The Black Fane

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Stirges (5)
Treasure: As per monster type.
2There is a slimy coating on the ceiling here.

Encounter: Goblins (5)
Treasure: As per monster type.
3The hilt of a broken dagger is lying here.

Encounter: Traders (3)
Treasure: None.
 
4Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (8)
Treasure: As per monster type.
5Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

6

 
7

8

9

 
10

11A slight, damp breeze blows through this area. There are fungi growing here.

12There is a pile of rags here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
13This area smells faintly of urine. There is a pile of rags here.

Encounter: Shrews, Giant (6)
Treasure: None.
14

Encounter: Shrews, Giant (4)
Treasure: None.
15A slight downdraft blows through this area. This area smells faintly of urine.

Encounter: Skeletons (8)
Treasure: None.
 
16It is foggy here, making it difficult to see.

17This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18A strong, moaning wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Halflings (13)
Treasure: None.
 
19This area has a stale, fetid smell.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
20There are fungi growing here.

Trap: Poison gas: Save vs. Poison or die.
21

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22A haze of smoke hangs in the air.

23There are bones scattered here.

24A gusting breeze blows through this area.

Encounter: Halflings (8)
Treasure: None.
 
25The air here smells of smoke.

26This area smells of rotting vegetation. It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Treasure: 600sp.
27

 
28

29

Encounter: Killer Bees (7)
Treasure: None.
30A cold air current blows through this area. A haze of smoke hangs in the air. There are rotting wood pieces here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
31A cold air current blows through this area. There is water dripping here.

Trap: Fog: Looks like poison gas, but harmless.
32The remnants of a rope are here, rotten.

Trap: Fog: Looks like poison gas, but harmless.
33It is misty here.

Trap: Poison gas: Save vs. Poison or die.
 
34A strong downdraft blows through this area.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
35There is a pile of rags here.

Encounter: Sprites (9)
Treasure: None.
36The air here is very hot.

 
37There is a slimy coating on the ceiling here.

Encounter: Kobolds (10)
Treasure: As per monster type.
38The air here smells of smoke. There is a mold growing here.

39A strong, moaning wind blows through this area. This area smells faintly of manure.

 
40This area smells faintly of manure. There are cracks in the wall here.

41

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
42There is a mold growing here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
43

44There is a bent copper coin lying here.

45

 
46The smell of ozone assails your nostrils.

Trap: Poison gas: Save vs. Poison or die.
47This area has a stale, fetid smell. There is water dripping here.

48This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: None.
 
49This area is covered in cobwebs.

50Your nostrils are overwhelmed by a sulphurous smell.

51There is a corroded chain here.

 
52It is foggy here, making it difficult to see. This area is covered in rubble and dirt.

Encounter: Wolves (7)
Treasure: As per monster type.
53

Encounter: Skeletons (10)
Treasure: None.
54There are cracks in the floor here.

Treasure: 400sp.
Trap: Poison needle: Save vs. Poison or die.
 
55It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
56A cold air current blows through this area. A chlorine-like smell assails your nostrils. A haze of dust hangs in the air. The wall here is damp.

57A strong, moaning wind blows through this area. This area smells faintly of manure.

 
58There is a torch stub here.

59The air here is very hot.

60The air here is very hot.

 
61Fog gathers and swirls on the floor, concealing it.

62This area has a stale, fetid smell. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
63There is water dripping here.

 
64A strong, moaning wind blows through this area.

Encounter: Beetles, Fire (8)
Treasure: None.
65A cold air current blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
66The air here smells of smoke.

Treasure: 200sp, 60gp.
Trap: Poison needle: Save vs. Poison or die.
 
67A metallic smell assails your nostrils. A haze of smoke hangs in the air. This area is covered in cobwebs.

Treasure: 400sp, 10gp, 2 gems.
68There are wax drippings here.

69The air here is very hot.

Treasure: 400sp.
 
70A strong, gusting wind blows through this area. This area has a stale, fetid smell.

Encounter: Kobolds (8)
Treasure: As per monster type.
71The air here is very hot.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
72

 
73

Treasure: 400sp, 30gp.
74

Trap: Pendulum blade from ceiling: 1d8 points of damage.
75A slight breeze blows through this area. There is a rusted spike here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
76This area smells faintly of urine.

Trap: 10' Pit: 1d6 points of damage if you fall in.
77A cold air current blows through this area.

78

Encounter: Skeletons (8)
Treasure: As per monster type.
 
79The air here is very hot.

80A slight breeze blows through this area. A metallic smell assails your nostrils. There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
81There is a slimy coating on the floor here.

 
82This area smells faintly of urine.

Treasure: 200sp, 50gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).