The Accursed Oubliette of Sigils

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Trap: Fog: Looks like poison gas, but harmless.
2

Treasure: 400sp.
3A strong updraft blows through this area.

Encounter: Wolves (10)
Treasure: None.
 
4

Encounter: Sprites (8)
Treasure: None.
5The air here is very hot. An acrid smell assails your nostrils. The hilt of a broken dagger is lying here.

Treasure: 300sp, 30gp.
6

 
7

Encounter: Traders (1)
Treasure: As per monster type.
8This area has a pleasant, earthy smell. There is a torch stub here.

9This area smells faintly of manure.

 
10The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (5)
Treasure: None.
11The air here is very hot. There is a pile of ashes here.

Encounter: Shrews, Giant (2)
Treasure: None.
12This area has a stale, fetid smell. Guano covers this area.

 
13

14A strong, moaning wind blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

15A slight updraft blows through this area.

 
16A cold air current blows through this area. This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Stirges (10)
Treasure: None.
17The air here is very hot. There are scratches on the wall here.

18There is a large puddle of water here.

 
19This area smells of rotting vegetation. There is water dripping here.

20The smell of ozone assails your nostrils. It is misty here.

Treasure: 600sp, 50gp.
21Fog gathers and swirls on the floor, concealing it.

 
22There is water dripping here.

23Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

24Fog gathers and swirls on the floor, concealing it.

Treasure: 100sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
25There is a putrid smell coming from something nearby.

26This area has a stale, fetid smell. There is water dripping here.

27

 
28

Encounter: Kobolds (13)
Treasure: None.
29

Trap: 10' Pit: 1d6 points of damage if you fall in.
30A metallic smell assails your nostrils.

Encounter: Shrews, Giant (1)
Treasure: None.
 
31

Encounter: Bandits (3)
Treasure: None.
32Fog gathers and swirls on the floor, concealing it. This area is covered in rubble and dirt.

Treasure: 600sp.
33There is dried blood here.

Encounter: Wolves (4)
Treasure: As per monster type.
 
34The air here smells of smoke.

Treasure: 100sp.
35A strong, gusting wind blows through this area. This area smells faintly of manure.

Encounter: Goblins (4)
Treasure: None.
36

 
37There are cracks in the ceiling here.

Encounter: Skeletons (8)
Treasure: As per monster type.
38The air here smells of smoke. There are cracks in the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
39This area smells faintly of manure.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
 
40

Encounter: Gnomes (3)
Treasure: None.
41There is a salty, wet smell to this area. This area is covered in cobwebs.

42There is a torn sack here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
43The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
44This area smells of rotting vegetation. A haze of smoke hangs in the air.

45The air here is very hot. The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of rags here.

Trap: Poison gas: Save vs. Poison or die.
 
46The air here is very hot.

47A haze of smoke hangs in the air.

Treasure: 200sp, 40gp, 2 gems.
48A strong, moaning wind blows through this area.

 
49A slight breeze blows through this area. This area has a stale, fetid smell.

50There is a large puddle of water here.

Treasure: 400sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
51There are wax drippings here.

Treasure: 300sp.
 
52It is foggy here, making it difficult to see.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53

Encounter: Goblins (3)
Treasure: As per monster type.
54Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
 
55

Encounter: Halflings (9)
Treasure: None.
56This area has a stale, fetid smell.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
57This area smells faintly of urine.

Treasure: 200sp.
Trap: Illusion of monsters: Skeletons (9)
 
58A haze of smoke hangs in the air.

59

60A strong wind blows through this area. This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Encounter: Skeletons (5)
Treasure: As per monster type.
 
61The air here is very cold. The wall here is damp.

Encounter: Spiders, Crab (3)
Treasure: None.
62Fog gathers and swirls on the floor, concealing it. There is a torn leather boot here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
63A cold air current blows through this area. The air here smells of smoke. There are cracks in the floor here.

Encounter: Stirges (5)
Treasure: None.
 
64Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

65This area smells faintly of manure. There are dry leaves and twigs scattered here.

66

Encounter: Goblins (5)
Treasure: As per monster type.
 
67There is a cracked hammer head here.

68Guano covers this area.

Treasure: 100sp, 1 gems.
Trap: Illusion of monsters: Kobolds (9)
69

Encounter: Kobolds (8)
Treasure: As per monster type.
 
70There is a bent copper coin lying here.

Encounter: Goblins (3)
Treasure: As per monster type.
71

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
72

 
73

Encounter: Acolytes (2)
Treasure: None.
74A cold air current blows through this area.

75This area has a stale, fetid smell.

Encounter: Goblins (4)
Treasure: As per monster type.
 
76A cold air current blows through this area. A haze of smoke hangs in the air.

Treasure: 100sp, 20gp.
Trap: Illusion of monsters: Gnomes (4)
77A strong, moaning wind blows through this area. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78The air here smells of smoke. There are cracks in the ceiling here.

 
79A cold air current blows through this area. There is a pile of dung here.

Treasure: 200sp, 50gp.
80

Encounter: Orcs (7)
Treasure: As per monster type.
81There is a trickle of water here.

 
82

Encounter: Gnomes (1)
Treasure: As per monster type.
83The air here is very hot. There is water dripping here.

Encounter: Traders (4)
Treasure: As per monster type.
84This area smells of rotting vegetation.

Encounter: Bandits (7)
Treasure: As per monster type.
 
85A slight, damp breeze blows through this area.

86The air here is very hot.

87A strong, gusting wind blows through this area. This area has a stale, fetid smell.

 
88

89