The Accursed Depths

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are scratches on the wall here.

Treasure: 400sp.
2Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
3This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
4This area has a pleasant, earthy smell.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
5An acrid smell assails your nostrils.

6A cold air current blows through this area.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
7The air here is very hot. A haze of dust hangs in the air. There are bones scattered here.

8

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
9

 
10

Treasure: 400sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
11This area has a stale, fetid smell.

12

Trap: Fog: Looks like poison gas, but harmless.
 
13The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
14

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
15A metallic smell assails your nostrils. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
16A haze of smoke hangs in the air.

17A strong updraft blows through this area.

Encounter: Spiders, Crab (1)
Treasure: None.
18A haze of dust hangs in the air.

Treasure: 400sp.
 
19

Encounter: Green Slimes (3)
Treasure: As per monster type.
20The air here is very cold. This area smells faintly of urine. It is foggy here, making it difficult to see.

21A strong, moaning wind blows through this area. This area smells faintly of manure.

Encounter: Kobolds (8)
Treasure: None.
 
22

23There is a pile of rags here.

24An acrid smell assails your nostrils.

 
25

Encounter: Killer Bees (9)
Treasure: None.
26A slight breeze blows through this area.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
27A gusting breeze blows through this area.

Encounter: Shrews, Giant (5)
Treasure: None.
 
28Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (6)
Treasure: None.
29The air here is very cold. This area is very dusty.

Treasure: 200sp.
30A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is water dripping here.

Encounter: Wolves (8)
Treasure: As per monster type.
 
31The air here is very hot. The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it.

32

Encounter: Orcs (6)
Treasure: None.
33A strong, moaning wind blows through this area. There is a broken pole here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
34A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Acolytes (2)
Treasure: As per monster type.
35The smell of ozone assails your nostrils. There is a pile of rags here.

36Fog gathers and swirls on the floor, concealing it. There is water dripping here.

 
37It is foggy here, making it difficult to see.

38Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

39This area smells faintly of urine. This area is covered in rubble and dirt.

 
40

Trap: Fog: Looks like poison gas, but harmless.
41

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42

Encounter: Bandits (5)
Treasure: As per monster type.
 
43This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
44A strong, moaning wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: None.
45There are cracks in the ceiling here.

Encounter: Skeletons (11)
Treasure: None.
 
46

47

48

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
49

50This area smells faintly of urine.

Encounter: Skeletons (7)
Treasure: None.
51

Encounter: Traders (5)
Treasure: None.
 
52

Trap: 10' Pit: 1d6 points of damage if you fall in.
53This area is covered in cobwebs.

54A gusting breeze blows through this area.

Encounter: Sprites (13)
Treasure: None.
 
55Guano covers this area.

56A slight, damp breeze blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
57There are fungi growing here.

Trap: Fog: Looks like poison gas, but harmless.
 
58This area smells of rotting vegetation. There is a pile of ashes here.

59The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
60A strong wind blows through this area. There is a putrid smell coming from something nearby.

Encounter: Wolves (4)
Treasure: None.
 
61There are cracks in the ceiling here.

Encounter: Sprites (15)
Treasure: None.
62This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Gnomes (6)
Treasure: As per monster type.
63A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 100sp, 60gp.
 
64

65A strong wind blows through this area. A haze of smoke hangs in the air.

Treasure: 200sp.
66Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Spiders, Crab (4)
Treasure: None.
 
67A gusting breeze blows through this area.

68