The Ophidian Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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1This area smells faintly of manure. A haze of dust hangs in the air.

Encounter: Skeletons (10)
Treasure: None.
2There is a broken bottle here.

Treasure: 600sp, 60gp.
Trap: Illusion of monsters: Green Slimes (1)
3A slight downdraft blows through this area.

Encounter: Sprites (15)
Treasure: None.
 
4

5There is a mold growing here.

6This area is covered in rubble and dirt.

Encounter: Sprites (12)
Treasure: None.
 
7A slight breeze blows through this area. An acrid smell assails your nostrils. There is a splintered club here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
8There is a trickle of water here.

Encounter: Lizards, Gecko (1)
Treasure: None.
9Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

 
10There is a trickle of water here.

Encounter: Skeletons (9)
Treasure: None.
11A haze of smoke hangs in the air. There is a pile of straw here.

Trap: Fog: Looks like poison gas, but harmless.
12The air here is very hot.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
13The air here smells of smoke.

Encounter: Acolytes (3)
Treasure: As per monster type.
14There is a pile of rags here.

Encounter: Wolves (12)
Treasure: As per monster type.
15

 
16A strong updraft blows through this area. There are wax drippings here.

17This area has a stale, fetid smell. It is foggy here, making it difficult to see.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here.

Encounter: Orcs (5)
Treasure: None.
 
19A strong updraft blows through this area. A haze of dust hangs in the air. The wall here is damp.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
20

Encounter: Beetles, Fire (8)
Treasure: As per monster type.
21There is a putrid smell coming from something nearby. The ceiling here is damp.

Encounter: Stirges (7)
Treasure: As per monster type.
 
22An acrid smell assails your nostrils. There are rotting wood pieces here.

23The air here is very hot. This area has a pleasant, earthy smell.

24A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
 
25There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see.

Encounter: Stirges (1)
Treasure: None.
26

Encounter: Halflings (9)
Treasure: None.
27This area smells faintly of urine.

Treasure: 500sp, 1 magic item.
Trap: Poison snake: 1 hit dice.
 
28The air here smells of smoke. Fog gathers and swirls on the floor, concealing it.

29The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: Fog: Looks like poison gas, but harmless.
30There are rotting wood pieces here.

Encounter: Acolytes (8)
Treasure: None.
 
31This area has a pleasant, earthy smell.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32There is a bent copper coin lying here.

Encounter: Orcs (5)
Treasure: None.
33The air here is very cold. This area is covered in rubble and dirt.

Treasure: 600sp.
Trap: Illusion of monsters: Gnomes (1)
 
34This area smells faintly of manure.

35A strong, gusting wind blows through this area. The remnants of a rope are here, rotten.

36There is a broken sword blade here.

Treasure: 400sp, 20gp, 2 jewelry.
 
37There is a torn leather boot here.

Encounter: Stirges (3)
Treasure: As per monster type.
38A gusting breeze blows through this area.

39The air here smells of smoke.

Encounter: Sprites (6)
Treasure: None.
 
40A strong wind blows through this area.

Encounter: Skeletons (6)
Treasure: None.
41This area smells faintly of manure. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here.

42The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here.

Treasure: 500sp, 30gp.
Trap: Poison needle: Save vs. Poison or die.
 
43There is a blunt javelin head here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
44A strong, moaning wind blows through this area.

45The air here is very hot. There are scratches on the wall here.

 
46A slight, damp breeze blows through this area. This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
47There is a pile of rags here.

Encounter: Gnomes (4)
Treasure: As per monster type.
48The air here is very hot. There is a splintered club here.

Encounter: Goblins (8)
Treasure: As per monster type.
 
49A slight breeze blows through this area. This area has a stale, fetid smell.

50A cold air current blows through this area. There is water dripping here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
51A haze of dust hangs in the air. There is a pile of straw here.

Treasure: 500sp, 30gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
52An acrid smell assails your nostrils.

Encounter: Halflings (12)
Treasure: None.
53There are cracks in the wall here.

Encounter: Wolves (10)
Treasure: None.
54There is a badly dented helmet here.

 
55This area is very dusty.

Encounter: Gnomes (5)
Treasure: As per monster type.
56

Encounter: Green Slimes (3)
Treasure: None.
57This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Halflings (11)
Treasure: As per monster type.
 
58This area smells faintly of manure. The hilt of a broken dagger is lying here.

59The hilt of a broken dagger is lying here.

Encounter: Spiders, Crab (1)
Treasure: None.
60This area has a pleasant, earthy smell. This area is very dusty.

 
61This area smells faintly of manure. A haze of dust hangs in the air. There are cracks in the ceiling here.

Treasure: 400sp, 40gp.
62It is foggy here, making it difficult to see. There is a mold growing here.

Treasure: 400sp, 20gp.
63A haze of smoke hangs in the air. There is a mold growing here.

Treasure: 300sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
64Fog gathers and swirls on the floor, concealing it.

65This area is covered in cobwebs.

Encounter: Wolves (8)
Treasure: As per monster type.
66A strong, moaning wind blows through this area.

Encounter: Stirges (4)
Treasure: As per monster type.
 
67There is a broken sword blade here.

68There are cracks in the ceiling here.

69

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
70The air here is very cold.

Treasure: 600sp, 10gp.
71There is a bent and rusted iron bar here.

Encounter: Dwarves (5)
Treasure: None.
72

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
73There is a pile of dung here.

74This area smells faintly of urine. There is a pick handle here.

Treasure: 100sp, 20gp.
75There are cracks in the ceiling here.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
76

Encounter: Skeletons (9)
Treasure: None.
77A strong wind blows through this area. There is a salty, wet smell to this area.

Encounter: Skeletons (9)
Treasure: As per monster type.
78This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
79