Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | 2 | An acrid smell assails your nostrils. There is a broken sword blade here. Encounter: Goblins (5) Treasure: As per monster type. | 3 | The air here is very hot. This area is covered in cobwebs. Encounter: Bandits (2) Treasure: None. | |
| 4 | A strong wind blows through this area. This area smells faintly of manure. | 5 | A strong, moaning wind blows through this area. There is a broken pole here. | 6 | Treasure: 100sp, 30gp. |
| 7 | A slight, damp breeze blows through this area. Encounter: Green Slimes (2) Treasure: None. | 8 | This area smells faintly of urine. Treasure: 400sp. | 9 | The air here is very cold. Treasure: 300sp. |
| 10 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. There is a bent copper coin lying here. | 11 | A slight downdraft blows through this area. Encounter: Wolves (11) Treasure: As per monster type. | 12 | Guano covers this area. Treasure: 300sp, 60gp. Trap: Poison snake: 1 hit dice. |
| 13 | A slight, damp breeze blows through this area. A metallic smell assails your nostrils. A haze of dust hangs in the air. Encounter: Orcs (7) Treasure: None. | 14 | The air here is very hot. | 15 | This area has a stale, fetid smell. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | There are rotting wood pieces here. Encounter: Halflings (5) Treasure: None. | 17 | There is a pile of dung here. Encounter: Spiders, Crab (2) Treasure: None. | 18 | Encounter: Sprites (12) Treasure: As per monster type. |
| 19 | There is water dripping here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | There is a torch stub here. | 21 | A strong wind blows through this area. A metallic smell assails your nostrils. The hilt of a broken dagger is lying here. Encounter: Acolytes (2) Treasure: None. |
| 22 | This area smells faintly of urine. Encounter: Bandits (7) Treasure: None. | 23 | 24 | The air here is very cold. There is a salty, wet smell to this area. There is a mold growing here. | |
| 25 | 26 | Encounter: Beetles, Fire (3) Treasure: As per monster type. | 27 | A strong wind blows through this area. This area smells of rotting vegetation. | |
| 28 | 29 | There is water dripping here. Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 30 | Treasure: 200sp, 30gp. | |
| 31 | The wall here is damp. | 32 | This area smells of rotting vegetation. There are wax drippings here. | 33 | Your nostrils are overwhelmed by a sulphurous smell. |
| 34 | This area has a stale, fetid smell. | 35 | Fog gathers and swirls on the floor, concealing it. Trap: Poison gas: Save vs. Poison or die. | 36 | A haze of smoke hangs in the air. |
| 37 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There are bones scattered here. | 38 | The air here is very hot. The air here smells of smoke. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 39 | This area smells of rotting vegetation. A haze of smoke hangs in the air. |
| 40 | Guano covers this area. Encounter: Dwarves (3) Treasure: As per monster type. | 41 | 42 | The air here is very cold. It is misty here. There is water dripping here. Encounter: Bandits (6) Treasure: None. | |
| 43 | A slight, damp breeze blows through this area. Trap: Fog: Looks like poison gas, but harmless. | 44 | There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. Encounter: Gnomes (6) Treasure: None. | 45 | It is foggy here, making it difficult to see. There is a broken arrow here. |
| 46 | Encounter: Shrews, Giant (8) Treasure: As per monster type. | 47 | The air here is very cold. Encounter: Snakes, Cobra (5) Treasure: None. | 48 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 49 | There is a pile of dung here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 50 | A slight updraft blows through this area. There are sticks scattered here. | 51 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 52 | 53 | This area has a stale, fetid smell. There is a mold growing here. Encounter: Goblins (5) Treasure: None. | 54 | There is a pile of dung here. Encounter: Gnomes (6) Treasure: None. | |
| 55 | The hilt of a broken dagger is lying here. | 56 | Your nostrils are overwhelmed by a sulphurous smell. | 57 | There are rotting wood pieces here. Trap: Poison gas: Save vs. Poison or die. |
| 58 | 59 | The air here is very hot. The wall here is damp. | 60 | Treasure: 200sp, 10gp. | |
| 61 | There is a putrid smell coming from something nearby. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 62 | There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 63 | This area smells of rotting vegetation. There is a cracked hammer head here. |
| 64 | The smell of ozone assails your nostrils. There is a slimy coating on the wall here. Encounter: Shrews, Giant (2) Treasure: None. | 65 | Encounter: Green Slimes (4) Treasure: None. | 66 | This area has a pleasant, earthy smell. |
| 67 | 68 | This area is covered in cobwebs. Encounter: Gnomes (1) Treasure: None. | 69 | This area has a pleasant, earthy smell. Teeth and fangs are scattered here. Treasure: 400sp, 50gp. | |
| 70 | The smell of ozone assails your nostrils. Guano covers this area. Encounter: Bandits (7) Treasure: As per monster type. | 71 | The air here smells of smoke. | 72 | Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp, 60gp. |
| 73 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Encounter: Acolytes (3) Treasure: As per monster type. | 74 | The air here is very hot. This area smells faintly of manure. There is a large puddle of water here. | 75 | |
| 76 | There is a torn sack here. Encounter: Goblins (6) Treasure: None. | 77 | 78 | There is a mold growing here. | |
| 79 | The wall here is damp. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 80 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 81 | This area smells faintly of urine. Encounter: Sprites (12) Treasure: None. |
| 82 | It is foggy here, making it difficult to see. Trap: Poison gas: Save vs. Poison or die. | 83 | It is foggy here, making it difficult to see. There is a torn leather boot here. | 84 | Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here. |
| 85 | A cold air current blows through this area. There is a bent copper coin lying here. Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 86 | This area has a stale, fetid smell. | 87 | Encounter: Bandits (7) Treasure: As per monster type. |
| 88 | There is a putrid smell coming from something nearby. | 89 | A haze of smoke hangs in the air. | 90 | There are cracks in the wall here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |