The Shrouded Maze of Treasure

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 600sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2A cold air current blows through this area. It is foggy here, making it difficult to see.

Encounter: Goblins (2)
Treasure: As per monster type.
3There are several small stones here.

 
4A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There are rotting wood pieces here.

5Fog gathers and swirls on the floor, concealing it.

Encounter: Bandits (7)
Treasure: As per monster type.
6A chlorine-like smell assails your nostrils. There is water dripping here.

 
7This area has a pleasant, earthy smell. There is a large puddle of water here.

Treasure: 600sp.
8A cold air current blows through this area. This area has a stale, fetid smell. There is a mold growing here.

9A slight updraft blows through this area. This area is very dusty.

Encounter: Skeletons (6)
Treasure: None.
 
10There are fungi growing here.

Encounter: Dwarves (2)
Treasure: None.
11

Encounter: Killer Bees (9)
Treasure: None.
12A cold air current blows through this area. There is a slimy coating on the ceiling here.

Treasure: 200sp, 50gp, 4 gems.
 
13This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
14A haze of smoke hangs in the air. There are wax drippings here.

15There is a mold growing here.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
16

17This area is very dusty.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
18This area is covered in cobwebs.

Treasure: 500sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
19

Treasure: 100sp.
20A haze of smoke hangs in the air.

21

 
22

Encounter: Bandits (4)
Treasure: None.
23There are rotting wood pieces here.

24

Encounter: Wolves (9)
Treasure: As per monster type.
 
25There is a large puddle of water here.

Treasure: 400sp.
26

Encounter: Halflings (7)
Treasure: None.
27The smell of ozone assails your nostrils. There is a broken pole here.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
28

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29This area is covered in rubble and dirt.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
30A slight downdraft blows through this area.

Encounter: Orcs (3)
Treasure: As per monster type.
 
31

Encounter: Spiders, Crab (4)
Treasure: None.
32There is a pile of rags here.

Encounter: Sprites (8)
Treasure: None.
33The air here is very hot.

 
34There is dried blood here.

Trap: Poison gas: Save vs. Poison or die.
35The air here is very cold.

Treasure: 300sp.
36This area has a pleasant, earthy smell. There is a corroded chain here.

 
37This area is covered in cobwebs.

Encounter: Killer Bees (6)
Treasure: None.
38The air here is very hot. The smell of ozone assails your nostrils. This area is very dusty.

39There is a rusted spike here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
40

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41A haze of smoke hangs in the air. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
42A strong, moaning wind blows through this area. There is a small puddle of water here.

 
43This area smells of rotting vegetation. There is a rusted spike here.

44This area is covered in cobwebs.

Encounter: Orcs (6)
Treasure: None.
45A cold air current blows through this area.

 
46This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
47This area smells faintly of manure. There is a large puddle of water here.

Encounter: Snakes, Cobra (6)
Treasure: None.
48There is water dripping here.

Treasure: 100sp, 60gp.
 
49The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
50Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

51There are scratches on the wall here.

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52A cold air current blows through this area. There is water dripping here.

53There are sticks scattered here.

54This area has a stale, fetid smell.

Encounter: Goblins (6)
Treasure: As per monster type.
 
55The wall here is damp.

56This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
57Fog gathers and swirls on the floor, concealing it.

 
58A cold air current blows through this area. This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
59This area smells faintly of manure.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
60This area smells faintly of manure.

Treasure: 200sp, 20gp.
 
61

62There is a putrid smell coming from something nearby.

63This area smells faintly of urine. This area is covered in cobwebs.

 
64

65A strong wind blows through this area. There is a torn sack here.

Trap: Fog: Looks like poison gas, but harmless.
66It is foggy here, making it difficult to see. There is a small puddle of water here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
67This area is covered in cobwebs.

Encounter: Halflings (9)
Treasure: As per monster type.
68This area has a pleasant, earthy smell.

Encounter: Skeletons (7)
Treasure: None.
69

 
70An acrid smell assails your nostrils.

Encounter: Wolves (2)
Treasure: As per monster type.
71A strong, moaning wind blows through this area. There is a pile of dung here.

72This area smells faintly of manure. It is foggy here, making it difficult to see. There is a badly dented helmet here.

 
73This area is very dusty.

Encounter: Sprites (10)
Treasure: As per monster type.
74A strong downdraft blows through this area. This area smells of rotting vegetation. There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
75

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
76A slight updraft blows through this area.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
77

78This area smells faintly of manure. There are sticks scattered here.

Trap: Poison gas: Save vs. Poison or die.
 
79

80The wall here is damp.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
81There are fungi growing here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
82A slight, damp breeze blows through this area. There is a pile of dung here.

Encounter: Halflings (10)
Treasure: None.
83The air here is very hot. Fog gathers and swirls on the floor, concealing it.

84The air here is very hot. This area has a stale, fetid smell.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
85This area is covered in cobwebs.

86There are rotting wood pieces here.