The Eldritch Ruins of Iron

A dungeon adventure area for an average sized party of level 1 characters.

 

 

Brought to you by Dizzy Dragon's Geomorphic Dungeon Adventure Generator
http://www.dizzydragon.net/adventuregenerator/

 

 

 

 

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Regenerate using the same settings but a different random seed:

 

Generate a new random dungeon, using default values:

 

Advanced generation options, if you want to tweak things:

Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1Fog gathers and swirls on the floor, concealing it. There is a small puddle of water here.

Encounter: Sprites (8)
Treasure: As per monster type.
2There is a salty, wet smell to this area.

3The air here is very hot. Fog gathers and swirls on the floor, concealing it.

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
4This area is very dusty.

Encounter: Lizards, Gecko (3)
Treasure: None.
5This area smells faintly of manure.

Encounter: Wolves (8)
Treasure: None.
6This area smells faintly of urine.

Treasure: 200sp, 50gp.
Trap: Poison snake: 1 hit dice.
 
7This area is covered in rubble and dirt.

8There is a splintered club here.

Encounter: Acolytes (1)
Treasure: None.
9There is a mold growing here.

 
10Your nostrils are overwhelmed by a sulphurous smell.

Encounter: Acolytes (8)
Treasure: None.
11This area is very dusty.

Encounter: Traders (7)
Treasure: None.
12The hilt of a broken dagger is lying here.

 
13

Trap: Pendulum blade from ceiling: 1d8 points of damage.
14A haze of dust hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
15

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
16This area smells of rotting vegetation. There are bones scattered here.

Encounter: Skeletons (7)
Treasure: None.
17A strong downdraft blows through this area. Guano covers this area.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
18The air here is very hot. It is foggy here, making it difficult to see.

 
19

20This area has a pleasant, earthy smell. There is a corroded chain here.

Encounter: Stirges (1)
Treasure: None.
21The air here smells of smoke. There is a slimy coating on the wall here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
 
22The air here smells of smoke.

23A strong, moaning wind blows through this area. There are rotting wood pieces here.

Treasure: 600sp, 10gp.
24A slight updraft blows through this area. There is a torn sack here.

Encounter: Shrews, Giant (8)
Treasure: As per monster type.
 
25There is a torch stub here.

Encounter: Dwarves (5)
Treasure: None.
26The air here is very cold. There are dry leaves and twigs scattered here.

Encounter: Wolves (7)
Treasure: As per monster type.
27A slight, damp breeze blows through this area. A chlorine-like smell assails your nostrils. The wall here is damp.

 
28The air here is very cold.

29

Encounter: Snakes, Cobra (4)
Treasure: None.
30

 
31There is a mold growing here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
32The smell of ozone assails your nostrils. A haze of dust hangs in the air. This area is covered in cobwebs.

Encounter: Lizards, Gecko (2)
Treasure: None.
33The air here is very hot. There are rotting wood pieces here.

Encounter: Gnomes (4)
Treasure: As per monster type.
 
34There are dry leaves and twigs scattered here.

35Your nostrils are overwhelmed by a sulphurous smell. Fog gathers and swirls on the floor, concealing it.

36This area has a pleasant, earthy smell. A haze of smoke hangs in the air.

Encounter: Wolves (9)
Treasure: None.
 
37It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (3)
Treasure: None.
38An acrid smell assails your nostrils. There are cracks in the floor here.

Encounter: Traders (6)
Treasure: None.
39There is a torn leather boot here.

Encounter: Killer Bees (4)
Treasure: As per monster type.
 
40It is foggy here, making it difficult to see. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
41The air here is very hot.

42There is a mold growing here.

Encounter: Bandits (4)
Treasure: None.
 
43The air here is very cold.

44This area is very dusty.

45This area smells of rotting vegetation. There are rotting wood pieces here.

 
46

47

48The air here is very cold. There is a blunt javelin head here.

Encounter: Kobolds (10)
Treasure: None.
 
49

50A slight updraft blows through this area. A metallic smell assails your nostrils.

Treasure: 500sp, 40gp.
51Your nostrils are overwhelmed by a sulphurous smell.

 
52A haze of dust hangs in the air.

53It is foggy here, making it difficult to see. There is a bent copper coin lying here.

Encounter: Orcs (4)
Treasure: As per monster type.
54

Encounter: Wolves (4)
Treasure: None.
 
55This area has a stale, fetid smell. A haze of smoke hangs in the air. There is a pile of dung here.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
56There is water dripping here.

57This area smells faintly of manure.

Encounter: Sprites (15)
Treasure: As per monster type.
 
58

Encounter: Kobolds (7)
Treasure: None.
59A slight downdraft blows through this area. This area is very dusty.

60A strong, moaning wind blows through this area. This area smells of rotting vegetation.

Treasure: 400sp.
 
61

Treasure: 200sp, 1 gems.
Trap: Illusion of monsters: Wolves (8)
62A slight, damp breeze blows through this area. Your nostrils are overwhelmed by a sulphurous smell.

63This area is very dusty.

 
64This area has a pleasant, earthy smell. There is a mold growing here.

65The air here is very hot. The hilt of a broken dagger is lying here.

66It is misty here. There are dry leaves and twigs scattered here.

Treasure: 400sp, 50gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
67This area smells faintly of urine.

Encounter: Sprites (9)
Treasure: None.
68There is a pile of straw here.

Treasure: 100sp.
69

Treasure: 600sp, 30gp, 4 gems.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
70This area has a stale, fetid smell. There are bits of fur and hair scattered around here.

Encounter: Orcs (8)
Treasure: None.
71This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it. There is water dripping here.

Encounter: Dwarves (3)
Treasure: None.
72Your nostrils are overwhelmed by a sulphurous smell. The wall here is damp.

 
73A slight breeze blows through this area. There is water dripping here.

Trap: Poison gas: Save vs. Poison or die.
74There is a pile of rags here.

Encounter: Bandits (5)
Treasure: None.
75Fog gathers and swirls on the floor, concealing it.

 
76This area smells of rotting vegetation.

Trap: 10' Pit: 1d6 points of damage if you fall in.
77A cold air current blows through this area. This area smells faintly of manure.

78A strong, gusting wind blows through this area. It is foggy here, making it difficult to see.

 
79The air here smells of smoke. This area is very dusty.

Treasure: 500sp, 10gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
80

Trap: 10' Pit: 1d6 points of damage if you fall in.
81This area smells faintly of manure. The ceiling here is damp.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
 
82

Encounter: Kobolds (9)
Treasure: As per monster type.
83A cold air current blows through this area.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
84The air here smells of smoke.

Encounter: Skeletons (8)
Treasure: As per monster type.
 
85A metallic smell assails your nostrils. There is a pick handle here.

86There is dried blood here.

Treasure: 300sp, 20gp, 4 jewelry.
87There is a putrid smell coming from something nearby.

Encounter: Shrews, Giant (6)
Treasure: None.