Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong, gusting wind blows through this area. Encounter: Orcs (4) Treasure: None. | 2 | 3 | A slight breeze blows through this area. This area has a stale, fetid smell. There is a rusted spike here. Encounter: Bandits (4) Treasure: As per monster type. | |
| 4 | This area is very dusty. Encounter: Bandits (7) Treasure: None. | 5 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 6 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. |
| 7 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. | 8 | A cold air current blows through this area. This area is covered in cobwebs. | 9 | A slight breeze blows through this area. This area is covered in cobwebs. Encounter: Kobolds (13) Treasure: As per monster type. |
| 10 | Encounter: Stirges (10) Treasure: As per monster type. | 11 | There is a putrid smell coming from something nearby. Encounter: Kobolds (10) Treasure: None. | 12 | A slight downdraft blows through this area. There are bones scattered here. Encounter: Wolves (7) Treasure: None. |
| 13 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Gnomes (1) Treasure: As per monster type. | 14 | The air here is very cold. There are cracks in the floor here. Encounter: Skeletons (7) Treasure: As per monster type. | 15 | There is a putrid smell coming from something nearby. |
| 16 | The air here is very hot. There is a mold growing here. Treasure: 500sp, 40gp. | 17 | A gusting breeze blows through this area. This area smells of rotting vegetation. It is misty here. This area is covered in cobwebs. Encounter: Shrews, Giant (4) Treasure: None. | 18 | There is a large puddle of water here. Encounter: Goblins (4) Treasure: None. |
| 19 | There is dried blood here. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 20 | This area is very dusty. | 21 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. |
| 22 | The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. | 23 | A strong wind blows through this area. It is foggy here, making it difficult to see. Treasure: 100sp, 40gp. | 24 | A slight downdraft blows through this area. An acrid smell assails your nostrils. The wall here is damp. |
| 25 | 26 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. | 27 | There is a badly dented helmet here. Encounter: Shrews, Giant (6) Treasure: None. | |
| 28 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 29 | A metallic smell assails your nostrils. Encounter: Beetles, Fire (6) Treasure: None. | 30 | A chlorine-like smell assails your nostrils. There is a bent copper coin lying here. Encounter: Beetles, Fire (6) Treasure: None. |
| 31 | This area has a pleasant, earthy smell. Encounter: Orcs (6) Treasure: As per monster type. | 32 | A metallic smell assails your nostrils. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 33 | This area has a pleasant, earthy smell. |
| 34 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. There is a large puddle of water here. Encounter: Traders (6) Treasure: None. | 35 | The air here is very hot. The smell of ozone assails your nostrils. There is a small puddle of water here. Treasure: 100sp, 30gp. | 36 | A slight, damp breeze blows through this area. The wall here is damp. Encounter: Lizards, Gecko (2) Treasure: As per monster type. |
| 37 | Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs. Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | The air here is very cold. This area smells faintly of manure. Encounter: Shrews, Giant (8) Treasure: None. | 39 | Teeth and fangs are scattered here. Encounter: Bandits (4) Treasure: None. |
| 40 | A slight, damp breeze blows through this area. | 41 | A strong wind blows through this area. | 42 | There are cracks in the wall here. |
| 43 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Poison gas: Save vs. Poison or die. | 44 | Your nostrils are overwhelmed by a sulphurous smell. | 45 | A strong downdraft blows through this area. |
| 46 | There is water dripping here. Encounter: Bandits (2) Treasure: As per monster type. | 47 | A strong, moaning wind blows through this area. There are rotting wood pieces here. Encounter: Acolytes (6) Treasure: None. | 48 | |
| 49 | An acrid smell assails your nostrils. There is a rusted spike here. Encounter: Acolytes (5) Treasure: As per monster type. | 50 | A slight updraft blows through this area. A haze of dust hangs in the air. There is a mold growing here. | 51 | This area is covered in cobwebs. |
| 52 | The air here is very hot. There is a pile of ashes here. | 53 | Treasure: 300sp, 30gp. | 54 | This area is covered in cobwebs. Encounter: Traders (4) Treasure: None. |
| 55 | This area has a stale, fetid smell. | 56 | A haze of smoke hangs in the air. There is a badly dented helmet here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 57 | A cold air current blows through this area. Trap: Fog: Looks like poison gas, but harmless. |
| 58 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 59 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 60 | A cold air current blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 61 | There is a small puddle of water here. | 62 | The smell of ozone assails your nostrils. | 63 | It is foggy here, making it difficult to see. There is a pile of rags here. |
| 64 | This area smells of rotting vegetation. There is a mold growing here. Encounter: Skeletons (7) Treasure: None. | 65 | There is a bent copper coin lying here. Treasure: 400sp. Trap: Illusion of monsters: Halflings (13) | 66 | The air here is very hot. This area smells faintly of urine. It is foggy here, making it difficult to see. There is water dripping here. Treasure: 400sp. |
| 67 | Treasure: 400sp, 30gp. | 68 | A strong wind blows through this area. | 69 | Treasure: 500sp, 10gp. |
| 70 | 71 | A slight, damp breeze blows through this area. Fog gathers and swirls on the floor, concealing it. | 72 | A slight, damp breeze blows through this area. There are cracks in the ceiling here. | |
| 73 | The wall here is damp. Encounter: Goblins (2) Treasure: None. | 74 | The wall here is damp. | 75 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 76 | 77 | Treasure: 100sp, 60gp. | 78 | A cold air current blows through this area. This area has a stale, fetid smell. The remnants of a rope are here, rotten. | |
| 79 | Treasure: 100sp. | 80 | Encounter: Skeletons (11) Treasure: None. | 81 | |
| 82 | A haze of smoke hangs in the air. The hilt of a broken dagger is lying here. | 83 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 84 | This area smells faintly of manure. |
| 85 | A slight, damp breeze blows through this area. |