Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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1 | Treasure: 400sp, 50gp. Trap: Illusion of monsters: Goblins (3) | 2 | There is a mold growing here. Encounter: Killer Bees (1) Treasure: As per monster type. | 3 | There is a broken bottle here. |
4 | 5 | There is a bent and rusted iron bar here. | 6 | There are wax drippings here. Encounter: Traders (7) Treasure: As per monster type. | |
7 | Your nostrils are overwhelmed by a sulphurous smell. There is a pile of rags here. Encounter: Snakes, Cobra (4) Treasure: As per monster type. | 8 | Encounter: Stirges (3) Treasure: None. | 9 | There is water dripping here. Encounter: Shrews, Giant (2) Treasure: As per monster type. |
10 | A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. There is a blunt javelin head here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | The air here smells of smoke. Treasure: 300sp. | 12 | The air here is very hot. There are several small stones here. Treasure: 300sp, 10gp. |
13 | A cold air current blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 14 | This area smells faintly of urine. The remnants of a rope are here, rotten. Encounter: Goblins (6) Treasure: None. | 15 | The hilt of a broken dagger is lying here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
16 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 17 | Trap: Poison gas: Save vs. Poison or die. | 18 | This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs. |
19 | This area smells faintly of manure. Encounter: Shrews, Giant (10) Treasure: None. | 20 | This area smells faintly of manure. | 21 | There are sticks scattered here. |
22 | Treasure: 300sp, 20gp. Trap: Poison snake: 1 hit dice. | 23 | There is a mold growing here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 24 | Treasure: 500sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
25 | This area has a pleasant, earthy smell. A haze of smoke hangs in the air. There is a torn leather boot here. | 26 | A strong updraft blows through this area. A haze of dust hangs in the air. This area is covered in cobwebs. | 27 | A strong downdraft blows through this area. This area has a stale, fetid smell. |
28 | There is a pile of ashes here. Encounter: Snakes, Cobra (5) Treasure: As per monster type. | 29 | Treasure: 500sp. | 30 | A cold air current blows through this area. Trap: Poison gas: Save vs. Poison or die. |
31 | 32 | There is a putrid smell coming from something nearby. | 33 | A slight, damp breeze blows through this area. | |
34 | 35 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 36 | ||
37 | This area is covered in rubble and dirt. | 38 | A strong updraft blows through this area. There is a trickle of water here. | 39 | Treasure: 400sp, 40gp. |
40 | The air here is very hot. There is water dripping here. Treasure: 400sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 41 | A chlorine-like smell assails your nostrils. Encounter: Green Slimes (3) Treasure: As per monster type. | 42 | The air here is very hot. The air here smells of smoke. There are dry leaves and twigs scattered here. Treasure: 300sp, 10gp. |
43 | A strong updraft blows through this area. This area smells faintly of manure. | 44 | This area has a pleasant, earthy smell. Pottery shards are scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 45 | There are rotting wood pieces here. |
46 | This area has a stale, fetid smell. There are cracks in the ceiling here. Encounter: Acolytes (1) Treasure: As per monster type. | 47 | A slight, damp breeze blows through this area. | 48 | Your nostrils are overwhelmed by a sulphurous smell. There is a mold growing here. |
49 | An acrid smell assails your nostrils. This area is covered in cobwebs. | 50 | This area has a pleasant, earthy smell. There is a small puddle of water here. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 51 | There are bits of fur and hair scattered around here. Encounter: Sprites (3) Treasure: None. |
52 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. | 53 | An acrid smell assails your nostrils. There is water dripping here. Encounter: Killer Bees (8) Treasure: As per monster type. | 54 | There is a putrid smell coming from something nearby. Encounter: Spiders, Crab (1) Treasure: None. |
55 | There are fungi growing here. | 56 | There are cracks in the wall here. | 57 | |
58 | Encounter: Bandits (5) Treasure: As per monster type. | 59 | There are cracks in the wall here. Treasure: 600sp, 50gp. | 60 | Treasure: 300sp, 3 gems. |
61 | An acrid smell assails your nostrils. Encounter: Traders (6) Treasure: As per monster type. | 62 | The air here is very hot. Encounter: Kobolds (11) Treasure: As per monster type. | 63 | A strong, moaning wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. |
64 | Trap: Fog: Looks like poison gas, but harmless. | 65 | A slight, damp breeze blows through this area. Encounter: Dwarves (4) Treasure: As per monster type. | 66 | This area has a stale, fetid smell. There are cracks in the floor here. Encounter: Spiders, Crab (4) Treasure: As per monster type. |