The Diabolical Labyrinth of the Dwellers in the Unwholesome Fane of Necromancy

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very hot. There is water dripping here.

2A slight breeze blows through this area. A haze of smoke hangs in the air. There are bones scattered here.

3The air here is very hot.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
4This area is covered in cobwebs.

5

Treasure: 600sp.
6This area is very dusty.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
7There is dried blood here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Bandits (6)
Treasure: As per monster type.
9

 
10A slight breeze blows through this area.

Encounter: Acolytes (3)
Treasure: As per monster type.
11

Encounter: Bandits (2)
Treasure: As per monster type.
12This area is covered in cobwebs.

Encounter: Stirges (9)
Treasure: As per monster type.
 
13A haze of smoke hangs in the air. The ceiling here is damp.

Encounter: Sprites (6)
Treasure: As per monster type.
14There is a trickle of water here.

Encounter: Killer Bees (5)
Treasure: None.
15There is a pile of rags here.

 
16

17There is a pile of rags here.

Treasure: 300sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
18A cold air current blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
19There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
20The air here is very hot. The air here smells of smoke. There is a mold growing here.

21A slight, damp breeze blows through this area. This area smells faintly of manure.

Encounter: Gnomes (2)
Treasure: None.
 
22The air here is very cold. There is a broken arrow here.

23There are rotting wood pieces here.

24A slight breeze blows through this area. This area has a pleasant, earthy smell.

 
25

26A slight breeze blows through this area. There are cracks in the wall here.

27A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here.

 
28A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Halflings (16)
Treasure: As per monster type.
29The air here is very cold. An acrid smell assails your nostrils. There is a mold growing here.

Trap: Poison gas: Save vs. Poison or die.
30This area has a stale, fetid smell. The wall here is damp.

 
31

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
32There is water dripping here.

Treasure: 500sp, 50gp.
33

 
34There is water dripping here.

Treasure: 200sp, 40gp.
35A slight breeze blows through this area. This area is very dusty.

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
36The air here is very hot. This area smells of rotting vegetation. There are cracks in the ceiling here.

 
37

38

39A cold air current blows through this area. There are several small stones here.

 
40A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here.

41A gusting breeze blows through this area.

Encounter: Stirges (1)
Treasure: As per monster type.
42A haze of smoke hangs in the air.

 
43This area smells faintly of manure. There is a rusted spike here.

44Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here.

45

 
46A slight breeze blows through this area.

Encounter: Beetles, Fire (5)
Treasure: None.
47The air here is very hot.

Encounter: Stirges (1)
Treasure: As per monster type.
48This area is very dusty.

Encounter: Bandits (5)
Treasure: None.
 
49A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50The air here is very cold.

51A metallic smell assails your nostrils. There is water dripping here.

Encounter: Stirges (10)
Treasure: As per monster type.
 
52The air here is very cold. There is a large puddle of water here.

Treasure: 200sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
53The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
54

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55There are cracks in the ceiling here.

Encounter: Skeletons (7)
Treasure: As per monster type.
56A haze of smoke hangs in the air. Guano covers this area.

57

Treasure: 400sp, 30gp.
Trap: Illusion of monsters: Sprites (9)
 
58There is a slimy coating on the ceiling here.

Treasure: 300sp.
59

60

 
61This area is very dusty.

62There are bones scattered here.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
63A slight breeze blows through this area. This area is very dusty.

 
64

Encounter: Gnomes (1)
Treasure: None.
65This area has a pleasant, earthy smell. There is a pile of ashes here.

66This area has a stale, fetid smell. This area is very dusty.

Encounter: Beetles, Fire (3)
Treasure: None.
 
67This area smells faintly of manure. This area is very dusty.

Encounter: Orcs (5)
Treasure: None.
68A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
69There is a salty, wet smell to this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70A cold air current blows through this area. There is a putrid smell coming from something nearby.

71This area has a pleasant, earthy smell. Guano covers this area.

Encounter: Bandits (8)
Treasure: As per monster type.
72It is foggy here, making it difficult to see.

 
73

Encounter: Snakes, Cobra (3)
Treasure: None.
74The smell of ozone assails your nostrils. There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
75There are dry leaves and twigs scattered here.

 
76

Encounter: Acolytes (7)
Treasure: None.
77Guano covers this area.

Treasure: 300sp, 20gp.
78There are cracks in the ceiling here.

Encounter: Beetles, Fire (1)
Treasure: None.
 
79A slight breeze blows through this area. This area smells faintly of urine.

80This area has a pleasant, earthy smell.

Treasure: 400sp, 40gp.
Trap: Illusion of monsters: Stirges (5)
81The air here is very hot. There is a broken sword blade here.

 
82This area is covered in cobwebs.

83A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

84Teeth and fangs are scattered here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
85A haze of smoke hangs in the air.

Encounter: Gnomes (2)
Treasure: As per monster type.
86This area smells faintly of manure. A haze of dust hangs in the air. This area is covered in rubble and dirt.

Encounter: Stirges (5)
Treasure: None.
87This area is covered in cobwebs.

Treasure: 300sp, 50gp, 4 gems.
 
88There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
89Teeth and fangs are scattered here.

Treasure: 200sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.