The Malevolent Shambles

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

2The air here is very hot. This area is covered in rubble and dirt.

Treasure: 400sp, 6 gems.
Trap: Poison needle: Save vs. Poison or die.
3A slight breeze blows through this area. Guano covers this area.

Encounter: Stirges (10)
Treasure: None.
 
4

Encounter: Traders (1)
Treasure: None.
5A slight updraft blows through this area. This area smells faintly of manure.

Encounter: Traders (2)
Treasure: None.
6A cold air current blows through this area. The ceiling here is damp.

 
7The wall here is damp.

8

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
9This area is very dusty.

Encounter: Lizards, Gecko (2)
Treasure: None.
 
10

Treasure: 600sp, 50gp.
11Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Green Slimes (1)
Treasure: None.
12

Treasure: 200sp, 60gp.
 
13The air here is very cold.

14Fog gathers and swirls on the floor, concealing it.

15There are fungi growing here.

 
16There is a torch stub here.

Treasure: 600sp, 20gp.
17An acrid smell assails your nostrils. There is water dripping here.

18A slight breeze blows through this area. The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

Treasure: 200sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19It is foggy here, making it difficult to see. Pottery shards are scattered here.

20Guano covers this area.

21Fog gathers and swirls on the floor, concealing it.

 
22A haze of smoke hangs in the air.

23Your nostrils are overwhelmed by a sulphurous smell.

24

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
25A haze of dust hangs in the air.

Treasure: 200sp, 20gp.
26There are bones scattered here.

27There are rotting wood pieces here.

Encounter: Sprites (11)
Treasure: None.
 
28

Treasure: 500sp, 60gp.
29A slight breeze blows through this area. This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
31There is dried blood here.

Trap: Poison gas: Save vs. Poison or die.
32There are rotting wood pieces here.

33A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is foggy here, making it difficult to see.

Encounter: Dwarves (1)
Treasure: None.
 
34The air here is very hot. This area smells of rotting vegetation. There is a slimy coating on the floor here.

35This area has a pleasant, earthy smell. There are cracks in the wall here.

Treasure: 200sp.
36

 
37

Encounter: Halflings (13)
Treasure: As per monster type.
38

Encounter: Gnomes (5)
Treasure: As per monster type.
39This area has a pleasant, earthy smell. This area is covered in cobwebs.

 
40This area smells faintly of manure. A haze of dust hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
41A cold air current blows through this area. The smell of ozone assails your nostrils. Teeth and fangs are scattered here.

42This area has a pleasant, earthy smell. There are cracks in the ceiling here.

Encounter: Killer Bees (9)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see.

44Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
45Teeth and fangs are scattered here.

 
46There is a putrid smell coming from something nearby.

47

48

Encounter: Shrews, Giant (2)
Treasure: None.
 
49It is foggy here, making it difficult to see.

Trap: Poison gas: Save vs. Poison or die.
50This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Orcs (4)
Treasure: As per monster type.
51There are rotting wood pieces here.

 
52There is a cracked hammer head here.

53A haze of smoke hangs in the air.

Encounter: Halflings (9)
Treasure: As per monster type.
54It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Sprites (11)
Treasure: As per monster type.
 
55This area has a stale, fetid smell. There are cracks in the floor here.

Encounter: Beetles, Fire (5)
Treasure: None.
56A strong, moaning wind blows through this area. This area has a pleasant, earthy smell.

57A slight updraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Traders (1)
Treasure: As per monster type.
 
58There are dry leaves and twigs scattered here.

Treasure: 100sp, 10gp.
59A cold air current blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: None.
60There is a badly dented helmet here.

Encounter: Skeletons (10)
Treasure: As per monster type.
 
61The air here is very hot. This area smells faintly of manure.

Trap: Fog: Looks like poison gas, but harmless.
62A slight, damp breeze blows through this area. There are cracks in the ceiling here.

63A strong, moaning wind blows through this area. This area smells faintly of manure.

Treasure: 200sp, 40gp.
 
64

65A cold air current blows through this area. This area is covered in cobwebs.

66A gusting breeze blows through this area. It is foggy here, making it difficult to see.

 
67This area has a pleasant, earthy smell. There is dried blood here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
68This area smells faintly of urine.

69

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
70This area smells faintly of urine. There is a candle stub here.

71There are cracks in the ceiling here.