The Black Mountain

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a cracked hammer head here.

Treasure: 600sp, 20gp.
Trap: Illusion of monsters: Sprites (11)
2This area has a pleasant, earthy smell. It is misty here. This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3

Encounter: Sprites (8)
Treasure: As per monster type.
 
4This area smells faintly of manure. There is a broken pole here.

5A slight breeze blows through this area. There is a candle stub here.

Treasure: 600sp.
6

Encounter: Goblins (5)
Treasure: As per monster type.
 
7There is a candle stub here.

8There is a cracked hammer head here.

9

Treasure: 200sp.
 
10A cold air current blows through this area. This area is covered in rubble and dirt.

11This area has a stale, fetid smell. There is a mold growing here.

12

 
13This area smells faintly of urine. There is a small puddle of water here.

14Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 20gp.
15There is a broken arrow here.

Encounter: Green Slimes (3)
Treasure: As per monster type.
 
16This area has a pleasant, earthy smell. There is a pile of dung here.

17There is a mold growing here.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
18This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
19A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a badly dented helmet here.

20A strong, gusting wind blows through this area.

21

 
22The smell of ozone assails your nostrils.

Treasure: 600sp, 20gp.
23A strong, gusting wind blows through this area. This area is very dusty.

Encounter: Halflings (10)
Treasure: As per monster type.
24A slight, damp breeze blows through this area.

Encounter: Bandits (5)
Treasure: None.
 
25The air here smells of smoke.

26The air here smells of smoke. There are dry leaves and twigs scattered here.

Encounter: Snakes, Cobra (1)
Treasure: None.
27

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
28A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
29A strong wind blows through this area. An acrid smell assails your nostrils. There is a mold growing here.

Encounter: Wolves (7)
Treasure: As per monster type.
30A strong, moaning wind blows through this area.

 
31A strong updraft blows through this area.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
32

Encounter: Beetles, Fire (3)
Treasure: None.
33

 
34It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Green Slimes (4)
Treasure: None.
35This area has a stale, fetid smell.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
36

 
37Fog gathers and swirls on the floor, concealing it. There is a torch stub here.

38The wall here is damp.

Encounter: Sprites (10)
Treasure: None.
39It is foggy here, making it difficult to see. There is a candle stub here.

 
40

Trap: Pendulum blade from ceiling: 1d8 points of damage.
41The air here is very cold.

Trap: 10' Pit: 1d6 points of damage if you fall in.
42

Encounter: Kobolds (9)
Treasure: As per monster type.
 
43A chlorine-like smell assails your nostrils.

44This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Acolytes (1)
Treasure: None.
45The air here is very cold.

Trap: Fog: Looks like poison gas, but harmless.
 
46Your nostrils are overwhelmed by a sulphurous smell.

Trap: Fog: Looks like poison gas, but harmless.
47

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48

Treasure: 400sp.
 
49The air here is very cold.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
50The air here is very hot.

Encounter: Orcs (6)
Treasure: As per monster type.
51A slight, damp breeze blows through this area.

 
52There are several small stones here.

53There is water dripping here.

54The air here smells of smoke. It is foggy here, making it difficult to see.

 
55

Treasure: 400sp.
56A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 200sp.
57There is a pile of dung here.

Treasure: 400sp, 60gp.
 
58The air here is very hot. There is water dripping here.

Encounter: Wolves (6)
Treasure: As per monster type.
59This area has a pleasant, earthy smell. There is a candle stub here.

Trap: Fog: Looks like poison gas, but harmless.
60This area is very dusty.

Treasure: 300sp.
 
61A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a candle stub here.

Treasure: 500sp, 60gp.
62A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
63A slight downdraft blows through this area. A metallic smell assails your nostrils.

 
64A haze of smoke hangs in the air. The wall here is damp.

65A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Orcs (3)
Treasure: None.
66A slight breeze blows through this area.

Encounter: Goblins (6)
Treasure: As per monster type.
 
67

Encounter: Skeletons (6)
Treasure: None.
68This area is covered in cobwebs.

Encounter: Sprites (5)
Treasure: None.