The Black Caverns of Slaughter

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Treasure: 100sp.
Trap: Poison snake: 1 hit dice.
2Your nostrils are overwhelmed by a sulphurous smell.

3The wall here is damp.

Encounter: Dwarves (6)
Treasure: As per monster type.
 
4A cold air current blows through this area. The smell of ozone assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
5There is a candle stub here.

6

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
 
7Fog gathers and swirls on the floor, concealing it. The wall here is damp.

Encounter: Beetles, Fire (3)
Treasure: As per monster type.
8

9There is a broken arrow here.

Trap: Fog: Looks like poison gas, but harmless.
 
10There is a putrid smell coming from something nearby.

Treasure: 100sp, 50gp, 5 jewelry.
11The air here is very cold. An acrid smell assails your nostrils. Pottery shards are scattered here.

12A metallic smell assails your nostrils.

 
13This area is covered in cobwebs.

14The air here smells of smoke. There is a torch stub here.

Encounter: Sprites (5)
Treasure: As per monster type.
15Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

Treasure: 500sp, 10gp.
Trap: Poison needle: Save vs. Poison or die.
 
16This area smells of rotting vegetation. There is a trickle of water here.

Treasure: 100sp, 60gp.
Trap: Poison snake: 1 hit dice.
17The smell of ozone assails your nostrils. There are rotting wood pieces here.

18There is a small puddle of water here.

 
19A metallic smell assails your nostrils.

Encounter: Skeletons (5)
Treasure: As per monster type.
20Fog gathers and swirls on the floor, concealing it. There is water dripping here.

21A slight breeze blows through this area. This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22The air here smells of smoke. The wall here is damp.

23A cold air current blows through this area. There are several small stones here.

Treasure: 300sp.
24There is a small puddle of water here.

Encounter: Killer Bees (5)
Treasure: As per monster type.
 
25This area has a pleasant, earthy smell.

26There are cracks in the floor here.

Encounter: Halflings (10)
Treasure: None.
27

 
28A strong downdraft blows through this area. This area has a stale, fetid smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

29This area smells faintly of manure.

Encounter: Spiders, Crab (4)
Treasure: None.
30A slight updraft blows through this area. There are fungi growing here.

 
31This area has a stale, fetid smell. There is a splintered club here.

32A slight, damp breeze blows through this area. The air here smells of smoke.

33There are bones scattered here.

Treasure: 500sp, 10gp.
 
34A cold air current blows through this area. This area smells faintly of urine. There are dry leaves and twigs scattered here.

Trap: Poison gas: Save vs. Poison or die.
35This area has a pleasant, earthy smell. There is a pile of ashes here.

36A chlorine-like smell assails your nostrils.

Encounter: Kobolds (12)
Treasure: None.
 
37

38

39

 
40This area smells faintly of urine. It is misty here. This area is covered in cobwebs.

Treasure: 400sp.
Trap: Poison snake: 1 hit dice.
41The smell of ozone assails your nostrils. There is a pile of rags here.

Encounter: Spiders, Crab (4)
Treasure: None.
42A slight, damp breeze blows through this area. There is a putrid smell coming from something nearby.

 
43

44Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see.

45The air here is very cold.

 
46This area has a stale, fetid smell. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Halflings (8)
Treasure: None.
47

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
48

 
49There is a putrid smell coming from something nearby.

50A strong, moaning wind blows through this area. There is a cracked hammer head here.

51A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. There is a cracked flask here.

Treasure: 100sp, 20gp.
Trap: Illusion of monsters: Bandits (7)
 
52

Trap: Pendulum blade from ceiling: 1d8 points of damage.
53

54

 
55There is a putrid smell coming from something nearby.

56The air here smells of smoke. It is foggy here, making it difficult to see.

57Fog gathers and swirls on the floor, concealing it.

 
58Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs.

59A strong downdraft blows through this area. A haze of smoke hangs in the air.

60

 
61A slight, damp breeze blows through this area. There is a salty, wet smell to this area. A haze of smoke hangs in the air. There is a cracked flask here.

62

Encounter: Bandits (6)
Treasure: None.
63A slight updraft blows through this area. This area smells faintly of manure. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Encounter: Bandits (2)
Treasure: None.
 
64This area is covered in cobwebs.

Encounter: Shrews, Giant (9)
Treasure: As per monster type.
65There are fungi growing here.

66A slight, damp breeze blows through this area. This area has a pleasant, earthy smell. It is foggy here, making it difficult to see.

Treasure: 400sp, 30gp.
 
67

Encounter: Skeletons (9)
Treasure: None.
68A gusting breeze blows through this area.

Encounter: Wolves (2)
Treasure: None.
69

 
70A strong updraft blows through this area. There are cracks in the ceiling here.

71A slight breeze blows through this area. There is a splintered club here.

Encounter: Green Slimes (3)
Treasure: None.
72There is a salty, wet smell to this area. This area is covered in cobwebs.

 
73The air here is very hot. This area smells faintly of urine.

Encounter: Shrews, Giant (1)
Treasure: As per monster type.
74The air here is very cold. This area smells of rotting vegetation.

Treasure: 500sp, 30gp, 1 magic item.
75There is a corroded chain here.

Treasure: 100sp.
Trap: Illusion of monsters: Bandits (1)
 
76A slight, damp breeze blows through this area.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
77A strong, gusting wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell. There are rotting wood pieces here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
78

Encounter: Goblins (7)
Treasure: None.
 
79

Treasure: 600sp.