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adventuregenerator:bleeding_edge_gen

 

 

 

 

 

The Weird Fortress of the Axolotl

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

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Output formatting options:

(broken) Format HTML for duplex printing:
(broken) Use 5' grid instead of 10':
(broken) Add space under location keys for written notes:
Suppress display of these controls:

 

Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1The air here is very cold. There are scratches on the wall here.

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
2This area has a stale, fetid smell.

3A slight, damp breeze blows through this area. This area smells of rotting vegetation. It is misty here.

 
4

5The air here is very hot. There are scratches on the wall here.

Encounter: Traders (3)
Treasure: None.
6

 
7A metallic smell assails your nostrils. It is misty here. There is a large puddle of water here.

Treasure: 600sp, 50gp.
8A slight breeze blows through this area. It is foggy here, making it difficult to see.

9A cold air current blows through this area.

Treasure: 500sp, 40gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
10

11

Trap: Pendulum blade from ceiling: 1d8 points of damage.
12There is a large puddle of water here.

Trap: Fog: Looks like poison gas, but harmless.
 
13A strong, moaning wind blows through this area. There is a pick handle here.

Encounter: Gnomes (4)
Treasure: As per monster type.
14The air here is very cold.

Treasure: 400sp.
15This area smells of rotting vegetation. There is a rusted spike here.

 
16

17A metallic smell assails your nostrils. This area is covered in cobwebs.

18A strong downdraft blows through this area.

Encounter: Dwarves (5)
Treasure: None.
 
19There are dry leaves and twigs scattered here.

20There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
21A slight updraft blows through this area. There are cracks in the wall here.

 
22This area smells of rotting vegetation. There is a mold growing here.

Trap: Fog: Looks like poison gas, but harmless.
23A haze of smoke hangs in the air.

24The wall here is damp.

 
25This area smells faintly of manure. This area is covered in cobwebs.

26Guano covers this area.

27There are cracks in the ceiling here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
28A strong wind blows through this area. There are rotting wood pieces here.

29

30A strong downdraft blows through this area. There is a cracked hammer head here.

 
31This area smells faintly of urine. It is foggy here, making it difficult to see.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
32

Treasure: 300sp, 60gp.
Trap: Illusion of monsters: Snakes, Cobra (6)
33This area smells faintly of manure. There are dry leaves and twigs scattered here.

 
34A slight downdraft blows through this area. There is water dripping here.

35A slight, damp breeze blows through this area. This area has a stale, fetid smell. There is a trickle of water here.

36The air here is very cold. There is a pile of ashes here.

 
37

38An acrid smell assails your nostrils. There is a pile of straw here.

39Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
40The air here is very hot. This area has a pleasant, earthy smell. There are scratches on the wall here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
41There are cracks in the floor here.

Encounter: Green Slimes (2)
Treasure: None.
42This area smells faintly of urine. A haze of dust hangs in the air. There is a splintered club here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
43

Encounter: Traders (3)
Treasure: As per monster type.
44This area has a stale, fetid smell. This area is covered in cobwebs.

45It is foggy here, making it difficult to see. The hilt of a broken dagger is lying here.

Encounter: Sprites (6)
Treasure: None.
 
46This area has a stale, fetid smell. There are bones scattered here.

Encounter: Orcs (4)
Treasure: As per monster type.
47

48

 
49Fog gathers and swirls on the floor, concealing it.

Encounter: Wolves (12)
Treasure: None.
50The air here is very hot. This area is covered in cobwebs.

Encounter: Wolves (10)
Treasure: None.
51A slight breeze blows through this area. This area has a pleasant, earthy smell. There is a cracked hammer head here.

 
52A strong, moaning wind blows through this area.

53Your nostrils are overwhelmed by a sulphurous smell. A haze of smoke hangs in the air.

Trap: Poison gas: Save vs. Poison or die.
54A haze of dust hangs in the air.

Treasure: 400sp, 20gp.
Trap: Poison needle: Save vs. Poison or die.
 
55There is a mold growing here.

56A strong, gusting wind blows through this area. This area is covered in cobwebs.

57This area has a pleasant, earthy smell. There is water dripping here.

 
58

59This area is very dusty.

Encounter: Sprites (14)
Treasure: None.
60The air here smells of smoke. There are cracks in the wall here.

 
61The air here is very hot. A chlorine-like smell assails your nostrils.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
62It is foggy here, making it difficult to see. There is a trickle of water here.

Encounter: Lizards, Gecko (2)
Treasure: None.
63A gusting breeze blows through this area.

Encounter: Stirges (9)
Treasure: As per monster type.
 
64A slight breeze blows through this area.

Encounter: Kobolds (7)
Treasure: None.
65There is a putrid smell coming from something nearby. Guano covers this area.

Treasure: 500sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
66The smell of ozone assails your nostrils.

 
67There is a mold growing here.

Encounter: Stirges (2)
Treasure: As per monster type.
68There is a putrid smell coming from something nearby. There is water dripping here.

Encounter: Sprites (9)
Treasure: As per monster type.
69This area has a stale, fetid smell. There are rotting wood pieces here.

Encounter: Killer Bees (10)
Treasure: As per monster type.
 
70A strong downdraft blows through this area. A haze of dust hangs in the air.

71This area smells faintly of manure.

Treasure: 500sp, 50gp.
Trap: Poison snake: 1 hit dice.
72It is foggy here, making it difficult to see. There is a cracked flask here.

Encounter: Killer Bees (5)
Treasure: None.
 
73

74A cold air current blows through this area. It is misty here.

75

 
76It is misty here. This area is covered in cobwebs.

77A strong wind blows through this area. Fog gathers and swirls on the floor, concealing it. The wall here is damp.

78A strong, moaning wind blows through this area. This area smells faintly of urine.

Encounter: Orcs (6)
Treasure: As per monster type.
 
79A haze of dust hangs in the air. There is a pile of ashes here.

80A strong wind blows through this area.

Encounter: Bandits (5)
Treasure: None.
81The air here is very cold. This area smells faintly of manure. There is a candle stub here.

Treasure: 400sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 

adventuregenerator/bleeding_edge_gen.txt · Last modified: 2012/02/08 16:03 by leaf