Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Encounter: Green Slimes (1) Treasure: None. | 2 | Your nostrils are overwhelmed by a sulphurous smell. There is a badly dented helmet here. Encounter: Green Slimes (2) Treasure: None. | 3 | A metallic smell assails your nostrils. There are rotting wood pieces here. Encounter: Green Slimes (3) Treasure: None. |
| 4 | 5 | The air here is very hot. This area has a pleasant, earthy smell. | 6 | A cold air current blows through this area. Encounter: Stirges (2) Treasure: None. | |
| 7 | A metallic smell assails your nostrils. There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 8 | This area is very dusty. Treasure: 300sp, 40gp. | 9 | This area has a stale, fetid smell. A haze of smoke hangs in the air. |
| 10 | Encounter: Gnomes (4) Treasure: None. | 11 | This area has a pleasant, earthy smell. Encounter: Kobolds (13) Treasure: None. | 12 | The air here is very hot. |
| 13 | Treasure: 400sp. | 14 | Trap: Fog: Looks like poison gas, but harmless. | 15 | |
| 16 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Treasure: 600sp. | 17 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Encounter: Sprites (6) Treasure: None. | 18 | A haze of smoke hangs in the air. |
| 19 | 20 | This area smells faintly of urine. The wall here is damp. Encounter: Green Slimes (2) Treasure: As per monster type. | 21 | The air here smells of smoke. It is foggy here, making it difficult to see. | |
| 22 | Encounter: Wolves (6) Treasure: As per monster type. | 23 | The air here is very cold. Encounter: Spiders, Crab (1) Treasure: None. | 24 | It is foggy here, making it difficult to see. There are sticks scattered here. |
| 25 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | There is a slimy coating on the ceiling here. | 27 | The air here is very cold. There are cracks in the ceiling here. Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 28 | The wall here is damp. Encounter: Green Slimes (2) Treasure: None. | 29 | The smell of ozone assails your nostrils. Encounter: Gnomes (1) Treasure: As per monster type. | 30 | The smell of ozone assails your nostrils. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | 32 | This area smells of rotting vegetation. There is a torn leather boot here. | 33 | The air here is very cold. The air here smells of smoke. There are cracks in the wall here. Encounter: Skeletons (10) Treasure: As per monster type. | |
| 34 | A haze of dust hangs in the air. | 35 | Encounter: Orcs (6) Treasure: None. | 36 | The air here smells of smoke. There is a mold growing here. |
| 37 | This area has a stale, fetid smell. Treasure: 600sp. Trap: Illusion of monsters: Acolytes (5) | 38 | A slight breeze blows through this area. This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 39 | A metallic smell assails your nostrils. There are cracks in the floor here. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. |
| 40 | Encounter: Wolves (10) Treasure: As per monster type. | 41 | 42 | ||
| 43 | This area is covered in cobwebs. | 44 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (3) Treasure: None. | 45 | The air here is very hot. A chlorine-like smell assails your nostrils. |
| 46 | A cold air current blows through this area. There is a trickle of water here. Encounter: Halflings (8) Treasure: As per monster type. | 47 | A cold air current blows through this area. An acrid smell assails your nostrils. It is misty here. There is a pile of straw here. | 48 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. |
| 49 | There are bits of fur and hair scattered around here. | 50 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 51 | |
| 52 | The air here is very hot. Encounter: Skeletons (7) Treasure: None. | 53 | An acrid smell assails your nostrils. | 54 | This area has a pleasant, earthy smell. There are cracks in the wall here. |
| 55 | Fog gathers and swirls on the floor, concealing it. Trap: 10' Pit: 1d6 points of damage if you fall in. | 56 | The air here smells of smoke. Treasure: 500sp, 20gp. | 57 | A strong, moaning wind blows through this area. |
| 58 | A strong downdraft blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 59 | There are cracks in the floor here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 60 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (2) Treasure: As per monster type. |
| 61 | 62 | There is a broken pole here. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 63 | The ceiling here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 64 | There is a rusted spike here. | 65 | 66 | This area smells faintly of manure. There is a trickle of water here. Encounter: Green Slimes (4) Treasure: None. | |
| 67 | Encounter: Stirges (6) Treasure: None. | 68 | A haze of smoke hangs in the air. There are wax drippings here. | 69 | |
| 70 | It is foggy here, making it difficult to see. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 71 | 72 | A strong wind blows through this area. | |
| 73 | An acrid smell assails your nostrils. Encounter: Wolves (10) Treasure: As per monster type. | 74 | A strong, moaning wind blows through this area. | 75 | Guano covers this area. Encounter: Goblins (7) Treasure: As per monster type. |
| 76 | This area is covered in cobwebs. Encounter: Gnomes (4) Treasure: As per monster type. |