The Lost Halls of Phantasms

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is water dripping here.

2The air here is very hot. This area has a pleasant, earthy smell.

Encounter: Acolytes (8)
Treasure: As per monster type.
3This area smells of rotting vegetation. There are cracks in the wall here.

 
4

Encounter: Stirges (1)
Treasure: As per monster type.
5The wall here is damp.

6

 
7This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

8A slight downdraft blows through this area. There is a candle stub here.

9This area has a stale, fetid smell.

Encounter: Beetles, Fire (7)
Treasure: As per monster type.
 
10A haze of smoke hangs in the air.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
11There is a putrid smell coming from something nearby. There is a large puddle of water here.

Treasure: 600sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
12This area has a pleasant, earthy smell. The hilt of a broken dagger is lying here.

 
13An acrid smell assails your nostrils.

Encounter: Goblins (5)
Treasure: As per monster type.
14This area is very dusty.

15A gusting breeze blows through this area. This area is covered in cobwebs.

 
16A strong downdraft blows through this area. This area smells of rotting vegetation. A haze of smoke hangs in the air.

17There are cracks in the ceiling here.

18

Encounter: Halflings (16)
Treasure: None.
 
19This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Encounter: Acolytes (5)
Treasure: None.
20Guano covers this area.

21

Encounter: Bandits (5)
Treasure: None.
 
22This area has a pleasant, earthy smell. The wall here is damp.

23A slight, damp breeze blows through this area.

24A cold air current blows through this area. There is a pile of ashes here.

 
25

26The air here smells of smoke. This area is covered in cobwebs.

27A slight updraft blows through this area. This area smells faintly of manure. There is a splintered club here.

 
28This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 100sp.
29The air here is very hot. There is a pile of straw here.

Trap: Poison gas: Save vs. Poison or die.
30Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

 
31The air here is very cold.

32

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
33This area is covered in rubble and dirt.

Encounter: Goblins (4)
Treasure: As per monster type.
 
34This area is covered in cobwebs.

35This area has a pleasant, earthy smell. The wall here is damp.

Trap: Poison gas: Save vs. Poison or die.
36An acrid smell assails your nostrils.

 
37This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
38This area has a stale, fetid smell.

39

Encounter: Acolytes (1)
Treasure: None.
 
40There is a putrid smell coming from something nearby.

Treasure: 600sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
41There is a badly dented helmet here.

Treasure: 400sp, 60gp.
Trap: Poison snake: 1 hit dice.
42The air here is very hot. There are wax drippings here.

 
43There is a torn sack here.

Encounter: Lizards, Gecko (3)
Treasure: None.
44This area is very dusty.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
45There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

Encounter: Wolves (10)
Treasure: None.
 
46This area has a pleasant, earthy smell. This area is covered in rubble and dirt.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47This area smells of rotting vegetation. This area is covered in cobwebs.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48There is a slimy coating on the floor here.

 
49The air here is very hot.

Encounter: Goblins (5)
Treasure: As per monster type.
50A slight breeze blows through this area.

51A strong, moaning wind blows through this area.

 
52This area smells faintly of urine. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
53Teeth and fangs are scattered here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
54

 
55

Encounter: Orcs (6)
Treasure: None.
56

Encounter: Beetles, Fire (8)
Treasure: None.
57This area smells faintly of manure. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
58There is a mold growing here.

Encounter: Traders (8)
Treasure: As per monster type.
59

60A gusting breeze blows through this area.

Treasure: 600sp.
 
61There is a splintered club here.

62There is a pile of ashes here.

Encounter: Lizards, Gecko (3)
Treasure: None.