The Vanishing Keep of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
2Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

3There is a cracked hammer head here.

Encounter: Traders (5)
Treasure: None.
 
4A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

5Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

6A strong updraft blows through this area. This area smells faintly of manure.

Treasure: 600sp, 50gp.
 
7This area has a pleasant, earthy smell.

8This area is covered in cobwebs.

Treasure: 600sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
9A strong downdraft blows through this area. There is a trickle of water here.

Treasure: 600sp.
 
10

Encounter: Sprites (11)
Treasure: As per monster type.
11It is foggy here, making it difficult to see. There is a rusted spike here.

12This area has a pleasant, earthy smell.

 
13There is a putrid smell coming from something nearby.

14A cold air current blows through this area. Teeth and fangs are scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

 
16

Treasure: 100sp.
Trap: Poison needle: Save vs. Poison or die.
17

Encounter: Sprites (15)
Treasure: None.
18

Encounter: Stirges (9)
Treasure: None.
 
19There is a pile of ashes here.

20There is a cracked hammer head here.

Encounter: Goblins (5)
Treasure: None.
21The ceiling here is damp.

 
22This area has a stale, fetid smell.

23

Treasure: 500sp, 20gp, 2 gems.
24

Encounter: Wolves (10)
Treasure: None.
 
25The air here is very hot. An acrid smell assails your nostrils. There are food scraps scattered here.

Encounter: Halflings (12)
Treasure: None.
26

Encounter: Traders (5)
Treasure: None.
27This area is very dusty.

 
28A gusting breeze blows through this area. There is a putrid smell coming from something nearby. Pottery shards are scattered here.

Encounter: Dwarves (4)
Treasure: None.
29A slight updraft blows through this area. There are sticks scattered here.

Encounter: Wolves (4)
Treasure: As per monster type.
30There is a pile of ashes here.

 
31A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
32An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
33

 
34This area smells of rotting vegetation.

Encounter: Bandits (3)
Treasure: As per monster type.
35The air here is very cold. The air here smells of smoke. There are dry leaves and twigs scattered here.

36A haze of smoke hangs in the air. The ceiling here is damp.

 
37This area has a pleasant, earthy smell. There is water dripping here.

Treasure: 600sp.
38There is a broken pole here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39This area smells of rotting vegetation.

 
40

Treasure: 200sp, 10gp, 1 magic item.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
41Teeth and fangs are scattered here.

42

 
43A slight downdraft blows through this area. There are dry leaves and twigs scattered here.

Encounter: Halflings (15)
Treasure: As per monster type.
44A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
45The air here smells of smoke. There is a blunt javelin head here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
 
46Fog gathers and swirls on the floor, concealing it.

47A slight breeze blows through this area. There are dry leaves and twigs scattered here.

Encounter: Orcs (5)
Treasure: As per monster type.
48There is a cracked hammer head here.

 
49There are wax drippings here.

Encounter: Killer Bees (3)
Treasure: None.
50The air here smells of smoke. This area is covered in cobwebs.

Encounter: Wolves (6)
Treasure: None.
51There is a putrid smell coming from something nearby.

Encounter: Dwarves (5)
Treasure: None.
 
52The smell of ozone assails your nostrils.

Encounter: Halflings (10)
Treasure: None.
53The air here is very cold. There are wax drippings here.

54This area smells of rotting vegetation. This area is covered in cobwebs.

Encounter: Shrews, Giant (4)
Treasure: None.
 
55The air here is very cold. There is a pile of straw here.

Treasure: 400sp.
56The air here is very cold. This area smells faintly of urine.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
57There is a mold growing here.

Treasure: 200sp.
 
58The air here is very hot. There is a broken sword blade here.

59

Trap: 10' Pit: 1d6 points of damage if you fall in.
60There are cracks in the wall here.

 
61The air here is very hot. This area has a pleasant, earthy smell. The ceiling here is damp.

62

63A haze of smoke hangs in the air.

Treasure: 500sp, 10gp.
 
64

65A cold air current blows through this area. A haze of dust hangs in the air. There is a slimy coating on the wall here.

66It is foggy here, making it difficult to see.

 
67There is a pile of ashes here.

68This area has a stale, fetid smell. There is a broken sword blade here.

69

 
70A cold air current blows through this area. There is a salty, wet smell to this area.

71A strong downdraft blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72There is a slimy coating on the wall here.

 
73

74A slight updraft blows through this area. A metallic smell assails your nostrils.

Treasure: 400sp.
75There is a slimy coating on the wall here.

Encounter: Skeletons (7)
Treasure: None.
 
76

Trap: Poison gas: Save vs. Poison or die.
77

Encounter: Skeletons (6)
Treasure: As per monster type.
78This area smells faintly of manure.

 
79There is a cracked hammer head here.

80The remnants of a rope are here, rotten.

Encounter: Dwarves (4)
Treasure: As per monster type.
81The smell of ozone assails your nostrils. There is a pile of dung here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
82

Encounter: Spiders, Crab (2)
Treasure: As per monster type.