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| 1 | This area smells faintly of manure. A haze of dust hangs in the air. Encounter: Skeletons (10) Treasure: None. | 2 | There is a broken bottle here. Treasure: 600sp, 60gp. Trap: Illusion of monsters: Green Slimes (1) | 3 | A slight downdraft blows through this area. Encounter: Sprites (15) Treasure: None. |
| 4 | 5 | There is a mold growing here. | 6 | This area is covered in rubble and dirt. Encounter: Sprites (12) Treasure: None. | |
| 7 | A slight breeze blows through this area. An acrid smell assails your nostrils. There is a splintered club here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 8 | There is a trickle of water here. Encounter: Lizards, Gecko (1) Treasure: None. | 9 | Fog gathers and swirls on the floor, concealing it. There are sticks scattered here. |
| 10 | There is a trickle of water here. Encounter: Skeletons (9) Treasure: None. | 11 | A haze of smoke hangs in the air. There is a pile of straw here. Trap: Fog: Looks like poison gas, but harmless. | 12 | The air here is very hot. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
| 13 | The air here smells of smoke. Encounter: Acolytes (3) Treasure: As per monster type. | 14 | There is a pile of rags here. Encounter: Wolves (12) Treasure: As per monster type. | 15 | |
| 16 | A strong updraft blows through this area. There are wax drippings here. | 17 | This area has a stale, fetid smell. It is foggy here, making it difficult to see. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 18 | It is foggy here, making it difficult to see. There are bits of fur and hair scattered around here. Encounter: Orcs (5) Treasure: None. |
| 19 | A strong updraft blows through this area. A haze of dust hangs in the air. The wall here is damp. Encounter: Shrews, Giant (8) Treasure: As per monster type. | 20 | Encounter: Beetles, Fire (8) Treasure: As per monster type. | 21 | There is a putrid smell coming from something nearby. The ceiling here is damp. Encounter: Stirges (7) Treasure: As per monster type. |
| 22 | An acrid smell assails your nostrils. There are rotting wood pieces here. | 23 | The air here is very hot. This area has a pleasant, earthy smell. | 24 | A strong, moaning wind blows through this area. The smell of ozone assails your nostrils. This area is covered in cobwebs. Trap: Fog: Looks like poison gas, but harmless. |
| 25 | There is a putrid smell coming from something nearby. It is foggy here, making it difficult to see. Encounter: Stirges (1) Treasure: None. | 26 | Encounter: Halflings (9) Treasure: None. | 27 | This area smells faintly of urine. Treasure: 500sp, 1 magic item. Trap: Poison snake: 1 hit dice. |
| 28 | The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. | 29 | The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Trap: Fog: Looks like poison gas, but harmless. | 30 | There are rotting wood pieces here. Encounter: Acolytes (8) Treasure: None. |
| 31 | This area has a pleasant, earthy smell. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 32 | There is a bent copper coin lying here. Encounter: Orcs (5) Treasure: None. | 33 | The air here is very cold. This area is covered in rubble and dirt. Treasure: 600sp. Trap: Illusion of monsters: Gnomes (1) |
| 34 | This area smells faintly of manure. | 35 | A strong, gusting wind blows through this area. The remnants of a rope are here, rotten. | 36 | There is a broken sword blade here. Treasure: 400sp, 20gp, 2 jewelry. |
| 37 | There is a torn leather boot here. Encounter: Stirges (3) Treasure: As per monster type. | 38 | A gusting breeze blows through this area. | 39 | The air here smells of smoke. Encounter: Sprites (6) Treasure: None. |
| 40 | A strong wind blows through this area. Encounter: Skeletons (6) Treasure: None. | 41 | This area smells faintly of manure. It is foggy here, making it difficult to see. There is a slimy coating on the ceiling here. | 42 | The smell of ozone assails your nostrils. There are bits of fur and hair scattered around here. Treasure: 500sp, 30gp. Trap: Poison needle: Save vs. Poison or die. |
| 43 | There is a blunt javelin head here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 44 | A strong, moaning wind blows through this area. | 45 | The air here is very hot. There are scratches on the wall here. |
| 46 | A slight, damp breeze blows through this area. This area smells faintly of manure. Trap: Pendulum blade from ceiling: 1d8 points of damage. | 47 | There is a pile of rags here. Encounter: Gnomes (4) Treasure: As per monster type. | 48 | The air here is very hot. There is a splintered club here. Encounter: Goblins (8) Treasure: As per monster type. |
| 49 | A slight breeze blows through this area. This area has a stale, fetid smell. | 50 | A cold air current blows through this area. There is water dripping here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 51 | A haze of dust hangs in the air. There is a pile of straw here. Treasure: 500sp, 30gp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). |
| 52 | An acrid smell assails your nostrils. Encounter: Halflings (12) Treasure: None. | 53 | There are cracks in the wall here. Encounter: Wolves (10) Treasure: None. | 54 | There is a badly dented helmet here. |
| 55 | This area is very dusty. Encounter: Gnomes (5) Treasure: As per monster type. | 56 | Encounter: Green Slimes (3) Treasure: None. | 57 | This area has a pleasant, earthy smell. The wall here is damp. Encounter: Halflings (11) Treasure: As per monster type. |
| 58 | This area smells faintly of manure. The hilt of a broken dagger is lying here. | 59 | The hilt of a broken dagger is lying here. Encounter: Spiders, Crab (1) Treasure: None. | 60 | This area has a pleasant, earthy smell. This area is very dusty. |
| 61 | This area smells faintly of manure. A haze of dust hangs in the air. There are cracks in the ceiling here. Treasure: 400sp, 40gp. | 62 | It is foggy here, making it difficult to see. There is a mold growing here. Treasure: 400sp, 20gp. | 63 | A haze of smoke hangs in the air. There is a mold growing here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
| 64 | Fog gathers and swirls on the floor, concealing it. | 65 | This area is covered in cobwebs. Encounter: Wolves (8) Treasure: As per monster type. | 66 | A strong, moaning wind blows through this area. Encounter: Stirges (4) Treasure: As per monster type. |
| 67 | There is a broken sword blade here. | 68 | There are cracks in the ceiling here. | 69 | Encounter: Lizards, Gecko (1) Treasure: As per monster type. |
| 70 | The air here is very cold. Treasure: 600sp, 10gp. | 71 | There is a bent and rusted iron bar here. Encounter: Dwarves (5) Treasure: None. | 72 | Encounter: Spiders, Crab (1) Treasure: As per monster type. |
| 73 | There is a pile of dung here. | 74 | This area smells faintly of urine. There is a pick handle here. Treasure: 100sp, 20gp. | 75 | There are cracks in the ceiling here. Encounter: Green Slimes (2) Treasure: As per monster type. |
| 76 | Encounter: Skeletons (9) Treasure: None. | 77 | A strong wind blows through this area. There is a salty, wet smell to this area. Encounter: Skeletons (9) Treasure: As per monster type. | 78 | This area has a pleasant, earthy smell. Trap: Fog: Looks like poison gas, but harmless. |
| 79 |