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Join me each Saturday as I dig through my boxes of TSR stuff and review something that looks interesting (or at least amusingly cringe-worthy).
In my opinion, so-called “Basic” D&D is not “lesser” than “Advanced” D&D. This was just Dave Arneson's branch of the game, whereas “Advanced” D&D was Gary Gygax's. The two variants have distinctly different flavors, but it would be unfair and misleading to call one superior to the other. “Basic” D&D tends towards a sort of concise simplicity that lends itself to a more narrative style of play, whereas “Advanced” is more structured and lends itself to a crunchier more simulation-oriented playstyle. Adventure modules are largely compatible between the two with only very minor changes, though.
This was Gary Gygax's branch of the game. It has considerably more rules and is much crunchier than so-called “Basic” D&D. Not that that's a bad thing, they're just different. Adventure modules are largely compatible between the two with only very minor changes, though.