Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/
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| 1 | This area smells of rotting vegetation. It is foggy here, making it difficult to see. Treasure: 600sp. | 2 | This area has a stale, fetid smell. There is dried blood here. Encounter: Shrews, Giant (2) Treasure: As per monster type. | 3 | A strong wind blows through this area. The wall here is damp. |
| 4 | This area has a stale, fetid smell. | 5 | The smell of ozone assails your nostrils. Encounter: Wolves (5) Treasure: None. | 6 | This area smells faintly of manure. Encounter: Stirges (9) Treasure: None. |
| 7 | A gusting breeze blows through this area. The air here smells of smoke. There is a slimy coating on the floor here. | 8 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. There is water dripping here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 9 | This area has a stale, fetid smell. The ceiling here is damp. |
| 10 | 11 | Encounter: Acolytes (3) Treasure: None. | 12 | Teeth and fangs are scattered here. | |
| 13 | The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. | 14 | Treasure: 200sp, 10gp. | 15 | There is a putrid smell coming from something nearby. There are wax drippings here. Treasure: 400sp. |
| 16 | A slight breeze blows through this area. This area has a stale, fetid smell. | 17 | A slight, damp breeze blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | A strong, moaning wind blows through this area. There is a trickle of water here. Encounter: Bandits (6) Treasure: As per monster type. |
| 19 | The wall here is damp. Encounter: Orcs (4) Treasure: As per monster type. | 20 | Your nostrils are overwhelmed by a sulphurous smell. A haze of dust hangs in the air. Treasure: 300sp. | 21 | A chlorine-like smell assails your nostrils. The wall here is damp. Encounter: Shrews, Giant (5) Treasure: None. |
| 22 | There is a slimy coating on the floor here. Trap: Fog: Looks like poison gas, but harmless. | 23 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. The wall here is damp. Encounter: Spiders, Crab (3) Treasure: None. | 24 | It is foggy here, making it difficult to see. |
| 25 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 26 | This area smells of rotting vegetation. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 27 | A cold air current blows through this area. A metallic smell assails your nostrils. Pottery shards are scattered here. Encounter: Bandits (3) Treasure: None. |
| 28 | A haze of smoke hangs in the air. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 29 | Guano covers this area. Treasure: 100sp, 60gp. | 30 | A gusting breeze blows through this area. There are cracks in the floor here. |
| 31 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 32 | There are dry leaves and twigs scattered here. Encounter: Gnomes (6) Treasure: None. | 33 | Encounter: Orcs (5) Treasure: None. |
| 34 | The air here is very hot. This area has a pleasant, earthy smell. There are fungi growing here. | 35 | Fog gathers and swirls on the floor, concealing it. There is water dripping here. Encounter: Killer Bees (1) Treasure: As per monster type. | 36 | |
| 37 | The air here is very cold. There are dry leaves and twigs scattered here. | 38 | A chlorine-like smell assails your nostrils. There are sticks scattered here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 39 | Trap: Pendulum blade from ceiling: 1d8 points of damage. |
| 40 | There is a cracked flask here. Encounter: Wolves (11) Treasure: As per monster type. | 41 | Encounter: Green Slimes (2) Treasure: As per monster type. | 42 | A slight breeze blows through this area. There is a pile of dung here. Encounter: Stirges (10) Treasure: None. |
| 43 | Teeth and fangs are scattered here. | 44 | There is a cracked flask here. Encounter: Halflings (11) Treasure: None. | 45 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in cobwebs. |
| 46 | A slight, damp breeze blows through this area. The wall here is damp. | 47 | A strong wind blows through this area. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 48 | The ceiling here is damp. Encounter: Snakes, Cobra (3) Treasure: None. |
| 49 | The air here is very cold. Fog gathers and swirls on the floor, concealing it. | 50 | There is water dripping here. | 51 | A cold air current blows through this area. The air here smells of smoke. Encounter: Halflings (9) Treasure: None. |
| 52 | A strong wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 53 | This area is covered in cobwebs. | 54 | A slight, damp breeze blows through this area. There are bits of fur and hair scattered around here. Encounter: Sprites (9) Treasure: None. |
| 55 | There is a putrid smell coming from something nearby. Treasure: 600sp, 20gp. | 56 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 57 | This area smells of rotting vegetation. There is a slimy coating on the wall here. |
| 58 | 59 | The air here is very cold. This area is covered in cobwebs. Encounter: Beetles, Fire (7) Treasure: As per monster type. | 60 | ||
| 61 | 62 | 63 | The air here is very hot. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here. | ||
| 64 | This area has a stale, fetid smell. This area is covered in cobwebs. Encounter: Shrews, Giant (8) Treasure: None. | 65 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. | 66 | Treasure: 100sp. |
| 67 | There is a pick handle here. Trap: Fog: Looks like poison gas, but harmless. | 68 | This area has a pleasant, earthy smell. Treasure: 200sp. Trap: Illusion of monsters: Sprites (9) | 69 | There are dry leaves and twigs scattered here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 70 | A strong downdraft blows through this area. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 71 | Encounter: Lizards, Gecko (2) Treasure: As per monster type. | 72 | A haze of smoke hangs in the air. There is a pile of rags here. Encounter: Stirges (3) Treasure: None. |
| 73 | A slight downdraft blows through this area. There is a slimy coating on the ceiling here. | 74 | A haze of smoke hangs in the air. | 75 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
| 76 | There is a putrid smell coming from something nearby. | 77 | The air here is very hot. There are cracks in the floor here. Encounter: Sprites (6) Treasure: As per monster type. | 78 | This area has a pleasant, earthy smell. |
| 79 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. | 80 | There is a bent copper coin lying here. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 81 | Encounter: Sprites (9) Treasure: None. |
| 82 | This area smells faintly of urine. The wall here is damp. Encounter: Kobolds (11) Treasure: None. |