The Accursed Haunts

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
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1This area has a pleasant, earthy smell.

Encounter: Sprites (14)
Treasure: As per monster type.
2Your nostrils are overwhelmed by a sulphurous smell.

3This area smells of rotting vegetation. There is a pile of ashes here.

Encounter: Halflings (6)
Treasure: As per monster type.
 
4A slight breeze blows through this area. This area has a stale, fetid smell. There is a corroded chain here.

Encounter: Gnomes (5)
Treasure: As per monster type.
5Fog gathers and swirls on the floor, concealing it.

6This area smells of rotting vegetation. A haze of smoke hangs in the air.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
7

8There are cracks in the floor here.

Encounter: Kobolds (13)
Treasure: As per monster type.
9

 
10This area has a stale, fetid smell. It is foggy here, making it difficult to see.

11The smell of ozone assails your nostrils. There is a torch stub here.

Treasure: 100sp, 50gp.
12The air here smells of smoke. It is foggy here, making it difficult to see. This area is covered in cobwebs.

Treasure: 100sp, 20gp.
Trap: Illusion of monsters: Acolytes (5)
 
13This area smells faintly of manure.

Encounter: Stirges (6)
Treasure: None.
14

15A haze of smoke hangs in the air.

Encounter: Kobolds (8)
Treasure: As per monster type.
 
16

17

18A slight, damp breeze blows through this area. This area smells faintly of manure. A haze of smoke hangs in the air. There is a large puddle of water here.

 
19There is a putrid smell coming from something nearby. A haze of smoke hangs in the air.

Encounter: Kobolds (13)
Treasure: As per monster type.
20

Trap: Chute: No damage, but slide to the next level down (ignore if there is no lower level).
21

Treasure: 600sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
 
22It is foggy here, making it difficult to see. The ceiling here is damp.

23

Trap: Poison gas: Save vs. Poison or die.
24

Encounter: Shrews, Giant (5)
Treasure: As per monster type.
 
25

Encounter: Beetles, Fire (2)
Treasure: As per monster type.
26This area smells faintly of manure.

Treasure: 500sp, 10gp.
Trap: Poison snake: 1 hit dice.
27There is a pile of straw here.

 
28A slight, damp breeze blows through this area. A metallic smell assails your nostrils.

Encounter: Sprites (13)
Treasure: As per monster type.
29There is a pile of straw here.

30There are cracks in the wall here.

Treasure: 600sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
 
31A haze of smoke hangs in the air.

Encounter: Wolves (7)
Treasure: As per monster type.
32A strong, moaning wind blows through this area.

Encounter: Orcs (5)
Treasure: As per monster type.
33A cold air current blows through this area. There is a bent copper coin lying here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
34A gusting breeze blows through this area. A metallic smell assails your nostrils.

Treasure: 200sp.
35An acrid smell assails your nostrils. There is a pick handle here.

36There is a pile of ashes here.

 
37A strong, moaning wind blows through this area. The ceiling here is damp.

38

Treasure: 400sp.
39A slight, damp breeze blows through this area. Guano covers this area.

 
40A slight breeze blows through this area. There is water dripping here.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41

Treasure: 600sp, 60gp.
Trap: Spray: Unknown liquid that attracts Wandering Monsters; double chances for 1d6 hours.
42

Encounter: Green Slimes (2)
Treasure: As per monster type.
 
43There is water dripping here.

Treasure: 200sp, 40gp.
Trap: Spring-fired darts: 1-6 darts hit for 1-4 points of damage each.
44This area has a pleasant, earthy smell. There is a pile of ashes here.

45This area is covered in cobwebs.

 
46Guano covers this area.

47This area smells faintly of manure. This area is very dusty.

48A strong downdraft blows through this area.

 
49

50

Encounter: Dwarves (5)
Treasure: As per monster type.
51A strong, moaning wind blows through this area.

 
52There is a trickle of water here.

53A strong, moaning wind blows through this area.

Encounter: Goblins (4)
Treasure: As per monster type.
54

 
55A haze of smoke hangs in the air.

56This area smells of rotting vegetation. The wall here is damp.

Encounter: Dwarves (3)
Treasure: None.
57A cold air current blows through this area. There is a putrid smell coming from something nearby. There is a mold growing here.

Encounter: Stirges (4)
Treasure: As per monster type.
 
58

59The hilt of a broken dagger is lying here.

60

 
61

Encounter: Wolves (8)
Treasure: None.
62

63The air here is very hot.

 
64There is water dripping here.

65

Treasure: 400sp.
Trap: Illusion of monsters: Halflings (4)
66There is a pile of dung here.

 
67

68Your nostrils are overwhelmed by a sulphurous smell.

Trap: 10' Pit: 1d6 points of damage if you fall in.
69Your nostrils are overwhelmed by a sulphurous smell.

 
70