The Batrachian Sanctum of Monsters

A dungeon adventure area for an average sized party of level 1 characters.

 

 

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Dressing generation algorithm:
Encounter generation algorithm:
Map generation algorithm:
Random seed [0-2147483647, default random]:
Width (feet) [0-2000, default 300]:
Height (feet) [0-2000, default 300]:
Party Level [(totalLevels/numChars)*4, default 1]:

 

 
 
1

Encounter: Skeletons (8)
Treasure: As per monster type.
2

Encounter: Halflings (12)
Treasure: As per monster type.
3This area has a pleasant, earthy smell. This area is covered in cobwebs.

Encounter: Halflings (12)
Treasure: As per monster type.
 
4This area has a stale, fetid smell.

Encounter: Acolytes (2)
Treasure: As per monster type.
5This area is covered in rubble and dirt.

6A gusting breeze blows through this area.

Trap: Poison gas: Save vs. Poison or die.
 
7The smell of ozone assails your nostrils.

Encounter: Orcs (8)
Treasure: None.
8There is a small puddle of water here.

9The air here is very hot. The air here smells of smoke. There is a pile of dung here.

Encounter: Kobolds (12)
Treasure: As per monster type.
 
10There is a small puddle of water here.

11

12This area has a stale, fetid smell.

 
13There is a putrid smell coming from something nearby.

Encounter: Stirges (10)
Treasure: None.
14This area has a stale, fetid smell. The wall here is damp.

Encounter: Killer Bees (7)
Treasure: None.
15A slight downdraft blows through this area. There is a salty, wet smell to this area.

 
16A slight breeze blows through this area. This area has a stale, fetid smell. There is a small puddle of water here.

Encounter: Traders (1)
Treasure: As per monster type.
17A strong wind blows through this area.

Encounter: Lizards, Gecko (1)
Treasure: As per monster type.
18The air here is very hot. This area smells of rotting vegetation. Fog gathers and swirls on the floor, concealing it. There is a broken arrow here.

Encounter: Goblins (5)
Treasure: As per monster type.
 
19There is a splintered club here.

Treasure: 600sp.
20There is a pile of straw here.

21A slight, damp breeze blows through this area. There is water dripping here.

 
22

23It is misty here. There is a pile of dung here.

Encounter: Acolytes (5)
Treasure: As per monster type.
24This area has a stale, fetid smell.

 
25A strong downdraft blows through this area. This area has a pleasant, earthy smell.

Encounter: Dwarves (4)
Treasure: As per monster type.
26There is a candle stub here.

27A slight, damp breeze blows through this area. The air here smells of smoke.

 
28This area has a pleasant, earthy smell. The wall here is damp.

Encounter: Wolves (7)
Treasure: None.
29This area has a stale, fetid smell.

30A gusting breeze blows through this area.

Encounter: Skeletons (7)
Treasure: As per monster type.
 
31This area is covered in rubble and dirt.

Encounter: Acolytes (5)
Treasure: None.
32A haze of smoke hangs in the air.

33Fog gathers and swirls on the floor, concealing it.

Encounter: Killer Bees (9)
Treasure: None.
 
34

Encounter: Shrews, Giant (7)
Treasure: As per monster type.
35The air here is very hot. There are dry leaves and twigs scattered here.

36

Encounter: Bandits (6)
Treasure: As per monster type.
 
37It is misty here.

Treasure: 100sp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
38

39

 
40A strong updraft blows through this area.

Trap: 10' Pit: 1d6 points of damage if you fall in.
41This area has a stale, fetid smell. The ceiling here is damp.

42This area smells faintly of manure.

Trap: Pendulum blade from ceiling: 1d8 points of damage.
 
43This area smells of rotting vegetation.

Treasure: 100sp, 10gp.
Trap: Flash of light: Save vs. Spells or be blinded for 1d8 turns (1d8x10 minutes).
44This area has a pleasant, earthy smell. There is a mold growing here.

Encounter: Killer Bees (8)
Treasure: As per monster type.
45Fog gathers and swirls on the floor, concealing it. There is a pile of dung here.

Encounter: Spiders, Crab (1)
Treasure: As per monster type.
 
46There is a candle stub here.

Encounter: Lizards, Gecko (2)
Treasure: None.
47There is a rusted spike here.

Treasure: 200sp.
48The air here smells of smoke. The ceiling here is damp.

Encounter: Lizards, Gecko (3)
Treasure: As per monster type.
 
49A slight breeze blows through this area. This area is covered in cobwebs.

Encounter: Kobolds (10)
Treasure: None.
50This area is very dusty.

Treasure: 300sp, 30gp.
51This area is covered in cobwebs.

Trap: Ceiling Block falls: Save vs. turn to Stone or take 1d10 points of damage.
 
52

Encounter: Skeletons (6)
Treasure: As per monster type.
53There is water dripping here.

54The air here is very cold. This area smells faintly of manure. There is a pile of dung here.

Encounter: Wolves (6)
Treasure: None.
 
55

56This area has a pleasant, earthy smell.

57A cold air current blows through this area. This area has a pleasant, earthy smell. A haze of dust hangs in the air.

 
58The remnants of a rope are here, rotten.

Encounter: Traders (4)
Treasure: None.
59

Encounter: Sprites (10)
Treasure: As per monster type.
60Your nostrils are overwhelmed by a sulphurous smell.

 
61There is water dripping here.

Encounter: Goblins (5)
Treasure: As per monster type.
62It is foggy here, making it difficult to see.

Encounter: Shrews, Giant (2)
Treasure: As per monster type.
63Fog gathers and swirls on the floor, concealing it.

Encounter: Beetles, Fire (2)
Treasure: As per monster type.