The Unspeakable Fortress of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area. There is water dripping here.

Encounter: Skeletons (10)
Treasure: As per monster type.
2

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
3This area smells of rotting vegetation.

Encounter: Bandits (3)
Treasure: None.
 
4There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

5A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
6A strong, moaning wind blows through this area. It is foggy here, making it difficult to see.

 
7There is a slimy coating on the ceiling here.

8A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Killer Bees (10)
9A haze of smoke hangs in the air.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
10There is a salty, wet smell to this area. A haze of smoke hangs in the air.

11The smell of ozone assails your nostrils.

12The air here smells of smoke. There is a cracked hammer head here.

Encounter: Halflings (15)
Treasure: As per monster type.
 
13It is foggy here, making it difficult to see.

14The wall here is damp.

15

 
16This area is very dusty.

17There is water dripping here.

Encounter: Traders (5)
Treasure: As per monster type.
18The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
 
19

20There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21There is a pile of straw here.

 
22

23There is a bent copper coin lying here.

Encounter: Skeletons (8)
Treasure: None.
24

 
25

Encounter: Kobolds (11)
Treasure: None.
26It is misty here.

27The wall here is damp.

 
28

Encounter: Beetles, Fire (1)
Treasure: None.
29A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

30The air here smells of smoke. There are dry leaves and twigs scattered here.

Treasure: 600sp, 60gp.
 
31The air here is very cold. There are sticks scattered here.

32This area has a pleasant, earthy smell.

33The air here is very hot.

 
34This area has a pleasant, earthy smell.

35

36An acrid smell assails your nostrils. Guano covers this area.

Encounter: Gnomes (5)
Treasure: None.
 
37This area has a stale, fetid smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
38Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp.
39A slight breeze blows through this area.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
40An acrid smell assails your nostrils. There is a candle stub here.

41

Encounter: Goblins (6)
Treasure: None.
42This area is covered in cobwebs.

 
43An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Bandits (8)
Treasure: None.
44A slight, damp breeze blows through this area.

45It is foggy here, making it difficult to see. There is a candle stub here.

 
46A strong downdraft blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
47

Encounter: Acolytes (6)
Treasure: As per monster type.
48The remnants of a rope are here, rotten.

 
49A slight downdraft blows through this area. It is misty here.

50

51The air here is very hot. A metallic smell assails your nostrils. There is a pile of ashes here.

Encounter: Skeletons (10)
Treasure: None.
 
52

Encounter: Goblins (4)
Treasure: None.
53There are food scraps scattered here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
54Your nostrils are overwhelmed by a sulphurous smell.

 
55This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
56A haze of smoke hangs in the air.

57The hilt of a broken dagger is lying here.

Treasure: 400sp, 40gp.
 
58

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
59

60A slight updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
61

Treasure: 100sp, 50gp, 2 jewelry.
62There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Shrews, Giant (9)
Treasure: None.
 
64

65There is a salty, wet smell to this area. This area is covered in cobwebs.

Encounter: Acolytes (7)
Treasure: None.