The Secret Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. This area is very dusty.

2A strong wind blows through this area. This area is covered in cobwebs.

3There is a torch stub here.

 
4Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Encounter: Wolves (5)
Treasure: None.
5A strong wind blows through this area. The air here smells of smoke.

Encounter: Snakes, Cobra (4)
Treasure: None.
6The wall here is damp.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
7A strong, moaning wind blows through this area. This area has a stale, fetid smell.

8Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Dwarves (5)
Treasure: As per monster type.
9A cold air current blows through this area. There is a pile of ashes here.

Treasure: 100sp, 4 gems.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
10This area is covered in rubble and dirt.

Trap: Poison gas: Save vs. Poison or die.
11A slight updraft blows through this area.

12The air here is very hot. There are sticks scattered here.

 
13This area smells faintly of manure. A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
14A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 600sp.
15A strong, moaning wind blows through this area.

Treasure: 600sp, 40gp.
 
16This area has a pleasant, earthy smell. There is a pile of rags here.

17

18A slight breeze blows through this area. There is water dripping here.

Treasure: 400sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
 
19

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20There is a pile of rags here.

Encounter: Bandits (3)
Treasure: None.
21The air here smells of smoke. There is a cracked flask here.

Treasure: 600sp, 2 gems.
 
22There is a trickle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23There is a putrid smell coming from something nearby.

Encounter: Wolves (4)
Treasure: As per monster type.
24

Encounter: Kobolds (10)
Treasure: As per monster type.
 
25There is a rusted spike here.

Encounter: Dwarves (6)
Treasure: As per monster type.
26The smell of ozone assails your nostrils.

27There are bones scattered here.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
28An acrid smell assails your nostrils. There is water dripping here.

29

Treasure: 300sp, 50gp.
30Your nostrils are overwhelmed by a sulphurous smell.

 
31The air here smells of smoke. The remnants of a rope are here, rotten.

32This area smells faintly of manure. There is a trickle of water here.

33This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

 
34A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Gnomes (5)
Treasure: As per monster type.
35There is a cracked hammer head here.

Encounter: Wolves (6)
Treasure: None.
36A strong updraft blows through this area. This area is covered in cobwebs.

 
37

38There is a mold growing here.

39A strong, gusting wind blows through this area.

Encounter: Skeletons (5)
Treasure: None.
 
40This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Treasure: 100sp.
41

42There are bits of fur and hair scattered around here.

 
43This area smells faintly of manure. There is dried blood here.

44A slight breeze blows through this area.

Encounter: Bandits (5)
Treasure: As per monster type.
45There is a trickle of water here.

 
46A strong, moaning wind blows through this area. There is a slimy coating on the floor here.

Encounter: Shrews, Giant (7)
Treasure: None.
47There are several small stones here.

Encounter: Traders (6)
Treasure: None.
48A slight updraft blows through this area. It is foggy here, making it difficult to see. There is a large puddle of water here.

 
49

50This area is very dusty.

51There is a cracked flask here.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52There is a putrid smell coming from something nearby.

Encounter: Halflings (14)
Treasure: None.
53There is a broken arrow here.

Encounter: Dwarves (6)
Treasure: As per monster type.
54There are dry leaves and twigs scattered here.

Treasure: 600sp.
 
55A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56

Encounter: Stirges (1)
Treasure: None.
57A strong wind blows through this area. It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: None.
 
58The smell of ozone assails your nostrils.

Encounter: Halflings (10)
Treasure: As per monster type.
59There is a torn sack here.

Treasure: 500sp.
60The hilt of a broken dagger is lying here.

Encounter: Killer Bees (10)
Treasure: None.
 
61It is foggy here, making it difficult to see.

62This area smells faintly of urine. This area is very dusty.

Encounter: Gnomes (2)
Treasure: None.
63

 
64

65

66

 
67

68Your nostrils are overwhelmed by a sulphurous smell. There are bones scattered here.

Treasure: 300sp.
69This area has a pleasant, earthy smell.

 
70A slight updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
71A cold air current blows through this area.

Treasure: 500sp.
Trap: Poison snake: 1 hit dice.
72A strong, moaning wind blows through this area. There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
73

Encounter: Skeletons (9)
Treasure: None.
74Guano covers this area.

75A strong wind blows through this area. A haze of smoke hangs in the air. Guano covers this area.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
76A slight downdraft blows through this area. This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
77The air here is very cold. There are dry leaves and twigs scattered here.

Encounter: Traders (6)
Treasure: None.
78

 
79

Encounter: Acolytes (6)
Treasure: None.
80

Trap: Poison gas: Save vs. Poison or die.
81There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
82This area has a pleasant, earthy smell. The wall here is damp.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
83This area has a pleasant, earthy smell.

84A strong, moaning wind blows through this area. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
85There is water dripping here.

86

87A cold air current blows through this area.

 
88There is a bent and rusted iron bar here.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
89It is foggy here, making it difficult to see.