The Strange Oubliette

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2A strong, gusting wind blows through this area.

Treasure: 400sp, 60gp.
3A strong, gusting wind blows through this area. This area smells faintly of manure.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
 
4

Treasure: 600sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5A cold air current blows through this area.

6There is a large puddle of water here.

 
7A strong, moaning wind blows through this area.

8This area smells of rotting vegetation.

Encounter: Spiders, Crab (3)
Treasure: None.
9The air here is very cold. A metallic smell assails your nostrils.

 
10Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (3)
Treasure: None.
11

Encounter: Skeletons (12)
Treasure: As per monster type.
12A strong, moaning wind blows through this area. This area has a pleasant, earthy smell. The wall here is damp.

 
13There is a putrid smell coming from something nearby. A haze of dust hangs in the air. The hilt of a broken dagger is lying here.

14This area smells faintly of urine. This area is covered in cobwebs.

15A haze of smoke hangs in the air.

Treasure: 500sp, 20gp.
 
16

17A metallic smell assails your nostrils. There is a pile of rags here.

Encounter: Kobolds (7)
Treasure: None.
18This area has a stale, fetid smell. There are cracks in the floor here.

Treasure: 600sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19It is foggy here, making it difficult to see. There is a broken arrow here.

Treasure: 400sp, 40gp.
20Fog gathers and swirls on the floor, concealing it.

Encounter: Gnomes (2)
Treasure: None.
21The air here is very cold.

Encounter: Sprites (6)
Treasure: None.
 
22The wall here is damp.

Encounter: Snakes, Cobra (3)
Treasure: None.
23There are fungi growing here.

24The air here is very cold.

Treasure: 400sp, 50gp.
 
25The air here smells of smoke. This area is covered in cobwebs.

26This area has a pleasant, earthy smell.

Treasure: 200sp, 20gp.
27

 
28The air here is very hot.

29This area has a pleasant, earthy smell. There is a cracked flask here.

30This area smells faintly of manure. There is a pile of dung here.

Encounter: Green Slimes (1)
Treasure: None.
 
31There are wax drippings here.

32This area smells of rotting vegetation. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Stirges (4)
Treasure: None.
33There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
 
34

Trap: 10' Pit: 1d6 points of damage if you fall in.
35There is a broken arrow here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
36

 
37A slight downdraft blows through this area. A haze of smoke hangs in the air. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
38Your nostrils are overwhelmed by a sulphurous smell.

39

Treasure: 100sp, 40gp.
 
40A chlorine-like smell assails your nostrils. There are cracks in the wall here.

Encounter: Goblins (7)
Treasure: None.
41A slight breeze blows through this area. There is a corroded chain here.

42The air here is very hot. This area has a stale, fetid smell. There is a broken arrow here.

 
43An acrid smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

44The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 300sp, 30gp.
45There is a splintered club here.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
 
46This area smells faintly of manure. This area is covered in rubble and dirt.

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Snakes, Cobra (3)
47There is a torch stub here.

Treasure: 100sp, 10gp.
48There is a salty, wet smell to this area.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell. It is misty here. Teeth and fangs are scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
50Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air.

51

Treasure: 100sp.
Trap: Illusion of monsters: Acolytes (2)
 
52There is a pile of dung here.

Treasure: 200sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
53This area has a pleasant, earthy smell. Pottery shards are scattered here.

54

 
55

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
56There is a large puddle of water here.

Encounter: Goblins (5)
Treasure: As per monster type.
57It is foggy here, making it difficult to see.

 
58There is a torn leather boot here.

Encounter: Green Slimes (2)
Treasure: None.
59This area is very dusty.

60A cold air current blows through this area. There is a putrid smell coming from something nearby. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
61The air here is very cold.

62There is a torch stub here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
63A cold air current blows through this area.

Encounter: Killer Bees (7)
Treasure: None.
 
64

Encounter: Dwarves (4)
Treasure: None.
65There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it.

Encounter: Traders (8)
Treasure: As per monster type.
66This area has a stale, fetid smell. There are cracks in the floor here.

 
67This area has a pleasant, earthy smell.

Encounter: Traders (5)
Treasure: None.
68Guano covers this area.

Encounter: Skeletons (4)
Treasure: As per monster type.
69

Treasure: 100sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70

Encounter: Lizards, Gecko (1)
Treasure: None.
71This area smells of rotting vegetation.

Encounter: Snakes, Cobra (6)
Treasure: None.
72The air here is very cold. There is a slimy coating on the floor here.

 
73

74

Encounter: Snakes, Cobra (2)
Treasure: As per monster type.
75There are sticks scattered here.

Treasure: 300sp.
 
76The air here is very cold.

Treasure: 200sp, 40gp.
Trap: Illusion of monsters: Sprites (9)
77A strong, moaning wind blows through this area. There is a large puddle of water here.

Treasure: 600sp.
78There is a putrid smell coming from something nearby. There are cracks in the wall here.

 
79This area is covered in cobwebs.

Encounter: Beetles, Fire (8)
Treasure: None.
80

Treasure: 100sp.
81

Encounter: Green Slimes (3)
Treasure: None.
 
82There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
83There is a corroded chain here.

Treasure: 300sp.
Trap: Poison snake: 1 hit dice.
84This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

 
85The air here is very hot. The smell of ozone assails your nostrils. Guano covers this area.

86There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
87This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is a mold growing here.

Treasure: 200sp, 40gp.
 
88There are bones scattered here.