The Devouring Temple of Mirrors

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A gusting breeze blows through this area.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
2There are dry leaves and twigs scattered here.

Treasure: 500sp.
3This area smells faintly of manure. There is a pile of ashes here.

Encounter: Killer Bees (5)
Treasure: None.
 
4

Treasure: 100sp.
Trap: Illusion of monsters: Kobolds (14)
5

6

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
7A strong wind blows through this area. This area has a pleasant, earthy smell.

8A strong updraft blows through this area. There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Acolytes (5)
Treasure: As per monster type.
9The air here is very hot. An acrid smell assails your nostrils.

 
10It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Dwarves (5)
Treasure: As per monster type.
11A metallic smell assails your nostrils.

12This area is covered in cobwebs.

 
13A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. Guano covers this area.

14A strong downdraft blows through this area.

15Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here.

 
16A strong wind blows through this area.

17There is a small puddle of water here.

Treasure: 400sp.
Trap: Illusion of monsters: Lizards, Gecko (2)
18This area smells faintly of manure. A haze of smoke hangs in the air. There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
19This area is very dusty.

20A cold air current blows through this area. There are sticks scattered here.

21An acrid smell assails your nostrils. A haze of smoke hangs in the air.

 
22The air here smells of smoke. There is a trickle of water here.

23

24There is a putrid smell coming from something nearby. There is a large puddle of water here.

Encounter: Halflings (12)
Treasure: None.
 
25This area smells faintly of manure.

Encounter: Green Slimes (1)
Treasure: As per monster type.
26A gusting breeze blows through this area. There are bits of fur and hair scattered around here.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
27A slight breeze blows through this area.

 
28This area has a pleasant, earthy smell. There is a pile of ashes here.

29

30

Encounter: Killer Bees (5)
Treasure: None.
 
31A haze of smoke hangs in the air.

Trap: 10' Pit: 1d6 points of damage if you fall in.
32The air here is very cold. This area has a stale, fetid smell. There is water dripping here.

33This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There are cracks in the ceiling here.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
 
34

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
35A haze of smoke hangs in the air.

36There is a putrid smell coming from something nearby. There are rotting wood pieces here.

Encounter: Skeletons (4)
Treasure: None.
 
37A slight breeze blows through this area. It is foggy here, making it difficult to see. There is a blunt javelin head here.

38There is water dripping here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
39There is a slimy coating on the ceiling here.

Encounter: Goblins (4)
Treasure: None.
 
40A chlorine-like smell assails your nostrils. A haze of smoke hangs in the air. This area is very dusty.

Treasure: 100sp, 10gp.
41This area has a stale, fetid smell. It is misty here.

42

 
43

44There is water dripping here.

Encounter: Dwarves (5)
Treasure: None.
45Fog gathers and swirls on the floor, concealing it. There are rotting wood pieces here.

Treasure: 600sp.
 
46A metallic smell assails your nostrils.

47The air here is very hot.

Encounter: Gnomes (5)
Treasure: As per monster type.
48A strong wind blows through this area.

 
49The air here is very hot. There is a pile of rags here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
50A cold air current blows through this area. There are cracks in the wall here.

51There is a pile of ashes here.

 
52There is a large puddle of water here.

Treasure: 200sp, 20gp.
53This area is very dusty.

54The air here is very hot. There is a pile of rags here.

Treasure: 600sp.
 
55

Encounter: Lizards, Gecko (1)
Treasure: None.
56A haze of smoke hangs in the air. The wall here is damp.

57A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. There is a torn sack here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
58A cold air current blows through this area.

Encounter: Acolytes (8)
Treasure: As per monster type.
59A slight breeze blows through this area. This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it. Guano covers this area.

60

Encounter: Wolves (8)
Treasure: As per monster type.
 
61A slight breeze blows through this area. The air here smells of smoke. It is foggy here, making it difficult to see.

62

Encounter: Halflings (10)
Treasure: None.