1 | Treasure: 300sp, 40gp. | 2 | 3 | ||
4 | 5 | 6 | |||
7 | 8 | This area is covered in cobwebs. Encounter: Skeletons (7) Treasure: None. | 9 | This area smells faintly of manure. This area is covered in cobwebs. Treasure: 600sp. | |
10 | There are bones scattered here. Treasure: 600sp. | 11 | A haze of dust hangs in the air. Guano covers this area. Encounter: Shrews, Giant (10) Treasure: None. | 12 | A cold air current blows through this area. A metallic smell assails your nostrils. Treasure: 400sp. |
13 | This area smells faintly of manure. There is a bent and rusted iron bar here. | 14 | 15 | There is a salty, wet smell to this area. Guano covers this area. Encounter: Halflings (11) Treasure: As per monster type. | |
16 | A metallic smell assails your nostrils. Encounter: Green Slimes (4) Treasure: None. | 17 | 18 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | |
19 | This area smells faintly of manure. Trap: 10' Pit: 1d6 points of damage if you fall in. | 20 | A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it. Encounter: Dwarves (2) Treasure: As per monster type. | 21 | The air here is very hot. There is a putrid smell coming from something nearby. Encounter: Gnomes (6) Treasure: None. |
22 | The remnants of a rope are here, rotten. Encounter: Skeletons (9) Treasure: None. | 23 | There is dried blood here. Encounter: Killer Bees (3) Treasure: None. | 24 | There is a mold growing here. |
25 | This area has a pleasant, earthy smell. Encounter: Dwarves (4) Treasure: None. | 26 | A slight downdraft blows through this area. This area smells faintly of urine. There is a pile of ashes here. Encounter: Beetles, Fire (4) Treasure: As per monster type. | 27 | This area is covered in cobwebs. Trap: Poison gas: Save vs. Poison or die. |
28 | 29 | A cold air current blows through this area. Encounter: Goblins (4) Treasure: None. | 30 | There is water dripping here. | |
31 | A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it. | 32 | The smell of ozone assails your nostrils. There is a small puddle of water here. Encounter: Sprites (14) Treasure: None. | 33 | A slight updraft blows through this area. Encounter: Skeletons (11) Treasure: As per monster type. |
34 | The smell of ozone assails your nostrils. There is a mold growing here. Encounter: Spiders, Crab (2) Treasure: None. | 35 | There is a putrid smell coming from something nearby. Encounter: Wolves (2) Treasure: None. | 36 | A strong wind blows through this area. There are bits of fur and hair scattered around here. Encounter: Killer Bees (1) Treasure: None. |
37 | A chlorine-like smell assails your nostrils. Encounter: Snakes, Cobra (1) Treasure: As per monster type. | 38 | There is a trickle of water here. Encounter: Shrews, Giant (4) Treasure: None. | 39 | This area smells faintly of urine. Encounter: Beetles, Fire (1) Treasure: None. |
40 | Encounter: Shrews, Giant (3) Treasure: As per monster type. | 41 | Fog gathers and swirls on the floor, concealing it. | 42 | A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Encounter: Stirges (10) Treasure: As per monster type. |
43 | This area smells faintly of manure. | 44 | A slight, damp breeze blows through this area. There are rotting wood pieces here. Encounter: Stirges (4) Treasure: None. | 45 | This area smells faintly of manure. |
46 | A slight, damp breeze blows through this area. | 47 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 48 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. Treasure: 600sp. Trap: Poison snake: 1 hit dice. |
49 | There is a putrid smell coming from something nearby. This area is covered in cobwebs. Treasure: 100sp, 10gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 50 | It is foggy here, making it difficult to see. Trap: 10' Pit: 1d6 points of damage if you fall in. | 51 | A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. The wall here is damp. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
52 | 53 | 54 | This area smells of rotting vegetation. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | ||
55 | This area smells of rotting vegetation. | 56 | Fog gathers and swirls on the floor, concealing it. | 57 | A slight breeze blows through this area. This area smells of rotting vegetation. The remnants of a rope are here, rotten. Encounter: Beetles, Fire (6) Treasure: As per monster type. |
58 | Encounter: Stirges (10) Treasure: None. | 59 | The air here smells of smoke. | 60 | This area is covered in cobwebs. |
61 | Treasure: 500sp, 40gp, 1 magic item. | 62 | This area has a pleasant, earthy smell. Treasure: 600sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 63 | A haze of smoke hangs in the air. |
64 | The air here is very cold. There is a putrid smell coming from something nearby. There are fungi growing here. | 65 | 66 | This area is very dusty. | |
67 | A strong, gusting wind blows through this area. This area smells of rotting vegetation. | 68 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 69 | An acrid smell assails your nostrils. It is misty here. The remnants of a rope are here, rotten. Trap: Pendulum blade from ceiling: 1d8 points of damage. |
70 | 71 | This area smells faintly of manure. There is a pile of rags here. Encounter: Dwarves (5) Treasure: None. | 72 | This area smells of rotting vegetation. | |
73 | It is foggy here, making it difficult to see. There are cracks in the floor here. Trap: Poison gas: Save vs. Poison or die. | 74 | A haze of smoke hangs in the air. There are bones scattered here. | 75 | There is a broken arrow here. Encounter: Stirges (9) Treasure: As per monster type. |
76 | There is a pile of ashes here. | 77 | There are food scraps scattered here. Treasure: 100sp, 10gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 78 | There is a torn sack here. |