The Tenebrous Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

2

Trap: Poison gas: Save vs. Poison or die.
3This area smells faintly of manure.

Encounter: Traders (6)
Treasure: As per monster type.
 
4This area smells faintly of manure.

5There is a pile of dung here.

6

 
7A slight, damp breeze blows through this area. There are food scraps scattered here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
8A strong, moaning wind blows through this area.

Encounter: Lizards, Gecko (2)
Treasure: None.
9

Encounter: Acolytes (6)
Treasure: None.
 
10A strong, moaning wind blows through this area. There is a salty, wet smell to this area. This area is covered in cobwebs.

11This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

12The smell of ozone assails your nostrils. There is a pile of rags here.

Encounter: Kobolds (12)
Treasure: None.
 
13A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Encounter: Kobolds (13)
Treasure: None.
14

15The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
16It is foggy here, making it difficult to see.

Treasure: 300sp, 40gp, 1 magic item.
17A metallic smell assails your nostrils.

Encounter: Snakes, Cobra (1)
Treasure: None.
18A haze of smoke hangs in the air.

 
19There are fungi growing here.

Encounter: Goblins (6)
Treasure: As per monster type.
20The air here is very hot.

21It is foggy here, making it difficult to see.

Encounter: Goblins (2)
Treasure: None.
 
22This area smells faintly of manure. A haze of smoke hangs in the air.

23A strong downdraft blows through this area.

24The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
25The air here is very hot. This area smells faintly of manure. There is water dripping here.

Encounter: Wolves (10)
Treasure: None.
26A strong downdraft blows through this area.

Treasure: 600sp, 10gp.
27There is a putrid smell coming from something nearby.

 
28A strong, moaning wind blows through this area. This area is covered in cobwebs.

Treasure: 400sp.
29The air here is very cold. This area smells faintly of manure. This area is very dusty.

30A slight updraft blows through this area. This area smells faintly of manure. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31It is foggy here, making it difficult to see.

Encounter: Halflings (15)
Treasure: None.
32A slight breeze blows through this area.

Encounter: Bandits (8)
Treasure: As per monster type.
33

Treasure: 600sp, 60gp, 6 gems.
 
34This area has a pleasant, earthy smell.

Treasure: 400sp.
35This area is covered in cobwebs.

Encounter: Skeletons (9)
Treasure: As per monster type.
36There is a slimy coating on the floor here.

 
37

Encounter: Bandits (6)
Treasure: None.
38

Treasure: 100sp.
39This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
 
40

Encounter: Sprites (4)
Treasure: None.
41It is foggy here, making it difficult to see. This area is very dusty.

Treasure: 600sp.
42

Encounter: Dwarves (5)
Treasure: As per monster type.
 
43A strong downdraft blows through this area. There are food scraps scattered here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
44There is a torn leather boot here.

Encounter: Green Slimes (2)
Treasure: None.
45This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
 
46Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (5)
Treasure: As per monster type.
47There are food scraps scattered here.

Encounter: Orcs (5)
Treasure: None.
48There is a putrid smell coming from something nearby. There is a cracked flask here.

 
49A strong updraft blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 10gp.
Trap: Illusion of monsters: Beetles, Fire (4)
50Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

Encounter: Green Slimes (4)
Treasure: None.
51

 
52A haze of dust hangs in the air.

53

54A cold air current blows through this area. A haze of smoke hangs in the air. This area is covered in cobwebs.

 
55The air here is very hot. There is a torn sack here.

56

Encounter: Stirges (6)
Treasure: As per monster type.
57

Encounter: Skeletons (10)
Treasure: As per monster type.
 
58A haze of smoke hangs in the air. There are rotting wood pieces here.

Treasure: 500sp.
59A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
60

 
61It is foggy here, making it difficult to see.

Encounter: Spiders, Crab (2)
Treasure: None.
62There is water dripping here.

63

 
64This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
65A strong, moaning wind blows through this area. There is water dripping here.

Encounter: Stirges (8)
Treasure: As per monster type.
66An acrid smell assails your nostrils.

 
67The smell of ozone assails your nostrils.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68A cold air current blows through this area. A haze of dust hangs in the air. There is dried blood here.

Encounter: Spiders, Crab (3)
Treasure: None.
69A slight, damp breeze blows through this area. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70It is foggy here, making it difficult to see.