Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area smells faintly of manure. There is a slimy coating on the wall here. Trap: Poison gas: Save vs. Poison or die. | 2 | The air here smells of smoke. There are dry leaves and twigs scattered here. | 3 | There is a large puddle of water here. Treasure: 500sp, 40gp. |
| 4 | A strong, moaning wind blows through this area. This area smells faintly of manure. There are cracks in the floor here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | The air here is very cold. Encounter: Wolves (7) Treasure: As per monster type. | 6 | A metallic smell assails your nostrils. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 7 | Treasure: 500sp, 10gp. Trap: Illusion of monsters: Wolves (7) | 8 | A slight updraft blows through this area. Encounter: Gnomes (4) Treasure: As per monster type. | 9 | A slight downdraft blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 10 | The smell of ozone assails your nostrils. There are cracks in the wall here. | 11 | Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. | 12 | A haze of smoke hangs in the air. Treasure: 200sp. |
| 13 | It is foggy here, making it difficult to see. Treasure: 400sp. | 14 | This area has a pleasant, earthy smell. There are cracks in the wall here. Encounter: Orcs (5) Treasure: None. | 15 | A metallic smell assails your nostrils. There is a large puddle of water here. Treasure: 400sp. |
| 16 | Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt. Encounter: Traders (3) Treasure: As per monster type. | 17 | This area has a pleasant, earthy smell. There is a corroded chain here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | There are sticks scattered here. |
| 19 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | This area smells of rotting vegetation. Guano covers this area. Encounter: Dwarves (3) Treasure: As per monster type. | 21 | Treasure: 200sp, 10gp. |
| 22 | There is a broken sword blade here. | 23 | This area smells faintly of manure. It is foggy here, making it difficult to see. | 24 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. There is a mold growing here. Treasure: 300sp, 60gp. Trap: Illusion of monsters: Halflings (14) |
| 25 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here. Trap: Poison gas: Save vs. Poison or die. | 26 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 27 | This area smells of rotting vegetation. There are cracks in the ceiling here. Encounter: Orcs (8) Treasure: None. |
| 28 | A metallic smell assails your nostrils. It is misty here. There is a torch stub here. Encounter: Gnomes (1) Treasure: As per monster type. | 29 | A strong wind blows through this area. Encounter: Traders (7) Treasure: None. | 30 | Treasure: 600sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 31 | This area has a pleasant, earthy smell. Treasure: 300sp. Trap: Illusion of monsters: Gnomes (3) | 32 | 33 | ||
| 34 | There is a splintered club here. Encounter: Halflings (9) Treasure: None. | 35 | Encounter: Green Slimes (4) Treasure: None. | 36 | The air here is very hot. Treasure: 200sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 37 | 38 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. This area is very dusty. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 39 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here. Encounter: Wolves (11) Treasure: As per monster type. | |
| 40 | A strong, moaning wind blows through this area. There are sticks scattered here. | 41 | This area smells of rotting vegetation. There is a pile of ashes here. | 42 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a small puddle of water here. Encounter: Skeletons (10) Treasure: As per monster type. |
| 43 | A slight breeze blows through this area. | 44 | There is a mold growing here. | 45 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. |
| 46 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 47 | A slight updraft blows through this area. This area is very dusty. | 48 | |
| 49 | This area is covered in cobwebs. Encounter: Killer Bees (10) Treasure: As per monster type. | 50 | This area is covered in cobwebs. Encounter: Wolves (9) Treasure: None. | 51 | |
| 52 | There is a broken pole here. Treasure: 600sp, 1 magic item. | 53 | A haze of dust hangs in the air. There is water dripping here. | 54 | Encounter: Dwarves (1) Treasure: None. |
| 55 | 56 | This area smells of rotting vegetation. There is a slimy coating on the ceiling here. | 57 | This area smells faintly of urine. There are rotting wood pieces here. | |
| 58 | The air here is very hot. Encounter: Wolves (7) Treasure: As per monster type. | 59 | 60 | ||
| 61 | This area smells faintly of manure. It is foggy here, making it difficult to see. There are rotting wood pieces here. | 62 | It is foggy here, making it difficult to see. There is a pile of rags here. | 63 | |
| 64 | This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is dried blood here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 65 | There is a salty, wet smell to this area. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 66 | A strong wind blows through this area. There is a broken pole here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
| 67 | Trap: Fog: Looks like poison gas, but harmless. | 68 | There are bones scattered here. Encounter: Dwarves (2) Treasure: As per monster type. | 69 | This area has a pleasant, earthy smell. Encounter: Dwarves (6) Treasure: As per monster type. |
| 70 | The air here is very hot. | 71 | A slight, damp breeze blows through this area. There are cracks in the floor here. | 72 | A slight, damp breeze blows through this area. This area is covered in cobwebs. |
| 73 | There is a putrid smell coming from something nearby. Treasure: 100sp, 20gp. | 74 | This area smells faintly of manure. There are dry leaves and twigs scattered here. Encounter: Wolves (7) Treasure: None. | 75 | This area smells of rotting vegetation. There is a splintered club here. Encounter: Spiders, Crab (3) Treasure: As per monster type. |
| 76 | Encounter: Spiders, Crab (2) Treasure: None. | 77 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There are dry leaves and twigs scattered here. | 78 | This area is covered in cobwebs. Encounter: Stirges (9) Treasure: As per monster type. |
| 79 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is water dripping here. | 80 | There is a cracked hammer head here. Trap: 10' Pit: 1d6 points of damage if you fall in. |