The Diabolical Catacombs of Curses

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
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1

Treasure: 300sp, 40gp.
2

3

 
4

5

6

 
7

8This area is covered in cobwebs.

Encounter: Skeletons (7)
Treasure: None.
9This area smells faintly of manure. This area is covered in cobwebs.

Treasure: 600sp.
 
10There are bones scattered here.

Treasure: 600sp.
11A haze of dust hangs in the air. Guano covers this area.

Encounter: Shrews, Giant (10)
Treasure: None.
12A cold air current blows through this area. A metallic smell assails your nostrils.

Treasure: 400sp.
 
13This area smells faintly of manure. There is a bent and rusted iron bar here.

14

15There is a salty, wet smell to this area. Guano covers this area.

Encounter: Halflings (11)
Treasure: As per monster type.
 
16A metallic smell assails your nostrils.

Encounter: Green Slimes (4)
Treasure: None.
17

18

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
19This area smells faintly of manure.

Trap: 10' Pit: 1d6 points of damage if you fall in.
20A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Dwarves (2)
Treasure: As per monster type.
21The air here is very hot. There is a putrid smell coming from something nearby.

Encounter: Gnomes (6)
Treasure: None.
 
22The remnants of a rope are here, rotten.

Encounter: Skeletons (9)
Treasure: None.
23There is dried blood here.

Encounter: Killer Bees (3)
Treasure: None.
24There is a mold growing here.

 
25This area has a pleasant, earthy smell.

Encounter: Dwarves (4)
Treasure: None.
26A slight downdraft blows through this area. This area smells faintly of urine. There is a pile of ashes here.

Encounter: Beetles, Fire (4)
Treasure: As per monster type.
27This area is covered in cobwebs.

Trap: Poison gas: Save vs. Poison or die.
 
28

29A cold air current blows through this area.

Encounter: Goblins (4)
Treasure: None.
30There is water dripping here.

 
31A slight downdraft blows through this area. Fog gathers and swirls on the floor, concealing it.

32The smell of ozone assails your nostrils. There is a small puddle of water here.

Encounter: Sprites (14)
Treasure: None.
33A slight updraft blows through this area.

Encounter: Skeletons (11)
Treasure: As per monster type.
 
34The smell of ozone assails your nostrils. There is a mold growing here.

Encounter: Spiders, Crab (2)
Treasure: None.
35There is a putrid smell coming from something nearby.

Encounter: Wolves (2)
Treasure: None.
36A strong wind blows through this area. There are bits of fur and hair scattered around here.

Encounter: Killer Bees (1)
Treasure: None.
 
37A chlorine-like smell assails your nostrils.

Encounter: Snakes, Cobra (1)
Treasure: As per monster type.
38There is a trickle of water here.

Encounter: Shrews, Giant (4)
Treasure: None.
39This area smells faintly of urine.

Encounter: Beetles, Fire (1)
Treasure: None.
 
40

Encounter: Shrews, Giant (3)
Treasure: As per monster type.
41Fog gathers and swirls on the floor, concealing it.

42A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Encounter: Stirges (10)
Treasure: As per monster type.
 
43This area smells faintly of manure.

44A slight, damp breeze blows through this area. There are rotting wood pieces here.

Encounter: Stirges (4)
Treasure: None.
45This area smells faintly of manure.

 
46A slight, damp breeze blows through this area.

47

Trap: Pendulum blade from ceiling: 1d8 points of damage.
48The air here is very hot. Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 600sp.
Trap: Poison snake: 1 hit dice.
 
49There is a putrid smell coming from something nearby. This area is covered in cobwebs.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
50It is foggy here, making it difficult to see.

Trap: 10' Pit: 1d6 points of damage if you fall in.
51A gusting breeze blows through this area. A chlorine-like smell assails your nostrils. The wall here is damp.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

53

54This area smells of rotting vegetation.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
55This area smells of rotting vegetation.

56Fog gathers and swirls on the floor, concealing it.

57A slight breeze blows through this area. This area smells of rotting vegetation. The remnants of a rope are here, rotten.

Encounter: Beetles, Fire (6)
Treasure: As per monster type.
 
58

Encounter: Stirges (10)
Treasure: None.
59The air here smells of smoke.

60This area is covered in cobwebs.

 
61

Treasure: 500sp, 40gp, 1 magic item.
62This area has a pleasant, earthy smell.

Treasure: 600sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
63A haze of smoke hangs in the air.

 
64The air here is very cold. There is a putrid smell coming from something nearby. There are fungi growing here.

65

66This area is very dusty.

 
67A strong, gusting wind blows through this area. This area smells of rotting vegetation.

68The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
69An acrid smell assails your nostrils. It is misty here. The remnants of a rope are here, rotten.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
70

71This area smells faintly of manure. There is a pile of rags here.

Encounter: Dwarves (5)
Treasure: None.
72This area smells of rotting vegetation.

 
73It is foggy here, making it difficult to see. There are cracks in the floor here.

Trap: Poison gas: Save vs. Poison or die.
74A haze of smoke hangs in the air. There are bones scattered here.

75There is a broken arrow here.

Encounter: Stirges (9)
Treasure: As per monster type.
 
76There is a pile of ashes here.

77There are food scraps scattered here.

Treasure: 100sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
78There is a torn sack here.