Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
![]() | ||||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ||||
| 1 | There is a cracked hammer head here. Treasure: 600sp, 20gp. Trap: Illusion of monsters: Sprites (11) | 2 | This area has a pleasant, earthy smell. It is misty here. This area is covered in cobwebs. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | Encounter: Sprites (8) Treasure: As per monster type. |
| 4 | This area smells faintly of manure. There is a broken pole here. | 5 | A slight breeze blows through this area. There is a candle stub here. Treasure: 600sp. | 6 | Encounter: Goblins (5) Treasure: As per monster type. |
| 7 | There is a candle stub here. | 8 | There is a cracked hammer head here. | 9 | Treasure: 200sp. |
| 10 | A cold air current blows through this area. This area is covered in rubble and dirt. | 11 | This area has a stale, fetid smell. There is a mold growing here. | 12 | |
| 13 | This area smells faintly of urine. There is a small puddle of water here. | 14 | Fog gathers and swirls on the floor, concealing it. Treasure: 200sp, 20gp. | 15 | There is a broken arrow here. Encounter: Green Slimes (3) Treasure: As per monster type. |
| 16 | This area has a pleasant, earthy smell. There is a pile of dung here. | 17 | There is a mold growing here. Encounter: Shrews, Giant (1) Treasure: As per monster type. | 18 | This area has a pleasant, earthy smell. This area is covered in cobwebs. |
| 19 | A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a badly dented helmet here. | 20 | A strong, gusting wind blows through this area. | 21 | |
| 22 | The smell of ozone assails your nostrils. Treasure: 600sp, 20gp. | 23 | A strong, gusting wind blows through this area. This area is very dusty. Encounter: Halflings (10) Treasure: As per monster type. | 24 | A slight, damp breeze blows through this area. Encounter: Bandits (5) Treasure: None. |
| 25 | The air here smells of smoke. | 26 | The air here smells of smoke. There are dry leaves and twigs scattered here. Encounter: Snakes, Cobra (1) Treasure: None. | 27 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 28 | A chlorine-like smell assails your nostrils. Fog gathers and swirls on the floor, concealing it. There are cracks in the floor here. Encounter: Spiders, Crab (4) Treasure: As per monster type. | 29 | A strong wind blows through this area. An acrid smell assails your nostrils. There is a mold growing here. Encounter: Wolves (7) Treasure: As per monster type. | 30 | A strong, moaning wind blows through this area. |
| 31 | A strong updraft blows through this area. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 32 | Encounter: Beetles, Fire (3) Treasure: None. | 33 | |
| 34 | It is foggy here, making it difficult to see. This area is covered in cobwebs. Encounter: Green Slimes (4) Treasure: None. | 35 | This area has a stale, fetid smell. Encounter: Snakes, Cobra (2) Treasure: As per monster type. | 36 | |
| 37 | Fog gathers and swirls on the floor, concealing it. There is a torch stub here. | 38 | The wall here is damp. Encounter: Sprites (10) Treasure: None. | 39 | It is foggy here, making it difficult to see. There is a candle stub here. |
| 40 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 41 | The air here is very cold. Trap: 10' Pit: 1d6 points of damage if you fall in. | 42 | Encounter: Kobolds (9) Treasure: As per monster type. |
| 43 | A chlorine-like smell assails your nostrils. | 44 | This area smells of rotting vegetation. This area is covered in cobwebs. Encounter: Acolytes (1) Treasure: None. | 45 | The air here is very cold. Trap: Fog: Looks like poison gas, but harmless. |
| 46 | Your nostrils are overwhelmed by a sulphurous smell. Trap: Fog: Looks like poison gas, but harmless. | 47 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | Treasure: 400sp. |
| 49 | The air here is very cold. Encounter: Shrews, Giant (5) Treasure: As per monster type. | 50 | The air here is very hot. Encounter: Orcs (6) Treasure: As per monster type. | 51 | A slight, damp breeze blows through this area. |
| 52 | There are several small stones here. | 53 | There is water dripping here. | 54 | The air here smells of smoke. It is foggy here, making it difficult to see. |
| 55 | Treasure: 400sp. | 56 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 200sp. | 57 | There is a pile of dung here. Treasure: 400sp, 60gp. |
| 58 | The air here is very hot. There is water dripping here. Encounter: Wolves (6) Treasure: As per monster type. | 59 | This area has a pleasant, earthy smell. There is a candle stub here. Trap: Fog: Looks like poison gas, but harmless. | 60 | This area is very dusty. Treasure: 300sp. |
| 61 | A slight downdraft blows through this area. There is a putrid smell coming from something nearby. There is a candle stub here. Treasure: 500sp, 60gp. | 62 | A haze of dust hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 63 | A slight downdraft blows through this area. A metallic smell assails your nostrils. |
| 64 | A haze of smoke hangs in the air. The wall here is damp. | 65 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Orcs (3) Treasure: None. | 66 | A slight breeze blows through this area. Encounter: Goblins (6) Treasure: As per monster type. |
| 67 | Encounter: Skeletons (6) Treasure: None. | 68 | This area is covered in cobwebs. Encounter: Sprites (5) Treasure: None. |