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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Uncanny Isle of Shadows

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

(Bookmark this link to return to this adventure later.)

 

 

 

 

Output formatting options:

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There are cracks in the floor here.

2There is a putrid smell coming from something nearby.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
3

 
4This area has a stale, fetid smell. There are cracks in the wall here.

5This area has a pleasant, earthy smell. There is a slimy coating on the floor here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
6A slight breeze blows through this area.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
7The air here is very hot. This area smells faintly of manure. There is water dripping here.

8

Trap: Fog: Looks like poison gas, but harmless.
9There is a pile of rags here.

 
10

11

Treasure: 300sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
12The air here is very cold. There is water dripping here.

Treasure: 100sp, 60gp.
 
13It is foggy here, making it difficult to see. This area is very dusty.

14This area smells of rotting vegetation.

15A cold air current blows through this area.

 
16This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Wolves (6)
Treasure: None.
17It is foggy here, making it difficult to see. There are rotting wood pieces here.

Treasure: 400sp.
18A cold air current blows through this area. Teeth and fangs are scattered here.

Encounter: Orcs (7)
Treasure: As per monster type.
 
19A gusting breeze blows through this area. This area smells faintly of manure. There are cracks in the ceiling here.

Encounter: Killer Bees (2)
Treasure: As per monster type.
20This area smells of rotting vegetation. There are rotting wood pieces here.

21

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22There are bits of fur and hair scattered around here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
23

Treasure: 300sp, 30gp.
Trap: Illusion of monsters: Goblins (6)
24A strong wind blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
25

26There is water dripping here.

Encounter: Traders (5)
Treasure: As per monster type.
27

Trap: Fog: Looks like poison gas, but harmless.
 
28The air here is very cold.

29There are bits of fur and hair scattered around here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
30

 
31This area is covered in cobwebs.

32It is foggy here, making it difficult to see.

Treasure: 200sp, 30gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
33This area has a pleasant, earthy smell.

Encounter: Bandits (6)
Treasure: None.
 
34

35A strong, moaning wind blows through this area. There is a large puddle of water here.

36This area has a pleasant, earthy smell. There are sticks scattered here.

Treasure: 300sp.
 
37This area smells faintly of urine.

38

39A strong, moaning wind blows through this area.

Encounter: Traders (8)
Treasure: None.
 
40The air here is very hot. This area has a pleasant, earthy smell. There is a torn sack here.

Encounter: Stirges (1)
Treasure: None.
41A strong downdraft blows through this area. This area is very dusty.

42

 
43

Encounter: Traders (4)
Treasure: None.
44

Treasure: 400sp, 30gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
45The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
46This area has a pleasant, earthy smell.

47A cold air current blows through this area. A metallic smell assails your nostrils. It is foggy here, making it difficult to see.

Treasure: 200sp.
48

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
49This area smells faintly of urine. There is a large puddle of water here.

50A strong, gusting wind blows through this area. There are rotting wood pieces here.

Encounter: Halflings (9)
Treasure: None.
51

 
52A strong wind blows through this area. This area is covered in cobwebs.

Encounter: Beetles, Fire (7)
Treasure: None.
53There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
54

Encounter: Acolytes (2)
Treasure: As per monster type.
 
55A strong, moaning wind blows through this area. There is a trickle of water here.

56There are several small stones here.

57A strong, moaning wind blows through this area.

Encounter: Acolytes (8)
Treasure: None.
 
58A strong wind blows through this area. There is a small puddle of water here.

Encounter: Spiders, Crab (2)
Treasure: As per monster type.
59

Treasure: 500sp, 20gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
60A strong, moaning wind blows through this area. A metallic smell assails your nostrils. There is a pile of dung here.

 
61This area is covered in cobwebs.

62The air here is very hot. This area has a pleasant, earthy smell.

Treasure: 600sp.
63It is foggy here, making it difficult to see. There is a mold growing here.

Encounter: Snakes, Cobra (1)
Treasure: None.
 
64

Encounter: Stirges (4)
Treasure: As per monster type.
65There is a trickle of water here.

Encounter: Bandits (4)
Treasure: As per monster type.
66A strong updraft blows through this area. There are cracks in the ceiling here.

Encounter: Acolytes (6)
Treasure: As per monster type.
 
67There are food scraps scattered here.

68A strong updraft blows through this area. There is a trickle of water here.

Encounter: Sprites (14)
Treasure: None.
69This area smells faintly of urine.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
70This area has a pleasant, earthy smell.

71A gusting breeze blows through this area. A haze of smoke hangs in the air.

72There is water dripping here.

Encounter: Dwarves (2)
Treasure: As per monster type.
 
73An acrid smell assails your nostrils.

Encounter: Halflings (15)
Treasure: As per monster type.
74

Treasure: 200sp.
75It is misty here.

 
76

77A cold air current blows through this area. A haze of smoke hangs in the air.

78This area has a pleasant, earthy smell. There is a pile of dung here.

Encounter: Skeletons (6)
Treasure: As per monster type.
 
79A haze of dust hangs in the air. This area is covered in cobwebs.

Treasure: 200sp.
80The smell of ozone assails your nostrils. There is water dripping here.

Treasure: 600sp.
81

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
82Fog gathers and swirls on the floor, concealing it.

Encounter: Shrews, Giant (4)
Treasure: As per monster type.
83

84

 
85A metallic smell assails your nostrils.

Encounter: Gnomes (1)
Treasure: As per monster type.
86Your nostrils are overwhelmed by a sulphurous smell. This area is covered in rubble and dirt.

Encounter: Gnomes (1)
Treasure: As per monster type.
87There are rotting wood pieces here.

Encounter: Orcs (8)
Treasure: None.
 
88This area has a pleasant, earthy smell.

Encounter: Wolves (5)
Treasure: None.
89A strong wind blows through this area.

Encounter: Acolytes (7)
Treasure: None.
90A slight downdraft blows through this area. This area is covered in cobwebs.

 
91A strong, moaning wind blows through this area.

Encounter: Green Slimes (4)
Treasure: None.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf