The Cold Vault of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Treasure: 600sp, 40gp.
2Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
3The air here smells of smoke.

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
4The air here is very cold. There is a putrid smell coming from something nearby.

Encounter: Traders (7)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell.

6

Encounter: Green Slimes (3)
Treasure: None.
 
7This area smells faintly of urine. A haze of dust hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
8Fog gathers and swirls on the floor, concealing it. There is a pick handle here.

9The air here is very hot. The air here smells of smoke.

 
10A haze of smoke hangs in the air.

Encounter: Killer Bees (5)
Treasure: None.
11This area is very dusty.

12

 
13The smell of ozone assails your nostrils.

14Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 100sp, 20gp, 1 magic item.
15There is a salty, wet smell to this area.

Treasure: 400sp, 60gp.
 
16This area has a pleasant, earthy smell.

Encounter: Halflings (7)
Treasure: As per monster type.
17A cold air current blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
18The air here smells of smoke.

Treasure: 600sp, 40gp.
 
19

20The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Dwarves (4)
Treasure: None.
21

Encounter: Acolytes (3)
Treasure: None.
 
22There is a cracked flask here.

23

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
24A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
25Pottery shards are scattered here.

Trap: Fog: Looks like poison gas, but harmless.
26There are several small stones here.

27

Encounter: Gnomes (1)
Treasure: None.
 
28Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

29

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30There is a pile of dung here.

Encounter: Killer Bees (3)
Treasure: None.
 
31

Encounter: Orcs (6)
Treasure: None.
32There are cracks in the wall here.

33The air here is very hot. There is a slimy coating on the floor here.

Treasure: 400sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
34A strong updraft blows through this area.

Encounter: Orcs (6)
Treasure: As per monster type.
35The air here is very hot. It is foggy here, making it difficult to see. There are bones scattered here.

Encounter: Acolytes (8)
Treasure: As per monster type.
36There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 400sp.
 
37There is a putrid smell coming from something nearby. There are cracks in the wall here.

Treasure: 400sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
38This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

39The smell of ozone assails your nostrils. There is a mold growing here.

Treasure: 100sp.
 
40A cold air current blows through this area. This area smells of rotting vegetation. This area is covered in rubble and dirt.

Encounter: Bandits (1)
Treasure: As per monster type.
41There is a corroded chain here.

Treasure: 200sp.
Trap: Poison needle: Save vs. Poison or die.
42

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

Encounter: Spiders, Crab (1)
Treasure: None.
44A strong updraft blows through this area.

Encounter: Goblins (8)
Treasure: As per monster type.
45The air here smells of smoke. A haze of smoke hangs in the air. This area is covered in cobwebs.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
46There is a candle stub here.

Encounter: Stirges (8)
Treasure: None.
47

48A cold air current blows through this area. This area smells faintly of manure.

Encounter: Sprites (11)
Treasure: As per monster type.
 
49

50A cold air current blows through this area. There is dried blood here.

Trap: Fog: Looks like poison gas, but harmless.
51A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
52There is water dripping here.

Encounter: Beetles, Fire (6)
Treasure: None.
53

Encounter: Killer Bees (1)
Treasure: As per monster type.
54This area is very dusty.

 
55This area smells of rotting vegetation.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
56A metallic smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
57A slight, damp breeze blows through this area.

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
58There are rotting wood pieces here.

59This area has a pleasant, earthy smell.

Encounter: Orcs (6)
Treasure: As per monster type.
60The air here smells of smoke.

Encounter: Traders (3)
Treasure: As per monster type.
 
61There are bones scattered here.

62A slight updraft blows through this area. This area smells of rotting vegetation. There is a slimy coating on the wall here.

63A haze of smoke hangs in the air.

 
64This area smells faintly of urine. There is a pile of straw here.

Treasure: 500sp, 6 jewelry.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
65A strong updraft blows through this area. There is a pile of straw here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
66The air here smells of smoke. There is a broken sword blade here.

Encounter: Orcs (5)
Treasure: None.
 
67A strong wind blows through this area.

68It is foggy here, making it difficult to see. There are cracks in the ceiling here.

69This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
 
70A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 400sp.
71This area has a pleasant, earthy smell. There is a bent copper coin lying here.

Encounter: Traders (8)
Treasure: As per monster type.
72This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
73There is a salty, wet smell to this area. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Bandits (8)
Treasure: None.
74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75There is a pile of dung here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
76The air here is very cold. This area has a pleasant, earthy smell. The wall here is damp.

77There is a pile of rags here.

78A haze of smoke hangs in the air.

 
79

80A strong, moaning wind blows through this area.

81Fog gathers and swirls on the floor, concealing it.

 
82A strong, moaning wind blows through this area. There is a mold growing here.

Encounter: Shrews, Giant (8)
Treasure: None.
83Fog gathers and swirls on the floor, concealing it.

84The air here smells of smoke.

Encounter: Killer Bees (2)
Treasure: As per monster type.
 
85