The Baneful Pits

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
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1A gusting breeze blows through this area. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2This area is very dusty.

Treasure: 200sp.
3A cold air current blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are sticks scattered here.

 
4

5

6

Encounter: Stirges (7)
Treasure: None.
 
7

8There is a slimy coating on the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
9There are rotting wood pieces here.

Treasure: 500sp, 40gp.
 
10This area has a pleasant, earthy smell. There is a large puddle of water here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
11It is foggy here, making it difficult to see. There is a small puddle of water here.

Encounter: Beetles, Fire (4)
Treasure: None.
12The air here is very cold. There are dry leaves and twigs scattered here.

Treasure: 600sp.
 
13

Treasure: 100sp, 20gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
14

15There is a mold growing here.

Encounter: Acolytes (3)
Treasure: None.
 
16The air here smells of smoke.

17It is foggy here, making it difficult to see.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
18A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a broken pole here.

Encounter: Killer Bees (3)
Treasure: None.
 
19

Encounter: Skeletons (10)
Treasure: As per monster type.
20

Treasure: 100sp.
21There is a putrid smell coming from something nearby. There is a slimy coating on the ceiling here.

 
22A cold air current blows through this area. A chlorine-like smell assails your nostrils.

23There is a rusted spike here.

24There is a broken arrow here.

Encounter: Dwarves (5)
Treasure: As per monster type.
 
25

Encounter: Lizards, Gecko (3)
Treasure: None.
26

Treasure: 300sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27

Trap: Poison gas: Save vs. Poison or die.
 
28

Trap: Poison gas: Save vs. Poison or die.
29A strong, moaning wind blows through this area. There is a salty, wet smell to this area.

30There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
31A cold air current blows through this area. There is a slimy coating on the wall here.

Encounter: Green Slimes (1)
Treasure: None.
32The air here is very hot. This area has a stale, fetid smell.

Encounter: Stirges (10)
Treasure: As per monster type.
33A metallic smell assails your nostrils.

Encounter: Bandits (2)
Treasure: As per monster type.
 
34

35Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here.

Encounter: Orcs (5)
Treasure: None.
36There is a torch stub here.

 
37It is foggy here, making it difficult to see.

38There is a putrid smell coming from something nearby.

39

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
40A slight updraft blows through this area. It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Gnomes (5)
Treasure: As per monster type.
41There is a pick handle here.

Trap: Fog: Looks like poison gas, but harmless.
42A cold air current blows through this area. It is foggy here, making it difficult to see. Teeth and fangs are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43

44The air here is very hot. There is a large puddle of water here.

45

 
46

Encounter: Beetles, Fire (2)
Treasure: None.
47

Encounter: Green Slimes (3)
Treasure: As per monster type.
48

Treasure: 600sp, 40gp, 6 gems.
 
49

50

Encounter: Traders (5)
Treasure: None.
51There are rotting wood pieces here.

Encounter: Goblins (2)
Treasure: None.
 
52

Encounter: Acolytes (8)
Treasure: As per monster type.
53The air here is very cold.

Encounter: Acolytes (5)
Treasure: None.
54A slight breeze blows through this area. This area has a stale, fetid smell. It is misty here. There is a pick handle here.

Encounter: Wolves (7)
Treasure: As per monster type.
 
55Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 40gp, 2 gems.
Trap: Poison snake: 1 hit dice.
56This area has a stale, fetid smell.

Encounter: Goblins (7)
Treasure: As per monster type.
57The air here is very cold. An acrid smell assails your nostrils. This area is very dusty.

 
58This area is covered in cobwebs.

59

Trap: Pendulum blade from ceiling: 1d8 points of damage.
60Your nostrils are overwhelmed by a sulphurous smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
61

62Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
63The air here smells of smoke.

 
64Guano covers this area.

Encounter: Bandits (3)
Treasure: As per monster type.
65A strong, moaning wind blows through this area. There is a bent and rusted iron bar here.