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1 | 2 | This area smells faintly of urine. | 3 | A haze of smoke hangs in the air. There is a torch stub here. Encounter: Bandits (4) Treasure: None. | |
4 | This area is covered in cobwebs. | 5 | Encounter: Lizards, Gecko (1) Treasure: None. | 6 | It is misty here. There is a pile of ashes here. |
7 | There is a large puddle of water here. Encounter: Spiders, Crab (2) Treasure: None. | 8 | Encounter: Acolytes (4) Treasure: None. | 9 | Encounter: Bandits (8) Treasure: None. |
10 | The air here is very hot. | 11 | This area smells faintly of urine. There is a torch stub here. | 12 | There is a pile of straw here. |
13 | There is a broken pole here. Encounter: Skeletons (9) Treasure: As per monster type. | 14 | There is a pile of rags here. | 15 | This area smells faintly of manure. Encounter: Bandits (6) Treasure: As per monster type. |
16 | 17 | This area has a pleasant, earthy smell. Encounter: Traders (7) Treasure: None. | 18 | There is a badly dented helmet here. | |
19 | This area has a stale, fetid smell. There is a trickle of water here. Trap: Poison gas: Save vs. Poison or die. | 20 | There are dry leaves and twigs scattered here. Encounter: Green Slimes (4) Treasure: None. | 21 | Treasure: 300sp, 20gp. Trap: Illusion of monsters: Bandits (5) |
22 | A gusting breeze blows through this area. The ceiling here is damp. Encounter: Acolytes (5) Treasure: None. | 23 | An acrid smell assails your nostrils. It is foggy here, making it difficult to see. There is a cracked flask here. Encounter: Shrews, Giant (2) Treasure: None. | 24 | The air here is very cold. The smell of ozone assails your nostrils. There are sticks scattered here. |
25 | This area smells faintly of manure. Treasure: 300sp. Trap: Poison snake: 1 hit dice. | 26 | There are dry leaves and twigs scattered here. | 27 | The air here is very cold. The air here smells of smoke. Trap: Fog: Looks like poison gas, but harmless. |
28 | Encounter: Green Slimes (1) Treasure: None. | 29 | This area is covered in cobwebs. | 30 | This area smells faintly of manure. The hilt of a broken dagger is lying here. |
31 | There is a salty, wet smell to this area. This area is covered in cobwebs. | 32 | A slight breeze blows through this area. There is a slimy coating on the floor here. Trap: Poison gas: Save vs. Poison or die. | 33 | The air here smells of smoke. There is a pile of rags here. |
34 | A haze of smoke hangs in the air. There is a pile of ashes here. | 35 | A slight breeze blows through this area. | 36 | Encounter: Snakes, Cobra (4) Treasure: As per monster type. |
37 | There is a broken arrow here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 38 | Encounter: Killer Bees (4) Treasure: As per monster type. | 39 | This area has a stale, fetid smell. |
40 | There is a putrid smell coming from something nearby. Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (3) Treasure: None. | 41 | This area smells of rotting vegetation. Treasure: 600sp, 50gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 42 | A slight breeze blows through this area. There are cracks in the wall here. |
43 | There is a small puddle of water here. Encounter: Snakes, Cobra (3) Treasure: As per monster type. | 44 | This area smells faintly of urine. There are cracks in the ceiling here. Treasure: 600sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | The air here is very hot. There are food scraps scattered here. |
46 | Your nostrils are overwhelmed by a sulphurous smell. Encounter: Wolves (5) Treasure: As per monster type. | 47 | There are cracks in the floor here. Encounter: Orcs (6) Treasure: As per monster type. | 48 | A slight breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell. It is foggy here, making it difficult to see. There is a small puddle of water here. |
49 | 50 | There is a pile of dung here. Treasure: 100sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 51 | Encounter: Traders (5) Treasure: As per monster type. | |
52 | There is a mold growing here. Encounter: Beetles, Fire (1) Treasure: As per monster type. | 53 | This area is covered in cobwebs. Treasure: 600sp, 40gp. | 54 | There is a broken bottle here. Encounter: Traders (3) Treasure: None. |
55 | 56 | 57 | A metallic smell assails your nostrils. Encounter: Halflings (5) Treasure: None. | ||
58 | A slight, damp breeze blows through this area. Encounter: Sprites (15) Treasure: None. | 59 | A cold air current blows through this area. The air here smells of smoke. Treasure: 400sp. | 60 | Encounter: Kobolds (10) Treasure: As per monster type. |
61 | Your nostrils are overwhelmed by a sulphurous smell. This area is very dusty. Encounter: Traders (3) Treasure: None. | 62 | Encounter: Gnomes (3) Treasure: None. | 63 | There is a pile of dung here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
64 | A slight updraft blows through this area. There are wax drippings here. | 65 | 66 | This area has a stale, fetid smell. Trap: Fog: Looks like poison gas, but harmless. | |
67 | Encounter: Kobolds (9) Treasure: As per monster type. | 68 | This area has a pleasant, earthy smell. | 69 | Trap: Fog: Looks like poison gas, but harmless. |
70 | 71 | This area has a stale, fetid smell. Encounter: Halflings (7) Treasure: As per monster type. | 72 | ||
73 | A strong downdraft blows through this area. There is a broken arrow here. | 74 | The air here is very cold. The remnants of a rope are here, rotten. | 75 | This area has a pleasant, earthy smell. A haze of dust hangs in the air. Treasure: 500sp. Trap: Illusion of monsters: Spiders, Crab (4) |
76 | A strong downdraft blows through this area. There is a salty, wet smell to this area. | 77 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. There is a slimy coating on the ceiling here. Trap: Fog: Looks like poison gas, but harmless. |