The Misplaced Tower

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2This area smells faintly of manure. This area is covered in cobwebs.

3A strong downdraft blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 4 jewelry.
 
4The ceiling here is damp.

Encounter: Spiders, Crab (2)
Treasure: None.
5A cold air current blows through this area. This area has a pleasant, earthy smell.

6Fog gathers and swirls on the floor, concealing it. There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
7

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
8

Encounter: Kobolds (12)
Treasure: None.
9This area has a stale, fetid smell.

Treasure: 300sp.
 
10A haze of smoke hangs in the air. There is water dripping here.

11A slight breeze blows through this area. There is a mold growing here.

Encounter: Halflings (10)
Treasure: None.
12A cold air current blows through this area. This area smells of rotting vegetation.

 
13A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
14The air here is very hot. This area smells faintly of manure. There are cracks in the wall here.

15A cold air current blows through this area.

Encounter: Sprites (10)
Treasure: None.
 
16There is a small puddle of water here.

17

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Acolytes (1)
18This area has a stale, fetid smell. There is a slimy coating on the wall here.

Encounter: Halflings (7)
Treasure: None.
 
19There are rotting wood pieces here.

20

Treasure: 600sp, 40gp.
21

Encounter: Stirges (2)
Treasure: None.
 
22The hilt of a broken dagger is lying here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23There is water dripping here.

24A strong downdraft blows through this area.

 
25The smell of ozone assails your nostrils. A haze of smoke hangs in the air. There is a blunt javelin head here.

26This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a candle stub here.

Encounter: Gnomes (1)
Treasure: As per monster type.
27This area has a pleasant, earthy smell. There is water dripping here.

 
28There is dried blood here.

29A haze of smoke hangs in the air. There is water dripping here.

30It is foggy here, making it difficult to see. Guano covers this area.

Encounter: Orcs (4)
Treasure: None.
 
31There are bones scattered here.

Encounter: Halflings (10)
Treasure: None.
32There is a putrid smell coming from something nearby. There is a torn sack here.

33This area smells faintly of urine. There is a pile of straw here.

 
34The air here is very hot. This area smells faintly of manure. There is water dripping here.

35Guano covers this area.

Encounter: Dwarves (1)
Treasure: As per monster type.
36This area smells faintly of urine. This area is covered in cobwebs.

 
37The air here is very hot. There is a small puddle of water here.

Encounter: Acolytes (6)
Treasure: None.
38The smell of ozone assails your nostrils.

39There is a putrid smell coming from something nearby. The wall here is damp.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
40

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41

42There are cracks in the floor here.

Encounter: Halflings (9)
Treasure: As per monster type.
 
43There is a pile of dung here.

44

45Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Treasure: 500sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
46There is a blunt javelin head here.

Trap: Poison gas: Save vs. Poison or die.
47The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a torn sack here.

Encounter: Dwarves (6)
Treasure: As per monster type.
48Pottery shards are scattered here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49There is a salty, wet smell to this area.

50A slight updraft blows through this area. This area smells faintly of manure. There is a broken pole here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
51

 
52A strong wind blows through this area. It is misty here.

53Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
54The air here is very hot. An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a pile of rags here.

 
55It is misty here.

56

Encounter: Goblins (5)
Treasure: As per monster type.
57

 
58

Treasure: 500sp, 10gp, 2 jewelry.
59A slight breeze blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
60

Trap: Fog: Looks like poison gas, but harmless.
 
61There is a slimy coating on the floor here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
62This area is covered in cobwebs.

63It is foggy here, making it difficult to see.

 
64Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the ceiling here.

65There is water dripping here.

Encounter: Shrews, Giant (1)
Treasure: None.
66

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
67A cold air current blows through this area.

Trap: Poison gas: Save vs. Poison or die.
68

69A strong updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70The air here is very cold. There is water dripping here.

71A haze of smoke hangs in the air. This area is very dusty.

72This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
73This area smells of rotting vegetation. There is a pile of dung here.

74There is water dripping here.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
75This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76