Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | 2 | This area has a pleasant, earthy smell. There are bits of fur and hair scattered around here. | 3 | This area has a stale, fetid smell. There is a broken pole here. Encounter: Bandits (8) Treasure: As per monster type. | |
| 4 | 5 | A cold air current blows through this area. This area has a pleasant, earthy smell. | 6 | The air here smells of smoke. | |
| 7 | A cold air current blows through this area. | 8 | The air here is very hot. This area smells faintly of manure. | 9 | This area smells faintly of manure. There is a pile of ashes here. |
| 10 | A strong updraft blows through this area. The smell of ozone assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 11 | A haze of smoke hangs in the air. Treasure: 300sp. | 12 | A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. |
| 13 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. | 14 | The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. Encounter: Stirges (1) Treasure: As per monster type. | 15 | Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. |
| 16 | A slight updraft blows through this area. Encounter: Kobolds (12) Treasure: As per monster type. | 17 | A slight, damp breeze blows through this area. It is foggy here, making it difficult to see. Encounter: Skeletons (9) Treasure: None. | 18 | A strong downdraft blows through this area. This area smells of rotting vegetation. This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
| 19 | A haze of smoke hangs in the air. There are bits of fur and hair scattered around here. Encounter: Skeletons (11) Treasure: None. | 20 | There is a small puddle of water here. Treasure: 100sp, 30gp. | 21 | Encounter: Gnomes (2) Treasure: None. |
| 22 | Encounter: Halflings (8) Treasure: None. | 23 | 24 | Treasure: 600sp, 60gp. Trap: Poison needle: Save vs. Poison or die. | |
| 25 | A strong, gusting wind blows through this area. This area has a pleasant, earthy smell. | 26 | There is a pile of ashes here. | 27 | This area has a pleasant, earthy smell. There is a small puddle of water here. Treasure: 600sp, 50gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 28 | Treasure: 200sp, 60gp. | 29 | There is a mold growing here. | 30 | Encounter: Stirges (1) Treasure: As per monster type. |
| 31 | This area smells of rotting vegetation. There is water dripping here. | 32 | There is a splintered club here. Treasure: 400sp, 40gp. | 33 | Encounter: Goblins (6) Treasure: None. |
| 34 | A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. | 35 | 36 | A cold air current blows through this area. | |
| 37 | This area smells faintly of manure. Treasure: 500sp. | 38 | This area is very dusty. | 39 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a trickle of water here. |
| 40 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. | 41 | 42 | ||
| 43 | 44 | Encounter: Stirges (3) Treasure: None. | 45 | There is water dripping here. Encounter: Shrews, Giant (10) Treasure: None. | |
| 46 | This area has a pleasant, earthy smell. There is a corroded chain here. Encounter: Shrews, Giant (9) Treasure: As per monster type. | 47 | This area smells faintly of manure. | 48 | Encounter: Bandits (2) Treasure: None. |
| 49 | This area has a stale, fetid smell. There is a mold growing here. Encounter: Goblins (5) Treasure: As per monster type. | 50 | It is foggy here, making it difficult to see. Encounter: Beetles, Fire (6) Treasure: As per monster type. | 51 | The smell of ozone assails your nostrils. There is a small puddle of water here. |
| 52 | 53 | A cold air current blows through this area. There is a torn sack here. Encounter: Killer Bees (8) Treasure: None. | 54 | Trap: 10' Pit: 1d6 points of damage if you fall in. | |
| 55 | 56 | A strong, moaning wind blows through this area. This area smells faintly of manure. Encounter: Wolves (5) Treasure: None. | 57 | There is water dripping here. | |
| 58 | Treasure: 400sp, 20gp. | 59 | This area smells faintly of manure. | 60 | An acrid smell assails your nostrils. There is dried blood here. |
| 61 | 62 | This area has a stale, fetid smell. There is a cracked flask here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 63 | Encounter: Acolytes (8) Treasure: As per monster type. | |
| 64 | Fog gathers and swirls on the floor, concealing it. This area is very dusty. | 65 | Trap: Fog: Looks like poison gas, but harmless. | 66 | This area has a stale, fetid smell. Encounter: Killer Bees (2) Treasure: As per monster type. |
| 67 | 68 | This area has a pleasant, earthy smell. Treasure: 100sp. | 69 | There is a torn sack here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
| 70 | Encounter: Stirges (4) Treasure: None. | 71 | A metallic smell assails your nostrils. There are bones scattered here. Treasure: 200sp, 6 gems. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 72 | Treasure: 100sp, 20gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 73 | This area smells of rotting vegetation. Treasure: 500sp. | 74 | The air here is very cold. This area is covered in cobwebs. Encounter: Stirges (2) Treasure: As per monster type. | 75 | There is a broken bottle here. |
| 76 | There is a pick handle here. | 77 | Your nostrils are overwhelmed by a sulphurous smell. The ceiling here is damp. Encounter: Skeletons (4) Treasure: As per monster type. | 78 | This area is covered in cobwebs. |
| 79 | This area smells faintly of manure. | 80 | Encounter: Kobolds (8) Treasure: None. | 81 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (6) Treasure: None. |
| 82 | There is a broken arrow here. Encounter: Orcs (4) Treasure: As per monster type. | 83 | A haze of smoke hangs in the air. This area is covered in cobwebs. Encounter: Goblins (6) Treasure: As per monster type. | 84 | The air here smells of smoke. There are dry leaves and twigs scattered here. Encounter: Goblins (3) Treasure: As per monster type. |
| 85 | There is water dripping here. | 86 | A cold air current blows through this area. The smell of ozone assails your nostrils. | 87 | Treasure: 400sp. |
| 88 | Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 89 | Encounter: Lizards, Gecko (1) Treasure: None. |