Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | The air here is very cold. Treasure: 600sp, 10gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Goblins (5) Treasure: As per monster type. | 3 | The air here smells of smoke. |
| 4 | This area smells of rotting vegetation. | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | Encounter: Shrews, Giant (2) Treasure: As per monster type. |
| 7 | This area has a pleasant, earthy smell. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. | 8 | This area has a stale, fetid smell. This area is covered in cobwebs. | 9 | Encounter: Sprites (6) Treasure: As per monster type. |
| 10 | This area smells of rotting vegetation. There are cracks in the ceiling here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 11 | This area has a stale, fetid smell. There is water dripping here. Treasure: 300sp, 5 jewelry. | 12 | A haze of smoke hangs in the air. Treasure: 300sp, 50gp. Trap: Poison needle: Save vs. Poison or die. |
| 13 | There is a pick handle here. | 14 | There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | Encounter: Snakes, Cobra (6) Treasure: None. |
| 16 | This area is very dusty. Encounter: Goblins (5) Treasure: None. | 17 | A strong updraft blows through this area. The ceiling here is damp. | 18 | A slight, damp breeze blows through this area. There is a broken pole here. Encounter: Skeletons (8) Treasure: As per monster type. |
| 19 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. There is water dripping here. Treasure: 600sp, 40gp. | 20 | There are bones scattered here. Treasure: 400sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 21 | Encounter: Goblins (5) Treasure: None. |
| 22 | Treasure: 200sp, 2 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 23 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of straw here. Treasure: 400sp, 50gp. | 24 | This area is very dusty. |
| 25 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. There is a splintered club here. | 26 | Encounter: Sprites (13) Treasure: None. | 27 | The air here is very cold. Encounter: Beetles, Fire (2) Treasure: None. |
| 28 | There are bones scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | The air here is very hot. There is a pile of dung here. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 30 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 31 | The air here is very cold. There is a slimy coating on the ceiling here. | 32 | 33 | There is a putrid smell coming from something nearby. Treasure: 600sp, 60gp. | |
| 34 | Encounter: Lizards, Gecko (3) Treasure: None. | 35 | Trap: Poison gas: Save vs. Poison or die. | 36 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 37 | This area smells of rotting vegetation. Encounter: Shrews, Giant (10) Treasure: As per monster type. | 38 | There are cracks in the floor here. Encounter: Gnomes (2) Treasure: As per monster type. | 39 | It is foggy here, making it difficult to see. This area is covered in cobwebs. |
| 40 | Encounter: Acolytes (6) Treasure: As per monster type. | 41 | This area has a pleasant, earthy smell. Treasure: 100sp, 60gp. Trap: Poison snake: 1 hit dice. | 42 | There are scratches on the wall here. |
| 43 | Encounter: Killer Bees (8) Treasure: As per monster type. | 44 | A strong updraft blows through this area. | 45 | |
| 46 | This area has a pleasant, earthy smell. There is a mold growing here. | 47 | There is dried blood here. Encounter: Dwarves (2) Treasure: None. | 48 | A cold air current blows through this area. The smell of ozone assails your nostrils. Encounter: Traders (2) Treasure: None. |
| 49 | The air here is very hot. | 50 | Fog gathers and swirls on the floor, concealing it. There is a mold growing here. Encounter: Wolves (8) Treasure: None. | 51 | A slight breeze blows through this area. Guano covers this area. Encounter: Halflings (11) Treasure: None. |
| 52 | The air here smells of smoke. A haze of smoke hangs in the air. This area is very dusty. | 53 | There is a badly dented helmet here. Treasure: 500sp, 60gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 54 | The air here is very cold. This area has a pleasant, earthy smell. There is a pile of dung here. |
| 55 | There is a trickle of water here. | 56 | There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are cracks in the floor here. |
| 58 | A strong updraft blows through this area. There are fungi growing here. Encounter: Orcs (5) Treasure: As per monster type. | 59 | There is a salty, wet smell to this area. There is a mold growing here. Encounter: Lizards, Gecko (1) Treasure: None. | 60 | This area has a stale, fetid smell. |
| 61 | A strong wind blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air. Encounter: Kobolds (9) Treasure: As per monster type. | 62 | There is a torn sack here. | 63 | The hilt of a broken dagger is lying here. |
| 64 | 65 | There are rotting wood pieces here. | 66 | There is a pile of dung here. Trap: Poison gas: Save vs. Poison or die. | |
| 67 | The wall here is damp. Encounter: Wolves (8) Treasure: None. | 68 | A slight breeze blows through this area. Treasure: 400sp, 10gp. | 69 | This area has a stale, fetid smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 70 | The air here is very cold. There is a trickle of water here. | 71 | Encounter: Stirges (3) Treasure: As per monster type. | 72 | The smell of ozone assails your nostrils. There is water dripping here. Encounter: Halflings (10) Treasure: None. |
| 73 | This area has a pleasant, earthy smell. This area is very dusty. Encounter: Green Slimes (3) Treasure: None. | 74 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 75 | |