Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | A strong wind blows through this area. The smell of ozone assails your nostrils. There is a badly dented helmet here. Treasure: 500sp, 20gp. | 2 | A strong, gusting wind blows through this area. A haze of smoke hangs in the air. | 3 | A metallic smell assails your nostrils. |
| 4 | A strong, gusting wind blows through this area. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 5 | There is a broken sword blade here. Encounter: Goblins (4) Treasure: None. | 6 | The air here is very cold. There is a mold growing here. |
| 7 | A chlorine-like smell assails your nostrils. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 8 | This area has a pleasant, earthy smell. Trap: 10' Pit: 1d6 points of damage if you fall in. | 9 | Encounter: Wolves (4) Treasure: As per monster type. |
| 10 | Fog gathers and swirls on the floor, concealing it. There is a broken pole here. Encounter: Bandits (6) Treasure: As per monster type. | 11 | A strong wind blows through this area. Encounter: Skeletons (9) Treasure: None. | 12 | The air here is very cold. |
| 13 | The air here is very hot. There are bones scattered here. | 14 | 15 | ||
| 16 | The air here is very hot. This area smells faintly of manure. | 17 | The air here smells of smoke. A haze of dust hangs in the air. The remnants of a rope are here, rotten. Treasure: 600sp. | 18 | Encounter: Sprites (11) Treasure: None. |
| 19 | Encounter: Killer Bees (1) Treasure: None. | 20 | Treasure: 200sp. Trap: Poison needle: Save vs. Poison or die. | 21 | Encounter: Sprites (13) Treasure: None. |
| 22 | A strong, moaning wind blows through this area. A chlorine-like smell assails your nostrils. There is a slimy coating on the ceiling here. | 23 | A strong updraft blows through this area. Trap: 10' Pit: 1d6 points of damage if you fall in. | 24 | Treasure: 200sp, 40gp. |
| 25 | The smell of ozone assails your nostrils. There is a broken arrow here. Treasure: 300sp. | 26 | A cold air current blows through this area. This area is covered in cobwebs. Treasure: 100sp, 20gp. | 27 | The air here is very cold. There is a putrid smell coming from something nearby. There is a slimy coating on the wall here. Encounter: Spiders, Crab (2) Treasure: As per monster type. |
| 28 | The air here is very hot. Encounter: Traders (5) Treasure: As per monster type. | 29 | There are dry leaves and twigs scattered here. Encounter: Acolytes (6) Treasure: None. | 30 | |
| 31 | 32 | 33 | This area is covered in rubble and dirt. | ||
| 34 | A cold air current blows through this area. Encounter: Beetles, Fire (6) Treasure: None. | 35 | It is foggy here, making it difficult to see. | 36 | A strong, moaning wind blows through this area. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 37 | 38 | 39 | |||
| 40 | 41 | 42 | This area smells of rotting vegetation. The wall here is damp. Encounter: Orcs (5) Treasure: As per monster type. | ||
| 43 | A slight breeze blows through this area. There are sticks scattered here. Encounter: Snakes, Cobra (3) Treasure: None. | 44 | 45 | ||
| 46 | 47 | A slight, damp breeze blows through this area. There is water dripping here. | 48 | A slight breeze blows through this area. Encounter: Snakes, Cobra (6) Treasure: As per monster type. | |
| 49 | This area smells faintly of manure. | 50 | 51 | A strong, moaning wind blows through this area. This area has a stale, fetid smell. | |
| 52 | A gusting breeze blows through this area. There is a slimy coating on the ceiling here. Encounter: Beetles, Fire (3) Treasure: None. | 53 | This area smells faintly of urine. | 54 | This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. |
| 55 | The air here is very cold. Encounter: Wolves (8) Treasure: None. | 56 | A slight updraft blows through this area. | 57 | Treasure: 100sp, 40gp. |
| 58 | There are scratches on the wall here. | 59 | There is a small puddle of water here. | 60 | This area has a stale, fetid smell. There are sticks scattered here. |
| 61 | This area smells of rotting vegetation. There are dry leaves and twigs scattered here. | 62 | This area has a pleasant, earthy smell. | 63 | The air here is very cold. Trap: 10' Pit: 1d6 points of damage if you fall in. |
| 64 | There is a cracked hammer head here. | 65 | A gusting breeze blows through this area. | 66 | There is a torn leather boot here. |
| 67 | 68 | This area smells of rotting vegetation. | 69 | A slight updraft blows through this area. There is water dripping here. Encounter: Stirges (7) Treasure: As per monster type. | |
| 70 | This area is covered in cobwebs. | 71 | There is a salty, wet smell to this area. Encounter: Gnomes (3) Treasure: As per monster type. | 72 | This area smells of rotting vegetation. Trap: Poison gas: Save vs. Poison or die. |
| 73 | The air here is very hot. | 74 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. Trap: Fog: Looks like poison gas, but harmless. | 75 | There are dry leaves and twigs scattered here. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 76 | There are bones scattered here. Treasure: 200sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 77 | 78 | ||
| 79 |