Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, gusting wind blows through this area. Treasure: 200sp, 30gp. | 2 | There is a splintered club here. Encounter: Green Slimes (2) Treasure: None. | 3 | A haze of dust hangs in the air. |
| 4 | A strong wind blows through this area. Trap: Poison gas: Save vs. Poison or die. | 5 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs. | 6 | The ceiling here is damp. Encounter: Traders (5) Treasure: None. |
| 7 | The air here is very cold. | 8 | A cold air current blows through this area. | 9 | The air here smells of smoke. Guano covers this area. Encounter: Kobolds (9) Treasure: As per monster type. |
| 10 | 11 | There are rotting wood pieces here. Encounter: Gnomes (4) Treasure: As per monster type. | 12 | Encounter: Killer Bees (6) Treasure: None. | |
| 13 | A slight breeze blows through this area. There is a pile of rags here. Treasure: 100sp. | 14 | Encounter: Spiders, Crab (1) Treasure: None. | 15 | Encounter: Shrews, Giant (10) Treasure: As per monster type. |
| 16 | This area smells faintly of manure. There are cracks in the wall here. Encounter: Stirges (5) Treasure: As per monster type. | 17 | The air here is very hot. This area is very dusty. | 18 | Fog gathers and swirls on the floor, concealing it. |
| 19 | A haze of smoke hangs in the air. This area is covered in cobwebs. | 20 | A strong wind blows through this area. Encounter: Acolytes (5) Treasure: As per monster type. | 21 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp, 50gp. |
| 22 | 23 | There is a small puddle of water here. | 24 | A cold air current blows through this area. | |
| 25 | There is water dripping here. Treasure: 200sp. | 26 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | 27 | There is a putrid smell coming from something nearby. There is a pile of dung here. Encounter: Skeletons (8) Treasure: None. |
| 28 | There is a large puddle of water here. Encounter: Shrews, Giant (7) Treasure: As per monster type. | 29 | The air here is very cold. This area is covered in cobwebs. Encounter: Traders (8) Treasure: None. | 30 | A slight updraft blows through this area. The smell of ozone assails your nostrils. There are dry leaves and twigs scattered here. |
| 31 | A chlorine-like smell assails your nostrils. Encounter: Traders (8) Treasure: None. | 32 | There is a candle stub here. | 33 | There are cracks in the floor here. |
| 34 | A gusting breeze blows through this area. This area has a stale, fetid smell. It is foggy here, making it difficult to see. Encounter: Halflings (10) Treasure: None. | 35 | A chlorine-like smell assails your nostrils. Treasure: 200sp. | 36 | A strong downdraft blows through this area. This area smells faintly of manure. There is a splintered club here. Encounter: Halflings (13) Treasure: None. |
| 37 | It is misty here. | 38 | The air here is very hot. This area smells faintly of manure. There is a pile of rags here. Encounter: Killer Bees (6) Treasure: As per monster type. | 39 | The air here is very cold. It is misty here. |
| 40 | This area has a pleasant, earthy smell. | 41 | 42 | Treasure: 200sp, 50gp. | |
| 43 | 44 | The air here is very hot. | 45 | There is water dripping here. | |
| 46 | Encounter: Halflings (12) Treasure: As per monster type. | 47 | This area has a pleasant, earthy smell. | 48 | A strong, gusting wind blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | 50 | It is foggy here, making it difficult to see. Treasure: 100sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 51 | It is foggy here, making it difficult to see. Encounter: Green Slimes (1) Treasure: None. | |
| 52 | There is a splintered club here. Encounter: Acolytes (8) Treasure: None. | 53 | The air here is very hot. This area has a stale, fetid smell. This area is covered in cobwebs. | 54 | The air here is very cold. |
| 55 | A haze of smoke hangs in the air. There is a mold growing here. Treasure: 300sp. | 56 | 57 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. There is a trickle of water here. | |
| 58 | A slight, damp breeze blows through this area. There is a torn sack here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 59 | This area has a pleasant, earthy smell. There is a badly dented helmet here. | 60 | The air here is very hot. This area has a pleasant, earthy smell. There is a small puddle of water here. |
| 61 | The wall here is damp. Treasure: 200sp. | 62 | An acrid smell assails your nostrils. There are cracks in the wall here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 63 | This area has a pleasant, earthy smell. There is a pile of ashes here. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 64 | Encounter: Skeletons (8) Treasure: None. | 65 | 66 | ||
| 67 | Encounter: Traders (6) Treasure: As per monster type. | 68 | Treasure: 500sp, 40gp. | 69 | Encounter: Acolytes (8) Treasure: As per monster type. |
| 70 | This area has a pleasant, earthy smell. There are rotting wood pieces here. | 71 | This area smells of rotting vegetation. Treasure: 200sp, 30gp. | 72 | A cold air current blows through this area. There is a large puddle of water here. Encounter: Sprites (14) Treasure: None. |
| 73 | Guano covers this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 74 | 75 | This area has a pleasant, earthy smell. | |
| 76 | 77 | The air here is very cold. This area smells of rotting vegetation. | 78 | ||
| 79 | There is dried blood here. | 80 | Encounter: Acolytes (6) Treasure: None. | 81 | The air here is very cold. There is water dripping here. Encounter: Killer Bees (8) Treasure: None. |
| 82 | Encounter: Skeletons (9) Treasure: As per monster type. | 83 | This area has a pleasant, earthy smell. | 84 | A strong downdraft blows through this area. There is a salty, wet smell to this area. Encounter: Snakes, Cobra (3) Treasure: As per monster type. |
| 85 | A chlorine-like smell assails your nostrils. Treasure: 400sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |