The Bloodstained Ruins of Frost

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Treasure: 600sp.
2This area has a stale, fetid smell. There is dried blood here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
3A strong wind blows through this area. The wall here is damp.

 
4This area has a stale, fetid smell.

5The smell of ozone assails your nostrils.

Encounter: Wolves (5)
Treasure: None.
6This area smells faintly of manure.

Encounter: Stirges (9)
Treasure: None.
 
7A gusting breeze blows through this area. The air here smells of smoke. There is a slimy coating on the floor here.

8A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9This area has a stale, fetid smell. The ceiling here is damp.

 
10

11

Encounter: Acolytes (3)
Treasure: None.
12Teeth and fangs are scattered here.

 
13The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

14

Treasure: 200sp, 10gp.
15There is a putrid smell coming from something nearby. There are wax drippings here.

Treasure: 400sp.
 
16A slight breeze blows through this area. This area has a stale, fetid smell.

17A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18A strong, moaning wind blows through this area. There is a trickle of water here.

Encounter: Bandits (6)
Treasure: As per monster type.
 
19The wall here is damp.

Encounter: Orcs (4)
Treasure: As per monster type.
20Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

Treasure: 300sp.
21A chlorine-like smell assails your nostrils. The wall here is damp.

Encounter: Shrews, Giant (5)
Treasure: None.
 
22There is a slimy coating on the floor here.

Trap: Fog: Looks like poison gas, but harmless.
23A strong, moaning wind blows through this area. A metallic smell assails your nostrils. The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
24It is foggy here, making it difficult to see.

 
25

Trap: Pendulum blade from ceiling: 1d8 points of damage.
26This area smells of rotting vegetation.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27A cold air current blows through this area. A metallic smell assails your nostrils. Pottery shards are scattered here.

Encounter: Bandits (3)
Treasure: None.
 
28A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
29Guano covers this area.

Treasure: 100sp, 60gp.
30A gusting breeze blows through this area. There are cracks in the floor here.

 
31

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
32There are dry leaves and twigs scattered here.

Encounter: Gnomes (6)
Treasure: None.
33

Encounter: Orcs (5)
Treasure: None.
 
34The air here is very hot. This area has a pleasant, earthy smell. There are fungi growing here.

35Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
36

 
37The air here is very cold. There are dry leaves and twigs scattered here.

38A chlorine-like smell assails your nostrils. There are sticks scattered here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
39

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40There is a cracked flask here.

Encounter: Wolves (11)
Treasure: As per monster type.
41

Encounter: Green Slimes (2)
Treasure: As per monster type.
42A slight breeze blows through this area. There is a pile of dung here.

Encounter: Stirges (10)
Treasure: None.
 
43Teeth and fangs are scattered here.

44There is a cracked flask here.

Encounter: Halflings (11)
Treasure: None.
45Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

 
46A slight, damp breeze blows through this area. The wall here is damp.

47A strong wind blows through this area.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
48The ceiling here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
 
49The air here is very cold. Fog gathers and swirls on the floor, concealing it.

50There is water dripping here.

51A cold air current blows through this area. The air here smells of smoke.

Encounter: Halflings (9)
Treasure: None.
 
52A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53This area is covered in cobwebs.

54A slight, damp breeze blows through this area. There are bits of fur and hair scattered around here.

Encounter: Sprites (9)
Treasure: None.
 
55There is a putrid smell coming from something nearby.

Treasure: 600sp, 20gp.
56

Trap: Pendulum blade from ceiling: 1d8 points of damage.
57This area smells of rotting vegetation. There is a slimy coating on the wall here.

 
58

59The air here is very cold. This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
60

 
61

62

63The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

 
64This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Shrews, Giant (8)
Treasure: None.
65This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
66

Treasure: 100sp.
 
67There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
68This area has a pleasant, earthy smell.

Treasure: 200sp.
Trap: Illusion of monsters: Sprites (9)
69There are dry leaves and twigs scattered here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70A strong downdraft blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
71

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
72A haze of smoke hangs in the air. There is a pile of rags here.

Encounter: Stirges (3)
Treasure: None.
 
73A slight downdraft blows through this area. There is a slimy coating on the ceiling here.

74A haze of smoke hangs in the air.

75

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76There is a putrid smell coming from something nearby.

77The air here is very hot. There are cracks in the floor here.

Encounter: Sprites (6)
Treasure: As per monster type.
78This area has a pleasant, earthy smell.

 
79There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

80There is a bent copper coin lying here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
81

Encounter: Sprites (9)
Treasure: None.
 
82This area smells faintly of urine. The wall here is damp.

Encounter: Kobolds (11)
Treasure: None.