1 | There are cracks in the floor here. | 2 | There is a putrid smell coming from something nearby. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 3 | |
4 | This area has a stale, fetid smell. There are cracks in the wall here. | 5 | This area has a pleasant, earthy smell. There is a slimy coating on the floor here. Encounter: Killer Bees (4) Treasure: As per monster type. | 6 | A slight breeze blows through this area. Encounter: Shrews, Giant (8) Treasure: As per monster type. |
7 | The air here is very hot. This area smells faintly of manure. There is water dripping here. | 8 | Trap: Fog: Looks like poison gas, but harmless. | 9 | There is a pile of rags here. |
10 | 11 | Treasure: 300sp. Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes). | 12 | The air here is very cold. There is water dripping here. Treasure: 100sp, 60gp. | |
13 | It is foggy here, making it difficult to see. This area is very dusty. | 14 | This area smells of rotting vegetation. | 15 | A cold air current blows through this area. |
16 | This area has a pleasant, earthy smell. There is a corroded chain here. Encounter: Wolves (6) Treasure: None. | 17 | It is foggy here, making it difficult to see. There are rotting wood pieces here. Treasure: 400sp. | 18 | A cold air current blows through this area. Teeth and fangs are scattered here. Encounter: Orcs (7) Treasure: As per monster type. |
19 | A gusting breeze blows through this area. This area smells faintly of manure. There are cracks in the ceiling here. Encounter: Killer Bees (2) Treasure: As per monster type. | 20 | This area smells of rotting vegetation. There are rotting wood pieces here. | 21 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
22 | There are bits of fur and hair scattered around here. Trap: 10' Pit: 1d6 points of damage if you fall in. | 23 | Treasure: 300sp, 30gp. Trap: Illusion of monsters: Goblins (6) | 24 | A strong wind blows through this area. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
25 | 26 | There is water dripping here. Encounter: Traders (5) Treasure: As per monster type. | 27 | Trap: Fog: Looks like poison gas, but harmless. | |
28 | The air here is very cold. | 29 | There are bits of fur and hair scattered around here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 30 | |
31 | This area is covered in cobwebs. | 32 | It is foggy here, making it difficult to see. Treasure: 200sp, 30gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 33 | This area has a pleasant, earthy smell. Encounter: Bandits (6) Treasure: None. |
34 | 35 | A strong, moaning wind blows through this area. There is a large puddle of water here. | 36 | This area has a pleasant, earthy smell. There are sticks scattered here. Treasure: 300sp. | |
37 | This area smells faintly of urine. | 38 | 39 | A strong, moaning wind blows through this area. Encounter: Traders (8) Treasure: None. | |
40 | The air here is very hot. This area has a pleasant, earthy smell. There is a torn sack here. Encounter: Stirges (1) Treasure: None. | 41 | A strong downdraft blows through this area. This area is very dusty. | 42 | |
43 | Encounter: Traders (4) Treasure: None. | 44 | Treasure: 400sp, 30gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 45 | The air here is very cold. This area has a pleasant, earthy smell. Encounter: Lizards, Gecko (3) Treasure: As per monster type. |
46 | This area has a pleasant, earthy smell. | 47 | A cold air current blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see. Treasure: 200sp. | 48 | Encounter: Killer Bees (4) Treasure: As per monster type. |
49 | This area smells faintly of urine. There is a large puddle of water here. | 50 | A strong, gusting wind blows through this area. There are rotting wood pieces here. Encounter: Halflings (9) Treasure: None. | 51 | |
52 | A strong wind blows through this area. This area is covered in cobwebs. Encounter: Beetles, Fire (7) Treasure: None. | 53 | There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 54 | Encounter: Acolytes (2) Treasure: As per monster type. |
55 | A strong, moaning wind blows through this area. There is a trickle of water here. | 56 | There are several small stones here. | 57 | A strong, moaning wind blows through this area. Encounter: Acolytes (8) Treasure: None. |
58 | A strong wind blows through this area. There is a small puddle of water here. Encounter: Spiders, Crab (2) Treasure: As per monster type. | 59 | Treasure: 500sp, 20gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 60 | A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a pile of dung here. |
61 | This area is covered in cobwebs. | 62 | The air here is very hot. This area has a pleasant, earthy smell. Treasure: 600sp. | 63 | It is foggy here, making it difficult to see. There is a mold growing here. Encounter: Snakes, Cobra (1) Treasure: None. |
64 | Encounter: Stirges (4) Treasure: As per monster type. | 65 | There is a trickle of water here. Encounter: Bandits (4) Treasure: As per monster type. | 66 | A strong updraft blows through this area. There are cracks in the ceiling here. Encounter: Acolytes (6) Treasure: As per monster type. |
67 | There are food scraps scattered here. | 68 | A strong updraft blows through this area. There is a trickle of water here. Encounter: Sprites (14) Treasure: None. | 69 | This area smells faintly of urine. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
70 | This area has a pleasant, earthy smell. | 71 | A gusting breeze blows through this area. A haze of smoke hangs in the air. | 72 | There is water dripping here. Encounter: Dwarves (2) Treasure: As per monster type. |
73 | An acrid smell assails your nostrils. Encounter: Halflings (15) Treasure: As per monster type. | 74 | Treasure: 200sp. | 75 | It is misty here. |
76 | 77 | A cold air current blows through this area. A haze of smoke hangs in the air. | 78 | This area has a pleasant, earthy smell. There is a pile of dung here. Encounter: Skeletons (6) Treasure: As per monster type. | |
79 | A haze of dust hangs in the air. This area is covered in cobwebs. Treasure: 200sp. | 80 | The smell of ozone assails your nostrils. There is water dripping here. Treasure: 600sp. | 81 | Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). |
82 | Fog gathers and swirls on the floor, concealing it. Encounter: Shrews, Giant (4) Treasure: As per monster type. | 83 | 84 | ||
85 | A metallic smell assails your nostrils. Encounter: Gnomes (1) Treasure: As per monster type. | 86 | Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt. Encounter: Gnomes (1) Treasure: As per monster type. | 87 | There are rotting wood pieces here. Encounter: Orcs (8) Treasure: None. |
88 | This area has a pleasant, earthy smell. Encounter: Wolves (5) Treasure: None. | 89 | A strong wind blows through this area. Encounter: Acolytes (7) Treasure: None. | 90 | A slight downdraft blows through this area. This area is covered in cobwebs. |
91 | A strong, moaning wind blows through this area. Encounter: Green Slimes (4) Treasure: None. |