid smell. Encounter: Halflings (10) Treasure: As per monster type. | 53 | There are food scraps scattered here. | 54 | The remnants of a rope are here, rotten. |
| 55 | A strong, moaning wind blows through this area. | 56 | This area is covered in cobwebs. | 57 | Your nostrils are overwhelmed by a sulphurous smell. There are wax drippings here. |
| 58 | The smell of ozone assails your nostrils. There is a torn sack here. Encounter: Green Slimes (1) Treasure: None. | 59 | There is a broken pole here. | 60 | Encounter: Shrews, Giant (2) Treasure: None. |
| 61 | There is a torn leather boot here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | A slight updraft blows through this area. | 63 | The air here is very hot. The air here smells of smoke. |
| 64 | A slight updraft blows through this area. There is a mold growing here. | 65 | Treasure: 200sp, 40gp. | 66 | |
| 67 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 68 | There is dried blood here. | 69 | |
| 70 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. Encounter: Traders (6) Treasure: As per monster type. | 71 | Trap: Poison gas: Save vs. Poison or die. | 72 | A strong, moaning wind blows through this area. This area smells faintly of urine. It is foggy here, making it difficult to see. |
| 73 | This area is very dusty. | 74 | This area smells faintly of manure. | 75 | The air here is very hot. There is a putrid smell coming from something nearby. There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 76 | Treasure: 200sp. | 77 | There is water dripping here. | 78 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. There are bones scattered here. Treasure: 600sp, 50gp, 2 gems. |
| 79 | 80 | The air here is very hot. There is a putrid smell coming from something nearby. There are cracks in the ceiling here. | 81 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 82 | A slight breeze blows through this area. Encounter: Killer Bees (3) Treasure: None. | 83 | There are rotting wood pieces here. Encounter: Wolves (8) Treasure: As per monster type. | 84 | A slight downdraft blows through this area. This area has a stale, fetid smell. There is a pile of dung here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 85 | 86 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 87 | There is a mold growing here. | |
| 88 | 89 | There is a corroded chain here. Encounter: Kobolds (7) Treasure: None. | 90 | This area smells faintly of manure. This area is very dusty. | |
| 91 | A gusting breeze blows through this area. The hilt of a broken dagger is lying here. | 92 | The air here is very hot. The smell of ozone assails your nostrils. There are rotting wood pieces here. Treasure: 400sp. | 93 | A slight, damp breeze blows through this area. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 94 | 95 | 96 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. Encounter: Beetles, Fire (6) Treasure: As per monster type. | ||
| 97 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | 98 | The air here is very cold. This area is very dusty. |