1 | The air here is very cold. There are scratches on the wall here. Treasure: 600sp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. | 2 | This area has a stale, fetid smell. | 3 | A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is misty here. |
4 | 5 | The air here is very hot. There are scratches on the wall here. Encounter: Traders (3) Treasure: None. | 6 | ||
7 | A metallic smell assails your nostrils. It is misty here. There is a large puddle of water here. Treasure: 600sp, 50gp. | 8 | A slight breeze blows through this area. It is foggy here, making it difficult to see. | 9 | A cold air current blows through this area. Treasure: 500sp, 40gp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. |
10 | 11 | Trap: Pendulum blade from ceiling: 1d8 points of damage. | 12 | There is a large puddle of water here. Trap: Fog: Looks like poison gas, but harmless. | |
13 | A strong, moaning wind blows through this area. There is a pick handle here. Encounter: Gnomes (4) Treasure: As per monster type. | 14 | The air here is very cold. Treasure: 400sp. | 15 | This area smells of rotting vegetation. There is a rusted spike here. |
16 | 17 | A metallic smell assails your nostrils. This area is covered in cobwebs. | 18 | A strong downdraft blows through this area. Encounter: Dwarves (5) Treasure: None. | |
19 | There are dry leaves and twigs scattered here. | 20 | There is a torn leather boot here. Trap: Poison gas: Save vs. Poison or die. | 21 | A slight updraft blows through this area. There are cracks in the wall here. |
22 | This area smells of rotting vegetation. There is a mold growing here. Trap: Fog: Looks like poison gas, but harmless. | 23 | A haze of smoke hangs in the air. | 24 | The wall here is damp. |
25 | This area smells faintly of manure. This area is covered in cobwebs. | 26 | Guano covers this area. | 27 | There are cracks in the ceiling here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
28 | A strong wind blows through this area. There are rotting wood pieces here. | 29 | 30 | A strong downdraft blows through this area. There is a cracked hammer head here. | |
31 | This area smells faintly of urine. It is foggy here, making it difficult to see. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 32 | Treasure: 300sp, 60gp. Trap: Illusion of monsters: Snakes, Cobra (6) | 33 | This area smells faintly of manure. There are dry leaves and twigs scattered here. |
34 | A slight downdraft blows through this area. There is water dripping here. | 35 | A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a trickle of water here. | 36 | The air here is very cold. There is a pile of ashes here. |
37 | 38 | An acrid smell assails your nostrils. There is a pile of straw here. | 39 | Guano covers this area. Trap: Fog: Looks like poison gas, but harmless. | |
40 | The air here is very hot. This area has a pleasant, earthy smell. There are scratches on the wall here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. | 41 | There are cracks in the floor here. Encounter: Green Slimes (2) Treasure: None. | 42 | This area smells faintly of urine. A haze of dust hangs in the air. There is a splintered club here. Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage. |
43 | Encounter: Traders (3) Treasure: As per monster type. | 44 | This area has a stale, fetid smell. This area is covered in cobwebs. | 45 | It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here. Encounter: Sprites (6) Treasure: None. |
46 | This area has a stale, fetid smell. There are bones scattered here. Encounter: Orcs (4) Treasure: As per monster type. | 47 | 48 | ||
49 | Fog gathers and swirls on the floor, concealing it. Encounter: Wolves (12) Treasure: None. | 50 | The air here is very hot. This area is covered in cobwebs. Encounter: Wolves (10) Treasure: None. | 51 | A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a cracked hammer head here. |
52 | A strong, moaning wind blows through this area. | 53 | Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air. Trap: Poison gas: Save vs. Poison or die. | 54 | A haze of dust hangs in the air. Treasure: 400sp, 20gp. Trap: Poison needle: Save vs. Poison or die. |
55 | There is a mold growing here. | 56 | A strong, gusting wind blows through this area. This area is covered in cobwebs. | 57 | This area has a pleasant, earthy smell. There is water dripping here. |
58 | 59 | This area is very dusty. Encounter: Sprites (14) Treasure: None. | 60 | The air here smells of smoke. There are cracks in the wall here. | |
61 | The air here is very hot. A chlorine-like smell assails your nostrils. Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level). | 62 | It is foggy here, making it difficult to see. There is a trickle of water here. Encounter: Lizards, Gecko (2) Treasure: None. | 63 | A gusting breeze blows through this area. Encounter: Stirges (9) Treasure: As per monster type. |
64 | A slight breeze blows through this area. Encounter: Kobolds (7) Treasure: None. | 65 | There is a putrid smell coming from something nearby. Guano covers this area. Treasure: 500sp. Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours. | 66 | The smell of ozone assails your nostrils. |
67 | There is a mold growing here. Encounter: Stirges (2) Treasure: As per monster type. | 68 | There is a putrid smell coming from something nearby. There is water dripping here. Encounter: Sprites (9) Treasure: As per monster type. | 69 | This area has a stale, fetid smell. There are rotting wood pieces here. Encounter: Killer Bees (10) Treasure: As per monster type. |
70 | A strong downdraft blows through this area. A haze of dust hangs in the air. | 71 | This area smells faintly of manure. Treasure: 500sp, 50gp. Trap: Poison snake: 1 hit dice. | 72 | It is foggy here, making it difficult to see. There is a cracked flask here. Encounter: Killer Bees (5) Treasure: None. |
73 | 74 | A cold air current blows through this area. It is misty here. | 75 | ||
76 | It is misty here. This area is covered in cobwebs. | 77 | A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp. | 78 | A strong, moaning wind blows through this area. This area smells faintly of urine. Encounter: Orcs (6) Treasure: As per monster type. |
79 | A haze of dust hangs in the air. There is a pile of ashes here. | 80 | A strong wind blows through this area. Encounter: Bandits (5) Treasure: None. | 81 | The air here is very cold. This area smells faintly of manure. There is a candle stub here. Treasure: 400sp, 40gp. Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each. |