The Squamous Citadel of Skulls

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1This area has a stale, fetid smell. There is a bent and rusted iron bar here.

2A slight updraft blows through this area. There is water dripping here.

3

 
4

Encounter: Gnomes (6)
Treasure: None.
5The smell of ozone assails your nostrils. There is a badly dented helmet here.

Encounter: Snakes, Cobra (3)
Treasure: As per monster type.
6There is a putrid smell coming from something nearby.

Encounter: Stirges (8)
Treasure: None.
 
7There is water dripping here.

8A slight breeze blows through this area. There is a putrid smell coming from something nearby.

Encounter: Dwarves (4)
Treasure: As per monster type.
9A metallic smell assails your nostrils. Guano covers this area.

Trap: Fog: Looks like poison gas, but harmless.
 
10This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a pile of ashes here.

Encounter: Stirges (9)
Treasure: As per monster type.
11The air here is very hot. This area has a pleasant, earthy smell.

12This area is very dusty.

 
13There is a broken bottle here.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
14There is a pile of dung here.

15This area smells faintly of manure. There are several small stones here.

 
16There are rotting wood pieces here.

Encounter: Orcs (3)
Treasure: As per monster type.
17

18There is a torch stub here.

 
19Fog gathers and swirls on the floor, concealing it. This area is covered in cobwebs.

20

Encounter: Stirges (2)
Treasure: As per monster type.
21A slight breeze blows through this area. There is a salty, wet smell to this area. There are dry leaves and twigs scattered here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
22

Treasure: 200sp.
23This area smells faintly of urine. There are cracks in the wall here.

24

Encounter: Sprites (6)
Treasure: None.
 
25A gusting breeze blows through this area. There is a putrid smell coming from something nearby. There are dry leaves and twigs scattered here.

26This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
27

Encounter: Lizards, Gecko (3)
Treasure: None.
 
28

29

Trap: Poison gas: Save vs. Poison or die.
30

Encounter: Traders (8)
Treasure: As per monster type.
 
31A cold air current blows through this area. It is foggy here, making it difficult to see. The ceiling here is damp.

Encounter: Traders (5)
Treasure: As per monster type.
32The wall here is damp.

33It is misty here.

Encounter: Bandits (7)
Treasure: As per monster type.
 
34It is foggy here, making it difficult to see. This area is covered in cobwebs.

Trap: Fog: Looks like poison gas, but harmless.
35A strong wind blows through this area.

36A slight, damp breeze blows through this area. This area has a stale, fetid smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
 
37There are bones scattered here.

38There is a bent and rusted iron bar here.

Encounter: Green Slimes (4)
Treasure: As per monster type.
39This area smells of rotting vegetation. There is a broken pole here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
40There is dried blood here.

41A strong, gusting wind blows through this area.

42

 
43This area has a pleasant, earthy smell. It is foggy here, making it difficult to see. There are sticks scattered here.

Encounter: Orcs (4)
Treasure: None.
44There is a putrid smell coming from something nearby.

45There are rotting wood pieces here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
46It is misty here.

Treasure: 500sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
47There is water dripping here.

Encounter: Kobolds (14)
Treasure: None.
48

Treasure: 600sp, 30gp.
 
49A strong wind blows through this area. This area smells of rotting vegetation.

Treasure: 400sp.
50There is a salty, wet smell to this area. There are cracks in the wall here.

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
51This area has a pleasant, earthy smell.

Encounter: Wolves (6)
Treasure: None.
 
52A metallic smell assails your nostrils.

Encounter: Goblins (2)
Treasure: None.
53

Encounter: Skeletons (8)
Treasure: As per monster type.
54The air here is very hot. This area smells faintly of manure.

Treasure: 200sp, 40gp.
Trap: Poison needle: Save vs. Poison or die.
 
55An acrid smell assails your nostrils. There is a torch stub here.

56A strong, gusting wind blows through this area. There is a putrid smell coming from something nearby. There are scratches on the wall here.

57This area has a pleasant, earthy smell. There is a rusted spike here.

Encounter: Kobolds (8)
Treasure: None.
 
58There are bones scattered here.

Encounter: Dwarves (2)
Treasure: As per monster type.
59There are cracks in the wall here.

60The air here is very hot. A chlorine-like smell assails your nostrils.

 
61

62A slight, damp breeze blows through this area.

Encounter: Dwarves (6)
Treasure: None.
63

Encounter: Goblins (3)
Treasure: None.
 
64This area smells faintly of manure. There is a pile of straw here.

Encounter: Goblins (8)
Treasure: As per monster type.
65There are dry leaves and twigs scattered here.

66A cold air current blows through this area. There is a pile of ashes here.

Encounter: Halflings (8)
Treasure: None.
 
67There is a large puddle of water here.

68There is a splintered club here.

69A strong wind blows through this area. There are bones scattered here.

Treasure: 300sp.
 
70There is a mold growing here.

71A strong, moaning wind blows through this area. This area smells faintly of manure. There are cracks in the ceiling here.

72A strong wind blows through this area. This area has a pleasant, earthy smell. This area is very dusty.

Encounter: Gnomes (2)
Treasure: As per monster type.
 
73

Encounter: Goblins (7)
Treasure: None.
74There is a putrid smell coming from something nearby.

Encounter: Goblins (5)
Treasure: As per monster type.
75There is a mold growing here.

Treasure: 300sp, 50gp.