The Ebon Maze of Ichor

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight downdraft blows through this area. It is misty here. Teeth and fangs are scattered here.

2This area smells faintly of manure.

3There are bits of fur and hair scattered around here.

Treasure: 600sp.
 
4A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
5A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Bandits (8)
Treasure: None.
6This area smells of rotting vegetation. Guano covers this area.

 
7Guano covers this area.

8There are scratches on the wall here.

9This area smells of rotting vegetation.

Encounter: Gnomes (6)
Treasure: None.
 
10This area smells of rotting vegetation. The hilt of a broken dagger is lying here.

Encounter: Skeletons (8)
Treasure: None.
11This area has a pleasant, earthy smell. There is a candle stub here.

Treasure: 300sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12There is a candle stub here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
13This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
14This area smells of rotting vegetation. The wall here is damp.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
15The air here is very hot. This area is very dusty.

 
16A slight, damp breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Acolytes (5)
Treasure: None.
17

Encounter: Traders (2)
Treasure: None.
18The air here is very cold. There is a putrid smell coming from something nearby. There are several small stones here.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
19Fog gathers and swirls on the floor, concealing it.

20A haze of smoke hangs in the air.

Encounter: Gnomes (5)
Treasure: As per monster type.
21

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
22This area smells faintly of urine.

23The air here smells of smoke. There are bones scattered here.

24There is water dripping here.

 
25

Encounter: Kobolds (9)
Treasure: As per monster type.
26

27There is a pile of dung here.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
28It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29There is a mold growing here.

30

Encounter: Spiders, Crab (3)
Treasure: None.
 
31A slight, damp breeze blows through this area. There is a pile of ashes here.

Treasure: 300sp.
Trap: Illusion of monsters: Stirges (2)
32The air here is very hot. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33A strong updraft blows through this area.

 
34A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Wolves (4)
Treasure: None.
35

Encounter: Green Slimes (3)
Treasure: As per monster type.
36This area is very dusty.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
37There is water dripping here.

38

Treasure: 600sp.
39This area has a pleasant, earthy smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
40There are food scraps scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41This area has a stale, fetid smell. This area is very dusty.

42This area is covered in cobwebs.

 
43This area is covered in cobwebs.

Encounter: Wolves (7)
Treasure: None.
44

45

Encounter: Gnomes (3)
Treasure: None.
 
46This area has a stale, fetid smell.

47There is water dripping here.

48A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There are cracks in the ceiling here.

 
49

50This area has a pleasant, earthy smell.

Treasure: 600sp, 50gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51

Encounter: Acolytes (6)
Treasure: As per monster type.
 
52The air here smells of smoke.

Encounter: Sprites (12)
Treasure: As per monster type.
53This area smells faintly of manure. There is a mold growing here.

54The air here is very cold.

 
55

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
56There are cracks in the ceiling here.

Treasure: 500sp.
57A haze of smoke hangs in the air. There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
 
58A slight updraft blows through this area. There are cracks in the wall here.

59There is a corroded chain here.

60A strong downdraft blows through this area. The air here smells of smoke. There is a mold growing here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.