Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | Fog gathers and swirls on the floor, concealing it. The ceiling here is damp. Treasure: 600sp, 40gp. | 2 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 3 | The air here smells of smoke. Encounter: Shrews, Giant (3) Treasure: As per monster type. |
| 4 | The air here is very cold. There is a putrid smell coming from something nearby. Encounter: Traders (7) Treasure: As per monster type. | 5 | Your nostrils are overwhelmed by a sulphurous smell. | 6 | Encounter: Green Slimes (3) Treasure: None. |
| 7 | This area smells faintly of urine. A haze of dust hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 8 | Fog gathers and swirls on the floor, concealing it. There is a pick handle here. | 9 | The air here is very hot. The air here smells of smoke. |
| 10 | A haze of smoke hangs in the air. Encounter: Killer Bees (5) Treasure: None. | 11 | This area is very dusty. | 12 | |
| 13 | The smell of ozone assails your nostrils. | 14 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 100sp, 20gp, 1 magic item. | 15 | There is a salty, wet smell to this area. Treasure: 400sp, 60gp. |
| 16 | This area has a pleasant, earthy smell. Encounter: Halflings (7) Treasure: As per monster type. | 17 | A cold air current blows through this area. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 18 | The air here smells of smoke. Treasure: 600sp, 40gp. |
| 19 | 20 | The air here is very hot. There is a putrid smell coming from something nearby. Encounter: Dwarves (4) Treasure: None. | 21 | Encounter: Acolytes (3) Treasure: None. | |
| 22 | There is a cracked flask here. | 23 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 24 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 25 | Pottery shards are scattered here. Trap: Fog: Looks like poison gas, but harmless. | 26 | There are several small stones here. | 27 | Encounter: Gnomes (1) Treasure: None. |
| 28 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. | 29 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | There is a pile of dung here. Encounter: Killer Bees (3) Treasure: None. |
| 31 | Encounter: Orcs (6) Treasure: None. | 32 | There are cracks in the wall here. | 33 | The air here is very hot. There is a slimy coating on the floor here. Treasure: 400sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 34 | A strong updraft blows through this area. Encounter: Orcs (6) Treasure: As per monster type. | 35 | The air here is very hot. It is foggy here, making it difficult to see. There are bones scattered here. Encounter: Acolytes (8) Treasure: As per monster type. | 36 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. Treasure: 400sp. |
| 37 | There is a putrid smell coming from something nearby. There are cracks in the wall here. Treasure: 400sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. | 39 | The smell of ozone assails your nostrils. There is a mold growing here. Treasure: 100sp. |
| 40 | A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in rubble and dirt. Encounter: Bandits (1) Treasure: As per monster type. | 41 | There is a corroded chain here. Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 42 | Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp. Encounter: Spiders, Crab (1) Treasure: None. | 44 | A strong updraft blows through this area. Encounter: Goblins (8) Treasure: As per monster type. | 45 | The air here smells of smoke. A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Gnomes (2) Treasure: As per monster type. |
| 46 | There is a candle stub here. Encounter: Stirges (8) Treasure: None. | 47 | 48 | A cold air current blows through this area. This area smells faintly of manure. Encounter: Sprites (11) Treasure: As per monster type. | |
| 49 | 50 | A cold air current blows through this area. There is dried blood here. Trap: Fog: Looks like poison gas, but harmless. | 51 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. Teeth and fangs are scattered here. Encounter: Green Slimes (3) Treasure: As per monster type. | |
| 52 | There is water dripping here. Encounter: Beetles, Fire (6) Treasure: None. | 53 | Encounter: Killer Bees (1) Treasure: As per monster type. | 54 | This area is very dusty. |
| 55 | This area smells of rotting vegetation. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 56 | A metallic smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 57 | A slight, damp breeze blows through this area. Treasure: 200sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 58 | There are rotting wood pieces here. | 59 | This area has a pleasant, earthy smell. Encounter: Orcs (6) Treasure: As per monster type. | 60 | The air here smells of smoke. Encounter: Traders (3) Treasure: As per monster type. |
| 61 | There are bones scattered here. | 62 | A slight updraft blows through this area. This area smells of rotting vegetation. There is a slimy coating on the wall here. | 63 | A haze of smoke hangs in the air. |
| 64 | This area smells faintly of urine. There is a pile of straw here. Treasure: 500sp, 6 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 65 | A strong updraft blows through this area. There is a pile of straw here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 66 | The air here smells of smoke. There is a broken sword blade here. Encounter: Orcs (5) Treasure: None. |
| 67 | A strong wind blows through this area. | 68 | It is foggy here, making it difficult to see. There are cracks in the ceiling here. | 69 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. |
| 70 | A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 400sp. | 71 | This area has a pleasant, earthy smell. There is a bent copper coin lying here. Encounter: Traders (8) Treasure: As per monster type. | 72 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. |
| 73 | There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are rotting wood pieces here. Encounter: Bandits (8) Treasure: None. | 74 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 75 | There is a pile of dung here. Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 76 | The air here is very cold. This area has a pleasant, earthy smell. The wall here is damp. | 77 | There is a pile of rags here. | 78 | A haze of smoke hangs in the air. |
| 79 | 80 | A strong, moaning wind blows through this area. | 81 | Fog gathers and swirls on the floor, concealing it. | |
| 82 | A strong, moaning wind blows through this area. There is a mold growing here. Encounter: Shrews, Giant (8) Treasure: None. | 83 | Fog gathers and swirls on the floor, concealing it. | 84 | The air here smells of smoke. Encounter: Killer Bees (2) Treasure: As per monster type. |
| 85 |