The Ebon Mines of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight, damp breeze blows through this area.

2The ceiling here is damp.

3Teeth and fangs are scattered here.

Encounter: Shrews, Giant (9)
Treasure: None.
 
4

Encounter: Stirges (5)
Treasure: As per monster type.
5This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
6This area has a pleasant, earthy smell. There is a splintered club here.

Encounter: Stirges (7)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

8The air here is very cold. This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
9There are cracks in the ceiling here.

Treasure: 600sp, 20gp, 2 jewelry.
Trap: Poison snake: 1 hit dice.
 
10There is a putrid smell coming from something nearby.

11This area smells faintly of manure. It is foggy here, making it difficult to see. There is a mold growing here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12

 
13

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
14This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
15The air here is very hot.

 
16Your nostrils are overwhelmed by a sulphurous smell.

17This area smells faintly of manure. There is a cracked hammer head here.

18There are cracks in the floor here.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
20It is foggy here, making it difficult to see.

Treasure: 600sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
21There is a trickle of water here.

 
22

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
23A slight updraft blows through this area. Teeth and fangs are scattered here.

24A slight, damp breeze blows through this area. This area smells of rotting vegetation.

 
25There is a torn sack here.

26Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
Trap: Poison needle: Save vs. Poison or die.
27A slight, damp breeze blows through this area.

 
28There is dried blood here.

Treasure: 100sp.
29A slight downdraft blows through this area. This area smells of rotting vegetation. There is a cracked hammer head here.

Encounter: Halflings (9)
Treasure: As per monster type.
30

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
 
31A strong downdraft blows through this area. This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Stirges (4)
Treasure: As per monster type.
32A cold air current blows through this area. A chlorine-like smell assails your nostrils. There are dry leaves and twigs scattered here.

Treasure: 400sp.
33The air here is very hot.

Encounter: Bandits (4)
Treasure: As per monster type.
 
34

35

36

 
37

38

39There is water dripping here.

 
40This area has a stale, fetid smell. This area is covered in cobwebs.

Encounter: Sprites (6)
Treasure: As per monster type.
41

42A haze of smoke hangs in the air. There is a small puddle of water here.

 
43It is misty here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
44

45An acrid smell assails your nostrils. There is a bent and rusted iron bar here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
46There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

47A slight downdraft blows through this area.

Encounter: Halflings (10)
Treasure: None.
48The air here is very hot.

Encounter: Skeletons (5)
Treasure: None.
 
49

Encounter: Gnomes (2)
Treasure: As per monster type.
50There is a pile of rags here.

51

 
52The air here is very hot. There is a salty, wet smell to this area. There is a pile of ashes here.

Encounter: Sprites (6)
Treasure: None.
53The air here is very cold. There is a salty, wet smell to this area. A haze of smoke hangs in the air.

54

Encounter: Skeletons (10)
Treasure: None.
 
55

Treasure: 100sp.
56There is a badly dented helmet here.

Encounter: Orcs (2)
Treasure: As per monster type.
57A slight breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
58A slight breeze blows through this area.

59Guano covers this area.

60A slight, damp breeze blows through this area. There is a trickle of water here.

Treasure: 400sp.
 
61A haze of smoke hangs in the air.

Treasure: 500sp.
62The air here is very hot. There are rotting wood pieces here.

Encounter: Green Slimes (1)
Treasure: As per monster type.
63A strong, moaning wind blows through this area.

 
64There are cracks in the wall here.

65There is a pick handle here.

Treasure: 400sp, 4 jewelry.
66

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
 
67

68The air here is very hot. The smell of ozone assails your nostrils. There is a corroded chain here.

69

Trap: Fog: Looks like poison gas, but harmless.
 
70A slight updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

71There is a broken pole here.

72Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
73

Encounter: Snakes, Cobra (3)
Treasure: None.
74There are bits of fur and hair scattered around here.

Treasure: 400sp.
75

Treasure: 500sp.
 
76

77A strong updraft blows through this area.

Treasure: 500sp.
78The air here smells of smoke. There is a cracked flask here.

 
79A strong updraft blows through this area. There is a broken pole here.

Treasure: 600sp.
80A haze of smoke hangs in the air.

Encounter: Dwarves (3)
Treasure: As per monster type.
81The air here is very hot. There is a broken pole here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
82This area has a stale, fetid smell.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
83Fog gathers and swirls on the floor, concealing it.

84There is a putrid smell coming from something nearby. A haze of dust hangs in the air. There are scratches on the wall here.

 
85There is a small puddle of water here.

Trap: Poison gas: Save vs. Poison or die.
86It is foggy here, making it difficult to see.

87The air here is very hot. A metallic smell assails your nostrils.

 
88A cold air current blows through this area. There is a mold growing here.

Encounter: Beetles, Fire (4)
Treasure: None.
89A haze of smoke hangs in the air.

90

 
91There is a broken bottle here.