The Ancient Temple of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

Treasure: 200sp, 30gp.
2There is a splintered club here.

Encounter: Green Slimes (2)
Treasure: None.
3A haze of dust hangs in the air.

 
4A strong wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
5A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

6The ceiling here is damp.

Encounter: Traders (5)
Treasure: None.
 
7The air here is very cold.

8A cold air current blows through this area.

9The air here smells of smoke. Guano covers this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
10

11There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: As per monster type.
12

Encounter: Killer Bees (6)
Treasure: None.
 
13A slight breeze blows through this area. There is a pile of rags here.

Treasure: 100sp.
14

Encounter: Spiders, Crab (1)
Treasure: None.
15

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
 
16This area smells faintly of manure. There are cracks in the wall here.

Encounter: Stirges (5)
Treasure: As per monster type.
17The air here is very hot. This area is very dusty.

18Fog gathers and swirls on the floor, concealing it.

 
19A haze of smoke hangs in the air. This area is covered in cobwebs.

20A strong wind blows through this area.

Encounter: Acolytes (5)
Treasure: As per monster type.
21Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp, 50gp.
 
22

23There is a small puddle of water here.

24A cold air current blows through this area.

 
25There is water dripping here.

Treasure: 200sp.
26

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
27There is a putrid smell coming from something nearby. There is a pile of dung here.

Encounter: Skeletons (8)
Treasure: None.
 
28There is a large puddle of water here.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
29The air here is very cold. This area is covered in cobwebs.

Encounter: Traders (8)
Treasure: None.
30A slight updraft blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here.

 
31A chlorine-like smell assails your nostrils.

Encounter: Traders (8)
Treasure: None.
32There is a candle stub here.

33There are cracks in the floor here.

 
34A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Halflings (10)
Treasure: None.
35A chlorine-like smell assails your nostrils.

Treasure: 200sp.
36A strong downdraft blows through this area. This area smells faintly of manure. There is a splintered club here.

Encounter: Halflings (13)
Treasure: None.
 
37It is misty here.

38The air here is very hot. This area smells faintly of manure. There is a pile of rags here.

Encounter: Killer Bees (6)
Treasure: As per monster type.
39The air here is very cold. It is misty here.

 
40This area has a pleasant, earthy smell.

41

42

Treasure: 200sp, 50gp.
 
43

44The air here is very hot.

45There is water dripping here.

 
46

Encounter: Halflings (12)
Treasure: As per monster type.
47This area has a pleasant, earthy smell.

48A strong, gusting wind blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
49

50It is foggy here, making it difficult to see.

Treasure: 100sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
51It is foggy here, making it difficult to see.

Encounter: Green Slimes (1)
Treasure: None.
 
52There is a splintered club here.

Encounter: Acolytes (8)
Treasure: None.
53The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs.

54The air here is very cold.

 
55A haze of smoke hangs in the air. There is a mold growing here.

Treasure: 300sp.
56

57A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a trickle of water here.

 
58A slight, damp breeze blows through this area. There is a torn sack here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
59This area has a pleasant, earthy smell. There is a badly dented helmet here.

60The air here is very hot. This area has a pleasant, earthy smell. There is a small puddle of water here.

 
61The wall here is damp.

Treasure: 200sp.
62An acrid smell assails your nostrils. There are cracks in the wall here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
63This area has a pleasant, earthy smell. There is a pile of ashes here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
64

Encounter: Skeletons (8)
Treasure: None.
65

66

 
67

Encounter: Traders (6)
Treasure: As per monster type.
68

Treasure: 500sp, 40gp.
69

Encounter: Acolytes (8)
Treasure: As per monster type.
 
70This area has a pleasant, earthy smell. There are rotting wood pieces here.

71This area smells of rotting vegetation.

Treasure: 200sp, 30gp.
72A cold air current blows through this area. There is a large puddle of water here.

Encounter: Sprites (14)
Treasure: None.
 
73Guano covers this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
74

75This area has a pleasant, earthy smell.

 
76

77The air here is very cold. This area smells of rotting vegetation.

78

 
79There is dried blood here.

80

Encounter: Acolytes (6)
Treasure: None.
81The air here is very cold. There is water dripping here.

Encounter: Killer Bees (8)
Treasure: None.
 
82

Encounter: Skeletons (9)
Treasure: As per monster type.
83This area has a pleasant, earthy smell.

84A strong downdraft blows through this area. There is a salty, wet smell to this area.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
85A chlorine-like smell assails your nostrils.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.