Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area smells of rotting vegetation. There is a cracked hammer head here. Trap: Fog: Looks like poison gas, but harmless. | 2 | There is a pile of dung here. | 3 | A slight breeze blows through this area. There is a putrid smell coming from something nearby. The wall here is damp. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 4 | This area has a stale, fetid smell. | 5 | This area is covered in cobwebs. Encounter: Beetles, Fire (3) Treasure: As per monster type. | 6 | This area smells faintly of manure. |
| 7 | A haze of smoke hangs in the air. This area is covered in cobwebs. Treasure: 200sp, 10gp. Trap: Poison needle: Save vs. Poison or die. | 8 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. Guano covers this area. | 9 | Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 10 | 11 | A cold air current blows through this area. It is foggy here, making it difficult to see. There are cracks in the floor here. Treasure: 300sp, 20gp. | 12 | A strong wind blows through this area. Encounter: Orcs (4) Treasure: As per monster type. | |
| 13 | There is a trickle of water here. Encounter: Traders (4) Treasure: As per monster type. | 14 | There is a putrid smell coming from something nearby. Encounter: Acolytes (8) Treasure: None. | 15 | A haze of smoke hangs in the air. There are cracks in the floor here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 16 | There is a putrid smell coming from something nearby. Encounter: Goblins (4) Treasure: None. | 17 | This area has a pleasant, earthy smell. There is a small puddle of water here. | 18 | The air here smells of smoke. There is a pile of ashes here. |
| 19 | A slight breeze blows through this area. | 20 | This area smells of rotting vegetation. There is water dripping here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 21 | There are cracks in the floor here. Encounter: Orcs (6) Treasure: As per monster type. |
| 22 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. Guano covers this area. Encounter: Traders (6) Treasure: None. | 23 | There is a putrid smell coming from something nearby. This area is very dusty. | 24 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. |
| 25 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 26 | The air here is very hot. There is a pile of ashes here. Trap: Poison gas: Save vs. Poison or die. | 27 | |
| 28 | 29 | 30 | The smell of ozone assails your nostrils. There are fungi growing here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | ||
| 31 | There is a small puddle of water here. | 32 | Encounter: Wolves (5) Treasure: None. | 33 | A slight breeze blows through this area. |
| 34 | It is foggy here, making it difficult to see. There are sticks scattered here. Treasure: 100sp. | 35 | A strong, moaning wind blows through this area. | 36 | There is a pile of dung here. Encounter: Halflings (11) Treasure: As per monster type. |
| 37 | The air here is very hot. There is a putrid smell coming from something nearby. There are sticks scattered here. | 38 | A cold air current blows through this area. Encounter: Killer Bees (4) Treasure: As per monster type. | 39 | A haze of smoke hangs in the air. Guano covers this area. Treasure: 300sp. |
| 40 | The air here is very hot. This area has a pleasant, earthy smell. | 41 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 42 | There is a cracked hammer head here. |
| 43 | There is a broken sword blade here. | 44 | There is a salty, wet smell to this area. There is a small puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | 45 | A gusting breeze blows through this area. |
| 46 | The air here is very hot. This area has a pleasant, earthy smell. Encounter: Traders (5) Treasure: None. | 47 | Pottery shards are scattered here. Encounter: Lizards, Gecko (3) Treasure: As per monster type. | 48 | A slight breeze blows through this area. A metallic smell assails your nostrils. |
| 49 | A cold air current blows through this area. There is a small puddle of water here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 50 | There is a small puddle of water here. | 51 | Fog gathers and swirls on the floor, concealing it. There is a badly dented helmet here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 52 | 53 | A slight, damp breeze blows through this area. | 54 | ||
| 55 | This area smells faintly of urine. | 56 | This area has a pleasant, earthy smell. The ceiling here is damp. Treasure: 100sp, 50gp. Trap: Poison needle: Save vs. Poison or die. | 57 | This area smells of rotting vegetation. |
| 58 | There are cracks in the floor here. Treasure: 100sp, 10gp. | 59 | This area is covered in cobwebs. | 60 | The smell of ozone assails your nostrils. Treasure: 600sp, 40gp. Trap: Poison snake: 1 hit dice. |
| 61 | There is a cracked hammer head here. | 62 | 63 | There is a trickle of water here. | |
| 64 | There is a mold growing here. | 65 | 66 | There is a torn leather boot here. Encounter: Skeletons (8) Treasure: None. | |
| 67 | A strong, moaning wind blows through this area. Encounter: Sprites (5) Treasure: None. | 68 | There is water dripping here. | 69 | This area smells faintly of manure. |
| 70 | A strong wind blows through this area. There is a splintered club here. | 71 | There is a putrid smell coming from something nearby. There are food scraps scattered here. Encounter: Bandits (1) Treasure: None. | 72 | There is a putrid smell coming from something nearby. There are wax drippings here. Treasure: 300sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 73 | A strong, moaning wind blows through this area. There is a broken bottle here. | 74 | Encounter: Beetles, Fire (1) Treasure: None. | 75 | Encounter: Goblins (6) Treasure: As per monster type. |
| 76 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 77 | The air here is very hot. There is a pile of dung here. Encounter: Dwarves (5) Treasure: As per monster type. | 78 | A haze of smoke hangs in the air. Encounter: Green Slimes (1) Treasure: As per monster type. |
| 79 | There is a mold growing here. Encounter: Goblins (3) Treasure: None. | 80 | 81 | Guano covers this area. Encounter: Lizards, Gecko (2) Treasure: None. | |
| 82 | The air here is very hot. It is foggy here, making it difficult to see. Treasure: 100sp, 20gp. | 83 | A strong, moaning wind blows through this area. This area is covered in cobwebs. | 84 | It is foggy here, making it difficult to see. There is a pile of rags here. Encounter: Shrews, Giant (4) Treasure: None. |