The Bloodstained Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a candle stub here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
2This area smells of rotting vegetation.

Encounter: Goblins (5)
Treasure: None.
3This area smells of rotting vegetation. A haze of smoke hangs in the air.

 
4There is water dripping here.

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
5

6

Treasure: 100sp, 20gp.
 
7A slight breeze blows through this area. The air here smells of smoke.

Trap: Fog: Looks like poison gas, but harmless.
8This area smells faintly of urine.

9An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Treasure: 100sp.
 
10There are bones scattered here.

11A haze of smoke hangs in the air.

Treasure: 300sp, 10gp.
12A strong downdraft blows through this area. The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
13

Encounter: Kobolds (11)
Treasure: As per monster type.
14This area has a stale, fetid smell.

15A cold air current blows through this area. There is a salty, wet smell to this area.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
16A strong, moaning wind blows through this area.

Trap: Poison gas: Save vs. Poison or die.
17This area smells of rotting vegetation. There is a pile of ashes here.

18Guano covers this area.

Treasure: 200sp, 20gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
19

Encounter: Bandits (5)
Treasure: As per monster type.
20

Trap: Poison gas: Save vs. Poison or die.
21It is foggy here, making it difficult to see.

 
22A strong, moaning wind blows through this area. It is foggy here, making it difficult to see. There is a splintered club here.

23This area is covered in cobwebs.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
24A haze of smoke hangs in the air. There is a broken sword blade here.

Encounter: Wolves (10)
Treasure: As per monster type.
 
25A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Lizards, Gecko (1)
Treasure: None.
26A slight updraft blows through this area. This area smells faintly of manure. There is a large puddle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
27A metallic smell assails your nostrils. There is a mold growing here.

Encounter: Orcs (4)
Treasure: As per monster type.
 
28A slight updraft blows through this area.

29The air here is very hot. The air here smells of smoke. There is a large puddle of water here.

30It is foggy here, making it difficult to see. There is a candle stub here.

Encounter: Shrews, Giant (10)
Treasure: None.
 
31A haze of smoke hangs in the air. There is a cracked hammer head here.

Treasure: 200sp.
32A strong updraft blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

33An acrid smell assails your nostrils. There is a broken sword blade here.

 
34The air here is very hot.

35

36

 
37There are rotting wood pieces here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
38

39

Encounter: Beetles, Fire (4)
Treasure: None.
 
40This area smells faintly of urine. There are fungi growing here.

Encounter: Killer Bees (10)
Treasure: None.
41There is water dripping here.

42A slight downdraft blows through this area. There is a putrid smell coming from something nearby.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
43This area is very dusty.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44An acrid smell assails your nostrils.

Treasure: 400sp.
45There is a trickle of water here.

 
46There is a salty, wet smell to this area.

Encounter: Killer Bees (7)
Treasure: None.
47A metallic smell assails your nostrils.

Treasure: 300sp.
48This area has a pleasant, earthy smell.

 
49A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

Encounter: Stirges (5)
Treasure: None.
50A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

51The air here is very hot. There are bones scattered here.

Treasure: 500sp, 30gp.
Trap: Illusion of monsters: Orcs (6)
 
52The air here smells of smoke.

Encounter: Orcs (6)
Treasure: As per monster type.
53The air here smells of smoke. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
54A metallic smell assails your nostrils. The wall here is damp.

Encounter: Traders (8)
Treasure: None.
 
55A cold air current blows through this area. This area has a pleasant, earthy smell.

Encounter: Goblins (4)
Treasure: As per monster type.
56This area smells faintly of manure.

Treasure: 500sp, 20gp.
57A slight, damp breeze blows through this area.

Encounter: Kobolds (9)
Treasure: As per monster type.
 
58A strong downdraft blows through this area. This area has a stale, fetid smell.

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
59There is a broken arrow here.

Treasure: 100sp.
60

Encounter: Snakes, Cobra (5)
Treasure: None.
 
61There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
62An acrid smell assails your nostrils. There is a trickle of water here.

Encounter: Stirges (1)
Treasure: None.
63

 
64

65A slight updraft blows through this area. There are cracks in the ceiling here.

66This area smells faintly of urine.

 
67

Encounter: Shrews, Giant (4)
Treasure: None.
68There are cracks in the wall here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69There is a pile of dung here.

 
70

71This area is covered in cobwebs.

72

 
73A cold air current blows through this area.

74A strong, moaning wind blows through this area.