Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area has a stale, fetid smell. This area is covered in cobwebs. Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 2 | 3 | ||
| 4 | 5 | 6 | |||
| 7 | A strong updraft blows through this area. There is a torn leather boot here. | 8 | There is a putrid smell coming from something nearby. This area is covered in rubble and dirt. Encounter: Traders (1) Treasure: As per monster type. | 9 | This area smells of rotting vegetation. There is a small puddle of water here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 10 | 11 | A slight breeze blows through this area. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 12 | A haze of smoke hangs in the air. Encounter: Goblins (4) Treasure: None. | |
| 13 | A slight, damp breeze blows through this area. The air here smells of smoke. Encounter: Green Slimes (3) Treasure: None. | 14 | A strong, moaning wind blows through this area. There is a cracked hammer head here. Treasure: 600sp, 50gp. | 15 | The hilt of a broken dagger is lying here. |
| 16 | Trap: Poison gas: Save vs. Poison or die. | 17 | Encounter: Orcs (8) Treasure: As per monster type. | 18 | It is foggy here, making it difficult to see. |
| 19 | 20 | 21 | |||
| 22 | This area smells faintly of urine. This area is very dusty. | 23 | A strong, gusting wind blows through this area. There are cracks in the ceiling here. | 24 | |
| 25 | The air here smells of smoke. Treasure: 200sp. | 26 | Fog gathers and swirls on the floor, concealing it. Encounter: Goblins (7) Treasure: As per monster type. | 27 | This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 28 | Treasure: 200sp, 60gp, 1 magic item. | 29 | 30 | There is a pile of dung here. Treasure: 300sp. | |
| 31 | There is a badly dented helmet here. Treasure: 200sp. | 32 | It is foggy here, making it difficult to see. This area is very dusty. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 33 | There is a small puddle of water here. Treasure: 300sp. Trap: Poison needle: Save vs. Poison or die. |
| 34 | There are scratches on the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 35 | There are bones scattered here. Encounter: Beetles, Fire (7) Treasure: None. | 36 | A strong wind blows through this area. This area smells of rotting vegetation. Guano covers this area. Encounter: Traders (4) Treasure: As per monster type. |
| 37 | This area has a stale, fetid smell. | 38 | A slight breeze blows through this area. A chlorine-like smell assails your nostrils. Encounter: Halflings (16) Treasure: None. | 39 | Encounter: Bandits (3) Treasure: None. |
| 40 | A strong, gusting wind blows through this area. There is a slimy coating on the floor here. Encounter: Snakes, Cobra (2) Treasure: None. | 41 | A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here. | 42 | The air here is very hot. There is a torn sack here. |
| 43 | There is a badly dented helmet here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | Encounter: Bandits (3) Treasure: As per monster type. | 45 | This area has a stale, fetid smell. There are cracks in the wall here. |
| 46 | 47 | A cold air current blows through this area. This area smells faintly of urine. This area is covered in cobwebs. Encounter: Killer Bees (10) Treasure: None. | 48 | Encounter: Bandits (2) Treasure: None. | |
| 49 | 50 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pick handle here. Encounter: Stirges (3) Treasure: None. | 51 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a rusted spike here. | |
| 52 | A strong updraft blows through this area. There is a badly dented helmet here. Trap: Fog: Looks like poison gas, but harmless. | 53 | A haze of dust hangs in the air. | 54 | |
| 55 | The wall here is damp. | 56 | There is a blunt javelin head here. Encounter: Goblins (5) Treasure: As per monster type. | 57 | A cold air current blows through this area. There is a mold growing here. |
| 58 | This area has a stale, fetid smell. There is a pile of rags here. Encounter: Wolves (4) Treasure: None. | 59 | 60 | Trap: Fog: Looks like poison gas, but harmless. | |
| 61 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are cracks in the floor here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 62 | There is a torch stub here. Treasure: 400sp. Trap: Illusion of monsters: Traders (7) | 63 | This area has a pleasant, earthy smell. There is a pile of rags here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 64 | Encounter: Traders (1) Treasure: None. | 65 | The air here is very cold. Encounter: Shrews, Giant (5) Treasure: None. | 66 | This area has a stale, fetid smell. |
| 67 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 68 | A cold air current blows through this area. The smell of ozone assails your nostrils. | 69 | This area has a pleasant, earthy smell. There are cracks in the wall here. Encounter: Dwarves (4) Treasure: None. |
| 70 | A slight, damp breeze blows through this area. This area smells faintly of manure. There is a rusted spike here. Encounter: Spiders, Crab (3) Treasure: As per monster type. | 71 | A slight downdraft blows through this area. There is a slimy coating on the ceiling here. | 72 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. Trap: Fog: Looks like poison gas, but harmless. |
| 73 | Fog gathers and swirls on the floor, concealing it. There are several small stones here. | 74 | A slight updraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here. Treasure: 600sp, 30gp. | 75 | The air here is very cold. There is a bent copper coin lying here. |
| 76 | Pottery shards are scattered here. Trap: Poison gas: Save vs. Poison or die. | 77 | It is misty here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 78 | This area is covered in cobwebs. |
| 79 | A strong wind blows through this area. Guano covers this area. | 80 | There is a pick handle here. | 81 | A haze of smoke hangs in the air. There is a pile of straw here. |
| 82 | There is a broken sword blade here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 83 | A metallic smell assails your nostrils. Treasure: 100sp, 30gp. | 84 | Encounter: Acolytes (8) Treasure: As per monster type. |
| 85 | The wall here is damp. | 86 | The air here is very hot. | 87 | A haze of dust hangs in the air. Encounter: Spiders, Crab (4) Treasure: None. |
| 88 | This area smells faintly of urine. There are scratches on the wall here. Encounter: Lizards, Gecko (1) Treasure: None. | 89 | The air here is very cold. There are bones scattered here. | 90 | The wall here is damp. |
| 91 | Fog gathers and swirls on the floor, concealing it. Encounter: Green Slimes (3) Treasure: As per monster type. | 92 | A slight breeze blows through this area. | 93 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 94 | 95 | The air here is very cold. It is foggy here, making it difficult to see. | 96 | This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. | |
| 97 | Encounter: Killer Bees (5) Treasure: None. | 98 | There is a blunt javelin head here. Treasure: 500sp. | 99 | There is a torch stub here. |
| 100 | There is a broken arrow here. |