The Forbidden Sanctum of Demons

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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1A cold air current blows through this area. Fog gathers and swirls on the floor, concealing it.

Encounter: Kobolds (10)
Treasure: None.
2This area smells faintly of manure. It is foggy here, making it difficult to see. There are rotting wood pieces here.

Encounter: Goblins (3)
Treasure: As per monster type.
3An acrid smell assails your nostrils. There is a mold growing here.

 
4The air here is very cold.

5

6A gusting breeze blows through this area.

 
7There is a putrid smell coming from something nearby. There is water dripping here.

8A strong wind blows through this area.

9

Encounter: Green Slimes (3)
Treasure: None.
 
10The air here is very cold. This area is covered in cobwebs.

Encounter: Beetles, Fire (1)
Treasure: As per monster type.
11There are bones scattered here.

12Your nostrils are overwhelmed by a sulphurous smell. There is a corroded chain here.

Encounter: Traders (3)
Treasure: None.
 
13A strong wind blows through this area. There are dry leaves and twigs scattered here.

Encounter: Lizards, Gecko (2)
Treasure: As per monster type.
14This area has a pleasant, earthy smell. Fog gathers and swirls on the floor, concealing it.

15It is foggy here, making it difficult to see. There is a splintered club here.

Treasure: 500sp, 20gp.
 
16The smell of ozone assails your nostrils.

Trap: Fog: Looks like poison gas, but harmless.
17A chlorine-like smell assails your nostrils. This area is covered in cobwebs.

18

Treasure: 100sp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
19

Trap: Fog: Looks like poison gas, but harmless.
20

21

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
 
22This area has a pleasant, earthy smell.

23

Trap: Poison gas: Save vs. Poison or die.
24It is foggy here, making it difficult to see.

Treasure: 500sp, 20gp, 1 magic item.
 
25The smell of ozone assails your nostrils. This area is very dusty.

Trap: Fog: Looks like poison gas, but harmless.
26A cold air current blows through this area. Guano covers this area.

27There is water dripping here.

 
28The air here is very cold. This area has a pleasant, earthy smell.

Encounter: Kobolds (10)
Treasure: None.
29

Encounter: Spiders, Crab (2)
Treasure: None.
30

Encounter: Shrews, Giant (2)
Treasure: None.
 
31This area is covered in cobwebs.

32A metallic smell assails your nostrils.

33There is dried blood here.

 
34A strong wind blows through this area.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
35The air here smells of smoke.

Trap: 10' Pit: 1d6 points of damage if you fall in.
36

Encounter: Traders (8)
Treasure: As per monster type.
 
37

38Your nostrils are overwhelmed by a sulphurous smell.

Treasure: 500sp.
39This area smells faintly of urine. This area is covered in cobwebs.

 
40A cold air current blows through this area.

41There are cracks in the wall here.

Encounter: Killer Bees (1)
Treasure: As per monster type.
42The air here smells of smoke. Fog gathers and swirls on the floor, concealing it. There is a large puddle of water here.

Encounter: Traders (3)
Treasure: As per monster type.
 
43A strong, gusting wind blows through this area.

Encounter: Snakes, Cobra (6)
Treasure: None.
44There is dried blood here.

Encounter: Lizards, Gecko (2)
Treasure: None.
45This area is very dusty.

 
46There is a putrid smell coming from something nearby.

Trap: Poison gas: Save vs. Poison or die.
47An acrid smell assails your nostrils. There is a blunt javelin head here.

Encounter: Acolytes (6)
Treasure: As per monster type.
48

Treasure: 500sp.
 
49There are dry leaves and twigs scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
50This area smells of rotting vegetation.

Encounter: Spiders, Crab (4)
Treasure: As per monster type.
51This area has a pleasant, earthy smell.

Treasure: 100sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
 
52This area smells faintly of manure. There are cracks in the wall here.

Encounter: Gnomes (4)
Treasure: None.
53This area has a stale, fetid smell. Guano covers this area.

Treasure: 100sp, 20gp, 5 gems.
Trap: Poison needle: Save vs. Poison or die.
54The air here is very hot. Pottery shards are scattered here.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
55

Treasure: 600sp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
56Fog gathers and swirls on the floor, concealing it.

57

Encounter: Acolytes (3)
Treasure: None.
 
58Fog gathers and swirls on the floor, concealing it. There are sticks scattered here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
59

Trap: 10' Pit: 1d6 points of damage if you fall in.
60A slight downdraft blows through this area. The smell of ozone assails your nostrils. It is foggy here, making it difficult to see. There is water dripping here.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
61This area smells faintly of manure.

Trap: Poison gas: Save vs. Poison or die.
62Fog gathers and swirls on the floor, concealing it. There are fungi growing here.

Encounter: Stirges (7)
Treasure: As per monster type.
63The air here is very cold. Your nostrils are overwhelmed by a sulphurous smell. There is a cracked hammer head here.

 
64There is a broken bottle here.

Treasure: 100sp, 50gp.
65Teeth and fangs are scattered here.

Encounter: Gnomes (2)
Treasure: None.
66

 
67The ceiling here is damp.

68The air here is very hot. There is water dripping here.

Treasure: 200sp, 10gp.
69A cold air current blows through this area.

 
70There is water dripping here.

71This area has a stale, fetid smell.

Encounter: Killer Bees (4)
Treasure: None.
72There is a broken sword blade here.

 
73A gusting breeze blows through this area.

Encounter: Halflings (10)
Treasure: None.
74There is a splintered club here.

Encounter: Spiders, Crab (3)
Treasure: None.