The Unspeakable Mines of Gloom

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
2There is a small puddle of water here.

3A slight, damp breeze blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
 
4The air here is very hot.

Encounter: Skeletons (9)
Treasure: As per monster type.
5There is a pick handle here.

6The air here smells of smoke.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
 
7It is foggy here, making it difficult to see. There are cracks in the wall here.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
8This area smells faintly of urine.

Treasure: 100sp.
9A slight, damp breeze blows through this area. This area is covered in cobwebs.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10

11This area is covered in rubble and dirt.

12This area has a pleasant, earthy smell.

 
13Guano covers this area.

Treasure: 200sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14This area is covered in cobwebs.

Encounter: Halflings (7)
Treasure: None.
15A strong wind blows through this area.

 
16A slight breeze blows through this area. There is water dripping here.

Encounter: Wolves (8)
Treasure: As per monster type.
17This area is covered in cobwebs.

Encounter: Kobolds (11)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. There is a blunt javelin head here.

 
19The air here smells of smoke. There is a slimy coating on the floor here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
20A haze of smoke hangs in the air.

Encounter: Goblins (5)
Treasure: As per monster type.
21There is a slimy coating on the wall here.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
 
22This area smells faintly of manure.

23It is foggy here, making it difficult to see. There is a slimy coating on the floor here.

Encounter: Gnomes (4)
Treasure: As per monster type.
24

 
25There is a pile of ashes here.

Treasure: 500sp, 50gp.
26Your nostrils are overwhelmed by a sulphurous smell.

27There are rotting wood pieces here.

 
28

29

Treasure: 600sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
30This area is very dusty.

 
31A cold air current blows through this area. There is a torn sack here.

Encounter: Wolves (8)
Treasure: As per monster type.
32

Encounter: Shrews, Giant (3)
Treasure: None.
33

 
34This area has a stale, fetid smell. There are dry leaves and twigs scattered here.

35This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 600sp, 20gp.
36The air here is very hot.

Encounter: Spiders, Crab (2)
Treasure: None.
 
37This area is covered in cobwebs.

Treasure: 600sp.
38The air here is very cold. Fog gathers and swirls on the floor, concealing it. The ceiling here is damp.

Encounter: Green Slimes (4)
Treasure: As per monster type.
39The air here is very hot. There are cracks in the ceiling here.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
40Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Stirges (9)
Treasure: None.
41

Encounter: Stirges (7)
Treasure: None.
42

 
43The air here is very cold.

44There are cracks in the wall here.

Encounter: Dwarves (2)
Treasure: As per monster type.
45This area has a stale, fetid smell.

 
46

47A strong, moaning wind blows through this area.

48There are cracks in the ceiling here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
49There is a large puddle of water here.

50The air here is very hot. There is a slimy coating on the wall here.

51

Encounter: Traders (5)
Treasure: None.
 
52This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (2)
Treasure: None.
53

Encounter: Green Slimes (2)
Treasure: As per monster type.
54An acrid smell assails your nostrils. There is a torch stub here.

 
55

56This area smells faintly of urine. It is foggy here, making it difficult to see.

Encounter: Acolytes (1)
Treasure: None.
57

Encounter: Dwarves (6)
Treasure: None.
 
58Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

Treasure: 400sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
59

Encounter: Shrews, Giant (6)
Treasure: As per monster type.
60A strong updraft blows through this area.

 
61

Encounter: Shrews, Giant (10)
Treasure: As per monster type.
62A metallic smell assails your nostrils. There is a badly dented helmet here.

63A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils.

 
64Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

65The air here is very hot. Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

66A haze of dust hangs in the air. There are bones scattered here.

Encounter: Halflings (11)
Treasure: None.
 
67A strong wind blows through this area.

Encounter: Dwarves (4)
Treasure: None.
68

Encounter: Traders (1)
Treasure: None.
69A slight breeze blows through this area. It is foggy here, making it difficult to see.

 
70A strong updraft blows through this area.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
71

Treasure: 500sp, 50gp.
Trap: Poison needle: Save vs. Poison or die.
72There are bones scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73

Encounter: Spiders, Crab (4)
Treasure: None.
74An acrid smell assails your nostrils. There is water dripping here.

75

Encounter: Traders (8)
Treasure: As per monster type.
 
76The air here is very cold.

Trap: Poison gas: Save vs. Poison or die.
77The air here is very cold.

78

Encounter: Killer Bees (4)
Treasure: As per monster type.