The Forgotten Sanctum of Random Harlots

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. There is a torch stub here.

2A slight updraft blows through this area. This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
3A strong, gusting wind blows through this area. This area is covered in cobwebs.

Encounter: Sprites (12)
Treasure: None.
 
4

Trap: Poison gas: Save vs. Poison or die.
5A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Skeletons (8)
Treasure: None.
6The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Kobolds (11)
Treasure: As per monster type.
 
7This area smells faintly of manure. There is a torn sack here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
8

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9

 
10There is a rusted spike here.

Encounter: Snakes, Cobra (4)
Treasure: None.
11The smell of ozone assails your nostrils.

12The air here smells of smoke.

 
13This area has a stale, fetid smell.

Encounter: Spiders, Crab (2)
Treasure: None.
14There is a mold growing here.

Encounter: Wolves (5)
Treasure: None.
15The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

 
16This area has a pleasant, earthy smell. The ceiling here is damp.

17A slight updraft blows through this area.

Encounter: Stirges (8)
Treasure: None.
18The air here is very hot. The air here smells of smoke.

Treasure: 300sp, 60gp.
 
19

20This area is very dusty.

21There are sticks scattered here.

Encounter: Goblins (4)
Treasure: None.
 
22

Encounter: Kobolds (8)
Treasure: As per monster type.
23This area smells faintly of urine.

Encounter: Kobolds (8)
Treasure: As per monster type.
24A metallic smell assails your nostrils.

 
25The air here is very hot. This area smells faintly of manure. Pottery shards are scattered here.

Trap: Poison gas: Save vs. Poison or die.
26

Encounter: Traders (8)
Treasure: As per monster type.
27There are wax drippings here.

Encounter: Traders (8)
Treasure: None.
 
28A slight breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
29

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
30This area is covered in cobwebs.

Encounter: Goblins (7)
Treasure: None.
 
31A strong wind blows through this area. There are rotting wood pieces here.

Treasure: 500sp.
Trap: Illusion of monsters: Wolves (8)
32

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
33It is foggy here, making it difficult to see.

 
34This area smells faintly of manure. This area is covered in cobwebs.

35A strong, moaning wind blows through this area. There are rotting wood pieces here.

Treasure: 400sp, 60gp.
36

 
37A strong, gusting wind blows through this area. This area smells of rotting vegetation.

38A haze of smoke hangs in the air.

Treasure: 200sp, 20gp.
Trap: Illusion of monsters: Kobolds (8)
39There is a pile of rags here.

 
40There is a blunt javelin head here.

41A gusting breeze blows through this area.

Encounter: Goblins (2)
Treasure: None.
42There are rotting wood pieces here.

Encounter: Traders (7)
Treasure: None.
 
43A slight breeze blows through this area. A metallic smell assails your nostrils. There are cracks in the floor here.

Treasure: 500sp, 20gp.
44Your nostrils are overwhelmed by a sulphurous smell.

45

 
46A chlorine-like smell assails your nostrils. There is a cracked flask here.

Treasure: 100sp, 6 gems.
47There is a putrid smell coming from something nearby.

48This area smells faintly of urine. There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
49A slight downdraft blows through this area. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
50An acrid smell assails your nostrils.

51This area smells faintly of manure.

Encounter: Spiders, Crab (3)
Treasure: None.
 
52

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53

Trap: Poison gas: Save vs. Poison or die.
54There is a bent copper coin lying here.

 
55Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Skeletons (9)
Treasure: None.
56There are rotting wood pieces here.

57Guano covers this area.

Encounter: Spiders, Crab (2)
Treasure: None.
 
58

Treasure: 600sp, 10gp.
59This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

60The air here is very hot. This area smells faintly of urine. A haze of smoke hangs in the air. There is a large puddle of water here.

 
61The air here is very hot. This area is very dusty.

62A slight, damp breeze blows through this area.

63This area smells faintly of urine. Teeth and fangs are scattered here.

Treasure: 200sp.
 
64There are wax drippings here.

Treasure: 300sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
65An acrid smell assails your nostrils. There are rotting wood pieces here.

Treasure: 600sp, 20gp.
66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67There is a pile of straw here.

Encounter: Acolytes (2)
Treasure: None.
68The air here is very cold. It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Halflings (13)
Treasure: None.
69

Encounter: Orcs (6)
Treasure: As per monster type.
 
70The air here is very cold. This area smells faintly of urine.

Encounter: Stirges (5)
Treasure: None.
71A slight updraft blows through this area. There are sticks scattered here.

72

 
73There is a small puddle of water here.

74There is a bent copper coin lying here.

Encounter: Sprites (7)
Treasure: None.
75There are cracks in the ceiling here.

 
76A strong, moaning wind blows through this area.

77This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
78A cold air current blows through this area. The wall here is damp.

 
79The air here is very cold.