Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | The air here is very hot. There is water dripping here. | 2 | A slight breeze blows through this area. A haze of smoke hangs in the air. There are bones scattered here. | 3 | The air here is very hot. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 4 | This area is covered in cobwebs. | 5 | Treasure: 600sp. | 6 | This area is very dusty. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 7 | There is dried blood here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | A cold air current blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Encounter: Bandits (6) Treasure: As per monster type. | 9 | |
| 10 | A slight breeze blows through this area. Encounter: Acolytes (3) Treasure: As per monster type. | 11 | Encounter: Bandits (2) Treasure: As per monster type. | 12 | This area is covered in cobwebs. Encounter: Stirges (9) Treasure: As per monster type. |
| 13 | A haze of smoke hangs in the air. The ceiling here is damp. Encounter: Sprites (6) Treasure: As per monster type. | 14 | There is a trickle of water here. Encounter: Killer Bees (5) Treasure: None. | 15 | There is a pile of rags here. |
| 16 | 17 | There is a pile of rags here. Treasure: 300sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 18 | A cold air current blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | |
| 19 | There is a torn leather boot here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 20 | The air here is very hot. The air here smells of smoke. There is a mold growing here. | 21 | A slight, damp breeze blows through this area. This area smells faintly of manure. Encounter: Gnomes (2) Treasure: None. |
| 22 | The air here is very cold. There is a broken arrow here. | 23 | There are rotting wood pieces here. | 24 | A slight breeze blows through this area. This area has a pleasant, earthy smell. |
| 25 | 26 | A slight breeze blows through this area. There are cracks in the wall here. | 27 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There are cracks in the wall here. | |
| 28 | A strong, moaning wind blows through this area. This area is covered in cobwebs. Encounter: Halflings (16) Treasure: As per monster type. | 29 | The air here is very cold. An acrid smell assails your nostrils. There is a mold growing here. Trap: Poison gas: Save vs. Poison or die. | 30 | This area has a stale, fetid smell. The wall here is damp. |
| 31 | Encounter: Shrews, Giant (9) Treasure: As per monster type. | 32 | There is water dripping here. Treasure: 500sp, 50gp. | 33 | |
| 34 | There is water dripping here. Treasure: 200sp, 40gp. | 35 | A slight breeze blows through this area. This area is very dusty. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 36 | The air here is very hot. This area smells of rotting vegetation. There are cracks in the ceiling here. |
| 37 | 38 | 39 | A cold air current blows through this area. There are several small stones here. | ||
| 40 | A slight, damp breeze blows through this area. This area smells faintly of manure. There are rotting wood pieces here. | 41 | A gusting breeze blows through this area. Encounter: Stirges (1) Treasure: As per monster type. | 42 | A haze of smoke hangs in the air. |
| 43 | This area smells faintly of manure. There is a rusted spike here. | 44 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of dung here. | 45 | |
| 46 | A slight breeze blows through this area. Encounter: Beetles, Fire (5) Treasure: None. | 47 | The air here is very hot. Encounter: Stirges (1) Treasure: As per monster type. | 48 | This area is very dusty. Encounter: Bandits (5) Treasure: None. |
| 49 | A gusting breeze blows through this area. Fog gathers and swirls on the floor, concealing it. Treasure: 100sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 50 | The air here is very cold. | 51 | A metallic smell assails your nostrils. There is water dripping here. Encounter: Stirges (10) Treasure: As per monster type. |
| 52 | The air here is very cold. There is a large puddle of water here. Treasure: 200sp, 30gp. Trap: Poison needle: Save vs. Poison or die. | 53 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 54 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 55 | There are cracks in the ceiling here. Encounter: Skeletons (7) Treasure: As per monster type. | 56 | A haze of smoke hangs in the air. Guano covers this area. | 57 | Treasure: 400sp, 30gp. Trap: Illusion of monsters: Sprites (9) |
| 58 | There is a slimy coating on the ceiling here. Treasure: 300sp. | 59 | 60 | ||
| 61 | This area is very dusty. | 62 | There are bones scattered here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 63 | A slight breeze blows through this area. This area is very dusty. |
| 64 | Encounter: Gnomes (1) Treasure: None. | 65 | This area has a pleasant, earthy smell. There is a pile of ashes here. | 66 | This area has a stale, fetid smell. This area is very dusty. Encounter: Beetles, Fire (3) Treasure: None. |
| 67 | This area smells faintly of manure. This area is very dusty. Encounter: Orcs (5) Treasure: None. | 68 | A chlorine-like smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 69 | There is a salty, wet smell to this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 70 | A cold air current blows through this area. There is a putrid smell coming from something nearby. | 71 | This area has a pleasant, earthy smell. Guano covers this area. Encounter: Bandits (8) Treasure: As per monster type. | 72 | It is foggy here, making it difficult to see. |
| 73 | Encounter: Snakes, Cobra (3) Treasure: None. | 74 | The smell of ozone assails your nostrils. There are scratches on the wall here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 75 | There are dry leaves and twigs scattered here. |
| 76 | Encounter: Acolytes (7) Treasure: None. | 77 | Guano covers this area. Treasure: 300sp, 20gp. | 78 | There are cracks in the ceiling here. Encounter: Beetles, Fire (1) Treasure: None. |
| 79 | A slight breeze blows through this area. This area smells faintly of urine. | 80 | This area has a pleasant, earthy smell. Treasure: 400sp, 40gp. Trap: Illusion of monsters: Stirges (5) | 81 | The air here is very hot. There is a broken sword blade here. |
| 82 | This area is covered in cobwebs. | 83 | A slight downdraft blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here. | 84 | Teeth and fangs are scattered here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |
| 85 | A haze of smoke hangs in the air. Encounter: Gnomes (2) Treasure: As per monster type. | 86 | This area smells faintly of manure. A haze of dust hangs in the air. This area is covered in rubble and dirt. Encounter: Stirges (5) Treasure: None. | 87 | This area is covered in cobwebs. Treasure: 300sp, 50gp, 4 gems. |
| 88 | There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 89 | Teeth and fangs are scattered here. Treasure: 200sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |