The Shrouded Fane of Deviltry

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Kobolds (10)
Treasure: As per monster type.
2There is dried blood here.

Encounter: Lizards, Gecko (1)
Treasure: None.
3

Trap: Fog: Looks like poison gas, but harmless.
 
4It is misty here. There are dry leaves and twigs scattered here.

Encounter: Bandits (6)
Treasure: None.
5The air here is very cold. This area smells faintly of manure. There is dried blood here.

Encounter: Bandits (5)
Treasure: None.
6This area is very dusty.

 
7

Encounter: Green Slimes (4)
Treasure: As per monster type.
8

9Teeth and fangs are scattered here.

 
10

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
11

12

 
13A haze of smoke hangs in the air.

Treasure: 600sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
14This area has a pleasant, earthy smell. There is a pile of rags here.

15A strong downdraft blows through this area. The air here smells of smoke. There is a mold growing here.

 
16

17

Encounter: Goblins (5)
Treasure: As per monster type.
18This area smells faintly of manure.

Encounter: Stirges (1)
Treasure: None.
 
19This area is very dusty.

Encounter: Dwarves (4)
Treasure: None.
20This area is very dusty.

21The air here is very hot.

Encounter: Gnomes (6)
Treasure: As per monster type.
 
22There are dry leaves and twigs scattered here.

23

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
24

 
25

26

27

 
28

29It is foggy here, making it difficult to see. There are rotting wood pieces here.

30There are several small stones here.

 
31

Encounter: Kobolds (10)
Treasure: As per monster type.
32An acrid smell assails your nostrils. There is a torn leather boot here.

Trap: Poison gas: Save vs. Poison or die.
33

 
34The smell of ozone assails your nostrils. Fog gathers and swirls on the floor, concealing it. There is a broken sword blade here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
35There is a small puddle of water here.

Encounter: Acolytes (4)
Treasure: None.
36This area is very dusty.

Treasure: 400sp, 40gp.
 
37This area smells of rotting vegetation. It is foggy here, making it difficult to see. There is a pile of dung here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
38There is a trickle of water here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
39

 
40

41There is a cracked hammer head here.

42A strong wind blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

 
43A strong wind blows through this area.

Encounter: Dwarves (1)
Treasure: None.
44

45The smell of ozone assails your nostrils. The wall here is damp.

Encounter: Skeletons (7)
Treasure: None.
 
46There is a pile of dung here.

Treasure: 200sp.
47

Encounter: Gnomes (6)
Treasure: As per monster type.
48It is misty here.

 
49

Encounter: Acolytes (1)
Treasure: None.
50

Treasure: 200sp, 40gp.
51There are rotting wood pieces here.

Encounter: Halflings (11)
Treasure: As per monster type.
 
52A gusting breeze blows through this area. This area is covered in cobwebs.

Encounter: Stirges (10)
Treasure: None.
53

54This area is covered in cobwebs.

 
55The air here is very hot. This area has a stale, fetid smell. It is foggy here, making it difficult to see.

56There is a broken bottle here.

57There is a putrid smell coming from something nearby. There are rotting wood pieces here.

 
58

Encounter: Dwarves (3)
Treasure: None.
59

60

 
61

Encounter: Sprites (7)
Treasure: None.
62

Encounter: Gnomes (4)
Treasure: As per monster type.
63A slight breeze blows through this area. There are rotting wood pieces here.

 
64The air here is very hot. There is a small puddle of water here.

Treasure: 400sp.
65

66Your nostrils are overwhelmed by a sulphurous smell. There are fungi growing here.

Encounter: Stirges (8)
Treasure: None.
 
67

Treasure: 200sp.
68There is a pick handle here.

69A slight, damp breeze blows through this area. This area has a pleasant, earthy smell.

Trap: Fog: Looks like poison gas, but harmless.
 
70

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
71The air here is very cold. There is water dripping here.

Encounter: Kobolds (9)
Treasure: As per monster type.
72There are fungi growing here.

 
73

Trap: 10' Pit: 1d6 points of damage if you fall in.
74

Treasure: 600sp, 50gp.