The Ophidian Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A slight updraft blows through this area.

2The air here is very cold.

Encounter: Bandits (5)
Treasure: As per monster type.
3The air here is very hot. There is a blunt javelin head here.

Encounter: Orcs (2)
Treasure: None.
 
4There is a slimy coating on the ceiling here.

5There is a rusted spike here.

Encounter: Traders (8)
Treasure: As per monster type.
6This area smells faintly of manure.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
7There is water dripping here.

Encounter: Gnomes (1)
Treasure: As per monster type.
8

Encounter: Sprites (16)
Treasure: None.
9There is a small puddle of water here.

 
10The air here is very cold. A haze of dust hangs in the air. Teeth and fangs are scattered here.

11The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell.

12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13There is a pile of dung here.

14The air here is very hot. This area smells faintly of urine. There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
15It is misty here.

 
16A strong wind blows through this area. This area has a stale, fetid smell.

Encounter: Skeletons (5)
Treasure: As per monster type.
17

18A haze of smoke hangs in the air. This area is covered in cobwebs.

 
19This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Trap: Fog: Looks like poison gas, but harmless.
20There is water dripping here.

21

Encounter: Halflings (12)
Treasure: As per monster type.
 
22This area smells faintly of urine. It is foggy here, making it difficult to see. There is a broken bottle here.

Encounter: Wolves (2)
Treasure: As per monster type.
23This area smells faintly of urine.

24This area smells faintly of manure. There are dry leaves and twigs scattered here.

Encounter: Skeletons (9)
Treasure: None.
 
25A strong, moaning wind blows through this area. This area smells of rotting vegetation. There are wax drippings here.

26This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Encounter: Bandits (3)
Treasure: None.
27

 
28This area is very dusty.

29A strong wind blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

30A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Stirges (3)
Treasure: None.
 
31The air here is very hot.

32Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
33This area has a stale, fetid smell.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
34A slight, damp breeze blows through this area. The wall here is damp.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
35This area is covered in cobwebs.

36There is a torch stub here.

Treasure: 200sp.
 
37

38The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. The remnants of a rope are here, rotten.

Encounter: Goblins (5)
Treasure: None.
39This area smells faintly of manure. The wall here is damp.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
40A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 10gp.
41A slight breeze blows through this area.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
42Fog gathers and swirls on the floor, concealing it.

Encounter: Stirges (6)
Treasure: As per monster type.
 
43Your nostrils are overwhelmed by a sulphurous smell. There is a broken bottle here.

Treasure: 600sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
44This area smells faintly of manure.

45

Treasure: 500sp, 40gp.
 
46Fog gathers and swirls on the floor, concealing it. There is dried blood here.

47An acrid smell assails your nostrils. There is a candle stub here.

Encounter: Beetles, Fire (4)
Treasure: None.
48This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Goblins (6)
Treasure: None.
 
49There is water dripping here.

50The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51The air here is very hot. It is misty here.

Treasure: 500sp.
 
52There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There are wax drippings here.

53A strong, moaning wind blows through this area.

54This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
55

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56Guano covers this area.

57There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 300sp, 1 magic item.
 
58It is foggy here, making it difficult to see.

Treasure: 100sp, 60gp.
59