The Batrachian Tower of Hells

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong, gusting wind blows through this area.

Encounter: Orcs (4)
Treasure: None.
2

3A slight breeze blows through this area. This area has a stale, fetid smell. There is a rusted spike here.

Encounter: Bandits (4)
Treasure: As per monster type.
 
4This area is very dusty.

Encounter: Bandits (7)
Treasure: None.
5

Trap: 10' Pit: 1d6 points of damage if you fall in.
6A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

 
7Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty.

8A cold air current blows through this area. This area is covered in cobwebs.

9A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (13)
Treasure: As per monster type.
 
10

Encounter: Stirges (10)
Treasure: As per monster type.
11There is a putrid smell coming from something nearby.

Encounter: Kobolds (10)
Treasure: None.
12A slight downdraft blows through this area. There are bones scattered here.

Encounter: Wolves (7)
Treasure: None.
 
13A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (1)
Treasure: As per monster type.
14The air here is very cold. There are cracks in the floor here.

Encounter: Skeletons (7)
Treasure: As per monster type.
15There is a putrid smell coming from something nearby.

 
16The air here is very hot. There is a mold growing here.

Treasure: 500sp, 40gp.
17A gusting breeze blows through this area. This area smells of rotting vegetation. It is misty here. This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: None.
18There is a large puddle of water here.

Encounter: Goblins (4)
Treasure: None.
 
19There is dried blood here.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20This area is very dusty.

21This area has a stale, fetid smell. It is foggy here, making it difficult to see.

 
22The smell of ozone assails your nostrils. It is foggy here, making it difficult to see.

23A strong wind blows through this area. It is foggy here, making it difficult to see.

Treasure: 100sp, 40gp.
24A slight downdraft blows through this area. An acrid smell assails your nostrils. The wall here is damp.

 
25

26There is a putrid smell coming from something nearby. This area is covered in cobwebs.

27There is a badly dented helmet here.

Encounter: Shrews, Giant (6)
Treasure: None.
 
28

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29A metallic smell assails your nostrils.

Encounter: Beetles, Fire (6)
Treasure: None.
30A chlorine-like smell assails your nostrils. There is a bent copper coin lying here.

Encounter: Beetles, Fire (6)
Treasure: None.
 
31This area has a pleasant, earthy smell.

Encounter: Orcs (6)
Treasure: As per monster type.
32A metallic smell assails your nostrils. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
33This area has a pleasant, earthy smell.

 
34A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a large puddle of water here.

Encounter: Traders (6)
Treasure: None.
35The air here is very hot. The smell of ozone assails your nostrils. There is a small puddle of water here.

Treasure: 100sp, 30gp.
36A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
37Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38The air here is very cold. This area smells faintly of manure.

Encounter: Shrews, Giant (8)
Treasure: None.
39Teeth and fangs are scattered here.

Encounter: Bandits (4)
Treasure: None.
 
40A slight, damp breeze blows through this area.

41A strong wind blows through this area.

42There are cracks in the wall here.

 
43Your nostrils are overwhelmed by a sulphurous smell.

Trap: Poison gas: Save vs. Poison or die.
44Your nostrils are overwhelmed by a sulphurous smell.

45A strong downdraft blows through this area.

 
46There is water dripping here.

Encounter: Bandits (2)
Treasure: As per monster type.
47A strong, moaning wind blows through this area. There are rotting wood pieces here.

Encounter: Acolytes (6)
Treasure: None.
48

 
49An acrid smell assails your nostrils. There is a rusted spike here.

Encounter: Acolytes (5)
Treasure: As per monster type.
50A slight updraft blows through this area. A haze of dust hangs in the air. There is a mold growing here.

51This area is covered in cobwebs.

 
52The air here is very hot. There is a pile of ashes here.

53

Treasure: 300sp, 30gp.
54This area is covered in cobwebs.

Encounter: Traders (4)
Treasure: None.
 
55This area has a stale, fetid smell.

56A haze of smoke hangs in the air. There is a badly dented helmet here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57A cold air current blows through this area.

Trap: Fog: Looks like poison gas, but harmless.
 
58

Trap: 10' Pit: 1d6 points of damage if you fall in.
59

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
60A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61There is a small puddle of water here.

62The smell of ozone assails your nostrils.

63It is foggy here, making it difficult to see. There is a pile of rags here.

 
64This area smells of rotting vegetation. There is a mold growing here.

Encounter: Skeletons (7)
Treasure: None.
65There is a bent copper coin lying here.

Treasure: 400sp.
Trap: Illusion of monsters: Halflings (13)
66The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see. There is water dripping here.

Treasure: 400sp.
 
67

Treasure: 400sp, 30gp.
68A strong wind blows through this area.

69

Treasure: 500sp, 10gp.
 
70

71A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

72A slight, damp breeze blows through this area. There are cracks in the ceiling here.

 
73The wall here is damp.

Encounter: Goblins (2)
Treasure: None.
74The wall here is damp.

75This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
76

77

Treasure: 100sp, 60gp.
78A cold air current blows through this area. This area has a stale, fetid smell. The remnants of a rope are here, rotten.

 
79

Treasure: 100sp.
80

Encounter: Skeletons (11)
Treasure: None.
81

 
82A haze of smoke hangs in the air. The hilt of a broken dagger is lying here.

83

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84This area smells faintly of manure.

 
85A slight, damp breeze blows through this area.