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1 | There are several small stones here. Treasure: 500sp. | 2 | 3 | ||
4 | A gusting breeze blows through this area. | 5 | There is water dripping here. | 6 | The air here smells of smoke. A haze of smoke hangs in the air. There is a badly dented helmet here. Trap: Poison gas: Save vs. Poison or die. |
7 | A strong updraft blows through this area. The ceiling here is damp. Encounter: Shrews, Giant (5) Treasure: None. | 8 | An acrid smell assails your nostrils. There is a candle stub here. | 9 | This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is a corroded chain here. Encounter: Skeletons (6) Treasure: None. |
10 | There is a broken bottle here. | 11 | Encounter: Halflings (11) Treasure: As per monster type. | 12 | The air here is very cold. |
13 | There is water dripping here. Encounter: Lizards, Gecko (1) Treasure: None. | 14 | There is a pile of dung here. | 15 | A haze of dust hangs in the air. |
16 | This area is covered in cobwebs. Treasure: 300sp. | 17 | A slight downdraft blows through this area. There is a pile of ashes here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 18 | A gusting breeze blows through this area. It is foggy here, making it difficult to see. There is dried blood here. Trap: Fog: Looks like poison gas, but harmless. |
19 | 20 | A slight breeze blows through this area. This area is covered in cobwebs. Treasure: 300sp. | 21 | Teeth and fangs are scattered here. Encounter: Gnomes (1) Treasure: None. | |
22 | A slight, damp breeze blows through this area. There is a small puddle of water here. Encounter: Killer Bees (7) Treasure: None. | 23 | Encounter: Skeletons (11) Treasure: As per monster type. | 24 | A strong, moaning wind blows through this area. There is a putrid smell coming from something nearby. This area is covered in cobwebs. Treasure: 500sp, 50gp. Trap: Poison snake: 1 hit dice. |
25 | It is foggy here, making it difficult to see. There is a large puddle of water here. Trap: Poison gas: Save vs. Poison or die. | 26 | 27 | This area smells faintly of manure. It is foggy here, making it difficult to see. | |
28 | 29 | It is foggy here, making it difficult to see. There is a broken bottle here. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 30 | A strong, moaning wind blows through this area. This area smells faintly of urine. There is a pile of rags here. | |
31 | A cold air current blows through this area. The ceiling here is damp. Encounter: Killer Bees (7) Treasure: As per monster type. | 32 | Encounter: Beetles, Fire (5) Treasure: As per monster type. | 33 | The air here is very cold. This area is covered in cobwebs. |
34 | An acrid smell assails your nostrils. Treasure: 600sp. Trap: Poison needle: Save vs. Poison or die. | 35 | A slight breeze blows through this area. | 36 | This area smells faintly of manure. There is a slimy coating on the ceiling here. Encounter: Gnomes (4) Treasure: As per monster type. |
37 | This area has a pleasant, earthy smell. There is a slimy coating on the ceiling here. Treasure: 300sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 38 | 39 | A slight, damp breeze blows through this area. There is water dripping here. Encounter: Green Slimes (3) Treasure: None. | |
40 | 41 | There is water dripping here. Treasure: 100sp, 1 gems, 4 jewelry. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 42 | There is a pile of ashes here. Encounter: Kobolds (9) Treasure: None. | |
43 | An acrid smell assails your nostrils. | 44 | Encounter: Halflings (6) Treasure: None. | 45 | A slight updraft blows through this area. This area smells faintly of urine. There is water dripping here. |
46 | A cold air current blows through this area. This area has a pleasant, earthy smell. Encounter: Acolytes (2) Treasure: As per monster type. | 47 | There is a broken arrow here. | 48 | A strong, moaning wind blows through this area. A haze of smoke hangs in the air. There is water dripping here. |
49 | A slight, damp breeze blows through this area. Encounter: Lizards, Gecko (2) Treasure: None. | 50 | This area smells faintly of manure. Encounter: Snakes, Cobra (6) Treasure: None. | 51 | This area smells faintly of manure. |
52 | The air here is very hot. There is a pick handle here. Treasure: 500sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 53 | This area has a stale, fetid smell. | 54 | This area smells faintly of manure. Treasure: 300sp, 50gp. |
55 | A metallic smell assails your nostrils. | 56 | Encounter: Spiders, Crab (1) Treasure: As per monster type. | 57 | There is a slimy coating on the wall here. |
58 | The air here is very hot. There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 59 | A chlorine-like smell assails your nostrils. Encounter: Acolytes (2) Treasure: As per monster type. | 60 | This area has a stale, fetid smell. There is a cracked hammer head here. |
61 | 62 | There is a pile of straw here. Encounter: Stirges (7) Treasure: None. | 63 | Encounter: Shrews, Giant (3) Treasure: As per monster type. | |
64 | The air here is very hot. An acrid smell assails your nostrils. Encounter: Kobolds (11) Treasure: None. | 65 | A strong downdraft blows through this area. Encounter: Orcs (4) Treasure: As per monster type. | 66 | A cold air current blows through this area. |