Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 2 | A slight updraft blows through this area. There is a mold growing here. Treasure: 100sp, 1 gems. | 3 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 4 | Trap: 10' Pit: 1d6 points of damage if you fall in. | 5 | Treasure: 300sp. | 6 | Fog gathers and swirls on the floor, concealing it. Treasure: 500sp, 30gp. |
| 7 | The air here is very hot. There is a pile of dung here. | 8 | It is misty here. Treasure: 500sp, 60gp. | 9 | This area has a pleasant, earthy smell. Encounter: Shrews, Giant (7) Treasure: None. |
| 10 | 11 | There are bones scattered here. | 12 | There is a mold growing here. | |
| 13 | The air here is very hot. Guano covers this area. | 14 | There is a candle stub here. Treasure: 600sp. | 15 | |
| 16 | 17 | 18 | |||
| 19 | 20 | 21 | A strong downdraft blows through this area. | ||
| 22 | A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Treasure: 300sp. | 23 | Encounter: Goblins (8) Treasure: None. | 24 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a bent and rusted iron bar here. |
| 25 | The air here is very cold. The air here smells of smoke. | 26 | There is a trickle of water here. Encounter: Dwarves (2) Treasure: As per monster type. | 27 | |
| 28 | There is a blunt javelin head here. Treasure: 100sp. | 29 | The air here is very cold. Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. | 30 | The wall here is damp. |
| 31 | The air here is very hot. | 32 | There are cracks in the wall here. Encounter: Goblins (4) Treasure: None. | 33 | Treasure: 100sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 34 | A haze of smoke hangs in the air. | 35 | There are bones scattered here. | 36 | The wall here is damp. |
| 37 | This area has a stale, fetid smell. There is a broken sword blade here. | 38 | A strong downdraft blows through this area. This area has a pleasant, earthy smell. There are sticks scattered here. Encounter: Stirges (1) Treasure: As per monster type. | 39 | A cold air current blows through this area. |
| 40 | A strong, moaning wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | This area smells faintly of manure. There is a splintered club here. Encounter: Lizards, Gecko (1) Treasure: As per monster type. | 42 | The air here is very cold. Encounter: Kobolds (10) Treasure: As per monster type. |
| 43 | The air here is very hot. A haze of smoke hangs in the air. There are dry leaves and twigs scattered here. Encounter: Goblins (5) Treasure: As per monster type. | 44 | A metallic smell assails your nostrils. There are cracks in the floor here. Treasure: 300sp, 6 gems. Trap: Illusion of monsters: Bandits (6) | 45 | A slight downdraft blows through this area. There is a pile of dung here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 46 | 47 | This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There is a slimy coating on the floor here. Encounter: Stirges (2) Treasure: None. | 48 | Encounter: Dwarves (5) Treasure: None. | |
| 49 | There is water dripping here. | 50 | The air here is very cold. This area smells faintly of urine. There is a broken sword blade here. Encounter: Acolytes (3) Treasure: As per monster type. | 51 | The air here smells of smoke. |
| 52 | Treasure: 600sp, 40gp. Trap: Poison snake: 1 hit dice. | 53 | Encounter: Acolytes (2) Treasure: As per monster type. | 54 | A slight breeze blows through this area. It is foggy here, making it difficult to see. |
| 55 | Treasure: 400sp. | 56 | Encounter: Halflings (3) Treasure: As per monster type. | 57 | This area smells faintly of urine. This area is very dusty. |
| 58 | It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Orcs (5) Treasure: None. | 59 | Encounter: Orcs (5) Treasure: As per monster type. | 60 | |
| 61 | It is misty here. There is a pile of ashes here. Treasure: 300sp, 40gp. | 62 | A strong, moaning wind blows through this area. There is a broken sword blade here. Encounter: Acolytes (8) Treasure: None. | 63 | This area smells of rotting vegetation. There are bones scattered here. Encounter: Dwarves (2) Treasure: None. |
| 64 | There is water dripping here. Encounter: Wolves (8) Treasure: As per monster type. | 65 | This area smells faintly of manure. The wall here is damp. | 66 | This area smells faintly of urine. |
| 67 | Fog gathers and swirls on the floor, concealing it. Encounter: Traders (3) Treasure: As per monster type. | 68 | The air here is very hot. This area is very dusty. Trap: Fog: Looks like poison gas, but harmless. | 69 | There are sticks scattered here. Treasure: 400sp, 60gp, 3 gems. Trap: Illusion of monsters: Goblins (5) |
| 70 | There is water dripping here. | 71 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 72 | There are bones scattered here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 73 | Guano covers this area. Treasure: 200sp, 40gp. | 74 | Pottery shards are scattered here. Encounter: Traders (6) Treasure: As per monster type. | 75 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Kobolds (9) Treasure: As per monster type. |
| 76 | The air here is very hot. There is a pick handle here. | 77 | A strong, moaning wind blows through this area. There is water dripping here. | 78 | A cold air current blows through this area. Encounter: Stirges (8) Treasure: As per monster type. |
| 79 | The air here is very cold. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 80 | A strong wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 81 | A slight breeze blows through this area. A haze of smoke hangs in the air. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 82 |