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The Lost Vault of Madness

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1There is a cracked flask here.

2

3The air here smells of smoke.

 
4It is foggy here, making it difficult to see.

Encounter: Bandits (7)
Treasure: As per monster type.
5This area has a pleasant, earthy smell.

6There are sticks scattered here.

Encounter: Killer Bees (10)
Treasure: None.
 
7Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Beetles, Fire (1)
Treasure: None.
8This area has a pleasant, earthy smell. There are scratches on the wall here.

Treasure: 200sp, 40gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
9There is water dripping here.

Encounter: Sprites (12)
Treasure: None.
 
10A strong, moaning wind blows through this area. Fog gathers and swirls on the floor, concealing it.

11There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
12A gusting breeze blows through this area. This area smells of rotting vegetation. There is a large puddle of water here.

 
13This area has a stale, fetid smell.

14It is foggy here, making it difficult to see.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
15

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
 
16The air here is very hot. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Green Slimes (3)
Treasure: None.
17This area smells of rotting vegetation.

Encounter: Gnomes (3)
Treasure: None.
18Your nostrils are overwhelmed by a sulphurous smell. There are cracks in the floor here.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
 
19A haze of smoke hangs in the air.

Encounter: Skeletons (11)
Treasure: None.
20

21The air here is very hot. This area is very dusty.

 
22This area smells of rotting vegetation.

23

Encounter: Sprites (10)
Treasure: As per monster type.
24Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Treasure: 400sp.
 
25

26An acrid smell assails your nostrils. There are cracks in the floor here.

27The air here is very cold. An acrid smell assails your nostrils.

Treasure: 400sp.
 
28This area is covered in cobwebs.

29There is a slimy coating on the wall here.

30

 
31The hilt of a broken dagger is lying here.

Encounter: Wolves (12)
Treasure: As per monster type.
32This area has a stale, fetid smell. It is foggy here, making it difficult to see.

33The air here is very cold. The smell of ozone assails your nostrils. This area is covered in cobwebs.

 
34The ceiling here is damp.

35This area has a pleasant, earthy smell.

36A metallic smell assails your nostrils. There is a trickle of water here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
37A strong wind blows through this area. A chlorine-like smell assails your nostrils. It is foggy here, making it difficult to see.

Encounter: Snakes, Cobra (5)
Treasure: As per monster type.
38This area is very dusty.

39A haze of smoke hangs in the air.

Encounter: Bandits (8)
Treasure: As per monster type.
 
40The air here smells of smoke. It is foggy here, making it difficult to see. There is a pile of ashes here.

41It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
42This area smells faintly of urine. There are fungi growing here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
43The air here is very cold.

Treasure: 300sp, 30gp.
44A chlorine-like smell assails your nostrils.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
45There is a putrid smell coming from something nearby. A haze of smoke hangs in the air. There is a candle stub here.

Encounter: Spiders, Crab (3)
Treasure: As per monster type.
 
46There is water dripping here.

Encounter: Lizards, Gecko (1)
Treasure: None.
47A slight breeze blows through this area. This area is covered in cobwebs.

48

Encounter: Bandits (3)
Treasure: As per monster type.
 
49A strong wind blows through this area. This area has a pleasant, earthy smell. There are dry leaves and twigs scattered here.

Encounter: Orcs (8)
Treasure: None.
50

51This area smells faintly of manure. There are sticks scattered here.

 
52The air here smells of smoke. It is foggy here, making it difficult to see.

53

54Guano covers this area.

 
55There is a broken pole here.

Encounter: Skeletons (9)
Treasure: As per monster type.
56There are wax drippings here.

Encounter: Acolytes (5)
Treasure: As per monster type.
57A slight breeze blows through this area. An acrid smell assails your nostrils. There are several small stones here.

 
58This area is very dusty.

Encounter: Traders (7)
Treasure: None.
59There are sticks scattered here.

Encounter: Orcs (3)
Treasure: As per monster type.
60Fog gathers and swirls on the floor, concealing it.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
61

Encounter: Skeletons (6)
Treasure: As per monster type.
62The smell of ozone assails your nostrils. There are wax drippings here.

Encounter: Traders (2)
Treasure: None.
63A cold air current blows through this area. This area smells of rotting vegetation. There are rotting wood pieces here.

Trap: Poison gas: Save vs. Poison or die.
 
64This area has a pleasant, earthy smell.

65There are cracks in the floor here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
66The air here is very hot.

Encounter: Bandits (6)
Treasure: None.
 
67Fog gathers and swirls on the floor, concealing it. Pottery shards are scattered here.

68This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
69

 
70

Encounter: Bandits (2)
Treasure: None.
71The air here is very hot. This area has a stale, fetid smell. There is a pile of ashes here.

72A chlorine-like smell assails your nostrils. There are wax drippings here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
73The ceiling here is damp.

74Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it. There is a slimy coating on the wall here.

75This area has a stale, fetid smell.

 
76The wall here is damp.

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf

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