Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | A slight, damp breeze blows through this area. | 2 | The ceiling here is damp. | 3 | Teeth and fangs are scattered here. Encounter: Shrews, Giant (9) Treasure: None. |
| 4 | Encounter: Stirges (5) Treasure: As per monster type. | 5 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 6 | This area has a pleasant, earthy smell. There is a splintered club here. Encounter: Stirges (7) Treasure: None. |
| 7 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. | 8 | The air here is very cold. This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 9 | There are cracks in the ceiling here. Treasure: 600sp, 20gp, 2 jewelry. Trap: Poison snake: 1 hit dice. |
| 10 | There is a putrid smell coming from something nearby. | 11 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | |
| 13 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 14 | This area smells faintly of manure. Trap: Fog: Looks like poison gas, but harmless. | 15 | The air here is very hot. |
| 16 | Your nostrils are overwhelmed by a sulphurous smell. | 17 | This area smells faintly of manure. There is a cracked hammer head here. | 18 | There are cracks in the floor here. Encounter: Skeletons (11) Treasure: As per monster type. |
| 19 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 20 | It is foggy here, making it difficult to see. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 21 | There is a trickle of water here. |
| 22 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 23 | A slight updraft blows through this area. Teeth and fangs are scattered here. | 24 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. |
| 25 | There is a torn sack here. | 26 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 500sp. Trap: Poison needle: Save vs. Poison or die. | 27 | A slight, damp breeze blows through this area. |
| 28 | There is dried blood here. Treasure: 100sp. | 29 | A slight downdraft blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here. Encounter: Halflings (9) Treasure: As per monster type. | 30 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. |
| 31 | A strong downdraft blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Stirges (4) Treasure: As per monster type. | 32 | A cold air current blows through this area. A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here. Treasure: 400sp. | 33 | The air here is very hot. Encounter: Bandits (4) Treasure: As per monster type. |
| 34 | 35 | 36 | |||
| 37 | 38 | 39 | There is water dripping here. | ||
| 40 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Sprites (6) Treasure: As per monster type. | 41 | 42 | A haze of smoke hangs in the air. There is a small puddle of water here. | |
| 43 | It is misty here. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 44 | 45 | An acrid smell assails your nostrils. There is a bent and rusted iron bar here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 46 | There is a putrid smell coming from something nearby. There are cracks in the ceiling here. | 47 | A slight downdraft blows through this area. Encounter: Halflings (10) Treasure: None. | 48 | The air here is very hot. Encounter: Skeletons (5) Treasure: None. |
| 49 | Encounter: Gnomes (2) Treasure: As per monster type. | 50 | There is a pile of rags here. | 51 | |
| 52 | The air here is very hot. There is a salty, wet smell to this area. There is a pile of ashes here. Encounter: Sprites (6) Treasure: None. | 53 | The air here is very cold. There is a salty, wet smell to this area. A haze of smoke hangs in the air. | 54 | Encounter: Skeletons (10) Treasure: None. |
| 55 | Treasure: 100sp. | 56 | There is a badly dented helmet here. Encounter: Orcs (2) Treasure: As per monster type. | 57 | A slight breeze blows through this area. Trap: Poison gas: Save vs. Poison or die. |
| 58 | A slight breeze blows through this area. | 59 | Guano covers this area. | 60 | A slight, damp breeze blows through this area. There is a trickle of water here. Treasure: 400sp. |
| 61 | A haze of smoke hangs in the air. Treasure: 500sp. | 62 | The air here is very hot. There are rotting wood pieces here. Encounter: Green Slimes (1) Treasure: As per monster type. | 63 | A strong, moaning wind blows through this area. |
| 64 | There are cracks in the wall here. | 65 | There is a pick handle here. Treasure: 400sp, 4 jewelry. | 66 | Encounter: Shrews, Giant (7) Treasure: As per monster type. |
| 67 | 68 | The air here is very hot. The smell of ozone assails your nostrils. There is a corroded chain here. | 69 | Trap: Fog: Looks like poison gas, but harmless. | |
| 70 | A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. | 71 | There is a broken pole here. | 72 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |
| 73 | Encounter: Snakes, Cobra (3) Treasure: None. | 74 | There are bits of fur and hair scattered around here. Treasure: 400sp. | 75 | Treasure: 500sp. |
| 76 | 77 | A strong updraft blows through this area. Treasure: 500sp. | 78 | The air here smells of smoke. There is a cracked flask here. | |
| 79 | A strong updraft blows through this area. There is a broken pole here. Treasure: 600sp. | 80 | A haze of smoke hangs in the air. Encounter: Dwarves (3) Treasure: As per monster type. | 81 | The air here is very hot. There is a broken pole here. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 82 | This area has a stale, fetid smell. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 83 | Fog gathers and swirls on the floor, concealing it. | 84 | There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There are scratches on the wall here. |
| 85 | There is a small puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 86 | It is foggy here, making it difficult to see. | 87 | The air here is very hot. A metallic smell assails your nostrils. |
| 88 | A cold air current blows through this area. There is a mold growing here. Encounter: Beetles, Fire (4) Treasure: None. | 89 | A haze of smoke hangs in the air. | 90 | |
| 91 | There is a broken bottle here. |