The Ophidian Citadel of Oblivion

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is a blunt javelin head here.

2This area smells faintly of urine.

3Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

Treasure: 200sp, 40gp.
 
4This area smells faintly of manure.

5A haze of smoke hangs in the air. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
6There is a putrid smell coming from something nearby.

 
7Your nostrils are overwhelmed by a sulphurous smell. Teeth and fangs are scattered here.

Treasure: 400sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
8This area is covered in cobwebs.

Encounter: Stirges (1)
Treasure: None.
9A strong updraft blows through this area.

 
10It is misty here.

Treasure: 300sp, 6 gems.
Trap: Illusion of monsters: Lizards, Gecko (2)
11

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
12

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
13There is a trickle of water here.

Encounter: Shrews, Giant (6)
Treasure: None.
14

Encounter: Bandits (7)
Treasure: As per monster type.
15

 
16Guano covers this area.

Encounter: Halflings (13)
Treasure: As per monster type.
17There is a broken pole here.

18There is a large puddle of water here.

 
19The air here is very hot. This area has a stale, fetid smell.

Treasure: 600sp.
20A strong wind blows through this area. There is a pile of dung here.

21The air here is very hot.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
22The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
23The air here smells of smoke.

Encounter: Wolves (9)
Treasure: None.
24The air here is very hot.

 
25This area is covered in rubble and dirt.

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
26A strong wind blows through this area. There are sticks scattered here.

Encounter: Stirges (3)
Treasure: As per monster type.
27Fog gathers and swirls on the floor, concealing it. The hilt of a broken dagger is lying here.

 
28Fog gathers and swirls on the floor, concealing it. There is a splintered club here.

29An acrid smell assails your nostrils. There are fungi growing here.

30This area is covered in cobwebs.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
31There is a salty, wet smell to this area.

Encounter: Beetles, Fire (2)
Treasure: None.
32The wall here is damp.

Treasure: 200sp, 10gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33This area is covered in cobwebs.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
34

Treasure: 600sp, 30gp.
35

36

 
37

Treasure: 200sp.
Trap: Poison snake: 1 hit dice.
38

Encounter: Orcs (5)
Treasure: None.
39There is a cracked hammer head here.

Treasure: 300sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
40This area smells of rotting vegetation.

41

42

Encounter: Snakes, Cobra (4)
Treasure: As per monster type.
 
43It is foggy here, making it difficult to see. Guano covers this area.

44This area smells faintly of manure. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45Fog gathers and swirls on the floor, concealing it. There are bits of fur and hair scattered around here.

Treasure: 200sp.
Trap: Illusion of monsters: Skeletons (10)
 
46This area has a pleasant, earthy smell. There is a small puddle of water here.

Encounter: Lizards, Gecko (3)
Treasure: None.
47

48

 
49A haze of smoke hangs in the air. The wall here is damp.

Treasure: 500sp, 60gp.
Trap: Illusion of monsters: Bandits (4)
50There is water dripping here.

Encounter: Wolves (10)
Treasure: As per monster type.
51The air here is very hot. This area has a pleasant, earthy smell.

 
52This area has a stale, fetid smell. There are sticks scattered here.

Encounter: Lizards, Gecko (2)
Treasure: None.
53A slight updraft blows through this area. The air here smells of smoke. There is a bent copper coin lying here.

Treasure: 600sp, 50gp.
54There is water dripping here.

 
55There is a broken sword blade here.

Encounter: Orcs (5)
Treasure: As per monster type.
56Fog gathers and swirls on the floor, concealing it.

Trap: Poison gas: Save vs. Poison or die.
57A strong, moaning wind blows through this area. This area is covered in cobwebs.

Encounter: Wolves (11)
Treasure: None.
 
58

59It is foggy here, making it difficult to see.

60

 
61A strong updraft blows through this area.

Encounter: Goblins (5)
Treasure: As per monster type.
62

63The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
64This area has a stale, fetid smell.

Encounter: Sprites (10)
Treasure: As per monster type.
65The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66This area smells faintly of manure.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
67The air here smells of smoke. There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
68A slight breeze blows through this area. This area smells faintly of manure.

69

Treasure: 500sp.
 
70There is a pile of rags here.

Treasure: 600sp.
71The air here smells of smoke.

72There is a pile of straw here.

 
73A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There is a slimy coating on the wall here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
74

Encounter: Orcs (5)
Treasure: None.
75A cold air current blows through this area.

 
76A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a pile of dung here.

77The air here smells of smoke.

Treasure: 600sp.
78

 
79There is a salty, wet smell to this area. There is a blunt javelin head here.

80Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
81There is a putrid smell coming from something nearby. There are wax drippings here.

Trap: Poison gas: Save vs. Poison or die.
 
82This area has a pleasant, earthy smell. There is a broken sword blade here.

83This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (2)
Treasure: None.
84There is water dripping here.

 
85

86A metallic smell assails your nostrils. There is a broken bottle here.

Encounter: Dwarves (4)
Treasure: None.
87This area has a pleasant, earthy smell. There is a pile of ashes here.

Treasure: 500sp, 30gp.
 
88There are rotting wood pieces here.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
89

Encounter: Green Slimes (2)
Treasure: As per monster type.
90The air here smells of smoke.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
91

Trap: 10' Pit: 1d6 points of damage if you fall in.
92

Encounter: Orcs (8)
Treasure: As per monster type.
93There is a corroded chain here.

Encounter: Bandits (3)
Treasure: None.
 
94A strong, moaning wind blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: As per monster type.
95Your nostrils are overwhelmed by a sulphurous smell. There is a pile of ashes here.