Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | There is a pile of ashes here. Encounter: Traders (7) Treasure: None. | 2 | This area smells faintly of urine. | 3 | A strong, gusting wind blows through this area. This area is very dusty. |
| 4 | There are rotting wood pieces here. Treasure: 500sp, 4 gems. Trap: Illusion of monsters: Halflings (9) | 5 | Trap: Poison gas: Save vs. Poison or die. | 6 | |
| 7 | There is a putrid smell coming from something nearby. Encounter: Skeletons (10) Treasure: As per monster type. | 8 | The air here is very hot. There is a salty, wet smell to this area. | 9 | Encounter: Kobolds (12) Treasure: None. |
| 10 | There are rotting wood pieces here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 11 | The wall here is damp. Encounter: Acolytes (8) Treasure: None. | 12 | The air here is very hot. A metallic smell assails your nostrils. There are food scraps scattered here. |
| 13 | A strong wind blows through this area. Encounter: Spiders, Crab (2) Treasure: None. | 14 | This area has a pleasant, earthy smell. There is a pile of dung here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 15 | |
| 16 | Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 17 | The air here is very hot. | 18 | |
| 19 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. There is a broken sword blade here. Encounter: Dwarves (1) Treasure: None. | 20 | This area has a pleasant, earthy smell. The ceiling here is damp. | 21 | This area is very dusty. |
| 22 | There is a salty, wet smell to this area. Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 30gp, 2 gems. Trap: Illusion of monsters: Bandits (8) | 23 | Guano covers this area. Encounter: Acolytes (4) Treasure: None. | 24 | This area smells faintly of urine. |
| 25 | The air here is very cold. It is foggy here, making it difficult to see. There are sticks scattered here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 26 | A strong downdraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here. Encounter: Gnomes (4) Treasure: As per monster type. | 27 | Treasure: 300sp, 50gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 28 | A strong wind blows through this area. There are bones scattered here. | 29 | A cold air current blows through this area. A haze of smoke hangs in the air. Treasure: 300sp, 60gp. | 30 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 31 | There is dried blood here. Encounter: Orcs (5) Treasure: As per monster type. | 32 | Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 33 | The air here is very hot. Encounter: Lizards, Gecko (3) Treasure: None. |
| 34 | A haze of smoke hangs in the air. There is a blunt javelin head here. Encounter: Acolytes (5) Treasure: None. | 35 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 36 | This area has a stale, fetid smell. |
| 37 | 38 | Encounter: Green Slimes (2) Treasure: None. | 39 | There are bones scattered here. | |
| 40 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 41 | This area has a stale, fetid smell. | 42 | A strong, moaning wind blows through this area. Encounter: Sprites (11) Treasure: As per monster type. |
| 43 | 44 | There is a badly dented helmet here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | A cold air current blows through this area. | |
| 46 | There is a cracked flask here. Encounter: Spiders, Crab (1) Treasure: As per monster type. | 47 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 48 | This area is very dusty. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 49 | 50 | 51 | |||
| 52 | 53 | 54 | A gusting breeze blows through this area. | ||
| 55 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. Encounter: Acolytes (6) Treasure: None. | 56 | A cold air current blows through this area. There is a trickle of water here. Encounter: Traders (4) Treasure: As per monster type. | 57 | Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the ceiling here. |
| 58 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a corroded chain here. Encounter: Stirges (6) Treasure: None. | 59 | A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. | 60 | Encounter: Dwarves (2) Treasure: As per monster type. |
| 61 | There are cracks in the wall here. Treasure: 100sp, 60gp. | 62 | Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the floor here. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 63 | A cold air current blows through this area. This area is covered in cobwebs. Encounter: Beetles, Fire (2) Treasure: As per monster type. |
| 64 | A strong wind blows through this area. There are cracks in the wall here. | 65 | A slight downdraft blows through this area. This area smells faintly of urine. There is a slimy coating on the ceiling here. | 66 | The air here is very cold. There is water dripping here. Encounter: Gnomes (2) Treasure: As per monster type. |
| 67 | 68 | There is a salty, wet smell to this area. There are fungi growing here. | 69 | The hilt of a broken dagger is lying here. Encounter: Halflings (6) Treasure: None. | |
| 70 | There are dry leaves and twigs scattered here. Trap: Poison gas: Save vs. Poison or die. | 71 | This area smells faintly of urine. Encounter: Lizards, Gecko (3) Treasure: None. | 72 | The hilt of a broken dagger is lying here. Encounter: Wolves (6) Treasure: None. |
| 73 | The air here is very hot. There are sticks scattered here. Encounter: Wolves (6) Treasure: None. | 74 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. Encounter: Killer Bees (3) Treasure: As per monster type. | 75 | A strong wind blows through this area. A haze of smoke hangs in the air. |
| 76 | There is a large puddle of water here. Treasure: 300sp. | 77 | A metallic smell assails your nostrils. There is a large puddle of water here. Encounter: Shrews, Giant (4) Treasure: None. | 78 | This area has a pleasant, earthy smell. There are wax drippings here. |
| 79 | This area has a stale, fetid smell. It is misty here. Treasure: 300sp. | 80 | A haze of dust hangs in the air. | 81 | This area is covered in cobwebs. Encounter: Dwarves (1) Treasure: None. |
| 82 | A slight, damp breeze blows through this area. A haze of smoke hangs in the air. | 83 | A gusting breeze blows through this area. Pottery shards are scattered here. Treasure: 300sp. | 84 | Fog gathers and swirls on the floor, concealing it. Treasure: 400sp. Trap: Poison snake: 1 hit dice. |
| 85 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is a corroded chain here. | 86 | There is a bent and rusted iron bar here. Encounter: Gnomes (4) Treasure: As per monster type. | 87 | A strong wind blows through this area. There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 88 | Your nostrils are overwhelmed by a sulphurous smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 89 | Encounter: Wolves (6) Treasure: As per monster type. | 90 | A cold air current blows through this area. Encounter: Snakes, Cobra (2) Treasure: None. |
| 91 | Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (6) Treasure: As per monster type. |