The Vanishing Vault of the Underworld

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 200sp.
2

Encounter: Orcs (3)
Treasure: As per monster type.
3This area is covered in rubble and dirt.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
4This area smells faintly of urine.

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
5There are cracks in the ceiling here.

6

 
7A gusting breeze blows through this area.

8The air here smells of smoke.

Encounter: Kobolds (12)
Treasure: As per monster type.
9A slight, damp breeze blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

 
10Fog gathers and swirls on the floor, concealing it.

11Your nostrils are overwhelmed by a sulphurous smell. There is a broken arrow here.

Encounter: Bandits (3)
Treasure: As per monster type.
12

Treasure: 100sp, 40gp.
 
13A strong downdraft blows through this area. There is a broken pole here.

14The air here is very hot. This area has a stale, fetid smell. There is water dripping here.

Encounter: Shrews, Giant (7)
Treasure: None.
15A haze of dust hangs in the air. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
16This area has a stale, fetid smell.

Encounter: Shrews, Giant (10)
Treasure: None.
17

18

Trap: Poison gas: Save vs. Poison or die.
 
19

Encounter: Acolytes (7)
Treasure: None.
20This area has a stale, fetid smell. There is a pick handle here.

Treasure: 200sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
21

 
22There are cracks in the floor here.

23Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Encounter: Gnomes (6)
Treasure: None.
24

Encounter: Snakes, Cobra (3)
Treasure: None.
 
25The air here is very cold. There is a broken bottle here.

26A slight downdraft blows through this area.

27A cold air current blows through this area. There are dry leaves and twigs scattered here.

 
28Guano covers this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
29This area is covered in cobwebs.

30

Encounter: Spiders, Crab (1)
Treasure: None.
 
31A cold air current blows through this area. There are dry leaves and twigs scattered here.

32It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
33There are dry leaves and twigs scattered here.

Encounter: Sprites (9)
Treasure: As per monster type.
 
34This area is covered in rubble and dirt.

Encounter: Lizards, Gecko (1)
Treasure: None.
35A slight downdraft blows through this area. There is a torn sack here.

36The air here is very hot.

 
37This area has a pleasant, earthy smell.

Encounter: Gnomes (5)
Treasure: None.
38A slight breeze blows through this area.

Encounter: Shrews, Giant (9)
Treasure: None.
39This area smells faintly of urine.

 
40A slight, damp breeze blows through this area.

41

42

 
43

44

45

 
46There is a rusted spike here.

47The air here is very cold. A haze of smoke hangs in the air.

Treasure: 500sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
48This area has a stale, fetid smell.

Encounter: Sprites (11)
Treasure: As per monster type.
 
49This area has a pleasant, earthy smell. A haze of smoke hangs in the air. This area is very dusty.

Encounter: Wolves (10)
Treasure: None.
50This area is very dusty.

Encounter: Sprites (6)
Treasure: None.
51

Treasure: 400sp, 10gp.
 
52There is a corroded chain here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
53This area has a pleasant, earthy smell. This area is covered in cobwebs.

54This area is covered in rubble and dirt.

Encounter: Kobolds (9)
Treasure: None.
 
55The smell of ozone assails your nostrils.

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
56The air here is very hot. The ceiling here is damp.

Encounter: Traders (6)
Treasure: None.
57This area has a pleasant, earthy smell.

 
58A cold air current blows through this area.

Encounter: Killer Bees (2)
Treasure: None.
59A strong, moaning wind blows through this area.

Encounter: Gnomes (2)
Treasure: As per monster type.
60A haze of smoke hangs in the air.

Encounter: Wolves (6)
Treasure: None.
 
61

62The smell of ozone assails your nostrils.

Treasure: 100sp, 30gp.
63

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
64This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
65This area smells faintly of urine.

Treasure: 100sp, 10gp.
66

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
 
67A slight, damp breeze blows through this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
68This area has a pleasant, earthy smell.

69

Treasure: 400sp, 20gp.
 
70A slight downdraft blows through this area. A haze of smoke hangs in the air. There is a slimy coating on the floor here.

Encounter: Halflings (6)
Treasure: None.
71This area has a pleasant, earthy smell.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
72The smell of ozone assails your nostrils.

 
73There is a putrid smell coming from something nearby. There are cracks in the ceiling here.

Treasure: 400sp.
74

75Guano covers this area.

 
76A cold air current blows through this area.

Encounter: Acolytes (7)
Treasure: None.
77

78

 
79A strong updraft blows through this area. There are rotting wood pieces here.

80A cold air current blows through this area.

Treasure: 100sp, 60gp.
81There is water dripping here.

 
82A gusting breeze blows through this area. This area smells of rotting vegetation. There is a bent and rusted iron bar here.

Encounter: Wolves (6)
Treasure: As per monster type.
83The air here is very hot. There is a putrid smell coming from something nearby.

84The wall here is damp.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
85A slight downdraft blows through this area. A metallic smell assails your nostrils. This area is covered in cobwebs.

Treasure: 300sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
86A chlorine-like smell assails your nostrils. There are sticks scattered here.

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
87There is a large puddle of water here.

Treasure: 600sp, 40gp.
 
88There is a bent copper coin lying here.

89The air here is very hot. This area smells of rotting vegetation. A haze of smoke hangs in the air. There is a pile of dung here.

Treasure: 200sp, 50gp.
90A strong downdraft blows through this area. There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
91The air here is very hot. It is foggy here, making it difficult to see.

Encounter: Bandits (3)
Treasure: As per monster type.