The Malevolent Temple of Evil

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A strong wind blows through this area.

Encounter: Skeletons (10)
Treasure: None.
2There is a rusted spike here.

Encounter: Beetles, Fire (4)
Treasure: None.
3

 
4A strong, gusting wind blows through this area. This area smells faintly of manure. This area is very dusty.

Treasure: 600sp, 30gp.
5A metallic smell assails your nostrils. There are cracks in the floor here.

6The air here is very hot. The smell of ozone assails your nostrils.

 
7A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8The air here is very cold. It is foggy here, making it difficult to see.

Encounter: Goblins (5)
Treasure: As per monster type.
9This area is covered in cobwebs.

Encounter: Orcs (8)
Treasure: None.
 
10

Trap: Fog: Looks like poison gas, but harmless.
11

Trap: Fog: Looks like poison gas, but harmless.
12A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Gnomes (1)
Treasure: None.
 
13

14There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15A slight, damp breeze blows through this area. There is a broken arrow here.

Encounter: Bandits (6)
Treasure: None.
 
16The air here smells of smoke.

17There are dry leaves and twigs scattered here.

Encounter: Killer Bees (5)
Treasure: None.
18

Encounter: Dwarves (1)
Treasure: None.
 
19This area smells faintly of urine. There are sticks scattered here.

Treasure: 200sp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
20A chlorine-like smell assails your nostrils.

Encounter: Orcs (6)
Treasure: As per monster type.
21This area smells faintly of urine. There is a candle stub here.

 
22A strong wind blows through this area. There are cracks in the wall here.

23Guano covers this area.

Encounter: Skeletons (5)
Treasure: None.
24

 
25

Encounter: Bandits (4)
Treasure: None.
26

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27

 
28There is a bent copper coin lying here.

Encounter: Beetles, Fire (1)
Treasure: None.
29A strong downdraft blows through this area. This area smells faintly of urine. There is water dripping here.

30This area smells faintly of manure. Pottery shards are scattered here.

Encounter: Snakes, Cobra (2)
Treasure: None.
 
31An acrid smell assails your nostrils.

32This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
33There are cracks in the wall here.

 
34This area has a pleasant, earthy smell. There are rotting wood pieces here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35A strong, moaning wind blows through this area.

36A haze of smoke hangs in the air.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
37There is a trickle of water here.

Encounter: Green Slimes (4)
Treasure: None.
38There is a torn leather boot here.

39

 
40This area smells faintly of manure. There is a mold growing here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41A slight, damp breeze blows through this area.

42A slight breeze blows through this area. This area is very dusty.

 
43The air here is very hot.

Encounter: Halflings (13)
Treasure: As per monster type.
44

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
45This area has a stale, fetid smell.

Trap: Poison gas: Save vs. Poison or die.
 
46This area has a stale, fetid smell.

Encounter: Killer Bees (4)
Treasure: None.
47This area is very dusty.

48There is a slimy coating on the ceiling here.

 
49A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. This area is covered in cobwebs.

50There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51This area has a pleasant, earthy smell. There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
52This area has a pleasant, earthy smell.

Trap: Poison gas: Save vs. Poison or die.
53A strong, moaning wind blows through this area. There are scratches on the wall here.

54This area smells faintly of manure.