The Lost Maze

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There are cracks in the wall here.

2There is a cracked flask here.

Encounter: Kobolds (10)
Treasure: As per monster type.
3It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

 
4An acrid smell assails your nostrils.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
5A slight, damp breeze blows through this area.

Encounter: Halflings (8)
Treasure: As per monster type.
6

 
7

Treasure: 500sp, 20gp.
8A slight updraft blows through this area.

9A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (8)
Treasure: None.
 
10

11

12This area smells of rotting vegetation.

 
13The hilt of a broken dagger is lying here.

14

Trap: Pendulum blade from ceiling: 1d8 points of damage.
15

 
16There is a corroded chain here.

17This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

18There are sticks scattered here.

 
19

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20The air here is very hot. This area smells faintly of urine. The hilt of a broken dagger is lying here.

Encounter: Wolves (4)
Treasure: None.
21

 
22

Treasure: 200sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
23

Encounter: Beetles, Fire (1)
Treasure: None.
24A cold air current blows through this area. The wall here is damp.

 
25

Encounter: Bandits (8)
Treasure: As per monster type.
26This area has a stale, fetid smell. There is a large puddle of water here.

27A metallic smell assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
 
28

29

Treasure: 100sp, 60gp.
30A slight breeze blows through this area. This area is very dusty.

 
31There is a putrid smell coming from something nearby.

32

Encounter: Kobolds (13)
Treasure: As per monster type.
33There is a broken pole here.

 
34The air here is very cold. The ceiling here is damp.

Treasure: 500sp.
35A gusting breeze blows through this area.

Encounter: Green Slimes (1)
Treasure: As per monster type.
36A strong downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

 
37A slight breeze blows through this area. There is water dripping here.

Encounter: Traders (8)
Treasure: None.
38There are sticks scattered here.

Encounter: Orcs (7)
Treasure: None.
39This area smells faintly of urine. There is a broken sword blade here.

 
40The air here is very cold. There is water dripping here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
41This area smells faintly of manure. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42There are food scraps scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43Your nostrils are overwhelmed by a sulphurous smell. There are food scraps scattered here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
44This area smells faintly of manure. There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45This area smells faintly of urine. This area is covered in cobwebs.

Treasure: 500sp.
Trap: Illusion of monsters: Orcs (5)
 
46The air here smells of smoke.

Encounter: Shrews, Giant (9)
Treasure: None.
47A haze of dust hangs in the air. There is water dripping here.

Treasure: 100sp.
48A strong, gusting wind blows through this area. This area smells of rotting vegetation.

Trap: Poison gas: Save vs. Poison or die.
 
49This area smells faintly of manure. There is a pile of dung here.

50

Encounter: Sprites (14)
Treasure: None.
51A slight breeze blows through this area. A haze of dust hangs in the air.

 
52This area is very dusty.

Encounter: Stirges (6)
Treasure: None.
53There are cracks in the ceiling here.

Encounter: Snakes, Cobra (5)
Treasure: None.
54

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
55