The Bloodstained Temple of the Black Cult

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. This area is covered in cobwebs.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
2

3

 
4

5

6

 
7A strong updraft blows through this area. There is a torn leather boot here.

8There is a putrid smell coming from something nearby. This area is covered in rubble and dirt.

Encounter: Traders (1)
Treasure: As per monster type.
9This area smells of rotting vegetation. There is a small puddle of water here.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
10

11A slight breeze blows through this area. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
12A haze of smoke hangs in the air.

Encounter: Goblins (4)
Treasure: None.
 
13A slight, damp breeze blows through this area. The air here smells of smoke.

Encounter: Green Slimes (3)
Treasure: None.
14A strong, moaning wind blows through this area. There is a cracked hammer head here.

Treasure: 600sp, 50gp.
15The hilt of a broken dagger is lying here.

 
16

Trap: Poison gas: Save vs. Poison or die.
17

Encounter: Orcs (8)
Treasure: As per monster type.
18It is foggy here, making it difficult to see.

 
19

20

21

 
22This area smells faintly of urine. This area is very dusty.

23A strong, gusting wind blows through this area. There are cracks in the ceiling here.

24

 
25The air here smells of smoke.

Treasure: 200sp.
26Fog gathers and swirls on the floor, concealing it.

Encounter: Goblins (7)
Treasure: As per monster type.
27This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
28

Treasure: 200sp, 60gp, 1 magic item.
29

30There is a pile of dung here.

Treasure: 300sp.
 
31There is a badly dented helmet here.

Treasure: 200sp.
32It is foggy here, making it difficult to see. This area is very dusty.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
33There is a small puddle of water here.

Treasure: 300sp.
Trap: Poison needle: Save vs. Poison or die.
 
34There are scratches on the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
35There are bones scattered here.

Encounter: Beetles, Fire (7)
Treasure: None.
36A strong wind blows through this area. This area smells of rotting vegetation. Guano covers this area.

Encounter: Traders (4)
Treasure: As per monster type.
 
37This area has a stale, fetid smell.

38A slight breeze blows through this area. A chlorine-like smell assails your nostrils.

Encounter: Halflings (16)
Treasure: None.
39

Encounter: Bandits (3)
Treasure: None.
 
40A strong, gusting wind blows through this area. There is a slimy coating on the floor here.

Encounter: Snakes, Cobra (2)
Treasure: None.
41A slight updraft blows through this area. This area has a pleasant, earthy smell. There is a pile of rags here.

42The air here is very hot. There is a torn sack here.

 
43There is a badly dented helmet here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44

Encounter: Bandits (3)
Treasure: As per monster type.
45This area has a stale, fetid smell. There are cracks in the wall here.

 
46

47A cold air current blows through this area. This area smells faintly of urine. This area is covered in cobwebs.

Encounter: Killer Bees (10)
Treasure: None.
48

Encounter: Bandits (2)
Treasure: None.
 
49

50This area has a stale, fetid smell. It is foggy here, making it difficult to see. There is a pick handle here.

Encounter: Stirges (3)
Treasure: None.
51A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There is a rusted spike here.

 
52A strong updraft blows through this area. There is a badly dented helmet here.

Trap: Fog: Looks like poison gas, but harmless.
53A haze of dust hangs in the air.

54

 
55The wall here is damp.

56There is a blunt javelin head here.

Encounter: Goblins (5)
Treasure: As per monster type.
57A cold air current blows through this area. There is a mold growing here.

 
58This area has a stale, fetid smell. There is a pile of rags here.

Encounter: Wolves (4)
Treasure: None.
59

60

Trap: Fog: Looks like poison gas, but harmless.
 
61A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby. There are cracks in the floor here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
62There is a torch stub here.

Treasure: 400sp.
Trap: Illusion of monsters: Traders (7)
63This area has a pleasant, earthy smell. There is a pile of rags here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
64

Encounter: Traders (1)
Treasure: None.
65The air here is very cold.

Encounter: Shrews, Giant (5)
Treasure: None.
66This area has a stale, fetid smell.

 
67This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
68A cold air current blows through this area. The smell of ozone assails your nostrils.

69This area has a pleasant, earthy smell. There are cracks in the wall here.

Encounter: Dwarves (4)
Treasure: None.
 
70A slight, damp breeze blows through this area. This area smells faintly of manure. There is a rusted spike here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
71A slight downdraft blows through this area. There is a slimy coating on the ceiling here.

72This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

Trap: Fog: Looks like poison gas, but harmless.
 
73Fog gathers and swirls on the floor, concealing it. There are several small stones here.

74A slight updraft blows through this area. The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 600sp, 30gp.
75The air here is very cold. There is a bent copper coin lying here.

 
76Pottery shards are scattered here.

Trap: Poison gas: Save vs. Poison or die.
77It is misty here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
78This area is covered in cobwebs.

 
79A strong wind blows through this area. Guano covers this area.

80There is a pick handle here.

81A haze of smoke hangs in the air. There is a pile of straw here.

 
82There is a broken sword blade here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
83A metallic smell assails your nostrils.

Treasure: 100sp, 30gp.
84

Encounter: Acolytes (8)
Treasure: As per monster type.
 
85The wall here is damp.

86The air here is very hot.

87A haze of dust hangs in the air.

Encounter: Spiders, Crab (4)
Treasure: None.
 
88This area smells faintly of urine. There are scratches on the wall here.

Encounter: Lizards, Gecko (1)
Treasure: None.
89The air here is very cold. There are bones scattered here.

90The wall here is damp.

 
91Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (3)
Treasure: As per monster type.
92A slight breeze blows through this area.

93

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
94

95The air here is very cold. It is foggy here, making it difficult to see.

96This area smells faintly of manure. Fog gathers and swirls on the floor, concealing it.

 
97

Encounter: Killer Bees (5)
Treasure: None.
98There is a blunt javelin head here.

Treasure: 500sp.
99There is a torch stub here.

 
100There is a broken arrow here.