Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There are rotting wood pieces here. | 2 | This area has a stale, fetid smell. | 3 | Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here. |
| 4 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 5 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | |
| 7 | The air here smells of smoke. It is foggy here, making it difficult to see. There are scratches on the wall here. Encounter: Green Slimes (2) Treasure: As per monster type. | 8 | There is a pile of straw here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 9 | A metallic smell assails your nostrils. This area is covered in cobwebs. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 10 | A slight, damp breeze blows through this area. This area smells faintly of manure. Encounter: Beetles, Fire (1) Treasure: None. | 11 | The air here is very cold. Encounter: Acolytes (7) Treasure: As per monster type. | 12 | It is foggy here, making it difficult to see. |
| 13 | An acrid smell assails your nostrils. A haze of smoke hangs in the air. This area is very dusty. | 14 | This area has a stale, fetid smell. There are cracks in the floor here. Trap: Poison gas: Save vs. Poison or die. | 15 | This area is covered in cobwebs. |
| 16 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. Encounter: Shrews, Giant (1) Treasure: None. | 17 | This area smells of rotting vegetation. A haze of smoke hangs in the air. Treasure: 200sp. Trap: Poison snake: 1 hit dice. | 18 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is very dusty. Treasure: 100sp. |
| 19 | There is a slimy coating on the floor here. | 20 | 21 | This area is covered in rubble and dirt. Encounter: Dwarves (6) Treasure: None. | |
| 22 | The smell of ozone assails your nostrils. There are cracks in the ceiling here. Encounter: Goblins (5) Treasure: As per monster type. | 23 | The air here is very cold. It is foggy here, making it difficult to see. | 24 | There is a splintered club here. Treasure: 400sp, 30gp. |
| 25 | The air here is very cold. The air here smells of smoke. The wall here is damp. Encounter: Skeletons (9) Treasure: None. | 26 | Fog gathers and swirls on the floor, concealing it. | 27 | There is a putrid smell coming from something nearby. |
| 28 | A strong wind blows through this area. Encounter: Skeletons (5) Treasure: None. | 29 | 30 | This area has a stale, fetid smell. Treasure: 400sp. | |
| 31 | This area smells faintly of manure. There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 32 | The air here is very cold. There is a pick handle here. | 33 | A strong, gusting wind blows through this area. There are bits of fur and hair scattered around here. Encounter: Dwarves (6) Treasure: None. |
| 34 | This area smells faintly of urine. This area is covered in cobwebs. | 35 | A haze of dust hangs in the air. There are rotting wood pieces here. Treasure: 500sp. | 36 | This area smells faintly of manure. It is foggy here, making it difficult to see. Encounter: Spiders, Crab (3) Treasure: None. |
| 37 | A cold air current blows through this area. This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Encounter: Traders (1) Treasure: None. | 38 | This area smells faintly of manure. This area is very dusty. Treasure: 300sp, 60gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 39 | This area has a stale, fetid smell. There is water dripping here. |
| 40 | There is a pile of straw here. | 41 | A slight breeze blows through this area. There is a salty, wet smell to this area. There is a trickle of water here. Treasure: 100sp. | 42 | There are bones scattered here. |
| 43 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here. | 44 | 45 | This area has a stale, fetid smell. There is a small puddle of water here. Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 46 | A gusting breeze blows through this area. Encounter: Stirges (3) Treasure: None. | 47 | 48 | Fog gathers and swirls on the floor, concealing it. Encounter: Bandits (1) Treasure: As per monster type. | |
| 49 | This area is covered in cobwebs. Encounter: Orcs (6) Treasure: None. | 50 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | An acrid smell assails your nostrils. Encounter: Beetles, Fire (7) Treasure: None. |
| 52 | The air here is very hot. | 53 | Treasure: 500sp, 40gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 54 | There is a mold growing here. |
| 55 | Encounter: Skeletons (7) Treasure: None. | 56 | There is a pile of dung here. Encounter: Shrews, Giant (3) Treasure: As per monster type. | 57 | |
| 58 | A metallic smell assails your nostrils. There is a pile of dung here. | 59 | This area smells of rotting vegetation. There is a trickle of water here. | 60 | A cold air current blows through this area. There are dry leaves and twigs scattered here. |
| 61 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | Encounter: Sprites (11) Treasure: As per monster type. | 63 | A slight breeze blows through this area. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 64 | 65 | This area smells faintly of manure. There is a pile of dung here. | 66 | Encounter: Dwarves (6) Treasure: As per monster type. | |
| 67 | Encounter: Sprites (8) Treasure: As per monster type. | 68 | There is a rusted spike here. Encounter: Shrews, Giant (6) Treasure: As per monster type. | 69 | A strong, moaning wind blows through this area. There are cracks in the wall here. |
| 70 | Treasure: 200sp. | 71 | There is water dripping here. | 72 | The air here is very hot. There are sticks scattered here. Encounter: Gnomes (2) Treasure: None. |