Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong wind blows through this area. A metallic smell assails your nostrils. Encounter: Wolves (4) Treasure: As per monster type. | 2 | There is a torn leather boot here. | 3 | This area is very dusty. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 4 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | The air here is very hot. A haze of smoke hangs in the air. There is a slimy coating on the floor here. | 6 | Teeth and fangs are scattered here. |
| 7 | There is a mold growing here. | 8 | A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here. Trap: Poison gas: Save vs. Poison or die. | 9 | The air here is very hot. This area smells of rotting vegetation. There are cracks in the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 10 | A metallic smell assails your nostrils. Guano covers this area. | 11 | There is a pile of dung here. | 12 | There is a putrid smell coming from something nearby. There are cracks in the ceiling here. Encounter: Kobolds (12) Treasure: As per monster type. |
| 13 | Encounter: Acolytes (4) Treasure: None. | 14 | Your nostrils are overwhelmed by a sulphurous smell. Guano covers this area. | 15 | This area has a pleasant, earthy smell. |
| 16 | Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here. | 17 | This area smells faintly of manure. There is dried blood here. | 18 | A strong downdraft blows through this area. |
| 19 | A chlorine-like smell assails your nostrils. There is a badly dented helmet here. Encounter: Sprites (12) Treasure: As per monster type. | 20 | There are rotting wood pieces here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There is a putrid smell coming from something nearby. There is a pile of dung here. |
| 22 | There is a small puddle of water here. | 23 | The air here is very cold. | 24 | A haze of smoke hangs in the air. There is a trickle of water here. |
| 25 | 26 | This area has a pleasant, earthy smell. | 27 | ||
| 28 | There is a mold growing here. | 29 | There are cracks in the floor here. | 30 | A strong wind blows through this area. There are several small stones here. Trap: Fog: Looks like poison gas, but harmless. |
| 31 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. Treasure: 300sp. | 32 | A slight, damp breeze blows through this area. Encounter: Shrews, Giant (4) Treasure: None. | 33 | There are cracks in the wall here. Trap: Fog: Looks like poison gas, but harmless. |
| 34 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 35 | There is a broken bottle here. | 36 | A gusting breeze blows through this area. This area smells faintly of urine. |
| 37 | This area smells faintly of manure. This area is covered in cobwebs. | 38 | The air here is very hot. There is a pile of rags here. | 39 | |
| 40 | There is a putrid smell coming from something nearby. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 41 | A strong wind blows through this area. The remnants of a rope are here, rotten. | 42 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 43 | Encounter: Beetles, Fire (8) Treasure: As per monster type. | 44 | It is foggy here, making it difficult to see. This area is covered in rubble and dirt. | 45 | A slight, damp breeze blows through this area. Encounter: Killer Bees (2) Treasure: None. |
| 46 | Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 47 | A haze of smoke hangs in the air. This area is very dusty. | 48 | A haze of smoke hangs in the air. The wall here is damp. Encounter: Gnomes (1) Treasure: None. |
| 49 | A haze of smoke hangs in the air. There is a rusted spike here. | 50 | A haze of smoke hangs in the air. There are scratches on the wall here. | 51 | A slight, damp breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. There is water dripping here. Treasure: 500sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 52 | Fog gathers and swirls on the floor, concealing it. | 53 | There is dried blood here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. | 54 | The air here is very hot. It is foggy here, making it difficult to see. The wall here is damp. Encounter: Traders (5) Treasure: As per monster type. |
| 55 | The air here smells of smoke. There are bones scattered here. | 56 | Encounter: Stirges (4) Treasure: As per monster type. | 57 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a cracked flask here. |
| 58 | A slight breeze blows through this area. There is water dripping here. | 59 | The smell of ozone assails your nostrils. Encounter: Beetles, Fire (2) Treasure: None. | 60 | The air here is very hot. |
| 61 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 62 | 63 | ||
| 64 | This area has a stale, fetid smell. There is water dripping here. Encounter: Sprites (11) Treasure: As per monster type. | 65 | There is a cracked hammer head here. | 66 | It is foggy here, making it difficult to see. There is a mold growing here. Treasure: 100sp, 10gp. |